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- Fur Fighters Dc demo
- Controls(Dino)
- C-stick: Rotate cam
- D-pad: Change weapon
- L trigger: Jump
- R Trigger: Shoot
- Y: Move forward
- A: Move backward
- X: Move left
- B: Move right
- There are several differences in the Dc demo(More of a beta realy, many differences from the final.). The voices, several sfx, no sfx for weapon switch, some baby names and locations are different. Different music mix for Beaver Power. There are only three game music in the demo: Menu, Beaver Power, and Viggo A GoGo. Music dosn't stop when game paused, just has lower volume.
- Some character/babies voices different
- All bear voices different
- No walk on wood sfx
- No jump on wood sfx
- No jump on metal sfx
- Rescue baby and item get sfx different
- Rescue baby text smaller and all yellow
- No collision with babies, Non parents go through them
- Pause texts flash
- No level/game stats for pause
- Can pause during mini cut scenes
- Weapon get text is at top of screen in black box
- No Character HP regeneration when switched
- Pet Yums missing behind containers near start
- You will get crushed between the dumper's wheels in the starting area, but characters can't fit between them in the final
- Bears also get fluffed by the dumper
- If you get fluffed, the starter handle get isn't saved, neither is the portable cabin position
- You can shoot the dumper with the press button even though the target stays green. It turns red in the final
- Shotgun ammo, dual bullet clips, and Beetle Shield missing in the portable toilets area
- The portable toilet doors have an open sfx
- Juliette Telepoint next to a portable toilet, as well as on a beaver cargo container like final
- Level exit sfx a little different
- Enemies beyond level exit
- No transparency for Telepoint metal bit for active character
- Weapons/ammo dropped by enemies doesn't disappear as quickly
- VMU screen data, characters and Fluffmatch data.
- No Bristol
- A few unarmed attack sfx different
- Peacock peck sfx is the "Hey!'" voice
- No screensaver. Just auto quits in 2 mins for no actions
- Pet Yums
- Junior=25(20 in final)
- Medium=80(75 in final)
- Beaver Power Compound Factions
- Time limit: 12 min.
- Playable characters in demo:
- Roofus: yes
- Juliette: yes
- Bungalow: yes
- Tweek: no
- Rico: no
- Tweek and Rico aren't in Compound Factions to begin with. Still not playable in Fluffmatch though.
- Enemies
- Brown Bear: Shot damage=10, Hit Damage=26
- Polar Bear: Shot damage=5, Hit Damage=25
- Crocodile: Bite Damage=10
- Peacock: Shot damage=13, Peck Damage=15
- Babies
- Philippe
- Michael
- Anton
- Tokens: 50(100 in all levels in final)
- No Silver Tokens
- Level items: Starter Handle(Set Square and Safety Certificate in final)
- Powerups: None(Beetle Shield in final)
- Exit: At the end of the portable toilets area.
- Weapons: Machine Gun(Named Submachine Gun in final), Shotgun, Rocket Launcher(in the final, there is also a Heavy Machine gun and Plasma Blaster).
- Max Bullets: 200(300 in final)
- Max Shells: 100
- Max Rockets: 20
- Ammo
- Amounts for weapon pickups
- [Player Start Bullets]=50
- [Pistol Ammo]=??(10 in final)
- [Shotgun Ammo]=4(6 in final)
- [MachGun Ammo]=16(24 in final)
- [RLauncher Ammo]=2(4 in final)
- Amount for single pickup
- [Bullets]=32(12 in final)
- [Shells]=4
- [Rockets]=1
- Amount for bulk pickup
- [Bullet Box]=100(32 in final)
- [Shell Box]=32(10 in final)
- [Rocket Box]=10(5 in final)
- Fluffmatch: You Only Fluff Twice(Viggo A GoGo)
- Limit: 10 min. or 10 fluffs(whichever first).
- Viggo A GoGo music seems to be same as final.
- Weapons: Machine Gun, Shotgun, Rocket Launcher.
- Weapon respawn sfx is telepoint out.
- Health doesn't flash and turn red when low.
- FF Dc demo VMU
- Health #
- Weapon
- Ammo #
- FF Dc demo level text
- [Menu]
- START NEW GAME
- LOAD GAME
- FLUFFMATCH
- CONTROLLER OPTIONS
- SOUND OPTIONS
- VISUAL OPTIONS
- A SELECT
- X EXIT DEMO
- NOT AVAILABLE IN DEMO
- BEAVER POWER
- [Compound Factions demo]
- You need to find something to start this with...
- You Fluffed it.
- Press A to Restart
- [Game Menu]
- Continue
- Quit Level
- Quit Demo
- [Level finish]
- DEMO COMPLETED
- TIME TAKEN
- KILLS
- GOLD TOKENS
- BABIES
- PRESS A TO CONTINUE
- [Quit Menu]
- QUIT
- Are you sure you want to quit the demo?
- No
- Yes
- [Misc]
- Shotgun
- Machine Gun
- Rocket Launcher
- Starter Handle
- End of demo
- Demo Timeout
- NO CONTROLLER PRESENT OR MEMORY CARD IS BEING ACCESSED
- YOU'VE RESCUED PHILIPPE
- YOU'VE RESCUED MICHAEL
- YOU'VE RESCUED ANTON
- FF Dc demo files
- general.afs
- dam.afs
- finale.afs
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