Advertisement
ArcDesLHK

Troll Kid

Apr 5th, 2023
132
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.69 KB | None | 0 0
  1. Troll Kid Delinquent Darryn
  2. Level 2 Scales 1-8 DARK Fiend/Pandemonium/Effect
  3. 400/1800
  4. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
  5. ----
  6. During your Main Phase: You can Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck, using monsters from your hand, field, and/or face-up Pandemonium Zones, including this card. If this card is used as Fusion Material and added to the Extra Deck face-up: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each monster effect of "Troll Kid Delinquent Darryn" once per turn.
  7.  
  8. Troll Kid Felon Filip
  9. Level 4 Scales 1-8 DARK Fiend/Pandemonium/Effect
  10. 1800/1200
  11. When an opponent's monster declares a direct attack: You can Special Summon this card from your Pandemonium Zone, and if you do, you can destroy the monster that declared that attack.
  12. ----
  13. If you control a "Troll Kid" monster, you can Special Summon this card (from your hand). You can only Special Summon "Troll Kid Felon Filip" once per turn this way. If this card is used as Fusion Material and added to the Extra Deck face-up: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Troll Kid Felon Filip" once per turn.
  14.  
  15. Troll Kid Hoodlum Henri
  16. Level 3 Scales 1-8 DARK Fiend/Pandemonium/Effect
  17. 1400/1000
  18. You can target 1 "Troll Kid" Spell/Trap in your GY; add it to your hand, then Special Summon this card from your Pandemonium Zone. You can only use this effect of "Troll Kid Hoodlum Henri" once per turn.
  19. ----
  20. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck, using monsters from your hand and/or field as material. If this card is used as Fusion Material and added to the Extra Deck face-up: You can add 1 "Troll Kid" monster from your Deck or face-up Extra Deck to your hand, except "Troll Kid Hoodlum Henri". You can only use each monster effect of "Troll Kid Hoodlum Henri" once per turn.
  21.  
  22. Troll Kid Lawbreaker Logan
  23. Level 2 Scales 1-8 DARK Fiend/Pandemonium/Effect
  24. 900/2100
  25. During your Main Phase: You can destroy this card, and if you do, Special Summon 1 "Troll Kid" monster from your Deck, except "Troll Kid Lawbreaker Logan". You can only use this effect of "Troll Kid Lawbreaker Logan" once per turn.
  26. ----
  27. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck, using monsters from your hand and/or field as material. If this card is used as Fusion Material and added to the Extra Deck face-up: You can target 1 Pandemonium Monster you control; it gains 1000 ATK/DEF until the end of this turn. You can only use each monster effect of "Troll Kid Lawbreaker Logan" once per turn.
  28.  
  29. Troll Kid Juvenile Jules
  30. Level 4 Scales 1-8 DARK Fiend/Pandemonium/Effect
  31. 1700/1700
  32. During your Main Phase: You can destroy this card, and if you do, add 1 "Troll Kid" monster from your Deck to your hand, except "Troll Kid Juvenile Jules". You can only use this effect of "Troll Kid Juvenile Jules" once per turn.
  33. ----
  34. During the Damage Step, when your "Troll Kid" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1700 ATK until the end of this turn. If this card is in your GY and you control a Pandemonium Monster: You can Special Summon this card. You can only use each monster effect of "Troll Kid Juvenile Jules" once per turn.
  35.  
  36. Troll Kid Criminal Christian
  37. Level 7 Scales 1-10 DARK Fiend/Fusion/Pandemonium/Effect
  38. 2500/0
  39. All monsters on the field lose ATK equal to their original DEF, except Pandemonium Monsters.
  40. ----
  41. 2 "Troll Kid" monsters
  42. All monsters on the field lose ATK equal to their original DEF. If this card in the Monster Zone is destroyed: You can Set this card in your Spell & Trap Zone, and if you do, Special Summon 1 face-up "Troll Kid" Pandemonium Monster from your Extra Deck, except "Troll Kid Criminal Christian".
  43.  
  44. Troll Kid Gangster Gary
  45. Level 6 Scales 1-10 DARK Fiend/Fusion/Pandemonium/Effect
  46. 2000/2500
  47. The first time each Pandemonium Monster you control would be destroyed by battle each turn, it is not destroyed.
  48. ----
  49. 2 "Troll Kid" monsters
  50. The first time this card would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Troll Kid Gangster Gary" once per turn. If this card in the Monster Zone is destroyed: You can Set this card in your Spell & Trap Zone, and if you do, Special Summon 1 "Troll Kid" Pandemonium Monster from your Deck.
  51.  
  52. Troll Kid Punk Peter
  53. Level 3 Scales 1-8 DARK Fiend/Pandemonium/Effect
  54. 1600/1000
  55. During your Main Phase: You can destroy this card, and if you do, add 1 "Troll Kid" Spell/Trap from your Deck to your hand. You can only use this effect of "Troll Kid Punk Peter" once per turn.
  56. ----
  57. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck, using monsters from your hand and/or field as material. If this card is used as Fusion Material and added to the Extra Deck face-up: You can target 1 "Troll Kid" Spell/Trap in your GY; add it to your hand. You can only use each monster effect of "Troll Kid Punk Peter" once per turn.
  58.  
  59. Troll Kid Hooligan Harry
  60. Level 2 Scales 1-8 DARK Fiend/Pandemonium/Effect
  61. 800/800
  62. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your Pandemonium Zone. You can only use this effect of "Troll Kid Hooligan Harry" once per turn.
  63. ----
  64. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck, using monsters from your hand and/or field as material. If this card is used as Fusion Material and added to the Extra Deck face-up: You can send 1 random card from your opponent's hand to the GY. You can only use each monster effect of "Troll Kid Hooligan Harry" once per turn.
  65.  
  66. Troll Kid Ruffian Ryan
  67. Level 2 Scales 1-8 DARK Fiend/Pandemonium/Effect
  68. 800/1400
  69. Once, while this card is in your Pandemonium Zone, when your "Troll Kid" monster declares an attack: You can target 1 other "Troll Kid" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field).
  70. ----
  71. If this card is used as Fusion Material and added to the Extra Deck face-up: You can draw 2 cards, then send 1 "Troll Kid" card from your hand to the GY, or, if you have none, banish your entire hand face-down. You can only use this effect of "Troll Kid Ruffian Ryan" once per turn.
  72.  
  73. Troll Kid Thug Theodore
  74. Level 8 Scales 1-10 DARK Fiend/Fusion/Pandemonium/Effect
  75. 3000/2500
  76. Before damage calculation, if your "Troll Kid" monster battles an opponent's monster: You can inflict damage to your opponent equal to your monster's ATK.
  77. ----
  78. 2 "Troll Kid" monsters
  79. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this card in the Monster Zone is destroyed: You can Set this card in your Spell & Trap Zone, and if you do, destroy 1 card your opponent controls.
  80.  
  81. Troll Kid Property Damage
  82. Normal Spell
  83. Activate 1 of the following effects.
  84. ● Discard 1 card; add 2 "Troll Kid" Pandemonium Monsters with different names from your Deck to your hand.
  85. ● Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
  86. You can only activate 1 "Troll Kid Property Damage" per turn.
  87.  
  88. Troll Kid Pickpocketing
  89. Normal Trap
  90. Activate 1 of the following effects.
  91. ● Special Summon 1 "Troll Kid" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
  92. ● Target 1 "Troll Kid" monster you control; destroy it, and if you do, draw 2 cards.
  93. You can only activate 1 "Troll Kid Pickpocketing" per turn.
  94.  
  95. Troll Kid Fraud
  96. Counter Trap
  97. When a Spell/Trap Card, or monster effect, is activated while you control a "Troll Kid" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Troll Kid Fraud" per turn.
  98.  
  99. Troll Kid Dark Mail
  100. Counter Trap
  101. When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.
  102. ● Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or face-up Extra Deck.
  103. You can only activate 1 "Troll Kid Dark Mail" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement