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- Let's make a game!
- name:Sci-Fi Template
- by:Kasperja
- desc:Write the game description here.<//>Click to play the game!
- created:18/03/2025
- updated:18/03/2025
- version:1.0
- Settings
- background:https://raw.githubusercontent.com/kasperja/GUI/refs/heads/main/tp.png
- building cost increase:110%
- building cost refund:50%
- spritesheet:icons, 48 by 48, https://raw.githubusercontent.com/kasperja/GUI/main/BlankSpritesheet.png
- stylesheet:https://raw.githubusercontent.com/kasperja/GUI/refs/heads/main/SciFi-Temp-CSS-yellow.txt
- no particles
- no bulk particles
- Layout
- *main
- contains:buttons, log, logHeader
- *res
- icons:show
- contains:Resources
- class:fullWidth
- *buttons
- contains:Buttons
- tooltip origin:left
- *store
- contains:buildings, upgrades, buildingsHeader, upgradesHeader, buildings2, upgrades2, buildings2Header, upgrades2Header
- *buildings
- icons:hide
- contains:Buildings
- tooltip origin:right
- *buildingsHeader
- header:Units
- *buildings2
- icons:hide
- contains:tag:buildings2
- tooltip origin:left
- *buildings2Header
- header:Generators
- *upgrades
- tooltip origin:left
- contains:Upgrades
- costs:show
- names:show
- icons:hide
- *upgradesHeader
- header:Upgrades
- *upgrades2
- tooltip origin:right
- contains:tag:upgrades2
- costs:show
- names:show
- icons:hide
- *upgrades2Header
- header:Upgrades II
- *log
- contains:Log
- class:log
- *logHeader
- header:Log
- Buttons
- *creditButton
- name:Button Name
- desc:Press the button to earn Credits.
- on click:anim icon wobble
- on click:yield 1 credit
- on click:yield 1 credit
- on start:log Welcome to </#></><t>Sci-Fi Template</#> <//> Game version: 1.0</#>
- on load:log Welcome to </#></><t>Sci-Fi Template</#> <//> Game version: 1.0</#>
- on load:log Game loaded.
- icon:https://github.com/kasperja/GUI/raw/main/ButtonTest2.png
- no text
- class:bigButton
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *credit|credits
- name:Credits|Credits
- desc:This is your Credits, click and upgrade to earn Credits.
- class:noBackground
- show earned
- Shinies
- Buildings
- *TEMPLATE
- *drone|drones
- name:Mining Drone|Mining Drones
- desc:A tiny asteroid mining drone.<//><b>Effect:</b><.>Produces 1 Credits every 10 seconds.
- icon:icons[10,12]
- cost:30 credits
- on tick:yield 0.1 credit
- req:20 credits:earned
- //Buildings2 / Generators
- *drone2|drones2
- name:Mining Drone II|Mining Drones II
- desc:A tiny asteroid mining drone.<//><b>Effect:</b><.>Produces 1 Credits every 10 seconds.
- icon:icons[10,12]
- cost:30 credits
- on tick:yield 0.1 credit
- req:20 credits:earned
- tag: buildings2
- Upgrades
- *TEMPLATE
- *parsley
- name:Mining Drone Tech
- desc:Powers up the efficiency of the Mining Drones.<//><b>Effect:</b><.>+1 Credits/click<.>Mining Drone production x2
- cost:200 credits
- passive:increase credit yield of creditButton by 1
- passive:multiply yield of drone by 2
- req:200 credits:earned
- //Upgrades2
- *parsley2
- name:Mining Drone Tech II
- desc:Powers up the efficiency of the Mining Drones II.<//><b>Effect:</b><.>+1 Credits/click<.>Mining Drone II production x2
- cost:300 credits
- passive:increase credit yield of creditButton by 1
- passive:multiply yield of drone2 by 2
- req:300 credits:earned
- tag: upgrades2
- Achievements
- *TEMPLATE
- *Achiev1
- name:Your First Achievement!
- desc:Buy a Mining Drone.
- req:(drones>=1)
- *Achiev2
- name:Your Second Achievement!
- desc:Have 2 Mining Drones.
- req:(drones>=2)
- CSS
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