Advertisement
Faschz

Animal Crossing 100% WIP

Jan 11th, 2015
500
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.22 KB | None | 0 0
  1. Animal Crossing - 100% Speedrun Route
  2. Created by Faschz
  3. ---------------------------------------------------------------------------------
  4. NOTES:
  5. You must follow the guidelines of the run at all times.
  6. Make sure you generate codes for the standard tools using your player name/town name. The codes listed in the route will only work if your player name and town name are both "!"
  7. Dig for fossils/gyroids while doing things. Check the police station and dump every day as well, and talk to Copper to see when certain special characters like Gracie, Redd, and so on will be in town.
  8. Other random events like the summer campers, igloors, Gulliver, and so on, will need to be completed as they happen.
  9. On Day 19, you are free to purchase anything from shops, so feel free to buy umbrellas, stationary, and journals.
  10. Town needs to be perfect by Day 44.
  11. Holiday items need to be dropped in your house for increased HRA rating. You need two and a half sets of them.
  12. You can visit the island at any time to get the two shirts. Codes will be used for the 11 other exclusive island items.
  13. Set your birthday to a day in January, during the time you plan on doing the lighthouse event.
  14. ---------------------------------------------------------------------------------
  15. Day 1:
  16.  
  17. Start on September 23rd, 2006 at 12 PM
  18. Go through introductions/chores
  19. Sell all items in inventory and buy the shovel.
  20. Use a code to get the modern table, as well as the fishing rod and net:
  21.  
  22. MODERN TABLE
  23. AlinktothepasT
  24. #linkgothepasT
  25.  
  26. FISHING ROD
  27. 5lZqsiMwf7%iXQ
  28. I7GRvKrNMLLCqG
  29.  
  30. NET
  31. UVKiAQVjuAo2%n
  32. ST&LFZXWpfXevo
  33.  
  34. Get autumn medal from Tortimer.
  35. Catch the following insects:
  36.  
  37. - Red Dragonfly (Flying)
  38. - Longheaded Locust (Ground)
  39. - Migratory Locust (Ground)
  40. - Grasshopper (Ground)
  41. - Praying Mantis (Flower)
  42.  
  43. Donate insects to museum.
  44. Drop tools outside home.
  45. Set up duplication glitch.
  46. Get 2 Autumn Medals, and sell them to Nook.
  47. Pay off 1st debt.
  48. Talk to Nook, upgrade house, order 2 tape decks.
  49. Grab an extra Autumn Medal before saving.
  50. Save and quit.
  51. ---------------------------------------------------------------------------------
  52. Day 2:
  53.  
  54. Time travel to September 4th, 2006 at 12 PM.
  55. Use Blast-Off glitch to set up additional dupes.
  56. Get 15 Autumn Medals and sell them.
  57. When you first talk to Nook, be sure to select the 2nd option for the HRA text.
  58. Pay off 2nd debt, and place the additional bell bags in your money slot.
  59. Talk to Nook, upgrade house, select the basement when asked which upgrade you want.
  60. Get shop model from Tortimer.
  61. Save and quit.
  62. ---------------------------------------------------------------------------------
  63. Day 3:
  64.  
  65. Time travel to August 12th, 2006 at 8 PM.
  66. Create 3 additional characters, with at least one of the opposite gender of your main character, and complete chores for them. Get songs from K.K. Slider with each, and drop the song outside of your main character's house.
  67. Get telescope from Tortimer at lake with one of the additional characters, and drop it outside of your main character's house.
  68. Return the main character, make sure it's after 9 PM.
  69. Get 15 Autumn Medals and sell them.
  70. Pay off 3rd debt.
  71. Drop all your bell bags in front of the train station.
  72. Talk to Nook, upgrade house.
  73. Buy a shovel if one is on sale. If not, use the following code:
  74.  
  75. SHOVEL:
  76.  
  77. UVdiAJgjF#o2fn
  78. STILJzXWpEqKVo
  79.  
  80. Use the following codes to get two or three axes as well:
  81.  
  82. AXE:
  83.  
  84. O%ni@btU55RbYd
  85. sfsAIg@MtNxveP
  86.  
  87. O%niebtU55jbYl
  88. sJsAIg@MtNxveP
  89.  
  90. b%ci@btU55RbYd
  91. sfsPIg@MtNCveI
  92.  
  93. Pick up your tools.
  94. Catch the following fish:
  95.  
  96. - Jellyfish (Medium / Ocean)
  97.  
  98. Save and quit.
  99. ---------------------------------------------------------------------------------
  100. Days 4 - 17:
  101.  
  102. Time travel to July 25th, 2006 at 6 AM.
  103. Go do morning aerobics to get exercise card.
  104. Repeat for 13 more days until August 8th. Be sure to time travel forward each day.
  105. Check the town status at the Wishing Well and plant fruit trees accordingly.
  106. Check to see if the golden spot in your town is in a location where a tree could grow, and bury a shovel in it if it is.
  107. Once the golden tree grows completely, shake it to have the golden shovel fall out.
  108. Buy turnips from Joan when it's Sunday.
  109. Get the aerobics radio from Tortimer.
  110. Pick all weeds in your town.
  111.  
  112. Catch the following insects before August:
  113.  
  114. - Dynastid Beetle (Tree)
  115. - Drone Beetle (Tree)
  116. - Flat Stag Beetle (Tree)
  117. - Saw Stag Beetle (Tree)
  118. - Mountain Beetle (Tree)
  119. - Giant Beetle (Tree)
  120. - Evening Cicada (Tree)
  121.  
  122. Donate insects to museum.
  123. Check the diary in your house to see when your hometown day is.
  124. Drop tools outside house.
  125. Save and quit.
  126. ---------------------------------------------------------------------------------
  127. Day 18:
  128.  
  129. Time travel to your hometown day at 12 PM.
  130. Get 15 Autumn Medals and sell them.
  131. Pick up money bags in front of train station.
  132. Pay off 4th debt.
  133. Add money bags to money slot.
  134. Pick up tools outside of house.
  135. Check the town status at the Wishing Well and plant fruit trees accordingly while looking for insects.
  136.  
  137. Catch the following insects:
  138.  
  139. - Banded Dragonfly (Flying)
  140. - Large Brown Cicada (Tree)
  141. - Robust Cicada (Tree)
  142. - Walker Cicada (Tree)
  143. - Jewel Beetle (Tree)
  144. - Cockroach (Spoiled Turnip)
  145. - Ant (Spoiled Turnip)
  146. - Pondskater (Pond)
  147.  
  148. Donate insects to museum.
  149. Get the train station model from Tortimer.
  150. Get 3 additional station models with each character.
  151. Save and quit.
  152. ---------------------------------------------------------------------------------
  153. Day 19 (You can start buying items from Nook's):
  154.  
  155. Time travel to July 4th, 2006 at 7 PM.
  156. Get 15 Autumn Medals and sell them.
  157. Drop money in front of train station.
  158. Get 15 Autumn Medals and sell them.
  159. Grab money bags in front of train station.
  160. Deposit money at post office.
  161. Get 15 Autumn Medals and sell them.
  162. Get 9 Autumn Medals and sell them.
  163. Pay off final debt.
  164. Talk to Nook for the 1st player statue.
  165. Get the bottle rocket from Tortimer at lake.
  166.  
  167. Catch the following fish:
  168.  
  169. - Arowana (Medium / River)
  170. - Giant Catfish (Very Large / Lake)
  171. - Arapaima (Huge / River)
  172.  
  173. Save and quit.
  174. ---------------------------------------------------------------------------------
  175. Day 20:
  176.  
  177. Time travel to June 18th, 2006 at 12 PM.
  178.  
  179. Catch the following insects:
  180.  
  181. - Clouded Yellow Butterfly (Flying)
  182. - Common Butterfly (Flying)
  183. - Tiger Swallowtail Butterfly (Flying)
  184. - Purple Emperor Butterfly (Flying)
  185. - Common Dragonfly (Flying)
  186. - Darner Dragonfly (Flying)
  187. - Longhorn Beetle (Tree)
  188.  
  189. Catch the following fish:
  190.  
  191. - Guppy (Tiny / River)
  192. - Popeyed Goldfish (Tiny / River)
  193. - Pale Chub (Small / River)
  194. - Bluegill (Small / River)
  195. - Giant Snakehead (Very Large / Lake)
  196.  
  197. Donate insects and fish to museum.
  198. Win the fishing tourney to get Angler Trophy.
  199. Get the locomotive model from Tortimer.
  200. Save and quit.
  201. ---------------------------------------------------------------------------------
  202. Day 21:
  203.  
  204. Time travel to June 9th, 2006 at 12 PM.
  205. Get tailor model from Tortimer.
  206. Save and quit.
  207. ---------------------------------------------------------------------------------
  208. Day 22:
  209.  
  210. Time travel to May 14th, 2006 at 12 PM.
  211.  
  212. Catch the following insects:
  213.  
  214. - Ladybug (Flower)
  215. - Seven-Spotted Ladybug (Flower)
  216. - Snail (Flower / Raining)
  217. - Spider (Inside Tree)
  218.  
  219. Donate insects to museum.
  220. Get the lovely phone from Tortimer.
  221. Save and quit.
  222. ---------------------------------------------------------------------------------
  223. Day 23:
  224.  
  225. Time travel to May 1st, 2006 at 12 PM
  226. Get the dump model from Tortimer.
  227. Save and quit.
  228. Time travel to 5 PM.
  229.  
  230. Catch the following fish:
  231.  
  232. - Loach (Tiny / River)
  233. - Killifish (Tiny / Pond)
  234. - Frog (Tiny / Pond)
  235. - Angelfish (Small / River)
  236. - Cherry Salmon (Small / River)
  237. - Rainbow Trout (Medium / River)
  238. - Large Char (Large / Waterfall)
  239. - Barred Knifejaw (Large / Ocean)
  240.  
  241. Donate fish to museum.
  242. Save and quit.
  243. ---------------------------------------------------------------------------------
  244. Day 24:
  245.  
  246. Time travel to April 22nd, 2006 at 12 PM.
  247. Get the tree model from Tortimer.
  248. Save and quit.
  249. ---------------------------------------------------------------------------------
  250. Day 25:
  251.  
  252. Time travel to April 5th, 2006 at 12 PM.
  253. Get the pink tree model from Tortimer.
  254. Save and quit.
  255. ---------------------------------------------------------------------------------
  256. Day 26:
  257.  
  258. Time travel to April 1st, 2006 at 12 PM.
  259. Get Super Tortimer from Tortimer.
  260. Save and quit
  261. ---------------------------------------------------------------------------------
  262. Day 27:
  263.  
  264. Time travel to March 21st, 2006 at 12 PM.
  265. Get the spring medal from Tortimer.
  266. Save and quit.
  267. ---------------------------------------------------------------------------------
  268. Day 28:
  269.  
  270. Time travel to February 2nd, 2006 at 12 PM.
  271.  
  272. Catch the following insects:
  273.  
  274. - Mole Cricket (Underground)
  275. - Pillbug (Under Rock)
  276. - Bagworm (Inside Tree)
  277. - Bee (Inside Tree)
  278.  
  279. Donate insects to museum.
  280. Get random flower model from Tortimer.
  281. Save and quit.
  282. Get random flower models on additional characters.
  283. Change time to 6 AM.
  284.  
  285. Catch the following fish:
  286.  
  287. - Pond Smelt (Tiny / River)
  288. - Bitterling (Tiny / River)
  289. - Goldfish (Tiny / River)
  290. - Crucian Carp (Small / River)
  291. - Freshwater Goby (Small / River)
  292. - Small Bass (Small / River)
  293. - Dace (Medium / River)
  294. - Brook Trout (Medium / Lake)
  295. - Bass (Medium / River)
  296. - Koi (Large / River)
  297. - Large Bass (Large / River)
  298. - Barbel Steed (Large / River)
  299. - Carp (Large / River)
  300. - Sea Bass (Large / Ocean)
  301. - Stringfish (Very Large / River)
  302.  
  303. Donate fish to museum.
  304. Save and quit.
  305. ---------------------------------------------------------------------------------
  306. Days 29 - 35:
  307.  
  308. Time travel to some date in January, 2006 at 8 PM.
  309. Complete the lighthouse event for a week.
  310. Get the lighthouse model from Tortimer.
  311. On your birthday, get birthday cake in mail.
  312. Get 303 Autumn Medals and sell them, place money bags outside.
  313. Get a song from K.K. Slider with all 4 characters on Saturday, pay off the 1st debt with additional characters.
  314. Save and quit.
  315. ---------------------------------------------------------------------------------
  316. Day 36:
  317.  
  318. Time travel to December 31st, 2005 at 8 PM.
  319. Get noisemaker from Tortimer at lake.
  320. Get a song from K.K. Slider with all 4 characters, pay off the 2nd debt with additional characters.
  321. Save and quit.
  322. ---------------------------------------------------------------------------------
  323. Day 37:
  324.  
  325. Time travel to December 24th, 2005 at 8 PM.
  326. Get full Jingle set from Jingle.
  327. Get full Snowman set from Snowman.
  328. Get a song from K.K. Slider with all 4 characters, pay off the 3rd debt with additional characters.
  329. Save and quit.
  330. ---------------------------------------------------------------------------------
  331. Day 38:
  332.  
  333. Time travel to December 23rd, 2005 at 12 PM.
  334. Get miniature car from Tortimer.
  335. Get dolly from Tortimer with female character.
  336. Save and quit.
  337. ---------------------------------------------------------------------------------
  338. Day 39:
  339.  
  340. Time travel to December 1st, 2005 at 12 PM.
  341. Get snowman from Tortimer.
  342. Save and quit.
  343. ---------------------------------------------------------------------------------
  344. Day 40:
  345.  
  346. Time travel to November 24th, 2005 at 5 PM.
  347. Get full Harvest set from Franklin.
  348. Get cornucopia from Tortimer.
  349. Save and quit.
  350. ---------------------------------------------------------------------------------
  351. Day 41:
  352.  
  353. Time travel to November 11th, 2005 at 12 PM.
  354. Get police model from Tortimer.
  355. Save and quit.
  356. ---------------------------------------------------------------------------------
  357. Day 42:
  358.  
  359. Time travel to November 1st, 2005 at 12 PM.
  360. Get well model from Tortimer.
  361. Save and quit.
  362. ---------------------------------------------------------------------------------
  363. Day 43:
  364.  
  365. Time travel to October 10th, 2005 at 12 PM.
  366. Get bottled ship from Tortimer.
  367. Buy candy from Nook's.
  368. Save and quit.
  369. ---------------------------------------------------------------------------------
  370. Day 44 Part 1 (Your town must be perfect by today):
  371.  
  372. Time travel to September 18th, 2005 at 8 PM.
  373. Get the moon from Tortimer at the lake.
  374. Catch the following insects:
  375.  
  376. - Cricket (Bush)
  377. - Pine Cricket (Bush)
  378. - Bell Cricket (Bush)
  379.  
  380. Donate insects to museum.
  381. Drop tools outside home.
  382. Save and quit.
  383. ---------------------------------------------------------------------------------
  384. Day 44 Part 2:
  385.  
  386. Time travel exactly 1 month back.
  387. Reset the game without saving.
  388. ---------------------------------------------------------------------------------
  389. Day 44 Part 3:
  390.  
  391. Time travel exactly 1 month ahead and change the time to 12 AM.
  392. Get the golden axe from Farley.
  393.  
  394. Catch the following fish:
  395.  
