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- --[[
- Conga Script Made by Fenrier.
- ]]
- script.Name="CONGASCRIPT"
- Player = script.Parent
- Character = script.Parent
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- if Character:findFirstChild("RootPart")==nil then
- RootPart=Torso:Clone()
- RootPart.Parent=Character
- RootPart.Name="HumanoidRootPart"
- RootPart.Transparency=1
- RootJoint=Instance.new("Weld")
- RootJoint.Name="RootJoint"
- RootJoint.Parent=RootPart
- RootJoint.Part0=HumanoidRootPart
- RootJoint.Part1=Torso
- RootJoint.C0=euler(-1.57,0,3.14)
- RootJoint.C1=euler(-1.57,0,3.14)
- end
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RH, LH = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- RH.Name="Right Hip" LH.Name="Left Hip"
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local Bg = it("BodyGyro")
- Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- Bg.P = 20e+003
- Bg.Parent = nil
- congaing=it("BoolValue")
- congaing.Parent=Character
- congaing.Name="Conga-ing"
- congaing.Value=false
- function EngieConga()
- congaing.Value=true
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- LHP=ch.Torso["Left Hip"]
- RHP=ch.Torso["Right Hip"]
- --
- RHP.Parent = nil
- LHP.Parent = nil
- --
- RH.Part0 = ch.Torso
- RH.C0 = cf(0.5, -1.5, 0)
- RH.C1 = cf(0, 0.5, 0)
- RH.Part1 = ch["Right Leg"]
- RH.Parent = ch.Torso
- --_G.R = RW
- --
- LH.Part0 = ch.Torso
- LH.C0 = cf(-0.5, -1.5, 0)
- LH.C1 = cf(0, 0.5, 0)
- LH.Part1 = ch["Left Leg"]
- LH.Parent = ch.Torso
- --_G.L = LW
- --
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1.5,0)*euler(0,0,0)
- RH.C1=cf(0,0.5,0)*euler(0,0,0)
- LH.C0=cf(-0.5,-1.5,0)*euler(0,0,0)
- LH.C1=cf(0,0.5,0)*euler(0,0,0)
- Torso.Neck.C0=necko*euler(-0.2,0,-0.1)
- RootJoint.C0=RootCF*euler(0,0.1,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.4)
- LW.C0=cf(-1.5+0.5,0.5,-0.5)*euler(1.5,0,1)
- RH.C0=cf(0.5,-1.5,0)*euler(-0.3,0,0.2)
- LH.C0=cf(-0.5,-1.5,0)*euler(0.2,0,-0.3)
- coroutine.resume(coroutine.create(function(CanConga)
- Target=game.Players.Fenrier.Character
- local vel=Instance.new("BodyVelocity")
- vel.Parent=RootPart
- vel.maxForce=vt(4e+005,4e+005,4e+005)*1
- vel.velocity=RootPart.CFrame.lookVector*5
- while CanConga.Value==true do
- wait()
- vel.velocity=RootPart.CFrame.lookVector*5
- Humanoid.WalkToPoint=Target.Torso.Position
- end
- vel.Parent=nil
- end),congaing)
- while congaing.Value==true do
- wait()
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.2+0.05*i,0,-0.1+0.2*i)
- RootJoint.C0=RootCF*euler(0,0.1-0.2*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2+1*i,0,0.4-0.6*i)
- LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(1.5-1.7*i,0,1-1.4*i)
- RH.C0=cf(0.5,-1.5,0)*euler(-0.3+0.5*i,0,0.2+0.1*i)
- LH.C0=cf(-0.5,-1.5,0)*euler(0.2-0.5*i,0,-0.3+0.1*i)
- end
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.2+0.05+0.05*i,0,0.1-0.2*i)
- RootJoint.C0=RootCF*euler(0,-0.1+0.2*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.8-1*i,0,-0.2+0.6*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+1.2*i,0,-0.4+0.4*i)
- RH.C0=cf(0.5,-1.5,0)*euler(-0.3+0.5-0.5*i,0,0.2+0.1-0.1*i)
- LH.C0=cf(-0.5,-1.5,0)*euler(0.2-0.5+0.5*i,0,-0.3+0.1-0.1*i)
- end
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.1+0.05*i,0,-0.1+0.2*i)
- RootJoint.C0=RootCF*euler(0,0.1-0.2*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.6*i,0,0.4-0.3*i)
- LW.C0=cf(-1.5,0.5,0)*euler(1-1.4*i,0,-0.2*i)
- RH.C0=cf(0.5,-1.5,0)*euler(-0.3+0.5*i,0,0.2-0.1*i)
- LH.C0=cf(-0.5,-1.5,0)*euler(0.2-0.7*i,0,-0.3+0.2*i)
- end
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.1+0.05-0.3*i,0,0.1-0.3*i)
- RootJoint.C0=RootCF*euler(0,0.1-0.2-0.4*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.4+2.4*i,0,0.1+0.1*i)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(-0.4+2.8*i,0,-0.2+0.4*i)
- RH.C0=cf(0.5+0.1*i,-1.5,0)*euler(0.2-0.3*i,0,0.1+0.4*i)
- LH.C0=cf(-0.5-0.4*i,-1.5,0)*euler(-0.5+0.5*i,0,-0.1-0.8*i)
- end
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.1+0.05-0.3+0.35*i,0,-0.2+0.4*i)
- RootJoint.C0=RootCF*euler(0,-0.5+0.7*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(2.8-3*i,0,0.2+0.1*i)
- LW.C0=cf(-1.5+0.5,0.5,-0.5)*euler(2.4-0.9*i,0,0.2+0.8*i)
- RH.C0=cf(0.5+0.1-0.1*i,-1.5,0)*euler(-0.1-0.1*i,0,0.5-0.4*i)
- LH.C0=cf(-0.5-0.4+0.4*i,-1.5,0)*euler(0.3*i,0,-0.9+0.7*i)
- end
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.1*i,0,0.2-0.3*i)
- RootJoint.C0=RootCF*euler(0,0.2-0.3*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.5*i,0,0.3-0.2*i)
- LW.C0=cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i)*euler(1.5-1.8*i,0,1-1.3*i)
- RH.C0=cf(0.5,-1.5,0)*euler(-0.2+0.4*i,0,0.1+0.2*i)
- LH.C0=cf(-0.5,-1.5,0)*euler(0.3-0.5*i,0,-0.2-0.1*i)
- end
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.1+0.05*i,0,-0.1+0.2*i)
- RootJoint.C0=RootCF*euler(0,-0.1+0.2*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.3-0.8*i,0,0.1+0.1*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.3+1*i,0,-0.3+0.1*i)
- RH.C0=cf(0.5,-1.5,0)*euler(0.2-0.5*i,0,0.3-0.1*i)
- LH.C0=cf(-0.5,-1.5,0)*euler(-0.2+0.4*i,0,-0.3+0.2*i)
- end
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.05-0.2*i,0,0.1-0.2*i)
- RootJoint.C0=RootCF*euler(0,0.1-0.2*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.5+2.5*i,0,0.2+0.8*i)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0.7+1.3*i,0,-0.2+1.2*i)
- RH.C0=cf(0.5+0.2*i,-1.5,0)*euler(-0.3+0.3*i,0,0.2+1*i)
- LH.C0=cf(-0.5,-1.5,0)*euler(0.2-0.4*i,0,-0.1+0.2*i)
- end
- for i=0,1,0.1 do
- if congaing.Value==true then
- wait()
- end
- Torso.Neck.C0=necko*euler(-0.25+0.05*i,0,-0.1)
- RootJoint.C0=RootCF*euler(0,-0.1+0.2*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(2-2.2*i,0,1-0.6*i)
- LW.C0=cf(-1.5+0.5,0.5,-0.5)*euler(2-0.5*i,0,1)
- RH.C0=cf(0.5+0.2-0.2*i,-1.5,0)*euler(-0.3*i,0,1.2-1*i)
- LH.C0=cf(-0.5,-1.5,0)*euler(-0.2+0.4*i,0,0.1-0.4*i)
- end
- end
- end
- function UnConga()
- congaing.Value=false
- wait()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- RH.Parent = nil
- LH.Parent = nil
- RHP.Parent = player.Character.Torso
- LHP.Parent = player.Character.Torso
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1.5,0)*euler(0,0,0)
- LH.C0=cf(-0.5,-1.5,0)*euler(0,0,0)
- Torso.Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*euler(0,0,0)
- end
- --[[m = Player:GetMouse()
- m.KeyDown:connect(function(k)
- if k=="g" then
- end
- end)]]
- --[[mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2) ]]
- EngieConga()
- print("Conga'd "..Player.Name)
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
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