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Chaotic glitcher FE [Warning LAG!]

Nov 25th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. --//====================================================\\-
  137. --|| CHAOTIC GLITCHER
  138. --|| ALL PURPOSE SWITCHER...
  139. --|| CHAOTIC GLITCHER BY WANTH092
  140. --|| EDIT HELPING BY KILLERZTH_1596
  141. --\\====================================================//--
  142.  
  143. game:GetService("StarterGui"):SetCore("SendNotification", {
  144. Title = "Chaotic Glitcher";
  145. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  146. })
  147.  
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Mouse = Player:GetMouse()
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Character = Player.Character
  156. Humanoid = Character.Humanoid
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. local sick = Instance.new("Sound",Torso)
  171. local SONG = 561833161
  172. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  173. sick:Play()
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191. local RCHOICE = MRANDOM(1,7)
  192.  
  193. --//=================================\\
  194. --|| USEFUL VALUES
  195. --\\=================================//
  196.  
  197. Animation_Speed = 3
  198. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  199. local Speed = 13
  200. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  203. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  204. local DAMAGEMULTIPLIER = 1
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "Weapon GUI"
  223. local Effects = IT("Folder", Character)
  224. Effects.Name = "Effects"
  225. local BALL = IT("Folder", Character)
  226. BALL.Name = "BALL-EYE"
  227. local XEYE = IT("Folder", Character)
  228. XEYE.Name = "X - EYE"
  229. local ANIMATOR = Humanoid.Animator
  230. local ANIMATE = Character.Animate
  231. local UNANCHOR = true
  232. local WHITELIST = {}
  233. local TAUNT = false
  234. local OFFSET = 0
  235. local FULL = false
  236. local MODE = "Lunar"
  237. local PITCH = 1
  238. local VOLUME = 3
  239. local FACE = 176217464
  240. local SIZE = 1
  241.  
  242. --//=================================\\
  243. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  244. --\\=================================//
  245.  
  246. ArtificialHB = Instance.new("BindableEvent", script)
  247. ArtificialHB.Name = "ArtificialHB"
  248.  
  249. script:WaitForChild("ArtificialHB")
  250. Frame_Speed = 1 / 60
  251. frame = Frame_Speed
  252. tf = 0
  253. allowframeloss = false
  254. tossremainder = false
  255. lastframe = tick()
  256. script.ArtificialHB:Fire()
  257.  
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.ArtificialHB:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.ArtificialHB:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277.  
  278. --//=================================\\
  279. --// NOOBYGAME12'S CODE
  280. --\\=================================//
  281.  
  282. plr = game:GetService("Players").LocalPlayer
  283. char = plr.Character
  284. hum = char.Humanoid
  285. local cam = game.Workspace.CurrentCamera
  286. Camera = cam
  287. local CamInterrupt = false
  288. local TwoD = false
  289. local TargetInfo = {nil, nil}
  290. cam.CameraType = "Custom"
  291. t = char.Torso
  292. h = char.Head
  293. ra = char["Right Arm"]
  294. la = char["Left Arm"]
  295. rl = char["Right Leg"]
  296. ll = char["Left Leg"]
  297. tors = char.Torso
  298. lleg = char["Left Leg"]
  299. root = char.HumanoidRootPart
  300. hed = char.Head
  301. rleg = char["Right Leg"]
  302. rarm = char["Right Arm"]
  303. larm = char["Left Arm"]
  304. Player = plr
  305. Character=Player.Character
  306. PlayerGui=Player.PlayerGui
  307. Backpack=Player.Backpack
  308. Torso=Character.Torso
  309. Head=Character.Head
  310. Humanoid=Character.Humanoid
  311. m=Instance.new('Model',Character)
  312. LeftArm=Character["Left Arm"]
  313. LeftLeg=Character["Left Leg"]
  314. RightArm=Character["Right Arm"]
  315. RightLeg=Character["Right Leg"]
  316. LS=Torso["Left Shoulder"]
  317. LH=Torso["Left Hip"]
  318. RS=Torso["Right Shoulder"]
  319. RH=Torso["Right Hip"]
  320. Face = Head.face
  321. Neck=Torso.Neck
  322. it=Instance.new
  323. attacktype=1
  324. vt=Vector3.new
  325. cf=CFrame.new
  326. euler=CFrame.fromEulerAnglesXYZ
  327. angles=CFrame.Angles
  328. cloaked=false
  329. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  330. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  331. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  332. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  333. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  334. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  335. RootPart=Character.HumanoidRootPart
  336. RootJoint=RootPart.RootJoint
  337. RootCF=euler(-1.57,0,3.14)
  338. radian = math.rad
  339. random = math.random
  340. Vec3 = Vector3.new
  341. Inst = Instance.new
  342. cFrame = CFrame.new
  343. Euler = CFrame.fromEulerAnglesXYZ
  344. vt = Vector3.new
  345. bc = BrickColor.new
  346. br = BrickColor.random
  347. it = Instance.new
  348. cf = CFrame.new
  349. local Player_Size = 0
  350. cam = game.Workspace.CurrentCamera
  351. CF = CFrame.new
  352. angles = CFrame.Angles
  353. attack = false
  354. Euler = CFrame.fromEulerAnglesXYZ
  355. Rad = math.rad
  356. IT = Instance.new
  357. BrickC = BrickColor.new
  358. Cos = math.cos
  359. Acos = math.acos
  360. Sin = math.sin
  361. Asin = math.asin
  362. Abs = math.abs
  363. Mrandom = math.random
  364. Floor = math.floor
  365. IT = Instance.new
  366. CF = CFrame.new
  367. VT = Vector3.new
  368. RAD = math.rad
  369. C3 = Color3.new
  370. UD2 = UDim2.new
  371. BRICKC = BrickColor.new
  372. ANGLES = CFrame.Angles
  373. EULER = CFrame.fromEulerAnglesXYZ
  374. COS = math.cos
  375. ACOS = math.acos
  376. SIN = math.sin
  377. ASIN = math.asin
  378. ABS = math.abs
  379. MRANDOM = math.random
  380. FLOOR = math.floor
  381.  
  382.  
  383. local Booleans = {
  384. CamFollow = true,
  385. GyroUse = true
  386. }
  387.  
  388. function lerp(object, newCFrame, alpha)
  389. return object:lerp(newCFrame, alpha)
  390. end
  391.  
  392. local Directer = Inst("BodyGyro", root)
  393. Directer.MaxTorque = Vec3(0, 0, 0)
  394. Directer.P = 600000
  395. local CPart = Inst("Part")
  396. CPart.Anchored = true
  397. CPart.CanCollide = false
  398. CPart.Locked = true
  399. CPart.Transparency = 1
  400.  
  401. local rainbowmode = false
  402. local chaosmode = false
  403.  
  404. local mutedtog = false
  405.  
  406. function CameraEnshaking(Length,Intensity)
  407. coroutine.resume(coroutine.create(function()
  408. local intensity = 1*Intensity
  409. local rotM = 0.01*Intensity
  410. for i = 0, Length, 0.1 do
  411. Swait()
  412. intensity = intensity - 0.05*Intensity/Length
  413. rotM = rotM - 0.0005*Intensity/Length
  414. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  415. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  416. end
  417. Humanoid.CameraOffset = Vec3(0, 0, 0)
  418. end))
  419. end
  420. CamShake=function(Part,Distan,Power,Times)
  421. local de=Part.Position
  422. for i,v in pairs(workspace:children()) do
  423. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  424. for _,c in pairs(v:children()) do
  425. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  426. local Noob=v.Humanoid
  427. if Noob~=nil then
  428. coroutine.resume(coroutine.create(function()
  429. FV = Instance.new("BoolValue", Noob)
  430. FV.Name = "CameraShake"
  431. for ShakeNum=1,Times do
  432. Swait()
  433. local ef=Power
  434. if ef>=1 then
  435. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  436. else
  437. ef=Power*10
  438. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  439. end
  440. end
  441. Humanoid.CameraOffset = Vector3.new(0,0,0)
  442. FV:Destroy()
  443. end))
  444. end
  445. end
  446. end
  447. end
  448. end
  449. end
  450.  
  451. local toggleTag = true
  452. local bilguit = Instance.new("BillboardGui", hed)
  453. bilguit.Adornee = nil
  454. bilguit.Name = "ModeName"
  455. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  456. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  457.  
  458.  
  459. function chatfunc(text,color,typet,font,timeex)
  460. local chat = coroutine.wrap(function()
  461. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  462. Character:FindFirstChild("TalkingBillBoard"):destroy()
  463. end
  464. local naeeym2 = Instance.new("BillboardGui",Character)
  465. naeeym2.Size = UDim2.new(0,100,0,40)
  466. naeeym2.StudsOffset = Vector3.new(0,3,0)
  467. naeeym2.Adornee = Character.Head
  468. naeeym2.Name = "TalkingBillBoard"
  469. local tecks2 = Instance.new("TextLabel",naeeym2)
  470. tecks2.BackgroundTransparency = 1
  471. tecks2.BorderSizePixel = 0
  472. tecks2.Text = ""
  473. tecks2.Font = font
  474. tecks2.TextSize = 30
  475. tecks2.TextStrokeTransparency = 0
  476. tecks2.TextColor3 = color
  477. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  478. tecks2.Size = UDim2.new(1,0,0.5,0)
  479. local tecks3 = Instance.new("TextLabel",naeeym2)
  480. tecks3.BackgroundTransparency = 1
  481. tecks3.BorderSizePixel = 0
  482. tecks3.Text = ""
  483. tecks3.Font = font
  484. tecks3.TextSize = 30
  485. tecks3.TextStrokeTransparency = 0
  486. if typet == "Inverted" then
  487. tecks3.TextColor3 = Color3.new(0,0,0)
  488. tecks3.TextStrokeColor3 = color
  489. elseif typet == "Normal" then
  490. tecks3.TextColor3 = color
  491. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  492. end
  493. tecks3.Size = UDim2.new(1,0,0.5,0)
  494. coroutine.resume(coroutine.create(function()
  495. while true do
  496. Swait(1)
  497. if chaosmode == true then
  498. tecks2.TextColor3 = BrickColor.random().Color
  499. tecks3.TextStrokeColor3 = BrickColor.random().Color
  500. end
  501. end
  502. end))
  503. text.TextTransparency = text.TextTransparency + 1
  504. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  505. for i = 0, 74*timeex do
  506. Swait()
  507. text.TextTransparency = 1
  508. text.TextStrokeTransparency = 1
  509. tecks2.Text = text
  510. tecks3.Text = text
  511. end
  512. local randomrot = math.random(1,2)
  513. if randomrot == 1 then
  514. for i = 1, 50 do
  515. Swait()
  516. tecks2.Text = text
  517. tecks3.Text = text
  518. text.TextTransparency = text.TextTransparency - .02
  519. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  520. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  521. tecks2.TextTransparency = tecks2.TextTransparency + .04
  522. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  523. tecks3.TextTransparency = tecks2.TextTransparency + .04
  524. end
  525. elseif randomrot == 2 then
  526. for i = 1, 50 do
  527. Swait()
  528. tecks2.Text = text
  529. tecks3.Text = text
  530. text.TextTransparency = text.TextTransparency - .02
  531. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  532. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  533. tecks2.TextTransparency = tecks2.TextTransparency + .04
  534. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  535. tecks3.TextTransparency = tecks2.TextTransparency + .04
  536. end
  537. end
  538. text.TextTransparency = 0
  539. text.TextStrokeTransparency = 0
  540. if toggleTag == false then
  541. text.TextTransparency = 1
  542. text.TextStrokeTransparency = 1
  543. end
  544. naeeym2:Destroy()
  545. end)
  546. chat()
  547. end
  548.  
  549.  
  550.  
  551. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  552. local gui = it(GuiType)
  553. gui.Parent = parent
  554. gui.Text = text
  555. gui.BackgroundTransparency = backtrans
  556. gui.BackgroundColor3 = backcol
  557. gui.SizeConstraint = "RelativeXY"
  558. gui.TextXAlignment = "Center"
  559. gui.TextYAlignment = "Center"
  560. gui.Position = pos
  561. gui.Size = size
  562. gui.Font = "SourceSans"
  563. gui.FontSize = "Size14"
  564. gui.TextWrapped = false
  565. gui.TextStrokeTransparency = 0
  566. gui.TextColor = BrickColor.new("White")
  567. return gui
  568. end
  569. --------------------------- GUI STUFF
  570. local basgui = it("GuiMain")
  571. basgui.Parent = plr.PlayerGui
  572. basgui.Name = "VISgui"
  573. local fullscreenz = it("Frame")
  574. fullscreenz.Parent = basgui
  575. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  576. fullscreenz.BackgroundTransparency = 1
  577. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  578. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  579. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  580. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  581. imgl2.BackgroundTransparency = 1
  582. imgl2.BorderSizePixel = 0
  583. imgl2.ImageTransparency = 0.5
  584. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  585. imgl2.Size = UDim2.new(0,1000,0,1000)
  586. imgl2.Image = "rbxassetid://2344830904"
  587. local techc = imgl2:Clone()
  588. techc.Parent = fullscreenz
  589. techc.ImageTransparency = 0
  590. techc.Size = UDim2.new(0,900,0,900)
  591. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  592. techc.Image = "rbxassetid://2092248396"
  593. local circl = imgl2:Clone()
  594. circl.Parent = fullscreenz
  595. circl.ImageTransparency = 0
  596. circl.Size = UDim2.new(0,550,0,550)
  597. circl.Position = UDim2.new(0.70,25,0.50,25)
  598. circl.Image = "rbxassetid://2312119891"
  599. local circl2 = imgl2:Clone()
  600. circl2.Parent = fullscreenz
  601. circl2.ImageTransparency = 0
  602. circl2.Size = UDim2.new(0,700,0,700)
  603. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  604. circl2.Image = "rbxassetid://2312119891"
  605. local imgl2b = imgl2:Clone()
  606. imgl2b.Parent = fullscreenz
  607. imgl2b.ImageTransparency = 0
  608. imgl2b.Size = UDim2.new(0,800,0,800)
  609. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  610. imgl2b.ImageColor3 = Color3.new(0,0,0)
  611. local ned = Instance.new("TextLabel",fullscreenz)
  612. ned.ZIndex = 2
  613. ned.Font = "Bodoni"
  614. ned.BackgroundTransparency = 1
  615. ned.BorderSizePixel = 0.65
  616. ned.Size = UDim2.new(0.6,0,0.6,0)
  617. ned.Position = UDim2.new(0,0,0,0)
  618. ned.TextScaled = true
  619. ned.TextStrokeTransparency = 0
  620. ned.Text = "Lunar"
  621. ned.TextSize = 48
  622. ned.Rotation = 1
  623. ned.TextXAlignment = "Left"
  624. ned.TextYAlignment = "Top"
  625.  
  626. --//=================================\\
  627. --// WINGY STUFF
  628. --\\=================================//
  629.  
  630. local extrawingmod1 = Instance.new("Model",Character)
  631. local extrawingmod2 = Instance.new("Model",Character)
  632.  
  633. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  634. local p = Instance.new("Part")
  635. p.TopSurface = 0
  636. p.BottomSurface = 0
  637. p.Parent = parent
  638. p.Size = Vector3.new(0.1,0.1,0.1)
  639. p.Transparency = transparency
  640. p.Reflectance = reflectance
  641. p.CanCollide = false
  642. p.Locked = true
  643. p.BrickColor = brickcolor
  644. p.Material = material
  645. return p
  646. end
  647.  
  648. function CreateMesh(parent,meshtype,x1,y1,z1)
  649. local mesh = Instance.new("SpecialMesh",parent)
  650. mesh.MeshType = meshtype
  651. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  652. return mesh
  653. end
  654.  
  655. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  656. local mesh = Instance.new("SpecialMesh",parent)
  657. mesh.MeshType = "FileMesh"
  658. mesh.MeshId = meshid
  659. mesh.Scale = Vector3.new(x1,y1,z1)
  660. return mesh
  661. end
  662.  
  663.  
  664. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  665. local mesh = Instance.new("SpecialMesh",parent)
  666. mesh.MeshType = "FileMesh"
  667. mesh.MeshId = meshid
  668. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  669. mesh.Scale = Vector3.new(x1,y1,z1)
  670. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  671. return mesh
  672. end
  673.  
  674. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  675. local weld = Instance.new("Weld")
  676. weld.Parent = parent
  677. weld.Part0 = part0
  678. weld.Part1 = part1
  679. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  680. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  681. return weld
  682. end
  683.  
  684. function RemoveOutlines(part)
  685. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  686. end
  687.  
  688. local Create = LoadLibrary("RbxUtility").Create
  689.  
  690. CFuncs = {
  691. ["Part"] = {
  692. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  693. local Part = Create("Part"){
  694. Parent = Parent,
  695. Reflectance = Reflectance,
  696. Transparency = Transparency,
  697. CanCollide = false,
  698. Locked = true,
  699. BrickColor = BrickColor.new(tostring(BColor)),
  700. Name = Name,
  701. Size = Size,
  702. Material = Material,
  703. }
  704. RemoveOutlines(Part)
  705. return Part
  706. end;
  707. };
  708.  
  709. ["Mesh"] = {
  710. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711. local Msh = Create(Mesh){
  712. Parent = Part,
  713. Offset = OffSet,
  714. Scale = Scale,
  715. }
  716. if Mesh == "SpecialMesh" then
  717. Msh.MeshType = MeshType
  718. Msh.MeshId = MeshId
  719. end
  720. return Msh
  721. end;
  722. };
  723.  
  724. ["Mesh"] = {
  725. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  726. local Msh = Create(Mesh){
  727. Parent = Part,
  728. Offset = OffSet,
  729. Scale = Scale,
  730. }
  731. if Mesh == "SpecialMesh" then
  732. Msh.MeshType = MeshType
  733. Msh.MeshId = MeshId
  734. end
  735. return Msh
  736. end;
  737. };
  738.  
  739. ["Weld"] = {
  740. Create = function(Parent, Part0, Part1, C0, C1)
  741. local Weld = Create("Weld"){
  742. Parent = Parent,
  743. Part0 = Part0,
  744. Part1 = Part1,
  745. C0 = C0,
  746. C1 = C1,
  747. }
  748. return Weld
  749. end;
  750. };
  751.  
  752. ["Sound"] = {
  753. Create = function(id, par, vol, pit)
  754. coroutine.resume(coroutine.create(function()
  755. local S = Create("Sound"){
  756. Volume = vol,
  757. Name = "EffectSoundo",
  758. Pitch = pit or 1,
  759. SoundId = id,
  760. Parent = par or workspace,
  761. }
  762. wait()
  763. S:play()
  764. game:GetService("Debris"):AddItem(S, 10)
  765. end))
  766. end;
  767. };
  768.  
  769. ["LongSound"] = {
  770. Create = function(id, par, vol, pit)
  771. coroutine.resume(coroutine.create(function()
  772. local S = Create("Sound"){
  773. Volume = vol,
  774. Pitch = pit or 1,
  775. SoundId = id,
  776. Parent = par or workspace,
  777. }
  778. wait()
  779. S:play()
  780. game:GetService("Debris"):AddItem(S, 60)
  781. end))
  782. end;
  783. };
  784.  
  785. ["ParticleEmitter"] = {
  786. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  787. local fp = Create("ParticleEmitter"){
  788. Parent = Parent,
  789. Color = ColorSequence.new(Color1, Color2),
  790. LightEmission = LightEmission,
  791. Size = Size,
  792. Texture = Texture,
  793. Transparency = Transparency,
  794. ZOffset = ZOffset,
  795. Acceleration = Accel,
  796. Drag = Drag,
  797. LockedToPart = LockedToPart,
  798. VelocityInheritance = VelocityInheritance,
  799. EmissionDirection = EmissionDirection,
  800. Enabled = Enabled,
  801. Lifetime = LifeTime,
  802. Rate = Rate,
  803. Rotation = Rotation,
  804. RotSpeed = RotSpeed,
  805. Speed = Speed,
  806. VelocitySpread = VelocitySpread,
  807. }
  808. return fp
  809. end;
  810. };
  811.  
  812. CreateTemplate = {
  813.  
  814. };
  815. }
  816.  
  817.  
  818.  
  819. New = function(Object, Parent, Name, Data)
  820. local Object = Instance.new(Object)
  821. for Index, Value in pairs(Data or {}) do
  822. Object[Index] = Value
  823. end
  824. Object.Parent = Parent
  825. Object.Name = Name
  826. return Object
  827. end
  828.  
  829. local halocolor = BrickColor.new("Mid gray")
  830. local halocolor2 = BrickColor.new("Mid gray")
  831. local halocolor3 = BrickColor.new("Really black")
  832. local starcolor = BrickColor.new("Bright yellow")
  833. local lunacolor = BrickColor.new("Navy blue")
  834. local lunacolor2 = BrickColor.new("Bright blue")
  835. local wepcolor = BrickColor.new("Deep blue")
  836. local maincolor = BrickColor.new("Lapis")
  837. local secondcolor = BrickColor.new("Lapis")
  838. local m = Instance.new("Model",Character)
  839. local m2 = Instance.new("Model",Character)
  840. local m3 = Instance.new("Model",Character)
  841. local mw1 = Instance.new("Model",Character)
  842. local mw2 = Instance.new("Model",Character)
  843. local mw3 = Instance.new("Model",Character)
  844. local mw4 = Instance.new("Model",Character)
  845.  
  846. --------------
  847. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  848. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  850. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851.  
  852. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  853. CreateMesh(handle,"Brick",0,0,0)
  854. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855. local valuaring = 10
  856.  
  857. local refec = Instance.new("ParticleEmitter",handlex)
  858. refec.Texture = "rbxassetid://284205403"
  859. refec.LightEmission = 0.95
  860. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  861. refec.Rate = 50
  862. refec.Lifetime = NumberRange.new(0.5)
  863. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  864. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  865. refec.Speed = NumberRange.new(0,2)
  866. refec.Drag = 5
  867. refec.LockedToPart = true
  868. refec.Rotation = NumberRange.new(-500,500)
  869. refec.VelocitySpread = 9000
  870. refec.RotSpeed = NumberRange.new(-500,500)
  871. local refec2 = refec:Clone()
  872. refec2.LightEmission = 0.75
  873. refec2.Texture = "rbxassetid://254287058"
  874. refec2.Parent = handlex
  875. refec2.Rate = 25
  876. refec2.Lifetime = NumberRange.new(0.75)
  877. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  878. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  879. refec2.Speed = NumberRange.new(0)
  880. local refec3 = refec:Clone()
  881. refec3.LightEmission = 0.75
  882. refec3.Texture = "rbxassetid://363275192"
  883. refec3.Parent = handlex
  884. refec3.Rate = 25
  885. refec3.Lifetime = NumberRange.new(1)
  886. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  887. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  888. refec3.Speed = NumberRange.new(0)
  889. refec3.RotSpeed = NumberRange.new(-50,50)
  890.  
  891. for i = 0, 35 do
  892. valuaring = valuaring + 10
  893. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  894. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  895. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  897. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  898. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  900. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  901. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  903. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  904. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. end
  906.  
  907.  
  908. local handle = CreateParta(m,1,1,"Neon",maincolor)
  909. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  910. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911.  
  912.  
  913.  
  914. --- Left wing.
  915.  
  916. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  917. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  918. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919.  
  920. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  921. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  922. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  925. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  928. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  930. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  931. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  933. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  934. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  936. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  937. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  940. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  942. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  943. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  945. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  946. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  948. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  949. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950.  
  951.  
  952. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  953. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  954. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955.  
  956. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  957. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  958. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  959. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  960. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  961. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  963. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  964. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  975. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  976. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  978. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  979. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  981. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  982. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  984. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  985. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986.  
  987. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  988. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  989. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990.  
  991. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  992. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  993. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  995. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  996. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  998. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  999. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1001. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1002. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1004. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1005. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1007. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1008. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1011. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1013. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1014. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1016. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1017. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1019. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1020. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021.  
  1022.  
  1023. -- Right wing --
  1024.  
  1025. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1026. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1027. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028.  
  1029. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1030. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1031. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1032. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1033. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1034. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1035. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1036. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1037. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1038. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1039. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1040. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1042. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1043. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1044. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1045. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1046. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1047. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1048. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1049. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1051. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1052. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1053. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1054. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1055. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1056. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1057. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1058. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059.  
  1060. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1061. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1062. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063.  
  1064. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1065. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1066. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1069. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1071. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1072. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1074. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1075. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1076. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1077. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1078. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1079. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1080. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1081. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1082. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1083. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1084. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1085. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1086. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1087. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1088. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1089. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1090. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1091. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1092. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1093. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1094.  
  1095. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1096. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1097. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1098.  
  1099.  
  1100. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1101. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1102. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1103. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1104. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1105. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1106. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1107. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1108. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1109. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1110. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1111. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1112. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1113. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1114. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1115. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1116. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1117. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1118. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1119. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1120. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1121. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1122. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1123. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1124. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1125. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1126. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1127. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1128. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1129. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1130.  
  1131. ------------- Trails
  1132. local A0 = Instance.new("Attachment",lwing1)
  1133. A0.Position = Vector3.new(0,-0.7,0)
  1134. local A1 = Instance.new("Attachment",lwing1)
  1135. A1.Position = Vector3.new(0,-3.5,0)
  1136. tl1 = Instance.new('Trail',lwing1)
  1137. tl1.Attachment0 = A0
  1138. tl1.Attachment1 = A1
  1139. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1140. tl1.LightEmission = 1
  1141. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1142. tl1.Color = ColorSequence.new(halocolor.Color)
  1143. tl1.Lifetime = 0.5
  1144.  
  1145. local A0 = Instance.new("Attachment",lwing2)
  1146. A0.Position = Vector3.new(0,-0.7,0)
  1147. local A1 = Instance.new("Attachment",lwing2)
  1148. A1.Position = Vector3.new(0,-3.5,0)
  1149. tl2 = Instance.new('Trail',lwing2)
  1150. tl2.Attachment0 = A0
  1151. tl2.Attachment1 = A1
  1152. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1153. tl2.LightEmission = 1
  1154. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1155. tl2.Color = ColorSequence.new(halocolor.Color)
  1156. tl2.Lifetime = 0.5
  1157.  
  1158. local A0 = Instance.new("Attachment",lwing3)
  1159. A0.Position = Vector3.new(0,-0.7,0)
  1160. local A1 = Instance.new("Attachment",lwing3)
  1161. A1.Position = Vector3.new(0,-3.5,0)
  1162. tl3 = Instance.new('Trail',lwing3)
  1163. tl3.Attachment0 = A0
  1164. tl3.Attachment1 = A1
  1165. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1166. tl3.LightEmission = 1
  1167. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1168. tl3.Color = ColorSequence.new(halocolor.Color)
  1169. tl3.Lifetime = 0.5
  1170.  
  1171. local A0 = Instance.new("Attachment",rwing1)
  1172. A0.Position = Vector3.new(0,-0.7,0)
  1173. local A1 = Instance.new("Attachment",rwing1)
  1174. A1.Position = Vector3.new(0,-3.5,0)
  1175. tr1 = Instance.new('Trail',rwing1)
  1176. tr1.Attachment0 = A0
  1177. tr1.Attachment1 = A1
  1178. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1179. tr1.LightEmission = 1
  1180. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1181. tr1.Color = ColorSequence.new(halocolor2.Color)
  1182. tr1.Lifetime = 0.5
  1183.  
  1184. local A0 = Instance.new("Attachment",rwing2)
  1185. A0.Position = Vector3.new(0,-0.7,0)
  1186. local A1 = Instance.new("Attachment",rwing2)
  1187. A1.Position = Vector3.new(0,-3.5,0)
  1188. tr2 = Instance.new('Trail',rwing2)
  1189. tr2.Attachment0 = A0
  1190. tr2.Attachment1 = A1
  1191. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1192. tr2.LightEmission = 1
  1193. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1194. tr2.Color = ColorSequence.new(halocolor2.Color)
  1195. tr2.Lifetime = 0.5
  1196.  
  1197. local A0 = Instance.new("Attachment",rwing3)
  1198. A0.Position = Vector3.new(0,-0.7,0)
  1199. local A1 = Instance.new("Attachment",rwing3)
  1200. A1.Position = Vector3.new(0,-3.5,0)
  1201. tr3 = Instance.new('Trail',rwing3)
  1202. tr3.Attachment0 = A0
  1203. tr3.Attachment1 = A1
  1204. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1205. tr3.LightEmission = 1
  1206. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1207. tr3.Color = ColorSequence.new(halocolor2.Color)
  1208. tr3.Lifetime = 0.5
  1209.  
  1210. --------------
  1211.  
  1212.  
  1213.  
  1214. for i, v in pairs(mw2:GetChildren()) do
  1215. if v:IsA("Part") then
  1216. v.BrickColor = BrickColor.new("White")
  1217. v.Material = "Neon"
  1218. end
  1219. end
  1220. for i, v in pairs(mw1:GetChildren()) do
  1221. if v:IsA("Part") then
  1222. v.Transparency = 0
  1223. v.BrickColor = BrickColor.new("White")
  1224. v.Material = "Neon"
  1225. end
  1226. end
  1227. for i, v in pairs(extrawingmod1:GetChildren()) do
  1228. if v:IsA("Part") then
  1229. v.Transparency = 1
  1230. v.BrickColor = BrickColor.new("White")
  1231. v.Material = "Neon"
  1232. end
  1233. end
  1234. for i, v in pairs(extrawingmod2:GetChildren()) do
  1235. if v:IsA("Part") then
  1236. v.Transparency = 1
  1237. v.BrickColor = BrickColor.new("White")
  1238. v.Material = "Neon"
  1239. end
  1240. end
  1241. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1242. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1243. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1244.  
  1245. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1246. for i, v in pairs(mw2:GetChildren()) do
  1247. if v:IsA("Part") then
  1248. v.BrickColor = one
  1249. v.Material = "Neon"
  1250. end
  1251. end
  1252. refec.Color = ColorSequence.new(one.Color)
  1253. refec2.Color = ColorSequence.new(one.Color)
  1254. refec3.Color = ColorSequence.new(one.Color)
  1255. tr1.Color = ColorSequence.new(one.Color)
  1256. tr2.Color = ColorSequence.new(one.Color)
  1257. tr3.Color = ColorSequence.new(one.Color)
  1258. imgl2.ImageColor3 = one.Color
  1259. circl.ImageColor3 = two.Color
  1260. techc.ImageColor3 = one.Color
  1261. circl2.ImageColor3 = one.Color
  1262. ned.TextColor3 = two.Color
  1263. ned.TextStrokeColor3 = one.Color
  1264. for i, v in pairs(mw1:GetChildren()) do
  1265. if v:IsA("Part") then
  1266. v.Transparency = 0
  1267. v.BrickColor = two
  1268. v.Material = "Neon"
  1269. end
  1270. end
  1271. tl1.Color = ColorSequence.new(two.Color)
  1272. tl2.Color = ColorSequence.new(two.Color)
  1273. tl3.Color = ColorSequence.new(two.Color)
  1274. for i, v in pairs(m:GetChildren()) do
  1275. if v:IsA("Part") then
  1276. v.BrickColor = three
  1277. v.Material = "Ice"
  1278. end
  1279. end
  1280. for i, v in pairs(m2:GetChildren()) do
  1281. if v:IsA("Part") then
  1282. v.BrickColor = four
  1283. v.Material = "Ice"
  1284. end
  1285. end
  1286. for i, v in pairs(m3:GetChildren()) do
  1287. if v:IsA("Part") then
  1288. v.BrickColor = five
  1289. v.Material = "Neon"
  1290. end
  1291. end
  1292. for i, v in pairs(extrawingmod1:GetChildren()) do
  1293. if v:IsA("Part") then
  1294. v.Transparency = exonetran
  1295. v.BrickColor = exone
  1296. v.Material = "Neon"
  1297. end
  1298. end
  1299. for i, v in pairs(extrawingmod2:GetChildren()) do
  1300. if v:IsA("Part") then
  1301. v.Transparency = extwotran
  1302. v.BrickColor = extwo
  1303. v.Material = "Neon"
  1304. end
  1305. end
  1306. end
  1307.  
  1308. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1309. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1310. techc.ImageColor3 = MAINRUINCOLOR.Color
  1311. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1312. ned.TextColor3 = MAINRUINCOLOR.Color
  1313. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1314.  
  1315.  
  1316. function bosschatfunc(text,color,watval)
  1317. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1318. coroutine.resume(coroutine.create(function()
  1319. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1320. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1321. end
  1322. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1323. scrg.Name = "Dialog"
  1324. local txtlb = Instance.new("TextLabel",scrg)
  1325. txtlb.Text = ""
  1326. txtlb.Font = "Bodoni"
  1327. txtlb.TextColor3 = Color3.new(0,0,0)
  1328. txtlb.TextStrokeTransparency = 0
  1329. txtlb.BackgroundTransparency = 0.75
  1330. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1331. txtlb.TextStrokeColor3 = color
  1332. txtlb.TextScaled = true
  1333. txtlb.Size = UDim2.new(1,0,0.25,0)
  1334. txtlb.TextXAlignment = "Left"
  1335. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1336. local txtlb2 = Instance.new("TextLabel",scrg)
  1337. txtlb2.Text = "Chaotic:"
  1338. txtlb2.Font = "Arcade"
  1339. txtlb2.TextColor3 = Color3.new(0,0,0)
  1340. txtlb2.TextStrokeTransparency = 0
  1341. txtlb2.BackgroundTransparency = 1
  1342. txtlb2.TextStrokeColor3 = color
  1343. txtlb2.TextSize = 40
  1344. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1345. txtlb2.TextXAlignment = "Left"
  1346. txtlb2.Position = UDim2.new(0,0,1,0)
  1347. local fvalen = 0.55
  1348. local fval = -0.49
  1349. coroutine.resume(coroutine.create(function()
  1350. while true do
  1351. Swait()
  1352. if MODE == "Sanity" then
  1353. txtlb.Rotation = math.random(-1,1)
  1354. txtlb2.Rotation = math.random(-1,1)
  1355. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1356. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1357. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1358. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1359. end
  1360. end
  1361. end))
  1362. coroutine.resume(coroutine.create(function()
  1363. while true do
  1364. Swait()
  1365. if scrg.Parent ~= nil then
  1366. fvalen = fvalen - 0.0001
  1367. elseif scrg.Parent == nil then
  1368. break
  1369. end
  1370. end
  1371. end))
  1372. local flol = 1.75
  1373. local flil = 1.6
  1374. coroutine.resume(coroutine.create(function()
  1375. for i = 0, 9 do
  1376. Swait()
  1377. fval = fval + 0.05
  1378. flol = flol - 0.1
  1379. flil = flil - 0.1
  1380. txtlb.Text = ""
  1381. txtlb.Position = UDim2.new(0,0,flol,0)
  1382. txtlb2.Position = UDim2.new(0,0,flil,0)
  1383. end
  1384. txtlb.Text = text
  1385. wait(watval)
  1386. local valinc = 0
  1387. for i = 0, 99 do
  1388. Swait()
  1389. valinc = valinc + 0.0001
  1390. flol = flol + valinc
  1391. flil = flil + valinc
  1392. txtlb.Rotation = txtlb.Rotation + valinc*20
  1393. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1394. txtlb.Position = UDim2.new(0,0,flol,0)
  1395. txtlb2.Position = UDim2.new(0,0,flil,0)
  1396. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1397. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1398. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1399. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1400. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1401. end
  1402. scrg:Destroy()
  1403. end))
  1404. end))
  1405. end
  1406. end
  1407.  
  1408. function BigBlack(text,color,watval)
  1409. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1410. coroutine.resume(coroutine.create(function()
  1411. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1412. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1413. end
  1414. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1415. scrg.Name = "Dialog"
  1416. local txtlb = Instance.new("TextLabel",scrg)
  1417. txtlb.Text = ""
  1418. txtlb.Font = "Bodoni"
  1419. txtlb.TextColor3 = Color3.new(0,0,0)
  1420. txtlb.TextStrokeTransparency = 1
  1421. txtlb.BackgroundTransparency = 1
  1422. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1423. txtlb.TextStrokeColor3 = color
  1424. txtlb.TextScaled = true
  1425. txtlb.Size = UDim2.new(1,0,1,0)
  1426. txtlb.TextXAlignment = "Center"
  1427. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1428. local txtlb2 = Instance.new("TextLabel",scrg)
  1429. txtlb2.Text = "Chaotic:"
  1430. txtlb2.Font = "Arcade"
  1431. txtlb2.TextColor3 = Color3.new(0,0,0)
  1432. txtlb2.TextStrokeTransparency = 0
  1433. txtlb2.BackgroundTransparency = 1
  1434. txtlb2.TextStrokeColor3 = color
  1435. txtlb2.TextSize = 40
  1436. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1437. txtlb2.TextXAlignment = "Left"
  1438. txtlb2.Position = UDim2.new(0,0,1,0)
  1439. local fvalen = 0.55
  1440. local fval = -0.49
  1441. coroutine.resume(coroutine.create(function()
  1442. while true do
  1443. Swait()
  1444. if MODE == "Sanity" then
  1445. txtlb.Rotation = math.random(-1,1)
  1446. txtlb2.Rotation = math.random(-1,1)
  1447. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1448. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1449. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1450. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1451. end
  1452. end
  1453. end))
  1454. coroutine.resume(coroutine.create(function()
  1455. while true do
  1456. Swait()
  1457. if scrg.Parent ~= nil then
  1458. fvalen = fvalen - 0.0001
  1459. elseif scrg.Parent == nil then
  1460. break
  1461. end
  1462. end
  1463. end))
  1464. local flol = 1.05
  1465. local flil = 0.75
  1466. local flil2 = -0.2
  1467. coroutine.resume(coroutine.create(function()
  1468. for i = 1,string.len(text),1 do
  1469. wait()
  1470. text.Text = string.sub(text,1,i)
  1471. end
  1472. end))
  1473. coroutine.resume(coroutine.create(function()
  1474. for i = 0, 1 do
  1475. fval = fval + 0.05
  1476. flol = flol - 0.1
  1477. flil2 = flil2 + 0.1
  1478. txtlb.Text = ""
  1479. txtlb.Position = UDim2.new(flil2,0,0,0)
  1480. txtlb.BackgroundTransparency = 1 - 0.1
  1481. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1482. end
  1483.  
  1484. for i = 0, 99 do
  1485. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1486. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1487. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1488. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1489. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1490. end
  1491.  
  1492. txtlb.Text = text
  1493. wait(watval)
  1494. local valinc = 0
  1495. for i = 0, 99 do
  1496. Swait()
  1497. valinc = valinc + 0.0002
  1498. flol = flol + valinc
  1499. flil2 = flil2 + valinc
  1500. txtlb.Rotation = txtlb.Rotation + valinc*15
  1501. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1502. txtlb.Position = UDim2.new(flil2,0,0,0)
  1503. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1504. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1505. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1506. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1507. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1508. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1509. end
  1510. scrg:Destroy()
  1511. end))
  1512. end))
  1513. end
  1514. end
  1515.  
  1516. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1517.  
  1518. --//=================================\\
  1519. --|| SOME TAG EDIT
  1520. --\\=================================//
  1521. local TEXTCOLOR = C3(0, 0, 1)
  1522.  
  1523. m = game.Players.LocalPlayer
  1524. char = m.Character
  1525. local txt = Instance.new("BillboardGui", char)
  1526. txt.Adornee = char.Head
  1527. txt.Name = "_status"
  1528. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1529. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1530. local text = Instance.new("TextLabel", txt)
  1531. text.Size = UDim2.new(20, 0, 7, 0)
  1532. text.FontSize = "Size24"
  1533. text.TextScaled = true
  1534. text.TextTransparency = 0
  1535. text.BackgroundTransparency = 1
  1536. text.TextTransparency = 0
  1537. text.TextStrokeTransparency = 0
  1538. text.Font = "Bodoni"
  1539. v = Instance.new("Part")
  1540. v.Name = "ColorBrick"
  1541. v.Parent = m.Character
  1542. v.FormFactor = "Symmetric"
  1543. v.Anchored = true
  1544. v.CanCollide = false
  1545. v.BottomSurface = "Smooth"
  1546. v.TopSurface = "Smooth"
  1547. v.Size = Vector3.new(10, 5, 3)
  1548. v.Transparency = 1
  1549. v.CFrame = char.Torso.CFrame
  1550. v.BrickColor = BrickColor.new("Really black")
  1551. v.Transparency = 1
  1552. v.Shape = "Block"
  1553. text.Text = "Lunar"
  1554.  
  1555. function RecolorTextAndRename(name,col1,col2,font)
  1556. text.TextStrokeColor3 = col2
  1557. text.TextColor3 = col1
  1558. text.Font = font
  1559. text.Text = name
  1560. techc.ImageColor3 = col2
  1561. circl.ImageColor3 = col2
  1562. circl2.ImageColor3 = col1
  1563. imgl2.ImageColor3 = col1
  1564. imgl2b.ImageColor3 = col2
  1565. ned.Text = name
  1566. ned.TextColor3 = col1
  1567. ned.TextStrokeColor3 = col2
  1568. end
  1569. --//=================================\\
  1570. --|| SOME FUNCTIONS
  1571. --\\=================================//
  1572.  
  1573.  
  1574.  
  1575. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1576. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1577. end
  1578.  
  1579. function PositiveAngle(NUMBER)
  1580. if NUMBER >= 0 then
  1581. NUMBER = 0
  1582. end
  1583. return NUMBER
  1584. end
  1585.  
  1586. function NegativeAngle(NUMBER)
  1587. if NUMBER <= 0 then
  1588. NUMBER = 0
  1589. end
  1590. return NUMBER
  1591. end
  1592.  
  1593. function Swait(NUMBER)
  1594. if NUMBER == 0 or NUMBER == nil then
  1595. ArtificialHB.Event:wait()
  1596. else
  1597. for i = 1, NUMBER do
  1598. ArtificialHB.Event:wait()
  1599. end
  1600. end
  1601. end
  1602.  
  1603. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1604. local NEWMESH = IT(MESH)
  1605. if MESH == "SpecialMesh" then
  1606. NEWMESH.MeshType = MESHTYPE
  1607. if MESHID ~= "nil" and MESHID ~= "" then
  1608. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1609. end
  1610. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1611. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1612. end
  1613. end
  1614. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1615. NEWMESH.Scale = SCALE
  1616. NEWMESH.Parent = PARENT
  1617. return NEWMESH
  1618. end
  1619.  
  1620. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1621. local NEWPART = IT("Part")
  1622. NEWPART.formFactor = FORMFACTOR
  1623. NEWPART.Reflectance = REFLECTANCE
  1624. NEWPART.Transparency = TRANSPARENCY
  1625. NEWPART.CanCollide = false
  1626. NEWPART.Locked = true
  1627. NEWPART.Anchored = true
  1628. if ANCHOR == false then
  1629. NEWPART.Anchored = false
  1630. end
  1631. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1632. NEWPART.Name = NAME
  1633. NEWPART.Size = SIZE
  1634. NEWPART.Position = Torso.Position
  1635. NEWPART.Material = MATERIAL
  1636. NEWPART:BreakJoints()
  1637. NEWPART.Parent = PARENT
  1638. return NEWPART
  1639. end
  1640.  
  1641. local function weldBetween(a, b)
  1642. local weldd = Instance.new("ManualWeld")
  1643. weldd.Part0 = a
  1644. weldd.Part1 = b
  1645. weldd.C0 = CFrame.new()
  1646. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1647. weldd.Parent = a
  1648. return weldd
  1649. end
  1650.  
  1651.  
  1652. function QuaternionFromCFrame(cf)
  1653. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1654. local trace = m00 + m11 + m22
  1655. if trace > 0 then
  1656. local s = math.sqrt(1 + trace)
  1657. local recip = 0.5 / s
  1658. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1659. else
  1660. local i = 0
  1661. if m11 > m00 then
  1662. i = 1
  1663. end
  1664. if m22 > (i == 0 and m00 or m11) then
  1665. i = 2
  1666. end
  1667. if i == 0 then
  1668. local s = math.sqrt(m00 - m11 - m22 + 1)
  1669. local recip = 0.5 / s
  1670. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1671. elseif i == 1 then
  1672. local s = math.sqrt(m11 - m22 - m00 + 1)
  1673. local recip = 0.5 / s
  1674. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1675. elseif i == 2 then
  1676. local s = math.sqrt(m22 - m00 - m11 + 1)
  1677. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1678. end
  1679. end
  1680. end
  1681.  
  1682. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1683. local xs, ys, zs = x + x, y + y, z + z
  1684. local wx, wy, wz = w * xs, w * ys, w * zs
  1685. local xx = x * xs
  1686. local xy = x * ys
  1687. local xz = x * zs
  1688. local yy = y * ys
  1689. local yz = y * zs
  1690. local zz = z * zs
  1691. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1692. end
  1693.  
  1694. function QuaternionSlerp(a, b, t)
  1695. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1696. local startInterp, finishInterp;
  1697. if cosTheta >= 0.0001 then
  1698. if (1 - cosTheta) > 0.0001 then
  1699. local theta = ACOS(cosTheta)
  1700. local invSinTheta = 1 / SIN(theta)
  1701. startInterp = SIN((1 - t) * theta) * invSinTheta
  1702. finishInterp = SIN(t * theta) * invSinTheta
  1703. else
  1704. startInterp = 1 - t
  1705. finishInterp = t
  1706. end
  1707. else
  1708. if (1 + cosTheta) > 0.0001 then
  1709. local theta = ACOS(-cosTheta)
  1710. local invSinTheta = 1 / SIN(theta)
  1711. startInterp = SIN((t - 1) * theta) * invSinTheta
  1712. finishInterp = SIN(t * theta) * invSinTheta
  1713. else
  1714. startInterp = t - 1
  1715. finishInterp = t
  1716. end
  1717. end
  1718. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1719. end
  1720.  
  1721. function Clerp(a, b, t)
  1722. local qa = {QuaternionFromCFrame(a)}
  1723. local qb = {QuaternionFromCFrame(b)}
  1724. local ax, ay, az = a.x, a.y, a.z
  1725. local bx, by, bz = b.x, b.y, b.z
  1726. local _t = 1 - t
  1727. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1728. end
  1729.  
  1730. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1731. local frame = IT("Frame")
  1732. frame.BackgroundTransparency = TRANSPARENCY
  1733. frame.BorderSizePixel = BORDERSIZEPIXEL
  1734. frame.Position = POSITION
  1735. frame.Size = SIZE
  1736. frame.BackgroundColor3 = COLOR
  1737. frame.BorderColor3 = BORDERCOLOR
  1738. frame.Name = NAME
  1739. frame.Parent = PARENT
  1740. return frame
  1741. end
  1742.  
  1743. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1744. local label = IT("TextLabel")
  1745. label.BackgroundTransparency = 1
  1746. label.Size = UD2(1, 0, 1, 0)
  1747. label.Position = UD2(0, 0, 0, 0)
  1748. label.TextColor3 = TEXTCOLOR
  1749. label.TextStrokeTransparency = STROKETRANSPARENCY
  1750. label.TextTransparency = TRANSPARENCY
  1751. label.FontSize = TEXTFONTSIZE
  1752. label.Font = TEXTFONT
  1753. label.BorderSizePixel = BORDERSIZEPIXEL
  1754. label.TextScaled = false
  1755. label.Text = TEXT
  1756. label.Name = NAME
  1757. label.Parent = PARENT
  1758. return label
  1759. end
  1760.  
  1761. function NoOutlines(PART)
  1762. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1763. end
  1764.  
  1765. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1766. local NEWWELD = IT(TYPE)
  1767. NEWWELD.Part0 = PART0
  1768. NEWWELD.Part1 = PART1
  1769. NEWWELD.C0 = C0
  1770. NEWWELD.C1 = C1
  1771. NEWWELD.Parent = PARENT
  1772. return NEWWELD
  1773. end
  1774.  
  1775. local S = IT("Sound")
  1776. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1777. local NEWSOUND = nil
  1778. coroutine.resume(coroutine.create(function()
  1779. NEWSOUND = S:Clone()
  1780. NEWSOUND.Parent = PARENT
  1781. NEWSOUND.Volume = VOLUME
  1782. NEWSOUND.Pitch = PITCH
  1783. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1784. NEWSOUND:play()
  1785. if DOESLOOP == true then
  1786. NEWSOUND.Looped = true
  1787. else
  1788. repeat wait(1) until NEWSOUND.Playing == false
  1789. NEWSOUND:remove()
  1790. end
  1791. end))
  1792. return NEWSOUND
  1793. end
  1794.  
  1795. function CFrameFromTopBack(at, top, back)
  1796. local right = top:Cross(back)
  1797. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1798. end
  1799.  
  1800. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1801. function WACKYEFFECT(Table)
  1802. local TYPE = (Table.EffectType or "Sphere")
  1803. local SIZE = (Table.Size or VT(1,1,1))
  1804. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1805. local TRANSPARENCY = (Table.Transparency or 0)
  1806. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1807. local CFRAME = (Table.CFrame or Torso.CFrame)
  1808. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1809. local ROTATION1 = (Table.RotationX or 0)
  1810. local ROTATION2 = (Table.RotationY or 0)
  1811. local ROTATION3 = (Table.RotationZ or 0)
  1812. local MATERIAL = (Table.Material or "Neon")
  1813. local COLOR = (Table.Color or C3(1,1,1))
  1814. local TIME = (Table.Time or 45)
  1815. local SOUNDID = (Table.SoundID or nil)
  1816. local SOUNDPITCH = (Table.SoundPitch or nil)
  1817. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1818. coroutine.resume(coroutine.create(function()
  1819. local PLAYSSOUND = false
  1820. local SOUND = nil
  1821. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1822. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1823. PLAYSSOUND = true
  1824. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1825. end
  1826. EFFECT.Color = COLOR
  1827. local MSH = nil
  1828. if TYPE == "Sphere" then
  1829. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1830. elseif TYPE == "Block" or TYPE == "Box" then
  1831. MSH = IT("BlockMesh",EFFECT)
  1832. MSH.Scale = SIZE
  1833. elseif TYPE == "Wave" then
  1834. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1835. elseif TYPE == "Ring" then
  1836. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1837. elseif TYPE == "Slash" then
  1838. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1839. elseif TYPE == "Round Slash" then
  1840. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1841. elseif TYPE == "Swirl" then
  1842. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1843. elseif TYPE == "Skull" then
  1844. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1845. elseif TYPE == "Crystal" then
  1846. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1847. end
  1848. if MSH ~= nil then
  1849. local MOVESPEED = nil
  1850. if MOVEDIRECTION ~= nil then
  1851. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1852. end
  1853. local GROWTH = SIZE - ENDSIZE
  1854. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1855. if TYPE == "Block" then
  1856. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1857. else
  1858. EFFECT.CFrame = CFRAME
  1859. end
  1860. for LOOP = 1, TIME+1 do
  1861. Swait()
  1862. MSH.Scale = MSH.Scale - GROWTH/TIME
  1863. if TYPE == "Wave" then
  1864. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1865. end
  1866. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1867. if TYPE == "Block" then
  1868. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1869. else
  1870. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1871. end
  1872. if MOVEDIRECTION ~= nil then
  1873. local ORI = EFFECT.Orientation
  1874. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1875. EFFECT.Orientation = ORI
  1876. end
  1877. end
  1878. if PLAYSSOUND == false then
  1879. EFFECT:remove()
  1880. else
  1881. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1882. EFFECT:remove()
  1883. end
  1884. else
  1885. if PLAYSSOUND == false then
  1886. EFFECT:remove()
  1887. else
  1888. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1889. EFFECT:remove()
  1890. end
  1891. end
  1892. end))
  1893. end
  1894.  
  1895. function MakeForm(PART,TYPE)
  1896. if TYPE == "Cyl" then
  1897. local MSH = IT("CylinderMesh",PART)
  1898. elseif TYPE == "Ball" then
  1899. local MSH = IT("SpecialMesh",PART)
  1900. MSH.MeshType = "Sphere"
  1901. elseif TYPE == "Wedge" then
  1902. local MSH = IT("SpecialMesh",PART)
  1903. MSH.MeshType = "Wedge"
  1904. end
  1905. end
  1906.  
  1907. Debris = game:GetService("Debris")
  1908.  
  1909. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1910. local DIRECTION = CF(StartPos,EndPos).lookVector
  1911. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1912. end
  1913.  
  1914. local EyeSizes={
  1915. NumberSequenceKeypoint.new(0,1,0),
  1916. NumberSequenceKeypoint.new(1,0,0)
  1917. }
  1918. local EyeTrans={
  1919. NumberSequenceKeypoint.new(0,0.8,0),
  1920. NumberSequenceKeypoint.new(1,1,0)
  1921. }
  1922. local PE=Instance.new("ParticleEmitter",nil)
  1923. PE.LightEmission=.8
  1924. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1925. PE.Size=NumberSequence.new(EyeSizes)
  1926. PE.Transparency=NumberSequence.new(EyeTrans)
  1927. PE.Lifetime=NumberRange.new(0.35,1.5)
  1928. PE.Rotation=NumberRange.new(0,360)
  1929. PE.Rate=999
  1930. PE.VelocitySpread = 10000
  1931. PE.Acceleration = Vector3.new(0,0,0)
  1932. PE.Drag = 5
  1933. PE.Speed = NumberRange.new(0,0,0)
  1934. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1935. PE.ZOffset = -0
  1936. PE.Name = "PE"
  1937. PE.Enabled = false
  1938.  
  1939. function particles(art)
  1940. local PARTICLES = PE:Clone()
  1941. PARTICLES.Parent = art
  1942. end
  1943.  
  1944. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1945. if FLOOR ~= nil then
  1946. coroutine.resume(coroutine.create(function()
  1947. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1948. PART.CFrame = CF(POSITION)
  1949. for i = 1, 45 do
  1950. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1951. RingPiece.Material = FLOOR.Material
  1952. RingPiece.Color = FLOOR.Color
  1953. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1954. Debris:AddItem(RingPiece,SWAIT)
  1955. end
  1956. PART:remove()
  1957. end))
  1958. end
  1959. end
  1960.  
  1961. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1962. if FLOOR ~= nil then
  1963. for i = 1, AMOUNT do
  1964. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1965. DEBREE.Material = FLOOR.Material
  1966. DEBREE.Color = FLOOR.Color
  1967. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1968. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1969. coroutine.resume(coroutine.create(function()
  1970. Swait(15)
  1971. DEBREE.Parent = workspace
  1972. DEBREE.CanCollide = true
  1973. Debris:AddItem(DEBREE,SWAIT)
  1974. end))
  1975. end
  1976. end
  1977. end
  1978.  
  1979. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1980. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1981. local mesh = IT("SpecialMesh",wave)
  1982. mesh.MeshType = "Sphere"
  1983. mesh.Scale = SIZE
  1984. mesh.Offset = VT(0,0,0)
  1985. wave.CFrame = CFRAME
  1986. coroutine.resume(coroutine.create(function(PART)
  1987. for i = 1, WAIT do
  1988. Swait()
  1989. mesh.Scale = mesh.Scale + GROW
  1990. wave.Transparency = wave.Transparency + (1/WAIT)
  1991. if wave.Transparency > 0.99 then
  1992. wave:remove()
  1993. end
  1994. end
  1995. end))
  1996. end
  1997.  
  1998.  
  1999. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2000.  
  2001. --//=================================\\
  2002. --|| WEAPON CREATION
  2003. --\\=================================//
  2004.  
  2005. function chatfunc(text)
  2006. local chat = coroutine.wrap(function()
  2007. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2008. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2009. end
  2010. local Bill = Instance.new("BillboardGui",Character)
  2011. Bill.Size = UDim2.new(0,100,0,40)
  2012. Bill.StudsOffset = Vector3.new(0,3,0)
  2013. Bill.Adornee = Character.Head
  2014. Bill.Name = "TalkingBillBoard"
  2015. local Hehe = Instance.new("TextLabel",Bill)
  2016. Hehe.BackgroundTransparency = 1
  2017. Hehe.BorderSizePixel = 0
  2018. Hehe.Text = ""
  2019. Hehe.Font = "Fantasy"
  2020. Hehe.TextSize = 40
  2021. Hehe.TextStrokeTransparency = 0
  2022. Hehe.Size = UDim2.new(1,0,0.5,0)
  2023. coroutine.resume(coroutine.create(function()
  2024. while Hehe ~= nil do
  2025. wait()
  2026. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2027. Hehe.Rotation = math.random(-5,5)
  2028. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2029. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2030. end
  2031. end))
  2032. for i = 1,string.len(text),1 do
  2033. wait()
  2034. Hehe.Text = string.sub(text,1,i)
  2035. end
  2036. wait(1)--Re[math.random(1, 93)]
  2037. for i = 0, 1, .025 do
  2038. wait()
  2039. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2040. Hehe.TextStrokeTransparency = i
  2041. Hehe.TextTransparency = i
  2042. end
  2043. Bill:Destroy()
  2044. end)
  2045. chat()
  2046. end
  2047.  
  2048. function onChatted(msg)
  2049. chatfunc(msg)
  2050. end
  2051.  
  2052. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2053. PRT.Color = C3(0,0,0)
  2054. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2055. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2056. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2057. PRT.Color = C3(0/255,0/255,255/255)
  2058. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2059. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2060. for i = 1, 16 do
  2061. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2062. FACE.Color = C3(0,0,0)
  2063. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2064. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2065. end
  2066. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2067. MakeForm(EYE,"Ball")
  2068. EYE.Color = C3(0/255,0/255,255/255)
  2069. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2070. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2071. MakeForm(EYE2,"Ball")
  2072. EYE2.Color = C3(0/255,0/255,255/255)
  2073.  
  2074. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2075.  
  2076. local LASTPART = Head
  2077. for i = 1, 20 do
  2078. local MATH = (1-(i/25))
  2079. if LASTPART == Head then
  2080. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2081. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2082. LASTPART = Horn
  2083. Horn.Color = C3((i*3-3)/0,0,0)
  2084. else
  2085. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2086. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2087. LASTPART = Horn
  2088. Horn.Color = C3((i*3-3)/0,0,0)
  2089. end
  2090. end
  2091. local LASTPART = Head
  2092. for i = 1, 20 do
  2093. local MATH = (1-(i/25))
  2094. if LASTPART == Head then
  2095. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2096. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2097. LASTPART = Horn
  2098. Horn.Color = C3((i*3-3)/0,0,0)
  2099. else
  2100. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2101. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2102. LASTPART = Horn
  2103. Horn.Color = C3((i*3-3)/0,0,0)
  2104. end
  2105. end
  2106.  
  2107. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2108. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2109. Hair.Color = C3(0/255,0/255,255/255)
  2110. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2111. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2112. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2113. Hair2.Color = C3(0/255,0/255,255/255)
  2114. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2115.  
  2116. local BODY = {}
  2117.  
  2118. for _, c in pairs(Character:GetDescendants()) do
  2119. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2120. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2121. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2122. end
  2123. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2124. elseif c:IsA("JointInstance") then
  2125. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2126. end
  2127. end
  2128.  
  2129. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2130. MakeForm(Eye,"Ball")
  2131. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2132. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2133. MakeForm(Eye,"Ball")
  2134. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2135. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2136. MakeForm(Eye2,"Ball")
  2137. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2138.  
  2139.  
  2140. XEYE.Parent = nil
  2141. BALL.Parent = Character
  2142.  
  2143. for e = 1, #BODY do
  2144. if BODY[e] ~= nil then
  2145. local STUFF = BODY[e]
  2146. local PART = STUFF[1]
  2147. local PARENT = STUFF[2]
  2148. local MATERIAL = STUFF[3]
  2149. local COLOR = STUFF[4]
  2150. local TRANSPARENCY = STUFF[5]
  2151. if PART.ClassName == "Part" and PART ~= RootPart then
  2152. PART.Material = MATERIAL
  2153. PART.Color = COLOR
  2154. PART.Transparency = TRANSPARENCY
  2155. end
  2156. PART.AncestryChanged:Connect(function()
  2157. PART.Parent = PARENT
  2158. end)
  2159. end
  2160. end
  2161.  
  2162. local SKILLTEXTCOLOR = C3(0,0,0)
  2163. local SKILLFONT = "Antique"
  2164. local SKILLTEXTSIZE = 7
  2165.  
  2166. function Blink()
  2167. coroutine.resume(coroutine.create(function()
  2168. if EYE ~= nil then
  2169. for i = 1, 5 do
  2170. Swait()
  2171. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2172. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2173. end
  2174. for i = 1, 7 do
  2175. Swait()
  2176. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2177. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2178. end
  2179. EYE.Mesh.Scale = VT(1,1,1)
  2180. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2181. end
  2182. end))
  2183. end
  2184.  
  2185. function Blink2()
  2186. coroutine.resume(coroutine.create(function()
  2187. if Eye ~= nil then
  2188. for i = 1, 5 do
  2189. Swait()
  2190. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2191. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2192. end
  2193. for i = 1, 7 do
  2194. Swait()
  2195. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2196. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2197. end
  2198. Eye.Mesh.Scale = VT(1,1,1)
  2199. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2200. end
  2201. end))
  2202. end
  2203.  
  2204. function refit()
  2205. Character.Parent = workspace
  2206. for e = 1, #BODY do
  2207. if BODY[e] ~= nil then
  2208. local STUFF = BODY[e]
  2209. local PART = STUFF[1]
  2210. local PARENT = STUFF[2]
  2211. local MATERIAL = STUFF[3]
  2212. local COLOR = STUFF[4]
  2213. local TRANSPARENCY = STUFF[5]
  2214. if PART.ClassName == "Part" and PART ~= RootPart then
  2215. PART.Material = MATERIAL
  2216. PART.Color = COLOR
  2217. PART.Transparency = TRANSPARENCY
  2218. end
  2219. if PART.Parent ~= PARENT then
  2220. Humanoid:remove()
  2221. PART.Parent = PARENT
  2222. Humanoid = IT("Humanoid",Character)
  2223. end
  2224. end
  2225. end
  2226. end
  2227.  
  2228. Humanoid.Died:connect(function()
  2229. refit()
  2230. end)
  2231.  
  2232. --//=================================\\
  2233. --|| DAMAGE FUNCTIONS
  2234. --\\=================================//
  2235.  
  2236. function StatLabel(CFRAME, TEXT, COLOR)
  2237. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2238. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2239. local BODYGYRO = IT("BodyGyro", STATPART)
  2240. game:GetService("Debris"):AddItem(STATPART ,5)
  2241. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2242. BILLBOARDGUI.Adornee = STATPART
  2243. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2244. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2245. BILLBOARDGUI.AlwaysOnTop = false
  2246. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2247. TEXTLABEL.BackgroundTransparency = 1
  2248. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2249. TEXTLABEL.Text = TEXT
  2250. TEXTLABEL.Font = SKILLFONT
  2251. TEXTLABEL.FontSize="Size42"
  2252. TEXTLABEL.TextColor3 = COLOR
  2253. TEXTLABEL.TextStrokeTransparency = 0
  2254. TEXTLABEL.TextScaled = true
  2255. TEXTLABEL.TextWrapped = true
  2256. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2257. for i = 1, 50 do
  2258. Swait()
  2259. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2260. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2261. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2262. end
  2263. THEPART.Parent = nil
  2264. end),STATPART, TEXTLABEL)
  2265. end
  2266.  
  2267. --//=================================\\
  2268. --|| DAMAGING
  2269. --\\=================================//
  2270.  
  2271. function KillChildren(v)
  2272. v:BreakJoints()
  2273. for _, c in pairs(v:GetChildren()) do
  2274. if c:IsA("BasePart") then
  2275. if c.Transparency < 1 then
  2276. if c:FindFirstChildOfClass("Decal") then
  2277. c:FindFirstChildOfClass("Decal"):remove()
  2278. end
  2279. particles(c)
  2280. c.PE.Enabled = true
  2281. c.Parent = Effects
  2282. c.CanCollide = false
  2283. c.Material = "Neon"
  2284. c.Color = C3(1,0,0)
  2285. c.Transparency = 1
  2286. local grav = Instance.new("BodyPosition",c)
  2287. grav.P = 20000
  2288. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2289. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2290. grav.Name = "GravityForce"
  2291. coroutine.resume(coroutine.create(function()
  2292. for i = 1, 20 do
  2293. Swait()
  2294. c.Transparency = c.Transparency + 1/20
  2295. end
  2296. c.PE.Enabled = false
  2297. Debris:AddItem(c,2)
  2298. end))
  2299. end
  2300. end
  2301. end
  2302. end
  2303.  
  2304. function ApplyAoE(POSITION,RANGE)
  2305. local CHILDREN = workspace:GetDescendants()
  2306. for index, CHILD in pairs(CHILDREN) do
  2307. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2308. local LISTED = false
  2309. for LIST = 1, #WHITELIST do
  2310. if WHITELIST[LIST] ~= nil then
  2311. if CHILD.Name == WHITELIST[LIST] then
  2312. LISTED = true
  2313. end
  2314. end
  2315. end
  2316. if LISTED == false then
  2317. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2318. if HUM then
  2319. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2320. if TORSO then
  2321. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2322. KillChildren(CHILD)
  2323. end
  2324. end
  2325. end
  2326. end
  2327. end
  2328. end
  2329. end
  2330.  
  2331. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2332. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2333. defence.Name = ("HitBy"..Player.Name)
  2334. game:GetService("Debris"):AddItem(defence, 0.001)
  2335. Damage = Damage * DAMAGEMULTIPLIER
  2336. if Humanoid.Health ~= 0 then
  2337. local CritChance = MRANDOM(1,100)
  2338. if Damage > Humanoid.Health then
  2339. Damage = math.ceil(Humanoid.Health)
  2340. if Damage == 0 then
  2341. Damage = 0.1
  2342. end
  2343. end
  2344. Humanoid.Health = Humanoid.Health - Damage
  2345. end
  2346. end
  2347.  
  2348. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2349. local CHILDREN = workspace:GetDescendants()
  2350. for index, CHILD in pairs(CHILDREN) do
  2351. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2352. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2353. if HUM then
  2354. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2355. if TORSO then
  2356. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2357. if INSTAKILL == true then
  2358. CHILD:BreakJoints()
  2359. else
  2360. local DMG = MRANDOM(MINDMG,MAXDMG)
  2361. ApplyDamage(HUM,DMG,TORSO)
  2362. end
  2363. if FLING > 0 then
  2364. for _, c in pairs(CHILD:GetChildren()) do
  2365. if c:IsA("BasePart") then
  2366. local bv = Instance.new("BodyVelocity")
  2367. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2368. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2369. bv.Parent = c
  2370. Debris:AddItem(bv,0.05)
  2371. end
  2372. end
  2373. end
  2374. end
  2375. end
  2376. end
  2377. end
  2378. end
  2379. end
  2380.  
  2381. --//=================================\\
  2382. --|| MODE SWITCHING
  2383. --\\=================================//
  2384.  
  2385. function ResetMode()
  2386. ATTACK = true
  2387. Rooted = true
  2388. BALL.Parent = Character
  2389. XEYE.Parent = nil
  2390. SONG = 561833161
  2391. PITCH = 1
  2392. VOLUME = 3
  2393. sick.TimePosition = 7
  2394. FACE = 176217464
  2395. Speed = 13
  2396. text.Text = "Lunar"
  2397. TEXTCOLOR = C3(0, 0, 1)
  2398. EYE.Color = C3(0/255,0/255,255/255)
  2399. EYE2.Color = C3(0/255,0/255,255/255)
  2400. Hair.Color = C3(0/255,0/255,255/255)
  2401. Hair2.Color = C3(0/255,0/255,255/255)
  2402. PRT.Color = C3(0/255,0/255,255/255)
  2403. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2404. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2405. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2406. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2407. MODE = "Lunar"
  2408. ned.Text = "Lunar"
  2409. ATTACK = false
  2410. Rooted = false
  2411. end
  2412.  
  2413. function SolarForm()
  2414. ATTACK = true
  2415. Rooted = true
  2416. BALL.Parent = Character
  2417. XEYE.Parent = nil
  2418. SONG = 1259692095
  2419. PITCH = 1
  2420. VOLUME = 4
  2421. sick.TimePosition = 0
  2422. FACE = 404306534
  2423. Speed = 16
  2424. text.Text = "Solar"
  2425. TEXTCOLOR = C3(215/255,147/255,0/255)
  2426. PRT.Color = C3(215/255,147/255,0/255)
  2427. EYE.Color = C3(215/255,147/255,0/255)
  2428. EYE2.Color = C3(143/255,98/255,0/255)
  2429. Hair.Color = C3(215/255,147/255,0/255)
  2430. Hair2.Color = C3(171/255,117/255,0/255)
  2431. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2432. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2433. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2434. MODE = "Solar"
  2435. ned.Text = "Solar"
  2436. ATTACK = false
  2437. Rooted = false
  2438. end
  2439.  
  2440. function SuperiorForm()
  2441. ATTACK = true
  2442. Rooted = true
  2443. BALL.Parent = Character
  2444. XEYE.Parent = nil
  2445. SONG = 1873219898
  2446. PITCH = 1
  2447. VOLUME = 4
  2448. sick.TimePosition = 0.01
  2449. FACE = 404306534
  2450. Speed = 25
  2451. text.Text = "Superior"
  2452. TEXTCOLOR = C3(107/255,0/255,0/255)
  2453. PRT.Color = C3(117/255,0/255,0/255)
  2454. EYE.Color = C3(255/255,0/255,0/255)
  2455. EYE2.Color = C3(255/255,0/255,0/255)
  2456. Hair.Color = C3(151/255,0/255,0/255)
  2457. Hair2.Color = C3(151/255,0/255,0/255)
  2458. MAINRUINCOLOR = BrickColor.new("Really black")
  2459. SECONDRUINCOLOR = BrickColor.new("Really red")
  2460. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2461. MODE = "Superior"
  2462. ned.Text = "Superior"
  2463. ATTACK = false
  2464. Rooted = false
  2465. end
  2466.  
  2467. function BlackWhiteForm()
  2468. ATTACK = true
  2469. Rooted = true
  2470. XEYE.Parent = nil
  2471. BALL.Parent = Character
  2472. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2473. text.Text = " "
  2474. for i = 0, 1, 0.1 / Animation_Speed do
  2475. Swait()
  2476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2482. end
  2483. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2484. UNANCHOR = false
  2485. RootPart.Anchored = true
  2486. for i = 0, 2, 0.1 / Animation_Speed do
  2487. Swait()
  2488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. end
  2495. for i = 0, 0.1, 0.1 / Animation_Speed do
  2496. Swait()
  2497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503. end
  2504. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2505. UNANCHOR = true
  2506. RootPart.Anchored = false
  2507. MODE = "90s"
  2508. SONG = 1166995642
  2509. PITCH = 1
  2510. VOLUME = 3.5
  2511. sick.TimePosition = 17.5
  2512. FACE = 2365263255
  2513. Speed = 16
  2514. text.Text = "90's"
  2515. ned.Text = "90's"
  2516. TEXTCOLOR = C3(255/255,255/255,255/255)
  2517. PRT.Color = C3(255/255,255/255,255/255)
  2518. EYE.Color = C3(95/255,95/255,95/255)
  2519. EYE2.Color = C3(95/255,95/255,95/255)
  2520. Hair.Color = C3(255/255,255/255,255/255)
  2521. Hair2.Color = C3(27/255,42/255,53/255)
  2522. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2523. SECONDRUINCOLOR = BrickColor.new("Black")
  2524. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2525. ATTACK = false
  2526. Rooted = false
  2527. end
  2528.  
  2529. function EightyForm()
  2530. ATTACK = true
  2531. Rooted = true
  2532. XEYE.Parent = nil
  2533. BALL.Parent = Character
  2534. text.Text = " "
  2535. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2536. for i = 0, 1, 0.1 / Animation_Speed do
  2537. Swait()
  2538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. end
  2545. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2546. UNANCHOR = false
  2547. RootPart.Anchored = true
  2548. for i = 0, 2, 0.1 / Animation_Speed do
  2549. Swait()
  2550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. end
  2557. for i = 0, 0.1, 0.1 / Animation_Speed do
  2558. Swait()
  2559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. end
  2566. UNANCHOR = true
  2567. RootPart.Anchored = false
  2568. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2569. MODE = "80s"
  2570. text.Text = "80's"
  2571. ned.Text = "80's"
  2572. TEXTCOLOR = C3(27/255,42/255,53/255)
  2573. PRT.Color = C3(27/255,42/255,53/255)
  2574. EYE.Color = C3(95/255,95/255,95/255)
  2575. EYE2.Color = C3(95/255,95/255,95/255)
  2576. Hair.Color = C3(27/255,42/255,53/255)
  2577. Hair2.Color = C3(255/255,255/255,255/255)
  2578. MAINRUINCOLOR = BrickColor.new("Black")
  2579. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2580. FACE = 2365263255
  2581. SONG = 1141556798
  2582. PITCH = 1
  2583. VOLUME = 3.5
  2584. sick.TimePosition = 0.1
  2585. Speed = 16
  2586. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2587. UNANCHOR = true
  2588. RootPart.Anchored = false
  2589. ATTACK = false
  2590. Rooted = false
  2591. end
  2592.  
  2593. function BlackForm()
  2594. ATTACK = true
  2595. Rooted = true
  2596. BALL.Parent = Character
  2597. XEYE.Parent = nil
  2598. SONG = 1420353940
  2599. PITCH = 1
  2600. VOLUME = 2.5
  2601. sick.TimePosition = 0.5
  2602. text.Text = ""
  2603. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2604. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2605. chatfunc("Riddle me this..")
  2606. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2607. for i=0, 4, 0.1 / Animation_Speed do
  2608. Swait()
  2609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2615. end
  2616. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2617. chatfunc("Riddle me that..")
  2618. for i=0, 4, 0.1 / Animation_Speed do
  2619. Swait()
  2620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. end
  2627. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2628. chatfunc("Who's afraid of The Big Black?")
  2629. for i=0, 5, 0.1 / Animation_Speed do
  2630. Swait()
  2631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2637. end
  2638. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. CreateSound(206082327,Torso,3,1,false)
  2681. for i=0, 0.7, 0.1 / Animation_Speed do
  2682. Swait()
  2683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. end
  2690. MODE = "Black"
  2691. FACE = 148988280
  2692. Speed = 45
  2693. text.Text = "THE BIG BLACK"
  2694. ned.Text = "TBB"
  2695. TEXTCOLOR = C3(27/255,42/255,53/255)
  2696. PRT.Color = C3(27/255,42/255,53/255)
  2697. EYE.Color = C3(27/255,42/255,53/255)
  2698. EYE2.Color = C3(27/255,42/255,53/255)
  2699. Hair.Color = C3(27/255,42/255,53/255)
  2700. Hair2.Color = C3(27/255,42/255,53/255)
  2701. MAINRUINCOLOR = BrickColor.new("Black")
  2702. SECONDRUINCOLOR = BrickColor.new("Black")
  2703. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2704. ATTACK = false
  2705. Rooted = false
  2706. end
  2707.  
  2708. function LostForm()
  2709. ATTACK = true
  2710. Rooted = true
  2711. BALL.Parent = Character
  2712. XEYE.Parent = nil
  2713. SONG = 723652641
  2714. PITCH = 1
  2715. VOLUME = 3
  2716. sick.TimePosition = 0.5
  2717. FACE = 0
  2718. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2719. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2720. CreateSound(136007472,Torso,5,1.2,false)
  2721. for i=0, 2.5, 0.1 / Animation_Speed do
  2722. Swait()
  2723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2729. end
  2730. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2731. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2732. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2733. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2734. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2735. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2736. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2737. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2738. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2739. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2740. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2741. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2742. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2743. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2744. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2745. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2746. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2748. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2750. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2751. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2757. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2759. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2767. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774. CreateSound(847061203,Torso,3,1,false)
  2775. CreateSound(239000203,Torso,3,1,false)
  2776. CreateSound(579687077,Torso,3,0.75,false)
  2777. MODE = "LostHope"
  2778. Speed = 12
  2779. text.Text = "The Lost"
  2780. ned.Text = "Lost"
  2781. TEXTCOLOR = C3(0/255,0/255,0/255)
  2782. PRT.Color = C3(0/255,0/255,0/255)
  2783. EYE.Color = C3(0/255,0/255,0/255)
  2784. EYE2.Color = C3(0/255,0/255,0/255)
  2785. Hair.Color = C3(0/255,0/255,0/255)
  2786. Hair2.Color = C3(0/255,0/255,0/255)
  2787. MAINRUINCOLOR = BrickColor.new("Really black")
  2788. SECONDRUINCOLOR = BrickColor.new("Really black")
  2789. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2790. for i=0, 1.5, 0.1 / Animation_Speed do
  2791. Swait()
  2792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2798. end
  2799. ATTACK = false
  2800. Rooted = false
  2801. end
  2802.  
  2803. function TerraForm()
  2804. ATTACK = true
  2805. Rooted = true
  2806. BALL.Parent = Character
  2807. XEYE.Parent = nil
  2808. SONG = 157460916
  2809. PITCH = 1
  2810. VOLUME = 3
  2811. sick.TimePosition = 0
  2812. FACE = 155195214
  2813. Speed = 27
  2814. MODE = "Hexa"
  2815. text.Text = "Terra"
  2816. ned.Text = "Terra"
  2817. TEXTCOLOR = C3(170/255,85/255,0/255)
  2818. PRT.Color = C3(86/255,66/255,54/255)
  2819. EYE.Color = C3(39/255,70/255,45/255)
  2820. EYE2.Color = C3(39/255,70/255,45/255)
  2821. Hair.Color = C3(39/255,70/255,45/255)
  2822. Hair2.Color = C3(39/255,70/255,45/255)
  2823. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2824. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2825. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2826. ATTACK = false
  2827. Rooted = false
  2828. end
  2829.  
  2830. function RandomForm()
  2831. ATTACK = true
  2832. Rooted = true
  2833. XEYE.Parent = nil
  2834. BALL.Parent = Character
  2835. UNANCHOR = true
  2836. RootPart.Anchored = false
  2837. MODE = "Random"
  2838. SONG = 0
  2839. PITCH = 1
  2840. VOLUME = 3.5
  2841. sick.TimePosition = 0
  2842. FACE = 2365263255
  2843. Speed = 20
  2844. text.Text = "Randomizer"
  2845. ned.Text = "Randomizer"
  2846. TEXTCOLOR = BrickColor.Random().Color
  2847. PRT.Color = BrickColor.Random().Color
  2848. EYE.Color = BrickColor.Random().Color
  2849. EYE2.Color = BrickColor.Random().Color
  2850. Hair.Color = BrickColor.Random().Color
  2851. Hair2.Color = BrickColor.Random().Color
  2852. MAINRUINCOLOR = BrickColor.Random()
  2853. SECONDRUINCOLOR = BrickColor.Random()
  2854. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2855. ATTACK = false
  2856. Rooted = false
  2857. end
  2858.  
  2859. function VantaForm()
  2860. ATTACK = true
  2861. Rooted = true
  2862. BALL.Parent = Character
  2863. XEYE.Parent = nil
  2864. SONG = 190845741
  2865. PITCH = 1
  2866. VOLUME = 6
  2867. sick.TimePosition = 12.5
  2868. wait(1)
  2869. for i=0, 2.5, 0.1 / Animation_Speed do
  2870. Swait()
  2871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2877. end
  2878. MODE = "Vanta"
  2879. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2880. FACE = 404306534
  2881. Speed = 12
  2882. text.Text = "Vanta-X"
  2883. ned.Text = "Vanta-X"
  2884. TEXTCOLOR = C3(107/255,50/255,124/255)
  2885. PRT.Color = C3(107/255,50/255,124/255)
  2886. EYE.Color = C3(155/255,0/255,255/255)
  2887. EYE2.Color = C3(155/255,0/255,255/255)
  2888. Hair.Color = C3(80/255,0/255,180/255)
  2889. Hair2.Color = C3(50/255,0/255,150/255)
  2890. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2891. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2892. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2893. ATTACK = false
  2894. Rooted = false
  2895. end
  2896.  
  2897. function ChronoForm()
  2898. ATTACK = true
  2899. Rooted = true
  2900. BALL.Parent = Character
  2901. XEYE.Parent = nil
  2902. SONG = 432493949
  2903. PITCH = 1
  2904. VOLUME = 3
  2905. sick.TimePosition = 0
  2906. FACE = 2371494469
  2907. Speed = 16
  2908. MODE = "Time"
  2909. text.Text = "Chronos"
  2910. ned.Text = "Chronos"
  2911. TEXTCOLOR = C3(0/255,255/255,0/255)
  2912. PRT.Color = C3(0/255,155/255,0/255)
  2913. EYE.Color = C3(0/255,255/255,0/255)
  2914. EYE2.Color = C3(0/255,255/255,0/255)
  2915. Hair.Color = C3(239/255,184/255,56/255)
  2916. Hair2.Color = C3(245/255,205/255,48/255)
  2917. MODE = "Time"
  2918. MAINRUINCOLOR = BrickColor.new("Lime green")
  2919. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2920. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2921. ATTACK = false
  2922. Rooted = false
  2923. end
  2924.  
  2925. function SenseForm()
  2926. ATTACK = true
  2927. Rooted = true
  2928. BALL.Parent = Character
  2929. XEYE.Parent = nil
  2930. SONG = 1497785701
  2931. PITCH = 1
  2932. VOLUME = 3
  2933. sick.TimePosition = 13.75
  2934. FACE = 2375008868
  2935. Speed = 13
  2936. MODE = "Sense"
  2937. text.TextColor3 = C3(255/255,255/255,255/255)
  2938. text.Text = "None-Sense"
  2939. ned.Text = "Non-Sense"
  2940. TEXTCOLOR = C3(255/255,255/255,255/255)
  2941. coroutine.resume(coroutine.create(function()
  2942. repeat
  2943. text.TextColor3 = C3(13/255,105/255,172/255)
  2944. Swait(5)
  2945. text.TextColor3 = C3(196/255,40/255,28/255)
  2946. Swait(5)
  2947. until MODE ~= "Sense"
  2948. text.TextColor3 = C3(27/255,42/255,53/255)
  2949. end))
  2950. PRT.Color = C3(13/255,105/255,172/255)
  2951. EYE.Color = C3(255/255,255/255,255/255)
  2952. EYE2.Color = C3(255/255,255/255,255/255)
  2953. Hair.Color = C3(196/255,40/255,28/255)
  2954. Hair2.Color = C3(196/255,40/255,28/255)
  2955. MAINRUINCOLOR = BrickColor.new("Bright red")
  2956. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2957. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2958. ATTACK = false
  2959. Rooted = false
  2960. end
  2961.  
  2962. function SanityForm()
  2963. ATTACK = true
  2964. Rooted = true
  2965. BALL.Parent = Character
  2966. XEYE.Parent = nil
  2967. SONG = 2347469019
  2968. PITCH = 1
  2969. VOLUME = 3
  2970. sick.TimePosition = 0
  2971. FACE = 2375030229
  2972. Speed = 30
  2973. TEXTCOLOR = C3(0/255,0/255,0/255)
  2974. text.Text = "Sanity-Less"
  2975. coroutine.resume(coroutine.create(function()
  2976. repeat
  2977. ned.Text = "Sanity-Less"
  2978. PRT.Color = BrickColor.Random().Color
  2979. EYE.Color = BrickColor.Random().Color
  2980. EYE2.Color = BrickColor.Random().Color
  2981. Hair.Color = BrickColor.Random().Color
  2982. Hair2.Color = BrickColor.Random().Color
  2983. MAINRUINCOLOR = BrickColor.Random()
  2984. SECONDRUINCOLOR = BrickColor.Random()
  2985. text.TextColor3 = BrickColor.Random().Color
  2986. text.TextStrokeColor3 = BrickColor.Random().Color
  2987. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2988. Swait(5)
  2989. until MODE ~= "Sanity"
  2990. text.TextColor3 = C3(27/255,42/255,53/255)
  2991. end))
  2992. TEXTCOLOR = C3(0/255,0/255,0/255)
  2993. PRT.Color = C3(99/255,95/255,98/255)
  2994. EYE.Color = C3(99/255,95/255,98/255)
  2995. EYE2.Color = C3(99/255,95/255,98/255)
  2996. Hair.Color = C3(99/255,95/255,98/255)
  2997. Hair2.Color = C3(99/255,95/255,98/255)
  2998. MODE = "Sanity"
  2999. ATTACK = false
  3000. Rooted = false
  3001. end
  3002.  
  3003. function FairyForm()
  3004. ATTACK = true
  3005. Rooted = true
  3006. BALL.Parent = Character
  3007. XEYE.Parent = nil
  3008. for i=0, 2, 0.1 / Animation_Speed do
  3009. Swait()
  3010. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3011. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3018. end
  3019. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3020. MODE = "Fairy"
  3021. ned.Text = "Fairy"
  3022. TEXTCOLOR = C3(255/255,102/255,204/255)
  3023. PRT.Color = C3(98/255,37/255,209/255)
  3024. EYE.Color = C3(255/255,152/255,220/255)
  3025. EYE2.Color = C3(255/255,152/255,220/255)
  3026. Hair.Color = C3(170/255,0/255,170/255)
  3027. Hair2.Color = C3(170/255,0/255,170/255)
  3028. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3029. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3030. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3031. SONG = 228428389
  3032. PITCH = 1
  3033. VOLUME = 3
  3034. sick.TimePosition = 0.5
  3035. FACE = 21635489
  3036. Speed = 20
  3037. text.Text = "Fairy"
  3038. ATTACK = false
  3039. Rooted = false
  3040. end
  3041.  
  3042. function DevilForm()
  3043. ATTACK = true
  3044. Rooted = true
  3045. BALL.Parent = Character
  3046. XEYE.Parent = nil
  3047. for i=0, 1, 0.1 / Animation_Speed do
  3048. Swait()
  3049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3055. end
  3056. CreateSound(363808674, Torso, 6, 1, false)
  3057. for i=0, 0.5, 0.1 / Animation_Speed do
  3058. Swait()
  3059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3065. end
  3066. for i=0, 0.5, 0.1 / Animation_Speed do
  3067. Swait()
  3068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3074. end
  3075. CreateSound(363808674, Torso, 6, 1, false)
  3076. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3077. for i=0, 0.5, 0.1 / Animation_Speed do
  3078. Swait()
  3079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3085. end
  3086. MODE = "Devil"
  3087. ned.Text = "Devil"
  3088. SONG = 919231299
  3089. PITCH = 1
  3090. VOLUME = 3
  3091. sick.TimePosition = 15.2
  3092. FACE = 405705854
  3093. Speed = 20
  3094. text.Text = "Devil"
  3095. TEXTCOLOR = C3(127/255,0/255,0/255)
  3096. PRT.Color = C3(98/255,0/255,0/255)
  3097. EYE.Color = C3(255/255,0/255,0/255)
  3098. EYE2.Color = C3(255/255,0/255,0/255)
  3099. Hair.Color = C3(21/255,0/255,0/255)
  3100. Hair2.Color = C3(53/255,0/255,0/255)
  3101. MAINRUINCOLOR = BrickColor.new("Maroon")
  3102. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3103. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3104. ATTACK = false
  3105. Rooted = false
  3106. end
  3107.  
  3108. function PurgeForm()
  3109. ATTACK = true
  3110. Rooted = true
  3111. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3112. MODE = "Purged"
  3113. XEYE.Parent = Character
  3114. BALL.Parent = nil
  3115. TEXTCOLOR = C3(39/255,70/255,45/255)
  3116. PRT.Color = C3(0/255,0/255,0/255)
  3117. EYE.Color = C3(0/255,0/255,0/255)
  3118. EYE2.Color = C3(0/255,0/255,0/255)
  3119. Hair.Color = C3(0/255,0/255,0/255)
  3120. Hair2.Color = C3(0/255,0/255,0/255)
  3121. MAINRUINCOLOR = BrickColor.new("Earth green")
  3122. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3123. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3124. SONG = 1103329236
  3125. PITCH = 1
  3126. VOLUME = 3
  3127. sick.TimePosition = 0
  3128. FACE = 2378683942
  3129. Speed = 20
  3130. text.Text = "The Purge"
  3131. ned.Text = "Purge"
  3132. for i=0, 1, 0.1 / Animation_Speed do
  3133. Swait()
  3134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3140. end
  3141. CreateSound(363808674, Head, 9999, 1, false)
  3142. for i=0, 0.2, 0.1 / Animation_Speed do
  3143. Swait()
  3144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3150. end
  3151. ATTACK = false
  3152. Rooted = false
  3153. end
  3154.  
  3155. function OriginsForm()
  3156. ATTACK = true
  3157. Rooted = true
  3158. MODE = "Origins"
  3159. SONG = 265913095
  3160. PITCH = 1
  3161. VOLUME = 3
  3162. sick.TimePosition = 17.5
  3163. FACE = 404306534
  3164. Speed = 19
  3165. text.Text = "The Origins"
  3166. ned.Text = "Origins"
  3167. TEXTCOLOR = C3(0/255,0/255,0/255)
  3168. PRT.Color = C3(215/255,147/255,0/255)
  3169. EYE.Color = C3(255/255,0/255,0/255)
  3170. EYE2.Color = C3(255/255,0/255,0/255)
  3171. Hair.Color = C3(0/255,0/255,255/255)
  3172. Hair2.Color = C3(0/255,0/255,255/255)
  3173. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3174. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3175. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3176. ATTACK = false
  3177. Rooted = false
  3178. end
  3179.  
  3180. --//=================================\\
  3181. --|| ATTACK FUNCTIONS AND STUFF
  3182. --\\=================================//
  3183. function CameraEnshaking(Length, Intensity)
  3184. coroutine.resume(coroutine.create(function()
  3185. local intensity = 1 * Intensity
  3186. local rotM = 0.01 * Intensity
  3187. for i = 0, Length, 0.1 do
  3188. Swait()
  3189. intensity = intensity - 0.05 * Intensity / Length
  3190. rotM = rotM - 5.0E-4 * Intensity / Length
  3191. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3192. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3193. end
  3194. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3195. end))
  3196. end
  3197.  
  3198. function ManualDamage(Humanoid,Damage,TorsoPart)
  3199. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3200. defence.Name = ("HitBy"..Player.Name)
  3201. game:GetService("Debris"):AddItem(defence, 0.001)
  3202. Damage = Damage * DAMAGEMULTIPLIER
  3203. if Humanoid.Health ~= 0 then
  3204. local CritChance = MRANDOM(1,100)
  3205. if Damage > Humanoid.Health then
  3206. Damage = math.ceil(Humanoid.Health)
  3207. if Damage == 0 then
  3208. Damage = 0.1
  3209. end
  3210. end
  3211. Humanoid.Health = Humanoid.Health - Damage
  3212. end
  3213. end
  3214.  
  3215. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3216. local CHILDREN = workspace:GetDescendants()
  3217. for index, CHILD in pairs(CHILDREN) do
  3218. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3219. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3220. if HUM then
  3221. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3222. if TORSO then
  3223. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3224. if INSTAKILL == true then
  3225. CHILD:BreakJoints()
  3226. else
  3227. local DMG = MRANDOM(MINDMG,MAXDMG)
  3228. ManualDamage(HUM,DMG,TORSO)
  3229. end
  3230. if FLING > 0 then
  3231. for _, c in pairs(CHILD:GetChildren()) do
  3232. if c:IsA("BasePart") then
  3233. local bv = Instance.new("BodyVelocity")
  3234. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3235. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3236. bv.Parent = c
  3237. Debris:AddItem(bv,0.05)
  3238. end
  3239. end
  3240. end
  3241. end
  3242. end
  3243. end
  3244. end
  3245. end
  3246. end
  3247.  
  3248. function MeleeDMG(Humanoid,Damage)
  3249. Damage = Damage * DAMAGEMULTIPLIER
  3250. if Humanoid.Health < 2000 then
  3251. if Humanoid.Health - Damage > 0 then
  3252. Humanoid.Health = Humanoid.Health - Damage
  3253. else
  3254. Humanoid.Parent:BreakJoints()
  3255. end
  3256. else
  3257. Humanoid.Parent:BreakJoints()
  3258. end
  3259. end
  3260.  
  3261.  
  3262. function BasicCombo()
  3263. ATTACK = true
  3264. Rooted = false
  3265. EQUIPPED = true
  3266. local HIT2 = function()
  3267. local HITS2 = {}
  3268. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3269. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3270. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3271. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3272. if TORSO and HUM.Health > 0 then
  3273. local PASS = true
  3274. for i = 1, #HITS2 do
  3275. if HITS2[i] == hit.Parent then
  3276. PASS = false
  3277. end
  3278. end
  3279. table.insert(HITS2,hit.Parent)
  3280. if PASS == true then
  3281. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3282. end
  3283. end
  3284. end
  3285. end)
  3286. return TOUCH2
  3287. end
  3288. local HIT = function()
  3289. local HITS = {}
  3290. local TOUCH = RightArm.Touched:Connect(function(hit)
  3291. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3292. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3293. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3294. if TORSO and HUM.Health > 0 then
  3295. local PASS = true
  3296. for i = 1, #HITS do
  3297. if HITS[i] == hit.Parent then
  3298. PASS = false
  3299. end
  3300. end
  3301. table.insert(HITS,hit.Parent)
  3302. if PASS == true then
  3303. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3304. end
  3305. end
  3306. end
  3307. end)
  3308. return TOUCH
  3309. end
  3310. if COMBO == 1 then
  3311. for i=0, 0.35, 0.1 / Animation_Speed do
  3312. Swait()
  3313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3318. end
  3319. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3320. local TOUCHED = HIT()
  3321. for i=0, 0.5, 0.1 / Animation_Speed do
  3322. Swait()
  3323. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329. end
  3330. TOUCHED:Disconnect()
  3331. COMBO = 2
  3332. elseif COMBO == 2 then
  3333. for i=0, 0.35, 0.1 / Animation_Speed do
  3334. Swait()
  3335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3340. end
  3341. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3342. local TOUCHED = HIT2()
  3343. for i=0, 0.5, 0.1 / Animation_Speed do
  3344. Swait()
  3345. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351. end
  3352. TOUCHED:Disconnect()
  3353. COMBO = 3
  3354. elseif COMBO == 3 then
  3355. for i=0, 0.35, 0.1 / Animation_Speed do
  3356. Swait()
  3357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3362. end
  3363. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3364. local TOUCHED = HIT2()
  3365. local TOUCHED2 = HIT()
  3366. for i=0, 0.5, 0.1 / Animation_Speed do
  3367. Swait()
  3368. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3369. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3375. end
  3376. TOUCHED:Disconnect()
  3377. TOUCHED2:Disconnect()
  3378. COMBO = 4
  3379. elseif COMBO == 4 then
  3380. for i=0, 0.5, 0.1 / Animation_Speed do
  3381. Swait()
  3382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3387. end
  3388. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3389. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3390. CameraEnshaking(3,10)
  3391. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3392. for i=0, 0.5, 0.1 / Animation_Speed do
  3393. Swait()
  3394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3399. end
  3400. COMBO = 1
  3401. end
  3402. coroutine.resume(coroutine.create(function()
  3403. for i = 1, 50 do
  3404. Swait()
  3405. if ATTACK == true then
  3406. break
  3407. end
  3408. end
  3409. if ATTACK == false then
  3410. COMBO = 1
  3411. end
  3412. end))
  3413. ATTACK = false
  3414. Rooted = false
  3415. EQUIPPED = false
  3416. end
  3417.  
  3418. function ColorfulCombo()
  3419. ATTACK = true
  3420. Rooted = false
  3421. EQUIPPED = true
  3422. local HIT2 = function()
  3423. local HITS2 = {}
  3424. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3425. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3426. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3427. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3428. if TORSO and HUM.Health > 0 then
  3429. local PASS = true
  3430. for i = 1, #HITS2 do
  3431. if HITS2[i] == hit.Parent then
  3432. PASS = false
  3433. end
  3434. end
  3435. table.insert(HITS2,hit.Parent)
  3436. if PASS == true then
  3437. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3438. end
  3439. end
  3440. end
  3441. end)
  3442. return TOUCH2
  3443. end
  3444. local HIT = function()
  3445. local HITS = {}
  3446. local TOUCH = RightArm.Touched:Connect(function(hit)
  3447. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3448. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3449. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3450. if TORSO and HUM.Health > 0 then
  3451. local PASS = true
  3452. for i = 1, #HITS do
  3453. if HITS[i] == hit.Parent then
  3454. PASS = false
  3455. end
  3456. end
  3457. table.insert(HITS,hit.Parent)
  3458. if PASS == true then
  3459. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3460. end
  3461. end
  3462. end
  3463. end)
  3464. return TOUCH
  3465. end
  3466. if COMBO == 1 then
  3467. for i=0, 0.35, 0.1 / Animation_Speed do
  3468. Swait()
  3469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3474. end
  3475. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3476. local TOUCHED = HIT()
  3477. for i=0, 0.5, 0.1 / Animation_Speed do
  3478. Swait()
  3479. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485. end
  3486. TOUCHED:Disconnect()
  3487. COMBO = 2
  3488. elseif COMBO == 2 then
  3489. for i=0, 0.35, 0.1 / Animation_Speed do
  3490. Swait()
  3491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3496. end
  3497. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3498. local TOUCHED = HIT2()
  3499. for i=0, 0.5, 0.1 / Animation_Speed do
  3500. Swait()
  3501. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. end
  3508. TOUCHED:Disconnect()
  3509. COMBO = 3
  3510. elseif COMBO == 3 then
  3511. for i=0, 0.35, 0.1 / Animation_Speed do
  3512. Swait()
  3513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3518. end
  3519. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3520. local TOUCHED = HIT2()
  3521. local TOUCHED2 = HIT()
  3522. for i=0, 0.5, 0.1 / Animation_Speed do
  3523. Swait()
  3524. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3525. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3531. end
  3532. TOUCHED:Disconnect()
  3533. TOUCHED2:Disconnect()
  3534. COMBO = 4
  3535. elseif COMBO == 4 then
  3536. for i=0, 0.5, 0.1 / Animation_Speed do
  3537. Swait()
  3538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543. end
  3544. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3545. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3546. CameraEnshaking(3,10)
  3547. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3548. for i=0, 0.5, 0.1 / Animation_Speed do
  3549. Swait()
  3550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. end
  3556. COMBO = 1
  3557. end
  3558. coroutine.resume(coroutine.create(function()
  3559. for i = 1, 50 do
  3560. Swait()
  3561. if ATTACK == true then
  3562. break
  3563. end
  3564. end
  3565. if ATTACK == false then
  3566. COMBO = 1
  3567. end
  3568. end))
  3569. ATTACK = false
  3570. Rooted = false
  3571. EQUIPPED = false
  3572. end
  3573.  
  3574. function PurgeCombo()
  3575. ATTACK = true
  3576. Rooted = false
  3577. EQUIPPED = true
  3578. local HIT2 = function()
  3579. local HITS2 = {}
  3580. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3581. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3582. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3583. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3584. if TORSO and HUM.Health > 0 then
  3585. local PASS = true
  3586. for i = 1, #HITS2 do
  3587. if HITS2[i] == hit.Parent then
  3588. PASS = false
  3589. end
  3590. end
  3591. table.insert(HITS2,hit.Parent)
  3592. if PASS == true then
  3593. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3594. end
  3595. end
  3596. end
  3597. end)
  3598. return TOUCH2
  3599. end
  3600. local HIT = function()
  3601. local HITS = {}
  3602. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3603. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3604. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3605. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3606. if TORSO and HUM.Health > 0 then
  3607. local PASS = true
  3608. for i = 1, #HITS do
  3609. if HITS[i] == hit.Parent then
  3610. PASS = false
  3611. end
  3612. end
  3613. table.insert(HITS,hit.Parent)
  3614. if PASS == true then
  3615. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3616. end
  3617. end
  3618. end
  3619. end)
  3620. return TOUCH
  3621. end
  3622. local HIT3 = function()
  3623. local HITS3 = {}
  3624. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3625. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3626. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3627. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3628. if TORSO and HUM.Health > 0 then
  3629. local PASS = true
  3630. for i = 1, #HITS3 do
  3631. if HITS3[i] == hit.Parent then
  3632. PASS = false
  3633. end
  3634. end
  3635. table.insert(HITS3,hit.Parent)
  3636. if PASS == true then
  3637. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3638. end
  3639. end
  3640. end
  3641. end)
  3642. return TOUCH3
  3643. end
  3644. if COMBO == 1 then
  3645. for i=0, 0.35, 0.1 / Animation_Speed do
  3646. Swait()
  3647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3651. end
  3652. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3653. local TOUCHED = HIT()
  3654. for i=0, 0.5, 0.1 / Animation_Speed do
  3655. Swait()
  3656. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661. end
  3662. TOUCHED:Disconnect()
  3663. COMBO = 2
  3664. elseif COMBO == 2 then
  3665. for i=0, 0.35, 0.1 / Animation_Speed do
  3666. Swait()
  3667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671. end
  3672. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3673. local TOUCHED = HIT2()
  3674. for i=0, 0.5, 0.1 / Animation_Speed do
  3675. Swait()
  3676. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3681. end
  3682. TOUCHED:Disconnect()
  3683. COMBO = 3
  3684. elseif COMBO == 3 then
  3685. for i=0, 0.2, 0.1 / Animation_Speed do
  3686. Swait()
  3687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3691. end
  3692. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3693. local TOUCHED = HIT3()
  3694. for i=0, 0.5, 0.1 / Animation_Speed do
  3695. Swait()
  3696. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3701. end
  3702. TOUCHED:Disconnect()
  3703. COMBO = 4
  3704. elseif COMBO == 4 then
  3705. Rooted = true
  3706. for i=0, 0.5, 0.1 / Animation_Speed do
  3707. Swait()
  3708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712. end
  3713. for i=0, 0.1, 0.1 / Animation_Speed do
  3714. Swait()
  3715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719. end
  3720. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3721. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3722. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3723. CameraEnshaking(3,10)
  3724. ManualAoE(HITPOS,15,20,45,75,false)
  3725. for i=0, 0.5, 0.1 / Animation_Speed do
  3726. Swait()
  3727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3731. end
  3732. Rooted = false
  3733. COMBO = 1
  3734. end
  3735. coroutine.resume(coroutine.create(function()
  3736. for i = 1, 50 do
  3737. Swait()
  3738. if ATTACK == true then
  3739. break
  3740. end
  3741. end
  3742. if ATTACK == false then
  3743. COMBO = 1
  3744. end
  3745. end))
  3746. ATTACK = false
  3747. Rooted = false
  3748. EQUIPPED = false
  3749. end
  3750.  
  3751. function FlyingCombo()
  3752. ATTACK = true
  3753. Rooted = false
  3754. EQUIPPED = true
  3755. local HIT2 = function()
  3756. local HITS2 = {}
  3757. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3758. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3759. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3760. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3761. if TORSO and HUM.Health > 0 then
  3762. local PASS = true
  3763. for i = 1, #HITS2 do
  3764. if HITS2[i] == hit.Parent then
  3765. PASS = false
  3766. end
  3767. end
  3768. table.insert(HITS2,hit.Parent)
  3769. if PASS == true then
  3770. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3771. end
  3772. end
  3773. end
  3774. end)
  3775. return TOUCH2
  3776. end
  3777. local HIT = function()
  3778. local HITS = {}
  3779. local TOUCH = RightArm.Touched:Connect(function(hit)
  3780. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3781. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3782. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3783. if TORSO and HUM.Health > 0 then
  3784. local PASS = true
  3785. for i = 1, #HITS do
  3786. if HITS[i] == hit.Parent then
  3787. PASS = false
  3788. end
  3789. end
  3790. table.insert(HITS,hit.Parent)
  3791. if PASS == true then
  3792. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3793. end
  3794. end
  3795. end
  3796. end)
  3797. return TOUCH
  3798. end
  3799. local HIT3 = function()
  3800. local HITS3 = {}
  3801. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3802. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3803. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3804. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3805. if TORSO and HUM.Health > 0 then
  3806. local PASS = true
  3807. for i = 1, #HITS3 do
  3808. if HITS3[i] == hit.Parent then
  3809. PASS = false
  3810. end
  3811. end
  3812. table.insert(HITS3,hit.Parent)
  3813. if PASS == true then
  3814. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3815. end
  3816. end
  3817. end
  3818. end)
  3819. return TOUCH3
  3820. end
  3821. local HIT4 = function()
  3822. local HITS4 = {}
  3823. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3824. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3825. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3826. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3827. if TORSO and HUM.Health > 0 then
  3828. local PASS = true
  3829. for i = 1, #HITS4 do
  3830. if HITS4[i] == hit.Parent then
  3831. PASS = false
  3832. end
  3833. end
  3834. table.insert(HITS4,hit.Parent)
  3835. if PASS == true then
  3836. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3837. end
  3838. end
  3839. end
  3840. end)
  3841. return TOUCH4
  3842. end
  3843. if COMBO == 1 then
  3844. for i=0, 0.3, 0.1 / Animation_Speed do
  3845. Swait()
  3846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. end
  3853. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3854. local TOUCHED2 = HIT4()
  3855. local TOUCHED = HIT3()
  3856. for i=0, 0.075, 0.1 / Animation_Speed do
  3857. Swait()
  3858. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3859. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3866. end
  3867. for i=0, 0.075, 0.1 / Animation_Speed do
  3868. Swait()
  3869. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3877. end
  3878. for i=0, 0.075, 0.1 / Animation_Speed do
  3879. Swait()
  3880. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3881. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888. end
  3889. for i=0, 0.075, 0.1 / Animation_Speed do
  3890. Swait()
  3891. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. end
  3900. for i=0, 0.075, 0.1 / Animation_Speed do
  3901. Swait()
  3902. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3903. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. end
  3911. for i=0, 0.075, 0.1 / Animation_Speed do
  3912. Swait()
  3913. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. end
  3922. for i=0, 0.075, 0.1 / Animation_Speed do
  3923. Swait()
  3924. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. end
  3933. for i=0, 0.075, 0.1 / Animation_Speed do
  3934. Swait()
  3935. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. TOUCHED:Disconnect()
  3945. TOUCHED2:Disconnect()
  3946. COMBO = 2
  3947. elseif COMBO == 2 then
  3948. for i=0, 0.3, 0.1 / Animation_Speed do
  3949. Swait()
  3950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956. end
  3957. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3958. local TOUCHED2 = HIT4()
  3959. local TOUCHED = HIT3()
  3960. for i=0, 0.075, 0.1 / Animation_Speed do
  3961. Swait()
  3962. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. end
  3971. for i=0, 0.075, 0.1 / Animation_Speed do
  3972. Swait()
  3973. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3974. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3981. end
  3982. for i=0, 0.075, 0.1 / Animation_Speed do
  3983. Swait()
  3984. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3985. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. end
  3993. for i=0, 0.075, 0.1 / Animation_Speed do
  3994. Swait()
  3995. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3996. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003. end
  4004. for i=0, 0.075, 0.1 / Animation_Speed do
  4005. Swait()
  4006. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4014. end
  4015. for i=0, 0.075, 0.1 / Animation_Speed do
  4016. Swait()
  4017. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4018. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025. end
  4026. for i=0, 0.075, 0.1 / Animation_Speed do
  4027. Swait()
  4028. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4029. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. end
  4037. for i=0, 0.075, 0.1 / Animation_Speed do
  4038. Swait()
  4039. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4040. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047. end
  4048. for i=0, 0.075, 0.1 / Animation_Speed do
  4049. Swait()
  4050. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4051. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058. end
  4059. TOUCHED:Disconnect()
  4060. TOUCHED2:Disconnect()
  4061. COMBO = 3
  4062. elseif COMBO == 3 then
  4063. for i=0, 0.35, 0.1 / Animation_Speed do
  4064. Swait()
  4065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4070. end
  4071. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4072. local TOUCHED = HIT2()
  4073. local TOUCHED2 = HIT()
  4074. for i=0, 0.5, 0.1 / Animation_Speed do
  4075. Swait()
  4076. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4077. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4083. end
  4084. TOUCHED:Disconnect()
  4085. TOUCHED2:Disconnect()
  4086. COMBO = 4
  4087. elseif COMBO == 4 then
  4088. for i=0, 0.5, 0.1 / Animation_Speed do
  4089. Swait()
  4090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4095. end
  4096. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4097. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4098. CameraEnshaking(3,10)
  4099. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4100. for i=0, 0.5, 0.1 / Animation_Speed do
  4101. Swait()
  4102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4107. end
  4108. COMBO = 1
  4109. end
  4110. coroutine.resume(coroutine.create(function()
  4111. for i = 1, 50 do
  4112. Swait()
  4113. if ATTACK == true then
  4114. break
  4115. end
  4116. end
  4117. if ATTACK == false then
  4118. COMBO = 1
  4119. end
  4120. end))
  4121. ATTACK = false
  4122. Rooted = false
  4123. EQUIPPED = false
  4124. end
  4125.  
  4126. function SuperStomm()
  4127. ATTACK = true
  4128. Rooted = true
  4129. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4130. coroutine.resume(coroutine.create(function()
  4131. Swait(65)
  4132. CameraEnshaking(3,25)
  4133. CreateSound(262562442,RightLeg,60,1,false)
  4134. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4135. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4136. ApplyAoE2(HITPOS,80,50,100,75,false)
  4137. end))
  4138. CreateSound(163619849,RightLeg,10,1,false)
  4139. for i=0, 2, 0.1 / Animation_Speed do
  4140. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4141. Swait()
  4142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4146. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4148. end
  4149. for i=0, 1, 0.1 / Animation_Speed do
  4150. Swait()
  4151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4155. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4157. end
  4158. ATTACK = false
  4159. Rooted = false
  4160. end
  4161.  
  4162.  
  4163.  
  4164. --//=================================\\
  4165. --|| ASSIGN THINGS TO KEYS
  4166. --\\=================================//
  4167.  
  4168. function MouseDown(Mouse)
  4169. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4170. BasicCombo()
  4171. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4172. ColorfulCombo()
  4173. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4174. FlyingCombo()
  4175. elseif ATTACK == false and MODE == "Purged" then
  4176. PurgeCombo()
  4177. end
  4178. end
  4179.  
  4180. function MouseUp(Mouse)
  4181. HOLD = false
  4182. end
  4183.  
  4184. function KeyDown(Key)
  4185. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4186. KEYHOLD = true
  4187. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4188. SolarForm()
  4189.  
  4190. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4191. ResetMode()
  4192. end
  4193.  
  4194. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4195. OriginsForm()
  4196.  
  4197. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4198. ResetMode()
  4199. end
  4200.  
  4201. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4202. ChronoForm()
  4203.  
  4204. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4205. SuperiorForm()
  4206.  
  4207. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4208. ResetMode()
  4209. end
  4210.  
  4211. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4212. TerraForm()
  4213.  
  4214. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4215. ResetMode()
  4216. end
  4217.  
  4218. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4219. RandomForm()
  4220. sick.TimePosition = 0.01
  4221. RCHOICE = MRANDOM(1,6)
  4222.  
  4223. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4224. RCHOICE = MRANDOM(1,6)
  4225. sick.TimePosition = 0.01
  4226.  
  4227. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4228. ResetMode()
  4229. end
  4230.  
  4231. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4232. VantaForm()
  4233. end
  4234.  
  4235. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4236. TerraForm()
  4237. end
  4238.  
  4239. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4240. SenseForm()
  4241.  
  4242. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4243. ResetMode()
  4244. end
  4245.  
  4246. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4247. SanityForm()
  4248.  
  4249. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4250. SenseForm()
  4251. end
  4252.  
  4253. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4254. FairyForm()
  4255.  
  4256. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4257. ResetMode()
  4258. end
  4259.  
  4260. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4261. DevilForm()
  4262.  
  4263. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4264. FairyForm()
  4265. end
  4266.  
  4267. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4268. BlackWhiteForm()
  4269.  
  4270. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4271. ResetMode()
  4272. end
  4273.  
  4274. if Key == "m" and ATTACK == false and MODE == "90s" then
  4275. EightyForm()
  4276.  
  4277. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4278. BlackWhiteForm()
  4279. end
  4280.  
  4281. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4282. LostForm()
  4283.  
  4284. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4285. ResetMode()
  4286. end
  4287.  
  4288. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4289. PurgeForm()
  4290. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4291. LostForm()
  4292.  
  4293. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4294. BlackForm()
  4295.  
  4296. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4297. LostForm()
  4298. end
  4299.  
  4300. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4301. SuperStomm()
  4302. end
  4303. end
  4304.  
  4305. function KeyUp(Key)
  4306. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4307. KEYHOLD = false
  4308. end
  4309. end
  4310.  
  4311. Mouse.Button1Down:connect(function(NEWKEY)
  4312. MouseDown(NEWKEY)
  4313. end)
  4314. Mouse.Button1Up:connect(function(NEWKEY)
  4315. MouseUp(NEWKEY)
  4316. end)
  4317. Mouse.KeyDown:connect(function(NEWKEY)
  4318. KeyDown(NEWKEY)
  4319. end)
  4320. Mouse.KeyUp:connect(function(NEWKEY)
  4321. KeyUp(NEWKEY)
  4322. end)
  4323.  
  4324. --//=================================\\
  4325. --\\=================================//
  4326.  
  4327.  
  4328. function unanchor()
  4329. if UNANCHOR == true then
  4330. g = Character:GetChildren()
  4331. for i = 1, #g do
  4332. if g[i].ClassName == "Part" then
  4333. g[i].Anchored = false
  4334. end
  4335. end
  4336. end
  4337. end
  4338.  
  4339.  
  4340. --//=================================\\
  4341. --|| WRAP THE WHOLE SCRIPT UP
  4342. --\\=================================//
  4343.  
  4344. Humanoid.Changed:connect(function(Jump)
  4345. if Jump == "Jump" and (Disable_Jump == true) then
  4346. Humanoid.Jump = false
  4347. end
  4348. end)
  4349.  
  4350. local BLINKLOOP = 0
  4351. script.Parent = WEAPONGUI
  4352. ANIMATE.Parent = nil
  4353.  
  4354. local bguis = Instance.new("BillboardGui",tors)
  4355. bguis.Size = UDim2.new(25, 0, 25, 0)
  4356. local imgca = Instance.new("ImageLabel",bguis)
  4357. imgca.BackgroundTransparency = 1
  4358. imgca.ImageTransparency = 1
  4359. imgca.Size = UDim2.new(3,0,3,0)
  4360. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4361. imgca.ImageColor3 = Color3.new(0,0,0)
  4362.  
  4363. coroutine.resume(coroutine.create(function()
  4364. repeat
  4365. Swait()
  4366. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4367. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4368. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4369. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4370. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4371. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4372. techc.Rotation = techc.Rotation + 1
  4373. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4374. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4375. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4376. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4377. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4378. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4379. until Humanoid.Health == 0
  4380. end))
  4381.  
  4382. while true do
  4383. Swait()
  4384. if Humanoid then
  4385. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4386. IDLEANIMATION:Play()
  4387. end
  4388. SINE = SINE + CHANGE*2
  4389. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4390. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4391. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4392. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4393. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4394. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4395. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4396. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4397. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4398. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4399. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4400. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4401. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4402. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4403. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4404. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4405. end
  4406. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4407. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4408. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4409. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4410. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4411. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4412. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4413. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4414. end
  4415. if MODE == "Black" then
  4416. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4417. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4418. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4419. lwing1weld.C1 = rwing2weld.C1
  4420. lwing2weld.C1 = rwing2weld.C1
  4421. lwing3weld.C1 = rwing2weld.C1
  4422. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4423. end
  4424. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4425. if MODE == "Lunar" then
  4426. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4427. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4428. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4429. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4430. elseif MODE == "Solar" then
  4431. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4432. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4433. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4434. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4435. elseif MODE == "Fairy" then
  4436. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4437. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4438. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4439. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4440. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4441. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4442. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4443. elseif MODE == "Hexa" then
  4444. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4445. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4446. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4447. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4448. elseif MODE == "Time" then
  4449. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4450. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4451. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4452. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4453. elseif MODE == "Vanta" then
  4454. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4455. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4456. elseif MODE == "Black" then
  4457. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4458. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4459. elseif MODE == "Devil" then
  4460. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4461. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4462. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4463. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4464. end
  4465. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4466. if MODE == "Lunar" then
  4467. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4468. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4469. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4470. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4471. elseif MODE == "Solar" then
  4472. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4473. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4474. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4475. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4476. elseif MODE == "Fairy" then
  4477. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4478. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4479. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4480. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4481. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4482. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4483. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4484. elseif MODE == "Hexa" then
  4485. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4486. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4487. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4488. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4489. elseif MODE == "Time" then
  4490. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4491. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4492. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4493. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4494. elseif MODE == "Vanta" then
  4495. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4496. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4497. elseif MODE == "Black" then
  4498. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4499. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4500. elseif MODE == "Devil" then
  4501. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4502. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4503. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4504. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4505. end
  4506. end
  4507. if FULL == false then
  4508. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4509. ANIM = "Jump"
  4510. if ATTACK == false then
  4511. if MODE ~= "Purged" then
  4512. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4518. elseif MODE == "Purged" then
  4519. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4525.  
  4526. end
  4527. end
  4528. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4529. ANIM = "Fall"
  4530. if ATTACK == false then
  4531. if MODE ~= "Purged" then
  4532. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4538. elseif MODE == "Purged" then
  4539. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4545.  
  4546. end
  4547. end
  4548. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4549. ANIM = "Idle"
  4550. if ATTACK == false then
  4551. if MODE == "Lunar" then
  4552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4558. elseif MODE == "Hexa" then
  4559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565. elseif MODE == "Fairy" then
  4566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4572. elseif MODE == "Origins" then
  4573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4579. elseif MODE == "Solar" then
  4580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4586. elseif MODE == "Purged" then
  4587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4593. elseif MODE == "Sanity" then
  4594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4600. elseif MODE == "Time" then
  4601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4607. elseif MODE == "80s" then
  4608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4614. elseif MODE == "90s" then
  4615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4619. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621. elseif MODE == "Random" then
  4622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4628. elseif MODE == "Superior" then
  4629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4633. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4635. elseif ATTACK == false and MODE == "Vanta" then
  4636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4642. elseif MODE == "Sense" then
  4643. if MRANDOM(1,20) == 1 then
  4644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4645. end
  4646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4650. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4652. elseif MODE == "Devil" then
  4653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4655. if MRANDOM(1,7) == 1 then
  4656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4657. end
  4658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4662. elseif MODE == "LostHope" then
  4663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4669. elseif ATTACK == false and MODE == "Black" then
  4670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4671. if MRANDOM(1,3) == 1 then
  4672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4673. end
  4674. if MRANDOM(1,2) == 1 then
  4675. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4676. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4677. end
  4678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4681. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4683. end
  4684. end
  4685. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4686. ANIM = "Walk"
  4687. if ATTACK == false then
  4688. if MODE == "Lunar" then
  4689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4693. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4695. elseif MODE == "Superior" then
  4696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4700. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4702. elseif MODE == "80s" then
  4703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4707. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4709. elseif MODE == "Solar" then
  4710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4714. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4716. elseif MODE == "Origins" then
  4717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4721. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4723. elseif MODE == "Purged" then
  4724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4728. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4730. elseif MODE == "Sanity" then
  4731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4735. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4737. elseif MODE == "Fairy" then
  4738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4744. elseif MODE == "Devil" then
  4745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4749. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4751. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4756. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4758. elseif MODE == "Hexa" or MODE == "Time" then
  4759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4763. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4765. elseif MODE == "LostHope" then
  4766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4770. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4772. elseif MODE == "Vanta" then
  4773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4779. elseif MODE == "Black" then
  4780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4782. if MRANDOM(1,3) == 1 then
  4783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4784. end
  4785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4789. end
  4790. end
  4791. end
  4792. end
  4793. text.TextStrokeColor3 = TEXTCOLOR
  4794. unanchor()
  4795. Humanoid.MaxHealth = "inf"
  4796. Humanoid.Health = "inf"
  4797. if Rooted == false then
  4798. Disable_Jump = false
  4799. Humanoid.WalkSpeed = Speed
  4800. elseif Rooted == true then
  4801. Disable_Jump = true
  4802. Humanoid.WalkSpeed = 0
  4803. end
  4804. if Head:FindFirstChild("face") then
  4805. Head.face.Texture = "rbxassetid://"..FACE
  4806. end
  4807. if MODE ~= "Random" then
  4808. sick.SoundId = "rbxassetid://"..SONG
  4809. elseif MODE == "Random" then
  4810. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4811. end
  4812. sick.Looped = true
  4813. sick.Pitch = PITCH
  4814. sick.Volume = VOLUME
  4815. Humanoid.Name = MRANDOM(100000000,999999999)
  4816. Humanoid.PlatformStand = false
  4817. for _, c in pairs(Cam:GetChildren()) do
  4818. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4819. c:remove()
  4820. end
  4821. end
  4822. for LIST = 1, #WHITELIST do
  4823. if WHITELIST[LIST] ~= nil then
  4824. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4825. if CHARACTER then
  4826. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4827. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4828. if TORSO then
  4829. CreateSound(201858045, Cam, 3, 1)
  4830. local GUI = Instance.new("BillboardGui",Cam)
  4831. GUI.Name = WHITELIST[LIST]
  4832. GUI.Size = UDim2.new(5,0,5,0)
  4833. GUI.Adornee = TORSO
  4834. local GUI2 = IT("ImageLabel",GUI)
  4835. GUI2.BackgroundTransparency = 1
  4836. GUI2.BorderSizePixel = 0
  4837. GUI2.ImageTransparency = 1
  4838. GUI2.Size = UDim2.new(1,0,1,0)
  4839. GUI2.SizeConstraint = "RelativeYY"
  4840. GUI.AlwaysOnTop = true
  4841. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4842. end
  4843. else
  4844. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4845. if GUI.ImageLabel.ImageTransparency <= 1 then
  4846. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4847. end
  4848. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4849. if TORSO then
  4850. GUI.Adornee = TORSO
  4851. end
  4852. end
  4853. else
  4854. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4855. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4856. end
  4857. end
  4858. else
  4859. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4860. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4861. end
  4862. table.remove(WHITELIST,LIST)
  4863. end
  4864. end
  4865. if Character:FindFirstChildOfClass("Accessory") then
  4866. Character:FindFirstChildOfClass("Accessory"):remove()
  4867. elseif Character:FindFirstChildOfClass("Hat") then
  4868. Character:FindFirstChildOfClass("Hat"):remove()
  4869. end
  4870. BLINKLOOP = BLINKLOOP + 1
  4871. if BLINKLOOP >=325 then
  4872. BLINKLOOP = 0
  4873. Blink()
  4874. BLINKLOOP = BLINKLOOP + 1
  4875. if BLINKLOOP >=250 then
  4876. BLINKLOOP = 0
  4877. Blink2()
  4878. end
  4879. end
  4880. if MODE == "90s" or MODE == "80s" then
  4881. if HITFLOOR ~= nil then
  4882. if MRANDOM(1,12) == 1 then
  4883. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4884.  
  4885. end
  4886. end
  4887. end
  4888. if MODE == "Devil" then
  4889. if HITFLOOR ~= nil then
  4890. if MRANDOM(1,4) == 1 then
  4891. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4892. end
  4893. end
  4894. end
  4895. if MODE == "Black" or MODE == "Fairy" then
  4896. if HITFLOOR ~= nil then
  4897. if MRANDOM(1,9) == 1 then
  4898. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4899. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4900. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4901. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4902. if MRANDOM(1,7) == 1 then
  4903. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4904. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4905. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4906. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4907. end
  4908. end
  4909. end
  4910. end
  4911. Humanoid.DisplayDistanceType = "None"
  4912. Humanoid.PlatformStand = false
  4913. for _, c in pairs(Torso:GetChildren()) do
  4914. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4915. else
  4916. c:remove()
  4917. end
  4918. end
  4919. end
  4920. --//=================================\\
  4921. --\\=================================//
  4922.  
  4923.  
  4924.  
  4925.  
  4926.  
  4927. --//====================================================\\--
  4928. --|| END OF SCRIPT
  4929. --\\====================================================//--
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