Roblox_Xploits

Soul Staff

Aug 25th, 2016
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  1. local player = game.Players.LocalPlayer
  2. local character = player.Character
  3. if (player.Backpack:FindFirstChild("Soul Staff") ~= nil) then
  4. player.Backpack["Soul Staff"].Parent = nil
  5. end
  6. if (character:FindFirstChild("Soul_Staff") ~= nil) then
  7. character.Soul_Staff.Parent = nil
  8. end
  9. local RightShoulder = character.Torso["Right Shoulder"]
  10. local ShoulderWeld = nil
  11. local StaffWeld = nil
  12. local debounce = false
  13. local debounce2 = false
  14. local mode = "hurt"
  15. local orbWeld = {}
  16. local keys = {}
  17. local thrown = false
  18. local hold = false
  19. local holdTime = 0
  20. local tool = Instance.new("HopperBin", player.Backpack)
  21. tool.Name = "Soul Staff"
  22. tool.Parent = player.Backpack
  23. local model = Instance.new("Model",character)
  24. model.Name = "Soul_Staff"
  25. function animateArm(boolean, c0, c1)
  26. if (boolean) then
  27. if (ShoulderWeld == nil) then
  28. ShoulderWeld = weld(character["Torso"],character["Right Arm"],CFrame.new())
  29. end
  30. RightShoulder.Part0 = nil
  31. ShoulderWeld.C0 = c0
  32. ShoulderWeld.C1 = c1
  33. else
  34. RightShoulder.Part0 = character.Torso
  35. if (ShoulderWeld ~= nil) then
  36. ShoulderWeld.Parent = nil
  37. end
  38. ShoulderWeld = nil
  39. end
  40. end
  41. function animateStaff(boolean, c0, c1)
  42. if (boolean) then
  43. StaffWeld.Part0 = character["Right Arm"]
  44. StaffWeld.Part1 = model:FindFirstChild("Handle")
  45. StaffWeld.C0 = c0
  46. StaffWeld.C1 = c1
  47. else
  48. StaffWeld.Part0 = character["Torso"]
  49. StaffWeld.Part1 = model:FindFirstChild("Handle")
  50. StaffWeld.C0 = CFrame.new(0,0,0.5)
  51. StaffWeld.C1 = CFrame.new()*CFrame.Angles(0, 0, math.pi/4)
  52. end
  53. end
  54. function weld(p0, p1, cframe)
  55. local w = Instance.new("ManualWeld", p0)
  56. w.Part0 = p0
  57. w.Part1 = p1
  58. w.C0 = cframe
  59. return w
  60. end
  61. function newPart(size, color, parent)
  62. local part = Instance.new("Part")
  63. part.Locked = true
  64. part.FormFactor = 3
  65. part.Size = size
  66. part.BrickColor = color
  67. part.BottomSurface = 0
  68. part.TopSurface = 0
  69. part.Anchored = false
  70. part.CanCollide = false
  71. part.Parent = parent
  72. return part
  73. end
  74. function newCylMesh(parent)
  75. local mesh = Instance.new("CylinderMesh", parent)
  76. return parent
  77. end
  78. function newSphereMesh(parent)
  79. local mesh = Instance.new("SpecialMesh",parent)
  80. mesh.MeshType = 3
  81. return parent
  82. end
  83. function newIdMesh(id, size, parent)
  84. local mesh = Instance.new("SpecialMesh",parent)
  85. mesh.MeshType = 5
  86. mesh.Scale = size
  87. mesh.MeshId = "http://www.roblox.com/Asset/?id="..id
  88. return parent
  89. end
  90. function addSoul(count)
  91. for i = 1, count do
  92. local p = newSphereMesh(newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model))
  93. orbWeld[#orbWeld + 1] = weld(model:FindFirstChild("core"),p,CFrame.new(0,0,0))
  94. end
  95. end
  96. function removeSoul(count)
  97. for i = 1, count do
  98. orbWeld[#orbWeld].Part1.Parent = nil
  99. orbWeld[#orbWeld] = nil
  100. end
  101. end
  102. function getRadius(num)
  103. if (num < 16) then
  104. return 1
  105. else
  106. return num/16
  107. end
  108. end
  109. local handle = newCylMesh(newPart(Vector3.new(0.2,6,0.2),BrickColor.new(1,1,1),model))
  110. handle.Name = "Handle"
  111. weld(handle,newSphereMesh(newPart(Vector3.new(0.4,0.4,0.4),BrickColor.new(0,0,0),model)),CFrame.new(0,3,0))
  112. weld(handle,newCylMesh(newPart(Vector3.new(0.25,0.25,0.25),BrickColor.new(0,0,0),model)),CFrame.new(0,2.75,0))
  113. weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,2.85,0)*CFrame.Angles(math.pi/2,0,0))
  114. weld(handle,newIdMesh("3270017",Vector3.new(0.22,0.22,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,2.6,0)*CFrame.Angles(math.pi/2,0,0))
  115. weld(handle,newSphereMesh(newPart(Vector3.new(0.4,0.4,0.4),BrickColor.new(0,0,0),model)),CFrame.new(0,-3,0))
  116. weld(handle,newCylMesh(newPart(Vector3.new(0.25,0.25,0.25),BrickColor.new(0,0,0),model)),CFrame.new(0,-2.75,0))
  117. weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-2.85,0)*CFrame.Angles(math.pi/2,0,0))
  118. weld(handle,newIdMesh("3270017",Vector3.new(0.22,0.22,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-2.6,0)*CFrame.Angles(math.pi/2,0,0))
  119. weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,0.5,0)*CFrame.Angles(math.pi/2,0,0))
  120. weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-0.5,0)*CFrame.Angles(math.pi/2,0,0))
  121. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.4,0)*CFrame.Angles(math.pi/2,0,0))
  122. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.3,0)*CFrame.Angles(math.pi/2,0,0))
  123. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.2,0)*CFrame.Angles(math.pi/2,0,0))
  124. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.1,0)*CFrame.Angles(math.pi/2,0,0))
  125. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.0,0)*CFrame.Angles(math.pi/2,0,0))
  126. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.1,0)*CFrame.Angles(math.pi/2,0,0))
  127. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.2,0)*CFrame.Angles(math.pi/2,0,0))
  128. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.3,0)*CFrame.Angles(math.pi/2,0,0))
  129. weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.4,0)*CFrame.Angles(math.pi/2,0,0))
  130. local core = newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)
  131. core.Name = "core"
  132. core.Reflectance = 0.5
  133. core.Transparency = 0.25
  134. local coreWeld = weld(handle,newIdMesh("9756362",Vector3.new(0.5,0.5,0.5),core),CFrame.new(0,3.75,0))
  135. Instance.new("PointLight",core)
  136. addSoul(8)
  137. StaffWeld = weld(character["Torso"],handle,CFrame.new())
  138. animateArm(false, nil, nil)
  139. animateStaff(false, nil, nil)
  140. function damage(char)
  141. if (char == nil) then return end
  142. if (char:FindFirstChild("Humanoid") ~= nil) then
  143. if (not char.Humanoid:isA("Humanoid")) then
  144. char.Parent = nil
  145. return
  146. end
  147. local humanoid = char.Humanoid
  148. if (humanoid.Health > 0 and humanoid.Health - (#orbWeld+1) <= 0) then
  149. --addSoul(1)
  150. end
  151. if (char:FindFirstChild("Bubble") ~= nil) then
  152. coroutine.resume(coroutine.create(function()
  153. if (humanoid ~= nil) then
  154. humanoid.WalkSpeed = -16
  155. end
  156. wait(5)
  157. if (humanoid ~= nil) then
  158. humanoid.WalkSpeed = 16
  159. end
  160. end))
  161. humanoid.PlatformStand = false
  162. char.Bubble.Parent = nil
  163. --addSoul(1)
  164. end
  165. humanoid.Health = humanoid.Health - (#orbWeld+1)
  166. end
  167. end
  168. function damageDistance(char, distance)
  169. if (char == nil) then return end
  170. if (char:FindFirstChild("Torso") ~= nil) then
  171. local torso = char.Torso
  172. if ((core.Position - torso.Position).magnitude <= distance) then
  173. damage(char)
  174. end
  175. end
  176. end
  177. function beam(start, position)
  178. coroutine.resume(coroutine.create(function()
  179. if (position == nil or start == nil) then return end
  180. local distance = (start-position).magnitude
  181. local p = newPart(Vector3.new(0.2,0.2,distance),BrickColor.new(0,0,0),model)
  182. p.Name = "beam012"
  183. p.Anchored = true
  184. p.Transparency = 0.25
  185. p.CFrame = CFrame.new((start + position)/2,start)
  186. for i = 0, 0.75, 0.1 do
  187. p.Transparency = 0.25+i
  188. wait(0.01)
  189. end
  190. p.Parent = nil
  191. end))
  192. end
  193. tool.Selected:connect(function(mouse)
  194. if (not throw) then
  195. animateArm(true, CFrame.new(1.5,0.5,0), CFrame.new(0,0.5,0)*CFrame.Angles(-math.pi/2, 0, 0))
  196. animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new())
  197. end
  198. mouse.Button1Down:connect(function()
  199. local hit = mouse.Hit
  200. if (debounce) then
  201. return
  202. end
  203. debounce = true
  204. if (mode == "hurt") then
  205. beam(core.Position, hit.p)
  206. if (mouse.Target ~= nil) then
  207. if (mouse.Target.Name == "box") then
  208. mouse.Target.Parent = nil
  209. else
  210. damage(mouse.Target.Parent)
  211. end
  212. end
  213. elseif (mode == "throw") then
  214. animateArm(false, nil, nil)
  215. StaffWeld.Part0 = nil
  216. if (handle:FindFirstChild("BodyPosition") ~= nil) then
  217. handle:FindFirstChild("BodyPosition").Parent = nil
  218. end
  219. if (handle:FindFirstChild("BodyGyro") ~= nil) then
  220. handle:FindFirstChild("BodyGyro").Parent = nil
  221. end
  222. local bp = Instance.new("BodyPosition",handle)
  223. bp.maxForce = Vector3.new(100000,100000,100000)
  224. bp.position = handle.Position + Vector3.new(0,30,0)
  225. local bg = Instance.new("BodyGyro",handle)
  226. bg.cframe = CFrame.new(bp.position,hit.p)*CFrame.Angles(math.pi/2,0,0)
  227. wait(1)
  228. bp.position = hit.p + Vector3.new(0,2,0)
  229. wait(0.3)
  230. bg.cframe = CFrame.new(bp.position,hit.p)*CFrame.Angles(math.pi/2,0,0)
  231. throw = true
  232. elseif (mode == "build") then
  233. beam(core.Position, hit.p)
  234. local p = newPart(Vector3.new(4,4,4),BrickColor.new(0,0,0),Workspace)
  235. p.Name = "box"
  236. p.Anchored = true
  237. p.CanCollide = true
  238. p.Transparency = 0.5
  239. p.CFrame = hit*CFrame.Angles(math.random(0,math.pi*2),math.random(0,math.pi*2),math.random(0,math.pi*2))
  240. Instance.new("PointLight",p)
  241. elseif (mode == "bubble") then
  242. beam(core.Position, hit.p)
  243. if (#orbWeld > 0) then
  244. if (mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil) then
  245. local humanoid = mouse.Target.Parent.Humanoid
  246. if (mouse.Target.Parent:FindFirstChild("Bubble") == nil) then
  247. if (mouse.Target.Parent:FindFirstChild("Torso") ~= nil) then
  248. local torso = mouse.Target.Parent.Torso
  249. local part = newPart(Vector3.new(8,8,8),BrickColor.new(0,0,0),mouse.Target.Parent)
  250. part.Name = "Bubble"
  251. part.Anchored = false
  252. part.CanCollide = true
  253. part.Shape = 0
  254. part.Transparency = 0.5
  255. part.CFrame = torso.CFrame
  256. Instance.new("PointLight",part)
  257. weld(torso,part,CFrame.new())
  258. humanoid.PlatformStand = true
  259. -- removeSoul(1)
  260. end
  261. else
  262. coroutine.resume(coroutine.create(function()
  263. if (humanoid ~= nil) then
  264. humanoid.WalkSpeed = -50
  265. end
  266. wait(5)
  267. if (humanoid ~= nil) then
  268. humanoid.WalkSpeed = 16
  269. end
  270. end))
  271. humanoid.PlatformStand = false
  272. mouse.Target.Parent.Bubble.Parent = nil
  273. --addSoul(1)
  274. end
  275. end
  276. end
  277. elseif (mode == "beam") then
  278. if (not hold and not throw) then
  279. animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi,0,0), CFrame.new())
  280. hold = true
  281. holdTime = 0
  282. end
  283. elseif (mode == "portal") then
  284. handle.Anchored = true
  285. local p = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model))
  286. p.Anchored = true
  287. p.CFrame = CFrame.new(handle.Position) + Vector3.new(0,-2,0)
  288. local c = p.CFrame
  289. for i=1,15,0.5 do
  290. p.Size = p.Size+Vector3.new(0.5,0,0.5)
  291. p.CFrame = c
  292. wait(0.01)
  293. end
  294. local p1 = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model))
  295. p1.Anchored = true
  296. p1.CFrame = CFrame.new(hit.p)
  297. p1.CFrame = CFrame.new(hit.p)
  298. local c1 = p1.CFrame
  299. handle.Anchored = false
  300. for i,v in ipairs(game.Workspace:getChildren()) do
  301. if (v:FindFirstChild("Torso") ~= nil) then
  302. if ((core.Position - v.Torso.Position).magnitude <= 8) then
  303. coroutine.resume(coroutine.create(function()
  304. v.Torso.CFrame = CFrame.new(Vector3.new(v.Torso.Position.x,p.Position.y+3,v.Torso.Position.z),v.Torso.CFrame.lookVector)
  305. v.Torso.Anchored = true
  306. for i=0, 10 do
  307. v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,-1,0)
  308. wait(0.1)
  309. end
  310. v.Torso.CFrame = CFrame.new(v.Torso.Position - (p.Position - p1.Position),v.Torso.CFrame.lookVector) + Vector3.new(0,4,0)
  311. for i=0, 10 do
  312. v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,1,0)
  313. wait(0.1)
  314. end
  315. v.Torso.Anchored = false
  316. end))
  317. end
  318. end
  319. end
  320. for i=1,15,0.5 do
  321. p.Size = p.Size+Vector3.new(-0.5,0,-0.5)
  322. p1.Size = p1.Size+Vector3.new(0.5,0,0.5)
  323. p.CFrame = c
  324. p1.CFrame = c1
  325. wait(0.01)
  326. end
  327. p.Parent = nil
  328. wait(1)
  329. for i=1,15,1 do
  330. p1.Size = p1.Size+Vector3.new(-1,0,-1)
  331. p1.CFrame = c1
  332. wait(0.01)
  333. end
  334. p1.Parent = nil
  335. end
  336. debounce = false
  337. end)
  338. mouse.Button1Up:connect(function()
  339. if (debounce2) then
  340. return
  341. end
  342. debounce2 = true
  343. if (mode == "beam") then
  344. if (hold and holdTime >= 10) then
  345. if (#orbWeld > 0) then
  346. local p = newSphereMesh(newPart(Vector3.new(4,4,4),BrickColor.new(0,0,0),Workspace))
  347. p.Name = "1"
  348. p.Transparency = 0.5
  349. local point = core.CFrame*CFrame.Angles(math.pi/2, 0, 0)
  350. p.CFrame = CFrame.new(core.Position + point.lookVector*4,core.Position)
  351. Instance.new("PointLight",p)
  352. local bs = Instance.new("BodyVelocity",p)
  353. bs.velocity = point.lookVector*(2*holdTime)+Vector3.new(0,0.25,0)
  354. bs.maxForce = Vector3.new(100000,100000,100000)
  355. p.Touched:connect(function(part)
  356. if (part.Name ~= "beam012") then
  357. if (p.Name == "3") then
  358. p.Parent = nil
  359. elseif (p.Name == "2") then
  360. p.Name = "3"
  361. elseif (p.Name == "1") then
  362. p.Name = "2"
  363. end
  364. part.Parent = nil
  365. end
  366. end)
  367. coroutine.resume(coroutine.create(function()
  368. for i = 1, 5, 0.01 do
  369. if (p.Parent ~= nil) then
  370. beam(p.Position, p.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
  371. end
  372. wait(0.01)
  373. end
  374. p.Parent = nil
  375. end))
  376. wait(1)
  377. --removeSoul(2)
  378. end
  379. end
  380. hold = false
  381. holdTime = 0
  382. animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new())
  383. end
  384. debounce2 = false
  385. end)
  386. mouse.KeyDown:connect(function (key)
  387. keys[key] = true
  388. if (keys["z"]) then
  389. mode = "hurt"
  390. elseif (keys["x"]) then
  391. mode = "bubble"
  392. elseif (keys["q"]) then
  393. mode = "beam"
  394. elseif (keys["c"]) then
  395. mode = "drain"
  396. elseif (keys["v"]) then
  397. mode = "build"
  398. elseif (keys["e"]) then
  399. if (mode ~= "throw") then
  400. mode = "throw"
  401. else
  402. if (debounce) then return end
  403. debounce = true
  404. if (throw) then
  405. handle:FindFirstChild("BodyPosition").Parent = nil
  406. handle:FindFirstChild("BodyGyro").Parent = nil
  407. throw = false
  408. animateArm(true, CFrame.new(1.5,0.5,0), CFrame.new(0,0.5,0)*CFrame.Angles(-math.pi/2, 0, 0))
  409. animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new())
  410. end
  411. debounce = false
  412. end
  413. elseif (keys["b"]) then
  414. if (debounce) then return end
  415. debounce = true
  416. if (throw) then
  417. local p = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model))
  418. p.Anchored = true
  419. p.CFrame = CFrame.new(handle.Position) + Vector3.new(0,-2,0)
  420. local c = p.CFrame
  421. for i=1,30,0.5 do
  422. p.Size = p.Size+Vector3.new(0.5,0,0.5)
  423. p.CFrame = c
  424. wait(0.01)
  425. end
  426. for i,v in ipairs(game.Workspace:getChildren()) do
  427. if (v:FindFirstChild("Torso") ~= nil) then
  428. if ((core.Position - v.Torso.Position).magnitude <= 15) then
  429. coroutine.resume(coroutine.create(function()
  430. v.Torso.CFrame = CFrame.new(Vector3.new(v.Torso.Position.x,p.Position.y+3,v.Torso.Position.z),v.Torso.CFrame.lookVector)
  431. v.Torso.Anchored = true
  432. for i=0, 10 do
  433. v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,-1,0)
  434. wait(0.1)
  435. end
  436. v:BreakJoints()
  437. end))
  438. end
  439. end
  440. end
  441. for i=1,30,1 do
  442. p.Size = p.Size+Vector3.new(-1,0,-1)
  443. p.CFrame = c
  444. wait(0.01)
  445. end
  446. p.Parent = nil
  447. end
  448. debounce = false
  449. elseif (keys["f"]) then
  450. mode = "portal"
  451. end
  452. end)
  453. mouse.KeyUp:connect(function (key) keys[key] = false end)
  454. end)
  455. tool.Deselected:connect(function()
  456. hold = false
  457. holdTime = 0
  458. if (not throw) then
  459. animateArm(false, nil, nil)
  460. animateStaff(false, nil, nil)
  461. end
  462. end)
  463. local y = 0
  464. local x = 0
  465. game:getService("RunService").Stepped:connect(function()
  466. if (hold) then
  467. holdTime = holdTime+0.5
  468. if(holdTime >= 10) then
  469. beam(core.Position, core.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
  470. end
  471. end
  472. if (mode == "drain") then
  473. for q,v in pairs(Workspace:getChildren()) do
  474. if (v ~= character and math.random(1,10) == 1) then
  475. damageDistance(v, 10)
  476. end
  477. end
  478. beam(core.Position, core.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
  479. end
  480. coreWeld.C0 = CFrame.new(0,3.75,0)+Vector3.new(0,math.sin(y)/4,0)
  481. for i,v in ipairs(orbWeld) do
  482. local radius = getRadius(#orbWeld)
  483. local index = x + ((math.pi*2)/#orbWeld)*(i-1)
  484. orbWeld[i].C0 = CFrame.new(radius*math.sin(index), 0, radius*math.cos(index))
  485. end
  486. if (y < math.pi*2) then
  487. y = y + math.pi*2/128
  488. else
  489. y = math.pi*2/128
  490. end
  491. if (x < math.pi*2) then
  492. x = x + math.pi*2/128
  493. else
  494. x = math.pi*2/128
  495. end
  496. end)
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