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Untitled

Mar 11th, 2018
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  1. --[[I'm sorry, my Blazey.. I had to..]]--
  2. --[[It was spread too much, Nokiskid had it and was probably gonna sell it.]]--
  3.  
  4. --[[FOR YOU SKIDS: This is the official genocider sequel.]]--
  5. --[[Project Name: Sadique/Sadist]]--
  6. --[[qbxeeb]]--
  7. wait(1 / 60)
  8. Effects = { }
  9. local Player = game.Players.localPlayer
  10. local Mouse = Player:GetMouse()
  11. local Character = Player.Character
  12. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  13. local Head = Character.Head
  14. local RootPart = Character.HumanoidRootPart
  15. local Torso = Character.Torso
  16. local LeftArm = Character["Left Arm"]
  17. local RightArm = Character["Right Arm"]
  18. local LeftLeg = Character["Left Leg"]
  19. local RightLeg = Character["Right Leg"]
  20. local Camera = game.Workspace.CurrentCamera
  21. local RootJoint = RootPart.RootJoint
  22. local Equipped = false
  23. local Attack = false
  24. local Anim = 'Idle'
  25. local Idle = 0
  26. local Combo = 1
  27. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  28. local Velocity = RootPart.Velocity.y
  29. local Sine = 0
  30. local Change = 1
  31. local Animie = .3
  32. local Randomize = 0
  33. local Victim = nil
  34. local Delay = false
  35. local Delay2 = false
  36. local Rampage = "Normal"
  37. local Deed = false
  38. local Sky = Instance.new("Sky")
  39.  
  40. game.Lighting.ClockTime = 175
  41.  
  42. Sky.Parent = game.Lighting
  43. Sky.MoonAngularSize = 35
  44. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=381238658"
  45.  
  46. Mouse.Icon = "rbxassetid://94643449"
  47.  
  48. Humanoid.WalkSpeed = 14
  49. Humanoid.JumpPower = 50
  50. Humanoid.Animator.Parent = nil
  51. Character.Animate.Parent = nil
  52.  
  53. local newMotor = function(part0, part1, c0, c1)
  54. local w = Instance.new('Motor', part0)
  55. w.Part0 = part0
  56. w.Part1 = part1
  57. w.C0 = c0
  58. w.C1 = c1
  59. return w
  60. end
  61.  
  62. function clerp(a, b, t)
  63. return a:lerp(b, t)
  64. end
  65.  
  66. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  67. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  68.  
  69. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  70. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  71. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  72. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  73. RootJoint.C1 = CFrame.new(0, 0, 0)
  74. RootJoint.C0 = CFrame.new(0, 0, 0)
  75. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  76. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  77.  
  78. local rarmc1 = RW.C1
  79. local larmc1 = LW.C1
  80. local rlegc1 = RH.C1
  81. local llegc1 = LH.C1
  82.  
  83. local resetc1 = false
  84.  
  85. function PlayAnimationFromTable(table, speed, bool)
  86. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  87. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  88. RW.C0 = clerp(RW.C0, table[3], speed)
  89. LW.C0 = clerp(LW.C0, table[4], speed)
  90. RH.C0 = clerp(RH.C0, table[5], speed)
  91. LH.C0 = clerp(LH.C0, table[6], speed)
  92. if bool == true then
  93. if resetc1 == false then
  94. resetc1 = true
  95. RootJoint.C1 = RootJoint.C1
  96. Torso.Neck.C1 = Torso.Neck.C1
  97. RW.C1 = rarmc1
  98. LW.C1 = larmc1
  99. RH.C1 = rlegc1
  100. LH.C1 = llegc1
  101. end
  102. end
  103. end
  104.  
  105. ArtificialHB = Instance.new("BindableEvent", script)
  106. ArtificialHB.Name = "Heartbeat"
  107.  
  108. script:WaitForChild("Heartbeat")
  109.  
  110. frame = 1 / 30
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114. lastframe = tick()
  115. script.Heartbeat:Fire()
  116.  
  117. game:GetService("RunService").Heartbeat:connect(function(s, p)
  118. tf = tf + s
  119. if tf >= frame then
  120. if allowframeloss then
  121. script.Heartbeat:Fire()
  122. lastframe = tick()
  123. else
  124. for i = 1, math.floor(tf / frame) do
  125. script.Heartbeat:Fire()
  126. end
  127. lastframe = tick()
  128. end
  129. if tossremainder then
  130. tf = 0
  131. else
  132. tf = tf - frame * math.floor(tf / frame)
  133. end
  134. end
  135. end)
  136.  
  137. function swait(num)
  138. if num == 0 or num == nil then
  139. ArtificialHB.Event:wait()
  140. else
  141. for i = 0, num do
  142. ArtificialHB.Event:wait()
  143. end
  144. end
  145. end
  146.  
  147. local RbxUtility = LoadLibrary("RbxUtility")
  148. local Create = RbxUtility.Create
  149.  
  150. local m = Create("Model"){
  151. Parent = Character,
  152. Name = "WeaponModel"
  153. }
  154.  
  155. spook = Create("Sound"){
  156. Parent = Character,
  157. SoundId = "rbxassetid://130768080",
  158. Volume = math.huge,
  159. PlaybackSpeed = 0.3,
  160. Looped = true
  161. }
  162. spook2 = Create("PitchShiftSoundEffect"){
  163. Parent = spook,
  164. Octave = 1
  165. }
  166. spook:Play()
  167.  
  168. Billb = Create("BillboardGui"){
  169. Name = "Targetted",
  170. Parent = RootPart,
  171. Adornee = nil,
  172. LightInfluence = 0,
  173. AlwaysOnTop = true,
  174. Size = UDim2.new(5, 0, 5, 0)
  175. }
  176. D1 = Create("ImageLabel"){
  177. Parent = Billb,
  178. BackgroundTransparency = 1,
  179. Position = UDim2.new(.5, 0, .5, 0),
  180. Size = UDim2.new(1, 0, 1, 0),
  181. AnchorPoint = Vector2.new(.5, .5),
  182. Image = "rbxassetid://133820006",
  183. ImageColor3 = Color3.new(165 / 255, 0, 0),
  184. ImageTransparency = 1,
  185. ScaleType = "Tile"
  186. }
  187. D2 = D1:Clone()
  188. D2.Parent = Billb
  189. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  190. D3 = D1:Clone()
  191. D3.Parent = Billb
  192. D3.Size = UDim2.new(.05, 0, .05, 0)
  193. D3.Image = "rbxassetid://1215682739"
  194. D3.Rotation = 45
  195.  
  196. function RemoveOutlines(part)
  197. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  198. end
  199.  
  200. CFuncs = {
  201. Part = {
  202. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  203. local Part = Create("Part"){
  204. Parent = Parent,
  205. Reflectance = Reflectance,
  206. Transparency = Transparency,
  207. CanCollide = false,
  208. Locked = true,
  209. BrickColor = BrickColor.new(tostring(BColor)),
  210. Name = Name,
  211. Size = Size,
  212. Material = Material,
  213. }
  214. RemoveOutlines(Part)
  215. if Size == Vector3.new(.2,.2,.2) then
  216. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  217. else
  218. Part.Size = Size
  219. end
  220. return Part
  221. end;
  222. };
  223.  
  224. Mesh = {
  225. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  226. local Msh = Create(Mesh){
  227. Parent = Part,
  228. Offset = OffSet,
  229. Scale = Scale,
  230. }
  231. if Mesh == "SpecialMesh" then
  232. Msh.MeshType = MeshType
  233. if MeshId ~= "" then
  234. Msh.MeshId = "rbxassetid://" .. MeshId
  235. end
  236. end
  237. return Msh
  238. end;
  239. };
  240.  
  241. Weld = {
  242. Create = function(Parent, Part0, Part1, C0, C1)
  243. local Weld = Create("Weld"){
  244. Parent = Parent,
  245. Part0 = Part0,
  246. Part1 = Part1,
  247. C0 = C0,
  248. C1 = C1,
  249. }
  250. return Weld
  251. end;
  252. };
  253.  
  254. Sound = {
  255. Create = function(id, par, vol, pit)
  256. coroutine.resume(coroutine.create(function()
  257. local S = Create("Sound"){
  258. Volume = vol,
  259. Pitch = pit or 1,
  260. Parent = par or workspace,
  261. }
  262. if id ~= "" then
  263. S.SoundId = "rbxassetid://" .. id
  264. end
  265. swait()
  266. S:play()
  267. game:GetService("Debris"):AddItem(S, 10)
  268. end))
  269. end;
  270. };
  271.  
  272. ParticleEmitter = {
  273. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  274. local Particle = Create("ParticleEmitter"){
  275. Parent = Parent,
  276. Color = ColorSequence.new(Color1, Color2),
  277. LightEmission = LightEmission,
  278. Size = Size,
  279. Texture = Texture,
  280. Transparency = Transparency,
  281. ZOffset = ZOffset,
  282. Acceleration = Accel,
  283. Drag = Drag,
  284. LockedToPart = LockedToPart,
  285. VelocityInheritance = VelocityInheritance,
  286. EmissionDirection = EmissionDirection,
  287. Enabled = Enabled,
  288. Lifetime = LifeTime,
  289. Rate = Rate,
  290. Rotation = Rotation,
  291. RotSpeed = RotSpeed,
  292. Speed = Speed,
  293. VelocitySpread = VelocitySpread,
  294. }
  295. return Particle
  296. end;
  297. };
  298.  
  299. CreateTemplate = {
  300.  
  301. };
  302. }
  303. FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Head",Vector3.new(1, 1, 1))
  304. FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  305. CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  306. FHead.CanCollide = false
  307. Head.Transparency = 1
  308.  
  309. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  310. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  311. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  312. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  313. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  314. FT.MeshId = "rbxasset://fonts/torso2.0.mesh"
  315. RA.MeshId = "rbxasset://fonts/rightarm2.0.mesh"
  316. LA.MeshId = "rbxasset://fonts/leftarm2.0.mesh"
  317. RL.MeshId = "rbxasset://fonts/rightleg2.0.mesh"
  318. LL.MeshId = "rbxasset://fonts/leftleg2.0.mesh"
  319. FT.Parent = nil
  320. RA.Parent = nil
  321. LA.Parent = nil
  322. RL.Parent = nil
  323. LL.Parent = nil
  324.  
  325.  
  326. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  327. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  328. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  329. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  330. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  331. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  332. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  333. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  334. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  335. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  336. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  337. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  338. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  339. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  340. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  341. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  342. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  343. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  344. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  345. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  346. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  347. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  348. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  349. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  350. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  351. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  352. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  353. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  354. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  355. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  356. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  357. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  358. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  359. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  360. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  361. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  362. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  363. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  364. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  365. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  366. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  367. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  368. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  369. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  370. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  371. Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  372. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  373. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  374. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  375. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  376. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  377. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  378. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  379. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  380. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  381. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  382. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  383. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  384. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  385. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  386. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  387. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  388. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  389. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  390. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  391. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  392. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  393. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  394. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  395. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  396. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  397. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  398. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  399. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  400. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  401. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  402. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  403. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  404. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  405. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  406. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  407. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  408. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  409. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  410. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  411. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  412. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  413. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  414. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  415. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  416. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  417. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  418. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  419. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  420. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  421. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  422. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  423. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  424. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  425. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  426. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  427. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  428. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  429. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  430. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  431. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  432. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  433. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  434. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  435. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  436. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  437. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  438. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  439. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  440. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  441. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  442. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  443. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  444. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  445. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  446. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  447. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  448. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  449. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  450. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  451. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  452. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  453. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  454. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  455. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  456. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  457. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  458. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  459. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  460. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  461.  
  462. Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  463. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  464. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  465. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  466. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  467. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  468. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  469. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  470. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  471. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  472. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  473. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  474. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  475. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  476. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  477. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  478. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  479. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  480. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  481. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  482. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  483. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  484. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  485. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  486. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  487. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  488. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  489. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  490. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  491. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  492. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  493. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  494. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  495. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  496. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  497. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  498. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  499. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  500. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  501. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  502. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  503. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  504. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  505. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  506. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  507. Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  508. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  509. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  510. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  511. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  512. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  513. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  514. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  515. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  516. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  517. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  518. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  519. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  520. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  521. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  522. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  523. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  524. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  525. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  526. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  527. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  528. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  529. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  530. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  531. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  532. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  533. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  534. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  535. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  536. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  537. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  538. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  539. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  540. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  541. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  542. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  543. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  544. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  545. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  546. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  547. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  548. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  549. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  550. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  551. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  552. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  553. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  554. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  555. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  556. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  557. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  558. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  559. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  560. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  561. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  562. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  563. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  564. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  565. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  566. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  567. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  568. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  569. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  570. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  571. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  572. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  573. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  574. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  575. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  576. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  577. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  578. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  579. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  580. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  581. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  582. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  583. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  584. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  585. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  586. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  587. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  588. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  589. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  590. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  591. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  592. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  593. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  594. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  595. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  596. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  597.  
  598. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  599. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  600. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  601. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  602. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  603. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  604. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  605. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  606. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  607. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  608. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  609. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  610. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  611. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  612. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  613. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  614. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  615. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  616. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  617. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  618. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  619.  
  620. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  621. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  622. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  623. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  624. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  625. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  626. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  627. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  628. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  629. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  630. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  631. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  632. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  633. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  634. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  635. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  636. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  637. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  638. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  639. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  640. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  641. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  642. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  643. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  644. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  645. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  646. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  647. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  648. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  649. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  650.  
  651. function RayCast(Position, Direction, Range, Ignore)
  652. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  653. end
  654.  
  655. FindNearestTorso = function(pos)
  656. local list = (game.Workspace:children())
  657. local torso = nil
  658. local dist = 1000
  659. local temp, human, temp2 = nil, nil, nil
  660. for x = 1, #list do
  661. temp2 = list[x]
  662. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  663. temp = temp2:findFirstChild("Head")
  664. human = temp2:findFirstChildOfClass("Humanoid")
  665. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  666. local dohit = true
  667. if dohit == true then
  668. torso = temp
  669. dist = (temp.Position - pos).magnitude
  670. end
  671. end
  672. end
  673. end
  674. return torso, dist
  675. end
  676. function FindNearestTorso2(Position, Distance, SinglePlayer)
  677. if SinglePlayer then
  678. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  679. end
  680. local List = {}
  681. for i, v in pairs(workspace:GetChildren()) do
  682. if v:IsA("Model") then
  683. if v:findFirstChild("Head") then
  684. if v ~= Character then
  685. if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  686. table.insert(List, v)
  687. end
  688. end
  689. end
  690. end
  691. end
  692. return List
  693. end
  694. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  695. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  696. local Blood = Create("ParticleEmitter"){
  697. Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)),
  698. LightEmission = .1,
  699. Size = NumberSequence.new(0.2),
  700. Texture = "rbxassetid://462072352",
  701. Transparency = bbb,
  702. Size = aaa,
  703. ZOffset = .8,
  704. Acceleration = Vector3.new(0, -25, 0),
  705. LockedToPart = false,
  706. EmissionDirection = "Top",
  707. Lifetime = NumberRange.new(.4, .6),
  708. Rate = 999999,
  709. Rotation = NumberRange.new(-100, 100),
  710. RotSpeed = NumberRange.new(-100, 100),
  711. Speed = NumberRange.new(20),
  712. VelocitySpread = 999999,
  713. Enabled = false,
  714. Parent = Head
  715. }
  716.  
  717.  
  718. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  719. if hit.Parent == nil then
  720. return
  721. end
  722. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  723. for _, v in pairs(hit.Parent:children()) do
  724. if v:IsA("Humanoid") then
  725. h = v
  726. end
  727. end
  728. if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  729. hit = hit.Parent.Parent:FindFirstChild("Head")
  730. end
  731. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  732. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  733. if hit.Parent.DebounceHit.Value == true then
  734. return
  735. end
  736. end
  737. local c = Create("ObjectValue"){
  738. Name = "creator",
  739. Value = game:service("Players").LocalPlayer,
  740. Parent = h,
  741. }
  742. game:GetService("Debris"):AddItem(c, .5)
  743. if HitSound ~= nil and HitPitch ~= nil then
  744. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  745. end
  746. local Damage = math.random(minim, maxim)
  747. local blocked = false
  748. local block = hit.Parent:findFirstChild("Block")
  749. if block ~= nil then
  750. if block.className == "IntValue" then
  751. if block.Value > 0 then
  752. blocked = true
  753. block.Value = block.Value - 1
  754. print(block.Value)
  755. end
  756. end
  757. end
  758.  
  759. if Type ~= "Blood" then
  760. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  761. end
  762. local HitHealth = h.Health
  763. h.Health = h.Health - Damage
  764. if Type == "Knockdown" then
  765. local hum = hit.Parent.Humanoid
  766. hum.PlatformStand = true
  767. coroutine.resume(coroutine.create(function(HHumanoid)
  768. swait(1)
  769. HHumanoid.PlatformStand = false
  770. end), hum)
  771. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  772. local bodvol = Create("BodyVelocity"){
  773. velocity = angle * knockback,
  774. P = 5000,
  775. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  776. Parent = hit,
  777. }
  778. local rl = Create("BodyAngularVelocity"){
  779. P = 3000,
  780. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  781. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  782. Parent = hit,
  783. }
  784. game:GetService("Debris"):AddItem(bodvol, .5)
  785. game:GetService("Debris"):AddItem(rl, .5)
  786. elseif Type == "Normal" then
  787. local vp = Create("BodyVelocity"){
  788. P = 500,
  789. maxForce = Vector3.new(math.huge, 0, math.huge),
  790. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  791. }
  792. if knockback > 0 then
  793. vp.Parent = hit.Parent.Torso
  794. end
  795. game:GetService("Debris"):AddItem(vp, .5)
  796. elseif Type == "Up" then
  797. local bodyVelocity = Create("BodyVelocity"){
  798. velocity = Vector3.new(0, 20, 0),
  799. P = 5000,
  800. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  801. Parent = hit,
  802. }
  803. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  804. elseif Type == "DarkUp" then
  805. coroutine.resume(coroutine.create(function()
  806. for i = 0, 1, 0.1 do
  807. swait()
  808. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  809. end
  810. end))
  811. local bodyVelocity = Create("BodyVelocity"){
  812. velocity = Vector3.new(0, 20, 0),
  813. P = 5000,
  814. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  815. Parent = hit,
  816. }
  817. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  818. elseif Type == "Blood" then
  819. coroutine.resume(coroutine.create(function()
  820. if hit.Parent.Name == "GAMEKILLERTOY" or hit.Parent.Name == "Meti2000" or hit.Parent.Name == "Memo1332" then
  821. CFuncs.Sound.Create("136007472", hit.Parent.Torso, .8, .8)
  822. Effects.Sphere.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  823. else
  824. local Blood2 = Blood:Clone()
  825. Blood2.Parent = hit
  826. Blood2.Enabled = true
  827. Blood2.EmissionDirection = Face
  828. local Hito = hit.Parent
  829. game:GetService("Debris"):AddItem(Blood2, 3)
  830. hit.Parent:BreakJoints()
  831. if hit.Parent:findFirstChild("AlreadyHit") == nil then
  832. local c = Create("BoolValue"){
  833. Name = "AlreadyHit",
  834. Value = true,
  835. Parent = Hito,
  836. }
  837. end
  838. swait(5)
  839. Blood2.Enabled = false
  840. swait(30)
  841. if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  842. local s = Create("BoolValue"){
  843. Name = "Glitching",
  844. Value = true,
  845. Parent = Hito,
  846. }
  847. local FT2 = FT:Clone()
  848. if Hito:findFirstChild("Torso") ~= nil then
  849. FT2.Parent = Hito.Torso
  850. --[[RA2.Parent = Hito["Right Arm"]
  851. LA2.Parent = Hito["Left Arm"]
  852. RL2.Parent = Hito["Right Leg"]
  853. LL2.Parent = Hito["Left Leg"]]
  854. for _, v in pairs(Hito:children()) do
  855. if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  856. local RA2 = RA:Clone()
  857. RA2.Name = "Shoos"
  858. RA2.Parent = v
  859. end
  860. end
  861. CFuncs.Sound.Create("155194054", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  862. else
  863. FT2.Parent = nil
  864. CFuncs.Sound.Create("155194054", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
  865. end
  866. for i = 0, 1, math.random(1, 10)/30 do
  867. swait()
  868. for _, v in pairs(Hito:children()) do
  869. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  870. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  871. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  872. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  873. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  874. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  875. end
  876. end
  877. if Hito:findFirstChild("UpperTorso") ~= nil then
  878. for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  879. if v:IsA("NumberValue") then
  880. v.Value = math.random(1, 5) / 10
  881. end
  882. end
  883. end
  884. if Hito == nil then
  885. break
  886. end
  887. end
  888. if Hito ~= nil then
  889. Hito:Destroy()
  890. end
  891. end
  892. end
  893. end))
  894. elseif Type == "Snare" then
  895. local bp = Create("BodyPosition"){
  896. P = 2000,
  897. D = 100,
  898. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  899. position = hit.Parent.Torso.Position,
  900. Parent = hit.Parent.Torso,
  901. }
  902. game:GetService("Debris"):AddItem(bp, 1)
  903. elseif Type == "Freeze" then
  904. local BodPos = Create("BodyPosition"){
  905. P = 50000,
  906. D = 1000,
  907. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  908. position = hit.Parent.Torso.Position,
  909. Parent = hit.Parent.Torso,
  910. }
  911. local BodGy = Create("BodyGyro") {
  912. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  913. P = 20e+003,
  914. Parent = hit.Parent.Torso,
  915. cf = hit.Parent.Torso.CFrame,
  916. }
  917. hit.Parent.Torso.Anchored = true
  918. coroutine.resume(coroutine.create(function(Part)
  919. swait(1.5)
  920. Part.Anchored = false
  921. end), hit.Parent.Torso)
  922. game:GetService("Debris"):AddItem(BodPos, 3)
  923. game:GetService("Debris"):AddItem(BodGy, 3)
  924. end
  925. local debounce = Create("BoolValue"){
  926. Name = "DebounceHit",
  927. Parent = hit.Parent,
  928. Value = true,
  929. }
  930. game:GetService("Debris"):AddItem(debounce, Delay)
  931. c = Instance.new("ObjectValue")
  932. c.Name = "creator"
  933. c.Value = Player
  934. c.Parent = h
  935. game:GetService("Debris"):AddItem(c, .5)
  936. end
  937. end
  938.  
  939. function ShowDamage(Pos, Text, Time, Color)
  940. local Rate = (1 / 30)
  941. local Pos = (Pos or Vector3.new(0, 0, 0))
  942. local Text = (Text or "")
  943. local Time = (Time or 2)
  944. local Color = (Color or Color3.new(1, 0, 1))
  945. local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  946. EffectPart.Anchored = true
  947. local BillboardGui = Create("BillboardGui"){
  948. Size = UDim2.new(3, 0, 3, 0),
  949. Adornee = EffectPart,
  950. Parent = EffectPart,
  951. }
  952. local TextLabel = Create("TextLabel"){
  953. BackgroundTransparency = 1,
  954. Size = UDim2.new(1, 0, 1, 0),
  955. Text = Text,
  956. Font = "SciFi",
  957. TextColor3 = Color,
  958. TextScaled = true,
  959. Parent = BillboardGui,
  960. }
  961. game.Debris:AddItem(EffectPart, (Time))
  962. EffectPart.Parent = game:GetService("Workspace")
  963. delay(0, function()
  964. local Frames = (Time / Rate)
  965. for Frame = 1, Frames do
  966. wait(Rate)
  967. local Percent = (Frame / Frames)
  968. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  969. TextLabel.TextTransparency = Percent
  970. end
  971. if EffectPart and EffectPart.Parent then
  972. EffectPart:Destroy()
  973. end
  974. end)
  975. end
  976.  
  977. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  978. for _, c in pairs(workspace:children()) do
  979. local hum = c:findFirstChildOfClass("Humanoid")
  980. if hum ~= nil then
  981. if c:findFirstChild("Torso") ~= nil then
  982. local head = c:findFirstChild("Torso")
  983. if head ~= nil then
  984. local targ = head.Position - Part.Position
  985. local mag = targ.magnitude
  986. if mag <= Magnitude and c.Name ~= Player.Name then
  987. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  988. end
  989. end
  990. elseif c:findFirstChild("UpperTorso") ~= nil then
  991. local head = c:findFirstChild("UpperTorso")
  992. if head ~= nil then
  993. local targ = head.Position - Part.Position
  994. local mag = targ.magnitude
  995. if mag <= Magnitude and c.Name ~= Player.Name then
  996. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  997. end
  998. end
  999. end
  1000. end
  1001. end
  1002. end
  1003.  
  1004. EffectModel = Instance.new("Model", Character)
  1005. EffectModel.Name = "Effects"
  1006.  
  1007. Effects = {
  1008. Block = {
  1009. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1010. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1011. prt.Anchored = true
  1012. prt.CFrame = cframe
  1013. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. if Type == 1 or Type == nil then
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Block1",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. elseif Type == 2 then
  1026. table.insert(Effects, {
  1027. prt,
  1028. "Block2",
  1029. delay,
  1030. x3,
  1031. y3,
  1032. z3,
  1033. msh
  1034. })
  1035. elseif Type == 3 then
  1036. table.insert(Effects, {
  1037. prt,
  1038. "Block3",
  1039. delay,
  1040. x3,
  1041. y3,
  1042. z3,
  1043. msh,
  1044. Part
  1045. })
  1046. elseif Type == 4 then
  1047. table.insert(Effects, {
  1048. prt,
  1049. "Block2Fire",
  1050. delay,
  1051. x3,
  1052. y3,
  1053. z3,
  1054. msh
  1055. })
  1056. end
  1057. end
  1058. };
  1059.  
  1060. Sphere = {
  1061. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1062. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1063. prt.Anchored = true
  1064. prt.CFrame = cframe
  1065. if parent == nil then
  1066. prt.Parent = workspace
  1067. else
  1068. prt.Parent = parent
  1069. end
  1070. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1071. game:GetService("Debris"):AddItem(prt, 10)
  1072. table.insert(Effects, {
  1073. prt,
  1074. "Cylinder",
  1075. delay,
  1076. x3,
  1077. y3,
  1078. z3,
  1079. msh
  1080. })
  1081. end
  1082. };
  1083.  
  1084. Blood = {
  1085. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1086. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1087. prt.Anchored = true
  1088. prt.CFrame = cframe
  1089. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1090. game:GetService("Debris"):AddItem(prt, 10)
  1091. table.insert(Effects, {
  1092. prt,
  1093. "Blood",
  1094. delay,
  1095. x3,
  1096. y3,
  1097. z3,
  1098. msh
  1099. })
  1100. end
  1101. };
  1102.  
  1103. Blast = {
  1104. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1105. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1106. prt.Anchored = true
  1107. prt.CFrame = cframe
  1108. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1109. game:GetService("Debris"):AddItem(prt, 10)
  1110. table.insert(Effects, {
  1111. prt,
  1112. "Block4",
  1113. delay,
  1114. x3,
  1115. y3,
  1116. z3,
  1117. msh,
  1118. Part
  1119. })
  1120. end
  1121. };
  1122.  
  1123. Ring = {
  1124. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1125. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1126. prt.Anchored = true
  1127. prt.CFrame = cframe
  1128. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1129. game:GetService("Debris"):AddItem(prt, 10)
  1130. table.insert(Effects, {
  1131. prt,
  1132. "Cylinder",
  1133. delay,
  1134. x3,
  1135. y3,
  1136. z3,
  1137. msh
  1138. })
  1139. end
  1140. };
  1141.  
  1142. Cylinder = {
  1143. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1144. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1145. prt.Anchored = true
  1146. prt.CFrame = cframe
  1147. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1148. game:GetService("Debris"):AddItem(prt, 10)
  1149. table.insert(Effects, {
  1150. prt,
  1151. "Cylinder",
  1152. delay,
  1153. x3,
  1154. y3,
  1155. z3,
  1156. msh
  1157. })
  1158. end
  1159. };
  1160.  
  1161. Head = {
  1162. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1163. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1164. prt.Anchored = true
  1165. prt.CFrame = cframe
  1166. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1167. game:GetService("Debris"):AddItem(prt, 10)
  1168. table.insert(Effects, {
  1169. prt,
  1170. "Cylinder",
  1171. delay,
  1172. x3,
  1173. y3,
  1174. z3,
  1175. msh
  1176. })
  1177. end
  1178. };
  1179.  
  1180. Wave = {
  1181. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1182. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1183. prt.Anchored = true
  1184. prt.CFrame = cframe
  1185. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1186. game:GetService("Debris"):AddItem(prt, 10)
  1187. table.insert(Effects, {
  1188. prt,
  1189. "Cylinder",
  1190. delay,
  1191. x3,
  1192. y3,
  1193. z3,
  1194. msh
  1195. })
  1196. end
  1197. };
  1198.  
  1199. Break = {
  1200. Create = function(brickcolor, cframe, x1, y1, z1)
  1201. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1202. prt.Anchored = true
  1203. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1204. game:GetService("Debris"):AddItem(prt, 10)
  1205. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1206. local num = math.random(10, 50) / 1000
  1207. table.insert(Effects, {
  1208. prt,
  1209. "Shatter",
  1210. num,
  1211. prt.CFrame,
  1212. math.random() - math.random(),
  1213. 0,
  1214. math.random(50, 100) / 100
  1215. })
  1216. end
  1217. };
  1218.  
  1219. Elec = {
  1220. Create = function(brickcolor, cff, x, y, z)
  1221. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1222. prt.Anchored = true
  1223. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1224. prt.CFrame = CFrame.new(prt.Position)
  1225. game:GetService("Debris"):AddItem(prt, 10)
  1226. xval = math.random() / 9
  1227. yval = math.random() / 9
  1228. zval = math.random() / 9
  1229. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1230. eul1 = math.random(-50, 50)
  1231. eul2 = math.random(-50, 50)
  1232. eul3 = math.random(-50, 50)
  1233. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1234. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1235. table.insert(Effects, {
  1236. prt,
  1237. "Elec",
  1238. .05,
  1239. x,
  1240. y,
  1241. z,
  1242. xval,
  1243. yval,
  1244. zval,
  1245. msh,
  1246. euld,
  1247. euld2
  1248. })
  1249. end
  1250. };
  1251.  
  1252. Elec2 = {
  1253. Create = function(brickcolor, cff, x, y, z)
  1254. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1255. prt.Anchored = true
  1256. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1257. prt.CFrame = CFrame.new(prt.Position)
  1258. game:GetService("Debris"):AddItem(prt, 10)
  1259. xval = math.random() / 7
  1260. yval = math.random() / 7
  1261. zval = math.random() / 7
  1262. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1263. eul1 = math.random(-50, 50)
  1264. eul2 = math.random(-50, 50)
  1265. eul3 = math.random(-50, 50)
  1266. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1267. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1268. table.insert(Effects, {
  1269. prt,
  1270. "Elec",
  1271. .1,
  1272. x,
  1273. y,
  1274. z,
  1275. xval,
  1276. yval,
  1277. zval,
  1278. msh,
  1279. euld,
  1280. euld2
  1281. })
  1282. end
  1283. };
  1284.  
  1285. Clone = {
  1286. Create = function()
  1287. for _, v in pairs(Torso.Parent:children()) do
  1288. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1289. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1290. c.Anchored = true
  1291. c.CFrame = v.CFrame
  1292. game:GetService("Debris"):AddItem(c, 5)
  1293. local cmsh = nil
  1294. if v.Name == "Head" then
  1295. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1296. else
  1297. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1298. end
  1299. table.insert(Effects, {
  1300. c,
  1301. "Cylinder",
  1302. 0.05,
  1303. 0.1,
  1304. 0.1,
  1305. 0.1,
  1306. cmsh
  1307. })
  1308. end
  1309. end
  1310. end
  1311. };
  1312.  
  1313. EffectTemplate = {
  1314.  
  1315. };
  1316. }
  1317.  
  1318. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1319.  
  1320. Lag = {
  1321. "殺害人數: ",
  1322. "Kills: ",
  1323. "杀害人数: ",
  1324. "K l : ",
  1325. " il s: ",
  1326. " l : ",
  1327. "Ki s: ",
  1328. "殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺: ",
  1329. " 害  : ",
  1330. "  人数: ",
  1331. "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
  1332. "  人 : ",
  1333. "殺  數: ",
  1334. " 害人数: ",
  1335. "杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数: ",
  1336. "害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害���害害害害: ",
  1337. "人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人��人人人��人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人��人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人: ",
  1338. "K\i\l\l\s\: ",
  1339. "杀害\杀害杀害\杀害杀害杀害\杀害杀害杀害杀害\杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害: ",
  1340. " : ",
  1341. "    : ",
  1342. "殺: ",
  1343. "K害人ls: ",
  1344. ": ",
  1345. "Psychopath x Genocider",
  1346. }
  1347. --[[
  1348. function chatfunc(text)
  1349. local chat = coroutine.wrap(function()
  1350. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1351. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1352. end
  1353. local Bill = Instance.new("BillboardGui",Character)
  1354. Bill.Size = UDim2.new(0,100,0,40)
  1355. Bill.StudsOffset = Vector3.new(0,3,0)
  1356. Bill.Adornee = Character.Head
  1357. Bill.Name = "TalkingBillBoard"
  1358. local Hehe = Instance.new("TextLabel",Bill)
  1359. Hehe.BackgroundTransparency = 1
  1360. Hehe.BorderSizePixel = 0
  1361. Hehe.Text = "lol"
  1362. Hehe.Font = "Bodoni"
  1363. Hehe.TextSize = 40
  1364. Hehe.TextStrokeTransparency = 0
  1365. Hehe.Size = UDim2.new(1,0,0.5,0)
  1366. coroutine.resume(coroutine.create(function()
  1367. while Hehe ~= nil do
  1368. swait()
  1369. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1370. Hehe.Rotation = math.random(-5,5)
  1371. Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1372. Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1373. end
  1374. end))
  1375. for i = 1,string.len(text),1 do
  1376. swait()
  1377. Hehe.Text = string.sub(text,1,i)
  1378. end
  1379. swait(90)--Re[math.random(1, 93)]
  1380. for i = 0, 1, .025 do
  1381. swait()
  1382. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1383. Hehe.TextStrokeTransparency = i
  1384. Hehe.TextTransparency = i
  1385. end
  1386. Bill:Destroy()
  1387. end)
  1388. chat()
  1389. end
  1390.  
  1391. function onChatted(msg)
  1392. chatfunc(msg)
  1393. end
  1394.  
  1395. Player.Chatted:connect(onChatted)
  1396. ]]
  1397. function Shoot(part, sp)
  1398. local Spread = sp
  1399. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1400. local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  1401. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1402. end
  1403. function Shoot2(part, sp, target)
  1404. local Spread = sp
  1405. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1406. local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  1407. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1408. end
  1409.  
  1410. function Attackone()
  1411. Attack = true
  1412. for i = 0, 1, 0.1 do
  1413. swait()
  1414. PlayAnimationFromTable({
  1415. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. }, .3, false)
  1422. end
  1423. Attack = false
  1424. end
  1425. local Hold = false
  1426. function Broken_wing_bird()
  1427. Attack = true
  1428. Hold = true
  1429. Humanoid.WalkSpeed = 5
  1430. Humanoid.AutoRotate = false
  1431. for i = 0, 1, 0.17 do
  1432. swait()
  1433. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1434. local direction = aim.lookVector
  1435. local headingA = math.atan2(direction.x, direction.z)
  1436. headingA = math.deg(headingA)
  1437. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1438. PlayAnimationFromTable({
  1439. CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. }, .45, false)
  1446. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1447. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1448. end
  1449. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Olive","ref",Vector3.new(0.05,0.05,0.05))
  1450. ref.Anchored = true
  1451. while Hold == true do
  1452. Shoot(Hole, 1.5)
  1453. coroutine.resume(coroutine.create(function()
  1454. swait(1.5)
  1455. if Victim ~= nil then
  1456. Effects.Block.Create(BrickColor.new("Olive"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1457. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1458. Shoot2(ref, 1, Victim.Torso)
  1459. else
  1460. Victim = nil
  1461. end
  1462. end))
  1463. CFuncs.Sound.Create("636316879", Hole2, 1.1, .8)
  1464. Effects.Block.Create(BrickColor.new("Olive"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1465. for i = 0, 1 do
  1466. swait()
  1467. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1468. local direction = aim.lookVector
  1469. local headingA = math.atan2(direction.x, direction.z)
  1470. headingA = math.deg(headingA)
  1471. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1472. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1473. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1474. end
  1475. Shoot(Hole2, 1.5)
  1476. coroutine.resume(coroutine.create(function()
  1477. swait(1.5)
  1478. if Victim ~= nil then
  1479. Effects.Block.Create(BrickColor.new("Olive"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1480. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1481. Shoot2(ref, 1, Victim.Torso)
  1482. else
  1483. Victim = nil
  1484. end
  1485. end))
  1486. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1487. Effects.Block.Create(BrickColor.new("Olive"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1488. for i = 0, 1 do
  1489. swait()
  1490. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1491. local direction = aim.lookVector
  1492. local headingA = math.atan2(direction.x, direction.z)
  1493. headingA = math.deg(headingA)
  1494. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1495. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  1496. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1497. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1498. end
  1499. end
  1500. game:GetService("Debris"):AddItem(ref, 1)
  1501. swait(10)
  1502. Humanoid.AutoRotate = true
  1503. Humanoid.WalkSpeed = 16
  1504. Attack = false
  1505. end
  1506.  
  1507. function Butterfly_on_the_ground()
  1508. Attack = true
  1509. Humanoid.WalkSpeed = 0
  1510. Humanoid.JumpPower = 0
  1511. for i = 0, 1, 0.11 do
  1512. swait()
  1513. PlayAnimationFromTable({
  1514. CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517. CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. }, .32, false)
  1521. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1522. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1523. end
  1524. for i = 0, 1, 0.2 do
  1525. swait()
  1526. PlayAnimationFromTable({
  1527. CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. }, .5, false)
  1534. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1535. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1536. end
  1537.  
  1538. local hit = nil
  1539. while hit == nil do
  1540. swait()
  1541. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1542. hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  1543. end
  1544. CFuncs.Sound.Create("663164690", Hole, .3, .8)
  1545. CFuncs.Sound.Create("663164690", Hole2, .3, .8)
  1546. swait(5)
  1547. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Olive","ref",Vector3.new(0.05,0.05,0.05))
  1548. ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  1549. ref.Anchored = true
  1550. game:GetService("Debris"):AddItem(ref, 6)
  1551. for i = 1, 20 do
  1552. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1553. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1554. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Olive","ref",Vector3.new(0.05,0.05,0.05))
  1555. refs.Anchored = true
  1556. refs.CFrame = CFrame.new(pos2)
  1557. game:GetService("Debris"):AddItem(refs, 1)
  1558. Effects.Cylinder.Create(BrickColor.new("Olive"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1559. Effects.Block.Create(BrickColor.new("Olive"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1560. Effects.Wave.Create(BrickColor.new("Olive"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1561. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1562. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1563. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1564. for i = 0, 1 do
  1565. swait()
  1566. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1567. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1568. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1569. end
  1570. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1571. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1572. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Olive","ref",Vector3.new(0.05,0.05,0.05))
  1573. refs.Anchored = true
  1574. refs.CFrame = CFrame.new(pos2)
  1575. game:GetService("Debris"):AddItem(refs, 1)
  1576. Effects.Cylinder.Create(BrickColor.new("Olive"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1577. Effects.Block.Create(BrickColor.new("Olive"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1578. Effects.Wave.Create(BrickColor.new("Olive"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1579. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1580. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1581. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1582. for i = 0, 1 do
  1583. swait()
  1584. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1585. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1586. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1587. end
  1588. end
  1589. swait(10)
  1590. Humanoid.WalkSpeed = 16
  1591. Humanoid.JumpPower = 100
  1592. Attack = false
  1593. end
  1594.  
  1595. function Innocent_s_Tear()
  1596. Attack = true
  1597. for i = 0, 1, 0.17 do
  1598. swait()
  1599. PlayAnimationFromTable({
  1600. CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. }, .4, false)
  1607. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1608. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1609. end
  1610. CFuncs.Sound.Create("200632211", Hole, .8, .6)
  1611. local gg = nil
  1612. for i = 0, 1, 0.18 do
  1613. swait()
  1614. for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  1615. if v:FindFirstChild('Head') then
  1616. if gg == nil then
  1617. CFuncs.Sound.Create("260430060", Hole, .8, .9)
  1618. end
  1619. gg = v
  1620. if v:findFirstChildOfClass("Humanoid") ~= nil then
  1621. v:findFirstChildOfClass("Humanoid").PlatformStand = true
  1622. end
  1623. v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1624. end
  1625. end
  1626. PlayAnimationFromTable({
  1627. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. }, .45, false)
  1634. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1635. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1636. end
  1637. if gg ~= nil then
  1638. Humanoid.WalkSpeed = 0
  1639. Humanoid.JumpPower = 0
  1640. for i = 0, 1, 0.16 do
  1641. swait()
  1642. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1643. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1644. end
  1645. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1646. PlayAnimationFromTable({
  1647. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. }, .4, false)
  1654. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1655. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1656. if gg == nil then
  1657. break
  1658. end
  1659. end
  1660. if gg.Name == "GAMEKILLERTOY" or gg.Name == "Meti2000" or gg.Name == "Memo1332" then
  1661. for i = 0, 1, 0.04 do
  1662. swait()
  1663. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1664. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1665. end
  1666. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1667. PlayAnimationFromTable({
  1668. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. }, .4, false)
  1675. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1676. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1677. if gg == nil then
  1678. break
  1679. end
  1680. end
  1681. for i = 0, 1, 0.035 do
  1682. swait()
  1683. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1684. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1685. end
  1686. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1687. PlayAnimationFromTable({
  1688. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. }, .12, false)
  1695. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1696. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1697. end
  1698. else
  1699. for i = 0, 10 do
  1700. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1701. Effects.Block.Create(BrickColor.new("Olive"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1702. Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  1703. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1704. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1705. end
  1706. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1707. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1708. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1709. swait()
  1710. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1711. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1712. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1713. swait()
  1714. if gg == nil then
  1715. break
  1716. end
  1717. end
  1718. end
  1719. swait(10)
  1720. end
  1721. Attack = false
  1722. Humanoid.WalkSpeed = 16
  1723. Humanoid.JumpPower = 100
  1724. end
  1725.  
  1726.  
  1727. function Run()
  1728. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1729. coroutine.resume(coroutine.create(function()
  1730. if Victim ~= Mouse.Target.Parent then
  1731. Victim = Mouse.Target.Parent
  1732. Billb.Adornee = Victim.Torso
  1733. Billb.Enabled = true
  1734. CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  1735. for i = 1, 0, -.05 do
  1736. swait()
  1737. D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1738. D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1739. D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1740. D3.Rotation = math.random(-360, 360)
  1741. D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  1742. D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  1743. D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  1744. D1.ImageTransparency = i
  1745. D2.ImageTransparency = i
  1746. D3.ImageTransparency = i
  1747. end
  1748. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1749. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1750. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1751. D3.Rotation = 45
  1752. end
  1753. end))
  1754. end
  1755. end
  1756. function Hide_n_Seek()
  1757. Delay2 = true
  1758. for i = 0, 1, math.random(1, 2)/9 do
  1759. swait()
  1760. CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
  1761. FT.Parent = Torso
  1762. RA.Parent = RightArm
  1763. LA.Parent = LeftArm
  1764. RL.Parent = RightLeg
  1765. LL.Parent = LeftLeg
  1766. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1767. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1768. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1769. D3.Rotation = math.random(-360, 360)
  1770. for _, v in pairs(Character:children()) do
  1771. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1772. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1773. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1774. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1775. end
  1776. for _, v in pairs(m:children()) do
  1777. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1778. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1779. end
  1780. end
  1781. end
  1782. end
  1783. for _, v in pairs(Character:children()) do
  1784. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1785. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1786. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1787. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1788. end
  1789. for _, v in pairs(m:children()) do
  1790. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1791. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1792. end
  1793. end
  1794. end
  1795. if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  1796. RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  1797. else
  1798. Victim = nil
  1799. end
  1800. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1801. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1802. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1803. D3.Rotation = 45
  1804. FT.Parent = nil
  1805. RA.Parent = nil
  1806. LA.Parent = nil
  1807. RL.Parent = nil
  1808. LL.Parent = nil
  1809. Delay2 = false
  1810. end
  1811.  
  1812. function Happy_Ending()
  1813. Attack = true
  1814. Humanoid.WalkSpeed = 0
  1815. Humanoid.JumpPower = 0
  1816. for i = 1, 0, -0.01 do
  1817. swait()
  1818. spook.Volume = i - .01
  1819. PlayAnimationFromTable({
  1820. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821. CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823. CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. }, .12, false)
  1827. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1828. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1829. end
  1830. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1831. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1832. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1833. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1834. CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
  1835.  
  1836. if Character.Name == "Memo1332" or Character.Name == "GAMEKILLERTOY" or Character.Name == "Meti2000" then
  1837. CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  1838. Effects.Sphere.Create(BrickColor.new ("Really blue"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  1839. swait(55)
  1840. for i = 0, 1, 0.01 do
  1841. swait()
  1842. spook.Volume = i + .01
  1843. PlayAnimationFromTable({
  1844. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1845. CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1846. CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1847. CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850. }, .14, false)
  1851. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1852. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1853. end
  1854. Attack = false
  1855. Humanoid.WalkSpeed = 16
  1856. Humanoid.JumpPower = 100
  1857. else
  1858. Deed = true
  1859. Blood.Enabled = true
  1860. m.Parent = workspace
  1861. swait(1)
  1862. Character:BreakJoints()
  1863. swait(5)
  1864. for _, v in pairs(m:children()) do
  1865. if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  1866. v.CanCollide = true
  1867. end
  1868. end
  1869. game:GetService("Debris"):AddItem(m, 40)
  1870. Blood.Enabled = false
  1871. swait(30)
  1872. CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10)
  1873. FT.Parent = Torso
  1874. RA.Parent = RightArm
  1875. LA.Parent = LeftArm
  1876. RL.Parent = RightLeg
  1877. LL.Parent = LeftLeg
  1878. for i = 0, 1, math.random(1, 10)/60 do
  1879. swait()
  1880. for _, v in pairs(Character:children()) do
  1881. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1882. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1883. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  1884. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1885. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1886. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1887. end
  1888. end
  1889. end
  1890. Character:Destroy()
  1891. end
  1892. end
  1893.  
  1894. Mouse.Button1Down:connect(function()
  1895. if Attack == false and Hold == false then
  1896. Broken_wing_bird()
  1897. end
  1898. end)
  1899. Mouse.Button1Up:connect(function()
  1900. if Hold == true then
  1901. Hold = false
  1902. end
  1903. end)
  1904.  
  1905. Mouse.KeyDown:connect(function(Key)
  1906. Key = Key:lower()
  1907. if Attack == false and Key == 'q' then
  1908. Run()
  1909. elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  1910. Hide_n_Seek()
  1911. elseif Attack == false and Key == 'z' and Hold == false then
  1912. Innocent_s_Tear()
  1913. elseif Attack == false and Key == 'x' then
  1914. Butterfly_on_the_ground()
  1915. elseif Key == "p" then
  1916. Happy_Ending()
  1917. elseif Key == "g" then
  1918. end
  1919. end)
  1920.  
  1921. Mouse.KeyUp:connect(function(Key)
  1922. end)
  1923.  
  1924.  
  1925.  
  1926. coroutine.resume(coroutine.create(function()
  1927. while true do
  1928. swait()
  1929. if Delay == false then
  1930. Randomize = math.random(0, 120)
  1931. if Randomize == 1 then
  1932. FT.Parent = Torso
  1933. RA.Parent = RightArm
  1934. LA.Parent = LeftArm
  1935. RL.Parent = RightLeg
  1936. LL.Parent = LeftLeg
  1937. for i = 0, 1, math.random(1, 10)/20 do
  1938. swait()
  1939. spook2.Octave = math.random(1, 20) / 10
  1940. spook.PlaybackSpeed = math.random(1, 20) / 12
  1941. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1942. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1943. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1944. D3.Rotation = math.random(-360, 360)
  1945. for _, v in pairs(Character:children()) do
  1946. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1947. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1948. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1949. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1950. end
  1951. for _, v in pairs(m:children()) do
  1952. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  1953. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1954. end
  1955. end
  1956. end
  1957. end
  1958. spook2.Octave = 1
  1959. spook.PlaybackSpeed = .3
  1960. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1961. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1962. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1963. D3.Rotation = 45
  1964. for _, v in pairs(Character:children()) do
  1965. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1966. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1967. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1968. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1969. end
  1970. for _, v in pairs(m:children()) do
  1971. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1972. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1973. end
  1974. end
  1975. end
  1976. FT.Parent = nil
  1977. RA.Parent = nil
  1978. LA.Parent = nil
  1979. RL.Parent = nil
  1980. LL.Parent = nil
  1981. end
  1982. end
  1983. end
  1984. end))
  1985.  
  1986. while true do
  1987. swait()
  1988. D1.Rotation = D1.Rotation - 2
  1989. D2.Rotation = D2.Rotation + 4
  1990. Animie = math.random(1, 5) / 10
  1991. if Deed == false then
  1992. Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1993. end
  1994. if spook.Parent == nil then
  1995. spook = Create("Sound"){
  1996. Parent = Character,
  1997. SoundId = "rbxassetid://504871254",
  1998. Volume = 1.3,
  1999. PlaybackSpeed = .3,
  2000. Looped = true
  2001. }
  2002. spook2 = Create("PitchShiftSoundEffect"){
  2003. Parent = spook,
  2004. Octave = 1
  2005. }
  2006. spook:Play()
  2007. end
  2008. for i, v in pairs(Character:GetChildren()) do
  2009. if v:IsA("Part") then
  2010. v.Material = "SmoothPlastic"
  2011. elseif v:IsA("Accessory") then
  2012. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2013. end
  2014. end
  2015. if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  2016. Victim = nil
  2017. Billb.Adornee = nil
  2018. Billb.Enabled = false
  2019. end
  2020. Humanoid.MaxHealth = 11111110896723058319876184696208490496
  2021. Humanoid.Health = 11111110896723058319876184696208490496
  2022. Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  2023. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2024. Velocity = RootPart.Velocity.y
  2025. Sine = Sine + Change
  2026. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2027. if RootPart.Velocity.y > 1 and hit == nil then
  2028. Anim = "Jump"
  2029. if Attack == false then
  2030. Change = 1
  2031. PlayAnimationFromTable({
  2032. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2033. CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2034. CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2035. CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2036. CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2037. CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2038. }, Animie, false)
  2039. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2040. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2041. end
  2042. elseif RootPart.Velocity.y < -1 and hit == nil then
  2043. Anim = "Fall"
  2044. if Attack == false then
  2045. Change = 1
  2046. PlayAnimationFromTable({
  2047. CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2048. CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2049. CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2050. CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2051. CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2052. CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2053. }, Animie, false)
  2054. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2055. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2056. end
  2057. elseif TorsoVelocity < 1 and hit ~= nil then
  2058. Anim = "Idle"
  2059. if Attack == false then
  2060. Change = 1
  2061. PlayAnimationFromTable({
  2062. CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2063. CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2064. CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2065. CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2066. CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2067. CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2068. }, Animie, false)
  2069. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2070. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2071. end
  2072. elseif TorsoVelocity > 2 and hit ~= nil then
  2073. Anim = "Walk"
  2074. if Attack == false then
  2075. Change = 3
  2076. PlayAnimationFromTable({
  2077. CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),
  2078. CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2079. CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2080. CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2081. CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2082. CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2083. }, Animie, false)
  2084. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2085. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2086. end
  2087. end
  2088. if #Effects > 0 then
  2089. for e = 1, #Effects do
  2090. if Effects[e] ~= nil then
  2091. local Thing = Effects[e]
  2092. if Thing ~= nil then
  2093. local Part = Thing[1]
  2094. local Mode = Thing[2]
  2095. local Delay = Thing[3]
  2096. local IncX = Thing[4]
  2097. local IncY = Thing[5]
  2098. if Thing[2] == "Shoot" then
  2099. Look = Thing[1]
  2100. local hit, pos = RayCast(Thing[4], Look, 20, Character)
  2101. local mag = (Thing[4] - pos).magnitude
  2102. Effects.Cylinder.Create(BrickColor.new("Olive"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  2103. Thing[4]=Thing[4] + (Look * 20)
  2104. Thing[3]=Thing[3] - 1
  2105. if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  2106. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Olive","ref",Vector3.new(0.05,0.05,0.05))
  2107. ref.Anchored = true
  2108. ref.CFrame = CFrame.new(pos)
  2109. CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1)
  2110. Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4)
  2111. game:GetService("Debris"):AddItem(ref, 1)
  2112. elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  2113. Thing[3] = 0
  2114. end
  2115. --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  2116. end
  2117. if Thing[3] <= 0 then
  2118. table.remove(Effects, e)
  2119. end
  2120. end
  2121. if Thing[2] ~= "Shoot" then
  2122. if Thing[1].Transparency <= 1 then
  2123. if Thing[2] == "Block1" then
  2124. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2125. Mesh = Thing[7]
  2126. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2127. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2128. elseif Thing[2] == "Ice" then
  2129. if Thing[6] <= Thing[5] then
  2130. Thing[6] = Thing[6] + .05
  2131. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2132. else
  2133. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2134. end
  2135. elseif Thing[2] == "Shatter" then
  2136. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2137. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2138. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2139. Thing[6] = Thing[6] + Thing[5]
  2140. elseif Thing[2] == "Block2" then
  2141. Thing[1].CFrame = Thing[1].CFrame
  2142. Mesh = Thing[7]
  2143. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2144. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2145. elseif Thing[2] == "Block3" then
  2146. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2147. Mesh = Thing[7]
  2148. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2149. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2150. elseif Thing[2] == "Block4" then
  2151. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2152. Mesh = Thing[7]
  2153. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2154. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2155. elseif Thing[2] == "Block2Fire" then
  2156. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2157. Mesh = Thing[7]
  2158. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2159. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2160. if Thing[1].Transparency >= .3 then
  2161. Thing[1].BrickColor = BrickColor.new("Olive")
  2162. else
  2163. Thing[1].BrickColor = BrickColor.new("Olive")
  2164. end
  2165. elseif Thing[2] == "Cylinder" then
  2166. Mesh = Thing[7]
  2167. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2168. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2169. elseif Thing[2] == "Blood" then
  2170. Mesh = Thing[7]
  2171. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2172. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2173. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2174. elseif Thing[2] == "Elec" then
  2175. Mesh = Thing[10]
  2176. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2177. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2178. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2179. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2180. elseif Thing[2] == "Disappear" then
  2181. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2182. end
  2183. else
  2184. Part.Parent = nil
  2185. table.remove(Effects, e)
  2186. end
  2187. end
  2188. end
  2189. end
  2190. end
  2191. end
  2192.  
