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- local enabled = true
- Player = script.Parent.Parent
- me = Player
- mouse = Player:GetMouse()
- run = game:GetService("RunService")
- LeftShoulder = Player.Character.Torso["Left Shoulder"]
- RightShoulder = Player.Character.Torso["Right Shoulder"]
- LeftArm = me.Character["Left Arm"]
- RightArm = me.Character["Right Arm"]
- LeftLeg = me.Character["Left Leg"]
- RightLeg = me.Character["Right Leg"]
- Colour = BrickColor.new("Pastel Blue")
- BC = me.Character["Body Colors"]
- True = BC.TorsoColor
- waittime = 4
- haki = me.Data.BusoHaki.Value
- function onKeyDown(key)
- if not enabled then return end
- enabled = false
- Key = key:lower()
- if key == "z" then
- Run = game:GetService("RunService")
- game:GetService("Chat"):Chat(Player.Character.Head, "Ice Age")
- LeftLeg.BrickColor = Colour
- RightLeg.BrickColor = Colour
- for i = 1, 10 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
- Run.Stepped:wait(0.05)
- end
- hak1 = script.dmg.hak1
- hak1.Value = haki/200
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Pastel Blue")
- x.Size = Vector3.new(120,1,120)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = Player.Name
- x.CanCollide = true
- x.Anchored = true
- x.Transparency = 0.1
- fd = script.dmg:clone()
- fd.Parent = x
- a = Instance.new("StringValue")
- a.Name = "Owner"
- a.Value = Player.Name
- a.Parent = x
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Player.Character.Torso.CFrame.lookVector*90
- x.Parent = Workspace
- y.Parent = x
- x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,-3.1,0)
- z = Instance.new("SpecialMesh", x)
- z.MeshType = "Brick"
- z.Scale = Vector3.new(0,0,0)
- fd.Disabled = false
- for i = 1,10 do
- z.Scale = z.Scale +Vector3.new(.1,.1,.1)
- wait(0.005)
- end
- x.CanCollide = true
- game.Debris:AddItem(x, 5)
- for i = 1, 10 do
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
- Run.Stepped:wait(0.2)
- end
- LeftLeg.BrickColor = True
- RightLeg.BrickColor = True
- wait(waittime)
- end
- if key == "x" then
- Run = game:GetService("RunService")
- game:GetService("Chat"):Chat(Player.Character.Head, "Ice Time")
- LeftArm.BrickColor = Colour
- RightArm.BrickColor = Colour
- for i = 1, 10 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -.15)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, .15)
- Run.Stepped:wait(0.005)
- end
- hak1 = script.dmg.hak1
- hak1.Value = haki/85
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Pastel Blue")
- x.Size = Vector3.new(75,75,75)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Ball"
- x.Name = Player.Name
- x.CanCollide = false
- x.Anchored = true
- x.Transparency = 0.05
- fd = script.dmg:clone()
- fd.Parent = x
- a = Instance.new("StringValue")
- a.Name = "Owner"
- a.Value = Player.Name
- a.Parent = x
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Player.Character.Torso.CFrame.lookVector*90
- x.Parent = Workspace
- y.Parent = x
- x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-30)
- z = Instance.new("SpecialMesh", x)
- z.MeshType = "Sphere"
- z.Scale = Vector3.new(0,0,0)
- fd.Disabled = false
- for i = 1,10 do
- z.Scale = z.Scale +Vector3.new(.1,.1,.1)
- wait(0.005)
- end
- game.Debris:AddItem(x, 8)
- for i = 1, 10 do
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -.15)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, .15)
- Run.Stepped:wait(0.01)
- end
- LeftArm.BrickColor = True
- RightArm.BrickColor = True
- wait(waittime)
- end
- if key == "c" then
- Run = game:GetService("RunService")
- game:GetService("Chat"):Chat(Player.Character.Head, "Ice Block: Partisan")
- LeftArm.BrickColor = Colour
- RightArm.BrickColor = Colour
- for i = 1, 10 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -.15)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, .15)
- Run.Stepped:wait(0.005)
- end
- hak2 = script.dmg2.hak2
- hak2.Value = haki/120
- for i = 1,6 do
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Pastel Blue")
- x.FormFactor = "Custom"
- x.Size = Vector3.new(3,3,10)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = Player.Name
- x.CanCollide = false
- x.Anchored = true
- x.Transparency = 0.1
- fd = script.dmg2:clone()
- fd.Parent = x
- a = Instance.new("StringValue")
- a.Name = "Owner"
- a.Value = Player.Name
- a.Parent = x
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Player.Character.Torso.CFrame.lookVector*90
- y.Parent = x
- x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-6)* CFrame.Angles(0, math.pi, 0)
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "FileMesh"
- z.MeshId = "http://www.roblox.com/asset/?id=43645078"
- z.Scale = Vector3.new(0,0,0)
- fd.Disabled = false
- x.Parent = Workspace
- for i = 1,2 do
- z.Scale = z.Scale +Vector3.new(2,1.1,1.1)
- wait(0.0005)
- end
- x.Anchored = false
- game.Debris:AddItem(x, 4)
- end
- LeftArm.BrickColor = True
- RightArm.BrickColor = True
- for i = 1, 10 do
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -.15)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, .15)
- Run.Stepped:wait(0.01)
- end
- wait(waittime)
- end
- if key == "v" then
- Run = game:GetService("RunService")
- game:GetService("Chat"):Chat(Player.Character.Head, "Hie Hie no mi: Needle Barrage")
- LeftArm.BrickColor = Colour
- RightArm.BrickColor = Colour
- for i = 1, 10 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -.15)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, .15)
- Run.Stepped:wait(0.005)
- end
- hak3 = script.dmg3.hak3
- hak3.Value = haki/150
- for i = 1,50 do
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Pastel Blue")
- x.FormFactor = "Custom"
- x.Size = Vector3.new(1.5,1.5,5)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = Player.Name
- x.CanCollide = false
- x.Anchored = false
- x.Transparency = 0.15
- fd = script.dmg3:clone()
- fd.Parent = x
- a = Instance.new("StringValue")
- a.Name = "Owner"
- a.Value = Player.Name
- a.Parent = x
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Player.Character.Torso.CFrame.lookVector*90
- y.Parent = x
- x.CFrame = Player.Character.Torso.CFrame*CFrame.new(math.random(-3,3),math.random(-1,2.5),-6)
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "FileMesh"
- z.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- z.Scale = Vector3.new(1.5,1.5,3.5)
- fd.Disabled = false
- x.Parent = Workspace
- wait(.05)
- game.Debris:AddItem(x, 4)
- end
- for i = 1, 10 do
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -.15)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, .15)
- Run.Stepped:wait(0.01)
- end
- LeftArm.BrickColor = True
- RightArm.BrickColor = True
- wait(waittime)
- end
- if key == "b" then
- Run = game:GetService("RunService")
- for i = 1, 1 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
- Run.Stepped:wait(0.005)
- end
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Pastel Blue")
- x.Size = Vector3.new(20,1,20)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = Player.Name
- x.CanCollide = true
- x.Anchored = true
- x.Transparency = 0.1
- a = Instance.new("StringValue")
- a.Name = "Owner"
- a.Value = Player.Name
- a.Parent = x
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Player.Character.Torso.CFrame.lookVector*90
- x.Parent = Workspace
- y.Parent = x
- x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,-4,0)
- z = Instance.new("SpecialMesh", x)
- z.MeshType = "Brick"
- z.Scale = Vector3.new(0,0,0)
- for i = 1,2 do
- z.Scale = z.Scale +Vector3.new(.5,.5,.5)
- wait(0.005)
- end
- game.Debris:AddItem(x, 5)
- for i = 1, 1 do
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
- Run.Stepped:wait(0.01)
- end
- wait()
- end
- if key == "l" then
- Player.Character.Humanoid.WalkSpeed = 80
- wait(10)
- Player.Character.Humanoid.WalkSpeed = 18
- wait()
- end
- enabled = true
- end
- mouse.KeyDown:connect(onKeyDown)
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