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OP shits uberfied

Jul 17th, 2023 (edited)
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  1. local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))() FEService:FullNetwork() print(game.Players.LocalPlayer.SimulationRadius) loadstring(game:HttpGet("https://pastebin.com/raw/Kc5Wpt9s"))() lol = getcustomasset or getsynasset getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Humanoid.JumpPower = 1000
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",Character)
  25. sick.SoundId = "rbxassetid://1007872698"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 99
  29. sick:Play()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  49. local NEWMESH = IT(MESH)
  50. if MESH == "SpecialMesh" then
  51. NEWMESH.MeshType = MESHTYPE
  52. if MESHID ~= "nil" and MESHID ~= "" then
  53. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  54. end
  55. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  56. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  57. end
  58. end
  59. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  60. NEWMESH.Scale = SCALE
  61. NEWMESH.Parent = PARENT
  62. return NEWMESH
  63. end
  64.  
  65. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  66. local NEWPART = IT("Part")
  67. NEWPART.formFactor = FORMFACTOR
  68. NEWPART.Reflectance = REFLECTANCE
  69. NEWPART.Transparency = TRANSPARENCY
  70. NEWPART.CanCollide = false
  71. NEWPART.Locked = true
  72. NEWPART.Anchored = true
  73. if ANCHOR == false then
  74. NEWPART.Anchored = false
  75. end
  76. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  77. NEWPART.Name = NAME
  78. NEWPART.Size = SIZE
  79. NEWPART.Position = Torso.Position
  80. NEWPART.Material = MATERIAL
  81. NEWPART:BreakJoints()
  82. NEWPART.Parent = PARENT
  83. return NEWPART
  84. end
  85.  
  86.  
  87. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  88. local NEWPART = IT("Part")
  89. NEWPART.formFactor = FORMFACTOR
  90. NEWPART.Reflectance = REFLECTANCE
  91. NEWPART.Transparency = TRANSPARENCY
  92. NEWPART.CanCollide = false
  93. NEWPART.Locked = true
  94. NEWPART.Anchored = true
  95. if ANCHOR == false then
  96. NEWPART.Anchored = false
  97. end
  98. NEWPART.Name = NAME
  99. NEWPART.Size = SIZE
  100. NEWPART.Position = Torso.Position
  101. NEWPART.Material = MATERIAL
  102. NEWPART:BreakJoints()
  103. NEWPART.Parent = PARENT
  104. return NEWPART
  105. end
  106. --//=================================\\
  107. --|| CUSTOMIZATION
  108. --\\=================================//
  109.  
  110. Player_Size = 1 --Size of the player.
  111. Animation_Speed = 7
  112. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  113.  
  114. local Speed = 15
  115. local Effects2 = {}
  116.  
  117. --//=================================\\
  118. --|| END OF CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. local function weldBetween(a, b)
  122. local weldd = Instance.new("ManualWeld")
  123. weldd.Part0 = a
  124. weldd.Part1 = b
  125. weldd.C0 = CFrame.new()
  126. weldd.C1 = b.CFrame:inverse() * a.CFrame
  127. weldd.Parent = a
  128. return weldd
  129. end
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local CHANGEDEFENSE = 0
  140. local CHANGEDAMAGE = 0
  141. local CHANGEMOVEMENT = 0
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local WALK = 0
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Weapon = IT("Model")
  162. Weapon.Name = "Adds"
  163. local HITFLOOR = nil
  164. local Effects = IT("Folder", Weapon)
  165. Effects.Name = "Effects"
  166. local ANIMATOR = Humanoid.Animator
  167. local ANIMATE = Character.Animate
  168. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  169. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  170. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  171. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  172. local UNANCHOR = true
  173.  
  174. local SKILLTEXTCOLOR = BRICKC("Maroon").Color
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178.  
  179.  
  180.  
  181.  
  182. --//=================================\\
  183. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  184. --\\=================================//
  185.  
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "ArtificialHB"
  188.  
  189. script:WaitForChild("ArtificialHB")
  190.  
  191. frame = Frame_Speed
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195. lastframe = tick()
  196. script.ArtificialHB:Fire()
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199. tf = tf + s
  200. if tf >= frame then
  201. if allowframeloss then
  202. script.ArtificialHB:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. script.ArtificialHB:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end)
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221.  
  222.  
  223.  
  224.  
  225. --//=================================\\
  226. --|| SOME FUNCTIONS
  227. --\\=================================//
  228.  
  229. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  230. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  231. end
  232.  
  233. function PositiveAngle(NUMBER)
  234. if NUMBER >= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239.  
  240. function NegativeAngle(NUMBER)
  241. if NUMBER <= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function Swait(NUMBER)
  248. if NUMBER == 0 or NUMBER == nil then
  249. ArtificialHB.Event:wait()
  250. else
  251. for i = 1, NUMBER do
  252. ArtificialHB.Event:wait()
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionFromCFrame(cf)
  258. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  259. local trace = m00 + m11 + m22
  260. if trace > 0 then
  261. local s = math.sqrt(1 + trace)
  262. local recip = 0.5 / s
  263. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  264. else
  265. local i = 0
  266. if m11 > m00 then
  267. i = 1
  268. end
  269. if m22 > (i == 0 and m00 or m11) then
  270. i = 2
  271. end
  272. if i == 0 then
  273. local s = math.sqrt(m00 - m11 - m22 + 1)
  274. local recip = 0.5 / s
  275. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  276. elseif i == 1 then
  277. local s = math.sqrt(m11 - m22 - m00 + 1)
  278. local recip = 0.5 / s
  279. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  280. elseif i == 2 then
  281. local s = math.sqrt(m22 - m00 - m11 + 1)
  282. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  288. local xs, ys, zs = x + x, y + y, z + z
  289. local wx, wy, wz = w * xs, w * ys, w * zs
  290. local xx = x * xs
  291. local xy = x * ys
  292. local xz = x * zs
  293. local yy = y * ys
  294. local yz = y * zs
  295. local zz = z * zs
  296. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  297. end
  298.  
  299. function QuaternionSlerp(a, b, t)
  300. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  301. local startInterp, finishInterp;
  302. if cosTheta >= 0.0001 then
  303. if (1 - cosTheta) > 0.0001 then
  304. local theta = ACOS(cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((1 - t) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = 1 - t
  310. finishInterp = t
  311. end
  312. else
  313. if (1 + cosTheta) > 0.0001 then
  314. local theta = ACOS(-cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((t - 1) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = t - 1
  320. finishInterp = t
  321. end
  322. end
  323. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  324. end
  325.  
  326. function Clerp(a, b, t)
  327. local qa = {QuaternionFromCFrame(a)}
  328. local qb = {QuaternionFromCFrame(b)}
  329. local ax, ay, az = a.x, a.y, a.z
  330. local bx, by, bz = b.x, b.y, b.z
  331. local _t = 1 - t
  332. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  333. end
  334.  
  335. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  336. local frame = IT("Frame")
  337. frame.BackgroundTransparency = TRANSPARENCY
  338. frame.BorderSizePixel = BORDERSIZEPIXEL
  339. frame.Position = POSITION
  340. frame.Size = SIZE
  341. frame.BackgroundColor3 = COLOR
  342. frame.BorderColor3 = BORDERCOLOR
  343. frame.Name = NAME
  344. frame.Parent = PARENT
  345. return frame
  346. end
  347.  
  348. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  349. local label = IT("TextLabel")
  350. label.BackgroundTransparency = 1
  351. label.Size = UD2(1, 0, 1, 0)
  352. label.Position = UD2(0, 0, 0, 0)
  353. label.TextColor3 = TEXTCOLOR
  354. label.TextStrokeTransparency = STROKETRANSPARENCY
  355. label.TextTransparency = TRANSPARENCY
  356. label.FontSize = TEXTFONTSIZE
  357. label.Font = TEXTFONT
  358. label.BorderSizePixel = BORDERSIZEPIXEL
  359. label.TextScaled = false
  360. label.Text = TEXT
  361. label.Name = NAME
  362. label.Parent = PARENT
  363. return label
  364. end
  365.  
  366. function NoOutlines(PART)
  367. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  368. end
  369.  
  370.  
  371. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  372. local NEWWELD = IT(TYPE)
  373. NEWWELD.Part0 = PART0
  374. NEWWELD.Part1 = PART1
  375. NEWWELD.C0 = C0
  376. NEWWELD.C1 = C1
  377. NEWWELD.Parent = PARENT
  378. return NEWWELD
  379. end
  380.  
  381. function CreateSound(ID, PARENT, VOLUME, PITCH)
  382. local NEWSOUND = nil
  383. coroutine.resume(coroutine.create(function()
  384. NEWSOUND = IT("Sound", PARENT)
  385. NEWSOUND.Volume = VOLUME
  386. NEWSOUND.Pitch = PITCH
  387. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  388. Swait()
  389. NEWSOUND:play()
  390. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  391. end))
  392. return NEWSOUND
  393. end
  394.  
  395. function CFrameFromTopBack(at, top, back)
  396. local right = top:Cross(back)
  397. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  398. end
  399.  
  400. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  401. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  402. local mesh = IT("SpecialMesh",wave)
  403. mesh.MeshType = "FileMesh"
  404. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  405. mesh.Scale = SIZE
  406. mesh.Offset = VT(0,0,-SIZE.X/8)
  407. wave.CFrame = CFRAME
  408. coroutine.resume(coroutine.create(function(PART)
  409. for i = 1, WAIT do
  410. Swait()
  411. mesh.Scale = mesh.Scale + GROW
  412. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  413. if DOESROT == true then
  414. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  415. end
  416. wave.Transparency = wave.Transparency + (0.5/WAIT)
  417. if wave.Transparency > 0.99 then
  418. wave:remove()
  419. end
  420. end
  421. end))
  422. end
  423.  
  424. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  425. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  426. local mesh = IT("SpecialMesh",wave)
  427. mesh.MeshType = "FileMesh"
  428. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  429. mesh.Scale = SIZE
  430. --mesh.Offset = VT(0,0,-SIZE.X/8)
  431. wave.CFrame = CFRAME
  432. coroutine.resume(coroutine.create(function(PART)
  433. for i = 1, WAIT do
  434. Swait()
  435. mesh.Scale = mesh.Scale + GROW
  436. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  437. if DOESROT == true then
  438. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  439. end
  440. wave.Transparency = wave.Transparency + (0.5/WAIT)
  441. if wave.Transparency > 0.99 then
  442. wave:remove()
  443. end
  444. end
  445. end))
  446. end
  447.  
  448. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  449. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  450. local mesh = IT("SpecialMesh",wave)
  451. mesh.MeshType = "FileMesh"
  452. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  453. mesh.Scale = SIZE
  454. wave.CFrame = CFRAME
  455. coroutine.resume(coroutine.create(function(PART)
  456. for i = 1, WAIT do
  457. Swait()
  458. mesh.Scale = mesh.Scale + GROW
  459. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  460. if DOESROT == true then
  461. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  462. end
  463. wave.Transparency = wave.Transparency + (0.5/WAIT)
  464. if wave.Transparency > 0.99 then
  465. wave:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471.  
  472. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  473. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  474. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  475. wave.CFrame = CFRAME
  476. coroutine.resume(coroutine.create(function(PART)
  477. for i = 1, WAIT do
  478. Swait()
  479. mesh.Scale = mesh.Scale * GROW
  480. wave.Transparency = wave.Transparency + (0.5/WAIT)
  481. if wave.Transparency > 0.99 then
  482. wave:remove()
  483. end
  484. end
  485. end))
  486. end
  487.  
  488. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  489. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  490. local mesh = IT("SpecialMesh",wave)
  491. mesh.MeshType = "Sphere"
  492. mesh.Scale = SIZE
  493. mesh.Offset = VT(0,0,0)
  494. wave.CFrame = CFRAME
  495. coroutine.resume(coroutine.create(function(PART)
  496. for i = 1, WAIT do
  497. Swait()
  498. mesh.Scale = mesh.Scale + GROW
  499. wave.Transparency = wave.Transparency + (1/WAIT)
  500. if wave.Transparency > 0.99 then
  501. wave:remove()
  502. end
  503. end
  504. end))
  505. end
  506.  
  507. function MakeForm(PART,TYPE)
  508. if TYPE == "Cyl" then
  509. local MSH = IT("CylinderMesh",PART)
  510. elseif TYPE == "Ball" then
  511. local MSH = IT("SpecialMesh",PART)
  512. MSH.MeshType = "Sphere"
  513. elseif TYPE == "Wedge" then
  514. local MSH = IT("SpecialMesh",PART)
  515. MSH.MeshType = "Wedge"
  516. end
  517. end
  518.  
  519. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  520. if FLOOR ~= nil then
  521. coroutine.resume(coroutine.create(function()
  522. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  523. PART.CFrame = CF(POSITION)
  524. for i = 1, 45 do
  525. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  526. RingPiece.Material = FLOOR.Material
  527. RingPiece.Color = FLOOR.Color
  528. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  529. Debris:AddItem(RingPiece,SWAIT/100)
  530. end
  531. PART:remove()
  532. end))
  533. end
  534. end
  535.  
  536. function CheckTableForString(Table, String)
  537. for i, v in pairs(Table) do
  538. if string.find(string.lower(String), string.lower(v)) then
  539. return true
  540. end
  541. end
  542. return false
  543. end
  544.  
  545. function CheckIntangible(Hit)
  546. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  547. if Hit and Hit.Parent then
  548. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  549. return true
  550. end
  551. end
  552. return false
  553. end
  554.  
  555. Debris = game:GetService("Debris")
  556.  
  557. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  558. local Direction = CFrame.new(StartPos, Vec).lookVector
  559. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  560. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  561. if RayHit and CheckIntangible(RayHit) then
  562. if DelayIfHit then
  563. wait()
  564. end
  565. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  566. end
  567. return RayHit, RayPos, RayNormal
  568. end
  569.  
  570. function turnto(position)
  571. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  572. end
  573.  
  574. --//=================================\\
  575. --|| WEAPON CREATION
  576. --\\=================================//
  577. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  578. Light = Instance.new("PointLight",FIST)
  579. Light.Brightness = 0.85
  580. touchCounter = 0
  581. local cR=255
  582. local cG=0
  583. local cB=0
  584. local flg5=1 local omgidk=1
  585. local add=7.5
  586. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  587. if omgidk>10000 then omgidk=0 end
  588. omgidk=omgidk+1
  589. if cR>=255 then flg5=1 end
  590. if cG>=255 then flg5=2 end
  591. if cB>=255 then flg5=3 end
  592. if flg5==1 then cR=cR-add cG=cG+add end
  593. if flg5==2 then cG=cG-add cB=cB+add end
  594. if flg5==3 then cB=cB-add cR=cR+add end
  595. color=Color3.fromRGB(cR,cG,cB)
  596. Light.Color = color
  597. end)
  598. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601.  
  602. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  603. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  605. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  607. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  609. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  610.  
  611. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  612. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  613. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  614. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  615. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  616. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  618. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  620. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621. touchCounter = 0
  622. local cR=255
  623. local cG=0
  624. local cB=0
  625. local flg5=1 local omgidk=1
  626. local add=7.5
  627. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  628. if omgidk>10000 then omgidk=0 end
  629. omgidk=omgidk+1
  630. if cR>=255 then flg5=1 end
  631. if cG>=255 then flg5=2 end
  632. if cB>=255 then flg5=3 end
  633. if flg5==1 then cR=cR-add cG=cG+add end
  634. if flg5==2 then cG=cG-add cB=cB+add end
  635. if flg5==3 then cB=cB-add cR=cR+add end
  636. color=Color3.fromRGB(cR,cG,cB)
  637. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  638. if d then
  639. d.Color = color
  640. end
  641. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  642. if d then
  643. d.Color = color
  644. end
  645. end)
  646. for _, c in pairs(Weapon:GetChildren()) do
  647. if c.ClassName == "Part" then
  648. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  649. end
  650. end
  651.  
  652. Weapon.Parent = Character
  653.  
  654. Humanoid.Died:connect(function()
  655. ATTACK = true
  656. end)
  657.  
  658. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  659. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  660. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  661. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  662.  
  663. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  664. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  665. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  666. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  667.  
  668. --//=================================\\
  669. --|| DAMAGE FUNCTIONS
  670. --\\=================================//
  671.  
  672. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  673. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  674. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  675. local BODYGYRO = IT("BodyGyro", STATPART)
  676. local BODYPOSITION = IT("BodyPosition", STATPART)
  677. BODYPOSITION.P = 2000
  678. BODYPOSITION.D = 100
  679. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  680. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  681. game:GetService("Debris"):AddItem(STATPART ,5)
  682. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  683. BILLBOARDGUI.Adornee = STATPART
  684. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  685. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  686. BILLBOARDGUI.AlwaysOnTop = false
  687. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  688. TEXTLABEL.BackgroundTransparency = 1
  689. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  690. TEXTLABEL.Text = TEXT
  691. TEXTLABEL.Font = "SciFi"
  692. TEXTLABEL.FontSize="Size42"
  693. TEXTLABEL.TextColor3 = COLOR
  694. TEXTLABEL.TextStrokeTransparency = 1
  695. TEXTLABEL.TextScaled = true
  696. TEXTLABEL.TextWrapped = true
  697. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  698. if LABELTYPE == "Normal" then
  699. for i = 1, 30 do
  700. Swait()
  701. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  702. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  703. end
  704. elseif LABELTYPE == "Debuff" then
  705. for i = 1, 30 do
  706. Swait()
  707. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  708. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  709. end
  710. elseif LABELTYPE == "Shock" then
  711. local ORIGIN = STATPART.Position
  712. for i = 1, 30 do
  713. Swait()
  714. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  715. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  716. end
  717. end
  718. THEPART.Parent = nil
  719. end),STATPART, BODYPOSITION, TEXTLABEL)
  720. end
  721.  
  722. --//=================================\\
  723. --|| DAMAGING
  724. --\\=================================//
  725.  
  726. function killnearest(position,range,maxstrength,direction)
  727. for i,v in ipairs(workspace:GetChildren()) do
  728. local body = v:GetChildren()
  729. for part = 1, #body do
  730. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  731. if(body[part].Position - position).Magnitude < range then
  732. if v.ClassName == "Model" then
  733. --v:BreakJoints()
  734. end
  735. local POS = position
  736. coroutine.resume(coroutine.create(function()
  737. body[part].Anchored = true
  738. body[part].Parent = Effects
  739. body[part].CanCollide = true
  740. local SIZE = body[part].Size
  741. body[part].Material = "Neon"
  742. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  743. for i = 1, 75 do
  744. Swait()
  745. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  746. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  747. end
  748. coroutine.resume(coroutine.create(function()
  749. while true do
  750. Swait()
  751. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  752. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  753. end
  754. end))
  755. body[part].Anchored = false
  756. body[part].Velocity = direction.lookVector*maxstrength
  757. end))
  758. end
  759. end
  760. end
  761. if v.ClassName == "Part" then
  762. if v.Anchored == false and (v.Position - position).Magnitude < range then
  763. local POS = position
  764. coroutine.resume(coroutine.create(function()
  765. v.Anchored = true
  766. v.Parent = Effects
  767. local SIZE = v.Size
  768. v.Material = "Neon"
  769. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  770. for i = 1, 75 do
  771. Swait()
  772. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  773. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  774. end
  775. coroutine.resume(coroutine.create(function()
  776. while true do
  777. Swait()
  778. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  779. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  780. end
  781. end))
  782. v.Anchored = false
  783. v.Velocity = direction.lookVector*maxstrength
  784. end))
  785. end
  786. end
  787. end
  788. end
  789.  
  790. --//=================================\\
  791. --|| ATTACK FUNCTIONS AND STUFF
  792. --\\=================================//
  793.  
  794. function AttackTemplate()
  795. ATTACK = true
  796. Rooted = false
  797. for i=0, 1, 0.1 / Animation_Speed do
  798. Swait()
  799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  805. end
  806. ATTACK = false
  807. Rooted = false
  808. end
  809.  
  810. function UltraPunch()
  811. ATTACK = true
  812. Rooted = false
  813. local SPEED = 15
  814. Speed = 10
  815. CreateSound("214876666", RightArm, 7.5, 0.8)
  816. for i=0, 0, 0.1 / Animation_Speed do
  817. Swait()
  818. turnto(Mouse.Hit.p)
  819. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  820. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827. end
  828. for i=0, 0, 0.1 / Animation_Speed do
  829. Swait()
  830. turnto(Mouse.Hit.p)
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. end
  838. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  839. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  840. PART.Shape = "Ball"
  841. local bv = Instance.new("BodyVelocity")
  842. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  843. bv.velocity = RootPart.CFrame.lookVector*600
  844. bv.Parent = PART
  845. bv.Name = "PROJECTILEVELOCITY"
  846. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  847. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  848. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  849. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  850. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  851. coroutine.resume(coroutine.create(function()
  852. for i = 1, 11 do
  853. Swait()
  854. PART.Transparency = PART.Transparency + 0.2/10
  855. PART.Size = PART.Size + VT(5,5,5)
  856. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  857. end
  858. PART:Destroy()
  859. end))
  860. for i=0, 0, 0.1 / Animation_Speed do
  861. Swait()
  862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  868. end
  869. Speed = SPEED
  870. ATTACK = false
  871. Rooted = false
  872. end
  873.  
  874. function Punish()
  875. Animation_Speed = 20
  876. ATTACK = true
  877. Rooted = false
  878. local HASGRABBED = false
  879. local WELD = nil
  880. local TORS = nil
  881. local hitting = FIST.Touched:connect(function(hit)
  882. if hit.Parent:FindFirstChild("Humanoid") then
  883. if hit.Parent.Humanoid.Health ~= 0 then
  884. UNANCHOR = false
  885. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  886. TORS.Anchored = true
  887. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  888. WELD = weldBetween(RightArm,TORS)
  889. HASGRABBED = true
  890. Rooted = true
  891. end
  892. end
  893. end)
  894. for i=0, 2, 0.1 / Animation_Speed do
  895. Swait()
  896. if HASGRABBED == true then
  897. break
  898. end
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  905. end
  906. hitting:disconnect()
  907. if HASGRABBED == true then
  908. TORS.Anchored = false
  909. RootPart.Anchored = true
  910. for i=0, 1.6, 0.1 / Animation_Speed do
  911. Swait()
  912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  918. end
  919. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  920. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  921. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  922. SOUNDPART.CFrame = RootPart.CFrame
  923. Debris:AddItem(SOUNDPART,5)
  924. CreateSound("357202073", SOUNDPART, 0, 1)
  925. for i = 1, 16 do
  926. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  927. end
  928. for i=0, 1.6, 0.1 / Animation_Speed do
  929. Swait()
  930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  936. end
  937. for i=0, 0.4, 0.1 / Animation_Speed do
  938. Swait()
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945. end
  946. if HITFLOOR ~= nil then
  947. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  948. end
  949. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  950. WELD:remove()
  951. for i = 1, 26 do
  952. Swait()
  953. killnearest(RootPart.Position,45,100,Torso.CFrame)
  954. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  955. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  956. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  957. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  958. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  959. end
  960. end
  961. UNANCHOR = true
  962. ATTACK = false
  963. Rooted = false
  964. Animation_Speed = 20
  965. end
  966.  
  967. function Dash()
  968. local ORIGIN = RootPart.Position
  969. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  970. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  971. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  972. SOUNDPART.CFrame = RootPart.CFrame
  973. Debris:AddItem(SOUNDPART,5)
  974. CreateSound("357202032", SOUNDPART, 0, 1)
  975. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  976. Swait()
  977. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  978. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  979. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  980. SOUNDPART.CFrame = RootPart.CFrame
  981. Debris:AddItem(SOUNDPART,5)
  982. CreateSound("1295446488", SOUNDPART, 2.5, 1)
  983. for i=0, 0.5, 0.1 / Animation_Speed do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. end
  992. ATTACK = false
  993. Rooted = false
  994. end
  995. function Begoner9000()
  996. ATTACK = true
  997. Rooted = true
  998. CreateSound("255679384", RightArm, 8, 1)
  999. for i=0, 0, 0.1 / Animation_Speed do
  1000. Swait()
  1001. turnto(Mouse.Hit.p)
  1002. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1003. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1004. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1005. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1006. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1007. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. end
  1015. for i=0, 0, 0.1 / Animation_Speed do
  1016. Swait()
  1017. turnto(Mouse.Hit.p)
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. end
  1025. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1026. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1027. coroutine.resume(coroutine.create(function()
  1028. Swait(0.01)
  1029. for i = 1, 2 do
  1030. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1031. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1032. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1033. end
  1034. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1035. for i = 1, 3 do
  1036. CreateSound("414517163", Effects, 3.5, 0.8)
  1037. CreateSound("414517163", Effects, 3.5, 0.8)
  1038. end
  1039. coroutine.resume(coroutine.create(function()
  1040. for i = 1, 3 do
  1041. Swait()
  1042. for i = 1, 1 do
  1043. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1044. end
  1045. for i = 1, 2 do
  1046. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1047. end
  1048. end
  1049. end))
  1050. end))
  1051. for i=0, 0, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1059. end
  1060. ATTACK = false
  1061. Rooted = false
  1062. end
  1063.  
  1064. --//=================================\\
  1065. --|| ASSIGN THINGS TO KEYS
  1066. --\\=================================//
  1067.  
  1068. function MouseDown(Mouse)
  1069. if ATTACK == false then
  1070. end
  1071. end
  1072.  
  1073. function MouseUp(Mouse)
  1074. HOLD = false
  1075. end
  1076.  
  1077. function KeyDown(Key)
  1078. KEYHOLD = true
  1079. if Key == "e" and ATTACK == false then
  1080. UltraPunch()
  1081. end
  1082.  
  1083. if Key == "f" and ATTACK == false then
  1084. Punish()
  1085. end
  1086.  
  1087. if Key == "c" and ATTACK == false then
  1088. Dash()
  1089. end
  1090.  
  1091. if Key == "q" and ATTACK == false then
  1092. Begoner9000()()
  1093. end
  1094.  
  1095. if Key == "p" and ATTACK == false then
  1096. if Speed == 16 then
  1097. Speed = 150
  1098. elseif Speed == 150 then
  1099. Speed = 16
  1100. end
  1101. end
  1102. end
  1103.  
  1104. function KeyUp(Key)
  1105. KEYHOLD = false
  1106. end
  1107.  
  1108. Mouse.Button1Down:connect(function(NEWKEY)
  1109. MouseDown(NEWKEY)
  1110. end)
  1111. Mouse.Button1Up:connect(function(NEWKEY)
  1112. MouseUp(NEWKEY)
  1113. end)
  1114. Mouse.KeyDown:connect(function(NEWKEY)
  1115. KeyDown(NEWKEY)
  1116. end)
  1117. Mouse.KeyUp:connect(function(NEWKEY)
  1118. KeyUp(NEWKEY)
  1119. end)
  1120.  
  1121. --//=================================\\
  1122. --\\=================================//
  1123.  
  1124.  
  1125. function unanchor()
  1126. if UNANCHOR == true then
  1127. g = Character:GetChildren()
  1128. for i = 1, #g do
  1129. if g[i].ClassName == "Part" then
  1130. g[i].Anchored = false
  1131. end
  1132. end
  1133. end
  1134. end
  1135.  
  1136.  
  1137. --//=================================\\
  1138. --|| WRAP THE WHOLE SCRIPT UP
  1139. --\\=================================//
  1140.  
  1141. Humanoid.Changed:connect(function(Jump)
  1142. if Jump == "Jump" and (Disable_Jump == true) then
  1143. Humanoid.Jump = false
  1144. end
  1145. end)
  1146.  
  1147. while true do
  1148. Swait()
  1149. ANIMATE.Parent = nil
  1150. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1151. IDLEANIMATION:Play()
  1152. SINE = SINE + CHANGE
  1153. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1154. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1155. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1156. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1157. local WALKSPEEDVALUE = 0
  1158. if Speed < 35 then
  1159. WALKSPEEDVALUE = 48
  1160. else
  1161. WALKSPEEDVALUE = 48
  1162. end
  1163. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1164. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1165. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1166. if Speed < 35 then
  1167. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1168. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1169. else
  1170. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1171. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1172. end
  1173. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1174. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1175. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1176. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1177. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1178. end
  1179. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1180. ANIM = "Jump"
  1181. if ATTACK == false then
  1182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1188. end
  1189. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1190. ANIM = "Fall"
  1191. if ATTACK == false then
  1192. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1198. end
  1199. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1200. ANIM = "Idle"
  1201. if ATTACK == false then
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1208. end
  1209. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1210. ANIM = "Walk"
  1211. WALK = WALK + 1 / Animation_Speed
  1212. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1213. WALK = 0
  1214. if WALKINGANIM == true then
  1215. WALKINGANIM = false
  1216. elseif WALKINGANIM == false then
  1217. WALKINGANIM = true
  1218. end
  1219. end
  1220. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1221. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1222. if ATTACK == false then
  1223. if Speed < 35 then
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1230. else
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1237. end
  1238. end
  1239. end
  1240. unanchor()
  1241. Humanoid.MaxHealth = "inf"
  1242. Humanoid.Health = "inf"
  1243. if Rooted == false then
  1244. Disable_Jump = false
  1245. Humanoid.WalkSpeed = Speed
  1246. elseif Rooted == true then
  1247. Disable_Jump = true
  1248. Humanoid.WalkSpeed = 0
  1249. end
  1250. local MATHS = {"0","1"}
  1251. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1252. Humanoid.PlatformStand = false
  1253. end
  1254.  
  1255. --//=================================\\
  1256. --\\=================================//
  1257.  
  1258.  
  1259. --//====================================================\\--
  1260. --|| END OF SCRIPT
  1261. --\\====================================================//--
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