  396. - Crawfish (Tiny / Pond)
  397. - Piranha (Small / River)
  398. - Sweetfish (Small / River)
  399. - Eel (Medium / River)
  400. - Catfish (Large / River)
  401. - Salmon (Large / River Mouth)
  402. - Red Snapper (Large / Ocean)
  403. - Coelacanth (Very Large / Ocean / Rain)
  404.  
  405. Donate fish to museum.
  406. Make sure you have an empty slot in your inventory for the golden rod.
  407. Save and quit.
  408. ---------------------------------------------------------------------------------
  409. Day 45:
  410.  
  411. Time travel to June 25th, 2005 at 8 PM.
  412. Get the golden rod from Tortimer.
  413.  
  414. Catch the following insects:
  415.  
  416. - Firefly (Near Water)
  417. - Mosquito (Flying)
  418.  
  419. Donate insects to museum.
  420. Get a song from K.K. Slider with all 4 characters, pay off the 4th debt with additional characters.
  421. Make sure you have an empty slot in your inventory for the golden net.
  422. Save and quit
  423. ---------------------------------------------------------------------------------
  424. Day 46:
  425.  
  426. Time travel to October 29th, 2005 at 8 PM.
  427. Get the golden net from Tortimer.
  428. Buy candy and furniture from Nook to get lottery tickets.
  429. Get a song from K.K. Slider with all 4 characters, pay off the final debt with additional characters.
  430. Talk to Nook and get the statues for additional characters.
  431. Save and quit.
  432. ---------------------------------------------------------------------------------
  433. Day 47:
  434.  
  435. Time travel to October 22nd, 2005 at 8 PM.
  436. Buy candy and furniture from Nook to get lottery tickets.
  437. Get a song from K.K. Slider with all 4 characters.
  438. Save and quit.
  439. ---------------------------------------------------------------------------------
  440. Day 48:
  441.  
  442. Time travel to October 15th, 2005 at 8 PM.
  443. Buy candy and furniture from Nook to get lottery tickets.
  444. Get a song from K.K. Slider with all 4 characters.
  445. Save and quit.
  446. ---------------------------------------------------------------------------------
  447. Day 49:
  448.  
  449. Time travel to October 8th, 2005 at 8 PM.
  450. Buy candy and furniture from Nook to get lottery tickets.
  451. Get a song from K.K. Slider with all 4 characters.
  452. Save and quit.
  453. ---------------------------------------------------------------------------------
  454. Day 50:
  455.  
  456. Time travel to October 1st, 2005 at 8 PM.
  457. Buy candy and furniture from Nook to get lottery tickets.
  458. Get a song from K.K. Slider with all 4 characters.
  459. Save and quit.
  460. ---------------------------------------------------------------------------------
  461. Day 51:
  462.  
  463. Time travel to October 31st, 2005 at 6 PM.
  464. Interact with villagers when you don't have any candy to have your shirt turned into a Patched Shirt.
  465. Repeat with furniture to get the jack-in-the-box and jack o' lantern as well.
  466. Get full Halloween set from Jack.
  467. Enter lottery.
  468. Get tent model from Tortimer.
  469. Save and quit.
  470. ---------------------------------------------------------------------------------
  471. Day 52 Part 1:
  472.  
  473. Create a new town and character on another memory card.
  474. Complete introductions/chores.
  475. Travel to main town and buy an item from Nook's so it can upgrade to Nookington's.
  476. Save and quit.
  477. Go back to main town.
  478. Time travel to November 25th, 2005 at 12 PM.
  479. Get market model from Tortimer.
  480. Buy all grab bags.
  481. Save and quit.
  482. ---------------------------------------------------------------------------------
  483. Day 52 Part 2:
  484.  
  485. Travel to the 4th Friday of November of any year at 12 PM.
  486. Keep buying grab bags until catalog is complete (Excluding K.K. songs).
  487. Enter codes for other items that you are allowed to use codes for.
  488. Save and quit.
  489. ---------------------------------------------------------------------------------
  490. Days 53 - 56:
  491.  
  492. Time travel to a Saturday at 8 PM.
  493. Get a song from K.K. Slider with all 4 characters.
  494. The run ends when the last text before the song closes.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement