Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end me = game.Players.timetodie23232223
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "LAZOR"
- script.Parent = h
- end
- bin = script.Parent
- function prop(part, parent, collide, tran, ref, x, y, z, color)
- part.Parent = parent
- part.formFactor = 0
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part:BreakJoints()
- end
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- using = false
- sound = Instance.new("Sound",me.Character.Head)
- sound.Volume = 0.6
- sound.Pitch = 1
- sound.SoundId = "rbxasset://sounds/uuhhh.wav"
- bin.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if using then return end
- using = true
- local blagh = Instance.new("Model",me.Character)
- blagh.Name = "LAZOR"
- local paw = mouse.Hit.p
- local pa1 = Instance.new("Part")
- prop(pa1,blagh,false,0,0,1,1,1,"Really black")
- local m1 = Instance.new("SpecialMesh")
- mesh(m1, pa1, 1.07,1,0.3,"Brick")
- local w1 = Instance.new("Weld")
- weld(w1, me.Character.Head, me.Character.Head, pa1, 0.4, 0, 0, 0, -0.4, 0.9)
- local pa2 = pa1:clone()
- prop(pa2,blagh,false,0,0,1,1,1,"Really black")
- local w2 = Instance.new("Weld")
- weld(w2, me.Character.Head, me.Character.Head, pa2, -0.4, 0, 0, 0, 0.4, 0.9)
- local pa3 = Instance.new("Part")
- prop(pa3,blagh,false,0,0,1,1,1,"Really red")
- local m3 = Instance.new("SpecialMesh")
- mesh(m3,pa3,1.3,1.23,0.29,"Brick")
- local w3 = Instance.new("Weld")
- weld(w3, me.Character.Head, me.Character.Head, pa3, 0.4, 0, 0, 0, -0.4, 0.9)
- local pa4 = pa3:clone()
- prop(pa4,blagh,false,0,0,1,1,1,"Really red")
- local w4 = Instance.new("Weld")
- weld(w4, me.Character.Head, me.Character.Head, pa4, -0.4, 0, 0, 0, 0.4, 0.9)
- local eye1a = Instance.new("Part")
- prop(eye1a,blagh,false,0,0,1,1,1,"Institutional white")
- eye1a.Shape = "Ball"
- local emesh1 = Instance.new("SpecialMesh")
- mesh(emesh1,eye1a,0.75,0.75,0.75,"Sphere")
- local ew = Instance.new("Weld")
- weld(ew, me.Character.Head, me.Character.Head, eye1a, 0, 0, 0, 0.45, -1.3, 1.1)
- local eye1b = Instance.new("Part")
- prop(eye1b,blagh,false,0,0,1,1,1,"Really black")
- eye1b.Shape = "Ball"
- local emesh1b = Instance.new("SpecialMesh")
- mesh(emesh1b,eye1b,0.4,0.4,0.4,"Sphere")
- local ew2 = Instance.new("Weld")
- weld(ew2, eye1a, eye1a, eye1b, 0, 0, 0, 0.09, -0.04, 0.2)
- local eye2a = eye1a:clone()
- prop(eye2a,blagh,false,0,0,1,1,1,"Institutional white")
- local ew3 = Instance.new("Weld")
- weld(ew3, me.Character.Head, me.Character.Head, eye2a, 0, 0, 0, -0.45, -1.3, 1.1)
- local eye2b = eye1b:clone()
- prop(eye2b,blagh,false,0,0,1,1,1,"Really black")
- local ew5 = Instance.new("Weld")
- weld(ew5, eye2a, eye2a, eye2b, 0, 0, 0, -0.05, 0.07, 0.2)
- local bill = Instance.new("BillboardGui",pa1)
- bill.Adornee = bill.Parent
- bill.Size = UDim2.new(0,150,0,80)
- local txt = Instance.new("TextLabel",bill)
- txt.Size = UDim2.new(0,0,0,0)
- txt.Position = UDim2.new(0,100,0,-20)
- txt.Text = "IMA FIRIN' MAH LAZORR!!"
- txt.FontSize = "Size24"
- txt.TextColor3 = Color3.new(0,0,0)
- sound.Volume = 0.6
- for i=1, 5 do
- sound.Pitch = math.random(400,900)/1000
- sound:play()
- wait(0.1)
- end
- local bg = Instance.new("BodyGyro",me.Character.Torso)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
- for i=1, 5 do
- sound.Pitch = math.random(400,900)/1000
- sound:play()
- wait(0.2)
- end
- txt.Text = "BLAARGHH!!!!!!"
- sound.Volume = 0.85
- for i=1, 60 do
- local dist = (me.Character.Head.Position - paw).magnitude
- if dist >= 600 then
- dist = 600
- end
- bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
- sound.Pitch = math.random(550,750)/1000
- sound:play()
- local bewm = Instance.new("Part")
- prop(bewm, blagh, false, 0.4, 0.25, 1, 1, dist, "Cyan")
- bewm.Anchored = true
- local mes = Instance.new("SpecialMesh")
- mesh(mes,bewm,1.2,1.2,1,"Brick")
- bewm.CFrame = CFrame.new(me.Character.Head.Position, paw) * CFrame.new(0,0,-bewm.Size.Z/2) * CFrame.new(0,0,-1)
- local luck = math.random(1,3)
- if luck == 1 then
- local cfr = Instance.new("Part",blagh)
- cfr.Size = Vector3.new(1,1,1)
- cfr.Transparency = 1
- cfr.Anchored = true
- cfr.CFrame = bewm.CFrame * CFrame.new(0,0,-bewm.Size.Z/2)
- local ex = Instance.new("Explosion")
- ex.Parent = blagh
- ex.Position = cfr.Position
- ex.BlastRadius = 99999999999999999999
- ex.BlastPressure = 4000000000
- ex.Hit:connect(function(part)
- if part:GetMass() < 240 then
- part.Anchored = false
- part:BreakJoints()
- end
- end)
- end
- wait()
- bewm:remove()
- end
- blagh:remove()
- bg:remove()
- using = false
- end)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement