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sadist v2

Mar 31st, 2018
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  1. --[[I'm sorry, my Blazey.. I had to..]]--
  2. --[[It was spread too much, Nokiskid had it and was probably gonna sell it.]]--
  3.  
  4. --[[FOR YOU SKIDS: This is the official genocider sequel.]]--
  5. --[[Project Name: Sadique/Sadist]]--
  6. --[[qbxeeb]]--
  7. wait(1 / 60)
  8. Effects = { }
  9. local Player = game.Players.localPlayer
  10. local Mouse = Player:GetMouse()
  11. local Character = Player.Character
  12. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  13. local Head = Character.Head
  14. local RootPart = Character.HumanoidRootPart
  15. local Torso = Character.Torso
  16. local LeftArm = Character["Left Arm"]
  17. local RightArm = Character["Right Arm"]
  18. local LeftLeg = Character["Left Leg"]
  19. local RightLeg = Character["Right Leg"]
  20. local Camera = game.Workspace.CurrentCamera
  21. local RootJoint = RootPart.RootJoint
  22. local Equipped = false
  23. local Attack = false
  24. local Anim = 'Idle'
  25. local Idle = 0
  26. local Combo = 1
  27. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  28. local Velocity = RootPart.Velocity.y
  29. local Sine = 0
  30. local Change = 1
  31. local Animie = .3
  32. local Randomize = 0
  33. local Victim = nil
  34. local Delay = false
  35. local Delay2 = false
  36. local Rampage = "Normal"
  37. local Deed = false
  38.  
  39. local naeeym = Instance.new("BillboardGui",Character)
  40. naeeym.Size = UDim2.new(0,100,0,40)
  41. naeeym.StudsOffset = Vector3.new(0,2,0)
  42. naeeym.Adornee = Character.Head
  43. local tecks = Instance.new("TextLabel",naeeym)
  44. tecks.BackgroundTransparency = 1
  45. tecks.BorderSizePixel = 0
  46. tecks.Text = "Glitch"
  47. tecks.Font = "Garamond"
  48. tecks.FontSize = "Size36"
  49. tecks.TextStrokeTransparency = 0.5
  50. tecks.TextColor3 = Color3.new(0,0,0)
  51. rrer = BrickColor.new("Really red")
  52. tecks.TextStrokeColor3 = rrer.Color
  53. tecks.Size = UDim2.new(1,0,0.5,0)
  54. local licht = Instance.new("PointLight",Character.Torso)
  55. licht.Color = tecks.TextStrokeColor3
  56. licht.Range = 60
  57. licht.Brightness = 1
  58. licht.Enabled = false
  59.  
  60. local rng = Instance.new("Part", char)
  61. rng.Anchored = true
  62. rng.BrickColor = BrickColor.new("Really black")
  63. rng.CanCollide = false
  64. rng.FormFactor = 3
  65. rng.Name = "Ring"
  66. rng.Size = Vector3.new(1, 1, 1)
  67. rng.Transparency = 0.8
  68. rng.TopSurface = 0
  69. rng.BottomSurface = 0
  70. rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
  71. --rng.Rotation = Vector3.new(math.pi/2,0,0)
  72. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  73. local rngm = Instance.new("SpecialMesh", rng)
  74. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  75. rngm.Scale = Vector3.new(1, 1.3, 2)
  76. local rng1 = Instance.new("Part", char)
  77. rng1.Anchored = true
  78. rng1.BrickColor = BrickColor.new("Really black")
  79. rng1.CanCollide = false
  80. rng1.FormFactor = 3
  81. rng1.Name = "Ring"
  82. rng1.Size = Vector3.new(1, 1, 1)
  83. rng1.Transparency = 0.8
  84. rng1.TopSurface = 0
  85. rng1.BottomSurface = 0
  86. rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
  87. --rng1.Rotation = Vector3.new(math.pi/2,0,0)
  88. rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  89. local rngm1 = Instance.new("SpecialMesh", rng1)
  90. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  91. rngm1.Scale = Vector3.new(1, 1.3, 2)
  92.  
  93. local p = (torso.CFrame*CFrame.new(-20,0,3))
  94. stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one
  95. local p = (torso.CFrame*CFrame.new(20,0,3))
  96. stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here
  97.  
  98. local rng2 = Instance.new("Part", char)
  99. rng2.Anchored = true
  100. rng2.BrickColor = BrickColor.new("Really black")
  101. rng2.CanCollide = false
  102. rng2.FormFactor = 3
  103. rng2.Name = "Ring"
  104. rng2.Size = Vector3.new(1, 1, 1)
  105. rng2.Transparency = 0.8
  106. rng2.TopSurface = 0
  107. rng2.BottomSurface = 0
  108. rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
  109. --rng1.Rotation = Vector3.new(math.pi/2,0,0)
  110. rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  111. local rngm2 = Instance.new("SpecialMesh", rng2)
  112. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  113. rngm2.Scale = Vector3.new(1, 1.3, 2)
  114. wait(0.1)
  115.  
  116.  
  117. game:GetService("Lighting").Outlines = false
  118. game:GetService("Lighting").TimeOfDay = "00:00:00"
  119. game:GetService("Lighting").FogColor = Color3.new(0, 0, 0)
  120. game:GetService("Lighting").FogEnd = 160
  121.  
  122. Humanoid.WalkSpeed = 14
  123. Humanoid.JumpPower = 50
  124. Humanoid.Animator.Parent = nil
  125. Character.Animate.Parent = nil
  126.  
  127. local newMotor = function(part0, part1, c0, c1)
  128. local w = Instance.new('Motor', part0)
  129. w.Part0 = part0
  130. w.Part1 = part1
  131. w.C0 = c0
  132. w.C1 = c1
  133. return w
  134. end
  135.  
  136. function clerp(a, b, t)
  137. return a:lerp(b, t)
  138. end
  139.  
  140. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  141. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  142.  
  143. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  144. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  145. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  146. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  147. RootJoint.C1 = CFrame.new(0, 0, 0)
  148. RootJoint.C0 = CFrame.new(0, 0, 0)
  149. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  150. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  151.  
  152. local rarmc1 = RW.C1
  153. local larmc1 = LW.C1
  154. local rlegc1 = RH.C1
  155. local llegc1 = LH.C1
  156.  
  157. local resetc1 = false
  158.  
  159. function PlayAnimationFromTable(table, speed, bool)
  160. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  161. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  162. RW.C0 = clerp(RW.C0, table[3], speed)
  163. LW.C0 = clerp(LW.C0, table[4], speed)
  164. RH.C0 = clerp(RH.C0, table[5], speed)
  165. LH.C0 = clerp(LH.C0, table[6], speed)
  166. if bool == true then
  167. if resetc1 == false then
  168. resetc1 = true
  169. RootJoint.C1 = RootJoint.C1
  170. Torso.Neck.C1 = Torso.Neck.C1
  171. RW.C1 = rarmc1
  172. LW.C1 = larmc1
  173. RH.C1 = rlegc1
  174. LH.C1 = llegc1
  175. end
  176. end
  177. end
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "Heartbeat"
  181.  
  182. script:WaitForChild("Heartbeat")
  183.  
  184. frame = 1 / 30
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.Heartbeat:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.Heartbeat:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.Heartbeat:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. function swait(num)
  212. if num == 0 or num == nil then
  213. ArtificialHB.Event:wait()
  214. else
  215. for i = 0, num do
  216. ArtificialHB.Event:wait()
  217. end
  218. end
  219. end
  220.  
  221. local RbxUtility = LoadLibrary("RbxUtility")
  222. local Create = RbxUtility.Create
  223.  
  224. local m = Create("Model"){
  225. Parent = Character,
  226. Name = "WeaponModel"
  227. }
  228.  
  229. spook = Create("Sound"){
  230. Parent = Character,
  231. SoundId = "rbxassetid://156879167",
  232. Volume = 5,
  233. PlaybackSpeed = 1,
  234. Looped = true
  235. }
  236. spook2 = Create("PitchShiftSoundEffect"){
  237. Parent = spook,
  238. Octave = 1
  239. }
  240. spook:Play()
  241.  
  242. Billb = Create("BillboardGui"){
  243. Name = "Targetted",
  244. Parent = RootPart,
  245. Adornee = nil,
  246. LightInfluence = 0,
  247. AlwaysOnTop = true,
  248. Size = UDim2.new(5, 0, 5, 0)
  249. }
  250. D1 = Create("ImageLabel"){
  251. Parent = Billb,
  252. BackgroundTransparency = 1,
  253. Position = UDim2.new(.5, 0, .5, 0),
  254. Size = UDim2.new(1, 0, 1, 0),
  255. AnchorPoint = Vector2.new(.5, .5),
  256. Image = "rbxassetid://133820006",
  257. ImageColor3 = Color3.new(165 / 255, 0, 0),
  258. ImageTransparency = 1,
  259. ScaleType = "Tile"
  260. }
  261. D2 = D1:Clone()
  262. D2.Parent = Billb
  263. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  264. D3 = D1:Clone()
  265. D3.Parent = Billb
  266. D3.Size = UDim2.new(.05, 0, .05, 0)
  267. D3.Image = "rbxassetid://1215682739"
  268. D3.Rotation = 45
  269.  
  270. function RemoveOutlines(part)
  271. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  272. end
  273.  
  274. CFuncs = {
  275. Part = {
  276. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  277. local Part = Create("Part"){
  278. Parent = Parent,
  279. Reflectance = Reflectance,
  280. Transparency = Transparency,
  281. CanCollide = false,
  282. Locked = true,
  283. BrickColor = BrickColor.new(tostring(BColor)),
  284. Name = Name,
  285. Size = Size,
  286. Material = Material,
  287. }
  288. RemoveOutlines(Part)
  289. if Size == Vector3.new(.2,.2,.2) then
  290. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  291. else
  292. Part.Size = Size
  293. end
  294. return Part
  295. end;
  296. };
  297.  
  298. Mesh = {
  299. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  300. local Msh = Create(Mesh){
  301. Parent = Part,
  302. Offset = OffSet,
  303. Scale = Scale,
  304. }
  305. if Mesh == "SpecialMesh" then
  306. Msh.MeshType = MeshType
  307. if MeshId ~= "" then
  308. Msh.MeshId = "rbxassetid://" .. MeshId
  309. end
  310. end
  311. return Msh
  312. end;
  313. };
  314.  
  315. Weld = {
  316. Create = function(Parent, Part0, Part1, C0, C1)
  317. local Weld = Create("Weld"){
  318. Parent = Parent,
  319. Part0 = Part0,
  320. Part1 = Part1,
  321. C0 = C0,
  322. C1 = C1,
  323. }
  324. return Weld
  325. end;
  326. };
  327.  
  328. Sound = {
  329. Create = function(id, par, vol, pit)
  330. coroutine.resume(coroutine.create(function()
  331. local S = Create("Sound"){
  332. Volume = vol,
  333. Pitch = pit or 1,
  334. Parent = par or workspace,
  335. }
  336. if id ~= "" then
  337. S.SoundId = "rbxassetid://" .. id
  338. end
  339. swait()
  340. S:play()
  341. game:GetService("Debris"):AddItem(S, 10)
  342. end))
  343. end;
  344. };
  345.  
  346. ParticleEmitter = {
  347. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  348. local Particle = Create("ParticleEmitter"){
  349. Parent = Parent,
  350. Color = ColorSequence.new(Color1, Color2),
  351. LightEmission = LightEmission,
  352. Size = Size,
  353. Texture = Texture,
  354. Transparency = Transparency,
  355. ZOffset = ZOffset,
  356. Acceleration = Accel,
  357. Drag = Drag,
  358. LockedToPart = LockedToPart,
  359. VelocityInheritance = VelocityInheritance,
  360. EmissionDirection = EmissionDirection,
  361. Enabled = Enabled,
  362. Lifetime = LifeTime,
  363. Rate = Rate,
  364. Rotation = Rotation,
  365. RotSpeed = RotSpeed,
  366. Speed = Speed,
  367. VelocitySpread = VelocitySpread,
  368. }
  369. return Particle
  370. end;
  371. };
  372.  
  373. CreateTemplate = {
  374.  
  375. };
  376. }
  377. FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Head",Vector3.new(1, 1, 1))
  378. FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  379. CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  380. FHead.CanCollide = false
  381. Head.Transparency = 1
  382.  
  383. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  384. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  385. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  386. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  387. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  388. FT.MeshId = "rbxasset://fonts/torso.mesh"
  389. RA.MeshId = "rbxasset://fonts/rightarm.mesh"
  390. LA.MeshId = "rbxasset://fonts/leftarm.mesh"
  391. RL.MeshId = "rbxasset://fonts/rightleg.mesh"
  392. LL.MeshId = "rbxasset://fonts/leftleg.mesh"
  393. FT.Parent = nil
  394. RA.Parent = nil
  395. LA.Parent = nil
  396. RL.Parent = nil
  397. LL.Parent = nil
  398.  
  399.  
  400. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  401. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  402. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  403. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  404. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  405. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  406. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  407. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  408. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  409. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  410. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  411. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  412. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  413. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  414. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  415. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  416. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  417. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  418. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  419. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  420. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  421. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  422. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  423. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  424. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  425. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  426. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  427. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  428. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  429. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  430. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  431. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  432. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  433. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  434. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  435. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  436. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  437. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  438. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  439. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  440. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  441. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  442. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  443. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  444. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  445. Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  446. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  447. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  448. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  449. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  450. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  451. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  452. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  453. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  454. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  455. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  456. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  457. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  458. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  459. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  460. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  461. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  462. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  463. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  464. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  465. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  466. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  467. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  468. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  469. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  470. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  471. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  472. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  473. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  474. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  475. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  476. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  477. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  478. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  479. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  480. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  481. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  482. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  483. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  484. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  485. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  486. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  487. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  488. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  489. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  490. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  491. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  492. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  493. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  494. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  495. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  496. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  497. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  498. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  499. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  500. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  501. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  502. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  503. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  504. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  505. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  506. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  507. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  508. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  509. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  510. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  511. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  512. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  513. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  514. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  515. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  516. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  517. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  518. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  519. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  520. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  521. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  522. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  523. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  524. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  525. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  526. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  527. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  528. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  529. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  530. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  531. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  532. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  533. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  534. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  535.  
  536. Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  537. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  538. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  539. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  540. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  541. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  542. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  543. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  544. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  545. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  546. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  547. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  548. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  549. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  550. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  551. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  552. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  553. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  554. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  555. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  556. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  557. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  558. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  559. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  560. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  561. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  562. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  563. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  564. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  565. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  566. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  567. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  568. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  569. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  570. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  571. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  572. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  573. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  574. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  575. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  576. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  577. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  578. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  579. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  580. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  581. Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  582. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  583. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  584. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  585. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  586. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  587. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  588. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  589. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  590. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  591. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  592. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  593. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  594. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  595. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  596. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  597. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  598. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  599. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  600. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  601. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  602. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  603. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  604. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  605. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  606. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  607. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  608. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  609. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  610. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  611. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  612. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  613. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  614. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  615. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  616. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  617. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  618. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  619. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  620. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  621. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  622. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  623. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  624. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  625. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  626. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  627. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  628. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  629. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  630. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  631. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  632. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  633. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  634. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  635. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  636. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  637. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  638. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  639. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  640. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  641. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  642. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  643. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  644. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  645. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  646. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  647. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  648. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  649. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  650. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  651. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  652. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  653. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  654. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  655. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  656. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  657. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  658. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  659. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  660. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  661. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  662. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  663. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  664. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  665. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  666. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  667. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  668. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  669. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  670. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  671.  
  672. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  673. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  674. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  675. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  676. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  677. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  678. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  679. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  680. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  681. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  682. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  683. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  684. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  685. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  686. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  687. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  688. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  689. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  690. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  691. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  692. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  693.  
  694. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  695. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  696. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  697. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  698. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  699. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  700. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  701. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  702. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  703. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  704. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  705. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  706. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  707. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  708. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  709. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  710. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  711. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  712. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  713. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  714. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  715. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  716. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  717. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  718. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  719. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  720. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  721. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  722. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  723. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  724.  
  725. function RayCast(Position, Direction, Range, Ignore)
  726. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  727. end
  728.  
  729. FindNearestTorso = function(pos)
  730. local list = (game.Workspace:children())
  731. local torso = nil
  732. local dist = 1000
  733. local temp, human, temp2 = nil, nil, nil
  734. for x = 1, #list do
  735. temp2 = list[x]
  736. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  737. temp = temp2:findFirstChild("Head")
  738. human = temp2:findFirstChildOfClass("Humanoid")
  739. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  740. local dohit = true
  741. if dohit == true then
  742. torso = temp
  743. dist = (temp.Position - pos).magnitude
  744. end
  745. end
  746. end
  747. end
  748. return torso, dist
  749. end
  750. function FindNearestTorso2(Position, Distance, SinglePlayer)
  751. if SinglePlayer then
  752. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  753. end
  754. local List = {}
  755. for i, v in pairs(workspace:GetChildren()) do
  756. if v:IsA("Model") then
  757. if v:findFirstChild("Head") then
  758. if v ~= Character then
  759. if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  760. table.insert(List, v)
  761. end
  762. end
  763. end
  764. end
  765. end
  766. return List
  767. end
  768. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  769. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  770. local Blood = Create("ParticleEmitter"){
  771. Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)),
  772. LightEmission = .1,
  773. Size = NumberSequence.new(0.2),
  774. Texture = "rbxassetid://771221224",
  775. Transparency = bbb,
  776. Size = aaa,
  777. ZOffset = .8,
  778. Acceleration = Vector3.new(0, -25, 0),
  779. LockedToPart = false,
  780. EmissionDirection = "Top",
  781. Lifetime = NumberRange.new(.4, .6),
  782. Rate = 1000,
  783. Rotation = NumberRange.new(-100, 100),
  784. RotSpeed = NumberRange.new(-100, 100),
  785. Speed = NumberRange.new(20),
  786. VelocitySpread = 1000,
  787. Enabled = false,
  788. Parent = Head
  789. }
  790.  
  791.  
  792. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  793. if hit.Parent == nil then
  794. return
  795. end
  796. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  797. for _, v in pairs(hit.Parent:children()) do
  798. if v:IsA("Humanoid") then
  799. h = v
  800. end
  801. end
  802. if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  803. hit = hit.Parent.Parent:FindFirstChild("Head")
  804. end
  805. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  806. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  807. if hit.Parent.DebounceHit.Value == true then
  808. return
  809. end
  810. end
  811. local c = Create("ObjectValue"){
  812. Name = "creator",
  813. Value = game:service("Players").LocalPlayer,
  814. Parent = h,
  815. }
  816. game:GetService("Debris"):AddItem(c, .5)
  817. if HitSound ~= nil and HitPitch ~= nil then
  818. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  819. end
  820. local Damage = math.random(minim, maxim)
  821. local blocked = false
  822. local block = hit.Parent:findFirstChild("Block")
  823. if block ~= nil then
  824. if block.className == "IntValue" then
  825. if block.Value > 0 then
  826. blocked = true
  827. block.Value = block.Value - 1
  828. print(block.Value)
  829. end
  830. end
  831. end
  832.  
  833. if Type ~= "Blood" then
  834. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  835. end
  836. local HitHealth = h.Health
  837. h.Health = h.Health - Damage
  838. if Type == "Knockdown" then
  839. local hum = hit.Parent.Humanoid
  840. hum.PlatformStand = true
  841. coroutine.resume(coroutine.create(function(HHumanoid)
  842. swait(1)
  843. HHumanoid.PlatformStand = false
  844. end), hum)
  845. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  846. local bodvol = Create("BodyVelocity"){
  847. velocity = angle * knockback,
  848. P = 5000,
  849. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  850. Parent = hit,
  851. }
  852. local rl = Create("BodyAngularVelocity"){
  853. P = 3000,
  854. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  855. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  856. Parent = hit,
  857. }
  858. game:GetService("Debris"):AddItem(bodvol, .5)
  859. game:GetService("Debris"):AddItem(rl, .5)
  860. elseif Type == "Normal" then
  861. local vp = Create("BodyVelocity"){
  862. P = 500,
  863. maxForce = Vector3.new(math.huge, 0, math.huge),
  864. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  865. }
  866. if knockback > 0 then
  867. vp.Parent = hit.Parent.Torso
  868. end
  869. game:GetService("Debris"):AddItem(vp, .5)
  870. elseif Type == "Up" then
  871. local bodyVelocity = Create("BodyVelocity"){
  872. velocity = Vector3.new(0, 20, 0),
  873. P = 5000,
  874. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  875. Parent = hit,
  876. }
  877. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  878. elseif Type == "DarkUp" then
  879. coroutine.resume(coroutine.create(function()
  880. for i = 0, 1, 0.1 do
  881. swait()
  882. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  883. end
  884. end))
  885. local bodyVelocity = Create("BodyVelocity"){
  886. velocity = Vector3.new(0, 20, 0),
  887. P = 5000,
  888. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  889. Parent = hit,
  890. }
  891. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  892. elseif Type == "Blood" then
  893. coroutine.resume(coroutine.create(function()
  894. if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
  895. CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
  896. Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  897. else
  898. local Blood2 = Blood:Clone()
  899. Blood2.Parent = hit
  900. Blood2.Enabled = true
  901. Blood2.EmissionDirection = Face
  902. local Hito = hit.Parent
  903. game:GetService("Debris"):AddItem(Blood2, 3)
  904. hit.Parent:BreakJoints()
  905. if hit.Parent:findFirstChild("AlreadyHit") == nil then
  906. local c = Create("BoolValue"){
  907. Name = "AlreadyHit",
  908. Value = true,
  909. Parent = Hito,
  910. }
  911. end
  912. swait(5)
  913. Blood2.Enabled = false
  914. swait(30)
  915. if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  916. local s = Create("BoolValue"){
  917. Name = "Glitching",
  918. Value = true,
  919. Parent = Hito,
  920. }
  921. local FT2 = FT:Clone()
  922. if Hito:findFirstChild("Torso") ~= nil then
  923. FT2.Parent = Hito.Torso
  924. --[[RA2.Parent = Hito["Right Arm"]
  925. LA2.Parent = Hito["Left Arm"]
  926. RL2.Parent = Hito["Right Leg"]
  927. LL2.Parent = Hito["Left Leg"]]
  928. for _, v in pairs(Hito:children()) do
  929. if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  930. local RA2 = RA:Clone()
  931. RA2.Name = "Shoos"
  932. RA2.Parent = v
  933. end
  934. end
  935. CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  936. else
  937. FT2.Parent = nil
  938. CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
  939. end
  940. for i = 0, 1, math.random(1, 10)/30 do
  941. swait()
  942. for _, v in pairs(Hito:children()) do
  943. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  944. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  945. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  946. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  947. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  948. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  949. end
  950. end
  951. if Hito:findFirstChild("UpperTorso") ~= nil then
  952. for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  953. if v:IsA("NumberValue") then
  954. v.Value = math.random(1, 5) / 10
  955. end
  956. end
  957. end
  958. if Hito == nil then
  959. break
  960. end
  961. end
  962. if Hito ~= nil then
  963. Hito:Destroy()
  964. end
  965. end
  966. end
  967. end))
  968. elseif Type == "Snare" then
  969. local bp = Create("BodyPosition"){
  970. P = 2000,
  971. D = 100,
  972. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  973. position = hit.Parent.Torso.Position,
  974. Parent = hit.Parent.Torso,
  975. }
  976. game:GetService("Debris"):AddItem(bp, 1)
  977. elseif Type == "Freeze" then
  978. local BodPos = Create("BodyPosition"){
  979. P = 50000,
  980. D = 1000,
  981. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  982. position = hit.Parent.Torso.Position,
  983. Parent = hit.Parent.Torso,
  984. }
  985. local BodGy = Create("BodyGyro") {
  986. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  987. P = 20e+003,
  988. Parent = hit.Parent.Torso,
  989. cf = hit.Parent.Torso.CFrame,
  990. }
  991. hit.Parent.Torso.Anchored = true
  992. coroutine.resume(coroutine.create(function(Part)
  993. swait(1.5)
  994. Part.Anchored = false
  995. end), hit.Parent.Torso)
  996. game:GetService("Debris"):AddItem(BodPos, 3)
  997. game:GetService("Debris"):AddItem(BodGy, 3)
  998. end
  999. local debounce = Create("BoolValue"){
  1000. Name = "DebounceHit",
  1001. Parent = hit.Parent,
  1002. Value = true,
  1003. }
  1004. game:GetService("Debris"):AddItem(debounce, Delay)
  1005. c = Instance.new("ObjectValue")
  1006. c.Name = "creator"
  1007. c.Value = Player
  1008. c.Parent = h
  1009. game:GetService("Debris"):AddItem(c, .5)
  1010. end
  1011. end
  1012.  
  1013. function ShowDamage(Pos, Text, Time, Color)
  1014. local Rate = (1 / 30)
  1015. local Pos = (Pos or Vector3.new(0, 0, 0))
  1016. local Text = (Text or "")
  1017. local Time = (Time or 2)
  1018. local Color = (Color or Color3.new(1, 0, 1))
  1019. local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1020. EffectPart.Anchored = true
  1021. local BillboardGui = Create("BillboardGui"){
  1022. Size = UDim2.new(3, 0, 3, 0),
  1023. Adornee = EffectPart,
  1024. Parent = EffectPart,
  1025. }
  1026. local TextLabel = Create("TextLabel"){
  1027. BackgroundTransparency = 1,
  1028. Size = UDim2.new(1, 0, 1, 0),
  1029. Text = Text,
  1030. Font = "SciFi",
  1031. TextColor3 = Color,
  1032. TextScaled = true,
  1033. Parent = BillboardGui,
  1034. }
  1035. game.Debris:AddItem(EffectPart, (Time))
  1036. EffectPart.Parent = game:GetService("Workspace")
  1037. delay(0, function()
  1038. local Frames = (Time / Rate)
  1039. for Frame = 1, Frames do
  1040. wait(Rate)
  1041. local Percent = (Frame / Frames)
  1042. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1043. TextLabel.TextTransparency = Percent
  1044. end
  1045. if EffectPart and EffectPart.Parent then
  1046. EffectPart:Destroy()
  1047. end
  1048. end)
  1049. end
  1050.  
  1051. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  1052. for _, c in pairs(workspace:children()) do
  1053. local hum = c:findFirstChildOfClass("Humanoid")
  1054. if hum ~= nil then
  1055. if c:findFirstChild("Torso") ~= nil then
  1056. local head = c:findFirstChild("Torso")
  1057. if head ~= nil then
  1058. local targ = head.Position - Part.Position
  1059. local mag = targ.magnitude
  1060. if mag <= Magnitude and c.Name ~= Player.Name then
  1061. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1062. end
  1063. end
  1064. elseif c:findFirstChild("UpperTorso") ~= nil then
  1065. local head = c:findFirstChild("UpperTorso")
  1066. if head ~= nil then
  1067. local targ = head.Position - Part.Position
  1068. local mag = targ.magnitude
  1069. if mag <= Magnitude and c.Name ~= Player.Name then
  1070. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1071. end
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077.  
  1078. EffectModel = Instance.new("Model", Character)
  1079. EffectModel.Name = "Effects"
  1080.  
  1081. Effects = {
  1082. Block = {
  1083. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1084. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1085. prt.Anchored = true
  1086. prt.CFrame = cframe
  1087. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1088. game:GetService("Debris"):AddItem(prt, 10)
  1089. if Type == 1 or Type == nil then
  1090. table.insert(Effects, {
  1091. prt,
  1092. "Block1",
  1093. delay,
  1094. x3,
  1095. y3,
  1096. z3,
  1097. msh
  1098. })
  1099. elseif Type == 2 then
  1100. table.insert(Effects, {
  1101. prt,
  1102. "Block2",
  1103. delay,
  1104. x3,
  1105. y3,
  1106. z3,
  1107. msh
  1108. })
  1109. elseif Type == 3 then
  1110. table.insert(Effects, {
  1111. prt,
  1112. "Block3",
  1113. delay,
  1114. x3,
  1115. y3,
  1116. z3,
  1117. msh,
  1118. Part
  1119. })
  1120. elseif Type == 4 then
  1121. table.insert(Effects, {
  1122. prt,
  1123. "Block2Fire",
  1124. delay,
  1125. x3,
  1126. y3,
  1127. z3,
  1128. msh
  1129. })
  1130. end
  1131. end
  1132. };
  1133.  
  1134. Sphere = {
  1135. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1136. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1137. prt.Anchored = true
  1138. prt.CFrame = cframe
  1139. if parent == nil then
  1140. prt.Parent = workspace
  1141. else
  1142. prt.Parent = parent
  1143. end
  1144. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1145. game:GetService("Debris"):AddItem(prt, 10)
  1146. table.insert(Effects, {
  1147. prt,
  1148. "Cylinder",
  1149. delay,
  1150. x3,
  1151. y3,
  1152. z3,
  1153. msh
  1154. })
  1155. end
  1156. };
  1157.  
  1158. Blood = {
  1159. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1160. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1161. prt.Anchored = true
  1162. prt.CFrame = cframe
  1163. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1164. game:GetService("Debris"):AddItem(prt, 10)
  1165. table.insert(Effects, {
  1166. prt,
  1167. "Blood",
  1168. delay,
  1169. x3,
  1170. y3,
  1171. z3,
  1172. msh
  1173. })
  1174. end
  1175. };
  1176.  
  1177. Blast = {
  1178. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1179. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1180. prt.Anchored = true
  1181. prt.CFrame = cframe
  1182. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1183. game:GetService("Debris"):AddItem(prt, 10)
  1184. table.insert(Effects, {
  1185. prt,
  1186. "Block4",
  1187. delay,
  1188. x3,
  1189. y3,
  1190. z3,
  1191. msh,
  1192. Part
  1193. })
  1194. end
  1195. };
  1196.  
  1197. Ring = {
  1198. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1199. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1200. prt.Anchored = true
  1201. prt.CFrame = cframe
  1202. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1203. game:GetService("Debris"):AddItem(prt, 10)
  1204. table.insert(Effects, {
  1205. prt,
  1206. "Cylinder",
  1207. delay,
  1208. x3,
  1209. y3,
  1210. z3,
  1211. msh
  1212. })
  1213. end
  1214. };
  1215.  
  1216. Cylinder = {
  1217. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1218. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1219. prt.Anchored = true
  1220. prt.CFrame = cframe
  1221. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1222. game:GetService("Debris"):AddItem(prt, 10)
  1223. table.insert(Effects, {
  1224. prt,
  1225. "Cylinder",
  1226. delay,
  1227. x3,
  1228. y3,
  1229. z3,
  1230. msh
  1231. })
  1232. end
  1233. };
  1234.  
  1235. Head = {
  1236. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1237. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1238. prt.Anchored = true
  1239. prt.CFrame = cframe
  1240. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1241. game:GetService("Debris"):AddItem(prt, 10)
  1242. table.insert(Effects, {
  1243. prt,
  1244. "Cylinder",
  1245. delay,
  1246. x3,
  1247. y3,
  1248. z3,
  1249. msh
  1250. })
  1251. end
  1252. };
  1253.  
  1254. Wave = {
  1255. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1256. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1257. prt.Anchored = true
  1258. prt.CFrame = cframe
  1259. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1260. game:GetService("Debris"):AddItem(prt, 10)
  1261. table.insert(Effects, {
  1262. prt,
  1263. "Cylinder",
  1264. delay,
  1265. x3,
  1266. y3,
  1267. z3,
  1268. msh
  1269. })
  1270. end
  1271. };
  1272.  
  1273. Break = {
  1274. Create = function(brickcolor, cframe, x1, y1, z1)
  1275. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1276. prt.Anchored = true
  1277. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1278. game:GetService("Debris"):AddItem(prt, 10)
  1279. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1280. local num = math.random(10, 50) / 1000
  1281. table.insert(Effects, {
  1282. prt,
  1283. "Shatter",
  1284. num,
  1285. prt.CFrame,
  1286. math.random() - math.random(),
  1287. 0,
  1288. math.random(50, 100) / 100
  1289. })
  1290. end
  1291. };
  1292.  
  1293. Elec = {
  1294. Create = function(brickcolor, cff, x, y, z)
  1295. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1296. prt.Anchored = true
  1297. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1298. prt.CFrame = CFrame.new(prt.Position)
  1299. game:GetService("Debris"):AddItem(prt, 10)
  1300. xval = math.random() / 9
  1301. yval = math.random() / 9
  1302. zval = math.random() / 9
  1303. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1304. eul1 = math.random(-50, 50)
  1305. eul2 = math.random(-50, 50)
  1306. eul3 = math.random(-50, 50)
  1307. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1308. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1309. table.insert(Effects, {
  1310. prt,
  1311. "Elec",
  1312. .05,
  1313. x,
  1314. y,
  1315. z,
  1316. xval,
  1317. yval,
  1318. zval,
  1319. msh,
  1320. euld,
  1321. euld2
  1322. })
  1323. end
  1324. };
  1325.  
  1326. Elec2 = {
  1327. Create = function(brickcolor, cff, x, y, z)
  1328. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1329. prt.Anchored = true
  1330. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1331. prt.CFrame = CFrame.new(prt.Position)
  1332. game:GetService("Debris"):AddItem(prt, 10)
  1333. xval = math.random() / 7
  1334. yval = math.random() / 7
  1335. zval = math.random() / 7
  1336. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1337. eul1 = math.random(-50, 50)
  1338. eul2 = math.random(-50, 50)
  1339. eul3 = math.random(-50, 50)
  1340. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1341. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1342. table.insert(Effects, {
  1343. prt,
  1344. "Elec",
  1345. .1,
  1346. x,
  1347. y,
  1348. z,
  1349. xval,
  1350. yval,
  1351. zval,
  1352. msh,
  1353. euld,
  1354. euld2
  1355. })
  1356. end
  1357. };
  1358.  
  1359. Clone = {
  1360. Create = function()
  1361. for _, v in pairs(Torso.Parent:children()) do
  1362. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1363. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1364. c.Anchored = true
  1365. c.CFrame = v.CFrame
  1366. game:GetService("Debris"):AddItem(c, 5)
  1367. local cmsh = nil
  1368. if v.Name == "Head" then
  1369. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1370. else
  1371. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1372. end
  1373. table.insert(Effects, {
  1374. c,
  1375. "Cylinder",
  1376. 0.05,
  1377. 0.1,
  1378. 0.1,
  1379. 0.1,
  1380. cmsh
  1381. })
  1382. end
  1383. end
  1384. end
  1385. };
  1386.  
  1387. EffectTemplate = {
  1388.  
  1389. };
  1390. }
  1391.  
  1392. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1393.  
  1394. Lag = {
  1395. "殺害人數: ",
  1396. "Kills: ",
  1397. "杀害人数: ",
  1398. "K l : ",
  1399. " il s: ",
  1400. " l : ",
  1401. "Ki s: ",
  1402. "殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺: ",
  1403. " 害  : ",
  1404. "  人数: ",
  1405. "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
  1406. "  人 : ",
  1407. "殺  數: ",
  1408. " 害人数: ",
  1409. "杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数: ",
  1410. "害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害���害害害害: ",
  1411. "人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人��人人人��人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人��人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人: ",
  1412. "K\i\l\l\s\: ",
  1413. "杀害\杀害杀害\杀害杀害杀害\杀害杀害杀害杀害\杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害: ",
  1414. " : ",
  1415. "    : ",
  1416. "殺: ",
  1417. "K害人ls: ",
  1418. ": ",
  1419. "Psychopath x Genocider",
  1420. }
  1421. --[[
  1422. function chatfunc(text)
  1423. local chat = coroutine.wrap(function()
  1424. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1425. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1426. end
  1427. local Bill = Instance.new("BillboardGui",Character)
  1428. Bill.Size = UDim2.new(0,100,0,40)
  1429. Bill.StudsOffset = Vector3.new(0,3,0)
  1430. Bill.Adornee = Character.Head
  1431. Bill.Name = "TalkingBillBoard"
  1432. local Hehe = Instance.new("TextLabel",Bill)
  1433. Hehe.BackgroundTransparency = 1
  1434. Hehe.BorderSizePixel = 0
  1435. Hehe.Text = ""
  1436. Hehe.Font = "Bodoni"
  1437. Hehe.TextSize = 40
  1438. Hehe.TextStrokeTransparency = 0
  1439. Hehe.Size = UDim2.new(1,0,0.5,0)
  1440. coroutine.resume(coroutine.create(function()
  1441. while Hehe ~= nil do
  1442. swait()
  1443. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1444. Hehe.Rotation = math.random(-5,5)
  1445. Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1446. Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1447. end
  1448. end))
  1449. for i = 1,string.len(text),1 do
  1450. swait()
  1451. Hehe.Text = string.sub(text,1,i)
  1452. end
  1453. swait(90)--Re[math.random(1, 93)]
  1454. for i = 0, 1, .025 do
  1455. swait()
  1456. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1457. Hehe.TextStrokeTransparency = i
  1458. Hehe.TextTransparency = i
  1459. end
  1460. Bill:Destroy()
  1461. end)
  1462. chat()
  1463. end
  1464.  
  1465. function onChatted(msg)
  1466. chatfunc(msg)
  1467. end
  1468.  
  1469. Player.Chatted:connect(onChatted)
  1470. ]]
  1471. function Shoot(part, sp)
  1472. local Spread = sp
  1473. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1474. local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  1475. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1476. end
  1477. function Shoot2(part, sp, target)
  1478. local Spread = sp
  1479. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1480. local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  1481. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1482. end
  1483.  
  1484. function Attackone()
  1485. Attack = true
  1486. for i = 0, 1, 0.1 do
  1487. swait()
  1488. PlayAnimationFromTable({
  1489. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. }, .3, false)
  1496. end
  1497. Attack = false
  1498. end
  1499. local Hold = false
  1500. function Broken_wing_bird()
  1501. Attack = true
  1502. Hold = true
  1503. Humanoid.WalkSpeed = 5
  1504. Humanoid.AutoRotate = false
  1505. for i = 0, 1, 0.17 do
  1506. swait()
  1507. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1508. local direction = aim.lookVector
  1509. local headingA = math.atan2(direction.x, direction.z)
  1510. headingA = math.deg(headingA)
  1511. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1512. PlayAnimationFromTable({
  1513. CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517. CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. }, .45, false)
  1520. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1521. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1522. end
  1523. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1524. ref.Anchored = true
  1525. while Hold == true do
  1526. Shoot(Hole, 1.5)
  1527. coroutine.resume(coroutine.create(function()
  1528. swait(1.5)
  1529. if Victim ~= nil then
  1530. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1531. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1532. Shoot2(ref, 1, Victim.Torso)
  1533. else
  1534. Victim = nil
  1535. end
  1536. end))
  1537. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1538. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1539. for i = 0, 1 do
  1540. swait()
  1541. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1542. local direction = aim.lookVector
  1543. local headingA = math.atan2(direction.x, direction.z)
  1544. headingA = math.deg(headingA)
  1545. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1546. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1547. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1548. end
  1549. Shoot(Hole2, 1.5)
  1550. coroutine.resume(coroutine.create(function()
  1551. swait(1.5)
  1552. if Victim ~= nil then
  1553. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1554. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1555. Shoot2(ref, 1, Victim.Torso)
  1556. else
  1557. Victim = nil
  1558. end
  1559. end))
  1560. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1561. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1562. for i = 0, 1 do
  1563. swait()
  1564. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1565. local direction = aim.lookVector
  1566. local headingA = math.atan2(direction.x, direction.z)
  1567. headingA = math.deg(headingA)
  1568. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1569. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  1570. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1571. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1572. end
  1573. end
  1574. game:GetService("Debris"):AddItem(ref, 1)
  1575. swait(10)
  1576. Humanoid.AutoRotate = true
  1577. Humanoid.WalkSpeed = 14
  1578. Attack = false
  1579. end
  1580.  
  1581. function Butterfly_on_the_ground()
  1582. Attack = true
  1583. Humanoid.WalkSpeed = 0
  1584. Humanoid.JumpPower = 0
  1585. for i = 0, 1, 0.11 do
  1586. swait()
  1587. PlayAnimationFromTable({
  1588. CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. }, .32, false)
  1595. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1596. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1597. end
  1598. for i = 0, 1, 0.2 do
  1599. swait()
  1600. PlayAnimationFromTable({
  1601. CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. }, .5, false)
  1608. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1609. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1610. end
  1611.  
  1612. local hit = nil
  1613. while hit == nil do
  1614. swait()
  1615. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1616. hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  1617. end
  1618. CFuncs.Sound.Create("663164690", Hole, .3, .8)
  1619. CFuncs.Sound.Create("663164690", Hole2, .3, .8)
  1620. swait(5)
  1621. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1622. ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  1623. ref.Anchored = true
  1624. game:GetService("Debris"):AddItem(ref, 6)
  1625. for i = 1, 20 do
  1626. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1627. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1628. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1629. refs.Anchored = true
  1630. refs.CFrame = CFrame.new(pos2)
  1631. game:GetService("Debris"):AddItem(refs, 1)
  1632. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1633. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1634. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1635. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1636. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1637. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1638. for i = 0, 1 do
  1639. swait()
  1640. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1641. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1642. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1643. end
  1644. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1645. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1646. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1647. refs.Anchored = true
  1648. refs.CFrame = CFrame.new(pos2)
  1649. game:GetService("Debris"):AddItem(refs, 1)
  1650. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1651. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1652. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1653. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1654. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1655. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1656. for i = 0, 1 do
  1657. swait()
  1658. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1659. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1660. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1661. end
  1662. end
  1663. swait(10)
  1664. Humanoid.WalkSpeed = 14
  1665. Humanoid.JumpPower = 50
  1666. Attack = false
  1667. end
  1668.  
  1669. function Innocent_s_Tear()
  1670. Attack = true
  1671. for i = 0, 1, 0.17 do
  1672. swait()
  1673. PlayAnimationFromTable({
  1674. CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. }, .4, false)
  1681. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1682. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1683. end
  1684. CFuncs.Sound.Create("200632211", Hole, .8, .6)
  1685. local gg = nil
  1686. for i = 0, 1, 0.18 do
  1687. swait()
  1688. for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  1689. if v:FindFirstChild('Head') then
  1690. if gg == nil then
  1691. CFuncs.Sound.Create("260430060", Hole, .8, .9)
  1692. end
  1693. gg = v
  1694. if v:findFirstChildOfClass("Humanoid") ~= nil then
  1695. v:findFirstChildOfClass("Humanoid").PlatformStand = true
  1696. end
  1697. v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1698. end
  1699. end
  1700. PlayAnimationFromTable({
  1701. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. }, .45, false)
  1708. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1709. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1710. end
  1711. if gg ~= nil then
  1712. Humanoid.WalkSpeed = 0
  1713. Humanoid.JumpPower = 0
  1714. for i = 0, 1, 0.16 do
  1715. swait()
  1716. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1717. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1718. end
  1719. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1720. PlayAnimationFromTable({
  1721. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. }, .4, false)
  1728. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1729. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1730. if gg == nil then
  1731. break
  1732. end
  1733. end
  1734. if gg.Name == "Salvo_Starly" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then
  1735. for i = 0, 1, 0.04 do
  1736. swait()
  1737. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1738. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1739. end
  1740. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1741. PlayAnimationFromTable({
  1742. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. }, .4, false)
  1749. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1750. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1751. if gg == nil then
  1752. break
  1753. end
  1754. end
  1755. for i = 0, 1, 0.035 do
  1756. swait()
  1757. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1758. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1759. end
  1760. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1761. PlayAnimationFromTable({
  1762. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. }, .12, false)
  1769. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1770. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1771. end
  1772. else
  1773. for i = 0, 10 do
  1774. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1775. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1776. Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  1777. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1778. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1779. end
  1780. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1781. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1782. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1783. swait()
  1784. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1785. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1786. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1787. swait()
  1788. if gg == nil then
  1789. break
  1790. end
  1791. end
  1792. end
  1793. swait(10)
  1794. end
  1795. Attack = false
  1796. Humanoid.WalkSpeed = 14
  1797. Humanoid.JumpPower = 50
  1798. end
  1799.  
  1800.  
  1801. function Run()
  1802. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1803. coroutine.resume(coroutine.create(function()
  1804. if Victim ~= Mouse.Target.Parent then
  1805. Victim = Mouse.Target.Parent
  1806. Billb.Adornee = Victim.Torso
  1807. Billb.Enabled = true
  1808. CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  1809. for i = 1, 0, -.05 do
  1810. swait()
  1811. D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1812. D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1813. D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1814. D3.Rotation = math.random(-360, 360)
  1815. D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  1816. D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  1817. D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  1818. D1.ImageTransparency = i
  1819. D2.ImageTransparency = i
  1820. D3.ImageTransparency = i
  1821. end
  1822. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1823. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1824. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1825. D3.Rotation = 45
  1826. end
  1827. end))
  1828. end
  1829. end
  1830. function Hide_n_Seek()
  1831. Delay2 = true
  1832. for i = 0, 1, math.random(1, 25)/9 do
  1833. swait()
  1834. CFuncs.Sound.Create("155202884", Head, .4, math.random(1, 25) / 5)
  1835. FT.Parent = Torso
  1836. RA.Parent = RightArm
  1837. LA.Parent = LeftArm
  1838. RL.Parent = RightLeg
  1839. LL.Parent = LeftLeg
  1840. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1841. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1842. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1843. D3.Rotation = math.random(-360, 360)
  1844. for _, v in pairs(Character:children()) do
  1845. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1846. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1847. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1848. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1849. end
  1850. for _, v in pairs(m:children()) do
  1851. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1852. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1853. end
  1854. end
  1855. end
  1856. end
  1857. for _, v in pairs(Character:children()) do
  1858. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1859. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1860. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1861. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1862. end
  1863. for _, v in pairs(m:children()) do
  1864. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1865. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1866. end
  1867. end
  1868. end
  1869. if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  1870. RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  1871. else
  1872. Victim = nil
  1873. end
  1874. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1875. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1876. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1877. D3.Rotation = 45
  1878. FT.Parent = nil
  1879. RA.Parent = nil
  1880. LA.Parent = nil
  1881. RL.Parent = nil
  1882. LL.Parent = nil
  1883. Delay2 = false
  1884. end
  1885.  
  1886. function Happy_Ending()
  1887. Attack = true
  1888. Humanoid.WalkSpeed = 0
  1889. Humanoid.JumpPower = 0
  1890. for i = 1, 0, -0.01 do
  1891. swait()
  1892. spook.Volume = i - .01
  1893. PlayAnimationFromTable({
  1894. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895. CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896. CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1897. CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1898. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1899. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1900. }, .12, false)
  1901. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1902. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1903. end
  1904. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1905. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1906. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1907. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1908. CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
  1909.  
  1910. if Character.Name == "yapjingwei" then
  1911. CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  1912. Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  1913. swait(55)
  1914. for i = 0, 1, 0.01 do
  1915. swait()
  1916. spook.Volume = i + .01
  1917. PlayAnimationFromTable({
  1918. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1919. CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1920. CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1921. CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1922. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1923. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1924. }, .14, false)
  1925. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1926. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1927. end
  1928. Attack = false
  1929. Humanoid.WalkSpeed = 14
  1930. Humanoid.JumpPower = 50
  1931. else
  1932. Deed = true
  1933. Blood.Enabled = true
  1934. m.Parent = workspace
  1935. swait(1)
  1936. Character:BreakJoints()
  1937. swait(5)
  1938. for _, v in pairs(m:children()) do
  1939. if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  1940. v.CanCollide = true
  1941. end
  1942. end
  1943. game:GetService("Debris"):AddItem(m, 40)
  1944. Blood.Enabled = false
  1945. swait(30)
  1946. CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10)
  1947. FT.Parent = Torso
  1948. RA.Parent = RightArm
  1949. LA.Parent = LeftArm
  1950. RL.Parent = RightLeg
  1951. LL.Parent = LeftLeg
  1952. for i = 0, 1, math.random(1, 10)/60 do
  1953. swait()
  1954. for _, v in pairs(Character:children()) do
  1955. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1956. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1957. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  1958. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1959. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1960. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1961. end
  1962. end
  1963. end
  1964. Character:Destroy()
  1965. end
  1966. end
  1967.  
  1968. Mouse.Button1Down:connect(function()
  1969. if Attack == false and Hold == false then
  1970. Broken_wing_bird()
  1971. end
  1972. end)
  1973. Mouse.Button1Up:connect(function()
  1974. if Hold == true then
  1975. Hold = false
  1976. end
  1977. end)
  1978.  
  1979. Mouse.KeyDown:connect(function(Key)
  1980. Key = Key:lower()
  1981. if Attack == false and Key == 'q' then
  1982. Run()
  1983. elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  1984. Hide_n_Seek()
  1985. elseif Attack == false and Key == 'z' and Hold == false then
  1986. Innocent_s_Tear()
  1987. elseif Attack == false and Key == 'x' then
  1988. Butterfly_on_the_ground()
  1989. elseif Key == "p" then
  1990. Happy_Ending()
  1991. elseif Key == "g" then
  1992. end
  1993. end)
  1994.  
  1995. Mouse.KeyUp:connect(function(Key)
  1996. end)
  1997.  
  1998.  
  1999.  
  2000. coroutine.resume(coroutine.create(function()
  2001. while true do
  2002. swait()
  2003. if Delay == false then
  2004. Randomize = math.random(0, 120)
  2005. if Randomize == 1 then
  2006. FT.Parent = Torso
  2007. RA.Parent = RightArm
  2008. LA.Parent = LeftArm
  2009. RL.Parent = RightLeg
  2010. LL.Parent = LeftLeg
  2011. for i = 0, 1, math.random(1, 10)/20 do
  2012. swait()
  2013. spook2.Octave = math.random(1, 20) / 10
  2014. spook.PlaybackSpeed = math.random(1, 20) / 12
  2015. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  2016. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  2017. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  2018. D3.Rotation = math.random(-360, 360)
  2019. for _, v in pairs(Character:children()) do
  2020. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  2021. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2022. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  2023. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2024. end
  2025. for _, v in pairs(m:children()) do
  2026. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  2027. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2028. end
  2029. end
  2030. end
  2031. end
  2032. spook2.Octave = 1
  2033. spook.PlaybackSpeed = 1
  2034. D1.TileSize = UDim2.new(1, 0, 1, 0)
  2035. D2.TileSize = UDim2.new(1, 0, 1, 0)
  2036. D3.TileSize = UDim2.new(1, 0, 1, 0)
  2037. D3.Rotation = 45
  2038. for _, v in pairs(Character:children()) do
  2039. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  2040. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2041. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  2042. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2043. end
  2044. for _, v in pairs(m:children()) do
  2045. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  2046. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2047. end
  2048. end
  2049. end
  2050. FT.Parent = nil
  2051. RA.Parent = nil
  2052. LA.Parent = nil
  2053. RL.Parent = nil
  2054. LL.Parent = nil
  2055. end
  2056. end
  2057. end
  2058. end))
  2059.  
  2060. while true do
  2061. swait()
  2062. D1.Rotation = D1.Rotation - 2
  2063. D2.Rotation = D2.Rotation + 4
  2064. Animie = math.random(1, 5) / 10
  2065. if Deed == false then
  2066. Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  2067. end
  2068. if Head:findFirstChild("face") ~= nil then
  2069. Head:findFirstChild("face"):Destroy()
  2070. end
  2071. if spook.Parent == nil then
  2072. spook = Create("Sound"){
  2073. Parent = Character,
  2074. SoundId = "rbxassetid://156879167",
  2075. Volume = 5,
  2076. PlaybackSpeed = 1,
  2077. Looped = true
  2078. }
  2079. spook2 = Create("PitchShiftSoundEffect"){
  2080. Parent = spook,
  2081. Octave = 1
  2082. }
  2083. spook:Play()
  2084. end
  2085. for i, v in pairs(Character:GetChildren()) do
  2086. if v:IsA("Part") then
  2087. v.Material = "SmoothPlastic"
  2088. elseif v:IsA("Accessory") then
  2089. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2090. end
  2091. end
  2092. if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  2093. Victim = nil
  2094. Billb.Adornee = nil
  2095. Billb.Enabled = false
  2096. end
  2097. Humanoid.MaxHealth = 11111110896723058319876184696208490496
  2098. Humanoid.Health = 11111110896723058319876184696208490496
  2099. Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  2100. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2101. Velocity = RootPart.Velocity.y
  2102. Sine = Sine + Change
  2103. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2104. if RootPart.Velocity.y > 1 and hit == nil then
  2105. Anim = "Jump"
  2106. if Attack == false then
  2107. Change = 1
  2108. PlayAnimationFromTable({
  2109. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2110. CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2111. CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2112. CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2113. CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2114. CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2115. }, Animie, false)
  2116. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2117. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2118. end
  2119. elseif RootPart.Velocity.y < -1 and hit == nil then
  2120. Anim = "Fall"
  2121. if Attack == false then
  2122. Change = 1
  2123. PlayAnimationFromTable({
  2124. CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2125. CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2126. CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2127. CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2128. CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2129. CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2130. }, Animie, false)
  2131. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2132. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2133. end
  2134. elseif TorsoVelocity < 1 and hit ~= nil then
  2135. Anim = "Idle"
  2136. if Attack == false then
  2137. Change = 1
  2138. PlayAnimationFromTable({
  2139. CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2140. CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2141. CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2142. CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2143. CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2144. CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2145. }, Animie, false)
  2146. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2147. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2148. end
  2149. elseif TorsoVelocity > 2 and hit ~= nil then
  2150. Anim = "Walk"
  2151. if Attack == false then
  2152. Change = 3
  2153. PlayAnimationFromTable({
  2154. CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),
  2155. CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2156. CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2157. CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2158. CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2159. CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2160. }, Animie, false)
  2161. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2162. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2163. end
  2164. end
  2165. if #Effects > 0 then
  2166. for e = 1, #Effects do
  2167. if Effects[e] ~= nil then
  2168. local Thing = Effects[e]
  2169. if Thing ~= nil then
  2170. local Part = Thing[1]
  2171. local Mode = Thing[2]
  2172. local Delay = Thing[3]
  2173. local IncX = Thing[4]
  2174. local IncY = Thing[5]
  2175. if Thing[2] == "Shoot" then
  2176. Look = Thing[1]
  2177. local hit, pos = RayCast(Thing[4], Look, 20, Character)
  2178. local mag = (Thing[4] - pos).magnitude
  2179. Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  2180. Thing[4]=Thing[4] + (Look * 20)
  2181. Thing[3]=Thing[3] - 1
  2182. if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  2183. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  2184. ref.Anchored = true
  2185. ref.CFrame = CFrame.new(pos)
  2186. CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1)
  2187. Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4)
  2188. game:GetService("Debris"):AddItem(ref, 1)
  2189. elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  2190. Thing[3] = 0
  2191. end
  2192. --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  2193. end
  2194. if Thing[3] <= 0 then
  2195. table.remove(Effects, e)
  2196. end
  2197. end
  2198. if Thing[2] ~= "Shoot" then
  2199. if Thing[1].Transparency <= 1 then
  2200. if Thing[2] == "Block1" then
  2201. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2202. Mesh = Thing[7]
  2203. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2204. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2205. elseif Thing[2] == "Ice" then
  2206. if Thing[6] <= Thing[5] then
  2207. Thing[6] = Thing[6] + .05
  2208. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2209. else
  2210. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2211. end
  2212. elseif Thing[2] == "Shatter" then
  2213. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2214. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2215. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2216. Thing[6] = Thing[6] + Thing[5]
  2217. elseif Thing[2] == "Block2" then
  2218. Thing[1].CFrame = Thing[1].CFrame
  2219. Mesh = Thing[7]
  2220. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2221. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2222. elseif Thing[2] == "Block3" then
  2223. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2224. Mesh = Thing[7]
  2225. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2226. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2227. elseif Thing[2] == "Block4" then
  2228. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2229. Mesh = Thing[7]
  2230. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2231. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2232. elseif Thing[2] == "Block2Fire" then
  2233. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2234. Mesh = Thing[7]
  2235. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2236. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2237. if Thing[1].Transparency >= .3 then
  2238. Thing[1].BrickColor = BrickColor.new("Bright red")
  2239. else
  2240. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2241. end
  2242. elseif Thing[2] == "Cylinder" then
  2243. Mesh = Thing[7]
  2244. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2245. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2246. elseif Thing[2] == "Blood" then
  2247. Mesh = Thing[7]
  2248. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2249. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2250. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2251. elseif Thing[2] == "Elec" then
  2252. Mesh = Thing[10]
  2253. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2254. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2255. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2256. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2257. elseif Thing[2] == "Disappear" then
  2258. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2259. end
  2260. else
  2261. Part.Parent = nil
  2262. table.remove(Effects, e)
  2263. end
  2264. end
  2265. end
  2266. end
  2267. end
  2268. end
  2269.  
  2270. --wat
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