Advertisement
5sdfsadgaq5465

gaster script fe

Feb 9th, 2019
418
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91. wait(0.2)
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112. Character.Archivable = true
  113. Player:ClearCharacterAppearance()
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 20
  139. local SIZE = 1.4
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. local ATANIM = IT("Animation")
  161. ATANIM.Name = "Attack Animation"
  162. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  163. --ROBLOXIDLEANIMATION.Parent = Humanoid
  164. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  165. WEAPONGUI.Name = "Weapon GUI"
  166. local Weapon = IT("Model")
  167. Weapon.Name = "Adds"
  168. local Effects = IT("Folder", Weapon)
  169. Effects.Name = "Effects"
  170. local ANIMATOR = Humanoid.Animator
  171. local ANIMATE = Character.Animate
  172. local UNANCHOR = true
  173. local CLOCKLOOP = 0
  174. local SONG = 510580450
  175. local CLOCKTARGET = nil
  176. local CLOCKSPEED = 30
  177. script.Parent = WEAPONGUI
  178. local CLONE = Character:Clone()
  179. CLONE.Parent = nil
  180. Character.Archivable = false
  181. local sick = Instance.new("Sound",Torso)
  182.  
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186.  
  187. --//=================================\\
  188. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  189. --\\=================================//
  190.  
  191. ArtificialHB = Instance.new("BindableEvent", script)
  192. ArtificialHB.Name = "ArtificialHB"
  193.  
  194. script:WaitForChild("ArtificialHB")
  195.  
  196. frame = Frame_Speed
  197. tf = 0
  198. allowframeloss = false
  199. tossremainder = false
  200. lastframe = tick()
  201. script.ArtificialHB:Fire()
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204. tf = tf + s
  205. if tf >= frame then
  206. if allowframeloss then
  207. script.ArtificialHB:Fire()
  208. lastframe = tick()
  209. else
  210. for i = 1, math.floor(tf / frame) do
  211. script.ArtificialHB:Fire()
  212. end
  213. lastframe = tick()
  214. end
  215. if tossremainder then
  216. tf = 0
  217. else
  218. tf = tf - frame * math.floor(tf / frame)
  219. end
  220. end
  221. end)
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226. --//=================================\\
  227. --|| SOME FUNCTIONS
  228. --\\=================================//
  229.  
  230. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  231. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  232. end
  233.  
  234. function PositiveAngle(NUMBER)
  235. if NUMBER >= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function NegativeAngle(NUMBER)
  242. if NUMBER <= 0 then
  243. NUMBER = 0
  244. end
  245. return NUMBER
  246. end
  247.  
  248. function Swait(NUMBER)
  249. if NUMBER == 0 or NUMBER == nil then
  250. ArtificialHB.Event:wait()
  251. else
  252. for i = 1, NUMBER do
  253. ArtificialHB.Event:wait()
  254. end
  255. end
  256. end
  257.  
  258. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  259. local NEWMESH = IT(MESH)
  260. if MESH == "SpecialMesh" then
  261. NEWMESH.MeshType = MESHTYPE
  262. if MESHID ~= "nil" and MESHID ~= "" then
  263. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  264. end
  265. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  266. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  267. end
  268. end
  269. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  270. NEWMESH.Scale = SCALE
  271. NEWMESH.Parent = PARENT
  272. return NEWMESH
  273. end
  274.  
  275. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  276. local NEWPART = IT("Part")
  277. NEWPART.formFactor = FORMFACTOR
  278. NEWPART.Reflectance = REFLECTANCE
  279. NEWPART.Transparency = TRANSPARENCY
  280. NEWPART.CanCollide = false
  281. NEWPART.Locked = true
  282. NEWPART.Anchored = true
  283. if ANCHOR == false then
  284. NEWPART.Anchored = false
  285. end
  286. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  287. NEWPART.Name = NAME
  288. NEWPART.Size = SIZE
  289. NEWPART.Position = Torso.Position
  290. NEWPART.Material = MATERIAL
  291. NEWPART:BreakJoints()
  292. NEWPART.Parent = PARENT
  293. return NEWPART
  294. end
  295.  
  296. local function weldBetween(a, b)
  297. local weldd = Instance.new("ManualWeld")
  298. weldd.Part0 = a
  299. weldd.Part1 = b
  300. weldd.C0 = CFrame.new()
  301. weldd.C1 = b.CFrame:inverse() * a.CFrame
  302. weldd.Parent = a
  303. return weldd
  304. end
  305.  
  306.  
  307. function QuaternionFromCFrame(cf)
  308. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  309. local trace = m00 + m11 + m22
  310. if trace > 0 then
  311. local s = math.sqrt(1 + trace)
  312. local recip = 0.5 / s
  313. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  314. else
  315. local i = 0
  316. if m11 > m00 then
  317. i = 1
  318. end
  319. if m22 > (i == 0 and m00 or m11) then
  320. i = 2
  321. end
  322. if i == 0 then
  323. local s = math.sqrt(m00 - m11 - m22 + 1)
  324. local recip = 0.5 / s
  325. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  326. elseif i == 1 then
  327. local s = math.sqrt(m11 - m22 - m00 + 1)
  328. local recip = 0.5 / s
  329. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  330. elseif i == 2 then
  331. local s = math.sqrt(m22 - m00 - m11 + 1)
  332. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  333. end
  334. end
  335. end
  336.  
  337. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  338. local xs, ys, zs = x + x, y + y, z + z
  339. local wx, wy, wz = w * xs, w * ys, w * zs
  340. local xx = x * xs
  341. local xy = x * ys
  342. local xz = x * zs
  343. local yy = y * ys
  344. local yz = y * zs
  345. local zz = z * zs
  346. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  347. end
  348.  
  349. function QuaternionSlerp(a, b, t)
  350. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  351. local startInterp, finishInterp;
  352. if cosTheta >= 0.0001 then
  353. if (1 - cosTheta) > 0.0001 then
  354. local theta = ACOS(cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((1 - t) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = 1 - t
  360. finishInterp = t
  361. end
  362. else
  363. if (1 + cosTheta) > 0.0001 then
  364. local theta = ACOS(-cosTheta)
  365. local invSinTheta = 1 / SIN(theta)
  366. startInterp = SIN((t - 1) * theta) * invSinTheta
  367. finishInterp = SIN(t * theta) * invSinTheta
  368. else
  369. startInterp = t - 1
  370. finishInterp = t
  371. end
  372. end
  373. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  374. end
  375.  
  376. function Clerp(a, b, t)
  377. local qa = {QuaternionFromCFrame(a)}
  378. local qb = {QuaternionFromCFrame(b)}
  379. local ax, ay, az = a.x, a.y, a.z
  380. local bx, by, bz = b.x, b.y, b.z
  381. local _t = 1 - t
  382. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  383. end
  384.  
  385. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  386. local frame = IT("Frame")
  387. frame.BackgroundTransparency = TRANSPARENCY
  388. frame.BorderSizePixel = BORDERSIZEPIXEL
  389. frame.Position = POSITION
  390. frame.Size = SIZE
  391. frame.BackgroundColor3 = COLOR
  392. frame.BorderColor3 = BORDERCOLOR
  393. frame.Name = NAME
  394. frame.Parent = PARENT
  395. return frame
  396. end
  397.  
  398. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  399. local label = IT("TextLabel")
  400. label.BackgroundTransparency = 1
  401. label.Size = UD2(1, 0, 1, 0)
  402. label.Position = UD2(0, 0, 0, 0)
  403. label.TextColor3 = TEXTCOLOR
  404. label.TextStrokeTransparency = STROKETRANSPARENCY
  405. label.TextTransparency = TRANSPARENCY
  406. label.FontSize = TEXTFONTSIZE
  407. label.Font = TEXTFONT
  408. label.BorderSizePixel = BORDERSIZEPIXEL
  409. label.TextStrokeColor3 = C3(1,1,1)
  410. label.TextScaled = false
  411. label.Text = TEXT
  412. label.Name = NAME
  413. label.Parent = PARENT
  414. return label
  415. end
  416.  
  417. function NoOutlines(PART)
  418. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  419. end
  420.  
  421. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  422. local NEWWELD = IT(TYPE)
  423. NEWWELD.Part0 = PART0
  424. NEWWELD.Part1 = PART1
  425. NEWWELD.C0 = C0
  426. NEWWELD.C1 = C1
  427. NEWWELD.Parent = PARENT
  428. return NEWWELD
  429. end
  430.  
  431. local S = IT("Sound")
  432. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  433. local NEWSOUND = nil
  434. coroutine.resume(coroutine.create(function()
  435. NEWSOUND = S:Clone()
  436. NEWSOUND.Parent = PARENT
  437. NEWSOUND.Volume = VOLUME
  438. NEWSOUND.Pitch = PITCH
  439. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  440. NEWSOUND:play()
  441. if DOESLOOP == true then
  442. NEWSOUND.Looped = true
  443. else
  444. repeat wait(1) until NEWSOUND.Playing == false
  445. NEWSOUND:remove()
  446. end
  447. end))
  448. return NEWSOUND
  449. end
  450.  
  451. function CFrameFromTopBack(at, top, back)
  452. local right = top:Cross(back)
  453. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  454. end
  455.  
  456. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  457. function WACKYEFFECT(Table)
  458. local TYPE = (Table.EffectType or "Sphere")
  459. local SIZE = (Table.Size or VT(1,1,1))
  460. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  461. local TRANSPARENCY = (Table.Transparency or 0)
  462. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  463. local CFRAME = (Table.CFrame or Torso.CFrame)
  464. local MOVEDIRECTION = (Table.MoveToPos or nil)
  465. local ROTATION1 = (Table.RotationX or 0)
  466. local ROTATION2 = (Table.RotationY or 0)
  467. local ROTATION3 = (Table.RotationZ or 0)
  468. local MATERIAL = (Table.Material or "Neon")
  469. local COLOR = (Table.Color or C3(1,1,1))
  470. local TIME = (Table.Time or 45)
  471. local SOUNDID = (Table.SoundID or nil)
  472. local SOUNDPITCH = (Table.SoundPitch or nil)
  473. local SOUNDVOLUME = (Table.SoundVolume or nil)
  474. coroutine.resume(coroutine.create(function()
  475. local PLAYSSOUND = false
  476. local SOUND = nil
  477. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  478. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  479. PLAYSSOUND = true
  480. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  481. end
  482. EFFECT.Color = COLOR
  483. local MSH = nil
  484. if TYPE == "Sphere" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Block" then
  487. MSH = IT("BlockMesh",EFFECT)
  488. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  489. elseif TYPE == "Wave" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  491. elseif TYPE == "Ring" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  493. elseif TYPE == "Slash" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  495. elseif TYPE == "Round Slash" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  497. elseif TYPE == "Swirl" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  499. elseif TYPE == "Skull" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  501. elseif TYPE == "Crystal" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  503. end
  504. if MSH ~= nil then
  505. local MOVESPEED = nil
  506. if MOVEDIRECTION ~= nil then
  507. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  508. end
  509. local GROWTH = SIZE - ENDSIZE
  510. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  511. if TYPE == "Block" then
  512. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  513. else
  514. EFFECT.CFrame = CFRAME
  515. end
  516. for LOOP = 1, TIME+1 do
  517. Swait()
  518. MSH.Scale = MSH.Scale - GROWTH/TIME
  519. if TYPE == "Wave" then
  520. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  521. end
  522. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  523. if TYPE == "Block" then
  524. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  525. else
  526. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  527. end
  528. if MOVEDIRECTION ~= nil then
  529. local ORI = EFFECT.Orientation
  530. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  531. EFFECT.Orientation = ORI
  532. end
  533. end
  534. if PLAYSSOUND == false then
  535. EFFECT:remove()
  536. else
  537. repeat Swait() until SOUND.Playing == false
  538. EFFECT:remove()
  539. end
  540. else
  541. if PLAYSSOUND == false then
  542. EFFECT:remove()
  543. else
  544. repeat Swait() until SOUND.Playing == false
  545. EFFECT:remove()
  546. end
  547. end
  548. end))
  549. end
  550.  
  551. function MakeForm(PART,TYPE)
  552. if TYPE == "Cyl" then
  553. local MSH = IT("CylinderMesh",PART)
  554. elseif TYPE == "Ball" then
  555. local MSH = IT("SpecialMesh",PART)
  556. MSH.MeshType = "Sphere"
  557. elseif TYPE == "Wedge" then
  558. local MSH = IT("SpecialMesh",PART)
  559. MSH.MeshType = "Wedge"
  560. end
  561. end
  562.  
  563. Debris = game:GetService("Debris")
  564.  
  565. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  566. local DIRECTION = CF(StartPos,EndPos).lookVector
  567. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  568. end
  569.  
  570. function turnto(position)
  571. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  572. end
  573.  
  574. --//=================================\\
  575. --|| WEAPON CREATION
  576. --\\=================================//
  577.  
  578. Humanoid.Parent = nil
  579. RootPart.Size = RootPart.Size*SIZE
  580. Torso.Size = Torso.Size*SIZE
  581. RightArm.Size = RightArm.Size*SIZE
  582. RightLeg.Size = RightLeg.Size*SIZE
  583. LeftArm.Size = LeftArm.Size*SIZE
  584. LeftLeg.Size = LeftLeg.Size*SIZE
  585. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  586. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  587. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  588. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  589. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  590. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  591. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  592. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  593. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  594. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  595. Head.Size = Head.Size*SIZE
  596. RootJoint.Parent = RootPart
  597. Neck.Parent = Torso
  598. RightShoulder.Parent = Torso
  599. LeftShoulder.Parent = Torso
  600. RightHip.Parent = Torso
  601. LeftHip.Parent = Torso
  602.  
  603. Humanoid.DisplayDistanceType = "None"
  604. local naeeym2 = IT("BillboardGui",Character)
  605. naeeym2.AlwaysOnTop = true
  606. naeeym2.Size = UDim2.new(5,35,2,15)
  607. naeeym2.StudsOffset = Vector3.new(0,2,0)
  608. naeeym2.MaxDistance = 75
  609. naeeym2.Adornee = Character.Head
  610. naeeym2.Name = "Name"
  611. local tecks2 = IT("TextLabel",naeeym2)
  612. tecks2.BackgroundTransparency = 1
  613. tecks2.TextScaled = true
  614. tecks2.BorderSizePixel = 0
  615. tecks2.Text = "Gaster"
  616. tecks2.Font = "Fantasy"
  617. tecks2.TextSize = 30
  618. tecks2.TextStrokeTransparency = 0
  619. tecks2.TextColor3 = C3(1,1,1)
  620. tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
  621. tecks2.Size = UDim2.new(1,0,0.5,0)
  622. tecks2.Parent = naeeym2
  623. local top = Instance.new("Shirt")
  624. top.ShirtTemplate = "rbxassetid://1070896702"
  625. top.Parent = Character
  626. top.Name = "Cloth"
  627. local bottom = Instance.new("Pants")
  628. bottom.PantsTemplate = "rbxassetid://1227314211"
  629. bottom.Parent = Character
  630. bottom.Name = "Cloth"
  631. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really White", "Hat", VT(1,1,1),false)
  632. PRT.Color = C3(0,0,0)
  633. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  634. CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
  635. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  636. PRT.Color = C3(1,1,1)
  637. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  638. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  639. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  640. PRT.Color = C3(0/0, 0/0, 0/0)
  641. MakeForm(PRT,"Ball")
  642. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  643. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  644. PRT.Color = C3(0/0, 0/0, 0/0)
  645. MakeForm(PRT,"Ball")
  646. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  647. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  648. PRT.Color = C3(0/0, 0/0, 0/0)
  649. MakeForm(PRT,"Ball")
  650. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  651. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  652. PRT.Color = C3(0/0, 0/0, 0/0)
  653. MakeForm(PRT,"Ball")
  654. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  655. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  656. PRT.Color = C3(0/0, 0/0, 0/0)
  657. MakeForm(PRT,"Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  659. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  660. PRT.Color = C3(0/0, 0/0, 0/0)
  661. MakeForm(PRT,"Ball")
  662. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  663.  
  664.  
  665.  
  666.  
  667. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  668. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  670. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  671. MakeForm(PRT,"Cyl")
  672. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  673. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  674. MakeForm(PRT,"Cyl")
  675. PRT.Color = C3(159/255, 111/255, 183/255)
  676. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  677. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  678. MakeForm(RING,"Cyl")
  679. RING.Color = C3(0,0,0)
  680. for i = 1, 12 do
  681. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  682. PRT.Color = C3(0,0,0)
  683. local MSH = IT("BlockMesh",PRT)
  684. MSH.Scale = VT(0.6,1,1)
  685. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  686. end
  687. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  688. PRT.Color = C3(0,0,0)
  689. local MSH = IT("BlockMesh",PRT)
  690. MSH.Scale = VT(0.4,1,1)
  691. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  692. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  693. PRT.Color = C3(0,0,0)
  694. local MSH = IT("BlockMesh",PRT)
  695. MSH.Scale = VT(0.4,1,1)
  696. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  697. coroutine.resume(coroutine.create(function()
  698. while true do
  699. Swait()
  700. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  701. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  702. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  703. if CLOCKLOOP <= -150 then
  704. if VALUE1 == false then
  705. CLOCKLOOP = 0
  706. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = 141606337, SoundPitch = 1.2, SoundVolume = 4})
  707. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  708. ApplyAoE(HITPOS,10,15,45,75,false)
  709. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  710. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  711. if CLOCKTARGET ~= nil then
  712. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  713. if CLOCKTARGET.Torso ~= nil then
  714. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  715. end
  716. if CLOCKTARGET.Health == 0 then
  717. CLOCKTARGET = nil
  718. end
  719. end
  720. end
  721. end
  722. end
  723. end))
  724.  
  725. for _, c in pairs(Weapon:GetChildren()) do
  726. if c.ClassName == "Part" then
  727. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  728. end
  729. end
  730.  
  731. Neck.Name = "Weld"
  732. RootJoint.Name = "Weld"
  733. RightShoulder.Name = "Weld"
  734. LeftShoulder.Name = "Weld"
  735. RightHip.Name = "Weld"
  736. LeftHip.Name = "Weld"
  737.  
  738. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  739. local SKILLFONT = "Fantasy"
  740. local SKILLTEXTSIZE = 7
  741.  
  742. Weapon.Parent = Character
  743. Humanoid.Parent = Character
  744.  
  745. Humanoid.Died:connect(function()
  746. ATTACK = true
  747. end)
  748.  
  749. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  750. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  751. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  752. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  753. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  754.  
  755. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  756. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  757. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  758. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  759. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  760.  
  761. --//=================================\\
  762. --|| DAMAGING
  763. --\\=================================//
  764.  
  765. function ApplyDamage(Humanoid,Damage,TorsoPart)
  766. local defence = Instance.new("BoolValue",Humanoid.Parent)
  767. defence.Name = ("HitBy"..Player.Name)
  768. game:GetService("Debris"):AddItem(defence, 0.001)
  769. Damage = Damage * DAMAGEMULTIPLIER
  770. if Humanoid.Health ~= 0 then
  771. local CritChance = MRANDOM(1,100)
  772. if Damage > Humanoid.Health then
  773. Damage = math.ceil(Humanoid.Health)
  774. if Damage == 0 then
  775. Damage = 0.1
  776. end
  777. end
  778. Humanoid.Health = Humanoid.Health - Damage
  779. end
  780. end
  781.  
  782. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  783. local CHILDREN = workspace:GetDescendants()
  784. for index, CHILD in pairs(CHILDREN) do
  785. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  786. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  787. if HUM then
  788. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  789. if TORSO then
  790. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  791. if INSTAKILL == true then
  792. CHILD:BreakJoints()
  793. else
  794. local DMG = MRANDOM(MINDMG,MAXDMG)
  795. ApplyDamage(HUM,DMG,TORSO)
  796. end
  797. if FLING > 0 then
  798. for _, c in pairs(CHILD:GetChildren()) do
  799. if c:IsA("BasePart") then
  800. local bv = Instance.new("BodyVelocity")
  801. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  802. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  803. bv.Parent = c
  804. Debris:AddItem(bv,0.05)
  805. end
  806. end
  807. end
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814.  
  815. --//=================================\\
  816. --|| ATTACK FUNCTIONS AND STUFF
  817. --\\=================================//
  818.  
  819. function MagicMissiles()
  820. ATTACK = true
  821. Rooted = true
  822. local SELECTING = true
  823. local SPOTS = {}
  824. coroutine.resume(coroutine.create(function()
  825. local LOOP = 0
  826. repeat
  827. LOOP = LOOP + 1
  828. Swait()
  829. if LOOP >= 10 then
  830. LOOP = 0
  831. for i = 1, #SPOTS do
  832. if SPOTS[i] ~= nil then
  833. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  834. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  835. end
  836. end
  837. end
  838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. until SELECTING == false
  845. Rooted = false
  846. repeat
  847. LOOP = LOOP + 1
  848. Swait()
  849. if LOOP >= 10 then
  850. LOOP = 0
  851. for i = 1, #SPOTS do
  852. if SPOTS[i] ~= nil then
  853. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  854. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  855. end
  856. end
  857. end
  858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  862. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. until ATTACK == false
  865. end))
  866. repeat
  867. repeat Swait() until HOLD == true
  868. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  869. if DIST > 65 then
  870. DIST = 65
  871. end
  872. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  873. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  874. if HITFLOOR ~= nil then
  875. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  876. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  877. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  878. end
  879. repeat Swait() until HOLD == false
  880. until #SPOTS == 5
  881. SELECTING = false
  882. for i = 1, #SPOTS do
  883. if SPOTS[i] ~= nil then
  884. local POS = SPOTS[i]
  885. coroutine.resume(coroutine.create(function()
  886. local MISSILE = IT("Model",Effects)
  887. MISSILE.Name = "Missile"
  888. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  889. MakeForm(BASEPART,"Cyl")
  890. MISSILE.PrimaryPart = BASEPART
  891. BASEPART.CFrame = POS*CF(0,-30*3,0)
  892. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  893. MakeForm(HEAD,"Ball")
  894. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  895. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  896. MakeForm(TAIL,"Cyl")
  897. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  898. for i = 1, 10 do
  899. Swait()
  900. for _, c in pairs(MISSILE:GetChildren()) do
  901. if c.ClassName == "Part" then
  902. c.Transparency = c.Transparency - 1/10
  903. end
  904. end
  905. end
  906. for i = 1, 15*1.5 do
  907. Swait()
  908. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  909. end
  910. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  911. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  912. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  913. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  914. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  915. MISSILE:remove()
  916. end))
  917. end
  918. end
  919. wait(0.6)
  920. ATTACK = false
  921. Rooted = false
  922. end
  923.  
  924. function TimesUp()
  925. CLOCKTARGET = nil
  926. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  927. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  928. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  929. if TORSO then
  930. ATTACK = true
  931. Rooted = false
  932. coroutine.resume(coroutine.create(function()
  933. repeat
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. until ATTACK == false
  942. end))
  943. if Effects:FindFirstChild("NeonDoll") then
  944. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  945. end
  946. wait(0.5)
  947. local FAKECHARACTER = IT("Model",Effects)
  948. FAKECHARACTER.Name = "NeonDoll"
  949. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  950. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  951. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  952. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  953. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  954. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  955. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  956. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  957. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  958. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  959. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  960. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  961. CreateSound(201858045, TORS, 5, 0.4, false)
  962. for i = 1, 150 do
  963. Swait()
  964. CLOCKSPEED = 6
  965. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  966. if c.ClassName == "Part" then
  967. c.Transparency = c.Transparency - 0.5/150
  968. end
  969. end
  970. end
  971. CLOCKTARGET = HUM
  972. coroutine.resume(coroutine.create(function()
  973. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  974. for i = 1, 25 do
  975. Swait()
  976. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  977. if c.ClassName == "Part" then
  978. c.Transparency = c.Transparency + 0.5/25
  979. end
  980. end
  981. end
  982. CLOCKSPEED = 1
  983. FAKECHARACTER:remove()
  984. end))
  985. wait(0.5)
  986. ATTACK = false
  987. Rooted = false
  988. end
  989. end
  990. end
  991.  
  992. function ChainPunch()
  993. ATTACK = true
  994. Rooted = false
  995. local GYRO = IT("BodyGyro",RootPart)
  996. GYRO.D = 25
  997. GYRO.P = 2000
  998. GYRO.MaxTorque = VT(0,40000,0)
  999. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1000. repeat
  1001. Swait()
  1002. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. until HOLD == true
  1010. local POS = Mouse.Hit.p
  1011. local CHAINS = false
  1012. local CHAINLINKS = {}
  1013. local A = IT("Attachment",RightArm)
  1014. A.Position = VT(1,-1,0)*SIZE
  1015. A.Orientation = VT(-90, -89.982, 0)
  1016. local B = IT("Attachment",RightArm)
  1017. B.Position = VT(-1,-1,0)*SIZE
  1018. B.Orientation = VT(-90, 89.988, 0)
  1019. local C = IT("Attachment",RightArm)
  1020. C.Position = VT(0.5,-1.3,0)*SIZE
  1021. C.Orientation = VT(-90, -89.982, 0)
  1022. local D = IT("Attachment",RightArm)
  1023. D.Position = VT(-0.5,-1.3,0)*SIZE
  1024. D.Orientation = VT(-90, 89.988, 0)
  1025. local LIGHT = IT("Attachment",RightArm)
  1026. LIGHT.Position = VT(0,-1,0)*SIZE
  1027. local LIGHT2 = IT("PointLight",LIGHT)
  1028. LIGHT2.Range = 7
  1029. LIGHT2.Brightness = 5
  1030. LIGHT2.Color = SKILLTEXTCOLOR
  1031. for i = 1, 2 do
  1032. local TWIST = -2
  1033. local START = A
  1034. local END = B
  1035. if i == 1 then
  1036. START = B
  1037. END = A
  1038. end
  1039. local ChainLink = IT("Beam",Torso)
  1040. ChainLink.Texture = "rbxassetid://73042633"
  1041. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1042. ChainLink.TextureSpeed = 1
  1043. ChainLink.Width0 = 1
  1044. ChainLink.Width1 = 1
  1045. ChainLink.TextureLength = 2.5
  1046. ChainLink.Attachment0 = START
  1047. ChainLink.Attachment1 = END
  1048. ChainLink.CurveSize0 = TWIST
  1049. ChainLink.CurveSize1 = TWIST
  1050. --ChainLink.FaceCamera = true
  1051. ChainLink.Segments = 45
  1052. ChainLink.Transparency = NumberSequence.new(1)
  1053. table.insert(CHAINLINKS,ChainLink)
  1054. end
  1055. for i = 1, 2 do
  1056. local TWIST = -1
  1057. local START = C
  1058. local END = D
  1059. if i == 1 then
  1060. START = D
  1061. END = C
  1062. end
  1063. local ChainLink = IT("Beam",Torso)
  1064. ChainLink.Texture = "rbxassetid://73042633"
  1065. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1066. ChainLink.TextureSpeed = 1
  1067. ChainLink.Width0 = 1
  1068. ChainLink.Width1 = 1
  1069. ChainLink.TextureLength = 5
  1070. ChainLink.Attachment0 = START
  1071. ChainLink.Attachment1 = END
  1072. ChainLink.CurveSize0 = TWIST
  1073. ChainLink.CurveSize1 = TWIST
  1074. --ChainLink.FaceCamera = true
  1075. ChainLink.Segments = 25
  1076. ChainLink.LightEmission = 0.5
  1077. ChainLink.Transparency = NumberSequence.new(1)
  1078. table.insert(CHAINLINKS,ChainLink)
  1079. end
  1080. coroutine.resume(coroutine.create(function()
  1081. repeat
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. until CHAINS == true
  1090. repeat
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. until ATTACK == false
  1099. for e = 1, 15 do
  1100. Swait()
  1101. for i = 1, #CHAINLINKS do
  1102. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1103. end
  1104. end
  1105. A:remove()
  1106. B:remove()
  1107. C:remove()
  1108. D:remove()
  1109. end))
  1110. CreateSound(233856115, RightArm, 5, 1.2, false)
  1111. for e = 1, 15 do
  1112. Swait()
  1113. for i = 1, #CHAINLINKS do
  1114. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1115. end
  1116. end
  1117. CHAINS = true
  1118. Rooted = true
  1119. wait(0.25)
  1120. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1121. FIST.Color = C3(1, 215/255, 1)
  1122. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1123. local LIGHT3 = IT("PointLight",FIST)
  1124. LIGHT3.Range = 7
  1125. LIGHT3.Brightness = 5
  1126. LIGHT3.Color = SKILLTEXTCOLOR
  1127. CreateMesh("SpecialMesh", FIST, "FileMesh", "465130943", "", VT(10,10,10), VT(0,0,0))
  1128. local FISTA = IT("Attachment",FIST)
  1129. FISTA.Position = VT(0.062, 0.977, 0)
  1130. local ChainLink = IT("Beam",Torso)
  1131. ChainLink.Texture = "rbxassetid://304369964"
  1132. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1133. ChainLink.TextureSpeed = 0
  1134. ChainLink.Width0 = 3
  1135. ChainLink.Width1 = 3
  1136. ChainLink.TextureLength = 12
  1137. ChainLink.Attachment0 = LIGHT
  1138. ChainLink.Attachment1 = FISTA
  1139. ChainLink.FaceCamera = true
  1140. ChainLink.Segments = 45
  1141. ChainLink.LightEmission = 0.5
  1142. ChainLink.Transparency = NumberSequence.new(0.25)
  1143. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1144. for i = 1, 85 do
  1145. Swait()
  1146. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1147. ChainLink.TextureLength = 12+(i*2)
  1148. ApplyAoE(FIST.Position,10,15,25,100,false)
  1149. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1150. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1151. if HITFLOOR ~= nil then
  1152. HITFLOOR:BreakJoints()
  1153. coroutine.resume(coroutine.create(function()
  1154. for i = 1, 15 do
  1155. Swait()
  1156. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1157. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1158. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1159. end
  1160. end))
  1161. break
  1162. end
  1163. end
  1164. coroutine.resume(coroutine.create(function()
  1165. for i = 1, 50 do
  1166. Swait()
  1167. FIST.Transparency = FIST.Transparency + 0.5/50
  1168. LIGHT3.Range = LIGHT3.Range - 7/50
  1169. end
  1170. FIST:remove()
  1171. end))
  1172. LIGHT:remove()
  1173. GYRO:remove()
  1174. ATTACK = false
  1175. Rooted = false
  1176. end
  1177.  
  1178. function WarpMeteor()
  1179. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1180. if DIST > 180 then
  1181. DIST = 180
  1182. end
  1183. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1184. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1185. if HITFLOOR then
  1186. local POS = HITPOS
  1187. ATTACK = true
  1188. Rooted = true
  1189. local WARPED = false
  1190. local SMASHED = false
  1191. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1192. coroutine.resume(coroutine.create(function()
  1193. repeat
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. until WARPED == true
  1202. repeat
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. until SMASHED == true
  1211. repeat
  1212. Swait()
  1213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. until ATTACK == false
  1220. end))
  1221. VALUE1 = true
  1222. CreateSound(233856115, Torso, 5, 1.6, false)
  1223. for i = 1, 25 do
  1224. Swait()
  1225. for _, c in pairs(Character:GetChildren()) do
  1226. if c.ClassName == "Part" then
  1227. c.Transparency = c.Transparency + 1/25
  1228. end
  1229. end
  1230. for _, c in pairs(Weapon:GetChildren()) do
  1231. if c.ClassName == "Part" then
  1232. c.Transparency = c.Transparency + 1/25
  1233. end
  1234. end
  1235. end
  1236. UNANCHOR = false
  1237. RootPart.Anchored = true
  1238. RootPart.Velocity = VT(0,0,0)
  1239. local ROOTPOS = RootPart.Position
  1240. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1241. WARPED = true
  1242. for i = 1, 25 do
  1243. Swait()
  1244. for _, c in pairs(Character:GetChildren()) do
  1245. if c.ClassName == "Part" then
  1246. c.Transparency = c.Transparency - 1/25
  1247. end
  1248. end
  1249. for _, c in pairs(Weapon:GetChildren()) do
  1250. if c.ClassName == "Part" then
  1251. c.Transparency = c.Transparency - 1/25
  1252. end
  1253. end
  1254. end
  1255. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1256. SHELL.CFrame = RootPart.CFrame
  1257. MakeForm(SHELL,"Ball")
  1258. CreateSound(402981977, SHELL, 5, 1.6, false)
  1259. for i = 1, 10 do
  1260. Swait()
  1261. SHELL.Transparency = SHELL.Transparency - 1/10
  1262. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1263. end
  1264. for i = 1, math.ceil(75/2) do
  1265. Swait()
  1266. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1267. SHELL.CFrame = CF(RootPart.Position)
  1268. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1269. end
  1270. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1271. SHELL.CFrame = CF(RootPart.Position)
  1272. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1273. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1274. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1275. for i = 1, 5 do
  1276. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1277. end
  1278. SHELL:remove()
  1279. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1280. SMASHED = true
  1281. wait(1)
  1282. VALUE1 = false
  1283. UNANCHOR = true
  1284. ATTACK = false
  1285. Rooted = false
  1286. end
  1287. end
  1288.  
  1289. function PandorasBox()
  1290. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1291. if HITFLOOR ~= nil then
  1292. ATTACK = true
  1293. Rooted = true
  1294. local RINGSPIN = true
  1295. local CONSTRUCTING = true
  1296. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1297. RING.Color = C3(0,0,0)
  1298. MakeForm(RING,"Cyl")
  1299. RING.CFrame = CF(HITPOS)
  1300. CreateSound(402981977, RING, 5, 1.2, false)
  1301. coroutine.resume(coroutine.create(function()
  1302. repeat
  1303. Swait()
  1304. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. until CONSTRUCTING == false
  1312. repeat
  1313. Swait()
  1314. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1315. until RINGSPIN == false
  1316. for i = 1, 25 do
  1317. Swait()
  1318. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1319. RING.Size = RING.Size - VT(0.15,0,0.15)
  1320. --DECAL.Transparency = DECAL.Transparency + 1/25
  1321. RING.Transparency = RING.Transparency + 1/25
  1322. end
  1323. RING:remove()
  1324. end))
  1325. for i = 1, 15 do
  1326. Swait()
  1327. RING.Size = RING.Size + VT(0.75,0,0.75)
  1328. RING.Transparency = RING.Transparency - 1/15
  1329. end
  1330. local BOXSPIN = true
  1331. local PANDORASBOX = IT("Model",Effects)
  1332. PANDORASBOX.Name = "Pandora's Box"
  1333. local BOX = IT("Model",PANDORASBOX)
  1334. BOX.Name = "Body"
  1335. local LID = IT("Model",PANDORASBOX)
  1336. LID.Name = "Lid"
  1337. --BUILDING THE BOX--
  1338. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1339. BASE.Color = C3(0,0,0)
  1340. PANDORASBOX.PrimaryPart = BASE
  1341. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1342. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1343. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1344. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1345. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1346. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1347. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1348. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1349. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1350. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1351. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1352. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1353. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1354. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1355. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1356. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1357. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1358. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1359. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1360. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1361. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1362. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1363. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1364. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1365. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1366. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1367. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1368. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1369. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1370. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1371. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1372. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1373. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1374. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1375. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1376. -------------
  1377. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1378. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1379. LID.PrimaryPart = LIDPART
  1380. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1381. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1382. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1383. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1384. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1385. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1386. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1387. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1388. local DECAL = IT("Decal",LIDPART)
  1389. DECAL.Face = "Top"
  1390. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1391. DECAL.Color3 = C3(0,0,0)
  1392. --BUILDING THE BOX--
  1393. coroutine.resume(coroutine.create(function()
  1394. repeat
  1395. Swait()
  1396. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1397. until BOXSPIN == false
  1398. end))
  1399. for i = 1, 25 do
  1400. Swait()
  1401. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1402. end
  1403. wait(0.5)
  1404. BOXSPIN = false
  1405. CONSTRUCTING = false
  1406. coroutine.resume(coroutine.create(function()
  1407. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1408. --[[for i = 1, 45 do
  1409. Swait()
  1410. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1411. end-
  1412. LID:remove()]]--
  1413. for _, c in pairs(LID:GetChildren()) do
  1414. if c.ClassName == "Part" then
  1415. c.Anchored = false
  1416. c.CanCollide = true
  1417. if c ~= LIDPART then
  1418. weldBetween(LIDPART,c)
  1419. end
  1420. end
  1421. end
  1422. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1423. Debris:AddItem(LID,15)
  1424. wait(0.5)
  1425. local RANDOMEFFECT = MRANDOM(1,4)
  1426. if RANDOMEFFECT == 1 then
  1427. for i = 1, 45 do
  1428. wait((2-(i/15))/15)
  1429. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1430. end
  1431. wait(1)
  1432. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1433. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1434. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1435. for i = 1, 5 do
  1436. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1437. end
