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- Blastman:
- *Keep track of how many chips you get!*
- Talk to Dad, then Mom.
- Run outside and talk to everyone in town (clockwise).
- Select CrkShot* as your regular chip then read the lastest email.
- Jack in at home and head to Central 2, then talk to everyone.
- Jack out after the cutscene and sleep.
- Head to the school, after the cutscene talk to Mach in the staff room.
- Go too class 6-1 (second door) and talk to everyone in the room.
- Best draw for the Old Stove fight is any Sword. Counter then smack the other with CrkShot.
- Counter with CrkShot into any other damage chip (except air shot) plus 2 charges if no Sword.
- Talk to everyone in the room again.
- Activate the copybot and talk to the guy with the bucket on his head in front of room 1-2.
- Run back to 6-1 and talk to Mach after the cutscene.
- Now go to the Staff Room.
- Comp 1: HP Memory; BMD along the top-left portion, just before the last (third) Prog.
- When you enter comp 2 a cutscene will jack you out. Talk to Mick 3 times, then talk to the monitor with a red screen.
- Comp 2: After grabbing the last (fourth) Prog, edit your folder(*).
- Jack out, then back in (You'll have to move Up+Left slightly to be in range).
- Now just run to Blastman! (Blastman will always attack after his fourth movement.)
- (*)Folder Edit: This edit is really straight forward. You should add ALL chips you've gathered to this point into your folder.
- Usually you'll have 4 or 5. Remove the 4 recoveries first, then AreaGrab if you have a 5th.
- If you manage to grab 6+, take out a sword or two on the way down.
- If you have less than 4 chips, take out Recovery L's first. Keep in mind you still have recoveries for later!
- Diveman:
- *You really only need to keep track of TrnArrows here. Remember that 3 is the max!*
- Run home and jack in. In Central 1, talk to the sub-chip dealer and buy 3 sneakruns (flee any encounters on the way!).
- Activate sneakrun and continue to area 2.
- As you run through Central 2, examine the left tile in the shadow of the overhanging path.
- Talk to the end gate and continue to the back end of Central 3.
- Talk to the Beast statues then skip the cutscene and jack out and sleep.
- Run to the Staff Room and talk to the Biology Teacher (Lab Coat/Scientist) to the left of the room.
- Now head up to room 6-2 and talk to the Kid across from the lower door.
- Talk to the Old Man next to the Lev Bus.
- Guard and Atk+10 is an easy perfect draw. If the Piranha moves down, then you can do without Atk+10.
- Note you will still usually need one charge shot.
- Being able to take 2-3 Cannon/Vulcan's and CrkShot should also be able to one-turn easily.
- Run back to Mick in Room 6-1.
- Jack in at home, activate a sneakrun after the mail in Central 1.
- Make sure you talk to the Navi running back and forth next to Central 1's exist!
- Talk to the Girl Navi at the entrance to Seaside Area in Central Area 3.
- Now run back to the Navi in Central 1.
- Jack out then go to the Bathroom in your own house (The door in the Right corner).
- Talk to Mom and jack in to the toilet.
- Perfect draw is Fire Burner or Guard. Counter with CrkShot then wait for the next one to get to the bottom.
- Either chip will kill both the remaining Metts.
- Alternatively, being able to take any 3 chips (including CrkShot) except for Air Shot can also one turn.
- Make sure to save CrkShot for the Blue Mett.
- Now get back on the net and talk to the Navi at the entrance to Seaside Area. Make sure to use a SneakRun in Central 1!
- Generally you will get two encounter's on the way to the BBS in Seaside 1. You may get Longsword S, if you do keep it in mind.
- You could also get a TrnArrow. If so, great! But it's less important for now.
- After talking to the BBS, talk to Mick in the School Lobby. Then go to the Lev Station.
- In Seaside Town, run to the Aquarium Entrance to trigger a cutscene. After, just go home and sleep.
- When you wake up you'll get an email. If you got a Longsword S, then add it to your folder before reading the mail.
- You just want to take out a Sword (Or Widesword) usually. If you still have Recoveries, take one of those out.
- Always keep at least one Sword and one Widesword in your folder though!
- Now read the mail and finish up the Navi Cust Tutorial. Put the UnderSht 1 left and 1 down from the starting point.
- The other programs don't matter much, they're coming out later. (Atk+1; no movement//Speed+1; 1 right).
- Off to Seaside again!
- Talk to Mick in front of the Aquarium. Inside, you have to talk to the white/yellow box for every exhibit.
- You also have to talk to the three tubes in the first section of the building (But not the Jellyfish).
- Once you're done, go to the stage viewing area (Doorway in the top corner of the second map).
- Head to the Lev Station for some cutscenes (Don't leave Seaside!).
- Run to the second part of the Aquarium again.
- Head behind the desk in the Aquarium Lobby to the stage area and talk to Fanny (The Elephant Seal).
- Then run straight down to the sun icon on the floor for another cutscene.
- Run through the aquarium until you hit a cutscene trigger (bottom of the stairs in the Lobby).
- You need to talk to the CopyBot to the left of the fountain in the Seaside Town Plaza.
- Talk to it again! The cutscene is made of 100% pure concentrated evil and refuses to do it for you!
- Go back to where Fanny was with Megaman and run down the stairs into the water.
- You need the ball at the other end of the pool.
- After this cutscene, talk to Fanny again.
- Run through the door and follow the path into a cutscene.
- There's nothing you need to pick up in the Aquarium Comps. Just keep track of how many TrnArrow's you get (up to 3).
- You can also put WaveArm F in your folder if you want. Also worth noting that it's possible for you to get the PA.
- Keep an eye out for all three codes!
- Seaside 3: On the skull tile before Diveman, it's time for the folder edit. Basically, use you're own judgement here.
- I'd really only recommend adding in TrnArrow (Any code) and WaveArm F only (Unless you have the PA).
- Priority looks something like this:
- Recoveries> AreaGrab> Swords> Wideswords> Vulcans> Minibomb L> 1 Cannon A> 1 Cannon B> Air Shot> Minibomb B
- You wont really need to know passed Vulcan though! Also remember to always keep 1 of each Sword and Cannon code!
- Diveman is kind of a crap shoot. He'll always pop up after moving twice, but whether he attacks or not is random.
- Do your best to counter hit and keep in mind that TrnArrow does more damage per tile between you and the target.
- Also, Minibomb type attacks and FireBurner will hit him while hes underwater.
- After the fight, run to the second main part of the aquarium for some cutscenes. Then sleep.
- HeatCross:
- *The Kettles in this scenario can only be damaged by Fire attacks.*
- Head to the Staff Room to talk to Mach.
- Back to 6-1! Hold straight across from the lower door is a cutscene with Iris.
- Now go through the Red(Pink?) door in the Staff Room and talk to Mr. Match. He's a good guy in this game, promise!
- Talk to the computer to start controlling Heatman. Grab the BMD from the top segment of this Lab Comp.
- In Central 1, grab 4 more sneakruns from the sub-chip dealer. Activate one right away.
- Talk to the Kettle to your almost immediate left.
- CrkShot and HeatPress (HeatMan's fixed chip) clear this fight with no problems. Make sure to counter hit with both!
- Continue through Central 2. Take the off-path just before the Kettle at the end of the area for a BMD with CopyDmg*.
- Edit your folder, adding in FireHit1 F and CopyDmg*. Usually you'll be taking out two Minibomb L.
- Use the same Priority before, but take out Minibomb L before Vulcans.
- Now do the Kettle in Central 2. HeatPress without moving if you have Full Synchro then CrkShot Counter.
- If you don't have Full Synchro, use CrkShot first on the Champy in the top row, then HeatPress the Kettle.
- Hope for a second * code to counter the other Champy, otherwise you need to wait a turn.
- The next Kettle is at the foot of the ramp where the Beast Statues are in Central 3.
- HeatPress or FireHit. Stand in the back middle and fire as the OldStove reaches the panel between the Kettles.
- **DON'T MISS FULL SYNCHRO!**
- The next Kettle is near the bottom corner of the Central 3. When the fight starts, pray for CopyDmg.
- If you got CopyDmg, use it on the Kettle in the front and smash the back two full Full Synchro HeatPress.
- Alternative draws are BusterUp or any Fire Chip. In this case HeatPress the back two.
- With BusterUp, just use it and buster down the front Kettle.
- With a Fire Chip, Buster the front Kettle until the Chip will kill it.
- If you have none, save HeatPress in case you draw CopyDmg and grab as many other chips as you can. Don't use them!
- Pass turns while bustering the first Kettle until you draw on of the mentioned chips or until it dies.
- You can also flee from the battle for a new draw. But it should be less efficient if you can take 3+.
- Jack out and talk to Match for the Heatman fight.
- Heatman moves a random number of times, but will always move to the back middle tile to attack. Counter him then.
- A perfect draw would be TrnArrow and Atk+10. You really just need TrnArrow though!
- Counter him with CrkShot, then move to the middle back and hit him with TrnArrow.
- With +10, hes dead. Without it, he'll have 40hp. One charge before the CrkShot and one after the Arrow.
- If you don't have TrnArrow, keep countering him as much as possible and pray you draw it soon.
- After the fight, skip the cutscene and clear the HeatCross tutorial. 2 FireHits and the Vulcan (for safety mostly).
- Congratulations, the game is officially trivialized!
- Head home and sleep.
- Circusman:
- TalkToMom, then run outside and talk to Iris. She's in the "park" where you saved her from the Robot Dog.
- After too many cutscenes, stop by Tab's Chip Shop. That's the building left of the park.
- Lotto Codes!
- 88674125
- 69544569
- 32310827
- 67520179
- 99910954 (There's a faster Unlocker later)
- 08749780
- 55031325
- 19790420
- 08789369
- Edit your folder. You have 5 chips to add and their all at the top. Folder can be a bit varied by here.
- Recommended Priority:
- Recoveries> AreaGrab> Swords> Wideswords> Vulcans> Minibomb L> 1 Cannon A> 1 Cannon B> Air Shot> Minibomb B
- (Optional): Read Email 6 for the Tag System. Yes AFTER you edit. It's for later.
- Navi Cust: Remove Atk+1 and Speed+1. Add in Buster Pack and HP+400.
- Yes, it does fit. The top half of HP+400 can and should be placed outside of the grid.
- Off to the net. Sneakrun up, you'll be running to Central 3.
- You're looking for the path that hangs furthest over the pit. It's on the bottom left side.
- TalkToDad and get back on the net.
- Soul Weapon time! Talk to the Collapsed Navi near your warp in Central 1 and clear out the Central Area's.
- You don't need to sneakrun. You wont get encounters unless the last ghost you kill is far from the exit.
- After you clear out Central 3, go to the Cybeast at the entrance to Seaside Area.
- Megaman is having some... issues. Go get Heatman so we can fix him.
- With Heatman you'll want to pop a sneakrun, doesn't really matter when as long as it's before Central 2.
- Head to Seaside 1. More Soul Weapons! Talk to the collapsed Navi near the entrance and clear out the area.
- At the entrance to Seaside 2 there's a gate. You need a TrnArrow to open it.
- If you don't have a TrnArrow you'll have to fight virus's in Seaside 1 until you get one.
- Heatman can run 100% of the time in this area so flee from any fight without a Piranha.
- In Seaside 2, talk to the collapsed navi and clear out the ghosts.
- You'll want to move down while the 10z cube is opening and shoot a ghost across the movement panels.
- After it's cleared out you've got another gate to deal with. 3 battles in Succession.
- 1. CrkShot, HeatPress.
- Counter Hit the Mettaur, then move down and Counter the Gunner/Piranha.
- 2. HeatPress, CrkShot.
- Counter Hit the Gunner, then move up and Counter Hit the Puffy.
- 3. HeatPress, CrkShot. (Either order works really)
- Counter the first Mettaur, then the second.
- You may want to watch a video to see more specifically how they're done.
- *If you're bad at countering or just miss for whatever reason you'll just have to wing it.
- The Navi is standing this time, talk to him and clear out the area.
- Talk to the water thing at the end of the area for another fight. Pray for M-Boomer.
- If you got M-Boomer, move up and counter the Mett with CrkShot. Fire the Boomer when the Quaker lands.
- If you didn't, just wing it. This fight really sucks.
- Jack out and talk to the computer again then take the warp in Central 1 to Lan's homepage and talk to Megaman.
- Beast Out tutorial time. No it's not OP, it's basically useless.
- Now, with that out of the way, grab Vulcan and Widesword.
- Counter the Mettaur and the Widesword will kill both Gunners.
- Skip cutscenes, jack in, sneakrun up and run to the beast statues in Central 3.
- Circusman time. Behold the power of HeatCross! Just buster him down while dodging his attacks.
- With HeatCross you're doing 130 damage per charge! The only thing that can speed this fight up much is M-Boomer.
- There's really not much to add, this is like a 13s busting time every fight.
- Judgeman:
- Run home and get on the net. You're out of sneakruns at this point so make a b-line for the sub-chip dealer.
- If you got an encounter you only need 2 sneakruns.
- If you didn't, buy 3 and use one before moving again.
- Up+Left and talk to the yellow girl navi. Jack out.
- Take the Lev Bus to Seaside and head to the second part of the Aquarium.
- Jack into the monitor along the left wall and talk to either girl navi on the top segment, then jack out.
- Jack into the fish sticks store next to the fountain in Seaside Town. Talk to either navi.
- There's an Unlocker BMD at the bottom left of the comp. This is faster than the Lotto one if you get no encounter.
- Lev Bus back to Central and head up to Class 6-1.
- Talk to the tank across from the kid on the back wall, then talk to the security camera in the right corner and jack in.
- Talk to either navi and jack out.
- Leave the classroom and talk to the kid at the back end of the hallway. This will set something up for later.
- Answer in this order: 2, 3, 3, 1, 2.
- Take the Lev Bus to Green Town.
- Keep going straight until after the first set of stairs then turn up to get to the Courthouse.
- After a couple cutscenes, jack into the "TRUTH".
- There's a PMD on the top segment of this comp that you want. Talk to the blue navi to your right then take the warp.
- Take the second warp, then the second warp, the the right stairs. Second branch, second branch again, talk to the gate.
- Jack out and in then talk to the same navi as before, then the green one next to him.
- Run back to the gate and enter Green Area 2.
- Take the first right, then go up and follow the path to a set of two sliders. Cross and go up the stairs.
- Talk to the navi behind the desk and jack out.
- Enter the Court Room and talk to all the NPCs.
- Go home and sleep.
- TalkToMom at home, then take the Lev Bus to Green Town.
- Talk to Ito in at the back of the Court Room. He's got a unique sprite and is the only one there.
- Head back to central town and talk to Mach in the School Lobby.
- Jack into the Camera in 6-1 and talk to the console. FireHit cleans up this fight in one attack with HeatCross.
- Otherwise just buster them all, ElemTrap or whatever else.
- After the fight, jack out and talk to the lockers in the left corner of the room.
- Next up, jack into the console in the Staff Room. Where you did the Blastman scenario.
- Talk to the console behind where Blastman was.
- Take the Lev Bus back to Green Town and talk to the guy outside the Court Room.
- The hall to the right leads to the Punishment Room, go there.
- After the cutscene, continue through the room to the back entrance to the Court Room.
- Run to the middle of the Court Room for a series of cutscenes.
- Hold left after the cutscenes and pass through the door.
- The next door is locked so go talk to the blue navi in the "TRUTH" comp again and come back.
- If you missed the code, it's 153.
- Run through this room and climb up the ladder to start the Judge Tree Comps.
- You can hit R to take a look around the comp when needed.
- Comp 3 will have a BMD in your way towards the end, pick it up.
- Other comps also have BMDs in your way but they're unnecessary (One HP Memory and a RegUp3).
- On the Judgeman fight you should just HeatCross and buster him down. Like Circusman not much speeds it up.
- Use M-Boomer and ElemTrap if you draw them on opening.
- He'll move 2 times before attacking. Usually he'll do Whip, Whip, Books, Repeat.
- The whip attack involves him moving an extra time to a front panel.
- He wont move again if he uses books.
- He has a third attack, but you wont see it if you do the fight well.
- Try to make sure the yellow danger squares appear, but don't let the attacks go off.
- Elementman:
- After some cutscenes, head to Seaside.
- Talk to the guy next to the Console for the Aquarium Comps (Where you did Diveman).
- Quiz order: 2, 3, 1, 1, 2, 3, 2, 2, 3, 2
- Edit your folder. This time is kinda different, edit folder 2 first.
- Take out Longsword S (unless you got one earlier) and Cannon*.
- Edit Folder 1 and add BlkBomb, Cannon* (and Longsword S).
- You also want to hit select and choose tag chips. Cannon B and Cannon * are best, but any two Cannons work.
- Feel free to take out CopyDmg or WhtCapsl if you're running out of options.
- Navi Cust as well. You just got a program call Slip Runner, add that in.
- You're done here, take the Lev Bus to Sky Town.
- Talk to the man in the brown suit by the elevator, then take the elevator up to the second level.
- Follow the path straight, and jack into the shower head comp. Hold up+right+b until the animation finishes and you move.
- BAM! Slip Run is a god program right? Don't worry, it's also Auto Run.
- Buy 1 Rush Food from this Punk Navi and jack out.
- Enter the building and talk to the Navi.
- After the cutscene take the door on the right wall, go left at the bottom of the stairs and talk to the console.
- Now take the other path and continue through the elevator.
- You want to jack in to the antenna.
- To your right (Bottom segment) there's a Prog, talk to him and make a link. Don't forget this.
- Continue to the main net (Sky Area 1, not the link you just made!). Don't slip!
- At the top of the first stairs, take the stairs up on the right.
- At the back end of this platform there's an Official Navi, talk to him for a 3 round battle.
- After the battle Slip Right, then down+right, then down+left, then hold right and follow the path you end up on.
- You should see another official navi, talk to it for a 5 round battle.
- Slip directly into him, then slip up+left.
- In Sky 2, slip forward and follow the main path. You'll see some movement panels and a red ghost panel with a bone on it.
- Talk to the red panel, cross and talk to the official for another 5 round battle.
- Up+left lands you next to a movement panel, cross it then slip down+left.
- Take the stairs and go straight, there's another official at the end with a 10 round battle.
- If you die you just have to start the battles again by the way, it's not a game over.
- Go back to the line of movement panels and cross, you should see a blue navi to the right. Talk to it.
- On the other side of that line of panels you probably noticed an orange arch-way.
- It leads to the undernet, that's where you'll be going.
- Cross the first movement panel and slip forward, the down+left. That'll put you on the path you need to be following.
- Take the left turn and grab the BMD on the right segment of the comp.
- Open the Navi Cust and add HP+500, just stick it on the bottom, half out of the grid. It'll be fine.
- Then go back and follow the path straight.
- You'll get to some stairs with a beast statue, talk to the collapsed navi.
- Megaman is gone again... Time to grab Heatman!
- You have to bring him to the same place, go to Lan's Homepage and take the new warp to get to Sky Area faster.
- After a cutscene you'll be in class 6-1, head home for more cutscenes.
- Back to Sky Town. The elevator isn't working, take the stairs right of it then follow the path to a panel on the wall.
- If you're on the Heli-Pad you went the wrong way.
- To the top right of this comp there's a button, talk to it and buster down the virus's.
- Literally one HeatCross charge kills them, you don't need tips.
- You can take the elevator now. You'll get a cutscene and the appliances will start spewing out bad stuff.
- Jack into the back of each and talk to a console in the top left of each comp to stop it.
- Order doesn't really matter, 1>2>3>4 or 4>3>2>1.
- In the forth comp there will be a windbox and starfish. I would advise against using HeatCross usually.
- BeastOut unless you get something to one-shot the windbox (ie. M-Boomer, Lance).
- BeastOut can charge non-elemental chips with A for a lot of damage.
- Continue into the room passed the appliances and examine the lockers.
- Take the door to the far left (note the CopyBot).
- Run through the hall and hold down when outside again.
- After the cutscene, go activate the CopyBot.
- While you were fixing the appliances you probably noticed an off-path on the left, run to the end of it for a cutscene.
- Take the elevator and run straight.
- Welcome to the rainbow macaroni comps.
- These comps involve riding a cloud around to collect rainbow macaroni and circling typhoons with your magic nyan cat powers.
- Yes.
- Hold A to start making a trail after you collect all the macaroni. You need to box in the black clouds.
- Connect the box/circle/whatever at the same place you started it. It's easier to make smaller boxes.
- There are three of these comps and we don't need anything in them. Second comp's cloud is top right.
- Elementman is also easy since he always changes to Wood Style first. Beat him up with HeatCust.
- Use BlkBomb/M-Boomer/Lance to speed things up if you have them on opening. ElemTrap also works if hes not invuln.
- He'll do wind twice then style change. He also always moves 3 times before attacking.
- Don't flinch him out of the first style change. He'll probably be dead before the second, but flinch if not.
- Blast/DivemanEX:
- Jack in at home and go to Undernet 1.
- From the entrance talk to the red punk navi.
- Then take the first slider the slip forward. You want the path to your immediate left.
- Follow this path to the double sliders in the back and cross them, now talk to the red punk navi by the gate.
- Jack out and go to the Punishment Room in Green Town and talk to the man in it.
- Now head over to Seaside Town and talk to the pink maid lady next to the fountain.
- You have to talk to her three times before she tells you what you want.
- Go back to the gate at the end of Undernet 1, you can pass through now.
- In Undernet 2 follow these slips:
- Up+Left, Up+Right, Down+Right, Up+Right, Up+Left, Down+Left, Down+Right, Down+Left, Down+left.
- Now follow the path left until you come to a ramp. Go up it, and take the path up+right of the warp you see.
- You want the next warp. There's an invisible path in front of the Punk Navi's here with an weird looking thing. Grab it.
- Now jack out and leave your house. Talk to everyone (except the judge lady).
- Go sleep.
- Head to the Lev Station and go to ACDC town!
- Talk to everyone in town except Dex, Mayl and Yai.
- Jack into the squirrel in ACDC park.
- Talk to Roll next to the warp. You can't leave without talking to her, so just slip forward into the warp.
- ACDC Area is pretty linear, follow the main path (right at intersection) and take the warp you see on an off shoot.
- Talk to the gate, the go back through the warp and continue until you see a green section.
- Talk to the shogi piece (orange thing) at the back of that area and go back to the gate.
- Talk to the gate, then the prog and jack out, then back in.
- Talk to Roll again, you can leave this time so don't just slip forward.
- Now you have to run through ACDC passed the green area and follow the movement panels onto the yellow area for a cutscene.
- Go back to where the gate was and take the area transition, following the path takes you to Central 3.
- See that large ramp? You need to go up that, talk to the cloud to remove it and enter Sky 1.
- Walk up the ramp and slip down the one to the left. You should know the way from here, go to Undernet 2.
- In Undernet 2 follow these slips:
- Up+Left, Up+Right, Down+Right, Up+Right, Up+Left, Down+Left
- Don't cross the sliders this time! Take the next set to the right and slip up the ramp.
- BlastmanEX is exactly the same as the normal version pattern-wise. Stand in the middle front and buster him down.
- DivemanEX is pain in the ass. All of his attacks except for the arching bombs remove HeatCross for the rest of the fight.
- Best strat here is usually to Beast Out and smash him with charged non-elem chips and whatever else.
- If the fight takes more than 3 turns, just keep hitting him.
- Alternatively you CAN HeatCross and try to hit him between dodging torpedoes.
- HeatCross's charge hits while hes underwater so it's totally possible.
- Try it if you open with M-Boomer or BlkBomb, otherwise I'd recommend Beast Out.
- Colonel:
- Megaman pls.
- Head home for cutscenes, then take the Bus to Seaside for another. Read your mail.
- Lev Bus to Sky Town and run to the same dead end you took the CopyBot to earlier.
- Now go grab HeatMan. Once on the net, use a sneakrun and run to Central 3.
- Remember where we first saw the Cybeast? There's an official navi there now, talk to him and jack out.
- Take the door at the back of the Staff Room and talk to the Punishment Bot in front of the next door.
- Now run out to the lobby and talk to Mick.
- Back to that door where the robot was, there's a cutscene waiting inside.
- Grab Heatman again and go to the end of that dead end path overhanging the pit in Central 3.
- Welcome to the Underground Areas. Talk to the collapsed navi, you probably know where this is going already.
- Once the area is cleared out, move on to the next area. Yup, there's another collapsed navi.
- Clear it out and run up the ramp in the middle. You may want to save before reaching the top.
- GBeast is the more annoying of the two fights, but it's one of the reasons we Tagged those cannons.
- Try to learn to counter hit him when he uses the claw attack.
- He'll do the claw attack twice, followed by a thunder (ElemTrap works on this).
- You'll want to save swords and/or cannons for the PAs.
- Just hit him with chips and charges until you win.
- Colonel is more straight forward. You'll notice a green slash attack he has, it's called CrossDiv.
- If your standing on one of the three panels it targets he'll do it every other attack in rotation with ColArmy.
- He has a third attack that breaks two panels. This could prevent you from reaching with Heat charges.
- Try not to let him use it.
- BossRush:
- Head over to ACDC Town and jack into the Squirrel.
- The top segment of this comp has a new Prog, talk to him for a link and take it right now.
- Take your other link to Sky Area and go to where you fought BlastmanEX and DivemanEX.
- You'll have to fight some Punk Navi's on the way, you probably want to save before the third one.
- Once you're at the top, go to the right side of platform and read the top post on the BBS.
- When you're sure you've read the right post, jack out.
- Off to Sky town. Remember where you fixed the elevator? Head down there.
- After the cutscene go trigger the next cutscene in Central Park.
- Go home and yet another cutscene will advance the day for you.
- You'll end up in 6-1 again. Talk to Mick in the top corner.
- On the way out, talk to Iris in the School Lobby.
- Talk to Tab in the Chip Shop.
- Jack in at home and take the link you made to ACDC Area.
- Run around the area and talk to Protoman, Roll (right at split, pink section), Gutsman (green), Glyde (yellow).
- Jack out and sleep.
- TalkToMom then meet your friends at Central Park. Go to the left corner of town and pass through the gate.
- Go around to the three buildings and talk to the desk in each (Right corner, Left corner, at the end).
- After entering the Pavilion Plaza again you get cutscened back to Class 6-1 with some beat up Punk Navi's.
- Go to the Principle Office (That's the room the Punishment Bot was guarding earlier).
- Behind the desk examine the bookshelf (one book stands out).
- Go through the passage that opened. It's linear from here.
- The BossRush Comps are styled like the other boss's comps in this order.
- Aqaurium, Judge Tree, Weather, RoboControl. You know how they work, there's nothing we need so just clear them.
- Aquarium is the only one without a boss fight at the end, and Circusman is in RoboControl.
- Once you've beat CircusmanEX head up the stairs and save in front of the door, that's the point of no return.
- Skip some cutscenes and slip along the linear comp path and you'll start the Gregar fight.
- Gregar is one of the easiest final bosses in the series, but you really need to understand how to fight him.
- Certain chips do double damage. He's got hit boxes on both his front and middle section.
- He attacks on the third movement and causes rocks to fall on the others. Dodge the rocks.
- Stick to either the top or bottom row, the lightning attack goes to whatever row you're on (plus front). Dodge it.
- His Fire Breath will always go to the center. You want to tank this, hit him with a charge before it goes off and
- again as soon as possible once you're hit. Make sure the second charge hits both hit boxes.
- He can do an attack that rains down on one column, this is basically 2 free charge shots.
- He has a double swipe attack that breaks chips and is followed by his head rushing down whatever row your in.
- Dodge the head (claws don't do damage or flinch) and hit him with a charge. He'll land in the same row.
- That's pretty much it, he has one other attack that you'll rarely see. His "desperation" attack. Just dodge it.
- Sorry if I forgot anything! This was written in a few hours and mostly from memory. Feel free to ask me questions or let me know if I did forget to mention anything, I'll try to add to it!
- I'll also make a more concise version that's better for using during a run in the future.
- Good goals to shoot for:
- Sub 4:00 - If this is your first run. This is pretty easy if you're already familiar with the game.
- Sub 3:00 - Should be your first proper goal, again very easy.
- Sub 2:45 - This was the record time when I started, good milestone.
- Sub 2:30 - Anything under this mark is great, you should be pretty happy with it!
- 2:26:30 - My current PB. (https://www.youtube.com/watch?v=t5-RRkNkNl4)
- 2:23:55 - Current Record by TheLastAaoa. (http://www.twitch.tv/thelastaaoa/c/4427976)
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