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- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- function info(txt)
- local ScreenGui = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local Credits = Instance.new("TextLabel")
- pcall(function() game.CoreGui.Revit:Destroy() end)
- task.wait(.1)
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ScreenGui.IgnoreGuiInset = true
- ScreenGui.ResetOnSpawn = false
- ScreenGui.Name = 'Revit'
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = ScreenGui
- MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- MainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
- spawn(function()
- Credits.Parent = ScreenGui
- Credits.Font=Enum.Font.Fondamento
- Credits.TextColor3=Color3.new(1,0,0)
- Credits.Position = UDim2.new(0,0,0,0)
- Credits.TextSize = 35
- Credits.Size = UDim2.new(1,0,.1,0)
- Credits.Text = ''
- Credits.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Credits.BackgroundTransparency = 0.5
- Credits.BorderColor3 = Color3.fromRGB(255, 0, 0)
- end)
- function tw(var,s)
- local a = ""
- local s_l = #s
- for i = 1, s_l do
- local c = string.sub(s, i, i)
- a = a .. c
- var.Text = a
- if c == "." then
- wait(.6)
- elseif c == ";" then
- wait(.3)
- elseif c == "," then
- wait(.3)
- elseif c == "!" then
- wait(.3)
- end
- wait(.03)
- end
- end
- tw(Credits,txt)
- task.wait(1.5)
- ScreenGui:Destroy()
- end
- spawn(function()
- info('You call that kung fu?')
- end)
- local L = game:GetService("Lighting")
- local sky = L:FindFirstChild("Clear Blue Sky")
- -- Ensure the effect was loaded properly
- if sky then
- sky.CelestialBodiesShown = false
- sky.SkyboxBk = "rbxassetid://15876597103"
- sky.SkyboxDn = "rbxassetid://15876592775"
- sky.SkyboxFt = "rbxassetid://15876640231"
- sky.SkyboxLf = "rbxassetid://15876638420"
- sky.SkyboxRt = "rbxassetid://15876595486"
- sky.SkyboxUp = "rbxassetid://15876639348"
- end
- local url = "https://raw.githubusercontent.com/Akjdja/D/refs/heads/main/Spawn.mp3" -- example
- local fileName = "Spawn.mp3" -- You can name the file however you want
- -- Always check and download the file
- if not isfile(fileName) then
- writefile(fileName, game:HttpGet(url))
- end
- -- Create a sound object and play it
- local sound = Instance.new("Sound")
- sound.SoundId = getcustomasset(fileName) -- Load from custom asset
- sound.Volume = 2 -- Set volume to desired level
- sound.Looped = false -- Set to false to prevent looping
- sound.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Parent to PlayerGui or Workspace
- -- Play the sound
- sound:Play()
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://180435792" -- Replace with your animation ID
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(3)
- task.wait(0.5)
- Anim:Stop()
- Anim.Ended:Wait()
- local AnimAnim2 = Instance.new("Animation")
- AnimAnim2.AnimationId = "rbxassetid://13801083337" -- Replace with your animation ID
- local Anim2 = Humanoid:LoadAnimation(AnimAnim2)
- local startTime = 0
- wait(2)
- function info(txt)
- local ScreenGui = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local Credits = Instance.new("TextLabel")
- pcall(function() game.CoreGui.Revit:Destroy() end)
- task.wait(.1)
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ScreenGui.IgnoreGuiInset = true
- ScreenGui.ResetOnSpawn = false
- ScreenGui.Name = 'Revit'
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = ScreenGui
- MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- MainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
- spawn(function()
- Credits.Parent = ScreenGui
- Credits.Font=Enum.Font.Fondamento
- Credits.TextColor3=Color3.new(1,0,0)
- Credits.Position = UDim2.new(0,0,0,0)
- Credits.TextSize = 35
- Credits.Size = UDim2.new(1,0,.1,0)
- Credits.Text = ''
- Credits.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Credits.BackgroundTransparency = 0.5
- Credits.BorderColor3 = Color3.fromRGB(255, 0, 0)
- end)
- function tw(var,s)
- local a = ""
- local s_l = #s
- for i = 1, s_l do
- local c = string.sub(s, i, i)
- a = a .. c
- var.Text = a
- if c == "." then
- wait(.6)
- elseif c == ";" then
- wait(.3)
- elseif c == "," then
- wait(.3)
- elseif c == "!" then
- wait(.3)
- end
- wait(.03)
- end
- end
- tw(Credits,txt)
- task.wait(1)
- ScreenGui:Destroy()
- end
- spawn(function()
- info('Allow me...')
