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Nightseeker

Fur Fighters Dreamcast demo differences (Compound Factions)

Apr 7th, 2018
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  1. Fur Fighters Dc demo
  2.  
  3. Controls(Dino)
  4. C-stick: Rotate cam
  5. D-pad: Change weapon
  6. L trigger: Jump
  7. R Trigger: Shoot
  8. Y: Move forward
  9. A: Move backward
  10. X: Move left
  11. B: Move right
  12.  
  13. There are several differences in the Dc demo(More of a beta realy, many differences from the final.). The voices, several sfx, no sfx for weapon switch, some baby names and locations are different. Different music mix for Beaver Power. There are only three game music in the demo: Menu, Beaver Power, and Viggo A GoGo. Music dosn't stop when game paused, just has lower volume.
  14.  
  15. Some character/babies voices different
  16. All bear voices different
  17. No walk on wood sfx
  18. No jump on wood sfx
  19. No jump on metal sfx
  20. Rescue baby and item get sfx different
  21. Rescue baby text smaller and all yellow
  22. No collision with babies, Non parents go through them
  23. Pause texts flash
  24. No level/game stats for pause
  25. Can pause during mini cut scenes
  26. Weapon get text is at top of screen in black box
  27. No Character HP regeneration when switched
  28. Pet Yums missing behind containers near start
  29. You will get crushed between the dumper's wheels in the starting area, but characters can't fit between them in the final
  30. Bears also get fluffed by the dumper
  31. If you get fluffed, the starter handle get isn't saved, neither is the portable cabin position
  32. You can shoot the dumper with the press button even though the target stays green. It turns red in the final
  33. Shotgun ammo, dual bullet clips, and Beetle Shield missing in the portable toilets area
  34. The portable toilet doors have an open sfx
  35. Juliette Telepoint next to a portable toilet, as well as on a beaver cargo container like final
  36. Level exit sfx a little different
  37. Enemies beyond level exit
  38. No transparency for Telepoint metal bit for active character
  39. Weapons/ammo dropped by enemies doesn't disappear as quickly
  40. VMU screen data, characters and Fluffmatch data.
  41. No Bristol
  42. A few unarmed attack sfx different
  43. Peacock peck sfx is the "Hey!'" voice
  44. No screensaver. Just auto quits in 2 mins for no actions
  45.  
  46. Pet Yums
  47. Junior=25(20 in final)
  48. Medium=80(75 in final)
  49.  
  50. Beaver Power Compound Factions
  51. Time limit: 12 min.
  52. Playable characters in demo:
  53. Roofus: yes
  54. Juliette: yes
  55. Bungalow: yes
  56. Tweek: no
  57. Rico: no
  58. Tweek and Rico aren't in Compound Factions to begin with. Still not playable in Fluffmatch though.
  59.  
  60. Enemies
  61. Brown Bear: Shot damage=10, Hit Damage=26
  62. Polar Bear: Shot damage=5, Hit Damage=25
  63. Crocodile: Bite Damage=10
  64. Peacock: Shot damage=13, Peck Damage=15
  65.  
  66. Babies
  67. Philippe
  68. Michael
  69. Anton
  70.  
  71. Tokens: 50(100 in all levels in final)
  72. No Silver Tokens
  73.  
  74. Level items: Starter Handle(Set Square and Safety Certificate in final)
  75. Powerups: None(Beetle Shield in final)
  76. Exit: At the end of the portable toilets area.
  77.  
  78. Weapons: Machine Gun(Named Submachine Gun in final), Shotgun, Rocket Launcher(in the final, there is also a Heavy Machine gun and Plasma Blaster).
  79.  
  80. Max Bullets: 200(300 in final)
  81. Max Shells: 100
  82. Max Rockets: 20
  83.  
  84. Ammo
  85. Amounts for weapon pickups
  86. [Player Start Bullets]=50
  87. [Pistol Ammo]=??(10 in final)
  88. [Shotgun Ammo]=4(6 in final)
  89. [MachGun Ammo]=16(24 in final)
  90. [RLauncher Ammo]=2(4 in final)
  91.  
  92. Amount for single pickup
  93. [Bullets]=32(12 in final)
  94. [Shells]=4
  95. [Rockets]=1
  96.  
  97. Amount for bulk pickup
  98. [Bullet Box]=100(32 in final)
  99. [Shell Box]=32(10 in final)
  100. [Rocket Box]=10(5 in final)
  101.  
  102.  
  103. Fluffmatch: You Only Fluff Twice(Viggo A GoGo)
  104. Limit: 10 min. or 10 fluffs(whichever first).
  105. Viggo A GoGo music seems to be same as final.
  106. Weapons: Machine Gun, Shotgun, Rocket Launcher.
  107. Weapon respawn sfx is telepoint out.
  108. Health doesn't flash and turn red when low.
  109.  
  110.  
  111. FF Dc demo VMU
  112. Health #
  113. Weapon
  114. Ammo #
  115.  
  116.  
  117. FF Dc demo level text
  118. [Menu]
  119. START NEW GAME
  120. LOAD GAME
  121. FLUFFMATCH
  122. CONTROLLER OPTIONS
  123. SOUND OPTIONS
  124. VISUAL OPTIONS
  125. A SELECT
  126. X EXIT DEMO
  127. NOT AVAILABLE IN DEMO
  128.  
  129. BEAVER POWER
  130. [Compound Factions demo]
  131. You need to find something to start this with...
  132.  
  133. You Fluffed it.
  134. Press A to Restart
  135.  
  136. [Game Menu]
  137. Continue
  138. Quit Level
  139. Quit Demo
  140.  
  141. [Level finish]
  142. DEMO COMPLETED
  143. TIME TAKEN
  144. KILLS
  145. GOLD TOKENS
  146. BABIES
  147. PRESS A TO CONTINUE
  148.  
  149. [Quit Menu]
  150. QUIT
  151. Are you sure you want to quit the demo?
  152. No
  153. Yes
  154.  
  155. [Misc]
  156. Shotgun
  157. Machine Gun
  158. Rocket Launcher
  159. Starter Handle
  160. End of demo
  161. Demo Timeout
  162. NO CONTROLLER PRESENT OR MEMORY CARD IS BEING ACCESSED
  163. YOU'VE RESCUED PHILIPPE
  164. YOU'VE RESCUED MICHAEL
  165. YOU'VE RESCUED ANTON
  166.  
  167.  
  168. FF Dc demo files
  169. general.afs
  170. dam.afs
  171. finale.afs
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