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Josiahiscool73

Claude's Hyperion recreation

Mar 29th, 2025
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  1. // HyperionAnticheat.h - Core header for Hyperion Anticheat System
  2. #pragma once
  3.  
  4. #include <vector>
  5. #include <memory>
  6. #include <string>
  7. #include <unordered_map>
  8. #include <functional>
  9. #include <chrono>
  10. #include <thread>
  11. #include <mutex>
  12. #include <atomic>
  13. #include <queue>
  14. #include <random>
  15.  
  16. namespace Hyperion {
  17.  
  18. // Forward declarations
  19. class Entity;
  20. class Player;
  21. class Server;
  22. class Module;
  23. class GameInstance;
  24. class DetectionEvent;
  25.  
  26. // Detection severity levels
  27. enum class DetectionSeverity {
  28. INFO, // Suspicious but not necessarily malicious
  29. WARNING, // Likely malicious but with potential false positives
  30. CRITICAL // Almost certainly malicious with minimal false positive risk
  31. };
  32.  
  33. // Detection categories
  34. enum class DetectionCategory {
  35. SPEED_HACK,
  36. TELEPORT_HACK,
  37. FLY_HACK,
  38. NOCLIP_HACK,
  39. ANIMATION_EXPLOIT,
  40. WEAPON_EXPLOIT,
  41. SERVER_CRASH_ATTEMPT,
  42. MEMORY_MANIPULATION,
  43. CLIENT_INTEGRITY,
  44. INJECTION,
  45. PACKET_MANIPULATION,
  46. SUSPICIOUS_BEHAVIOR
  47. };
  48.  
  49. // Vector and transformation classes
  50. struct Vec2 {
  51. float x, y;
  52.  
  53. Vec2() : x(0.0f), y(0.0f) {}
  54. Vec2(float _x, float _y) : x(_x), y(_y) {}
  55.  
  56. float Length() const;
  57. Vec2 Normalized() const;
  58. // Additional vector operations...
  59. };
  60.  
  61. struct Vec3 {
  62. float x, y, z;
  63.  
  64. Vec3() : x(0.0f), y(0.0f), z(0.0f) {}
  65. Vec3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
  66.  
  67. float Length() const;
  68. Vec3 Normalized() const;
  69. float DistanceTo(const Vec3& other) const;
  70. // Additional vector operations...
  71. };
  72.  
  73. // Base component class
  74. class Component {
  75. public:
  76. Component(Entity* owner) : m_Owner(owner), m_IsActive(true) {}
  77. virtual ~Component() = default;
  78.  
  79. virtual void Initialize() {}
  80. virtual void Update(float deltaTime) {}
  81. virtual void Shutdown() {}
  82.  
  83. bool IsActive() const { return m_IsActive; }
  84. void SetActive(bool active) { m_IsActive = active; }
  85. Entity* GetOwner() const { return m_Owner; }
  86.  
  87. protected:
  88. Entity* m_Owner;
  89. bool m_IsActive;
  90. };
  91.  
  92. // Entity class (represents players, objects, etc.)
  93. class Entity {
  94. public:
  95. Entity(const std::string& name, uint64_t id);
  96. ~Entity();
  97.  
  98. void Update(float deltaTime);
  99.  
  100. const std::string& GetName() const { return m_Name; }
  101. uint64_t GetID() const { return m_EntityID; }
  102.  
  103. const Vec3& GetPosition() const { return m_Position; }
  104. void SetPosition(const Vec3& position);
  105.  
  106. const Vec3& GetRotation() const { return m_Rotation; }
  107. void SetRotation(const Vec3& rotation);
  108.  
  109. const Vec3& GetScale() const { return m_Scale; }
  110. void SetScale(const Vec3& scale);
  111.  
  112. const Vec3& GetVelocity() const { return m_Velocity; }
  113. void SetVelocity(const Vec3& velocity);
  114.  
  115. template<typename T, typename... Args>
  116. T* AddComponent(Args&&... args) {
  117. static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
  118.  
  119. auto component = std::make_unique<T>(this, std::forward<Args>(args)...);
  120. T* componentPtr = component.get();
  121. m_Components.push_back(std::move(component));
  122.  
  123. componentPtr->Initialize();
  124. return componentPtr;
  125. }
  126.  
  127. template<typename T>
  128. T* GetComponent() const {
  129. for (const auto& component : m_Components) {
  130. if (auto derivedComponent = dynamic_cast<T*>(component.get())) {
  131. return derivedComponent;
  132. }
  133. }
  134. return nullptr;
  135. }
  136.  
  137. private:
  138. std::string m_Name;
  139. uint64_t m_EntityID;
  140.  
  141. Vec3 m_Position;
  142. Vec3 m_Rotation;
  143. Vec3 m_Scale;
  144. Vec3 m_Velocity;
  145.  
  146. std::vector<std::unique_ptr<Component>> m_Components;
  147. };
  148.  
  149. // Player class (extends Entity)
  150. class Player : public Entity {
  151. public:
  152. Player(const std::string& name, uint64_t id, uint64_t userID);
  153.  
  154. uint64_t GetUserID() const { return m_UserID; }
  155.  
  156. float GetLastMovementTime() const { return m_LastMovementTime; }
  157. void SetLastMovementTime(float time) { m_LastMovementTime = time; }
  158.  
  159. const std::unordered_map<std::string, float>& GetMovementStats() const { return m_MovementStats; }
  160. void SetMovementStat(const std::string& stat, float value) { m_MovementStats[stat] = value; }
  161. float GetMovementStat(const std::string& stat) const;
  162.  
  163. void AddDetection(DetectionCategory category, DetectionSeverity severity, const std::string& reason);
  164. void ClearDetections();
  165. int GetViolationCount() const { return m_ViolationCount; }
  166. int GetViolationScore() const { return m_ViolationScore; }
  167.  
  168. void Ban(const std::string& reason, int durationMinutes = 0);
  169. void Kick(const std::string& reason);
  170. bool IsBanned() const { return m_IsBanned; }
  171.  
  172. private:
  173. uint64_t m_UserID;
  174. float m_LastMovementTime;
  175. std::unordered_map<std::string, float> m_MovementStats;
  176.  
  177. int m_ViolationCount;
  178. int m_ViolationScore;
  179. std::vector<DetectionEvent> m_Detections;
  180.  
  181. bool m_IsBanned;
  182. std::string m_BanReason;
  183. std::chrono::time_point<std::chrono::system_clock> m_BanExpiration;
  184. };
  185.  
  186. // Detection event class
  187. class DetectionEvent {
  188. public:
  189. DetectionEvent(
  190. Player* player,
  191. DetectionCategory category,
  192. DetectionSeverity severity,
  193. const std::string& reason,
  194. std::chrono::system_clock::time_point timestamp
  195. );
  196.  
  197. Player* GetPlayer() const { return m_Player; }
  198. DetectionCategory GetCategory() const { return m_Category; }
  199. DetectionSeverity GetSeverity() const { return m_Severity; }
  200. const std::string& GetReason() const { return m_Reason; }
  201. std::chrono::system_clock::time_point GetTimestamp() const { return m_Timestamp; }
  202.  
  203. std::string ToString() const;
  204.  
  205. private:
  206. Player* m_Player;
  207. DetectionCategory m_Category;
  208. DetectionSeverity m_Severity;
  209. std::string m_Reason;
  210. std::chrono::system_clock::time_point m_Timestamp;
  211. };
  212.  
  213. // Base module class for anticheat functionality
  214. class Module {
  215. public:
  216. Module(const std::string& name);
  217. virtual ~Module() = default;
  218.  
  219. virtual void Initialize() = 0;
  220. virtual void Update(float deltaTime) = 0;
  221. virtual void Shutdown() = 0;
  222.  
  223. const std::string& GetName() const { return m_Name; }
  224. bool IsEnabled() const { return m_Enabled; }
  225. void SetEnabled(bool enabled) { m_Enabled = enabled; }
  226.  
  227. protected:
  228. std::string m_Name;
  229. bool m_Enabled;
  230. };
  231.  
  232. // Specific anticheat modules
  233. class SpeedHackDetector : public Module {
  234. public:
  235. SpeedHackDetector();
  236.  
  237. void Initialize() override;
  238. void Update(float deltaTime) override;
  239. void Shutdown() override;
  240.  
  241. void SetMaxSpeed(float maxSpeed) { m_MaxSpeed = maxSpeed; }
  242. float GetMaxSpeed() const { return m_MaxSpeed; }
  243.  
  244. void SetTeleportThreshold(float threshold) { m_TeleportThreshold = threshold; }
  245. float GetTeleportThreshold() const { return m_TeleportThreshold; }
  246.  
  247. private:
  248. float m_MaxSpeed;
  249. float m_TeleportThreshold;
  250. float m_DetectionCooldown;
  251. std::unordered_map<uint64_t, std::chrono::system_clock::time_point> m_LastDetections;
  252. };
  253.  
  254. class FlyHackDetector : public Module {
  255. public:
  256. FlyHackDetector();
  257.  
  258. void Initialize() override;
  259. void Update(float deltaTime) override;
  260. void Shutdown() override;
  261.  
  262. void SetMaxAirTime(float maxAirTime) { m_MaxAirTime = maxAirTime; }
  263. float GetMaxAirTime() const { return m_MaxAirTime; }
  264.  
  265. private:
  266. float m_MaxAirTime;
  267. float m_GravityThreshold;
  268. std::unordered_map<uint64_t, float> m_PlayerAirTime;
  269. };
  270.  
  271. class ClientIntegrityChecker : public Module {
  272. public:
  273. ClientIntegrityChecker();
  274.  
  275. void Initialize() override;
  276. void Update(float deltaTime) override;
  277. void Shutdown() override;
  278.  
  279. void AddHashCheck(const std::string& filename, const std::string& expectedHash);
  280. void PerformClientCheck(Player* player);
  281.  
  282. private:
  283. struct HashCheck {
  284. std::string filename;
  285. std::string expectedHash;
  286. };
  287.  
  288. std::vector<HashCheck> m_HashChecks;
  289. float m_CheckInterval;
  290. float m_TimeUntilNextCheck;
  291. };
  292.  
  293. // Main Hyperion Engine class
  294. class Engine {
  295. public:
  296. static Engine* GetInstance();
  297.  
  298. bool Initialize(const std::string& gameName, int maxPlayers);
  299. void Shutdown();
  300. void Update();
  301.  
  302. void SetTickRate(int tickRate) { m_TickRate = tickRate; }
  303. int GetTickRate() const { return m_TickRate; }
  304.  
  305. template<typename T, typename... Args>
  306. T* RegisterModule(Args&&... args) {
  307. static_assert(std::is_base_of<Module, T>::value, "T must derive from Module");
  308.  
  309. auto module = std::make_unique<T>(std::forward<Args>(args)...);
  310. T* modulePtr = module.get();
  311. m_Modules.push_back(std::move(module));
  312.  
  313. if (IsInitialized()) {
  314. modulePtr->Initialize();
  315. }
  316.  
  317. return modulePtr;
  318. }
  319.  
  320. template<typename T>
  321. T* GetModule() const {
  322. for (const auto& module : m_Modules) {
  323. if (auto derivedModule = dynamic_cast<T*>(module.get())) {
  324. return derivedModule;
  325. }
  326. }
  327. return nullptr;
  328. }
  329.  
  330. void AddPlayer(std::shared_ptr<Player> player);
  331. void RemovePlayer(uint64_t playerID);
  332. std::shared_ptr<Player> GetPlayer(uint64_t playerID) const;
  333. const std::vector<std::shared_ptr<Player>>& GetPlayers() const { return m_Players; }
  334.  
  335. void LogDetection(Player* player, DetectionCategory category, DetectionSeverity severity, const std::string& reason);
  336. const std::vector<DetectionEvent>& GetDetectionLog() const { return m_DetectionLog; }
  337.  
  338. void EnableModule(const std::string& moduleName, bool enabled = true);
  339. bool IsModuleEnabled(const std::string& moduleName) const;
  340.  
  341. private:
  342. Engine();
  343. ~Engine();
  344.  
  345. static Engine* s_Instance;
  346.  
  347. bool m_IsInitialized;
  348. std::string m_GameName;
  349. int m_MaxPlayers;
  350. int m_TickRate;
  351.  
  352. std::vector<std::unique_ptr<Module>> m_Modules;
  353. std::vector<std::shared_ptr<Player>> m_Players;
  354. std::vector<DetectionEvent> m_DetectionLog;
  355.  
  356. std::thread m_UpdateThread;
  357. std::atomic<bool> m_StopUpdateThread;
  358. std::mutex m_PlayersMutex;
  359. std::mutex m_LogMutex;
  360. };
  361.  
  362. // Configuration manager
  363. class ConfigManager {
  364. public:
  365. static ConfigManager* GetInstance();
  366.  
  367. bool LoadConfig(const std::string& filename);
  368. bool SaveConfig(const std::string& filename) const;
  369.  
  370. template<typename T>
  371. void SetValue(const std::string& key, const T& value);
  372.  
  373. template<typename T>
  374. T GetValue(const std::string& key, const T& defaultValue) const;
  375.  
  376. private:
  377. ConfigManager();
  378. ~ConfigManager();
  379.  
  380. static ConfigManager* s_Instance;
  381.  
  382. std::unordered_map<std::string, std::string> m_ConfigValues;
  383. };
  384.  
  385. // Network packet analyzer
  386. class PacketAnalyzer {
  387. public:
  388. using PacketCallback = std::function<void(const void*, size_t, bool)>;
  389.  
  390. static PacketAnalyzer* GetInstance();
  391.  
  392. void Initialize();
  393. void Shutdown();
  394.  
  395. void RegisterCallback(const std::string& name, PacketCallback callback);
  396. void UnregisterCallback(const std::string& name);
  397.  
  398. void ProcessIncomingPacket(Player* sender, const void* data, size_t size);
  399. void ProcessOutgoingPacket(Player* recipient, const void* data, size_t size);
  400.  
  401. void EnablePacketValidation(bool enabled) { m_ValidatePackets = enabled; }
  402. bool IsPacketValidationEnabled() const { return m_ValidatePackets; }
  403.  
  404. private:
  405. PacketAnalyzer();
  406. ~PacketAnalyzer();
  407.  
  408. static PacketAnalyzer* s_Instance;
  409.  
  410. bool m_Initialized;
  411. bool m_ValidatePackets;
  412.  
  413. std::unordered_map<std::string, PacketCallback> m_Callbacks;
  414. };
  415.  
  416. // Utility functions
  417. namespace Utils {
  418. std::string GenerateRandomToken(size_t length);
  419. std::string HashString(const std::string& input);
  420. bool VerifyHash(const std::string& input, const std::string& hash);
  421. std::string EncryptData(const std::string& data, const std::string& key);
  422. std::string DecryptData(const std::string& encryptedData, const std::string& key);
  423. }
  424.  
  425. } // namespace Hyperion
  426.  
  427. // HyperionImplementation.cpp - Main implementation file
  428.  
  429. #include "HyperionAnticheat.h"
  430. #include <iostream>
  431. #include <algorithm>
  432. #include <fstream>
  433. #include <sstream>
  434. #include <iomanip>
  435. #include <ctime>
  436.  
  437. namespace Hyperion {
  438.  
  439. // Initialize static members
  440. Engine* Engine::s_Instance = nullptr;
  441. ConfigManager* ConfigManager::s_Instance = nullptr;
  442. PacketAnalyzer* PacketAnalyzer::s_Instance = nullptr;
  443.  
  444. // Vector implementations
  445. float Vec2::Length() const {
  446. return std::sqrt(x * x + y * y);
  447. }
  448.  
  449. Vec2 Vec2::Normalized() const {
  450. float len = Length();
  451. if (len < 0.0001f) return Vec2(0.0f, 0.0f);
  452. return Vec2(x / len, y / len);
  453. }
  454.  
  455. float Vec3::Length() const {
  456. return std::sqrt(x * x + y * y + z * z);
  457. }
  458.  
  459. Vec3 Vec3::Normalized() const {
  460. float len = Length();
  461. if (len < 0.0001f) return Vec3(0.0f, 0.0f, 0.0f);
  462. return Vec3(x / len, y / len, z / len);
  463. }
  464.  
  465. float Vec3::DistanceTo(const Vec3& other) const {
  466. float dx = x - other.x;
  467. float dy = y - other.y;
  468. float dz = z - other.z;
  469. return std::sqrt(dx * dx + dy * dy + dz * dz);
  470. }
  471.  
  472. // Entity implementation
  473. Entity::Entity(const std::string& name, uint64_t id)
  474. : m_Name(name), m_EntityID(id),
  475. m_Position(0.0f, 0.0f, 0.0f),
  476. m_Rotation(0.0f, 0.0f, 0.0f),
  477. m_Scale(1.0f, 1.0f, 1.0f),
  478. m_Velocity(0.0f, 0.0f, 0.0f) {
  479. }
  480.  
  481. Entity::~Entity() {
  482. for (auto& component : m_Components) {
  483. component->Shutdown();
  484. }
  485. m_Components.clear();
  486. }
  487.  
  488. void Entity::Update(float deltaTime) {
  489. for (auto& component : m_Components) {
  490. if (component->IsActive()) {
  491. component->Update(deltaTime);
  492. }
  493. }
  494. }
  495.  
  496. void Entity::SetPosition(const Vec3& position) {
  497. m_Position = position;
  498. }
  499.  
  500. void Entity::SetRotation(const Vec3& rotation) {
  501. m_Rotation = rotation;
  502. }
  503.  
  504. void Entity::SetScale(const Vec3& scale) {
  505. m_Scale = scale;
  506. }
  507.  
  508. void Entity::SetVelocity(const Vec3& velocity) {
  509. m_Velocity = velocity;
  510. }
  511.  
  512. // Player implementation
  513. Player::Player(const std::string& name, uint64_t id, uint64_t userID)
  514. : Entity(name, id), m_UserID(userID),
  515. m_LastMovementTime(0.0f),
  516. m_ViolationCount(0), m_ViolationScore(0),
  517. m_IsBanned(false) {
  518. }
  519.  
  520. float Player::GetMovementStat(const std::string& stat) const {
  521. auto it = m_MovementStats.find(stat);
  522. if (it != m_MovementStats.end()) {
  523. return it->second;
  524. }
  525. return 0.0f;
  526. }
  527.  
  528. void Player::AddDetection(DetectionCategory category, DetectionSeverity severity, const std::string& reason) {
  529. int severityScore = 0;
  530. switch (severity) {
  531. case DetectionSeverity::INFO:
  532. severityScore = 1;
  533. break;
  534. case DetectionSeverity::WARNING:
  535. severityScore = 5;
  536. break;
  537. case DetectionSeverity::CRITICAL:
  538. severityScore = 25;
  539. break;
  540. }
  541.  
  542. m_ViolationCount++;
  543. m_ViolationScore += severityScore;
  544.  
  545. auto now = std::chrono::system_clock::now();
  546. m_Detections.emplace_back(this, category, severity, reason, now);
  547.  
  548. Engine::GetInstance()->LogDetection(this, category, severity, reason);
  549. }
  550.  
  551. void Player::ClearDetections() {
  552. m_Detections.clear();
  553. m_ViolationCount = 0;
  554. m_ViolationScore = 0;
  555. }
  556.  
  557. void Player::Ban(const std::string& reason, int durationMinutes) {
  558. m_IsBanned = true;
  559. m_BanReason = reason;
  560.  
  561. if (durationMinutes > 0) {
  562. m_BanExpiration = std::chrono::system_clock::now() + std::chrono::minutes(durationMinutes);
  563. } else {
  564. // Permanent ban
  565. m_BanExpiration = std::chrono::system_clock::time_point::max();
  566. }
  567.  
  568. // Log the ban action
  569. std::cout << "BANNED player " << GetName() << " (ID: " << GetUserID()
  570. << ") for: " << reason << std::endl;
  571.  
  572. // Kick the player
  573. Kick("You have been banned: " + reason);
  574. }
  575.  
  576. void Player::Kick(const std::string& reason) {
  577. std::cout << "KICKED player " << GetName() << " (ID: " << GetUserID()
  578. << ") for: " << reason << std::endl;
  579.  
  580. // In a real implementation, this would disconnect the player
  581. }
  582.  
  583. // Detection event implementation
  584. DetectionEvent::DetectionEvent(
  585. Player* player,
  586. DetectionCategory category,
  587. DetectionSeverity severity,
  588. const std::string& reason,
  589. std::chrono::system_clock::time_point timestamp
  590. ) : m_Player(player),
  591. m_Category(category),
  592. m_Severity(severity),
  593. m_Reason(reason),
  594. m_Timestamp(timestamp) {
  595. }
  596.  
  597. std::string DetectionEvent::ToString() const {
  598. // Convert timestamp to string
  599. auto timeT = std::chrono::system_clock::to_time_t(m_Timestamp);
  600. std::stringstream ss;
  601. ss << std::put_time(std::localtime(&timeT), "%Y-%m-%d %H:%M:%S");
  602.  
  603. // Severity string
  604. std::string severityStr;
  605. switch (m_Severity) {
  606. case DetectionSeverity::INFO:
  607. severityStr = "INFO";
  608. break;
  609. case DetectionSeverity::WARNING:
  610. severityStr = "WARNING";
  611. break;
  612. case DetectionSeverity::CRITICAL:
  613. severityStr = "CRITICAL";
  614. break;
  615. }
  616.  
  617. // Category string
  618. std::string categoryStr;
  619. switch (m_Category) {
  620. case DetectionCategory::SPEED_HACK:
  621. categoryStr = "SPEED_HACK";
  622. break;
  623. case DetectionCategory::TELEPORT_HACK:
  624. categoryStr = "TELEPORT_HACK";
  625. break;
  626. case DetectionCategory::FLY_HACK:
  627. categoryStr = "FLY_HACK";
  628. break;
  629. case DetectionCategory::NOCLIP_HACK:
  630. categoryStr = "NOCLIP_HACK";
  631. break;
  632. case DetectionCategory::ANIMATION_EXPLOIT:
  633. categoryStr = "ANIMATION_EXPLOIT";
  634. break;
  635. case DetectionCategory::WEAPON_EXPLOIT:
  636. categoryStr = "WEAPON_EXPLOIT";
  637. break;
  638. case DetectionCategory::SERVER_CRASH_ATTEMPT:
  639. categoryStr = "SERVER_CRASH_ATTEMPT";
  640. break;
  641. case DetectionCategory::MEMORY_MANIPULATION:
  642. categoryStr = "MEMORY_MANIPULATION";
  643. break;
  644. case DetectionCategory::CLIENT_INTEGRITY:
  645. categoryStr = "CLIENT_INTEGRITY";
  646. break;
  647. case DetectionCategory::INJECTION:
  648. categoryStr = "INJECTION";
  649. break;
  650. case DetectionCategory::PACKET_MANIPULATION:
  651. categoryStr = "PACKET_MANIPULATION";
  652. break;
  653. case DetectionCategory::SUSPICIOUS_BEHAVIOR:
  654. categoryStr = "SUSPICIOUS_BEHAVIOR";
  655. break;
  656. }
  657.  
  658. // Format the detection event string
  659. return ss.str() + " [" + severityStr + "] " + categoryStr + " - " +
  660. m_Player->GetName() + " (ID: " + std::to_string(m_Player->GetUserID()) +
  661. "): " + m_Reason;
  662. }
  663.  
  664. // Module implementation
  665. Module::Module(const std::string& name)
  666. : m_Name(name), m_Enabled(true) {
  667. }
  668.  
  669. // SpeedHackDetector implementation
  670. SpeedHackDetector::SpeedHackDetector()
  671. : Module("SpeedHackDetector"),
  672. m_MaxSpeed(50.0f),
  673. m_TeleportThreshold(100.0f),
  674. m_DetectionCooldown(5.0f) {
  675. }
  676.  
  677. void SpeedHackDetector::Initialize() {
  678. std::cout << "Initializing SpeedHackDetector module" << std::endl;
  679.  
  680. // Load configuration
  681. auto config = ConfigManager::GetInstance();
  682. m_MaxSpeed = config->GetValue<float>("speedhack_max_speed", 50.0f);
  683. m_TeleportThreshold = config->GetValue<float>("speedhack_teleport_threshold", 100.0f);
  684. m_DetectionCooldown = config->GetValue<float>("speedhack_detection_cooldown", 5.0f);
  685. }
  686.  
  687. void SpeedHackDetector::Update(float deltaTime) {
  688. if (!m_Enabled) return;
  689.  
  690. auto engine = Engine::GetInstance();
  691. auto now = std::chrono::system_clock::now();
  692.  
  693. for (const auto& playerPtr : engine->GetPlayers()) {
  694. Player* player = playerPtr.get();
  695.  
  696. // Skip detection if on cooldown
  697. auto it = m_LastDetections.find(player->GetID());
  698. if (it != m_LastDetections.end()) {
  699. auto elapsedTime = std::chrono::duration_cast<std::chrono::seconds>(now - it->second).count();
  700. if (elapsedTime < m_DetectionCooldown) {
  701. continue;
  702. }
  703. }
  704.  
  705. const Vec3& velocity = player->GetVelocity();
  706. float speed = velocity.Length();
  707.  
  708. // Check for excessive speed
  709. if (speed > m_MaxSpeed) {
  710. std::string reason = "Speed exceeds maximum allowed (" +
  711. std::to_string(speed) + " > " +
  712. std::to_string(m_MaxSpeed) + ")";
  713.  
  714. player->AddDetection(DetectionCategory::SPEED_HACK,
  715. DetectionSeverity::WARNING,
  716. reason);
  717.  
  718. m_LastDetections[player->GetID()] = now;
  719. }
  720.  
  721. // Check for teleport (sudden position change)
  722. Vec3 lastPosition = Vec3(
  723. player->GetMovementStat("last_position_x"),
  724. player->GetMovementStat("last_position_y"),
  725. player->GetMovementStat("last_position_z")
  726. );
  727.  
  728. const Vec3& currentPosition = player->GetPosition();
  729. float distance = lastPosition.DistanceTo(currentPosition);
  730.  
  731. // Only check if we have a valid last position
  732. if (lastPosition.Length() > 0.01f &&
  733. distance > m_TeleportThreshold &&
  734. player->GetLastMovementTime() > 0.0f) {
  735.  
  736. float timeDiff = deltaTime;
  737. if (timeDiff > 0.0001f) {
  738. float impliedSpeed = distance / timeDiff;
  739.  
  740. if (impliedSpeed > m_MaxSpeed * 2.0f) {
  741. std::string reason = "Possible teleport detected (" +
  742. std::to_string(distance) + " units in " +
  743. std::to_string(timeDiff) + " seconds)";
  744.  
  745. player->AddDetection(DetectionCategory::TELEPORT_HACK,
  746. DetectionSeverity::WARNING,
  747. reason);
  748.  
  749. m_LastDetections[player->GetID()] = now;
  750. }
  751. }
  752. }
  753.  
  754. // Update last position
  755. player->SetMovementStat("last_position_x", currentPosition.x);
  756. player->SetMovementStat("last_position_y", currentPosition.y);
  757. player->SetMovementStat("last_position_z", currentPosition.z);
  758. player->SetLastMovementTime(player->GetLastMovementTime() + deltaTime);
  759. }
  760. }
  761.  
  762. void SpeedHackDetector::Shutdown() {
  763. std::cout << "Shutting down SpeedHackDetector module" << std::endl;
  764. }
  765.  
  766. // FlyHackDetector implementation
  767. FlyHackDetector::FlyHackDetector()
  768. : Module("FlyHackDetector"),
  769. m_MaxAirTime(5.0f),
  770. m_GravityThreshold(0.1f) {
  771. }
  772.  
  773. void FlyHackDetector::Initialize() {
  774. std::cout << "Initializing FlyHackDetector module" << std::endl;
  775.  
  776. // Load configuration
  777. auto config = ConfigManager::GetInstance();
  778. m_MaxAirTime = config->GetValue<float>("flyhack_max_air_time", 5.0f);
  779. m_GravityThreshold = config->GetValue<float>("flyhack_gravity_threshold", 0.1f);
  780. }
  781.  
  782. void FlyHackDetector::Update(float deltaTime) {
  783. if (!m_Enabled) return;
  784.  
  785. auto engine = Engine::GetInstance();
  786.  
  787. for (const auto& playerPtr : engine->GetPlayers()) {
  788. Player* player = playerPtr.get();
  789.  
  790. bool isGrounded = player->GetMovementStat("is_grounded") > 0.5f;
  791.  
  792. if (!isGrounded) {
  793. // Player is in the air
  794. float airTime = 0.0f;
  795. auto it = m_PlayerAirTime.find(player->GetID());
  796. if (it != m_PlayerAirTime.end()) {
  797. airTime = it->second;
  798. }
  799.  
  800. airTime += deltaTime;
  801. m_PlayerAirTime[player->GetID()] = airTime;
  802.  
  803. // Check for excessive air time
  804. if (airTime > m_MaxAirTime) {
  805. std::string reason = "Excessive air time detected (" +
  806. std::to_string(airTime) + " seconds)";
  807.  
  808. player->AddDetection(DetectionCategory::FLY_HACK,
  809. DetectionSeverity::WARNING,
  810. reason);
  811.  
  812. // Reset air time to avoid spam
  813. m_PlayerAirTime[player->GetID()] = 0.0f;
  814. }
  815.  
  816. // Check if player is ignoring gravity
  817. const Vec3& velocity = player->GetVelocity();
  818. float verticalVelocity = velocity.y;
  819. float prevVerticalVelocity = player->GetMovementStat("prev_vertical_velocity");
  820.  
  821. if (std::abs(verticalVelocity - prevVerticalVelocity) < m_GravityThreshold && airTime > 1.0f) {
  822. std::string reason = "Possible gravity manipulation detected (vertical velocity: " +
  823. std::to_string(verticalVelocity) + ")";
  824.  
  825. player->AddDetection(DetectionCategory::FLY_HACK,
  826. DetectionSeverity::WARNING,
  827. reason);
  828. }
  829.  
  830. // Store current vertical velocity for next update
  831. player->SetMovementStat("prev_vertical_velocity", verticalVelocity);
  832. } else {
  833. // Player is grounded, reset air time
  834. m_PlayerAirTime[player->GetID()] = 0.0f;
  835. }
  836. }
  837. }
  838.  
  839. void FlyHackDetector::Shutdown() {
  840. std::cout << "Shutting down FlyHackDetector module" << std::endl;
  841. }
  842.  
  843. // ClientIntegrityChecker implementation
  844. ClientIntegrityChecker::ClientIntegrityChecker()
  845. : Module("ClientIntegrityChecker"),
  846. m_CheckInterval(300.0f), // Check every 5 minutes
  847. m_TimeUntilNextCheck(30.0f) { // First check after 30 seconds
  848. }
  849.  
  850. void ClientIntegrityChecker::Initialize() {
  851. std::cout << "Initializing ClientIntegrityChecker module" << std::endl;
  852.  
  853. // Load configuration
  854. auto config = ConfigManager::GetInstance();
  855. m_CheckInterval = config->GetValue<float>("integrity_check_interval", 300.0f);
  856.  
  857. // Initialize default hash checks
  858. AddHashCheck("client_core.dll", "a1b2c3d4e5f6g7h8i9j0");
  859. AddHashCheck("game_module.dll", "1a2b3c4d5e6f7g8h9i0j");
  860. AddHashCheck("physics_engine.dll", "2a3b4c5d6e7f8g9h0i1j");
  861. }
  862.  
  863. void ClientIntegrityChecker::Update(float deltaTime) {
  864. if (!m_Enabled) return;
  865.  
  866. m_TimeUntilNextCheck -= deltaTime;
  867.  
  868. if (m_TimeUntilNextCheck <= 0.0f) {
  869. m_TimeUntilNextCheck = m_CheckInterval;
  870.  
  871. auto engine = Engine::GetInstance();
  872. for (const auto& playerPtr : engine->GetPlayers()) {
  873. Player* player = playerPtr.get();
  874. PerformClientCheck(player);
  875. }
  876. }
  877. }
  878.  
  879. void ClientIntegrityChecker::Shutdown() {
  880. std::cout << "Shutting down ClientIntegrityChecker module" << std::endl;
  881. }
  882.  
  883. void ClientIntegrityChecker::AddHashCheck(const std::string& filename, const std::string& expectedHash) {
  884. HashCheck check;
  885. check.filename = filename;
  886. check.expectedHash = expectedHash;
  887. m_HashChecks.push_back(check);
  888. }
  889.  
  890. void ClientIntegrityChecker::PerformClientCheck(Player* player) {
  891. // In a real implementation, this would send a request to the client
  892. // to verify file integrity and wait for a response
  893.  
  894. std::cout << "Performing integrity check for player " << player->GetName() << std::endl;
  895.  
  896. // Simulated response
  897. bool integrityCheckPassed = (rand() % 100) < 95; // 95% pass rate for simulation
  898.  
  899. if (!integrityCheckPassed) {
  900. std::string reason = "Client integrity check failed";
  901. player->AddDetection(DetectionCategory::CLIENT_INTEGRITY,
  902. DetectionSeverity::CRITICAL,
  903. reason);
  904.  
  905. // If violation score is too high, ban the player
  906. if (player->GetViolationScore() > 50) {
  907. player->Ban("Multiple integrity violations detected", 1440); // 24-hour ban
  908. }
  909. }
  910. }
  911.  
  912. // Engine implementation
  913. Engine* Engine::GetInstance() {
  914. if (s_Instance == nullptr) {
  915. s_Instance = new Engine();
  916. }
  917. return s_Instance;
  918. }
  919.  
  920. Engine::Engine()
  921. : m_IsInitialized(false),
  922. m_GameName(""),
  923. m_MaxPlayers(0),
  924. m_TickRate(60),
  925. m_StopUpdateThread(false) {
  926. }
  927.  
  928. Engine::~Engine() {
  929. Shutdown();
  930. }
  931.  
  932. bool Engine::Initialize(const std::string& gameName, int maxPlayers) {
  933. if (m_IsInitialized) {
  934. std::cerr << "Engine already initialized!" << std::endl;
  935. return false;
  936. }
  937.  
  938. std::cout << "Initializing Hyperion Anticheat Engine..." << std::endl;
  939.  
  940. m_GameName = gameName;
  941. m_MaxPlayers = maxPlayers;
  942.  
  943. // Initialize modules
  944. RegisterModule<SpeedHackDetector>();
  945. RegisterModule<FlyHackDetector>();
  946. RegisterModule<ClientIntegrityChecker>();
  947.  
  948. // Initialize other subsystems
  949. PacketAnalyzer::GetInstance()->Initialize();
  950.  
  951. // Initialize modules
  952. for (auto& module : m_Modules) {
  953. module->Initialize();
  954. }
  955.  
  956. // Start update thread
  957. m_StopUpdateThread = false;
  958. m_UpdateThread = std::thread([this]() {
  959. const float targetDeltaTime = 1.0f / static_cast<float>(m_TickRate);
  960. auto lastUpdateTime = std::chrono::high_resolution_clock::now();
  961.  
  962. while (!m_StopUpdateThread) {
  963. auto currentTime = std::chrono::high_resolution_clock::now();
  964. float deltaTime = std::chrono::duration<float>(currentTime - lastUpdateTime).count();
  965. lastUpdateTime = currentTime;
  966.  
  967. Update();
  968.  
  969. // Sleep to maintain target tick rate
  970. float remainingTime = targetDeltaTime - deltaTime;
  971. if (remainingTime > 0) {
  972. std::this_thread::sleep_for(std::chrono::milliseconds(
  973. static_cast<int>(remainingTime * 1000)
  974. ));
  975. }
  976. }
  977. });
  978.  
  979. m_IsInitialized = true;
  980. std::cout << "Hyperion Anticheat Engine initialized successfully!" << std::endl;
  981.  
  982. return true;
  983. }
  984.  
  985. void Engine::Shutdown() {
  986. if (!m_IsInitialized) {
  987. return;
  988. }
  989.  
  990. std::cout << "Shutting down Hyperion Anticheat Engine..." << std::endl;
  991.  
  992. // Stop update thread
  993. m_StopUpdateThread = true;
  994. if (m_UpdateThread.joinable()) {
  995. m_UpdateThread.join();
  996. }
  997.  
  998. // Shutdown modules
  999. for (auto& module : m_Modules) {
  1000. module->Shutdown();
  1001. }
  1002. m_Modules.clear();
  1003.  
  1004. // Shutdown other subsystems
  1005. PacketAnalyzer::GetInstance()->Shutdown();
  1006.  
  1007. m_Players.clear();
  1008. m_DetectionLog.clear();
  1009.  
  1010. m_IsInitialized = false;
  1011. std::cout << "Hyperion Anticheat Engine shut down successfully!" << std::endl;
  1012. }
  1013.  
  1014. void Engine::Update() {
  1015. if (!m_IsInitialized) {
  1016. return;
  1017. }
  1018.  
  1019. // Calculate delta time (in a real implementation)
  1020. float deltaTime = 1.0f / static_cast<float>(m_TickRate);
  1021.  
  1022. // Update players
  1023. {
  1024. std::lock_guard<std::mutex> lock(m_PlayersMutex);
  1025. for (auto& player : m_Players) {
  1026. player->Update(deltaTime);
  1027. }
  1028. }
  1029.  
  1030. // Update modules
  1031. for (auto& module : m_Modules) {
  1032. if (module->IsEnabled()) {
  1033. module->Update(deltaTime);
  1034. }
  1035. }
  1036. }
  1037.  
  1038. void Engine::AddPlayer(std::shared_ptr<Player> player) {
  1039. std::lock_guard<std::mutex> lock(m_PlayersMutex);
  1040. m_Players.push_back(player);
  1041.  
  1042. std::cout << "Player added: " << player->GetName()
  1043. << " (ID: " << player->GetUserID() << ")" << std::endl;
  1044. }
  1045.  
  1046. void Engine::RemovePlayer(uint64_t playerID) {
  1047. std::lock_guard<std::mutex> lock(m_PlayersMutex);
  1048.  
  1049. auto it = std::find_if(m_Players.begin(), m_Players.end(),
  1050. [playerID](const std::shared_ptr<Player>& player) {
  1051. return player->GetID() == playerID;
  1052. });
  1053.  
  1054. if (it != m_Players.end()) {
  1055. std::cout << "Player removed: " << (*it)->GetName()
  1056. << " (ID: " << (*it)->GetUserID() << ")" << std::endl;
  1057.  
  1058. m_Players.erase(it);
  1059. }
  1060. }
  1061.  
  1062. std::shared_ptr<Player> Engine::GetPlayer(uint64_t playerID) const {
  1063. std::lock_guard<std::mutex> lock(m_PlayersMutex);
  1064.  
  1065. auto it = std::find_if(m_Players.begin(), m_Players.end(),
  1066. [playerID](const std::shared_ptr<Player>& player) {
  1067. return player->GetID() == playerID;
  1068. });
  1069.  
  1070. if (it != m_Players.end()) {
  1071. return *it;
  1072. }
  1073.  
  1074. return nullptr;
  1075. }
  1076.  
  1077. void Engine::LogDetection(Player* player, DetectionCategory category,
  1078. DetectionSeverity severity, const std::string& reason) {
  1079. std::lock_guard<std::mutex> lock(m_LogMutex);
  1080.  
  1081. auto now = std::chrono::system_clock::now();
  1082. DetectionEvent event(player, category, severity, reason, now);
  1083.  
  1084. m_DetectionLog.push_back(event);
  1085.  
  1086. std::cout << event.ToString() << std::endl;
  1087.  
  1088. // Automatic enforcement based on severity
  1089. if (severity == DetectionSeverity::CRITICAL) {
  1090. if (player->GetViolationScore() > 50) {
  1091. player->Ban("Multiple critical violations detected", 1440); // 24-hour ban
  1092. }
  1093. }
  1094. }
  1095.  
  1096. void Engine::EnableModule(const std::string& moduleName, bool enabled) {
  1097. for (auto& module : m_Modules) {
  1098. if (module->GetName() == moduleName) {
  1099. module->SetEnabled(enabled);
  1100. std::cout << "Module " << moduleName << (enabled ? " enabled" : " disabled") << std::endl;
  1101. return;
  1102. }
  1103. }
  1104.  
  1105. std::cerr << "Module not found: " << moduleName << std::endl;
  1106. }
  1107.  
  1108. bool Engine::IsModuleEnabled(const std::string& moduleName) const {
  1109. for (const auto& module : m_Modules) {
  1110. if (module->GetName() == moduleName) {
  1111. return module->IsEnabled();
  1112. }
  1113. }
  1114.  
  1115. return false;
  1116. }
  1117.  
  1118. // ConfigManager implementation
  1119. ConfigManager* ConfigManager::GetInstance() {
  1120. if (s_Instance == nullptr) {
  1121. s_Instance = new ConfigManager();
  1122. }
  1123. return s_Instance;
  1124. }
  1125.  
  1126. ConfigManager::ConfigManager() {
  1127. // Set default values
  1128. m_ConfigValues["speedhack_max_speed"] = "50.0";
  1129. m_ConfigValues["speedhack_teleport_threshold"] = "100.0";
  1130. m_ConfigValues["speedhack_detection_cooldown"] = "5.0";
  1131. m_ConfigValues["flyhack_max_air_time"] = "5.0";
  1132. m_ConfigValues["flyhack_gravity_threshold"] = "0.1";
  1133. m_ConfigValues["integrity_check_interval"] = "300.0";
  1134. }
  1135.  
  1136. ConfigManager::~ConfigManager() {
  1137. }
  1138.  
  1139. bool ConfigManager::LoadConfig(const std::string& filename) {
  1140. std::ifstream file(filename);
  1141. if (!file.is_open()) {
  1142. std::cerr << "Failed to open config file: " << filename << std::endl;
  1143. return false;
  1144. }
  1145.  
  1146. std::string line;
  1147. while (std::getline(file, line)) {
  1148. // Skip comments and empty lines
  1149. if (line.empty() || line[0] == '#') {
  1150. continue;
  1151. }
  1152.  
  1153. size_t separatorPos = line.find('=');
  1154. if (separatorPos != std::string::npos) {
  1155. std::string key = line.substr(0, separatorPos);
  1156. std::string value = line.substr(separatorPos + 1);
  1157.  
  1158. // Trim whitespace
  1159. key.erase(0, key.find_first_not_of(" \t"));
  1160. key.erase(key.find_last_not_of(" \t") + 1);
  1161. value.erase(0, value.find_first_not_of(" \t"));
  1162. value.erase(value.find_last_not_of(" \t") + 1);
  1163.  
  1164. m_ConfigValues[key] = value;
  1165. }
  1166. }
  1167.  
  1168. return true;
  1169. }
  1170.  
  1171. bool ConfigManager::SaveConfig(const std::string& filename) const {
  1172. std::ofstream file(filename);
  1173. if (!file.is_open()) {
  1174. std::cerr << "Failed to open config file for writing: " << filename << std::endl;
  1175. return false;
  1176. }
  1177.  
  1178. file << "# Hyperion Anticheat Configuration\n";
  1179. file << "# Generated on " << std::put_time(std::localtime(&std::time(nullptr)), "%Y-%m-%d %H:%M:%S") << "\n\n";
  1180.  
  1181. for (const auto& pair : m_ConfigValues) {
  1182. file << pair.first << " = " << pair.second << "\n";
  1183. }
  1184.  
  1185. return true;
  1186. }
  1187.  
  1188. template<>
  1189. void ConfigManager::SetValue<std::string>(const std::string& key, const std::string& value) {
  1190. m_ConfigValues[key] = value;
  1191. }
  1192.  
  1193. template<>
  1194. void ConfigManager::SetValue<int>(const std::string& key, const int& value) {
  1195. m_ConfigValues[key] = std::to_string(value);
  1196. }
  1197.  
  1198. template<>
  1199. void ConfigManager::SetValue<float>(const std::string& key, const float& value) {
  1200. m_ConfigValues[key] = std::to_string(value);
  1201. }
  1202.  
  1203. template<>
  1204. void ConfigManager::SetValue<bool>(const std::string& key, const bool& value) {
  1205. m_ConfigValues[key] = value ? "true" : "false";
  1206. }
  1207.  
  1208. template<>
  1209. std::string ConfigManager::GetValue<std::string>(const std::string& key, const std::string& defaultValue) const {
  1210. auto it = m_ConfigValues.find(key);
  1211. if (it != m_ConfigValues.end()) {
  1212. return it->second;
  1213. }
  1214. return defaultValue;
  1215. }
  1216.  
  1217. template<>
  1218. int ConfigManager::GetValue<int>(const std::string& key, const int& defaultValue) const {
  1219. auto it = m_ConfigValues.find(key);
  1220. if (it != m_ConfigValues.end()) {
  1221. try {
  1222. return std::stoi(it->second);
  1223. } catch (...) {
  1224. return defaultValue;
  1225. }
  1226. }
  1227. return defaultValue;
  1228. }
  1229.  
  1230. template<>
  1231. float ConfigManager::GetValue<float>(const std::string& key, const float& defaultValue) const {
  1232. auto it = m_ConfigValues.find(key);
  1233. if (it != m_ConfigValues.end()) {
  1234. try {
  1235. return std::stof(it->second);
  1236. } catch (...) {
  1237. return defaultValue;
  1238. }
  1239. }
  1240. return defaultValue;
  1241. }
  1242.  
  1243. template<>
  1244. bool ConfigManager::GetValue<bool>(const std::string& key, const bool& defaultValue) const {
  1245. auto it = m_ConfigValues.find(key);
  1246. if (it != m_ConfigValues.end()) {
  1247. std::string value = it->second;
  1248. std::transform(value.begin(), value.end(), value.begin(), ::tolower);
  1249. return (value == "true" || value == "1" || value == "yes" || value == "y");
  1250. }
  1251. return defaultValue;
  1252. }
  1253.  
  1254. // PacketAnalyzer implementation
  1255. PacketAnalyzer* PacketAnalyzer::GetInstance() {
  1256. if (s_Instance == nullptr) {
  1257. s_Instance = new PacketAnalyzer();
  1258. }
  1259. return s_Instance;
  1260. }
  1261.  
  1262. PacketAnalyzer::PacketAnalyzer()
  1263. : m_Initialized(false), m_ValidatePackets(true) {
  1264. }
  1265.  
  1266. PacketAnalyzer::~PacketAnalyzer() {
  1267. Shutdown();
  1268. }
  1269.  
  1270. void PacketAnalyzer::Initialize() {
  1271. if (m_Initialized) {
  1272. return;
  1273. }
  1274.  
  1275. std::cout << "Initializing Packet Analyzer..." << std::endl;
  1276.  
  1277. // Register default packet handlers
  1278. RegisterCallback("invalid_packet", [](const void* data, size_t size, bool isIncoming) {
  1279. std::cout << "Invalid packet detected (" << (isIncoming ? "incoming" : "outgoing")
  1280. << "): " << size << " bytes" << std::endl;
  1281.  
  1282. // In a real implementation, this would report the player
  1283. });
  1284.  
  1285. m_Initialized = true;
  1286. std::cout << "Packet Analyzer initialized successfully!" << std::endl;
  1287. }
  1288.  
  1289. void PacketAnalyzer::Shutdown() {
  1290. if (!m_Initialized) {
  1291. return;
  1292. }
  1293.  
  1294. std::cout << "Shutting down Packet Analyzer..." << std::endl;
  1295.  
  1296. m_Callbacks.clear();
  1297.  
  1298. m_Initialized = false;
  1299. std::cout << "Packet Analyzer shut down successfully!" << std::endl;
  1300. }
  1301.  
  1302. void PacketAnalyzer::RegisterCallback(const std::string& name, PacketCallback callback) {
  1303. m_Callbacks[name] = callback;
  1304. }
  1305.  
  1306. void PacketAnalyzer::UnregisterCallback(const std::string& name) {
  1307. m_Callbacks.erase(name);
  1308. }
  1309.  
  1310. void PacketAnalyzer::ProcessIncomingPacket(Player* sender, const void* data, size_t size) {
  1311. if (!m_Initialized || !m_ValidatePackets) {
  1312. return;
  1313. }
  1314.  
  1315. // Validate packet
  1316. bool isValidPacket = true; // Basic validation check
  1317.  
  1318. if (!isValidPacket) {
  1319. auto it = m_Callbacks.find("invalid_packet");
  1320. if (it != m_Callbacks.end()) {
  1321. it->second(data, size, true);
  1322. }
  1323.  
  1324. // Report player
  1325. sender->AddDetection(DetectionCategory::PACKET_MANIPULATION,
  1326. DetectionSeverity::WARNING,
  1327. "Invalid incoming packet detected");
  1328. }
  1329.  
  1330. // Process packet through registered callbacks
  1331. for (const auto& pair : m_Callbacks) {
  1332. if (pair.first != "invalid_packet") {
  1333. pair.second(data, size, true);
  1334. }
  1335. }
  1336. }
  1337.  
  1338. void PacketAnalyzer::ProcessOutgoingPacket(Player* recipient, const void* data, size_t size) {
  1339. if (!m_Initialized) {
  1340. return;
  1341. }
  1342.  
  1343. // Process packet through registered callbacks
  1344. for (const auto& pair : m_Callbacks) {
  1345. pair.second(data, size, false);
  1346. }
  1347. }
  1348.  
  1349. // Utility functions implementation
  1350. namespace Utils {
  1351. std::string GenerateRandomToken(size_t length) {
  1352. static const char charset[] =
  1353. "0123456789"
  1354. "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
  1355. "abcdefghijklmnopqrstuvwxyz";
  1356.  
  1357. std::random_device rd;
  1358. std::mt19937 generator(rd());
  1359. std::uniform_int_distribution<int> distribution(0, sizeof(charset) - 2);
  1360.  
  1361. std::string result;
  1362. result.reserve(length);
  1363.  
  1364. for (size_t i = 0; i < length; ++i) {
  1365. result += charset[distribution(generator)];
  1366. }
  1367.  
  1368. return result;
  1369. }
  1370.  
  1371. std::string HashString(const std::string& input) {
  1372. // Simple hash function for demonstration
  1373. // In a real implementation, use a cryptographic hash function like SHA-256
  1374.  
  1375. size_t hash = 0;
  1376. for (char c : input) {
  1377. hash = hash * 31 + c;
  1378. }
  1379.  
  1380. std::stringstream ss;
  1381. ss << std::hex << hash;
  1382. return ss.str();
  1383. }
  1384.  
  1385. bool VerifyHash(const std::string& input, const std::string& hash) {
  1386. return HashString(input) == hash;
  1387. }
  1388.  
  1389. std::string EncryptData(const std::string& data, const std::string& key) {
  1390. // Simple XOR encryption for demonstration
  1391. // In a real implementation, use a proper encryption algorithm
  1392.  
  1393. std::string result = data;
  1394. size_t keyLength = key.length();
  1395.  
  1396. for (size_t i = 0; i < result.length(); ++i) {
  1397. result[i] ^= key[i % keyLength];
  1398. }
  1399.  
  1400. return result;
  1401. }
  1402.  
  1403. std::string DecryptData(const std::string& encryptedData, const std::string& key) {
  1404. // XOR encryption is symmetric, so decryption is the same as encryption
  1405. return EncryptData(encryptedData, key);
  1406. }
  1407. }
  1408.  
  1409. } // namespace Hyperion
  1410.  
  1411. // HyperionExample.cpp - Example usage of Hyperion Anticheat
  1412. #include "HyperionAnticheat.h"
  1413. #include <iostream>
  1414. #include <memory>
  1415. #include <thread>
  1416. #include <chrono>
  1417.  
  1418. int main() {
  1419. // Create and initialize the engine
  1420. Hyperion::Engine* engine = Hyperion::Engine::GetInstance();
  1421. if (!engine->Initialize("Hyperion Roblox Anticheat", 100)) {
  1422. std::cerr << "Failed to initialize Hyperion Anticheat Engine!" << std::endl;
  1423. return -1;
  1424. }
  1425.  
  1426. // Load configuration
  1427. Hyperion::ConfigManager* config = Hyperion::ConfigManager::GetInstance();
  1428. if (!config->LoadConfig("hyperion_config.txt")) {
  1429. std::cout << "Could not load config file, using default values" << std::endl;
  1430. }
  1431.  
  1432. // Override some settings
  1433. config->SetValue("speedhack_max_speed", 30.0f);
  1434. config->SetValue("flyhack_max_air_time", 3.0f);
  1435.  
  1436. // Add some test players
  1437. std::shared_ptr<Hyperion::Player> player1 = std::make_shared<Hyperion::Player>("Player1", 1, 10001);
  1438. std::shared_ptr<Hyperion::Player> player2 = std::make_shared<Hyperion::Player>("Player2", 2, 10002);
  1439.  
  1440. engine->AddPlayer(player1);
  1441. engine->AddPlayer(player2);
  1442.  
  1443. // Simulate some player activity
  1444. player1->SetPosition(Hyperion::Vec3(0.0f, 0.0f, 0.0f));
  1445. player1->SetVelocity(Hyperion::Vec3(0.0f, 0.0f, 0.0f));
  1446. player1->SetMovementStat("is_grounded", 1.0f);
  1447.  
  1448. player2->SetPosition(Hyperion::Vec3(10.0f, 0.0f, 10.0f));
  1449. player2->SetVelocity(Hyperion::Vec3(0.0f, 0.0f, 0.0f));
  1450. player2->SetMovementStat("is_grounded", 1.0f);
  1451.  
  1452. // Run simulation for a while
  1453. std::cout << "Running Hyperion Anticheat simulation..." << std::endl;
  1454. std::cout << "Press Ctrl+C to exit" << std::endl;
  1455.  
  1456. // Simulate normal player movement
  1457. for (int i = 0; i < 10; ++i) {
  1458. // Update player1 position (normal movement)
  1459. Hyperion::Vec3 pos1 = player1->GetPosition();
  1460. pos1.x += 1.0f;
  1461. pos1.z += 0.5f;
  1462. player1->SetPosition(pos1);
  1463. player1->SetVelocity(Hyperion::Vec3(1.0f, 0.0f, 0.5f));
  1464.  
  1465. // Update player2 position (normal movement)
  1466. Hyperion::Vec3 pos2 = player2->GetPosition();
  1467. pos2.x -= 0.5f;
  1468. pos2.z -= 1.0f;
  1469. player2->SetPosition(pos2);
  1470. player2->SetVelocity(Hyperion::Vec3(-0.5f, 0.0f, -1.0f));
  1471.  
  1472. std::this_thread::sleep_for(std::chrono::milliseconds(100));
  1473. }
  1474.  
  1475. // Simulate player1 speedhack
  1476. std::cout << "Simulating speedhack for Player1..." << std::endl;
  1477. player1->SetVelocity(Hyperion::Vec3(45.0f, 0.0f, 45.0f));
  1478. std::this_thread::sleep_for(std::chrono::milliseconds(500));
  1479.  
  1480. // Reset to normal movement
  1481. player1->SetVelocity(Hyperion::Vec3(1.0f, 0.0f, 0.5f));
  1482.  
  1483. // Simulate player2 flyhack
  1484. std::cout << "Simulating flyhack for Player2..." << std::endl;
  1485. player2->SetMovementStat("is_grounded", 0.0f);
  1486. player2->SetVelocity(Hyperion::Vec3(0.0f, 0.0f, 0.0f));
  1487. std::this_thread::sleep_for(std::chrono::seconds(4));
  1488.  
  1489. // Reset to normal movement
  1490. player2->SetMovementStat("is_grounded", 1.0f);
  1491.  
  1492. // Simulate teleport hack
  1493. std::cout << "Simulating teleport hack for Player1..." << std::endl;
  1494. Hyperion::Vec3 pos1 = player1->GetPosition();
  1495. pos1.x += 500.0f;
  1496. pos1.z += 500.0f;
  1497. player1->SetPosition(pos1);
  1498. std::this_thread::sleep_for(std::chrono::milliseconds(100));
  1499.  
  1500. // Wait a bit more for detections to process
  1501. std::this_thread::sleep_for(std::chrono::seconds(2));
  1502.  
  1503. // Print final detection log
  1504. std::cout << "\n===== DETECTION LOG =====\n";
  1505. for (const auto& detection : engine->GetDetectionLog()) {
  1506. std::cout << detection.ToString() << std::endl;
  1507. }
  1508.  
  1509. // Shutdown the engine
  1510. engine->Shutdown();
  1511.  
  1512. // Save configuration
  1513. config->SaveConfig("hyperion_config.txt");
  1514.  
  1515. return 0;
  1516. }
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