  1438. ApplyAoE(BASE.Position,50,1,200,375,false)
  1439. ApplyAoE(BASE.Position,250,35,75,175,false)
  1440. elseif RANDOMEFFECT == 2 then
  1441. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1442. FIELD.CFrame = BASE.CFrame
  1443. MakeForm(FIELD,"Ball")
  1444. for i = 1, 50 do
  1445. Swait()
  1446. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1447. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1448. end
  1449. wait(0.2)
  1450. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1451. coroutine.resume(coroutine.create(function()
  1452. for i = 1, 75 do
  1453. Swait()
  1454. LOOP.Volume = LOOP.Volume + 10/75
  1455. LOOP.Parent = FIELD
  1456. local CHILDREN = workspace:GetDescendants()
  1457. for index, CHILD in pairs(CHILDREN) do
  1458. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1459. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1460. if HUM then
  1461. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1462. if TORSO then
  1463. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1464. HUM.Health = HUM.Health - 0.1
  1465. TORSO.Velocity = VT(0,5,0)
  1466. HUM.PlatformStand = true
  1467. if TORSO.RotVelocity.Magnitude < 15 then
  1468. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1469. end
  1470. end
  1471. end
  1472. end
  1473. end
  1474. end
  1475. FIELD.Size = FIELD.Size + VT(3,3,3)
  1476. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1477. end
  1478. for i = 1, 500 do
  1479. Swait()
  1480. LOOP.Parent = FIELD
  1481. local CHILDREN = workspace:GetDescendants()
  1482. for index, CHILD in pairs(CHILDREN) do
  1483. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1484. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1485. if HUM then
  1486. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1487. if TORSO then
  1488. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1489. TORSO.Velocity = VT(0,5,0)
  1490. HUM.Health = HUM.Health - 0.1
  1491. HUM.PlatformStand = true
  1492. if TORSO.RotVelocity.Magnitude < 15 then
  1493. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1494. end
  1495. end
  1496. end
  1497. end
  1498. end
  1499. end
  1500. end
  1501. for i = 1, 25 do
  1502. Swait()
  1503. LOOP.Volume = LOOP.Volume + 10/25
  1504. LOOP.Parent = FIELD
  1505. local CHILDREN = workspace:GetDescendants()
  1506. for index, CHILD in pairs(CHILDREN) do
  1507. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1508. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1509. if HUM then
  1510. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1511. if TORSO then
  1512. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1513. TORSO.Velocity = VT(0,5,0)
  1514. HUM.Health = HUM.Health - 0.1
  1515. HUM.PlatformStand = false
  1516. if TORSO.RotVelocity.Magnitude < 15 then
  1517. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1518. end
  1519. end
  1520. end
  1521. end
  1522. end
  1523. end
  1524. FIELD.Size = FIELD.Size - VT(3,3,3)
  1525. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1526. end
  1527. FIELD:remove()
  1528. end))
  1529. elseif RANDOMEFFECT == 3 then
  1530. for i = 1, 10 do
  1531. wait(0.15)
  1532. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1533. coroutine.resume(coroutine.create(function()
  1534. local MINION = CLONE:Clone()
  1535. MINION.Parent = Effects
  1536. MINION.Name = "Shadow"
  1537. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1538. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1539. for _, c in pairs(MINION:GetChildren()) do
  1540. if c.ClassName == "Part" then
  1541. c.Material = "Neon"
  1542. c.Color = C3(0,0,0)
  1543. c.Transparency = 0.25
  1544. if c.Name == "Head" then
  1545. c:ClearAllChildren()
  1546. local MSH = IT("BlockMesh",c)
  1547. MSH.Scale = VT(0.5,1,1)
  1548. end
  1549. end
  1550. end
  1551. local TORSO = MINION.Torso
  1552. local HUMAN = MINION.Humanoid
  1553. HUMAN.WalkSpeed = 50
  1554. HUMAN.MaxHealth = math.huge
  1555. HUMAN.Health = math.huge
  1556. HUMAN.DisplayDistanceType = "None"
  1557. HUMAN.Died:connect(function()
  1558. MINION:remove()
  1559. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1560. end)
  1561. wait(1)
  1562. local findNearestTorso = function(POS)
  1563. local list = game.Workspace:GetDescendants()
  1564. local torso = nil
  1565. local dist = 500
  1566. local temp = nil
  1567. local human = nil
  1568. local temp2 = nil
  1569. for x = 1, #list do
  1570. temp2 = list[x]
  1571. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1572. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1573. human = temp2:findFirstChildOfClass("Humanoid")
  1574. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1575. if (temp.Position - POS).magnitude < dist then
  1576. torso = temp
  1577. dist = (temp.Position - POS).magnitude
  1578. end
  1579. end
  1580. end
  1581. end
  1582. return torso, dist
  1583. end
  1584. for i = 1, 40 do
  1585. if HUMAN.Health == 0 then
  1586. break
  1587. end
  1588. wait(0.3)
  1589. local target,dist= findNearestTorso(TORSO.Position)
  1590. if target then
  1591. HUMAN:MoveTo(target.Position)
  1592. if dist < 25 then
  1593. CreateSound(348663022, TORSO, 10, 1, true)
  1594. wait(2)
  1595. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1596. --ANIM:Play()
  1597. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1598. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1599. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1600. for i = 1, 5 do
  1601. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1602. end
  1603. break
  1604. end
  1605. end
  1606. end
  1607. MINION:remove()
  1608. end))
  1609. end
  1610. elseif RANDOMEFFECT == 4 then
  1611. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1612. FIELD.Color = C3(0,0,0)
  1613. FIELD.CFrame = BASE.CFrame
  1614. MakeForm(FIELD,"Ball")
  1615. FIELD.CanCollide = true
  1616. for i = 1, 50 do
  1617. Swait()
  1618. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1619. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1620. end
  1621. wait(0.2)
  1622. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1623. coroutine.resume(coroutine.create(function()
  1624. local E = 0
  1625. for i = 1, 75 do
  1626. E = E + 1
  1627. Swait()
  1628. if E >= 35 then
  1629. E = 0
  1630. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1631. end
  1632. LOOP.Volume = LOOP.Volume + 10/75
  1633. LOOP.Parent = FIELD
  1634. local CHILDREN = workspace:GetDescendants()
  1635. for index, CHILD in pairs(CHILDREN) do
  1636. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1637. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1638. if HUM then
  1639. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1640. if TORSO then
  1641. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1642. for _, c in pairs(CHILD:GetChildren()) do
  1643. if c:IsA("BasePart") then
  1644. local bv = Instance.new("BodyVelocity")
  1645. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1646. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1647. bv.Parent = c
  1648. Debris:AddItem(bv,0.05)
  1649. end
  1650. end
  1651. HUM.Health = HUM.Health - 0.3
  1652. end
  1653. end
  1654. end
  1655. end
  1656. end
  1657. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1658. end
  1659. for i = 1, 180 do
  1660. E = E + 1
  1661. Swait()
  1662. if E >= 35 then
  1663. E = 0
  1664. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1665. end
  1666. LOOP.Parent = FIELD
  1667. local CHILDREN = workspace:GetDescendants()
  1668. for index, CHILD in pairs(CHILDREN) do
  1669. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1670. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1671. if HUM then
  1672. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1673. if TORSO then
  1674. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1675. for _, c in pairs(CHILD:GetChildren()) do
  1676. if c:IsA("BasePart") then
  1677. local bv = Instance.new("BodyVelocity")
  1678. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1679. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1680. bv.Parent = c
  1681. Debris:AddItem(bv,0.05)
  1682. end
  1683. end
  1684. HUM.Health = HUM.Health - 0.3
  1685. end
  1686. end
  1687. end
  1688. end
  1689. end
  1690. end
  1691. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1692. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1693. for i = 1, 5 do
  1694. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1695. end
  1696. FIELD:remove()
  1697. end))
  1698. elseif RANDOMEFFECT == 5 then
  1699. end
  1700. wait(0.5)
  1701. for i = 1, 25 do
  1702. Swait()
  1703. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1704. end
  1705. PANDORASBOX:remove()
  1706. RINGSPIN = false
  1707. end))
  1708. ATTACK = false
  1709. Rooted = false
  1710. end
  1711. end
  1712.  
