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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -------------------------------------------
- --He who has lost everything.--
- -------------------------------------------
- --By CKbackup--
- ---------------
- player = owner
- chara = player.Character
- equipped = false
- del = false
- attacking = false
- atkd = false
- hum = chara:FindFirstChildOfClass("Humanoid")
- debby = game.Debris
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num*30 do
- ArtificialHB.Event:wait()
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Scythe = New("Model",chara,"Scythe",{})
- HandlePart = New("Part",Scythe,"HandlePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 6.19999981, 0.399999976),CFrame = CFrame.new(-39.3999939, 6.70000172, -6.59999561, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",HandlePart,"Mesh",{Scale = Vector3.new(0.699999988, 1, 0.699999988),})
- GWeld = New("ManualWeld",HandlePart,"GWeld",{Part0 = HandlePart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.258819342, -0.965926528, 0, 0.965926528, 0.258819342),C1 = CFrame.new(-0.0999946594, 2.85001707, -0.979468584, -1, 0, 0, 0, -5.0663067e-07, -1, 0, -1, 5.0663067e-07),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.399999976),CFrame = CFrame.new(-39.3999939, 8.10000229, -6.59999561, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 1.40000057, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.999999821, 1),CFrame = CFrame.new(-39.3999939, 9.89999485, -5.70000172, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.19999313, 0.899993896, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.400000036, 0.200000003),CFrame = CFrame.new(-39.3999939, 8.40002728, -6.89999866, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 1.70002556, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 8.10000992, -6.89999866, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.100000001),Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 1.4000082, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.400000006, 0.200000003, 0.400000006),CFrame = CFrame.new(-39.3999786, 9.89999485, -6.59998035, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.100000001),Scale = Vector3.new(0.5, 1, 0.899999976),MeshId = "http://www.roblox.com/asset/?id=420164161",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(1.49905682e-05, 3.19999313, 1.50203705e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 8.30002594, -6.70000172, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.60002422, -0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.290000021, 0.580000043),CFrame = CFrame.new(-39.3999939, 9.85499287, -2.84000158, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.15499115, 3.75999403, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.730000019),CFrame = CFrame.new(-39.3999939, 9.29999256, -5.63499975, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 2.59999084, 0.96499598, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 1.55000007),CFrame = CFrame.new(-39.3999939, 10.3799906, -5.22499561, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.67998886, 1.375, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 1, 0.75),CFrame = CFrame.new(-39.3999939, 9.89999294, -4.82500172, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.19999123, 1.7749939, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.600000024, 0.800000012),CFrame = CFrame.new(-39.3999939, 9.89999294, -4.09001637, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.19999123, 2.50997901, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.75),CFrame = CFrame.new(-39.3999939, 9.20001698, -5.62500477, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.50001526, 0.974990964, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 1.52999997),CFrame = CFrame.new(-39.3999939, 10.1699905, -4.43503284, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.46998882, 2.16496301, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999946, 0.200000003, 1.31999993),CFrame = CFrame.new(-39.3999939, 9.9899931, -3.74002552, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.28999138, 2.85997009, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 1.56000006),CFrame = CFrame.new(-39.3999939, 9.40000534, -5.22002172, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.70000362, 1.37997389, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.280000031, 0.74000001),CFrame = CFrame.new(-39.3999939, 9.85999298, -3.45001674, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.15999126, 3.14997888, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.999999821, 1),CFrame = CFrame.new(-39.3999939, 9.89999294, -5.70000172, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.19999123, 0.899993896, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 1.5200001),CFrame = CFrame.new(-39.3999939, 9.61998653, -4.44002247, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.204999998, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.91998482, 2.15997291, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.400000036, 0.800000012),CFrame = CFrame.new(-39.3999939, 9.80000305, -2.60002661, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.10000134, 3.99996901, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 1.60000002),CFrame = CFrame.new(-39.3999939, 9.30001068, -5.20001698, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.60000896, 1.39997888, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 1.60000002),CFrame = CFrame.new(-39.3999939, 10.499999, -5.20000172, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.79999733, 1.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 1.60000002),CFrame = CFrame.new(-39.3999939, 10.3000011, -4.40002966, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.59999943, 2.19996595, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.800000012),CFrame = CFrame.new(-39.3999939, 9.10002708, -5.60001087, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.40002537, 0.99998498, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.800000012, 0.709999979),CFrame = CFrame.new(-39.3999939, 9.83998299, -4.84500551, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.13998127, 1.75498998, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 1.52999997),CFrame = CFrame.new(-39.3999939, 10.1399765, -4.46503162, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.43997478, 2.13496399, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.370000064),CFrame = CFrame.new(-39.3999939, 9.84998894, -2.94499683, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.14998722, 3.65499878, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.730000019),CFrame = CFrame.new(-39.3999939, 9.33998299, -5.67499256, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 2.63998127, 0.925002933, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.789999843, 1),CFrame = CFrame.new(-39.3999939, 9.83498859, -5.70000172, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.13498688, 0.899993896, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.290000021, 1.56000006),CFrame = CFrame.new(-39.3999939, 9.53499508, -5.29001379, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.83499336, 1.30998194, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 1.50000012),CFrame = CFrame.new(-39.3999939, 10.3099785, -5.24998951, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.60997677, 1.35000587, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.74000001),CFrame = CFrame.new(-39.3999939, 9.85999107, -3.45001674, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.15998936, 3.14997888, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999946, 0.200000003, 1.31999993),CFrame = CFrame.new(-39.3999939, 9.91998863, -3.77002478, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.21998692, 2.82997084, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.400000036, 0.200000003),CFrame = CFrame.new(-39.3999939, 0.200076103, -6.70000172, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, -6.49992561, -0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.600000024, 0.800000012),CFrame = CFrame.new(-39.3999939, 9.90000057, -4.00001955, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.19999886, 2.59997606, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.400000006),CFrame = CFrame.new(-39.3999939, 0.700006008, -7.00000477, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, -5.99999571, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 1.60000002),CFrame = CFrame.new(-39.3999939, 9.49999905, -4.40001392, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.79999733, 2.19998193, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 1, 0.800000012),CFrame = CFrame.new(-39.3999939, 9.90000057, -4.80000782, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.19999886, 1.79998791, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.399999976),CFrame = CFrame.new(-39.3999939, 0.700006008, -6.59999561, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, -5.99999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.400000036, 0.200000003),CFrame = CFrame.new(-39.3999939, 0.200015068, -6.50000477, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, -6.49998665, 0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.470000029, 0.800000012),CFrame = CFrame.new(-39.3999939, 9.87498665, -4.1200304, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.17498493, 2.47996497, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.400000036, 0.600000024),CFrame = CFrame.new(-39.3999939, 9.80000305, -3.30003881, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.10000134, 3.2999568, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 1.5200001),CFrame = CFrame.new(-39.3999939, 9.65997887, -4.489995, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.95997715, 2.11000085, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.800000012),CFrame = CFrame.new(-39.3999939, 9.29999733, -5.59999561, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 2.59999561, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.75),CFrame = CFrame.new(-39.3999939, 9.27001095, -5.67499256, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.209999993, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 2.57000923, 0.925002933, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.399999976),CFrame = CFrame.new(-39.3999939, 6.50003672, -6.60001087, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.199965, -1.50203705e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 1.4000001, 0.200000003),CFrame = CFrame.new(-39.3999939, 7.3000679, -6.30000782, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.600066185, 0.299987912, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 6.50005674, -6.30000782, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.100000001),Scale = Vector3.new(0.5, 1, 1.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.199944973, 0.299987912, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 6.70007372, -6.50000477, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.100000001),Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 7.20024109e-05, 0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 7.30000687, -6.89999866, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.100000001),Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.60000515, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.400000036, 0.200000003),CFrame = CFrame.new(-39.3999939, 7.60001373, -6.89999866, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 0.900012016, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 1.39999998),CFrame = CFrame.new(-39.3999939, 10.1000013, -3.70003271, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 3.39999962, 2.8999629, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 7.50002098, -6.70000172, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.800019264, -0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.399999976),CFrame = CFrame.new(-39.3999939, 7.29999208, -6.59999561, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 0.599990368, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.600000024, 0.200000003),CFrame = CFrame.new(-39.3999939, 1.10002279, -7.10001087, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, -5.59997892, -0.50001502, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.600000024, 0.200000003),CFrame = CFrame.new(-39.3999939, 1.10006189, -6.10001087, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -5.59993982, 0.49998498, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 0.900043964, -6.3000226, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, -5.79995775, 0.299972892, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 0.900006771, -6.89999866, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -5.79999495, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.400000036, 0.200000003),CFrame = CFrame.new(-39.3999939, 0.600058079, -6.50000477, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -6.09994364, 0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 0.200000003, 0.400000006),CFrame = CFrame.new(-39.3999939, 0.70003891, -6.2000165, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, -5.99996281, 0.399978995, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.400000036, 0.200000003),CFrame = CFrame.new(-39.3999939, 0.600000858, -6.70000172, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, -6.10000086, -0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.600000024, 0.200000003),CFrame = CFrame.new(-39.3999939, 1.10001707, -6.70000172, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(1.04999995, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, -5.59998465, -0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 0.900078773, -6.50000477, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.04999995, 1, 0.800000012),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -5.79992294, 0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.600000024, 0.200000003),CFrame = CFrame.new(-39.3999939, 1.10007095, -6.50000477, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(1.04999995, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -5.59993076, 0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.399999976, 0.200000003, 0.200000003),CFrame = CFrame.new(-39.3999939, 0.900025845, -6.70000172, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.04999995, 1, 0.800000012),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, -5.79997587, -0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 2.79999995, 0.399999976),CFrame = CFrame.new(-39.3999939, 2.20001125, -6.59999561, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, -4.49999046, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999976, 6.79999971, 0.399999976),CFrame = CFrame.new(-39.3999939, 7.00000572, -6.59999561, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 9.10000038, 0.200000003),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C1 = CFrame.new(0, 0.300004005, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Scythe,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.Neon,Size = Vector3.new(0.799999952, 0.400000036, 0.400000006),CFrame = CFrame.new(-39.3999939, 10.540019, -6.69998646, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.400000006, 1),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872),C1 = CFrame.new(0, 3.84001732, -0.0999910831, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Hitbox = New("Part",Scythe,"Hitbox",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.400000006, 1.80000019, 4.80000019),CFrame = CFrame.new(-39.3999786, 9.89999485, -4.59998035, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = HandlePart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(1.49905682e-05, 3.19999313, 2.00001502, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- sch = Scythe:GetChildren()
- RightArm = New("Model",chara,"RightArm",{})
- MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- LeftArm = New("Model",chara,"LeftArm",{})
- MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- lach = LeftArm:GetChildren()
- rach = RightArm:GetChildren()
- --Sounds--
- function LoadSnd(id,loop,vol,pit)
- local snd = New("Sound",HandlePart,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
- return snd
- end
- Music = LoadSnd(145655556,true,1,1)
- Music.Parent = chara
- StartUpSnd = LoadSnd(153092315,false,1,.8)
- SwingSnd = LoadSnd(200633108,false,1,1)
- Swing2Snd = LoadSnd(536642316,false,1,1)
- HitSnd = LoadSnd(153092274,false,1,1)
- HitPunchSnd = LoadSnd(153092227,false,1,1)
- DodgeSnd = LoadSnd(232210079,false,1,1)
- ExpSnd = LoadSnd(142070127,false,1,1)
- FlySnd = LoadSnd(169445602,false,1,.5)
- Fly2Snd = LoadSnd(142070127,false,1,.45)
- BExpSnd = LoadSnd(168586621,false,1,.5)
- ClawDashSnd = LoadSnd(62339698,false,1,.5)
- ChargeSnd = LoadSnd(137463716,false,1,.3)
- LasSnd = LoadSnd(162246701,false,1,1)
- LasLoopSnd = LoadSnd(162246683,true,1,1)
- ChatSnd = LoadSnd(565939471,false,1,1)
- RStompSnd = LoadSnd(2760979,false,1,1)
- SuperSnd = LoadSnd(153092315,false,1,.8)
- GunFlameSnd = LoadSnd(48618802,false,1,1.5)
- OrbSnd = LoadSnd(233091161,false,1,1)
- ElectricSnd = LoadSnd(231917975,false,1,1)
- LightsOutSnd = LoadSnd(231917794,false,1,1)
- SkyKickSnd = LoadSnd(12222208,false,1,.5)
- SkyBeamSnd = LoadSnd(183763487,false,1,1)
- TargetSnd = LoadSnd(743521450,false,1,1)
- SV1Snd = LoadSnd(28144425,false,1,.265)
- SV2Snd = LoadSnd(2697431,false,1,.3)
- SVHitSnd = LoadSnd(62339698,false,1,.3)
- BurnSnd = LoadSnd(32791565,false,3,1)
- BurningSnd = LoadSnd(31760113,true,5,1)
- BlockedSnd = LoadSnd(357622136,false,1,1)
- SwooshSnd = LoadSnd(158037267,false,1,1)
- SawSnd = LoadSnd(248088589,true,1,1)
- LaserSnd = LoadSnd(178452221,false,1,.6)
- EyeSnd = LoadSnd(240517975,false,1,1)
- Ult1Snd = LoadSnd(51322486,false,1,.5)
- Ult2Snd = LoadSnd(90696602,false,1,.5)
- --Play Sound in Part--
- function PlaySnd(snd,part)
- local sound = snd:Clone()
- sound.PlayOnRemove = true
- sound.Parent = part
- sound:Destroy()
- end
- function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
- local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
- local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
- local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
- return TEff
- end
- SlashT = CreateTrailObj(Hitbox,"Really red","Really red",0,1)
- PunchT = CreateTrailObj(chara["Left Arm"],"White","White",0,0)
- KickT = CreateTrailObj(chara["Right Leg"],"White","White",0,0)
- --Punch Hit Effect--
- function PunchEff(pos)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- local disp = coroutine.wrap(function()
- for i = 0,1,.2 do
- swait()
- p.Transparency = i
- pm.Scale = Vector3.new(2*i,2*i,2*i)
- end
- swait()
- p:Destroy()
- end)
- disp()
- end
- function SlashEff(pos)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- local disp = coroutine.wrap(function()
- for i = 0,1,.2 do
- swait()
- p.Transparency = i
- pm.Scale = Vector3.new(.3,10*i,.3)
- end
- swait()
- p:Destroy()
- end)
- disp()
- end
- --Handle Wielding--
- idlec1 = CFrame.new(-0.0999946594, 2.85001707, -0.979468584, -1, 0, 0, 0, -5.0663067e-07, -1, 0, -1, 5.0663067e-07)
- idlec0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.258819342, -0.965926528, 0, 0.965926528, 0.258819342)
- uprightc1 = CFrame.new(-0.0999946594, -0.667956352, -2.79474664, -1, 0, 0, 0, -5.0663067e-07, -1, 0, -1, 5.0663067e-07)
- uprightc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- hold2c1 = CFrame.new(1.24673462, -4.13071823, 0.178261757, -0.866027713, -2.53317523e-07, -0.499995857, -0.499995708, 4.38765227e-07, 0.866030216, 1.88721394e-13, 1, -5.06639537e-07)
- hold2c0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.78813934e-07, -1.00000215, 0, 1.00000215, 1.78813934e-07)
- --Damage Function--
- function dealdmg(dude,damage,env,toim,kby,kbx)
- coroutine.resume(coroutine.create(function()
- if dude ~= chara and dude:FindFirstChild("IsHit") == nil then
- finaldmg = damage + math.random(-env,env)
- dudehum = dude:FindFirstChildOfClass("Humanoid")
- dudehum.MaxHealth = 100
- dudehum.Health = dudehum.Health - finaldmg
- local vall = Instance.new("ObjectValue",dude)
- vall.Name = "IsHit"
- game.Debris:AddItem(vall,toim)
- local bfos = Instance.new("BodyVelocity",dude.Head)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = Vector3.new(0,kby,0) + chara.HumanoidRootPart.CFrame.lookVector * kbx
- game.Debris:AddItem(bfos,.1)
- local naeeym2 = Instance.new("BillboardGui",dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "-"..finaldmg
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,0.6,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1, 5 do
- wait(.1)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end
- end))
- end
- --Explode Hitbox--
- function ExHitbox(rad,pos,damage,env,toim,kby,kbx)
- local E = Instance.new("Explosion")
- E.Position = pos
- E.Parent = game.Workspace
- E.BlastRadius = rad
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil then
- dealdmg(hit.Parent,damage,env,toim,kby,kbx)
- end
- end)
- end
- --Punch Touch--
- dela = .5
- punchactive = false
- function punchhit(hit)
- if punchactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent,10,2,dela,0,5)
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(hit.CFrame)
- end
- end
- end
- --Emit2Part.Touched:connect(punchhit)
- EmitPart.Touched:connect(punchhit)
- --Kick Touch--
- kickactive = false
- function kickhit(hit)
- if kickactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(hit.CFrame)
- dealdmg(hit.Parent,15,2,dela,0,10)
- end
- end
- end
- chara["Right Leg"].Touched:connect(kickhit)
- --Blade Touch--
- bladeactive = false
- function bladehit(hit)
- if bladeactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent,15,2,.05,0,0)
- PlaySnd(HitSnd,hit.Parent.Head)
- SlashEff(hit.CFrame)
- end
- end
- end
- Hitbox.Touched:connect(bladehit)
- --Grab Touch--
- weldd = nil
- exeact = false
- exed = false
- function grabhit(hit)
- if exeact == true and exed == false then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- SlashEff(hit.CFrame)
- hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- local torsy = hit.Parent.Torso or hit.Parent.UpperTorso
- weldd = New("ManualWeld",hit.Parent,"weldd",{Part0 = torsy,Part1 = Hitbox,})
- PlaySnd(HitSnd,hit)
- for i = 1, 6 do
- local blo = Instance.new("Part",game.Workspace)
- blo.Size = Vector3.new(.6,.05,.6)
- blo.Material = "SmoothPlastic"
- blo.BrickColor = BrickColor.new("Crimson")
- blo.Position = weldd.Parent.Head.Position
- blo.CFrame = weldd.Parent.Head.CFrame
- debby:AddItem(blo,10)
- end
- exed = true
- end
- end
- end
- Hitbox.Touched:connect(grabhit)
- --Chat Function--
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if chara:FindFirstChild("TalkingBillBoard")~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while tecks2 ~= nil do
- swait(.05)
- tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- end
- end))
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- swait(0.01)
- end
- swait(1)
- for i = 1, 5 do
- swait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- --chatfunc(msg)
- end
- player.Chatted:connect(onChatted)
- --Clerp Animations--
- TC = chara.HumanoidRootPart.RootJoint
- HC = chara.Torso.Neck
- RAC = chara.Torso["Right Shoulder"]
- LAC = chara.Torso["Left Shoulder"]
- RLC = chara.Torso["Right Hip"]
- LLC = chara.Torso["Left Hip"]
- TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW = Instance.new("Weld",HC.Parent)
- RW.Part1 = HC.Parent
- RW.Part0 = chara["Right Arm"]
- RW.C0 = RWF
- LW = Instance.new("Weld",HC.Parent)
- LW.Part1 = HC.Parent
- LW.Part0 = chara["Left Arm"]
- LW.C0 = LWF
- RLW = nil
- LLW = nil
- grp = Instance.new("Model",chara)
- function AddLegWelds()
- RLW = Instance.new("Weld",chara["Right Leg"])
- RLW.Part1 = HC.Parent
- RLW.Part0 = chara["Right Leg"]
- RLW.C0 = RLWF
- LLW = Instance.new("Weld",chara["Left Leg"])
- LLW.Part1 = HC.Parent
- LLW.Part0 = chara["Left Leg"]
- LLW.C0 = LLWF
- end
- function DestroyLegWelds()
- RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),})
- LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
- RLW:Destroy()
- LLW:Destroy()
- end
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
- IHCF = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
- IRWF = (RWF + Vector3.new(1,1,1)) * CFrame.fromEulerAnglesXYZ(0,math.rad(105),math.rad(-60))
- ILWF = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(10))
- function res()
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- end
- --Intro--
- hum.WalkSpeed = 0
- Instance.new("ForceField",chara).Visible = false
- for i = 1, #sch do
- if sch[i] ~= Hitbox then
- sch[i].Transparency = 1
- end
- end
- swait(.5)
- ShadowHead = New("Part",chara,"ShadowHead",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- sMesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.3, 1.5, 1.3),})
- sWeld = New("ManualWeld",ShadowHead,"Weld",{Part0 = ShadowHead,Part1 = chara.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- for i = 0,1,.05 do
- swait()
- ShadowHead.Transparency = 1-i
- end
- swait(1)
- coroutine.resume(coroutine.create(function()
- for i = 14,23,.025 do
- swait()
- game.Lighting.ClockTime = i
- end
- while true do
- swait()
- game.Lighting.ClockTime = 23
- end
- end))
- AddLegWelds()
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(RWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i)
- LW.C0 = LWF
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- end
- ChargeSnd:Play()
- for i = 1, 50 do
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(1,1,1)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(math.random(-7,7),2,math.random(-7,7))
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(math.random(-7,7),2,math.random(-7,7))
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(.5,15*i,.5)
- end
- jtrace:Destroy()
- end))
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Scale = Vector3.new(1,2,1)
- tmesh.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(15*i,2-1*i,15*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(2),0)
- end
- jtrace:Destroy()
- end))
- swait(.02)
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Scale = Vector3.new(1,2,1)
- tmesh.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(15*i,2-1*i,15*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-2),0)
- end
- jtrace:Destroy()
- end))
- swait(.02)
- end
- swait(2)
- for i = 0,.6,.1 do
- swait()
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF,.4+i)
- end
- TargetSnd:Play()
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really red")
- jtrace.Material = "Neon"
- jtrace.Size = Vector3.new(.2,.2,.2)
- jtrace.CanCollide = false
- jtrace.Position = chara.Head.Position
- jtrace.CFrame = chara.Head.CFrame
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- local wwld = Instance.new("Weld",jtrace)
- wwld.Part0 = jtrace
- wwld.Part1 = chara.Head
- wwld.C0 = CFrame.new(-.3,-.2,.65)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(1,30*i,1)
- end
- jtrace:Destroy()
- end))
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really red")
- jtrace.Material = "Neon"
- jtrace.Size = Vector3.new(.2,.2,.2)
- jtrace.CanCollide = false
- jtrace.Position = chara.Head.Position
- jtrace.CFrame = chara.Head.CFrame
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- local wwld = Instance.new("Weld",jtrace)
- wwld.Part0 = jtrace
- wwld.Part1 = chara.Head
- wwld.C0 = CFrame.new(-.3,-.2,.65)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(30*i,1,1)
- end
- jtrace:Destroy()
- end))
- swait(2)
- Pemitter = Instance.new("ParticleEmitter",EmitPart)
- Pemitter.Color = ColorSequence.new(Color3.new(0,0,0))
- Pemitter.Size = NumberSequence.new(.5)
- Pemitter.Texture = "rbxassetid://243344623"
- Pemitter.Transparency = NumberSequence.new(0,1)
- Pemitter.Acceleration = Vector3.new(0,4,0)
- Pemitter.Lifetime = NumberRange.new(1)
- Pemitter.Rate = 100
- Pemitter.Rotation = NumberRange.new(0,360)
- Pemitter.RotSpeed = NumberRange.new(100)
- Pemitter.Speed = NumberRange.new(0)
- ShadowHead:Destroy()
- BExpSnd:Play()
- Music:Play()
- ExHitbox(20,chara.Torso.Position,5,2,.1,100,100)
- -----------------------------------------
- Void = nil
- VoidParts = {}
- Equipped = false
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Player = player
- Character = chara
- Humanoid = Character:FindFirstChildOfClass("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
- return
- end
- Equipped = true
- Void = Instance.new("Model")
- Void.Name = "Void"
- Angle = 0
- for i = 1, 1 do
- local VoidPart = Instance.new("Part")
- VoidPart.Name = "VoidPart"
- VoidPart.Transparency = 1
- VoidPart.BrickColor = BrickColor.new("Really black")
- VoidPart.Material = Enum.Material.Plastic
- VoidPart.Shape = Enum.PartType.Block
- VoidPart.FormFactor = Enum.FormFactor.Custom
- VoidPart.TopSurface = Enum.SurfaceType.Smooth
- VoidPart.BottomSurface = Enum.SurfaceType.Smooth
- VoidPart.Anchored = true
- VoidPart.CanCollide = false
- VoidPart.Locked = true
- VoidPart.Size = Vector3.new(10, 0.2, 10)
- local BlockMesh = Instance.new("BlockMesh")
- BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
- BlockMesh.Parent = VoidPart
- VoidPart.Parent = Void
- local Star = Instance.new("Decal", VoidPart)
- Star.Texture = "http://www.roblox.com/asset/?id=342199418"
- Star.Face = "Top"
- local Light = Instance.new("PointLight", VoidPart)
- Light.Color = Color3.new(1,0,0)
- Light.Brightness = 100
- Light.Range = 15
- table.insert(VoidParts, VoidPart)
- end
- Spawn(function()
- while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
- if Hit then
- if not Void.Parent then
- Void.Parent = Character
- end
- for i, v in pairs(VoidParts) do
- v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
- end
- else
- Void.Parent = nil
- end
- wait()
- end
- end)
- ----------------------------------------------------------------
- local jtrace = Instance.new("Part",chara)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Offset = Vector3.new(0,0,-.125)
- local jtrace2 = Instance.new("Part",chara)
- jtrace2.BrickColor = BrickColor.new("Really black")
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace2.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace2.Anchored = true
- jtrace2.CanCollide = false
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Offset = Vector3.new(0,0,-.125)
- for i = 0,1,.01 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(50*i,20-17*i,50*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- jtrace2.Transparency = i
- tmesh2.Scale = Vector3.new(45*i,30*i,45*i)
- jtrace2.CFrame = jtrace2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- swait(1)
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF,TCF - Vector3.new(0,1,0),.6-i)
- HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.6-i)
- RW.C0 = clerp(RWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.6-i)
- LW.C0 = LWF
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.6-i)
- end
- DestroyLegWelds()
- swait(1)
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF,ITCF,.4+i)
- HC.C0 = clerp(HCF,IHCF,.4+i)
- RW.C0 = clerp(RWF,IRWF,.4+i)
- LW.C0 = clerp(LWF,ILWF,.4+i)
- end
- res()
- for a = 0,1,.1 do
- swait()
- for i = 1, #sch do
- if sch[i] ~= Hitbox then
- sch[i].Transparency = 1-a
- end
- end
- end
- hum.WalkSpeed = 10
- --Saw--
- function SawThrow()
- del = true
- res()
- chatfunc("Carnage Saw.")
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(ITCF,TCF,.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i)
- end
- for i = 0,.6,.3 do
- swait()
- LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),.4+i)
- end
- for e = -2,2,2 do
- local missile = Instance.new("Part",game.Workspace)
- missile.Size = Vector3.new(3,3,.4)
- missile.Name = "Blast"
- missile.CanCollide = false
- missile.TopSurface = 0
- missile.BottomSurface = 0
- missile.BrickColor = BrickColor.new("Crimson")
- missile.Position = chara.HumanoidRootPart.Position
- missile.CFrame = (chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector*5) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,math.rad(e*5))
- missile.Velocity = missile.CFrame.upVector*50
- CreateTrailObj(missile,"Really red","Really red",0,0).Enabled = true
- local snd = SawSnd:Clone()
- snd.Parent = missile
- snd:Play()
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- missile.CFrame = missile.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(10))
- end
- end))
- local mesh1 = Instance.new("SpecialMesh",missile)
- mesh1.MeshId = "http://www.roblox.com/asset/?id=74322089"
- mesh1.Scale = Vector3.new(3,3,2)
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
- force.Parent = missile
- PlaySnd(Swing2Snd,missile)
- missile.Touched:connect(function(hit)
- if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile.Anchored == false and hit.Parent:FindFirstChildOfClass("Humanoid")~=nil) then
- dealdmg(hit.Parent,14,1,.05,0,60)
- PlaySnd(HitSnd,missile)
- SlashEff(hit.CFrame)
- end
- end)
- debby:AddItem(missile,10)
- end
- swait(.3)
- for i = 0,.6,.1 do
- swait()
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),ILWF,.4+i)
- TC.C0 = clerp(TCF,ITCF,.4+i)
- HC.C0 = clerp(HCF,IHCF,.4+i)
- end
- walking = false
- del = false
- end
- --Cannon--
- function Cannon()
- del = true
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- LW.C0 = clerp(LWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- chatfunc("Lay waste.")
- ChargeSnd:Play()
- for i = 0, 1.5, .1 do
- swait(.1)
- for i = 1, 3 do
- local tr = coroutine.resume(coroutine.create(function()
- local hitp = Instance.new("Part",chara)
- hitp.Size = Vector3.new(1,1,1)
- hitp.Anchored = true
- hitp.CanCollide = false
- hitp.BrickColor = BrickColor.new("Really black")
- hitp.Transparency = 1
- hitp.CFrame = EmitPart.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local hitm = Instance.new("SpecialMesh",hitp)
- hitm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- hitm.Scale = Vector3.new(4,4,1)
- for i = 0,1,.2 do
- swait()
- hitp.Transparency = i
- hitm.Scale = Vector3.new(10-i*5,10-i*5,1-i)
- end
- hitp:Destroy()
- end))
- end
- end
- swait(1)
- local EffectPart = Instance.new("Part",chara)
- EffectPart.Size = Vector3.new(1,1,1)
- EffectPart.Anchored = true
- EffectPart.BrickColor = BrickColor.new("Really black")
- local mehs1 = Instance.new("SpecialMesh",EffectPart)
- mehs1.MeshType = "Sphere"
- mehs1.Scale = Vector3.new(10,10,10)
- local P = Instance.new("Part")
- local meshla = Instance.new("BlockMesh", P)
- meshla.Scale = Vector3.new(5,5,1)
- swait()
- EffectPart.Position = mouse.Hit.p
- EffectPart.CFrame = mouse.Hit
- local Place0 = EmitPart.CFrame
- local Place1 = EffectPart.CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude)
- P.Name = "Laser"
- P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p)
- P.Parent = chara
- P.BrickColor = BrickColor.new("Really black")
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- PlaySnd(LaserSnd,chara)
- ExHitbox(15,Place1.p,40,1,.05,50,50)
- for i = 1, 5 do
- coroutine.resume(coroutine.create(function()
- local hitp = Instance.new("Part",chara)
- hitp.Size = Vector3.new(1,1,1)
- hitp.Anchored = true
- hitp.CanCollide = false
- hitp.BrickColor = BrickColor.new("Really black")
- hitp.Transparency = 1
- hitp.CFrame = EffectPart.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local hitm = Instance.new("SpecialMesh",hitp)
- hitm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- hitm.Scale = Vector3.new(4,4,1)
- for i = 0,1,.1 do
- swait(.001)
- hitp.Transparency = i
- hitm.Scale = Vector3.new(i*80,i*80,i)
- end
- hitp:Destroy()
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait(.01)
- mehs1.Scale = mehs1.Scale + Vector3.new(.5,.5,.5)
- meshla.Scale = meshla.Scale + Vector3.new(.25,.25,0)
- EffectPart.Transparency = EffectPart.Transparency + .1
- P.Transparency = P.Transparency + .1
- end
- ----
- P:Destroy()
- EffectPart:Destroy()
- end))
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- LW.C0 = clerp(LWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- end
- walking = false
- del = false
- end
- --Eye of the Reaper--
- function EyeReap()
- del = true
- res()
- chatfunc("Eye of the Reaper.")
- ElectricSnd:Play()
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i)
- end
- for i = 0,.6,.3 do
- swait()
- LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- local missile = Instance.new("Part",game.Workspace)
- missile.Size = Vector3.new(1,1,1)
- missile.Name = "Blast"
- missile.CanCollide = false
- missile.Position = Emit2Part.Position
- missile.CFrame = Emit2Part.CFrame
- missile.Transparency = 1
- local bpos = Instance.new("BodyPosition",missile)
- bpos.Position = mouse.Hit.p + Vector3.new(0,6,0)
- bpos.P = 10000
- bpos.MaxForce = Vector3.new(10000,10000,10000)
- local bbg = Instance.new("BillboardGui",missile)
- bbg.Size = UDim2.new(15,0,15,0)
- bbg.Enabled = true
- bbg.Adornee = missile
- local imgl = Instance.new("ImageLabel",bbg)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "http://www.roblox.com/asset/?id=1015279326"
- imgl.BackgroundTransparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- ExHitbox(10,missile.Position,21,2,.05,0,0)
- coroutine.resume(coroutine.create(function()
- local hitp = Instance.new("Part",chara)
- hitp.Size = Vector3.new(1,1,1)
- hitp.Anchored = true
- hitp.CanCollide = false
- hitp.BrickColor = BrickColor.new("Really red")
- hitp.Transparency = 1
- hitp.CFrame = CFrame.new(missile.Position.X,missile.Position.Y-6,missile.Position.Z) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- local hitm = Instance.new("SpecialMesh",hitp)
- hitm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- hitm.Scale = Vector3.new(4,4,1)
- for i = 0,1,.1 do
- swait(.001)
- hitp.Transparency = i
- hitm.Scale = Vector3.new(i*20,i*20,i)
- end
- hitp:Destroy()
- end))
- for i = 0, 90, 10 do
- swait()
- imgl.Rotation = i
- end
- end
- imgl.Rotation = 0
- for i = 0,1,.1 do
- swait()
- bbg.Size = UDim2.new(15+10*i,0,15+10*i,0)
- imgl.ImageTransparency = i
- end
- missile:Destroy()
- end))
- PlaySnd(EyeSnd,missile)
- swait(.3)
- for i = 0,.6,.1 do
- swait()
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),ILWF,.4+i)
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- end
- walking = false
- del = false
- end
- --Rapture--
- function Rapture()
- del = true
- res()
- hum.WalkSpeed = 0
- AddLegWelds()
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LW.C0 = clerp(ILWF,LWF,.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- GWeld.C0 = clerp(idlec0,uprightc0,.4+i)
- GWeld.C1 = clerp(idlec1,uprightc1,.4+i)
- end
- swait(.3)
- hum.WalkSpeed = 30
- FlySnd:Play()
- Fly2Snd:Play()
- SlashT.Enabled = true
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Offset = Vector3.new(0,0,-.125)
- local jtrace2 = Instance.new("Part",chara)
- jtrace2.BrickColor = BrickColor.new("Really black")
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace2.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace2.Anchored = true
- jtrace2.CanCollide = false
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.01 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(50*i,20-17*i,50*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- jtrace2.Transparency = i
- tmesh2.Scale = Vector3.new(45*i,30*i,45*i)
- jtrace2.CFrame = jtrace2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- end))
- ExHitbox(20,Torso.Position,30,2,.1,100,20)
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,300,0) + chara.HumanoidRootPart.CFrame.lookVector*5
- debby:AddItem(bf,.5)
- GWeld.C0 = hold2c0
- GWeld.C1 = hold2c1
- for i = 0,1,.1 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),(RWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(-30)),i)
- LW.C0 = clerp(LWF,(LWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(30)),i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,i)
- end
- for i = 0,1,.1 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- swait(1.5)
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,-50,0) + chara.HumanoidRootPart.CFrame.lookVector*5
- debby:AddItem(bf,.1)
- local pos = Vector3.new(0,0,0)
- local hit, asd = RayCast(Torso.Position - Vector3.new(0,3,0), Vector3.new(0, -1, 0), 9999999999, {Character})
- if hit then
- pos = asd + Vector3.new(0,5,0)
- end
- for i = 1, 5 do
- PlaySnd(ClawDashSnd,HandlePart)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- end
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- end
- repeat swait() until Torso.Position.Y <= pos.Y
- Torso.Velocity = Vector3.new(0,0,0)
- hum.WalkSpeed = 0
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF,.6-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.6-i)
- RW.C0 = clerp((RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0),(RWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(-30)),.6-i)
- LW.C0 = clerp((LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0),(LWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(30)),.6-i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,.6-i)
- end
- TC.C0 = TCF - Vector3.new(0,1,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0)
- RW.C0 = (RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0)
- LW.C0 = (LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0)
- LLW.C0 = (LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = Hitbox.Position - Vector3.new(0,2,0)
- jtrace.CFrame = CFrame.new(Hitbox.Position.X,Hitbox.Position.Y-2,Hitbox.Position.Z)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Offset = Vector3.new(0,0,-.125)
- local jtrace2 = Instance.new("Part",chara)
- jtrace2.BrickColor = BrickColor.new("Really black")
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.Position = Hitbox.Position - Vector3.new(0,2,0)
- jtrace2.CFrame = CFrame.new(Hitbox.Position.X,Hitbox.Position.Y-2,Hitbox.Position.Z)
- jtrace2.Anchored = true
- jtrace2.CanCollide = false
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(20*i,10-7*i,20*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- jtrace2.Transparency = i
- tmesh2.Scale = Vector3.new(19*i,20*i,19*i)
- jtrace2.CFrame = jtrace2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- end))
- Hitbox.Anchored = true
- ExHitbox(7,Hitbox.Position,70,2,.1,100,50)
- Fly2Snd:Play()
- swait(1.5)
- Hitbox.Anchored = false
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0),IRWF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0),ILWF,.4+i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,.4+i)
- RLW.C0 = clerp(RLWF - Vector3.new(0,1,-.5),RLWF,.4+i)
- GWeld.C0 = clerp(hold2c0,idlec0,.4+i)
- GWeld.C1 = clerp(hold2c1,idlec1,.4+i)
- end
- SlashT.Enabled = false
- DestroyLegWelds()
- hum.WalkSpeed = 10
- walking = false
- del = false
- end
- --Nightmare Overture--
- function Nightmare()
- del = true
- res()
- hum.WalkSpeed = 0
- AddLegWelds()
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,.5,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(RWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
- LW.C0 = clerp(ILWF,LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)),.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,.5,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,.5,-1))*CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),.4+i)
- end
- for a = 0,1,.1 do
- swait()
- for i = 1, #sch do
- if sch[i] ~= Hitbox then
- sch[i].Transparency = a
- end
- end
- end
- ChargeSnd:Play()
- local tabb = {}
- local ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i]:IsA("BasePart") then
- local pm = Pemitter:Clone()
- pm.Name = "asdasdq"
- pm.Rate = 10000
- pm.Texture = "rbxasset://textures/particles/fire_main.dds"
- pm.Size = NumberSequence.new(1,0)
- pm.Parent = ch[i]
- pm.Acceleration = Vector3.new(0,0,0)
- pm.LockedToPart = true
- table.insert(tabb,pm)
- end
- end
- local Wing1 = New("Part",chara,"Wing1",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 2.5999999, 7),CFrame = CFrame.new(-48.6556358, 1.90000033, 3.50001025, 0.70710808, 0, 0.707107842, 0, 1, 0, -0.707107842, 0, 0.70710808),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- local Mesh = New("SpecialMesh",Wing1,"Mesh",{Scale = Vector3.new(0.200000003, 5, 5),MeshId = "http://www.roblox.com/asset/?id=16952827",MeshType = Enum.MeshType.FileMesh,})
- local Weld = New("ManualWeld",Wing1,"Weld",{Part0 = Wing1,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.70710808, 0, -0.707107842, 0, 1, 0, 0.707107842, 0, 0.70710808),C1 = CFrame.new(3.34436417, 0.900000334, 3.00001025, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- local Wing2 = New("Part",chara,"Wing2",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 2.5999999, 7),CFrame = CFrame.new(-55.3728104, 1.90000033, 3.5000093, 0.707108974, 0, -0.707109332, 0, 1, 0, 0.707109332, 0, 0.707108974),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- local Mesh = New("SpecialMesh",Wing2,"Mesh",{Scale = Vector3.new(0.200000003, 5, 5),MeshId = "http://www.roblox.com/asset/?id=16952827",MeshType = Enum.MeshType.FileMesh,})
- local Weld = New("ManualWeld",Wing2,"Weld",{Part0 = Wing2,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.707108974, 0, 0.707109332, 0, 1, 0, -0.707109332, 0, 0.707108974),C1 = CFrame.new(-3.37281036, 0.900000334, 3.0000093, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- Wing1.Transparency = 1-i
- Wing2.Transparency = 1-i
- end
- end))
- for i = 1, 50 do
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(1,1,1)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(math.random(-7,7),2,math.random(-7,7))
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(math.random(-7,7),2,math.random(-7,7))
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(.5,25*i,.5)
- end
- jtrace:Destroy()
- end))
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Scale = Vector3.new(1,2,1)
- tmesh.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(22*i,5-2*i,22*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(5),0)
- end
- jtrace:Destroy()
- end))
- swait(.02)
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Scale = Vector3.new(1,2,1)
- tmesh.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(22*i,5-2*i,22*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-5),0)
- end
- jtrace:Destroy()
- end))
- swait(.02)
- end
- for i = 0,.6,.3 do
- swait()
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF,.4+i)
- end
- TargetSnd:Play()
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really red")
- jtrace.Material = "Neon"
- jtrace.Size = Vector3.new(.2,.2,.2)
- jtrace.CanCollide = false
- jtrace.Position = chara.Head.Position
- jtrace.CFrame = chara.Head.CFrame
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- local wwld = Instance.new("Weld",jtrace)
- wwld.Part0 = jtrace
- wwld.Part1 = chara.Head
- wwld.C0 = CFrame.new(-.3,-.2,.65)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(1,30*i,1)
- end
- jtrace:Destroy()
- end))
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really red")
- jtrace.Material = "Neon"
- jtrace.Size = Vector3.new(.2,.2,.2)
- jtrace.CanCollide = false
- jtrace.Position = chara.Head.Position
- jtrace.CFrame = chara.Head.CFrame
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- local wwld = Instance.new("Weld",jtrace)
- wwld.Part0 = jtrace
- wwld.Part1 = chara.Head
- wwld.C0 = CFrame.new(-.3,-.2,.65)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(30*i,1,1)
- end
- jtrace:Destroy()
- end))
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really red")
- jtrace.Material = "Neon"
- jtrace.Size = Vector3.new(.2,.2,.2)
- jtrace.CanCollide = false
- jtrace.Position = chara.Head.Position
- jtrace.CFrame = chara.Head.CFrame
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- local wwld = Instance.new("Weld",jtrace)
- wwld.Part0 = jtrace
- wwld.Part1 = chara.Head
- wwld.C0 = CFrame.new(.3,-.2,.65)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(1,30*i,1)
- end
- jtrace:Destroy()
- end))
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really red")
- jtrace.Material = "Neon"
- jtrace.Size = Vector3.new(.2,.2,.2)
- jtrace.CanCollide = false
- jtrace.Position = chara.Head.Position
- jtrace.CFrame = chara.Head.CFrame
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- local wwld = Instance.new("Weld",jtrace)
- wwld.Part0 = jtrace
- wwld.Part1 = chara.Head
- wwld.C0 = CFrame.new(.3,-.2,.65)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(30*i,1,1)
- end
- jtrace:Destroy()
- end))
- swait(.5)
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0)
- LLW.C0 = LLWF
- ExHitbox(22,Torso.Position,70,2,.1,100,100)
- Ult1Snd:Play()
- Ult2Snd:Play()
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Offset = Vector3.new(0,0,-.125)
- local jtrace2 = Instance.new("Part",chara)
- jtrace2.BrickColor = BrickColor.new("Really black")
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace2.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace2.Anchored = true
- jtrace2.CanCollide = false
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.01 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(50*i,50-47*i,50*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- jtrace2.Transparency = i
- tmesh2.Scale = Vector3.new(45*i,45*i,45*i)
- jtrace2.CFrame = jtrace2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- end))
- for i = 1, 5 do
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(1,1,1)
- jtrace.Position = chara.HumanoidRootPart.Position
- jtrace.CFrame = chara.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.01 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(30+5*i,200*i,30+5*i)
- end
- jtrace:Destroy()
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- swait()
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(1,1,1)
- jtrace.Position = chara.HumanoidRootPart.Position
- jtrace.CFrame = chara.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("BlockMesh",jtrace)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.02 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(40-40*i,40-40*i,40-40*i)
- end
- jtrace:Destroy()
- end))
- end
- end))
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,100,0) + chara.HumanoidRootPart.CFrame.lookVector*100
- swait(.5)
- bf.MaxForce = Vector3.new(bf.P,0,bf.P)
- local pos = Vector3.new(0,0,0)
- local hit, asd = RayCast(Torso.Position - Vector3.new(0,3,0), Vector3.new(0, -1, 0), 9999999999, {Character})
- if hit then
- pos = asd + Vector3.new(0,5,0)
- end
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- end
- repeat swait() until Torso.Position.Y <= pos.Y
- Torso.Velocity = Vector3.new(0,0,0)
- bf:Destroy()
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i)
- LW.C0 = clerp(LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)),LWF,.4+i)
- RLW.C0 = clerp(RLWF - Vector3.new(0,.5,-.5),RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- end
- swait(1)
- for i = 1, #tabb do
- tabb[i].Enabled = false
- debby:AddItem(tabb[i],2)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- Wing1.Transparency = i
- Wing2.Transparency = i
- end
- Wing1:Destroy()
- Wing2:Destroy()
- end))
- swait(.5)
- coroutine.resume(coroutine.create(function()
- for a = 0,1,.1 do
- swait()
- for i = 1, #sch do
- if sch[i] ~= Hitbox then
- sch[i].Transparency = 1-a
- end
- end
- end
- end))
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),IRWF,.4+i)
- LW.C0 = clerp(LWF,ILWF,.4+i)
- RLW.C0 = clerp(RLWF - Vector3.new(0,1,-.5),RLWF,.4+i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,.4+i)
- end
- DestroyLegWelds()
- hum.WalkSpeed = 10
- walking = false
- del = false
- end
- --Harvest--
- function Harvest()
- del = true
- res()
- hum.WalkSpeed = 0
- AddLegWelds()
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LW.C0 = clerp(ILWF,LWF,.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- GWeld.C0 = clerp(idlec0,uprightc0,.4+i)
- GWeld.C1 = clerp(idlec1,uprightc1,.4+i)
- end
- swait(.3)
- exeact = true
- SlashT.Enabled = true
- SV1Snd:Play()
- SV2Snd:Play()
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,30,0) + chara.HumanoidRootPart.CFrame.lookVector*50
- debby:AddItem(bf,.5)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),(RWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(-30)),i)
- LW.C0 = clerp(LWF,(LWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(30)),i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,i)
- GWeld.C0 = clerp(uprightc0,hold2c0,.4+i)
- GWeld.C1 = clerp(uprightc1,hold2c1,.4+i)
- end
- GWeld.C0 = hold2c0
- GWeld.C1 = hold2c1
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- local pos = Vector3.new(0,0,0)
- local hit, asd = RayCast(Torso.Position - Vector3.new(0,3,0), Vector3.new(0, -1, 0), 9999999999, {Character})
- if hit then
- pos = asd + Vector3.new(0,5,0)
- end
- for i = 1, 2 do
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- end
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- end
- exeact = false
- repeat swait() until Torso.Position.Y <= pos.Y
- Torso.Velocity = Vector3.new(0,0,0)
- SVHitSnd:Play()
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF,.6-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.6-i)
- RW.C0 = clerp((RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0),(RWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(-30)),.6-i)
- LW.C0 = clerp((LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0),(LWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(30)),.6-i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,.6-i)
- end
- TC.C0 = TCF - Vector3.new(0,1,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0)
- RW.C0 = (RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0)
- LW.C0 = (LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0)
- LLW.C0 = (LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = Hitbox.Position - Vector3.new(0,2,0)
- jtrace.CFrame = CFrame.new(Hitbox.Position.X,Hitbox.Position.Y-2,Hitbox.Position.Z)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Offset = Vector3.new(0,0,-.125)
- local jtrace2 = Instance.new("Part",chara)
- jtrace2.BrickColor = BrickColor.new("Really black")
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.Position = Hitbox.Position - Vector3.new(0,2,0)
- jtrace2.CFrame = CFrame.new(Hitbox.Position.X,Hitbox.Position.Y-2,Hitbox.Position.Z)
- jtrace2.Anchored = true
- jtrace2.CanCollide = false
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(20*i,10-7*i,20*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- jtrace2.Transparency = i
- tmesh2.Scale = Vector3.new(19*i,20*i,19*i)
- jtrace2.CFrame = jtrace2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- end))
- Hitbox.Anchored = true
- if exed == true then
- local dood = weldd.Parent
- weldd:Destroy()
- dood:BreakJoints()
- exed = false
- end
- ExHitbox(7,Hitbox.Position,20,2,.1,100,50)
- --Fly2Snd:Play()
- swait(1)
- Hitbox.Anchored = false
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0),IRWF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0),ILWF,.4+i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,.4+i)
- RLW.C0 = clerp(RLWF - Vector3.new(0,1,-.5),RLWF,.4+i)
- GWeld.C0 = clerp(hold2c0,idlec0,.4+i)
- GWeld.C1 = clerp(hold2c1,idlec1,.4+i)
- end
- SlashT.Enabled = false
- DestroyLegWelds()
- hum.WalkSpeed = 10
- walking = false
- del = false
- end
- --Keys--
- combo = 0
- function onKeyDown(key)
- if del == false then
- if key == "z" then
- SawThrow()
- elseif key == "x" then
- Cannon()
- elseif key == "c" then
- EyeReap()
- elseif key == "v" then
- Rapture()
- elseif key == "b" then
- Nightmare()
- elseif key == "n" then
- Harvest()
- elseif key == "m" then
- if Music.IsPlaying == true then
- Music:Stop()
- elseif Music.IsPlaying == false then
- Music:Play()
- end
- end
- end
- end
- function onButton1Down()
- if del == false then
- del = true
- res()
- if combo == 0 then
- Swing2Snd:Play()
- punchactive = true
- PunchT.Enabled = true
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i)
- end
- swait(.1)
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),TCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),HCF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- swait(.1)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- end
- punchactive = false
- PunchT.Enabled = false
- combo = 1
- elseif combo == 1 then
- Swing2Snd:Play()
- kickactive = true
- KickT.Enabled = true
- AddLegWelds()
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- LLW.C0 = clerp(LLWF,LLWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),.4+i)
- end
- swait(.1)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i)
- LLW.C0 = clerp(LLWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),LLWF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),.4+i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),(RLWF - Vector3.new(0,1,1))*CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
- end
- swait(.3)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),ITCF,.4+i)
- HC.C0 = clerp(HCF,IHCF,.4+i)
- LLW.C0 = clerp(LLWF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),LLWF,.4+i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,1))*CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,.4+i)
- end
- DestroyLegWelds()
- kickactive = false
- KickT.Enabled = false
- combo = 2
- elseif combo == 2 then
- SlashT.Enabled = true
- bladeactive = true
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- GWeld.C1 = CFrame.new(0,0,0)
- GWeld.C0 = CFrame.new(0,0,0)
- GWeld.Part1 = Emit2Part
- for a = 1, 3 do
- PlaySnd(ClawDashSnd,HandlePart)
- for i = 0, 350, 50 do
- swait()
- GWeld.C0 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-i),0,0)
- end
- end
- GWeld.C1 = idlec1
- GWeld.C0 = idlec0
- GWeld.Part1 = chara["Right Arm"]
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- SlashT.Enabled = false
- bladeactive = false
- combo = 3
- elseif combo == 3 then
- SlashT.Enabled = true
- bladeactive = true
- AddLegWelds()
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(-30)),i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(30)),i)
- LLW.C0 = clerp(LLWF,LLWF,i)
- GWeld.C0 = clerp(uprightc0,hold2c0,.4+i)
- GWeld.C1 = clerp(uprightc1,hold2c1,.4+i)
- end
- GWeld.C0 = hold2c0
- GWeld.C1 = hold2c1
- SVHitSnd:Play()
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF,.6-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.6-i)
- RW.C0 = clerp((RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0),(RWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(-30)),.6-i)
- LW.C0 = clerp((LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0),(LWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(30)),.6-i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,.6-i)
- end
- TC.C0 = TCF - Vector3.new(0,1,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0)
- RW.C0 = (RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0)
- LW.C0 = (LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0)
- LLW.C0 = (LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = Hitbox.Position - Vector3.new(0,2,0)
- jtrace.CFrame = CFrame.new(Hitbox.Position.X,Hitbox.Position.Y-2,Hitbox.Position.Z)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Offset = Vector3.new(0,0,-.125)
- local jtrace2 = Instance.new("Part",chara)
- jtrace2.BrickColor = BrickColor.new("Really black")
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.Position = Hitbox.Position - Vector3.new(0,2,0)
- jtrace2.CFrame = CFrame.new(Hitbox.Position.X,Hitbox.Position.Y-2,Hitbox.Position.Z)
- jtrace2.Anchored = true
- jtrace2.CanCollide = false
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(20*i,10-7*i,20*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- jtrace2.Transparency = i
- tmesh2.Scale = Vector3.new(19*i,20*i,19*i)
- jtrace2.CFrame = jtrace2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- end))
- bladeactive = false
- Hitbox.Anchored = true
- ExHitbox(7,Hitbox.Position,10,2,.1,100,50)
- --Fly2Snd:Play()
- swait(1)
- Hitbox.Anchored = false
- for i = 0,.6,.1 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-30),0),IRWF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(30),0),ILWF,.4+i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,.4+i)
- RLW.C0 = clerp(RLWF - Vector3.new(0,1,-.5),RLWF,.4+i)
- GWeld.C0 = clerp(hold2c0,idlec0,.4+i)
- GWeld.C1 = clerp(hold2c1,idlec1,.4+i)
- end
- SlashT.Enabled = false
- DestroyLegWelds()
- hum.WalkSpeed = 10
- combo = 0
- end
- res()
- walking = false
- del = false
- end
- end
- if mouse then
- mouse.Button1Down:connect(onButton1Down)
- mouse.KeyDown:connect(onKeyDown)
- end
- --Loop Function--
- walking = false
- toim = 0
- while true do
- swait()
- toim = toim + .1
- if del == false then attacking = false elseif del == true then attacking = true end
- if atkd == true then
- TC.C0 = TCF
- HC.C0 = HCF
- RW.C0 = RWF
- LW.C0 = LWF
- atkd = false
- end
- if atkdd == true then
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- atkdd = false
- end
- torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude
- if torvel < 1 and walking == true and del == false and atkd == false and attacking == false then
- for i = 0,1,.5 do
- swait(.001)
- if del == false and attacking == false then
- TC.C0 = clerp(TCF,ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),IHCF,i)
- RW.C0 = IRWF
- LW.C0 = LWF
- end
- end
- walking = false
- elseif torvel > 1 and walking == false and del == false and atkd == false and attacking == false then
- for i = 0,1,.5 do
- swait(.001)
- if del == false and attacking == false then
- TC.C0 = clerp(ITCF,TCF,i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),i)
- RW.C0 = IRWF
- LW.C0 = LWF
- end
- end
- walking = true
- else
- end
- end
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