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- --//====================================================\\--
- --|| CREATED BY ???, HARD EDIT BY Magermash
- --\\====================================================//--
- plr = game.Players.LocalPlayer
- local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
- Hat.AttachmentPos = Vector3.new(0, 0.46, 0.22)
- Hat.Name = "Hat_F"
- local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
- if Handle.Name ~= "Handle" then
- Handle.Size = Vector3.new(1, 1, 1)
- end
- Handle.BottomSurface = 0
- Handle.Name = "Handle"
- Handle.TopSurface = 0
- Handle.Locked = 1
- local Mesh = Hat:FindFirstChild("Mesh") or Instance.new("SpecialMesh", Handle)
- Mesh.TextureId = "http://www.roblox.com/asset/?id=431017802"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=431017809"
- Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local LocalPlayer = p
- local naeeym = Instance.new("BillboardGui",char)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,5,0)
- naeeym.Adornee = char.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = LocalPlayer.Name
- tecks.Font = "ArialBold"
- tecks.FontSize = "Size24"
- tecks.TextStrokeTransparency = 0
- tecks.TextStrokeColor3 = Color3.new(0,0,0)
- tecks.TextColor3 = Color3.new(255,255,255)
- tecks.Size = UDim2.new(1,0,0.5,0)
- local Player = game.Players.localPlayer
- local Character = p.Character
- local LeftArm2 = Character["Left Arm"]
- local RightArm2 = Character["Right Arm"]
- local LeftLeg2 = Character["Left Leg"]
- local RightLeg2 = Character["Right Leg"]
- local Head2 = Character.Head
- local Torso2 = Character.Torso
- --created by SoldierJoao
- --Credits to metabee for the knives edit
- cut = Instance.new("Sound", Character)
- cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
- cut.Volume = 1.5
- thri = Instance.new("Sound", Character)
- thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
- thri.Volume = 2.5
- WRY = Instance.new("Sound", Character)
- WRY.SoundId = "https://www.roblox.com/asset/?id=276152532"
- WRY.Volume = 5
- local Players=game:service'Players'
- local Player=Players.LocalPlayer
- local Mouse=Player:GetMouse''
- local RenderStepped=game:service'RunService'.RenderStepped
- local MeshId='http://www.roblox.com/asset?id=430330296'
- local TextureId='http://www.roblox.com/asset/?id=430330316'
- local BeeSpeed= 100
- local QHold=false
- local EHold=false
- Mouse.Button1Down:connect(function()
- cut:Play()
- if Mouse.Target then
- local Bee=Instance.new('Part',Player.Character)
- Bee.CanCollide=false
- Bee.Size=Vector3.new(2,2,2)
- Bee.CFrame=Player.Character.Torso.CFrame
- local BeeMesh=Instance.new('SpecialMesh',Bee)
- BeeMesh.MeshType='FileMesh'
- BeeMesh.MeshId=MeshId
- BeeMesh.TextureId=TextureId
- BeeMesh.Scale=Vector3.new(1,1,1)
- local BodyVel=Instance.new('BodyVelocity',Bee)
- BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local BodyGyro=Instance.new('BodyGyro',Bee)
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.P=2e4
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p)
- BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed
- end)
- end)()
- Bee.Touched:connect(function(p)
- if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then
- p.Parent:BreakJoints()
- Bee:Destroy''
- thri:Play()
- end
- end)
- end
- end)
- Mouse.KeyDown:connect(function(k)
- local Key=k:lower''
- if Key=='q'then
- QHold=true
- elseif Key=='e'then
- EHold=true
- end
- end)
- Mouse.KeyUp:connect(function(k)
- local Key=k:lower''
- if Key=='q'then
- QHold=false
- elseif Key=='e'then
- EHold=false
- end
- end)
- coroutine.wrap(function()
- RenderStepped:connect(function()
- if QHold then
- if BeeSpeed>0 then
- BeeSpeed=BeeSpeed-1
- end
- elseif EHold then
- BeeSpeed=BeeSpeed+1
- end
- end)
- end)()
- mse = Player:GetMouse()
- sound = Instance.new("Sound", Character)
- sound.SoundId = "https://www.roblox.com/asset/?id=290807425"
- sound.Volume = 2.5
- sound2 = Instance.new("Sound", Character)
- sound2.SoundId = "https://www.roblox.com/asset/?id=290810519"
- sound2.Volume = 2.5
- sound3 = Instance.new("Sound", Character)
- sound3.SoundId = "https://www.roblox.com/asset/?id=290807377"
- sound3.Volume = 1.8
- sound4 = Instance.new("Sound", Character)
- sound4.SoundId = "https://www.roblox.com/asset/?id=290807397"
- sound4.Volume = 2
- TSTheme = Instance.new("Sound", Character)
- TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
- TSTheme.Volume = 2
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "t" then
- if canworld == false then return end
- if canworld then
- canworld = false
- sound3:Play()
- tecks.Text = "THE WORLD STOP TIME!"
- wait(2)
- tecks.Text = LocalPlayer.Name
- sound:Play()
- sound4:Play()
- TSTheme:Play()
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("Black")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", Player.Character.Torso)
- weld.Part0 = Player.Character.Torso
- weld.Part1 = lol
- weld.C0 = Player.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- Player.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- Player.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- Player.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- Player.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- Player.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -5
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = Character.Torso
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- wait()
- sphere:Destroy()
- BeeSpeed = 0
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- end
- end
- end
- )
- tecks.Text = LocalPlayer.Name
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" then
- canworld = true
- tecks.Text = "Time continues moving again."
- sound2:Play()
- wait()
- BeeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- BeeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- BeeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- BeeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- BeeSpeed = 100
- tecks.Text = LocalPlayer.Name
- TSTheme:Stop()
- end
- end)
- wait(1)
- run = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- run.SoundId = "rbxassetid://142665235"
- run.PlaybackSpeed = 1.3
- run.Looped = true
- run1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- run1.SoundId = "rbxassetid://142665235"
- run1.Looped = true
- run1.Volume = 0
- run1:Play()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Darude - Sandstorm Mode Activated","Green")
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- mouse = game.Players.LocalPlayer:GetMouse()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- llegweld.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rlegweld.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- runnin = false
- function walk(key)
- key = key:lower()
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if not runnin then
- runnin = true
- run:Play()
- run1.Volume = 4
- smoke = Instance.new("Smoke", game.Players.LocalPlayer.Character["Left Leg"])
- smoke1 = Instance.new("Smoke", game.Players.LocalPlayer.Character["Right Leg"])
- smoke.Color = Color3.fromRGB(239, 229, 86)
- smoke1.Color = Color3.fromRGB(239, 229, 86)
- while runnin do
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(-0.1,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(0.2,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(-0.1,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk)
- function stahp(key)
- key = key:lower()
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if runnin then
- run:Stop()
- smoke:destroy()
- smoke1:destroy()
- run1.Volume = 0
- runnin = false
- end
- end
- end
- mouse.KeyUp:connect(stahp)
- function rip()
- while true do
- runnin = true
- game:GetService("RunService"):wait()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(rip)
- local Music = SFX(190819252)
- Music.Looped = true;
- wait(1)
- Music:Play();
- -- ~CL 2016
- CV="Black"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 1
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(255,255,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,50,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,255,255)
- v.Shape="Block"
- text.Text = "Thomas Knife Thrower By:Magermash"
- --By Rufus14 (now you can show a middle finger to you foes XDDD)
- fuckin = false
- woosh = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
- woosh.SoundId = "rbxassetid://138097048"
- haha = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
- haha.SoundId = "rbxassetid://525166232"
- haha1 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
- haha1.SoundId = "rbxassetid://411464763"
- haha11 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
- haha11.SoundId = "rbxassetid://617500399"
- haha111 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
- haha111.SoundId = "rbxassetid://138093488"
- haha1111 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
- haha1111.SoundId = "rbxassetid://135362176"
- mouse = game.Players.LocalPlayer:GetMouse()
- function fuck(key)
- key = key:lower()
- if key == "e" and not fuckin then
- fuckin = true
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05)
- end
- woosh:Play()
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.1)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05)
- end
- local laughmath = math.random(1,5)
- if laughmath == 1 then
- haha:Play()
- end
- if laughmath == 2 then
- haha1.TimePosition = 0.8
- haha1:Play()
- end
- if laughmath == 3 then
- haha11:Play()
- end
- if laughmath == 4 then
- haha111:Play()
- end
- if laughmath == 5 then
- haha1111:Play()
- end
- local fin = Instance.new("Part", game.Players.LocalPlayer.Character)
- fin.CanCollide = false
- fin:BreakJoints()
- fin.Size = Vector3.new(0.23, 0.2, 1)
- fin.TopSurface = "Smooth"
- fin.BottomSurface = "Smooth"
- fin.BrickColor = game.Players.LocalPlayer.Character["Right Arm"].BrickColor
- local weld = Instance.new("Weld", fin)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = fin
- weld.C0 = weld.C0 * CFrame.Angles(-0.5,0,0) * CFrame.new(0,-0.8,-1)
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.1)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05)
- end
- wait(math.random(1.2,2))
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.1)
- end
- fin:destroy()
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.1)
- end
- woosh:Play()
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.4)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05)
- end
- fuckin = false
- end
- end
- mouse.KeyDown:connect(fuck)
- char["Body Colors"].HeadColor = BrickColor.new("Neon")
- char["Body Colors"].TorsoColor = BrickColor.new("Neon")
- char["Body Colors"].LeftArmColor = BrickColor.new("Neon")
- char["Body Colors"].RightArmColor = BrickColor.new("Neon")
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