  2193. --Credit To Rufus14
  2194. --I just edit it a bit ^_^
  2195. mouse = game.Players.LocalPlayer:GetMouse()
  2196. function ragdoll()
  2197. game.Players.LocalPlayer.Character.Archivable = true
  2198. clone = game.Players.LocalPlayer.Character:Clone()
  2199. clone.Parent = workspace
  2200. for i,v in pairs(clone:GetChildren()) do
  2201. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  2202. v:destroy()
  2203. end
  2204. for i,p in pairs(v:GetChildren()) do
  2205. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  2206. p:destroy()
  2207. end
  2208. end
  2209. end
  2210. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2211. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  2212. t:destroy()
  2213. end
  2214. end
  2215. vel = Instance.new("BodyVelocity", clone.Torso)
  2216. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  2217. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2218. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=1361444034"
  2219. using = false
  2220. hit = Instance.new("Sound", clone.Torso)
  2221. hit.SoundId = "rbxassetid://"
  2222. hit.Volume = 5
  2223. hit1 = Instance.new("Sound", clone.Torso)
  2224. hit1.SoundId = "rbxassetid://"
  2225. hit1.Volume = 5
  2226. hit2 = Instance.new("Sound", clone.Torso)
  2227. hit2.SoundId = "rbxassetid://"
  2228. hit2.Volume = 5
  2229. hit3 = Instance.new("Sound", clone.Torso)
  2230. hit3.SoundId = "rbxassetid://"
  2231. hit3.Volume = 5
  2232. hit3.TimePosition = 0.33
  2233. ded = Instance.new("Sound", clone.Torso)
  2234. ded.SoundId = "rbxassetid://531185355"
  2235. ded.Volume = math.huge
  2236. local leftarm = clone:findFirstChild("Left Arm")
  2237. local rightrm = clone:findFirstChild("Right Arm")
  2238. local leftleg = clone:findFirstChild("Left Leg")
  2239. local rightleg = clone:findFirstChild("Right Leg")
  2240. local head = clone:findFirstChild("Head")
  2241. local welding = Instance.new("Weld", clone.Torso)
  2242. welding.Part0 = clone.Torso
  2243. welding.Part1 = head
  2244. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  2245. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2246. if g.ClassName == "Part" then
  2247. g:destroy()
  2248. end
  2249. end
  2250. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2251. if h.ClassName == "Accesory" then
  2252. h:destroy()
  2253. end
  2254. end
  2255. game.Workspace.CurrentCamera.CameraSubject = head
  2256. if leftleg ~= nil then
  2257. local glue = Instance.new("Glue", clone.Torso)
  2258. glue.Part0 = clone.Torso
  2259. glue.Part1 = leftleg
  2260. glue.Name = "Left leg"
  2261. local collider = Instance.new("Part", leftleg)
  2262. collider.Position = Vector3.new(0,999,0)
  2263. collider.Size = Vector3.new(1.7, 1, 1)
  2264. collider.Shape = "Cylinder"
  2265. local weld = Instance.new("Weld", collider)
  2266. weld.Part0 = leftleg
  2267. weld.Part1 = collider
  2268. weld.C0 = CFrame.Angles(0, 0, 80)
  2269. collider.TopSurface = "Smooth"
  2270. collider.BottomSurface = "Smooth"
  2271. collider.formFactor = "Symmetric"
  2272. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2273. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2274. collider.Transparency = 1
  2275. end
  2276. ------------
  2277. if rightleg ~= nil then
  2278. local glue1 = Instance.new("Glue", clone.Torso)
  2279. glue1.Part0 = clone.Torso
  2280. glue1.Part1 = rightleg
  2281. glue1.Name = "Right leg"
  2282. local collider1 = Instance.new("Part", rightleg)
  2283. collider1.Position = Vector3.new(0,999,0)
  2284. collider1.Size = Vector3.new(1.7, 1, 1)
  2285. collider1.Shape = "Cylinder"
  2286. local weld1 = Instance.new("Weld", collider1)
  2287. weld1.Part0 = rightleg
  2288. weld1.Part1 = collider1
  2289. weld1.C0 = CFrame.Angles(0, 0, 80)
  2290. collider1.TopSurface = "Smooth"
  2291. collider1.BottomSurface = "Smooth"
  2292. collider1.formFactor = "Symmetric"
  2293. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2294. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2295. collider1.Transparency = 1
  2296. end
  2297. ------------
  2298. if rightrm ~= nil then
  2299. local glue11 = Instance.new("Glue", clone.Torso)
  2300. glue11.Part0 = clone.Torso
  2301. glue11.Part1 = rightrm
  2302. glue11.Name = "Right shoulder"
  2303. local collider11 = Instance.new("Part", rightrm)
  2304. collider11.Position = Vector3.new(0,9999,0)
  2305. collider11.Size = Vector3.new(1.8,1,1)
  2306. collider11.Shape = "Cylinder"
  2307. local weld11 = Instance.new("Weld", collider11)
  2308. weld11.Part0 = rightrm
  2309. weld11.Part1 = collider11
  2310. weld11.C0 = CFrame.Angles(0, 0, 80)
  2311. collider11.TopSurface = "Smooth"
  2312. collider11.BottomSurface = "Smooth"
  2313. collider11.formFactor = "Symmetric"
  2314. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2315. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2316. collider11.Transparency = 1
  2317. end
  2318. ------------
  2319. if leftarm ~= nil then
  2320. local glue111 = Instance.new("Glue", clone.Torso)
  2321. glue111.Part0 = clone.Torso
  2322. glue111.Part1 = leftarm
  2323. glue111.Name = "Left shoulder"
  2324. local collider111 = Instance.new("Part", leftarm)
  2325. collider111.Position = Vector3.new(0,9999,0)
  2326. collider111.Size = Vector3.new(1.8,1,1)
  2327. collider111.Shape = "Cylinder"
  2328. local weld111 = Instance.new("Weld", collider111)
  2329. weld111.Part0 = leftarm
  2330. weld111.Part1 = collider111
  2331. weld111.C0 = CFrame.Angles(0, 0, 80)
  2332. collider111.TopSurface = "Smooth"
  2333. collider111.BottomSurface = "Smooth"
  2334. collider111.formFactor = "Symmetric"
  2335. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2336. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2337. collider111.Transparency = 1
  2338. ----------------
  2339. sensoring = Instance.new("Part", clone.Torso)
  2340. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  2341. sensoring.CanCollide = false
  2342. sensoring.Position = clone.Torso.Position
  2343. local welder = Instance.new("Weld", sensoring)
  2344. welder.Part0 = clone.Torso
  2345. welder.Part1 = sensoring
  2346. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  2347. sensoring.Transparency = 1
  2348. -----------------
  2349. sensoring1 = Instance.new("Part", clone.Torso)
  2350. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  2351. sensoring1.CanCollide = false
  2352. sensoring1.Position = clone.Torso.Position
  2353. local welder1 = Instance.new("Weld", sensoring)
  2354. welder1.Part0 = clone.Torso
  2355. welder1.Part1 = sensoring1
  2356. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  2357. sensoring1.Transparency = 1
  2358. end
  2359. clone.Name = game.Players.LocalPlayer.Character.Name..""
  2360. ded:Play()
  2361. vel:destroy()
  2362. wait(0.5)
  2363. local function touch()
  2364. if not using then
  2365. using = true
  2366. local Math = math.random(1,4)
  2367. if Math == 1 then
  2368. hit:Play()
  2369. end
  2370. if Math == 2 then
  2371. hit1:Play()
  2372. end
  2373. if Math == 3 then
  2374. hit2:Play()
  2375. end
  2376. if Math == 4 then
  2377. hit3:Play()
  2378. end
  2379. wait(0.1)
  2380. using = false
  2381. end
  2382. end
  2383. sensoring.Touched:connect(touch)
  2384. sensoring1.Touched:connect(touch)
  2385. wait(4.47)
  2386. hit1.Volume = 0
  2387. hit2.Volume = 0
  2388. hit3.Volume = 0
  2389. hit.Volume = 0
  2390. end
  2391.  
  2392. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  2393.  
  2394. Player.CameraMode = 'LockFirstPerson'
  2395. Player.Chatted:connect(function(msg)
  2396. --[[if msg == 'r-|' then
  2397. Player.CameraMode = 'Classic'
  2398. CamModel:Destroy()
  2399. Player.Character:BreakJoints()
  2400. end--]]
  2401. end)
  2402.  
  2403. Sky.Parent = game.Lighting
  2404. game.Lighting.ClockTime = 175
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