Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --This is needs to be in a local script
- local player = game:GetService('Players').LocalPlayer
- local char = player.Character
- local mouse = player:GetMouse()
- --Beam source
- local b = Instance.new('Part')
- b.Parent = game.Workspace
- b.Size = Vector3.new(10,10,10)
- b.CanCollide = false
- b.Name = 'Cube'
- b.Color = Color3.new(BrickColor.White(255,255,255))
- b.Locked = true
- --thrust
- local rok = Instance.new('BodyPosition')
- rok.Parent = b
- rok.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- rok.P = 9999
- b.BodyPosition.Position = Vector3.new(char.Torso.Position.X,15,char.Torso.Position.Z)
- b.Material = 'Neon'
- mouse.Button1Down:connect(function (clickdown)
- local ray = Ray.new(b.CFrame.p, (mouse.Hit.p - b.CFrame.p).unit * 300)
- local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
- local beam = Instance.new("Part", workspace)
- beam.BrickColor = BrickColor.new("Really black")
- beam.FormFactor = "Custom"
- beam.Material = "Neon"
- beam.Transparency = 0
- beam.Anchored = true
- beam.Locked = true
- beam.CanCollide = false
- beam.Name = 'b09'
- local distance = (b.CFrame.p - position).magnitude
- beam.Size = Vector3.new(3, 3, distance)
- mouse.Target.Anchored = true
- if mouse.Target.Name ~= 'Base' then
- print(mouse.Target.Name)
- mouse.Target:Destroy()
- end
- while true do
- local ray = Ray.new(b.CFrame.p, (
- mouse.Hit.p - b.CFrame.p).unit * 300)
- local distance = (b.CFrame.p - position).magnitude
- beam.Size = Vector3.new(3, 3, distance)
- beam.CFrame = CFrame.new(b.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- wait()
- end
- end)
- mouse.Button1Up:connect(function (clickup)
- game.Workspace.b09:Destroy()
- end)
- while true do
- b.BodyPosition.Position = Vector3.new(char.Torso.Position.X,15,char.Torso.Position.Z)
- wait(.1)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement