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- name = "firebudgy"
- me = game.Players[name]
- char = me.Character
- allowed = {"firebudgy", "Food2004","Memo1332","2003boobear","seth173498","erichaaaaaaaaa","Microsorex","hurtjake6","Candy_Crazed"}
- basec = BrickColor.new("Bright green")
- wallc = BrickColor.new("Brown")
- windc = BrickColor.new("Ligth blue")
- mod = Instance.new("Model")
- mod.Parent = workspace
- mod.Name = "xSoulsHouse"
- startpoint = CFrame.new(0,700,0)
- base = Instance.new("Part")
- base.Parent = mod
- base.formFactor = 0
- base.Size = Vector3.new(250,2,250)
- base.CFrame = startpoint * CFrame.new(50,0,50)
- base.BrickColor = basec
- base.Anchored = true
- basemesh = Instance.new("CylinderMesh")
- basemesh.Parent = base
- ig = base:clone()
- ig.Parent = mod
- ig.Size = Vector3.new(63,2,63)
- ig.BrickColor = wallc
- ig.CFrame = startpoint * CFrame.new(0,0.03,0)
- for i=0, 4.74, 0.79 do
- local d = Instance.new("Part")
- d.Parent = mod
- d.formFactor = 0
- d.Size = Vector3.new(5,25,27)
- d.CFrame = startpoint * CFrame.new(0,12.5,0)
- d.CFrame = d.CFrame * CFrame.Angles(0,i,0) * CFrame.new(30,0,0)
- d.BrickColor = wallc
- d.Anchored = true
- d.TopSurface = 0
- d.BottomSurface = 0
- end
- for i=0, 5.53, 0.79 do
- local f = Instance.new("Part")
- f.Parent = mod
- f.formFactor = 0
- f.Size = Vector3.new(37,3,27)
- f.CFrame = startpoint * CFrame.new(0,26,0)
- f.CFrame = f.CFrame * CFrame.Angles(0,i,0) * CFrame.new(14,0,0)
- f.BrickColor = wallc
- f.Anchored = true
- f.TopSurface = 0
- f.BottomSurface = 0
- end
- for i=-12.5, 12.5, 25 do
- local gh = Instance.new("Part")
- gh.Parent = mod
- gh.formFactor = 0
- gh.Size = Vector3.new(15,15,3)
- gh.CFrame = startpoint * CFrame.new(26,8,26)
- gh.CFrame = gh.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
- gh.BrickColor = wallc
- gh.Anchored = true
- gh.TopSurface = 0
- gh.BottomSurface = 0
- end
- for i=-12.5, 12.5, 25 do
- local gh = Instance.new("Part")
- gh.Parent = mod
- gh.formFactor = 0
- gh.Size = Vector3.new(15,15,3)
- gh.CFrame = startpoint * CFrame.new(45,8,45)
- gh.CFrame = gh.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
- gh.BrickColor = wallc
- gh.Anchored = true
- gh.TopSurface = 0
- gh.BottomSurface = 0
- end
- for i=-12.5, 12.5, 25 do
- local gh = Instance.new("Part")
- gh.Parent = mod
- gh.formFactor = 0
- gh.Size = Vector3.new(14,3,3)
- gh.CFrame = startpoint * CFrame.new(36,2,36)
- gh.CFrame = gh.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
- gh.BrickColor = wallc
- gh.Anchored = true
- gh.TopSurface = 0
- gh.BottomSurface = 0
- local g = Instance.new("Part")
- g.Parent = mod
- g.formFactor = 0
- g.Size = Vector3.new(14,5,3)
- g.CFrame = startpoint * CFrame.new(36,13,36)
- g.CFrame = g.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
- g.BrickColor = wallc
- g.Anchored = true
- g.TopSurface = 0
- g.BottomSurface = 0
- local h = Instance.new("Part")
- h.Parent = mod
- h.formFactor = 0
- h.Size = Vector3.new(14,11,2)
- h.CFrame = startpoint * CFrame.new(36,6.5,36)
- h.CFrame = h.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
- h.BrickColor = windc
- h.Transparency = 0.5
- h.Reflectance = 0.2
- h.Anchored = true
- h.TopSurface = 0
- h.BottomSurface = 0
- end
- local j = Instance.new("Part")
- j.Parent = mod
- j.formFactor = 0
- j.Size = Vector3.new(40,3,28)
- j.CFrame = startpoint * CFrame.new(36,16.5,36)
- j.CFrame = j.CFrame * CFrame.Angles(0,-0.79,0)
- j.BrickColor = wallc
- j.Anchored = true
- j.TopSurface = 0
- j.BottomSurface = 0
- local ghh = Instance.new("Part")
- ghh.Parent = mod
- ghh.formFactor = 0
- ghh.Size = Vector3.new(4,10,28)
- ghh.CFrame = startpoint * CFrame.new(22,21,22)
- ghh.CFrame = ghh.CFrame * CFrame.Angles(0,-0.79,0)
- ghh.BrickColor = wallc
- ghh.Anchored = true
- ghh.TopSurface = 0
- ghh.BottomSurface = 0
- for i=-1.58, 3, 0.79 do
- local d = Instance.new("Part")
- d.Parent = mod
- d.formFactor = 0
- d.Size = Vector3.new(5,25,27)
- d.CFrame = startpoint * CFrame.new(90,12.5,55)
- d.CFrame = d.CFrame * CFrame.Angles(0,i,0) * CFrame.new(30,0,0)
- d.BrickColor = wallc
- d.Anchored = true
- d.TopSurface = 0
- d.BottomSurface = 0
- end
- local d = Instance.new("Part")
- d.Parent = mod
- d.formFactor = 0
- d.Size = Vector3.new(5,25,47)
- d.CFrame = startpoint * CFrame.new(59,12.5,71)
- d.CFrame = d.CFrame * CFrame.Angles(0,4.1,0)
- d.BrickColor = wallc
- d.Anchored = true
- d.TopSurface = 0
- d.BottomSurface = 0
- local bewm = ig:clone()
- bewm.Parent = mod
- bewm.Size = Vector3.new(63,2,63)
- bewm.BrickColor = wallc
- bewm.CFrame = startpoint * CFrame.new(90,0.03,55)
- local bah = bewm:clone()
- bah.Parent = mod
- bah.Mesh:remove()
- bah.Size = Vector3.new(65,2,23)
- bah.CFrame = startpoint * CFrame.new(44,0.03,44) * CFrame.Angles(0,-0.79,0)
- bah.TopSurface = 0
- bah.BottomSurface = 0
- for i=0, 5.53, 0.79 do
- local f = Instance.new("Part")
- f.Parent = mod
- f.formFactor = 0
- f.Size = Vector3.new(37,3,27)
- f.CFrame = startpoint * CFrame.new(90,26,55)
- f.CFrame = f.CFrame * CFrame.Angles(0,i,0) * CFrame.new(14,0,0)
- f.BrickColor = wallc
- f.Anchored = true
- f.TopSurface = 0
- f.BottomSurface = 0
- end
- local gff = Instance.new("Part")
- gff.Parent = mod
- gff.formFactor = 0
- gff.Size = Vector3.new(26,11,2)
- gff.CFrame = startpoint * CFrame.new(60,20.5,42)
- gff.CFrame = gff.CFrame * CFrame.Angles(0,-1.58,0) * CFrame.new(14,0,0)
- gff.BrickColor = wallc
- gff.Anchored = true
- gff.TopSurface = 0
- gff.BottomSurface = 0
- local gfjh = Instance.new("WedgePart")
- gfjh.Parent = mod
- gfjh.formFactor = 0
- gfjh.Size = Vector3.new(4,28,27)
- gfjh.CFrame = startpoint * CFrame.new(59.5,17,59.5)
- gfjh.CFrame = gfjh.CFrame * CFrame.Angles(0,-2.4,1.57) * CFrame.new(0,0,0)
- gfjh.BrickColor = wallc
- gfjh.Anchored = true
- gfjh.TopSurface = 0
- gfjh.BottomSurface = 0
- tempbrick = {}
- for i=0.3, 7.3, 0.3 do
- local oo = Instance.new("Part")
- oo.Parent = mod
- oo.formFactor = 0
- oo.Size = Vector3.new(3,1,1)
- oo.TopSurface = 0
- oo.BottomSurface = 0
- oo.Anchored = true
- oo.BrickColor = BrickColor.new("Black")
- oo.CFrame = workspace.Base.CFrame * CFrame.new(31,6,0)
- oo.CFrame = oo.CFrame * CFrame.Angles(i,0,0) * CFrame.new(0,5,0)
- local gj = Instance.new("Fire")
- gj.Parent = oo
- gj.Heat = 10
- gj.Size = 4
- gj.Enabled = false
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.2)
- local p = math.random(1,6)
- if p == 1 then
- gj.Enabled = true
- wait(1)
- gj.Enabled = false
- end
- end
- end))
- end
- ook = Instance.new("Part")
- ook.Parent = mod
- ook.formFactor = 0
- ook.Size = Vector3.new(1,6,6)
- ook.TopSurface = 0
- ook.BottomSurface = 0
- ook.Anchored = true
- ook.BrickColor = windc
- ook.Reflectance = 0.6
- ook.Transparency = 0.7
- ook.CanCollide = false
- ook.CFrame = workspace.Base.CFrame * CFrame.new(30,6,0)
- ook.CFrame = ook.CFrame * CFrame.Angles(0,0,0) * CFrame.new(0,0,0)
- mj = Instance.new("SpecialMesh")
- mj.Parent = ook
- mj.MeshType = "Sphere"
- mj.Scale = Vector3.new(1.4,1.4,1.4)
- ok = Instance.new("Part")
- ok.Parent = mod
- ok.formFactor = 0
- ok.Size = Vector3.new(11,2,11)
- ok.Anchored = true
- ok.BrickColor = wallc
- ok.Transparency = 0
- ok.CFrame = workspace.Base.CFrame * CFrame.new(31.5,6,0)
- ok.CFrame = ok.CFrame * CFrame.Angles(0,0,1.57) * CFrame.new(0,0,0)
- mdj = Instance.new("CylinderMesh")
- mdj.Parent = ok
- mdj.Scale = Vector3.new(0.95,0.95,0.95)
- allo = Instance.new("Part")
- allo.Parent = mod
- allo.Anchored = true
- allo.CFrame = workspace.Base.CFrame * CFrame.new(31.5,13,0)
- allo.Transparency = 1
- allo.CanCollide = false
- bill = Instance.new("BillboardGui")
- bill.Parent = allo
- bill.Adornee = bill.Parent
- bill.Size = UDim2.new(0,100,0,100)
- txt1 = Instance.new("TextLabel")
- txt1.Parent = bill
- txt1.Position = UDim2.new(0,50,0,-50)
- txt1.BackgroundTransparency = 1
- txt1.FontSize = "Size24"
- txt1.Text = "xSoulStealerxs private house"
- txt2 = txt1:clone()
- txt2.Parent = bill
- txt2.Position = UDim2.new(0,50,0,-20)
- txt2.FontSize = "Size14"
- fa = txt2:clone()
- fa.Position = UDim2.new(0,50,0,0)
- fa.Text = ""
- allstring = ""
- allstring2 = ""
- local numb = 0
- for i=1, #allowed do
- numb = numb + 1
- if numb >= 7 then
- allstring2 = allstring2..allowed[numb]..", "
- end
- end
- for i=1, #allowed do
- if i >= 7 then
- fa.Parent = bill
- else
- allstring = allstring..allowed[i]..", "
- end
- end
- txt2.Text = "Allowed: "..allstring
- fa.Text = allstring2
- ook.Touched:connect(function(hit)
- local pls = game.Players:findFirstChild(hit.Parent.Name)
- if pls ~= nil then
- for _,v in pairs(allowed) do
- if pls.Name:lower() == v:lower() then
- pls.Character.Torso.CFrame = startpoint * CFrame.new(0,4,0)
- end
- end
- end
- end)
- for i=0.3, 7.3, 0.3 do
- local oo = Instance.new("Part")
- oo.Parent = mod
- oo.formFactor = 0
- oo.Size = Vector3.new(3,1,1)
- oo.TopSurface = 0
- oo.BottomSurface = 0
- oo.Anchored = true
- oo.BrickColor = BrickColor.new("Black")
- oo.CFrame = startpoint * CFrame.new(26,7,0)
- oo.CFrame = oo.CFrame * CFrame.Angles(i,0,0) * CFrame.new(0,5,0)
- local gj = Instance.new("Fire")
- gj.Parent = oo
- gj.Heat = 10
- gj.Size = 4
- gj.Enabled = false
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.2)
- local p = math.random(1,6)
- if p == 1 then
- gj.Enabled = true
- wait(1)
- gj.Enabled = false
- end
- end
- end))
- end
- hi = Instance.new("Part")
- hi.Parent = mod
- hi.formFactor = 0
- hi.Size = Vector3.new(1,6,6)
- hi.TopSurface = 0
- hi.BottomSurface = 0
- hi.Anchored = true
- hi.BrickColor = windc
- hi.Reflectance = 0.6
- hi.Transparency = 0.7
- hi.CanCollide = false
- hi.CFrame = startpoint * CFrame.new(25,7,0)
- hi.CFrame = hi.CFrame * CFrame.Angles(0,0,0) * CFrame.new(0,0,0)
- mk = Instance.new("SpecialMesh")
- mk.Parent = hi
- mk.MeshType = "Sphere"
- mk.Scale = Vector3.new(1.4,1.4,1.4)
- ok = Instance.new("Part")
- ok.Parent = mod
- ok.formFactor = 0
- ok.Size = Vector3.new(11,2,11)
- ok.Anchored = true
- ok.BrickColor = wallc
- ok.Transparency = 0
- ok.CFrame = startpoint * CFrame.new(26.5,7,0)
- ok.CFrame = ok.CFrame * CFrame.Angles(0,0,1.57) * CFrame.new(0,0,0)
- mdj = Instance.new("CylinderMesh")
- mdj.Parent = ok
- mdj.Scale = Vector3.new(0.95,0.95,0.95)
- hi.Touched:connect(function(hit)
- local pls = game.Players:findFirstChild(hit.Parent.Name)
- if pls ~= nil then
- pls.Character.Torso.CFrame = workspace.Base.CFrame * CFrame.new(0,4,0)
- end
- end)
- me.Chatted:connect(function(msg)
- if msg == "del" then
- mod:remove()
- end
- end)
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