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BNutty07

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Nov 4th, 2017
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Part1 = Instance.new("Part")
  21. Part2 = Instance.new("Part")
  22. SpecialMesh3 = Instance.new("SpecialMesh")
  23. Part4 = Instance.new("Part")
  24. SpecialMesh5 = Instance.new("SpecialMesh")
  25. Part6 = Instance.new("Part")
  26. SpecialMesh7 = Instance.new("SpecialMesh")
  27. Part8 = Instance.new("Part")
  28. SpecialMesh9 = Instance.new("SpecialMesh")
  29. Part10 = Instance.new("Part")
  30. SpecialMesh11 = Instance.new("SpecialMesh")
  31. Part12 = Instance.new("Part")
  32. SpecialMesh13 = Instance.new("SpecialMesh")
  33. Part14 = Instance.new("Part")
  34. SpecialMesh15 = Instance.new("SpecialMesh")
  35. Part16 = Instance.new("Part")
  36. SpecialMesh17 = Instance.new("SpecialMesh")
  37. Part18 = Instance.new("Part")
  38. SpecialMesh19 = Instance.new("SpecialMesh")
  39. Part20 = Instance.new("Part")
  40. SpecialMesh21 = Instance.new("SpecialMesh")
  41. Part22 = Instance.new("Part")
  42. SpecialMesh23 = Instance.new("SpecialMesh")
  43. Part24 = Instance.new("Part")
  44. SpecialMesh25 = Instance.new("SpecialMesh")
  45. ManualWeld26 = Instance.new("ManualWeld")
  46. ManualWeld27 = Instance.new("ManualWeld")
  47. ManualWeld28 = Instance.new("ManualWeld")
  48. ManualWeld29 = Instance.new("ManualWeld")
  49. ManualWeld30 = Instance.new("ManualWeld")
  50. ManualWeld31 = Instance.new("ManualWeld")
  51. ManualWeld32 = Instance.new("ManualWeld")
  52. ManualWeld33 = Instance.new("ManualWeld")
  53. ManualWeld34 = Instance.new("ManualWeld")
  54. ManualWeld35 = Instance.new("ManualWeld")
  55. ManualWeld36 = Instance.new("ManualWeld")
  56. ManualWeld37 = Instance.new("ManualWeld")
  57. Part38 = Instance.new("Part")
  58. Part39 = Instance.new("Part")
  59. Motor6D40 = Instance.new("Motor6D")
  60. ManualWeld41 = Instance.new("ManualWeld")
  61. Motor6D42 = Instance.new("Motor6D")
  62. Motor6D43 = Instance.new("Motor6D")
  63. Motor6D44 = Instance.new("Motor6D")
  64. Motor6D45 = Instance.new("Motor6D")
  65. Part46 = Instance.new("Part")
  66. Part47 = Instance.new("Part")
  67. Sound48 = Instance.new("Sound")
  68. SpecialMesh49 = Instance.new("SpecialMesh")
  69. ManualWeld50 = Instance.new("ManualWeld")
  70. ManualWeld51 = Instance.new("ManualWeld")
  71. ManualWeld52 = Instance.new("ManualWeld")
  72. Sound53 = Instance.new("Sound")
  73. Sound54 = Instance.new("Sound")
  74. Sound55 = Instance.new("Sound")
  75. Part56 = Instance.new("Part")
  76. Part57 = Instance.new("Part")
  77. SpecialMesh58 = Instance.new("SpecialMesh")
  78. Part59 = Instance.new("Part")
  79. SpecialMesh60 = Instance.new("SpecialMesh")
  80. Part61 = Instance.new("Part")
  81. SpecialMesh62 = Instance.new("SpecialMesh")
  82. Part63 = Instance.new("Part")
  83. SpecialMesh64 = Instance.new("SpecialMesh")
  84. Part65 = Instance.new("Part")
  85. SpecialMesh66 = Instance.new("SpecialMesh")
  86. Part67 = Instance.new("Part")
  87. SpecialMesh68 = Instance.new("SpecialMesh")
  88. Part69 = Instance.new("Part")
  89. SpecialMesh70 = Instance.new("SpecialMesh")
  90. Part71 = Instance.new("Part")
  91. SpecialMesh72 = Instance.new("SpecialMesh")
  92. Part73 = Instance.new("Part")
  93. SpecialMesh74 = Instance.new("SpecialMesh")
  94. Part75 = Instance.new("Part")
  95. SpecialMesh76 = Instance.new("SpecialMesh")
  96. Part77 = Instance.new("Part")
  97. SpecialMesh78 = Instance.new("SpecialMesh")
  98. ManualWeld79 = Instance.new("ManualWeld")
  99. ManualWeld80 = Instance.new("ManualWeld")
  100. ManualWeld81 = Instance.new("ManualWeld")
  101. ManualWeld82 = Instance.new("ManualWeld")
  102. ManualWeld83 = Instance.new("ManualWeld")
  103. ManualWeld84 = Instance.new("ManualWeld")
  104. ManualWeld85 = Instance.new("ManualWeld")
  105. ManualWeld86 = Instance.new("ManualWeld")
  106. ManualWeld87 = Instance.new("ManualWeld")
  107. ManualWeld88 = Instance.new("ManualWeld")
  108. ManualWeld89 = Instance.new("ManualWeld")
  109. Humanoid90 = Instance.new("Humanoid")
  110. Part91 = Instance.new("Part")
  111. SpecialMesh92 = Instance.new("SpecialMesh")
  112. Decal93 = Instance.new("Decal")
  113. Decal94 = Instance.new("Decal")
  114. Decal95 = Instance.new("Decal")
  115. Decal96 = Instance.new("Decal")
  116. Decal97 = Instance.new("Decal")
  117. Decal98 = Instance.new("Decal")
  118. Part99 = Instance.new("Part")
  119. Motor6D100 = Instance.new("Motor6D")
  120. Part101 = Instance.new("Part")
  121. SpecialMesh102 = Instance.new("SpecialMesh")
  122. CharacterMesh103 = Instance.new("CharacterMesh")
  123. Part104 = Instance.new("Part")
  124. SpecialMesh105 = Instance.new("SpecialMesh")
  125. Sound106 = Instance.new("Sound")
  126. Script107 = Instance.new("Script")
  127. Sound108 = Instance.new("Sound")
  128. Script109 = Instance.new("Script")
  129. BodyColors110 = Instance.new("BodyColors")
  130. CharacterMesh111 = Instance.new("CharacterMesh")
  131. CharacterMesh112 = Instance.new("CharacterMesh")
  132. CharacterMesh113 = Instance.new("CharacterMesh")
  133. Model114 = Instance.new("Model")
  134. Part115 = Instance.new("Part")
  135. Part116 = Instance.new("Part")
  136. SpecialMesh117 = Instance.new("SpecialMesh")
  137. Part118 = Instance.new("Part")
  138. SpecialMesh119 = Instance.new("SpecialMesh")
  139. Part120 = Instance.new("Part")
  140. SpecialMesh121 = Instance.new("SpecialMesh")
  141. Part122 = Instance.new("Part")
  142. SpecialMesh123 = Instance.new("SpecialMesh")
  143. Part124 = Instance.new("Part")
  144. SpecialMesh125 = Instance.new("SpecialMesh")
  145. Part126 = Instance.new("Part")
  146. SpecialMesh127 = Instance.new("SpecialMesh")
  147. Part128 = Instance.new("Part")
  148. SpecialMesh129 = Instance.new("SpecialMesh")
  149. Part130 = Instance.new("Part")
  150. SpecialMesh131 = Instance.new("SpecialMesh")
  151. Part132 = Instance.new("Part")
  152. SpecialMesh133 = Instance.new("SpecialMesh")
  153. Part134 = Instance.new("Part")
  154. SpecialMesh135 = Instance.new("SpecialMesh")
  155. Part136 = Instance.new("Part")
  156. SpecialMesh137 = Instance.new("SpecialMesh")
  157. Part138 = Instance.new("Part")
  158. SpecialMesh139 = Instance.new("SpecialMesh")
  159. ManualWeld140 = Instance.new("ManualWeld")
  160. ManualWeld141 = Instance.new("ManualWeld")
  161. ManualWeld142 = Instance.new("ManualWeld")
  162. ManualWeld143 = Instance.new("ManualWeld")
  163. ManualWeld144 = Instance.new("ManualWeld")
  164. ManualWeld145 = Instance.new("ManualWeld")
  165. ManualWeld146 = Instance.new("ManualWeld")
  166. ManualWeld147 = Instance.new("ManualWeld")
  167. ManualWeld148 = Instance.new("ManualWeld")
  168. ManualWeld149 = Instance.new("ManualWeld")
  169. ManualWeld150 = Instance.new("ManualWeld")
  170. ManualWeld151 = Instance.new("ManualWeld")
  171. Part152 = Instance.new("Part")
  172. Part153 = Instance.new("Part")
  173. Motor6D154 = Instance.new("Motor6D")
  174. ManualWeld155 = Instance.new("ManualWeld")
  175. Motor6D156 = Instance.new("Motor6D")
  176. Motor6D157 = Instance.new("Motor6D")
  177. Motor6D158 = Instance.new("Motor6D")
  178. Motor6D159 = Instance.new("Motor6D")
  179. Part160 = Instance.new("Part")
  180. Part161 = Instance.new("Part")
  181. SpecialMesh162 = Instance.new("SpecialMesh")
  182. ManualWeld163 = Instance.new("ManualWeld")
  183. ManualWeld164 = Instance.new("ManualWeld")
  184. ManualWeld165 = Instance.new("ManualWeld")
  185. Part166 = Instance.new("Part")
  186. Part167 = Instance.new("Part")
  187. SpecialMesh168 = Instance.new("SpecialMesh")
  188. Part169 = Instance.new("Part")
  189. SpecialMesh170 = Instance.new("SpecialMesh")
  190. Part171 = Instance.new("Part")
  191. SpecialMesh172 = Instance.new("SpecialMesh")
  192. Part173 = Instance.new("Part")
  193. SpecialMesh174 = Instance.new("SpecialMesh")
  194. Part175 = Instance.new("Part")
  195. SpecialMesh176 = Instance.new("SpecialMesh")
  196. Part177 = Instance.new("Part")
  197. SpecialMesh178 = Instance.new("SpecialMesh")
  198. Part179 = Instance.new("Part")
  199. SpecialMesh180 = Instance.new("SpecialMesh")
  200. Part181 = Instance.new("Part")
  201. SpecialMesh182 = Instance.new("SpecialMesh")
  202. Part183 = Instance.new("Part")
  203. SpecialMesh184 = Instance.new("SpecialMesh")
  204. Part185 = Instance.new("Part")
  205. SpecialMesh186 = Instance.new("SpecialMesh")
  206. Part187 = Instance.new("Part")
  207. SpecialMesh188 = Instance.new("SpecialMesh")
  208. ManualWeld189 = Instance.new("ManualWeld")
  209. ManualWeld190 = Instance.new("ManualWeld")
  210. ManualWeld191 = Instance.new("ManualWeld")
  211. ManualWeld192 = Instance.new("ManualWeld")
  212. ManualWeld193 = Instance.new("ManualWeld")
  213. ManualWeld194 = Instance.new("ManualWeld")
  214. ManualWeld195 = Instance.new("ManualWeld")
  215. ManualWeld196 = Instance.new("ManualWeld")
  216. ManualWeld197 = Instance.new("ManualWeld")
  217. ManualWeld198 = Instance.new("ManualWeld")
  218. ManualWeld199 = Instance.new("ManualWeld")
  219. Part200 = Instance.new("Part")
  220. SpecialMesh201 = Instance.new("SpecialMesh")
  221. Decal202 = Instance.new("Decal")
  222. Decal203 = Instance.new("Decal")
  223. Decal204 = Instance.new("Decal")
  224. Decal205 = Instance.new("Decal")
  225. Decal206 = Instance.new("Decal")
  226. Decal207 = Instance.new("Decal")
  227. Part208 = Instance.new("Part")
  228. Motor6D209 = Instance.new("Motor6D")
  229. Part210 = Instance.new("Part")
  230. SpecialMesh211 = Instance.new("SpecialMesh")
  231. CharacterMesh212 = Instance.new("CharacterMesh")
  232. Part213 = Instance.new("Part")
  233. SpecialMesh214 = Instance.new("SpecialMesh")
  234. CharacterMesh215 = Instance.new("CharacterMesh")
  235. Part216 = Instance.new("Part")
  236. SpecialMesh217 = Instance.new("SpecialMesh")
  237. BodyColors218 = Instance.new("BodyColors")
  238. CharacterMesh219 = Instance.new("CharacterMesh")
  239. CharacterMesh220 = Instance.new("CharacterMesh")
  240. CharacterMesh221 = Instance.new("CharacterMesh")
  241. Humanoid222 = Instance.new("Humanoid")
  242. Part223 = Instance.new("Part")
  243. SpecialMesh224 = Instance.new("SpecialMesh")
  244. CharacterMesh225 = Instance.new("CharacterMesh")
  245. Script226 = Instance.new("Script")
  246. BoolValue227 = Instance.new("BoolValue")
  247. Model0.Name = "SCP-096"
  248. Model0.Parent = mas
  249. Model0.PrimaryPart = Part47
  250. Part1.Name = "Left Arm"
  251. Part1.Parent = Model0
  252. Part1.Material = Enum.Material.SmoothPlastic
  253. Part1.BrickColor = BrickColor.new("Institutional white")
  254. Part1.CanCollide = false
  255. Part1.Locked = true
  256. Part1.Elasticity = 0
  257. Part1.FormFactor = Enum.FormFactor.Symmetric
  258. Part1.Friction = 2
  259. Part1.Size = Vector3.new(0.699999988, 4, 0.699999988)
  260. Part1.CFrame = CFrame.new(-15.3800001, 4.19000483, -61.0600014, 0.999999642, 0, -4.37113776e-08, 0, 0.99999994, 0, 4.37113883e-08, 0, 1)
  261. Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  262. Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  263. Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  264. Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  265. Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  266. Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  267. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  268. Part1.Position = Vector3.new(-15.3800001, 4.19000483, -61.0600014)
  269. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  270. Part2.Name = "LeftBlood"
  271. Part2.Parent = Part1
  272. Part2.Material = Enum.Material.SmoothPlastic
  273. Part2.BrickColor = BrickColor.new("Maroon")
  274. Part2.Rotation = Vector3.new(0, 0, 14.3400002)
  275. Part2.CanCollide = false
  276. Part2.Locked = true
  277. Part2.Elasticity = 0
  278. Part2.FormFactor = Enum.FormFactor.Custom
  279. Part2.Friction = 2
  280. Part2.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  281. Part2.CFrame = CFrame.new(-15.4529591, 1.46853161, -61.3350029, 0.968850613, -0.247643903, -3.55271368e-15, 0.247643992, 0.96885097, 0, 0, 0, 1)
  282. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  283. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  284. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  285. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  286. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  287. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  288. Part2.Color = Color3.new(0.458824, 0, 0)
  289. Part2.Position = Vector3.new(-15.4529591, 1.46853161, -61.3350029)
  290. Part2.Orientation = Vector3.new(0, 0, 14.3400002)
  291. Part2.Color = Color3.new(0.458824, 0, 0)
  292. SpecialMesh3.Name = "BloodMesh"
  293. SpecialMesh3.Parent = Part2
  294. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  295. Part4.Name = "LeftBlood"
  296. Part4.Parent = Part1
  297. Part4.Material = Enum.Material.SmoothPlastic
  298. Part4.BrickColor = BrickColor.new("Maroon")
  299. Part4.Rotation = Vector3.new(7.17999983, -3.42999983, -11.04)
  300. Part4.CanCollide = false
  301. Part4.Locked = true
  302. Part4.Elasticity = 0
  303. Part4.FormFactor = Enum.FormFactor.Custom
  304. Part4.Friction = 2
  305. Part4.Size = Vector3.new(0.25999999, 0.747500062, 0.503749967)
  306. Part4.CFrame = CFrame.new(-15.5118666, 2.162678, -61.1623268, 0.979737043, 0.191166803, -0.0597421601, -0.1973349, 0.972368538, -0.124731049, 0.0342469923, 0.13399297, 0.99039036)
  307. Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  308. Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  309. Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  310. Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  311. Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  312. Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  313. Part4.Color = Color3.new(0.458824, 0, 0)
  314. Part4.Position = Vector3.new(-15.5118666, 2.162678, -61.1623268)
  315. Part4.Orientation = Vector3.new(7.17000008, -3.44999981, -11.4699993)
  316. Part4.Color = Color3.new(0.458824, 0, 0)
  317. SpecialMesh5.Name = "BloodMesh"
  318. SpecialMesh5.Parent = Part4
  319. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  320. Part6.Name = "LeftBlood"
  321. Part6.Parent = Part1
  322. Part6.Material = Enum.Material.SmoothPlastic
  323. Part6.BrickColor = BrickColor.new("Maroon")
  324. Part6.Rotation = Vector3.new(6.23999977, -2.33999991, -6.17999983)
  325. Part6.CanCollide = false
  326. Part6.Locked = true
  327. Part6.Elasticity = 0
  328. Part6.FormFactor = Enum.FormFactor.Custom
  329. Part6.Friction = 2
  330. Part6.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
  331. Part6.CFrame = CFrame.new(-15.5376072, 2.10509658, -61.1888199, 0.993347287, 0.107641697, -0.0409045629, -0.111511968, 0.987817883, -0.10853862, 0.0287229996, 0.112378009, 0.99325031)
  332. Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  333. Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  334. Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  335. Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  336. Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  337. Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  338. Part6.Color = Color3.new(0.458824, 0, 0)
  339. Part6.Position = Vector3.new(-15.5376072, 2.10509658, -61.1888199)
  340. Part6.Orientation = Vector3.new(6.23000002, -2.3599999, -6.44000006)
  341. Part6.Color = Color3.new(0.458824, 0, 0)
  342. SpecialMesh7.Name = "BloodMesh"
  343. SpecialMesh7.Parent = Part6
  344. SpecialMesh7.MeshType = Enum.MeshType.Sphere
  345. Part8.Name = "LeftBlood"
  346. Part8.Parent = Part1
  347. Part8.Material = Enum.Material.SmoothPlastic
  348. Part8.BrickColor = BrickColor.new("Maroon")
  349. Part8.Rotation = Vector3.new(7.67999983, -2.07999992, -0.709999979)
  350. Part8.CanCollide = false
  351. Part8.Locked = true
  352. Part8.Elasticity = 0
  353. Part8.FormFactor = Enum.FormFactor.Custom
  354. Part8.Friction = 2
  355. Part8.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  356. Part8.CFrame = CFrame.new(-15.5154533, 2.04018521, -61.0550003, 0.999266267, 0.0123745874, -0.0362281203, -0.017109992, 0.990904868, -0.133470923, 0.0342469998, 0.133993, 0.99039036)
  357. Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  358. Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  359. Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  360. Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  361. Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  362. Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  363. Part8.Color = Color3.new(0.458824, 0, 0)
  364. Part8.Position = Vector3.new(-15.5154533, 2.04018521, -61.0550003)
  365. Part8.Orientation = Vector3.new(7.6699996, -2.08999991, -0.98999995)
  366. Part8.Color = Color3.new(0.458824, 0, 0)
  367. SpecialMesh9.Name = "BloodMesh"
  368. SpecialMesh9.Parent = Part8
  369. SpecialMesh9.MeshType = Enum.MeshType.Sphere
  370. Part10.Name = "LeftBlood"
  371. Part10.Parent = Part1
  372. Part10.Material = Enum.Material.SmoothPlastic
  373. Part10.BrickColor = BrickColor.new("Maroon")
  374. Part10.Rotation = Vector3.new(7.67999983, -2.07999992, -0.709999979)
  375. Part10.CanCollide = false
  376. Part10.Locked = true
  377. Part10.Elasticity = 0
  378. Part10.FormFactor = Enum.FormFactor.Custom
  379. Part10.Friction = 2
  380. Part10.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  381. Part10.CFrame = CFrame.new(-15.4986238, 2.31168985, -61.0349998, 0.999266267, 0.0123745874, -0.0362281203, -0.017109992, 0.990904868, -0.133470923, 0.0342469998, 0.133993, 0.99039036)
  382. Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  383. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  384. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  385. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  386. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  387. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  388. Part10.Color = Color3.new(0.458824, 0, 0)
  389. Part10.Position = Vector3.new(-15.4986238, 2.31168985, -61.0349998)
  390. Part10.Orientation = Vector3.new(7.6699996, -2.08999991, -0.98999995)
  391. Part10.Color = Color3.new(0.458824, 0, 0)
  392. SpecialMesh11.Name = "BloodMesh"
  393. SpecialMesh11.Parent = Part10
  394. SpecialMesh11.MeshType = Enum.MeshType.Sphere
  395. Part12.Name = "LeftBlood"
  396. Part12.Parent = Part1
  397. Part12.Material = Enum.Material.SmoothPlastic
  398. Part12.BrickColor = BrickColor.new("Maroon")
  399. Part12.Rotation = Vector3.new(6.23999977, -2.33999991, -6.17999983)
  400. Part12.CanCollide = false
  401. Part12.Locked = true
  402. Part12.Elasticity = 0
  403. Part12.FormFactor = Enum.FormFactor.Custom
  404. Part12.Friction = 2
  405. Part12.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
  406. Part12.CFrame = CFrame.new(-15.4948549, 2.3462646, -61.1710701, 0.993347287, 0.107641697, -0.0409045629, -0.111511968, 0.987817883, -0.10853862, 0.0287229996, 0.112378009, 0.99325031)
  407. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  408. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  409. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  410. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  411. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  412. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  413. Part12.Color = Color3.new(0.458824, 0, 0)
  414. Part12.Position = Vector3.new(-15.4948549, 2.3462646, -61.1710701)
  415. Part12.Orientation = Vector3.new(6.23000002, -2.3599999, -6.44000006)
  416. Part12.Color = Color3.new(0.458824, 0, 0)
  417. SpecialMesh13.Name = "BloodMesh"
  418. SpecialMesh13.Parent = Part12
  419. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  420. Part14.Name = "LeftBlood"
  421. Part14.Parent = Part1
  422. Part14.Material = Enum.Material.SmoothPlastic
  423. Part14.BrickColor = BrickColor.new("Maroon")
  424. Part14.Rotation = Vector3.new(0, 0, -6.30999994)
  425. Part14.CanCollide = false
  426. Part14.Locked = true
  427. Part14.Elasticity = 0
  428. Part14.FormFactor = Enum.FormFactor.Custom
  429. Part14.Friction = 2
  430. Part14.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  431. Part14.CFrame = CFrame.new(-15.4986238, 2.31169081, -61.3150024, 0.993936658, 0.109947957, -3.55271368e-15, -0.109948009, 0.993937135, 0, -3.55271368e-15, 0, 1)
  432. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  433. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  434. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  435. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  436. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  437. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  438. Part14.Color = Color3.new(0.458824, 0, 0)
  439. Part14.Position = Vector3.new(-15.4986238, 2.31169081, -61.3150024)
  440. Part14.Orientation = Vector3.new(0, 0, -6.30999994)
  441. Part14.Color = Color3.new(0.458824, 0, 0)
  442. SpecialMesh15.Name = "BloodMesh"
  443. SpecialMesh15.Parent = Part14
  444. SpecialMesh15.MeshType = Enum.MeshType.Sphere
  445. Part16.Name = "LeftBlood"
  446. Part16.Parent = Part1
  447. Part16.Material = Enum.Material.SmoothPlastic
  448. Part16.BrickColor = BrickColor.new("Maroon")
  449. Part16.Rotation = Vector3.new(0, 0, 14.3400002)
  450. Part16.CanCollide = false
  451. Part16.Locked = true
  452. Part16.Elasticity = 0
  453. Part16.FormFactor = Enum.FormFactor.Custom
  454. Part16.Friction = 2
  455. Part16.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  456. Part16.CFrame = CFrame.new(-15.532959, 1.72853208, -61.3150024, 0.968850374, -0.247643843, -3.55271368e-15, 0.247643963, 0.968850851, 0, 0, 0, 1)
  457. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  458. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  459. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  460. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  461. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  462. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  463. Part16.Color = Color3.new(0.458824, 0, 0)
  464. Part16.Position = Vector3.new(-15.532959, 1.72853208, -61.3150024)
  465. Part16.Orientation = Vector3.new(0, 0, 14.3400002)
  466. Part16.Color = Color3.new(0.458824, 0, 0)
  467. SpecialMesh17.Name = "BloodMesh"
  468. SpecialMesh17.Parent = Part16
  469. SpecialMesh17.MeshType = Enum.MeshType.Sphere
  470. Part18.Name = "LeftBlood"
  471. Part18.Parent = Part1
  472. Part18.Material = Enum.Material.SmoothPlastic
  473. Part18.BrickColor = BrickColor.new("Maroon")
  474. Part18.Rotation = Vector3.new(6.65999985, 0, 14.3400002)
  475. Part18.CanCollide = false
  476. Part18.Locked = true
  477. Part18.Elasticity = 0
  478. Part18.FormFactor = Enum.FormFactor.Custom
  479. Part18.Friction = 2
  480. Part18.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
  481. Part18.CFrame = CFrame.new(-15.5416269, 1.7622118, -61.1710701, 0.968850136, -0.247645155, 1.60996774e-06, 0.245973915, 0.962311149, -0.115990631, 0.0287229959, 0.112378053, 0.99325031)
  482. Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  483. Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  484. Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  485. Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  486. Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  487. Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  488. Part18.Color = Color3.new(0.458824, 0, 0)
  489. Part18.Position = Vector3.new(-15.5416269, 1.7622118, -61.1710701)
  490. Part18.Orientation = Vector3.new(6.65999985, 0, 14.3400002)
  491. Part18.Color = Color3.new(0.458824, 0, 0)
  492. SpecialMesh19.Name = "BloodMesh"
  493. SpecialMesh19.Parent = Part18
  494. SpecialMesh19.MeshType = Enum.MeshType.Sphere
  495. Part20.Name = "LeftBlood"
  496. Part20.Parent = Part1
  497. Part20.Material = Enum.Material.SmoothPlastic
  498. Part20.BrickColor = BrickColor.new("Maroon")
  499. Part20.Rotation = Vector3.new(7.90999985, 0.75, 19.75)
  500. Part20.CanCollide = false
  501. Part20.Locked = true
  502. Part20.Elasticity = 0
  503. Part20.FormFactor = Enum.FormFactor.Custom
  504. Part20.Friction = 2
  505. Part20.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  506. Part20.CFrame = CFrame.new(-15.532959, 1.72853136, -61.0349998, 0.941097379, -0.337877005, 0.0131699676, 0.336394906, 0.931603193, -0.137671828, 0.0342470035, 0.133993059, 0.99039036)
  507. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  508. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  509. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  510. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  511. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  512. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  513. Part20.Color = Color3.new(0.458824, 0, 0)
  514. Part20.Position = Vector3.new(-15.532959, 1.72853136, -61.0349998)
  515. Part20.Orientation = Vector3.new(7.90999985, 0.75999999, 19.8500004)
  516. Part20.Color = Color3.new(0.458824, 0, 0)
  517. SpecialMesh21.Name = "BloodMesh"
  518. SpecialMesh21.Parent = Part20
  519. SpecialMesh21.MeshType = Enum.MeshType.Sphere
  520. Part22.Name = "LeftBlood"
  521. Part22.Parent = Part1
  522. Part22.Material = Enum.Material.SmoothPlastic
  523. Part22.BrickColor = BrickColor.new("Maroon")
  524. Part22.Rotation = Vector3.new(7.90999985, 0.75, 19.75)
  525. Part22.CanCollide = false
  526. Part22.Locked = true
  527. Part22.Elasticity = 0
  528. Part22.FormFactor = Enum.FormFactor.Custom
  529. Part22.Friction = 2
  530. Part22.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  531. Part22.CFrame = CFrame.new(-15.4529591, 1.46853185, -61.0550003, 0.941097379, -0.337877005, 0.0131699676, 0.336394906, 0.931603193, -0.137671828, 0.0342470035, 0.133993059, 0.99039036)
  532. Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  533. Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  534. Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  535. Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  536. Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  537. Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  538. Part22.Color = Color3.new(0.458824, 0, 0)
  539. Part22.Position = Vector3.new(-15.4529591, 1.46853185, -61.0550003)
  540. Part22.Orientation = Vector3.new(7.90999985, 0.75999999, 19.8500004)
  541. Part22.Color = Color3.new(0.458824, 0, 0)
  542. SpecialMesh23.Name = "BloodMesh"
  543. SpecialMesh23.Parent = Part22
  544. SpecialMesh23.MeshType = Enum.MeshType.Sphere
  545. Part24.Name = "LeftBlood"
  546. Part24.Parent = Part1
  547. Part24.Material = Enum.Material.SmoothPlastic
  548. Part24.BrickColor = BrickColor.new("Maroon")
  549. Part24.Rotation = Vector3.new(6.65999985, 0, 14.3400002)
  550. Part24.CanCollide = false
  551. Part24.Locked = true
  552. Part24.Elasticity = 0
  553. Part24.FormFactor = Enum.FormFactor.Custom
  554. Part24.Friction = 2
  555. Part24.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
  556. Part24.CFrame = CFrame.new(-15.4965792, 1.52145839, -61.1888199, 0.968850136, -0.247645155, 1.60996774e-06, 0.245973915, 0.962311149, -0.115990631, 0.0287229959, 0.112378053, 0.99325031)
  557. Part24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  558. Part24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  559. Part24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  560. Part24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  561. Part24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  562. Part24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  563. Part24.Color = Color3.new(0.458824, 0, 0)
  564. Part24.Position = Vector3.new(-15.4965792, 1.52145839, -61.1888199)
  565. Part24.Orientation = Vector3.new(6.65999985, 0, 14.3400002)
  566. Part24.Color = Color3.new(0.458824, 0, 0)
  567. SpecialMesh25.Name = "BloodMesh"
  568. SpecialMesh25.Parent = Part24
  569. SpecialMesh25.MeshType = Enum.MeshType.Sphere
  570. ManualWeld26.Name = "LeftBloodWeld"
  571. ManualWeld26.Parent = Part1
  572. ManualWeld26.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  573. ManualWeld26.C1 = CFrame.new(0.74464345, 2.6186347, 0.274999946, 0.968851089, 0.247644022, 0, -0.247644022, 0.968851089, 0, 0, 0, 1)
  574. ManualWeld26.Part0 = Part1
  575. ManualWeld26.Part1 = Part2
  576. ManualWeld27.Name = "LeftBloodWeld"
  577. ManualWeld27.Parent = Part1
  578. ManualWeld27.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  579. ManualWeld27.C1 = CFrame.new(-0.267363429, 2.01022983, -0.159405187, 0.97973752, -0.19733493, 0.0342469923, 0.191166908, 0.972368658, 0.13399297, -0.0597421899, -0.124731064, 0.99039036)
  580. ManualWeld27.Part0 = Part1
  581. ManualWeld27.Part1 = Part4
  582. ManualWeld28.Name = "LeftBloodWeld"
  583. ManualWeld28.Parent = Part1
  584. ManualWeld28.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  585. ManualWeld28.C1 = CFrame.new(-0.0722336769, 2.09095192, -0.104790494, 0.993347764, -0.111511983, 0.0287229996, 0.107641749, 0.987818003, 0.112378009, -0.0409045815, -0.108538635, 0.99325031)
  586. ManualWeld28.Part0 = Part1
  587. ManualWeld28.Part1 = Part6
  588. ManualWeld29.Name = "LeftBloodWeld"
  589. ManualWeld29.Parent = Part1
  590. ManualWeld29.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  591. ManualWeld29.C1 = CFrame.new(0.773041248, 2.55357885, -0.18157658, 0.968850613, 0.245973945, 0.0287229959, -0.247645274, 0.962311268, 0.112378053, 1.60996854e-06, -0.115990646, 0.99325031)
  592. ManualWeld29.Part0 = Part1
  593. ManualWeld29.Part1 = Part24
  594. ManualWeld30.Name = "LeftBloodWeld"
  595. ManualWeld30.Parent = Part1
  596. ManualWeld30.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  597. ManualWeld30.C1 = CFrame.new(0.983980536, 2.5100131, -0.378661513, 0.941097856, 0.336394966, 0.0342470035, -0.337877154, 0.931603312, 0.133993059, 0.0131699741, -0.137671858, 0.99039036)
  598. ManualWeld30.Part0 = Part1
  599. ManualWeld30.Part1 = Part22
  600. ManualWeld31.Name = "LeftBloodWeld"
  601. ManualWeld31.Parent = Part1
  602. ManualWeld31.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  603. ManualWeld31.C1 = CFrame.new(0.971120477, 2.23808646, -0.361621082, 0.941097856, 0.336394966, 0.0342470035, -0.337877154, 0.931603312, 0.133993059, 0.0131699741, -0.137671858, 0.99039036)
  604. ManualWeld31.Part0 = Part1
  605. ManualWeld31.Part1 = Part20
  606. ManualWeld32.Name = "LeftBloodWeld"
  607. ManualWeld32.Parent = Part1
  608. ManualWeld32.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  609. ManualWeld32.C1 = CFrame.new(0.7569561, 2.30874825, -0.171283931, 0.968850613, 0.245973945, 0.0287229959, -0.247645274, 0.962311268, 0.112378053, 1.60996854e-06, -0.115990646, 0.99325031)
  610. ManualWeld32.Part0 = Part1
  611. ManualWeld32.Part1 = Part18
  612. ManualWeld33.Name = "LeftBloodWeld"
  613. ManualWeld33.Parent = Part1
  614. ManualWeld33.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  615. ManualWeld33.C1 = CFrame.new(0.757763505, 2.34692192, 0.254999965, 0.968850851, 0.247643992, 0, -0.247643963, 0.96885097, 0, 0, 0, 1)
  616. ManualWeld33.Part0 = Part1
  617. ManualWeld33.Part1 = Part16
  618. ManualWeld34.Name = "LeftBloodWeld"
  619. ManualWeld34.Parent = Part1
  620. ManualWeld34.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  621. ManualWeld34.C1 = CFrame.new(-0.0886121988, 1.87996936, 0.254999936, 0.993937135, -0.109948024, 0, 0.109948009, 0.993937254, 0, 0, 0, 1)
  622. ManualWeld34.Part0 = Part1
  623. ManualWeld34.Part1 = Part14
  624. ManualWeld35.Name = "LeftBloodWeld"
  625. ManualWeld35.Parent = Part1
  626. ManualWeld35.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  627. ManualWeld35.C1 = CFrame.new(-0.0883179903, 1.84612477, -0.0944978446, 0.993347764, -0.111511983, 0.0287229996, 0.107641749, 0.987818003, 0.112378009, -0.0409045815, -0.108538635, 0.99325031)
  628. ManualWeld35.Part0 = Part1
  629. ManualWeld35.Part1 = Part12
  630. ManualWeld36.Name = "LeftBloodWeld"
  631. ManualWeld36.Parent = Part1
  632. ManualWeld36.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  633. ManualWeld36.C1 = CFrame.new(0.0855430365, 1.85934997, -0.279757857, 0.999266744, -0.0171099957, 0.0342469998, 0.0123745939, 0.990904987, 0.133993, -0.0362281352, -0.133470953, 0.99039036)
  634. ManualWeld36.Part0 = Part1
  635. ManualWeld36.Part1 = Part10
  636. ManualWeld37.Name = "LeftBloodWeld"
  637. ManualWeld37.Parent = Part1
  638. ManualWeld37.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  639. ManualWeld37.C1 = CFrame.new(0.0983990431, 2.13127375, -0.296797723, 0.999266744, -0.0171099957, 0.0342469998, 0.0123745939, 0.990904987, 0.133993, -0.0362281352, -0.133470953, 0.99039036)
  640. ManualWeld37.Part0 = Part1
  641. ManualWeld37.Part1 = Part8
  642. Part38.Name = "Left Leg"
  643. Part38.Parent = Model0
  644. Part38.Material = Enum.Material.SmoothPlastic
  645. Part38.BrickColor = BrickColor.new("Institutional white")
  646. Part38.CanCollide = false
  647. Part38.Locked = true
  648. Part38.Elasticity = 0
  649. Part38.FormFactor = Enum.FormFactor.Symmetric
  650. Part38.Friction = 2
  651. Part38.Size = Vector3.new(1, 4, 1)
  652. Part38.CFrame = CFrame.new(-14.5, 2.00000525, -61, 0.999999642, 0, 4.37113812e-08, 0, 0.99999994, 0, -4.37113918e-08, 0, 1)
  653. Part38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  654. Part38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  655. Part38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  656. Part38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  657. Part38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  658. Part38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  659. Part38.Color = Color3.new(0.972549, 0.972549, 0.972549)
  660. Part38.Position = Vector3.new(-14.5, 2.00000525, -61)
  661. Part38.Color = Color3.new(0.972549, 0.972549, 0.972549)
  662. Part39.Name = "Torso"
  663. Part39.Parent = Model0
  664. Part39.Material = Enum.Material.SmoothPlastic
  665. Part39.BrickColor = BrickColor.new("Institutional white")
  666. Part39.CanCollide = false
  667. Part39.Locked = true
  668. Part39.Elasticity = 0
  669. Part39.FormFactor = Enum.FormFactor.Symmetric
  670. Part39.Friction = 2
  671. Part39.Size = Vector3.new(2, 2, 1)
  672. Part39.CFrame = CFrame.new(-14, 5.00000477, -61, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
  673. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  674. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  675. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  676. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  677. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  678. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  679. Part39.Color = Color3.new(0.972549, 0.972549, 0.972549)
  680. Part39.Position = Vector3.new(-14, 5.00000477, -61)
  681. Part39.Color = Color3.new(0.972549, 0.972549, 0.972549)
  682. Motor6D40.Name = "Neck"
  683. Motor6D40.Parent = Part39
  684. Motor6D40.C0 = CFrame.new(0, 1, 0, 0.99999994, -0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
  685. Motor6D40.C1 = CFrame.new(0, -0.5, 0, 0.99999994, 0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
  686. Motor6D40.Part0 = Part39
  687. Motor6D40.Part1 = Part47
  688. Motor6D40.MaxVelocity = 0.10000000149012
  689. ManualWeld41.Name = "RibsWeld"
  690. ManualWeld41.Parent = Part39
  691. ManualWeld41.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
  692. ManualWeld41.C1 = CFrame.new(0, 0, 0, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
  693. ManualWeld41.Part0 = Part39
  694. ManualWeld41.Part1 = Part223
  695. Motor6D42.Name = "Left Hip"
  696. Motor6D42.Parent = Part39
  697. Motor6D42.C0 = CFrame.new(-0.49999994, -0.910001636, 0, -4.37113847e-08, 0, -0.999999881, 0, 1, 0, 1, 0, -4.37113883e-08)
  698. Motor6D42.C1 = CFrame.new(-5.96046448e-08, 2.08999825, -1.77635684e-15, -8.74227766e-08, 0, -0.999999881, 0, 0.99999994, 0, 1, 0, -8.74227766e-08)
  699. Motor6D42.Part0 = Part39
  700. Motor6D42.Part1 = Part38
  701. Motor6D42.MaxVelocity = 0.10000000149012
  702. Motor6D43.Name = "Right Hip"
  703. Motor6D43.Parent = Part39
  704. Motor6D43.C0 = CFrame.new(0.49999994, -0.910000026, 0, -4.37113847e-08, 0, 0.999999881, 0, 1, 0, -1, 0, -4.37113883e-08)
  705. Motor6D43.C1 = CFrame.new(5.96046448e-08, 2.08999968, -1.77635684e-15, -8.74227766e-08, 0, 0.999999881, 0, 0.99999994, 0, -1, 0, -8.74227766e-08)
  706. Motor6D43.Part0 = Part39
  707. Motor6D43.Part1 = Part46
  708. Motor6D43.MaxVelocity = 0.10000000149012
  709. Motor6D44.Name = "Right Shoulder"
  710. Motor6D44.Parent = Part39
  711. Motor6D44.C0 = CFrame.new(1.00999999, 0.519999921, 0, -4.37113847e-08, 0, 0.999999881, 0, 1, 0, -1, 0, -4.37113883e-08)
  712. Motor6D44.C1 = CFrame.new(-0.369999647, 1.32999969, 0.0600000545, 3.55271368e-15, 0, 0.999999881, 0, 0.99999994, 0, -1, 0, -3.55271368e-15)
  713. Motor6D44.Part0 = Part39
  714. Motor6D44.Part1 = Part56
  715. Motor6D44.MaxVelocity = 0.10000000149012
  716. Motor6D45.Name = "Left Shoulder"
  717. Motor6D45.Parent = Part39
  718. Motor6D45.C0 = CFrame.new(-1.00999987, 0.519999981, 0, -4.37113847e-08, 0, -0.999999881, 0, 1, 0, 1, 0, -4.37113883e-08)
  719. Motor6D45.C1 = CFrame.new(0.370000005, 1.32999992, 0.0599999838, 3.55271368e-15, 0, -0.999999881, 0, 0.99999994, 0, 1, 0, -3.55271368e-15)
  720. Motor6D45.Part0 = Part39
  721. Motor6D45.Part1 = Part1
  722. Motor6D45.MaxVelocity = 0.10000000149012
  723. Part46.Name = "Right Leg"
  724. Part46.Parent = Model0
  725. Part46.Material = Enum.Material.SmoothPlastic
  726. Part46.BrickColor = BrickColor.new("Institutional white")
  727. Part46.CanCollide = false
  728. Part46.Locked = true
  729. Part46.Elasticity = 0
  730. Part46.FormFactor = Enum.FormFactor.Symmetric
  731. Part46.Friction = 2
  732. Part46.Size = Vector3.new(1, 4, 1)
  733. Part46.CFrame = CFrame.new(-13.5, 2.00000525, -61, 0.999999642, 0, -4.37113812e-08, 0, 0.99999994, 0, 4.37113918e-08, 0, 1)
  734. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  735. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  736. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  737. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  738. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  739. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  740. Part46.Color = Color3.new(0.972549, 0.972549, 0.972549)
  741. Part46.Position = Vector3.new(-13.5, 2.00000525, -61)
  742. Part46.Color = Color3.new(0.972549, 0.972549, 0.972549)
  743. Part47.Name = "Head"
  744. Part47.Parent = Model0
  745. Part47.Material = Enum.Material.SmoothPlastic
  746. Part47.BrickColor = BrickColor.new("Institutional white")
  747. Part47.CanCollide = false
  748. Part47.Locked = true
  749. Part47.Elasticity = 0
  750. Part47.FormFactor = Enum.FormFactor.Symmetric
  751. Part47.Friction = 2
  752. Part47.Size = Vector3.new(2, 1, 1)
  753. Part47.CFrame = CFrame.new(-14, 6.50000477, -61, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
  754. Part47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  755. Part47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  756. Part47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  757. Part47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  758. Part47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  759. Part47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  760. Part47.Color = Color3.new(0.972549, 0.972549, 0.972549)
  761. Part47.Position = Vector3.new(-14, 6.50000477, -61)
  762. Part47.Color = Color3.new(0.972549, 0.972549, 0.972549)
  763. Sound48.Name = "Idle"
  764. Sound48.Parent = Part47
  765. Sound48.SoundId = "rbxassetid://893111990"
  766. Sound48.Volume = 1
  767. Sound48.Looped = true
  768. SpecialMesh49.Name = "HeadMesh"
  769. SpecialMesh49.Parent = Part47
  770. SpecialMesh49.MeshId = "rbxassetid://36869983"
  771. SpecialMesh49.Scale = Vector3.new(0.800000012, 1, 0.800000012)
  772. SpecialMesh49.TextureId = "rbxassetid://367967552"
  773. SpecialMesh49.MeshType = Enum.MeshType.FileMesh
  774. SpecialMesh49.Scale = Vector3.new(0.800000012, 1, 0.800000012)
  775. ManualWeld50.Name = "LeftEyeWeld"
  776. ManualWeld50.Parent = Part47
  777. ManualWeld50.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
  778. ManualWeld50.C1 = CFrame.new(-0.24999994, -0.200500607, 0.370300114, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  779. ManualWeld50.Part0 = Part47
  780. ManualWeld50.Part1 = Part104
  781. ManualWeld51.Name = "RightEyeWeld"
  782. ManualWeld51.Parent = Part47
  783. ManualWeld51.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
  784. ManualWeld51.C1 = CFrame.new(0.25, -0.200999975, 0.370000005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  785. ManualWeld51.Part0 = Part47
  786. ManualWeld51.Part1 = Part101
  787. ManualWeld52.Name = "MouthWeld"
  788. ManualWeld52.Parent = Part47
  789. ManualWeld52.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
  790. ManualWeld52.C1 = CFrame.new(0, 0.829999804, 0.5200001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  791. ManualWeld52.Part0 = Part47
  792. ManualWeld52.Part1 = Part91
  793. Sound53.Name = "Screaming"
  794. Sound53.Parent = Part47
  795. Sound53.SoundId = "rbxassetid://896401706"
  796. Sound53.Volume = 2
  797. Sound53.Looped = true
  798. Sound54.Name = "Damage5"
  799. Sound54.Parent = Part47
  800. Sound54.SoundId = "rbxassetid://896480138"
  801. Sound54.Volume = 2
  802. Sound55.Name = "Panic"
  803. Sound55.Parent = Part47
  804. Sound55.SoundId = "rbxassetid://893112228"
  805. Sound55.Volume = 2
  806. Part56.Name = "Right Arm"
  807. Part56.Parent = Model0
  808. Part56.Material = Enum.Material.SmoothPlastic
  809. Part56.BrickColor = BrickColor.new("Institutional white")
  810. Part56.CanCollide = false
  811. Part56.Locked = true
  812. Part56.Elasticity = 0
  813. Part56.FormFactor = Enum.FormFactor.Symmetric
  814. Part56.Friction = 2
  815. Part56.Size = Vector3.new(0.699999988, 4, 0.699999988)
  816. Part56.CFrame = CFrame.new(-12.6200008, 4.1900053, -61.0600014, 0.999999642, 0, 4.37113776e-08, 0, 0.99999994, 0, -4.37113883e-08, 0, 1)
  817. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  818. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  819. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  820. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  821. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  822. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  823. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  824. Part56.Position = Vector3.new(-12.6200008, 4.1900053, -61.0600014)
  825. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  826. Part57.Name = "RightBlood"
  827. Part57.Parent = Part56
  828. Part57.Material = Enum.Material.SmoothPlastic
  829. Part57.BrickColor = BrickColor.new("Maroon")
  830. Part57.Rotation = Vector3.new(6.23999977, 2.33999991, 6.17999983)
  831. Part57.CanCollide = false
  832. Part57.Locked = true
  833. Part57.Elasticity = 0
  834. Part57.FormFactor = Enum.FormFactor.Custom
  835. Part57.Friction = 2
  836. Part57.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
  837. Part57.CFrame = CFrame.new(-12.5351458, 2.34626579, -61.1710701, 0.993347287, -0.107641712, 0.0409044735, 0.111511968, 0.987817883, -0.10853862, -0.0287229102, 0.112378001, 0.99325031)
  838. Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  839. Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  840. Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  841. Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  842. Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  843. Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  844. Part57.Color = Color3.new(0.458824, 0, 0)
  845. Part57.Position = Vector3.new(-12.5351458, 2.34626579, -61.1710701)
  846. Part57.Orientation = Vector3.new(6.23000002, 2.3599999, 6.44000006)
  847. Part57.Color = Color3.new(0.458824, 0, 0)
  848. SpecialMesh58.Name = "BloodMesh"
  849. SpecialMesh58.Parent = Part57
  850. SpecialMesh58.MeshType = Enum.MeshType.Sphere
  851. Part59.Name = "RightBlood"
  852. Part59.Parent = Part56
  853. Part59.Material = Enum.Material.SmoothPlastic
  854. Part59.BrickColor = BrickColor.new("Maroon")
  855. Part59.Rotation = Vector3.new(0, 0, -14.3400002)
  856. Part59.CanCollide = false
  857. Part59.Locked = true
  858. Part59.Elasticity = 0
  859. Part59.FormFactor = Enum.FormFactor.Custom
  860. Part59.Friction = 2
  861. Part59.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  862. Part59.CFrame = CFrame.new(-12.4970417, 1.72853279, -61.3150024, 0.968850374, 0.247643843, -8.94069103e-08, -0.247643963, 0.968850851, 0, 8.66220518e-08, 2.21411049e-08, 1)
  863. Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  864. Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  865. Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  866. Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  867. Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  868. Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  869. Part59.Color = Color3.new(0.458824, 0, 0)
  870. Part59.Position = Vector3.new(-12.4970417, 1.72853279, -61.3150024)
  871. Part59.Orientation = Vector3.new(0, 0, -14.3400002)
  872. Part59.Color = Color3.new(0.458824, 0, 0)
  873. SpecialMesh60.Name = "BloodMesh"
  874. SpecialMesh60.Parent = Part59
  875. SpecialMesh60.MeshType = Enum.MeshType.Sphere
  876. Part61.Name = "RightBlood"
  877. Part61.Parent = Part56
  878. Part61.Material = Enum.Material.SmoothPlastic
  879. Part61.BrickColor = BrickColor.new("Maroon")
  880. Part61.Rotation = Vector3.new(7.67999983, 2.07999992, 0.709999979)
  881. Part61.CanCollide = false
  882. Part61.Locked = true
  883. Part61.Elasticity = 0
  884. Part61.FormFactor = Enum.FormFactor.Custom
  885. Part61.Friction = 2
  886. Part61.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  887. Part61.CFrame = CFrame.new(-12.5145483, 2.04018569, -61.0550003, 0.999266267, -0.0123745985, 0.0362280309, 0.017109992, 0.990904868, -0.133470923, -0.0342469104, 0.133993, 0.99039036)
  888. Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  889. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  890. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  891. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  892. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  893. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  894. Part61.Color = Color3.new(0.458824, 0, 0)
  895. Part61.Position = Vector3.new(-12.5145483, 2.04018569, -61.0550003)
  896. Part61.Orientation = Vector3.new(7.6699996, 2.08999991, 0.98999995)
  897. Part61.Color = Color3.new(0.458824, 0, 0)
  898. SpecialMesh62.Name = "BloodMesh"
  899. SpecialMesh62.Parent = Part61
  900. SpecialMesh62.MeshType = Enum.MeshType.Sphere
  901. Part63.Name = "RightBlood"
  902. Part63.Parent = Part56
  903. Part63.Material = Enum.Material.SmoothPlastic
  904. Part63.BrickColor = BrickColor.new("Maroon")
  905. Part63.Rotation = Vector3.new(7.67999983, 2.07999992, 0.709999979)
  906. Part63.CanCollide = false
  907. Part63.Locked = true
  908. Part63.Elasticity = 0
  909. Part63.FormFactor = Enum.FormFactor.Custom
  910. Part63.Friction = 2
  911. Part63.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  912. Part63.CFrame = CFrame.new(-12.5313768, 2.31169033, -61.0349998, 0.999266267, -0.0123745985, 0.0362280309, 0.017109992, 0.990904868, -0.133470923, -0.0342469104, 0.133993, 0.99039036)
  913. Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  914. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  915. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  916. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  917. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  918. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  919. Part63.Color = Color3.new(0.458824, 0, 0)
  920. Part63.Position = Vector3.new(-12.5313768, 2.31169033, -61.0349998)
  921. Part63.Orientation = Vector3.new(7.6699996, 2.08999991, 0.98999995)
  922. Part63.Color = Color3.new(0.458824, 0, 0)
  923. SpecialMesh64.Name = "BloodMesh"
  924. SpecialMesh64.Parent = Part63
  925. SpecialMesh64.MeshType = Enum.MeshType.Sphere
  926. Part65.Name = "RightBlood"
  927. Part65.Parent = Part56
  928. Part65.Material = Enum.Material.SmoothPlastic
  929. Part65.BrickColor = BrickColor.new("Maroon")
  930. Part65.Rotation = Vector3.new(0, 0, 6.30999994)
  931. Part65.CanCollide = false
  932. Part65.Locked = true
  933. Part65.Elasticity = 0
  934. Part65.FormFactor = Enum.FormFactor.Custom
  935. Part65.Friction = 2
  936. Part65.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  937. Part65.CFrame = CFrame.new(-12.5313768, 2.31169105, -61.3150024, 0.993936658, -0.109947957, -8.94069103e-08, 0.109948009, 0.993937135, 0, 8.88649367e-08, -9.83012249e-09, 1)
  938. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  939. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  940. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  941. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  942. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  943. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  944. Part65.Color = Color3.new(0.458824, 0, 0)
  945. Part65.Position = Vector3.new(-12.5313768, 2.31169105, -61.3150024)
  946. Part65.Orientation = Vector3.new(0, 0, 6.30999994)
  947. Part65.Color = Color3.new(0.458824, 0, 0)
  948. SpecialMesh66.Name = "BloodMesh"
  949. SpecialMesh66.Parent = Part65
  950. SpecialMesh66.MeshType = Enum.MeshType.Sphere
  951. Part67.Name = "RightBlood"
  952. Part67.Parent = Part56
  953. Part67.Material = Enum.Material.SmoothPlastic
  954. Part67.BrickColor = BrickColor.new("Maroon")
  955. Part67.Rotation = Vector3.new(6.65999985, 0, -14.3400002)
  956. Part67.CanCollide = false
  957. Part67.Locked = true
  958. Part67.Elasticity = 0
  959. Part67.FormFactor = Enum.FormFactor.Custom
  960. Part67.Friction = 2
  961. Part67.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
  962. Part67.CFrame = CFrame.new(-12.4883747, 1.76221228, -61.1710701, 0.968850136, 0.247645155, -1.69877126e-06, -0.245973915, 0.962311149, -0.115990631, -0.0287229083, 0.112378076, 0.99325031)
  963. Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  964. Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  965. Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  966. Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  967. Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  968. Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  969. Part67.Color = Color3.new(0.458824, 0, 0)
  970. Part67.Position = Vector3.new(-12.4883747, 1.76221228, -61.1710701)
  971. Part67.Orientation = Vector3.new(6.65999985, 0, -14.3400002)
  972. Part67.Color = Color3.new(0.458824, 0, 0)
  973. SpecialMesh68.Name = "BloodMesh"
  974. SpecialMesh68.Parent = Part67
  975. SpecialMesh68.MeshType = Enum.MeshType.Sphere
  976. Part69.Name = "RightBlood"
  977. Part69.Parent = Part56
  978. Part69.Material = Enum.Material.SmoothPlastic
  979. Part69.BrickColor = BrickColor.new("Maroon")
  980. Part69.Rotation = Vector3.new(7.90999985, -0.75, -19.75)
  981. Part69.CanCollide = false
  982. Part69.Locked = true
  983. Part69.Elasticity = 0
  984. Part69.FormFactor = Enum.FormFactor.Custom
  985. Part69.Friction = 2
  986. Part69.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  987. Part69.CFrame = CFrame.new(-12.4970427, 1.72853184, -61.0349998, 0.941097379, 0.337877005, -0.013170057, -0.336394906, 0.931603193, -0.137671828, -0.0342469178, 0.133993089, 0.99039036)
  988. Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  989. Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  990. Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  991. Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  992. Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  993. Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  994. Part69.Color = Color3.new(0.458824, 0, 0)
  995. Part69.Position = Vector3.new(-12.4970427, 1.72853184, -61.0349998)
  996. Part69.Orientation = Vector3.new(7.90999985, -0.75999999, -19.8500004)
  997. Part69.Color = Color3.new(0.458824, 0, 0)
  998. SpecialMesh70.Name = "BloodMesh"
  999. SpecialMesh70.Parent = Part69
  1000. SpecialMesh70.MeshType = Enum.MeshType.Sphere
  1001. Part71.Name = "RightBlood"
  1002. Part71.Parent = Part56
  1003. Part71.Material = Enum.Material.SmoothPlastic
  1004. Part71.BrickColor = BrickColor.new("Maroon")
  1005. Part71.Rotation = Vector3.new(7.90999985, -0.75, -19.75)
  1006. Part71.CanCollide = false
  1007. Part71.Locked = true
  1008. Part71.Elasticity = 0
  1009. Part71.FormFactor = Enum.FormFactor.Custom
  1010. Part71.Friction = 2
  1011. Part71.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  1012. Part71.CFrame = CFrame.new(-12.5770426, 1.46853209, -61.0550003, 0.941097379, 0.337877005, -0.013170057, -0.336394906, 0.931603193, -0.137671828, -0.0342469178, 0.133993089, 0.99039036)
  1013. Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1014. Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1015. Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1016. Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1017. Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1018. Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1019. Part71.Color = Color3.new(0.458824, 0, 0)
  1020. Part71.Position = Vector3.new(-12.5770426, 1.46853209, -61.0550003)
  1021. Part71.Orientation = Vector3.new(7.90999985, -0.75999999, -19.8500004)
  1022. Part71.Color = Color3.new(0.458824, 0, 0)
  1023. SpecialMesh72.Name = "BloodMesh"
  1024. SpecialMesh72.Parent = Part71
  1025. SpecialMesh72.MeshType = Enum.MeshType.Sphere
  1026. Part73.Name = "RightBlood"
  1027. Part73.Parent = Part56
  1028. Part73.Material = Enum.Material.SmoothPlastic
  1029. Part73.BrickColor = BrickColor.new("Maroon")
  1030. Part73.Rotation = Vector3.new(6.65999985, 0, -14.3400002)
  1031. Part73.CanCollide = false
  1032. Part73.Locked = true
  1033. Part73.Elasticity = 0
  1034. Part73.FormFactor = Enum.FormFactor.Custom
  1035. Part73.Friction = 2
  1036. Part73.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
  1037. Part73.CFrame = CFrame.new(-12.5334215, 1.52145815, -61.1888199, 0.968850136, 0.247645155, -1.69877126e-06, -0.245973915, 0.962311149, -0.115990631, -0.0287229083, 0.112378076, 0.99325031)
  1038. Part73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1039. Part73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1040. Part73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. Part73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. Part73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. Part73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1044. Part73.Color = Color3.new(0.458824, 0, 0)
  1045. Part73.Position = Vector3.new(-12.5334215, 1.52145815, -61.1888199)
  1046. Part73.Orientation = Vector3.new(6.65999985, 0, -14.3400002)
  1047. Part73.Color = Color3.new(0.458824, 0, 0)
  1048. SpecialMesh74.Name = "BloodMesh"
  1049. SpecialMesh74.Parent = Part73
  1050. SpecialMesh74.MeshType = Enum.MeshType.Sphere
  1051. Part75.Name = "RightBlood"
  1052. Part75.Parent = Part56
  1053. Part75.Material = Enum.Material.SmoothPlastic
  1054. Part75.BrickColor = BrickColor.new("Maroon")
  1055. Part75.Rotation = Vector3.new(6.23999977, 2.33999991, 6.17999983)
  1056. Part75.CanCollide = false
  1057. Part75.Locked = true
  1058. Part75.Elasticity = 0
  1059. Part75.FormFactor = Enum.FormFactor.Custom
  1060. Part75.Friction = 2
  1061. Part75.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
  1062. Part75.CFrame = CFrame.new(-12.4923944, 2.10509729, -61.1888199, 0.993347287, -0.107641712, 0.0409044735, 0.111511968, 0.987817883, -0.10853862, -0.0287229102, 0.112378001, 0.99325031)
  1063. Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1064. Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1065. Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1066. Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1067. Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1068. Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1069. Part75.Color = Color3.new(0.458824, 0, 0)
  1070. Part75.Position = Vector3.new(-12.4923944, 2.10509729, -61.1888199)
  1071. Part75.Orientation = Vector3.new(6.23000002, 2.3599999, 6.44000006)
  1072. Part75.Color = Color3.new(0.458824, 0, 0)
  1073. SpecialMesh76.Name = "BloodMesh"
  1074. SpecialMesh76.Parent = Part75
  1075. SpecialMesh76.MeshType = Enum.MeshType.Sphere
  1076. Part77.Name = "RightBlood"
  1077. Part77.Parent = Part56
  1078. Part77.Material = Enum.Material.SmoothPlastic
  1079. Part77.BrickColor = BrickColor.new("Maroon")
  1080. Part77.Rotation = Vector3.new(7.17999983, 3.42999983, 11.04)
  1081. Part77.CanCollide = false
  1082. Part77.Locked = true
  1083. Part77.Elasticity = 0
  1084. Part77.FormFactor = Enum.FormFactor.Custom
  1085. Part77.Friction = 2
  1086. Part77.Size = Vector3.new(0.25999999, 0.747500062, 0.503749967)
  1087. Part77.CFrame = CFrame.new(-12.5181351, 2.1626792, -61.1623268, 0.979737043, -0.191166803, 0.0597420707, 0.1973349, 0.972368538, -0.124731049, -0.0342469029, 0.133992955, 0.99039036)
  1088. Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1089. Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1090. Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1091. Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1092. Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1093. Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1094. Part77.Color = Color3.new(0.458824, 0, 0)
  1095. Part77.Position = Vector3.new(-12.5181351, 2.1626792, -61.1623268)
  1096. Part77.Orientation = Vector3.new(7.17000008, 3.44999981, 11.4699993)
  1097. Part77.Color = Color3.new(0.458824, 0, 0)
  1098. SpecialMesh78.Name = "BloodMesh"
  1099. SpecialMesh78.Parent = Part77
  1100. SpecialMesh78.MeshType = Enum.MeshType.Sphere
  1101. ManualWeld79.Name = "RightBloodWeld"
  1102. ManualWeld79.Parent = Part56
  1103. ManualWeld79.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1104. ManualWeld79.C1 = CFrame.new(0.118118286, 1.84289479, -0.0932706892, 0.993347764, 0.111511983, -0.0287229102, -0.107641764, 0.987818003, 0.112378001, 0.0409044921, -0.108538635, 0.99325031)
  1105. ManualWeld79.Part0 = Part56
  1106. ManualWeld79.Part1 = Part57
  1107. ManualWeld80.Name = "RightBloodWeld"
  1108. ManualWeld80.Parent = Part56
  1109. ManualWeld80.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1110. ManualWeld80.C1 = CFrame.new(-0.728698134, 2.35435104, 0.254999906, 0.968850851, -0.247643992, 8.66220518e-08, 0.247643963, 0.96885097, 2.21411049e-08, -8.9406953e-08, 0, 1)
  1111. ManualWeld80.Part0 = Part56
  1112. ManualWeld80.Part1 = Part59
  1113. ManualWeld81.Name = "RightBloodWeld"
  1114. ManualWeld81.Parent = Part56
  1115. ManualWeld81.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1116. ManualWeld81.C1 = CFrame.new(-0.0684205294, 2.13090253, -0.295710862, 0.999266744, 0.0171099957, -0.0342469104, -0.0123746051, 0.990904987, 0.133993, 0.0362280458, -0.133470953, 0.99039036)
  1117. ManualWeld81.Part0 = Part56
  1118. ManualWeld81.Part1 = Part61
  1119. ManualWeld82.Name = "RightBloodWeld"
  1120. ManualWeld82.Parent = Part56
  1121. ManualWeld82.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1122. ManualWeld82.C1 = CFrame.new(-0.055564642, 1.85897875, -0.278671026, 0.999266744, 0.0171099957, -0.0342469104, -0.0123746051, 0.990904987, 0.133993, 0.0362280458, -0.133470953, 0.99039036)
  1123. ManualWeld82.Part0 = Part56
  1124. ManualWeld82.Part1 = Part63
  1125. ManualWeld83.Name = "RightBloodWeld"
  1126. ManualWeld83.Parent = Part56
  1127. ManualWeld83.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1128. ManualWeld83.C1 = CFrame.new(0.118430495, 1.87667108, 0.254999876, 0.993937135, 0.109948024, 8.88649367e-08, -0.109948009, 0.993937254, -9.83012249e-09, -8.9406953e-08, 0, 1)
  1129. ManualWeld83.Part0 = Part56
  1130. ManualWeld83.Part1 = Part65
  1131. ManualWeld84.Name = "RightBloodWeld"
  1132. ManualWeld84.Parent = Part56
  1133. ManualWeld84.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1134. ManualWeld84.C1 = CFrame.new(-0.727890253, 2.31617785, -0.17128402, 0.968850613, -0.245973945, -0.0287229083, 0.247645274, 0.962311268, 0.112378076, -1.69877205e-06, -0.115990646, 0.99325031)
  1135. ManualWeld84.Part0 = Part56
  1136. ManualWeld84.Part1 = Part67
  1137. ManualWeld85.Name = "RightBloodWeld"
  1138. ManualWeld85.Parent = Part56
  1139. ManualWeld85.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1140. ManualWeld85.C1 = CFrame.new(-0.942887425, 2.24822283, -0.362016201, 0.941097856, -0.336394966, -0.0342469178, 0.337877154, 0.931603312, 0.133993089, -0.0131700635, -0.137671858, 0.99039036)
  1141. ManualWeld85.Part0 = Part56
  1142. ManualWeld85.Part1 = Part69
  1143. ManualWeld86.Name = "RightBloodWeld"
  1144. ManualWeld86.Parent = Part56
  1145. ManualWeld86.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1146. ManualWeld86.C1 = CFrame.new(-0.955747247, 2.52014947, -0.379056633, 0.941097856, -0.336394966, -0.0342469178, 0.337877154, 0.931603312, 0.133993089, -0.0131700635, -0.137671858, 0.99039036)
  1147. ManualWeld86.Part0 = Part56
  1148. ManualWeld86.Part1 = Part71
  1149. ManualWeld87.Name = "RightBloodWeld"
  1150. ManualWeld87.Parent = Part56
  1151. ManualWeld87.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1152. ManualWeld87.C1 = CFrame.new(-0.743975878, 2.56100893, -0.181576699, 0.968850613, -0.245973945, -0.0287229083, 0.247645274, 0.962311268, 0.112378076, -1.69877205e-06, -0.115990646, 0.99325031)
  1153. ManualWeld87.Part0 = Part56
  1154. ManualWeld87.Part1 = Part73
  1155. ManualWeld88.Name = "RightBloodWeld"
  1156. ManualWeld88.Parent = Part56
  1157. ManualWeld88.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1158. ManualWeld88.C1 = CFrame.new(0.102034211, 2.0877223, -0.103563368, 0.993347764, 0.111511983, -0.0287229102, -0.107641764, 0.987818003, 0.112378001, 0.0409044921, -0.108538635, 0.99325031)
  1159. ManualWeld88.Part0 = Part56
  1160. ManualWeld88.Part1 = Part75
  1161. ManualWeld89.Name = "RightBloodWeld"
  1162. ManualWeld89.Parent = Part56
  1163. ManualWeld89.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
  1164. ManualWeld89.C1 = CFrame.new(0.29675585, 2.00449395, -0.157612935, 0.97973752, 0.19733493, -0.0342469029, -0.191166908, 0.972368658, 0.133992955, 0.0597421005, -0.124731064, 0.99039036)
  1165. ManualWeld89.Part0 = Part56
  1166. ManualWeld89.Part1 = Part77
  1167. Humanoid90.Name = "SCP"
  1168. Humanoid90.Parent = Model0
  1169. Humanoid90.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  1170. Humanoid90.HealthDisplayDistance = 0
  1171. Humanoid90.NameDisplayDistance = 0
  1172. Humanoid90.NameOcclusion = Enum.NameOcclusion.EnemyOcclusion
  1173. Humanoid90.RightLeg = Part46
  1174. Humanoid90.LeftLeg = Part38
  1175. Humanoid90.Torso = Part99
  1176. Humanoid90.Health = inf
  1177. Humanoid90.MaxHealth = inf
  1178. Humanoid90.WalkSpeed = 10
  1179. Part91.Name = "Mouth"
  1180. Part91.Parent = Model0
  1181. Part91.Material = Enum.Material.SmoothPlastic
  1182. Part91.BrickColor = BrickColor.new("Institutional white")
  1183. Part91.CanCollide = false
  1184. Part91.Locked = true
  1185. Part91.Elasticity = 0
  1186. Part91.FormFactor = Enum.FormFactor.Custom
  1187. Part91.Friction = 2
  1188. Part91.Size = Vector3.new(0.819999993, 1.76999998, 0.519999981)
  1189. Part91.CFrame = CFrame.new(-14, 5.67000484, -61.5200005, 0.999999523, 0, 0, 0, 1, 0, 0, 0, 1)
  1190. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1191. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1192. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1193. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1194. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1195. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1196. Part91.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1197. Part91.Position = Vector3.new(-14, 5.67000484, -61.5200005)
  1198. Part91.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1199. SpecialMesh92.Name = "MouthMesh"
  1200. SpecialMesh92.Parent = Part91
  1201. SpecialMesh92.MeshType = Enum.MeshType.Sphere
  1202. Decal93.Name = "MouthTexture"
  1203. Decal93.Parent = Part91
  1204. Decal93.Texture = "rbxassetid://367968232"
  1205. Decal93.Face = Enum.NormalId.Left
  1206. Decal94.Name = "MouthTexture"
  1207. Decal94.Parent = Part91
  1208. Decal94.Texture = "rbxassetid://367968249"
  1209. Decal94.Face = Enum.NormalId.Right
  1210. Decal95.Name = "MouthTexture"
  1211. Decal95.Parent = Part91
  1212. Decal95.Texture = "rbxassetid://367968261"
  1213. Decal95.Face = Enum.NormalId.Bottom
  1214. Decal96.Name = "MouthTexture"
  1215. Decal96.Parent = Part91
  1216. Decal96.Texture = "rbxassetid://367968217"
  1217. Decal96.Face = Enum.NormalId.Back
  1218. Decal97.Name = "MouthTexture"
  1219. Decal97.Parent = Part91
  1220. Decal97.Texture = "rbxassetid://367968261"
  1221. Decal97.Face = Enum.NormalId.Top
  1222. Decal98.Name = "MouthTexture"
  1223. Decal98.Parent = Part91
  1224. Decal98.Texture = "rbxassetid://413176929"
  1225. Part99.Name = "HumanoidRootPart"
  1226. Part99.Parent = Model0
  1227. Part99.Material = Enum.Material.SmoothPlastic
  1228. Part99.BrickColor = BrickColor.new("Institutional white")
  1229. Part99.Transparency = 1
  1230. Part99.CanCollide = false
  1231. Part99.Locked = true
  1232. Part99.Elasticity = 0
  1233. Part99.FormFactor = Enum.FormFactor.Symmetric
  1234. Part99.Friction = 2
  1235. Part99.Size = Vector3.new(2, 2, 1)
  1236. Part99.CFrame = CFrame.new(-14, 5.00000477, -61, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1237. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1238. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1239. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1240. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1241. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1242. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1243. Part99.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1244. Part99.Position = Vector3.new(-14, 5.00000477, -61)
  1245. Part99.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1246. Motor6D100.Name = "RootJoint"
  1247. Motor6D100.Parent = Part99
  1248. Motor6D100.C0 = CFrame.new(0, 0, 0, 0.99999994, -0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
  1249. Motor6D100.C1 = CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
  1250. Motor6D100.Part0 = Part99
  1251. Motor6D100.Part1 = Part39
  1252. Motor6D100.MaxVelocity = 0.10000000149012
  1253. Part101.Name = "Right Eye"
  1254. Part101.Parent = Model0
  1255. Part101.Material = Enum.Material.SmoothPlastic
  1256. Part101.BrickColor = BrickColor.new("Institutional white")
  1257. Part101.CanCollide = false
  1258. Part101.Locked = true
  1259. Part101.Elasticity = 0
  1260. Part101.FormFactor = Enum.FormFactor.Custom
  1261. Part101.Friction = 2
  1262. Part101.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1263. Part101.CFrame = CFrame.new(-14.25, 6.70100498, -61.3699989, 0.999999523, 0, 0, 0, 1, 0, 0, 0, 1)
  1264. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1265. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1266. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1267. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1268. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1269. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1270. Part101.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1271. Part101.Position = Vector3.new(-14.25, 6.70100498, -61.3699989)
  1272. Part101.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1273. SpecialMesh102.Name = "RightEyeMesh"
  1274. SpecialMesh102.Parent = Part101
  1275. SpecialMesh102.MeshId = "rbxassetid://82326541"
  1276. SpecialMesh102.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
  1277. SpecialMesh102.TextureId = "rbxassetid://369019120"
  1278. SpecialMesh102.MeshType = Enum.MeshType.FileMesh
  1279. SpecialMesh102.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
  1280. CharacterMesh103.Name = "SCP-096 Left Arm"
  1281. CharacterMesh103.Parent = Model0
  1282. CharacterMesh103.MeshId = 75390829
  1283. CharacterMesh103.BaseTextureId = 255692783
  1284. CharacterMesh103.BodyPart = Enum.BodyPart.LeftArm
  1285. CharacterMesh103.OverlayTextureId = 255692783
  1286. Part104.Name = "Left Eye"
  1287. Part104.Parent = Model0
  1288. Part104.Material = Enum.Material.SmoothPlastic
  1289. Part104.BrickColor = BrickColor.new("Institutional white")
  1290. Part104.CanCollide = false
  1291. Part104.Locked = true
  1292. Part104.Elasticity = 0
  1293. Part104.FormFactor = Enum.FormFactor.Custom
  1294. Part104.Friction = 2
  1295. Part104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1296. Part104.CFrame = CFrame.new(-13.75, 6.70050526, -61.3703003, 0.999999523, 0, 0, 0, 1, 0, 0, 0, 1)
  1297. Part104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1298. Part104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1299. Part104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1300. Part104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1301. Part104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1302. Part104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1303. Part104.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1304. Part104.Position = Vector3.new(-13.75, 6.70050526, -61.3703003)
  1305. Part104.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1306. SpecialMesh105.Name = "LeftEyeMesh"
  1307. SpecialMesh105.Parent = Part104
  1308. SpecialMesh105.MeshId = "rbxassetid://82326541"
  1309. SpecialMesh105.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
  1310. SpecialMesh105.TextureId = "rbxassetid://369019120"
  1311. SpecialMesh105.MeshType = Enum.MeshType.FileMesh
  1312. SpecialMesh105.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
  1313. Sound106.Name = "Hush"
  1314. Sound106.Parent = Model0
  1315. Sound106.SoundId = "rbxassetid://881685702"
  1316. Sound106.Volume = 2
  1317. Sound106.Looped = true
  1318. Script107.Name = "Respawn"
  1319. Script107.Parent = Model0
  1320. table.insert(cors,sandbox(Script107,function()
  1321. --[[ By: Brutez, 2/28/2015, 1:34 AM, (UTC-08:00) Pacific Time (US & Canada) ]]--
  1322. local PlayerSpawning=false; --[[ Change this to true if you want the NPC to spawn like a player, and change this to false if you want the NPC to spawn at it's current position. ]]--
  1323. local AdvancedRespawnScript=script;
  1324. repeat Wait(0)until script and script.Parent and script.Parent.ClassName=="Model";
  1325. local SCP096=AdvancedRespawnScript.Parent;
  1326. if AdvancedRespawnScript and SCP096 and SCP096:FindFirstChild("Thumbnail")then
  1327. SCP096:FindFirstChild("Thumbnail"):Destroy();
  1328. end;
  1329. local GameDerbis=Game:GetService("Debris");
  1330. local SCP096Humanoid;
  1331. for _,Child in pairs(SCP096:GetChildren())do
  1332. if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
  1333. SCP096Humanoid=Child;
  1334. end;
  1335. end;
  1336. local Respawndant=SCP096:Clone();
  1337. if PlayerSpawning then --[[ LOOK AT LINE: 2. ]]--
  1338. coroutine.resume(coroutine.create(function()
  1339. if SCP096 and SCP096Humanoid and SCP096Humanoid:FindFirstChild("Status")and not SCP096Humanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns")then
  1340. SpawnModel=Instance.new("Model");
  1341. SpawnModel.Parent=SCP096Humanoid.Status;
  1342. SpawnModel.Name="AvalibleSpawns";
  1343. else
  1344. SpawnModel=SCP096Humanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns");
  1345. end;
  1346. function FindSpawn(SearchValue)
  1347. local PartsArchivable=SearchValue:GetChildren();
  1348. for AreaSearch=1,#PartsArchivable do
  1349. if PartsArchivable[AreaSearch].className=="SpawnLocation"then
  1350. local PositionValue=Instance.new("Vector3Value",SpawnModel);
  1351. PositionValue.Value=PartsArchivable[AreaSearch].Position;
  1352. PositionValue.Name=PartsArchivable[AreaSearch].Duration;
  1353. end;
  1354. FindSpawn(PartsArchivable[AreaSearch]);
  1355. end;
  1356. end;
  1357. FindSpawn(Game:GetService("Workspace"));
  1358. local SpawnChilden=SpawnModel:GetChildren();
  1359. if#SpawnChilden>0 then
  1360. local SpawnItself=SpawnChilden[math.random(1,#SpawnChilden)];
  1361. local RespawningForceField=Instance.new("ForceField");
  1362. RespawningForceField.Parent=SCP096;
  1363. RespawningForceField.Name="SpawnForceField";
  1364. GameDerbis:AddItem(RespawningForceField,SpawnItself.Name);
  1365. SCP096:MoveTo(SpawnItself.Value+Vector3.new(0,3.5,0));
  1366. else
  1367. if SCP096:FindFirstChild("SpawnForceField")then
  1368. SCP096:FindFirstChild("SpawnForceField"):Destroy();
  1369. end;
  1370. SCP096:MoveTo(Vector3.new(0,115,0));
  1371. end;
  1372. end));
  1373. end;
  1374. function Respawn()
  1375. Wait(5);
  1376. Respawndant.Parent=SCP096.Parent;
  1377. Respawndant:makeJoints();
  1378. Respawndant:FindFirstChild("Head"):MakeJoints();
  1379. Respawndant:FindFirstChild("Torso"):MakeJoints();
  1380. SCP096:remove();
  1381. end;
  1382. if AdvancedRespawnScript and SCP096 and SCP096Humanoid then
  1383. SCP096Humanoid.Died:connect(Respawn);
  1384. end;
  1385. --[[ By: Brutez, 2/28/2015, 1:34 AM, (UTC-08:00) Pacific Time (US & Canada) ]]--
  1386. end))
  1387. Sound108.Name = "Notice"
  1388. Sound108.Parent = Model0
  1389. Sound108.SoundId = "rbxassetid://893113166"
  1390. Sound108.Volume = 2
  1391. Script109.Name = "Main"
  1392. Script109.Parent = Model0
  1393. table.insert(cors,sandbox(Script109,function()
  1394. --[[ By: Brutez. ]]--
  1395. local SCP096Script=script;
  1396. repeat Wait(0);until script and script.Parent and script.Parent.ClassName=="Model"and script.Parent:FindFirstChild("Head")and script.Parent:FindFirstChild("Torso")and script.Parent:FindFirstChild("HumanoidRootPart");
  1397. local SCP096=SCP096Script.Parent;
  1398. if SCP096Script and SCP096 and SCP096:FindFirstChild("Thumbnail")then
  1399. SCP096:FindFirstChild("Thumbnail"):Destroy();
  1400. end
  1401. local Hush=SCP096:FindFirstChild("Hush");
  1402. local Notice=SCP096:FindFirstChild("Notice");
  1403. local SCP096Humanoid;
  1404. for _,Child in pairs(SCP096:GetChildren())do
  1405. if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
  1406. SCP096Humanoid=Child;
  1407. end;
  1408. end;
  1409. local CanSee=false;
  1410. local Pathing=false;
  1411. local SCP096Head=SCP096:FindFirstChild("Head");
  1412. local Damage5=SCP096Head:FindFirstChild("Damage5");
  1413. local Idle=SCP096Head:FindFirstChild("Idle");
  1414. local Panic=SCP096Head:FindFirstChild("Panic");
  1415. local Screaming=SCP096Head:FindFirstChild("Screaming");
  1416. local SCP096HumanoidRootPart=SCP096:FindFirstChild("HumanoidRootPart");
  1417. local SCP096Torso=SCP096:FindFirstChild("Torso");
  1418. local AttackDebounce=false;
  1419. local Chasing=false;
  1420. function raycast(Spos,vec,currentdist)
  1421. local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(Spos+(vec*.05),vec*currentdist),SCP096);
  1422. if hit2~=nil and pos2 then
  1423. if hit2.Name=="Handle" and not hit2.CanCollide or string.sub(hit2.Name,1,6)=="Effect"and not hit2.CanCollide then
  1424. local currentdist=currentdist-(pos2-Spos).magnitude;
  1425. return raycast(pos2,vec,currentdist);
  1426. end;
  1427. end;
  1428. return hit2,pos2;
  1429. end;
  1430. function RayCast(Position,Direction,MaxDistance,IgnoreList)
  1431. return Game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position,Direction.unit*(MaxDistance or 999.999)),IgnoreList);
  1432. end;
  1433. Spawn(function()
  1434. while Wait(0)do
  1435. if SCP096Script and SCP096 and SCP096HumanoidRootPart and SCP096Head and SCP096Humanoid and SCP096Humanoid.Health~=0 then
  1436. local TargetPoint=SCP096Humanoid.TargetPoint;
  1437. local Blockage,BlockagePos=RayCast((SCP096HumanoidRootPart.CFrame+CFrame.new(SCP096HumanoidRootPart.Position,Vector3.new(TargetPoint.X,SCP096HumanoidRootPart.Position.Y,TargetPoint.Z)).lookVector*(SCP096HumanoidRootPart.Size.Z/2)).p,SCP096HumanoidRootPart.CFrame.lookVector,(SCP096HumanoidRootPart.Size.Z*2.5),{SCP096,SCP096})
  1438. local Jumpable=false;
  1439. if Blockage then
  1440. Jumpable=true;
  1441. if Blockage and Blockage.Parent and Blockage.Parent.ClassName~="Workspace"then
  1442. local BlockageHumanoid;
  1443. for _,Child in pairs(Blockage.Parent:GetChildren())do
  1444. if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
  1445. BlockageHumanoid=Child;
  1446. end;
  1447. end;
  1448. if Blockage and Blockage:IsA("Terrain")then
  1449. local CellPos=Blockage:WorldToCellPreferSolid((BlockagePos-Vector3.new(0,2,0)));
  1450. local CellMaterial,CellShape,CellOrientation=Blockage:GetCell(CellPos.X,CellPos.Y,CellPos.Z);
  1451. if CellMaterial==Enum.CellMaterial.Water then
  1452. Jumpable=false;
  1453. end;
  1454. elseif BlockageHumanoid or Blockage.ClassName=="TrussPart"or Blockage.ClassName=="WedgePart"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Hat"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Tool"then
  1455. Jumpable=false;
  1456. end;
  1457. end;
  1458. if SCP096Script and SCP096 and SCP096Humanoid and SCP096Humanoid.Health~=0 and not SCP096Humanoid.Sit and Jumpable then
  1459. SCP096Humanoid.Jump=true;
  1460. end;
  1461. end;
  1462. end;
  1463. end;
  1464. end);
  1465. local DynamicWander=true;
  1466. while Wait(0)do
  1467. if Game~=nil and Game:GetService("Workspace")~=nil and not Game:GetService("Workspace"):FindFirstChild("BrutezCredit")then
  1468. local BrutezCredit=Instance.new("Hint",Game:GetService("Workspace"));
  1469. BrutezCredit.Name="BrutezCredit";
  1470. BrutezCredit.Text="The creator of this game wants to thank Brutez for his SCP-096 script! Kudos!";
  1471. BrutezCredit.Archivable=false;
  1472. end
  1473. if SCP096Script and SCP096 and SCP096Humanoid then
  1474. SCP096Humanoid.CameraOffset=Vector3.new(0,0,0);
  1475. SCP096Humanoid.DisplayDistanceType="None";
  1476. SCP096Humanoid.HealthDisplayDistance=0;
  1477. SCP096Humanoid.Name="SCP";
  1478. SCP096Humanoid.NameDisplayDistance=0;
  1479. SCP096Humanoid.NameOcclusion="EnemyOcclusion";
  1480. SCP096Humanoid.Archivable=true;
  1481. SCP096Humanoid.AutoRotate=true;
  1482. SCP096Humanoid.MaxHealth=99999e99999;
  1483. SCP096Humanoid.Health=99999e99999;
  1484. SCP096Humanoid.JumpPower=100;
  1485. SCP096Humanoid.MaxSlopeAngle=89.9;
  1486. if not Chasing then
  1487. local SwitchWander=math.random(1,2000);
  1488. if SwitchWander==1 and not DynamicWander then
  1489. DynamicWander=true;
  1490. elseif SwitchWander==1 and DynamicWander then
  1491. DynamicWander=false;
  1492. end;
  1493. local WalkChance=math.random(1,100);
  1494. if WalkChance==1 and SCP096Script and SCP096 and SCP096:FindFirstChild("Torso")and SCP096:FindFirstChild("Head")and SCP096Humanoid and SCP096Humanoid.Health~=0 and not DynamicWander then
  1495. SCP096Humanoid:MoveTo(Game:GetService("Workspace"):FindFirstChild("Terrain").Position+Vector3.new(math.random(-2048,2048),0,math.random(-2048,2048)),Game:GetService("Workspace"):FindFirstChild("Terrain"));
  1496. elseif SCP096Script and SCP096 and SCP096Torso and SCP096Head and SCP096Humanoid and SCP096Humanoid.Health~=0 and DynamicWander then
  1497. local WanderAngle=(math.random()-0.5)*1;
  1498. local RotatingLookVector=CFrame.Angles(0,WanderAngle,0)*SCP096Torso.CFrame.lookVector;
  1499. SCP096Humanoid:MoveTo(SCP096Torso.Position+6*RotatingLookVector,SCP096Torso);
  1500. end;
  1501. SCP096Humanoid.WalkSpeed=10;
  1502. else
  1503. SCP096Humanoid=50;
  1504. end;
  1505. end;
  1506. if SCP096Script and SCP096 and Hush and Hush.IsPlaying then
  1507. Hush:Stop();
  1508. end;
  1509. if SCP096Script and SCP096 and Idle and not Idle.IsPlaying then
  1510. Idle:Play();
  1511. end;
  1512. if SCP096Script and SCP096 and Panic and Panic.IsPlaying then
  1513. Panic:Stop();
  1514. end;
  1515. if SCP096Script and SCP096 and Screaming and Screaming.IsPlaying then
  1516. Screaming:Stop();
  1517. end;
  1518. local NoticeDistance=10;
  1519. local TargetTorso;
  1520. for _,TargetModel in pairs(Game:GetService("Workspace"):GetChildren())do
  1521. if TargetModel.className=="Model"and TargetModel~=SCP096 and TargetModel.Name~=SCP096.Name and TargetModel:FindFirstChild("Torso")and TargetModel:FindFirstChild("Head")then
  1522. local TargetPart=TargetModel:FindFirstChild("Torso");
  1523. local FoundHumanoid;
  1524. for _,Child in pairs(TargetModel:GetChildren())do
  1525. if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
  1526. FoundHumanoid=Child;
  1527. end;
  1528. end;
  1529. if TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-SCP096HumanoidRootPart.Position).magnitude<NoticeDistance then
  1530. TargetTorso=TargetPart;
  1531. NoticeDistance=(TargetPart.Position-SCP096HumanoidRootPart.Position).magnitude;
  1532. AttackDebounce=true;
  1533. Spawn(function()
  1534. Chasing=true;
  1535. if SCP096Script and SCP096 and Idle then
  1536. Notice:Play();
  1537. end;
  1538. if SCP096Script and SCP096 and Hush and Hush.IsPlaying then
  1539. Hush:Stop();
  1540. end;
  1541. if SCP096Script and SCP096 and Idle and Idle.IsPlaying then
  1542. Idle:Stop();
  1543. end;
  1544. if SCP096Script and SCP096 and Panic then
  1545. Panic:Play();
  1546. end;
  1547. if SCP096Script and SCP096 and Screaming and Screaming.IsPlaying then
  1548. Screaming:Stop();
  1549. end;
  1550. SCP096Humanoid.WalkSpeed=0;
  1551. SCP096Humanoid:MoveTo(SCP096HumanoidRootPart.Position+(SCP096HumanoidRootPart.Position-SCP096HumanoidRootPart.Position).unit*2,Game:GetService("Workspace"):FindFirstChild("Terrain"));
  1552. Wait(30);
  1553. if SCP096Script and SCP096 and Hush and not Hush.IsPlaying then
  1554. Hush:Play();
  1555. end;
  1556. if SCP096Script and SCP096 and Idle and Idle.IsPlaying then
  1557. Idle:Stop();
  1558. end;
  1559. if SCP096Script and SCP096 and Panic and Panic.IsPlaying then
  1560. Panic:Stop();
  1561. end;
  1562. if SCP096Script and SCP096 and Screaming and not Screaming.IsPlaying then
  1563. Screaming:Play();
  1564. end;
  1565. SCP096Humanoid.WalkSpeed=50;
  1566. Spawn(function()
  1567. while Wait(0)do
  1568. local hit,pos=raycast(SCP096HumanoidRootPart.Position,(TargetPart.Position-SCP096HumanoidRootPart.Position).unit,500)
  1569. if hit and hit.Parent and hit.Parent.ClassName=="Model"and hit.Parent:FindFirstChild("Torso")and hit.Parent:FindFirstChild("Head")then
  1570. CanSee=true;
  1571. else
  1572. CanSee=false;
  1573. end;
  1574. end;
  1575. end);
  1576. repeat
  1577. Wait(0)
  1578. if CanSee then
  1579. SCP096:FindFirstChild("MainAnimation"):FindFirstChild("CanSee").Value=true;
  1580. SCP096Humanoid:MoveTo(TargetPart.Position+(TargetPart.Position-SCP096HumanoidRootPart.Position).unit*2,Game:GetService("Workspace"):FindFirstChild("Terrain"));
  1581. elseif not CanSee then
  1582. SCP096:FindFirstChild("MainAnimation"):FindFirstChild("CanSee").Value=false;
  1583. end;
  1584. if not CanSee and not Pathing then
  1585. Spawn(function()
  1586. Pathing=true;
  1587. local RenderedPath=game:GetService("PathfindingService"):ComputeRawPathAsync(SCP096Torso.Position,TargetPart.Position,500);
  1588. local RenderedPathCoordinates=RenderedPath:GetPointCoordinates();
  1589. for _=1,#RenderedPathCoordinates do
  1590. if not CanSee then
  1591. local Point=RenderedPathCoordinates[_];
  1592. local PathTimer=0;
  1593. repeat Wait(0);
  1594. SCP096Humanoid:MoveTo(Point);PathTimer=PathTimer+1;
  1595. if PathTimer>15 or CanSee then
  1596. break;
  1597. end;
  1598. until(SCP096Torso.Position-Point).Magnitude<7 or PathTimer>15 or CanSee;
  1599. if PathTimer>15 or CanSee then
  1600. break;
  1601. end;
  1602. end;
  1603. end;
  1604. Pathing=false;
  1605. end);
  1606. end;
  1607. if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and (TargetPart.Position-SCP096HumanoidRootPart.Position).magnitude<10 then
  1608. Damage5:Play();
  1609. FoundHumanoid:TakeDamage(99999e99999);
  1610. end
  1611. until TargetModel.Parent==nil or TargetPart.Parent==nil or FoundHumanoid.Parent==nil or TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health==0;
  1612. Chasing=false;
  1613. end);
  1614. repeat Wait(0);until not Chasing;
  1615. CanSee=false;
  1616. AttackDebounce=false
  1617. end;
  1618. end;
  1619. end;
  1620. end;
  1621. --[[ By: Brutez. ]]--
  1622. end))
  1623. BodyColors110.Parent = Model0
  1624. BodyColors110.HeadColor = BrickColor.new("Institutional white")
  1625. BodyColors110.LeftArmColor = BrickColor.new("Institutional white")
  1626. BodyColors110.LeftLegColor = BrickColor.new("Institutional white")
  1627. BodyColors110.RightArmColor = BrickColor.new("Institutional white")
  1628. BodyColors110.RightLegColor = BrickColor.new("Institutional white")
  1629. BodyColors110.TorsoColor = BrickColor.new("Institutional white")
  1630. CharacterMesh111.Name = "SCP-096 Right Arm"
  1631. CharacterMesh111.Parent = Model0
  1632. CharacterMesh111.MeshId = 75390843
  1633. CharacterMesh111.BaseTextureId = 255692783
  1634. CharacterMesh111.BodyPart = Enum.BodyPart.RightArm
  1635. CharacterMesh111.OverlayTextureId = 255692783
  1636. CharacterMesh112.Name = "SCP-096 Right Leg"
  1637. CharacterMesh112.Parent = Model0
  1638. CharacterMesh112.MeshId = 32328627
  1639. CharacterMesh112.BaseTextureId = 255692783
  1640. CharacterMesh112.BodyPart = Enum.BodyPart.RightLeg
  1641. CharacterMesh112.OverlayTextureId = 255692783
  1642. CharacterMesh113.Name = "SCP-096 Torso"
  1643. CharacterMesh113.Parent = Model0
  1644. CharacterMesh113.MeshId = 27493004
  1645. CharacterMesh113.BaseTextureId = 255693950
  1646. CharacterMesh113.BodyPart = Enum.BodyPart.Torso
  1647. CharacterMesh113.OverlayTextureId = 255693950
  1648. Model114.Name = "Thumbnail"
  1649. Model114.Parent = Model0
  1650. Model114.PrimaryPart = Part161
  1651. Part115.Name = "Left Arm"
  1652. Part115.Parent = Model114
  1653. Part115.Material = Enum.Material.SmoothPlastic
  1654. Part115.BrickColor = BrickColor.new("Institutional white")
  1655. Part115.Rotation = Vector3.new(159.589996, 6.38999987, 55.6899986)
  1656. Part115.Anchored = true
  1657. Part115.CanCollide = false
  1658. Part115.Locked = true
  1659. Part115.Elasticity = 0
  1660. Part115.FormFactor = Enum.FormFactor.Symmetric
  1661. Part115.Friction = 2
  1662. Part115.Size = Vector3.new(0.699999988, 4, 0.699999988)
  1663. Part115.CFrame = CFrame.new(-16.1382923, 5.41604805, -50.549305, 0.560107708, -0.820919693, 0.111219972, -0.752303779, -0.560254037, -0.346633017, 0.346869349, 0.110480584, -0.931383669)
  1664. Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1665. Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1666. Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1667. Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1668. Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1669. Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1670. Part115.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1671. Part115.Position = Vector3.new(-16.1382923, 5.41604805, -50.549305)
  1672. Part115.Orientation = Vector3.new(20.2799988, 173.190002, -126.68)
  1673. Part115.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1674. Part116.Name = "LeftBlood"
  1675. Part116.Parent = Part115
  1676. Part116.Material = Enum.Material.SmoothPlastic
  1677. Part116.BrickColor = BrickColor.new("Maroon")
  1678. Part116.Rotation = Vector3.new(159.589996, 6.38999987, 70.0299988)
  1679. Part116.Anchored = true
  1680. Part116.CanCollide = false
  1681. Part116.Locked = true
  1682. Part116.Elasticity = 0
  1683. Part116.FormFactor = Enum.FormFactor.Custom
  1684. Part116.Friction = 2
  1685. Part116.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  1686. Part116.CFrame = CFrame.new(-13.9756317, 7.09097481, -50.6191521, 0.339365065, -0.934056163, 0.111219995, -0.867613792, -0.356499195, -0.346633047, 0.363424569, 0.0211391058, -0.931383669)
  1687. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1688. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1689. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1690. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1691. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1692. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1693. Part116.Color = Color3.new(0.458824, 0, 0)
  1694. Part116.Position = Vector3.new(-13.9756317, 7.09097481, -50.6191521)
  1695. Part116.Orientation = Vector3.new(20.2799988, 173.190002, -112.339996)
  1696. Part116.Color = Color3.new(0.458824, 0, 0)
  1697. SpecialMesh117.Name = "BloodMesh"
  1698. SpecialMesh117.Parent = Part116
  1699. SpecialMesh117.MeshType = Enum.MeshType.Sphere
  1700. Part118.Name = "LeftBlood"
  1701. Part118.Parent = Part115
  1702. Part118.Material = Enum.Material.SmoothPlastic
  1703. Part118.BrickColor = BrickColor.new("Maroon")
  1704. Part118.Rotation = Vector3.new(166.569992, 10.3199997, 43.4199982)
  1705. Part118.Anchored = true
  1706. Part118.CanCollide = false
  1707. Part118.Locked = true
  1708. Part118.Elasticity = 0
  1709. Part118.FormFactor = Enum.FormFactor.Custom
  1710. Part118.Friction = 2
  1711. Part118.Size = Vector3.new(0.25999999, 0.747500062, 0.503749967)
  1712. Part118.CFrame = CFrame.new(-14.5592604, 6.68653679, -50.7237206, 0.714563489, -0.676259816, 0.179083332, -0.638373554, -0.735035419, -0.228476703, 0.28614217, 0.04893893, -0.956936538)
  1713. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1714. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1715. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1716. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1717. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1718. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1719. Part118.Color = Color3.new(0.458824, 0, 0)
  1720. Part118.Position = Vector3.new(-14.5592604, 6.68653679, -50.7237206)
  1721. Part118.Orientation = Vector3.new(13.21, 169.399994, -139.029999)
  1722. Part118.Color = Color3.new(0.458824, 0, 0)
  1723. SpecialMesh119.Name = "BloodMesh"
  1724. SpecialMesh119.Parent = Part118
  1725. SpecialMesh119.MeshType = Enum.MeshType.Sphere
  1726. Part120.Name = "LeftBlood"
  1727. Part120.Parent = Part115
  1728. Part120.Material = Enum.Material.SmoothPlastic
  1729. Part120.BrickColor = BrickColor.new("Maroon")
  1730. Part120.Rotation = Vector3.new(165.119995, 10.1799994, 48.579998)
  1731. Part120.Anchored = true
  1732. Part120.CanCollide = false
  1733. Part120.Locked = true
  1734. Part120.Elasticity = 0
  1735. Part120.FormFactor = Enum.FormFactor.Custom
  1736. Part120.Friction = 2
  1737. Part120.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
  1738. Part120.CFrame = CFrame.new(-14.5293541, 6.74734402, -50.7143364, 0.651118577, -0.738129556, 0.176659822, -0.694780469, -0.673362195, -0.252711535, 0.305489838, 0.0418052822, -0.951277018)
  1739. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1740. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1741. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1742. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1743. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1744. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1745. Part120.Color = Color3.new(0.458824, 0, 0)
  1746. Part120.Position = Vector3.new(-14.5293541, 6.74734402, -50.7143364)
  1747. Part120.Orientation = Vector3.new(14.6399994, 169.479996, -134.099991)
  1748. Part120.Color = Color3.new(0.458824, 0, 0)
  1749. SpecialMesh121.Name = "BloodMesh"
  1750. SpecialMesh121.Parent = Part120
  1751. SpecialMesh121.MeshType = Enum.MeshType.Sphere
  1752. Part122.Name = "LeftBlood"
  1753. Part122.Parent = Part115
  1754. Part122.Material = Enum.Material.SmoothPlastic
  1755. Part122.BrickColor = BrickColor.new("Maroon")
  1756. Part122.Rotation = Vector3.new(165.75, 11.5, 53.8899994)
  1757. Part122.Anchored = true
  1758. Part122.CanCollide = false
  1759. Part122.Locked = true
  1760. Part122.Elasticity = 0
  1761. Part122.FormFactor = Enum.FormFactor.Custom
  1762. Part122.Friction = 2
  1763. Part122.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  1764. Part122.CFrame = CFrame.new(-14.4487762, 6.72065878, -50.838459, 0.577551842, -0.791619539, 0.199428484, -0.754037261, -0.61091435, -0.241269857, 0.312827587, -0.0110307708, -0.949745774)
  1765. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1766. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1767. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1768. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1769. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1770. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1771. Part122.Color = Color3.new(0.458824, 0, 0)
  1772. Part122.Position = Vector3.new(-14.4487762, 6.72065878, -50.838459)
  1773. Part122.Orientation = Vector3.new(13.96, 168.139999, -129.009995)
  1774. Part122.Color = Color3.new(0.458824, 0, 0)
  1775. SpecialMesh123.Name = "BloodMesh"
  1776. SpecialMesh123.Parent = Part122
  1777. SpecialMesh123.MeshType = Enum.MeshType.Sphere
  1778. Part124.Name = "LeftBlood"
  1779. Part124.Parent = Part115
  1780. Part124.Material = Enum.Material.SmoothPlastic
  1781. Part124.BrickColor = BrickColor.new("Maroon")
  1782. Part124.Rotation = Vector3.new(165.75, 11.5, 53.8899994)
  1783. Part124.Anchored = true
  1784. Part124.CanCollide = false
  1785. Part124.Locked = true
  1786. Part124.Elasticity = 0
  1787. Part124.FormFactor = Enum.FormFactor.Custom
  1788. Part124.Friction = 2
  1789. Part124.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  1790. Part124.CFrame = CFrame.new(-14.6600084, 6.54895401, -50.8212547, 0.577551842, -0.791619539, 0.199428484, -0.754037261, -0.61091435, -0.241269857, 0.312827587, -0.0110307708, -0.949745774)
  1791. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1792. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1793. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1794. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1795. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1796. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1797. Part124.Color = Color3.new(0.458824, 0, 0)
  1798. Part124.Position = Vector3.new(-14.6600084, 6.54895401, -50.8212547)
  1799. Part124.Orientation = Vector3.new(13.96, 168.139999, -129.009995)
  1800. Part124.Color = Color3.new(0.458824, 0, 0)
  1801. SpecialMesh125.Name = "BloodMesh"
  1802. SpecialMesh125.Parent = Part124
  1803. SpecialMesh125.MeshType = Enum.MeshType.Sphere
  1804. Part126.Name = "LeftBlood"
  1805. Part126.Parent = Part115
  1806. Part126.Material = Enum.Material.SmoothPlastic
  1807. Part126.BrickColor = BrickColor.new("Maroon")
  1808. Part126.Rotation = Vector3.new(165.119995, 10.1799994, 48.579998)
  1809. Part126.Anchored = true
  1810. Part126.CanCollide = false
  1811. Part126.Locked = true
  1812. Part126.Elasticity = 0
  1813. Part126.FormFactor = Enum.FormFactor.Custom
  1814. Part126.Friction = 2
  1815. Part126.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
  1816. Part126.CFrame = CFrame.new(-14.7014141, 6.573915, -50.6893959, 0.651118577, -0.738129556, 0.176659822, -0.694780469, -0.673362195, -0.252711535, 0.305489838, 0.0418052822, -0.951277018)
  1817. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1818. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1819. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1820. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1821. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1822. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1823. Part126.Color = Color3.new(0.458824, 0, 0)
  1824. Part126.Position = Vector3.new(-14.7014141, 6.573915, -50.6893959)
  1825. Part126.Orientation = Vector3.new(14.6399994, 169.479996, -134.099991)
  1826. Part126.Color = Color3.new(0.458824, 0, 0)
  1827. SpecialMesh127.Name = "BloodMesh"
  1828. SpecialMesh127.Parent = Part126
  1829. SpecialMesh127.MeshType = Enum.MeshType.Sphere
  1830. Part128.Name = "LeftBlood"
  1831. Part128.Parent = Part115
  1832. Part128.Material = Enum.Material.SmoothPlastic
  1833. Part128.BrickColor = BrickColor.new("Maroon")
  1834. Part128.Rotation = Vector3.new(159.589996, 6.38999987, 49.3799973)
  1835. Part128.Anchored = true
  1836. Part128.CanCollide = false
  1837. Part128.Locked = true
  1838. Part128.Elasticity = 0
  1839. Part128.FormFactor = Enum.FormFactor.Custom
  1840. Part128.Friction = 2
  1841. Part128.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  1842. Part128.CFrame = CFrame.new(-14.6911516, 6.64601278, -50.5604668, 0.646970272, -0.754359901, 0.111219995, -0.686143756, -0.639571667, -0.346633047, 0.33261919, 0.147948354, -0.931383669)
  1843. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1844. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1845. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1846. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1847. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1848. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1849. Part128.Color = Color3.new(0.458824, 0, 0)
  1850. Part128.Position = Vector3.new(-14.6911516, 6.64601278, -50.5604668)
  1851. Part128.Orientation = Vector3.new(20.2799988, 173.190002, -132.98999)
  1852. Part128.Color = Color3.new(0.458824, 0, 0)
  1853. SpecialMesh129.Name = "BloodMesh"
  1854. SpecialMesh129.Parent = Part128
  1855. SpecialMesh129.MeshType = Enum.MeshType.Sphere
  1856. Part130.Name = "LeftBlood"
  1857. Part130.Parent = Part115
  1858. Part130.Material = Enum.Material.SmoothPlastic
  1859. Part130.BrickColor = BrickColor.new("Maroon")
  1860. Part130.Rotation = Vector3.new(159.589996, 6.38999987, 70.0299988)
  1861. Part130.Anchored = true
  1862. Part130.CanCollide = false
  1863. Part130.Locked = true
  1864. Part130.Elasticity = 0
  1865. Part130.FormFactor = Enum.FormFactor.Custom
  1866. Part130.Friction = 2
  1867. Part130.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  1868. Part130.CFrame = CFrame.new(-14.2316561, 6.99855995, -50.6368027, 0.339364946, -0.934056044, 0.111219995, -0.867613614, -0.356499165, -0.346633047, 0.36342451, 0.0211391132, -0.931383669)
  1869. Part130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1870. Part130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1871. Part130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1872. Part130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1873. Part130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1874. Part130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1875. Part130.Color = Color3.new(0.458824, 0, 0)
  1876. Part130.Position = Vector3.new(-14.2316561, 6.99855995, -50.6368027)
  1877. Part130.Orientation = Vector3.new(20.2799988, 173.190002, -112.339996)
  1878. Part130.Color = Color3.new(0.458824, 0, 0)
  1879. SpecialMesh131.Name = "BloodMesh"
  1880. SpecialMesh131.Parent = Part130
  1881. SpecialMesh131.MeshType = Enum.MeshType.Sphere
  1882. Part132.Name = "LeftBlood"
  1883. Part132.Parent = Part115
  1884. Part132.Material = Enum.Material.SmoothPlastic
  1885. Part132.BrickColor = BrickColor.new("Maroon")
  1886. Part132.Rotation = Vector3.new(163.419998, 11.8699999, 69.4199982)
  1887. Part132.Anchored = true
  1888. Part132.CanCollide = false
  1889. Part132.Locked = true
  1890. Part132.Elasticity = 0
  1891. Part132.FormFactor = Enum.FormFactor.Custom
  1892. Part132.Friction = 2
  1893. Part132.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
  1894. Part132.CFrame = CFrame.new(-14.2481499, 6.93631601, -50.7701454, 0.343930364, -0.916189551, 0.205689192, -0.876634121, -0.391788244, -0.279310375, 0.3364878, -0.084250927, -0.937911272)
  1895. Part132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1896. Part132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1897. Part132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1898. Part132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1899. Part132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1900. Part132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1901. Part132.Color = Color3.new(0.458824, 0, 0)
  1902. Part132.Position = Vector3.new(-14.2481499, 6.93631601, -50.7701454)
  1903. Part132.Orientation = Vector3.new(16.2199993, 167.62999, -114.079994)
  1904. Part132.Color = Color3.new(0.458824, 0, 0)
  1905. SpecialMesh133.Name = "BloodMesh"
  1906. SpecialMesh133.Parent = Part132
  1907. SpecialMesh133.MeshType = Enum.MeshType.Sphere
  1908. Part134.Name = "LeftBlood"
  1909. Part134.Parent = Part115
  1910. Part134.Material = Enum.Material.SmoothPlastic
  1911. Part134.BrickColor = BrickColor.new("Maroon")
  1912. Part134.Rotation = Vector3.new(163.519989, 13.3299999, 74.8199997)
  1913. Part134.Anchored = true
  1914. Part134.CanCollide = false
  1915. Part134.Locked = true
  1916. Part134.Elasticity = 0
  1917. Part134.FormFactor = Enum.FormFactor.Custom
  1918. Part134.Friction = 2
  1919. Part134.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  1920. Part134.CFrame = CFrame.new(-14.2005138, 6.90150213, -50.8975906, 0.254771829, -0.939116359, 0.230545342, -0.90832907, -0.314194679, -0.276078641, 0.331705987, -0.139074117, -0.933075249)
  1921. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1922. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1923. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1924. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1925. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1926. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1927. Part134.Color = Color3.new(0.458824, 0, 0)
  1928. Part134.Position = Vector3.new(-14.2005138, 6.90150213, -50.8975906)
  1929. Part134.Orientation = Vector3.new(16.0299988, 166.119995, -109.079994)
  1930. Part134.Color = Color3.new(0.458824, 0, 0)
  1931. SpecialMesh135.Name = "BloodMesh"
  1932. SpecialMesh135.Parent = Part134
  1933. SpecialMesh135.MeshType = Enum.MeshType.Sphere
  1934. Part136.Name = "LeftBlood"
  1935. Part136.Parent = Part115
  1936. Part136.Material = Enum.Material.SmoothPlastic
  1937. Part136.BrickColor = BrickColor.new("Maroon")
  1938. Part136.Rotation = Vector3.new(163.519989, 13.3299999, 74.8199997)
  1939. Part136.Anchored = true
  1940. Part136.CanCollide = false
  1941. Part136.Locked = true
  1942. Part136.Elasticity = 0
  1943. Part136.FormFactor = Enum.FormFactor.Custom
  1944. Part136.Friction = 2
  1945. Part136.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  1946. Part136.CFrame = CFrame.new(-13.9444904, 6.99391508, -50.87994, 0.254771829, -0.939116359, 0.230545342, -0.90832907, -0.314194679, -0.276078641, 0.331705987, -0.139074117, -0.933075249)
  1947. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1948. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1949. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1950. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1951. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1952. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1953. Part136.Color = Color3.new(0.458824, 0, 0)
  1954. Part136.Position = Vector3.new(-13.9444904, 6.99391508, -50.87994)
  1955. Part136.Orientation = Vector3.new(16.0299988, 166.119995, -109.079994)
  1956. Part136.Color = Color3.new(0.458824, 0, 0)
  1957. SpecialMesh137.Name = "BloodMesh"
  1958. SpecialMesh137.Parent = Part136
  1959. SpecialMesh137.MeshType = Enum.MeshType.Sphere
  1960. Part138.Name = "LeftBlood"
  1961. Part138.Parent = Part115
  1962. Part138.Material = Enum.Material.SmoothPlastic
  1963. Part138.BrickColor = BrickColor.new("Maroon")
  1964. Part138.Rotation = Vector3.new(163.419998, 11.8699999, 69.4199982)
  1965. Part138.Anchored = true
  1966. Part138.CanCollide = false
  1967. Part138.Locked = true
  1968. Part138.Elasticity = 0
  1969. Part138.FormFactor = Enum.FormFactor.Custom
  1970. Part138.Friction = 2
  1971. Part138.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
  1972. Part138.CFrame = CFrame.new(-14.0272541, 7.04346609, -50.7645874, 0.343930364, -0.916189551, 0.205689192, -0.876634121, -0.391788244, -0.279310375, 0.3364878, -0.084250927, -0.937911272)
  1973. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1974. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1975. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1976. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1977. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1978. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1979. Part138.Color = Color3.new(0.458824, 0, 0)
  1980. Part138.Position = Vector3.new(-14.0272541, 7.04346609, -50.7645874)
  1981. Part138.Orientation = Vector3.new(16.2199993, 167.62999, -114.079994)
  1982. Part138.Color = Color3.new(0.458824, 0, 0)
  1983. SpecialMesh139.Name = "BloodMesh"
  1984. SpecialMesh139.Parent = Part138
  1985. SpecialMesh139.MeshType = Enum.MeshType.Sphere
  1986. ManualWeld140.Name = "LeftBloodWeld"
  1987. ManualWeld140.Parent = Part115
  1988. ManualWeld140.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  1989. ManualWeld140.C1 = CFrame.new(0.74464345, 2.6186347, 0.274999946, 0.968851089, 0.247644022, 0, -0.247644022, 0.968851089, 0, 0, 0, 1)
  1990. ManualWeld140.Part0 = Part115
  1991. ManualWeld140.Part1 = Part116
  1992. ManualWeld141.Name = "LeftBloodWeld"
  1993. ManualWeld141.Parent = Part115
  1994. ManualWeld141.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  1995. ManualWeld141.C1 = CFrame.new(-0.267363429, 2.01022983, -0.159405187, 0.97973752, -0.19733493, 0.0342469923, 0.191166908, 0.972368658, 0.13399297, -0.0597421899, -0.124731064, 0.99039036)
  1996. ManualWeld141.Part0 = Part115
  1997. ManualWeld141.Part1 = Part118
  1998. ManualWeld142.Name = "LeftBloodWeld"
  1999. ManualWeld142.Parent = Part115
  2000. ManualWeld142.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2001. ManualWeld142.C1 = CFrame.new(-0.0722336769, 2.09095192, -0.104790494, 0.993347764, -0.111511983, 0.0287229996, 0.107641749, 0.987818003, 0.112378009, -0.0409045815, -0.108538635, 0.99325031)
  2002. ManualWeld142.Part0 = Part115
  2003. ManualWeld142.Part1 = Part120
  2004. ManualWeld143.Name = "LeftBloodWeld"
  2005. ManualWeld143.Parent = Part115
  2006. ManualWeld143.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2007. ManualWeld143.C1 = CFrame.new(0.773041248, 2.55357885, -0.18157658, 0.968850613, 0.245973945, 0.0287229959, -0.247645274, 0.962311268, 0.112378053, 1.60996854e-06, -0.115990646, 0.99325031)
  2008. ManualWeld143.Part0 = Part115
  2009. ManualWeld143.Part1 = Part138
  2010. ManualWeld144.Name = "LeftBloodWeld"
  2011. ManualWeld144.Parent = Part115
  2012. ManualWeld144.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2013. ManualWeld144.C1 = CFrame.new(0.983980536, 2.5100131, -0.378661513, 0.941097856, 0.336394966, 0.0342470035, -0.337877154, 0.931603312, 0.133993059, 0.0131699741, -0.137671858, 0.99039036)
  2014. ManualWeld144.Part0 = Part115
  2015. ManualWeld144.Part1 = Part136
  2016. ManualWeld145.Name = "LeftBloodWeld"
  2017. ManualWeld145.Parent = Part115
  2018. ManualWeld145.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2019. ManualWeld145.C1 = CFrame.new(0.971120477, 2.23808646, -0.361621082, 0.941097856, 0.336394966, 0.0342470035, -0.337877154, 0.931603312, 0.133993059, 0.0131699741, -0.137671858, 0.99039036)
  2020. ManualWeld145.Part0 = Part115
  2021. ManualWeld145.Part1 = Part134
  2022. ManualWeld146.Name = "LeftBloodWeld"
  2023. ManualWeld146.Parent = Part115
  2024. ManualWeld146.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2025. ManualWeld146.C1 = CFrame.new(0.7569561, 2.30874825, -0.171283931, 0.968850613, 0.245973945, 0.0287229959, -0.247645274, 0.962311268, 0.112378053, 1.60996854e-06, -0.115990646, 0.99325031)
  2026. ManualWeld146.Part0 = Part115
  2027. ManualWeld146.Part1 = Part132
  2028. ManualWeld147.Name = "LeftBloodWeld"
  2029. ManualWeld147.Parent = Part115
  2030. ManualWeld147.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2031. ManualWeld147.C1 = CFrame.new(0.757763505, 2.34692192, 0.254999965, 0.968850851, 0.247643992, 0, -0.247643963, 0.96885097, 0, 0, 0, 1)
  2032. ManualWeld147.Part0 = Part115
  2033. ManualWeld147.Part1 = Part130
  2034. ManualWeld148.Name = "LeftBloodWeld"
  2035. ManualWeld148.Parent = Part115
  2036. ManualWeld148.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2037. ManualWeld148.C1 = CFrame.new(-0.0886121988, 1.87996936, 0.254999936, 0.993937135, -0.109948024, 0, 0.109948009, 0.993937254, 0, 0, 0, 1)
  2038. ManualWeld148.Part0 = Part115
  2039. ManualWeld148.Part1 = Part128
  2040. ManualWeld149.Name = "LeftBloodWeld"
  2041. ManualWeld149.Parent = Part115
  2042. ManualWeld149.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2043. ManualWeld149.C1 = CFrame.new(-0.0883179903, 1.84612477, -0.0944978446, 0.993347764, -0.111511983, 0.0287229996, 0.107641749, 0.987818003, 0.112378009, -0.0409045815, -0.108538635, 0.99325031)
  2044. ManualWeld149.Part0 = Part115
  2045. ManualWeld149.Part1 = Part126
  2046. ManualWeld150.Name = "LeftBloodWeld"
  2047. ManualWeld150.Parent = Part115
  2048. ManualWeld150.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2049. ManualWeld150.C1 = CFrame.new(0.0855430365, 1.85934997, -0.279757857, 0.999266744, -0.0171099957, 0.0342469998, 0.0123745939, 0.990904987, 0.133993, -0.0362281352, -0.133470953, 0.99039036)
  2050. ManualWeld150.Part0 = Part115
  2051. ManualWeld150.Part1 = Part124
  2052. ManualWeld151.Name = "LeftBloodWeld"
  2053. ManualWeld151.Parent = Part115
  2054. ManualWeld151.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
  2055. ManualWeld151.C1 = CFrame.new(0.0983990431, 2.13127375, -0.296797723, 0.999266744, -0.0171099957, 0.0342469998, 0.0123745939, 0.990904987, 0.133993, -0.0362281352, -0.133470953, 0.99039036)
  2056. ManualWeld151.Part0 = Part115
  2057. ManualWeld151.Part1 = Part122
  2058. Part152.Name = "Left Leg"
  2059. Part152.Parent = Model114
  2060. Part152.Material = Enum.Material.SmoothPlastic
  2061. Part152.BrickColor = BrickColor.new("Institutional white")
  2062. Part152.Rotation = Vector3.new(-33.5499992, 8.71000004, 4.04999971)
  2063. Part152.Anchored = true
  2064. Part152.CanCollide = false
  2065. Part152.Locked = true
  2066. Part152.Elasticity = 0
  2067. Part152.FormFactor = Enum.FormFactor.Symmetric
  2068. Part152.Friction = 2
  2069. Part152.Size = Vector3.new(1, 4, 1)
  2070. Part152.CFrame = CFrame.new(-14.3443785, 2.35460305, -50.0555077, 0.985987842, -0.0698007569, 0.151508704, -0.0246685985, 0.837250233, 0.546263099, -0.164980218, -0.542346478, 0.823797166)
  2071. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2072. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2073. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2074. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2075. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2076. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2077. Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2078. Part152.Position = Vector3.new(-14.3443785, 2.35460305, -50.0555077)
  2079. Part152.Orientation = Vector3.new(-33.1100006, 10.4200001, -1.68999994)
  2080. Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2081. Part153.Name = "Torso"
  2082. Part153.Parent = Model114
  2083. Part153.Material = Enum.Material.SmoothPlastic
  2084. Part153.BrickColor = BrickColor.new("Institutional white")
  2085. Part153.Rotation = Vector3.new(18.0799999, 11.3199997, 0)
  2086. Part153.Anchored = true
  2087. Part153.CanCollide = false
  2088. Part153.Locked = true
  2089. Part153.Elasticity = 0
  2090. Part153.FormFactor = Enum.FormFactor.Symmetric
  2091. Part153.Friction = 2
  2092. Part153.Size = Vector3.new(2, 2, 1)
  2093. Part153.CFrame = CFrame.new(-14, 5.00000477, -51, 0.980529785, 0, 0.196368665, 0.0609279573, 0.950647354, -0.304232299, -0.186677307, 0.310273349, 0.932138383)
  2094. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2095. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2096. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2097. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2098. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2099. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2100. Part153.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2101. Part153.Position = Vector3.new(-14, 5.00000477, -51)
  2102. Part153.Orientation = Vector3.new(17.7099991, 11.8999996, 3.66999984)
  2103. Part153.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2104. Motor6D154.Name = "Neck"
  2105. Motor6D154.Parent = Part153
  2106. Motor6D154.C0 = CFrame.new(0, 1, 0, 0.99999994, -0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
  2107. Motor6D154.C1 = CFrame.new(0, -0.5, 0, 0.944844067, 0.326404035, 0.0270194728, 0.0677187294, -0.275406152, 0.95893985, 0.320443124, -0.904218912, -0.282319576)
  2108. Motor6D154.Part0 = Part153
  2109. Motor6D154.Part1 = Part161
  2110. Motor6D154.MaxVelocity = 0.10000000149012
  2111. ManualWeld155.Name = "RibsWeld"
  2112. ManualWeld155.Parent = Part153
  2113. ManualWeld155.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
  2114. ManualWeld155.C1 = CFrame.new(0, 0, 0, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
  2115. ManualWeld155.Part0 = Part153
  2116. ManualWeld155.Part1 = Part216
  2117. Motor6D156.Name = "Left Hip"
  2118. Motor6D156.Parent = Part153
  2119. Motor6D156.C0 = CFrame.new(-0.49999994, -0.910001636, 0, -4.37113847e-08, 0, -0.999999881, 0, 1, 0, 1, 0, -4.37113883e-08)
  2120. Motor6D156.C1 = CFrame.new(-1.43051147e-06, 2.08999777, 0, 0.0473376922, -0.0746401176, -0.996086359, -0.773967326, 0.627654195, -0.0838140249, 0.631453633, 0.77490586, -0.0280573089)
  2121. Motor6D156.Part0 = Part153
  2122. Motor6D156.Part1 = Part152
  2123. Motor6D156.MaxVelocity = 0.10000000149012
  2124. Motor6D157.Name = "Right Hip"
  2125. Motor6D157.Parent = Part153
  2126. Motor6D157.C0 = CFrame.new(0.49999994, -0.910000026, 0, -4.37113847e-08, 0, 0.999999881, 0, 1, 0, -1, 0, -4.37113883e-08)
  2127. Motor6D157.C1 = CFrame.new(-4.76837158e-07, 2.09000087, 0, -0.605294168, 0.179078534, 0.77559644, 0.198974758, 0.977472305, -0.0704052299, -0.770732105, 0.111708239, -0.627290428)
  2128. Motor6D157.Part0 = Part153
  2129. Motor6D157.Part1 = Part160
  2130. Motor6D157.MaxVelocity = 0.10000000149012
  2131. Motor6D158.Name = "Right Shoulder"
  2132. Motor6D158.Parent = Part153
  2133. Motor6D158.C0 = CFrame.new(1.00999999, 0.519999921, 0, -4.37113847e-08, 0, 0.999999881, 0, 1, 0, -1, 0, -4.37113883e-08)
  2134. Motor6D158.C1 = CFrame.new(-0.632689476, -0.963084698, 0.221884251, 0.9387936, 0.344144762, 0.0151962545, 0.202535659, -0.587106049, 0.783763885, 0.278650045, -0.732714772, -0.620872974)
  2135. Motor6D158.Part0 = Part153
  2136. Motor6D158.Part1 = Part166
  2137. Motor6D158.MaxVelocity = 0.10000000149012
  2138. Motor6D159.Name = "Left Shoulder"
  2139. Motor6D159.Parent = Part153
  2140. Motor6D159.C0 = CFrame.new(-1.00999987, 0.519999981, 0, -4.37113847e-08, 0, -0.999999881, 0, 1, 0, 1, 0, -4.37113883e-08)
  2141. Motor6D159.C1 = CFrame.new(0.595405817, -0.96290791, 0.215758324, 0.662193, -0.607551277, -0.438613564, 0.112227708, -0.498324901, 0.859696031, -0.740881443, -0.618509293, -0.26180318)
  2142. Motor6D159.Part0 = Part153
  2143. Motor6D159.Part1 = Part115
  2144. Motor6D159.MaxVelocity = 0.10000000149012
  2145. Part160.Name = "Right Leg"
  2146. Part160.Parent = Model114
  2147. Part160.Material = Enum.Material.SmoothPlastic
  2148. Part160.BrickColor = BrickColor.new("Institutional white")
  2149. Part160.Rotation = Vector3.new(10.8299999, -27.6299992, 7.00999975)
  2150. Part160.Anchored = true
  2151. Part160.CanCollide = false
  2152. Part160.Locked = true
  2153. Part160.Elasticity = 0
  2154. Part160.FormFactor = Enum.FormFactor.Symmetric
  2155. Part160.Friction = 2
  2156. Part160.Size = Vector3.new(1, 4, 1)
  2157. Part160.CFrame = CFrame.new(-13.2837896, 2.10574102, -51.6493835, 0.879356086, -0.108106837, -0.463729203, 0.0333460122, 0.985476375, -0.166505978, 0.474994928, 0.130954653, 0.870189905)
  2158. Part160.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2159. Part160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2160. Part160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2161. Part160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2162. Part160.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2163. Part160.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2164. Part160.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2165. Part160.Position = Vector3.new(-13.2837896, 2.10574102, -51.6493835)
  2166. Part160.Orientation = Vector3.new(9.57999992, -28.0499992, 1.93999994)
  2167. Part160.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2168. Part161.Name = "Head"
  2169. Part161.Parent = Model114
  2170. Part161.Material = Enum.Material.SmoothPlastic
  2171. Part161.BrickColor = BrickColor.new("Institutional white")
  2172. Part161.Rotation = Vector3.new(36.9899979, 29.4599991, -7.94999981)
  2173. Part161.Anchored = true
  2174. Part161.CanCollide = false
  2175. Part161.Locked = true
  2176. Part161.Elasticity = 0
  2177. Part161.FormFactor = Enum.FormFactor.Symmetric
  2178. Part161.Friction = 2
  2179. Part161.Size = Vector3.new(2, 1, 1)
  2180. Part161.CFrame = CFrame.new(-13.9397583, 6.36662579, -50.4189224, 0.862352133, 0.120481357, 0.491764247, 0.182556033, 0.831952155, -0.523954988, -0.472251236, 0.541608572, 0.695441484)
  2181. Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2182. Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2183. Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2184. Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2185. Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2186. Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2187. Part161.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2188. Part161.Position = Vector3.new(-13.9397583, 6.36662579, -50.4189224)
  2189. Part161.Orientation = Vector3.new(31.5999985, 35.2700005, 12.3800001)
  2190. Part161.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2191. SpecialMesh162.Name = "HeadMesh"
  2192. SpecialMesh162.Parent = Part161
  2193. SpecialMesh162.MeshId = "rbxassetid://36869983"
  2194. SpecialMesh162.Scale = Vector3.new(0.800000012, 1, 0.800000012)
  2195. SpecialMesh162.TextureId = "rbxassetid://367967552"
  2196. SpecialMesh162.MeshType = Enum.MeshType.FileMesh
  2197. SpecialMesh162.Scale = Vector3.new(0.800000012, 1, 0.800000012)
  2198. ManualWeld163.Name = "LeftEyeWeld"
  2199. ManualWeld163.Parent = Part161
  2200. ManualWeld163.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
  2201. ManualWeld163.C1 = CFrame.new(-0.24999994, -0.200500607, 0.370300114, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2202. ManualWeld163.Part0 = Part161
  2203. ManualWeld163.Part1 = Part213
  2204. ManualWeld164.Name = "RightEyeWeld"
  2205. ManualWeld164.Parent = Part161
  2206. ManualWeld164.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
  2207. ManualWeld164.C1 = CFrame.new(0.25, -0.200999975, 0.370000005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2208. ManualWeld164.Part0 = Part161
  2209. ManualWeld164.Part1 = Part210
  2210. ManualWeld165.Name = "MouthWeld"
  2211. ManualWeld165.Parent = Part161
  2212. ManualWeld165.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
  2213. ManualWeld165.C1 = CFrame.new(0, 0.829999804, 0.5200001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2214. ManualWeld165.Part0 = Part161
  2215. ManualWeld165.Part1 = Part200
  2216. Part166.Name = "Right Arm"
  2217. Part166.Parent = Model114
  2218. Part166.Material = Enum.Material.SmoothPlastic
  2219. Part166.BrickColor = BrickColor.new("Institutional white")
  2220. Part166.Rotation = Vector3.new(119.739998, -41.5699997, -103.089996)
  2221. Part166.Anchored = true
  2222. Part166.CanCollide = false
  2223. Part166.Locked = true
  2224. Part166.Elasticity = 0
  2225. Part166.FormFactor = Enum.FormFactor.Symmetric
  2226. Part166.Friction = 2
  2227. Part166.Size = Vector3.new(0.699999988, 4, 0.699999988)
  2228. Part166.CFrame = CFrame.new(-12.2678204, 5.65610504, -51.9309082, -0.169449314, 0.728732288, -0.663502693, 0.613697529, -0.448759794, -0.649607539, -0.771143377, -0.517265558, -0.371179283)
  2229. Part166.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2230. Part166.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2231. Part166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. Part166.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. Part166.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2234. Part166.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2235. Part166.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2236. Part166.Position = Vector3.new(-12.2678204, 5.65610504, -51.9309082)
  2237. Part166.Orientation = Vector3.new(40.5099983, -119.219994, 126.18)
  2238. Part166.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2239. Part167.Name = "RightBlood"
  2240. Part167.Parent = Part166
  2241. Part167.Material = Enum.Material.SmoothPlastic
  2242. Part167.BrickColor = BrickColor.new("Maroon")
  2243. Part167.Rotation = Vector3.new(121.049995, -48.1599998, -95.8499985)
  2244. Part167.Anchored = true
  2245. Part167.CanCollide = false
  2246. Part167.Locked = true
  2247. Part167.Elasticity = 0
  2248. Part167.FormFactor = Enum.FormFactor.Custom
  2249. Part167.Friction = 2
  2250. Part167.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
  2251. Part167.CFrame = CFrame.new(-13.5520983, 6.60772705, -51.0014153, -0.068001993, 0.663531542, -0.745051086, 0.578231454, -0.582354069, -0.571412206, -0.813033462, -0.469669372, -0.344073832)
  2252. Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2255. Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2256. Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2257. Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2258. Part167.Color = Color3.new(0.458824, 0, 0)
  2259. Part167.Position = Vector3.new(-13.5520983, 6.60772705, -51.0014153)
  2260. Part167.Orientation = Vector3.new(34.8499985, -114.790001, 135.199997)
  2261. Part167.Color = Color3.new(0.458824, 0, 0)
  2262. SpecialMesh168.Name = "BloodMesh"
  2263. SpecialMesh168.Parent = Part167
  2264. SpecialMesh168.MeshType = Enum.MeshType.Sphere
  2265. Part169.Name = "RightBlood"
  2266. Part169.Parent = Part166
  2267. Part169.Material = Enum.Material.SmoothPlastic
  2268. Part169.BrickColor = BrickColor.new("Maroon")
  2269. Part169.Rotation = Vector3.new(119.739998, -41.5699997, -117.43)
  2270. Part169.Anchored = true
  2271. Part169.CanCollide = false
  2272. Part169.Locked = true
  2273. Part169.Elasticity = 0
  2274. Part169.FormFactor = Enum.FormFactor.Custom
  2275. Part169.Friction = 2
  2276. Part169.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  2277. Part169.CFrame = CFrame.new(-13.9132175, 7.00182295, -50.6578407, -0.344637364, 0.664069831, -0.663502693, 0.705713928, -0.28280291, -0.649607599, -0.619025171, -0.692122221, -0.371179193)
  2278. Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2279. Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2280. Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2281. Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2282. Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2283. Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2284. Part169.Color = Color3.new(0.458824, 0, 0)
  2285. Part169.Position = Vector3.new(-13.9132175, 7.00182295, -50.6578407)
  2286. Part169.Orientation = Vector3.new(40.5099983, -119.219994, 111.839996)
  2287. Part169.Color = Color3.new(0.458824, 0, 0)
  2288. SpecialMesh170.Name = "BloodMesh"
  2289. SpecialMesh170.Parent = Part169
  2290. SpecialMesh170.MeshType = Enum.MeshType.Sphere
  2291. Part171.Name = "RightBlood"
  2292. Part171.Parent = Part166
  2293. Part171.Material = Enum.Material.SmoothPlastic
  2294. Part171.BrickColor = BrickColor.new("Maroon")
  2295. Part171.Rotation = Vector3.new(120.189995, -49.5099983, -101.919998)
  2296. Part171.Anchored = true
  2297. Part171.CanCollide = false
  2298. Part171.Locked = true
  2299. Part171.Elasticity = 0
  2300. Part171.FormFactor = Enum.FormFactor.Custom
  2301. Part171.Friction = 2
  2302. Part171.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  2303. Part171.CFrame = CFrame.new(-13.8556499, 6.68232203, -50.9020538, -0.134133548, 0.635296583, -0.760530055, 0.6278162, -0.539315403, -0.561235607, -0.76671654, -0.552753806, -0.326509446)
  2304. Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2305. Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2306. Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2307. Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2308. Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2310. Part171.Color = Color3.new(0.458824, 0, 0)
  2311. Part171.Position = Vector3.new(-13.8556499, 6.68232203, -50.9020538)
  2312. Part171.Orientation = Vector3.new(34.1399994, -113.229996, 130.660004)
  2313. Part171.Color = Color3.new(0.458824, 0, 0)
  2314. SpecialMesh172.Name = "BloodMesh"
  2315. SpecialMesh172.Parent = Part171
  2316. SpecialMesh172.MeshType = Enum.MeshType.Sphere
  2317. Part173.Name = "RightBlood"
  2318. Part173.Parent = Part166
  2319. Part173.Material = Enum.Material.SmoothPlastic
  2320. Part173.BrickColor = BrickColor.new("Maroon")
  2321. Part173.Rotation = Vector3.new(120.189995, -49.5099983, -101.919998)
  2322. Part173.Anchored = true
  2323. Part173.CanCollide = false
  2324. Part173.Locked = true
  2325. Part173.Elasticity = 0
  2326. Part173.FormFactor = Enum.FormFactor.Custom
  2327. Part173.Friction = 2
  2328. Part173.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  2329. Part173.CFrame = CFrame.new(-13.6682138, 6.53716278, -51.0369415, -0.134133548, 0.635296583, -0.760530055, 0.6278162, -0.539315403, -0.561235607, -0.76671654, -0.552753806, -0.326509446)
  2330. Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2333. Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2334. Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2335. Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2336. Part173.Color = Color3.new(0.458824, 0, 0)
  2337. Part173.Position = Vector3.new(-13.6682138, 6.53716278, -51.0369415)
  2338. Part173.Orientation = Vector3.new(34.1399994, -113.229996, 130.660004)
  2339. Part173.Color = Color3.new(0.458824, 0, 0)
  2340. SpecialMesh174.Name = "BloodMesh"
  2341. SpecialMesh174.Parent = Part173
  2342. SpecialMesh174.MeshType = Enum.MeshType.Sphere
  2343. Part175.Name = "RightBlood"
  2344. Part175.Parent = Part166
  2345. Part175.Material = Enum.Material.SmoothPlastic
  2346. Part175.BrickColor = BrickColor.new("Maroon")
  2347. Part175.Rotation = Vector3.new(119.739998, -41.5699997, -96.7799988)
  2348. Part175.Anchored = true
  2349. Part175.CanCollide = false
  2350. Part175.Locked = true
  2351. Part175.Elasticity = 0
  2352. Part175.FormFactor = Enum.FormFactor.Custom
  2353. Part175.Friction = 2
  2354. Part175.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  2355. Part175.CFrame = CFrame.new(-13.4824343, 6.71905279, -50.9330101, -0.0882993564, 0.742944777, -0.663502693, 0.560636401, -0.513513863, -0.649607599, -0.823340297, -0.42934379, -0.371179193)
  2356. Part175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2357. Part175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2358. Part175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2359. Part175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2360. Part175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2361. Part175.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2362. Part175.Color = Color3.new(0.458824, 0, 0)
  2363. Part175.Position = Vector3.new(-13.4824343, 6.71905279, -50.9330101)
  2364. Part175.Orientation = Vector3.new(40.5099983, -119.219994, 132.48999)
  2365. Part175.Color = Color3.new(0.458824, 0, 0)
  2366. SpecialMesh176.Name = "BloodMesh"
  2367. SpecialMesh176.Parent = Part175
  2368. SpecialMesh176.MeshType = Enum.MeshType.Sphere
  2369. Part177.Name = "RightBlood"
  2370. Part177.Parent = Part166
  2371. Part177.Material = Enum.Material.SmoothPlastic
  2372. Part177.BrickColor = BrickColor.new("Maroon")
  2373. Part177.Rotation = Vector3.new(117.489998, -48.0299988, -119.019997)
  2374. Part177.Anchored = true
  2375. Part177.CanCollide = false
  2376. Part177.Locked = true
  2377. Part177.Elasticity = 0
  2378. Part177.FormFactor = Enum.FormFactor.Custom
  2379. Part177.Friction = 2
  2380. Part177.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
  2381. Part177.CFrame = CFrame.new(-13.9856424, 6.89852905, -50.7353706, -0.324362516, 0.584740758, -0.743550062, 0.723622918, -0.352868974, -0.593172014, -0.609227479, -0.730452836, -0.308674634)
  2382. Part177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2384. Part177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2385. Part177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2386. Part177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2387. Part177.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2388. Part177.Color = Color3.new(0.458824, 0, 0)
  2389. Part177.Position = Vector3.new(-13.9856424, 6.89852905, -50.7353706)
  2390. Part177.Orientation = Vector3.new(36.3800011, -112.549995, 116)
  2391. Part177.Color = Color3.new(0.458824, 0, 0)
  2392. SpecialMesh178.Name = "BloodMesh"
  2393. SpecialMesh178.Parent = Part177
  2394. SpecialMesh178.MeshType = Enum.MeshType.Sphere
  2395. Part179.Name = "RightBlood"
  2396. Part179.Parent = Part166
  2397. Part179.Material = Enum.Material.SmoothPlastic
  2398. Part179.BrickColor = BrickColor.new("Maroon")
  2399. Part179.Rotation = Vector3.new(115.889999, -49.0399971, -125.629997)
  2400. Part179.Anchored = true
  2401. Part179.CanCollide = false
  2402. Part179.Locked = true
  2403. Part179.Elasticity = 0
  2404. Part179.FormFactor = Enum.FormFactor.Custom
  2405. Part179.Friction = 2
  2406. Part179.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  2407. Part179.CFrame = CFrame.new(-14.099, 6.81993389, -50.7617722, -0.381887317, 0.532731533, -0.75522089, 0.75075686, -0.297754645, -0.58966589, -0.539004087, -0.792173445, -0.286243439)
  2408. Part179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2410. Part179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2411. Part179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. Part179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. Part179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2414. Part179.Color = Color3.new(0.458824, 0, 0)
  2415. Part179.Position = Vector3.new(-14.099, 6.81993389, -50.7617722)
  2416. Part179.Orientation = Vector3.new(36.1300011, -110.759995, 111.629997)
  2417. Part179.Color = Color3.new(0.458824, 0, 0)
  2418. SpecialMesh180.Name = "BloodMesh"
  2419. SpecialMesh180.Parent = Part179
  2420. SpecialMesh180.MeshType = Enum.MeshType.Sphere
  2421. Part181.Name = "RightBlood"
  2422. Part181.Parent = Part166
  2423. Part181.Material = Enum.Material.SmoothPlastic
  2424. Part181.BrickColor = BrickColor.new("Maroon")
  2425. Part181.Rotation = Vector3.new(115.889999, -49.0399971, -125.629997)
  2426. Part181.Anchored = true
  2427. Part181.CanCollide = false
  2428. Part181.Locked = true
  2429. Part181.Elasticity = 0
  2430. Part181.FormFactor = Enum.FormFactor.Custom
  2431. Part181.Friction = 2
  2432. Part181.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
  2433. Part181.CFrame = CFrame.new(-14.2616444, 6.90050602, -50.5581665, -0.381887317, 0.532731533, -0.75522089, 0.75075686, -0.297754645, -0.58966589, -0.539004087, -0.792173445, -0.286243439)
  2434. Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2435. Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2436. Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2437. Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2438. Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2439. Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2440. Part181.Color = Color3.new(0.458824, 0, 0)
  2441. Part181.Position = Vector3.new(-14.2616444, 6.90050602, -50.5581665)
  2442. Part181.Orientation = Vector3.new(36.1300011, -110.759995, 111.629997)
  2443. Part181.Color = Color3.new(0.458824, 0, 0)
  2444. SpecialMesh182.Name = "BloodMesh"
  2445. SpecialMesh182.Parent = Part181
  2446. SpecialMesh182.MeshType = Enum.MeshType.Sphere
  2447. Part183.Name = "RightBlood"
  2448. Part183.Parent = Part166
  2449. Part183.Material = Enum.Material.SmoothPlastic
  2450. Part183.BrickColor = BrickColor.new("Maroon")
  2451. Part183.Rotation = Vector3.new(117.489998, -48.0299988, -119.019997)
  2452. Part183.Anchored = true
  2453. Part183.CanCollide = false
  2454. Part183.Locked = true
  2455. Part183.Elasticity = 0
  2456. Part183.FormFactor = Enum.FormFactor.Custom
  2457. Part183.Friction = 2
  2458. Part183.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
  2459. Part183.CFrame = CFrame.new(-14.1416759, 6.99045706, -50.5695114, -0.324362516, 0.584740758, -0.743550062, 0.723622918, -0.352868974, -0.593172014, -0.609227479, -0.730452836, -0.308674634)
  2460. Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2461. Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part183.Color = Color3.new(0.458824, 0, 0)
  2467. Part183.Position = Vector3.new(-14.1416759, 6.99045706, -50.5695114)
  2468. Part183.Orientation = Vector3.new(36.3800011, -112.549995, 116)
  2469. Part183.Color = Color3.new(0.458824, 0, 0)
  2470. SpecialMesh184.Name = "BloodMesh"
  2471. SpecialMesh184.Parent = Part183
  2472. SpecialMesh184.MeshType = Enum.MeshType.Sphere
  2473. Part185.Name = "RightBlood"
  2474. Part185.Parent = Part166
  2475. Part185.Material = Enum.Material.SmoothPlastic
  2476. Part185.BrickColor = BrickColor.new("Maroon")
  2477. Part185.Rotation = Vector3.new(121.049995, -48.1599998, -95.8499985)
  2478. Part185.Anchored = true
  2479. Part185.CanCollide = false
  2480. Part185.Locked = true
  2481. Part185.Elasticity = 0
  2482. Part185.FormFactor = Enum.FormFactor.Custom
  2483. Part185.Friction = 2
  2484. Part185.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
  2485. Part185.CFrame = CFrame.new(-13.7233124, 6.75371981, -50.9030457, -0.068001993, 0.663531542, -0.745051086, 0.578231454, -0.582354069, -0.571412206, -0.813033462, -0.469669372, -0.344073832)
  2486. Part185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2488. Part185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2489. Part185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2490. Part185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2491. Part185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2492. Part185.Color = Color3.new(0.458824, 0, 0)
  2493. Part185.Position = Vector3.new(-13.7233124, 6.75371981, -50.9030457)
  2494. Part185.Orientation = Vector3.new(34.8499985, -114.790001, 135.199997)
  2495. Part185.Color = Color3.new(0.458824, 0, 0)
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