Advertisement
DynamicDonut

Questions for Mock Interview

Jan 18th, 2025 (edited)
52
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
HTML 1.86 KB | None | 0 0
  1. --QUESTIONS FOR MOCK INTERVIEW--
  2.  
  3. Tell me about yourself and your background/work.
  4. What are your strengths?
  5. What is a weakness of yours?
  6. What made you interested in mobile games?
  7. What made you interested in working at The New Yorker?
  8. How would previous supervisors describe your work ethic?
  9. Where do you see yourself in 5 years?  
  10. Why should we hire you?  
  11. From your resume it seems you took a gap year. Would you like to tell us why that was?
  12. What inspired you to choose a career in game design?
  13. What motivates you?
  14. What kinds of games have you designed?
  15. What are your hobbies?
  16. What types of games do you like?
  17. What games are you currently playing? What do you like and/or hate about them?
  18. Tell us about a game you like and one specific part you like about it.
  19. Tell us about a game you dislike and one major flaw you would improve upon.
  20. How do you define success?
  21. Do you prefer working independently or on a team?
  22. What do you think the role of a game designer is in a team?
  23. What is your experience with leading design teams?
  24. What's your experience of working in teams been like? What did you find easy/hard?
  25. How do you deal with pressure or stressful situations?
  26. Describe a challenge or conflict you've faced at work, and how you dealt with it.
  27. Tell me about a time when you had to deal with a difficult situation.
  28. Tell us about a project you are proud of.
  29. What do you think of our app/games section? What would you improve?
  30. What is your favorite aspect of game design?
  31. How do you organize new game projects?
  32. How do you test if a puzzle or level is good?
  33. How do you test if a puzzle or level is difficult enough?
  34. How do you balance innovation and market trends in your game designs?
  35. Can you discuss your approach to designing a game tutorial?
  36. What is your approach to prototyping in game design?
  37. Where do you see yourself in 5 (or 10) years?
  38. Any questions for us?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement