coinwalk

now can just set basebet how you want snowybot ye har!!!

Jun 25th, 2023
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  1. var originalbalance = parseFloat(document.getElementById('pct_balance').value);
  2. var basebet = (originalbalance/800);
  3. var bolanceone = originalbalance;
  4. var drop = (originalbalance-(basebet*30));
  5. var floatingbasebet = basebet;
  6. var target = 80000;
  7. var junky = originalbalance;
  8. var belance = originalbalance;
  9. var tenbase = (basebet*10);
  10. var sevenbase = (basebet*6.9);
  11. var bellbase = (basebet*8.5);
  12. var under = 2.9;
  13. var over = 6.9;
  14. var overbaltimes = true;
  15. var dogggg = 0;
  16. var oldDegen = 0;
  17. var oldbalanceone = ((Math.floor(originalbalance/tenbase))*tenbase);
  18. var oldbalancetwo = ((Math.floor(originalbalance/tenbase))*tenbase);
  19. var beear = true;
  20. var sponk = true;
  21. var bing = parseFloat(drop);
  22.  
  23.  
  24.  
  25. function bogus(){
  26. belance = document.getElementById('pct_balance').value;
  27. if (belance>(oldbalanceone+(floatingbasebet*over))){
  28. floatingbasebet = floatingbasebet*2;
  29. under = 4.9;
  30. over = 4.9;
  31. oldbalanceone = parseFloat(belance);
  32. }
  33. if (belance<(oldbalanceone-(floatingbasebet*under))){
  34. floatingbasebet = floatingbasebet*2;
  35. under = 4.9;
  36. over = 4.9;
  37. overbaltimes = false;
  38. oldbalanceone = parseFloat(belance);
  39. }
  40. if (belance<=drop){
  41. floatingbasebet = basebet;
  42. under = 2.9;
  43. over = 6.9;
  44. overbaltimes = false;
  45. drop = drop-(basebet*30);
  46. oldbalanceone = ((Math.floor(belance/tenbase))*tenbase);
  47. }
  48. if ((overbaltimes)&&(belance>=(oldbalancetwo+tenbase))&&(belance<(((Math.floor(belance/tenbase))*tenbase)+sevenbase))){
  49. floatingbasebet = basebet;
  50. overbaltimes = true;
  51. drop = ((parseFloat(belance))-(basebet*30));
  52. under = 2.9;
  53. over = 6.9;
  54. oldbalanceone = ((Math.floor(belance/tenbase))*tenbase);
  55. oldbalancetwo = ((Math.floor(belance/tenbase))*tenbase);
  56. }
  57. if ((!overbaltimes)&&(belance>=oldbalancetwo)&&(belance<(((Math.floor(belance/tenbase))*tenbase)+sevenbase))){
  58. floatingbasebet = basebet;
  59. overbaltimes = true;
  60. drop = ((parseFloat(belance))-(basebet*30));
  61. under = 2.9;
  62. over = 6.9;
  63. oldbalanceone = ((Math.floor(belance/tenbase))*tenbase);
  64. oldbalancetwo = ((Math.floor(belance/tenbase))*tenbase);
  65. }
  66. return floatingbasebet;
  67. }
  68.  
  69. var mrpol = ((bogus()*1).toFixed(8));
  70.  
  71. function go() {
  72. var xol = document.getElementById('pct_balance').value;
  73. if ((xol==junky)&&(beear)){
  74. document.getElementById('pct_chance').value = 49.5;
  75. var boluce = ((bogus()*1).toFixed(8));
  76. document.getElementById('pct_bet').value = boluce;
  77. document.getElementById('pct_profit').value = boluce;
  78. mrpol = boluce;
  79. document.getElementById('a_lo').click();
  80. beear = false;
  81. }
  82. if ((xol!=junky)&&(!beear)&&((document.getElementById('me').firstChild.lastChild.firstChild.childNodes[11].innerText) == mrpol)) {
  83. junky = parseFloat(xol);
  84. beear = true;
  85. }
  86. if ((xol!=junky)&&(!beear)&&((document.getElementById('me').firstChild.lastChild.firstChild.childNodes[11].innerText) != mrpol)) {
  87. console.log("hacker attack");
  88. return;
  89. console.log("hacker attack");
  90. }
  91. if (xol>=target) {
  92. return;
  93. }
  94. setTimeout(() => go(), 1);
  95. }
  96. go();
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