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wormybag9035

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Jul 2nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").wormybag9035
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. script.Name = "Flamingo Banisher V2"
  87. --//====================================================\\--
  88. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91. print("Load Finished")
  92. print("Edited By InfiniteOneWithdank Hello User")
  93. warn("Make Them All Suffer For Their Sins")
  94. warn("In Fact Make them Burn")
  95.  
  96. wait(0.2)
  97.  
  98. Player = game:GetService("Players").wormybag9035
  99. PlayerGui = Player.PlayerGui
  100. Cam = workspace.CurrentCamera
  101. Backpack = Player.Backpack
  102. Character = Player.Character
  103. Humanoid = Character.Humanoid
  104. RootPart = Character["HumanoidRootPart"]
  105. Torso = Character["Torso"]
  106. Head = Character["Head"]
  107. RightArm = Character["Right Arm"]
  108. LeftArm = Character["Left Arm"]
  109. RightLeg = Character["Right Leg"]
  110. LeftLeg = Character["Left Leg"]
  111. RootJoint = RootPart["RootJoint"]
  112. Neck = Torso["Neck"]
  113. RightShoulder = Torso["Right Shoulder"]
  114. LeftShoulder = Torso["Left Shoulder"]
  115. RightHip = Torso["Right Hip"]
  116. LeftHip = Torso["Left Hip"]
  117. local TIME = 0
  118. local sick = Instance.new("Sound",Torso)
  119.  
  120. IT = Instance.new
  121. CF = CFrame.new
  122. VT = Vector3.new
  123. RAD = math.rad
  124. C3 = Color3.new
  125. UD2 = UDim2.new
  126. BRICKC = BrickColor.new
  127. ANGLES = CFrame.Angles
  128. EULER = CFrame.fromEulerAnglesXYZ
  129. COS = math.cos
  130. ACOS = math.acos
  131. SIN = math.sin
  132. ASIN = math.asin
  133. ABS = math.abs
  134. MRANDOM = math.random
  135. FLOOR = math.floor
  136.  
  137. --//=================================\\
  138. --|| USEFUL VALUES
  139. --\\=================================//
  140.  
  141. Animation_Speed = 1.5
  142. local FORCERESET = false
  143. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  144. local Speed = 16
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local DAMAGEMULTIPLIER = 1
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local PLAYSONG = true
  163. local ROBLOXIDLEANIMATION = IT("Animation")
  164. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  165. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  166. --ROBLOXIDLEANIMATION.Parent = Humanoid
  167. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  168. WEAPONGUI.Name = "BanishV3Gui"
  169. local Weapon = IT("Model")
  170. Weapon.Name = "Adds"
  171. local Effects = IT("Folder", Weapon)
  172. Effects.Name = "Effects"
  173. local Weapon2 = IT("Model")
  174. Weapon2.Name = "Adds2"
  175. local Effects = IT("Folder", Weapon2)
  176. Effects.Name = "Effects"
  177. local ANIMATOR = Humanoid.Animator
  178. local ANIMATE = Character:FindFirstChild("Animate")
  179. local UNANCHOR = true
  180. local TOBANISH = {}
  181. script.Parent = PlayerGui
  182.  
  183. function StatLabel(CFRAME, TEXT, COLOR)
  184. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  185. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  186. local BODYGYRO = IT("BodyGyro", STATPART)
  187. game:GetService("Debris"):AddItem(STATPART ,5)
  188. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  189. BILLBOARDGUI.Adornee = STATPART
  190. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  191. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  192. BILLBOARDGUI.AlwaysOnTop = false
  193. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  194. TEXTLABEL.BackgroundTransparency = 1
  195. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  196. TEXTLABEL.Text = TEXT
  197. TEXTLABEL.Font = SKILLFONT
  198. TEXTLABEL.FontSize="Size42"
  199. TEXTLABEL.TextColor3 = COLOR
  200. TEXTLABEL.TextStrokeTransparency = 0
  201. TEXTLABEL.TextScaled = true
  202. TEXTLABEL.TextWrapped = true
  203. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  204. for i = 1, 50 do
  205. Swait()
  206. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  207. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  208. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  209. end
  210. THEPART.Parent = nil
  211. end),STATPART, TEXTLABEL)
  212. end
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217.  
  218. --//=================================\\
  219. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  220. --\\=================================//
  221.  
  222. ArtificialHB = Instance.new("BindableEvent", script)
  223. ArtificialHB.Name = "ArtificialHB"
  224.  
  225. script:WaitForChild("ArtificialHB")
  226.  
  227. frame = Frame_Speed
  228. tf = 0
  229. allowframeloss = false
  230. tossremainder = false
  231. lastframe = tick()
  232. script.ArtificialHB:Fire()
  233.  
  234. game:GetService("RunService").Heartbeat:connect(function(s, p)
  235. tf = tf + s
  236. if tf >= frame then
  237. if allowframeloss then
  238. script.ArtificialHB:Fire()
  239. lastframe = tick()
  240. else
  241. for i = 1, math.floor(tf / frame) do
  242. script.ArtificialHB:Fire()
  243. end
  244. lastframe = tick()
  245. end
  246. if tossremainder then
  247. tf = 0
  248. else
  249. tf = tf - frame * math.floor(tf / frame)
  250. end
  251. end
  252. end)
  253.  
  254. --//=================================\\
  255. --\\=================================//
  256.  
  257. --//=================================\\
  258. --|| SOME TAG EDIT
  259. --\\=================================//
  260.  
  261. m = game.Players.wormybag9035
  262. char = m.Character
  263. local txt = Instance.new("BillboardGui", char)
  264. txt.Adornee = char.Head
  265. txt.Name = "_status"
  266. txt.Size = UDim2.new(2, 0, 1.2, 0)
  267. txt.StudsOffset = Vector3.new(-9, 8, 0)
  268. local text = Instance.new("TextLabel", txt)
  269. text.Size = UDim2.new(10, 0, 7, 0)
  270. text.FontSize = "Size24"
  271. text.TextScaled = true
  272. text.TextTransparency = 0
  273. text.BackgroundTransparency = 1
  274. text.TextTransparency = 0
  275. text.TextStrokeTransparency = 0
  276. text.Font = "Bodoni"
  277. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  278. spawn(function()
  279. local TweenService = game:GetService("TweenService")
  280. local Colours = {Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,255,0),Color3.fromRGB(0,0,255)}
  281. local Int = 0
  282. while wait(0.5) do
  283. if Int == #Colours then Int = 0 end
  284. Int = Int+1
  285. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  286. end
  287. end)
  288. text.Text = "Flamingo"
  289.  
  290. --//=================================\\
  291. --\\=================================//
  292.  
  293. --//=================================\\
  294. --|| SOME FUNCTIONS
  295. --\\=================================//
  296.  
  297. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  298. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  299. end
  300.  
  301. function PositiveAngle(NUMBER)
  302. if NUMBER >= 0 then
  303. NUMBER = 0
  304. end
  305. return NUMBER
  306. end
  307.  
  308. function NegativeAngle(NUMBER)
  309. if NUMBER <= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function Swait(NUMBER)
  316. if NUMBER == 0 or NUMBER == nil then
  317. ArtificialHB.Event:wait()
  318. else
  319. for i = 1, NUMBER do
  320. ArtificialHB.Event:wait()
  321. end
  322. end
  323. end
  324.  
  325. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  326. local NEWMESH = IT(MESH)
  327. if MESH == "SpecialMesh" then
  328. NEWMESH.MeshType = MESHTYPE
  329. if MESHID ~= "nil" and MESHID ~= "" then
  330. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  331. end
  332. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  333. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  334. end
  335. end
  336. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  337. NEWMESH.Scale = SCALE
  338. NEWMESH.Parent = PARENT
  339. return NEWMESH
  340. end
  341.  
  342. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  343. local NEWPART = IT("Part")
  344. NEWPART.formFactor = FORMFACTOR
  345. NEWPART.Reflectance = REFLECTANCE
  346. NEWPART.Transparency = TRANSPARENCY
  347. NEWPART.CanCollide = false
  348. NEWPART.Locked = true
  349. NEWPART.Anchored = true
  350. if ANCHOR == false then
  351. NEWPART.Anchored = false
  352. end
  353. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  354. NEWPART.Name = NAME
  355. NEWPART.Size = SIZE
  356. NEWPART.Position = Torso.Position
  357. NEWPART.Material = MATERIAL
  358. NEWPART:BreakJoints()
  359. NEWPART.Parent = PARENT
  360. return NEWPART
  361. end
  362.  
  363. local function weldBetween(a, b)
  364. local weldd = Instance.new("ManualWeld")
  365. weldd.Part0 = a
  366. weldd.Part1 = b
  367. weldd.C0 = CFrame.new()
  368. weldd.C1 = b.CFrame:inverse() * a.CFrame
  369. weldd.Parent = a
  370. return weldd
  371. end
  372.  
  373.  
  374. function QuaternionFromCFrame(cf)
  375. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  376. local trace = m00 + m11 + m22
  377. if trace > 0 then
  378. local s = math.sqrt(1 + trace)
  379. local recip = 0.5 / s
  380. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  381. else
  382. local i = 0
  383. if m11 > m00 then
  384. i = 1
  385. end
  386. if m22 > (i == 0 and m00 or m11) then
  387. i = 2
  388. end
  389. if i == 0 then
  390. local s = math.sqrt(m00 - m11 - m22 + 1)
  391. local recip = 0.5 / s
  392. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  393. elseif i == 1 then
  394. local s = math.sqrt(m11 - m22 - m00 + 1)
  395. local recip = 0.5 / s
  396. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  397. elseif i == 2 then
  398. local s = math.sqrt(m22 - m00 - m11 + 1)
  399. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  400. end
  401. end
  402. end
  403.  
  404. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  405. local xs, ys, zs = x + x, y + y, z + z
  406. local wx, wy, wz = w * xs, w * ys, w * zs
  407. local xx = x * xs
  408. local xy = x * ys
  409. local xz = x * zs
  410. local yy = y * ys
  411. local yz = y * zs
  412. local zz = z * zs
  413. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  414. end
  415.  
  416. function QuaternionSlerp(a, b, t)
  417. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  418. local startInterp, finishInterp;
  419. if cosTheta >= 0.0001 then
  420. if (1 - cosTheta) > 0.0001 then
  421. local theta = ACOS(cosTheta)
  422. local invSinTheta = 1 / SIN(theta)
  423. startInterp = SIN((1 - t) * theta) * invSinTheta
  424. finishInterp = SIN(t * theta) * invSinTheta
  425. else
  426. startInterp = 1 - t
  427. finishInterp = t
  428. end
  429. else
  430. if (1 + cosTheta) > 0.0001 then
  431. local theta = ACOS(-cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((t - 1) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = t - 1
  437. finishInterp = t
  438. end
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442.  
  443. function Clerp(a, b, t)
  444. local qa = {QuaternionFromCFrame(a)}
  445. local qb = {QuaternionFromCFrame(b)}
  446. local ax, ay, az = a.x, a.y, a.z
  447. local bx, by, bz = b.x, b.y, b.z
  448. local _t = 1 - t
  449. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  450. end
  451.  
  452. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  453. local frame = IT("Frame")
  454. frame.BackgroundTransparency = TRANSPARENCY
  455. frame.BorderSizePixel = BORDERSIZEPIXEL
  456. frame.Position = POSITION
  457. frame.Size = SIZE
  458. frame.BackgroundColor3 = COLOR
  459. frame.BorderColor3 = BORDERCOLOR
  460. frame.Name = NAME
  461. frame.Parent = PARENT
  462. return frame
  463. end
  464.  
  465. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  466. local label = IT("TextLabel")
  467. label.BackgroundTransparency = 1
  468. label.Size = UD2(1, 0, 1, 0)
  469. label.Position = UD2(0, 0, 0, 0)
  470. label.TextColor3 = TEXTCOLOR
  471. label.TextStrokeTransparency = STROKETRANSPARENCY
  472. label.TextTransparency = TRANSPARENCY
  473. label.FontSize = TEXTFONTSIZE
  474. label.Font = TEXTFONT
  475. label.BorderSizePixel = BORDERSIZEPIXEL
  476. label.TextScaled = false
  477. label.Text = TEXT
  478. label.Name = NAME
  479. label.Parent = PARENT
  480. return label
  481. end
  482.  
  483. function NoOutlines(PART)
  484. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  485. end
  486.  
  487. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  488. local NEWWELD = IT(TYPE)
  489. NEWWELD.Part0 = PART0
  490. NEWWELD.Part1 = PART1
  491. NEWWELD.C0 = C0
  492. NEWWELD.C1 = C1
  493. NEWWELD.Parent = PARENT
  494. return NEWWELD
  495. end
  496.  
  497. local S = IT("Sound")
  498. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  499. local NEWSOUND = nil
  500. coroutine.resume(coroutine.create(function()
  501. NEWSOUND = S:Clone()
  502. NEWSOUND.Parent = PARENT
  503. NEWSOUND.Volume = VOLUME
  504. NEWSOUND.Pitch = PITCH
  505. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  506. NEWSOUND:play()
  507. if DOESLOOP == true then
  508. NEWSOUND.Looped = true
  509. else
  510. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  511. NEWSOUND:remove()
  512. end
  513. end))
  514. return NEWSOUND
  515. end
  516.  
  517. function CFrameFromTopBack(at, top, back)
  518. local right = top:Cross(back)
  519. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  520. end
  521.  
  522. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  523. function WACKYEFFECT(Table)
  524. local TYPE = (Table.EffectType or "Sphere")
  525. local SIZE = (Table.Size or VT(1,1,1))
  526. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  527. local TRANSPARENCY = (Table.Transparency or 0)
  528. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  529. local CFRAME = (Table.CFrame or Torso.CFrame)
  530. local MOVEDIRECTION = (Table.MoveToPos or nil)
  531. local ROTATION1 = (Table.RotationX or 0)
  532. local ROTATION2 = (Table.RotationY or 0)
  533. local ROTATION3 = (Table.RotationZ or 0)
  534. local MATERIAL = (Table.Material or "Neon")
  535. local COLOR = (Table.Color or C3(0,255,0))
  536. local TIME = (Table.Time or 45)
  537. local SOUNDID = (Table.SoundID or nil)
  538. local SOUNDPITCH = (Table.SoundPitch or nil)
  539. local SOUNDVOLUME = (Table.SoundVolume or nil)
  540. coroutine.resume(coroutine.create(function()
  541. local PLAYSSOUND = false
  542. local SOUND = nil
  543. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  544. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  545. PLAYSSOUND = true
  546. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  547. end
  548. EFFECT.Color = COLOR
  549. local MSH = nil
  550. if TYPE == "Sphere" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  552. elseif TYPE == "Block" then
  553. MSH = IT("BlockMesh",EFFECT)
  554. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  555. elseif TYPE == "Wave" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  557. elseif TYPE == "Ring" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  559. elseif TYPE == "Slash" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  561. elseif TYPE == "Round Slash" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  563. elseif TYPE == "Swirl" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Skull" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  567. elseif TYPE == "Crystal" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  569. end
  570. if MSH ~= nil then
  571. local MOVESPEED = nil
  572. if MOVEDIRECTION ~= nil then
  573. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  574. end
  575. local GROWTH = SIZE - ENDSIZE
  576. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  577. if TYPE == "Block" then
  578. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  579. else
  580. EFFECT.CFrame = CFRAME
  581. end
  582. for LOOP = 1, TIME+1 do
  583. Swait()
  584. MSH.Scale = MSH.Scale - GROWTH/TIME
  585. if TYPE == "Wave" then
  586. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  587. end
  588. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  589. if TYPE == "Block" then
  590. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  591. else
  592. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  593. end
  594. if MOVEDIRECTION ~= nil then
  595. local ORI = EFFECT.Orientation
  596. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  597. EFFECT.Orientation = ORI
  598. end
  599. end
  600. if PLAYSSOUND == false then
  601. EFFECT:remove()
  602. else
  603. SOUND.Stopped:Connect(function()
  604. EFFECT:remove()
  605. end)
  606. end
  607. else
  608. if PLAYSSOUND == false then
  609. EFFECT:remove()
  610. else
  611. repeat Swait() until SOUND.Playing == false
  612. EFFECT:remove()
  613. end
  614. end
  615. end))
  616. end
  617.  
  618. function MakeForm(PART,TYPE)
  619. if TYPE == "Cyl" then
  620. local MSH = IT("CylinderMesh",PART)
  621. elseif TYPE == "Ball" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Sphere"
  624. elseif TYPE == "Wedge" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Wedge"
  627. end
  628. end
  629.  
  630. function SpawnTrail(FROM,TO,BIG)
  631. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Trail", VT(0,0,0))
  632. MakeForm(TRAIL,"Cyl")
  633. local DIST = (FROM - TO).Magnitude
  634. if BIG == true then
  635. TRAIL.Size = VT(10,DIST,10)
  636. else
  637. TRAIL.Size = VT(0.25,DIST,0.25)
  638. end
  639. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  640. coroutine.resume(coroutine.create(function()
  641. for i = 1, 5 do
  642. Swait()
  643. TRAIL.Transparency = 0
  644. end
  645. TRAIL:remove()
  646. end))
  647. end
  648.  
  649. function SpawnTrailDeathBound(FROM,TO,BIG)
  650. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  651. MakeForm(TRAIL,"Cyl")
  652. local DIST = (FROM - TO).Magnitude
  653. if BIG == true then
  654. TRAIL.Size = VT(10,DIST,10)
  655. else
  656. TRAIL.Size = VT(0.25,DIST,0.25)
  657. end
  658. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  659. coroutine.resume(coroutine.create(function()
  660. for i = 1, 5 do
  661. Swait()
  662. TRAIL.Transparency = TRAIL.Transparency + 0.1
  663. end
  664. TRAIL:remove()
  665. end))
  666. end
  667.  
  668. Debris = game:GetService("Debris")
  669.  
  670. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  671. local DIRECTION = CF(StartPos,EndPos).lookVector
  672. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  673. end
  674.  
  675. function turnto(position)
  676. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  677. end
  678.  
  679. --//=================================\\
  680. --|| WEAPON CREATION
  681. --\\=================================//
  682.  
  683. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  684.  
  685. local Particle = IT("ParticleEmitter",nil)
  686. Particle.Enabled = false
  687. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  688. Particle.LightEmission = 0.5
  689. Particle.Rate = 150
  690. Particle.ZOffset = 0.2
  691. Particle.Rotation = NumberRange.new(-180, 180)
  692. Particle.RotSpeed = NumberRange.new(-180, 180)
  693. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  694. Particle.Color = ColorSequence.new(C3(18/255,238/255,212/255))
  695.  
  696. local Particle2 = IT("ParticleEmitter",nil)
  697. Particle2.Enabled = false
  698. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  699. Particle2.LightEmission = 0.5
  700. Particle2.Rate = 150
  701. Particle2.ZOffset = 0.2
  702. Particle2.Rotation = NumberRange.new(-180, 180)
  703. Particle2.RotSpeed = NumberRange.new(-180, 180)
  704. Particle2.Texture = "http://www.roblox.com/asset/?id=304437537"
  705. Particle2.Color = ColorSequence.new(C3(0/255, 255/255, 0/255))
  706.  
  707. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  708. function ParticleEmitter(Table)
  709. local PRTCL = Particle:Clone()
  710. local Speed = Table.Speed or 5
  711. local Drag = Table.Drag or 0
  712. local Size1 = Table.Size1 or 1
  713. local Size2 = Table.Size2 or 5
  714. local Lifetime1 = Table.Lifetime1 or 1
  715. local Lifetime2 = Table.Lifetime2 or 1.5
  716. local Parent = Table.Parent or Torso
  717. local Emit = Table.Emit or 100
  718. local Offset = Table.Offset or 360
  719. local Acel = Table.Acel or VT(0,0,0)
  720. local Enabled = Table.Enabled or false
  721. PRTCL.Parent = Parent
  722. PRTCL.Size = NumberSequence.new(Size1,Size2)
  723. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  724. PRTCL.Speed = NumberRange.new(Speed)
  725. PRTCL.VelocitySpread = Offset
  726. PRTCL.Drag = Drag
  727. PRTCL.Acceleration = Acel
  728. if Enabled == false then
  729. PRTCL:Emit(Emit)
  730. Debris:AddItem(PRTCL,Lifetime2)
  731. else
  732. PRTCL.Enabled = true
  733. end
  734. return PRTCL
  735. end
  736.  
  737. function ParticleEmitter2(Table)
  738. local PRTCL = Particle2:Clone()
  739. local Speed = Table.Speed or 5
  740. local Drag = Table.Drag or 0
  741. local Size1 = Table.Size1 or 1
  742. local Size2 = Table.Size2 or 5
  743. local Lifetime1 = Table.Lifetime1 or 1
  744. local Lifetime2 = Table.Lifetime2 or 1.5
  745. local Parent = Table.Parent or Torso
  746. local Emit = Table.Emit or 100
  747. local Offset = Table.Offset or 360
  748. local Acel = Table.Acel or VT(0,0,0)
  749. local Enabled = Table.Enabled or false
  750. PRTCL.Parent = Parent
  751. PRTCL.Size = NumberSequence.new(Size1,Size2)
  752. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  753. PRTCL.Speed = NumberRange.new(Speed)
  754. PRTCL.VelocitySpread = Offset
  755. PRTCL.Drag = Drag
  756. PRTCL.Acceleration = Acel
  757. if Enabled == false then
  758. PRTCL:Emit(Emit)
  759. Debris:AddItem(PRTCL,Lifetime2)
  760. else
  761. PRTCL.Enabled = true
  762. end
  763. return PRTCL
  764. end
  765.  
  766. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  767. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  768. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  769. MakeForm(Part,"Wedge")
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  771. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  772. MakeForm(Part,"Wedge")
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  774. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  779. MakeForm(Part,"Cyl")
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  781. for i = 1, 8 do
  782. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  784. end
  785. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  786. MakeForm(Part,"Cyl")
  787. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  788. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  789. MakeForm(Part,"Ball")
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  792. MakeForm(Part,"Wedge")
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  794. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  797. MakeForm(Part,"Cyl")
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  800. MakeForm(Part,"Cyl")
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  803. MakeForm(Part,"Cyl")
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  806. MakeForm(Part,"Wedge")
  807. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  808. local LASTPART = Handle
  809. for i = 1, 10 do
  810. if LASTPART == Handle then
  811. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  812. LASTPART = Part
  813. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  814. else
  815. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  816. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  817. LASTPART = Part
  818. end
  819. end
  820.  
  821. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  822. MakeForm(Barrel,"Cyl")
  823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  825. MakeForm(Part,"Cyl")
  826. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  827. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  828. MakeForm(Part,"Wedge")
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  831. MakeForm(Hole,"Cyl")
  832. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  833. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  834. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  835. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  836. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0,0),false)
  837. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  838. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  839. coroutine.resume(coroutine.create(function()
  840. while wait() do
  841. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  842. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  843. end
  844. end))
  845.  
  846. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  847. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  848.  
  849. local GRIP2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  850.  
  851. local Handle2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  852. local LeftArmGrasp2 = CreateWeldOrSnapOrMotor("Weld", Handle2, LeftArm, Handle2, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  853. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  854. MakeForm(Part,"Wedge")
  855. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  857. MakeForm(Part,"Wedge")
  858. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  859. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  860. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  861. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  862. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  864. MakeForm(Part,"Cyl")
  865. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  866. for i = 1, 8 do
  867. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0,0.35,0.41),false)
  868. CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  869. end
  870. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0.38,0.41,0.38),false)
  871. MakeForm(Part,"Cyl")
  872. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  874. MakeForm(Part,"Ball")
  875. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  877. MakeForm(Part,"Wedge")
  878. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  879. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  880. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  881. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  882. MakeForm(Part,"Cyl")
  883. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  884. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  885. MakeForm(Part,"Cyl")
  886. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  887. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  888. MakeForm(Part,"Cyl")
  889. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  890. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  891. MakeForm(Part,"Wedge")
  892. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  893. local LASTPART = Handle2
  894. for i = 1, 10 do
  895. if LASTPART == Handle2 then
  896. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  897. LASTPART = Part
  898. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  899. else
  900. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  901. CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  902. LASTPART = Part
  903. end
  904. end
  905.  
  906. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  907. MakeForm(Barrel,"Cyl")
  908. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  909. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  910. MakeForm(Part,"Cyl")
  911. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  912. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  913. MakeForm(Part,"Wedge")
  914. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  915. local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0.125,0,0.125),false)
  916. MakeForm(Hole2,"Cyl")
  917. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  918. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  919. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  920. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  921. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0,0,0),false)
  922. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  923. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  924. coroutine.resume(coroutine.create(function()
  925. while wait() do
  926. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  927. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  928. end
  929. end))
  930.  
  931. ParticleEmitter2({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  932. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  933.  
  934. for _, c in pairs(Weapon:GetDescendants()) do
  935. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  936. c.Material = "Glass"
  937. c.Color = C3(0/255,255/255,0/255)
  938. elseif c.ClassName == "Part" and c.Name == "Eye" then
  939. c.Color = C3(0/255,255/255,0/255)
  940. c.Material = "Neon"
  941. end
  942. end
  943.  
  944. for _, c in pairs(Weapon2:GetDescendants()) do
  945. if c.ClassName == "Part" and c.Name ~= "Eye2" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  946. c.Material = "Glass"
  947. c.Color = C3(18/255,238/255,212/255)
  948. elseif c.ClassName == "Part" and c.Name == "Eye2" then
  949. c.Color = C3(18/255,238/255,212/255)
  950. c.Material = "Neon"
  951. end
  952. end
  953.  
  954. Weapon.Parent = Character
  955. for _, c in pairs(Weapon:GetChildren()) do
  956. if c.ClassName == "Part" then
  957. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  958. end
  959. end
  960.  
  961. Weapon2.Parent = Character
  962. for _, c in pairs(Weapon2:GetChildren()) do
  963. if c.ClassName == "Part" then
  964. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  965. end
  966. end
  967.  
  968. function swait(num)
  969. if num == 0 or num == nil then
  970. ArtificialHB.Event:wait()
  971. else
  972. for i = 0, num do
  973. ArtificialHB.Event:wait()
  974. end
  975. end
  976. end
  977.  
  978. function chatfunc(text)
  979. local chat = coroutine.wrap(function()
  980. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  981. Character:FindFirstChild("TalkingBillBoard"):destroy()
  982. end
  983. local Bill = Instance.new("BillboardGui",Character)
  984. Bill.Size = UDim2.new(0,100,0,40)
  985. Bill.StudsOffset = Vector3.new(0,3,0)
  986. Bill.Adornee = Character.Head
  987. Bill.Name = "TalkingBillBoard"
  988. local Hehe = Instance.new("TextLabel",Bill)
  989. Hehe.BackgroundTransparency = 1
  990. Hehe.BorderSizePixel = 0
  991. Hehe.Text = ""
  992. Hehe.Font = "Bodoni"
  993. Hehe.TextSize = 40
  994. Hehe.TextStrokeTransparency = 0
  995. Hehe.Size = UDim2.new(1,0,0.5,0)
  996. coroutine.resume(coroutine.create(function()
  997. while Hehe ~= nil do
  998. swait()
  999. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1000. Hehe.Rotation = math.random(-5,5)
  1001. Hehe.TextColor3 = Color3.new(0,255,0)
  1002. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1003. end
  1004. end))
  1005. for i = 1,string.len(text),1 do
  1006. swait()
  1007. Hehe.Text = string.sub(text,1,i)
  1008. end
  1009. swait(90)--Re[math.random(1, 93)]
  1010. for i = 0, 1, .025 do
  1011. swait()
  1012. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1013. Hehe.TextStrokeTransparency = i
  1014. Hehe.TextTransparency = i
  1015. end
  1016. Bill:Destroy()
  1017. end)
  1018. chat()
  1019. end
  1020.  
  1021. function onChatted(msg)
  1022. chatfunc(msg)
  1023. end
  1024.  
  1025. Player.Chatted:connect(onChatted)
  1026.  
  1027. local BODY = {}
  1028. for _, c in pairs(Character:GetDescendants()) do
  1029. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1030. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1031. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1032. end
  1033. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1034. elseif c:IsA("JointInstance") then
  1035. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1036. end
  1037. end
  1038. for e = 1, #BODY do
  1039. if BODY[e] ~= nil then
  1040. local STUFF = BODY[e]
  1041. local PART = STUFF[1]
  1042. local PARENT = STUFF[2]
  1043. local MATERIAL = STUFF[3]
  1044. local COLOR = STUFF[4]
  1045. local TRANSPARENCY = STUFF[5]
  1046. if PART.ClassName == "Part" and PART ~= RootPart then
  1047. PART.Material = MATERIAL
  1048. PART.Color = COLOR
  1049. PART.Transparency = TRANSPARENCY
  1050. end
  1051. PART.AncestryChanged:Connect(function()
  1052. PART.Parent = PARENT
  1053. end)
  1054. end
  1055. end
  1056. function refit()
  1057. Character.Parent = workspace
  1058. for e = 1, #BODY do
  1059. if BODY[e] ~= nil then
  1060. local STUFF = BODY[e]
  1061. local PART = STUFF[1]
  1062. local PARENT = STUFF[2]
  1063. local MATERIAL = STUFF[3]
  1064. local COLOR = STUFF[4]
  1065. local TRANSPARENCY = STUFF[5]
  1066. if PART:IsA("BasePart") and PART ~= RootPart then
  1067. PART.Material = MATERIAL
  1068. PART.Color = COLOR
  1069. PART.Transparency = TRANSPARENCY+0
  1070. end
  1071. if PART.Parent ~= PARENT then
  1072. Humanoid:remove()
  1073. PART.Parent = PARENT
  1074. Humanoid = IT("Humanoid",Character)
  1075. end
  1076. end
  1077. end
  1078. end
  1079.  
  1080. Humanoid.Died:connect(function()
  1081. refit()
  1082. end)
  1083.  
  1084. local SKILLTEXTCOLOR = C3(0/255,255/255,0/255)
  1085. local SKILLTEXTCOLOR2 = C3(18/255,238/255,212/255)
  1086. local SKILLFONT = "Code"
  1087. local SKILLTEXTSIZE = 7
  1088.  
  1089. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1090. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1091. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1092. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1093. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1094. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1095. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1096.  
  1097. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1098. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1099. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Laser Barrage", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1100. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Flaming Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1101. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Exploding Fury", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1102. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Forgive Sins", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1103.  
  1104. function printbye(Name)
  1105. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1106. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1107. end
  1108.  
  1109. workspace.ChildAdded:connect(function(instance)
  1110. for BANISH = 1, #TOBANISH do
  1111. if TOBANISH[BANISH] ~= nil then
  1112. if instance.Name == TOBANISH[BANISH] then
  1113. coroutine.resume(coroutine.create(function()
  1114. printbye(instance.Name)
  1115. instance:ClearAllChildren()
  1116. Debris:AddItem(instance,0.0005)
  1117. end))
  1118. end
  1119. end
  1120. end
  1121. end)
  1122.  
  1123. --//=================================\\
  1124. --|| DAMAGING
  1125. --\\=================================//
  1126.  
  1127. function Banish(Foe)
  1128. if Foe then
  1129. coroutine.resume(coroutine.create(function()
  1130. --if game.Players:FindFirstChild(Foe.Name) then
  1131. table.insert(TOBANISH,Foe.Name)
  1132. printbye(Foe.Name)
  1133. --end
  1134. Foe.Archivable = true
  1135. local CLONE = Foe:Clone()
  1136. Foe:Destroy()
  1137. CLONE.Parent = Effects
  1138. CLONE:BreakJoints()
  1139. local MATERIALS = {"Glass","Neon"}
  1140. for _, c in pairs(CLONE:GetDescendants()) do
  1141. if c:IsA("BasePart") then
  1142. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1143. CreateSound(340722848, c, 10, 1, false)
  1144. end
  1145. c.Anchored = true
  1146. c.Transparency = c.Transparency + 0.2
  1147. c.Material = MATERIALS[MRANDOM(1,2)]
  1148. c.Color = C3(0,255,0)
  1149. if c.ClassName == "MeshPart" then
  1150. c.TextureID = ""
  1151. end
  1152. if c:FindFirstChildOfClass("SpecialMesh") then
  1153. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1154. end
  1155. if c:FindFirstChildOfClass("Decal") then
  1156. c:FindFirstChildOfClass("Decal"):remove()
  1157. end
  1158. c.Name = "Banished"
  1159. c.CanCollide = false
  1160. else
  1161. c:remove()
  1162. end
  1163. end
  1164. local A = false
  1165. for i = 1, 35 do
  1166. if A == false then
  1167. A = true
  1168. elseif A == true then
  1169. A = false
  1170. end
  1171. for _, c in pairs(CLONE:GetDescendants()) do
  1172. if c:IsA("BasePart") then
  1173. c.Anchored = true
  1174. c.Material = MATERIALS[MRANDOM(1,2)]
  1175. c.Transparency = c.Transparency + 0.8/35
  1176. if A == false then
  1177. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1178. elseif A == true then
  1179. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1180. end
  1181. end
  1182. end
  1183. Swait()
  1184. end
  1185. CLONE:remove()
  1186. end))
  1187. end
  1188. end
  1189.  
  1190. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1191. local CHILDREN = workspace:GetDescendants()
  1192. for index, CHILD in pairs(CHILDREN) do
  1193. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1194. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1195. if HUM then
  1196. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1197. if TORSO then
  1198. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1199. if ISBANISH == true then
  1200. Banish(CHILD)
  1201. else
  1202. if ISBANISH == "Gravity" then
  1203. HUM.PlatformStand = true
  1204. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1205. local grav = Instance.new("BodyPosition",TORSO)
  1206. grav.D = 15
  1207. grav.P = 20000
  1208. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1209. grav.position = TORSO.Position
  1210. grav.Name = "V3BanishForce"..Player.Name
  1211. else
  1212. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1213. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1214. end
  1215. else
  1216. HUM.PlatformStand = false
  1217. end
  1218. end
  1219. elseif ISBANISH == "Gravity" then
  1220. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1221. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1222. HUM.PlatformStand = false
  1223. end
  1224. end
  1225. end
  1226. end
  1227. end
  1228. end
  1229. end
  1230.  
  1231. --//=================================\\
  1232. --|| ATTACK FUNCTIONS AND STUFF
  1233. --\\=================================//
  1234. local LAUGHS = {"907329532"}
  1235.  
  1236. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1237. MakeForm(RightHole,"Cyl")
  1238. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1239. MakeForm(LeftHole,"Cyl")
  1240.  
  1241. function Kill(Char)
  1242. local NewCharacter = IT("Model",Effects)
  1243. NewCharacter.Name = "Ow im ded ;-;"
  1244. for _, c in pairs(Char:GetDescendants()) do
  1245. if c:IsA("BasePart") and c.Transparency == 0 then
  1246. c:BreakJoints()
  1247. c.Material = "Glass"
  1248. c.Color = C3(0.5,0,0)
  1249. c.CanCollide = true
  1250. c.Transparency = 0.3
  1251. if c:FindFirstChildOfClass("SpecialMesh") then
  1252. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1253. end
  1254. if c.Name == "Head" then
  1255. c:ClearAllChildren()
  1256. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1257. end
  1258. if c.ClassName == "MeshPart" then
  1259. c.TextureID = ""
  1260. end
  1261. if c:FindFirstChildOfClass("BodyPosition") then
  1262. c:FindFirstChildOfClass("BodyPosition"):remove()
  1263. end
  1264. if c:FindFirstChildOfClass("ParticleEmitter") then
  1265. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1266. end
  1267. c.Parent = NewCharacter
  1268. c.Name = "DeadPart"
  1269. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1270. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1271. end
  1272. end
  1273. Char:remove()
  1274. Debris:AddItem(NewCharacter,5)
  1275. end
  1276.  
  1277. function Banisher_Bullet()
  1278. ATTACK = true
  1279. Rooted = false
  1280. for i=0, 0.05, 0.1 / Animation_Speed do
  1281. Swait()
  1282. turnto(Mouse.Hit.p)
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1289. end
  1290. repeat
  1291. for i=0, 0.05, 0.1 / Animation_Speed do
  1292. Swait()
  1293. turnto(Mouse.Hit.p)
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1300. end
  1301. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1302. SpawnTrail(Hole.Position,POS,true)
  1303. if HIT ~= nil then
  1304. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1305. Banish(HIT.Parent)
  1306. end
  1307. end
  1308. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1309. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1310. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1311. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1312. for i=0, 0.05, 0.1 / Animation_Speed do
  1313. Swait()
  1314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1320. end
  1321. until KEYHOLD == false
  1322. ATTACK = false
  1323. Rooted = false
  1324. end
  1325. function Taunt2()
  1326. ATTACK = true
  1327. Rooted = true
  1328. local TAUNT = CreateSound(159882635, Torso, 20, 1.2, false)
  1329. repeat
  1330. Swait()
  1331. TAUNT.Parent = Torso
  1332. TAUNT.Playing = true
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. until TAUNT.TimePosition >= 1.25
  1340. for i=0, 1.6, 0.1 / Animation_Speed do
  1341. Swait()
  1342. TAUNT.Parent = Torso
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. end
  1350. ATTACK = false
  1351. Rooted = false
  1352. end
  1353. function Execute()
  1354. ATTACK = true
  1355. Rooted = false
  1356. local Part = CreatePart(3, Character, "Neon", 1, 1, "Mid gray", "Part", VT(0,1,4),false)
  1357. Part.Color = C3(0,0,0)
  1358. MakeForm(Part,"Wedge")
  1359. Part.CanCollide = true
  1360. CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1361. for i=0, 1, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1369. end
  1370. CreateSound(541909867, RightArm, 7, 1, false)
  1371. local TOCH = Part.Touched:Connect(function(hit)
  1372. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1373. Banish(hit.Parent)
  1374. end
  1375. end)
  1376. for i=0, 0.35, 0.1 / Animation_Speed do
  1377. Swait()
  1378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1384. end
  1385. TOCH:disconnect()
  1386. for i=0, 0.35, 0.1 / Animation_Speed do
  1387. Swait()
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1394. end
  1395. Part:remove()
  1396. ATTACK = false
  1397. Rooted = false
  1398. end
  1399. function Banisher_Burn()
  1400. ATTACK = true
  1401. Rooted = true
  1402. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1403. for i=0, 1, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. end
  1412. coroutine.resume(coroutine.create(function()
  1413. local POS = Mouse.Hit.p
  1414. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  1415. MakeForm(RAY,"Cyl")
  1416. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1417. MakeForm(SPHERE,"Ball")
  1418. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  1419. MakeForm(SHIELD,"Ball")
  1420. SHIELD.CFrame = CF(POS)
  1421. RAY.CFrame = CF(POS)
  1422. SPHERE.CFrame = CF(POS)
  1423. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1424. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1425. for i = 1, 200 do
  1426. Swait()
  1427. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0/255,255/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1428. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1429. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1430. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1431. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1432. end
  1433. for i = 1, 45 do
  1434. Swait()
  1435. RAY.Transparency = RAY.Transparency + 1/45
  1436. SPHERE.Transparency = RAY.Transparency
  1437. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1438. end
  1439. RAY:remove()
  1440. SHIELD:remove()
  1441. SPHERE:remove()
  1442. end))
  1443. for i=0, 1, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. ATTACK = false
  1453. Rooted = false
  1454. end
  1455. function Teleport()
  1456. ATTACK = true
  1457. Rooted = false
  1458. for i=0, 0.5, 0.1 / Animation_Speed do
  1459. Swait()
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1462. end
  1463. local pos = RootPart.Position
  1464. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1465. CreateSound(769380905, Torso, 10, 1)
  1466. for i=0, 0.5, 0.1 / Animation_Speed do
  1467. Swait()
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1470. end
  1471. for i=0, 0.1, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1474. end
  1475. ATTACK = false
  1476. Rooted = false
  1477. end
  1478. function BanishmentBeam()
  1479. ATTACK = true
  1480. Rooted = false
  1481. local GYRO = IT("BodyGyro",RootPart)
  1482. GYRO.D = 100
  1483. GYRO.P = 2000
  1484. GYRO.MaxTorque = VT(0,4000000,0)
  1485. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1486. CreateSound("93724183", RightArm, 5, 1, false)
  1487. for i=1, 35 do
  1488. Swait()
  1489. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1490. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. end
  1498. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Lazer", VT(0,0,0))
  1499. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1500. local TOCH = BEAM.Touched:Connect(function(hit)
  1501. end)
  1502. local I = 0
  1503. repeat
  1504. Swait()
  1505. I = I + 1
  1506. if I <= 10 then
  1507. BEAM.Transparency = BEAM.Transparency - 0.5
  1508. end
  1509. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1510. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1511. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1512. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1513. BEAM.Size = VT(2,2,DISTANCE)
  1514. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1515. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0.75, Transparency2 = 0.005, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. if ENDHIT ~= nil then
  1523. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1524. Kill(ENDHIT.Parent)
  1525. end
  1526. end
  1527. until LOOP.Playing == false
  1528. GYRO:remove()
  1529. BEAM:remove()
  1530. ATTACK = false
  1531. Rooted = false
  1532. end
  1533. function MusicActivation()
  1534. if PLAYSONG == true then
  1535. PLAYSONG = false
  1536. elseif PLAYSONG == false then
  1537. PLAYSONG = true
  1538. end
  1539. end
  1540. function Deathbound()
  1541. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1542. ATTACK = true
  1543. Rooted = true
  1544. for i=0, 1, 0.1 / Animation_Speed do
  1545. Swait()
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. end
  1553. local DONE = false
  1554. local GATE = nil
  1555. local GATESPIN = true
  1556. coroutine.resume(coroutine.create(function()
  1557. repeat
  1558. Swait()
  1559. if GATE ~= nil then
  1560. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1561. end
  1562. until GATESPIN == false
  1563. end))
  1564. coroutine.resume(coroutine.create(function()
  1565. repeat
  1566. Swait()
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. until DONE == true
  1574. Swait(50)
  1575. for i = 1, 35 do
  1576. Swait(4)
  1577. local FIRED = false
  1578. local CHILDREN = workspace:GetDescendants()
  1579. for index, CHILD in pairs(CHILDREN) do
  1580. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1581. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1582. if HUM then
  1583. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1584. if TORSO then
  1585. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1586. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1587. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1588. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1589. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1590. SpawnTrailDeathBound(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1591. Banish(CHILD)
  1592. FIRED = true
  1593. break
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end
  1599. if FIRED == false then
  1600. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1601. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1602. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1603. SpawnTrailDeathBound(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1604. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1605. if HITBOD ~= nil then
  1606. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1607. Kill(HITBOD.Parent)
  1608. end
  1609. end
  1610. end
  1611. end
  1612. for i = 1, 45 do
  1613. Swait()
  1614. GATE.Size = GATE.Size - VT(3,0,3)
  1615. end
  1616. GATESPIN = false
  1617. GATE:remove()
  1618. end))
  1619. Swait(15)
  1620. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1621. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1622. local DECAL = IT("Decal",GATE)
  1623. DECAL.Color3 = Color3.new(0,0,0)
  1624. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1625. DECAL.Face = "Top"
  1626. GATE.CFrame = CF(HITPOS)
  1627. CreateSound(160772554, GATE, 7, 1.3, false)
  1628. for i = 1, 45 do
  1629. Swait()
  1630. GATE.Size = GATE.Size + VT(3,0,3)
  1631. end
  1632. CreateSound(213603013, RightHole, 7, 1, false)
  1633. CreateSound(213603013, LeftHole, 7, 1, false)
  1634. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1635. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1636. ATTACK = false
  1637. Rooted = false
  1638. DONE = true
  1639. end
  1640. SIZE = 1
  1641. function Taunt()
  1642. ATTACK = true
  1643. local LAUGH = nil
  1644. coroutine.resume(coroutine.create(function()
  1645. repeat
  1646. Swait()
  1647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. until LAUGH ~= nil
  1654. repeat
  1655. Swait()
  1656. LAUGH.Parent = Torso
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. until LAUGH.Playing == false
  1664. ATTACK = false
  1665. end))
  1666. wait(0.1)
  1667. LAUGH = CreateSound(525166232, Torso, 20, 1, false)
  1668. end
  1669.  
  1670. function Forgive_Sins()
  1671. chatfunc("You are now debanished my child.")
  1672.  
  1673. for p,v in next, TOBANISH do
  1674. TOBANISH[p] = nil
  1675. end
  1676. end
  1677. --//=================================\\
  1678. --|| ASSIGN THINGS TO KEYS
  1679. --\\=================================//
  1680.  
  1681. function MouseDown(Mouse)
  1682. if ATTACK == false then
  1683. Execute()
  1684. end
  1685. end
  1686.  
  1687. function MouseUp(Mouse)
  1688. HOLD = false
  1689. end
  1690.  
  1691. function KeyDown(Key)
  1692. KEYHOLD = true
  1693. if Key == "z" and ATTACK == false then
  1694. Banisher_Bullet()
  1695. end
  1696.  
  1697. if Key == "b" and ATTACK == false then
  1698. Banisher_Burn()
  1699. end
  1700.  
  1701. if Key == "c" and ATTACK == false then
  1702. BanishmentBeam()
  1703. end
  1704.  
  1705. if Key == "v" and ATTACK == false then
  1706. Teleport()
  1707. end
  1708.  
  1709. if Key == "x" and ATTACK == false then
  1710. Deathbound()
  1711. end
  1712.  
  1713. if Key == "t" and ATTACK == false then
  1714. Taunt()
  1715. end
  1716.  
  1717. if Key == "y" and ATTACK == false then
  1718. Taunt2()
  1719. end
  1720.  
  1721. if Key == "m" then
  1722. MusicActivation()
  1723. end
  1724.  
  1725. if Key == "q" then
  1726. Forgive_Sins()
  1727. end
  1728. end
  1729.  
  1730. function KeyUp(Key)
  1731. KEYHOLD = false
  1732. end
  1733.  
  1734. Mouse.Button1Down:connect(function(NEWKEY)
  1735. MouseDown(NEWKEY)
  1736. end)
  1737. Mouse.Button1Up:connect(function(NEWKEY)
  1738. MouseUp(NEWKEY)
  1739. end)
  1740. Mouse.KeyDown:connect(function(NEWKEY)
  1741. KeyDown(NEWKEY)
  1742. end)
  1743. Mouse.KeyUp:connect(function(NEWKEY)
  1744. KeyUp(NEWKEY)
  1745. end)
  1746.  
  1747. --//=================================\\
  1748. --\\=================================//
  1749.  
  1750.  
  1751. function unanchor()
  1752. if UNANCHOR == true then
  1753. g = Character:GetChildren()
  1754. for i = 1, #g do
  1755. if g[i].ClassName == "Part" then
  1756. g[i].Anchored = false
  1757. end
  1758. end
  1759. end
  1760. end
  1761.  
  1762.  
  1763. --//=================================\\
  1764. --|| WRAP THE WHOLE SCRIPT UP
  1765. --\\=================================//
  1766.  
  1767. Humanoid.Changed:connect(function(Jump)
  1768. if Jump == "Jump" and (Disable_Jump == true) then
  1769. Humanoid.Jump = false
  1770. end
  1771. end)
  1772.  
  1773. local CONNECT = nil
  1774.  
  1775. while true do
  1776. Swait()
  1777. ANIMATE.Parent = nil
  1778. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1779. Humanoid = IT("Humanoid",Character)
  1780. end
  1781. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1782. v:Stop();
  1783. end
  1784. SINE = SINE + CHANGE
  1785. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1786. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1787. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1788. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1789. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1790. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1791. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1792. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1793. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1794. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1795. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1796. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1797. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1798. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1799. end
  1800. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1801. ANIM = "Jump"
  1802. if ATTACK == false then
  1803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1809. end
  1810. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1811. ANIM = "Fall"
  1812. if ATTACK == false then
  1813. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1819. end
  1820. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1821. ANIM = "Idle"
  1822. if ATTACK == false then
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1829. end
  1830. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1831. ANIM = "Walk"
  1832. if ATTACK == false then
  1833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1837. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1839. end
  1840. end
  1841. unanchor()
  1842. Humanoid.MaxHealth = "inf"
  1843. Humanoid.Health = "inf"
  1844. if Rooted == false then
  1845. Disable_Jump = false
  1846. Humanoid.WalkSpeed = Speed
  1847. elseif Rooted == true then
  1848. Disable_Jump = true
  1849. Humanoid.WalkSpeed = 0
  1850. end
  1851. refit()
  1852. sick.Parent = Torso
  1853. sick.Playing = PLAYSONG
  1854. sick.Volume = 5
  1855. sick.Pitch = 1
  1856. sick.SoundId = "rbxassetid://1185883687"
  1857. sick.Name = "BanishV3Music"
  1858. end
  1859.  
  1860. --//=================================\\
  1861. --\\=================================//
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867. --//====================================================\\--
  1868. --|| END OF SCRIPT
  1869. --\\====================================================//--
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