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millernoah

roblox warhammer script

Mar 3rd, 2013
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  1. me = game.Players.millernoah12
  2. char = me.Character
  3. Modelname = "Warhammah"
  4. Toolname = "Warhammar"
  5. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  6. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  7. selected = false
  8. effectOn = false
  9. Hurt = false
  10. Leghurt = false
  11. Deb = true
  12. LegDeb = true
  13. Able = true
  14. Resting = false
  15. RestingAnim = false
  16. AbleG = true
  17. Prop = {Damage = 42, Legdmg = 34, AS = 28, ShockDMG = 50, Rage = 7000000, RageIncome = 7000, MaxRage = 7000000}
  18. Prop.AS = Prop.AS/300
  19. Cam = workspace.CurrentCamera
  20.  
  21. ToolIcon = "http://www.roblox.com/asset/?id=49192762"
  22. MouseIc = "http://www.roblox.com/asset/?id=49192792"
  23. MouseDo = "http://www.roblox.com/asset/?id=49192819"
  24.  
  25. Add = {
  26. Sphere = function(P)
  27. local m = Instance.new("SpecialMesh",P)
  28. m.MeshType = "Sphere"
  29. return m
  30. end,
  31. BF = function(P)
  32. local bf = Instance.new("BodyForce",P)
  33. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  34. return bf
  35. end,
  36. BP = function(P)
  37. local bp = Instance.new("BodyPosition",P)
  38. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  39. bp.P = 14000
  40. return bp
  41. end,
  42. BG = function(P)
  43. local bg = Instance.new("BodyGyro",P)
  44. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  45. bg.P = 14000
  46. return bg
  47. end,
  48. Mesh = function(P, ID, x, y, z)
  49. local m = Instance.new("SpecialMesh")
  50. m.MeshId = ID
  51. m.Scale = Vector3.new(x, y, z)
  52. m.Parent = P
  53. return m
  54. end,
  55. Sound = function(P, ID, vol, pitch)
  56. local s = Instance.new("Sound")
  57. s.SoundId = ID
  58. s.Volume = vol
  59. s.Pitch = pitch
  60. s.Parent = P
  61. return s
  62. end
  63. }
  64.  
  65. function find(tab, arg)
  66. local ah = nil
  67. for i,v in pairs(tab) do
  68. if v == arg then
  69. ah = v
  70. end
  71. end
  72. return ah
  73. end
  74.  
  75. function getAllParts(from)
  76. local t = {}
  77. function getParts(where)
  78. for i, v in pairs(where:children()) do
  79. if v:IsA("BasePart") then
  80. if v.Parent ~= char and v.Parent.Parent ~= char then
  81. table.insert(t, v)
  82. end
  83. end
  84. getParts(v)
  85. end
  86. end
  87. getParts(workspace)
  88. return t
  89. end
  90.  
  91. function RayCast(pos1, pos2, maxDist, forward)
  92. local list = getAllParts(workspace)
  93. local pos0 = pos1
  94. for dist = 1, maxDist, forward do
  95. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  96. for _, v in pairs(list) do
  97. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  98. local s = v.Size
  99. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then
  100. return pos0, v
  101. end
  102. end
  103. end
  104. return pos0, nil
  105. end
  106.  
  107. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  108. local p = Instance.new("Part")
  109. p.formFactor = "Custom"
  110. p.Anchored = Anchor
  111. p.CanCollide = Collide
  112. p.Transparency = Tran
  113. p.Reflectance = Ref
  114. p.BrickColor = BrickColor.new(Color)
  115. for _, Surf in pairs(Surfaces) do
  116. p[Surf] = "Smooth"
  117. end
  118. p.Size = Vector3.new(X, Y, Z)
  119. if Break then
  120. p:BreakJoints()
  121. else p:MakeJoints() end
  122. p.Parent = Parent
  123. p.Locked = true
  124. return p
  125. end
  126.  
  127. function Weld(p0, p1, x, y, z, a, b, c)
  128. local w = Instance.new("Weld")
  129. w.Parent = p0
  130. w.Part0 = p0
  131. w.Part1 = p1
  132. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
  133. return w
  134. end
  135.  
  136. function ComputePos(pos1, pos2)
  137. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  138. return CFrame.new(pos1, pos3)
  139. end
  140.  
  141. function getHumanoid(c)
  142. local h = nil
  143. for i,v in pairs(c:children()) do
  144. if v:IsA("Humanoid") and c ~= char then
  145. if v.Health > 0 then
  146. h = v
  147. end
  148. end
  149. end
  150. return h
  151. end
  152.  
  153. for i,v in pairs(char:children()) do
  154. if v.Name == Modelname then
  155. v:remove()
  156. end
  157. end
  158.  
  159. pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end)
  160.  
  161. Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui"))
  162. Sc.Name = "RaigMeter"
  163.  
  164. Fr = Instance.new("Frame",Sc)
  165. Fr.Size = UDim2.new(0, 250, 0, 28)
  166. Fr.Position = UDim2.new(0.5, -125, 0, 5)
  167. Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1)
  168.  
  169. Met = Instance.new("Frame", Fr)
  170. Met.Size = UDim2.new(1, -10, 1, -6)
  171. Met.Position = UDim2.new(0, 5, 0, 3)
  172. Met.BackgroundColor3 = Color3.new(0, 0, 0)
  173. Met.BorderSizePixel = 0
  174.  
  175. Meter = Instance.new("ImageLabel", Met)
  176. Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2)
  177. Meter.Position = UDim2.new(0, 0, 0, 1)
  178. Meter.Image = "http://www.roblox.com/asset/?id=48965808"
  179. Meter.BorderSizePixel = 0
  180. Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1)
  181.  
  182. Tx = Instance.new("TextLabel", Met)
  183. Tx.Size = UDim2.new(0, 0, 1, 0)
  184. Tx.Position = UDim2.new(0, 5, 0, 0)
  185. Tx.Text = Prop.Rage.." / "..Prop.MaxRage
  186. Tx.Font = "ArialBold"
  187. Tx.FontSize = "Size18"
  188. Tx.BackgroundTransparency = 1
  189. Tx.TextColor3 = Color3.new(1, 0, 0)
  190. Tx.TextXAlignment = "Left"
  191.  
  192. laast = Prop.Rage
  193. coroutine.resume(coroutine.create(function()
  194. while true do
  195. wait()
  196. if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end
  197. if laast ~= Prop.Rage then
  198. Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2)
  199. laast = Prop.Rage
  200. Tx.Text = Prop.Rage.." / "..Prop.MaxRage
  201. end
  202. end
  203. end))
  204.  
  205. torso = char.Torso
  206. neck = torso.Neck
  207. hum = char.Humanoid
  208. Rarm = char["Right Arm"]
  209. Larm = char["Left Arm"]
  210. Rleg = char["Right Leg"]
  211. Lleg = char["Left Leg"]
  212.  
  213. hc = Instance.new("Humanoid")
  214. hc.Health = 0
  215. hc.MaxHealth = 0
  216.  
  217. slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
  218. hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
  219. charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
  220. boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
  221. smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
  222. boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
  223. equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7)
  224.  
  225. function PlaySound(sound, pitch)
  226. local s = sound:clone()
  227. if pitch ~= nil then
  228. if tonumber(pitch) then
  229. s.Pitch = tonumber(pitch)
  230. end
  231. end
  232. s.Parent = torso
  233. s.PlayOnRemove = true
  234. coroutine.resume(coroutine.create(function()
  235. wait()
  236. s:remove()
  237. end))
  238. end
  239.  
  240. Mo = Instance.new("Model")
  241. Mo.Name = Modelname
  242.  
  243. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  244. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  245. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  246. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  247.  
  248. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  249. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  250. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  251. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  252.  
  253. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  254. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  255. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  256. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  257.  
  258. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  259. HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
  260. HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
  261.  
  262. TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140))
  263.  
  264. RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
  265.  
  266. handle = Part(Mo, false, false, 0, 0, "Navy blue", 0.4, 5, 0.4, true)
  267. handle.Name = "Handle"
  268. Instance.new("SpecialMesh",handle)
  269.  
  270. maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true)
  271. Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0)
  272.  
  273. DMGParts = {}
  274.  
  275. for i = 0, 135, 45 do
  276. local tip = Part(Mo, false, false, 0, 0, "Dark grey", 0.54, 1.3, 2.2, true)
  277. Instance.new("BlockMesh",tip)
  278. Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i))
  279. table.insert(DMGParts, tip)
  280. for a = -0.9, 0.9, 1.8 do
  281. for x = 0, math.pi, math.pi do
  282. local spike = Part(Mo, false, false, 0, 0, "Medium grey", 0.3, 0.5, 0.3, true)
  283. local w = Weld(tip, spike, 0, 0, 0, 0, 0, 0)
  284. w.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0)
  285. w.C1 = CFrame.new(0, -1, 0)
  286. Add.Mesh(spike, "http://www.roblox.com/asset/?id=1033714", 0.14, 1, 0.14)
  287. local trim = Part(Mo, false, false, 0, 0, "Really black", 0.67, 0.1, 0.5, true)
  288. local w2 = Weld(tip, trim, 0, 0, 0, 0, 0, 0)
  289. w2.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0)
  290. w2.C1 = CFrame.new(0, -0.58, 0)
  291. end
  292. end
  293. end
  294.  
  295. spiketip = Part(Mo, false, false, 0, 0.2, "Navy blue", 0.3, 0.8, 0.3, true)
  296. Weld(handle, spiketip, 0, -3.1, 0, 0, 0, 0)
  297. Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17)
  298.  
  299. table.insert(DMGParts, spiketip)
  300.  
  301. local handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true)
  302. local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0)
  303. w1.C0 = CFrame.new(0, -2.6, 0)
  304. Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85)
  305.  
  306. local handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true)
  307. Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0)
  308. Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95)
  309.  
  310.  
  311. Mo.Parent = char
  312. TH.Part1 = handle
  313.  
  314. function showdmg(dmg, p, pos)
  315. local mo = Instance.new("Model")
  316. mo.Name = dmg
  317. local pa = Part(mo, false, true, 0, 0, "Bright red", 0.8, 0.3, 0.8, true)
  318. pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0)
  319. pa.Name = "Head"
  320. local hah = hc:clone()
  321. hah.Parent = mo
  322. local bp = Add.BP(pa)
  323. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  324. bp.position = p.Position + Vector3.new(0, 3+pos, 0)
  325. Add.BG(pa)
  326. coroutine.resume(coroutine.create(function()
  327. wait()
  328. mo.Parent = workspace
  329. wait(1.4)
  330. mo:remove()
  331. end))
  332. end
  333.  
  334.  
  335. function damage(hum, p, num, dm1, dm2)
  336. local dmg = math.random(dm1, dm2)
  337. hum.Health = hum.Health - dmg
  338. showdmg(dmg, p, num)
  339. return dmg
  340. end
  341.  
  342. function brickdamage(hit)
  343. local h = getHumanoid(hit.Parent)
  344. if h ~= nil and Hurt and Deb then
  345. Deb = false
  346. local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage)
  347. PlaySound(hitsound)
  348. Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome))
  349. wait(0.3)
  350. Deb = true
  351. end
  352. end
  353.  
  354. function legdamage(hit)
  355. local h = getHumanoid(hit.Parent)
  356. if h ~= nil and Leghurt and LegDeb then
  357. LegDeb = false
  358. local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg)
  359. PlaySound(hitsound)
  360. Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome))
  361. coroutine.resume(coroutine.create(function()
  362. local haha = math.random(1,3)
  363. if haha == 1 then
  364. h.PlatformStand = true
  365. wait()
  366. local ps = getAllParts(h.Parent)
  367. for i, v in pairs(ps) do
  368. if v.Anchored == false then
  369. v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40
  370. v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  371. end
  372. end
  373. wait(0.8)
  374. h.PlatformStand = false
  375. end
  376. end))
  377. wait(0.2)
  378. LegDeb = true
  379. end
  380. end
  381.  
  382. for i, v in pairs({Rleg, Lleg}) do
  383. v.Touched:connect(legdamage)
  384. end
  385.  
  386. for i,v in pairs(DMGParts) do
  387. v.Touched:connect(brickdamage)
  388. end
  389.  
  390. if script.Parent.className ~= "HopperBin" then
  391. h = Instance.new("HopperBin",me.Backpack)
  392. h.Name = Toolname
  393. h.TextureId = ToolIcon
  394. script.Parent = h
  395. end
  396.  
  397. bin = script.Parent
  398.  
  399. function StartEffect(part)
  400. effectOn = true
  401. local lastPoint = part.Position
  402. coroutine.resume(coroutine.create(function()
  403. while effectOn do
  404. wait()
  405. local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  406. local mag = (lastPoint - part.Position).magnitude
  407. local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true)
  408. local m = Instance.new("SpecialMesh",p)
  409. p.CFrame = point * CFrame.new(0, mag/2, 0)
  410. m.Scale = Vector3.new(1.2, mag+0.6, 1.2)
  411. lastPoint = part.Position
  412. coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end))
  413. end
  414. end))
  415. end
  416.  
  417. function EndEffect()
  418. effectOn = false
  419. end
  420.  
  421. function detach(bool)
  422. LLW.C0 = CFrame.new(0, 0, 0)
  423. RLW.C0 = CFrame.new(0, 0, 0)
  424. LAW.C0 = CFrame.new(0,0,0)
  425. RAW.C0 = CFrame.new(0, 0, 0)
  426. if bool then
  427. LLW.Part1 = nil
  428. RLW.Part1 = nil
  429. RAW.Part1 = nil
  430. LAW.Part1 = nil
  431. end
  432. end
  433.  
  434. function attach()
  435. RAW.Part1 = Rarm
  436. LAW.Part1 = Larm
  437. RLW.Part1 = Rleg
  438. LLW.Part1 = Lleg
  439. end
  440.  
  441. function normal()
  442. neck.C0 = necko
  443. RAW.C0 = RAWStand
  444. LAW.C0 = LAWStand
  445. RLW.C0 = RLWStand
  446. LLW.C0 = LLWStand
  447. RAW.C1 = CFrame.new(0, 0.5, 0)
  448. LAW.C1 = CFrame.new(0, 0.5, 0)
  449. RLW.C1 = CFrame.new(0, 0.8, 0)
  450. LLW.C1 = CFrame.new(0, 0.8, 0)
  451. HW.C0 = HWStand
  452. end
  453.  
  454. function idleanim()
  455. attach()
  456. for i = 0, 10, 10/22 do
  457. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0)
  458. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0)
  459. RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6))
  460. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6))
  461. neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0)
  462. if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end
  463. wait()
  464. end
  465. wait()
  466. for i = 10, 0, -10/29 do
  467. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0)
  468. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0)
  469. RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6))
  470. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6))
  471. neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0)
  472. if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end
  473. wait()
  474. end
  475. normal()
  476. end
  477.  
  478. function runanim()
  479. RLW.Part1 = nil
  480. LLW.Part1 = nil
  481. end
  482.  
  483. coroutine.resume(coroutine.create(function()
  484. while true do
  485. wait()
  486. if selected and Able == true and RestingAnim == false then
  487. if torso.Velocity.magnitude < 2 then
  488. idleanim()
  489. wait()
  490. else
  491. runanim()
  492. wait()
  493. end
  494. end
  495. end
  496. end))
  497.  
  498. function selectanim()
  499. if RestingAnim == false and Able == true then
  500. local ah = CFrame.Angles(0, 0, math.rad(90))
  501. RAW.Part1 = Rarm
  502. for i = 0, 270, 270/5 do
  503. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  504. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5))
  505. wait()
  506. end
  507. HW.C0 = ah
  508. HW.Part1 = handle
  509. TH.Part1 = nil
  510. PlaySound(equip)
  511. for i = 270, 70, -200/13 do
  512. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  513. neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5))
  514. wait()
  515. end
  516. attach()
  517. for i = 70, 120, 50/8 do
  518. local asd = i-70
  519. RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4))
  520. LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0)
  521. HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8))
  522. neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5)))
  523. RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4))
  524. LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4))
  525. wait()
  526. end
  527. if RAWStand == nil then
  528. RAWStand = RAW.C0
  529. LAWStand = LAW.C0
  530. RLWStand = RLW.C0
  531. LLWStand = LLW.C0
  532. HWStand = HW.C0
  533. end
  534. normal()
  535. end
  536. end
  537.  
  538. function deselanim()
  539. if RestingAnim == false and Able == true then
  540. local ah = CFrame.Angles(0, 0, math.rad(90))
  541. for i = 120, 70, -50/8 do
  542. local asd = i-70
  543. RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4))
  544. LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0)
  545. HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8))
  546. neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5)))
  547. RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4))
  548. LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4))
  549. wait()
  550. end
  551. LLW.Part1 = nil
  552. RLW.Part1 = nil
  553. LAW.Part1 = nil
  554. for i = 70, 270, 200/13 do
  555. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  556. neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5))
  557. wait()
  558. end
  559. HW.C0 = ah
  560. HW.Part1 = nil
  561. TH.Part1 = handle
  562. for i = 270, 0, -270/6 do
  563. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  564. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5))
  565. wait()
  566. end
  567. neck.C0 = necko
  568. detach(true)
  569. end
  570. end
  571.  
  572. function smash(mouse)
  573. attach()
  574. local mouseHit = mouse
  575. local Orig = torso.CFrame
  576. local bg = Add.BG(torso)
  577. local bp = Add.BP(torso)
  578. bp.position = Orig.p
  579. local CF = ComputePos(Orig.p, mouseHit)
  580. local CF2 = CF
  581. bg.cframe = CF2
  582. PlaySound(slash)
  583. for i = 0, 1, Prop.AS*1.1 do
  584. RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0)
  585. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0)
  586. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i))
  587. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i))
  588. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i))
  589. neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i))
  590. wait()
  591. end
  592. bp.position = CF * CFrame.new(0, 0, -1.1).p
  593. StartEffect(maintip)
  594. Hurt = true
  595. for i = 0, 1, Prop.AS*1.5 do
  596. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0)
  597. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0)
  598. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i))
  599. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i))
  600. HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30))
  601. neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i))
  602. wait()
  603. end
  604. Hurt = false
  605. EndEffect()
  606. PlaySound(smashsound)
  607. bp.position = CF * CFrame.new(0, 0, -1.9).p
  608. for i = 0, 1, Prop.AS do
  609. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0)
  610. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0)
  611. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0)
  612. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0)
  613. HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i))
  614. neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i))
  615. wait()
  616. end
  617. normal()
  618. bg:remove()
  619. bp:remove()
  620. end
  621.  
  622. function swing(mouse)
  623. attach()
  624. local mouseHit = mouse
  625. local Orig = torso.CFrame
  626. local bg = Add.BG(torso)
  627. local bp = Add.BP(torso)
  628. bp.position = Orig.p
  629. local CF = ComputePos(Orig.p, mouseHit)
  630. local CF2 = CF
  631. bg.cframe = CF2
  632. PlaySound(slash)
  633. for i = 0, 1, Prop.AS*1.5 do
  634. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0)
  635. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0)
  636. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0)
  637. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0)
  638. HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0)
  639. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i))
  640. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0)
  641. wait()
  642. end
  643. Hurt = true
  644. StartEffect(maintip)
  645. for i = 0, 1, Prop.AS*1.3 do
  646. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0)
  647. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0)
  648. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0)
  649. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0)
  650. HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i)
  651. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i))
  652. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0)
  653. wait()
  654. end
  655. EndEffect()
  656. Hurt = false
  657. for i = 0, 1, Prop.AS*0.8 do
  658. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0)
  659. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0)
  660. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0)
  661. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0)
  662. HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i)
  663. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i))
  664. bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0)
  665. wait()
  666. end
  667. normal()
  668. bg:remove()
  669. bp:remove()
  670. end
  671.  
  672. function stab(mouse)
  673. attach()
  674. local mouseHit = mouse
  675. local Orig = torso.CFrame
  676. local bg = Add.BG(torso)
  677. local bp = Add.BP(torso)
  678. bp.position = Orig.p
  679. local CF = ComputePos(Orig.p, mouseHit)
  680. local CF2 = CF
  681. bg.cframe = CF2
  682. PlaySound(slash)
  683. for i = 0, 1, Prop.AS do
  684. RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0)
  685. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0)
  686. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i))
  687. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i))
  688. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i)
  689. neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i))
  690. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0)
  691. wait()
  692. end
  693. StartEffect(maintip)
  694. Hurt = true
  695. bp.position = CF * CFrame.new(0, 0, -0.6).p
  696. for i = 0, 1, Prop.AS*1.5 do
  697. RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0)
  698. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0)
  699. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i))
  700. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i))
  701. HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i)
  702. neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i))
  703. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0)
  704. wait()
  705. end
  706. Hurt = false
  707. EndEffect()
  708. bp.position = CF.p
  709. for i = 0, 1, Prop.AS*1.1 do
  710. RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0)
  711. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0)
  712. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i))
  713. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i))
  714. HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i)
  715. neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i))
  716. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0)
  717. wait()
  718. end
  719. normal()
  720. bg:remove()
  721. bp:remove()
  722. end
  723.  
  724. function epicsmashfunc(hit)
  725. local ch = hit.Parent
  726. local h = getHumanoid(ch)
  727. local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head")
  728. return h, t, head
  729. end
  730.  
  731. function epicsmash(mouse)
  732. if Prop.Rage >= 50 then
  733. attach()
  734. local mouseHit = mouse
  735. local Orig = torso.CFrame
  736. local bg = Add.BG(torso)
  737. local bp = Add.BP(torso)
  738. bp.position = Orig.p
  739. local CF = ComputePos(Orig.p, mouseHit)
  740. bg.cframe = CF
  741. local hu, to, head = nil, nil, nil
  742. local Epic = true
  743. local conn = Lleg.Touched:connect(function(hit)
  744. if Epic then
  745. hu, to, head = epicsmashfunc(hit)
  746. if hu and to and head then Epic = false end
  747. end
  748. end)
  749. PlaySound(slash)
  750. for i = 0, 1, 0.12 do
  751. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0)
  752. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i)
  753. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0)
  754. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0)
  755. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i)
  756. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i))
  757. bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i))
  758. wait()
  759. end
  760. conn:disconnect()
  761. if hu and to and head then
  762. Prop.Rage = Prop.Rage - 50
  763. hu.PlatformStand = true
  764. local bg2 = Add.BG(to)
  765. bg2.P = 6000
  766. bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90))
  767. local bp2 = Add.BP(to)
  768. bp2.position = CF * CFrame.new(-1, -4, -4).p
  769. bp2.P = 5000
  770. wait(0.1)
  771. for i = 0, 1, 0.045 do
  772. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i))
  773. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i)
  774. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0)
  775. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0)
  776. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i)
  777. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i))
  778. bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i))
  779. wait()
  780. end
  781. PlaySound(slash)
  782. bp2:remove()
  783. bg2:remove()
  784. wait(0.2)
  785. StartEffect(maintip)
  786. for i = 0, 1, 0.1 do
  787. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i))
  788. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0)
  789. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  790. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  791. HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i)
  792. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i))
  793. bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15))
  794. wait()
  795. end
  796. coroutine.resume(coroutine.create(function()
  797. local frr = Cam.CoordinateFrame
  798. for i = 1, math.random(3,6) do
  799. wait()
  800. Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10)
  801. end
  802. end))
  803. PlaySound(smashsound)
  804. EndEffect()
  805. local pos = head.Position
  806. if (pos - maintip.Position).magnitude < 2 then
  807. damage(hu, head, 0.3, hu.Health, hu.Health)
  808. head:remove()
  809. PlaySound(hitsound)
  810. for i = 1, math.random(7, 17) do
  811. local hmm = math.random(1,6)
  812. if hmm < 6 then
  813. local cols = {"Bright red", "Really red"}
  814. local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10)
  815. p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10)
  816. p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15))
  817. p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))
  818. else
  819. local cols = {"Institutional white", "White"}
  820. local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10)
  821. p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10)
  822. p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15))
  823. p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))
  824. end
  825. end
  826. end
  827. for i = 0, 1, 0.06 do
  828. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i))
  829. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0)
  830. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  831. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  832. HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i)
  833. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i))
  834. bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0)
  835. wait()
  836. end
  837. else
  838. for i = 0, 1, 0.08 do
  839. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0)
  840. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i)
  841. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0)
  842. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0)
  843. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i)
  844. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i))
  845. bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i))
  846. wait()
  847. end
  848. bg:remove()
  849. bp:remove()
  850. normal()
  851. end
  852. normal()
  853. bg:remove()
  854. bp:remove()
  855. end
  856. end
  857.  
  858.  
  859. function shockwave(mouse)
  860. local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1)
  861. if Prop.Rage >= 80 and t then
  862. Prop.Rage = Prop.Rage - 80
  863. attach()
  864. local mouseHit = mouse
  865. local Orig = torso.CFrame
  866. local bg = Add.BG(torso)
  867. local bp = Add.BP(torso)
  868. bp.position = Orig.p
  869. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  870. bp.P = 5000
  871. local CF = ComputePos(Orig.p, mouseHit)
  872. bg.cframe = CF
  873. PlaySound(charge)
  874. for i = 0, 1, 0.07 do
  875. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i)
  876. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i)
  877. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i)
  878. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i)
  879. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i)
  880. neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0)
  881. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  882. bp.position = Orig.p + Vector3.new(0, -1.9*i, 0)
  883. wait()
  884. end
  885. for i = 0, 1, 0.04 do
  886. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i)
  887. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i)
  888. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i)
  889. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i)
  890. HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i)
  891. neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0)
  892. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  893. bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0)
  894. wait()
  895. end
  896. bp.P = 12001
  897. wait(0.1)
  898. StartEffect(maintip)
  899. PlaySound(slash)
  900. for i = 0, 1, 0.1 do
  901. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i)
  902. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0)
  903. RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i)
  904. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i)
  905. HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i)
  906. neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i))
  907. bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0)
  908. bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0)
  909. wait()
  910. end
  911. coroutine.resume(coroutine.create(function()
  912. local frr = Cam.CoordinateFrame
  913. for i = 1, math.random(10,16) do
  914. wait()
  915. Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10)
  916. end
  917. end))
  918. PlaySound(smashsound)
  919. local pos = CF * CFrame.new(-2, -3, -3).p
  920. EndEffect()
  921. local p = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
  922. p.CFrame = CFrame.new(pos)
  923. local p2 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
  924. p2.CFrame = CFrame.new(pos)
  925. local p3 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
  926. p3.CFrame = CFrame.new(pos)
  927. local m3 = Instance.new("SpecialMesh",p3)
  928. m3.MeshType = "Sphere"
  929. PlaySound(boom)
  930. local m2 = Instance.new("CylinderMesh",p2)
  931. local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1)
  932. local tab = {}
  933. coroutine.resume(coroutine.create(function()
  934. for x = 0, 1.04, 0.04 do
  935. wait()
  936. local thing = 33*x
  937. m.Scale = Vector3.new(21*x, 5*x, 21*x)
  938. m2.Scale = Vector3.new(thing, 1, thing)
  939. m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93)
  940. p.Transparency = x
  941. p2.Transparency = x
  942. p3.Transparency = x
  943. for i, v in pairs(workspace:children()) do
  944. local h = getHumanoid(v)
  945. local to = v:findFirstChild("Torso")
  946. if h ~= nil and to ~= nil and find(tab, v) == nil then
  947. if (to.Position - pos).magnitude < (thing/2) then
  948. damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG)
  949. to.Velocity = CFrame.new(pos, to.Position).lookVector * 60
  950. to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  951. h.PlatformStand = true
  952. table.insert(tab, v)
  953. coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end))
  954. end
  955. end
  956. end
  957. end
  958. p:remove()
  959. p2:remove()
  960. p3:remove()
  961. end))
  962. wait(0.8)
  963. for i = 0, 1, Prop.AS*0.8 do
  964. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i)
  965. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0)
  966. RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i)
  967. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i)
  968. HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i)
  969. neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i))
  970. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  971. bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0)
  972. wait()
  973. end
  974. normal()
  975. bg:remove()
  976. bp:remove()
  977. end
  978. end
  979.  
  980. function flipsmash(mouse)
  981. local Orig = torso.CFrame
  982. local mouseHit = mouse
  983. local CF = ComputePos(Orig.p, mouseHit)
  984. local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5)
  985. local ahp = (CF * CFrame.new(0, 0, -14.5))
  986. local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5)
  987. if t and t2 and Prop.Rage >= 90 then
  988. Prop.Rage = Prop.Rage - 90
  989. attach()
  990. local bg = Add.BG(torso)
  991. local bp = Add.BP(torso)
  992. bp.position = Orig.p
  993. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  994. bg.cframe = CF
  995. local cen = CF * CFrame.new(0, -1.2, -1.5-6.5)
  996. for i = 0, 1, 0.08 do
  997. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i)
  998. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i)
  999. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i)
  1000. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0)
  1001. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i)
  1002. neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0)
  1003. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1004. bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p
  1005. wait()
  1006. end
  1007. wait(0.15)
  1008. hum.PlatformStand = true
  1009. for i = 0, 1, 0.13 do
  1010. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2)
  1011. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5)
  1012. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i)
  1013. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0)
  1014. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6)
  1015. neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0)
  1016. bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0)
  1017. bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1018. wait()
  1019. end
  1020. PlaySound(slash)
  1021. for i = 0, 1, 0.13 do
  1022. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i)
  1023. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i)
  1024. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0)
  1025. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0)
  1026. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i)
  1027. neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0)
  1028. bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0)
  1029. bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1030. wait()
  1031. end
  1032. StartEffect(maintip)
  1033. PlaySound(slash)
  1034. for i = 0, 1, 0.06 do
  1035. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0)
  1036. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0)
  1037. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0)
  1038. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i)
  1039. HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6)
  1040. neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0)
  1041. bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0)
  1042. bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1043. wait()
  1044. end
  1045. coroutine.resume(coroutine.create(function()
  1046. local frr = Cam.CoordinateFrame
  1047. for i = 1, math.random(13,20) do
  1048. wait()
  1049. Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10)
  1050. end
  1051. end))
  1052. PlaySound(smashsound)
  1053. PlaySound(boomboom)
  1054. EndEffect()
  1055. local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z)
  1056. local siz = math.random(65,115)/10
  1057. local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true)
  1058. partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0)
  1059. local decc = Instance.new("Decal",partie)
  1060. decc.Shiny = 0
  1061. decc.Specular = 0
  1062. decc.Texture = "http://www.roblox.com/asset/?id=49173398"
  1063. decc.Face = "Top"
  1064. local count = 0
  1065. for i, v in pairs(workspace:children()) do
  1066. local h = getHumanoid(v)
  1067. local to = v:findFirstChild("Torso")
  1068. if h ~= nil and to ~= nil then
  1069. if (to.Position - poo).magnitude < 15 then
  1070. count = count + 1
  1071. local Maxhp = h.MaxHealth
  1072. if Maxhp > 5000 then Maxhp = 5000 end
  1073. damage(h, to, 0.5, 0, Maxhp+5)
  1074. to.Velocity = CFrame.new(poo, to.Position).lookVector * 30
  1075. to.Velocity = to.Velocity + Vector3.new(0, 60, 0)
  1076. to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1077. h.PlatformStand = true
  1078. coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end))
  1079. if count >= 2 then break end
  1080. end
  1081. end
  1082. end
  1083. coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end))
  1084. wait(0.6)
  1085. for i = 0, 1, 0.06 do
  1086. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0)
  1087. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0)
  1088. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0)
  1089. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i)
  1090. HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i)
  1091. neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0)
  1092. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1093. bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p
  1094. wait()
  1095. end
  1096. hum.PlatformStand = false
  1097. normal()
  1098. bg:remove()
  1099. bp:remove()
  1100. end
  1101. end
  1102.  
  1103. function spin(mouse)
  1104. attach()
  1105. local mouseHit = mouse
  1106. local Orig = torso.CFrame
  1107. local CF = ComputePos(Orig.p, mouseHit)
  1108. local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5)
  1109. if t then
  1110. local bg = Add.BG(torso)
  1111. local bp = Add.BP(torso)
  1112. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1113. bp.position = Orig.p
  1114. bg.cframe = CF
  1115. PlaySound(slash)
  1116. for i = 0, 1, 0.11 do
  1117. RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0)
  1118. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i))
  1119. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0)
  1120. RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i)
  1121. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0)
  1122. HW.C0 = HWStand * CFrame.Angles(0, 0, 0)
  1123. neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i))
  1124. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1125. wait()
  1126. end
  1127. local posg = CF * CFrame.new(0, -0.6, -4)
  1128. PlaySound(hitsound, 0.9)
  1129. for i = 0, 1, 0.13 do
  1130. RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i)
  1131. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i))
  1132. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0)
  1133. RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i)
  1134. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0)
  1135. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i)
  1136. neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i))
  1137. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1138. bp.position = CF * CFrame.new(0, 1*i, -2*i).p
  1139. wait()
  1140. end
  1141. hum.PlatformStand = true
  1142. bg.Parent = handle
  1143. bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0)
  1144. bp.Parent = handle
  1145. bp.position = posg.p
  1146. StartEffect(Lleg)
  1147. Leghurt = true
  1148. PlaySound(slash)
  1149. for i = 0, 1, 0.09 do
  1150. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i)
  1151. RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0)
  1152. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0)
  1153. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0)
  1154. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0)
  1155. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i)
  1156. neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0)
  1157. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0)
  1158. wait()
  1159. end
  1160. for i = 0, 1, 0.055 do
  1161. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0)
  1162. RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0)
  1163. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0)
  1164. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0)
  1165. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0)
  1166. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1)
  1167. neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0)
  1168. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0)
  1169. wait()
  1170. end
  1171. EndEffect()
  1172. Leghurt = false
  1173. for i = 0, 1, 0.12 do
  1174. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i)
  1175. RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0)
  1176. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0)
  1177. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0)
  1178. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0)
  1179. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1)
  1180. neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0)
  1181. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0)
  1182. wait()
  1183. end
  1184. bg.Parent = torso
  1185. bp.Parent = torso
  1186. bg.cframe = CF
  1187. for i = 0, 1, 0.14 do
  1188. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i)
  1189. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0)
  1190. LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0)
  1191. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
  1192. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
  1193. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i)
  1194. neck.C0 = necko * CFrame.Angles(0, 0, 0)
  1195. bp.position = CF * CFrame.new(0, 0, -2+1*i).p
  1196. bg.cframe = CF
  1197. wait()
  1198. end
  1199. hum.PlatformStand = false
  1200. normal()
  1201. bg:remove()
  1202. bp:remove()
  1203. end
  1204. end
  1205.  
  1206. function rest()
  1207. local Orig = torso.CFrame
  1208. local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p)
  1209. local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5)
  1210. if t then
  1211. attach()
  1212. local bg = Add.BG(torso)
  1213. local bp = Add.BP(torso)
  1214. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1215. bp.position = CF.p
  1216. bg.cframe = CF
  1217. local cen = CF * CFrame.new(0, -2.5, 0)
  1218. RestingAnim = true
  1219. hum.PlatformStand = true
  1220. local standup = function()
  1221. Resting = false
  1222. bp.Parent = torso
  1223. cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5)
  1224. for i = 1, 0, -0.12 do
  1225. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i))
  1226. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i)
  1227. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4)
  1228. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4)
  1229. neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0)
  1230. HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i)
  1231. bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0)
  1232. bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p
  1233. wait()
  1234. end
  1235. for i = 1, 0, -0.17 do
  1236. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0)
  1237. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i)
  1238. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i)
  1239. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i)
  1240. neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0)
  1241. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i)
  1242. bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0)
  1243. bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p
  1244. wait()
  1245. end
  1246. hum.PlatformStand = false
  1247. bg:remove()
  1248. bp:remove()
  1249. normal()
  1250. Able = true
  1251. RestingAnim = false
  1252. end
  1253. local connec = hum.Changed:connect(function()
  1254. if hum.PlatformStand == false then
  1255. coroutine.resume(coroutine.create(function()
  1256. standup()
  1257. end))
  1258. standup = nil
  1259. connec:disconnect()
  1260. end
  1261. end)
  1262. local lasthp = hum.Health
  1263. local conn = hum.HealthChanged:connect(function(hp)
  1264. if lasthp - hp > 0.8 then
  1265. hum.PlatformStand = false
  1266. conn:disconnect()
  1267. end
  1268. lasthp = hp
  1269. end)
  1270. coroutine.resume(coroutine.create(function()
  1271. repeat wait() until Resting
  1272. while Resting do
  1273. wait()
  1274. if torso.Velocity.magnitude > 4 then
  1275. hum.PlatformStand = false
  1276. break
  1277. end
  1278. end
  1279. end))
  1280. for i = 0, 1, 0.1 do
  1281. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0)
  1282. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i)
  1283. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i)
  1284. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i)
  1285. neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0)
  1286. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i)
  1287. bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0)
  1288. bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p
  1289. wait()
  1290. end
  1291. for i = 0, 1, 0.07 do
  1292. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i))
  1293. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i)
  1294. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4)
  1295. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4)
  1296. neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0)
  1297. HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i)
  1298. bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0)
  1299. bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p
  1300. wait()
  1301. end
  1302. Resting = true
  1303. coroutine.resume(coroutine.create(function()
  1304. wait(0.4)
  1305. bp.Parent = nil
  1306. end))
  1307. coroutine.resume(coroutine.create(function()
  1308. while Resting and selected do
  1309. wait(math.random(350,800)/1000)
  1310. hum.Health = hum.Health + math.random(1,2)
  1311. Prop.Rage = Prop.Rage + 1
  1312. end
  1313. hum.PlatformStand = false
  1314. end))
  1315. end
  1316. end
  1317.  
  1318. function select(mouse)
  1319. mouse.Icon = MouseIc
  1320. selectanim()
  1321. selected = true
  1322. mouse.Button1Down:connect(function()
  1323. if Able and RestingAnim == false and hum.Sit == false then
  1324. Able = false
  1325. swing(mouse.Hit.p)
  1326. Able = true
  1327. end
  1328. end)
  1329. mouse.Button1Down:connect(function()
  1330. mouse.Icon = MouseDo
  1331. mouse.Button1Up:wait()
  1332. mouse.Icon = MouseIc
  1333. end)
  1334. mouse.KeyDown:connect(function(key)
  1335. key = key:lower()
  1336. if Able and RestingAnim == false and hum.Sit == false then
  1337. if key == "q" then
  1338. Able = false
  1339. smash(mouse.Hit.p)
  1340. Able = true
  1341. elseif key == "e" then
  1342. Able = false
  1343. swing(mouse.Hit.p)
  1344. Able = true
  1345. elseif key == "r" then
  1346. Able = false
  1347. stab(mouse.Hit.p)
  1348. Able = true
  1349. elseif key == "f" then
  1350. Able = false
  1351. epicsmash(mouse.Hit.p)
  1352. Able = true
  1353. elseif key == "z" then
  1354. Able = false
  1355. shockwave(mouse.Hit.p)
  1356. Able = true
  1357. elseif key == "x" then
  1358. Able = false
  1359. flipsmash(mouse.Hit.p)
  1360. Able = true
  1361. elseif key == "t" then
  1362. Able = false
  1363. spin(mouse.Hit.p)
  1364. Able = true
  1365. end
  1366. end
  1367. if Able then
  1368. if key == "g" and AbleG then
  1369. AbleG = false
  1370. if Resting == true then
  1371. Resting = false
  1372. else
  1373. rest()
  1374. end
  1375. wait(0.8)
  1376. AbleG = true
  1377. end
  1378. end
  1379. end)
  1380. end
  1381.  
  1382. function deselect(mouse)
  1383. selected = false
  1384. deselanim()
  1385. end
  1386.  
  1387. bin.Selected:connect(select)
  1388. bin.Deselected:connect(deselect)
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