- end)
- Anim2:Play()
- Anim2:AdjustSpeed(0)
- Anim2.TimePosition = startTime
- Anim2:AdjustSpeed(1)
- Anim2.Ended:Wait()
- wait(0.1)
- -- //MOVES NAMES + FONT NEW UPDATE 🗣️🔥\\
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local playerGui = player:WaitForChild("PlayerGui")
- local hotbar = playerGui:FindFirstChild("Hotbar")
- local backpack = hotbar:FindFirstChild("Backpack")
- local hotbarFrame = backpack:FindFirstChild("Hotbar")
- local buttonData = {
- {name = "1", text = "Wolf Strike", font = Enum.Font.SourceSans},
- {name = "2", text = "Rapid Cut Flury", font = Enum.Font.SourceSans},
- {name = "3", text = "Double Palm Strike", font = Enum.Font.SourceSans},
- {name = "4", text = "Jab Breaker", font = Enum.Font.SourceSans},
- }
- for _, data in pairs(buttonData) do
- local baseButton = hotbarFrame:FindFirstChild(data.name).Base
- local ToolName = baseButton.ToolName
- ToolName.Text = data.text
- ToolName.Font = data.font
- end
- local function waitForGui()
- while true do
- local screenGui = playerGui:FindFirstChild("ScreenGui")
- if screenGui then
- local magicHealthFrame = screenGui:FindFirstChild("MagicHealth")
- if magicHealthFrame then
- local textLabel = magicHealthFrame:FindFirstChild("TextLabel")
- if textLabel then
- textLabel.Text = "『TRUE KUNG FU』" -- //ULT NAME\\
- textLabel.Font = Enum.Font.Merriweather --//TEXT ULT FONT 🅰️\\
- hotbarFrame:WaitForChild("4").Base.Reuse.Visible = true
- hotbarFrame["4"].Base.Reuse.Text = "VARIANT"
- return
- end
- end
- end
- wait(1)
- end
- end
- waitForGui()
- -- Services
- local Players = game:GetService("Players")
- local TweenService = game:GetService("TweenService")
- -- Local Player
- local player = Players.LocalPlayer
- local playerGui = player:WaitForChild("PlayerGui")
- -- GUI and color adjustment function
- local function updateBarColor()
- -- Find the ScreenGui on the screen
- local screenGui = playerGui:FindFirstChild("ScreenGui")
- if not screenGui then return end
- -- Find the MagicHealth Frame
- local magicHealthFrame = screenGui:FindFirstChild("MagicHealth")
- if not magicHealthFrame then return end
- -- Find the Health Frame
- local healthFrame = magicHealthFrame:FindFirstChild("Health")
- if not healthFrame then return end
- -- Find the Bar Frame
- local barFrame = healthFrame:FindFirstChild("Bar")
- if not barFrame then return end
- -- Find the ImageLabel with ImageColor3 property inside the Bar Frame
- local imageLabel = barFrame:FindFirstChild("Bar")
- if not imageLabel or not imageLabel:IsA("ImageLabel") then return end
- -- Set the color to yellow
- imageLabel.ImageColor3 = Color3.fromRGB(200, 0, 0) -- Yellow
- end
- -- Check the GUI again when the character resets
- local function onCharacterAdded(character)
- -- Update the GUI
- updateBarColor()
- end
- -- Check the local player's character
- local function onPlayerAdded()
- local character = player.Character or player.CharacterAdded:Wait()
- onCharacterAdded(character)
- -- Check again when the character changes
- player.CharacterAdded:Connect(onCharacterAdded)
- end
- -- Check when the player is added
- Players.PlayerAdded:Connect(onPlayerAdded)
- if player then
- onPlayerAdded()
- end
- -- LocalScript inside StarterPlayerScripts
- local replacementAnimations = {
- ["10469493270"] = "rbxassetid://15259161390",
- ["10469630950"] = "rbxassetid://13390230973",
- ["10469639222"] = "rbxassetid://13532604085",
- ["10469643643"] = "rbxassetid://13491635433"
- }
- local function onAnimationPlayed(animationTrack)
- if player.Character and humanoid then
- local animationId = animationTrack.Animation.AnimationId:match("%d+")
- local replacementId = replacementAnimations[animationId]
- if replacementId then
- animationTrack:Stop()
- local newAnimation = Instance.new("Animation")
- newAnimation.AnimationId = replacementId
- local newTrack = humanoid:LoadAnimation(newAnimation)
- newTrack:Play()
- end
- end
- end
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- -- Function to show the notification
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Saitama to Jun",
- Text = "By Sundayo",
- Icon = "rbxassetid://100333010891094",
- Duration = 3 -- Duration in seconds
- })
- --[[M1 ANIM]]
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local animationId = 10469493270
- -- Animation logic
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- -- Stop all playing animations
- for _, animTrack in pairs(humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- -- Create a new sound object
- local sound = Instance.new("Sound")
- -- Set the Sound ID (example Sound ID from Roblox library)
- sound.SoundId = "rbxassetid://1306070008" -- Replace with your Sound ID
- -- Set other properties for the sound
- sound.Volume = 2
- sound.Looped = false -- Set to true if you want the sound to loop
- sound.PlayOnRemove = false
- -- Set the playback speed (change speed here)
- local playbackSpeed = 1 -- Adjust playback speed (1 = normal, 1.5 = faster, 0.5 = slower)
- sound.PlaybackSpeed = playbackSpeed
- -- Parent the sound to the player's PlayerGui so it plays locally
- sound.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local Test = game.ReplicatedStorage.Resources.AtomicFX.particlesroot.Slash1
- local test = Test:Clone()
- test.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- test.CFrame = test.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), -50)
- for _, child in ipairs(test:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child.Color = ColorSequence.new(Color3.new(1, 1, 1))
- child:Emit(15)
- child.Enabled = true
- task.wait(0.2)
- sound:Play()
- test:Destroy()
- end
- end
- -- Add your sound and particle effects below this line
- end
- end
- -- Connect the function to humanoid's animation played event
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- --[[END OF M1 ANIM]]
- --[[M2 ANIM]]
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local animationId = 10469630950
- -- Animation logic
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- -- Stop all playing animations
- for _, animTrack in pairs(humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- -- Create a new sound object
- local sound = Instance.new("Sound")
- -- Set the Sound ID (example Sound ID from Roblox library)
- sound.SoundId = "rbxassetid://127261807725481" -- Replace with your Sound ID
- -- Set other properties for the sound
- sound.Volume = 3
- sound.Looped = false -- Set to true if you want the sound to loop
- sound.PlayOnRemove = false
- -- Set the playback speed (change speed here)
- local playbackSpeed = 1 -- Adjust playback speed (1 = normal, 1.5 = faster, 0.5 = slower)
- sound.PlaybackSpeed = playbackSpeed
- -- Parent the sound to the player's PlayerGui so it plays locally
- sound.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local Test = game.ReplicatedStorage.Resources.AtomicFX.particlesroot.Slash1
- local test = Test:Clone()
- test.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- test.CFrame = test.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0.02, math.rad(0), 0)
- for _, child in ipairs(test:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child.Color = ColorSequence.new(Color3.new(1, 1, 1))
- child:Emit(15)
- child.Enabled = true
- task.wait(0.2)
- sound:Play()
- test:Destroy()
- end
- end
- -- Add your sound and particle effects below this line
- end
- end
- -- Connect the function to humanoid's animation played event
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- --[[END OF M2 ANIM]]
- --[[WALL ANIM]]
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local animationId = 15955393872
- -- Animation logic
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- -- Stop all playing animations
- for _, animTrack in pairs(humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- -- Play new animation
- local newAnim = Instance.new("Animation")
- newAnim.AnimationId = "rbxassetid://15997042291"
- local loadedAnim = humanoid:LoadAnimation(newAnim)
- local startTime = 0
- loadedAnim:Play()
- loadedAnim:AdjustSpeed(0.8)
- loadedAnim.TimePosition = startTime
- loadedAnim:AdjustSpeed(0.8)
- -- Create a new sound object
- local sound = Instance.new("Sound")
- -- Set the Sound ID (example Sound ID from Roblox library)
- sound.SoundId = "rbxassetid://15997641783" -- Replace with your Sound ID
- -- Set other properties for the sound
- sound.Volume = 2
- sound.Looped = false -- Set to true if you want the sound to loop
- sound.PlayOnRemove = false
- -- Set the playback speed (change speed here)
- local playbackSpeed = 0.8 -- Adjust playback speed (1 = normal, 1.5 = faster, 0.5 = slower)
- sound.PlaybackSpeed = playbackSpeed
- -- Parent the sound to the player's PlayerGui so it plays locally
- sound.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- sound:Play()
- -- Add your sound and particle effects below this line
- -- Create a new sound object
- local sound2 = Instance.new("Sound")
- -- Set the Sound ID (example Sound ID from Roblox library)
- sound2.SoundId = "rbxassetid://15997640281" -- Replace with your Sound ID
- -- Set other properties for the sound
- sound2.Volume = 2
- sound2.Looped = false -- Set to true if you want the sound to loop
- sound2.PlayOnRemove = false
- -- Set the playback speed (change speed here)
- local playbackSpeed = 0.8 -- Adjust playback speed (1 = normal, 1.5 = faster, 0.5 = slower)
- sound2.PlaybackSpeed = playbackSpeed
- -- Parent the sound to the player's PlayerGui so it plays locally
- sound2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- sound2:Play()
- end
- end
- -- Connect the function to humanoid's animation played event
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- --[[END OF WALL ANIM]]
- --[[MOVE 1 ANIM]]
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local animationId = 10468665991
- loadstring(game:HttpGet('https://pastebin.com/raw/kpzCntGN'))()
- -- Animation logic
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- -- Stop all playing animations
- for _, animTrack in pairs(humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- -- Play new animation
- local newAnim = Instance.new("Animation")
- newAnim.AnimationId = "rbxassetid://18896127525"
- local loadedAnim = humanoid:LoadAnimation(newAnim)
- local startTime = 0
- loadedAnim:Play()
- loadedAnim:AdjustSpeed(1.7)
- loadedAnim.TimePosition = startTime
- loadedAnim:AdjustSpeed(1.7)
- task.wait(0.5)
- local Test = game:GetService("ReplicatedStorage").Resources.KJThrow.Toss.Toss["2"]
- local test = Test:Clone()
- test.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- test.CFrame = test.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 90)
- for _, child in ipairs(test:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child.Color = ColorSequence.new(Color3.new(255, 0, 0))
- child:Emit(15)
- child.Enabled = true
- child.Rate = 1
- end
- end
- local bd = Instance.new("BodyVelocity", character.HumanoidRootPart)
- bd.MaxForce = Vector3.new(1, 0, 1) * 30000
- for count = 1,2 do
- task.wait(0.1)
- bd.Velocity = character.HumanoidRootPart.CFrame.lookVector * 350
- end
- task.wait(0.002)
- test:Destroy()
- task.wait(0.05)
- bd:Destroy()
- -- Add your sound and particle effects below this line
- end
- end
- -- Connect the function to humanoid's animation played event
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- --[[END OF MOVE 1 ANIM]]
- -- move 2
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local animationId = 10466974800
- -- Animation logic
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- -- Stop all playing animations
- for _, animTrack in pairs(humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- -- Create a new sound object
- local sound = Instance.new("Sound")
- -- Set the Sound ID (example Sound ID from Roblox library)
- sound.SoundId = "rbxassetid://15134096288" -- Replace with your Sound ID
- -- Set other properties for the sound
- sound.Volume = 1
- sound.Looped = false -- Set to true if you want the sound to loop
- sound.PlayOnRemove = false
- -- Set the playback speed (change speed here)
- local playbackSpeed = 1.1 -- Adjust playback speed (1 = normal, 1.5 = faster, 0.5 = slower)
- sound.PlaybackSpeed = playbackSpeed
- -- Parent the sound to the player's PlayerGui so it plays locally
- sound.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- -- Play new animation
- local newAnim = Instance.new("Animation")
- newAnim.AnimationId = "rbxassetid://15290930205"
- local loadedAnim = humanoid:LoadAnimation(newAnim)
- local startTime = 0
- loadedAnim:Play()
- loadedAnim:AdjustSpeed(1.2)
- loadedAnim.TimePosition = startTime
- loadedAnim:AdjustSpeed(1.2)
- local ambatukam = game.Players.LocalPlayer.Character:WaitForChild("BarrageBind")
- ambatukam:Destroy()
- task.wait(0.3)
- local Test = game:GetService("ReplicatedStorage").Emotes.swordkillemote.Sword:GetChildren()[2].Attachment
- local test = Test:Clone()
- test.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- test.CFrame = test.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(0, math.rad(0), 0)
- for _, child in ipairs(test:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child.Color = ColorSequence.new(Color3.new(1, 1, 1))
- child:Emit(1)
- child.Enabled = true
- sound:Play()
- task.wait(1.1)
- test:Destroy()
- end
- end
- -- Add your sound and particle effects below this line
- end
- end
- -- Connect the function to humanoid's animation played event
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- -- end of move 2
- -- move 3
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local animationId = 10471336737
- -- Animation logic
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- -- Stop all playing animations
- for _, animTrack in pairs(humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local url = "https://raw.githubusercontent.com/Akjdja/D/refs/heads/main/Kanji.mp3" -- example
- local fileName = "Kanji.mp3" -- You can name the file however you want
- -- Always check and download the file
- if not isfile(fileName) then
- writefile(fileName, game:HttpGet(url))
- end
- -- Create a new sound object
- local sound = Instance.new("Sound")
- -- Set the Sound ID (example Sound ID from Roblox library)
- sound.SoundId = getcustomasset(fileName)
- -- Set other properties for the sound
- sound.Volume = 0.5
- sound.Looped = false -- Set to true if you want the sound to loop
- sound.PlayOnRemove = false
- -- Set the playback speed (change speed here)
- local playbackSpeed = 1 -- Adjust playback speed (1 = normal, 1.5 = faster, 0.5 = slower)
- sound.PlaybackSpeed = playbackSpeed
- -- Parent the sound to the player's PlayerGui so it plays locally
- sound.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- -- Optionally, destroy the sound after it finishes playing
- sound.Ended:Connect(function()
- sound:Destroy()
- end)
- -- Create a new sound object
- local sound2 = Instance.new("Sound")
- -- Set the Sound ID (example Sound ID from Roblox library)
- sound2.SoundId = "rbxassetid://12273059009" -- Replace with your Sound ID
- -- Set other properties for the sound
- sound2.Volume = 5
- sound2.Looped = false -- Set to true if you want the sound to loop
- sound2.PlayOnRemove = false
- -- Set the playback speed (change speed here)
- local playbackSpeed = 1 -- Adjust playback speed (1 = normal, 1.5 = faster, 0.5 = slower)
- sound2.PlaybackSpeed = playbackSpeed
- -- Parent the sound to the player's PlayerGui so it plays locally
- sound2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- -- Optionally, destroy the sound after it finishes playing
- sound2.Ended:Connect(function()
- sound2:Destroy()
- end)
- -- Play new animation
- local newAnim = Instance.new("Animation")
- newAnim.AnimationId = "rbxassetid://13603396939"
- local loadedAnim = humanoid:LoadAnimation(newAnim)
- local startTime = 2
- loadedAnim:Play()
- loadedAnim:AdjustSpeed(1)
- loadedAnim.TimePosition = startTime
- loadedAnim:AdjustSpeed(1)
- local Test = game:GetService("ReplicatedStorage").Resources.RealDragonVfx.Kanji.Part.Attachment
- local test = Test:Clone()
- test.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- test.CFrame = test.CFrame * CFrame.new(4, 1, 0) * CFrame.Angles(0, math.rad(0), 0)
- for _, child in ipairs(test:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child:Emit(1)
- child.Enabled = true
- child.Lifetime = NumberRange.new(0.5, 0.5)
- child.Rate = 2
- child.LockedToPart = true
- sound:Play()
- end
- end
- task.wait(0.4)
- sound2:Play()
- local Test2 = game:GetService("ReplicatedStorage").Resources.KJEffects.lastkick.Attachment
- local test2 = Test2:Clone()
- test2.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- test2.CFrame = test2.CFrame * CFrame.new(0, 0, -2) * CFrame.Angles(0, math.rad(0), 0)
- for _, child in ipairs(test2:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child:Emit(5)
- child.Enabled = true
- task.wait(1.5)
- test:Destroy()
- test2:Destroy()
- end
- end
- end
- end
- -- Connect the function to humanoid's animation played event
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- -- end of move 3
- -- move 4
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local animationId = 12510170988
- -- Animation logic
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- -- Stop all playing animations
- for _, animTrack in pairs(humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- if humanoid:GetState() == Enum.HumanoidStateType.Freefall then
- -- Play new animation
- local newAnim = Instance.new("Animation")
- newAnim.AnimationId = "rbxassetid://13497875049"
- local loadedAnim = humanoid:LoadAnimation(newAnim)
- local startTime = 0
- loadedAnim:Play()
- loadedAnim:AdjustSpeed(1.2)
- loadedAnim.TimePosition = startTime
- loadedAnim:AdjustSpeed(1.2)
- else
- -- Play new animation
- local newAnim = Instance.new("Animation")
- newAnim.AnimationId = "rbxassetid://18179181663"
- local loadedAnim = humanoid:LoadAnimation(newAnim)
- local startTime = 0
- loadedAnim:Play()
- loadedAnim:AdjustSpeed(1)
- loadedAnim.TimePosition = startTime
- loadedAnim:AdjustSpeed(1)
- end
- -- BodyVelocity kısmı
- local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
- local function onBodyVelocityAdded(bodyVelocity)
- if bodyVelocity:IsA("BodyVelocity") then
- bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z)
- end
- end
- character.DescendantAdded:Connect(onBodyVelocityAdded)
- end
- end
- -- Connect the function to humanoid's animation played event
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- -- end of move 4
- -- ult anim
- local animationId = 12447707844 -- the animation ID that triggers the aura
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- -- Triggered when the animation is played
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- -- Stop all currently playing animations
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- -- Load and play the specific ultimate animation
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://78521642007560" -- the specific animation
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local url = "https://raw.githubusercontent.com/Akjdja/D/refs/heads/main/Come.mp3" -- example
- local fileName = "Come.mp3" -- You can name the file however you want
- -- Always check and download the file
- if not isfile(fileName) then
- writefile(fileName, game:HttpGet(url))
- end
- -- Create a new sound object
- local sound = Instance.new("Sound")
- -- Set the Sound ID (example Sound ID from Roblox library)
- sound.SoundId = getcustomasset(fileName)
- -- Set other properties for the sound
- sound.Volume = 7
- sound.Looped = false -- Set to true if you want the sound to loop
- sound.PlayOnRemove = false
- -- Set the playback speed (change speed here)
- local playbackSpeed = 1 -- Adjust playback speed (1 = normal, 1.5 = faster, 0.5 = slower)
- sound.PlaybackSpeed = playbackSpeed
- -- Parent the sound to the player's PlayerGui so it plays locally
- sound.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- -- Optionally, destroy the sound after it finishes playing
- sound.Ended:Connect(function()
- sound:Destroy()
- end)
- local startTime = 0 -- the specific start time for the animation
- Anim:Play()
- Anim:AdjustSpeed(0.5) -- Set speed to 0 initially
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(0.5)-- Restore speed after starting the animation
- local Test = game:GetService("ReplicatedStorage").Resources.SplitSecond.Final.Part.A0
- local test = Test:Clone()
- test.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- test.CFrame = test.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0)
- for _, child in ipairs(test:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child.Color = ColorSequence.new(Color3.new(1, 1, 1))
- child:Emit(15)
- child.Enabled = true
- child.Rate = 5
- child.Lifetime = NumberRange.new(0.1, 0.1)
- task.wait(0.2)
- test:Destroy()
- end
- end
- local Test2 = game:GetService("ReplicatedStorage").Resources.DogVariant.Head["1"]
- local test2 = Test2:Clone()
- test2.Parent = game.Players.LocalPlayer.Character["Head"]
- test2.CFrame = test2.CFrame * CFrame.new(0.1, 0.2, 0) * CFrame.Angles(0, math.rad(0), 0)
- for _, child in ipairs(test2:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child.Color = ColorSequence.new(Color3.new(130, 0, 0))
- child:Emit(15)
- child.Enabled = true
- end
- end
- local Test3 = game:GetService("ReplicatedStorage").Resources.DogVariant.Head["2"]
- local test3 = Test3:Clone()
- test3.Parent = game.Players.LocalPlayer.Character["Head"]
- test3.CFrame = test3.CFrame * CFrame.new(-0.1, 0.2, 0) * CFrame.Angles(0, math.rad(0), 0)
- for _, child in ipairs(test3:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child.Color = ColorSequence.new(Color3.new(130, 0, 0))
- child:Emit(15)
- child.Enabled = true
- end
- end
- task.wait(0.7)
- sound:Play()
- function info(txt)
- local ScreenGui = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local Credits = Instance.new("TextLabel")
- pcall(function() game.CoreGui.Revit:Destroy()
- end)
- task.wait(.1)
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ScreenGui.IgnoreGuiInset = true
- ScreenGui.ResetOnSpawn = false
- ScreenGui.Name = 'Revit'
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = ScreenGui
- MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- MainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
- spawn(function()
- Credits.Parent = ScreenGui
- Credits.Font=Enum.Font.Fondamento
- Credits.TextColor3=Color3.new(255,0,0)
- Credits.Position = UDim2.new(0,0,0,0)
- Credits.TextSize = 35
- Credits.Size = UDim2.new(1,0,.1,0)
- Credits.Text = 'bgd'
- Credits.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Credits.BackgroundTransparency = 0.5
- Credits.BorderSizePixel = 10
- Credits.BorderColor3 = Color3.fromRGB(130, 0, 0)
- end)
- function tw(var,s)
- local a = ""
- local s_l = #s
- for i = 1, s_l do
- local c = string.sub(s, i, i)
- a = a .. c
- var.Text = a
- if c == "." then
- wait(.6)
- elseif c == ";" then
- wait(.3)
- elseif c == "," then
- wait(.3)
- elseif c == "!" then
- wait(.3)
- end
- wait(.1)
- end
- end
- tw(Credits,txt)
- task.wait(1.5)
- ScreenGui:Destroy()
- test2:Destroy()
- test3:Destroy()
- end
- spawn(function()
- info("Come")
- end)
- end
- end
- -- Connect to the AnimationPlayed event
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
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