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MarcAndrew

Untitled

Mar 26th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER, EDIT BY XXUNORIBOASXX
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Torso)
  32. sick.SoundId = "rbxassetid://1494747651"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 8
  36. sick.TimePosition = 16.3
  37. sick:Play()
  38.  
  39. local EyePart=part(Char,false,false,3(.3,.3,.3),Torso.CFrame,c3(0,1,0),"Neon",0)
  40. EyePart.Name="EyePart"
  41. EyePart.Shape="Ball"
  42. local EyeWeld=it("Weld",Char)
  43. EyeWeld.Part0=EyePart
  44. EyeWeld.Part1=Head
  45. EyeWeld.C0=EyeWeld.C0*cf(.2,-.25,.578)
  46. local EyeSizes={
  47. NumberSequenceKeypoint.new(0,.4,0),
  48. NumberSequenceKeypoint.new(1,0,0)
  49. }
  50. local EyeTrans={
  51. NumberSequenceKeypoint.new(0,0,0),
  52. NumberSequenceKeypoint.new(1,1,0)
  53. }
  54. local PE=it("ParticleEmitter",EyePart)
  55. PE.LightEmission=.4
  56. PE.LockedToPart=true
  57. PE.Size=NumberSequence.new(EyeSizes)
  58. PE.Transparency=NumberSequence.new(EyeTrans)
  59. PE.Acceleration=v3(2,0,0)
  60. PE.Lifetime=NumberRange.new(2,2,2)
  61. PE.Rate=70
  62. PE.Speed=NumberRange.new(4,4,4)
  63. PE.Texture="rbxassetid://300899374"
  64.  
  65. local function RisingAndRotatingParts(Parent,Cframe,Col1,Col2,Time,Material,Size)
  66. local Colours = {BrickColor.new(Col1),BrickColor.new(Col2)}
  67.  
  68. local flame1 = Instance.new("Part",Parent)
  69. flame1.Anchored = true
  70. flame1.CanCollide =false
  71. flame1.CFrame = Cframe
  72. flame1.Material = Material
  73. flame1.TopSurface = 0
  74. flame1.BottomSurface = 0
  75. flame1.Size = Size
  76. flame1.BrickColor = Colours[math.random(1,#Colours)]
  77.  
  78. for i = 1,30 do
  79. flame1.CFrame = flame1.CFrame*CFrame.Angles(.5,.5,.5)+Vector3.new(0,.2,0)
  80. flame1.Transparency = i/30
  81. r:wait()
  82. end
  83. flame1:Destroy()
  84. end
  85.  
  86. local naeeym2 = Instance.new("BillboardGui",Character)
  87. naeeym2.AlwaysOnTop = true
  88. naeeym2.Size = UDim2.new(5,35,2,35)
  89. naeeym2.StudsOffset = Vector3.new(0,3,0)
  90. naeeym2.Adornee = Character.Head
  91. naeeym2.Name = "Name"
  92. naeeym2.MaxDistance = 200
  93. local tecks2 = Instance.new("TextLabel",naeeym2)
  94. tecks2.BackgroundTransparency = 1
  95. tecks2.TextScaled = true
  96. tecks2.BorderSizePixel = 0
  97. tecks2.Text = "C͎̕o̼̹͆d͓͋͜e̝̞"
  98. tecks2.Font = "Antique"
  99. tecks2.TextSize = 30
  100. tecks2.TextStrokeTransparency = 1
  101. tecks2.TextColor3 = Color3.new(0,255,255)
  102. tecks2.TextStrokeColor3 = Color3.new(0,255,255)
  103. tecks2.Size = UDim2.new(1,0,0.5,0)
  104. tecks2.Parent = naeeym2
  105.  
  106. IT = Instance.new
  107. CF = CFrame.new
  108. VT = Vector3.new
  109. RAD = math.rad
  110. C3 = Color3.new
  111. UD2 = UDim2.new
  112. BRICKC = BrickColor.new
  113. ANGLES = CFrame.Angles
  114. EULER = CFrame.fromEulerAnglesXYZ
  115. COS = math.cos
  116. ACOS = math.acos
  117. SIN = math.sin
  118. ASIN = math.asin
  119. ABS = math.abs
  120. MRANDOM = math.random
  121. FLOOR = math.floor
  122.  
  123. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  124. local NEWMESH = IT(MESH)
  125. if MESH == "SpecialMesh" then
  126. NEWMESH.MeshType = MESHTYPE
  127. if MESHID ~= "nil" and MESHID ~= "" then
  128. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  129. end
  130. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  131. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  132. end
  133. end
  134. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  135. NEWMESH.Scale = SCALE
  136. NEWMESH.Parent = PARENT
  137. return NEWMESH
  138. end
  139.  
  140. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  141. local NEWPART = IT("Part")
  142. NEWPART.formFactor = FORMFACTOR
  143. NEWPART.Reflectance = REFLECTANCE
  144. NEWPART.Transparency = TRANSPARENCY
  145. NEWPART.CanCollide = false
  146. NEWPART.Locked = true
  147. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  148. NEWPART.Name = NAME
  149. NEWPART.Size = SIZE
  150. NEWPART.Position = Torso.Position
  151. NEWPART.Material = MATERIAL
  152. NEWPART:BreakJoints()
  153. NEWPART.Parent = PARENT
  154. return NEWPART
  155. end
  156.  
  157.  
  158. --//=================================\\
  159. --|| CUSTOMIZATION
  160. --\\=================================//
  161.  
  162. Class_Name = "₱Ɽł₴₥.exe"
  163. Weapon_Name = "Add-ons"
  164.  
  165. Custom_Colors = {
  166. Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon.
  167. Custom_Color_2 = BRICKC("Toothpaste"); --2nd color for the weapon.
  168.  
  169. Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities.
  170. Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar.
  171. Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar.
  172. Custom_Color_6 = BRICKC("Toothpaste"); --Color for the health bar.
  173. Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar.
  174.  
  175. Custom_Color_8 = BRICKC("Toothpaste"); --Background for the mana bar.
  176. Custom_Color_9 = BRICKC("Toothpaste"); --Background for the secondary mana bar.
  177. Custom_Color_10 = BRICKC("Toothpaste"); --Background for the stun bar.
  178. Custom_Color_11 = BRICKC("Toothpaste"); --Background for the health bar.
  179. Custom_Color_12 = BRICKC("Toothpaste"); --Background for the abilities.
  180. }
  181.  
  182.  
  183. Player_Size = 1 --Size of the player.
  184. Animation_Speed = 3
  185. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  186.  
  187. local Speed = 36
  188. local Effects2 = {}
  189.  
  190. --//=================================\\
  191. --|| END OF CUSTOMIZATION
  192. --\\=================================//
  193.  
  194. local function weldBetween(a, b)
  195. local weldd = Instance.new("ManualWeld")
  196. weldd.Part0 = a
  197. weldd.Part1 = b
  198. weldd.C0 = CFrame.new()
  199. weldd.C1 = b.CFrame:inverse() * a.CFrame
  200. weldd.Parent = a
  201. return weldd
  202. end
  203.  
  204. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  205. local acs = Instance.new("Part")
  206. acs.CanCollide = false
  207. acs.Anchored = false
  208. acs.Size = Vector3.new(0,0,0)
  209. acs.CFrame = attachmentpart.CFrame
  210. acs.Parent = Character
  211. acs.BrickColor = color
  212. local meshs = Instance.new("SpecialMesh")
  213. meshs.MeshId = mesh
  214. meshs.TextureId = texture
  215. meshs.Parent = acs
  216. meshs.Scale = scale
  217. meshs.Offset = offset
  218. weldBetween(attachmentpart,acs)
  219. end
  220.  
  221. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  222. if TYPE == "Gem" then
  223. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  224. acs.Anchored = false
  225. acs.CanCollide = false
  226. acs.CFrame = PART.CFrame
  227. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  228. weldBetween(PART,acs)
  229. elseif TYPE == "Skull" then
  230. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  231. acs.Anchored = false
  232. acs.CanCollide = false
  233. acs.CFrame = PART.CFrame
  234. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  235. weldBetween(PART,acs)
  236. elseif TYPE == "Eye" then
  237. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  238. acs.Anchored = false
  239. acs.CanCollide = false
  240. acs.CFrame = PART.CFrame
  241. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  242. weldBetween(PART,acs)
  243. end
  244. end
  245.  
  246. --//=================================\\
  247. --|| USEFUL VALUES
  248. --\\=================================//
  249.  
  250. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  251. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  252. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  253. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  254. local CO1 = 0
  255. local CO2 = 0
  256. local CO3 = 0
  257. local CO4 = 0
  258. local CHANGEDEFENSE = 0
  259. local CHANGEDAMAGE = 0
  260. local CHANGEMOVEMENT = 0
  261. local ANIM = "Idle"
  262. local ATTACK = false
  263. local EQUIPPED = false
  264. local HOLD = false
  265. local COMBO = 1
  266. local LASTPOINT = nil
  267. local BLCF = nil
  268. local SCFR = nil
  269. local STAGGERHITANIM = false
  270. local STAGGERANIM = false
  271. local STUNANIM = false
  272. local CRITCHANCENUMBER = 0
  273. local IDLENUMBER = 0
  274. local DONUMBER = 0
  275. local HANDIDLE = false
  276. local SINE = 0
  277. local CHANGE = 2 / Animation_Speed
  278. local WALKINGANIM = false
  279. local WALK = 0
  280. local KEYHOLD = false
  281. local DISABLEJUMPING = false
  282. local HASBEENBLOCKED = false
  283. local STUNDELAYNUMBER = 0
  284. local MANADELAYNUMBER = 0
  285. local SECONDARYMANADELAYNUMBER = 0
  286. local ROBLOXIDLEANIMATION = IT("Animation")
  287. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  288. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  289. --ROBLOXIDLEANIMATION.Parent = Humanoid
  290. local WEAPONGUI = IT("ScreenGui", nil)
  291. WEAPONGUI.Name = "Weapon GUI"
  292. local WEAPONTOOL = IT("HopperBin", nil)
  293. WEAPONTOOL.Name = Weapon_Name
  294. local Weapon = IT("Model")
  295. Weapon.Name = Weapon_Name
  296. local Effects = IT("Folder", Weapon)
  297. Effects.Name = "Effects"
  298. local ANIMATOR = Humanoid.Animator
  299. local ANIMATE = Character.Animate
  300. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  301. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  302. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  303. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  304. local CUTSOUNDS = {"645750958","645747150"}
  305. local VICIOUSWOOSH = "658941933"
  306. local RELEASESOUND = "565538688"
  307. local CHARGESOUND = "565538601"
  308. local UNANCHOR = true
  309. local MAGICPARTICLE = "1278560360"
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314. --//=================================\\
  315. --|| STATS
  316. --\\=================================//
  317.  
  318. if Character:FindFirstChild("Stats") ~= nil then
  319. Character:FindFirstChild("Stats").Parent = nil
  320. end
  321.  
  322. local Stats = IT("Folder", nil)
  323. Stats.Name = "Stats"
  324. local ChangeStat = IT("Folder", Stats)
  325. ChangeStat.Name = "ChangeStat"
  326. local Defense = IT("NumberValue", Stats)
  327. Defense.Name = "Defense"
  328. Defense.Value = 1
  329. local Movement = IT("NumberValue", Stats)
  330. Movement.Name = "Movement"
  331. Movement.Value = 1
  332. local Damage = IT("NumberValue", Stats)
  333. Damage.Name = "Damage"
  334. Damage.Value = 1
  335. local Mana = IT("NumberValue", Stats)
  336. Mana.Name = "Mana"
  337. Mana.Value = 0
  338. local SecondaryMana = IT("NumberValue", Stats)
  339. SecondaryMana.Name = "SecondaryMana"
  340. SecondaryMana.Value = 0
  341. local CanCrit = IT("BoolValue", Stats)
  342. CanCrit.Name = "CanCrit"
  343. CanCrit.Value = false
  344. local CritChance = IT("NumberValue", Stats)
  345. CritChance.Name = "CritChance"
  346. CritChance.Value = 20
  347. local CanPenetrateArmor = IT("BoolValue", Stats)
  348. CanPenetrateArmor.Name = "CanPenetrateArmor"
  349. CanPenetrateArmor.Value = false
  350. local AntiTeamKill = IT("BoolValue", Stats)
  351. AntiTeamKill.Name = "AntiTeamKill"
  352. AntiTeamKill.Value = false
  353. local Rooted = IT("BoolValue", Stats)
  354. Rooted.Name = "Rooted"
  355. Rooted.Value = false
  356. local Block = IT("BoolValue", Stats)
  357. Block.Name = "Block"
  358. Block.Value = false
  359. local RecentEnemy = IT("ObjectValue", Stats)
  360. RecentEnemy.Name = "RecentEnemy"
  361. RecentEnemy.Value = nil
  362. local StaggerHit = IT("BoolValue", Stats)
  363. StaggerHit.Name = "StaggerHit"
  364. StaggerHit.Value = false
  365. local Stagger = IT("BoolValue", Stats)
  366. Stagger.Name = "Stagger"
  367. Stagger.Value = false
  368. local Stun = IT("BoolValue", Stats)
  369. Stun.Name = "Stun"
  370. Stun.Value = false
  371. local StunValue = IT("NumberValue", Stats)
  372. StunValue.Name = "StunValue"
  373. StunValue.Value = 0
  374.  
  375.  
  376. --//=================================\\
  377. --\\=================================//
  378.  
  379.  
  380.  
  381.  
  382.  
  383. --//=================================\\
  384. --|| DEBUFFS / BUFFS
  385. --\\=================================//
  386.  
  387. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  388. DEFENSECHANGE1.Name = "ChangeDefense"
  389. DEFENSECHANGE1.Value = 0
  390.  
  391. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  392. MOVEMENTCHANGE1.Name = "ChangeMovement"
  393. MOVEMENTCHANGE1.Value = 0
  394.  
  395. --//=================================\\
  396. --\\=================================//
  397.  
  398.  
  399.  
  400.  
  401.  
  402. --//=================================\\
  403. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  404. --\\=================================//
  405.  
  406. ArtificialHB = Instance.new("BindableEvent", script)
  407. ArtificialHB.Name = "ArtificialHB"
  408.  
  409. script:WaitForChild("ArtificialHB")
  410.  
  411. frame = Frame_Speed
  412. tf = 0
  413. allowframeloss = false
  414. tossremainder = false
  415. lastframe = tick()
  416. script.ArtificialHB:Fire()
  417.  
  418. game:GetService("RunService").Heartbeat:connect(function(s, p)
  419. tf = tf + s
  420. if tf >= frame then
  421. if allowframeloss then
  422. script.ArtificialHB:Fire()
  423. lastframe = tick()
  424. else
  425. for i = 1, math.floor(tf / frame) do
  426. script.ArtificialHB:Fire()
  427. end
  428. lastframe = tick()
  429. end
  430. if tossremainder then
  431. tf = 0
  432. else
  433. tf = tf - frame * math.floor(tf / frame)
  434. end
  435. end
  436. end)
  437.  
  438. --//=================================\\
  439. --\\=================================//
  440.  
  441.  
  442.  
  443.  
  444.  
  445. --//=================================\\
  446. --|| SOME FUNCTIONS
  447. --\\=================================//
  448.  
  449. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  450. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  451. end
  452.  
  453. function PositiveAngle(NUMBER)
  454. if NUMBER >= 0 then
  455. NUMBER = 0
  456. end
  457. return NUMBER
  458. end
  459.  
  460. function NegativeAngle(NUMBER)
  461. if NUMBER <= 0 then
  462. NUMBER = 0
  463. end
  464. return NUMBER
  465. end
  466.  
  467. function Swait(NUMBER)
  468. if NUMBER == 0 or NUMBER == nil then
  469. ArtificialHB.Event:wait()
  470. else
  471. for i = 1, NUMBER do
  472. ArtificialHB.Event:wait()
  473. end
  474. end
  475. end
  476.  
  477. function QuaternionFromCFrame(cf)
  478. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  479. local trace = m00 + m11 + m22
  480. if trace > 0 then
  481. local s = math.sqrt(1 + trace)
  482. local recip = 0.5 / s
  483. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  484. else
  485. local i = 0
  486. if m11 > m00 then
  487. i = 1
  488. end
  489. if m22 > (i == 0 and m00 or m11) then
  490. i = 2
  491. end
  492. if i == 0 then
  493. local s = math.sqrt(m00 - m11 - m22 + 1)
  494. local recip = 0.5 / s
  495. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  496. elseif i == 1 then
  497. local s = math.sqrt(m11 - m22 - m00 + 1)
  498. local recip = 0.5 / s
  499. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  500. elseif i == 2 then
  501. local s = math.sqrt(m22 - m00 - m11 + 1)
  502. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  503. end
  504. end
  505. end
  506.  
  507. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  508. local xs, ys, zs = x + x, y + y, z + z
  509. local wx, wy, wz = w * xs, w * ys, w * zs
  510. local xx = x * xs
  511. local xy = x * ys
  512. local xz = x * zs
  513. local yy = y * ys
  514. local yz = y * zs
  515. local zz = z * zs
  516. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  517. end
  518.  
  519. function QuaternionSlerp(a, b, t)
  520. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  521. local startInterp, finishInterp;
  522. if cosTheta >= 0.0001 then
  523. if (1 - cosTheta) > 0.0001 then
  524. local theta = ACOS(cosTheta)
  525. local invSinTheta = 1 / SIN(theta)
  526. startInterp = SIN((1 - t) * theta) * invSinTheta
  527. finishInterp = SIN(t * theta) * invSinTheta
  528. else
  529. startInterp = 1 - t
  530. finishInterp = t
  531. end
  532. else
  533. if (1 + cosTheta) > 0.0001 then
  534. local theta = ACOS(-cosTheta)
  535. local invSinTheta = 1 / SIN(theta)
  536. startInterp = SIN((t - 1) * theta) * invSinTheta
  537. finishInterp = SIN(t * theta) * invSinTheta
  538. else
  539. startInterp = t - 1
  540. finishInterp = t
  541. end
  542. end
  543. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  544. end
  545.  
  546. function Clerp(a, b, t)
  547. local qa = {QuaternionFromCFrame(a)}
  548. local qb = {QuaternionFromCFrame(b)}
  549. local ax, ay, az = a.x, a.y, a.z
  550. local bx, by, bz = b.x, b.y, b.z
  551. local _t = 1 - t
  552. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  553. end
  554.  
  555. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  556. local frame = IT("Frame")
  557. frame.BackgroundTransparency = TRANSPARENCY
  558. frame.BorderSizePixel = BORDERSIZEPIXEL
  559. frame.Position = POSITION
  560. frame.Size = SIZE
  561. frame.BackgroundColor3 = COLOR
  562. frame.BorderColor3 = BORDERCOLOR
  563. frame.Name = NAME
  564. frame.Parent = PARENT
  565. return frame
  566. end
  567.  
  568. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  569. local label = IT("TextLabel")
  570. label.BackgroundTransparency = 1
  571. label.Size = UD2(1, 0, 1, 0)
  572. label.Position = UD2(0, 0, 0, 0)
  573. label.TextColor3 = C3(255, 255, 255)
  574. label.TextStrokeTransparency = STROKETRANSPARENCY
  575. label.TextTransparency = TRANSPARENCY
  576. label.FontSize = TEXTFONTSIZE
  577. label.Font = TEXTFONT
  578. label.BorderSizePixel = BORDERSIZEPIXEL
  579. label.TextScaled = true
  580. label.Text = TEXT
  581. label.Name = NAME
  582. label.Parent = PARENT
  583. return label
  584. end
  585.  
  586. function NoOutlines(PART)
  587. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  588. end
  589.  
  590.  
  591. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  592. local NEWWELD = IT(TYPE)
  593. NEWWELD.Part0 = PART0
  594. NEWWELD.Part1 = PART1
  595. NEWWELD.C0 = C0
  596. NEWWELD.C1 = C1
  597. NEWWELD.Parent = PARENT
  598. return NEWWELD
  599. end
  600.  
  601. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  602. local NEWSOUND = nil
  603. coroutine.resume(coroutine.create(function()
  604. NEWSOUND = IT("Sound", PARENT)
  605. NEWSOUND.Volume = VOLUME
  606. NEWSOUND.Pitch = PITCH
  607. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  608. --Swait()
  609. NEWSOUND:play()
  610. if DOESLOOP == false then
  611. repeat Swait() until NEWSOUND.Playing == false
  612. NEWSOUND:remove()
  613. elseif DOESLOOP == true then
  614. NEWSOUND.Looped = true
  615. end
  616. end))
  617. return NEWSOUND
  618. end
  619.  
  620. function CFrameFromTopBack(at, top, back)
  621. local right = top:Cross(back)
  622. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  623. end
  624.  
  625. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  626. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  627. local mesh = IT("SpecialMesh",wave)
  628. mesh.MeshType = "FileMesh"
  629. wave.Anchored = true
  630. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  631. mesh.Scale = VT(size,size,size)
  632. mesh.Offset = VT(0,0,-size/8)
  633. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  634. coroutine.resume(coroutine.create(function(PART)
  635. for i = 1, waitt do
  636. Swait()
  637. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  638. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  639. if doesrotate == true then
  640. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  641. end
  642. wave.Transparency = wave.Transparency + (0.5/waitt)
  643. if wave.Transparency > 0.99 then
  644. wave:remove()
  645. end
  646. end
  647. end))
  648. end
  649.  
  650. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  651. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  652. local mesh = IT("SpecialMesh",wave)
  653. mesh.MeshType = "FileMesh"
  654. wave.Anchored = true
  655. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  656. mesh.Scale = VT(size,size,size)
  657. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  658. coroutine.resume(coroutine.create(function(PART)
  659. for i = 1, waitt do
  660. Swait()
  661. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  662. if doesrotate == true then
  663. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  664. end
  665. wave.Transparency = wave.Transparency + (0.5/waitt)
  666. if wave.Transparency > 0.99 then
  667. wave:remove()
  668. end
  669. end
  670. end))
  671. end
  672.  
  673. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  674. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  675. local mesh = IT("SpecialMesh",wave)
  676. mesh.MeshType = "FileMesh"
  677. wave.Anchored = true
  678. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  679. mesh.Scale = VT(size,size,size)
  680. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  681. coroutine.resume(coroutine.create(function(PART)
  682. for i = 1, waitt do
  683. Swait()
  684. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  685. if doesrotate == true then
  686. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  687. end
  688. wave.Transparency = wave.Transparency + (0.5/waitt)
  689. if wave.Transparency > 0.99 then
  690. wave:remove()
  691. end
  692. end
  693. end))
  694. end
  695.  
  696. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  697. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  698. local mesh = IT("SpecialMesh",wave)
  699. mesh.MeshType = "FileMesh"
  700. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  701. mesh.Scale = VT(size,size,size)
  702. wave.Anchored = true
  703. mesh.Offset = VT(0,0,0)
  704. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  705. coroutine.resume(coroutine.create(function(PART)
  706. for i = 1, waitt do
  707. Swait()
  708. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  709. if doesrotate == true then
  710. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  711. end
  712. wave.Transparency = wave.Transparency + (0.5/waitt)
  713. if wave.Transparency > 0.99 then
  714. wave:remove()
  715. end
  716. end
  717. end))
  718. end
  719.  
  720. function MagicSphere(size,waitt,part,color)
  721. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  722. local mesh = IT("SpecialMesh",wave)
  723. mesh.MeshType = "Sphere"
  724. wave.Anchored = true
  725. mesh.Scale = VT(size,size,size)
  726. mesh.Offset = VT(0,0,0)
  727. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  728. coroutine.resume(coroutine.create(function(PART)
  729. for i = 1, waitt do
  730. Swait()
  731. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  732. wave.Transparency = wave.Transparency + (1/waitt)
  733. if wave.Transparency > 0.99 then
  734. wave:remove()
  735. end
  736. end
  737. end))
  738. end
  739.  
  740. function MagicBlock(size,waitt,part,offset,color)
  741. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  742. local mesh = IT("BlockMesh",wave)
  743. wave.Anchored = true
  744. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  745. coroutine.resume(coroutine.create(function(PART)
  746. for i = 1, waitt do
  747. Swait()
  748. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  749. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  750. wave.Transparency = wave.Transparency + (1/waitt)
  751. if wave.Transparency > 0.99 then
  752. wave:remove()
  753. end
  754. end
  755. end))
  756. end
  757.  
  758. local EyeSizes={
  759. NumberSequenceKeypoint.new(0,0.5,0),
  760. NumberSequenceKeypoint.new(1,0.2,0)
  761. }
  762. local EyeTrans={
  763. NumberSequenceKeypoint.new(0,0,0),
  764. NumberSequenceKeypoint.new(1,1,0)
  765. }
  766. local PE=Instance.new("ParticleEmitter")
  767. PE.LightEmission=0.2
  768. PE.Size=NumberSequence.new(EyeSizes)
  769. PE.Transparency=NumberSequence.new(EyeTrans)
  770. PE.Rotation=NumberRange.new(0,360)
  771. PE.LockedToPart = false
  772. PE.Speed = NumberRange.new(0,255,255)
  773. PE.ZOffset = 0.3
  774. PE.Rate = 200
  775. PE.Name = "Particles"
  776.  
  777. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  778. local particle = nil
  779. coroutine.resume(coroutine.create(function(PART)
  780. particle = PE:Clone()
  781. Swait()
  782. particle.Rate = 200
  783. particle.Parent = art
  784. particle.Acceleration = accel
  785. if type == "Fire" then
  786. local EyeSizes={
  787. NumberSequenceKeypoint.new(0,0.5,0.3),
  788. NumberSequenceKeypoint.new(1,0.2,0.2)
  789. }
  790. particle.Size = NumberSequence.new(EyeSizes)
  791. elseif type == "Smoke" then
  792. local EyeSizes={
  793. NumberSequenceKeypoint.new(0,0.5,0),
  794. NumberSequenceKeypoint.new(1,5,0.5)
  795. }
  796. particle.Size = NumberSequence.new(EyeSizes)
  797. elseif type == "Smoke" then
  798. local EyeSizes={
  799. NumberSequenceKeypoint.new(0,0.5,0),
  800. NumberSequenceKeypoint.new(1,0.5,0)
  801. }
  802. particle.Size = NumberSequence.new(EyeSizes)
  803. end
  804. particle.Lifetime=NumberRange.new(lifetime)
  805. particle.Drag = drag
  806. if locked == true then
  807. particle.LockedToPart = true
  808. end
  809. particle.Texture = "http://www.roblox.com/asset/?id="..text
  810. particle.Enabled = isenabledbydefault
  811. end))
  812. return particle
  813. end
  814.  
  815. local EyeSizes={
  816. NumberSequenceKeypoint.new(0,0.5,0),
  817. NumberSequenceKeypoint.new(1,0.2,0)
  818. }
  819. local EyeTrans={
  820. NumberSequenceKeypoint.new(0,0,0),
  821. NumberSequenceKeypoint.new(1,1,0)
  822. }
  823. local PE2=Instance.new("ParticleEmitter")
  824. PE2.LightEmission=0.8
  825. PE2.Size=NumberSequence.new(EyeSizes)
  826. PE2.Transparency=NumberSequence.new(EyeTrans)
  827. PE2.Rotation=NumberRange.new(0,360)
  828. PE2.LockedToPart = false
  829. PE2.Speed = NumberRange.new(0,0,0)
  830. PE2.ZOffset = 0.3
  831. PE2.Rate = 200
  832. PE2.VelocitySpread = 90000
  833. PE2.Name = "Particles"
  834.  
  835. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  836. local particle = nil
  837. coroutine.resume(coroutine.create(function(PART)
  838. particle = PE2:Clone()
  839. Swait()
  840. particle.Rate = 200
  841. particle.Parent = art
  842. particle.Acceleration = accel
  843. if type == "Fire" then
  844. local EyeSizes={
  845. NumberSequenceKeypoint.new(0,size,size/2),
  846. NumberSequenceKeypoint.new(1,size/4,size/8)
  847. }
  848. particle.Size = NumberSequence.new(EyeSizes)
  849. elseif type == "Smoke" then
  850. local EyeSizes={
  851. NumberSequenceKeypoint.new(0,0.5,0),
  852. NumberSequenceKeypoint.new(1,5,0.5)
  853. }
  854. particle.Size = NumberSequence.new(EyeSizes)
  855. elseif type == "Smoke" then
  856. local EyeSizes={
  857. NumberSequenceKeypoint.new(0,0.5,0),
  858. NumberSequenceKeypoint.new(1,0.5,0)
  859. }
  860. particle.Size = NumberSequence.new(EyeSizes)
  861. end
  862. particle.Lifetime=NumberRange.new(lifetime)
  863. particle.Drag = drag
  864. if locked == true then
  865. particle.LockedToPart = true
  866. end
  867. particle.Speed = NumberRange.new(speed,speed,speed)
  868. particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  869. particle.Enabled = isenabledbydefault
  870. --particle.Color = ColorSequence.new(Color3.new(255, 0, 0))
  871. end))
  872. return particle
  873. end
  874.  
  875. local Decal = IT("Decal")
  876.  
  877. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  878. local sinkhole = IT("Part")
  879. sinkhole.Size = VT(size,0,size)
  880. sinkhole.CFrame = cframe
  881. --sinkhole.Orientation = VT(0,0,0)
  882. sinkhole.Parent = Effects
  883. sinkhole.Material = "Neon"
  884. sinkhole.Color = C3(255, 255, 255)
  885. sinkhole.Anchored = true
  886. sinkhole.CanCollide = false
  887. sinkhole.Transparency = 1
  888. local decal = Decal:Clone()
  889. decal.Parent = sinkhole
  890. decal.Face = "Top"
  891. decal.Texture = "http://www.roblox.com/asset/?id=1226241606"
  892. local decal2 = Decal:Clone()
  893. decal2.Parent = sinkhole
  894. decal2.Face = "Bottom"
  895. decal2.Texture = "http://www.roblox.com/asset/?id=1226241606"
  896. coroutine.resume(coroutine.create(function(PART)
  897. for i = 1, waitt do
  898. Swait()
  899. if doesrotate == true then
  900. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  901. end
  902. if alwaysfade == true then
  903. decal.Transparency = decal.Transparency + (1/waitt)
  904. decal2.Transparency = decal.Transparency + (1/waitt)
  905. end
  906. if i > waitt-11 and (alwaysfade ~= true) then
  907. decal.Transparency = decal.Transparency + 0.1
  908. decal2.Transparency = decal.Transparency + 0.1
  909. end
  910. end
  911. sinkhole.Parent = nil
  912. end))
  913. return sinkhole
  914. end
  915.  
  916. --//=================================\\
  917. --\\=================================//
  918.  
  919.  
  920. --//=================================\\
  921. --|| WEAPON CREATION
  922. --\\=================================//
  923.  
  924. if Player_Size ~= 1 then
  925. for _, v in pairs (Weapon:GetChildren()) do
  926. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  927. local p1 = v.Part1
  928. v.Part1 = nil
  929. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  930. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  931. v.Part1 = p1
  932. elseif v.ClassName == "Part" then
  933. for _, b in pairs (v:GetChildren()) do
  934. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  935. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  936. end
  937. end
  938. end
  939. end
  940. end
  941.  
  942. Swait()
  943.  
  944. local Plate = IT("Part",Weapon)
  945. Plate.Size = VT(1,0.1,1)
  946. Plate.Transparency = 1
  947. Plate.CanCollide = false
  948. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  949. CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true)
  950. weldBetween(LeftLeg,Plate)
  951.  
  952. local Plate = IT("Part",Weapon)
  953. Plate.Size = VT(1,0.1,1)
  954. Plate.Transparency = 1
  955. Plate.CanCollide = false
  956. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  957. CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true)
  958. weldBetween(RightLeg,Plate)
  959.  
  960. local Plate = IT("Part",Weapon)
  961. Plate.Size = VT(1,0.1,1)
  962. Plate.Transparency = 1
  963. Plate.CanCollide = false
  964. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  965. CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true)
  966. weldBetween(RightArm,Plate)
  967.  
  968. local Plate = IT("Part",Weapon)
  969. Plate.Size = VT(1,0.1,1)
  970. Plate.Transparency = 1
  971. Plate.CanCollide = false
  972. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  973. CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true)
  974. weldBetween(LeftArm,Plate)
  975.  
  976. local eye = IT("Part",Weapon)
  977. eye.Size = VT(0.2,0.2,0.2)
  978. eye.Shape = "Ball"
  979. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  980. eye.Material = "Neon"
  981. eye.BrickColor = BRICKC("Toothpaste")
  982. weldBetween(Head,eye)
  983.  
  984.  
  985.  
  986. for _, c in pairs(Weapon:GetChildren()) do
  987. if c.ClassName == "Part" then
  988. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  989. end
  990. end
  991.  
  992. Weapon.Parent = Character
  993.  
  994. Humanoid.Died:connect(function()
  995. ATTACK = true
  996. end)
  997.  
  998. print(Class_Name.." loaded.")
  999.  
  1000. --//=================================\\
  1001. --\\=================================//
  1002.  
  1003.  
  1004.  
  1005.  
  1006.  
  1007. --//=================================\\
  1008. --|| DAMAGE FUNCTIONS
  1009. --\\=================================//
  1010.  
  1011. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1012. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Effect", VT())
  1013. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1014. local BODYGYRO = IT("BodyGyro", STATPART)
  1015. local BODYPOSITION = IT("BodyPosition", STATPART)
  1016. BODYPOSITION.P = 2000
  1017. BODYPOSITION.D = 100
  1018. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1019. if LABELTYPE == "Normal" then
  1020. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1021. elseif LABELTYPE == "Debuff" then
  1022. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1023. elseif LABELTYPE == "Interruption" then
  1024. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1025. end
  1026. game:GetService("Debris"):AddItem(STATPART ,5)
  1027. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1028. BILLBOARDGUI.Adornee = STATPART
  1029. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1030. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1031. BILLBOARDGUI.AlwaysOnTop = false
  1032. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1033. TEXTLABEL.BackgroundTransparency = 1
  1034. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1035. TEXTLABEL.Text = TEXT
  1036. TEXTLABEL.Font = "SciFi"
  1037. TEXTLABEL.FontSize="Size42"
  1038. TEXTLABEL.TextColor3 = COLOR
  1039. TEXTLABEL.TextStrokeTransparency = 1
  1040. TEXTLABEL.TextScaled = true
  1041. TEXTLABEL.TextWrapped = true
  1042. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1043. wait(0.2)
  1044. for i=1, 5 do
  1045. wait()
  1046. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1047. end
  1048. wait(1.2)
  1049. for i=1, 5 do
  1050. wait()
  1051. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1052. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1053. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1054. end
  1055. THEPART.Parent = nil
  1056. end),STATPART, BODYPOSITION, TEXTLABEL)
  1057. end
  1058.  
  1059.  
  1060. --//=================================\\
  1061. --|| DAMAGING
  1062. --\\=================================//
  1063.  
  1064. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1065. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1066. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1067. local dmg = math.random(min,max)
  1068. if humanoid.Health > 0 then
  1069. if beserk == true then
  1070. humanoid.Health = 0
  1071. else
  1072. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1073. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1074. if math.random(1,100) < critrate+1 then
  1075. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1076. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1077. else
  1078. humanoid.Health = humanoid.Health - dmg
  1079. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1080. end
  1081. local defence = Instance.new("BoolValue",hit.Parent)
  1082. defence.Name = ("HitBy"..Player.Name)
  1083. game:GetService("Debris"):AddItem(defence, 0.5)
  1084. end
  1085. end
  1086. end
  1087. end
  1088.  
  1089. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1090. local dmg = math.random(min,max)
  1091. for i,v in ipairs(workspace:GetChildren()) do
  1092. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1093. local body = v:GetChildren()
  1094. for part = 1, #body do
  1095. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1096. if(body[part].Position - position).Magnitude < radius then
  1097. if v.ClassName == "Model" then
  1098. if v:FindFirstChild("Humanoid") then
  1099. if v.Humanoid.Health ~= 0 then
  1100. if CanBeDodgedByJumping == true then
  1101. if body[part].Position.Y < position.Y+5 then
  1102. if math.random(1,100) < critrate+1 then
  1103. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1104. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1105. else
  1106. v.Humanoid.Health = v.Humanoid.Health - dmg
  1107. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1108. end
  1109. local defence = Instance.new("BoolValue",v)
  1110. defence.Name = ("HitBy"..Player.Name)
  1111. game:GetService("Debris"):AddItem(defence, 0.5)
  1112. end
  1113. else
  1114. if beserk == true then
  1115. v.Humanoid.Health = 0
  1116. end
  1117. if math.random(1,100) < critrate+1 then
  1118. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1119. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1120. else
  1121. v.Humanoid.Health = v.Humanoid.Health - dmg
  1122. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1123. end
  1124. local defence = Instance.new("BoolValue",v)
  1125. defence.Name = ("HitBy"..Player.Name)
  1126. game:GetService("Debris"):AddItem(defence, 0.5)
  1127. end
  1128. end
  1129. end
  1130. end
  1131. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1132. end
  1133. end
  1134. end
  1135. if v.ClassName == "Part" then
  1136. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1137. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1138. end
  1139. end
  1140. end
  1141. end
  1142. end
  1143.  
  1144. function attractnearest(postype,position,range,maxstrength,last)
  1145. if postype == "Vector" then
  1146. for i,v in ipairs(workspace:GetChildren()) do
  1147. local body = v:GetChildren()
  1148. for part = 1, #body do
  1149. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1150. if(body[part].Position - position).Magnitude < range then
  1151. if body[part]:FindFirstChild("ATTRACT") == nil then
  1152. local bv = Instance.new("BodyVelocity")
  1153. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1154. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1155. bv.Parent = body[part]
  1156. bv.Name = "ATTRACT"
  1157. else
  1158. coroutine.resume(coroutine.create(function()
  1159. for i = 1, last/5 do
  1160. Swait(5)
  1161. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1162. end
  1163. body[part].ATTRACT:remove()
  1164. end))
  1165. end
  1166. end
  1167. end
  1168. end
  1169. if v.ClassName == "Part" then
  1170. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1171. if v:FindFirstChild("ATTRACT") == nil then
  1172. local bv = Instance.new("BodyVelocity")
  1173. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1174. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1175. bv.Parent = v
  1176. bv.Name = "ATTRACT"
  1177. else
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 1, last/5 do
  1180. Swait(5)
  1181. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1182. end
  1183. v.ATTRACT:remove()
  1184. end))
  1185. end
  1186. end
  1187. end
  1188. end
  1189. elseif postype == "Part" then
  1190. for i,v in ipairs(workspace:GetChildren()) do
  1191. local body = v:GetChildren()
  1192. for part = 1, #body do
  1193. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1194. if(body[part].Position - position.Position).Magnitude < range then
  1195. if body[part]:FindFirstChild("ATTRACT") == nil then
  1196. local bv = Instance.new("BodyVelocity")
  1197. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1198. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1199. bv.Parent = body[part]
  1200. bv.Name = "ATTRACT"
  1201. else
  1202. coroutine.resume(coroutine.create(function()
  1203. for i = 1, last/5 do
  1204. Swait(5)
  1205. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1206. end
  1207. body[part].ATTRACT:remove()
  1208. end))
  1209. end
  1210. end
  1211. end
  1212. end
  1213. if v.ClassName == "Part" then
  1214. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1215. if v:FindFirstChild("ATTRACT") == nil then
  1216. local bv = Instance.new("BodyVelocity")
  1217. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1218. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1219. bv.Parent = v
  1220. bv.Name = "ATTRACT"
  1221. else
  1222. coroutine.resume(coroutine.create(function()
  1223. for i = 1, last/5 do
  1224. Swait(5)
  1225. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1226. end
  1227. v.ATTRACT:remove()
  1228. end))
  1229. end
  1230. end
  1231. end
  1232. end
  1233. end
  1234. end
  1235.  
  1236. function killnearest(position,range,maxstrength,candestroy)
  1237. for i,v in ipairs(workspace:GetChildren()) do
  1238. local body = v:GetChildren()
  1239. for part = 1, #body do
  1240. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1241. if(body[part].Position - position).Magnitude < range then
  1242. if v.ClassName == "Model" then
  1243. v:BreakJoints()
  1244. end
  1245. if candestroy == true then
  1246. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1247. end
  1248. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1249. end
  1250. end
  1251. end
  1252. if v.ClassName == "Part" then
  1253. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1254. if candestroy == true then
  1255. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1256. end
  1257. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1258. end
  1259. end
  1260. end
  1261. end
  1262.  
  1263. --//=================================\\
  1264. --|| ATTACK FUNCTIONS AND STUFF
  1265. --\\=================================//
  1266.  
  1267. function CheckTableForString(Table, String)
  1268. for i, v in pairs(Table) do
  1269. if string.find(string.lower(String), string.lower(v)) then
  1270. return true
  1271. end
  1272. end
  1273. return false
  1274. end
  1275.  
  1276. function CheckIntangible(Hit)
  1277. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1278. if Hit and Hit.Parent then
  1279. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1280. return true
  1281. end
  1282. end
  1283. return false
  1284. end
  1285.  
  1286. Debris = game:GetService("Debris")
  1287.  
  1288. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1289. local Direction = CFrame.new(StartPos, Vec).lookVector
  1290. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1291. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1292. if RayHit and CheckIntangible(RayHit) then
  1293. if DelayIfHit then
  1294. wait()
  1295. end
  1296. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1297. end
  1298. return RayHit, RayPos, RayNormal
  1299. end
  1300.  
  1301. function turnto(pos)
  1302. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1303. end
  1304.  
  1305. function GraviBomb()
  1306. ATTACK = true
  1307. for i=0, 1, 0.1 / Animation_Speed do
  1308. Swait()
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1315. end
  1316. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Toothpaste")
  1317. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Toothpaste")
  1318. coroutine.resume(coroutine.create(function()
  1319. local cframe = CF(Mouse.Hit.p)
  1320. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1321. for i = 1, 5 do
  1322. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1323. local sphere = IT("Part",Effects)
  1324. sphere.Shape = "Ball"
  1325. sphere.Size = VT(50,50,50)
  1326. sphere.Anchored = true
  1327. sphere.CanCollide = false
  1328. sphere.Material = "Neon"
  1329. sphere.BrickColor = BRICKC("Toothpaste")
  1330. sphere.Transparency = 0
  1331. sphere.CFrame = cframe
  1332. for i = 1, 10 do
  1333. Swait(2)
  1334. attractnearest("Vector",cframe.p,75,50,10)
  1335. sphere.CFrame = cframe
  1336. sphere.Size = sphere.Size - VT(5,5,5)
  1337. sphere.CFrame = cframe
  1338. end
  1339. sphere:remove()
  1340. end
  1341. local scale = 5
  1342. coroutine.resume(coroutine.create(function()
  1343. CreateSound(RELEASESOUND, Effects, 2, 1)
  1344. MagicSphere(100,125,cframe,"Toothpaste")
  1345. MagicSphere(75,125,cframe,"Toothpaste")
  1346. CreateSwirl(180,6,true,0.3,225,circle,0,"Toothpaste")
  1347. CreateSwirl(180,4,true,0.3,225,circle,0,"Toothpaste")
  1348. CreateSwirl(180,2,true,0.3,225,circle,0,"Toothpaste")
  1349. for i = 1, 15 do
  1350. Swait()
  1351. killnearest(cframe.p,25,150)
  1352. end
  1353. end))
  1354. end))
  1355. for i=0, 1, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1363. end
  1364. ATTACK = false
  1365. end
  1366.  
  1367. function GraviSpear()
  1368. ATTACK = true
  1369. for i=0, 1.5, 0.1 / Animation_Speed do
  1370. Swait()
  1371. turnto(Mouse.Hit.p)
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1378. end
  1379. local spear = IT("Part",Effects)
  1380. spear.Anchored = true
  1381. spear.CanCollide = false
  1382. spear.Shape = "Ball"
  1383. spear.Size = VT(0,0,0)
  1384. spear.Material = "Neon"
  1385. spear.Transparency = 0.2
  1386. spear.BrickColor = BRICKC("Toothpaste")
  1387. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1388. local inner = spear:Clone()
  1389. inner.Parent = spear
  1390. inner.Size = VT(0,0,0)
  1391. inner.BrickColor = BRICKC("Toothpaste")
  1392. inner.CFrame = spear.CFrame
  1393. for i = 1, 10 do
  1394. Swait()
  1395. turnto(Mouse.Hit.p)
  1396. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1397. inner.CFrame = spear.CFrame
  1398. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1399. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1400. end
  1401. CreateParticles2(inner,VT(0,255,255),5,1,"Smoke",true,true,1,8)
  1402. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1403. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1404. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1405. local bv = Instance.new("BodyVelocity")
  1406. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1407. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1408. bv.Parent = spear
  1409. bv.Name = "MOVE"
  1410. weldBetween(spear,inner)
  1411. spear.Anchored = false
  1412. inner.Anchored = false
  1413. local harm = spear.Touched:Connect(function(hit)
  1414. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1415. local cframe = spear.CFrame
  1416. coroutine.resume(coroutine.create(function()
  1417. spear.Parent = nil
  1418. coroutine.resume(coroutine.create(function()
  1419. CreateSound(RELEASESOUND, Effects, 2, 1)
  1420. MagicSphere(60,125,cframe,"Toothpaste")
  1421. MagicSphere(50,125,cframe,"Toothpaste")
  1422. CreateSwirl(0,6,true,0.3,125,spear,0,"Toothpaste")
  1423. CreateSwirl(0,4,true,0.3,125,spear,0,"Toothpaste")
  1424. CreateSwirl(0,2,true,0.3,125,spear,0,"Toothpaste")
  1425. for i = 1, 15 do
  1426. Swait()
  1427. killnearest(cframe.p,15,150)
  1428. end
  1429. end))
  1430. end))
  1431. end
  1432. end)
  1433. coroutine.resume(coroutine.create(function()
  1434. repeat
  1435. Swait()
  1436. CreateSwirl(0,2,true,0.3,25,spear,0,"Toothpaste")
  1437. attractnearest("Part",spear,65,70,5)
  1438. until spear.Parent == nil
  1439. end))
  1440. ATTACK = false
  1441. end
  1442.  
  1443. function WarpSpear()
  1444. ATTACK = true
  1445. for i=0, 1.5, 0.1 / Animation_Speed do
  1446. Swait()
  1447. turnto(Mouse.Hit.p)
  1448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1454. end
  1455. local spear = IT("Part",Effects)
  1456. spear.Anchored = true
  1457. spear.CanCollide = false
  1458. spear.Shape = "Ball"
  1459. spear.Size = VT(0,0,0)
  1460. spear.Material = "Neon"
  1461. spear.Transparency = 0.2
  1462. spear.BrickColor = BRICKC("Toothpaste")
  1463. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1464. local inner = spear:Clone()
  1465. inner.Parent = spear
  1466. inner.Size = VT(0,0,0)
  1467. inner.BrickColor = BRICKC("Toothpaste")
  1468. inner.CFrame = spear.CFrame
  1469. for i = 1, 5 do
  1470. Swait()
  1471. turnto(Mouse.Hit.p)
  1472. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1473. inner.CFrame = spear.CFrame
  1474. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1475. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1476. end
  1477. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1478. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1479. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1480. local bv = Instance.new("BodyVelocity")
  1481. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1482. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1483. bv.Parent = spear
  1484. bv.Name = "MOVE"
  1485. weldBetween(spear,inner)
  1486. spear.Anchored = false
  1487. inner.Anchored = false
  1488. local HIT = false
  1489. local harm = spear.Touched:Connect(function(hit)
  1490. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1491. local cframe = spear.CFrame
  1492. HIT = true
  1493. coroutine.resume(coroutine.create(function()
  1494. spear.Parent = nil
  1495. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1496. coroutine.resume(coroutine.create(function()
  1497. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1498. MagicSphere(30,105,cframe,"Toothpaste")
  1499. MagicSphere(25,105,cframe,"Toothpaste")
  1500. for i = 1, 15 do
  1501. Swait()
  1502. killnearest(cframe.p,7.5,150)
  1503. end
  1504. end))
  1505. end))
  1506. end
  1507. end)
  1508. coroutine.resume(coroutine.create(function()
  1509. Swait(75)
  1510. if HIT == false then
  1511. local cframe = spear.CFrame
  1512. HIT = true
  1513. coroutine.resume(coroutine.create(function()
  1514. spear.Parent = nil
  1515. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1516. coroutine.resume(coroutine.create(function()
  1517. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1518. MagicSphere(30,105,cframe,"Toothpaste")
  1519. MagicSphere(25,105,cframe,"Toothpaste")
  1520. for i = 1, 15 do
  1521. Swait()
  1522. killnearest(cframe.p,7.5,150)
  1523. end
  1524. end))
  1525. end))
  1526. end
  1527. end))
  1528. coroutine.resume(coroutine.create(function()
  1529. local loop = 0
  1530. repeat
  1531. Swait()
  1532. loop = loop + 1
  1533. if loop == 4 then
  1534. MagicSphere(25,15,spear.CFrame,"Toothpaste")
  1535. end
  1536. if loop == 7 then
  1537. loop = 0
  1538. MagicSphere(25,15,spear.CFrame,"Toothpaste")
  1539. end
  1540. attractnearest("Part",spear,12.5,50,5)
  1541. until spear.Parent == nil
  1542. end))
  1543. ATTACK = false
  1544. end
  1545.  
  1546. function GravityGlobe()
  1547. ATTACK = true
  1548. Rooted = true
  1549. for i=0, 1, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1557. end
  1558. coroutine.resume(coroutine.create(function()
  1559. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1560. local cframe = RootPart.CFrame
  1561. CreateSound(RELEASESOUND, Effects, 2, 1)
  1562. local sphere = IT("Part",Effects)
  1563. sphere.Shape = "Ball"
  1564. sphere.Size = VT(0,0,0)
  1565. sphere.Anchored = true
  1566. sphere.CanCollide = false
  1567. sphere.Material = "Neon"
  1568. sphere.Transparency = 0.5
  1569. sphere.BrickColor = BRICKC("Toothpaste")
  1570. sphere.CFrame = cframe
  1571. local sphere2 = IT("Part",Effects)
  1572. sphere2.Shape = "Ball"
  1573. sphere2.Size = VT(0,0,0)
  1574. sphere2.Anchored = true
  1575. sphere2.CanCollide = false
  1576. sphere2.Material = "Neon"
  1577. sphere2.Transparency = 0.3
  1578. sphere2.BrickColor = BRICKC("Toothpaste")
  1579. sphere2.CFrame = cframe
  1580. for i = 1, 10 do
  1581. Swait(2)
  1582. attractnearest("Vector",cframe.p,50,50,10)
  1583. sphere.CFrame = cframe
  1584. sphere.Size = sphere.Size + VT(4,4,4)
  1585. sphere2.CFrame = cframe
  1586. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1587. killnearest(cframe.p,15,0)
  1588. end
  1589. local scale = 0.2
  1590. local mode = "shrink"
  1591. for i = 1, 350 do
  1592. Swait()
  1593. if mode == "shrink" then
  1594. scale = scale + scale
  1595. if scale >= - 65 then
  1596. mode = "grow"
  1597. end
  1598. elseif mode == "grow" then
  1599. scale = scale + -scale*2
  1600. if scale <= - 65 then
  1601. mode = "shrink"
  1602. end
  1603. end
  1604. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Toothpaste")
  1605. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1606. attractnearest("Vector",cframe.p,50,50,5)
  1607. killnearest(cframe.p,15,0)
  1608. end
  1609. for i = 1, 10 do
  1610. Swait(2)
  1611. sphere.CFrame = cframe
  1612. sphere.Size = sphere.Size - VT(5,5,5)
  1613. sphere.CFrame = cframe
  1614. sphere2.CFrame = cframe
  1615. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1616. end
  1617. sphere:remove()
  1618. sphere2:remove()
  1619. end))
  1620. for i=0, 1, 0.1 / Animation_Speed do
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1628. end
  1629. Rooted = false
  1630. ATTACK = false
  1631. end
  1632.  
  1633. function GravityBeam()
  1634. ATTACK = true
  1635. Rooted = true
  1636. for i=0, 1.5, 0.1 / Animation_Speed do
  1637. Swait()
  1638. turnto(Mouse.Hit.p)
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1645. end
  1646. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1647. local loop = 0
  1648. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1649. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1650. local pos = nil
  1651. repeat
  1652. if loop < 150 then
  1653. Swait()
  1654. loop = loop + 1
  1655. turnto(Mouse.Hit.p)
  1656. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1657. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1658. else
  1659. loopsound2.Pitch = 1
  1660. loopsound:Stop()
  1661. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1662. turnto(Mouse.Hit.p)
  1663. MagicSphere(35,25,CF(startpos),"Toothpaste")
  1664. MagicSphere(32,25,CF(startpos),"Toothpaste")
  1665. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1666. local distance = (startpos - RayPos).magnitude
  1667. local laser = Instance.new("Part",Effects)
  1668. laser.Transparency = 0.5
  1669. laser.CanCollide = false
  1670. laser.Anchored = true
  1671. laser.BrickColor = BrickColor.new("Toothpaste")
  1672. laser.Material = "Neon"
  1673. laser.formFactor = Enum.FormFactor.Custom
  1674. laser.Size = Vector3.new(2.5, 2.5, distance)
  1675. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1676. local laser2 = Instance.new("Part",Effects)
  1677. laser2.Transparency = 0
  1678. laser2.CanCollide = false
  1679. laser2.Anchored = true
  1680. laser2.BrickColor = BrickColor.new("Toothpaste")
  1681. laser2.Material = "Neon"
  1682. laser2.formFactor = Enum.FormFactor.Custom
  1683. laser2.Size = Vector3.new(2, 2, distance)
  1684. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1685. killnearest(RayPos,5,150,true)
  1686. MagicSphere(350,2,CF(RayPos),"Toothpaste")
  1687. MagicSphere(320,2,CF(RayPos),"Toothpaste")
  1688. if RayHit ~= nil then
  1689. CreateWave(0,5,false,0,25,CF(RayPos),0,"Toothpaste")
  1690. end
  1691. attractnearest("Vector",RayPos,40,50,10)
  1692. pos = RayPos
  1693. Swait()
  1694. laser2:remove()
  1695. laser:remove()
  1696. end
  1697. until KEYHOLD == false
  1698. if loop == 150 then
  1699. local cframe = CF(pos)
  1700. coroutine.resume(coroutine.create(function()
  1701. coroutine.resume(coroutine.create(function()
  1702. CreateSound(RELEASESOUND, Effects, 2, 1)
  1703. MagicSphere(500,55,cframe,"Toothpaste")
  1704. MagicSphere(450,55,cframe,"Toothpaste")
  1705. for i = 1, 15 do
  1706. Swait()
  1707. killnearest(cframe.p,75,150)
  1708. end
  1709. end))
  1710. end))
  1711. end
  1712. loopsound2:remove()
  1713. loopsound:remove()
  1714. Rooted = false
  1715. ATTACK = false
  1716. end
  1717.  
  1718. --//=================================\\
  1719. --|| ASSIGN THINGS TO KEYS
  1720. --\\=================================//
  1721.  
  1722. Humanoid.Changed:connect(function(Jump)
  1723. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1724. Humanoid.Jump = false
  1725. end
  1726. end)
  1727.  
  1728. function MouseDown(Mouse)
  1729. if ATTACK == false then
  1730. end
  1731. end
  1732.  
  1733. function MouseUp(Mouse)
  1734. HOLD = false
  1735. end
  1736.  
  1737. function KeyDown(Key)
  1738. KEYHOLD = true
  1739. if Key == "q" and ATTACK == false then
  1740. GraviBomb()
  1741. end
  1742.  
  1743. if Key == "e" and ATTACK == false then
  1744. GraviSpear()
  1745. end
  1746.  
  1747. if Key == "r" and ATTACK == false then
  1748. GravityGlobe()
  1749. end
  1750.  
  1751. if Key == "g" and ATTACK == false then
  1752. GravityBeam()
  1753. end
  1754.  
  1755. if Key == "x" and ATTACK == false then
  1756. end
  1757.  
  1758. if Key == "c" and ATTACK == false then
  1759. WarpSpear()
  1760. end
  1761.  
  1762. if Key == "t" and ATTACK == false then
  1763. CreateSound("305685800", Head, 10, 1 ,false)
  1764. end
  1765. end
  1766.  
  1767. function KeyUp(Key)
  1768. KEYHOLD = false
  1769. end
  1770.  
  1771. Mouse.Button1Down:connect(function(NEWKEY)
  1772. MouseDown(NEWKEY)
  1773. end)
  1774. Mouse.Button1Up:connect(function(NEWKEY)
  1775. MouseUp(NEWKEY)
  1776. end)
  1777. Mouse.KeyDown:connect(function(NEWKEY)
  1778. KeyDown(NEWKEY)
  1779. end)
  1780. Mouse.KeyUp:connect(function(NEWKEY)
  1781. KeyUp(NEWKEY)
  1782. end)
  1783.  
  1784. --//=================================\\
  1785. --\\=================================//
  1786.  
  1787.  
  1788. function unanchor()
  1789. if UNANCHOR == true then
  1790. g = Character:GetChildren()
  1791. for i = 1, #g do
  1792. if g[i].ClassName == "Part" then
  1793. g[i].Anchored = false
  1794. end
  1795. end
  1796. end
  1797. end
  1798.  
  1799.  
  1800. --//=================================\\
  1801. --|| WRAP THE WHOLE SCRIPT UP
  1802. --\\=================================//
  1803.  
  1804. Humanoid.Changed:connect(function(Jump)
  1805. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1806. Humanoid.Jump = false
  1807. end
  1808. end)
  1809.  
  1810. ANIMATE.Parent = nil
  1811. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1812. IDLEANIMATION:Play()
  1813.  
  1814. while true do
  1815. Swait()
  1816. SINE = SINE + CHANGE
  1817. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1818. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1819. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1820. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1821. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1822. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1823. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1824. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1825. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1826. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1827. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1828. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1829. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1830. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1831. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1832. end
  1833. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1834. ANIM = "Jump"
  1835. if ATTACK == false then
  1836. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1840. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1842. end
  1843. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1844. ANIM = "Fall"
  1845. if ATTACK == false then
  1846. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1850. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1852. end
  1853. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1854. ANIM = "Idle"
  1855. if ATTACK == false then
  1856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1862. end
  1863. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1864. ANIM = "Walk"
  1865. WALK = WALK + 1 / Animation_Speed
  1866. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1867. WALK = 0
  1868. if WALKINGANIM == true then
  1869. WALKINGANIM = false
  1870. elseif WALKINGANIM == false then
  1871. WALKINGANIM = true
  1872. end
  1873. end
  1874. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1875. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1876. if ATTACK == false then
  1877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1883. end
  1884. end
  1885. if #Effects2>0 then
  1886. for e=1,#Effects2 do
  1887. if Effects2[e]~=nil then
  1888. local Thing=Effects2[e]
  1889. if Thing~=nil then
  1890. local Part=Thing[1]
  1891. local Mode=Thing[2]
  1892. local Delay=Thing[3]
  1893. local IncX=Thing[4]
  1894. local IncY=Thing[5]
  1895. local IncZ=Thing[6]
  1896. local Part2=Thing[8]
  1897. if Thing[1].Transparency<=1 then
  1898. if Thing[2]=="Block1" then
  1899. Thing[1].CFrame=Thing[1].CFrame
  1900. Mesh=Thing[1].Mesh
  1901. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1902. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1903. elseif Thing[2]=="Cylinder" then
  1904. Mesh=Thing[1].Mesh
  1905. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1906. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1907. elseif Thing[2]=="Blood" then
  1908. Mesh=Thing[7]
  1909. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1910. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1911. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1912. elseif Thing[2]=="Elec" then
  1913. Mesh=Thing[1].Mesh
  1914. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1915. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1916. elseif Thing[2]=="Disappear" then
  1917. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1918. end
  1919. else
  1920. Part.Parent=nil
  1921. table.remove(Effects2,e)
  1922. end
  1923. end
  1924. end
  1925. end
  1926. end
  1927. unanchor()
  1928. Humanoid.MaxHealth = "inf"
  1929. Humanoid.Health = "inf"
  1930. if Rooted == false then
  1931. Disable_Jump = false
  1932. Humanoid.WalkSpeed = Speed
  1933. elseif Rooted == true then
  1934. Disable_Jump = true
  1935. Humanoid.WalkSpeed = 0
  1936. end
  1937. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  1938. end
  1939.  
  1940. --//=================================\\
  1941. --\\=================================//
  1942.  
  1943.  
  1944.  
  1945.  
  1946.  
  1947. --//====================================================\\--
  1948. --|| END OF SCRIPT
  1949. --\\====================================================//--
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