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- --QUESTIONS FOR MOCK INTERVIEW--
- Tell me about yourself and your background/work.
- What are your strengths?
- What is a weakness of yours?
- What made you interested in mobile games?
- What made you interested in working at The New Yorker?
- How would previous supervisors describe your work ethic?
- Where do you see yourself in 5 years?
- Why should we hire you?
- From your resume it seems you took a gap year. Would you like to tell us why that was?
- What inspired you to choose a career in game design?
- What motivates you?
- What kinds of games have you designed?
- What are your hobbies?
- What types of games do you like?
- What games are you currently playing? What do you like and/or hate about them?
- Tell us about a game you like and one specific part you like about it.
- Tell us about a game you dislike and one major flaw you would improve upon.
- How do you define success?
- Do you prefer working independently or on a team?
- What do you think the role of a game designer is in a team?
- What is your experience with leading design teams?
- What's your experience of working in teams been like? What did you find easy/hard?
- How do you deal with pressure or stressful situations?
- Describe a challenge or conflict you've faced at work, and how you dealt with it.
- Tell me about a time when you had to deal with a difficult situation.
- Tell us about a project you are proud of.
- What do you think of our app/games section? What would you improve?
- What is your favorite aspect of game design?
- How do you organize new game projects?
- How do you test if a puzzle or level is good?
- How do you test if a puzzle or level is difficult enough?
- How do you balance innovation and market trends in your game designs?
- Can you discuss your approach to designing a game tutorial?
- What is your approach to prototyping in game design?
- Where do you see yourself in 5 (or 10) years?
- Any questions for us?
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