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Jul 21st, 2016
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  1. <roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
  2. <External>null</External>
  3. <External>nil</External>
  4. <Item class="Tool" referent="RBX0">
  5. <Properties>
  6. <bool name="CanBeDropped">true</bool>
  7. <bool name="Enabled">true</bool>
  8. <CoordinateFrame name="Grip">
  9. <X>0</X>
  10. <Y>0</Y>
  11. <Z>0</Z>
  12. <R00>0</R00>
  13. <R01>0</R01>
  14. <R02>1</R02>
  15. <R10>0</R10>
  16. <R11>-1</R11>
  17. <R12>0</R12>
  18. <R20>1</R20>
  19. <R21>0</R21>
  20. <R22>-0</R22>
  21. </CoordinateFrame>
  22. <string name="Name">Malecoda</string>
  23. <Content name="TextureId"><null></null></Content>
  24. <string name="ToolTip"></string>
  25. </Properties>
  26. <Item class="Part" referent="RBX1">
  27. <Properties>
  28. <bool name="Anchored">false</bool>
  29. <float name="BackParamA">-0.5</float>
  30. <float name="BackParamB">0.5</float>
  31. <token name="BackSurface">0</token>
  32. <token name="BackSurfaceInput">0</token>
  33. <float name="BottomParamA">-0.5</float>
  34. <float name="BottomParamB">0.5</float>
  35. <token name="BottomSurface">0</token>
  36. <token name="BottomSurfaceInput">0</token>
  37. <int name="BrickColor">1003</int>
  38. <CoordinateFrame name="CFrame">
  39. <X>29.9900017</X>
  40. <Y>2.19000006</Y>
  41. <Z>-0.0400000028</Z>
  42. <R00>0</R00>
  43. <R01>-1</R01>
  44. <R02>0</R02>
  45. <R10>1</R10>
  46. <R11>0</R11>
  47. <R12>-0</R12>
  48. <R20>0</R20>
  49. <R21>0</R21>
  50. <R22>1</R22>
  51. </CoordinateFrame>
  52. <bool name="CanCollide">true</bool>
  53. <float name="Elasticity">0.5</float>
  54. <float name="Friction">0.300000012</float>
  55. <float name="FrontParamA">-0.5</float>
  56. <float name="FrontParamB">0.5</float>
  57. <token name="FrontSurface">0</token>
  58. <token name="FrontSurfaceInput">0</token>
  59. <float name="LeftParamA">-0.5</float>
  60. <float name="LeftParamB">0.5</float>
  61. <token name="LeftSurface">0</token>
  62. <token name="LeftSurfaceInput">0</token>
  63. <bool name="Locked">false</bool>
  64. <token name="Material">256</token>
  65. <string name="Name">Handle</string>
  66. <float name="Reflectance">0.200000003</float>
  67. <float name="RightParamA">-0.5</float>
  68. <float name="RightParamB">0.5</float>
  69. <token name="RightSurface">0</token>
  70. <token name="RightSurfaceInput">0</token>
  71. <Vector3 name="RotVelocity">
  72. <X>0</X>
  73. <Y>0</Y>
  74. <Z>0</Z>
  75. </Vector3>
  76. <float name="TopParamA">-0.5</float>
  77. <float name="TopParamB">0.5</float>
  78. <token name="TopSurface">0</token>
  79. <token name="TopSurfaceInput">0</token>
  80. <float name="Transparency">0</float>
  81. <Vector3 name="Velocity">
  82. <X>0</X>
  83. <Y>0</Y>
  84. <Z>0</Z>
  85. </Vector3>
  86. <token name="formFactorRaw">0</token>
  87. <token name="shape">1</token>
  88. <Vector3 name="size">
  89. <X>1</X>
  90. <Y>12</Y>
  91. <Z>1</Z>
  92. </Vector3>
  93. </Properties>
  94. <Item class="CylinderMesh" referent="RBX2">
  95. <Properties>
  96. <float name="Bevel">0</float>
  97. <float name="Bevel Roundness">0</float>
  98. <float name="Bulge">0</float>
  99. <token name="LODX">2</token>
  100. <token name="LODY">2</token>
  101. <string name="Name">Mesh</string>
  102. <Vector3 name="Offset">
  103. <X>0</X>
  104. <Y>0</Y>
  105. <Z>0</Z>
  106. </Vector3>
  107. <Vector3 name="Scale">
  108. <X>0.400000006</X>
  109. <Y>1</Y>
  110. <Z>0.400000006</Z>
  111. </Vector3>
  112. <Vector3 name="VertexColor">
  113. <X>1</X>
  114. <Y>1</Y>
  115. <Z>1</Z>
  116. </Vector3>
  117. </Properties>
  118. </Item>
  119. <Item class="Sound" referent="RBX3">
  120. <Properties>
  121. <bool name="Looped">false</bool>
  122. <string name="Name">Slash1</string>
  123. <float name="Pitch">1.55999994</float>
  124. <bool name="PlayOnRemove">false</bool>
  125. <Content name="SoundId"><url>http://www.roblox.com/Asset?ID=92597296</url></Content>
  126. <float name="Volume">1</float>
  127. </Properties>
  128. </Item>
  129. <Item class="Sound" referent="RBX4">
  130. <Properties>
  131. <bool name="Looped">false</bool>
  132. <string name="Name">Slash3</string>
  133. <float name="Pitch">1.05999994</float>
  134. <bool name="PlayOnRemove">false</bool>
  135. <Content name="SoundId"><url>http://www.roblox.com/Asset?ID=92628581</url></Content>
  136. <float name="Volume">1</float>
  137. </Properties>
  138. </Item>
  139. <Item class="Sound" referent="RBX5">
  140. <Properties>
  141. <bool name="Looped">false</bool>
  142. <string name="Name">Slash2</string>
  143. <float name="Pitch">1.05999994</float>
  144. <bool name="PlayOnRemove">false</bool>
  145. <Content name="SoundId"><url>http://www.roblox.com/Asset?ID=92597369</url></Content>
  146. <float name="Volume">1</float>
  147. </Properties>
  148. </Item>
  149. <Item class="Sound" referent="RBX6">
  150. <Properties>
  151. <bool name="Looped">false</bool>
  152. <string name="Name">Clash</string>
  153. <float name="Pitch">0.5</float>
  154. <bool name="PlayOnRemove">false</bool>
  155. <Content name="SoundId"><url>http://www.roblox.com/asset/?id=91154503</url></Content>
  156. <float name="Volume">1</float>
  157. </Properties>
  158. </Item>
  159. <Item class="Sound" referent="RBX7">
  160. <Properties>
  161. <bool name="Looped">false</bool>
  162. <string name="Name">ChainStart</string>
  163. <float name="Pitch">0.25</float>
  164. <bool name="PlayOnRemove">false</bool>
  165. <Content name="SoundId"><url>http://www.roblox.com/asset/?id=91154708</url></Content>
  166. <float name="Volume">1</float>
  167. </Properties>
  168. </Item>
  169. <Item class="Sound" referent="RBX8">
  170. <Properties>
  171. <bool name="Looped">false</bool>
  172. <string name="Name">ChainClink</string>
  173. <float name="Pitch">0.600000024</float>
  174. <bool name="PlayOnRemove">false</bool>
  175. <Content name="SoundId"><url>http://www.roblox.com/asset/?id=91154521</url></Content>
  176. <float name="Volume">1</float>
  177. </Properties>
  178. </Item>
  179. <Item class="Sound" referent="RBX9">
  180. <Properties>
  181. <bool name="Looped">false</bool>
  182. <string name="Name">Purge1</string>
  183. <float name="Pitch">0.5</float>
  184. <bool name="PlayOnRemove">false</bool>
  185. <Content name="SoundId"><url>http://www.roblox.com/asset/?id=11998777 </url></Content>
  186. <float name="Volume">1</float>
  187. </Properties>
  188. </Item>
  189. <Item class="Sound" referent="RBX10">
  190. <Properties>
  191. <bool name="Looped">false</bool>
  192. <string name="Name">Purge2</string>
  193. <float name="Pitch">0.5</float>
  194. <bool name="PlayOnRemove">false</bool>
  195. <Content name="SoundId"><url>http://www.roblox.com/asset/?id=11984351 </url></Content>
  196. <float name="Volume">1</float>
  197. </Properties>
  198. </Item>
  199. <Item class="Sound" referent="RBX11">
  200. <Properties>
  201. <bool name="Looped">false</bool>
  202. <string name="Name">ChainWin</string>
  203. <float name="Pitch">0.976999998</float>
  204. <bool name="PlayOnRemove">false</bool>
  205. <Content name="SoundId"><url>http://www.roblox.com/asset/?id=131228548</url></Content>
  206. <float name="Volume">0</float>
  207. </Properties>
  208. </Item>
  209. <Item class="Motor" referent="RBX12">
  210. <Properties>
  211. <CoordinateFrame name="C0">
  212. <X>0</X>
  213. <Y>5.25</Y>
  214. <Z>0</Z>
  215. <R00>1</R00>
  216. <R01>0</R01>
  217. <R02>0</R02>
  218. <R10>0</R10>
  219. <R11>1</R11>
  220. <R12>0</R12>
  221. <R20>0</R20>
  222. <R21>0</R21>
  223. <R22>1</R22>
  224. </CoordinateFrame>
  225. <CoordinateFrame name="C1">
  226. <X>0</X>
  227. <Y>0</Y>
  228. <Z>0</Z>
  229. <R00>1</R00>
  230. <R01>0</R01>
  231. <R02>0</R02>
  232. <R10>0</R10>
  233. <R11>1</R11>
  234. <R12>0</R12>
  235. <R20>0</R20>
  236. <R21>0</R21>
  237. <R22>1</R22>
  238. </CoordinateFrame>
  239. <float name="DesiredAngle">0.25</float>
  240. <float name="MaxVelocity">0.5</float>
  241. <string name="Name">Pivot</string>
  242. <Ref name="Part0">RBX1</Ref>
  243. <Ref name="Part1">RBX13</Ref>
  244. </Properties>
  245. </Item>
  246. </Item>
  247. <Item class="Part" referent="RBX14">
  248. <Properties>
  249. <bool name="Anchored">false</bool>
  250. <float name="BackParamA">-0.5</float>
  251. <float name="BackParamB">0.5</float>
  252. <token name="BackSurface">0</token>
  253. <token name="BackSurfaceInput">0</token>
  254. <float name="BottomParamA">-0.5</float>
  255. <float name="BottomParamB">0.5</float>
  256. <token name="BottomSurface">0</token>
  257. <token name="BottomSurfaceInput">0</token>
  258. <int name="BrickColor">1003</int>
  259. <CoordinateFrame name="CFrame">
  260. <X>29.9900017</X>
  261. <Y>2.19000006</Y>
  262. <Z>-0.0400000028</Z>
  263. <R00>0</R00>
  264. <R01>4.37113883e-008</R01>
  265. <R02>1</R02>
  266. <R10>1</R10>
  267. <R11>0</R11>
  268. <R12>0</R12>
  269. <R20>0</R20>
  270. <R21>1</R21>
  271. <R22>-4.37113883e-008</R22>
  272. </CoordinateFrame>
  273. <bool name="CanCollide">false</bool>
  274. <float name="Elasticity">0.5</float>
  275. <float name="Friction">0.300000012</float>
  276. <float name="FrontParamA">-0.5</float>
  277. <float name="FrontParamB">0.5</float>
  278. <token name="FrontSurface">0</token>
  279. <token name="FrontSurfaceInput">0</token>
  280. <float name="LeftParamA">-0.5</float>
  281. <float name="LeftParamB">0.5</float>
  282. <token name="LeftSurface">0</token>
  283. <token name="LeftSurfaceInput">0</token>
  284. <bool name="Locked">false</bool>
  285. <token name="Material">256</token>
  286. <string name="Name">Handle2</string>
  287. <float name="Reflectance">0.200000003</float>
  288. <float name="RightParamA">-0.5</float>
  289. <float name="RightParamB">0.5</float>
  290. <token name="RightSurface">0</token>
  291. <token name="RightSurfaceInput">0</token>
  292. <Vector3 name="RotVelocity">
  293. <X>0</X>
  294. <Y>0</Y>
  295. <Z>0</Z>
  296. </Vector3>
  297. <float name="TopParamA">-0.5</float>
  298. <float name="TopParamB">0.5</float>
  299. <token name="TopSurface">0</token>
  300. <token name="TopSurfaceInput">0</token>
  301. <float name="Transparency">0</float>
  302. <Vector3 name="Velocity">
  303. <X>0</X>
  304. <Y>0</Y>
  305. <Z>0</Z>
  306. </Vector3>
  307. <token name="formFactorRaw">0</token>
  308. <token name="shape">1</token>
  309. <Vector3 name="size">
  310. <X>1</X>
  311. <Y>1</Y>
  312. <Z>1</Z>
  313. </Vector3>
  314. </Properties>
  315. <Item class="CylinderMesh" referent="RBX15">
  316. <Properties>
  317. <float name="Bevel">0</float>
  318. <float name="Bevel Roundness">0</float>
  319. <float name="Bulge">0</float>
  320. <token name="LODX">2</token>
  321. <token name="LODY">2</token>
  322. <string name="Name">Mesh</string>
  323. <Vector3 name="Offset">
  324. <X>0</X>
  325. <Y>0</Y>
  326. <Z>-5.25</Z>
  327. </Vector3>
  328. <Vector3 name="Scale">
  329. <X>2</X>
  330. <Y>1</Y>
  331. <Z>2</Z>
  332. </Vector3>
  333. <Vector3 name="VertexColor">
  334. <X>1</X>
  335. <Y>1</Y>
  336. <Z>1</Z>
  337. </Vector3>
  338. </Properties>
  339. </Item>
  340. </Item>
  341. <Item class="Part" referent="RBX16">
  342. <Properties>
  343. <bool name="Anchored">false</bool>
  344. <float name="BackParamA">-0.5</float>
  345. <float name="BackParamB">0.5</float>
  346. <token name="BackSurface">0</token>
  347. <token name="BackSurfaceInput">0</token>
  348. <float name="BottomParamA">-0.5</float>
  349. <float name="BottomParamB">0.5</float>
  350. <token name="BottomSurface">0</token>
  351. <token name="BottomSurfaceInput">0</token>
  352. <int name="BrickColor">1031</int>
  353. <CoordinateFrame name="CFrame">
  354. <X>24.7400017</X>
  355. <Y>2.19000006</Y>
  356. <Z>-0.0400000028</Z>
  357. <R00>0</R00>
  358. <R01>4.37113883e-008</R01>
  359. <R02>1</R02>
  360. <R10>1</R10>
  361. <R11>0</R11>
  362. <R12>0</R12>
  363. <R20>0</R20>
  364. <R21>1</R21>
  365. <R22>-4.37113883e-008</R22>
  366. </CoordinateFrame>
  367. <bool name="CanCollide">false</bool>
  368. <float name="Elasticity">0.5</float>
  369. <float name="Friction">0.300000012</float>
  370. <float name="FrontParamA">-0.5</float>
  371. <float name="FrontParamB">0.5</float>
  372. <token name="FrontSurface">0</token>
  373. <token name="FrontSurfaceInput">0</token>
  374. <float name="LeftParamA">-0.5</float>
  375. <float name="LeftParamB">0.5</float>
  376. <token name="LeftSurface">0</token>
  377. <token name="LeftSurfaceInput">0</token>
  378. <bool name="Locked">false</bool>
  379. <token name="Material">256</token>
  380. <string name="Name">Handle3</string>
  381. <float name="Reflectance">0.200000003</float>
  382. <float name="RightParamA">-0.5</float>
  383. <float name="RightParamB">0.5</float>
  384. <token name="RightSurface">0</token>
  385. <token name="RightSurfaceInput">0</token>
  386. <Vector3 name="RotVelocity">
  387. <X>0</X>
  388. <Y>0</Y>
  389. <Z>0</Z>
  390. </Vector3>
  391. <float name="TopParamA">-0.5</float>
  392. <float name="TopParamB">0.5</float>
  393. <token name="TopSurface">0</token>
  394. <token name="TopSurfaceInput">0</token>
  395. <float name="Transparency">0</float>
  396. <Vector3 name="Velocity">
  397. <X>0</X>
  398. <Y>0</Y>
  399. <Z>0</Z>
  400. </Vector3>
  401. <token name="formFactorRaw">0</token>
  402. <token name="shape">1</token>
  403. <Vector3 name="size">
  404. <X>1</X>
  405. <Y>1</Y>
  406. <Z>1</Z>
  407. </Vector3>
  408. </Properties>
  409. <Item class="SpecialMesh" referent="RBX17">
  410. <Properties>
  411. <token name="LODX">2</token>
  412. <token name="LODY">2</token>
  413. <Content name="MeshId"><null></null></Content>
  414. <token name="MeshType">0</token>
  415. <string name="Name">Mesh</string>
  416. <Vector3 name="Offset">
  417. <X>0</X>
  418. <Y>0</Y>
  419. <Z>0</Z>
  420. </Vector3>
  421. <Vector3 name="Scale">
  422. <X>1.75</X>
  423. <Y>1.5</Y>
  424. <Z>1.75</Z>
  425. </Vector3>
  426. <Content name="TextureId"><null></null></Content>
  427. <Vector3 name="VertexColor">
  428. <X>1</X>
  429. <Y>1</Y>
  430. <Z>1</Z>
  431. </Vector3>
  432. </Properties>
  433. </Item>
  434. </Item>
  435. <Item class="Script" referent="RBX18">
  436. <Properties>
  437. <bool name="Disabled">false</bool>
  438. <Content name="LinkedSource"><null></null></Content>
  439. <string name="Name">Welds</string>
  440. <ProtectedString name="Source">--turdulator &quot;Saz&quot;
  441. Tool=script.Parent;
  442. Handle=Tool.Handle
  443.  
  444. Weld=function()
  445. &#9;for _,v in pairs(Handle:children()) do
  446. &#9;&#9;if v:IsA(&quot;JointInstance&quot;) then
  447. &#9;&#9;&#9;v:Remove()
  448. &#9;&#9;end
  449. &#9;end
  450. &#9;for _,v in pairs(Tool.HandlePivot:children()) do
  451. &#9;&#9;if v:IsA(&quot;JointInstance&quot;) then
  452. &#9;&#9;&#9;v:Remove()
  453. &#9;&#9;end
  454. &#9;end
  455.  
  456. &#9;w=Instance.new(&quot;Weld&quot;)
  457. &#9;w.Part0=Handle
  458. &#9;w.Part1=Tool.Handle2
  459. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  460. &#9;w.Parent=w.Part0
  461.  
  462. &#9;w=Instance.new(&quot;Weld&quot;)
  463. &#9;w.Part0=Handle
  464. &#9;w.Part1=Tool.Handle3
  465. &#9;w.C0=CFrame.new(0,5.25,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  466. &#9;w.Parent=w.Part0
  467.  
  468. &#9;w=Instance.new(&quot;Weld&quot;)
  469. &#9;w.Part0=Handle
  470. &#9;w.Part1=Tool.Handle4
  471. &#9;w.C0=CFrame.new(0,5.25,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  472. &#9;w.Parent=w.Part0
  473.  
  474. &#9;w=Instance.new(&quot;Weld&quot;)
  475. &#9;w.Part0=Handle
  476. &#9;w.Part1=Tool.Handle5
  477. &#9;w.C0=CFrame.new(-.625,5.75,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  478. &#9;w.Parent=w.Part0
  479.  
  480. &#9;w=Instance.new(&quot;Weld&quot;)
  481. &#9;w.Part0=Handle
  482. &#9;w.Part1=Tool.Handle6
  483. &#9;w.C0=CFrame.new(-.625,5.75,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  484. &#9;w.Parent=w.Part0
  485.  
  486. &#9;w=Instance.new(&quot;Weld&quot;)
  487. &#9;w.Part0=Handle
  488. &#9;w.Part1=Tool.Handle7
  489. &#9;w.C0=CFrame.new(-.625,5.75,.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  490. &#9;w.Parent=w.Part0
  491.  
  492. &#9;w=Instance.new(&quot;Weld&quot;)
  493. &#9;w.Part0=Handle
  494. &#9;w.Part1=Tool.Handle8
  495. &#9;w.C0=CFrame.new(-.625,5.75,-.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  496. &#9;w.Parent=w.Part0
  497.  
  498. &#9;w=Instance.new(&quot;Weld&quot;)
  499. &#9;w.Part0=Handle
  500. &#9;w.Part1=Tool.Handle9
  501. &#9;w.C0=CFrame.new(-1.5,5.5,.325)*CFrame.fromEulerAnglesXYZ(math.pi/2.5,math.pi/10,math.pi/2)
  502. &#9;w.Parent=w.Part0
  503.  
  504. &#9;w=Instance.new(&quot;Weld&quot;)
  505. &#9;w.Part0=Handle
  506. &#9;w.Part1=Tool.Handle10
  507. &#9;w.C0=CFrame.new(-1.5,5.5,-.35)*CFrame.fromEulerAnglesXYZ(math.pi/1.5,math.pi/10,math.pi/2)
  508. &#9;w.Parent=w.Part0
  509.  
  510. &#9;w=Instance.new(&quot;Weld&quot;)
  511. &#9;w.Part0=Handle
  512. &#9;w.Part1=Tool.Handle11
  513. &#9;w.C0=CFrame.new(-1.35,6.1,-.3)*CFrame.fromEulerAnglesXYZ(math.pi/2.5,-math.pi/12,math.pi/2)
  514. &#9;w.Parent=w.Part0
  515.  
  516. &#9;w=Instance.new(&quot;Weld&quot;)
  517. &#9;w.Part0=Handle
  518. &#9;w.Part1=Tool.Handle12
  519. &#9;w.C0=CFrame.new(-1.35,6.1,.325)*CFrame.fromEulerAnglesXYZ(math.pi/1.5,-math.pi/12,math.pi/2)
  520. &#9;w.Parent=w.Part0
  521.  
  522. &#9;w=Instance.new(&quot;Weld&quot;)
  523. &#9;w.Part0=Handle
  524. &#9;w.Part1=Tool.Handle13
  525. &#9;w.C0=CFrame.new(-.4,5.6,.8)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  526. &#9;w.Parent=w.Part0
  527.  
  528. &#9;w=Instance.new(&quot;Weld&quot;)
  529. &#9;w.Part0=Handle
  530. &#9;w.Part1=Tool.Handle14
  531. &#9;w.C0=CFrame.new(-.6,5.8,.8)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  532. &#9;w.Parent=w.Part0
  533.  
  534. &#9;w=Instance.new(&quot;Weld&quot;)
  535. &#9;w.Part0=Handle
  536. &#9;w.Part1=Tool.Handle15
  537. &#9;w.C0=CFrame.new(-.4,5.6,-.8)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
  538. &#9;w.Parent=w.Part0
  539.  
  540. &#9;w=Instance.new(&quot;Weld&quot;)
  541. &#9;w.Part0=Handle
  542. &#9;w.Part1=Tool.Handle16
  543. &#9;w.C0=CFrame.new(-.6,5.8,-.8)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
  544. &#9;w.Parent=w.Part0
  545.  
  546. &#9;w=Instance.new(&quot;Motor&quot;)
  547. &#9;w.Name=&quot;Pivot&quot;
  548. &#9;w.Part0=Handle
  549. &#9;w.Part1=Tool.HandlePivot
  550. &#9;w.C0=CFrame.new(0,5.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  551. &#9;w.Parent=w.Part0
  552. &#9;w.MaxVelocity=.5
  553. &#9;w.DesiredAngle=.25
  554.  
  555. &#9;w=Instance.new(&quot;Weld&quot;)
  556. &#9;w.Part0=Tool.HandlePivot
  557. &#9;w.Part1=Tool.Handle17
  558. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  559. &#9;w.Parent=w.Part0
  560.  
  561. &#9;w=Instance.new(&quot;Weld&quot;)
  562. &#9;w.Part0=Tool.HandlePivot
  563. &#9;w.Part1=Tool.Handle18
  564. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  565. &#9;w.Parent=w.Part0
  566.  
  567. &#9;w=Instance.new(&quot;Weld&quot;)
  568. &#9;w.Part0=Tool.HandlePivot
  569. &#9;w.Part1=Tool.Handle19
  570. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/48)
  571. &#9;w.Parent=w.Part0
  572.  
  573. &#9;w=Instance.new(&quot;Weld&quot;)
  574. &#9;w.Part0=Tool.HandlePivot
  575. &#9;w.Part1=Tool.Handle20
  576. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/48)
  577. &#9;w.Parent=w.Part0
  578.  
  579. &#9;w=Instance.new(&quot;Weld&quot;)
  580. &#9;w.Part0=Tool.HandlePivot
  581. &#9;w.Part1=Tool.Handle21
  582. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/20)
  583. &#9;w.Parent=w.Part0
  584.  
  585. &#9;w=Instance.new(&quot;Weld&quot;)
  586. &#9;w.Part0=Tool.HandlePivot
  587. &#9;w.Part1=Tool.Handle22
  588. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/16)
  589. &#9;w.Parent=w.Part0
  590.  
  591. &#9;w=Instance.new(&quot;Weld&quot;)
  592. &#9;w.Part0=Tool.HandlePivot
  593. &#9;w.Part1=Tool.Handle23
  594. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/11)
  595. &#9;w.Parent=w.Part0
  596.  
  597. &#9;w=Instance.new(&quot;Weld&quot;)
  598. &#9;w.Part0=Tool.HandlePivot
  599. &#9;w.Part1=Tool.Handle24
  600. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/7)
  601. &#9;w.Parent=w.Part0
  602.  
  603. &#9;w=Instance.new(&quot;Weld&quot;)
  604. &#9;w.Part0=Tool.HandlePivot
  605. &#9;w.Part1=Tool.Handle25
  606. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/5.5)
  607. &#9;w.Parent=w.Part0
  608.  
  609. &#9;w=Instance.new(&quot;Weld&quot;)
  610. &#9;w.Part0=Tool.HandlePivot
  611. &#9;w.Part1=Tool.Handle26
  612. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4.2)
  613. &#9;w.Parent=w.Part0
  614.  
  615. &#9;w=Instance.new(&quot;Weld&quot;)
  616. &#9;w.Part0=Tool.HandlePivot
  617. &#9;w.Part1=Tool.Handle27
  618. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/3)
  619. &#9;w.Parent=w.Part0
  620.  
  621. &#9;w=Instance.new(&quot;Weld&quot;)
  622. &#9;w.Part0=Tool.HandlePivot
  623. &#9;w.Part1=Tool.Handle28
  624. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4.4)
  625. &#9;w.Parent=w.Part0
  626.  
  627. &#9;w=Instance.new(&quot;Weld&quot;)
  628. &#9;w.Part0=Tool.HandlePivot
  629. &#9;w.Part1=Tool.Handle29
  630. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4)
  631. &#9;w.Parent=w.Part0
  632.  
  633. &#9;w=Instance.new(&quot;Weld&quot;)
  634. &#9;w.Part0=Tool.HandlePivot
  635. &#9;w.Part1=Tool.Handle30
  636. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4)
  637. &#9;w.Parent=w.Part0
  638.  
  639. &#9;w=Instance.new(&quot;Weld&quot;)
  640. &#9;w.Part0=Tool.HandlePivot
  641. &#9;w.Part1=Tool.Handle31
  642. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4)
  643. &#9;w.Parent=w.Part0
  644.  
  645. &#9;w=Instance.new(&quot;Weld&quot;)
  646. &#9;w.Part0=Tool.HandlePivot
  647. &#9;w.Part1=Tool.Handle32
  648. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  649. &#9;w.Parent=w.Part0
  650.  
  651. &#9;w=Instance.new(&quot;Weld&quot;)
  652. &#9;w.Part0=Tool.HandlePivot
  653. &#9;w.Part1=Tool.Handle33
  654. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/48)
  655. &#9;w.Parent=w.Part0
  656.  
  657. &#9;w=Instance.new(&quot;Weld&quot;)
  658. &#9;w.Part0=Tool.HandlePivot
  659. &#9;w.Part1=Tool.Handle34
  660. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/48)
  661. &#9;w.Parent=w.Part0
  662.  
  663. &#9;w=Instance.new(&quot;Weld&quot;)
  664. &#9;w.Part0=Tool.HandlePivot
  665. &#9;w.Part1=Tool.Handle35
  666. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/20)
  667. &#9;w.Parent=w.Part0
  668.  
  669. &#9;w=Instance.new(&quot;Weld&quot;)
  670. &#9;w.Part0=Tool.HandlePivot
  671. &#9;w.Part1=Tool.Handle36
  672. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/11)
  673. &#9;w.Parent=w.Part0
  674.  
  675. &#9;w=Instance.new(&quot;Weld&quot;)
  676. &#9;w.Part0=Tool.HandlePivot
  677. &#9;w.Part1=Tool.Handle37
  678. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/16)
  679. &#9;w.Parent=w.Part0
  680.  
  681. &#9;w=Instance.new(&quot;Weld&quot;)
  682. &#9;w.Part0=Tool.HandlePivot
  683. &#9;w.Part1=Tool.Handle38
  684. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/7)
  685. &#9;w.Parent=w.Part0
  686.  
  687. &#9;w=Instance.new(&quot;Weld&quot;)
  688. &#9;w.Part0=Tool.HandlePivot
  689. &#9;w.Part1=Tool.Handle39
  690. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4.2)
  691. &#9;w.Parent=w.Part0
  692.  
  693. &#9;w=Instance.new(&quot;Weld&quot;)
  694. &#9;w.Part0=Tool.HandlePivot
  695. &#9;w.Part1=Tool.Handle40
  696. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/7)
  697. &#9;w.Parent=w.Part0
  698.  
  699. &#9;w=Instance.new(&quot;Weld&quot;)
  700. &#9;w.Part0=Tool.HandlePivot
  701. &#9;w.Part1=Tool.Handle41
  702. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4)
  703. &#9;w.Parent=w.Part0
  704.  
  705. &#9;w=Instance.new(&quot;Weld&quot;)
  706. &#9;w.Part0=Tool.HandlePivot
  707. &#9;w.Part1=Tool.Handle42
  708. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4.2)
  709. &#9;w.Parent=w.Part0
  710.  
  711. &#9;w=Instance.new(&quot;Weld&quot;)
  712. &#9;w.Part0=Tool.HandlePivot
  713. &#9;w.Part1=Tool.Handle43
  714. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/3)
  715. &#9;w.Parent=w.Part0
  716.  
  717. &#9;w=Instance.new(&quot;Weld&quot;)
  718. &#9;w.Part0=Handle
  719. &#9;w.Part1=Tool.Handle44
  720. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  721. &#9;w.Parent=w.Part0
  722.  
  723. &#9;w=Instance.new(&quot;Weld&quot;)
  724. &#9;w.Part0=Handle
  725. &#9;w.Part1=Tool.Handle45
  726. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  727. &#9;w.Parent=w.Part0
  728.  
  729. &#9;w=Instance.new(&quot;Weld&quot;)
  730. &#9;w.Part0=Handle
  731. &#9;w.Part1=Tool.Handle46
  732. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  733. &#9;w.Parent=w.Part0
  734.  
  735. &#9;w=Instance.new(&quot;Weld&quot;)
  736. &#9;w.Part0=Handle
  737. &#9;w.Part1=Tool.Handle47
  738. &#9;w.C0=CFrame.new(0,5.25,1)*CFrame.fromEulerAnglesXYZ(math.pi/16,-math.pi/2,0)
  739. &#9;w.Parent=w.Part0
  740.  
  741. &#9;w=Instance.new(&quot;Weld&quot;)
  742. &#9;w.Part0=Handle
  743. &#9;w.Part1=Tool.Handle48
  744. &#9;w.C0=CFrame.new(0,5.25,-1)*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/2,math.pi)
  745. &#9;w.Parent=w.Part0
  746.  
  747. &#9;w=Instance.new(&quot;Weld&quot;)
  748. &#9;w.Part0=Handle
  749. &#9;w.Part1=Tool.Handle49
  750. &#9;w.C0=CFrame.new(0,4,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  751. &#9;w.Parent=w.Part0
  752.  
  753. &#9;w=Instance.new(&quot;Weld&quot;)
  754. &#9;w.Part0=Handle
  755. &#9;w.Part1=Tool.Handle50
  756. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  757. &#9;w.Parent=w.Part0
  758.  
  759. &#9;w=Instance.new(&quot;Weld&quot;)
  760. &#9;w.Part0=Handle
  761. &#9;w.Part1=Tool.Handle51
  762. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  763. &#9;w.Parent=w.Part0
  764.  
  765. &#9;w=Instance.new(&quot;Weld&quot;)
  766. &#9;w.Part0=Handle
  767. &#9;w.Part1=Tool.Handle52
  768. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  769. &#9;w.Parent=w.Part0
  770.  
  771. &#9;w=Instance.new(&quot;Weld&quot;)
  772. &#9;w.Part0=Handle
  773. &#9;w.Part1=Tool.Handle53
  774. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  775. &#9;w.Parent=w.Part0
  776.  
  777. &#9;for i=54, 84 do --hurr shortcuts
  778. &#9;&#9;w=Instance.new(&quot;Weld&quot;)
  779. &#9;&#9;w.Part0=Handle
  780. &#9;&#9;w.Part1=Tool[&quot;Handle&quot;..tostring(i)]
  781. &#9;&#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  782. &#9;&#9;w.Parent=w.Part0
  783. &#9;end
  784.  
  785. &#9;w=Instance.new(&quot;Weld&quot;)
  786. &#9;w.Part0=Handle
  787. &#9;w.Part1=Tool.Handle85
  788. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  789. &#9;w.Parent=w.Part0
  790.  
  791. &#9;w=Instance.new(&quot;Weld&quot;)
  792. &#9;w.Part0=Handle
  793. &#9;w.Part1=Tool.Handle86
  794. &#9;w.C0=CFrame.new(0,-6.85,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  795. &#9;w.Parent=w.Part0
  796. &#9;&#9;
  797. &#9;w=Instance.new(&quot;Weld&quot;)
  798. &#9;w.Part0=Handle
  799. &#9;w.Part1=Tool.Handle87
  800. &#9;w.C0=CFrame.new(-.25,4.5,-.15)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  801. &#9;w.Parent=w.Part0
  802.  
  803. &#9;w=Instance.new(&quot;Weld&quot;)
  804. &#9;w.Part0=Handle
  805. &#9;w.Part1=Tool.Handle88
  806. &#9;w.C0=CFrame.new(-.25,4.5,.15)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
  807. &#9;w.Parent=w.Part0
  808.  
  809. &#9;w=Instance.new(&quot;Weld&quot;)
  810. &#9;w.Part0=Handle
  811. &#9;w.Part1=Tool.Handle89
  812. &#9;w.C0=CFrame.new(-.49,4,.15)*CFrame.fromEulerAnglesXYZ(math.pi,math.pi/2,0)
  813. &#9;w.Parent=w.Part0
  814.  
  815. &#9;w=Instance.new(&quot;Weld&quot;)
  816. &#9;w.Part0=Handle
  817. &#9;w.Part1=Tool.Handle90
  818. &#9;w.C0=CFrame.new(-.49,4,-.15)*CFrame.fromEulerAnglesXYZ(math.pi,math.pi/2,0)
  819. &#9;w.Parent=w.Part0
  820.  
  821. &#9;w=Instance.new(&quot;Weld&quot;)
  822. &#9;w.Part0=Handle
  823. &#9;w.Part1=Tool.Handle91
  824. &#9;w.C0=CFrame.new(.45,4,.125)*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,math.pi)
  825. &#9;w.Parent=w.Part0
  826.  
  827. &#9;w=Instance.new(&quot;Weld&quot;)
  828. &#9;w.Part0=Handle
  829. &#9;w.Part1=Tool.Handle92
  830. &#9;w.C0=CFrame.new(.45,4,-.125)*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,math.pi)
  831. &#9;w.Parent=w.Part0
  832.  
  833. &#9;w=Instance.new(&quot;Weld&quot;)
  834. &#9;w.Part0=Handle
  835. &#9;w.Part1=Tool.Handle93
  836. &#9;w.C0=CFrame.new(0,4,0)*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  837. &#9;w.Parent=w.Part0
  838.  
  839. &#9;w=Instance.new(&quot;Weld&quot;)
  840. &#9;w.Part0=Handle
  841. &#9;w.Part1=Tool.Handle94
  842. &#9;w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  843. &#9;w.Parent=w.Part0
  844.  
  845. &#9;w=Instance.new(&quot;Weld&quot;)
  846. &#9;w.Part0=Tool.HandlePivot
  847. &#9;w.Part1=Tool.Handle95
  848. &#9;w.C0=CFrame.new(6.75,-2,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  849. &#9;w.Parent=w.Part0
  850.  
  851. &#9;w=Instance.new(&quot;Weld&quot;)
  852. &#9;w.Part0=Tool.HandlePivot
  853. &#9;w.Part1=Tool.Handle96
  854. &#9;w.C0=CFrame.new(4,-.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  855. &#9;w.Parent=w.Part0
  856.  
  857. end
  858. Tool.AncestryChanged:connect(Weld)</ProtectedString>
  859. </Properties>
  860. </Item>
  861. <Item class="Part" referent="RBX19">
  862. <Properties>
  863. <bool name="Anchored">false</bool>
  864. <float name="BackParamA">-0.5</float>
  865. <float name="BackParamB">0.5</float>
  866. <token name="BackSurface">0</token>
  867. <token name="BackSurfaceInput">0</token>
  868. <float name="BottomParamA">-0.5</float>
  869. <float name="BottomParamB">0.5</float>
  870. <token name="BottomSurface">0</token>
  871. <token name="BottomSurfaceInput">0</token>
  872. <int name="BrickColor">26</int>
  873. <CoordinateFrame name="CFrame">
  874. <X>24.7400017</X>
  875. <Y>2.19000006</Y>
  876. <Z>-0.0400000028</Z>
  877. <R00>0</R00>
  878. <R01>4.37113883e-008</R01>
  879. <R02>1</R02>
  880. <R10>1</R10>
  881. <R11>0</R11>
  882. <R12>0</R12>
  883. <R20>0</R20>
  884. <R21>1</R21>
  885. <R22>-4.37113883e-008</R22>
  886. </CoordinateFrame>
  887. <bool name="CanCollide">false</bool>
  888. <float name="Elasticity">0.5</float>
  889. <float name="Friction">0.300000012</float>
  890. <float name="FrontParamA">-0.5</float>
  891. <float name="FrontParamB">0.5</float>
  892. <token name="FrontSurface">0</token>
  893. <token name="FrontSurfaceInput">0</token>
  894. <float name="LeftParamA">-0.5</float>
  895. <float name="LeftParamB">0.5</float>
  896. <token name="LeftSurface">0</token>
  897. <token name="LeftSurfaceInput">0</token>
  898. <bool name="Locked">false</bool>
  899. <token name="Material">256</token>
  900. <string name="Name">Handle4</string>
  901. <float name="Reflectance">0.200000003</float>
  902. <float name="RightParamA">-0.5</float>
  903. <float name="RightParamB">0.5</float>
  904. <token name="RightSurface">0</token>
  905. <token name="RightSurfaceInput">0</token>
  906. <Vector3 name="RotVelocity">
  907. <X>0</X>
  908. <Y>0</Y>
  909. <Z>0</Z>
  910. </Vector3>
  911. <float name="TopParamA">-0.5</float>
  912. <float name="TopParamB">0.5</float>
  913. <token name="TopSurface">0</token>
  914. <token name="TopSurfaceInput">0</token>
  915. <float name="Transparency">0</float>
  916. <Vector3 name="Velocity">
  917. <X>0</X>
  918. <Y>0</Y>
  919. <Z>0</Z>
  920. </Vector3>
  921. <token name="formFactorRaw">0</token>
  922. <token name="shape">1</token>
  923. <Vector3 name="size">
  924. <X>1</X>
  925. <Y>1</Y>
  926. <Z>1</Z>
  927. </Vector3>
  928. </Properties>
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  9484. <Item class="LocalScript" referent="RBX201">
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  9487. <Content name="LinkedSource"><null></null></Content>
  9488. <string name="Name">LocalScript</string>
  9489. <ProtectedString name="Source">wait(1)
  9490. --Saz (aka turdulator)
  9491. --No more Enma Engine dosh, that was a bad idea and doesn&apos;t sync with ROBLOX at all.
  9492.  
  9493. --Instructions to those who stole this:
  9494.  
  9495. --[[
  9496. &#9; Everything in this is really simple and quite easy to edit.
  9497. &#9; A bit disorganized, but that&apos;s just how I roll.
  9498. --]]
  9499.  
  9500. --[[
  9501.  
  9502. Abilities (May or may not match)
  9503.  
  9504. Stats:
  9505.  
  9506. 500 Mana Max
  9507. 7.5 Regen / Sec
  9508. Above Average HP (550)
  9509. Below Average Speed (16)
  9510. Below Average Defenses(25 Physical, 30 Magic)
  9511. Very High Attack (30 Physical, 60 Magic)
  9512.  
  9513. Passive: Exemplar&apos;s Cloak
  9514. Reduces incoming magic damage by 30% and converts
  9515. 30% of damage taken into Mana.
  9516.  
  9517. Passive: Relentless
  9518. 50% base tenacity and cannot be interrupted.
  9519. Does not stack with any other tenacity
  9520. giving items.
  9521.  
  9522. ------
  9523.  
  9524. Specializes in keeping an enemy in place while dealing massive damage at a moderate range.
  9525. Possesses a powerful, gamebreaking ult which has insane costs and a huge cooldown.
  9526. Capable of making self invulnerable for a short period of time.
  9527.  
  9528. ---
  9529. Q - Life Purge
  9530.  
  9531. 90 Mana
  9532. 10 Base Damage
  9533. 5 Secondary Damage
  9534. Targeted: Target
  9535.  
  9536. Duration: idfk
  9537.  
  9538. Continuously drains walkspeed and gives it to Saz.
  9539. Deals short damage over time at the beginning amounting to 5 damage.
  9540.  
  9541. ffffffffs Cooldown.
  9542. ---
  9543. E - Etherchain
  9544.  
  9545. Whatever Mana
  9546.  
  9547. Range: Alot studs
  9548. Tip Range: 4 studs
  9549.  
  9550. GET OVER HERE.
  9551.  
  9552. Deals initial damage and drags the hit enemy to Saz.
  9553. Enemy takes damage and is slowed for a long time along the way.
  9554. Enemy is stunned for a brief period after arrival, based on distance from Saz (shorter = longer stun).
  9555.  
  9556. If the Chain fails to move and is in contact with an object, Saz may pull
  9557. himself to the chain.
  9558.  
  9559. Cooldown resets if the chain does not fly a sufficient distance.
  9560. Above works even if an enemy was hooked or the chain stuck.
  9561. Will consume mana regardless however.
  9562.  
  9563. 0-16s Cooldown
  9564. ---
  9565. R - Chaos Fortress
  9566.  
  9567. LOLCHANGED Mana
  9568. stuff
  9569.  
  9570. AOE: 10-15 studs
  9571.  
  9572. Spins in a circle, dealing damage to enemies hit.
  9573. Damage dealt is lessened the farther the enemy is from Saz.
  9574. Range increases to 15 towards the end of the spin.
  9575. Saz is healed for 1/2 of the damage dealt.
  9576.  
  9577. secondss Cooldown
  9578.  
  9579. ---
  9580. T - Nether Ward
  9581.  
  9582. Placed Object
  9583. Something Cooldown
  9584. Range: Global
  9585. DOT Range: 25 studs
  9586. Duration: 30 seconds
  9587. Cooldown per flare: 3.5 seconds
  9588.  
  9589. Flare damage: 13 (+10 DOT)
  9590.  
  9591. Fires flares at anyone who&apos;s walkspeed falls below a certain
  9592. threashold based on Saz&apos; current walkspeed (-5).
  9593.  
  9594. Knocks enemy down if successfuly hit by a flare.
  9595. Flares cannot miss, but can run into objects and fail.
  9596.  
  9597. Deals DOT based on the enemy&apos;s health if they&apos;re within 25 studs.
  9598. The DOT is amplified based on proximity, and is very powerful at close range.
  9599.  
  9600. ---
  9601.  
  9602.  
  9603.  
  9604. ---
  9605. Y (Ultimate) - Epicenter
  9606.  
  9607. 200 Mana
  9608.  
  9609. Startup: ~1.5 second
  9610.  
  9611. Duration: 4 seconds
  9612. Damage per second (Scythe): 5
  9613. Damage per second (Black Hole): 10
  9614.  
  9615. Scythe Distance: 15 studs
  9616.  
  9617. Suction Range: 40 studs
  9618. Damage Range: 30 studs
  9619.  
  9620. Saz spins his scythe in front of him then channels a black hole on top of it.
  9621. Enemies within range are pulled in and take damage over time.
  9622. At the end the black hole explodes, sending enemies flying and applying a 20% slow for five seconds.
  9623.  
  9624. Any enemy caught in Epicenter will be targeted by Nether Wards.
  9625.  
  9626. Ten seconds will be added to all cooldowns after Epicenter is complete.
  9627. All Nether Wards belonging to Saz will be removed after Epicenter is complete.
  9628.  
  9629. Saz cannot move while channeling Epicenter.
  9630.  
  9631. 90s Cooldown
  9632. -----
  9633.  
  9634. ]]
  9635. wait(1)
  9636. Tool=script.Parent;
  9637.  
  9638. Handle=Tool.Handle
  9639. FakeS=Instance.new(&quot;Motor6D&quot;)
  9640. FakeSL=Instance.new(&quot;Motor6D&quot;)
  9641. FakeR=Instance.new(&quot;Motor6D&quot;)
  9642. FakeL=Instance.new(&quot;Motor6D&quot;)
  9643. FakeS.Name=&quot;Right Shoulder&quot;
  9644. FakeSL.Name=&quot;Left Shoulder&quot;
  9645. FakeR.Name=&quot;Right Hip&quot;
  9646. FakeL.Name=&quot;Left Hip&quot;
  9647. Stance=&quot;Standing&quot;
  9648. lastattack=time()
  9649.  
  9650. Mana=Tool.Mana
  9651. MaxMana=600
  9652. Regen=14
  9653.  
  9654. Grip=nil
  9655.  
  9656. Trailing=false
  9657. TrailPart=nil
  9658.  
  9659. Attacking=false
  9660. Comboing=false
  9661. ComboPosition=1
  9662. Mode=Tool.Mode
  9663.  
  9664. STGyro=Instance.new(&quot;BodyGyro&quot;)
  9665. STGyro.P=10000
  9666. STGyro.D=500
  9667. STGyro.maxTorque=Vector3.new(5000,5000,5000)*500000000000
  9668.  
  9669. WalkIncrease=0
  9670.  
  9671. ContactId=math.random(0,500000)
  9672.  
  9673. Damage=function(hit,damage,Knockback,Knockdown,debtime,Ground,float,keep)
  9674. &#9;if hit.Parent==nil then
  9675. &#9;&#9;return
  9676. &#9;end
  9677. &#9;if float==nil then float=false end
  9678. &#9;if keep==nil then keep=false end
  9679. &#9;h=hit.Parent:FindFirstChild(&quot;Humanoid&quot;,false)
  9680. &#9;if h~=nil then
  9681. &#9;&#9;t=hit.Parent:FindFirstChild(&quot;Torso&quot;)
  9682. &#9;&#9;if t~=nil then
  9683. &#9;&#9;&#9;che=false
  9684. &#9;&#9;&#9;if t:FindFirstChild(Tool.Name..ContactId)==nil then
  9685. &#9;&#9;&#9;&#9;che=true
  9686. &#9;&#9;&#9;end
  9687. &#9;&#9;&#9;if che==true and h~=Tool.Parent.Humanoid then
  9688. &#9;&#9;&#9;&#9;h:TakeDamage(damage*2)
  9689. &#9;&#9;&#9;&#9;if t:FindFirstChild(&quot;BodyPosition&quot;)~=nil then t.BodyPosition:Remove() end
  9690. &#9;&#9;&#9;&#9;s=Instance.new(&quot;BodyVelocity&quot;)
  9691. &#9;&#9;&#9;&#9;s.Name=Tool.Name..ContactId
  9692. &#9;&#9;&#9;&#9;s.velocity=Knockback
  9693. &#9;&#9;&#9;&#9;s.P=2000
  9694. &#9;&#9;&#9;&#9;s.maxForce=Vector3.new(50000000,5000000,50000000)*10000
  9695. &#9;&#9;&#9;&#9;s.Parent=t
  9696. &#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(s,debtime)
  9697. &#9;&#9;&#9;&#9;if Knockdown==true then
  9698. &#9;&#9;&#9;&#9;&#9;r=Instance.new(&quot;BodyAngularVelocity&quot;)
  9699. &#9;&#9;&#9;&#9;&#9;r.P=5000
  9700. &#9;&#9;&#9;&#9;&#9;r.maxTorque=Vector3.new(50000,50000,50000)*50000000000000000000000000000000000000000000000000000
  9701. &#9;&#9;&#9;&#9;&#9;r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  9702. &#9;&#9;&#9;&#9;&#9;r.Parent=t
  9703. &#9;&#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(r,.2+debtime)
  9704. &#9;&#9;&#9;&#9;end
  9705. &#9;&#9;&#9;&#9;if float==true then
  9706. &#9;&#9;&#9;&#9;&#9;fff=Instance.new(&quot;BodyForce&quot;)
  9707. &#9;&#9;&#9;&#9;&#9;fff.force=Vector3.new(0,2225,0)
  9708. &#9;&#9;&#9;&#9;&#9;fff.Parent=t
  9709. &#9;&#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(fff,3.5)
  9710. &#9;&#9;&#9;&#9;end
  9711. &#9;&#9;&#9;&#9;if Ground==true then
  9712. &#9;&#9;&#9;&#9;&#9;r=Instance.new(&quot;BodyGyro&quot;)
  9713. &#9;&#9;&#9;&#9;&#9;r.P=5000
  9714. &#9;&#9;&#9;&#9;&#9;r.D=500
  9715. &#9;&#9;&#9;&#9;&#9;r.maxTorque=Vector3.new(50000,50000,50000)*50000000000
  9716. &#9;&#9;&#9;&#9;&#9;r.cframe=t.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  9717. &#9;&#9;&#9;&#9;&#9;t.CFrame=r.cframe
  9718. &#9;&#9;&#9;&#9;&#9;r.Parent=t
  9719. &#9;&#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(r,1)
  9720. &#9;&#9;&#9;&#9;end
  9721. &#9;&#9;&#9;&#9;if keep==true then
  9722. &#9;&#9;&#9;&#9;&#9;p=Instance.new(&quot;BodyPosition&quot;)
  9723. &#9;&#9;&#9;&#9;&#9;p.P=5000
  9724. &#9;&#9;&#9;&#9;&#9;p.maxForce=Vector3.new(5000000000,0,5000000000)
  9725. &#9;&#9;&#9;&#9;&#9;p.position=t.Position+Knockback/8
  9726. &#9;&#9;&#9;&#9;&#9;p.Parent=t
  9727. &#9;&#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(p,.375)
  9728. &#9;&#9;&#9;&#9;end
  9729. &#9;&#9;&#9;end
  9730. &#9;&#9;end
  9731. &#9;end
  9732. end
  9733.  
  9734. FaceForward=function()
  9735. &#9;cam=workspace.CurrentCamera
  9736. &#9;camdir=(cam.CoordinateFrame.p-(cam.CoordinateFrame*CFrame.new(0,0,5)).p).unit
  9737. &#9;cdir=Vector3.new(camdir.x,0,camdir.z)
  9738. &#9;cfr=CFrame.new(Tool.Parent.Head.Position,Tool.Parent.Head.Position+cdir*100)
  9739. &#9;return cfr
  9740. end
  9741.  
  9742. GetHumans=function()
  9743. &#9;Chars={}
  9744. &#9;Things=workspace:GetChildren()
  9745. &#9;for i,v in pairs(Things) do
  9746. &#9;&#9;if v.className==&quot;Model&quot; then
  9747. &#9;&#9;&#9;Human=v:FindFirstChild(&quot;Humanoid&quot;)
  9748. &#9;&#9;&#9;PTorso=v:FindFirstChild(&quot;Torso&quot;)
  9749. &#9;&#9;&#9;vv=game.Players:GetPlayerFromCharacter(v)
  9750. &#9;&#9;&#9;if Human~=nil and PTorso~=nil and Human~=CPlayer.Humanoid then
  9751. &#9;&#9;&#9;&#9;table.insert(Chars,PTorso)
  9752. &#9;&#9;&#9;end
  9753. &#9;&#9;end
  9754. &#9;end
  9755. &#9;return Chars
  9756. end
  9757. ALLCHILD=function()
  9758. &#9;local lol={}
  9759. &#9;for _,v in pairs(workspace:children()) do
  9760. &#9;&#9;table.insert(lol,v)
  9761. &#9;end
  9762. &#9;--[[for _,v in pairs(workspace.Enemies:children()) do
  9763. &#9;&#9;table.insert(lol,v)
  9764. &#9;end]]
  9765. &#9;return lol
  9766. end
  9767. Cooldowns={}
  9768. Cooldowns[&quot;q&quot;]=0
  9769. Cooldowns[&quot;e&quot;]=0
  9770. Cooldowns[&quot;r&quot;]=0
  9771. Cooldowns[&quot;t&quot;]=0
  9772. Cooldowns[&quot;y&quot;]=0
  9773. Cooldowns[&quot;u&quot;]=0
  9774.  
  9775. ClickActive=nil
  9776. ClickAbility=nil
  9777.  
  9778. DoClick=function(target)
  9779. &#9;if target==nil then
  9780. &#9;&#9;ClickActive=nil
  9781. &#9;&#9;return
  9782. &#9;end
  9783. &#9;if target.Parent==nil then
  9784. &#9;&#9;ClickActive=nil
  9785. &#9;&#9;return
  9786. &#9;end
  9787. &#9;ClickAbility(target)
  9788. &#9;ClickActive=nil
  9789. &#9;ClickAbility=nil
  9790. end
  9791. GraveChill=function(target)
  9792. &#9;if target.Parent==nil then
  9793. &#9;&#9;ClickActive=nil
  9794. &#9;&#9;return
  9795. &#9;end
  9796. &#9;if target.Parent:FindFirstChild(&quot;Humanoid&quot;)==nil then
  9797. &#9;&#9;ClickActive=nil
  9798. &#9;&#9;return
  9799. &#9;end
  9800.  
  9801. &#9;local h=target.Parent.Humanoid
  9802. &#9;local t=target.Parent:FindFirstChild(&quot;Torso&quot;)
  9803. &#9;if h.Health&lt;=0 or t==nil then return end
  9804. &#9;if (t.Position-CPlayer.Torso.Position).magnitude&gt;50 then return end
  9805.  
  9806. &#9;ClickActive=nil
  9807. &#9;ClickAbility=nil
  9808.  
  9809. &#9;Attacking=true
  9810.  
  9811. &#9;Tool.Handle.Purge1:Play()
  9812.  
  9813. &#9;Cooldowns[&quot;q&quot;]=1
  9814.  
  9815. &#9;Mana.Value=Mana.Value-90
  9816.  
  9817. &#9;coroutine.resume(coroutine.create(function(t)
  9818. &#9;&#9;s1=Tool.Handle.Purge2:clone()
  9819. &#9;&#9;s2=Tool.Handle.Purge2:clone()
  9820. &#9;&#9;s1.Parent=CPlayer.Torso s2.Parent=t
  9821.  
  9822. &#9;&#9;s1.Volume=0
  9823. &#9;&#9;s2.Volume=0
  9824. &#9;&#9;s1.Pitch=4
  9825. &#9;&#9;s2.Pitch=4
  9826. &#9;&#9;s1:Play() s2:Play()
  9827. &#9;&#9;wait(.35)
  9828. &#9;&#9;s1.Volume=1 s2.Volume=1
  9829. &#9;&#9;s1.Pitch=.5
  9830. &#9;&#9;s2.Pitch=.5
  9831. &#9;&#9;wait(2.5)
  9832. &#9;&#9;for i=1, 60 do
  9833. &#9;&#9;&#9;s1.Volume=1-i/60
  9834. &#9;&#9;&#9;s2.Volume=1-i/60
  9835. &#9;&#9;&#9;wait()
  9836. &#9;&#9;end
  9837. &#9;&#9;s1:Remove() s2:Remove()
  9838. &#9;end),t)
  9839.  
  9840.  
  9841. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(500000,500000,500000)*5000000000000000000000000000
  9842. &#9;&#9;&#9;STGyro.P=13000
  9843. &#9;&#9;&#9;STGyro.D=400
  9844. &#9;&#9;&#9;DIR=FaceForward().lookVector
  9845. &#9;&#9;&#9;STGyro.cframe=CFrame.new(CPlayer.Torso.Position,Vector3.new(t.Position.x,CPlayer.Torso.Position.y,t.Position.z))*CFrame.fromEulerAnglesXYZ(0,math.pi/1.5,0)
  9846.  
  9847. &#9;&#9;&#9;Grip.C0=GripC0*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  9848. &#9;&#9;&#9;Grip.Part0=Tool.Parent[&quot;Left Arm&quot;]
  9849.  
  9850. &#9;&#9;&#9;Neck.C0=NeckC0
  9851. &#9;&#9;&#9;resWelds()
  9852.  
  9853. &#9;&#9;&#9;FakeS.DesiredAngle=1.6
  9854. &#9;&#9;&#9;FakeS.CurrentAngle=.4
  9855. &#9;&#9;&#9;FakeS.MaxVelocity=.4
  9856.  
  9857. &#9;&#9;&#9;Neck.DesiredAngle=0
  9858. &#9;&#9;&#9;Neck.CurrentAngle=.5
  9859.  
  9860. &#9;&#9;&#9;K=Instance.new(&quot;BodyPosition&quot;)
  9861. &#9;&#9;&#9;K.P=5000
  9862. &#9;&#9;&#9;K.D=100
  9863. &#9;&#9;&#9;K.maxForce=Vector3.new(50000,0,50000)*5000000000000000000000000000000000
  9864. &#9;&#9;&#9;K.position=CPlayer.Torso.Position
  9865. &#9;&#9;&#9;K.Parent=CPlayer.Torso
  9866. &#9;&#9;&#9;
  9867. &#9;&#9;&#9;Neck.DesiredAngle=-1.6
  9868.  
  9869. &#9;&#9;&#9;wait(.125)
  9870.  
  9871. &#9;&#9;&#9;Neck.DesiredAngle=0
  9872.  
  9873. &#9;&#9;&#9;for i=1, 6 do
  9874.  
  9875. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/9,0)
  9876. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(.1,0,.1)*CFrame.fromEulerAnglesXYZ(0,-math.pi/12,0)
  9877.  
  9878. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  9879. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  9880. &#9;&#9;&#9;&#9;p.TopSurface=0
  9881. &#9;&#9;&#9;&#9;p.BottomSurface=0
  9882. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  9883. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  9884. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  9885. &#9;&#9;&#9;&#9;p.Anchored=true
  9886. &#9;&#9;&#9;&#9;p.CanCollide=false
  9887. &#9;&#9;&#9;&#9;p.CFrame=CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  9888. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  9889. &#9;&#9;&#9;&#9;mm.Parent=p
  9890. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(2,2,2)
  9891. &#9;&#9;&#9;&#9;p.Parent=Tool
  9892. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  9893.  
  9894. &#9;&#9;&#9;&#9;wait()
  9895. &#9;&#9;&#9;end
  9896.  
  9897. &#9;local ORI=h.WalkSpeed
  9898.  
  9899. &#9;h.Health=h.Health-20
  9900. &#9;coroutine.resume(coroutine.create(function(c,o)
  9901.  
  9902. &#9;s=script.Slow:clone()
  9903. &#9;s.Percent.Value=20
  9904. &#9;s.Duration.Value=370
  9905. &#9;s.Disabled=false
  9906. &#9;s.Parent=h.Parent
  9907.  
  9908. &#9;for i=1, 70 do
  9909.  
  9910. &#9;h.Health=h.Health-10/70
  9911.  
  9912. &#9;&#9;&#9;s=script.Slow:clone()
  9913. &#9;&#9;&#9;s.Percent.Value=1
  9914. &#9;&#9;&#9;s.Duration.Value=(330+.0485*70)-(.0485*(70-i))
  9915. &#9;&#9;&#9;s.Disabled=false
  9916. &#9;&#9;&#9;s.Parent=h.Parent
  9917.  
  9918. &#9;&#9;local perc=o-c.WalkSpeed
  9919. &#9;&#9;WalkIncrease=perc
  9920.  
  9921. &#9;&#9;wait(.0485)
  9922. &#9;end WalkIncrease=0 end),h,ORI)
  9923. &#9;
  9924. &#9;local p=Instance.new(&quot;Part&quot;)
  9925. &#9;p.Name=&quot;FadeTrail&quot;
  9926. &#9;p.TopSurface=0
  9927. &#9;p.BottomSurface=0
  9928. &#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  9929. &#9;p.formFactor=&quot;Symmetric&quot;
  9930. &#9;p.Size=Vector3.new(1,1,1)
  9931. &#9;p.Anchored=true
  9932. &#9;p.CanCollide=false
  9933. &#9;p.CFrame=t.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)
  9934. &#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  9935. &#9;mm.Parent=p
  9936. &#9;mm.Scale=Vector3.new(3,3,3)
  9937. &#9;p.Parent=workspace
  9938. &#9;coroutine.resume(coroutine.create(function(p,c) for i=1, 15 do p.CFrame=c.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5) p.Transparency=i/15 wait() end p:Remove() end),p,t)
  9939.  
  9940. &#9;for i=1, 12 do
  9941. &#9;&#9;local p=Instance.new(&quot;Part&quot;)
  9942. &#9;&#9;p.Name=&quot;FadeTrail&quot;
  9943. &#9;&#9;p.TopSurface=0
  9944. &#9;&#9;p.BottomSurface=0
  9945. &#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  9946. &#9;&#9;p.formFactor=&quot;Symmetric&quot;
  9947. &#9;&#9;p.Size=Vector3.new(1,1,1)
  9948. &#9;&#9;p.Anchored=true
  9949. &#9;&#9;p.CanCollide=false
  9950. &#9;&#9;p.CFrame=t.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)
  9951. &#9;&#9;local mm=Instance.new(&quot;SpecialMesh&quot;)
  9952. &#9;&#9;mm.Parent=p
  9953. &#9;&#9;mm.Scale=Vector3.new(1,2,1)
  9954. &#9;&#9;p.Parent=Tool
  9955. &#9;&#9;coroutine.resume(coroutine.create(function(p,c,k) for i=1, 50 do p.CFrame=c.CFrame+Vector3.new(math.sin(90/30+(i+k))*(3+(i/30)),-3,math.cos(90/30+(i+k))*(3+(i/30))) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(-.01,0,-.01) p.Transparency=i/50 wait() end p:Remove() end),p,t,i*6)
  9956. &#9;end
  9957.  
  9958. &#9;K:Remove()
  9959.  
  9960. &#9;Attacking=false
  9961.  
  9962. &#9;for i=1, 15 do
  9963.  
  9964. &#9;&#9;wait(.0485*4)
  9965.  
  9966. &#9;&#9;local p=Instance.new(&quot;Part&quot;)
  9967. &#9;&#9;p.Name=&quot;FadeTrail&quot;
  9968. &#9;&#9;p.TopSurface=0
  9969. &#9;&#9;p.BottomSurface=0
  9970. &#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  9971. &#9;&#9;p.formFactor=&quot;Symmetric&quot;
  9972. &#9;&#9;p.Size=Vector3.new(1,1,1)
  9973. &#9;&#9;p.Anchored=true
  9974. &#9;&#9;p.CanCollide=false
  9975. &#9;&#9;p.CFrame=CPlayer.Torso.CFrame-Vector3.new(0,3,0)
  9976. &#9;&#9;local mm=Instance.new(&quot;CylinderMesh&quot;)
  9977. &#9;&#9;mm.Parent=p
  9978. &#9;&#9;mm.Scale=Vector3.new(4,.4,4)
  9979. &#9;&#9;p.Parent=Tool
  9980. &#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 50 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale+Vector3.new(-.05,0,-.05) wait() end p:Remove() end),p)
  9981.  
  9982. &#9;&#9;local p=Instance.new(&quot;Part&quot;)
  9983. &#9;&#9;p.Name=&quot;FadeTrail&quot;
  9984. &#9;&#9;p.TopSurface=0
  9985. &#9;&#9;p.BottomSurface=0
  9986. &#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  9987. &#9;&#9;p.formFactor=&quot;Symmetric&quot;
  9988. &#9;&#9;p.Size=Vector3.new(1,1,1)
  9989. &#9;&#9;p.Anchored=true
  9990. &#9;&#9;p.CanCollide=false
  9991. &#9;&#9;p.CFrame=t.CFrame-Vector3.new(0,3,0)
  9992. &#9;&#9;local mm=Instance.new(&quot;CylinderMesh&quot;)
  9993. &#9;&#9;mm.Parent=p
  9994. &#9;&#9;mm.Scale=Vector3.new(4,.4,4)
  9995. &#9;&#9;p.Parent=Tool
  9996. &#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 50 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale+Vector3.new(-.05,0,-.05) wait() end p:Remove() end),p)
  9997.  
  9998. &#9;end
  9999. &#9;
  10000. end
  10001. Ward=function()
  10002.  
  10003. &#9;local pos=Tool.Parent.Humanoid.TargetPoint+Vector3.new(0,.1,0)
  10004.  
  10005. &#9;if (pos-Tool.Parent.Torso.Position).magnitude&gt;=12.5 then
  10006. &#9;&#9;return
  10007. &#9;end
  10008.  
  10009. &#9;Cooldowns[&quot;t&quot;]=1
  10010.  
  10011. &#9;Mana.Value=Mana.Value-10
  10012.  
  10013. &#9;local m=Instance.new(&quot;Model&quot;)
  10014. &#9;m.Name=&quot;NETHERWARD&quot;
  10015.  
  10016. &#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10017. &#9;&#9;p.Name=&quot;FadeTrail&quot;
  10018. &#9;&#9;p.TopSurface=0
  10019. &#9;&#9;p.BottomSurface=0
  10020. &#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10021. &#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10022. &#9;&#9;p.Size=Vector3.new(1,1,1)
  10023. &#9;&#9;p.Anchored=true
  10024. &#9;&#9;p.CanCollide=false
  10025. &#9;&#9;p.CFrame=CFrame.new(pos)
  10026. &#9;&#9;local mm=Instance.new(&quot;CylinderMesh&quot;)
  10027. &#9;&#9;mm.Parent=p
  10028. &#9;&#9;mm.Scale=Vector3.new(2,.2,2)
  10029. &#9;&#9;p.Parent=m
  10030.  
  10031. &#9;&#9;ss=script.WardScript:clone()
  10032. &#9;&#9;ss.Owner.Value=Tool.Parent
  10033. &#9;&#9;ss.Disabled=false
  10034. &#9;&#9;ss.Parent=p
  10035.  
  10036. &#9;&#9;s=Instance.new(&quot;Smoke&quot;)
  10037. &#9;&#9;s.RiseVelocity=-2
  10038. &#9;&#9;s.Color=Color3.new(0,0,0)
  10039. &#9;&#9;s.Opacity=.5
  10040. &#9;&#9;s.Parent=p
  10041. &#9;&#9;s=Instance.new(&quot;Fire&quot;)
  10042. &#9;&#9;s.Heat=0
  10043. &#9;&#9;s.Color=Color3.new(102/255,0,204/255)
  10044. &#9;&#9;s.SecondaryColor=Color3.new(102/255,0,1)
  10045. &#9;&#9;s.Size=8
  10046. &#9;&#9;s.Parent=p
  10047.  
  10048. &#9;&#9;for i=1, 5 do
  10049. &#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10050. &#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10051. &#9;&#9;&#9;p.TopSurface=0
  10052. &#9;&#9;&#9;p.BottomSurface=0
  10053. &#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Royal purple&quot;)
  10054. &#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10055. &#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10056. &#9;&#9;&#9;p.Anchored=true
  10057. &#9;&#9;&#9;p.CanCollide=false
  10058. &#9;&#9;&#9;p.CFrame=CFrame.new(pos)
  10059. &#9;&#9;&#9;p.Transparency=i/25+.75
  10060. &#9;&#9;&#9;local mm=Instance.new(&quot;SpecialMesh&quot;)
  10061. &#9;&#9;&#9;mm.Parent=p
  10062. &#9;&#9;&#9;mm.MeshType=&quot;Sphere&quot;
  10063. &#9;&#9;&#9;mm.Scale=Vector3.new(2+i/1.5,2+i/1.5,2+i/1.5)
  10064. &#9;&#9;&#9;p.Parent=m
  10065. &#9;&#9;end
  10066.  
  10067. &#9;&#9;for i=1, 5 do
  10068. &#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10069. &#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10070. &#9;&#9;&#9;p.TopSurface=0
  10071. &#9;&#9;&#9;p.BottomSurface=0
  10072. &#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Royal purple&quot;)
  10073. &#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10074. &#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10075. &#9;&#9;&#9;p.Anchored=true
  10076. &#9;&#9;&#9;p.CanCollide=false
  10077. &#9;&#9;&#9;p.CFrame=CFrame.new(pos)
  10078. &#9;&#9;&#9;p.Transparency=i/10+.25
  10079. &#9;&#9;&#9;local mm=Instance.new(&quot;CylinderMesh&quot;)
  10080. &#9;&#9;&#9;mm.Parent=p
  10081. &#9;&#9;&#9;mm.Scale=Vector3.new(2+i/1.5,.15-i/70,2+i/1.5)
  10082. &#9;&#9;&#9;p.Parent=m
  10083. &#9;&#9;end
  10084.  
  10085. &#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10086. &#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10087. &#9;&#9;&#9;p.TopSurface=0
  10088. &#9;&#9;&#9;p.BottomSurface=0
  10089. &#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Royal purple&quot;)
  10090. &#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10091. &#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10092. &#9;&#9;&#9;p.Anchored=true
  10093. &#9;&#9;&#9;p.Reflectance=.25
  10094. &#9;&#9;&#9;p.CanCollide=false
  10095. &#9;&#9;&#9;p.CFrame=CFrame.new(pos)
  10096. &#9;&#9;&#9;local mm=Instance.new(&quot;SpecialMesh&quot;)
  10097. &#9;&#9;&#9;mm.Parent=p
  10098. &#9;&#9;&#9;mm.MeshType=&quot;Sphere&quot;
  10099. &#9;&#9;&#9;mm.Scale=Vector3.new(1.5,1.5,1.5)
  10100. &#9;&#9;&#9;p.Parent=m
  10101.  
  10102. &#9;&#9;for i=1, 7 do
  10103. &#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10104. &#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10105. &#9;&#9;&#9;p.TopSurface=0
  10106. &#9;&#9;&#9;p.BottomSurface=0
  10107. &#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10108. &#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10109. &#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10110. &#9;&#9;&#9;p.Anchored=true
  10111. &#9;&#9;&#9;p.CanCollide=false
  10112. &#9;&#9;&#9;p.CFrame=CFrame.new(pos,pos+Vector3.new(math.cos(9*i)*5,0,math.sin(9*i)*5))*CFrame.new(2,0,0)
  10113. &#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10114. &#9;&#9;&#9;mm.Parent=p
  10115. &#9;&#9;&#9;mm.Scale=Vector3.new(1,.2,.2)
  10116. &#9;&#9;&#9;p.Parent=m
  10117. &#9;&#9;end
  10118.  
  10119. &#9;&#9;for i=1, 5 do
  10120. &#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10121. &#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10122. &#9;&#9;&#9;p.TopSurface=0
  10123. &#9;&#9;&#9;p.BottomSurface=0
  10124. &#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Royal purple&quot;)
  10125. &#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10126. &#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10127. &#9;&#9;&#9;p.Anchored=true
  10128. &#9;&#9;&#9;p.Reflectance=.25
  10129. &#9;&#9;&#9;p.CanCollide=false
  10130. &#9;&#9;&#9;p.CFrame=CFrame.new(pos+Vector3.new(math.cos(90/12*i),0,math.sin(90/12*i)),pos)
  10131. &#9;&#9;&#9;local mm=Instance.new(&quot;SpecialMesh&quot;)
  10132. &#9;&#9;&#9;mm.Parent=p
  10133. &#9;&#9;&#9;mm.MeshType=&quot;Sphere&quot;
  10134. &#9;&#9;&#9;mm.Scale=Vector3.new(.2,.4,.2)
  10135. &#9;&#9;&#9;p.Parent=m
  10136. &#9;&#9;end
  10137.  
  10138. &#9;&#9;m.Parent=workspace
  10139. &#9;
  10140. end
  10141. Special=function(Key)
  10142. &#9;if Attacking==true then return end
  10143. &#9;Attacking=true
  10144. &#9;print(&quot;Gate1&quot;)
  10145. &#9;if Mode.Value==0 then
  10146. &#9;&#9;print(&quot;Gate2&quot;)
  10147. &#9;&#9;if Key==&quot;q&quot; and Mana.Value&gt;=90 and Cooldowns[&quot;q&quot;]&lt;=0 then
  10148. &#9;&#9;&#9;if ClickActive~=&quot;q&quot; then
  10149. &#9;&#9;&#9;&#9;ClickActive=&quot;q&quot;
  10150. &#9;&#9;&#9;&#9;ClickAbility=GraveChill
  10151. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function()
  10152. &#9;&#9;&#9;&#9;&#9;for i=1, 30 do
  10153. &#9;&#9;&#9;&#9;&#9;&#9;if ClickActive~=&quot;q&quot; then break end
  10154. &#9;&#9;&#9;&#9;&#9;&#9;wait(.1)
  10155. &#9;&#9;&#9;&#9;&#9;end
  10156. &#9;&#9;&#9;&#9;&#9;if ClickActive==&quot;q&quot; then ClickActive=nil ClickAbility=nil end
  10157. &#9;&#9;&#9;&#9;end))
  10158. &#9;&#9;&#9;else
  10159. &#9;&#9;&#9;&#9;ClickActive=nil ClickAbility=nil
  10160. &#9;&#9;&#9;end
  10161. &#9;&#9;elseif Key==&quot;e&quot; and Mana.Value&gt;=5 and Cooldowns[&quot;e&quot;]&lt;=0 then --No Escape
  10162.  
  10163. &#9;&#9;&#9;Mana.Value=Mana.Value-5
  10164. &#9;&#9;&#9;CPlayer.Humanoid.WalkSpeed=0
  10165.  
  10166. &#9;&#9;&#9;print(&quot;NoEscape&quot;)
  10167.  
  10168. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(500000,500000,500000)*5000000000000000000000000000
  10169. &#9;&#9;&#9;STGyro.P=9000
  10170. &#9;&#9;&#9;STGyro.D=600
  10171. &#9;&#9;&#9;DIR=FaceForward().lookVector
  10172. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  10173.  
  10174. &#9;&#9;&#9;Neck.C0=NeckC0
  10175. &#9;&#9;&#9;resWelds()
  10176. &#9;&#9;&#9;Grip.C0=GripC0*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  10177. &#9;&#9;&#9;Grip.Part0=Tool.Parent[&quot;Left Arm&quot;]
  10178.  
  10179. &#9;&#9;&#9;FakeS.DesiredAngle=1.6
  10180. &#9;&#9;&#9;FakeS.CurrentAngle=.4
  10181. &#9;&#9;&#9;FakeS.MaxVelocity=.4
  10182.  
  10183. &#9;&#9;&#9;K=Instance.new(&quot;BodyPosition&quot;)
  10184. &#9;&#9;&#9;K.P=5000
  10185. &#9;&#9;&#9;K.D=100
  10186. &#9;&#9;&#9;K.maxForce=Vector3.new(50000,0,50000)*5000000000000000000000000000000000
  10187. &#9;&#9;&#9;K.position=CPlayer.Torso.Position
  10188. &#9;&#9;&#9;K.Parent=CPlayer.Torso
  10189. &#9;&#9;&#9;
  10190. &#9;&#9;&#9;for i=1, 6 do
  10191. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/6,0)
  10192. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
  10193. &#9;&#9;&#9;&#9;wait()
  10194. &#9;&#9;&#9;end
  10195. &#9;&#9;&#9;Tool.Handle.ChainStart:Play()
  10196. &#9;&#9;&#9;Neck.DesiredAngle=-1.6
  10197. &#9;&#9;&#9;for i=1, 3 do
  10198. &#9;&#9;&#9;&#9;
  10199. &#9;&#9;&#9;&#9;FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/36,0,0)
  10200. &#9;&#9;&#9;&#9;FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/38,0,0)
  10201.  
  10202. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/6*2,0)
  10203. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(.1,0,.1)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  10204. &#9;&#9;&#9;&#9;Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/16,0)
  10205.  
  10206. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10207. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10208. &#9;&#9;&#9;&#9;p.TopSurface=0
  10209. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10210. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10211. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10212. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10213. &#9;&#9;&#9;&#9;p.Anchored=true
  10214. &#9;&#9;&#9;&#9;p.CanCollide=false
  10215. &#9;&#9;&#9;&#9;p.CFrame=CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  10216. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10217. &#9;&#9;&#9;&#9;mm.Parent=p
  10218. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(2,2,2)
  10219. &#9;&#9;&#9;&#9;p.Parent=Tool
  10220. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10221.  
  10222. &#9;&#9;&#9;&#9;wait()
  10223. &#9;&#9;&#9;end
  10224.  
  10225. &#9;&#9;&#9;local c=Instance.new(&quot;Part&quot;)
  10226. &#9;&#9;&#9;c.Name=&quot;Chain&quot;
  10227. &#9;&#9;&#9;c.Anchored=true
  10228. &#9;&#9;&#9;c.formFactor=&quot;Symmetric&quot;
  10229. &#9;&#9;&#9;c.TopSurface=0
  10230. &#9;&#9;&#9;c.BottomSurface=0
  10231. &#9;&#9;&#9;c.Size=Vector3.new(1,1,1)
  10232. &#9;&#9;&#9;
  10233. &#9;&#9;&#9;local h=c:clone()
  10234.  
  10235. &#9;&#9;&#9;t=Instance.new(&quot;Texture&quot;)
  10236. &#9;&#9;&#9;t.Texture=&quot;http://www.roblox.com/asset/?id=97411259&quot;
  10237. &#9;&#9;&#9;t.StudsPerTileV=1
  10238. &#9;&#9;&#9;t.StudsPerTileU=2
  10239. &#9;&#9;&#9;t.Face=&quot;Right&quot;
  10240. &#9;&#9;&#9;t.Parent=c
  10241. &#9;&#9;&#9;t=Instance.new(&quot;Texture&quot;)
  10242. &#9;&#9;&#9;t.Texture=&quot;http://www.roblox.com/asset/?id=97411259&quot;
  10243. &#9;&#9;&#9;t.StudsPerTileV=1
  10244. &#9;&#9;&#9;t.StudsPerTileU=2
  10245. &#9;&#9;&#9;t.Face=&quot;Left&quot;
  10246. &#9;&#9;&#9;t.Parent=c
  10247.  
  10248. &#9;&#9;&#9;local m=Instance.new(&quot;SpecialMesh&quot;)
  10249. &#9;&#9;&#9;m.MeshType=&quot;Brick&quot;
  10250. &#9;&#9;&#9;m.Scale=Vector3.new(0,1,1)
  10251. &#9;&#9;&#9;m.Parent=c
  10252.  
  10253. &#9;&#9;&#9;c.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+DIR*5+Vector3.new(0,1.25,0),CPlayer.Torso.CFrame.p+DIR*5+Vector3.new(0,1.25,0)+DIR*50)
  10254. &#9;&#9;&#9;c.Transparency=1
  10255. &#9;&#9;&#9;c.Parent=Tool
  10256. &#9;&#9;&#9;c.Name=&quot;CHAIN&quot;
  10257.  
  10258. &#9;&#9;&#9;h.Size=Vector3.new(2,2,2)
  10259. &#9;&#9;&#9;h.Name=&quot;HOOK&quot;
  10260. &#9;&#9;&#9;h.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10261. &#9;&#9;&#9;local mm=script.Parent.SpikeMesh:clone()
  10262. &#9;&#9;&#9;mm.Parent=h
  10263. &#9;&#9;&#9;h.CFrame=c.CFrame*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
  10264. &#9;&#9;&#9;h.CanCollide=true
  10265. &#9;&#9;&#9;h.Anchored=false
  10266. &#9;&#9;&#9;local vv=Instance.new(&quot;BodyVelocity&quot;)
  10267. &#9;&#9;&#9;vv.P=3000
  10268. &#9;&#9;&#9;vv.maxForce=Vector3.new(500000,500000,500000)*100
  10269. &#9;&#9;&#9;vv.velocity=DIR*90
  10270. &#9;&#9;&#9;vv.Parent=h
  10271. &#9;&#9;&#9;h.Parent=Tool
  10272. &#9;&#9;&#9;local gg=Instance.new(&quot;BodyGyro&quot;) --no re
  10273. &#9;&#9;&#9;gg.P=5000
  10274. &#9;&#9;&#9;gg.D=500
  10275. &#9;&#9;&#9;gg.maxTorque=Vector3.new(50000,50000,50000)*50000
  10276. &#9;&#9;&#9;gg.cframe=CFrame.new(h.CFrame.p,h.CFrame.p+DIR*50)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
  10277. &#9;&#9;&#9;gg.Parent=h
  10278.  
  10279. &#9;&#9;&#9;Grabee=nil
  10280. &#9;&#9;&#9;e=0
  10281. &#9;&#9;&#9;local sound=Tool.Handle.ChainClink:clone()
  10282. &#9;&#9;&#9;sound.Pitch=sound.Pitch-.25
  10283. &#9;&#9;&#9;sound.Volume=.15
  10284. &#9;&#9;&#9;sound.Parent=h
  10285. &#9;&#9;&#9;local lastpos=h.Position+Vector3.new(0,50,0)
  10286. &#9;&#9;&#9;local chainfail=0
  10287. &#9;&#9;&#9;hookfailed=false
  10288. &#9;&#9;&#9;for i=1, 50 do
  10289. &#9;&#9;&#9;&#9;e=50-(i)
  10290. &#9;&#9;&#9;&#9;vv.velocity=vv.velocity+DIR*1.5
  10291.  
  10292.  
  10293. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10294. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10295. &#9;&#9;&#9;&#9;p.TopSurface=0
  10296. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10297. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10298. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10299. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10300. &#9;&#9;&#9;&#9;p.Anchored=true
  10301. &#9;&#9;&#9;&#9;p.CanCollide=false
  10302. &#9;&#9;&#9;&#9;p.CFrame=h.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  10303. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10304. &#9;&#9;&#9;&#9;mm.Parent=p
  10305. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(2,2,2)
  10306. &#9;&#9;&#9;&#9;p.Parent=Tool
  10307. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.new(math.random(-100,100)/100,math.random(-100,100)/100,0)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.15,.15,.15) p.Transparency=i/15 wait() end p:Remove() end),p)
  10308.  
  10309. &#9;&#9;&#9;&#9;if ((c.CFrame*CFrame.new(0,0,-c.Mesh.Scale.z/2)).p-CPlayer.Torso.CFrame.p).magnitude&gt;=6.75 then
  10310. &#9;&#9;&#9;&#9;&#9;break
  10311. &#9;&#9;&#9;&#9;end
  10312.  
  10313. &#9;&#9;&#9;&#9;if (lastpos-h.Position).magnitude&gt;=3 then
  10314. &#9;&#9;&#9;&#9;&#9;sound:Play()
  10315. &#9;&#9;&#9;&#9;&#9;lastpos=h.Position
  10316. &#9;&#9;&#9;&#9;else
  10317. &#9;&#9;&#9;&#9;&#9;if workspace:FindPartOnRay(Ray.new(h.Position,DIR*3),script.Parent.Parent)~=nil then
  10318. &#9;&#9;&#9;&#9;&#9;&#9;chainfail=chainfail+1
  10319. &#9;&#9;&#9;&#9;&#9;end
  10320. &#9;&#9;&#9;&#9;&#9;if chainfail&gt;=4 then
  10321. &#9;&#9;&#9;&#9;&#9;&#9;hookfailed=true
  10322. &#9;&#9;&#9;&#9;&#9;&#9;break
  10323. &#9;&#9;&#9;&#9;&#9;end
  10324. &#9;&#9;&#9;&#9;end
  10325. &#9;&#9;&#9;&#9;LOL=GetHumans()
  10326. &#9;&#9;&#9;&#9;for _,v in pairs(LOL) do
  10327. &#9;&#9;&#9;&#9;&#9;if (v.Position-(h.Position+DIR*1.5)).magnitude &lt;= 5.25 and Grabee==nil then
  10328. &#9;&#9;&#9;&#9;&#9;&#9;
  10329. &#9;&#9;&#9;&#9;&#9;&#9;Grabee=v
  10330. &#9;&#9;&#9;&#9;&#9;&#9;h.CanCollide=false
  10331. &#9;&#9;&#9;&#9;&#9;&#9;v.Parent.Humanoid:TakeDamage(40)
  10332. &#9;&#9;&#9;&#9;&#9;&#9;--v.Parent.Humanoid.PlatformStand=true
  10333. &#9;&#9;&#9;&#9;&#9;&#9;
  10334. &#9;&#9;&#9;&#9;&#9;&#9;local gr=Instance.new(&quot;Weld&quot;)
  10335. &#9;&#9;&#9;&#9;&#9;&#9;gr.Part0=h
  10336. &#9;&#9;&#9;&#9;&#9;&#9;gr.Part1=v
  10337. &#9;&#9;&#9;&#9;&#9;&#9;gr.Parent=gr.Part0
  10338. &#9;&#9;&#9;&#9;&#9;&#9;gr.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  10339.  
  10340. &#9;&#9;&#9;&#9;&#9;&#9;vp=Instance.new(&quot;BodyPosition&quot;)
  10341. &#9;&#9;&#9;&#9;&#9;&#9;vp.P=12000
  10342. &#9;&#9;&#9;&#9;&#9;&#9;vp.D=3000
  10343. &#9;&#9;&#9;&#9;&#9;&#9;vp.maxForce=Vector3.new(5000000,0,5000000)*500000000000000000000000000
  10344. &#9;&#9;&#9;&#9;&#9;&#9;vp.position=CPlayer[&quot;Right Arm&quot;].Position+DIR*3
  10345. &#9;&#9;&#9;&#9;&#9;&#9;vp.Parent=Grabee
  10346.  
  10347. &#9;&#9;&#9;&#9;&#9;&#9;gp=Instance.new(&quot;BodyGyro&quot;)
  10348. &#9;&#9;&#9;&#9;&#9;&#9;gp.P=5000
  10349. &#9;&#9;&#9;&#9;&#9;&#9;gp.D=500
  10350. &#9;&#9;&#9;&#9;&#9;&#9;gp.maxTorque=Vector3.new(50000,50000,50000)*5000000000
  10351. &#9;&#9;&#9;&#9;&#9;&#9;gp.cframe=Grabee.CFrame
  10352. &#9;&#9;&#9;&#9;&#9;&#9;gp.Parent=Grabee
  10353.  
  10354. &#9;&#9;&#9;&#9;&#9;end
  10355. &#9;&#9;&#9;&#9;end
  10356. &#9;&#9;&#9;&#9;if Grabee~=nil then
  10357. &#9;&#9;&#9;&#9;&#9;script.Parent.Handle.ChainWin:Play()
  10358. &#9;&#9;&#9;&#9;&#9;break
  10359. &#9;&#9;&#9;&#9;end
  10360. &#9;&#9;&#9;&#9;&#9;
  10361. &#9;&#9;&#9;&#9;Position1=(h.CFrame*CFrame.new(0,0,0)).p
  10362. &#9;&#9;&#9;&#9;Position2=(CPlayer[&quot;Right Arm&quot;].CFrame+DIR*2+Vector3.new(0,.5,0)).p
  10363. &#9;&#9;&#9;&#9;Distance=(Position2-Position1).magnitude-2
  10364. &#9;&#9;&#9;&#9;c.CFrame=CFrame.new(Position1-DIR*(Distance/2),Position2)
  10365. &#9;&#9;&#9;&#9;c.Mesh.Scale=Vector3.new(0,1,Distance)
  10366.  
  10367. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10368. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10369. &#9;&#9;&#9;&#9;p.TopSurface=0
  10370. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10371. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10372. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10373. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10374. &#9;&#9;&#9;&#9;p.Anchored=true
  10375. &#9;&#9;&#9;&#9;p.CanCollide=false
  10376. &#9;&#9;&#9;&#9;p.CFrame=CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  10377. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10378. &#9;&#9;&#9;&#9;mm.Parent=p
  10379. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(2,2,2)
  10380. &#9;&#9;&#9;&#9;p.Parent=Tool
  10381. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10382. &#9;&#9;&#9;&#9;wait()
  10383. &#9;&#9;&#9;end
  10384.  
  10385. &#9;&#9;&#9;if hookfailed==false then
  10386.  
  10387. &#9;&#9;&#9;vv.velocity=-vv.velocity*1.95
  10388. &#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0)
  10389.  
  10390. &#9;&#9;&#9;if Grabee==nil then
  10391. &#9;&#9;&#9;&#9;LOLOL={&quot;Gah.&quot;,&quot;Missed.&quot;,&quot;You got lucky!&quot;,&quot;I meant to do that.&quot;,&quot;Grah!&quot;,&quot;How the...?&quot;}
  10392. &#9;&#9;&#9;else
  10393. &#9;&#9;&#9;&#9;LOLOL={&quot;GET OVER HERE!&quot;,&quot;Get over here...&quot;,&quot;Come to Qaeo...&quot;,&quot;Get over here!&quot;,&quot;Reel &apos;em in!&quot;,&quot;You&apos;re mine!&quot;}
  10394. &#9;&#9;&#9;end
  10395. &#9;&#9;&#9;game:GetService(&quot;Chat&quot;):Chat(CPlayer,LOLOL[math.random(1,#LOLOL)],2)
  10396. &#9;&#9;&#9;h.CanCollide=false
  10397. &#9;&#9;&#9;for i=1, 25-(e/2-3)-(h.CFrame.p-CPlayer.Torso.CFrame.p).magnitude/60 do
  10398.  
  10399. &#9;&#9;&#9;&#9;sound:Play()
  10400.  
  10401. &#9;&#9;&#9;&#9;if Grabee~=nil then
  10402. &#9;&#9;&#9;&#9;&#9;Grabee.Parent.Humanoid:TakeDamage(20/22)
  10403. &#9;&#9;&#9;&#9;&#9;--Grabee.Parent.Humanoid.PlatformStand=true
  10404. &#9;&#9;&#9;&#9;&#9;local s=script.Slow:clone()
  10405. &#9;&#9;&#9;&#9;&#9;s.Duration.Value=790-(i*10)
  10406. &#9;&#9;&#9;&#9;&#9;s.Percent.Value=80/22
  10407. &#9;&#9;&#9;&#9;&#9;s.Disabled=false
  10408. &#9;&#9;&#9;&#9;&#9;s.Parent=Grabee.Parent
  10409. &#9;&#9;&#9;&#9;end
  10410.  
  10411. &#9;&#9;&#9;&#9;if (h.Position-CPlayer.Torso.Position).magnitude&lt;=6 then
  10412. &#9;&#9;&#9;&#9;&#9;break
  10413. &#9;&#9;&#9;&#9;end
  10414.  
  10415. &#9;&#9;&#9;&#9;if i&lt;=7 then
  10416. &#9;&#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(-.04,0,-.04)*CFrame.fromEulerAnglesXYZ(0,math.pi/12,0)
  10417. &#9;&#9;&#9;&#9;end
  10418. &#9;&#9;&#9;&#9;if i==8 then Attacking=false &#9;Cooldowns[&quot;e&quot;]=1 end
  10419.  
  10420. &#9;&#9;&#9;&#9;Position1=(h.CFrame*CFrame.new(0,0,0)).p+h.Velocity/20
  10421. &#9;&#9;&#9;&#9;Position2=(CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-.5,0)+Vector3.new(0,.5,0)).p
  10422. &#9;&#9;&#9;&#9;Distance=(Position1-Position2).magnitude
  10423. &#9;&#9;&#9;&#9;c.CFrame=CFrame.new(Position2+DIR*(Distance/2),Position1)
  10424. &#9;&#9;&#9;&#9;c.Mesh.Scale=Vector3.new(0,1,Distance)
  10425.  
  10426. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10427. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10428. &#9;&#9;&#9;&#9;p.TopSurface=0
  10429. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10430. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10431. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10432. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10433. &#9;&#9;&#9;&#9;p.Anchored=true
  10434. &#9;&#9;&#9;&#9;p.CanCollide=false
  10435. &#9;&#9;&#9;&#9;p.CFrame=CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  10436. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10437. &#9;&#9;&#9;&#9;mm.Parent=p
  10438. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1.25,1.25,1.25)
  10439. &#9;&#9;&#9;&#9;p.Parent=Tool
  10440. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10441. &#9;&#9;&#9;&#9;wait()
  10442.  
  10443. &#9;&#9;&#9;end
  10444.  
  10445. &#9;&#9;&#9;if Grabee~=nil then
  10446. &#9;&#9;&#9;&#9;Grabee.Parent.Humanoid.PlatformStand=false
  10447. &#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(vp,2) game:GetService(&quot;Debris&quot;):AddItem(gp,2)
  10448. &#9;&#9;&#9;end
  10449.  
  10450. &#9;&#9;&#9;else
  10451. &#9;&#9;&#9;
  10452. &#9;&#9;&#9;&#9;h.Anchored=true
  10453. &#9;&#9;&#9;&#9;h.CFrame=h.CFrame+DIR*2
  10454. &#9;&#9;&#9;&#9;Tool.Handle.Clash:clone().Parent=h
  10455. &#9;&#9;&#9;&#9;h.Clash:Play()
  10456. &#9;&#9;&#9;&#9;K.P=6000
  10457. &#9;&#9;&#9;&#9;K.D=1000
  10458. &#9;&#9;&#9;&#9;K.maxForce=Vector3.new(500000,500000,500000)
  10459. &#9;&#9;&#9;&#9;K.position=h.Position-DIR*3
  10460. &#9;&#9;&#9;&#9;local KV=Instance.new(&quot;BodyVelocity&quot;)
  10461. &#9;&#9;&#9;&#9;KV.velocity=DIR*110
  10462. &#9;&#9;&#9;&#9;KV.maxForce=Vector3.new(math.huge,0,math.huge)
  10463. &#9;&#9;&#9;&#9;KV.Parent=CPlayer.Torso
  10464. &#9;&#9;&#9;&#9;Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,math.pi/10,0)
  10465.  
  10466. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,0,math.pi/8)
  10467. &#9;&#9;&#9;&#9;FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(math.pi/5,0,0)
  10468. &#9;&#9;&#9;&#9;local elapsed=0
  10469. &#9;&#9;&#9;&#9;while (CPlayer.Torso.Position-h.Position).magnitude&gt;=6 and elapsed&lt;90 do
  10470.  
  10471. &#9;&#9;&#9;&#9;LOL=GetHumans()
  10472. &#9;&#9;&#9;&#9;for _,v in pairs(LOL) do
  10473. &#9;&#9;&#9;&#9;&#9;if (v.Position-(CPlayer.Torso.Position+DIR*3)).magnitude &lt;= 5 then
  10474. &#9;&#9;&#9;&#9;&#9;&#9;Grabee=v
  10475. &#9;&#9;&#9;&#9;&#9;&#9;h.CanCollide=false
  10476. &#9;&#9;&#9;&#9;&#9;&#9;v.Parent.Humanoid:TakeDamage(30)
  10477. &#9;&#9;&#9;&#9;&#9;&#9;--v.Parent.Humanoid.PlatformStand=true
  10478.  
  10479. &#9;&#9;&#9;&#9;&#9;&#9;Damage(v,50,Dir*20,true,.2,false,false)
  10480.  
  10481. &#9;&#9;&#9;&#9;&#9;end
  10482. &#9;&#9;&#9;&#9;end
  10483.  
  10484. &#9;&#9;&#9;&#9;&#9;STGyro.cframe=CFrame.new(CPlayer.Torso.Position,h.Position)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  10485. &#9;&#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6)
  10486. &#9;&#9;&#9;&#9;&#9;Position1=(h.CFrame*CFrame.new(0,0,0)).p+h.Velocity/20
  10487. &#9;&#9;&#9;&#9;&#9;Position2=(CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-.5,0)+Vector3.new(0,.5,0)).p
  10488. &#9;&#9;&#9;&#9;&#9;Distance=(Position1-Position2).magnitude
  10489. &#9;&#9;&#9;&#9;&#9;c.CFrame=CFrame.new(Position2+DIR*(Distance/2),Position1)
  10490. &#9;&#9;&#9;&#9;&#9;c.Mesh.Scale=Vector3.new(0,1,Distance)
  10491. &#9;&#9;&#9;&#9;&#9;Tool.Handle.ChainClink:Play()
  10492. &#9;&#9;&#9;&#9;&#9;elapsed=elapsed+1
  10493.  
  10494. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10495. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10496. &#9;&#9;&#9;&#9;p.TopSurface=0
  10497. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10498. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10499. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10500. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10501. &#9;&#9;&#9;&#9;p.Anchored=true
  10502. &#9;&#9;&#9;&#9;p.CanCollide=false
  10503. &#9;&#9;&#9;&#9;p.CFrame=CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  10504. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10505. &#9;&#9;&#9;&#9;mm.Parent=p
  10506. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1.25,1.25,1.25)
  10507. &#9;&#9;&#9;&#9;p.Parent=Tool
  10508. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10509.  
  10510. &#9;&#9;&#9;&#9;&#9;wait()
  10511. &#9;&#9;&#9;&#9;end
  10512. &#9;&#9;&#9;&#9;KV:Remove()
  10513. &#9;&#9;&#9;&#9;Cooldowns[&quot;e&quot;]=1
  10514. &#9;&#9;&#9;&#9;
  10515. &#9;&#9;&#9;end
  10516. &#9;&#9;&#9;h:Remove()
  10517. &#9;&#9;&#9;c:Remove()
  10518. &#9;&#9;&#9;wait(.2)
  10519. &#9;&#9;&#9;K:Remove()
  10520. &#9;&#9;&#9;Grip.Part0=Tool.Parent[&quot;Right Arm&quot;]
  10521. &#9;&#9;&#9;Cooldowns[&quot;e&quot;]=Cooldowns[&quot;e&quot;]
  10522.  
  10523. &#9;&#9;elseif Key==&quot;r&quot; and Mana.Value&gt;=10 and Cooldowns[&quot;r&quot;]&lt;=0 then
  10524.  
  10525. &#9;&#9;&#9;Grip.Part0=FakeS.Part1
  10526. &#9;&#9;&#9;Tool.Handle.Pivot.DesiredAngle=.25
  10527.  
  10528. &#9;&#9;&#9;Mana.Value=Mana.Value-10
  10529. &#9;&#9;&#9;Cooldowns[&quot;r&quot;]=1
  10530.  
  10531. &#9;&#9;&#9;Dir=FaceForward().lookVector
  10532.  
  10533. &#9;&#9;&#9;print(&quot;POOTS&quot;)
  10534. &#9;&#9;&#9;dirr=CPlayer.Torso.Velocity
  10535. &#9;&#9;&#9;lastattack=time()
  10536.  
  10537. &#9;&#9;&#9;resWelds()
  10538. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  10539. &#9;&#9;&#9;STGyro.P=12000
  10540. &#9;&#9;&#9;STGyro.D=300
  10541. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
  10542. &#9;&#9;&#9;Neck.CurrentAngle=1.5
  10543. &#9;&#9;&#9;Neck.DesiredAngle=-1
  10544.  
  10545. &#9;&#9;&#9;FakeS.CurrentAngle=1.2
  10546. &#9;&#9;&#9;FakeS.DesiredAngle=1.6
  10547. &#9;&#9;&#9;FakeSL.DesiredAngle=0
  10548. &#9;&#9;&#9;FakeSL.CurrentAngle=0
  10549. &#9;&#9;&#9;FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
  10550. &#9;&#9;&#9;FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
  10551.  
  10552. &#9;&#9;&#9;FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
  10553. &#9;&#9;&#9;FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
  10554. &#9;&#9;&#9;FakeL.DesiredAngle=0
  10555. &#9;&#9;&#9;FakeR.DesiredAngle=0
  10556.  
  10557. &#9;&#9;&#9;Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
  10558. &#9;&#9;&#9;
  10559. &#9;&#9;&#9;Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
  10560. &#9;&#9;&#9;Grip.C1=CFrame.new(-.25,-.45,.05)
  10561.  
  10562. &#9;&#9;&#9;for i=1, 5 do
  10563. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
  10564. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
  10565. &#9;&#9;&#9;&#9;wait()
  10566. &#9;&#9;&#9;end
  10567.  
  10568. &#9;&#9;&#9;vv=Instance.new(&quot;BodyPosition&quot;)
  10569. &#9;&#9;&#9;vv.P=8000
  10570. &#9;&#9;&#9;vv.D=1000
  10571. &#9;&#9;&#9;vv.maxForce=Vector3.new(5000000000000000000000,50000000000000000000,5000000000000000000000)
  10572. &#9;&#9;&#9;vv.position=CPlayer.Torso.Position+FaceForward().lookVector*5
  10573. &#9;&#9;&#9;vv.Parent=CPlayer.Torso
  10574.  
  10575. &#9;&#9;local vp=Instance.new(&quot;Part&quot;)
  10576. &#9;&#9;vp.Name=&quot;FadeTrail&quot;
  10577. &#9;&#9;vp.TopSurface=0
  10578. &#9;&#9;vp.BottomSurface=0
  10579. &#9;&#9;vp.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10580. &#9;&#9;vp.formFactor=&quot;Symmetric&quot;
  10581. &#9;&#9;vp.Transparency=0
  10582. &#9;&#9;vp.Size=Vector3.new(10,1,10)
  10583. &#9;&#9;vp.Anchored=true
  10584. &#9;&#9;vp.CanCollide=false
  10585. &#9;&#9;vp.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,0,0)
  10586. &#9;&#9;vp.Parent=Tool
  10587. &#9;&#9;aaaa=Tool.AAAA:clone() aaaa.Parent=vp
  10588. &#9;&#9;vp.Transparency=.5
  10589. &#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 100 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2,2,0) p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,i/10) wait() end for i=1, 20 do p.Transparency=.5+i/40 p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2,2,0) p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,i/10) wait() end p:Remove() end),vp)
  10590.  
  10591.  
  10592. &#9;&#9;&#9;for i=1, 50 do
  10593. &#9;&#9;&#9;&#9;if i==8 or i==16 or i==24 or i==32 or i==40 or i==48 then SlashSound(-.4+i*.02) end
  10594. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/2300,-math.pi/5/4*(i/6)-i*.02,math.random(-100,100)/2300)
  10595. &#9;&#9;&#9;&#9;if i&lt;=8 then FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
  10596.  
  10597. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33) end
  10598. &#9;&#9;&#9;&#9;
  10599. &#9;&#9;&#9;&#9;vv.position=vv.position+FaceForward().lookVector*(.5-(i/50))
  10600.  
  10601. &#9;&#9;&#9;&#9;for _,v in pairs(ALLCHILD()) do
  10602. &#9;&#9;&#9;&#9;&#9;if v.className==&quot;Model&quot; then
  10603. &#9;&#9;&#9;&#9;&#9;&#9;if v:FindFirstChild(&quot;Torso&quot;)~=nil and v:FindFirstChild(&quot;Humanoid&quot;)~=nil and v~=CPlayer then
  10604. &#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-Tip.Position).magnitude&lt;=10+i/10 then
  10605. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Damage(v.Torso,(v.Torso.Position-Tip.Position).magnitude/2,(v.Torso.Position-CPlayer.Torso.Position).unit*1,false,.2,false,false)
  10606. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;CPlayer.Humanoid.Health=CPlayer.Humanoid.Health+(v.Torso.Position-Tip.Position).magnitude/4
  10607. &#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  10608. &#9;&#9;&#9;&#9;&#9;&#9;end
  10609. &#9;&#9;&#9;&#9;&#9;end
  10610. &#9;&#9;&#9;&#9;end
  10611.  
  10612. &#9;&#9;if i/3==math.floor(i/3) then
  10613.  
  10614. &#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10615. &#9;&#9;p.Name=&quot;FadeTrail&quot;
  10616. &#9;&#9;p.TopSurface=0
  10617. &#9;&#9;p.BottomSurface=0
  10618. &#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10619. &#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10620. &#9;&#9;p.Size=Vector3.new(0,1,0)
  10621. &#9;&#9;p.Anchored=true
  10622. &#9;&#9;p.CanCollide=false
  10623. &#9;&#9;p.CFrame=CPlayer.Torso.CFrame
  10624. &#9;&#9;local mm=Instance.new(&quot;CylinderMesh&quot;)
  10625. &#9;&#9;mm.Parent=p
  10626. &#9;&#9;mm.Scale=Vector3.new(5,.1,5)
  10627. &#9;&#9;p.Parent=Tool
  10628. &#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale+Vector3.new(2,0,2) p.Transparency=i/15 wait() end p:Remove() end),p)
  10629. &#9;
  10630. &#9;&#9;end
  10631. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10632. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10633. &#9;&#9;&#9;&#9;p.TopSurface=0
  10634. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10635. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Royal purple&quot;)
  10636. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10637. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10638. &#9;&#9;&#9;&#9;p.Anchored=true
  10639. &#9;&#9;&#9;&#9;p.CanCollide=false
  10640. &#9;&#9;&#9;&#9;p.CFrame=CFrame.new(Tip.CFrame.p)
  10641. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;SpecialMesh&quot;)
  10642. &#9;&#9;&#9;&#9;mm.Parent=p
  10643. &#9;&#9;&#9;&#9;mm.MeshType=&quot;Sphere&quot;
  10644. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1,.1,1)
  10645. &#9;&#9;&#9;&#9;p.Parent=Tool
  10646. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale-Vector3.new(-.1,3,-.1) p.Transparency=i/10 wait() end p:Remove() end),p)
  10647.  
  10648. &#9;&#9;&#9;&#9;if i/3==math.floor(i/3) then
  10649. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10650. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10651. &#9;&#9;&#9;&#9;p.TopSurface=0
  10652. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10653. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10654. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10655. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10656. &#9;&#9;&#9;&#9;p.Anchored=true
  10657. &#9;&#9;&#9;&#9;p.CanCollide=false
  10658. &#9;&#9;&#9;&#9;p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+Vector3.new(math.random(-5,5)*2,0,math.random(-5,5)*2))
  10659. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;SpecialMesh&quot;)
  10660. &#9;&#9;&#9;&#9;mm.Parent=p
  10661. &#9;&#9;&#9;&#9;mm.MeshType=&quot;Sphere&quot;
  10662. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(.5,.1,.5)
  10663. &#9;&#9;&#9;&#9;p.Parent=Tool
  10664. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale-Vector3.new(-.05,2,-.05) p.Transparency=i/10 wait() end p:Remove() end),p)
  10665. &#9;&#9;&#9;&#9;end
  10666.  
  10667. &#9;&#9;&#9;&#9;wait()
  10668. &#9;&#9;&#9;end
  10669.  
  10670. &#9;&#9;&#9;Attacking=false
  10671. &#9;&#9;&#9;wait(.125)
  10672.  
  10673. &#9;&#9;&#9;vp:Remove()
  10674. &#9;&#9;&#9;vv:Remove()
  10675.  
  10676. &#9;&#9;elseif Key==&quot;t&quot; and Cooldowns[&quot;t&quot;]&lt;=0 and Mana.Value&gt;=10 then --Nether Ward
  10677. &#9;&#9;&#9;if ClickActive~=&quot;t&quot; then
  10678. &#9;&#9;&#9;&#9;ClickActive=&quot;t&quot;
  10679. &#9;&#9;&#9;&#9;ClickAbility=Ward
  10680. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function()
  10681. &#9;&#9;&#9;&#9;&#9;for i=1, 30 do
  10682. &#9;&#9;&#9;&#9;&#9;&#9;if ClickActive~=&quot;t&quot; then break end
  10683. &#9;&#9;&#9;&#9;&#9;&#9;wait(.1)
  10684. &#9;&#9;&#9;&#9;&#9;end
  10685. &#9;&#9;&#9;&#9;&#9;if ClickActive==&quot;t&quot; then ClickActive=nil ClickAbility=nil end
  10686. &#9;&#9;&#9;&#9;end))
  10687. &#9;&#9;&#9;else
  10688. &#9;&#9;&#9;&#9;ClickActive=nil ClickAbility=nil
  10689. &#9;&#9;&#9;end
  10690. &#9;&#9;elseif Key==&quot;y&quot; then --Rage
  10691. &#9;&#9;elseif Key==&quot;u&quot; and Mana.Value&gt;=10 and Cooldowns[&quot;u&quot;]&lt;=0 then --Epicenter
  10692.  
  10693. &#9;&#9;&#9;Mana.Value=Mana.Value-10
  10694. &#9;&#9;&#9;CPlayer.Humanoid.WalkSpeed=10
  10695. &#9;&#9;&#9;Cooldowns[&quot;u&quot;]=1
  10696.  
  10697. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(500000,500000,500000)*5000000000000000000000000000
  10698. &#9;&#9;&#9;STGyro.P=9000
  10699. &#9;&#9;&#9;STGyro.D=600
  10700. &#9;&#9;&#9;DIR=FaceForward().lookVector
  10701. &#9;&#9;&#9;STGyro.cframe=CFrame.new(CPlayer.Torso.Position,CPlayer.Torso.Position+FaceForward().lookVector*5)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  10702.  
  10703. &#9;&#9;&#9;Neck.C0=NeckC0
  10704. &#9;&#9;&#9;resWelds()
  10705.  
  10706. &#9;&#9;&#9;Grip.C0=CFrame.new(.75,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/8)
  10707.  
  10708. &#9;&#9;&#9;FakeS.DesiredAngle=1.6
  10709. &#9;&#9;&#9;FakeS.CurrentAngle=.4
  10710. &#9;&#9;&#9;FakeS.MaxVelocity=.4
  10711.  
  10712. &#9;&#9;&#9;K=Instance.new(&quot;BodyPosition&quot;)
  10713. &#9;&#9;&#9;K.P=5000
  10714. &#9;&#9;&#9;K.D=100
  10715. &#9;&#9;&#9;K.maxForce=Vector3.new(5000000,0,5000000)*5000000000000000000000000000000000
  10716. &#9;&#9;&#9;K.position=CPlayer.Torso.Position
  10717. &#9;&#9;&#9;K.Parent=CPlayer.Torso
  10718.  
  10719. &#9;&#9;&#9;for i=1, 6 do
  10720. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/6,0)
  10721. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
  10722. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(0,.25,0)
  10723. &#9;&#9;&#9;&#9;CPlayer.Torso.CFrame=STGyro.cframe
  10724.  
  10725. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10726. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10727. &#9;&#9;&#9;&#9;p.TopSurface=0
  10728. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10729. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10730. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10731. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10732. &#9;&#9;&#9;&#9;p.Anchored=true
  10733. &#9;&#9;&#9;&#9;p.CanCollide=false
  10734. &#9;&#9;&#9;&#9;p.CFrame=CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  10735. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10736. &#9;&#9;&#9;&#9;mm.Parent=p
  10737. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1,1,1)*(1.3+i*.1)
  10738. &#9;&#9;&#9;&#9;p.Parent=Tool
  10739. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10740.  
  10741. &#9;&#9;&#9;&#9;wait()
  10742. &#9;&#9;&#9;end
  10743.  
  10744. &#9;&#9;&#9;FakeSL.DesiredAngle=-1.6
  10745. &#9;&#9;&#9;FakeSL.CurrentAngle=-.6
  10746. &#9;&#9;&#9;FakeSL.MaxVelocity=.3
  10747.  
  10748. &#9;&#9;&#9;wait(.1)
  10749. &#9;&#9;&#9;
  10750. &#9;&#9;&#9;for i=1, 6 do
  10751. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/3,0)
  10752. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/24,0)
  10753. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(0,.25,0)
  10754.  
  10755. &#9;&#9;&#9;&#9;CPlayer.Torso.CFrame=STGyro.cframe
  10756.  
  10757. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10758. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10759. &#9;&#9;&#9;&#9;p.TopSurface=0
  10760. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10761. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10762. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10763. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10764. &#9;&#9;&#9;&#9;p.Anchored=true
  10765. &#9;&#9;&#9;&#9;p.CanCollide=false
  10766. &#9;&#9;&#9;&#9;p.CFrame=CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  10767. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10768. &#9;&#9;&#9;&#9;mm.Parent=p
  10769. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1,1,1)*(1.3+i*.1)
  10770. &#9;&#9;&#9;&#9;p.Parent=Tool
  10771. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10772.  
  10773. &#9;&#9;&#9;&#9;wait()
  10774. &#9;&#9;&#9;end
  10775.  
  10776. &#9;&#9;&#9;Neck.DesiredAngle=-Neck.DesiredAngle
  10777.  
  10778. &#9;&#9;&#9;for i=1, 3 do
  10779. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/3,0)
  10780. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/24,0)
  10781. &#9;&#9;&#9;&#9;FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/6,0)
  10782. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(0,.8,0)
  10783.  
  10784. &#9;&#9;&#9;&#9;CPlayer.Torso.CFrame=STGyro.cframe
  10785.  
  10786. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10787. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10788. &#9;&#9;&#9;&#9;p.TopSurface=0
  10789. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10790. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10791. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10792. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10793. &#9;&#9;&#9;&#9;p.Anchored=true
  10794. &#9;&#9;&#9;&#9;p.CanCollide=false
  10795. &#9;&#9;&#9;&#9;p.CFrame=CPlayer[&quot;Right Arm&quot;].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  10796. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10797. &#9;&#9;&#9;&#9;mm.Parent=p
  10798. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1,1,1)*(1.6+i*.1)
  10799. &#9;&#9;&#9;&#9;p.Parent=Tool
  10800. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10801.  
  10802. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10803. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10804. &#9;&#9;&#9;&#9;p.TopSurface=0
  10805. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10806. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10807. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10808. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10809. &#9;&#9;&#9;&#9;p.Anchored=true
  10810. &#9;&#9;&#9;&#9;p.CanCollide=false
  10811. &#9;&#9;&#9;&#9;p.CFrame=Tool.Handle.CFrame*CFrame.new(0,math.random(-5,5),0)
  10812. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10813. &#9;&#9;&#9;&#9;mm.Parent=p
  10814. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1,1,1)*(1.3+i*.1)
  10815. &#9;&#9;&#9;&#9;p.Parent=Tool
  10816. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10817.  
  10818. &#9;&#9;&#9;&#9;wait()
  10819. &#9;&#9;&#9;end
  10820.  
  10821. &#9;&#9;&#9;Grip.Part0=nil
  10822.  
  10823. &#9;&#9;&#9;Tool.Handle.Slash1:Play()
  10824.  
  10825. &#9;&#9;&#9;hover=Instance.new(&quot;BodyPosition&quot;)
  10826. &#9;&#9;&#9;hover.P=6000
  10827. &#9;&#9;&#9;hover.maxForce=Vector3.new(500000,500000,500000)*50000000000
  10828. &#9;&#9;&#9;hover.position=CPlayer.Torso.Position+Vector3.new(0,-1,0)+DIR*20
  10829. &#9;&#9;&#9;hover.Parent=Tool.Handle
  10830.  
  10831. &#9;&#9;&#9;local hg=Instance.new(&quot;BodyGyro&quot;)
  10832. &#9;&#9;&#9;hg.P=8000
  10833. &#9;&#9;&#9;hg.D=400
  10834. &#9;&#9;&#9;hg.maxTorque=Vector3.new(50000,50000,50000)*5000000
  10835. &#9;&#9;&#9;hg.cframe=CFrame.new(hover.position,hover.position+FaceForward().lookVector*5)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
  10836.  
  10837. &#9;&#9;&#9;hg.Parent=hover.Parent
  10838.  
  10839. &#9;&#9;&#9;for i=1, 6 do
  10840. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/6,0)
  10841. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/48,0)
  10842.  
  10843. &#9;&#9;&#9;&#9;hg.cframe=hg.cframe*CFrame.fromEulerAnglesXYZ(math.pi/60+i*.05,0,0)
  10844.  
  10845. &#9;&#9;&#9;&#9;CPlayer.Torso.CFrame=STGyro.cframe
  10846.  
  10847. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10848. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10849. &#9;&#9;&#9;&#9;p.TopSurface=0
  10850. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10851. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10852. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10853. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10854. &#9;&#9;&#9;&#9;p.Anchored=true
  10855. &#9;&#9;&#9;&#9;p.CanCollide=false
  10856. &#9;&#9;&#9;&#9;p.CFrame=Tool.Handle.CFrame*CFrame.new(0,math.random(-5,5),0)
  10857. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10858. &#9;&#9;&#9;&#9;mm.Parent=p
  10859. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1,1,1)*(1.6+i*.1)
  10860. &#9;&#9;&#9;&#9;p.Parent=Tool
  10861. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10862.  
  10863. &#9;&#9;&#9;&#9;wait()
  10864. &#9;&#9;&#9;end
  10865.  
  10866. &#9;&#9;local vp=Instance.new(&quot;Part&quot;)
  10867. &#9;&#9;vp.Name=&quot;FadeTrail&quot;
  10868. &#9;&#9;vp.TopSurface=0
  10869. &#9;&#9;vp.BottomSurface=0
  10870. &#9;&#9;vp.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10871. &#9;&#9;vp.formFactor=&quot;Symmetric&quot;
  10872. &#9;&#9;vp.Transparency=0
  10873. &#9;&#9;vp.Size=Vector3.new(10,1,10)
  10874. &#9;&#9;vp.Anchored=true
  10875. &#9;&#9;vp.CanCollide=false
  10876. &#9;&#9;vp.CFrame=CFrame.new(hover.position)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,10,0)
  10877. &#9;&#9;vp.Parent=Tool
  10878. &#9;&#9;aaaa=Tool.AAAA:clone() aaaa.Parent=vp
  10879. &#9;&#9;vp.Transparency=.25
  10880. &#9;&#9;coroutine.resume(coroutine.create(function(p,x) for i=1, 60 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2.5,2.5,0) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,-i/3) wait() end for i=1, 40 do p.Transparency=.75+i/(40) p.AAAA.Scale=p.AAAA.Scale+Vector3.new(8,8,0) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/2+1) wait() end p:Remove() end),vp,vp.CFrame)
  10881.  
  10882.  
  10883. &#9;&#9;local vp=Instance.new(&quot;Part&quot;)
  10884. &#9;&#9;vp.Name=&quot;FadeTrail&quot;
  10885. &#9;&#9;vp.TopSurface=0
  10886. &#9;&#9;vp.BottomSurface=0
  10887. &#9;&#9;vp.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10888. &#9;&#9;vp.formFactor=&quot;Symmetric&quot;
  10889. &#9;&#9;vp.Transparency=0
  10890. &#9;&#9;vp.Size=Vector3.new(10,1,10)
  10891. &#9;&#9;vp.Anchored=true
  10892. &#9;&#9;vp.CanCollide=false
  10893. &#9;&#9;vp.CFrame=CFrame.new(hover.position)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(0,10,0)
  10894. &#9;&#9;vp.Parent=Tool
  10895. &#9;&#9;aaaa=Tool.AAAA:clone() aaaa.Parent=vp
  10896. &#9;&#9;vp.Transparency=.25
  10897. &#9;&#9;coroutine.resume(coroutine.create(function(p,x) for i=1, 60 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(3.5,3.5,0) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,-i/3) wait() end for i=1, 40 do p.Transparency=.75+i/(40) p.AAAA.Scale=p.AAAA.Scale+Vector3.new(8,8,0) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/2+1) wait() end p:Remove() end),vp,vp.CFrame)
  10898.  
  10899.  
  10900. &#9;&#9;local vp=Instance.new(&quot;Part&quot;)
  10901. &#9;&#9;vp.Name=&quot;FadeTrail&quot;
  10902. &#9;&#9;vp.TopSurface=0
  10903. &#9;&#9;vp.BottomSurface=0
  10904. &#9;&#9;vp.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10905. &#9;&#9;vp.formFactor=&quot;Symmetric&quot;
  10906. &#9;&#9;vp.Transparency=0
  10907. &#9;&#9;vp.Size=Vector3.new(1,1,1)
  10908. &#9;&#9;vp.Anchored=true
  10909. &#9;&#9;vp.CanCollide=false
  10910. &#9;&#9;vp.CFrame=CFrame.new(hover.position)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,10,0)
  10911. &#9;&#9;vp.Parent=Tool
  10912. &#9;&#9;aaaa=Tool.Mesh:clone() aaaa.Parent=vp aaaa.Name=&quot;AAAA&quot;
  10913. &#9;&#9;vp.Transparency=.5
  10914. &#9;&#9;coroutine.resume(coroutine.create(function(p,x) for i=1, 40 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(.5,.5,.5)/4 p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end for i=1, 10 do p.AAAA.Scale=p.AAAA.Scale-Vector3.new(.6,.6,.6) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end wait(.1) for i=1, 50 do p.Transparency=.5+i/(50) p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2,2,2)/2 p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end p:Remove() end),vp,vp.CFrame)
  10915.  
  10916.  
  10917. &#9;&#9;local vp=Instance.new(&quot;Part&quot;)
  10918. &#9;&#9;vp.Name=&quot;FadeTrail&quot;
  10919. &#9;&#9;vp.TopSurface=0
  10920. &#9;&#9;vp.BottomSurface=0
  10921. &#9;&#9;vp.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10922. &#9;&#9;vp.formFactor=&quot;Symmetric&quot;
  10923. &#9;&#9;vp.Transparency=0
  10924. &#9;&#9;vp.Size=Vector3.new(1,1,1)
  10925. &#9;&#9;vp.Anchored=true
  10926. &#9;&#9;vp.CanCollide=false
  10927. &#9;&#9;vp.CFrame=CFrame.new(hover.position)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,10,0)
  10928. &#9;&#9;vp.Parent=Tool
  10929. &#9;&#9;aaaa=Tool.Mesh:clone() aaaa.Parent=vp aaaa.Name=&quot;AAAA&quot; aaaa.VertexColor=Vector3.new(.25,0,.5)
  10930. &#9;&#9;vp.Transparency=.5
  10931. &#9;&#9;coroutine.resume(coroutine.create(function(p,x) for i=1, 40 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(.5,.5,.5)/7 p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end for i=1, 10 do p.AAAA.Scale=p.AAAA.Scale-Vector3.new(.4,.4,.4) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end wait(.1) for i=1, 50 do p.Transparency=.5+i/(50) p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2,2,2)/2.2 p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end p:Remove() end),vp,vp.CFrame)
  10932.  
  10933. &#9;&#9;local sss=Tool.Handle.Purge1:clone()
  10934. &#9;&#9;sss.Pitch=.2
  10935. &#9;&#9;sss.Parent=Tool.Handle
  10936. &#9;&#9;sss:Play()
  10937. &#9;&#9;sss.Name=&quot;FFFFFFF&quot;
  10938. &#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(sss,4)
  10939.  
  10940. &#9;&#9;&#9;local sss=script.WardScript.Swoosh:clone()
  10941. &#9;&#9;&#9;sss.Pitch=.175
  10942. &#9;&#9;&#9;sss.Parent=Tool.Handle
  10943. &#9;&#9;&#9;sss:Play()
  10944. &#9;&#9;&#9;sss.Name=&quot;FFFFFFF&quot;
  10945. &#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(sss,4)
  10946.  
  10947. &#9;&#9;&#9;for i=6, 55 do
  10948. &#9;&#9;&#9;&#9;hg.cframe=hg.cframe*CFrame.fromEulerAnglesXYZ(math.pi/30+i*.05,0,0)
  10949. &#9;&#9;&#9;&#9;Tool.Handle.CFrame=hg.cframe
  10950.  
  10951. &#9;&#9;&#9;&#9;if i/2==math.floor(i/2) then
  10952. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10953. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10954. &#9;&#9;&#9;&#9;p.TopSurface=0
  10955. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10956. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10957. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10958. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10959. &#9;&#9;&#9;&#9;p.Anchored=true
  10960. &#9;&#9;&#9;&#9;p.CanCollide=false
  10961. &#9;&#9;&#9;&#9;p.CFrame=Tool.Handle.CFrame+Vector3.new(math.random(-10,10)*3,math.random(-2,30)+10,math.random(-10,10)*3)
  10962. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;SpecialMesh&quot;)
  10963. &#9;&#9;&#9;&#9;mm.Parent=p
  10964. &#9;&#9;&#9;&#9;mm.MeshType=&quot;Sphere&quot;
  10965. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1,1,5)
  10966. &#9;&#9;&#9;&#9;p.Parent=Tool
  10967. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p,o,c) for i=1, 15 do p.CFrame=CFrame.new(o:Lerp(c,1/15*i),c) p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.02,.02,.1) p.Transparency=i/15 wait() end p:Remove() end),p,p.CFrame.p,Tool.Handle.CFrame.p+Vector3.new(0,5,0))
  10968. &#9;&#9;&#9;&#9;end
  10969.  
  10970. &#9;&#9;&#9;&#9;local p=Instance.new(&quot;Part&quot;)
  10971. &#9;&#9;&#9;&#9;p.Name=&quot;FadeTrail&quot;
  10972. &#9;&#9;&#9;&#9;p.TopSurface=0
  10973. &#9;&#9;&#9;&#9;p.BottomSurface=0
  10974. &#9;&#9;&#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  10975. &#9;&#9;&#9;&#9;p.formFactor=&quot;Symmetric&quot;
  10976. &#9;&#9;&#9;&#9;p.Size=Vector3.new(1,1,1)
  10977. &#9;&#9;&#9;&#9;p.Anchored=true
  10978. &#9;&#9;&#9;&#9;p.CanCollide=false
  10979. &#9;&#9;&#9;&#9;p.CFrame=Tool.Handle.CFrame+Vector3.new(0,10,0)
  10980. &#9;&#9;&#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  10981. &#9;&#9;&#9;&#9;mm.Parent=p
  10982. &#9;&#9;&#9;&#9;mm.Scale=Vector3.new(1,1,1)*(1.7+i*.25)
  10983. &#9;&#9;&#9;&#9;p.Parent=Tool
  10984. &#9;&#9;&#9;&#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
  10985.  
  10986. &#9;&#9;&#9;&#9;for _,v in pairs(ALLCHILD()) do
  10987. &#9;&#9;&#9;&#9;&#9;if v.className==&quot;Model&quot; then
  10988. &#9;&#9;&#9;&#9;&#9;&#9;if v:FindFirstChild(&quot;Torso&quot;)~=nil and v:FindFirstChild(&quot;Humanoid&quot;)~=nil and v~=CPlayer then
  10989. &#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-p.Position).magnitude&lt;=28+i/2 then
  10990. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ph=Instance.new(&quot;BodyPosition&quot;)
  10991. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;ph.maxForce=Vector3.new(200000,200000,200000)
  10992. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;ph.P=2000 ph.D=1000
  10993. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;ph.position=Tool.Handle.Position+Vector3.new(0,5,0)
  10994. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;ph.Parent=v.Torso
  10995. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(ph,.2)
  10996. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local r=Instance.new(&quot;BodyAngularVelocity&quot;)
  10997. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;r.P=5000
  10998. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;r.maxTorque=Vector3.new(50000,50000,50000)*50000000
  10999. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;r.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))/3
  11000. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;r.Parent=ph.Parent
  11001. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(r,.2)
  11002. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-p.Position).magnitude&lt;15 then
  11003. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;v.Humanoid:TakeDamage(1)
  11004. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;ss=script.Slow:clone() ss.Duration.Value=500 ss.Percent.Value=80 ss.Disabled=false ss.Parent=v
  11005. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  11006. &#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  11007. &#9;&#9;&#9;&#9;&#9;&#9;end
  11008. &#9;&#9;&#9;&#9;&#9;end
  11009. &#9;&#9;&#9;&#9;end
  11010.  
  11011. &#9;&#9;&#9;&#9;wait()
  11012. &#9;&#9;&#9;end
  11013. &#9;&#9;&#9;sss2=sss
  11014. &#9;&#9;&#9;local sss=script.WardScript.FireExplode:clone()
  11015. &#9;&#9;&#9;sss.Pitch=.125
  11016. &#9;&#9;&#9;sss.Parent=Tool.Handle
  11017. &#9;&#9;&#9;sss:Play()
  11018. &#9;&#9;&#9;sss.Name=&quot;FFFFFFF&quot;
  11019. &#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(sss,4)
  11020. &#9;&#9;&#9;for i=1, 10 do
  11021. &#9;&#9;&#9;&#9;sss2.Volume=sss2.Volume-.1
  11022. &#9;&#9;&#9;&#9;hg.cframe=hg.cframe*CFrame.fromEulerAnglesXYZ(math.pi/30+i*.05,0,0)
  11023. &#9;&#9;&#9;&#9;wait()
  11024. &#9;&#9;&#9;end
  11025. &#9;&#9;&#9;sss2:Stop()
  11026. &#9;&#9;&#9;&#9;for _,v in pairs(ALLCHILD()) do
  11027. &#9;&#9;&#9;&#9;&#9;if v.className==&quot;Model&quot; then
  11028. &#9;&#9;&#9;&#9;&#9;&#9;if v:FindFirstChild(&quot;Torso&quot;)~=nil and v:FindFirstChild(&quot;Humanoid&quot;)~=nil and v~=CPlayer then
  11029. &#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-Tool.Handle.Position).magnitude&lt;=40 then
  11030. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ph=Instance.new(&quot;BodyVelocity&quot;)
  11031. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;ph.maxForce=Vector3.new(500000,500000,500000)*50000000000000000
  11032. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;ph.velocity=(v.Torso.Position-Tool.Handle.Position).unit*55
  11033. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;ph.Parent=v.Torso
  11034. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(ph,.33)
  11035. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local r=Instance.new(&quot;BodyAngularVelocity&quot;)
  11036. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;r.P=5000
  11037. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;r.maxTorque=Vector3.new(50000,50000,50000)*50000000000000000
  11038. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;r.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  11039. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;r.Parent=ph.Parent
  11040. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(r,.8)
  11041. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;v.Humanoid:TakeDamage(15)
  11042. &#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  11043. &#9;&#9;&#9;&#9;&#9;&#9;end
  11044. &#9;&#9;&#9;&#9;&#9;end
  11045. &#9;&#9;&#9;&#9;end
  11046.  
  11047. &#9;&#9;&#9;wait(.25)
  11048.  
  11049. &#9;&#9;&#9;hover:Remove()
  11050. &#9;&#9;&#9;hg:Remove()
  11051. &#9;&#9;&#9;Grip.Part0=CPlayer[&quot;Right Arm&quot;]
  11052.  
  11053. &#9;&#9;&#9;K:Remove()
  11054.  
  11055. &#9;&#9;end
  11056. &#9;end
  11057. &#9;print(&quot;Done&quot;)
  11058. &#9;Attacking=false
  11059. end
  11060.  
  11061. Tip=Tool.Handle95
  11062. Mid=Tool.Handle96
  11063.  
  11064. Trail=function(val,par,size,color,fade)
  11065. &#9;if val==0 then
  11066. &#9;&#9;if par:FindFirstChild(&quot;Trail&quot;)~=nil then
  11067. &#9;&#9;&#9;par.Trail:Remove()
  11068. &#9;&#9;end
  11069. &#9;elseif val==1 then
  11070. &#9;&#9;local new=script.Trail:clone()
  11071. &#9;&#9;new.Color.Value=color
  11072. &#9;&#9;new.Size.Value=size
  11073. &#9;&#9;new.Script.FadeTime.Value=fade
  11074. &#9;&#9;new.Disabled=false
  11075. &#9;&#9;new.Parent=par
  11076. &#9;end
  11077. end
  11078.  
  11079. ptr=Instance.new(&quot;Part&quot;)
  11080. ptr.BrickColor=BrickColor.new(&quot;Really black&quot;)
  11081. ptr.TopSurface=0
  11082. ptr.BottomSurface=0
  11083. ptr.Reflectance=.1
  11084. ptr.Name=script.Parent.Name..&quot;TRAIL&quot;
  11085. ptr.Anchored=true
  11086. ptr.CanCollide=false
  11087. ptr.formFactor=&quot;Symmetric&quot;
  11088. ptr.Size=Vector3.new(1,1,1)
  11089. m=Instance.new(&quot;BlockMesh&quot;)
  11090. m.Scale=Vector3.new(.2,.2,0)
  11091. m.Parent=ptr
  11092.  
  11093. ptr.Size=Vector3.new(1,1,1)
  11094.  
  11095. lastposition=Vector3.new(0,0,0)
  11096. thisposition=Vector3.new(0,0,0)
  11097.  
  11098. trailing=false
  11099.  
  11100. manualtrail=function(p)
  11101.  
  11102. &#9;local part=p --convert this immediately
  11103.  
  11104. &#9;direction=-(lastposition-thisposition).unit
  11105. &#9;start=lastposition+direction*((thisposition-lastposition).magnitude/2)
  11106. &#9;
  11107. &#9;local n=ptr:clone()
  11108. &#9;n.CFrame=CFrame.new(start,thisposition)
  11109. &#9;n.Mesh.Scale=n.Mesh.Scale+Vector3.new(0,0,(lastposition-thisposition).magnitude)
  11110. &#9;n.Parent=script.Parent
  11111.  
  11112. &#9;lastposition=(n.CFrame+(direction*((thisposition-lastposition).magnitude/2))).p
  11113.  
  11114. &#9;coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.Transparency=i/15 wait() end p:Remove() end),n)
  11115.  
  11116. end
  11117.  
  11118. ADeb=true
  11119.  
  11120. SlashSound=function(pitch)
  11121. &#9;Tool.Handle.Slash1.Pitch=1+pitch
  11122. &#9;Tool.Handle.Slash2.Pitch=.5+pitch
  11123. &#9;Tool.Handle.Slash3.Pitch=.5+pitch
  11124. &#9;Tool.Handle.Slash1:Play()
  11125. &#9;Tool.Handle.Slash2:Play()
  11126. &#9;Tool.Handle.Slash3:Play()
  11127. end
  11128.  
  11129. Attack=function()
  11130. &#9;if not ADeb then return end
  11131. &#9;print(&quot;AAAAA&quot;)
  11132. &#9;Comboing=true
  11133. &#9;ADeb=false
  11134. &#9;Tool.Parent.Humanoid.WalkSpeed=0
  11135. &#9;Dir=FaceForward().lookVector
  11136. &#9;if Mode.Value==0 and Attacking==false then --Scythe
  11137. &#9;&#9;trailing=true
  11138. &#9;&#9;lastposition=Tip.Position
  11139. &#9;&#9;if ComboPosition==1 then
  11140. &#9;&#9;&#9;Grip.Part0=FakeS.Part1
  11141. &#9;&#9;&#9;Tool.Handle.Pivot.DesiredAngle=.25
  11142.  
  11143. &#9;&#9;&#9;Dir=FaceForward().lookVector
  11144.  
  11145. &#9;&#9;&#9;ComboPosition=2
  11146.  
  11147. &#9;&#9;&#9;print(&quot;POOTS&quot;)
  11148. &#9;&#9;&#9;dirr=CPlayer.Torso.Velocity
  11149. &#9;&#9;&#9;lastattack=time()
  11150.  
  11151. &#9;&#9;&#9;resWelds()
  11152. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  11153. &#9;&#9;&#9;STGyro.P=12000
  11154. &#9;&#9;&#9;STGyro.D=300
  11155. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
  11156. &#9;&#9;&#9;Neck.CurrentAngle=-1.5
  11157. &#9;&#9;&#9;Neck.DesiredAngle=.8
  11158.  
  11159. &#9;&#9;&#9;FakeS.CurrentAngle=1.2
  11160. &#9;&#9;&#9;FakeS.DesiredAngle=1.6
  11161. &#9;&#9;&#9;FakeSL.DesiredAngle=0
  11162. &#9;&#9;&#9;FakeSL.CurrentAngle=0
  11163. &#9;&#9;&#9;FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
  11164. &#9;&#9;&#9;FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
  11165.  
  11166. &#9;&#9;&#9;FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
  11167. &#9;&#9;&#9;FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
  11168. &#9;&#9;&#9;FakeL.DesiredAngle=0
  11169. &#9;&#9;&#9;FakeR.DesiredAngle=0
  11170.  
  11171. &#9;&#9;&#9;Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
  11172. &#9;&#9;&#9;
  11173. &#9;&#9;&#9;Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
  11174. &#9;&#9;&#9;Grip.C1=CFrame.new(-.25,-.45,.05)
  11175.  
  11176. &#9;&#9;&#9;for i=1, 5 do
  11177. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
  11178. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
  11179. &#9;&#9;&#9;&#9;wait()
  11180. &#9;&#9;&#9;end
  11181.  
  11182. &#9;&#9;&#9;vv=Instance.new(&quot;BodyPosition&quot;)
  11183. &#9;&#9;&#9;vv.P=5000
  11184. &#9;&#9;&#9;vv.maxForce=Vector3.new(500000000000000000,0,500000000000000000)
  11185. &#9;&#9;&#9;vv.position=CPlayer.Torso.Position+FaceForward().lookVector*2
  11186. &#9;&#9;&#9;vv.Parent=CPlayer.Torso
  11187.  
  11188. &#9;&#9;&#9;for i=1, 10 do
  11189. &#9;&#9;&#9;&#9;if i==2 then SlashSound(-.05) end
  11190. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/4/2.5*(i/2.5)+i*.05*1.33,0)
  11191. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i*1.33,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
  11192. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33)
  11193. &#9;&#9;&#9;&#9;
  11194. &#9;&#9;&#9;&#9;for _,v in pairs(ALLCHILD()) do
  11195. &#9;&#9;&#9;&#9;&#9;if v.className==&quot;Model&quot; then
  11196. &#9;&#9;&#9;&#9;&#9;&#9;if v:FindFirstChild(&quot;Torso&quot;)~=nil and v:FindFirstChild(&quot;Humanoid&quot;)~=nil and v~=CPlayer then
  11197. &#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-Mid.Position).magnitude&lt;=6 or (v.Torso.Position-Tip.Position).magnitude&lt;=4 or (v.Torso.Position-Tool.Handle.Position).magnitude&lt;=6 then
  11198. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Damage(v.Torso,15,Dir*2+(v.Torso.Position-CPlayer.Torso.Position).unit*3,false,.2,false,false)
  11199. &#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  11200. &#9;&#9;&#9;&#9;&#9;&#9;end
  11201. &#9;&#9;&#9;&#9;&#9;end
  11202. &#9;&#9;&#9;&#9;end
  11203. &#9;&#9;&#9;&#9;wait()
  11204. &#9;&#9;&#9;end
  11205.  
  11206. &#9;&#9;&#9;vv:Remove()
  11207.  
  11208. &#9;&#9;&#9;wait()
  11209.  
  11210. &#9;&#9;&#9;ADeb=true
  11211.  
  11212. &#9;&#9;elseif ComboPosition==2 then
  11213. &#9;&#9;&#9;Grip.Part0=FakeS.Part1
  11214. &#9;&#9;&#9;Tool.Handle.Pivot.DesiredAngle=.25
  11215. &#9;&#9;&#9;ComboPosition=3
  11216.  
  11217. &#9;&#9;&#9;print(&quot;POOTS&quot;)
  11218.  
  11219. &#9;&#9;&#9;lastattack=time()
  11220.  
  11221. &#9;&#9;&#9;resWelds()
  11222. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  11223. &#9;&#9;&#9;STGyro.P=12000
  11224. &#9;&#9;&#9;STGyro.D=300
  11225. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
  11226. &#9;&#9;&#9;Neck.CurrentAngle=.8
  11227. &#9;&#9;&#9;Neck.DesiredAngle=.5
  11228.  
  11229. &#9;&#9;&#9;FakeS.CurrentAngle=1.6
  11230. &#9;&#9;&#9;FakeS.DesiredAngle=1.6
  11231. &#9;&#9;&#9;FakeSL.DesiredAngle=0
  11232. &#9;&#9;&#9;FakeSL.CurrentAngle=0
  11233. &#9;&#9;&#9;FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
  11234. &#9;&#9;&#9;FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
  11235.  
  11236. &#9;&#9;&#9;FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
  11237. &#9;&#9;&#9;FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
  11238. &#9;&#9;&#9;FakeL.DesiredAngle=0
  11239. &#9;&#9;&#9;FakeR.DesiredAngle=0
  11240.  
  11241. &#9;&#9;&#9;Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
  11242. &#9;&#9;&#9;
  11243. &#9;&#9;&#9;Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
  11244. &#9;&#9;&#9;Grip.C1=CFrame.new(-.25,-.45,.05)
  11245.  
  11246. &#9;&#9;&#9;for i=1, 5 do
  11247. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
  11248. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
  11249. &#9;&#9;&#9;end
  11250.  
  11251. &#9;&#9;&#9;for i=1, 10 do
  11252. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/4/2.5*(i/2.5)+i*.05*1.33,0)
  11253. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i*1.33,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
  11254. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33)
  11255. &#9;&#9;&#9;end
  11256.  
  11257. &#9;&#9;&#9;vv=Instance.new(&quot;BodyPosition&quot;)
  11258. &#9;&#9;&#9;vv.P=5000
  11259. &#9;&#9;&#9;vv.maxForce=Vector3.new(500000000000000000,0,500000000000000000)
  11260. &#9;&#9;&#9;vv.position=CPlayer.Torso.Position+FaceForward().lookVector*3
  11261. &#9;&#9;&#9;vv.Parent=CPlayer.Torso
  11262.  
  11263.  
  11264. &#9;&#9;&#9;for i=1, 2 do
  11265. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/150,0)
  11266. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/7,0)
  11267. &#9;&#9;&#9;&#9;wait()
  11268. &#9;&#9;&#9;end
  11269.  
  11270. &#9;&#9;&#9;SlashSound(0)
  11271.  
  11272. &#9;&#9;&#9;for i=1, 10 do
  11273. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-i*.0825*1.33,0)
  11274. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,-.09,0)
  11275. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(.225,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/50)
  11276. &#9;&#9;&#9;&#9;for _,v in pairs(ALLCHILD()) do
  11277. &#9;&#9;&#9;&#9;&#9;if v.className==&quot;Model&quot; then
  11278. &#9;&#9;&#9;&#9;&#9;&#9;if v:FindFirstChild(&quot;Torso&quot;)~=nil and v:FindFirstChild(&quot;Humanoid&quot;)~=nil and v~=CPlayer then
  11279. &#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-Mid.Position).magnitude&lt;=6 or (v.Torso.Position-Tip.Position).magnitude&lt;=4 or (v.Torso.Position-Tool.Handle.Position).magnitude&lt;=6 then
  11280. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Damage(v.Torso,15,Dir*2+(v.Torso.Position-CPlayer.Torso.Position).unit*9,false,.2,false,false)
  11281. &#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  11282. &#9;&#9;&#9;&#9;&#9;&#9;end
  11283. &#9;&#9;&#9;&#9;&#9;end
  11284. &#9;&#9;&#9;&#9;end
  11285. &#9;&#9;&#9;&#9;wait()
  11286. &#9;&#9;&#9;end
  11287.  
  11288. &#9;&#9;&#9;wait()
  11289.  
  11290. &#9;&#9;&#9;vv:Remove()
  11291.  
  11292. &#9;&#9;&#9;wait()
  11293.  
  11294. &#9;&#9;&#9;ADeb=true
  11295.  
  11296. &#9;&#9;elseif ComboPosition==3 then
  11297.  
  11298. &#9;&#9;&#9;ComboPosition=4
  11299.  
  11300. &#9;&#9;&#9;print(&quot;POOTS&quot;)
  11301.  
  11302. &#9;&#9;&#9;lastattack=time()
  11303.  
  11304. &#9;&#9;&#9;resWelds()
  11305. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  11306. &#9;&#9;&#9;STGyro.P=12000
  11307. &#9;&#9;&#9;STGyro.D=300
  11308. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
  11309. &#9;&#9;&#9;Neck.DesiredAngle=-1.3
  11310. &#9;&#9;&#9;Neck.CurrentAngle=0
  11311.  
  11312. &#9;&#9;&#9;FakeS.CurrentAngle=1.6
  11313. &#9;&#9;&#9;FakeS.DesiredAngle=1.6
  11314. &#9;&#9;&#9;FakeSL.DesiredAngle=0
  11315. &#9;&#9;&#9;FakeSL.CurrentAngle=0
  11316. &#9;&#9;&#9;FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
  11317. &#9;&#9;&#9;FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
  11318.  
  11319. &#9;&#9;&#9;FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
  11320. &#9;&#9;&#9;FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
  11321. &#9;&#9;&#9;FakeL.DesiredAngle=0
  11322. &#9;&#9;&#9;FakeR.DesiredAngle=0
  11323.  
  11324. &#9;&#9;&#9;Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
  11325. &#9;&#9;&#9;
  11326. &#9;&#9;&#9;Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
  11327. &#9;&#9;&#9;Grip.C1=CFrame.new(-.25,-.45,.05)
  11328. &#9;&#9;&#9;for i=1, 5 do
  11329. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
  11330. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
  11331. &#9;&#9;&#9;end
  11332. &#9;&#9;&#9;for i=1, 10 do
  11333. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/4/2.5*(i/2.5)+i*.05*1.33,0)
  11334. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i*1.33,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
  11335. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33)
  11336. &#9;&#9;&#9;end
  11337. &#9;&#9;&#9;for i=1, 2 do
  11338. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/150,0)
  11339. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/7,0)
  11340. &#9;&#9;&#9;end
  11341. &#9;&#9;&#9;for i=1, 10 do
  11342. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-i*.0825*1.33,0)
  11343. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,-.08,0)
  11344. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(.225,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/50)
  11345. &#9;&#9;&#9;end
  11346. &#9;&#9;&#9;SlashSound(0.05)
  11347. &#9;&#9;&#9;FakeSL.DesiredAngle=-1.6
  11348. &#9;&#9;&#9;FakeSL.CurrentAngle=-1
  11349. &#9;&#9;&#9;FakeSL.C0=LeftS.C0
  11350. &#9;&#9;&#9;Tool.Handle.Pivot.DesiredAngle=1.6
  11351. &#9;&#9;&#9;vv=Instance.new(&quot;BodyPosition&quot;)
  11352. &#9;&#9;&#9;vv.P=5000
  11353. &#9;&#9;&#9;vv.maxForce=Vector3.new(500000000000000000,0,500000000000000000)
  11354. &#9;&#9;&#9;vv.position=CPlayer.Torso.Position+FaceForward().lookVector*3
  11355. &#9;&#9;&#9;vv.Parent=CPlayer.Torso
  11356. &#9;&#9;&#9;FakeS.DesiredAngle=1
  11357. &#9;&#9;&#9;for i=1, 5 do
  11358. &#9;&#9;&#9;&#9;FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
  11359. &#9;&#9;&#9;&#9;FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
  11360. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/7.5,0)
  11361. &#9;&#9;&#9;&#9;FakeSL.C0=FakeSL.C0*CFrame.new(-.25,0,-.25)*CFrame.fromEulerAnglesXYZ(math.pi/64,-math.pi/10,0)
  11362. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(0,-.2,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/10,0)
  11363. &#9;&#9;&#9;&#9;for _,v in pairs(ALLCHILD()) do
  11364. &#9;&#9;&#9;&#9;&#9;if v.className==&quot;Model&quot; then
  11365. &#9;&#9;&#9;&#9;&#9;&#9;if v:FindFirstChild(&quot;Torso&quot;)~=nil and v:FindFirstChild(&quot;Humanoid&quot;)~=nil and v~=CPlayer then
  11366. &#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-Mid.Position).magnitude&lt;=7 or (v.Torso.Position-Tip.Position).magnitude&lt;=4 or (v.Torso.Position-Tool.Handle.Position).magnitude&lt;=6 then
  11367. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Damage(v.Torso,20,Dir*10,false,.2,false,false)
  11368. &#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  11369. &#9;&#9;&#9;&#9;&#9;&#9;end
  11370. &#9;&#9;&#9;&#9;&#9;end
  11371. &#9;&#9;&#9;&#9;end
  11372. &#9;&#9;&#9;&#9;wait()
  11373. &#9;&#9;&#9;end
  11374. &#9;&#9;&#9;Grip.Part0=FakeSL.Part1
  11375. &#9;&#9;&#9;Grip.C0=GripC0*CFrame.new(0,0,-3.5)*CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0)
  11376. &#9;&#9;&#9;for i=1, 5 do
  11377. &#9;&#9;&#9;&#9;FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
  11378. &#9;&#9;&#9;&#9;FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
  11379. &#9;&#9;&#9;&#9;FakeSL.C0=FakeSL.C0*CFrame.new(.15,.6,-.15)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/5)
  11380. &#9;&#9;&#9;&#9;for _,v in pairs(ALLCHILD()) do
  11381. &#9;&#9;&#9;&#9;&#9;if v.className==&quot;Model&quot; then
  11382. &#9;&#9;&#9;&#9;&#9;&#9;if v:FindFirstChild(&quot;Torso&quot;)~=nil and v:FindFirstChild(&quot;Humanoid&quot;)~=nil and v~=CPlayer then
  11383. &#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-Mid.Position).magnitude&lt;=6 or (v.Torso.Position-Tip.Position).magnitude&lt;=4 or (v.Torso.Position-Tool.Handle.Position).magnitude&lt;=5 then
  11384. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Damage(v.Torso,20,Dir*10,false,.2,false,false)
  11385. &#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  11386. &#9;&#9;&#9;&#9;&#9;&#9;end
  11387. &#9;&#9;&#9;&#9;&#9;end
  11388. &#9;&#9;&#9;&#9;end
  11389. &#9;&#9;&#9;&#9;wait()
  11390. &#9;&#9;&#9;end
  11391. &#9;&#9;&#9;vv:Remove()
  11392.  
  11393. &#9;&#9;&#9;ADeb=true
  11394.  
  11395. &#9;&#9;elseif ComboPosition==4 then
  11396.  
  11397. &#9;&#9;&#9;ComboPosition=1
  11398.  
  11399. &#9;&#9;&#9;print(&quot;POOTS&quot;)
  11400.  
  11401. &#9;&#9;&#9;lastattack=time()
  11402.  
  11403. &#9;&#9;&#9;resWelds()
  11404. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  11405. &#9;&#9;&#9;STGyro.P=12000
  11406. &#9;&#9;&#9;STGyro.D=300
  11407. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
  11408. &#9;&#9;&#9;Neck.DesiredAngle=-1.3
  11409. &#9;&#9;&#9;Neck.CurrentAngle=-1.3
  11410.  
  11411. &#9;&#9;&#9;FakeS.CurrentAngle=1.6
  11412. &#9;&#9;&#9;FakeS.DesiredAngle=1.6
  11413. &#9;&#9;&#9;FakeSL.DesiredAngle=0
  11414. &#9;&#9;&#9;FakeSL.CurrentAngle=0
  11415. &#9;&#9;&#9;FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
  11416. &#9;&#9;&#9;FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
  11417.  
  11418. &#9;&#9;&#9;FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
  11419. &#9;&#9;&#9;FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
  11420. &#9;&#9;&#9;FakeL.DesiredAngle=0
  11421. &#9;&#9;&#9;FakeR.DesiredAngle=0
  11422.  
  11423. &#9;&#9;&#9;Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
  11424. &#9;&#9;&#9;
  11425. &#9;&#9;&#9;Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
  11426. &#9;&#9;&#9;Grip.C1=CFrame.new(-.25,-.45,.05)
  11427. &#9;&#9;&#9;for i=1, 5 do
  11428. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
  11429. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
  11430. &#9;&#9;&#9;end
  11431. &#9;&#9;&#9;for i=1, 10 do
  11432. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/4/2.5*(i/2.5)+i*.05*1.33,0)
  11433. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i*1.33,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
  11434. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33)
  11435. &#9;&#9;&#9;end
  11436. &#9;&#9;&#9;for i=1, 2 do
  11437. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/150,0)
  11438. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/7,0)
  11439. &#9;&#9;&#9;end
  11440. &#9;&#9;&#9;for i=1, 10 do
  11441. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-i*.0825*1.33,0)
  11442. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,-.08,0)
  11443. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(.225,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/50)
  11444. &#9;&#9;&#9;end
  11445. &#9;&#9;&#9;FakeSL.DesiredAngle=-1.6
  11446. &#9;&#9;&#9;FakeSL.CurrentAngle=-1
  11447. &#9;&#9;&#9;FakeSL.C0=LeftS.C0
  11448. &#9;&#9;&#9;Tool.Handle.Pivot.DesiredAngle=1.6
  11449. &#9;&#9;&#9;FakeS.DesiredAngle=1.5
  11450. &#9;&#9;&#9;for i=1, 5 do
  11451. &#9;&#9;&#9;&#9;FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
  11452. &#9;&#9;&#9;&#9;FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
  11453. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/7.5,0)
  11454. &#9;&#9;&#9;&#9;FakeSL.C0=FakeSL.C0*CFrame.new(-.25,0,-.25)*CFrame.fromEulerAnglesXYZ(math.pi/64,-math.pi/10,0)
  11455. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(0,-.2,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/10,0)
  11456. &#9;&#9;&#9;end
  11457. &#9;&#9;&#9;Grip.Part0=FakeSL.Part1
  11458. &#9;&#9;&#9;Grip.C0=GripC0*CFrame.new(0,0,-3.5)*CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0)
  11459. &#9;&#9;&#9;for i=1, 5 do
  11460. &#9;&#9;&#9;&#9;FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
  11461. &#9;&#9;&#9;&#9;FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
  11462. &#9;&#9;&#9;&#9;FakeSL.C0=FakeSL.C0*CFrame.new(.15,.6,-.15)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/5)
  11463. &#9;&#9;&#9;end
  11464. &#9;&#9;&#9;FakeSL.C0=LeftS.C0
  11465. &#9;&#9;&#9;Grip.C0=GripC0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,-math.pi/2)
  11466. &#9;&#9;&#9;wait(.1)
  11467. &#9;&#9;&#9;vv=Instance.new(&quot;BodyPosition&quot;)
  11468. &#9;&#9;&#9;vv.P=5000
  11469. &#9;&#9;&#9;vv.maxForce=Vector3.new(500000000000000000,0,500000000000000000)
  11470. &#9;&#9;&#9;vv.position=CPlayer.Torso.Position+FaceForward().lookVector*4
  11471. &#9;&#9;&#9;vv.Parent=CPlayer.Torso
  11472. &#9;&#9;&#9;FakeS.C0=RightS.C0
  11473. &#9;&#9;&#9;SlashSound(0.2)
  11474. &#9;&#9;&#9;for i=1, 15 do
  11475. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(-.05,0,-.0125)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/200)
  11476. &#9;&#9;&#9;&#9;FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/15*.66,0)
  11477. &#9;&#9;&#9;&#9;STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/7.5*2,0)
  11478. &#9;&#9;&#9;&#9;FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(math.pi/18,0,0)
  11479. &#9;&#9;&#9;&#9;Grip.C0=Grip.C0*CFrame.new(0,.15,0)
  11480. &#9;&#9;&#9;&#9;vv.position=CPlayer.Torso.Position+FaceForward().lookVector*(2)
  11481. &#9;&#9;&#9;&#9;for _,v in pairs(ALLCHILD()) do
  11482. &#9;&#9;&#9;&#9;&#9;if v.className==&quot;Model&quot; then
  11483. &#9;&#9;&#9;&#9;&#9;&#9;if v:FindFirstChild(&quot;Torso&quot;)~=nil and v:FindFirstChild(&quot;Humanoid&quot;)~=nil and v~=CPlayer then
  11484. &#9;&#9;&#9;&#9;&#9;&#9;&#9;if (v.Torso.Position-Mid.Position).magnitude&lt;=6 or (v.Torso.Position-Tip.Position).magnitude&lt;=4 or (v.Torso.Position-Tool.Handle.Position).magnitude&lt;=7 then
  11485. &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Damage(v.Torso,8,Dir*4+(v.Torso.Position-CPlayer.Torso.Position).unit*14,false,.2,false,false)
  11486. &#9;&#9;&#9;&#9;&#9;&#9;&#9;end
  11487. &#9;&#9;&#9;&#9;&#9;&#9;end
  11488. &#9;&#9;&#9;&#9;&#9;end
  11489. &#9;&#9;&#9;&#9;end
  11490. &#9;&#9;&#9;&#9;if i==6 then SlashSound(.168) end
  11491. &#9;&#9;&#9;&#9;if i==14 then Tool.Handle.Pivot.DesiredAngle=.25 end
  11492. &#9;&#9;&#9;&#9;wait()
  11493. &#9;&#9;&#9;end
  11494. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  11495.  
  11496. &#9;&#9;&#9;vv:Remove()
  11497. &#9;&#9;&#9;ADeb=true
  11498. &#9;&#9;end
  11499. &#9;&#9;trailing=false
  11500. &#9;else --Magic
  11501.  
  11502. &#9;end
  11503.  
  11504. end
  11505.  
  11506. resWelds=function()
  11507. &#9;FakeS.C0=RightS.C0
  11508. &#9;FakeSL.C0=LeftS.C0
  11509. &#9;FakeS.C1=RightS.C1
  11510. &#9;FakeSL.C1=LeftS.C1
  11511. &#9;FakeS.MaxVelocity=.15
  11512. &#9;FakeSL.MaxVelocity=.15
  11513. &#9;FakeR.MaxVelocity=.15
  11514. &#9;FakeL.MaxVelocity=.15
  11515. &#9;FakeR.C0=RightH.C0
  11516. &#9;FakeL.C0=LeftH.C0
  11517. &#9;FakeR.C1=RightH.C1
  11518. &#9;FakeL.C1=LeftH.C1
  11519. end
  11520. resWelds2=function() --disregards right shoulder
  11521. &#9;FakeSL.C0=LeftS.C0
  11522. &#9;FakeSL.C1=LeftS.C1
  11523. &#9;FakeSL.MaxVelocity=.15
  11524. &#9;FakeR.MaxVelocity=.15
  11525. &#9;FakeL.MaxVelocity=.15
  11526. &#9;FakeR.C0=RightH.C0
  11527. &#9;FakeL.C0=LeftH.C0
  11528. &#9;FakeR.C1=RightH.C1
  11529. &#9;FakeL.C1=LeftH.C1
  11530. end
  11531. Neck=nil
  11532. NeckC0=nil
  11533. Grip=nil
  11534. GripC0=nil
  11535. Animation=function(T,C)
  11536. &#9;if C==&quot;Stop&quot; then
  11537. &#9;&#9;if RightS==nil then
  11538. &#9;&#9;RightS=T:FindFirstChild(&quot;Right Shoulder&quot;)
  11539. &#9;&#9;if RightS==nil then
  11540. &#9;&#9;&#9;return
  11541. &#9;&#9;end
  11542. &#9;&#9;LeftS=T:FindFirstChild(&quot;Left Shoulder&quot;)
  11543. &#9;&#9;if LeftS==nil then
  11544. &#9;&#9;&#9;return
  11545. &#9;&#9;end
  11546.  
  11547. &#9;&#9;RightH=T:FindFirstChild(&quot;Right Hip&quot;)
  11548. &#9;&#9;if RightH==nil then
  11549. &#9;&#9;&#9;return
  11550. &#9;&#9;end
  11551. &#9;&#9;LeftH=T:FindFirstChild(&quot;Left Hip&quot;)
  11552. &#9;&#9;if LeftH==nil then
  11553. &#9;&#9;&#9;return
  11554. &#9;&#9;end
  11555. &#9;&#9;end
  11556.  
  11557. &#9;&#9;RightS.Parent=nil
  11558. &#9;&#9;LeftS.Parent=nil
  11559. &#9;&#9;FakeS.Part0=T
  11560. &#9;&#9;FakeS.C0=RightS.C0
  11561. &#9;&#9;FakeS.C1=RightS.C1&#9;
  11562. &#9;&#9;FakeS.Part1=T.Parent[&quot;Right Arm&quot;]
  11563. &#9;&#9;FakeS.Parent=T
  11564. &#9;&#9;FakeS.DesiredAngle=0
  11565. &#9;&#9;FakeS.MaxVelocity=.15
  11566.  
  11567. &#9;&#9;FakeSL.Part0=T
  11568. &#9;&#9;FakeSL.C0=LeftS.C0
  11569. &#9;&#9;FakeSL.C1=LeftS.C1&#9;
  11570. &#9;&#9;FakeSL.Part1=T.Parent[&quot;Left Arm&quot;]
  11571. &#9;&#9;FakeSL.Parent=T
  11572. &#9;&#9;FakeSL.DesiredAngle=0
  11573. &#9;&#9;FakeSL.MaxVelocity=.15
  11574.  
  11575. &#9;&#9;FakeL.Part0=T
  11576. &#9;&#9;FakeL.C0=LeftH.C0
  11577. &#9;&#9;FakeL.C1=LeftH.C1&#9;
  11578. &#9;&#9;FakeL.Part1=T.Parent[&quot;Left Leg&quot;]
  11579. &#9;&#9;FakeL.Parent=T
  11580. &#9;&#9;FakeL.DesiredAngle=0
  11581. &#9;&#9;FakeL.MaxVelocity=.15
  11582.  
  11583. &#9;&#9;FakeR.Part0=T
  11584. &#9;&#9;FakeR.C0=RightH.C0
  11585. &#9;&#9;FakeR.C1=RightH.C1&#9;
  11586. &#9;&#9;FakeR.Part1=T.Parent[&quot;Right Leg&quot;]
  11587. &#9;&#9;FakeR.Parent=T
  11588. &#9;&#9;FakeR.DesiredAngle=0
  11589. &#9;&#9;FakeR.MaxVelocity=.15
  11590. &#9;&#9;STGyro.Parent=Tool.Parent.Torso
  11591. &#9;&#9;STGyro.cframe=STGyro.Parent.CFrame
  11592.  
  11593. &#9;&#9;wait(.25)
  11594.  
  11595. &#9;&#9;Neck=Tool.Parent.Torso.Neck
  11596. &#9;&#9;NeckC0=Neck.C0
  11597.  
  11598. &#9;&#9;Grip=Tool.Parent[&quot;Right Arm&quot;].RightGrip
  11599. &#9;&#9;GripC0=Grip.C0
  11600.  
  11601. &#9;&#9;--[[Grip=Grip1:clone()
  11602. &#9;&#9;Grip1:Remove()
  11603. &#9;&#9;Grip.Parent=CPlayer[&quot;Right Arm&quot;]
  11604. &#9;&#9;Grip.Part0=CPlayer[&quot;Right Arm&quot;]
  11605. &#9;&#9;Grip.Part1=Tool.Handle]]
  11606.  
  11607. &#9;elseif C==&quot;Resume&quot; then
  11608.  
  11609. &#9;&#9;FakeS.Parent=nil
  11610. &#9;&#9;FakeSL.Parent=nil
  11611. &#9;&#9;FakeR.Parent=nil
  11612. &#9;&#9;FakeL.Parent=nil
  11613. &#9;&#9;RightS.Parent=T
  11614. &#9;&#9;LeftS.Parent=T
  11615. &#9;&#9;RightH.Parent=T
  11616. &#9;&#9;LeftH.Parent=T
  11617. &#9;&#9;STGyro.Parent=nil
  11618.  
  11619. &#9;&#9;Neck.C0=NeckC0
  11620.  
  11621. &#9;end
  11622. end
  11623.  
  11624. doAnim=function()
  11625. &#9;if ComboPosition&gt;1 or Grip==nil or Attacking==true then return end
  11626. &#9;Grip=Tool.Parent[&quot;Right Arm&quot;].RightGrip
  11627. &#9;if CPlayer==nil or Tool.Parent.className~=&quot;Model&quot; then return end
  11628. &#9;if Mode.Value==0 then
  11629.  
  11630. &#9;&#9;if Stance==&quot;Standing&quot; then
  11631.  
  11632. &#9;&#9;&#9;Grip.Part0=FakeS.Part1
  11633. &#9;&#9;&#9;Tool.Handle.Pivot.DesiredAngle=.25
  11634.  
  11635. &#9;&#9;&#9;resWelds()
  11636. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(-math.pi/32,math.pi/2,math.pi/48)
  11637. &#9;&#9;&#9;STGyro.P=8000
  11638. &#9;&#9;&#9;STGyro.D=2000
  11639. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(5000000,5000000,5000000)
  11640. &#9;&#9;&#9;Neck.DesiredAngle=-1.5
  11641.  
  11642. &#9;&#9;&#9;FakeS.CurrentAngle=2
  11643. &#9;&#9;&#9;FakeS.DesiredAngle=2
  11644. &#9;&#9;&#9;FakeSL.DesiredAngle=-.3
  11645. &#9;&#9;&#9;FakeSL.CurrentAngle=-.3
  11646. &#9;&#9;&#9;FakeS.C0=RightS.C0*CFrame.new(.5,.75+math.cos(time() * 1)*.1,0)*CFrame.fromEulerAnglesXYZ(math.pi/3,math.pi/10,math.pi/8+math.cos(time() * 1)*.04)
  11647. &#9;&#9;&#9;FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75+math.cos(time() * 1)*.1,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,-math.cos(time() * 1)*.13)
  11648.  
  11649. &#9;&#9;&#9;FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
  11650. &#9;&#9;&#9;FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24+math.cos(time() * 1)*.02,math.pi/24,0)
  11651. &#9;&#9;&#9;FakeL.DesiredAngle=0 + math.cos(time() * 1)*.01
  11652. &#9;&#9;&#9;FakeR.DesiredAngle=-0 + math.cos(time() * 1)*.01
  11653.  
  11654. &#9;&#9;&#9;Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.4+math.cos(time())*.05,0)
  11655. &#9;&#9;&#9;
  11656. &#9;&#9;&#9;Grip.C0=CFrame.new(-.7,2,2)*CFrame.fromEulerAnglesXYZ(math.pi/6+(math.cos(time() * 1)*.025),math.pi,-math.pi/12)
  11657. &#9;&#9;&#9;Grip.C1=CFrame.new(0,0,0)
  11658.  
  11659. &#9;&#9;&#9;Tool.Parent.Humanoid.WalkSpeed=12
  11660. &#9;&#9;elseif Stance==&quot;Running&quot; then
  11661.  
  11662. &#9;&#9;&#9;Grip.Part0=FakeS.Part1
  11663. &#9;&#9;&#9;Tool.Handle.Pivot.DesiredAngle=.25
  11664.  
  11665. &#9;&#9;&#9;STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  11666. &#9;&#9;&#9;STGyro.P=0
  11667. &#9;&#9;&#9;STGyro.D=0
  11668. &#9;&#9;&#9;STGyro.maxTorque=Vector3.new(0,0,0)
  11669.  
  11670. &#9;&#9;&#9;resWelds()
  11671. &#9;&#9;&#9;Neck.DesiredAngle=0
  11672. &#9;&#9;&#9;Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(math.pi/8,0,0)
  11673.  
  11674. &#9;&#9;&#9;FakeS.C0=RightS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  11675. &#9;&#9;&#9;FakeS.DesiredAngle=1.3
  11676. &#9;&#9;&#9;FakeS.CurrentAngle=1.3
  11677.  
  11678. &#9;&#9;&#9;Grip.C0=CFrame.new(-.05,.76,-.6)*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/4,math.pi/24)
  11679. &#9;&#9;&#9;Grip.C1=CFrame.new(0,0,0)
  11680. &#9;&#9;&#9;FakeL.DesiredAngle=math.cos(time() * 7)*.4
  11681. &#9;&#9;&#9;FakeR.DesiredAngle=math.cos(time() * 7)*.4
  11682. &#9;&#9;&#9;FakeSL.DesiredAngle=math.cos(time() * 7)*-.5
  11683.  
  11684. &#9;&#9;&#9;Tool.Parent.Humanoid.WalkSpeed=12+WalkIncrease
  11685. &#9;&#9;&#9;trailing=false
  11686. &#9;&#9;end
  11687.  
  11688. &#9;else
  11689.  
  11690. &#9;end
  11691.  
  11692. end
  11693.  
  11694. ed=true
  11695. jd=true
  11696. Jump=function()
  11697. &#9;if not jd then return end
  11698. &#9;jd=false
  11699. &#9;Stance=&quot;Jumping&quot;
  11700. &#9;print(&quot;POOTJUMPHERE&quot;)
  11701. &#9;CurrentDown=&quot;&quot;
  11702. &#9;vu=Instance.new(&quot;BodyVelocity&quot;)
  11703. &#9;vu.P=5000
  11704. &#9;vu.maxForce=Vector3.new(0,5000000000000000000000,0)
  11705. &#9;vu.velocity=Vector3.new(0,45,0)
  11706. &#9;vu.Parent=CPlayer.Torso
  11707. &#9;game:GetService(&quot;Debris&quot;):AddItem(vu,.3)
  11708. &#9;if CPlayer.Torso:FindFirstChild(&quot;BodyPosition&quot;)~=nil then CPlayer.Torso.BodyPosition.Parent=nil end
  11709. &#9;wait(.1)
  11710. &#9;TTT=CPlayer.Torso
  11711. &#9;if TTT~=nil then
  11712. &#9;&#9;OL,LOC=workspace:FindPartOnRay(Ray.new(TTT.Position,(TTT.Position-(TTT.Position-Vector3.new(0,-5,0))).unit*50),CPlayer)
  11713. &#9;end
  11714. &#9;wait(1.5)
  11715. &#9;float()
  11716. &#9;print(&quot;DON&quot;)
  11717. &#9;jd=true
  11718. end
  11719. GUI=nil
  11720. GuiHandle=function()
  11721. &#9;GUI=script.ManaGui:clone()
  11722. &#9;GUI.Parent=game.Players:GetPlayerFromCharacter(CPlayer).PlayerGui
  11723. &#9;while GUI.Parent~=nil do
  11724. &#9;&#9;GUI.Main.Layer.Layer.Size=UDim2.new(Mana.Value/MaxMana,0,.9,0)
  11725. &#9;&#9;GUI.Main.Amount.Text=Mana.Value
  11726.  
  11727. &#9;&#9;for _z,z in pairs(Cooldowns) do
  11728. &#9;&#9;&#9;local pesin=GUI.Main.Cooldowns:FindFirstChild(string.upper(tostring(_z)))
  11729. &#9;&#9;&#9;if z&lt;=0 then
  11730. &#9;&#9;&#9;&#9;pesin.TextLabel.Text=string.upper(tostring(_z))
  11731. &#9;&#9;&#9;else
  11732. &#9;&#9;&#9;&#9;pesin.TextLabel.Text=z
  11733. &#9;&#9;&#9;end
  11734. &#9;&#9;&#9;local pesin=GUI.Main.Cooldowns:FindFirstChild(string.upper(tostring(ClickActive)))
  11735. &#9;&#9;&#9;if pesin~=nil then
  11736. &#9;&#9;&#9;&#9;pesin.Style=&quot;ChatBlue&quot;
  11737. &#9;&#9;&#9;end
  11738. &#9;&#9;&#9;for _v,__v in pairs(GUI.Main.Cooldowns:children()) do
  11739. &#9;&#9;&#9;&#9;if __v ~= pesin then
  11740. &#9;&#9;&#9;&#9;&#9;__v.Style=&quot;RobloxRound&quot;
  11741. &#9;&#9;&#9;&#9;end
  11742. &#9;&#9;&#9;end
  11743.  
  11744. &#9;&#9;end
  11745. &#9;&#9;wait(.25)
  11746. &#9;end
  11747. end
  11748. Run=function(speed)
  11749. &#9;if Attacking==false then
  11750. &#9;if speed&gt;0 and (CPlayer.Torso.Velocity-Vector3.new(0,0,0)).magnitude&gt;=11.9 then
  11751. &#9;&#9;Stance=&quot;Running&quot;
  11752. &#9;else
  11753. &#9;&#9;Stance=&quot;Standing&quot;
  11754. &#9;end
  11755. &#9;end
  11756. end
  11757. ed=true
  11758. poot=function(mouse)
  11759. &#9;mouse.Button1Down:connect(function() if ClickActive==nil then Attack() else DoClick(mouse.Target) end end)
  11760. &#9;mouse.KeyDown:connect(function(x) Special(x) end)
  11761.  
  11762. &#9;while Tool.Parent.className==&quot;Model&quot; do
  11763. &#9;&#9;if ClickActive==nil then
  11764. &#9;&#9;&#9;mouse.Icon=&quot;&quot;
  11765. &#9;&#9;else
  11766. &#9;&#9;&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
  11767. &#9;&#9;end
  11768. &#9;&#9;wait()
  11769. &#9;end
  11770.  
  11771. end
  11772. Tool.Equipped:connect(poot)
  11773. eq=function(mouse)
  11774. &#9;if not ed then return end
  11775. &#9;ed=false
  11776.  
  11777. &#9;wait(.2)
  11778.  
  11779. &#9;CPlayer=Tool.Parent
  11780. &#9;Neck=CPlayer.Torso.Neck
  11781. &#9;Animation(CPlayer.Torso,&quot;Stop&quot;)
  11782. &#9;cJum=CPlayer.Humanoid.Jumping:connect(Jump)
  11783. &#9;cRun=CPlayer.Humanoid.Running:connect(Run)
  11784. &#9;CHP=CPlayer.Humanoid.Health
  11785.  
  11786. &#9;coroutine.resume(coroutine.create(GuiHandle))
  11787.  
  11788. &#9;print(&quot;Herpquip&quot;)
  11789. &#9;wait()
  11790. &#9;ed=true
  11791. end
  11792.  
  11793. deq=function()
  11794. &#9;if not ed then return end
  11795. &#9;ed=false
  11796. &#9;if Neck~=nil then
  11797. &#9;&#9;Neck.DesiredAngle=0
  11798. &#9;end
  11799. &#9;GUI:Remove()
  11800. &#9;cJum:disconnect()
  11801. &#9;cRun:disconnect()
  11802. &#9;Animation(CPlayer.Torso,&quot;Resume&quot;)
  11803. &#9;Neck.C0=NeckC0
  11804. &#9;wait()
  11805. &#9;ed=true
  11806. end
  11807. Tool.Equipped:connect(eq)
  11808. Tool.Unequipped:connect(deq)
  11809.  
  11810. wait(1)
  11811.  
  11812. coroutine.resume(coroutine.create(function()
  11813. &#9;while true do
  11814. &#9;&#9;if Mana.Value&lt;MaxMana then
  11815. &#9;&#9;&#9;Mana.Value=Mana.Value+1
  11816. &#9;&#9;end
  11817. &#9;&#9;wait(1/Regen)
  11818. &#9;end
  11819. end))
  11820.  
  11821. coroutine.resume(coroutine.create(function()
  11822. &#9;while true do
  11823. &#9;&#9;wait(1)
  11824. &#9;&#9;for __,vv in pairs(Cooldowns) do
  11825. &#9;&#9;&#9;Cooldowns[__]=vv-1
  11826. &#9;&#9;end
  11827. &#9;end
  11828. end))
  11829.  
  11830. while true do
  11831. &#9;if time()-lastattack&gt;2 then
  11832. &#9;&#9;ComboPosition=1
  11833. &#9;&#9;Comboing=false
  11834. &#9;end
  11835. &#9;if Attacking==false and Comboing==false and Tool.Parent.className~=&quot;Backpack&quot; then
  11836. &#9;&#9;doAnim()
  11837. &#9;end
  11838. &#9;if trailing==true then
  11839. &#9;&#9;manualtrail(Tip)
  11840. &#9;end
  11841. &#9;thisposition=Tip.Position
  11842. &#9;wait()
  11843. end</ProtectedString>
  11844. </Properties>
  11845. <Item class="Script" referent="RBX202">
  11846. <Properties>
  11847. <bool name="Disabled">true</bool>
  11848. <Content name="LinkedSource"><null></null></Content>
  11849. <string name="Name">Trail</string>
  11850. <ProtectedString name="Source">--Saz
  11851. -- A useful script for creating trails.
  11852.  
  11853. wait()
  11854. p=Instance.new(&quot;Part&quot;)
  11855. p.Color=script.Color.Value
  11856. p.TopSurface=0
  11857. p.BottomSurface=0
  11858. p.Reflectance=.1
  11859. p.Name=script.Parent.Name..&quot;TRAIL&quot;
  11860. p.Anchored=true
  11861. p.CanCollide=false
  11862. p.formFactor=&quot;Symmetric&quot;
  11863. p.Size=Vector3.new(1,1,1)
  11864. m=Instance.new(&quot;BlockMesh&quot;)
  11865. m.Scale=Vector3.new(script.Size.Value.x,script.Size.Value.y,0)
  11866. m.Parent=p
  11867.  
  11868. p.Size=Vector3.new(script.Size.Value.x,script.Size.Value.y,0)
  11869.  
  11870. lastposition=script.Parent.Position
  11871. thisposition=script.Parent.Position
  11872.  
  11873. create=function()
  11874.  
  11875. &#9;thisposition=script.Parent.Position
  11876. &#9;direction=-(lastposition-thisposition).unit
  11877. &#9;start=lastposition+direction*((thisposition-lastposition).magnitude/2)
  11878. &#9;
  11879. &#9;n=p:clone()
  11880. &#9;n.CFrame=CFrame.new(start,thisposition)
  11881. &#9;n.Mesh.Scale=n.Mesh.Scale+Vector3.new(0,0,(lastposition-thisposition).magnitude)
  11882. &#9;n.Parent=workspace
  11883. &#9;s=script.Script:clone()
  11884. &#9;s.Disabled=false
  11885. &#9;s.Parent=n
  11886.  
  11887. &#9;lastposition=(n.CFrame+(direction*((thisposition-lastposition).magnitude/2))).p
  11888.  
  11889. end
  11890.  
  11891. while true do
  11892.  
  11893. &#9;wait()
  11894. &#9;create()
  11895.  
  11896. end
  11897. &#9;</ProtectedString>
  11898. </Properties>
  11899. <Item class="Color3Value" referent="RBX203">
  11900. <Properties>
  11901. <string name="Name">Color</string>
  11902. <Color3 name="Value">4291598847</Color3>
  11903. </Properties>
  11904. </Item>
  11905. <Item class="Vector3Value" referent="RBX204">
  11906. <Properties>
  11907. <string name="Name">Size</string>
  11908. <Vector3 name="Value">
  11909. <X>0.100000001</X>
  11910. <Y>0.200000003</Y>
  11911. <Z>0</Z>
  11912. </Vector3>
  11913. </Properties>
  11914. </Item>
  11915. <Item class="Script" referent="RBX205">
  11916. <Properties>
  11917. <bool name="Disabled">true</bool>
  11918. <Content name="LinkedSource"><null></null></Content>
  11919. <string name="Name">Script</string>
  11920. <ProtectedString name="Source">wait()
  11921. for i=1, script.FadeTime.Value do
  11922. &#9;script.Parent.Transparency=i/script.FadeTime.Value
  11923. &#9;wait()
  11924. end
  11925. script.Parent:Remove()</ProtectedString>
  11926. </Properties>
  11927. <Item class="IntValue" referent="RBX206">
  11928. <Properties>
  11929. <string name="Name">FadeTime</string>
  11930. <int name="Value">50</int>
  11931. </Properties>
  11932. </Item>
  11933. </Item>
  11934. </Item>
  11935. <Item class="Script" referent="RBX207">
  11936. <Properties>
  11937. <bool name="Disabled">true</bool>
  11938. <Content name="LinkedSource"><null></null></Content>
  11939. <string name="Name">Slow</string>
  11940. <ProtectedString name="Source">wait(.05)
  11941. Hum=script.Parent.Humanoid
  11942. Hum.WalkSpeed=Hum.WalkSpeed/((100+script.Percent.Value)/100)
  11943. wait(script.Duration.Value/100)
  11944. Hum.WalkSpeed=Hum.WalkSpeed*((100+script.Percent.Value)/100)
  11945. script:Remove()</ProtectedString>
  11946. </Properties>
  11947. <Item class="IntValue" referent="RBX208">
  11948. <Properties>
  11949. <string name="Name">Duration</string>
  11950. <int name="Value">0</int>
  11951. </Properties>
  11952. </Item>
  11953. <Item class="IntValue" referent="RBX209">
  11954. <Properties>
  11955. <string name="Name">Percent</string>
  11956. <int name="Value">0</int>
  11957. </Properties>
  11958. </Item>
  11959. </Item>
  11960. <Item class="ScreenGui" referent="RBX210">
  11961. <Properties>
  11962. <string name="Name">ManaGui</string>
  11963. </Properties>
  11964. <Item class="Frame" referent="RBX211">
  11965. <Properties>
  11966. <bool name="Active">false</bool>
  11967. <Color3 name="BackgroundColor3">4288914085</Color3>
  11968. <float name="BackgroundTransparency">0</float>
  11969. <Color3 name="BorderColor3">4279970357</Color3>
  11970. <int name="BorderSizePixel">1</int>
  11971. <bool name="ClipsDescendants">false</bool>
  11972. <bool name="Draggable">true</bool>
  11973. <string name="Name">Main</string>
  11974. <UDim2 name="Position">
  11975. <XS>0.400000006</XS>
  11976. <XO>0</XO>
  11977. <YS>0.699999988</YS>
  11978. <YO>0</YO>
  11979. </UDim2>
  11980. <float name="Rotation">0</float>
  11981. <UDim2 name="Size">
  11982. <XS>0.200000003</XS>
  11983. <XO>0</XO>
  11984. <YS>0.125</YS>
  11985. <YO>0</YO>
  11986. </UDim2>
  11987. <token name="SizeConstraint">0</token>
  11988. <token name="Style">3</token>
  11989. <bool name="Visible">true</bool>
  11990. <int name="ZIndex">1</int>
  11991. </Properties>
  11992. <Item class="Frame" referent="RBX212">
  11993. <Properties>
  11994. <bool name="Active">false</bool>
  11995. <Color3 name="BackgroundColor3">4280032284</Color3>
  11996. <float name="BackgroundTransparency">0.25</float>
  11997. <Color3 name="BorderColor3">4279970357</Color3>
  11998. <int name="BorderSizePixel">1</int>
  11999. <bool name="ClipsDescendants">false</bool>
  12000. <bool name="Draggable">false</bool>
  12001. <string name="Name">Layer</string>
  12002. <UDim2 name="Position">
  12003. <XS>0.100000001</XS>
  12004. <XO>0</XO>
  12005. <YS>0.300000012</YS>
  12006. <YO>0</YO>
  12007. </UDim2>
  12008. <float name="Rotation">0</float>
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  12516. <YS>2</YS>
  12517. <YO>0</YO>
  12518. </UDim2>
  12519. <token name="SizeConstraint">0</token>
  12520. <token name="Style">3</token>
  12521. <bool name="Visible">true</bool>
  12522. <int name="ZIndex">1</int>
  12523. </Properties>
  12524. <Item class="TextLabel" referent="RBX228">
  12525. <Properties>
  12526. <bool name="Active">false</bool>
  12527. <Color3 name="BackgroundColor3">4288914085</Color3>
  12528. <float name="BackgroundTransparency">0</float>
  12529. <Color3 name="BorderColor3">4279970357</Color3>
  12530. <int name="BorderSizePixel">1</int>
  12531. <bool name="ClipsDescendants">false</bool>
  12532. <bool name="Draggable">false</bool>
  12533. <token name="Font">2</token>
  12534. <token name="FontSize">6</token>
  12535. <string name="Name">TextLabel</string>
  12536. <UDim2 name="Position">
  12537. <XS>0.5</XS>
  12538. <XO>0</XO>
  12539. <YS>0.5</YS>
  12540. <YO>0</YO>
  12541. </UDim2>
  12542. <float name="Rotation">0</float>
  12543. <UDim2 name="Size">
  12544. <XS>0</XS>
  12545. <XO>0</XO>
  12546. <YS>0</YS>
  12547. <YO>0</YO>
  12548. </UDim2>
  12549. <token name="SizeConstraint">0</token>
  12550. <string name="Text">Q</string>
  12551. <Color3 name="TextColor3">4294967295</Color3>
  12552. <bool name="TextScaled">false</bool>
  12553. <Color3 name="TextStrokeColor3">4278190335</Color3>
  12554. <float name="TextStrokeTransparency">1</float>
  12555. <float name="TextTransparency">0</float>
  12556. <bool name="TextWrapped">false</bool>
  12557. <token name="TextXAlignment">2</token>
  12558. <token name="TextYAlignment">1</token>
  12559. <bool name="Visible">true</bool>
  12560. <int name="ZIndex">1</int>
  12561. </Properties>
  12562. </Item>
  12563. </Item>
  12564. </Item>
  12565. </Item>
  12566. </Item>
  12567. <Item class="Script" referent="RBX229">
  12568. <Properties>
  12569. <bool name="Disabled">true</bool>
  12570. <Content name="LinkedSource"><null></null></Content>
  12571. <string name="Name">WardScript</string>
  12572. <ProtectedString name="Source">--Saz
  12573. --Programmed atm to work when people reach a certain threashold of movement speed.
  12574.  
  12575. wait(1)
  12576.  
  12577. NUM=math.random(0,500000)
  12578.  
  12579. GetHumans=function()
  12580. &#9;Chars={}
  12581. &#9;Things=workspace:GetChildren()
  12582. &#9;for i,v in pairs(Things) do
  12583. &#9;&#9;if v.className==&quot;Model&quot; then
  12584. &#9;&#9;&#9;Human=v:FindFirstChild(&quot;Humanoid&quot;)
  12585. &#9;&#9;&#9;PTorso=v:FindFirstChild(&quot;Torso&quot;)
  12586. &#9;&#9;&#9;vv=game.Players:GetPlayerFromCharacter(v)
  12587. &#9;&#9;&#9;if Human~=nil and PTorso~=nil and Human~=script.Owner.Value.Humanoid then
  12588. &#9;&#9;&#9;&#9;table.insert(Chars,PTorso)
  12589. &#9;&#9;&#9;end
  12590. &#9;&#9;end
  12591. &#9;end
  12592. &#9;return Chars
  12593. end
  12594.  
  12595. Flare=function(part)
  12596.  
  12597. &#9;if part:FindFirstChild(&quot;FLARECOOLDOWN&quot;..NUM)~=nil then return end
  12598.  
  12599. &#9;t=Instance.new(&quot;IntValue&quot;)
  12600. &#9;t.Name=&quot;FLARECOOLDOWN&quot;..NUM
  12601. &#9;t.Parent=part
  12602. &#9;game:GetService(&quot;Debris&quot;):AddItem(t,3.5)
  12603.  
  12604. &#9;s=script.Fire:clone()
  12605. &#9;s.Parent=script.Parent
  12606. &#9;s:Play()
  12607. &#9;game:GetService(&quot;Debris&quot;):AddItem(s,2)
  12608.  
  12609. &#9;local p=Instance.new(&quot;Part&quot;)
  12610. &#9;p.Name=&quot;FadeTrail&quot;
  12611. &#9;p.TopSurface=0
  12612. &#9;p.BottomSurface=0
  12613. &#9;p.BrickColor=BrickColor.new(&quot;Royal purple&quot;)
  12614. &#9;p.formFactor=&quot;Symmetric&quot;
  12615. &#9;p.Size=Vector3.new(1,1,1)
  12616. &#9;p.Anchored=true
  12617. &#9;p.Reflectance=0.1
  12618. &#9;p.CanCollide=false
  12619. &#9;p.CFrame=CFrame.new(script.Parent.Position)
  12620. &#9;local mm=Instance.new(&quot;SpecialMesh&quot;)
  12621. &#9;mm.Parent=p
  12622. &#9;mm.MeshType=&quot;Sphere&quot;
  12623. &#9;mm.Scale=Vector3.new(1.2,1.2,1.2)
  12624. &#9;p.Parent=script.Parent.Parent
  12625.  
  12626. &#9;origin=p.CFrame.p
  12627.  
  12628. &#9;po=p
  12629.  
  12630. &#9;s=script.Fire:clone()
  12631. &#9;s.Parent=po
  12632. &#9;s.Pitch=.6
  12633. &#9;s:Play()
  12634. &#9;game:GetService(&quot;Debris&quot;):AddItem(s,15)
  12635. &#9;s=script.Swoosh:clone()
  12636. &#9;s.Parent=po
  12637. &#9;s.Pitch=.2
  12638. &#9;s:Play()
  12639. &#9;game:GetService(&quot;Debris&quot;):AddItem(s,15)
  12640.  
  12641.  
  12642.  
  12643. &#9;dist=(part.Position-origin).magnitude
  12644.  
  12645. &#9;for i=1, dist/5 do
  12646. &#9;&#9;wait()
  12647.  
  12648. &#9;&#9;nextpos=origin:Lerp(part.Position,(i+2)/(dist/3))
  12649. &#9;&#9;dir=(part.Position-nextpos).unit
  12650. &#9;&#9;parto=game.Workspace:FindPartOnRay(Ray.new(po.Position,dir*2),script.Parent.Parent)
  12651.  
  12652. &#9;&#9;if parto~=nil and i&gt;=5 then
  12653. &#9;&#9;&#9;if parto.Name~=&quot;FadeTrail&quot; then
  12654. &#9;&#9;&#9;&#9;print(part.Name,&quot;AAAAA&quot;)
  12655. &#9;&#9;&#9;&#9;break
  12656. &#9;&#9;&#9;end
  12657. &#9;&#9;end
  12658.  
  12659. &#9;&#9;po.CFrame=CFrame.new(origin:Lerp(part.Position,i/(dist/5)))
  12660.  
  12661. &#9;&#9;p=Instance.new(&quot;Part&quot;)
  12662. &#9;&#9;p.Name=&quot;FadeTrail&quot;
  12663. &#9;&#9;p.TopSurface=0
  12664. &#9;&#9;p.BottomSurface=0
  12665. &#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  12666. &#9;&#9;p.formFactor=&quot;Symmetric&quot;
  12667. &#9;&#9;p.Size=Vector3.new(1,1,1)
  12668. &#9;&#9;p.Anchored=true
  12669. &#9;&#9;p.CanCollide=false
  12670. &#9;&#9;p.CFrame=po.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)
  12671. &#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  12672. &#9;&#9;mm.Parent=p
  12673. &#9;&#9;mm.Scale=Vector3.new(2.3,2.3,2.3)
  12674. &#9;&#9;p.Parent=script.Parent.Parent
  12675. &#9;&#9;coroutine.resume(coroutine.create(function(p,c) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.1,.1,.1) p.Transparency=i/15 wait() end p:Remove() end),p,t)
  12676.  
  12677. &#9;end
  12678.  
  12679. &#9;po.Transparency=1
  12680.  
  12681. &#9;if (po.Position-part.Position).magnitude&lt;=7 then
  12682. &#9;&#9;part.Parent.Humanoid:TakeDamage(13)
  12683. &#9;&#9;part.Parent.Humanoid.PlatformStand=true
  12684. &#9;&#9;part.RotVelocity=Vector3.new(math.random(-2,2),40,math.random(-2,2))
  12685. &#9;&#9;part.Velocity=dir*2+Vector3.new(0,4,0)
  12686. &#9;&#9;coroutine.resume(coroutine.create(function(h) for i=1, 5 do wait(.1) h:TakeDamage(1) end h.PlatformStand=false end),part.Parent.Humanoid)
  12687. &#9;end
  12688. &#9;LOL={Vector3.new(.5,0,1),Vector3.new(.25,0,.5),Vector3.new(0,0,0)}
  12689.  
  12690. &#9;s=script.FireExplode:clone()
  12691. &#9;s.Parent=po
  12692. &#9;s:Play()
  12693.  
  12694. &#9;for i=1, 3 do
  12695.  
  12696. &#9;&#9;p=Instance.new(&quot;Part&quot;)
  12697. &#9;&#9;p.Name=&quot;FadeTrail&quot;
  12698. &#9;&#9;p.TopSurface=0
  12699. &#9;&#9;p.BottomSurface=0
  12700. &#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  12701. &#9;&#9;p.formFactor=&quot;Symmetric&quot;
  12702. &#9;&#9;p.Size=Vector3.new(1,1,1)
  12703. &#9;&#9;p.Anchored=true
  12704. &#9;&#9;p.CanCollide=false
  12705. &#9;&#9;p.CFrame=po.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)
  12706. &#9;&#9;local mm=Instance.new(&quot;BlockMesh&quot;)
  12707. &#9;&#9;mm.Parent=p
  12708. &#9;&#9;mm.Scale=Vector3.new(2.4,2.4,2.4)
  12709. &#9;&#9;p.Parent=script.Parent.Parent
  12710. &#9;&#9;coroutine.resume(coroutine.create(function(p,c) for i=1, 10 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.1,.1,.1)*5 p.Transparency=i/15 wait() end p:Remove() end),p,t)
  12711.  
  12712.  
  12713. &#9;&#9;p=Instance.new(&quot;Part&quot;)
  12714. &#9;&#9;p.Name=&quot;FadeTrail&quot;
  12715. &#9;&#9;p.TopSurface=0
  12716. &#9;&#9;p.BottomSurface=0
  12717. &#9;&#9;p.BrickColor=BrickColor.new(&quot;Really black&quot;)
  12718. &#9;&#9;p.formFactor=&quot;Symmetric&quot;
  12719. &#9;&#9;p.Size=Vector3.new(1,1,1)
  12720. &#9;&#9;p.Anchored=true
  12721. &#9;&#9;p.Transparency=.1*i
  12722. &#9;&#9;p.CanCollide=false
  12723. &#9;&#9;p.CFrame=po.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)+dir*3
  12724. &#9;&#9;mm=script.Mesh:clone()
  12725. &#9;&#9;mm.Scale=Vector3.new(.5*i,.5*i,.5*i)
  12726. &#9;&#9;mm.VertexColor=LOL[i]
  12727. &#9;&#9;mm.Parent=p
  12728. &#9;&#9;coroutine.resume(coroutine.create(function(p,c) for i=1, 30 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/1000,.2,math.random(-100,100)/1000) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.1,.1,.1) p.Transparency=p.Transparency+.03 wait() end p:Remove() end),p,t)
  12729. &#9;&#9;p.Parent=script.Parent.Parent
  12730.  
  12731. &#9;end
  12732.  
  12733. &#9;for i=1, 50 do
  12734. &#9;&#9;wait(.008)
  12735. &#9;&#9;po.Swoosh.Volume=po.Swoosh.Volume-.02
  12736. &#9;end
  12737. &#9;po.Swoosh:Stop()
  12738.  
  12739. &#9;po:Remove()
  12740.  
  12741. end
  12742.  
  12743. for i=1, 300 do
  12744. &#9;wait(.085)
  12745. &#9;if script.Owner.Value.Parent==nil then
  12746. &#9;&#9;break
  12747. &#9;end
  12748. &#9;if script.Owner.Value.Humanoid.Health&lt;=0 then
  12749. &#9;&#9;break
  12750. &#9;end
  12751.  
  12752. &#9;for _,v in pairs(GetHumans()) do
  12753. &#9;&#9;if script.Owner.Value.Humanoid.WalkSpeed&gt;=v.Parent.Humanoid.WalkSpeed+5 then
  12754. &#9;&#9;&#9;coroutine.resume(coroutine.create(function(part) wait(math.random(10,50)/80) Flare(part) end),v)
  12755. &#9;&#9;end
  12756. &#9;&#9;if (v.Position-script.Parent.Position).magnitude&lt;=25 then
  12757. &#9;&#9;&#9;DMG=((v.Parent.Humanoid.MaxHealth/100) / ((v.Position-script.Parent.Position).magnitude/8))/2
  12758. &#9;&#9;&#9;v.Parent.Humanoid:TakeDamage(DMG)
  12759. &#9;&#9;end
  12760. &#9;end
  12761.  
  12762. end
  12763.  
  12764. script.Parent.Parent:Remove()
  12765. &#9;</ProtectedString>
  12766. </Properties>
  12767. <Item class="SpecialMesh" referent="RBX230">
  12768. <Properties>
  12769. <token name="LODX">2</token>
  12770. <token name="LODY">2</token>
  12771. <Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9982590</url></Content>
  12772. <token name="MeshType">5</token>
  12773. <string name="Name">Mesh</string>
  12774. <Vector3 name="Offset">
  12775. <X>0</X>
  12776. <Y>0</Y>
  12777. <Z>0</Z>
  12778. </Vector3>
  12779. <Vector3 name="Scale">
  12780. <X>1.5</X>
  12781. <Y>1.5</Y>
  12782. <Z>1.5</Z>
  12783. </Vector3>
  12784. <Content name="TextureId"><url>http://www.roblox.com/asset/?id=22153272</url></Content>
  12785. <Vector3 name="VertexColor">
  12786. <X>0.5</X>
  12787. <Y>0</Y>
  12788. <Z>1</Z>
  12789. </Vector3>
  12790. </Properties>
  12791. </Item>
  12792. <Item class="Sound" referent="RBX231">
  12793. <Properties>
  12794. <bool name="Looped">false</bool>
  12795. <string name="Name">FireExplode</string>
  12796. <float name="Pitch">0.25</float>
  12797. <bool name="PlayOnRemove">false</bool>
  12798. <Content name="SoundId"><url>http://www.roblox.com/asset/?id=84318179</url></Content>
  12799. <float name="Volume">1</float>
  12800. </Properties>
  12801. </Item>
  12802. <Item class="Sound" referent="RBX232">
  12803. <Properties>
  12804. <bool name="Looped">false</bool>
  12805. <string name="Name">Fire</string>
  12806. <float name="Pitch">0.5</float>
  12807. <bool name="PlayOnRemove">false</bool>
  12808. <Content name="SoundId"><url>http://www.roblox.com/asset/?id=11998777 </url></Content>
  12809. <float name="Volume">1</float>
  12810. </Properties>
  12811. </Item>
  12812. <Item class="Sound" referent="RBX233">
  12813. <Properties>
  12814. <bool name="Looped">true</bool>
  12815. <string name="Name">Swoosh</string>
  12816. <float name="Pitch">0.5</float>
  12817. <bool name="PlayOnRemove">false</bool>
  12818. <Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
  12819. <float name="Volume">1</float>
  12820. </Properties>
  12821. </Item>
  12822. <Item class="ObjectValue" referent="RBX234">
  12823. <Properties>
  12824. <string name="Name">Owner</string>
  12825. <Ref name="Value">null</Ref>
  12826. </Properties>
  12827. </Item>
  12828. </Item>
  12829. </Item>
  12830. <Item class="IntValue" referent="RBX235">
  12831. <Properties>
  12832. <string name="Name">Mana</string>
  12833. <int name="Value">600</int>
  12834. </Properties>
  12835. </Item>
  12836. <Item class="Part" referent="RBX236">
  12837. <Properties>
  12838. <bool name="Anchored">false</bool>
  12839. <float name="BackParamA">-0.5</float>
  12840. <float name="BackParamB">0.5</float>
  12841. <token name="BackSurface">0</token>
  12842. <token name="BackSurfaceInput">0</token>
  12843. <float name="BottomParamA">-0.5</float>
  12844. <float name="BottomParamB">0.5</float>
  12845. <token name="BottomSurface">0</token>
  12846. <token name="BottomSurfaceInput">0</token>
  12847. <int name="BrickColor">1003</int>
  12848. <CoordinateFrame name="CFrame">
  12849. <X>26.7400017</X>
  12850. <Y>8.94000053</Y>
  12851. <Z>-0.0400000028</Z>
  12852. <R00>0</R00>
  12853. <R01>-1</R01>
  12854. <R02>0</R02>
  12855. <R10>1</R10>
  12856. <R11>0</R11>
  12857. <R12>-0</R12>
  12858. <R20>0</R20>
  12859. <R21>0</R21>
  12860. <R22>1</R22>
  12861. </CoordinateFrame>
  12862. <bool name="CanCollide">false</bool>
  12863. <float name="Elasticity">0.5</float>
  12864. <float name="Friction">0.300000012</float>
  12865. <float name="FrontParamA">-0.5</float>
  12866. <float name="FrontParamB">0.5</float>
  12867. <token name="FrontSurface">0</token>
  12868. <token name="FrontSurfaceInput">0</token>
  12869. <float name="LeftParamA">-0.5</float>
  12870. <float name="LeftParamB">0.5</float>
  12871. <token name="LeftSurface">0</token>
  12872. <token name="LeftSurfaceInput">0</token>
  12873. <bool name="Locked">false</bool>
  12874. <token name="Material">256</token>
  12875. <string name="Name">Handle95</string>
  12876. <float name="Reflectance">0.200000003</float>
  12877. <float name="RightParamA">-0.5</float>
  12878. <float name="RightParamB">0.5</float>
  12879. <token name="RightSurface">0</token>
  12880. <token name="RightSurfaceInput">0</token>
  12881. <Vector3 name="RotVelocity">
  12882. <X>0</X>
  12883. <Y>0</Y>
  12884. <Z>0</Z>
  12885. </Vector3>
  12886. <float name="TopParamA">-0.5</float>
  12887. <float name="TopParamB">0.5</float>
  12888. <token name="TopSurface">0</token>
  12889. <token name="TopSurfaceInput">0</token>
  12890. <float name="Transparency">1</float>
  12891. <Vector3 name="Velocity">
  12892. <X>0</X>
  12893. <Y>0</Y>
  12894. <Z>0</Z>
  12895. </Vector3>
  12896. <token name="formFactorRaw">0</token>
  12897. <token name="shape">1</token>
  12898. <Vector3 name="size">
  12899. <X>1</X>
  12900. <Y>1</Y>
  12901. <Z>1</Z>
  12902. </Vector3>
  12903. </Properties>
  12904. </Item>
  12905. <Item class="Part" referent="RBX237">
  12906. <Properties>
  12907. <bool name="Anchored">false</bool>
  12908. <float name="BackParamA">-0.5</float>
  12909. <float name="BackParamB">0.5</float>
  12910. <token name="BackSurface">0</token>
  12911. <token name="BackSurfaceInput">0</token>
  12912. <float name="BottomParamA">-0.5</float>
  12913. <float name="BottomParamB">0.5</float>
  12914. <token name="BottomSurface">0</token>
  12915. <token name="BottomSurfaceInput">0</token>
  12916. <int name="BrickColor">1003</int>
  12917. <CoordinateFrame name="CFrame">
  12918. <X>24.9900017</X>
  12919. <Y>6.19000006</Y>
  12920. <Z>-0.0400000028</Z>
  12921. <R00>0</R00>
  12922. <R01>-1</R01>
  12923. <R02>0</R02>
  12924. <R10>1</R10>
  12925. <R11>0</R11>
  12926. <R12>-0</R12>
  12927. <R20>0</R20>
  12928. <R21>0</R21>
  12929. <R22>1</R22>
  12930. </CoordinateFrame>
  12931. <bool name="CanCollide">false</bool>
  12932. <float name="Elasticity">0.5</float>
  12933. <float name="Friction">0.300000012</float>
  12934. <float name="FrontParamA">-0.5</float>
  12935. <float name="FrontParamB">0.5</float>
  12936. <token name="FrontSurface">0</token>
  12937. <token name="FrontSurfaceInput">0</token>
  12938. <float name="LeftParamA">-0.5</float>
  12939. <float name="LeftParamB">0.5</float>
  12940. <token name="LeftSurface">0</token>
  12941. <token name="LeftSurfaceInput">0</token>
  12942. <bool name="Locked">false</bool>
  12943. <token name="Material">256</token>
  12944. <string name="Name">Handle96</string>
  12945. <float name="Reflectance">0.200000003</float>
  12946. <float name="RightParamA">-0.5</float>
  12947. <float name="RightParamB">0.5</float>
  12948. <token name="RightSurface">0</token>
  12949. <token name="RightSurfaceInput">0</token>
  12950. <Vector3 name="RotVelocity">
  12951. <X>0</X>
  12952. <Y>0</Y>
  12953. <Z>0</Z>
  12954. </Vector3>
  12955. <float name="TopParamA">-0.5</float>
  12956. <float name="TopParamB">0.5</float>
  12957. <token name="TopSurface">0</token>
  12958. <token name="TopSurfaceInput">0</token>
  12959. <float name="Transparency">1</float>
  12960. <Vector3 name="Velocity">
  12961. <X>0</X>
  12962. <Y>0</Y>
  12963. <Z>0</Z>
  12964. </Vector3>
  12965. <token name="formFactorRaw">0</token>
  12966. <token name="shape">1</token>
  12967. <Vector3 name="size">
  12968. <X>3</X>
  12969. <Y>3</Y>
  12970. <Z>3</Z>
  12971. </Vector3>
  12972. </Properties>
  12973. </Item>
  12974. <Item class="IntValue" referent="RBX238">
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