  1713. function Taunt()
  1714. ATTACK = true
  1715. local LAUGH = nil
  1716. coroutine.resume(coroutine.create(function()
  1717. repeat
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. until LAUGH ~= nil
  1726. repeat
  1727. Swait()
  1728. LAUGH.Parent = Head
  1729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. until LAUGH.Playing == false
  1736. ATTACK = false
  1737. end))
  1738. wait(0.1)
  1739. sick:Pause()
  1740. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1741. wait(1)
  1742. sick:Resume()
  1743. end
  1744.  
  1745. --//=================================\\
  1746. --|| ASSIGN THINGS TO KEYS
  1747. --\\=================================//
  1748.  
  1749. function MouseDown(Mouse)
  1750. HOLD = true
  1751. if ATTACK == false then
  1752. end
  1753. end
  1754.  
  1755. function MouseUp(Mouse)
  1756. HOLD = false
  1757. end
  1758.  
  1759. function KeyDown(Key)
  1760. KEYHOLD = true
  1761. if Key == "z" and ATTACK == false then
  1762. MagicMissiles()
  1763. end
  1764.  
  1765. if Key == "b" and ATTACK == false then
  1766. TimesUp()
  1767. end
  1768.  
  1769. if Key == "c" and ATTACK == false then
  1770. ChainPunch()
  1771. end
  1772.  
  1773. if Key == "v" and ATTACK == false then
  1774. WarpMeteor()
  1775. end
  1776.  
  1777. if Key == "x" and ATTACK == false then
  1778. PandorasBox()
  1779. end
  1780.  
  1781. if Key == "t" and ATTACK == false then
  1782. Taunt()
  1783. end
  1784. end
  1785.  
  1786. function KeyUp(Key)
  1787. KEYHOLD = false
  1788. end
  1789.  
  1790. Mouse.Button1Down:connect(function(NEWKEY)
  1791. MouseDown(NEWKEY)
  1792. end)
  1793. Mouse.Button1Up:connect(function(NEWKEY)
  1794. MouseUp(NEWKEY)
  1795. end)
  1796. Mouse.KeyDown:connect(function(NEWKEY)
  1797. KeyDown(NEWKEY)
  1798. end)
  1799. Mouse.KeyUp:connect(function(NEWKEY)
  1800. KeyUp(NEWKEY)
  1801. end)
  1802.  
  1803. --//=================================\\
  1804. --\\=================================//
  1805.  
  1806.  
  1807. function unanchor()
  1808. if UNANCHOR == true then
  1809. RootPart.Anchored = false
  1810. end
  1811. g = Character:GetChildren()
  1812. for i = 1, #g do
  1813. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1814. g[i].Anchored = false
  1815. end
  1816. end
  1817. g = Weapon:GetChildren()
  1818. for i = 1, #g do
  1819. if g[i].ClassName == "Part" then
  1820. g[i].Anchored = false
  1821. end
  1822. end
  1823. end
  1824.  
  1825.  
  1826. --//=================================\\
  1827. --|| WRAP THE WHOLE SCRIPT UP
  1828. --\\=================================//
  1829.  
  1830. Humanoid.Changed:connect(function(Jump)
  1831. if Jump == "Jump" and (Disable_Jump == true) then
  1832. Humanoid.Jump = false
  1833. end
  1834. end)
  1835.  
  1836. while true do
  1837. Swait()
  1838. script.Parent = WEAPONGUI
  1839. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1840. v:Stop();
  1841. end
  1842. ANIMATE.Parent = nil
  1843. SINE = SINE + CHANGE*1.5
  1844. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1845. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1846. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1847. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1848. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1849. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1850. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1851. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1852. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1853. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1854. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1855. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. end
  1859. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1860. ANIM = "Jump"
  1861. if ATTACK == false then
  1862. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1868. end
  1869. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1870. ANIM = "Fall"
  1871. if ATTACK == false then
  1872. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1878. end
  1879. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1880. ANIM = "Idle"
  1881. if ATTACK == false then
  1882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1886. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. end
  1889. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1890. ANIM = "Walk"
  1891. if ATTACK == false then
  1892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1896. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1898. end
  1899. end
  1900. unanchor()
  1901. Humanoid.MaxHealth = "inf"
  1902. Humanoid.Health = "inf"
  1903. if Rooted == false then
  1904. Disable_Jump = false
  1905. Humanoid.WalkSpeed = Speed
  1906. elseif Rooted == true then
  1907. Disable_Jump = true
  1908. Humanoid.WalkSpeed = 0
  1909. end
  1910. for _, c in pairs(Character:GetChildren()) do
  1911. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1912. c.Material = "Fabric"
  1913. if c:FindFirstChildOfClass("ParticleEmitter") then
  1914. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1915. end
  1916. if c ~= Head then
  1917. c.Color = C3(0,0,0)
  1918. else
  1919. c.Color = C3(1,1,1)
  1920. end
  1921. if c == Head then
  1922. if c:FindFirstChild("face") then
  1923. c.face:remove()
  1924. end
  1925. end
  1926. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1927. c:remove()
  1928. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1929. c:remove()
  1930. end
  1931. end
  1932. sick.SoundId = "rbxassetid://"..SONG
  1933. sick.Looped = true
  1934. sick.Pitch = 1
  1935. sick.Volume = 5
  1936. sick.Parent = Torso
  1937. sick:Resume()
  1938. --sick.Playing = false
  1939. Humanoid.Name = "Pandora = "..Player.Name
  1940. end
  1941.  
  1942. --//=================================\\
  1943. --\\=================================//
  1944.  
  1945.  
  1946.  
  1947.  
  1948.  
  1949. --//====================================================\\--
  1950. --|| END OF SCRIPT
  1951. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement