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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7.  
  8. wait(0.2)
  9.  
  10.  
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://1110421128"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 3
  37. sick:Play()
  38. local target = nil
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  82. NEWPART.Name = NAME
  83. NEWPART.Size = SIZE
  84. NEWPART.Position = Torso.Position
  85. NEWPART.Material = MATERIAL
  86. NEWPART:BreakJoints()
  87. NEWPART.Parent = PARENT
  88. return NEWPART
  89. end
  90.  
  91.  
  92. --//=================================\\
  93. --|| CUSTOMIZATION
  94. --\\=================================//
  95.  
  96. Class_Name = "Template"
  97. Weapon_Name = "Add-ons"
  98.  
  99. Custom_Colors = {
  100. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  101. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  102.  
  103. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  104. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  105. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  106. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  107. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  108.  
  109. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  110. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  111. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  112. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  113. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  114. }
  115.  
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 1
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 75
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  139. local acs = Instance.new("Part")
  140. acs.CanCollide = false
  141. acs.Anchored = false
  142. acs.Size = Vector3.new(0,0,0)
  143. acs.CFrame = attachmentpart.CFrame
  144. acs.Parent = Character
  145. acs.BrickColor = color
  146. local meshs = Instance.new("SpecialMesh")
  147. meshs.MeshId = mesh
  148. meshs.TextureId = texture
  149. meshs.Parent = acs
  150. meshs.Scale = scale
  151. meshs.Offset = offset
  152. weldBetween(attachmentpart,acs)
  153. end
  154.  
  155. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  156. if TYPE == "Gem" then
  157. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  158. acs.Anchored = false
  159. acs.CanCollide = false
  160. acs.CFrame = PART.CFrame
  161. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  162. weldBetween(PART,acs)
  163. elseif TYPE == "Skull" then
  164. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  165. acs.Anchored = false
  166. acs.CanCollide = false
  167. acs.CFrame = PART.CFrame
  168. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  169. weldBetween(PART,acs)
  170. elseif TYPE == "Eye" then
  171. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  172. acs.Anchored = false
  173. acs.CanCollide = false
  174. acs.CFrame = PART.CFrame
  175. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  176. weldBetween(PART,acs)
  177. end
  178. end
  179.  
  180. --//=================================\\
  181. --|| USEFUL VALUES
  182. --\\=================================//
  183.  
  184. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  187. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  188. local CO1 = 0
  189. local CO2 = 0
  190. local CO3 = 0
  191. local CO4 = 0
  192. local CHANGEDEFENSE = 0
  193. local CHANGEDAMAGE = 0
  194. local CHANGEMOVEMENT = 0
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 1
  200. local LASTPOINT = nil
  201. local BLCF = nil
  202. local SCFR = nil
  203. local STAGGERHITANIM = false
  204. local STAGGERANIM = false
  205. local STUNANIM = false
  206. local CRITCHANCENUMBER = 0
  207. local IDLENUMBER = 0
  208. local DONUMBER = 0
  209. local HANDIDLE = false
  210. local SINE = 0
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local WALK = 0
  214. local DISABLEJUMPING = false
  215. local HASBEENBLOCKED = false
  216. local STUNDELAYNUMBER = 0
  217. local MANADELAYNUMBER = 0
  218. local SECONDARYMANADELAYNUMBER = 0
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", nil)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local WEAPONTOOL = IT("HopperBin", nil)
  226. WEAPONTOOL.Name = Weapon_Name
  227. local Weapon = IT("Model")
  228. Weapon.Name = Weapon_Name
  229. local Effects = IT("Folder", Weapon)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  234. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  235. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  236. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  237. local UNANCHOR = true
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242. --//=================================\\
  243. --|| STATS
  244. --\\=================================//
  245.  
  246. if Character:FindFirstChild("Stats") ~= nil then
  247. Character:FindFirstChild("Stats").Parent = nil
  248. end
  249.  
  250. local Stats = IT("Folder", nil)
  251. Stats.Name = "Stats"
  252. local ChangeStat = IT("Folder", Stats)
  253. ChangeStat.Name = "ChangeStat"
  254. local Defense = IT("NumberValue", Stats)
  255. Defense.Name = "Defense"
  256. Defense.Value = 1
  257. local Movement = IT("NumberValue", Stats)
  258. Movement.Name = "Movement"
  259. Movement.Value = 1
  260. local Damage = IT("NumberValue", Stats)
  261. Damage.Name = "Damage"
  262. Damage.Value = 1
  263. local Mana = IT("NumberValue", Stats)
  264. Mana.Name = "Mana"
  265. Mana.Value = 0
  266. local SecondaryMana = IT("NumberValue", Stats)
  267. SecondaryMana.Name = "SecondaryMana"
  268. SecondaryMana.Value = 0
  269. local CanCrit = IT("BoolValue", Stats)
  270. CanCrit.Name = "CanCrit"
  271. CanCrit.Value = false
  272. local CritChance = IT("NumberValue", Stats)
  273. CritChance.Name = "CritChance"
  274. CritChance.Value = 20
  275. local CanPenetrateArmor = IT("BoolValue", Stats)
  276. CanPenetrateArmor.Name = "CanPenetrateArmor"
  277. CanPenetrateArmor.Value = false
  278. local AntiTeamKill = IT("BoolValue", Stats)
  279. AntiTeamKill.Name = "AntiTeamKill"
  280. AntiTeamKill.Value = false
  281. local Rooted = IT("BoolValue", Stats)
  282. Rooted.Name = "Rooted"
  283. Rooted.Value = false
  284. local Block = IT("BoolValue", Stats)
  285. Block.Name = "Block"
  286. Block.Value = false
  287. local RecentEnemy = IT("ObjectValue", Stats)
  288. RecentEnemy.Name = "RecentEnemy"
  289. RecentEnemy.Value = nil
  290. local StaggerHit = IT("BoolValue", Stats)
  291. StaggerHit.Name = "StaggerHit"
  292. StaggerHit.Value = false
  293. local Stagger = IT("BoolValue", Stats)
  294. Stagger.Name = "Stagger"
  295. Stagger.Value = false
  296. local Stun = IT("BoolValue", Stats)
  297. Stun.Name = "Stun"
  298. Stun.Value = false
  299. local StunValue = IT("NumberValue", Stats)
  300. StunValue.Name = "StunValue"
  301. StunValue.Value = 0
  302.  
  303.  
  304. --//=================================\\
  305. --\\=================================//
  306.  
  307.  
  308. abss = Instance.new("BillboardGui")
  309. abss.Size = UDim2.new(10,0,10,0)
  310. abss.Enabled = false
  311. abss.AlwaysOnTop = true
  312. img2 = Instance.new("ImageLabel",abss)
  313. img2.Position = UDim2.new(0.35,0,0.35,0)
  314. img2.Size = UDim2.new(0.3,0,0.3,0)
  315. img2.Image = "rbxassetid://108413215"
  316. img2.BackgroundTransparency = 1
  317. img2.ImageColor3 = Color3.new(1,1,1)
  318.  
  319. local boop = nil
  320.  
  321.  
  322. --//=================================\\
  323. --|| DEBUFFS / BUFFS
  324. --\\=================================//
  325.  
  326. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  327. DEFENSECHANGE1.Name = "ChangeDefense"
  328. DEFENSECHANGE1.Value = 0
  329.  
  330. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  331. MOVEMENTCHANGE1.Name = "ChangeMovement"
  332. MOVEMENTCHANGE1.Value = 0
  333.  
  334. --//=================================\\
  335. --\\=================================//
  336.  
  337.  
  338.  
  339.  
  340.  
  341. --//=================================\\
  342. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  343. --\\=================================//
  344.  
  345. ArtificialHB = Instance.new("BindableEvent", script)
  346. ArtificialHB.Name = "ArtificialHB"
  347.  
  348. script:WaitForChild("ArtificialHB")
  349.  
  350. frame = Frame_Speed
  351. tf = 0
  352. allowframeloss = false
  353. tossremainder = false
  354. lastframe = tick()
  355. script.ArtificialHB:Fire()
  356.  
  357. game:GetService("RunService").Heartbeat:connect(function(s, p)
  358. tf = tf + s
  359. if tf >= frame then
  360. if allowframeloss then
  361. script.ArtificialHB:Fire()
  362. lastframe = tick()
  363. else
  364. for i = 1, math.floor(tf / frame) do
  365. script.ArtificialHB:Fire()
  366. end
  367. lastframe = tick()
  368. end
  369. if tossremainder then
  370. tf = 0
  371. else
  372. tf = tf - frame * math.floor(tf / frame)
  373. end
  374. end
  375. end)
  376.  
  377. --//=================================\\
  378. --\\=================================//
  379.  
  380.  
  381.  
  382.  
  383.  
  384. --//=================================\\
  385. --|| SOME FUNCTIONS
  386. --\\=================================//
  387.  
  388. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  389. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  390. end
  391.  
  392. function PositiveAngle(NUMBER)
  393. if NUMBER >= 0 then
  394. NUMBER = 0
  395. end
  396. return NUMBER
  397. end
  398.  
  399. function NegativeAngle(NUMBER)
  400. if NUMBER <= 0 then
  401. NUMBER = 0
  402. end
  403. return NUMBER
  404. end
  405.  
  406. function Swait(NUMBER)
  407. if NUMBER == 0 or NUMBER == nil then
  408. ArtificialHB.Event:wait()
  409. else
  410. for i = 1, NUMBER do
  411. ArtificialHB.Event:wait()
  412. end
  413. end
  414. end
  415.  
  416. function QuaternionFromCFrame(cf)
  417. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  418. local trace = m00 + m11 + m22
  419. if trace > 0 then
  420. local s = math.sqrt(1 + trace)
  421. local recip = 0.5 / s
  422. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  423. else
  424. local i = 0
  425. if m11 > m00 then
  426. i = 1
  427. end
  428. if m22 > (i == 0 and m00 or m11) then
  429. i = 2
  430. end
  431. if i == 0 then
  432. local s = math.sqrt(m00 - m11 - m22 + 1)
  433. local recip = 0.5 / s
  434. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  435. elseif i == 1 then
  436. local s = math.sqrt(m11 - m22 - m00 + 1)
  437. local recip = 0.5 / s
  438. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  439. elseif i == 2 then
  440. local s = math.sqrt(m22 - m00 - m11 + 1)
  441. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  442. end
  443. end
  444. end
  445.  
  446. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  447. local xs, ys, zs = x + x, y + y, z + z
  448. local wx, wy, wz = w * xs, w * ys, w * zs
  449. local xx = x * xs
  450. local xy = x * ys
  451. local xz = x * zs
  452. local yy = y * ys
  453. local yz = y * zs
  454. local zz = z * zs
  455. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  456. end
  457.  
  458. function QuaternionSlerp(a, b, t)
  459. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  460. local startInterp, finishInterp;
  461. if cosTheta >= 0.0001 then
  462. if (1 - cosTheta) > 0.0001 then
  463. local theta = ACOS(cosTheta)
  464. local invSinTheta = 1 / SIN(theta)
  465. startInterp = SIN((1 - t) * theta) * invSinTheta
  466. finishInterp = SIN(t * theta) * invSinTheta
  467. else
  468. startInterp = 1 - t
  469. finishInterp = t
  470. end
  471. else
  472. if (1 + cosTheta) > 0.0001 then
  473. local theta = ACOS(-cosTheta)
  474. local invSinTheta = 1 / SIN(theta)
  475. startInterp = SIN((t - 1) * theta) * invSinTheta
  476. finishInterp = SIN(t * theta) * invSinTheta
  477. else
  478. startInterp = t - 1
  479. finishInterp = t
  480. end
  481. end
  482. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  483. end
  484.  
  485. function Clerp(a, b, t)
  486. local qa = {QuaternionFromCFrame(a)}
  487. local qb = {QuaternionFromCFrame(b)}
  488. local ax, ay, az = a.x, a.y, a.z
  489. local bx, by, bz = b.x, b.y, b.z
  490. local _t = 1 - t
  491. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  492. end
  493.  
  494. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  495. local frame = IT("Frame")
  496. frame.BackgroundTransparency = TRANSPARENCY
  497. frame.BorderSizePixel = BORDERSIZEPIXEL
  498. frame.Position = POSITION
  499. frame.Size = SIZE
  500. frame.BackgroundColor3 = COLOR
  501. frame.BorderColor3 = BORDERCOLOR
  502. frame.Name = NAME
  503. frame.Parent = PARENT
  504. return frame
  505. end
  506.  
  507. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  508. local label = IT("TextLabel")
  509. label.BackgroundTransparency = 1
  510. label.Size = UD2(1, 0, 1, 0)
  511. label.Position = UD2(0, 0, 0, 0)
  512. label.TextColor3 = C3(255, 255, 255)
  513. label.TextStrokeTransparency = STROKETRANSPARENCY
  514. label.TextTransparency = TRANSPARENCY
  515. label.FontSize = TEXTFONTSIZE
  516. label.Font = TEXTFONT
  517. label.BorderSizePixel = BORDERSIZEPIXEL
  518. label.TextScaled = true
  519. label.Text = TEXT
  520. label.Name = NAME
  521. label.Parent = PARENT
  522. return label
  523. end
  524.  
  525. function NoOutlines(PART)
  526. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  527. end
  528.  
  529.  
  530. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  531. local NEWWELD = IT(TYPE)
  532. NEWWELD.Part0 = PART0
  533. NEWWELD.Part1 = PART1
  534. NEWWELD.C0 = C0
  535. NEWWELD.C1 = C1
  536. NEWWELD.Parent = PARENT
  537. return NEWWELD
  538. end
  539.  
  540. function CreateSound(ID, PARENT, VOLUME, PITCH)
  541. coroutine.resume(coroutine.create(function()
  542. local NEWSOUND = IT("Sound", PARENT)
  543. NEWSOUND.Volume = VOLUME
  544. NEWSOUND.Pitch = PITCH
  545. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  546. Swait()
  547. NEWSOUND:play()
  548. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  549. end))
  550. end
  551.  
  552. function CFrameFromTopBack(at, top, back)
  553. local right = top:Cross(back)
  554. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  555. end
  556.  
  557. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  558. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  559. local CURRENTPOSITION = POSITION1
  560. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  561. coroutine.resume(coroutine.create(function()
  562. for i = 1, MULTIPLIERTIME do
  563. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  564. LIGHTNINGPART.Anchored = true
  565. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  566. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  567. if MULTIPLIERTIME == i then
  568. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  569. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  570. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  571. else
  572. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  573. end
  574. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  575. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  576. coroutine.resume(coroutine.create(function()
  577. while LIGHTNINGPART.Transparency ~= 1 do
  578. --local StartTransparency = tra
  579. for i=0, 1, LASTINGTIME do
  580. Swait()
  581. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  582. end
  583. end
  584. end))
  585. Swait(LIGHTNINGDELAY / Animation_Speed)
  586. end
  587. end))
  588. end
  589.  
  590. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  591. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  592. EFFECTPART.Anchored = true
  593. EFFECTPART.CFrame = CFRAME
  594. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  595. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  596. coroutine.resume(coroutine.create(function(PART, MESH)
  597. for i = 0, 1, delay do
  598. Swait()
  599. PART.CFrame = PART.CFrame * ROTATION
  600. PART.Transparency = i
  601. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  602. end
  603. PART.Parent = nil
  604. end), EFFECTPART, EFFECTMESH)
  605. end
  606.  
  607. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  608. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  609. EFFECTPART.Anchored = true
  610. EFFECTPART.CFrame = CFRAME
  611. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  612. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  613. coroutine.resume(coroutine.create(function(PART, MESH)
  614. for i = 0, 1, delay do
  615. Swait()
  616. PART.CFrame = PART.CFrame * ROTATION
  617. PART.Transparency = i
  618. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  619. end
  620. PART.Parent = nil
  621. end), EFFECTPART, EFFECTMESH)
  622. end
  623.  
  624. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  625. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  626. EFFECTPART.Anchored = true
  627. EFFECTPART.CFrame = CFRAME
  628. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  629. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  630. coroutine.resume(coroutine.create(function(PART, MESH)
  631. for i = 0, 1, delay do
  632. Swait()
  633. PART.CFrame = PART.CFrame * ROTATION
  634. PART.Transparency = i
  635. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  636. end
  637. PART.Parent = nil
  638. end), EFFECTPART, EFFECTMESH)
  639. end
  640.  
  641. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  642. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  643. EFFECTPART.Anchored = true
  644. EFFECTPART.CFrame = CFRAME
  645. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  646. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  647. coroutine.resume(coroutine.create(function(PART, MESH)
  648. for i = 0, 1, delay do
  649. Swait()
  650. PART.CFrame = PART.CFrame * ROTATION
  651. PART.Transparency = i
  652. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  653. end
  654. PART.Parent = nil
  655. end), EFFECTPART, EFFECTMESH)
  656. end
  657.  
  658. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  659. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  660. EFFECTPART.Anchored = true
  661. EFFECTPART.CFrame = CFRAME
  662. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  663. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  664. coroutine.resume(coroutine.create(function(PART, MESH)
  665. for i = 0, 1, delay do
  666. Swait()
  667. PART.CFrame = PART.CFrame * ROTATION
  668. PART.Transparency = i
  669. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  670. end
  671. PART.Parent = nil
  672. end), EFFECTPART, EFFECTMESH)
  673. end
  674.  
  675. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  676. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  677. EFFECTPART.Anchored = true
  678. EFFECTPART.CFrame = CFRAME
  679. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  680. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  681. coroutine.resume(coroutine.create(function(PART, MESH)
  682. for i = 0, 1, delay do
  683. Swait()
  684. PART.CFrame = PART.CFrame * ROTATION
  685. PART.Transparency = i
  686. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  687. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  688. end
  689. PART.Parent = nil
  690. end), EFFECTPART, EFFECTMESH)
  691. end
  692.  
  693. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  694. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  695. EFFECTPART.Anchored = true
  696. EFFECTPART.CFrame = CFRAME
  697. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  698. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  699. coroutine.resume(coroutine.create(function(PART, MESH)
  700. for i = 0, 1, delay do
  701. Swait()
  702. PART.CFrame = PART.CFrame * ROTATION
  703. PART.Transparency = i
  704. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  705. end
  706. PART.Parent = nil
  707. end), EFFECTPART, EFFECTMESH)
  708. end
  709.  
  710. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  711. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  712. EFFECTPART.Anchored = true
  713. EFFECTPART.CFrame = CFRAME
  714. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  715. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  716. coroutine.resume(coroutine.create(function(PART, MESH)
  717. for i = 0, 1, delay do
  718. Swait()
  719. PART.CFrame = PART.CFrame * ROTATION
  720. PART.Transparency = i
  721. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  722. end
  723. PART.Parent = nil
  724. end), EFFECTPART, EFFECTMESH)
  725. end
  726.  
  727. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  728. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  729. EFFECTPART.Anchored = true
  730. EFFECTPART.CFrame = CFRAME
  731. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  732. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  733. coroutine.resume(coroutine.create(function(PART, MESH)
  734. for i = 0, 1, delay do
  735. Swait()
  736. PART.CFrame = PART.CFrame * ROTATION
  737. PART.Transparency = i
  738. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  739. end
  740. PART.Parent = nil
  741. end), EFFECTPART, EFFECTMESH)
  742. end
  743.  
  744. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  745. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  746. EFFECTPART.Anchored = true
  747. EFFECTPART.CFrame = CFRAME
  748. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  749. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  750. coroutine.resume(coroutine.create(function(PART, MESH)
  751. for i = 0, 1, delay do
  752. Swait()
  753. PART.CFrame = PART.CFrame * ROTATION
  754. PART.Transparency = i
  755. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  756. end
  757. PART.Parent = nil
  758. end), EFFECTPART, EFFECTMESH)
  759. end
  760.  
  761. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  762. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  763. EFFECTPART.Anchored = true
  764. EFFECTPART.CFrame = CFRAME
  765. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  766. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  767. coroutine.resume(coroutine.create(function(PART, MESH)
  768. for i = 0, 1, delay do
  769. Swait()
  770. PART.CFrame = PART.CFrame * ROTATION
  771. PART.Transparency = i
  772. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  773. end
  774. PART.Parent = nil
  775. end), EFFECTPART, EFFECTMESH)
  776. end
  777.  
  778. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  779. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  780. EFFECTPART.Anchored = true
  781. EFFECTPART.CFrame = CFRAME
  782. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  783. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  784. coroutine.resume(coroutine.create(function(PART, MESH)
  785. for i = 0, 1, delay do
  786. Swait()
  787. PART.CFrame = PART.CFrame * ROTATION
  788. PART.Transparency = i
  789. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  790. end
  791. PART.Parent = nil
  792. end), EFFECTPART, EFFECTMESH)
  793. end
  794.  
  795. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  796. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  797. EFFECTPART.Anchored = true
  798. EFFECTPART.CFrame = CFRAME
  799. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  800. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  801. coroutine.resume(coroutine.create(function(PART, MESH)
  802. for i = 0, 1, delay do
  803. Swait()
  804. PART.CFrame = PART.CFrame * ROTATION
  805. PART.Transparency = i
  806. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  807. end
  808. PART.Parent = nil
  809. end), EFFECTPART, EFFECTMESH)
  810. end
  811.  
  812. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  813. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  814. EFFECTPART.Anchored = true
  815. EFFECTPART.CFrame = CFRAME
  816. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  817. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  818. local XVALUE = MRANDOM()
  819. local YVALUE = MRANDOM()
  820. local ZVALUE = MRANDOM()
  821. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  822. for i = 0, 1, delay do
  823. Swait()
  824. PART.CFrame = PART.CFrame * ROTATION
  825. PART.Transparency = i
  826. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  827. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  828. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  829. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  830. end
  831. PART.Parent = nil
  832. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  833. end
  834.  
  835. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  836. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  837. if MAGNITUDECFRAME > (1 / 100) then
  838. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  839. EFFECTPART.Anchored = true
  840. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  841. local THEMESHTYPE = "BlockMesh"
  842. if MESHTYPE == "Cylinder" then
  843. THEMESHTYPE = "CylinderMesh"
  844. end
  845. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  846. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  847. coroutine.resume(coroutine.create(function(PART, MESH)
  848. for i = 0, 1, delay do
  849. Swait()
  850. PART.CFrame = PART.CFrame * ROTATION
  851. PART.Transparency = i
  852. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  853. end
  854. PART.Parent = nil
  855. end), EFFECTPART, EFFECTMESH)
  856. end
  857. end
  858.  
  859. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  860. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  861. EFFECTPART.Anchored = true
  862. EFFECTPART.CFrame = CFRAME
  863. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  864. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  865. local THELASTPOINT = CFRAME
  866. coroutine.resume(coroutine.create(function(PART)
  867. for i = 1, DURATION do
  868. Swait()
  869. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  870. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  871. THELASTPOINT = PART.CFrame
  872. end
  873. PART.Parent = nil
  874. end), EFFECTPART)
  875. end
  876.  
  877. --local list={}
  878. function Triangle(Color, Material, a, b, c, delay)
  879. local edge1 = (c - a):Dot((b - a).unit)
  880. local edge2 = (a - b):Dot((c - b).unit)
  881. local edge3 = (b - c):Dot((a - c).unit)
  882. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  883. a, b, c=a, b, c
  884. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  885. a, b, c=b, c, a
  886. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  887. a, b, c=c, a, b
  888. else
  889. assert(false, "unreachable")
  890. end
  891. local len1 = (c - a):Dot((b - a).unit)
  892. local len2 = (b - a).magnitude - len1
  893. local width = (a + (b - a).unit * len1 - c).magnitude
  894. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  895. if len1 > 1 / 100 then
  896. local sz = VT(0.2, width, len1)
  897. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  898. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  899. w1.Anchored = true
  900. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  901. coroutine.resume(coroutine.create(function()
  902. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  903. Swait()
  904. w1.Transparency = i
  905. end
  906. w1.Parent = nil
  907. end))
  908. game:GetService("Debris"):AddItem(w1, 10)
  909. --table.insert(list, w1)
  910. end
  911. if len2 > 1 / 100 then
  912. local sz = VT(0.2, width, len2)
  913. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  914. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  915. w2.Anchored = true
  916. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  917. coroutine.resume(coroutine.create(function()
  918. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  919. Swait()
  920. w2.Transparency = i
  921. end
  922. w2.Parent = nil
  923. end))
  924. game:GetService("Debris"):AddItem(w2, 10)
  925. --table.insert(list, w2)
  926. end
  927. --return unpack(list)
  928. end
  929.  
  930. --[[Usage:
  931. local Pos = Part
  932. local Offset = Part.CFrame * CF(0, 0, 0)
  933. local Color = "Institutional white"
  934. local Material = "Neon"
  935. local TheDelay = 0.01
  936. local Height = 4
  937. BLCF = Offset
  938. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  939. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  940. if a then game:GetService("Debris"):AddItem(a, 1) end
  941. if b then game:GetService("Debris"):AddItem(b, 1) end
  942. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  943. if a then game:GetService("Debris"):AddItem(a, 1) end
  944. if b then game:GetService("Debris"):AddItem(b, 1) end
  945. SCFR = BLCF
  946. elseif not SCFR then
  947. SCFR = BLCF
  948. end
  949. --
  950. BLCF = nil
  951. SCFR = nil
  952. --]]
  953.  
  954. --//=================================\\
  955. --\\=================================//
  956.  
  957.  
  958. --//=================================\\
  959. --|| WEAPON CREATION
  960. --\\=================================//
  961.  
  962. if Player_Size ~= 1 then
  963. for _, v in pairs (Weapon:GetChildren()) do
  964. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  965. local p1 = v.Part1
  966. v.Part1 = nil
  967. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  968. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  969. v.Part1 = p1
  970. elseif v.ClassName == "Part" then
  971. for _, b in pairs (v:GetChildren()) do
  972. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  973. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  974. end
  975. end
  976. end
  977. end
  978. end
  979.  
  980. for _, c in pairs(Weapon:GetChildren()) do
  981. if c.ClassName == "Part" then
  982. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  983. end
  984. end
  985.  
  986. Weapon.Parent = Character
  987.  
  988. Humanoid.Died:connect(function()
  989. ATTACK = true
  990. end)
  991.  
  992. print(Class_Name.." loaded.")
  993.  
  994. --//=================================\\
  995. --\\=================================//
  996.  
  997.  
  998.  
  999.  
  1000.  
  1001. --//=================================\\
  1002. --|| DAMAGE FUNCTIONS
  1003. --\\=================================//
  1004.  
  1005. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1006. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1007. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1008. local BODYGYRO = IT("BodyGyro", STATPART)
  1009. local BODYPOSITION = IT("BodyPosition", STATPART)
  1010. BODYPOSITION.P = 2000
  1011. BODYPOSITION.D = 100
  1012. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1013. if LABELTYPE == "Normal" then
  1014. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1015. elseif LABELTYPE == "Debuff" then
  1016. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1017. elseif LABELTYPE == "Interruption" then
  1018. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1019. end
  1020. game:GetService("Debris"):AddItem(STATPART ,5)
  1021. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1022. BILLBOARDGUI.Adornee = STATPART
  1023. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1024. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1025. BILLBOARDGUI.AlwaysOnTop = false
  1026. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1027. TEXTLABEL.BackgroundTransparency = 1
  1028. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1029. TEXTLABEL.Text = TEXT
  1030. TEXTLABEL.Font = "SciFi"
  1031. TEXTLABEL.FontSize="Size42"
  1032. TEXTLABEL.TextColor3 = COLOR
  1033. TEXTLABEL.TextStrokeTransparency = 1
  1034. TEXTLABEL.TextScaled = true
  1035. TEXTLABEL.TextWrapped = true
  1036. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1037. wait(0.2)
  1038. for i=1, 5 do
  1039. wait()
  1040. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1041. end
  1042. wait(1.2)
  1043. for i=1, 5 do
  1044. wait()
  1045. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1046. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1047. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1048. end
  1049. THEPART.Parent = nil
  1050. end),STATPART, BODYPOSITION, TEXTLABEL)
  1051. end
  1052.  
  1053.  
  1054. --//=================================\\
  1055. --|| DAMAGING
  1056. --\\=================================//
  1057.  
  1058.  
  1059.  
  1060. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1061. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1062. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1063. local dmg = math.random(min,max)
  1064. if humanoid.Health > 0 then
  1065. if beserk == true then
  1066. humanoid.Health = 0
  1067. else
  1068. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1069. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1070. if math.random(1,100) < critrate+1 then
  1071. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1072. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1073. else
  1074. humanoid.Health = humanoid.Health - dmg
  1075. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  1076. end
  1077. local defence = Instance.new("BoolValue",hit.Parent)
  1078. defence.Name = ("HitBy"..Player.Name)
  1079. game:GetService("Debris"):AddItem(defence, 0.5)
  1080. end
  1081. end
  1082. end
  1083. end
  1084.  
  1085. function killnearest(position,range,maxstrength)
  1086. for i,v in ipairs(workspace:GetChildren()) do
  1087. local body = v:GetChildren()
  1088. for part = 1, #body do
  1089. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1090. if(body[part].Position - position).Magnitude < range then
  1091. if v.ClassName == "Model" then
  1092. v:BreakJoints()
  1093. end
  1094. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1095. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1096. end
  1097. end
  1098. end
  1099. if v.ClassName == "Part" then
  1100. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1101. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1102. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1103. end
  1104. end
  1105. end
  1106. end
  1107.  
  1108. --//=================================\\
  1109. --|| ATTACK FUNCTIONS AND STUFF
  1110. --\\=================================//
  1111.  
  1112. function choosetarget()
  1113. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1114. target = Mouse.Target.Parent
  1115. if boop ~= nil then
  1116. boop:remove()
  1117. end
  1118. local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso")
  1119. if targettorso ~= nil then
  1120. boop = IT("Part",Effects)
  1121. boop.Size = VT(0,0,0)
  1122. boop.CanCollide = false
  1123. boop.Transparency = 1
  1124. boop.CFrame = targettorso.CFrame * CF(0,-0.75,0.8)
  1125. weldBetween(targettorso,boop)
  1126. local gui = abss:Clone()
  1127. gui.Parent = boop
  1128. gui.AlwaysOnTop = false
  1129. gui.Enabled = true
  1130. else
  1131. target = nil
  1132. end
  1133. end
  1134. end
  1135.  
  1136. function assgrab()
  1137. if target ~= nil then
  1138. local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso")
  1139. if targettorso ~= nil then
  1140. ATTACK = true
  1141. targettorso.Anchored = true
  1142. Rooted = true
  1143. CreateSound("889222890", Head, 10, 1)
  1144. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1145. Swait(100)
  1146. if target ~= nil and targettorso ~= nil then
  1147. for i = 1, 3 do
  1148. CreateSound("948494432", targettorso, 10, 1)
  1149. Swait(5)
  1150. end
  1151. if target ~= nil and targettorso ~= nil then
  1152. Swait(15)
  1153. RootPart.CFrame = targettorso.CFrame * CF(0,0,1.5)
  1154. Swait(20)
  1155. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1156. ATTACK = false
  1157. Rooted = false
  1158. targettorso.Anchored = false
  1159. local bomb = IT("Part",target)
  1160. bomb.Size = VT(0,0,0)
  1161. bomb.CFrame = boop.CFrame
  1162. bomb.CanCollide = false
  1163. local mesh = IT("SpecialMesh",bomb)
  1164. mesh.MeshType = "FileMesh"
  1165. mesh.MeshId = "rbxasset://fonts/timebomb.mesh"
  1166. mesh.TextureId = "rbxasset://textures/bombtex.png"
  1167. weldBetween(targettorso,bomb)
  1168. CreateSound("138931042", targettorso, 10, 4)
  1169. Swait(150)
  1170. target:BreakJoints()
  1171. local boom = Instance.new("Explosion",workspace)
  1172. boom.Position = targettorso.Position
  1173. CreateSound("691216625", targettorso, 50, 1)
  1174. target = nil
  1175. else
  1176. Rooted = false
  1177. ATTACK = false
  1178. end
  1179. else
  1180. Rooted = false
  1181. ATTACK = false
  1182. end
  1183. end
  1184. end
  1185. end
  1186.  
  1187. function slash()
  1188. ATTACK = true
  1189. Rooted = true
  1190. for i=0, 0.5, 0.1 / Animation_Speed do
  1191. --Swait()
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1198. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1199. end
  1200. local bomb = IT("Part",Effects)
  1201. bomb.Size = VT(0,0,0)
  1202. bomb.CFrame = RightArm.CFrame * CF(1.6,-1.2,0) * ANGLES(RAD(-90),RAD(0),RAD(-90))
  1203. bomb.CanCollide = false
  1204. bomb.Color = C3(123/255, 0, 123/255)
  1205. local mesh = IT("SpecialMesh",bomb)
  1206. mesh.MeshType = "FileMesh"
  1207. mesh.Scale = VT(2,2,2)
  1208. mesh.MeshId = "http://www.roblox.com/asset?id=156092238"
  1209. weldBetween(RightArm,bomb)
  1210. Swait(10)
  1211. CreateSound("615910787", Torso, 5, MRANDOM(7, 12) / 10)
  1212. Swait(5)
  1213. for i = 1, 15 do
  1214. killnearest(bomb.Position,6,150)
  1215. RootPart.CFrame = RootPart.CFrame * CF(0,0,-3)
  1216. end
  1217. killnearest(bomb.Position,6,150)
  1218. for i=0, 1, 0.1 / Animation_Speed do
  1219. --Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1226. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1227. end
  1228. Swait(25)
  1229. bomb:remove()
  1230. ATTACK = false
  1231. Rooted = false
  1232. end
  1233.  
  1234. function hurr()
  1235. if target ~= nil then
  1236. local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso")
  1237. if targettorso ~= nil then
  1238. Rooted = true
  1239. ATTACK = true
  1240. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1241. for i = 1, 15 do
  1242. Swait(3)
  1243. RootPart.CFrame = targettorso.CFrame * CF(0,0,1)
  1244. Swait(3)
  1245. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1246. end
  1247. CreateSound("173137001", Head, 5, 1)
  1248. target:BreakJoints()
  1249. target = nil
  1250. Rooted = false
  1251. ATTACK = false
  1252. end
  1253. end
  1254. end
  1255.  
  1256. function beam(from,size)
  1257. local sphere = Instance.new("Part",Effects)
  1258. sphere.Size = VT(size*2,size*2,size*2)
  1259. sphere.Material = "Neon"
  1260. sphere.Shape = "Ball"
  1261. sphere.Name = "Waft"
  1262. sphere.Anchored = true
  1263. sphere.Color = C3(80/255, 109/255, 84/255)
  1264. sphere.CFrame = RootPart.CFrame * CF(0,0.5,-from)
  1265. sphere.CanCollide = false
  1266. local hit = sphere.Touched:connect(function(hit)
  1267. dealdamage(hit,0,0,0,true,0,0)
  1268. end)
  1269. --table.insert(Effects2,{Lazor,"Disappear",0.01,0.03,0,0.03,1})
  1270. table.insert(Effects2,{sphere,"Disappear",0.01,0.03,0,0.03,1})
  1271. end
  1272.  
  1273. function turnto(position)
  1274. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1275. end
  1276.  
  1277. function FARTLAZOR()
  1278. Rooted = true
  1279. ATTACK = true
  1280. for i=0, 2, 0.1 / Animation_Speed do
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.15 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. end
  1288. for i = 1, 25 do
  1289. Swait()
  1290. turnto(Mouse.Hit.p)
  1291. end
  1292. CreateSound("131314452", Effects, 10, 1)
  1293. beam(50,50)
  1294. Swait(50)
  1295. ATTACK = false
  1296. Rooted = false
  1297. end
  1298.  
  1299. --//=================================\\
  1300. --|| ASSIGN THINGS TO KEYS
  1301. --\\=================================//
  1302.  
  1303. Humanoid.Changed:connect(function(Jump)
  1304. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1305. Humanoid.Jump = false
  1306. end
  1307. end)
  1308.  
  1309. function MouseDown(Mouse)
  1310. if ATTACK == false then
  1311. choosetarget()
  1312. end
  1313. end
  1314.  
  1315. function MouseUp(Mouse)
  1316. HOLD = false
  1317. end
  1318.  
  1319. function KeyDown(Key)
  1320. if Key == "e" and ATTACK == false then
  1321. assgrab()
  1322. end
  1323. if Key == "g" and ATTACK == false then
  1324. slash()
  1325. end
  1326. if Key == "x" and ATTACK == false then
  1327. FARTLAZOR()
  1328. end
  1329. if Key == "f" and ATTACK == false then
  1330. hurr()
  1331. end
  1332. end
  1333.  
  1334. function KeyUp(Key)
  1335. end
  1336.  
  1337. Mouse.Button1Down:connect(function(NEWKEY)
  1338. MouseDown(NEWKEY)
  1339. end)
  1340. Mouse.Button1Up:connect(function(NEWKEY)
  1341. MouseUp(NEWKEY)
  1342. end)
  1343. Mouse.KeyDown:connect(function(NEWKEY)
  1344. KeyDown(NEWKEY)
  1345. end)
  1346. Mouse.KeyUp:connect(function(NEWKEY)
  1347. KeyUp(NEWKEY)
  1348. end)
  1349.  
  1350. --//=================================\\
  1351. --\\=================================//
  1352.  
  1353.  
  1354. function unanchor()
  1355. if UNANCHOR == true then
  1356. g = Character:GetChildren()
  1357. for i = 1, #g do
  1358. if g[i].ClassName == "Part" then
  1359. g[i].Anchored = false
  1360. end
  1361. end
  1362. end
  1363. end
  1364.  
  1365.  
  1366. --//=================================\\
  1367. --|| WRAP THE WHOLE SCRIPT UP
  1368. --\\=================================//
  1369.  
  1370. Humanoid.Changed:connect(function(Jump)
  1371. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1372. Humanoid.Jump = false
  1373. end
  1374. end)
  1375. Rooted = true
  1376. ANIMATE.Parent = nil
  1377. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1378. IDLEANIMATION:Play()
  1379. Swait()
  1380. Rooted = false
  1381.  
  1382. local loop = 0
  1383.  
  1384. while true do
  1385. Swait()
  1386. SINE = SINE + CHANGE
  1387. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1388. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1389. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1390. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1391. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1392. if ATTACK == false then
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. end
  1400. if #Effects2>0 then
  1401. for e=1,#Effects2 do
  1402. if Effects2[e]~=nil then
  1403. local Thing=Effects2[e]
  1404. if Thing~=nil then
  1405. local Part=Thing[1]
  1406. local Mode=Thing[2]
  1407. local Delay=Thing[3]
  1408. local IncX=Thing[4]
  1409. local IncY=Thing[5]
  1410. local IncZ=Thing[6]
  1411. local Part2=Thing[8]
  1412. if Thing[1].Transparency<=1 then
  1413. if Thing[2]=="Block1" then
  1414. Thing[1].CFrame=Part2.CFrame
  1415. Mesh=Thing[1].Mesh
  1416. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1417. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1418. elseif Thing[2]=="Cylinder" then
  1419. Mesh=Thing[1].Mesh
  1420. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1421. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1422. elseif Thing[2]=="Blood" then
  1423. Mesh=Thing[7]
  1424. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1425. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1426. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1427. elseif Thing[2]=="Elec" then
  1428. Mesh=Thing[1].Mesh
  1429. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1430. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1431. elseif Thing[2]=="Disappear" then
  1432. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1433. end
  1434. else
  1435. Part.Parent=nil
  1436. table.remove(Effects2,e)
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end
  1442. unanchor()
  1443. Humanoid.MaxHealth = "inf"
  1444. Humanoid.Health = "inf"
  1445. if Rooted == false then
  1446. Disable_Jump = false
  1447. Humanoid.WalkSpeed = Speed
  1448. elseif Rooted == true then
  1449. Disable_Jump = true
  1450. Humanoid.WalkSpeed = 0
  1451. end
  1452. if target ~= nil then
  1453. loop = loop + 1
  1454. if loop == 35 then
  1455. if target:FindFirstChild("HumanoidRootPart") then
  1456. CreateSound("161164363", target.HumanoidRootPart, 10, 1.1)
  1457. end
  1458. loop = 0
  1459. end
  1460. end
  1461. end
  1462.  
  1463. --//=================================\\
  1464. --\\=================================//
  1465.  
  1466.  
  1467.  
  1468.  
  1469.  
  1470. --//====================================================\\--
  1471. --|| END OF SCRIPT
  1472. --\\====================================================//--
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