Advertisement
ArcDesLHK

Cyberial

Apr 6th, 2022 (edited)
47
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.53 KB | None | 0 0
  1. Cyberial Cobra
  2. Level 1 LIGHT Machine/Effect
  3. 500/0
  4. [REQUIREMENT] Shuffle 1 LIGHT Attribute Machine Type monster from your Graveyard into the Deck.
  5. [EFFECT] Draw 1 card.
  6.  
  7. Cyberial Rabbit
  8. Level 3 LIGHT Machine/Effect
  9. 600/0
  10. [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card.
  11. [EFFECT] This turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Attribute Machine Type monster in Attack Position.
  12.  
  13. Cyberial Clam
  14. Level 4 LIGHT Machine/Effect
  15. 0/1200
  16. [REQUIREMENT] Change this card's battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  17. [EFFECT] Draw 1 card and show it. If it is a Level 8 LIGHT Attribute Machine Type monster, send the top card of your Deck to the Graveyard.
  18.  
  19. Cyberial Snail
  20. Level 6 LIGHT Machine/Effect
  21. 0/2000
  22. [REQUIREMENT] Change this card's battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  23. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if a LIGHT Attribute Machine Type monster(s) is the card sent, you can Special Summon 1 Level 3 or lower LIGHT Attribute Machine Type monster from your Graveyard face-up to your field.
  24.  
  25. Cyberial Sword
  26. Level 3 LIGHT Machine/Effect
  27. 1200/0
  28. [REQUIREMENT] Send 1 LIGHT Attribute Machine Type monster from your hand to the Graveyard.
  29. [EFFECT] Draw 1 card.
  30.  
  31. Cyberial Sword 2
  32. Level 5 LIGHT Machine/Effect
  33. 1600/0
  34. [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card, send the top card of your Deck to the Graveyard.
  35. [EFFECT] This card gains 400 ATK until the end of this turn.
  36.  
  37. Cyberial Swan
  38. Level 7 LIGHT Machine/Effect
  39. 2000/0
  40. [REQUIREMENT] You have "Cyber Core" in your Graveyard.
  41. [EFFECT] Send this card from your field to the Graveyard and draw 2 cards. Then, send the top 2 cards of your Deck to the Graveyard.
  42.  
  43. Cyberial Leeches
  44. Level 2 LIGHT Machine/Effect
  45. 800/600
  46. [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card.
  47. [EFFECT] Add 1 Level 3 or 4 LIGHT Attribute Machine Type monster from your Graveyard to your hand.
  48.  
  49. Cyberial Dragofinity
  50. Level 8 LIGHT Machine/Effect
  51. 1500/0
  52. [REQUIREMENT] None
  53. [CONTINUOUS EFFECT] This card gains ATK equal to [the combined Levels of the LIGHT Attribute Machine Type monsters in your Graveyard] x 100.
  54.  
  55. Cyber Core
  56. Level 1 LIGHT Machine/Effect
  57. 0/0
  58. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  59. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. Then, if a LIGHT Attribute Machine Type monster(s) is among the cards sent, you can Special Summon 1 Level 8 LIGHT Attribute Machine Type monster from your hand face-up to your field.
  60.  
  61. Boon of Cyberial
  62. Spell Card
  63. [REQUIREMENT] Send 2 LIGHT Attribute Machine Type monsters with different names from your field to the Graveyard.
  64. [EFFECT] Draw 2 cards.
  65.  
  66. Cyberial Assembly
  67. Spell Card
  68. [REQUIREMENT] Send 3 face-up LIGHT Attribute Machine Type monsters from your field to the Graveyard.
  69. [EFFECT] Special Summon 1 Level 8 LIGHT Attribute Machine Type monster from your Graveyard face-up to your field.
  70.  
  71. Cyberial Deflection
  72. Spell Card
  73. [REQUIREMENT] None
  74. [EFFECT] 1 face-up Level 8 LIGHT Attribute Machine Type monster on your field cannot be destroyed by your opponent's Trap Card effects this turn.
  75.  
  76. Cyberial Fortress
  77. Field Spell Card
  78. [REQUIREMENT] None
  79. [EFFECT] While this card is face-up in the Field Zone, face-up LIGHT Attribute Machine Type monsters on the field gain 400 ATK.
  80.  
  81. The Resolute Cyberial
  82. Field Spell Card
  83. [REQUIREMENT] Activate this card if you have a LIGHT Attribute Machine Type monster on your field.
  84. [EFFECT] While this card is face-up in the Field Zone, face-up LIGHT Attribute Machine Type monsters on the field cannot be destroyed by Trap Card effects.
  85.  
  86. Aurora Cyber
  87. Spell Card
  88. [REQUIREMENT] Shuffle 5 Machine Type monsters from your Graveyard into the Deck.
  89. [EFFECT] Special Summon 1 Level 8 LIGHT Attribute Machine Type monster from your hand or your Graveyard face-up to your field.
  90.  
  91. Cyberial Factory
  92. Trap Card
  93. [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Level 8 LIGHT Attribute Machine Type monster.
  94. [EFFECT] The attacking monster loses 800 ATK until the end of this turn. Then, if your opponent has a face-up Level 8 or higher monster on their field, the attacked monster gains 800 ATK until the end of this turn.
  95.  
  96. Cybertimed Blast
  97. Trap Card
  98. [REQUIREMENT] When an opponent's monster declares an attack, pay 800 LP.
  99. [EFFECT] Destroy 1 LIGHT Attribute Machine Type monster on your field and the attacking monster.
  100.  
  101. Cyber Reboot
  102. Trap Card
  103. [REQUIREMENT] When an opponent's monster declares an attack, send the top 7 cards of your Deck to the Graveyard.
  104. [EFFECT] Destroy the attacking monster. Then, if you sent 4 or more LIGHT Attribute Machine Type monsters this way, add 1 Level 8 LIGHT Attribute Machine Type monster from your Graveyard to your hand.
  105.  
  106. Chaosfinity
  107. Trap Card
  108. [REQUIREMENT] When your opponent Normal or Special Summons a monster.
  109. [EFFECT] Send all monsters on your field to the Graveyard, then Special Summon 1 Level 8 LIGHT Attribute Machine Type monster from your hand face-up to your field.
  110.  
  111. Cyberial Attack Cannon
  112. Trap Card
  113. [REQUIREMENT] When a Level 8 LIGHT Attribute Machine Type monster on your field is destroyed by an opponent's attack, send 1 card from your hand to the Graveyard.
  114. [EFFECT] Special Summon the destroyed monster to your field face-up.
  115.  
  116. Cyberfinity Wall
  117. Trap Card
  118. [REQUIREMENT] When an opponent's monster declares an attack, shuffle 3 LIGHT Attribute Machine Type monsters from your Graveyard into the Deck.
  119. [EFFECT] Negate the attack.
  120.  
  121. Cybattle Return
  122. Trap Card
  123. [REQUIREMENT] When an opponent's monster declares an attack while you have a LIGHT Attribute Machine Type monster in your Graveyard.
  124. [EFFECT] The attacking monster loses 500 ATK until the end of this turn.
  125.  
  126. Convert Cyber
  127. Trap Card
  128. [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Level 7 or lower LIGHT Attribute Machine Type monster, send that monster from the field to the Graveyard.
  129. [EFFECT] Special Summon 1 Level 7 or lower LIGHT Attribute Machine Type monster from your Graveyard to your field face-up, with a different name from the sent monster.
  130.  
  131. Cyberfinity Force
  132. Trap Card
  133. [REQUIREMENT] When an opponent's monster declares an attack, shuffle 4 LIGHT Attribute Machine Type monsters from your Graveyard into the Deck.
  134. [EFFECT] Change all face-up monsters on your opponent's field to face-down Defense Position.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement