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- me = game.Players.liampdoherty
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "LAZOR"
- script.Parent = h
- end
- bin = script.Parent
- function prop(part, parent, collide, tran, ref, x, y, z, color)
- part.Parent = parent
- part.formFactor = 0
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part:BreakJoints()
- end
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- using = false
- sound = Instance.new("Sound",me.Character.Head)
- sound.Volume = 0.6
- sound.Pitch = 1
- sound.SoundId = "rbxasset://sounds/uuhhh.wav"
- bin.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if using then return end
- using = true
- local blagh = Instance.new("Model",me.Character)
- blagh.Name = "LAZOR"
- local paw = mouse.Hit.p
- local pa1 = Instance.new("Part")
- prop(pa1,blagh,false,0,0,1,1,1,"Really black")
- local m1 = Instance.new("SpecialMesh")
- mesh(m1, pa1, 1.07,1,0.3,"Brick")
- local w1 = Instance.new("Weld")
- weld(w1, me.Character.Head, me.Character.Head, pa1, 0.4, 0, 0, 0, -0.4, 0.9)
- local pa2 = pa1:clone()
- prop(pa2,blagh,false,0,0,1,1,1,"Really black")
- local w2 = Instance.new("Weld")
- weld(w2, me.Character.Head, me.Character.Head, pa2, -0.4, 0, 0, 0, 0.4, 0.9)
- local pa3 = Instance.new("Part")
- prop(pa3,blagh,false,0,0,1,1,1,"Really red")
- local m3 = Instance.new("SpecialMesh")
- mesh(m3,pa3,1.3,1.23,0.29,"Brick")
- local w3 = Instance.new("Weld")
- weld(w3, me.Character.Head, me.Character.Head, pa3, 0.4, 0, 0, 0, -0.4, 0.9)
- local pa4 = pa3:clone()
- prop(pa4,blagh,false,0,0,1,1,1,"Really red")
- local w4 = Instance.new("Weld")
- weld(w4, me.Character.Head, me.Character.Head, pa4, -0.4, 0, 0, 0, 0.4, 0.9)
- local eye1a = Instance.new("Part")
- prop(eye1a,blagh,false,0,0,1,1,1,"Institutional white")
- eye1a.Shape = "Ball"
- local emesh1 = Instance.new("SpecialMesh")
- mesh(emesh1,eye1a,0.75,0.75,0.75,"Sphere")
- local ew = Instance.new("Weld")
- weld(ew, me.Character.Head, me.Character.Head, eye1a, 0, 0, 0, 0.45, -1.3, 1.1)
- local eye1b = Instance.new("Part")
- prop(eye1b,blagh,false,0,0,1,1,1,"Really black")
- eye1b.Shape = "Ball"
- local emesh1b = Instance.new("SpecialMesh")
- mesh(emesh1b,eye1b,0.4,0.4,0.4,"Sphere")
- local ew2 = Instance.new("Weld")
- weld(ew2, eye1a, eye1a, eye1b, 0, 0, 0, 0.09, -0.04, 0.2)
- local eye2a = eye1a:clone()
- prop(eye2a,blagh,false,0,0,1,1,1,"Institutional white")
- local ew3 = Instance.new("Weld")
- weld(ew3, me.Character.Head, me.Character.Head, eye2a, 0, 0, 0, -0.45, -1.3, 1.1)
- local eye2b = eye1b:clone()
- prop(eye2b,blagh,false,0,0,1,1,1,"Really black")
- local ew5 = Instance.new("Weld")
- weld(ew5, eye2a, eye2a, eye2b, 0, 0, 0, -0.05, 0.07, 0.2)
- local bill = Instance.new("BillboardGui",pa1)
- bill.Adornee = bill.Parent
- bill.Size = UDim2.new(0,150,0,80)
- local txt = Instance.new("TextLabel",bill)
- txt.Size = UDim2.new(0,0,0,0)
- txt.Position = UDim2.new(0,100,0,-20)
- txt.Text = "IMA FIRIN' MAH LAZORR!!"
- txt.FontSize = "Size24"
- txt.TextColor3 = Color3.new(0,0,0)
- sound.Volume = 0.6
- for i=1, 5 do
- sound.Pitch = math.random(400,900)/1000
- sound:play()
- wait(0.1)
- end
- local bg = Instance.new("BodyGyro",me.Character.Torso)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
- for i=1, 5 do
- sound.Pitch = math.random(400,900)/1000
- sound:play()
- wait(0.2)
- end
- txt.Text = "BLAARGHH!!!!!!"
- sound.Volume = 0.85
- for i=1, 60 do
- local dist = (me.Character.Head.Position - paw).magnitude
- if dist >= 600 then
- dist = 600
- end
- bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
- sound.Pitch = math.random(550,750)/1000
- sound:play()
- local bewm = Instance.new("Part")
- prop(bewm, blagh, false, 0.4, 0.25, 1, 1, dist, "Cyan")
- bewm.Anchored = true
- local mes = Instance.new("SpecialMesh")
- mesh(mes,bewm,1.2,1.2,1,"Brick")
- bewm.CFrame = CFrame.new(me.Character.Head.Position, paw) * CFrame.new(0,0,-bewm.Size.Z/2) * CFrame.new(0,0,-1)
- local luck = math.random(1,3)
- if luck == 1 then
- local cfr = Instance.new("Part",blagh)
- cfr.Size = Vector3.new(1,1,1)
- cfr.Transparency = 1
- cfr.Anchored = true
- cfr.CFrame = bewm.CFrame * CFrame.new(0,0,-bewm.Size.Z/2)
- local ex = Instance.new("Explosion")
- ex.Parent = blagh
- ex.Position = cfr.Position
- ex.BlastRadius = 99999999999999999999
- ex.BlastPressure = 4000000000
- ex.Hit:connect(function(part)
- if part:GetMass() < 240 then
- part.Anchored = false
- part:BreakJoints()
- end
- end)
- end
- wait()
- bewm:remove()
- end
- blagh:remove()
- bg:remove()
- using = false
- end)
- end)
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