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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- local _rg = game
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,{
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- })
- end
- local g = FakeService({
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({RenderStepped=game:GetService("RunService").Heartbeat},"RunService")
- },game)
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- getmetatable(g).__index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end
- game = g
- owner = g.Players.LocalPlayer
- end
- local Player = game:GetService"Players".LocalPlayer
- print('I dont know who created original')
- print('But ITS edit, enjoy kiddo')
- print('No credits 4 u')
- warn("Edited By Gamekillertoy and then the edit got edited by Netdyninja696")
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local Head = Character.Head
- local Camera = game.Workspace.CurrentCamera
- local attack = false
- local Anim = "Idle"
- local attacktype = 1
- local sine = 0
- local change = 1
- local equipped = false
- local maincolor = BrickColor.new("Really red")
- local hum = Character.Humanoid
- local Create = LoadLibrary("RbxUtility").Create
- local p = Instance.new("Part")
- local cn = CFrame.new
- local angles = CFrame.Angles
- BillboardGui0 = Instance.new("BillboardGui")
- Frame1 = Instance.new("Frame")
- ImageLabel2 = Instance.new("ImageLabel")
- BillboardGui0.Parent = Head
- BillboardGui0.MaxDistance = 50
- BillboardGui0.Size = UDim2.new(0, 100, 0, 100)
- BillboardGui0.ExtentsOffset = Vector3.new(0, 8, 0)
- BillboardGui0.ClipsDescendants = true
- Frame1.Parent = BillboardGui0
- Frame1.Transparency = 1
- Frame1.Size = UDim2.new(0, 100, 0, 100)
- Frame1.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame1.BackgroundTransparency = 1
- ImageLabel2.Parent = Frame1
- ImageLabel2.Transparency = 1
- ImageLabel2.Size = UDim2.new(0, 100, 0, 100)
- ImageLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel2.BackgroundTransparency = 1
- ImageLabel2.Image = "rbxassetid://978938227"
- local HairMain = Instance.new("Part", Character)
- HairMain.Material = Enum.Material.Plastic
- HairMain.Size = Vector3.new(0,0,0)
- HairMain.BackSurface = "SmoothNoOutlines"
- HairMain.RightSurface = "SmoothNoOutlines"
- HairMain.TopSurface = "SmoothNoOutlines"
- HairMain.BottomSurface = "SmoothNoOutlines"
- HairMain.LeftSurface = "SmoothNoOutlines"
- HairMain.FrontSurface = "SmoothNoOutlines"
- HairMain.BackSurface = "SmoothNoOutlines"
- HairMain.Anchored = false
- HairMain.CanCollide = false
- HairMain.Shape = "Block"
- local HairMesh1 = Instance.new("SpecialMesh", HairMain)
- HairMesh1.MeshId = "rbxassetid://28170426"
- HairMesh1.MeshType = Enum.MeshType.FileMesh
- HairMesh1.TextureId = "rbxassetid://92823672"
- HairMesh1.Scale = Vector3.new(1, 1, 1)
- local Band6Weld = Instance.new("Weld", HairMain)
- Band6Weld.Part0 = Head
- Band6Weld.Part1 = HairMain
- Band6Weld.C0 = CFrame.new(0,1.2,0)
- ----------------------------------------
- SurfaceLight1 = Instance.new("SurfaceLight")
- ParticleEmitter0 = Instance.new("ParticleEmitter")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter0.Name = "Flame"
- ParticleEmitter0.Parent = HairMain
- ParticleEmitter0.Transparency = NumberSequence.new(1,0.5,0.25,0.25,0.5,1)
- ParticleEmitter0.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter0.Size = NumberSequence.new(1.5,0.56249976158142)
- ParticleEmitter0.Color = ColorSequence.new(Color3.new(0, 255, 0),Color3.new(0, 255, 0))
- ParticleEmitter0.LightEmission = 0.75
- ParticleEmitter0.Texture = "http://www.roblox.com/asset/?id=283011882"
- ParticleEmitter0.Acceleration = Vector3.new(0, 2.5, 0)
- ParticleEmitter0.Lifetime = NumberRange.new(.5)
- ParticleEmitter0.Rate = 100
- ParticleEmitter0.RotSpeed = NumberRange.new(-200, 200)
- ParticleEmitter0.Speed = NumberRange.new(2, 2)
- ParticleEmitter0.Color = ColorSequence.new(Color3.new(0, 255, 0),Color3.new(0, 255, 0))
- ParticleEmitter1.Name = "Sparks"
- ParticleEmitter1.Parent = HairMain
- ParticleEmitter1.Transparency = NumberSequence.new(1,0,0,1)
- ParticleEmitter1.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter1.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(0, 255, 0),Color3.new(0, 255, 0))
- ParticleEmitter1.LightEmission = 0.5
- ParticleEmitter1.Texture = "http://www.roblox.com/asset/?id=283011882"
- ParticleEmitter1.Acceleration = Vector3.new(0, 2.5, 0)
- ParticleEmitter1.Lifetime = NumberRange.new(1)
- ParticleEmitter1.Rate = 50
- ParticleEmitter1.Speed = NumberRange.new(2, 3)
- ParticleEmitter1.VelocitySpread = 22.5
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
- SurfaceLight1.Parent = HairMain
- SurfaceLight1.Color = Color3.new(1, 0.639216, 0.227451)
- SurfaceLight1.Angle = 135
- SurfaceLight1.Face = Enum.NormalId.Top
- SurfaceLight1.Color = Color3.new(1, 0.639216, 0.227451)
- function chatfunc(text)
- spawn(function()
- local rs=game:service'RunService'.RenderStepped
- local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
- local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
- local s=Instance.new("Sound",Character)s.SoundId="rbxassetid://148636768"s.Volume=3
- if Character:FindFirstChild("cht")then Character.cht:Destroy()end
- local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffset=Vector3.new(0,4.5,0)b.Name="cht"
- local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
- local texts={}
- for i=1,snum do
- texts[i]=Instance.new("TextLabel",b)
- texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
- texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum,0,.3,0)texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(255, 176, 0)
- texts[i].TextStrokeTransparency=1 texts[i].Font="SourceSansLight"texts[i].TextScaled=1 texts[i].TextTransparency=1
- end
- for i=1,#texts do
- if texts[i].Parent then
- texts[i].TextTransparency=0 texts[i].Rotation=math.random(-10,30)texts[i].TextStrokeTransparency=.6
- end
- if texts[i].Text~=" "then s:Play()end
- sw(3)
- end
- sw(60)
- for i=1,#texts do
- if texts[i].Parent then texts[i].Text="~"texts[i].Rotation=math.random(-30,30) end
- end
- s.Volume=5 s.SoundId="rbxassetid://593142105"s:Play()s.Ended:connect(function()s:Destroy()b:Destroy()end)
- game:service'Debris':AddItem(b,5)
- end)
- end
- Player.Chatted:connect(function(msg)chatfunc(game:service("Chat"):FilterStringAsync(msg,Player,Player))
- end)
- local function Create(ty)
- return function(data)
- local obj = Instance.new(ty)
- for k, v in pairs(data) do
- if type(k) == 'number' then
- v.Parent = obj
- else
- obj[k] = v
- end
- end
- return obj
- end
- end
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