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enma

May 18th, 2017
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  1942. <token name="TopSurface">10</token>
  1943. <token name="TopSurfaceInput">0</token>
  1944. <float name="Transparency">0</float>
  1945. <Vector3 name="Velocity">
  1946. <X>7.7050805e-05</X>
  1947. <Y>0.00101435767</Y>
  1948. <Z>6.5004162e-05</Z>
  1949. </Vector3>
  1950. <token name="formFactorRaw">3</token>
  1951. <Vector3 name="size">
  1952. <X>0.287883818</X>
  1953. <Y>0.287883788</Y>
  1954. <Z>0.287883788</Z>
  1955. </Vector3>
  1956. </Properties>
  1957. <Item class="SpecialMesh" referent="RBX51F6A53997AD47629A351A6789C6F4BD">
  1958. <Properties>
  1959. <token name="LODX">2</token>
  1960. <token name="LODY">2</token>
  1961. <Content name="MeshId"><null></null></Content>
  1962. <token name="MeshType">2</token>
  1963. <string name="Name">Mesh</string>
  1964. <Vector3 name="Offset">
  1965. <X>0</X>
  1966. <Y>0</Y>
  1967. <Z>0</Z>
  1968. </Vector3>
  1969. <Vector3 name="Scale">
  1970. <X>0.0929960608</X>
  1971. <Y>0.576573908</Y>
  1972. <Z>0.27898711</Z>
  1973. </Vector3>
  1974. <Content name="TextureId"><null></null></Content>
  1975. <Vector3 name="VertexColor">
  1976. <X>1</X>
  1977. <Y>1</Y>
  1978. <Z>1</Z>
  1979. </Vector3>
  1980. </Properties>
  1981. </Item>
  1982. </Item>
  1983. <Item class="WedgePart" referent="RBX276DB122B11149ECA0C0630AB9DE91C8">
  1984. <Properties>
  1985. <bool name="Anchored">false</bool>
  1986. <float name="BackParamA">-0.5</float>
  1987. <float name="BackParamB">0.5</float>
  1988. <token name="BackSurface">10</token>
  1989. <token name="BackSurfaceInput">0</token>
  1990. <float name="BottomParamA">-0.5</float>
  1991. <float name="BottomParamB">0.5</float>
  1992. <token name="BottomSurface">10</token>
  1993. <token name="BottomSurfaceInput">0</token>
  1994. <int name="BrickColor">1031</int>
  1995. <CoordinateFrame name="CFrame">
  1996. <X>-395.682617</X>
  1997. <Y>116.41748</Y>
  1998. <Z>-1341.8927</Z>
  1999. <R00>-0.604921997</R00>
  2000. <R01>-0.782574117</R01>
  2001. <R02>-0.147150055</R02>
  2002. <R10>-0.185746342</R10>
  2003. <R11>-0.0410252213</R11>
  2004. <R12>0.98174721</R12>
  2005. <R20>-0.774322569</R20>
  2006. <R21>0.621208251</R21>
  2007. <R22>-0.120543212</R22>
  2008. </CoordinateFrame>
  2009. <bool name="CanCollide">false</bool>
  2010. <int name="CollisionGroupId">0</int>
  2011. <Color3uint8 name="Color3uint8Internal">4288914085</Color3uint8>
  2012. <PhysicalProperties name="CustomPhysicalProperties">
  2013. <CustomPhysics>false</CustomPhysics>
  2014. </PhysicalProperties>
  2015. <float name="Elasticity">0.5</float>
  2016. <float name="Friction">0.300000012</float>
  2017. <float name="FrontParamA">-0.5</float>
  2018. <float name="FrontParamB">0.5</float>
  2019. <token name="FrontSurface">10</token>
  2020. <token name="FrontSurfaceInput">0</token>
  2021. <float name="LeftParamA">-0.5</float>
  2022. <float name="LeftParamB">0.5</float>
  2023. <token name="LeftSurface">10</token>
  2024. <token name="LeftSurfaceInput">0</token>
  2025. <bool name="Locked">false</bool>
  2026. <token name="Material">272</token>
  2027. <string name="Name">Wedge</string>
  2028. <float name="Reflectance">0.300000012</float>
  2029. <float name="RightParamA">-0.5</float>
  2030. <float name="RightParamB">0.5</float>
  2031. <token name="RightSurface">10</token>
  2032. <token name="RightSurfaceInput">0</token>
  2033. <Vector3 name="RotVelocity">
  2034. <X>-1.07708771e-22</X>
  2035. <Y>0.000154457346</Y>
  2036. <Z>-1.07766124e-22</Z>
  2037. </Vector3>
  2038. <float name="TopParamA">-0.5</float>
  2039. <float name="TopParamB">0.5</float>
  2040. <token name="TopSurface">10</token>
  2041. <token name="TopSurfaceInput">0</token>
  2042. <float name="Transparency">0</float>
  2043. <Vector3 name="Velocity">
  2044. <X>0.000123745544</X>
  2045. <Y>0.00101435767</Y>
  2046. <Z>2.78682564e-05</Z>
  2047. </Vector3>
  2048. <token name="formFactorRaw">3</token>
  2049. <Vector3 name="size">
  2050. <X>0.287883818</X>
  2051. <Y>0.287883788</Y>
  2052. <Z>0.287883788</Z>
  2053. </Vector3>
  2054. </Properties>
  2055. <Item class="SpecialMesh" referent="RBX342C3DFB11EF492886C626FBF6676527">
  2056. <Properties>
  2057. <token name="LODX">2</token>
  2058. <token name="LODY">2</token>
  2059. <Content name="MeshId"><null></null></Content>
  2060. <token name="MeshType">2</token>
  2061. <string name="Name">Mesh</string>
  2062. <Vector3 name="Offset">
  2063. <X>0</X>
  2064. <Y>0</Y>
  2065. <Z>0</Z>
  2066. </Vector3>
  2067. <Vector3 name="Scale">
  2068. <X>0.0929960608</X>
  2069. <Y>0.576573908</Y>
  2070. <Z>0.27898711</Z>
  2071. </Vector3>
  2072. <Content name="TextureId"><null></null></Content>
  2073. <Vector3 name="VertexColor">
  2074. <X>1</X>
  2075. <Y>1</Y>
  2076. <Z>1</Z>
  2077. </Vector3>
  2078. </Properties>
  2079. </Item>
  2080. </Item>
  2081. <Item class="WedgePart" referent="RBX28752D9EA2494C69A6249392600C8042">
  2082. <Properties>
  2083. <bool name="Anchored">false</bool>
  2084. <float name="BackParamA">-0.5</float>
  2085. <float name="BackParamB">0.5</float>
  2086. <token name="BackSurface">10</token>
  2087. <token name="BackSurfaceInput">0</token>
  2088. <float name="BottomParamA">-0.5</float>
  2089. <float name="BottomParamB">0.5</float>
  2090. <token name="BottomSurface">10</token>
  2091. <token name="BottomSurfaceInput">0</token>
  2092. <int name="BrickColor">1031</int>
  2093. <CoordinateFrame name="CFrame">
  2094. <X>-395.550659</X>
  2095. <Y>116.23764</Y>
  2096. <Z>-1341.95276</Z>
  2097. <R00>-0.604920924</R00>
  2098. <R01>-0.449551135</R01>
  2099. <R02>-0.657250166</R02>
  2100. <R10>-0.185745984</R10>
  2101. <R11>-0.722961307</R11>
  2102. <R12>0.665452957</R12>
  2103. <R20>-0.774321318</R20>
  2104. <R21>0.524626911</R21>
  2105. <R22>0.3538315</R22>
  2106. </CoordinateFrame>
  2107. <bool name="CanCollide">false</bool>
  2108. <int name="CollisionGroupId">0</int>
  2109. <Color3uint8 name="Color3uint8Internal">4288914085</Color3uint8>
  2110. <PhysicalProperties name="CustomPhysicalProperties">
  2111. <CustomPhysics>false</CustomPhysics>
  2112. </PhysicalProperties>
  2113. <float name="Elasticity">0.5</float>
  2114. <float name="Friction">0.300000012</float>
  2115. <float name="FrontParamA">-0.5</float>
  2116. <float name="FrontParamB">0.5</float>
  2117. <token name="FrontSurface">10</token>
  2118. <token name="FrontSurfaceInput">0</token>
  2119. <float name="LeftParamA">-0.5</float>
  2120. <float name="LeftParamB">0.5</float>
  2121. <token name="LeftSurface">10</token>
  2122. <token name="LeftSurfaceInput">0</token>
  2123. <bool name="Locked">false</bool>
  2124. <token name="Material">272</token>
  2125. <string name="Name">Wedge</string>
  2126. <float name="Reflectance">0.300000012</float>
  2127. <float name="RightParamA">-0.5</float>
  2128. <float name="RightParamB">0.5</float>
  2129. <token name="RightSurface">10</token>
  2130. <token name="RightSurfaceInput">0</token>
  2131. <Vector3 name="RotVelocity">
  2132. <X>-1.07708771e-22</X>
  2133. <Y>0.000154457346</Y>
  2134. <Z>-1.07766124e-22</Z>
  2135. </Vector3>
  2136. <float name="TopParamA">-0.5</float>
  2137. <float name="TopParamB">0.5</float>
  2138. <token name="TopSurface">10</token>
  2139. <token name="TopSurfaceInput">0</token>
  2140. <float name="Transparency">0</float>
  2141. <Vector3 name="Velocity">
  2142. <X>0.00011448266</X>
  2143. <Y>0.00101435767</Y>
  2144. <Z>7.48361344e-06</Z>
  2145. </Vector3>
  2146. <token name="formFactorRaw">3</token>
  2147. <Vector3 name="size">
  2148. <X>0.287883818</X>
  2149. <Y>0.287883788</Y>
  2150. <Z>0.287883788</Z>
  2151. </Vector3>
  2152. </Properties>
  2153. <Item class="SpecialMesh" referent="RBXC6762A10B45B4201AD1FA9BD360B0725">
  2154. <Properties>
  2155. <token name="LODX">2</token>
  2156. <token name="LODY">2</token>
  2157. <Content name="MeshId"><null></null></Content>
  2158. <token name="MeshType">2</token>
  2159. <string name="Name">Mesh</string>
  2160. <Vector3 name="Offset">
  2161. <X>0</X>
  2162. <Y>0</Y>
  2163. <Z>0</Z>
  2164. </Vector3>
  2165. <Vector3 name="Scale">
  2166. <X>0.0929960608</X>
  2167. <Y>0.483578205</Y>
  2168. <Z>0.185991406</Z>
  2169. </Vector3>
  2170. <Content name="TextureId"><null></null></Content>
  2171. <Vector3 name="VertexColor">
  2172. <X>1</X>
  2173. <Y>1</Y>
  2174. <Z>1</Z>
  2175. </Vector3>
  2176. </Properties>
  2177. </Item>
  2178. </Item>
  2179. <Item class="LocalScript" referent="RBX66D0A1E3D1F749ECBA0A1FBB0D564C2C">
  2180. <Properties>
  2181. <bool name="Disabled">false</bool>
  2182. <Content name="LinkedSource"><null></null></Content>
  2183. <string name="Name">InstaWeld</string>
  2184. <string name="ScriptGuid"></string>
  2185. <ProtectedString name="Source"><![CDATA[local currentwelds = {}
  2186.  
  2187. function Weld(x,y)
  2188. local W = Instance.new("Weld")
  2189. W.Part0 = x
  2190. W.Part1 = y
  2191. local CJ = CFrame.new(x.Position)
  2192. local C0 = x.CFrame:inverse()*CJ
  2193. local C1 = y.CFrame:inverse()*CJ
  2194. W.C0 = C0
  2195. W.C1 = C1
  2196. W.Parent = x
  2197. currentwelds[#currentwelds+1] = W
  2198. end
  2199.  
  2200. function Get(A)
  2201. if A:IsA("BasePart") then
  2202. Weld(script.Parent.Handle, A)
  2203. A.Anchored = false
  2204. else
  2205. local C = A:GetChildren()
  2206. for i=1, #C do
  2207. Get(C[i])
  2208. end
  2209. end
  2210. end
  2211.  
  2212. function Finale()
  2213. currentwelds = {}
  2214. Get(script.Parent)
  2215. coroutine.resume(coroutine.create(function()
  2216. wait(0.1)
  2217. local toolparts = script.Parent:GetChildren()
  2218. for h = 1, #toolparts do
  2219. local c = toolparts[h]:GetChildren()
  2220. for j = 1, #c do
  2221. if c[j]:IsA("Weld") then
  2222. local stop = false
  2223. for k = 1, #currentwelds do
  2224. if c[j] == currentwelds[k] then
  2225. stop = true
  2226. end
  2227. end
  2228. if not stop then
  2229. c[j]:Destroy()
  2230. end
  2231. end
  2232. end
  2233. end
  2234. end))
  2235. end
  2236.  
  2237. script.Parent.Equipped:connect(Finale)
  2238. script.Parent.Unequipped:connect(Finale)
  2239. Finale()]]></ProtectedString>
  2240. </Properties>
  2241. </Item>
  2242. <Item class="Part" referent="RBX9BBEA4E7732F4ECB98918A2F58714076">
  2243. <Properties>
  2244. <bool name="Anchored">false</bool>
  2245. <float name="BackParamA">-0.5</float>
  2246. <float name="BackParamB">0.5</float>
  2247. <token name="BackSurface">0</token>
  2248. <token name="BackSurfaceInput">0</token>
  2249. <float name="BottomParamA">-0.5</float>
  2250. <float name="BottomParamB">0.5</float>
  2251. <token name="BottomSurface">0</token>
  2252. <token name="BottomSurfaceInput">0</token>
  2253. <int name="BrickColor">26</int>
  2254. <CoordinateFrame name="CFrame">
  2255. <X>-395.280273</X>
  2256. <Y>116.17511</Y>
  2257. <Z>-1342.4657</Z>
  2258. <R00>0.516997933</R00>
  2259. <R01>-0.108819142</R01>
  2260. <R02>-0.849042475</R02>
  2261. <R10>0.205965891</R10>
  2262. <R11>0.978559613</R11>
  2263. <R12>-2.8506638e-06</R12>
  2264. <R20>0.830838978</R20>
  2265. <R21>-0.174872026</R21>
  2266. <R22>0.528325915</R22>
  2267. </CoordinateFrame>
  2268. <bool name="CanCollide">false</bool>
  2269. <int name="CollisionGroupId">0</int>
  2270. <Color3uint8 name="Color3uint8Internal">4288914085</Color3uint8>
  2271. <PhysicalProperties name="CustomPhysicalProperties">
  2272. <CustomPhysics>false</CustomPhysics>
  2273. </PhysicalProperties>
  2274. <float name="Elasticity">0.5</float>
  2275. <float name="Friction">0.300000012</float>
  2276. <float name="FrontParamA">-0.5</float>
  2277. <float name="FrontParamB">0.5</float>
  2278. <token name="FrontSurface">0</token>
  2279. <token name="FrontSurfaceInput">0</token>
  2280. <float name="LeftParamA">-0.5</float>
  2281. <float name="LeftParamB">0.5</float>
  2282. <token name="LeftSurface">0</token>
  2283. <token name="LeftSurfaceInput">0</token>
  2284. <bool name="Locked">false</bool>
  2285. <token name="Material">256</token>
  2286. <string name="Name">Handle9</string>
  2287. <float name="Reflectance">0</float>
  2288. <float name="RightParamA">-0.5</float>
  2289. <float name="RightParamB">0.5</float>
  2290. <token name="RightSurface">0</token>
  2291. <token name="RightSurfaceInput">0</token>
  2292. <Vector3 name="RotVelocity">
  2293. <X>-1.07708771e-22</X>
  2294. <Y>0.000154457346</Y>
  2295. <Z>-1.07766124e-22</Z>
  2296. </Vector3>
  2297. <float name="TopParamA">-0.5</float>
  2298. <float name="TopParamB">0.5</float>
  2299. <token name="TopSurface">0</token>
  2300. <token name="TopSurfaceInput">0</token>
  2301. <float name="Transparency">1</float>
  2302. <Vector3 name="Velocity">
  2303. <X>6.79193254e-05</X>
  2304. <Y>0.00101435767</Y>
  2305. <Z>-9.85922525e-05</Z>
  2306. </Vector3>
  2307. <token name="formFactorRaw">0</token>
  2308. <token name="shape">1</token>
  2309. <Vector3 name="size">
  2310. <X>0.555434287</X>
  2311. <Y>1.11086905</Y>
  2312. <Z>1.11086953</Z>
  2313. </Vector3>
  2314. </Properties>
  2315. <Item class="SpecialMesh" referent="RBX93B54B193F3A41208FC596F6D50F1DBE">
  2316. <Properties>
  2317. <token name="LODX">2</token>
  2318. <token name="LODY">2</token>
  2319. <Content name="MeshId"><null></null></Content>
  2320. <token name="MeshType">2</token>
  2321. <string name="Name">Mesh</string>
  2322. <Vector3 name="Offset">
  2323. <X>0</X>
  2324. <Y>0</Y>
  2325. <Z>0</Z>
  2326. </Vector3>
  2327. <Vector3 name="Scale">
  2328. <X>0.273375034</X>
  2329. <Y>0.364500016</Y>
  2330. <Z>0.273375034</Z>
  2331. </Vector3>
  2332. <Content name="TextureId"><null></null></Content>
  2333. <Vector3 name="VertexColor">
  2334. <X>1</X>
  2335. <Y>1</Y>
  2336. <Z>1</Z>
  2337. </Vector3>
  2338. </Properties>
  2339. </Item>
  2340. </Item>
  2341. <Item class="Model" referent="RBXA0705E514E714D4F86B58046FCD0FB1F">
  2342. <Properties>
  2343. <CoordinateFrame name="ModelInPrimary">
  2344. <X>0</X>
  2345. <Y>0</Y>
  2346. <Z>0</Z>
  2347. <R00>1</R00>
  2348. <R01>0</R01>
  2349. <R02>0</R02>
  2350. <R10>0</R10>
  2351. <R11>1</R11>
  2352. <R12>0</R12>
  2353. <R20>0</R20>
  2354. <R21>0</R21>
  2355. <R22>1</R22>
  2356. </CoordinateFrame>
  2357. <string name="Name">&apos;kooma</string>
  2358. <Ref name="PrimaryPart">null</Ref>
  2359. </Properties>
  2360. </Item>
  2361. <Item class="Model" referent="RBX77DB3BB8BAC44D50825FAC176AA11FA0">
  2362. <Properties>
  2363. <CoordinateFrame name="ModelInPrimary">
  2364. <X>0</X>
  2365. <Y>0</Y>
  2366. <Z>0</Z>
  2367. <R00>1</R00>
  2368. <R01>0</R01>
  2369. <R02>0</R02>
  2370. <R10>0</R10>
  2371. <R11>1</R11>
  2372. <R12>0</R12>
  2373. <R20>0</R20>
  2374. <R21>0</R21>
  2375. <R22>1</R22>
  2376. </CoordinateFrame>
  2377. <string name="Name">bottom</string>
  2378. <Ref name="PrimaryPart">null</Ref>
  2379. </Properties>
  2380. </Item>
  2381. <Item class="Model" referent="RBXA6BD6C6A1ECC46A582C89B2818387DF9">
  2382. <Properties>
  2383. <CoordinateFrame name="ModelInPrimary">
  2384. <X>0</X>
  2385. <Y>0</Y>
  2386. <Z>0</Z>
  2387. <R00>1</R00>
  2388. <R01>0</R01>
  2389. <R02>0</R02>
  2390. <R10>0</R10>
  2391. <R11>1</R11>
  2392. <R12>0</R12>
  2393. <R20>0</R20>
  2394. <R21>0</R21>
  2395. <R22>1</R22>
  2396. </CoordinateFrame>
  2397. <string name="Name">top</string>
  2398. <Ref name="PrimaryPart">null</Ref>
  2399. </Properties>
  2400. </Item>
  2401. <Item class="Part" referent="RBXDA8294F6A0FA476BBBAF9B82ECD63C46">
  2402. <Properties>
  2403. <bool name="Anchored">false</bool>
  2404. <float name="BackParamA">-0.5</float>
  2405. <float name="BackParamB">0.5</float>
  2406. <token name="BackSurface">10</token>
  2407. <token name="BackSurfaceInput">0</token>
  2408. <float name="BottomParamA">-0.5</float>
  2409. <float name="BottomParamB">0.5</float>
  2410. <token name="BottomSurface">10</token>
  2411. <token name="BottomSurfaceInput">0</token>
  2412. <int name="BrickColor">26</int>
  2413. <CoordinateFrame name="CFrame">
  2414. <X>-394.897156</X>
  2415. <Y>116.571472</Y>
  2416. <Z>-1342.86523</Z>
  2417. <R00>0.108840927</R00>
  2418. <R01>0.848987818</R01>
  2419. <R02>0.517081618</R02>
  2420. <R10>-0.978556812</R10>
  2421. <R11>5.7304579e-23</R11>
  2422. <R12>0.205977216</R12>
  2423. <R20>0.17487219</R20>
  2424. <R21>-0.528412461</R21>
  2425. <R22>0.830783069</R22>
  2426. </CoordinateFrame>
  2427. <bool name="CanCollide">false</bool>
  2428. <int name="CollisionGroupId">0</int>
  2429. <Color3uint8 name="Color3uint8Internal">4288914085</Color3uint8>
  2430. <PhysicalProperties name="CustomPhysicalProperties">
  2431. <CustomPhysics>false</CustomPhysics>
  2432. </PhysicalProperties>
  2433. <float name="Elasticity">0.5</float>
  2434. <float name="Friction">0.300000012</float>
  2435. <float name="FrontParamA">-0.5</float>
  2436. <float name="FrontParamB">0.5</float>
  2437. <token name="FrontSurface">0</token>
  2438. <token name="FrontSurfaceInput">0</token>
  2439. <float name="LeftParamA">-0.5</float>
  2440. <float name="LeftParamB">0.5</float>
  2441. <token name="LeftSurface">0</token>
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  14908. <Y>0.000154457346</Y>
  14909. <Z>-1.07766124e-22</Z>
  14910. </Vector3>
  14911. <float name="TopParamA">-0.5</float>
  14912. <float name="TopParamB">0.5</float>
  14913. <token name="TopSurface">10</token>
  14914. <token name="TopSurfaceInput">0</token>
  14915. <float name="Transparency">0</float>
  14916. <Vector3 name="Velocity">
  14917. <X>5.79953412e-05</X>
  14918. <Y>0.00101435767</Y>
  14919. <Z>3.31189513e-05</Z>
  14920. </Vector3>
  14921. <token name="formFactorRaw">3</token>
  14922. <Vector3 name="size">
  14923. <X>0.287883818</X>
  14924. <Y>0.287883788</Y>
  14925. <Z>0.287883788</Z>
  14926. </Vector3>
  14927. </Properties>
  14928. <Item class="SpecialMesh" referent="RBX2A03A291E20944F5AFE69B0E0ED31193">
  14929. <Properties>
  14930. <token name="LODX">2</token>
  14931. <token name="LODY">2</token>
  14932. <Content name="MeshId"><null></null></Content>
  14933. <token name="MeshType">2</token>
  14934. <string name="Name">Mesh</string>
  14935. <Vector3 name="Offset">
  14936. <X>0</X>
  14937. <Y>0</Y>
  14938. <Z>0</Z>
  14939. </Vector3>
  14940. <Vector3 name="Scale">
  14941. <X>0.0929960608</X>
  14942. <Y>0.483578205</Y>
  14943. <Z>0.185991406</Z>
  14944. </Vector3>
  14945. <Content name="TextureId"><null></null></Content>
  14946. <Vector3 name="VertexColor">
  14947. <X>1</X>
  14948. <Y>1</Y>
  14949. <Z>1</Z>
  14950. </Vector3>
  14951. </Properties>
  14952. </Item>
  14953. </Item>
  14954. <Item class="WedgePart" referent="RBX83B55790B698475E84F97F2E5F21211F">
  14955. <Properties>
  14956. <bool name="Anchored">false</bool>
  14957. <float name="BackParamA">-0.5</float>
  14958. <float name="BackParamB">0.5</float>
  14959. <token name="BackSurface">10</token>
  14960. <token name="BackSurfaceInput">0</token>
  14961. <float name="BottomParamA">-0.5</float>
  14962. <float name="BottomParamB">0.5</float>
  14963. <token name="BottomSurface">10</token>
  14964. <token name="BottomSurfaceInput">0</token>
  14965. <int name="BrickColor">1031</int>
  14966. <CoordinateFrame name="CFrame">
  14967. <X>-395.814514</X>
  14968. <Y>116.203064</Y>
  14969. <Z>-1342.22644</Z>
  14970. <R00>0.604920924</R00>
  14971. <R01>-0.449551135</R01>
  14972. <R02>0.657250166</R02>
  14973. <R10>0.185745984</R10>
  14974. <R11>-0.722961307</R11>
  14975. <R12>-0.665452957</R12>
  14976. <R20>0.774321318</R20>
  14977. <R21>0.524626911</R21>
  14978. <R22>-0.3538315</R22>
  14979. </CoordinateFrame>
  14980. <bool name="CanCollide">false</bool>
  14981. <int name="CollisionGroupId">0</int>
  14982. <Color3uint8 name="Color3uint8Internal">4288914085</Color3uint8>
  14983. <PhysicalProperties name="CustomPhysicalProperties">
  14984. <CustomPhysics>false</CustomPhysics>
  14985. </PhysicalProperties>
  14986. <float name="Elasticity">0.5</float>
  14987. <float name="Friction">0.300000012</float>
  14988. <float name="FrontParamA">-0.5</float>
  14989. <float name="FrontParamB">0.5</float>
  14990. <token name="FrontSurface">10</token>
  14991. <token name="FrontSurfaceInput">0</token>
  14992. <float name="LeftParamA">-0.5</float>
  14993. <float name="LeftParamB">0.5</float>
  14994. <token name="LeftSurface">10</token>
  14995. <token name="LeftSurfaceInput">0</token>
  14996. <bool name="Locked">false</bool>
  14997. <token name="Material">272</token>
  14998. <string name="Name">Wedge</string>
  14999. <float name="Reflectance">0.300000012</float>
  15000. <float name="RightParamA">-0.5</float>
  15001. <float name="RightParamB">0.5</float>
  15002. <token name="RightSurface">10</token>
  15003. <token name="RightSurfaceInput">0</token>
  15004. <Vector3 name="RotVelocity">
  15005. <X>-1.07708771e-22</X>
  15006. <Y>0.000154457346</Y>
  15007. <Z>-1.07766124e-22</Z>
  15008. </Vector3>
  15009. <float name="TopParamA">-0.5</float>
  15010. <float name="TopParamB">0.5</float>
  15011. <token name="TopSurface">10</token>
  15012. <token name="TopSurfaceInput">0</token>
  15013. <float name="Transparency">0</float>
  15014. <Vector3 name="Velocity">
  15015. <X>7.22072073e-05</X>
  15016. <Y>0.00101435767</Y>
  15017. <Z>4.8241287e-05</Z>
  15018. </Vector3>
  15019. <token name="formFactorRaw">3</token>
  15020. <Vector3 name="size">
  15021. <X>0.287883818</X>
  15022. <Y>0.287883788</Y>
  15023. <Z>0.287883788</Z>
  15024. </Vector3>
  15025. </Properties>
  15026. <Item class="SpecialMesh" referent="RBXE54585AAF0F04B48BAFCE0E553A51862">
  15027. <Properties>
  15028. <token name="LODX">2</token>
  15029. <token name="LODY">2</token>
  15030. <Content name="MeshId"><null></null></Content>
  15031. <token name="MeshType">2</token>
  15032. <string name="Name">Mesh</string>
  15033. <Vector3 name="Offset">
  15034. <X>0</X>
  15035. <Y>0</Y>
  15036. <Z>0</Z>
  15037. </Vector3>
  15038. <Vector3 name="Scale">
  15039. <X>0.0929960608</X>
  15040. <Y>0.483578205</Y>
  15041. <Z>0.185991406</Z>
  15042. </Vector3>
  15043. <Content name="TextureId"><null></null></Content>
  15044. <Vector3 name="VertexColor">
  15045. <X>1</X>
  15046. <Y>1</Y>
  15047. <Z>1</Z>
  15048. </Vector3>
  15049. </Properties>
  15050. </Item>
  15051. </Item>
  15052. <Item class="WedgePart" referent="RBX412FB4B374B24691BB0ADDDAB51CE137">
  15053. <Properties>
  15054. <bool name="Anchored">false</bool>
  15055. <float name="BackParamA">-0.5</float>
  15056. <float name="BackParamB">0.5</float>
  15057. <token name="BackSurface">10</token>
  15058. <token name="BackSurfaceInput">0</token>
  15059. <float name="BottomParamA">-0.5</float>
  15060. <float name="BottomParamB">0.5</float>
  15061. <token name="BottomSurface">10</token>
  15062. <token name="BottomSurfaceInput">0</token>
  15063. <int name="BrickColor">1031</int>
  15064. <CoordinateFrame name="CFrame">
  15065. <X>-395.911194</X>
  15066. <Y>116.347321</Y>
  15067. <Z>-1342.1853</Z>
  15068. <R00>-0.604921997</R00>
  15069. <R01>-0.782574117</R01>
  15070. <R02>-0.147150055</R02>
  15071. <R10>-0.185746342</R10>
  15072. <R11>-0.0410252213</R11>
  15073. <R12>0.98174721</R12>
  15074. <R20>-0.774322569</R20>
  15075. <R21>0.621208251</R21>
  15076. <R22>-0.120543212</R22>
  15077. </CoordinateFrame>
  15078. <bool name="CanCollide">false</bool>
  15079. <int name="CollisionGroupId">0</int>
  15080. <Color3uint8 name="Color3uint8Internal">4288914085</Color3uint8>
  15081. <PhysicalProperties name="CustomPhysicalProperties">
  15082. <CustomPhysics>false</CustomPhysics>
  15083. </PhysicalProperties>
  15084. <float name="Elasticity">0.5</float>
  15085. <float name="Friction">0.300000012</float>
  15086. <float name="FrontParamA">-0.5</float>
  15087. <float name="FrontParamB">0.5</float>
  15088. <token name="FrontSurface">10</token>
  15089. <token name="FrontSurfaceInput">0</token>
  15090. <float name="LeftParamA">-0.5</float>
  15091. <float name="LeftParamB">0.5</float>
  15092. <token name="LeftSurface">10</token>
  15093. <token name="LeftSurfaceInput">0</token>
  15094. <bool name="Locked">false</bool>
  15095. <token name="Material">272</token>
  15096. <string name="Name">Wedge</string>
  15097. <float name="Reflectance">0.300000012</float>
  15098. <float name="RightParamA">-0.5</float>
  15099. <float name="RightParamB">0.5</float>
  15100. <token name="RightSurface">10</token>
  15101. <token name="RightSurfaceInput">0</token>
  15102. <Vector3 name="RotVelocity">
  15103. <X>-1.07708771e-22</X>
  15104. <Y>0.000154457346</Y>
  15105. <Z>-1.07766124e-22</Z>
  15106. </Vector3>
  15107. <float name="TopParamA">-0.5</float>
  15108. <float name="TopParamB">0.5</float>
  15109. <token name="TopSurface">10</token>
  15110. <token name="TopSurfaceInput">0</token>
  15111. <float name="Transparency">0</float>
  15112. <Vector3 name="Velocity">
  15113. <X>7.8546982e-05</X>
  15114. <Y>0.00101435767</Y>
  15115. <Z>6.31776056e-05</Z>
  15116. </Vector3>
  15117. <token name="formFactorRaw">3</token>
  15118. <Vector3 name="size">
  15119. <X>0.287883818</X>
  15120. <Y>0.287883788</Y>
  15121. <Z>0.287883788</Z>
  15122. </Vector3>
  15123. </Properties>
  15124. <Item class="SpecialMesh" referent="RBX9887B9CAB0384C91ADC065A34E754EB6">
  15125. <Properties>
  15126. <token name="LODX">2</token>
  15127. <token name="LODY">2</token>
  15128. <Content name="MeshId"><null></null></Content>
  15129. <token name="MeshType">2</token>
  15130. <string name="Name">Mesh</string>
  15131. <Vector3 name="Offset">
  15132. <X>0</X>
  15133. <Y>0</Y>
  15134. <Z>0</Z>
  15135. </Vector3>
  15136. <Vector3 name="Scale">
  15137. <X>0.0929960608</X>
  15138. <Y>0.576573908</Y>
  15139. <Z>0.27898711</Z>
  15140. </Vector3>
  15141. <Content name="TextureId"><null></null></Content>
  15142. <Vector3 name="VertexColor">
  15143. <X>1</X>
  15144. <Y>1</Y>
  15145. <Z>1</Z>
  15146. </Vector3>
  15147. </Properties>
  15148. </Item>
  15149. </Item>
  15150. <Item class="WedgePart" referent="RBX1B0BD0AD7A9E43DE9144BC2D64F8A2EA">
  15151. <Properties>
  15152. <bool name="Anchored">false</bool>
  15153. <float name="BackParamA">-0.5</float>
  15154. <float name="BackParamB">0.5</float>
  15155. <token name="BackSurface">10</token>
  15156. <token name="BackSurfaceInput">0</token>
  15157. <float name="BottomParamA">-0.5</float>
  15158. <float name="BottomParamB">0.5</float>
  15159. <token name="BottomSurface">10</token>
  15160. <token name="BottomSurfaceInput">0</token>
  15161. <int name="BrickColor">1031</int>
  15162. <CoordinateFrame name="CFrame">
  15163. <X>-395.487976</X>
  15164. <Y>116.338531</Y>
  15165. <Z>-1342.02576</Z>
  15166. <R00>0.604920924</R00>
  15167. <R01>0.449551135</R01>
  15168. <R02>-0.657250166</R02>
  15169. <R10>0.185745984</R10>
  15170. <R11>0.722961307</R11>
  15171. <R12>0.665452957</R12>
  15172. <R20>0.774321318</R20>
  15173. <R21>-0.524626911</R21>
  15174. <R22>0.3538315</R22>
  15175. </CoordinateFrame>
  15176. <bool name="CanCollide">false</bool>
  15177. <int name="CollisionGroupId">0</int>
  15178. <Color3uint8 name="Color3uint8Internal">4288914085</Color3uint8>
  15179. <PhysicalProperties name="CustomPhysicalProperties">
  15180. <CustomPhysics>false</CustomPhysics>
  15181. </PhysicalProperties>
  15182. <float name="Elasticity">0.5</float>
  15183. <float name="Friction">0.300000012</float>
  15184. <float name="FrontParamA">-0.5</float>
  15185. <float name="FrontParamB">0.5</float>
  15186. <token name="FrontSurface">10</token>
  15187. <token name="FrontSurfaceInput">0</token>
  15188. <float name="LeftParamA">-0.5</float>
  15189. <float name="LeftParamB">0.5</float>
  15190. <token name="LeftSurface">10</token>
  15191. <token name="LeftSurfaceInput">0</token>
  15192. <bool name="Locked">false</bool>
  15193. <token name="Material">272</token>
  15194. <string name="Name">Wedge</string>
  15195. <float name="Reflectance">0.300000012</float>
  15196. <float name="RightParamA">-0.5</float>
  15197. <float name="RightParamB">0.5</float>
  15198. <token name="RightSurface">10</token>
  15199. <token name="RightSurfaceInput">0</token>
  15200. <Vector3 name="RotVelocity">
  15201. <X>-1.07708771e-22</X>
  15202. <Y>0.000154457346</Y>
  15203. <Z>-1.07766124e-22</Z>
  15204. </Vector3>
  15205. <float name="TopParamA">-0.5</float>
  15206. <float name="TopParamB">0.5</float>
  15207. <token name="TopSurface">10</token>
  15208. <token name="TopSurfaceInput">0</token>
  15209. <float name="Transparency">0</float>
  15210. <Vector3 name="Velocity">
  15211. <X>0.000103195634</X>
  15212. <Y>0.00101435767</Y>
  15213. <Z>-2.192377e-06</Z>
  15214. </Vector3>
  15215. <token name="formFactorRaw">3</token>
  15216. <Vector3 name="size">
  15217. <X>0.287883818</X>
  15218. <Y>0.287883788</Y>
  15219. <Z>0.287883788</Z>
  15220. </Vector3>
  15221. </Properties>
  15222. <Item class="SpecialMesh" referent="RBXC40BD9067CFE46C1B47AB570030244B1">
  15223. <Properties>
  15224. <token name="LODX">2</token>
  15225. <token name="LODY">2</token>
  15226. <Content name="MeshId"><null></null></Content>
  15227. <token name="MeshType">2</token>
  15228. <string name="Name">Mesh</string>
  15229. <Vector3 name="Offset">
  15230. <X>0</X>
  15231. <Y>0</Y>
  15232. <Z>0</Z>
  15233. </Vector3>
  15234. <Vector3 name="Scale">
  15235. <X>0.0929960608</X>
  15236. <Y>0.483578205</Y>
  15237. <Z>0.185991406</Z>
  15238. </Vector3>
  15239. <Content name="TextureId"><null></null></Content>
  15240. <Vector3 name="VertexColor">
  15241. <X>1</X>
  15242. <Y>1</Y>
  15243. <Z>1</Z>
  15244. </Vector3>
  15245. </Properties>
  15246. </Item>
  15247. </Item>
  15248. <Item class="LocalScript" referent="RBX3BD6CDE7D5224BFF80770F184C0EFF19">
  15249. <Properties>
  15250. <bool name="Disabled">false</bool>
  15251. <Content name="LinkedSource"><null></null></Content>
  15252. <string name="Name">Main_</string>
  15253. <string name="ScriptGuid">{636E5678-E2C1-4213-A64C-3212A8820CD5}</string>
  15254. <ProtectedString name="Source"><![CDATA[--RSaz
  15255. --Enma/Hades
  15256.  
  15257. --Main Functions/Vars
  15258.  
  15259. wait(1)
  15260. Tool=script.Parent;
  15261.  
  15262. Handle=Tool.Handle
  15263. FakeS=Instance.new("Motor6D")
  15264. FakeSL=Instance.new("Motor6D")
  15265. FakeR=Instance.new("Motor6D")
  15266. FakeL=Instance.new("Motor6D")
  15267. FakeS.Name="Right Shoulder"
  15268. FakeSL.Name="Left Shoulder"
  15269. FakeR.Name="Right Hip"
  15270. FakeL.Name="Left Hip"
  15271. Stance="Standing"
  15272. Astral=false
  15273. local canddsc=true
  15274. local canromeida=true
  15275.  
  15276. print("ENMAU READY")
  15277.  
  15278. isdown=true
  15279.  
  15280. RightS,RightH,LeftS,LeftH=nil,nil,nil,nil
  15281.  
  15282. eDidHit=false
  15283.  
  15284. NeutralHold=CFrame.new(0.25, 3, -0.125, 0, 0, 1, 0, -1, 0, 1, 0, -0) --No awkward hold
  15285. StandardHold=CFrame.new(0.25, 3, -0.125, -0.31190744, -0.882354498, 0.352369517, 0.188282326, -0.420918405, -0.88734293, 0.931269825, -0.210423902, 0.297419339)
  15286. VertHighGrip=CFrame.new(-0.368718535, -1.25, -0.743718147, -0.721649349, 0.580245495, 0.377541453, -0.261766374, 0.276156932, -0.924778879, -0.640859127, -0.766193986, -0.0473999567)
  15287.  
  15288. Pro=100
  15289.  
  15290. Comboing=false;
  15291. CurrentType="Light"
  15292. CurrentDrive="Amethyst"
  15293. didHit=false;
  15294.  
  15295. cAnim=true
  15296.  
  15297. StandRS=CFrame.new(1, 0.5, 0, 0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, 0.707106709)
  15298. StandRH=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  15299. StandLS=CFrame.new(-1, 0.5, 0, -0.923879445, 0, -0.382683426, 0, 1, 0, 0.382683426, 0, -0.923879445)
  15300. StandLH=CFrame.new(-1, -1, 0, 0, 0.0392597914, -0.999228895, 0, 0.999228895, 0.0392597914, 1, 0, 0)
  15301.  
  15302. STGyro=Instance.new("BodyGyro")
  15303. STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)*500000000000000
  15304. STGyro.P=15000
  15305. STGyro.D=350
  15306. STGyro.Name="StanceGyro"
  15307.  
  15308. EX=false
  15309.  
  15310. GripC0=CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
  15311.  
  15312. ContactId=math.random(0,50000)
  15313. moving=false;
  15314. Gauntlet=nil;
  15315.  
  15316. OVERDRIVE=false;
  15317.  
  15318. LastKill=time()
  15319.  
  15320. ArmorPar=script:FindFirstChild("Armor") --Armor (Exempt)
  15321. OverPhrase={"Restriction Zero-Zero-X released...","Disengaging Void energy seal...","Dimensional flow stabilizer neutralized...","NOW I'LL SHOW YOU MY TRUE POWER!!","ROAR CERBERUS!!"}
  15322. StandardTaunts={"Outta my way already.","Hmph, how weak.","Pathetic."}
  15323. KillTaunts={"What's the matter? Get up.","The end.","Stay outta my way."}
  15324.  
  15325. CHP=nil;
  15326. _CHP=nil;
  15327.  
  15328. Spectres=0;
  15329. Eclipse=0;
  15330.  
  15331. dbanim=true
  15332.  
  15333. PPOS=Instance.new("Part")
  15334. PPOS.Size=Vector3.new(8,1,8)
  15335. PPOS.Transparency=1
  15336. PPOS.formFactor="Symmetric"
  15337. PPOS.TopSurface=0
  15338. PPOS.BottomSurface=0
  15339. PPOS.Anchored=true
  15340. BASEPOS=Instance.new("BodyPosition")
  15341. BASEPOS.P=5000
  15342. BASEPOS.D=500
  15343. BASEPOS.maxForce=Vector3.new(0,0,0)*5000000000000000000
  15344. BASEPOS.Name="Base Positioning"
  15345.  
  15346. float=function()
  15347. end
  15348. isot=function(pos)
  15349. local p=Instance.new("Part")
  15350. p.Name="Trail"
  15351. p.TopSurface=0
  15352. p.BottomSurface=0
  15353. p.Anchored=true
  15354. p.CanCollide=false
  15355. p.formFactor="Symmetric"
  15356. p.Size=Vector3.new(1,1,1)
  15357. p.BrickColor=BrickColor.new("Really black")
  15358. p.CFrame=CFrame.new(pos)
  15359. p.Parent=Tool.Parent
  15360. game:GetService("Debris"):AddItem(p,3)
  15361. m=Instance.new("BlockMesh")
  15362. m.Scale=Vector3.new(2,2,2)
  15363. m.Parent=p
  15364.  
  15365. coroutine.resume(coroutine.create(function(part,spin) for i=1, 10 do part.Mesh.Scale=part.Mesh.Scale+Vector3.new(.7,.7,.7) part.Transparency=i/10 part.CFrame=part.CFrame*CFrame.new(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)*spin wait() end part.Parent=nil end),p,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/200,math.random(-50,50)/200,math.random(-50,50)/200))
  15366. end
  15367. BlockG=function()
  15368. end
  15369. blockdeb=true
  15370. GTaunt=function()
  15371. end
  15372. StandardTaunt=function()
  15373. if CPlayer.Humanoid.Health/CPlayer.Humanoid.MaxHealth<=.3 then
  15374. cAnim=false
  15375. deb=false
  15376. FakeSL.MaxVelocity=.4
  15377. FakeSL.DesiredAngle=-2.8
  15378. FakeSL.CurrentAngle=-1.6
  15379. FakeR.DesiredAngle=0
  15380. FakeL.DesiredAngle=0
  15381. FakeSL.C0=CFrame.new(-1, 0.5, 0, -0.923879445, 0, -0.382683426, 0, 1, 0, 0.382683426, 0, -0.923879445)
  15382. Tool.Parent.Torso.Neck.DesiredAngle=-.6
  15383. Dir=Tool.Parent["Left Arm"].CFrame*CFrame.new(0,-5,0)
  15384. Un=(Tool.Parent["Left Arm"].Position-Dir.p).unit
  15385. game:GetService("Chat"):Chat(CPlayer,"HAHA, WOW.",2)
  15386. for i=1, 6 do
  15387. FakeSL.DesiredAngle=1.4
  15388. Tool.Parent.Torso.Neck.C0=Tool.Parent.Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/39,0,0)
  15389. wait()
  15390. end
  15391. Tool.Parent.Torso.Neck.MaxVelocity=.07
  15392. wait(.8)
  15393. coroutine.resume(coroutine.create(function() for i=1, 2*5 do wait(.2/5) FakeSL.DesiredAngle=-2.8 end end))
  15394. game:GetService("Chat"):Chat(CPlayer,"I have NO intention of taking this bullcrap!",2)
  15395. wait(2.5)
  15396. game:GetService("Chat"):Chat(CPlayer,"I'm giving you FIVE seconds to beat it,",2)
  15397. for i=1, 8 do
  15398. Tool.Parent.Torso.Neck.C0=Tool.Parent.Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(-math.pi/52,0,0)
  15399. wait()
  15400. end
  15401. wait(1.2)
  15402. game:GetService("Chat"):Chat(CPlayer,"Otherwise I'm going to MURDER you!",2)
  15403. cAnim=true
  15404. deb=true
  15405. else
  15406. cAnim=false
  15407. deb=false
  15408. FakeSL.MaxVelocity=.4
  15409. FakeSL.DesiredAngle=-2.8
  15410. FakeSL.CurrentAngle=-1.6
  15411. FakeR.DesiredAngle=0
  15412. FakeL.DesiredAngle=0
  15413. FakeSL.C0=CFrame.new(-1, 0.5, 0, -0.923879445, 0, -0.382683426, 0, 1, 0, 0.382683426, 0, -0.923879445)
  15414. Tool.Parent.Torso.Neck.DesiredAngle=1.6
  15415. Dir=Tool.Parent["Left Arm"].CFrame*CFrame.new(0,-5,0)
  15416. Un=(Tool.Parent["Left Arm"].Position-Dir.p).unit
  15417. we=nil
  15418. for _,v in pairs(CPlayer.Head:children()) do
  15419. if v.className=="Weld" then
  15420. if v.Part1~=nil then
  15421. if v.Part1.Parent.Name=="GreenTopHat" then
  15422. we=v
  15423. end
  15424. end
  15425. end
  15426. end
  15427. if we==nil then
  15428. VoidTaunts={"Have you seen my tophat?","Hey kid, what'd you do with my tophat?!","Aw this SUCKS!","Where is that stupid thing?!","Oh COME ON!","UGH.","Every time I swear!","*Sigh* God this gets old."}
  15429. else
  15430. VoidTaunts={"Why do I have to play with kids?","I don't have time for you.","Stay outta my way.","Psh.","I strongly suggest you screw off.","This is really starting to piss me off."}
  15431. end
  15432. game:GetService("Chat"):Chat(CPlayer,VoidTaunts[math.random(1,#VoidTaunts)],2)
  15433. if we==nil then
  15434. for i=1, 6 do
  15435. FakeSL.DesiredAngle=-3
  15436. Tool.Parent.Torso.Neck.C0=Tool.Parent.Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/39,0,0)
  15437. wait()
  15438. end
  15439. Tool.Parent.Torso.Neck.MaxVelocity=.07
  15440. coroutine.resume(coroutine.create(function() for i=1, 2*5 do wait(.2/5) FakeSL.DesiredAngle=-2.8 end end))
  15441. for i=1, 1 do
  15442. Tool.Parent.Torso.Neck.DesiredAngle=.5
  15443. wait(.25)
  15444. Tool.Parent.Torso.Neck.DesiredAngle=1.3
  15445. wait(.2)
  15446. end
  15447. for i=1, 4 do
  15448. Tool.Parent.Torso.Neck.C0=Tool.Parent.Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(-math.pi/26,0,0)
  15449. wait()
  15450. end
  15451. else
  15452. resWelds()
  15453. co=we.C0
  15454. cn=we.C1
  15455. FakeS.DesiredAngle=3
  15456. FakeS.MaxVelocity=.6
  15457. FakeSL.DesiredAngle=-3.2
  15458. FakeL.DesiredAngle=0
  15459. FakeR.DesiredAngle=.1
  15460. FakeSL.MaxVelocity=.1
  15461. CPlayer.Torso.Neck.DesiredAngle=-1
  15462. for i=1, 8 do
  15463. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/8/8,0,0)
  15464. Tool.Parent.Torso.Neck.C0=Tool.Parent.Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/60,0,0)
  15465. wait()
  15466. end
  15467. we.Part0=CPlayer["Right Arm"]
  15468. we.C0=CFrame.new(-0.203069657, -1.28180432, -0.908436298, 0.987688363, 0.156434476, 0, 0.148778066, -0.939347625, -0.309016943, -0.0483409092, 0.305212468, -0.951056659)
  15469. FakeS.DesiredAngle=2.5
  15470. FakeSL.DesiredAngle=-3.2
  15471. FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
  15472. FakeSL.MaxVelocity=.1
  15473. for i=1, 7 do
  15474. FakeSL.DesiredAngle=-3
  15475. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(math.pi/8/7,0,0)
  15476. FakeSL.MaxVelocity=.1
  15477. wait(.05)
  15478. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(math.pi/8/7,0,0)
  15479. FakeSL.MaxVelocity=.1
  15480. FakeSL.DesiredAngle=-3.4
  15481. wait(.05)
  15482. end
  15483. FakeS.DesiredAngle=3.1
  15484. wait(.125)
  15485. for i=1, 4 do
  15486. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/8/2,0,0)
  15487. Tool.Parent.Torso.Neck.C0=Tool.Parent.Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
  15488. wait()
  15489. end
  15490. we.C0=co
  15491. we.Part0=CPlayer.Head
  15492. CPlayer.Torso.Neck.DesiredAngle=0
  15493. FakeS.DesiredAngle=0
  15494. wait(.05)
  15495. for i=1, 4 do
  15496. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(math.pi/8/8,0,0)
  15497. wait()
  15498. end
  15499. resWelds()
  15500. end
  15501. cAnim=true
  15502. deb=true
  15503. end
  15504. end
  15505.  
  15506. getDirection=function()
  15507. if CPlayer==nil then
  15508. return {CFrame.new(0,0,0),CFrame.new(0,0,0)}
  15509. end
  15510. Cam=workspace.CurrentCamera
  15511. return {CFrame.new(CPlayer.Torso.Position,Vector3.new(Cam.CoordinateFrame.x,CPlayer.Torso.Position.y,Cam.CoordinateFrame.z))*CFrame.fromEulerAnglesXYZ(0,math.pi,0),Vector3.new(Cam.CoordinateFrame.p.x,CPlayer.Torso.CFrame.p.y,Cam.CoordinateFrame.p.z)}
  15512. end
  15513.  
  15514. EDO=0
  15515. LASTO=0
  15516. LDM=0
  15517. com=false
  15518. DDEALT=0
  15519. DHIT=0
  15520.  
  15521. CYO=0
  15522. StartTwo=function(Noob)
  15523. if com==true then return end
  15524. com=true
  15525. if Noob:FindFirstChild("Stun")==nil then DDEALT=0 DHITS=0 Comboee=nil Comboing=false com=false return end
  15526. FTST=script.TWODCAM:clone()
  15527. --FTST.Disabled=false
  15528. FTST.Parent=Tool.Parent
  15529. Comboing=true
  15530. Tool.Parent.Humanoid.WalkSpeed=0
  15531. CoHuman=Noob.Humanoid
  15532. HP=CoHuman.Health
  15533. LDM=HP
  15534. EM=0
  15535. GGG=script["2DDamage"]:clone()
  15536. GGG.Parent=game.Players.LocalPlayer.PlayerGui
  15537. GGG.Damage.Text=DDEALT
  15538. GGG.Hits.Text=DHIT
  15539. Ravens=0
  15540. _comboee=Noob
  15541. while true do
  15542. if Noob==nil then break end
  15543. if Noob.Parent==nil or Comboing==false then
  15544. break
  15545. end
  15546. if CoHuman.MaxHealth<DDEALT then
  15547. break
  15548. end
  15549. if Noob:FindFirstChild("Stun")==nil then
  15550. break
  15551. end
  15552. if game.Players:GetPlayerFromCharacter(Noob)==nil then if Noob.Stun.Value.Value>50 then Noob.Stun.Value.Value=50 end Noob.Stun.Value.Value=Noob.Stun.Value.Value-1 if Noob.Stun.Value.Value<1 then Noob.Stun:Remove() end end
  15553. if CoHuman.Health>LDM then coroutine.resume(coroutine.create(function(h,n) wait(.1) h.Health=h.Health-n end),CoHuman,CoHuman.Health-LDM) end
  15554. if Tool.Drive.Value=="Ethersword" or Grabbing==true and FTST.Parent~=nil then
  15555. FTST.Value.Value=false
  15556. FTST=script.TWODCAM:clone()
  15557. FTST.Disabled=false
  15558. elseif Tool.Drive.Value~="Ethersword" and Grabbing==false and FTST.Parent==nil then
  15559. FTST.Parent=CPlayer
  15560. end
  15561. GGG.Damage.Text=DDEALT
  15562. GGG.Hits.Text=DHIT
  15563. LDM=CoHuman.Health
  15564. Comboing=true
  15565. Comboee=_comboee
  15566. wait(.1)
  15567. end
  15568. while true do
  15569. if Astral==false then
  15570. break
  15571. end
  15572. wait(.1)
  15573. end
  15574. wait(1)
  15575. Fangs=0
  15576. eDidHit=false
  15577. Spectres=0
  15578. Ravens=0
  15579. Eclipse=0
  15580. EX=false
  15581. CoHuman.Health=HP-DDEALT
  15582. Pro=100
  15583. if Noob:FindFirstChild("Stun")~=nil then Noob.Stun:Remove() end
  15584. if Noob==nil then return end
  15585. Did=HP-CoHuman.Health
  15586. --print("Did "..Did.." units of damage.")
  15587. Tool.Parent.Humanoid.WalkSpeed=16
  15588. if CPlayer:FindFirstChild("TWODCAM")~=nil then
  15589. CPlayer.TWODCAM.Value.Value=false
  15590. end
  15591. Comboing=false
  15592. LastType=nil
  15593. LastMove=""
  15594. DDEALT=0
  15595. DHIT=0
  15596. Stance="Standing"
  15597. wait(.5)
  15598. if Noob:FindFirstChild("Stun")~=nil then Noob.Stun:Remove() end
  15599. coroutine.resume(coroutine.create(function(g) for i=1, 10 do g.Damage.TextTransparency=i/20 g.Hits.TextTransparency=i/20 wait(.025) end g.Parent=nil end),GGG)
  15600. Sayings={"Move.","Hmph."}
  15601. if Did>=25 and Did<50 then
  15602. Sayings={"Hurts don't it?","Hmph!"}
  15603. elseif Did>=40 and Did<65 then
  15604. Sayings={"No point!","Punk!"}
  15605. elseif Did>=65 and Did<100 then
  15606. Sayings={"DIE WILL YA?!","Ya like that?!"}
  15607. elseif Did>=100 then
  15608. Sayings={"The end.","It's over!","You guys can't stop me!"}
  15609. end
  15610. game:GetService("Chat"):Chat(CPlayer,Sayings[math.random(1,#Sayings)],2)
  15611. com=false
  15612. end
  15613. MinPro=20
  15614. Outw="http://www.roblox.com/asset/?id=11187115"
  15615. SpecPause=function(wtime,wt)
  15616. Torsos={}
  15617. if Comboee~=nil then
  15618. if Comboee:FindFirstChild("Stun")==nil then
  15619. else
  15620. Comboee.Stun.Value.Value=Comboee.Stun.Value.Value+wtime*150
  15621. --print("Adding "..(wtime*150))
  15622. end
  15623. Comboee.Torso.Anchored=true
  15624. coroutine.resume(coroutine.create(function(tor,w) wait(w) tor.Anchored=false end),Comboee.Torso,wtime)
  15625. end
  15626. if Pro<100 then
  15627. Pro=100
  15628. end
  15629. s=script.GenBillGuiGrow:clone()
  15630. s.Ob.Value=Tool.Parent.Torso
  15631. s.Disabled=false
  15632. s.Parent=Tool
  15633. s=s:clone()
  15634. s.EfDec.Value=Outw
  15635. s.Ob.Value=Tool.Parent.Torso
  15636. s.Parent=Tool
  15637. e=Instance.new("Part")
  15638. e.Transparency=.5
  15639. e.Reflectance=.4
  15640. e.Name="Emanate"
  15641. e.TopSurface=0
  15642. e.BottomSurface=0
  15643. e.Shape=0
  15644. e.Size=Vector3.new(2,2,2)
  15645. e.Anchored=true
  15646. e.CanCollide=false
  15647. e.BrickColor=BrickColor.new("Really black")
  15648. e.Reflectance=.25
  15649. e.CFrame=Tool.Parent.Torso.CFrame
  15650. e.Parent=Tool
  15651. EM=0
  15652. for i=1, 7 do
  15653. e.Size=e.Size+Vector3.new(4,4,4)
  15654. e.Transparency=i/10
  15655. e.CFrame=Tool.Parent.Torso.CFrame
  15656. wait(.05)
  15657. end
  15658. e.Parent=nil
  15659. wait(wt)
  15660. end
  15661.  
  15662. SuperPause=function(wtime,wt)
  15663. if workspace:FindFirstChild("Workin'Here")~=nil then return end
  15664. Torsos={}
  15665. if Pro<80 then
  15666. Pro=80
  15667. end
  15668. local s=script.GenBillGuiGrow:clone()
  15669. s.Ob.Value=Tool.Parent.Torso
  15670. s.Disabled=false
  15671. s.Parent=Tool
  15672. local s=s:clone()
  15673. s.EfDec.Value=Outw
  15674. s.Ob.Value=Tool.Parent.Torso
  15675. s.Parent=Tool
  15676. local e=Instance.new("Part")
  15677. e.Transparency=.5
  15678. e.Reflectance=.4
  15679. e.Name="Emanate"
  15680. e.TopSurface=0
  15681. e.BottomSurface=0
  15682. e.Shape=0
  15683. e.Size=Vector3.new(2,2,2)
  15684. e.Anchored=true
  15685. e.CanCollide=false
  15686. e.BrickColor=BrickColor.new("Really black")
  15687. e.Reflectance=0
  15688. e.CFrame=Tool.Parent.Torso.CFrame
  15689. e.Parent=Tool
  15690. local va=Instance.new("BoolValue")
  15691. va.Name="Workin'Here"
  15692. va.Parent=workspace
  15693. game:GetService("Debris"):AddItem(va,10)
  15694. amb=game.Lighting.Ambient
  15695. ambr=amb.r
  15696. ambg=amb.g
  15697. ambb=amb.b
  15698. --print(ambr)
  15699. desr=35/255
  15700. desg=25/255
  15701. desb=50/255
  15702. --print(desr)
  15703. difr=ambr-desr
  15704. difg=ambg-desg
  15705. difb=ambb-desb
  15706. difr=difr/255/.1
  15707. difg=difg/255/.1
  15708. difb=difb/255/.1
  15709. --print(difr)
  15710. EM=0
  15711. for i=1, 10 do
  15712. game.Lighting.Ambient=Color3.new(amb.r-difr*i,amb.g-difg*i,amb.b-difb*i)
  15713. e.Size=e.Size+Vector3.new(4,4,4)
  15714. e.Transparency=i/10
  15715. e.CFrame=Tool.Parent.Torso.CFrame
  15716. wait(.05)
  15717. end
  15718. wait(wt)
  15719. for i=1, 20 do
  15720. wait(.05)
  15721. game.Lighting.Ambient=Color3.new((amb.r-difr*10)+difr*(i*.5),(amb.g-difg*10)+difg*(i*.5),(amb.b-difb*10)+difb*(i*.5))
  15722. end
  15723. game.Lighting.Ambient=Color3.new(amb.r,amb.g,amb.b)
  15724. va.Parent=nil
  15725. e.Parent=nil
  15726. end
  15727. Grabbing=false
  15728. standardDamage=function(hit,damage,Knockback,Knockdown,stuntime,debtime,Ground,float,keep)
  15729. if hit.Parent==nil then
  15730. return
  15731. end
  15732. if float==nil then float=false end
  15733. if keep==nil then keep=false end
  15734. h=hit.Parent:FindFirstChild("Humanoid",false)
  15735. if h==false then
  15736. if CoHuman~=nil then
  15737. h=CoHuman
  15738. end
  15739. end
  15740. if Comboee~=nil then
  15741. if hit.Parent~=Comboee then
  15742. return
  15743. end
  15744. end
  15745. if h~=nil then
  15746. t=hit.Parent:FindFirstChild("Torso")
  15747. if t~=nil then
  15748. che=false
  15749. if t:FindFirstChild(Tool.Name..ContactId)==nil then
  15750. che=true
  15751. end
  15752. if che==true and h~=Tool.Parent.Humanoid then
  15753. if OVERDRIVE==false then
  15754. damage=math.ceil(damage*.75)
  15755. else
  15756. genhiteff(hit)
  15757. end
  15758. DDEALT=DDEALT+damage
  15759. DHIT=DHIT+1
  15760. h:TakeDamage(damage)
  15761. didHit=true
  15762. if t:FindFirstChild("BodyPosition")~=nil then t.BodyPosition:Remove() end
  15763. s=Instance.new("BodyVelocity")
  15764. s.Name=Tool.Name..ContactId
  15765. s.velocity=Knockback
  15766. s.P=2000
  15767. s.maxForce=Vector3.new(50000000,5000000,50000000)*1000
  15768. s.Parent=t
  15769. game:GetService("Debris"):AddItem(s,debtime*1.75)
  15770. if Knockdown==true then
  15771. r=Instance.new("BodyAngularVelocity")
  15772. r.P=5000
  15773. r.maxTorque=Vector3.new(50000,50000,50000)*50000000000000000000000000000000000000000000000000000
  15774. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  15775. r.Parent=t
  15776. game:GetService("Debris"):AddItem(r,.2+debtime)
  15777. end
  15778. if float==true then
  15779. if t:FindFirstChild("BodyForce")==nil then
  15780. fff=Instance.new("BodyForce")
  15781. fff.force=Vector3.new(0,1200,0)
  15782. fff.Parent=t
  15783. game:GetService("Debris"):AddItem(fff,3.5)
  15784. end
  15785. end
  15786. if Ground==true then
  15787. r=Instance.new("BodyGyro")
  15788. r.P=5000
  15789. r.D=500
  15790. r.maxTorque=Vector3.new(50000,50000,50000)*50000000000
  15791. r.cframe=t.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  15792. t.CFrame=r.cframe
  15793. r.Parent=t
  15794. game:GetService("Debris"):AddItem(r,1)
  15795. end
  15796. if keep==true then
  15797. p=Instance.new("BodyPosition")
  15798. p.P=5000
  15799. p.maxForce=Vector3.new(5000000000,0,5000000000)
  15800. p.position=t.Position+Knockback/8
  15801. p.Parent=t
  15802. game:GetService("Debris"):AddItem(p,.375)
  15803. end
  15804. if h.Health==0 then
  15805. LastKill=time()
  15806. end
  15807. end
  15808. end
  15809. end
  15810. end
  15811. HFD=true
  15812. HellsFangDamage=function(hit,damage,Knockback,Knockdown,stuntime,debtime,Ground,float,keep)
  15813. if hit.Parent==nil then
  15814. return
  15815. end
  15816. if HFD==false then return end
  15817. if float==nil then float=false end
  15818. if keep==nil then keep=false end
  15819. h=hit.Parent:FindFirstChild("Humanoid",false)
  15820. if h==false then
  15821. if CoHuman~=nil then
  15822. h=CoHuman
  15823. end
  15824. end
  15825. if Comboee~=nil then
  15826. if hit.Parent~=Comboee then
  15827. return
  15828. end
  15829. end
  15830. if h~=nil then
  15831. t=hit.Parent:FindFirstChild("Torso")
  15832. if t~=nil then
  15833. if h~=Tool.Parent.Humanoid then
  15834. HFD=false
  15835. Comboee=t.Parent
  15836. if OVERDRIVE==false then
  15837. damage=math.ceil(damage*(Pro*.01)*.9)
  15838. else
  15839. genhiteff(hit)
  15840. end
  15841. DDEALT=DDEALT+damage
  15842. DHIT=DHIT+1
  15843. --print("Damage prorated to: "..damage)
  15844. if LastType=="c" and Tool.Drive.Value=="Amethyst" then Tool.Handle.Smack:Play() doSound(Tool.Handle.Smack,70,Tool.Handle,100) end
  15845. if hit.Parent:FindFirstChild("Stun")==nil then
  15846. s=script.Stun:clone()
  15847. s.Disabled=false
  15848. s.Value.Value=s.Value.Value+stuntime+4
  15849. s.Parent=hit.Parent
  15850. coroutine.resume(coroutine.create(StartTwo),Comboee)
  15851. else
  15852. hit.Parent.Stun.Value.Value=hit.Parent.Stun.Value.Value+stuntime/2
  15853. end
  15854. Pro=Pro-(damage*.8)
  15855. if Pro<=MinPro then
  15856. Pro=MinPro
  15857. end
  15858. --print("Prorating at: "..Pro.."%")
  15859. h:TakeDamage(damage)
  15860. didHit=true
  15861. s=Instance.new("BodyVelocity")
  15862. s.Name=Tool.Name..ContactId
  15863. s.velocity=Knockback/2
  15864. s.P=2000
  15865. s.maxForce=Vector3.new(math.abs(Knockback.x),math.abs(Knockback.y),math.abs(Knockback.z))*5000000000000000000000
  15866. s.Parent=t
  15867. game:GetService("Debris"):AddItem(s,debtime)
  15868. if Knockdown==true then
  15869. r=Instance.new("BodyAngularVelocity")
  15870. r.P=5000
  15871. r.maxTorque=Vector3.new(50000,50000,50000)*500000000
  15872. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  15873. r.Parent=t
  15874. game:GetService("Debris"):AddItem(r,.2+debtime)
  15875. end
  15876. if float==true then
  15877. fff=Instance.new("BodyForce")
  15878. fff.force=Vector3.new(0,2225,0)
  15879. fff.Parent=t
  15880. game:GetService("Debris"):AddItem(fff,3.5)
  15881. end
  15882. if Ground==true then
  15883. r=Instance.new("BodyGyro")
  15884. r.P=5000
  15885. r.D=500
  15886. r.maxTorque=Vector3.new(50000,50000,50000)*50000000000000000000000000000
  15887. r.cframe=t.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  15888. t.CFrame=r.cframe
  15889. r.Parent=t
  15890. game:GetService("Debris"):AddItem(r,1)
  15891. end
  15892. if s.maxForce.x<5 then
  15893. --print("LIFTING")
  15894. if t:FindFirstChild("BodyPosition")~=nil then t.BodyPosition:Remove() end
  15895. p=Instance.new("BodyPosition")
  15896. p.P=15000
  15897. p.D=1500
  15898. p.maxForce=Vector3.new(5000000000000000000,500000000,500000000000000000)*5000000000000000000000
  15899. p.position=End.p
  15900. p.Parent=t
  15901. game:GetService("Debris"):AddItem(p,2.5)
  15902. end
  15903. if h.Health==0 then
  15904. LastKill=time()
  15905. end
  15906. coroutine.resume(coroutine.create(function() wait(.05) HFD=true end))
  15907. end
  15908. end
  15909. end
  15910. end
  15911.  
  15912. HoldS=function()
  15913. Tool.Parent["Right Arm"].RightGrip.C0=CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
  15914. Tool.Parent["Right Arm"].RightGrip.C1=StandardHold
  15915. end
  15916. HoldN=function()
  15917. Tool.Parent["Right Arm"].RightGrip.C0=CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
  15918. Tool.Parent["Right Arm"].RightGrip.C1=NeutralHold
  15919. end
  15920. LastType=nil
  15921. deb=true
  15922. Cols={BrickColor.new("Black"),BrickColor.new("Really black"),BrickColor.new("Royal purple"),BrickColor.new("Alder"),BrickColor.new("Magenta")}
  15923. LastMove=""
  15924. Ravens=0 --Max 2 raven wings per combo
  15925. genroarsound=function(iter,start,conv)
  15926. Tool.Handle.RoarSound.Volume=10/iter
  15927. Tool.Handle.RoarSound.Pitch=start
  15928. for k=1, iter do
  15929. Tool.Handle.RoarSound.Pitch=Tool.Handle.RoarSound.Pitch-conv
  15930. Tool.Handle.RoarSound:Play()
  15931. end
  15932. end
  15933. genhiteff=function(targ)
  15934. pol=Instance.new("Part")
  15935. pol.Name="Trail"
  15936. pol.TopSurface=0
  15937. pol.BottomSurface=0
  15938. pol.Anchored=true
  15939. pol.CanCollide=false
  15940. pol.formFactor="Symmetric"
  15941. pol.Size=Vector3.new(1,1,1)
  15942. pol.BrickColor=Cols[math.random(1,#Cols)]
  15943. pol.CFrame=targ.CFrame
  15944. pol.Parent=Tool.Parent
  15945. game:GetService("Debris"):AddItem(pol,3)
  15946. ml=Instance.new("BlockMesh")
  15947. ml.Scale=Vector3.new(2,2,2)
  15948. ml.Parent=pol
  15949. coroutine.resume(coroutine.create(function(part,spin) for i=1, 10 do part.Mesh.Scale=part.Mesh.Scale-Vector3.new(.1,.1,.1) part.Transparency=i/50 part.CFrame=part.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)*spin wait() end part.Parent=nil end),pol,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500))
  15950. end
  15951. gentrail=function(par)
  15952. par=par:clone()
  15953. par.Parent=Tool
  15954. coroutine.resume(coroutine.create(function(part,spin) for i=1, 20 do part.Mesh.Scale=part.Mesh.Scale-Vector3.new(.05,.05,.05) part.Transparency=i/20 part.CFrame=part.CFrame*CFrame.new(math.random(-10,10)/1000,math.random(-10,10)/1000,math.random(-10,10)/1000)*spin wait() end part.Parent=nil end),par,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500))
  15955. end
  15956. RestoreHP=function(targe,rest)
  15957. pol=Instance.new("Part")
  15958. pol.Name="Trail"
  15959. pol.TopSurface=0
  15960. pol.BottomSurface=0
  15961. pol.Anchored=false
  15962. pol.CanCollide=false
  15963. pol.formFactor="Symmetric"
  15964. pol.Size=Vector3.new(1,1,1)
  15965. pol.BrickColor=Cols[math.random(1,#Cols)]
  15966. pol.CFrame=targe.CFrame+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  15967. pol.Parent=Tool.Parent
  15968. game:GetService("Debris"):AddItem(pol,6)
  15969. m=Instance.new("BlockMesh")
  15970. m.Scale=Vector3.new(2,2,2)
  15971. m.Parent=pol
  15972. bp=Instance.new("BodyPosition")
  15973. bp.P=9000
  15974. bp.D=100
  15975. bp.Parent=pol
  15976. bp.position=pol.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*2+(pol.Position-CPlayer.Torso.Position).unit*math.random(-5,5)
  15977. coroutine.resume(coroutine.create(function(part,spin,tar) wait(.2) for i=1, math.random(8,11) do part.BodyPosition.position=part.BodyPosition.position+(pol.Position-tar.Position).unit*-2 wait() end wait(.25) part.BodyPosition:Remove() part.Anchored=true for i=1, 5 do gentrail(part:clone()) part.CFrame=CFrame.new(part.Position:Lerp(CPlayer.Torso.Position,i/5))*CFrame.fromEulerAnglesXYZ(math.random(-5,5),math.random(-5,5),0) wait(.05) end CPlayer.Humanoid.Health=CPlayer.Humanoid.Health+rest part.Parent=nil end),pol,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500),targe)
  15978. end
  15979. RestoreMHP=function(targe,rest)
  15980. end
  15981. FaceForward=function() --This'll cut alot of lines out later.
  15982. STGyro.cframe=getDirection()[1]
  15983. return STGyro.cframe
  15984. end
  15985. FaceComboee=function()
  15986. if Comboee~=nil then
  15987. if Comboee:FindFirstChild("Torso")~=nil then
  15988. STGyro.cframe=CFrame.new(CPlayer.Torso.Position,Vector3.new(Comboee.Torso.Position.x,CPlayer.Torso.Position.y,Comboee.Torso.Position.z))
  15989. end
  15990. end
  15991. end
  15992. StopMotors=function()
  15993. FakeS.DesiredAngle=0
  15994. FakeS.CurrentAngle=0
  15995. FakeSL.DesiredAngle=0
  15996. FakeSL.CurrentAngle=0
  15997. FakeR.DesiredAngle=0
  15998. FakeL.DesiredAngle=0
  15999. FakeR.CurrentAngle=0
  16000. FakeL.CurrentAngle=0
  16001. Neck=CPlayer.Torso.Neck
  16002. Neck.DesiredAngle=0
  16003. Neck.CurrentAngle=0
  16004. Neck.MaxVelocity=.5
  16005. Neck.C0=STCO
  16006. end
  16007.  
  16008. SOUT=false;
  16009. SATTACKING=false
  16010. SBeast=Instance.new("Part")
  16011. SBeast.TopSurface=0
  16012. SBeast.BottomSurface=0
  16013. SBeast.Anchored=true
  16014. SBeast.Name="Ogawa"
  16015. SBeast.Size=Vector3.new(3,3,3)
  16016. SBeast.BrickColor=BrickColor.new("Really black")
  16017. m=Tool.JawMesh:clone()
  16018. m.Parent=SBeast
  16019. m.Scale=Vector3.new(2,2,2.5)
  16020. sbct=0
  16021. game:GetService("RunService").Stepped:connect(function()
  16022. local s=SBeast
  16023. if s.Parent~=nil then
  16024. local fow=.6
  16025. local pos1=SBeast.CFrame*CFrame.new(0,0,-fow)
  16026. local pos2=SBeast.CFrame*CFrame.new(0,0,-50)
  16027. SBeast.CFrame=CFrame.new(pos1.p,pos2.p)
  16028. sbct=sbct+1
  16029. if sbct==4 then
  16030. sbct=0
  16031. local p=Instance.new("Part")
  16032. p.TopSurface=0
  16033. p.BottomSurface=0
  16034. p.CanCollide=false
  16035. p.Anchored=true
  16036. p.BrickColor=BrickColor.new("Really black")
  16037. p.formFactor="Symmetric"
  16038. p.Size=Vector3.new(1,1,1)
  16039. p.CFrame=s.CFrame*CFrame.new(0,0,-1)
  16040. p.Parent=Tool
  16041. local m=Instance.new("BlockMesh")
  16042. m.Parent=p
  16043. m.Scale=Vector3.new(3,3,3)
  16044. coroutine.resume(coroutine.create(function(p) for i=1, 18 do p.Mesh.Scale=p.Mesh.Scale-Vector3.new(3/18,3/18,3/18) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+SBeast.CFrame.lookVector*-.2 wait() end p.Parent=nil end),p)
  16045. end
  16046. end
  16047. end)
  16048. SOUT=false
  16049. SPECIAL=false
  16050. PerformAttack=function(InputKey,InputDirection,Combo)
  16051. if Astral==true or SPECIAL==true then return end
  16052. if Combo=="^<>[Drive]" then
  16053. --print("dd")
  16054. if SBeast==nil then
  16055. --print(":I")
  16056. SBeast=Instance.new("Part")
  16057. SBeast.TopSurface=0
  16058. SBeast.BottomSurface=0
  16059. SBeast.Anchored=true
  16060. SBeast.Name="Ogawa"
  16061. SBeast.Size=Vector3.new(3,3,3)
  16062. SBeast.BrickColor=BrickColor.new("Really black")
  16063. m=Tool.JawMesh:clone()
  16064. m.Parent=SBeast
  16065. m.Scale=Vector3.new(2,2,2.5)
  16066. end
  16067. CPlayer=game.Players.LocalPlayer.Character
  16068. if SOUT==false then
  16069. CPlayer=game.Players.LocalPlayer.Character
  16070. cdir=Vector3.new(CPlayer.Torso.CFrame.lookVector.x,0,CPlayer.Torso.CFrame.lookVector.z)
  16071. SBeast.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+cdir*4-Vector3.new(0,2,0),CPlayer.Torso.CFrame.p-Vector3.new(0,2,0)+cdir*40)
  16072. for effect=1, 3 do
  16073. local p=Instance.new("Part")
  16074. p.TopSurface=0
  16075. p.BottomSurface=0
  16076. p.CanCollide=false
  16077. p.Anchored=true
  16078. p.BrickColor=BrickColor.new("Really black")
  16079. p.formFactor="Symmetric"
  16080. p.Size=Vector3.new(1,1,1)
  16081. p.CFrame=SBeast.CFrame
  16082. p.Parent=Tool
  16083. local m=Instance.new("BlockMesh")
  16084. m.Parent=p
  16085. m.Scale=Vector3.new(4,4,4)
  16086. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+SBeast.CFrame.lookVector*-.5 wait() end p.Parent=nil end),p)
  16087. wait()
  16088. end
  16089.  
  16090. SBeast.Parent=workspace
  16091. SOUT=true
  16092.  
  16093. else
  16094. for effect=1, 3 do
  16095. local p=Instance.new("Part")
  16096. p.TopSurface=0
  16097. p.BottomSurface=0
  16098. p.CanCollide=false
  16099. p.Anchored=true
  16100. p.BrickColor=BrickColor.new("Really black")
  16101. p.formFactor="Symmetric"
  16102. p.Size=Vector3.new(1,1,1)
  16103. p.CFrame=SBeast.CFrame
  16104. p.Parent=Tool
  16105. local m=Instance.new("BlockMesh")
  16106. m.Parent=p
  16107. m.Scale=Vector3.new(4,4,4)
  16108. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+SBeast.CFrame.lookVector*-.5 wait() end p.Parent=nil end),p)
  16109. wait()
  16110. end
  16111.  
  16112. SBeast.Parent=nil
  16113. SOUT=false
  16114. end
  16115. end
  16116. if SOUT==true and SATTACKING==false then
  16117. SATTACKING=true
  16118. if Combo==">>[Drive]" then --Mawaru
  16119. game:GetService("Chat"):Chat(CPlayer,"Mawaru!",2)
  16120. SBeast.Parent=nil
  16121.  
  16122. for effect=1, 5 do
  16123. local p=Instance.new("Part")
  16124. p.TopSurface=0
  16125. p.BottomSurface=0
  16126. p.CanCollide=false
  16127. p.Anchored=true
  16128. p.BrickColor=BrickColor.new("Really black")
  16129. p.formFactor="Symmetric"
  16130. p.Size=Vector3.new(1,1,1)
  16131. p.CFrame=SBeast.CFrame
  16132. p.Parent=Tool
  16133. local m=Instance.new("BlockMesh")
  16134. m.Parent=p
  16135. m.Scale=Vector3.new(6,6,6)
  16136. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+SBeast.CFrame.lookVector*.25 wait() end p.Parent=nil end),p)
  16137. wait()
  16138. end
  16139.  
  16140. local p=Instance.new("Part")
  16141. p.TopSurface=0
  16142. p.BottomSurface=0
  16143. p.CanCollide=false
  16144. p.Anchored=true
  16145. p.BrickColor=BrickColor.new("Really black")
  16146. p.formFactor="Symmetric"
  16147. p.Size=Vector3.new(1,1,1)
  16148. p.CFrame=SBeast.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  16149. p.Parent=Tool
  16150. local m=Tool.SawMesh:clone() m.Parent=p
  16151. coroutine.resume(coroutine.create(function(p) for i=1, 24 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,math.pi/5)+SBeast.CFrame.lookVector*1.3 wait() end p.Parent=nil end),p)
  16152.  
  16153.  
  16154. for i=1, 18 do
  16155. if i/3==math.floor(i/3) then
  16156. hpos=p.Position
  16157. maxdec=7
  16158. for i,v in pairs(game.workspace:children()) do
  16159. if v.className=="Model" then
  16160. H=v:FindFirstChild("Humanoid")
  16161. if H~=nil then
  16162. if H.Health>0 and H~=Tool.Parent.Humanoid then
  16163. T=H.Parent:FindFirstChild("Torso")
  16164. if T~=nil then
  16165. --print((T.Position-hpos).magnitude)
  16166. if (T.Position-hpos).magnitude<=maxdec then
  16167. standardDamage(T,10,SBeast.CFrame.lookVector*25,false,5,.05,false,false)
  16168.  
  16169. local p=Instance.new("Part")
  16170. p.TopSurface=0
  16171. p.BottomSurface=0
  16172. p.CanCollide=false
  16173. p.Anchored=true
  16174. p.BrickColor=BrickColor.new("Really black")
  16175. p.formFactor="Symmetric"
  16176. p.Size=Vector3.new(1,1,1)
  16177. p.CFrame=T.CFrame
  16178. p.Parent=Tool
  16179. local m=Instance.new("BlockMesh")
  16180. m.Parent=p
  16181. m.Scale=Vector3.new(2,2,2)
  16182. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16183. end
  16184. end
  16185. end
  16186. end
  16187. end
  16188. end
  16189. end
  16190. SBeast.CFrame=CFrame.new(p.Position,p.Position+SBeast.CFrame.lookVector*5)
  16191. wait()
  16192. end
  16193.  
  16194. for effect=1, 8 do
  16195. local p=Instance.new("Part")
  16196. p.TopSurface=0
  16197. p.BottomSurface=0
  16198. p.CanCollide=false
  16199. p.Anchored=true
  16200. p.BrickColor=BrickColor.new("Really black")
  16201. p.formFactor="Symmetric"
  16202. p.Size=Vector3.new(1,1,1)
  16203. p.CFrame=SBeast.CFrame
  16204. p.Parent=Tool
  16205. local m=Instance.new("BlockMesh")
  16206. m.Parent=p
  16207. m.Scale=Vector3.new(7,7,7)
  16208. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+SBeast.CFrame.lookVector*.25 wait() end p.Parent=nil end),p)
  16209. wait()
  16210. SBeast.CFrame=CFrame.new(SBeast.CFrame.p+SBeast.CFrame.lookVector*(5-(effect*.6)),SBeast.CFrame.p+SBeast.CFrame.lookVector*10)
  16211. end
  16212. SBeast.Parent=workspace
  16213. end
  16214. if Combo=="<<[Drive]" then --It's Late
  16215. SOUT=false
  16216. SBeast.Parent=nil
  16217. game:GetService("Chat"):Chat(CPlayer,"Black Divinity.",2)
  16218.  
  16219. for effect=1, 5 do
  16220. for see=1, 2 do
  16221. wait()
  16222. for lol=1, 3 do
  16223. local p=Instance.new("Part")
  16224. p.TopSurface=0
  16225. p.BottomSurface=0
  16226. p.CanCollide=false
  16227. p.Anchored=true
  16228. p.BrickColor=BrickColor.new("Really black")
  16229. p.formFactor="Symmetric"
  16230. p.Size=Vector3.new(1,1,1)
  16231. p.CFrame=CFrame.new(SBeast.Position)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/4,math.random(-10,10)/4,math.random(-10,10)/4)
  16232. p.Parent=Tool
  16233. local m=Tool.SpikeMesh:clone()
  16234. m.Parent=p
  16235. m.Scale=Vector3.new(1,13,1)
  16236. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.CFrame=p.CFrame*CFrame.new(0,2,0) wait() end p.Parent=nil end),p)
  16237. end
  16238. end
  16239. for poot=1, 2 do
  16240. local p=Instance.new("Part")
  16241. p.TopSurface=0
  16242. p.BottomSurface=0
  16243. p.CanCollide=false
  16244. p.Anchored=true
  16245. p.BrickColor=BrickColor.new("Really black")
  16246. p.formFactor="Symmetric"
  16247. p.Size=Vector3.new(1,1,1)
  16248. p.CFrame=SBeast.CFrame
  16249. p.Parent=Tool
  16250. local m=Instance.new("BlockMesh")
  16251. m.Parent=p
  16252. m.Scale=Vector3.new(5,5,5)
  16253. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.9,.9,.9) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16254. s=Instance.new("Sound") s.Pitch=.5
  16255. s.Volume=.3
  16256. s.SoundId="rbxasset://sounds/collide.wav"
  16257. s.Parent=p
  16258. s:Play()
  16259.  
  16260. end
  16261. hpos=SBeast.Position
  16262. maxdec=17.5
  16263. for i,v in pairs(game.workspace:children()) do
  16264. if v.className=="Model" then
  16265. H=v:FindFirstChild("Humanoid")
  16266. if H~=nil then
  16267. if H.Health>0 and H~=Tool.Parent.Humanoid then
  16268. T=H.Parent:FindFirstChild("Torso")
  16269. if T~=nil then
  16270. --print((T.Position-hpos).magnitude)
  16271. if (T.Position-hpos).magnitude<=maxdec then
  16272. standardDamage(T,6,-(SBeast.Position-T.Position).unit*30,false,5,.2,false,true)
  16273.  
  16274.  
  16275. local p=Instance.new("Part")
  16276. p.TopSurface=0
  16277. p.BottomSurface=0
  16278. p.CanCollide=false
  16279. p.Anchored=true
  16280. p.BrickColor=BrickColor.new("Really black")
  16281. p.formFactor="Symmetric"
  16282. p.Size=Vector3.new(1,1,1)
  16283. p.CFrame=T.CFrame
  16284. p.Parent=Tool
  16285. local m=Instance.new("BlockMesh")
  16286. m.Parent=p
  16287. m.Scale=Vector3.new(2,2,2)
  16288. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16289.  
  16290. end
  16291. end
  16292. end
  16293. end
  16294. end
  16295. end
  16296. wait()
  16297. end
  16298. SOUT=false
  16299. end
  16300. if Combo=="^^[Drive]" and not game.Players.LocalPlayer.Character:FindFirstChild'ROMEIDACOOLDOWN' then --Romeida
  16301. local poot=Instance.new('IntValue',game.Players.LocalPlayer.Character)
  16302. poot.Name="ROMEIDACOOLDOWN"
  16303. game.Debris:AddItem(poot,4)
  16304. if canromeida==false then return end
  16305. canromeida=false
  16306. game:GetService("Chat"):Chat(CPlayer,"Romeida!",2)
  16307. SBeast.Parent=nil
  16308. for effect=1, 3 do
  16309. local p=Instance.new("Part")
  16310. p.TopSurface=0
  16311. p.BottomSurface=0
  16312. p.CanCollide=false
  16313. p.Anchored=true
  16314. p.BrickColor=BrickColor.new("Really black")
  16315. p.formFactor="Symmetric"
  16316. p.Size=Vector3.new(1,1,1)
  16317. p.CFrame=SBeast.CFrame
  16318. p.Parent=Tool
  16319. local m=Instance.new("BlockMesh")
  16320. m.Parent=p
  16321. m.Scale=Vector3.new(4,4,4)
  16322. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+SBeast.CFrame.lookVector*.25 wait() end p.Parent=nil end),p)
  16323. wait()
  16324. end
  16325. local lol=SBeast:clone()
  16326. lol.Name="SEE?"
  16327. --lol.JawMesh.Scale=Vector3.new(8,8,8)
  16328. lol.Parent=workspace
  16329. local last=SBeast.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi,-math.pi/2)-Vector3.new(0,2,0)-SBeast.CFrame.lookVector*5
  16330. last=last*CFrame.new(0,-math.pi/4,0)
  16331. s=Tool.Handle.Screech:clone()
  16332. s.Pitch=.7
  16333. s.Parent=lol
  16334. s:Play()
  16335. s=Tool.Handle.Ominent:clone()
  16336. s.Pitch=.7
  16337. s.Parent=lol
  16338. s:Play()
  16339. s=Tool.Handle.IK:clone()
  16340. s.Pitch=1.2
  16341. s.Parent=lol
  16342. s:Play()
  16343. for i=1, 16 do
  16344. local p=Instance.new("Part")
  16345. p.TopSurface=0
  16346. p.BottomSurface=0
  16347. p.CanCollide=false
  16348. p.Anchored=true
  16349. p.BrickColor=BrickColor.new("Really black")
  16350. p.formFactor="Symmetric"
  16351. p.Size=Vector3.new(1,1,1)
  16352. p.CFrame=last
  16353. p.Parent=Tool
  16354. local m=Tool.ClawMesh:clone()
  16355. m.Parent=p
  16356. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/30 wait() end p.Parent=nil end),p)
  16357. last=last*CFrame.new(0,0,2)*CFrame.fromEulerAnglesXYZ(0,-math.pi/(18+i),0)
  16358. lol.CFrame=last*CFrame.fromEulerAnglesXYZ(0,math.pi,math.pi/2)
  16359. lol.Transparency=i/24
  16360. local p=Instance.new("Part")
  16361. p.TopSurface=0
  16362. p.BottomSurface=0
  16363. p.CanCollide=false
  16364. p.Anchored=true
  16365. p.BrickColor=BrickColor.new("Really black")
  16366. p.formFactor="Symmetric"
  16367. p.Size=Vector3.new(1,1,1)
  16368. p.CFrame=last
  16369. p.Parent=Tool
  16370. local m=Instance.new("BlockMesh")
  16371. m.Parent=p
  16372. m.Scale=Vector3.new(12,12,12)
  16373. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16374. hpos=last.p
  16375. maxdec=15
  16376. for i,v in pairs(game.workspace:children()) do
  16377. if v.className=="Model" then
  16378. H=v:FindFirstChild("Humanoid")
  16379. if H~=nil then
  16380. if H.Health>0 and H~=Tool.Parent.Humanoid then
  16381. T=H.Parent:FindFirstChild("Torso")
  16382. if T~=nil then
  16383. --print((T.Position-hpos).magnitude)
  16384. if (T.Position-hpos).magnitude<=maxdec then
  16385. standardDamage(T,8,Vector3.new(0,30,0)+SBeast.CFrame.lookVector*45,false,5,.05,false,false)
  16386.  
  16387. end
  16388. end
  16389. end
  16390. end
  16391. end
  16392. end
  16393. wait()
  16394. end
  16395. for i=16, 24 do
  16396. lol.Transparency=i/24
  16397. wait()
  16398. end
  16399. lol.Parent=nil
  16400. SOUT=false
  16401. spawn(function() wait(3) canromeida=true print'ROMEIDA ENABLED' end)
  16402. end
  16403.  
  16404. if Combo=="vv[Drive]" then --Evil Divide
  16405. game:GetService("Chat"):Chat(CPlayer,"Evil Divide!",2)
  16406. SOUT=false
  16407. SBeast.Parent=nil
  16408.  
  16409. local mo=Instance.new("Model",Tool)
  16410.  
  16411. local par = Instance.new("Part",mo)
  16412. par.Name = "Drillpart"
  16413. par.Anchored = true
  16414. par.CanCollide = false
  16415. par.BrickColor=BrickColor.new("Black")
  16416. par.CFrame = CFrame.new(SBeast.Position - Vector3.new(0,5,0))
  16417. local m = Tool.SpikeMesh:clone()
  16418. m.Name="Mesh"
  16419. m.Scale = Vector3.new(4,15,4)
  16420. m.Parent=par
  16421.  
  16422. local px = m.Scale.x/1 - .2
  16423. local py = m.Scale.y/1.5
  16424. local cpos = par.CFrame * CFrame.new(0,-py/2,0)
  16425.  
  16426. local duck = px / 40
  16427.  
  16428. mo.PrimaryPart = par
  16429.  
  16430. for i=1, 38 - 2 do
  16431. local p = Instance.new("Part",mo)
  16432. p.Name="Dix"
  16433. p.TopSurface=0
  16434. p.BottomSurface=0
  16435. p.formFactor="Custom"
  16436. p.Size=Vector3.new(1.6 - i*.02,.6,.5)
  16437. p.CFrame = cpos + Vector3.new(math.cos(math.rad(1080/38*i))*(px-i*duck),py/38*i,math.sin(math.rad(1080/38*i))*(px-i*duck))
  16438. p.CFrame = CFrame.new(p.CFrame.p,Vector3.new(par.Position.x,p.CFrame.p.y,par.Position.z))
  16439. p.CFrame = p.CFrame * CFrame.Angles(math.pi/3,0,0)
  16440. p.Anchored=true
  16441. p.CanCollide=false
  16442. p.BrickColor=BrickColor.new("Really black")
  16443. p.Name = i
  16444. end
  16445.  
  16446. local s=Instance.new("Sound",par)
  16447. s.Volume=1
  16448. s.SoundId="http://www.roblox.com/asset/?id=188959272"
  16449. s.Pitch=.9
  16450. s:Play()
  16451.  
  16452. local p=Instance.new("Part")
  16453. p.TopSurface=0
  16454. p.BottomSurface=0
  16455. p.CanCollide=false
  16456. p.Anchored=true
  16457. p.BrickColor=BrickColor.new("Really black")
  16458. p.formFactor="Symmetric"
  16459. p.Size=Vector3.new(1,1,1)
  16460. p.CFrame=par.CFrame * CFrame.new(0,7,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  16461. p.Parent=Tool
  16462. m=Tool.BlastMesh:clone()
  16463. m.Scale = Vector3.new(16,10,16)
  16464. m.Parent=p
  16465. m.Name="Triangle"
  16466. coroutine.resume(coroutine.create(function(p,v) for i=1, 15 do p.Transparency=i/15 p.Triangle.Scale=p.Triangle.Scale-Vector3.new(1.5,0,1.5) game:GetService("RunService").Heartbeat:wait() end p.Parent=nil end),p,Vector3.new(math.random(-10,10)/10,0,math.random(-10,10)/10))
  16467.  
  16468.  
  16469. for i=1, 6 do
  16470. mo:SetPrimaryPartCFrame(par.CFrame * CFrame.new(0,1.5,0) * CFrame.Angles(0,math.rad(-i*18.5),0))
  16471. if i%3 == 0 then
  16472. hpos=par.Position + Vector3.new(0,2,0)
  16473. maxdec=13.5
  16474.  
  16475. if i == 3 then
  16476.  
  16477. local p=Instance.new("Part")
  16478. p.TopSurface=0
  16479. p.BottomSurface=0
  16480. p.CanCollide=false
  16481. p.Anchored=true
  16482. p.BrickColor=BrickColor.new("Really black")
  16483. p.formFactor="Symmetric"
  16484. p.Size=Vector3.new(1,1,1)
  16485. p.CFrame=par.CFrame * CFrame.new(0,-5.1,0) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  16486. p.Parent=Tool
  16487. m=Tool.RingMesh:clone()
  16488. m.Scale = Vector3.new(15,15,3)
  16489. m.Parent=p
  16490. m.Name="Triangle"
  16491. coroutine.resume(coroutine.create(function(p,v) for i=1, 15 do p.Transparency=i/15 p.Triangle.Scale=p.Triangle.Scale-Vector3.new(1.5,1.5,0) p.CFrame = p.CFrame game:GetService("RunService").Heartbeat:wait() end p.Parent=nil end),p,Vector3.new(math.random(-10,10)/10,0,math.random(-10,10)/10))
  16492.  
  16493. end
  16494.  
  16495. for i,v in pairs(game.workspace:children()) do
  16496. if v.className=="Model" then
  16497. H=v:FindFirstChild("Humanoid")
  16498. if H~=nil then
  16499. if H.Health>0 and H~=Tool.Parent.Humanoid then
  16500. T=H.Parent:FindFirstChild("Torso")
  16501. if T~=nil then
  16502. if (T.Position-hpos).magnitude<=maxdec and T:FindFirstChild("Vac") == nil then
  16503. standardDamage(T,5,Vector3.new(0,-5,0) - (T.Position - par.Position).unit * ((T.Position - par.Position).magnitude*2.5),false,5,.05,false,false)
  16504.  
  16505. local tt=Instance.new("BoolValue",T)
  16506. tt.Name="Vac"
  16507. game:GetService("Debris"):AddItem(tt,.03 * 40)
  16508.  
  16509. local p=Instance.new("Part")
  16510. p.TopSurface=0
  16511. p.BottomSurface=0
  16512. p.CanCollide=false
  16513. p.Anchored=true
  16514. p.BrickColor=BrickColor.new("Really black")
  16515. p.formFactor="Symmetric"
  16516. p.Size=Vector3.new(1,1,1)
  16517. p.CFrame=T.CFrame
  16518. p.Parent=Tool
  16519. local m=Instance.new("SpecialMesh")
  16520. m.MeshType="Sphere"
  16521. m.Parent=p
  16522. m.Scale=Vector3.new(1,1,1)
  16523. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) game:GetService("RunService").Heartbeat:wait() end p.Parent=nil end),p)
  16524.  
  16525. end
  16526. end
  16527. end
  16528. end
  16529. end
  16530. end
  16531. end
  16532. game:GetService("RunService").Heartbeat:wait()
  16533. end
  16534. for i=1, 64 do
  16535. mo:SetPrimaryPartCFrame(par.CFrame * CFrame.Angles(0,math.rad(-100+i),0))
  16536.  
  16537. if i%7 == 0 or i == 3 then
  16538.  
  16539. local p=Instance.new("Part")
  16540. p.TopSurface=0
  16541. p.BottomSurface=0
  16542. p.CanCollide=false
  16543. p.Anchored=true
  16544. p.BrickColor=BrickColor.new("Really black")
  16545. p.formFactor="Symmetric"
  16546. p.Size=Vector3.new(1,1,1)
  16547. p.CFrame=par.CFrame * CFrame.new(0,-5.1,0) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) + Vector3.new(math.random(-10,10)/10,0,math.random(-10,10)/10)
  16548. p.Parent=Tool
  16549. m=Tool.RingMesh:clone()
  16550. m.Scale = Vector3.new(2,2,3)
  16551. m.Parent=p
  16552. m.Name="Triangle"
  16553. coroutine.resume(coroutine.create(function(p,v) for i=1, 15 do p.Transparency=i/15 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.5,1.5,0) p.CFrame = p.CFrame + v/7 game:GetService("RunService").Heartbeat:wait() end p.Parent=nil end),p,Vector3.new(math.random(-10,10)/10,0,math.random(-10,10)/10))
  16554.  
  16555. end
  16556.  
  16557. if i%5 == 0 or i == 1 then
  16558.  
  16559.  
  16560. hpos=par.Position + Vector3.new(0,0,0)
  16561. maxdec=8
  16562. for i,v in pairs(game.workspace:children()) do
  16563. if v.className=="Model" then
  16564. H=v:FindFirstChild("Humanoid")
  16565. if H~=nil then
  16566. if H.Health>0 and H~=Tool.Parent.Humanoid then
  16567. T=H.Parent:FindFirstChild("Torso")
  16568. if T~=nil then
  16569. if (T.Position-hpos).magnitude<=maxdec then
  16570.  
  16571. if T:FindFirstChild("Vac") then
  16572. standardDamage(T,1.5,Vector3.new(0,-5,0) - (T.Position - (par.Position+Vector3.new(math.random(-2,2),0,math.random(-2,2)))).unit * (2 + (T.Position - par.Position).magnitude*5),false,5,.05,false,false)
  16573.  
  16574. local p=Instance.new("Part")
  16575. p.TopSurface=0
  16576. p.BottomSurface=0
  16577. p.CanCollide=false
  16578. p.Anchored=true
  16579. p.BrickColor=BrickColor.new("Really black")
  16580. p.formFactor="Symmetric"
  16581. p.Size=Vector3.new(1,1,1)
  16582. p.CFrame=T.CFrame
  16583. p.Parent=Tool
  16584. local m=Instance.new("SpecialMesh")
  16585. m.MeshType="Sphere"
  16586. m.Parent=p
  16587. m.Scale=Vector3.new(1,1,1)
  16588. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) game:GetService("RunService").Heartbeat:wait() end p.Parent=nil end),p)
  16589.  
  16590. else
  16591. standardDamage(T,2,(T.Position - par.Position).unit * (5 + (T.Position - par.Position).magnitude*5),false,5,.05,false,false)
  16592.  
  16593. local p=Instance.new("Part")
  16594. p.TopSurface=0
  16595. p.BottomSurface=0
  16596. p.CanCollide=false
  16597. p.Anchored=true
  16598. p.BrickColor=BrickColor.new("Really black")
  16599. p.formFactor="Symmetric"
  16600. p.Size=Vector3.new(1,1,1)
  16601. p.CFrame=T.CFrame
  16602. p.Parent=Tool
  16603. local m=Instance.new("SpecialMesh")
  16604. m.MeshType="Sphere"
  16605. m.Parent=p
  16606. m.Scale=Vector3.new(1,1,1)
  16607. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) game:GetService("RunService").Heartbeat:wait() end p.Parent=nil end),p)
  16608.  
  16609. end
  16610. end
  16611. end
  16612. end
  16613. end
  16614. end
  16615. end
  16616. end
  16617.  
  16618. wait()
  16619. end
  16620. for i=1, 24 do
  16621. for _,v in pairs(mo:children()) do
  16622. v.Transparency = i/24
  16623. end
  16624. mo[i]:Remove()
  16625. mo:SetPrimaryPartCFrame(par.CFrame * CFrame.new(0,-1.5*6/24,0) * CFrame.Angles(0,math.rad(i/2+5),0))
  16626. print("RRORR")
  16627. wait()
  16628. end
  16629. mo:Remove()
  16630. wait(.5)
  16631. end
  16632.  
  16633. if Combo=="v^[Drive]" then --Drunkard Shade
  16634. game:GetService("Chat"):Chat(CPlayer,"Drunkard Shade.",2)
  16635. SOUT=false
  16636. SBeast.Parent=nil
  16637. stole=0
  16638. local p=Instance.new("Part")
  16639. p.TopSurface=0
  16640. p.BottomSurface=0
  16641. p.CanCollide=false
  16642. p.Anchored=true
  16643. p.BrickColor=BrickColor.new("Really black")
  16644. p.formFactor="Symmetric"
  16645. p.Size=Vector3.new(1,1,1)
  16646. p.CFrame=SBeast.CFrame
  16647. p.Parent=Tool
  16648. local m=Instance.new("BlockMesh")
  16649. m.Parent=p
  16650. m.Scale=Vector3.new(5,5,5)
  16651. coroutine.resume(coroutine.create(function(p) for i=1, 40 do p.Transparency=i/40 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16652. for i=1, 8 do
  16653. local p=Instance.new("Part")
  16654. p.TopSurface=0
  16655. p.BottomSurface=0
  16656. p.CanCollide=false
  16657. p.Anchored=true
  16658. p.BrickColor=BrickColor.new("Really black")
  16659. p.formFactor="Symmetric"
  16660. p.Size=Vector3.new(1,1,1)
  16661. p.CFrame=SBeast.CFrame
  16662. p.Parent=Tool
  16663. local m=Instance.new("BlockMesh")
  16664. m.Parent=p
  16665. m.Scale=Vector3.new(12,12,12)
  16666. game:GetService("Debris"):AddItem(p,10)
  16667. coroutine.resume(coroutine.create(function(p) for i=1, 40 do p.Transparency=.5+i/80-stole/40 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16668. hpos=SBeast.Position
  16669. maxdec=30
  16670. for i,v in pairs(game.workspace:children()) do
  16671. if v.className=="Model" then
  16672. H=v:FindFirstChild("Humanoid")
  16673. if H~=nil then
  16674. if H.Health>0 and H~=Tool.Parent.Humanoid then
  16675. T=H.Parent:FindFirstChild("Torso")
  16676. if T~=nil then
  16677. --print((T.Position-hpos).magnitude)
  16678. if (T.Position-hpos).magnitude<=maxdec then
  16679. H:TakeDamage(1.5)
  16680. stole=stole+2
  16681. pol=Instance.new("Part")
  16682. pol.Name="Trail"
  16683. pol.TopSurface=0
  16684. pol.BottomSurface=0
  16685. pol.Anchored=false
  16686. pol.CanCollide=false
  16687. pol.formFactor="Symmetric"
  16688. pol.Size=Vector3.new(1,1,1)
  16689. pol.BrickColor=Cols[math.random(1,#Cols)]
  16690. pol.CFrame=T.CFrame+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  16691. pol.Parent=Tool.Parent
  16692. game:GetService("Debris"):AddItem(pol,8)
  16693. m=Instance.new("BlockMesh")
  16694. m.Scale=Vector3.new(2,2,2)
  16695. m.Parent=pol
  16696. bp=Instance.new("BodyPosition")
  16697. bp.P=9000
  16698. bp.D=100
  16699. bp.Parent=pol
  16700. bp.position=pol.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*2+(pol.Position-SBeast.Position).unit*math.random(-5,5)
  16701. coroutine.resume(coroutine.create(function(part,spin,tar) wait(.2) for i=1, math.random(8,11) do part.BodyPosition.position=part.BodyPosition.position+(pol.Position-tar.Position).unit*-2 wait() end wait(.25) part.BodyPosition:Remove() part.Anchored=true for i=1, 6 do gentrail(part:clone()) part.CFrame=CFrame.new(part.Position:Lerp(SBeast.Position,i/6))*CFrame.fromEulerAnglesXYZ(math.random(-5,5),math.random(-5,5),0) wait(.05) end part.Parent=nil end),pol,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500),SBeast)
  16702.  
  16703. end
  16704. end
  16705. end
  16706. end
  16707. end
  16708. end
  16709. wait(.4)
  16710. end
  16711. wait(.75)
  16712. for i=1, stole/5 do
  16713. RestoreHP(SBeast,4)
  16714. end
  16715. end
  16716. if Combo=="<>[Drive]" then --Relocate
  16717. local dir=Vector3.new(workspace.CurrentCamera.CoordinateFrame.lookVector.x,0,workspace.CurrentCamera.CoordinateFrame.lookVector.z)
  16718. SBeast.CFrame=CFrame.new(SBeast.Position,SBeast.Position+dir*50)
  16719. end
  16720. SATTACKING=false
  16721. end
  16722.  
  16723. if deb==false then return end
  16724. deb=false
  16725. --print(Combo.."from stance "..Stance)
  16726. cAnim=false
  16727. STGyro.D=200
  16728. CPlayer.Humanoid.WalkSpeed=0
  16729.  
  16730. --Distortions
  16731.  
  16732. if Combo=="vv<>[Drive]" then --Nightmare Overture [DESTROY]
  16733.  
  16734. --print("SEE")
  16735.  
  16736. if workspace:FindFirstChild("Workin'Here")==nil then
  16737.  
  16738. p=Instance.new("StringValue",game.Players.LocalPlayer.Character)
  16739. p.Name="OVERTURECOOLDOWN"
  16740. game:GetService("Debris"):AddItem(p,50)
  16741.  
  16742. coroutine.resume(coroutine.create(function()
  16743. Torsos={}
  16744. if Pro<100 then
  16745. Pro=120
  16746. end
  16747.  
  16748. local s=script.GenBillGuiGrow:clone()
  16749. s.Ob.Value=Tool.Parent.Torso
  16750. s.Disabled=false
  16751. s.Parent=Tool
  16752. local s=s:clone()
  16753. s.EfDec.Value=Outw
  16754. s.Ob.Value=Tool.Parent.Torso
  16755. s.Parent=Tool
  16756. local e=Instance.new("Part")
  16757. e.Transparency=.5
  16758. e.Reflectance=.4
  16759. e.Name="Emanate"
  16760. e.TopSurface=0
  16761. e.BottomSurface=0
  16762. e.Shape=0
  16763. e.Size=Vector3.new(2,2,2)
  16764. e.Anchored=true
  16765. e.CanCollide=false
  16766. e.BrickColor=BrickColor.new("Really black")
  16767. e.Reflectance=0
  16768. e.CFrame=Tool.Parent.Torso.CFrame
  16769. e.Parent=Tool
  16770. local va=Instance.new("BoolValue")
  16771. va.Name="Workin'Here"
  16772. va.Parent=workspace
  16773. game:GetService("Debris"):AddItem(va,10)
  16774. amb=game.Lighting.Ambient
  16775. ambr=amb.r
  16776. ambg=amb.g
  16777. ambb=amb.b
  16778. --print(ambr)
  16779. desr=5/255
  16780. desg=5/255
  16781. desb=5/255
  16782. --print(desr)
  16783. difr=ambr-desr
  16784. difg=ambg-desg
  16785. difb=ambb-desb
  16786. difr=difr/255/.1
  16787. difg=difg/255/.1
  16788. difb=difb/255/.1
  16789. --print(difr)
  16790. EM=0
  16791. bri=game.Lighting.Brightness
  16792. for i=1, 10 do
  16793. game.Lighting.Brightness=game.Lighting.Brightness-(bri/20)
  16794. game.Lighting.Ambient=Color3.new(amb.r-difr*i,amb.g-difg*i,amb.b-difb*i)
  16795. e.Size=e.Size+Vector3.new(4,4,4)
  16796. e.Transparency=i/10
  16797. e.CFrame=Tool.Parent.Torso.CFrame
  16798. wait()
  16799. end
  16800. wait(3)
  16801. for i=1, 20 do
  16802. wait(.05)
  16803. game.Lighting.Brightness=game.Lighting.Brightness+(bri/20)
  16804. game.Lighting.Ambient=Color3.new((amb.r-difr*10)+difr*(i*.5),(amb.g-difg*10)+difg*(i*.5),(amb.b-difb*10)+difb*(i*.5))
  16805. end
  16806. game.Lighting.Ambient=Color3.new(amb.r,amb.g,amb.b)
  16807. game.Lighting.Brightness=bri
  16808. va.Parent=nil
  16809. e.Parent=nil
  16810.  
  16811. end))
  16812. end
  16813.  
  16814. resWelds()
  16815. StopMotors()
  16816. FaceForward()
  16817. FaceComboee()
  16818. CPlayer.Torso.CFrame=STGyro.cframe
  16819. DIR=CPlayer.Torso.CFrame.lookVector
  16820. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/6,0,0)
  16821. FakeL.DesiredAngle=.9 FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,0,0)
  16822. FakeR.DesiredAngle=-.9 FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,0,0)
  16823. FakeS.DesiredAngle=0 FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
  16824. FakeSL.DesiredAngle=0 FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/2)
  16825.  
  16826. FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/2.5,0,0)*CFrame.new(0,0,.25)
  16827. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/2.5,0,0)
  16828.  
  16829. Neck=CPlayer.Torso.Neck
  16830. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(-math.pi/4,0,0)
  16831.  
  16832. game:GetService("Chat"):Chat(CPlayer,"NIGHTMARE...",2)
  16833.  
  16834.  
  16835.  
  16836. hpos=CPlayer.Torso.Position
  16837. maxdec=10
  16838. for i,v in pairs(game.workspace:children()) do
  16839. if v.className=="Model" then
  16840. H=v:FindFirstChild("Humanoid")
  16841. if H~=nil then
  16842. if H.Health>0 and H~=Tool.Parent.Humanoid then
  16843. T=H.Parent:FindFirstChild("Torso")
  16844. if T~=nil then
  16845. --print((T.Position-hpos).magnitude)
  16846. if (T.Position-hpos).magnitude<=maxdec then
  16847. vp=Instance.new("BodyPosition")
  16848. vp.P=5000
  16849. vp.Name="SEE?"
  16850. vp.position=T.Position
  16851. vp.maxForce=Vector3.new(50000,50000,50000)*5000000000000000000000000000000000
  16852. vp.Parent=T
  16853. end
  16854. end
  16855. end
  16856. end
  16857. end
  16858. end
  16859.  
  16860. Hats={}
  16861. IDs={}
  16862. cCols={}
  16863. Pants=Tool.Parent:FindFirstChild("Pants")
  16864. Shirt=Tool.Parent:FindFirstChild("Shirt")
  16865. Decal=Tool.Parent.Torso:FindFirstChild("roblox")
  16866. s=Tool.Parent:FindFirstChild("Shirt Graphic")
  16867. if s~=nil then s:Remove() end --we don't need this anyway.
  16868. if Pants~=nil then
  16869. Pants.Parent=nil
  16870. end
  16871. if Shirt~=nil then
  16872. Shirt.Parent=nil
  16873. end
  16874. if Decal~=nil then
  16875. Decal.Parent=nil
  16876. end
  16877. for _,v in pairs(Tool.Parent:children()) do
  16878. if v.className=="Hat" and v:FindFirstChild("Handle")~=nil then
  16879. table.insert(Hats,v.Handle)
  16880. table.insert(IDs,v.Handle.Mesh.TextureId)
  16881. v.Handle.Mesh.TextureId=""
  16882. end
  16883. end
  16884. for _,v in pairs(Tool.Parent:children()) do
  16885. if v.className=="Part" then
  16886. table.insert(cCols,v.BrickColor)
  16887. v.BrickColor=BrickColor.new("Black")
  16888. if v.Name=="WingPart" then v:Remove() end
  16889. end
  16890. end
  16891.  
  16892. for _,v in pairs(Tool:children()) do
  16893. if v.className=="Part" then
  16894. v.Transparency=1
  16895. end
  16896. end
  16897.  
  16898. coroutine.resume(coroutine.create(function() for i=1, 10 do
  16899. local p=Instance.new("Part")
  16900. p.TopSurface=0
  16901. p.BottomSurface=0
  16902. p.CanCollide=false
  16903. p.Anchored=true
  16904. p.BrickColor=BrickColor.new("Really black")
  16905. p.formFactor="Symmetric"
  16906. p.Size=Vector3.new(1,1,1)
  16907. p.CFrame=CPlayer.Torso.CFrame
  16908. p.Parent=Tool
  16909. local m=Instance.new("BlockMesh")
  16910. m.Parent=p
  16911. m.Scale=Vector3.new(5,5,5)
  16912. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)*1.5 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16913.  
  16914.  
  16915. local p=Instance.new("Part")
  16916. p.TopSurface=0
  16917. p.BottomSurface=0
  16918. p.CanCollide=false
  16919. p.Anchored=true
  16920. p.BrickColor=BrickColor.new("White")
  16921. p.formFactor="Symmetric"
  16922. p.Size=Vector3.new(1,1,1)
  16923. p.CFrame=CPlayer.Head.CFrame*CFrame.new(.25,0.25,-.5)
  16924. p.Parent=Tool
  16925. local m=Instance.new("BlockMesh")
  16926. m.Parent=p
  16927. m.Scale=Vector3.new(.125,.125,.125)
  16928. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.04,.04,.04) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16929.  
  16930. local p=Instance.new("Part")
  16931. p.TopSurface=0
  16932. p.BottomSurface=0
  16933. p.CanCollide=false
  16934. p.Anchored=true
  16935. p.BrickColor=BrickColor.new("White")
  16936. p.formFactor="Symmetric"
  16937. p.Size=Vector3.new(1,1,1)
  16938. p.CFrame=CPlayer.Head.CFrame*CFrame.new(-.25,0.25,-.5)
  16939. p.Parent=Tool
  16940. local m=Instance.new("BlockMesh")
  16941. m.Parent=p
  16942. m.Scale=Vector3.new(.125,.125,.125)
  16943. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.04,.04,.04) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  16944.  
  16945. local p=Instance.new("Part")
  16946. p.TopSurface=0
  16947. p.BottomSurface=0
  16948. p.CanCollide=false
  16949. p.Anchored=true
  16950. p.BrickColor=BrickColor.new("Really black")
  16951. p.formFactor="Symmetric"
  16952. p.Size=Vector3.new(1,1,1)
  16953. p.CFrame=CFrame.new(CPlayer.Torso.Position)
  16954. p.Parent=Tool
  16955. m=Tool.BlastMesh:clone()
  16956. m.Parent=p
  16957. m.Scale=Vector3.new(1,8,1)
  16958. m.Name="Triangle"
  16959. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1,-.4,1) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,.9,0) wait() end p.Parent=nil end),p)
  16960. hpos=CPlayer.Torso.Position
  16961. wait(.05)
  16962. end end))
  16963.  
  16964.  
  16965. --Make wings
  16966.  
  16967.  
  16968.  
  16969. p=Instance.new("Part")
  16970. p.Name="WingPart"
  16971. p.TopSurface=0
  16972. p.BottomSurface=0
  16973. p.CanCollide=false
  16974. p.BrickColor=BrickColor.new("Really black")
  16975. p.Size=Vector3.new(1,1,1)
  16976. p.CFrame=Tool.Parent.Torso.CFrame
  16977. m=Instance.new("BlockMesh")
  16978. m.Scale=Vector3.new(.5,2,1)/1.5
  16979. m.Parent=p
  16980. w=Instance.new("Weld")
  16981. w.Part0=Tool.Parent.Torso
  16982. w.Part1=p
  16983. w.C0=CFrame.new(.35,.2,.7)*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  16984. w.Parent=w.Part0
  16985. p.Parent=Tool.Parent
  16986.  
  16987.  
  16988. p=Instance.new("Part")
  16989. p.Name="WingPart"
  16990. p.TopSurface=0
  16991. p.BottomSurface=0
  16992. p.CanCollide=false
  16993. p.BrickColor=BrickColor.new("Really black")
  16994. p.Size=Vector3.new(1,1,1)
  16995. p.CFrame=Tool.Parent.Torso.CFrame
  16996. m=Instance.new("BlockMesh")
  16997. m.Scale=Vector3.new(.5,2,1)/1.5
  16998. m.Parent=p
  16999. w=Instance.new("Weld")
  17000. w.Part0=Tool.Parent.Torso
  17001. w.Part1=p
  17002. w.C0=CFrame.new(-.35,.2,.7)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  17003. w.Parent=w.Part0
  17004. p.Parent=Tool.Parent
  17005.  
  17006. p=Instance.new("Part")
  17007. p.Name="WingPart"
  17008. p.TopSurface=0
  17009. p.BottomSurface=0
  17010. p.CanCollide=false
  17011. p.BrickColor=BrickColor.new("Really black")
  17012. p.Size=Vector3.new(1,1,1)
  17013. p.CFrame=Tool.Parent.Torso.CFrame
  17014. m=Instance.new("BlockMesh")
  17015. m.Scale=Vector3.new(.5,5,1)/1.5
  17016. m.Parent=p
  17017. w=Instance.new("Weld")
  17018. w.Part0=Tool.Parent.Torso
  17019. w.Part1=p
  17020. w.C0=CFrame.new(.35,.2,.7)*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  17021. w.C0=w.C0*CFrame.new(0,-.625,.625)
  17022. w.Parent=w.Part0
  17023. p.Parent=Tool.Parent
  17024.  
  17025. p=Instance.new("Part")
  17026. p.Name="WingPart"
  17027. p.TopSurface=0
  17028. p.BottomSurface=0
  17029. p.CanCollide=false
  17030. p.BrickColor=BrickColor.new("Really black")
  17031. p.Size=Vector3.new(1,1,1)
  17032. p.CFrame=Tool.Parent.Torso.CFrame
  17033. m=Instance.new("BlockMesh")
  17034. m.Scale=Vector3.new(.5,5,1)/1.5
  17035. m.Parent=p
  17036. w=Instance.new("Weld")
  17037. w.Part0=Tool.Parent.Torso
  17038. w.Part1=p
  17039. w.C0=CFrame.new(-.35,.2,.7)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  17040. w.C0=w.C0*CFrame.new(0,-.625,.625)
  17041. w.Parent=w.Part0
  17042. p.Parent=Tool.Parent
  17043.  
  17044. p=Instance.new("Part")
  17045. p.Name="WingPart"
  17046. p.TopSurface=0
  17047. p.BottomSurface=0
  17048. p.CanCollide=false
  17049. p.BrickColor=BrickColor.new("Really black")
  17050. p.Size=Vector3.new(1,1,1)
  17051. p.CFrame=Tool.Parent.Torso.CFrame
  17052. m=Instance.new("BlockMesh")
  17053. m.Scale=Vector3.new(.5,8,1)/1.5
  17054. m.Parent=p
  17055. w=Instance.new("Weld")
  17056. w.Part0=Tool.Parent.Torso
  17057. w.Part1=p
  17058. w.C0=CFrame.new(.35,.2,.7)*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  17059. w.C0=w.C0*CFrame.new(0,-1.275,1.275)
  17060. w.Parent=w.Part0
  17061. p.Parent=Tool.Parent
  17062.  
  17063. p=Instance.new("Part")
  17064. p.Name="WingPart"
  17065. p.TopSurface=0
  17066. p.BottomSurface=0
  17067. p.CanCollide=false
  17068. p.BrickColor=BrickColor.new("Really black")
  17069. p.Size=Vector3.new(1,1,1)
  17070. p.CFrame=Tool.Parent.Torso.CFrame
  17071. m=Instance.new("BlockMesh")
  17072. m.Scale=Vector3.new(.5,8,1)/1.5
  17073. m.Parent=p
  17074. w=Instance.new("Weld")
  17075. w.Part0=Tool.Parent.Torso
  17076. w.Part1=p
  17077. w.C0=CFrame.new(-.35,.2,.7)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  17078. w.C0=w.C0*CFrame.new(0,-1.275,1.275)
  17079. w.Parent=w.Part0
  17080. p.Parent=Tool.Parent
  17081.  
  17082. p=Instance.new("Part")
  17083. p.Name="WingPart"
  17084. p.TopSurface=0
  17085. p.BottomSurface=0
  17086. p.CanCollide=false
  17087. p.BrickColor=BrickColor.new("Really black")
  17088. p.Size=Vector3.new(1,1,1)
  17089. p.CFrame=Tool.Parent.Torso.CFrame
  17090. m=Instance.new("BlockMesh")
  17091. m.Scale=Vector3.new(.5,4,1.1)/1.5
  17092. m.Parent=p
  17093. w=Instance.new("Weld")
  17094. w.Part0=Tool.Parent.Torso
  17095. w.Part1=p
  17096. w.C0=CFrame.new(.35,.2,.7)*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  17097. w.C0=w.C0*CFrame.new(0,-1.9,1.9)
  17098. w.Parent=w.Part0
  17099. p.Parent=Tool.Parent
  17100.  
  17101. p=Instance.new("Part")
  17102. p.Name="WingPart"
  17103. p.TopSurface=0
  17104. p.BottomSurface=0
  17105. p.CanCollide=false
  17106. p.BrickColor=BrickColor.new("Really black")
  17107. p.Size=Vector3.new(1,1,1)
  17108. p.CFrame=Tool.Parent.Torso.CFrame
  17109. m=Instance.new("BlockMesh")
  17110. m.Scale=Vector3.new(.5,4,1.1)/1.5
  17111. m.Parent=p
  17112. w=Instance.new("Weld")
  17113. w.Part0=Tool.Parent.Torso
  17114. w.Part1=p
  17115. w.C0=CFrame.new(-.35,.2,.7)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  17116. w.C0=w.C0*CFrame.new(0,-1.9,1.9)
  17117. w.Parent=w.Part0
  17118. p.Parent=Tool.Parent
  17119.  
  17120. p=Instance.new("Part")
  17121. p.Name="WingPart"
  17122. p.TopSurface=0
  17123. p.BottomSurface=0
  17124. p.CanCollide=false
  17125. p.BrickColor=BrickColor.new("Really black")
  17126. p.Size=Vector3.new(1,1,1)
  17127. p.CFrame=Tool.Parent.Torso.CFrame
  17128. m=Instance.new("SpecialMesh")
  17129. m.MeshType="Wedge"
  17130. m.Scale=Vector3.new(.5,.8,1)/1.5
  17131. m.Parent=p
  17132. w=Instance.new("Weld")
  17133. w.Part0=Tool.Parent.Torso
  17134. w.Part1=p
  17135. w.C0=CFrame.new(.32,1.27,.7)*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  17136. w.Parent=w.Part0
  17137. p.Parent=Tool.Parent
  17138.  
  17139. p=Instance.new("Part")
  17140. p.Name="WingPart"
  17141. p.TopSurface=0
  17142. p.BottomSurface=0
  17143. p.CanCollide=false
  17144. p.BrickColor=BrickColor.new("Really black")
  17145. p.Size=Vector3.new(1,1,1)
  17146. p.CFrame=Tool.Parent.Torso.CFrame
  17147. m=Instance.new("SpecialMesh")
  17148. m.MeshType="Wedge"
  17149. m.Scale=Vector3.new(.5,.8,1)/1.5
  17150. m.Parent=p
  17151. w=Instance.new("Weld")
  17152. w.Part0=Tool.Parent.Torso
  17153. w.Part1=p
  17154. w.C0=CFrame.new(-.32,1.27,.7)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  17155. w.Parent=w.Part0
  17156. p.Parent=Tool.Parent
  17157.  
  17158. p=Instance.new("Part")
  17159. p.Name="WingPart"
  17160. p.TopSurface=0
  17161. p.BottomSurface=0
  17162. p.CanCollide=false
  17163. p.BrickColor=BrickColor.new("Really black")
  17164. p.Size=Vector3.new(1,1,1)
  17165. p.CFrame=Tool.Parent.Torso.CFrame
  17166. m=Instance.new("SpecialMesh")
  17167. m.MeshType="Wedge"
  17168. m.Scale=Vector3.new(.5,2.2,1)/1.5
  17169. m.Parent=p
  17170. w=Instance.new("Weld")
  17171. w.Part0=Tool.Parent.Torso
  17172. w.Part1=p
  17173. w.C0=CFrame.new(.3,-1.45,.7)
  17174. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/4,math.pi)
  17175. w.Parent=w.Part0
  17176. p.Parent=Tool.Parent
  17177.  
  17178. p=Instance.new("Part")
  17179. p.Name="WingPart"
  17180. p.TopSurface=0
  17181. p.BottomSurface=0
  17182. p.CanCollide=false
  17183. p.BrickColor=BrickColor.new("Really black")
  17184. p.Size=Vector3.new(1,1,1)
  17185. p.CFrame=Tool.Parent.Torso.CFrame
  17186. m=Instance.new("SpecialMesh")
  17187. m.MeshType="Wedge"
  17188. m.Scale=Vector3.new(.5,2.2,1)/1.5
  17189. m.Parent=p
  17190. w=Instance.new("Weld")
  17191. w.Part0=Tool.Parent.Torso
  17192. w.Part1=p
  17193. w.C0=CFrame.new(-.3,-1.45,.7)
  17194. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,math.pi)
  17195. w.Parent=w.Part0
  17196. p.Parent=Tool.Parent
  17197.  
  17198. p=Instance.new("Part")
  17199. p.Name="WingPart"
  17200. p.TopSurface=0
  17201. p.BottomSurface=0
  17202. p.CanCollide=false
  17203. p.BrickColor=BrickColor.new("Really black")
  17204. p.Size=Vector3.new(1,1,1)
  17205. p.CFrame=Tool.Parent.Torso.CFrame
  17206. m=Instance.new("SpecialMesh")
  17207. m.MeshType="Wedge"
  17208. m.Scale=Vector3.new(.5,.8,1.1)/1.5
  17209. m.Parent=p
  17210. w=Instance.new("Weld")
  17211. w.Part0=Tool.Parent.Torso
  17212. w.Part1=p
  17213. w.C0=CFrame.new(.35,1.8,.7)*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  17214. w.C0=w.C0*CFrame.new(0,0,.575)
  17215. w.Parent=w.Part0
  17216. p.Parent=Tool.Parent
  17217.  
  17218. p=Instance.new("Part")
  17219. p.Name="WingPart"
  17220. p.TopSurface=0
  17221. p.BottomSurface=0
  17222. p.CanCollide=false
  17223. p.BrickColor=BrickColor.new("Really black")
  17224. p.Size=Vector3.new(1,1,1)
  17225. p.CFrame=Tool.Parent.Torso.CFrame
  17226. m=Instance.new("SpecialMesh")
  17227. m.MeshType="Wedge"
  17228. m.Scale=Vector3.new(.5,.8,1.1)/1.5
  17229. m.Parent=p
  17230. w=Instance.new("Weld")
  17231. w.Part0=Tool.Parent.Torso
  17232. w.Part1=p
  17233. w.C0=CFrame.new(-.35,1.8,.7)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  17234. w.C0=w.C0*CFrame.new(0,0,.575)
  17235. w.Parent=w.Part0
  17236. p.Parent=Tool.Parent
  17237.  
  17238. p=Instance.new("Part")
  17239. p.Name="WingPart"
  17240. p.TopSurface=0
  17241. p.BottomSurface=0
  17242. p.CanCollide=false
  17243. p.BrickColor=BrickColor.new("Really black")
  17244. p.Size=Vector3.new(1,1,1)
  17245. p.CFrame=Tool.Parent.Torso.CFrame
  17246. m=Instance.new("SpecialMesh")
  17247. m.MeshType="Wedge"
  17248. m.Scale=Vector3.new(.5,.8,1.1)/1.5
  17249. m.Parent=p
  17250. w=Instance.new("Weld")
  17251. w.Part0=Tool.Parent.Torso
  17252. w.Part1=p
  17253. w.C0=CFrame.new(.35,2.4,.7)*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  17254. w.C0=w.C0*CFrame.new(0,0,1.25)
  17255. w.Parent=w.Part0
  17256. p.Parent=Tool.Parent
  17257.  
  17258. p=Instance.new("Part")
  17259. p.Name="WingPart"
  17260. p.TopSurface=0
  17261. p.BottomSurface=0
  17262. p.CanCollide=false
  17263. p.BrickColor=BrickColor.new("Really black")
  17264. p.Size=Vector3.new(1,1,1)
  17265. p.CFrame=Tool.Parent.Torso.CFrame
  17266. m=Instance.new("SpecialMesh")
  17267. m.MeshType="Wedge"
  17268. m.Scale=Vector3.new(.5,.8,1.1)/1.5
  17269. m.Parent=p
  17270. w=Instance.new("Weld")
  17271. w.Part0=Tool.Parent.Torso
  17272. w.Part1=p
  17273. w.C0=CFrame.new(-.35,2.4,.7)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  17274. w.C0=w.C0*CFrame.new(0,0,1.25)
  17275. w.Parent=w.Part0
  17276. p.Parent=Tool.Parent
  17277.  
  17278. p=Instance.new("Part")
  17279. p.Name="WingPart"
  17280. p.TopSurface=0
  17281. p.BottomSurface=0
  17282. p.CanCollide=false
  17283. p.BrickColor=BrickColor.new("Really black")
  17284. p.Size=Vector3.new(1,1,1)
  17285. p.CFrame=Tool.Parent.Torso.CFrame
  17286. m=Instance.new("SpecialMesh")
  17287. m.MeshType="Wedge"
  17288. m.Scale=Vector3.new(.5,2.2,1)/1.5
  17289. m.Parent=p
  17290. w=Instance.new("Weld")
  17291. w.Part0=Tool.Parent.Torso
  17292. w.Part1=p
  17293. w.C0=CFrame.new(.32,-3.3,.7)
  17294. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/4,math.pi)
  17295. w.C0=w.C0*CFrame.new(0,0,.65)
  17296. w.Parent=w.Part0
  17297. p.Parent=Tool.Parent
  17298.  
  17299. p=Instance.new("Part")
  17300. p.Name="WingPart"
  17301. p.TopSurface=0
  17302. p.BottomSurface=0
  17303. p.CanCollide=false
  17304. p.BrickColor=BrickColor.new("Really black")
  17305. p.Size=Vector3.new(1,1,1)
  17306. p.CFrame=Tool.Parent.Torso.CFrame
  17307. m=Instance.new("SpecialMesh")
  17308. m.MeshType="Wedge"
  17309. m.Scale=Vector3.new(.5,2.2,1)/1.5
  17310. m.Parent=p
  17311. w=Instance.new("Weld")
  17312. w.Part0=Tool.Parent.Torso
  17313. w.Part1=p
  17314. w.C0=CFrame.new(-.32,-3.3,.7)
  17315. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,math.pi)
  17316. w.C0=w.C0*CFrame.new(0,0,.65)
  17317. w.Parent=w.Part0
  17318. p.Parent=Tool.Parent
  17319.  
  17320. p=Instance.new("Part")
  17321. p.Name="WingPart"
  17322. p.TopSurface=0
  17323. p.BottomSurface=0
  17324. p.CanCollide=false
  17325. p.BrickColor=BrickColor.new("Really black")
  17326. p.Size=Vector3.new(1,1,1)
  17327. p.CFrame=Tool.Parent.Torso.CFrame
  17328. m=Instance.new("SpecialMesh")
  17329. m.MeshType="Wedge"
  17330. m.Scale=Vector3.new(.5,2.2,1)/1.5
  17331. m.Parent=p
  17332. w=Instance.new("Weld")
  17333. w.Part0=Tool.Parent.Torso
  17334. w.Part1=p
  17335. w.C0=CFrame.new(.32,-5.1625,.7)
  17336. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/4,math.pi)
  17337. w.C0=w.C0*CFrame.new(0,0,.65*2)
  17338. w.Parent=w.Part0
  17339. p.Parent=Tool.Parent
  17340. _pp=p
  17341.  
  17342. p=Instance.new("Part")
  17343. p.Name="WingPart"
  17344. p.TopSurface=0
  17345. p.BottomSurface=0
  17346. p.CanCollide=false
  17347. p.BrickColor=BrickColor.new("Really black")
  17348. p.Size=Vector3.new(1,1,1)
  17349. p.CFrame=Tool.Parent.Torso.CFrame
  17350. m=Instance.new("SpecialMesh")
  17351. m.MeshType="Wedge"
  17352. m.Scale=Vector3.new(.5,2.2,1)/1.5
  17353. m.Parent=p
  17354. w=Instance.new("Weld")
  17355. w.Part0=Tool.Parent.Torso
  17356. w.Part1=p
  17357. w.C0=CFrame.new(-.32,-5.1625,.7)
  17358. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,math.pi)
  17359. w.C0=w.C0*CFrame.new(0,0,.65*2)
  17360. w.Parent=w.Part0
  17361. p.Parent=Tool.Parent
  17362. _p=p
  17363.  
  17364. p=Instance.new("Part")
  17365. p.Name="WingPart"
  17366. p.TopSurface=0
  17367. p.BottomSurface=0
  17368. p.CanCollide=false
  17369. p.BrickColor=BrickColor.new("Really black")
  17370. p.Size=Vector3.new(1,1,1)
  17371. p.CFrame=Tool.Parent.Torso.CFrame
  17372. m=Instance.new("SpecialMesh")
  17373. m.MeshType="Wedge"
  17374. m.Scale=Vector3.new(.5,3.6,1)/1.5
  17375. m.Parent=p
  17376. w=Instance.new("Weld")
  17377. w.Part0=_p
  17378. w.Part1=p
  17379. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
  17380. w.C0=w.C0*CFrame.new(0,-.45,-.65)
  17381. w.Parent=w.Part0
  17382. p.Parent=Tool.Parent
  17383.  
  17384. _ppp=p
  17385.  
  17386. p=Instance.new("Part")
  17387. p.Name="WingPart"
  17388. p.TopSurface=0
  17389. p.BottomSurface=0
  17390. p.CanCollide=false
  17391. p.BrickColor=BrickColor.new("Really black")
  17392. p.Size=Vector3.new(1,1,1)
  17393. p.CFrame=Tool.Parent.Torso.CFrame
  17394. m=Instance.new("SpecialMesh")
  17395. m.MeshType="Wedge"
  17396. m.Scale=Vector3.new(.5,3.6,1)/1.5
  17397. m.Parent=p
  17398. w=Instance.new("Weld")
  17399. w.Part0=_pp
  17400. w.Part1=p
  17401. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
  17402. w.C0=w.C0*CFrame.new(0,-.45,-.65)
  17403. w.Parent=w.Part0
  17404. p.Parent=Tool.Parent
  17405. _p=p
  17406.  
  17407. p=Instance.new("Part")
  17408. p.Name="WingPart"
  17409. p.TopSurface=0
  17410. p.BottomSurface=0
  17411. p.CanCollide=false
  17412. p.BrickColor=BrickColor.new("Really black")
  17413. p.Size=Vector3.new(1,1,1)
  17414. p.CFrame=Tool.Parent.Torso.CFrame
  17415. m=Instance.new("SpecialMesh")
  17416. m.MeshType="Wedge"
  17417. m.Scale=Vector3.new(.5,3.6,1)/1.5
  17418. m.Parent=p
  17419. w=Instance.new("Weld")
  17420. w.Part0=_p
  17421. w.Part1=p
  17422. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  17423. w.C0=w.C0*CFrame.new(0,6,-0)
  17424. w.Parent=w.Part0
  17425. p.Parent=Tool.Parent
  17426.  
  17427. p=Instance.new("Part")
  17428. p.Name="WingPart"
  17429. p.TopSurface=0
  17430. p.BottomSurface=0
  17431. p.CanCollide=false
  17432. p.BrickColor=BrickColor.new("Really black")
  17433. p.Size=Vector3.new(1,1,1)
  17434. p.CFrame=Tool.Parent.Torso.CFrame
  17435. m=Instance.new("SpecialMesh")
  17436. m.MeshType="Wedge"
  17437. m.Scale=Vector3.new(.5,3.6,1)/1.5
  17438. m.Parent=p
  17439. w=Instance.new("Weld")
  17440. w.Part0=_ppp
  17441. w.Part1=p
  17442. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  17443. w.C0=w.C0*CFrame.new(0,6,-0)
  17444. w.Parent=w.Part0
  17445. p.Parent=Tool.Parent
  17446.  
  17447.  
  17448.  
  17449.  
  17450. for i=1, 8 do
  17451. wait(.026)
  17452. for _,v in pairs(Tool.Parent:children()) do
  17453. if v.className=="Part" then
  17454. v.BrickColor=BrickColor.new("Institutional white")
  17455. end
  17456. end
  17457. for _,v in pairs(Hats) do
  17458. v.BrickColor=BrickColor.new("Institutional white")
  17459. end
  17460. wait(.026)
  17461. for _,v in pairs(Tool.Parent:children()) do
  17462. if v.className=="Part" then
  17463. v.BrickColor=BrickColor.new("Really black")
  17464. end
  17465. end
  17466. for _,v in pairs(Hats) do
  17467. v.BrickColor=BrickColor.new("Really black")
  17468. end
  17469. end
  17470. FakeS.MaxVelocity=.8
  17471. FakeSL.MaxVelocity=.8
  17472. FakeS.C0=RightS.C0
  17473. FakeSL.C0=LeftS.C0
  17474. local vp=Instance.new("BodyPosition")
  17475. vp.P=6000
  17476. vp.maxForce=Vector3.new(50000,50000,50000)*500000000000000000000000000000000000
  17477. vp.D=500
  17478. vp.position=CPlayer.Torso.Position+DIR*2-Vector3.new(0,2,0)
  17479. vp.Parent=CPlayer.Torso
  17480. for i=1, 5 do
  17481. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/7,0,0)
  17482. FakeL.DesiredAngle=-.6 FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/128,0,0)
  17483. FakeR.DesiredAngle=.6 FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/128,0,0)
  17484. FakeS.DesiredAngle=3.6 FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(math.pi/26,0,-math.pi/12)
  17485. FakeSL.DesiredAngle=-3.6 FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(math.pi/26,0,math.pi/12)
  17486. wait()
  17487. end
  17488. wait(.06)
  17489. FakeSL.DesiredAngle=0
  17490. FakeS.DesiredAngle=0
  17491. FakeL.DesiredAngle=0
  17492. FakeR.DesiredAngle=0
  17493. POS=CPlayer.Torso.Position+DIR*100+Vector3.new(0,200,0)
  17494. STGyro.cframe=CFrame.new(CPlayer.Torso.Position,POS)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
  17495. game:GetService("Chat"):Chat(CPlayer,"...OVERTURE!",2)
  17496. cdir=(CPlayer.Torso.Position-POS).unit
  17497. local p=Instance.new("Part")
  17498. p.TopSurface=0
  17499. p.BottomSurface=0
  17500. p.CanCollide=false
  17501. p.Anchored=true
  17502. p.BrickColor=BrickColor.new("Really black")
  17503. p.formFactor="Symmetric"
  17504. p.Size=Vector3.new(1,1,1)
  17505. p.CFrame=CFrame.new(CPlayer.Torso.Position,POS)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  17506. p.Parent=Tool
  17507. m=Tool.BlastMesh:clone()
  17508. m.Parent=p
  17509. m.Scale=Vector3.new(1,-8,1)
  17510. m.Name="Triangle"
  17511. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.8,1,1.8) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,3,0)*CFrame.new(0,-2,0) wait() end p.Parent=nil end),p)
  17512.  
  17513. local p=Instance.new("Part")
  17514. p.TopSurface=0
  17515. p.BottomSurface=0
  17516. p.CanCollide=false
  17517. p.Anchored=true
  17518. p.BrickColor=BrickColor.new("Really black")
  17519. p.formFactor="Symmetric"
  17520. p.Size=Vector3.new(1,1,1)
  17521. p.CFrame=CFrame.new(CPlayer.Torso.Position-cdir*5,POS)*CFrame.fromEulerAnglesXYZ(0,0,0)
  17522. p.Parent=Tool
  17523. m=Tool.RingMesh:clone()
  17524. m.Parent=p
  17525. m.Scale=Vector3.new(4,1,4)
  17526. m.Name="Triangle"
  17527. coroutine.resume(coroutine.create(function(p) for i=1, 40 do p.Transparency=i/40 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1,1,0) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,-.25,0) wait() end p.Parent=nil end),p)
  17528.  
  17529. local p=Instance.new("Part")
  17530. p.TopSurface=0
  17531. p.BottomSurface=0
  17532. p.CanCollide=false
  17533. p.Anchored=true
  17534. p.BrickColor=BrickColor.new("Really black")
  17535. p.formFactor="Symmetric"
  17536. p.Size=Vector3.new(1,1,1)
  17537. p.CFrame=CFrame.new(CPlayer.Torso.Position-cdir*9,POS)*CFrame.fromEulerAnglesXYZ(0,0,0)
  17538. p.Parent=Tool
  17539. m=Tool.RingMesh:clone()
  17540. m.Parent=p
  17541. m.Scale=Vector3.new(8,4,8)
  17542. m.Name="Triangle"
  17543. coroutine.resume(coroutine.create(function(p) for i=1, 40 do p.Transparency=i/40 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.5,1.5,0) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,-.35,0) wait() end p.Parent=nil end),p)
  17544.  
  17545. local p=Instance.new("Part")
  17546. p.TopSurface=0
  17547. p.BottomSurface=0
  17548. p.CanCollide=false
  17549. p.Anchored=true
  17550. p.BrickColor=BrickColor.new("Really black")
  17551. p.formFactor="Symmetric"
  17552. p.Size=Vector3.new(1,1,1)
  17553. p.CFrame=CFrame.new(CPlayer.Torso.Position-cdir*14,POS)*CFrame.fromEulerAnglesXYZ(0,0,0)
  17554. p.Parent=Tool
  17555. m=Tool.RingMesh:clone()
  17556. m.Parent=p
  17557. m.Scale=Vector3.new(14,8,14)
  17558. m.Name="Triangle"
  17559. coroutine.resume(coroutine.create(function(p) for i=1, 40 do p.Transparency=i/40 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(2,2,0) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,-.45,0) wait() end p.Parent=nil end),p)
  17560.  
  17561. coroutine.resume(coroutine.create(function()
  17562. for i=1, 5 do
  17563.  
  17564. wait()
  17565. for ii=1, 2 do
  17566.  
  17567. local p=Instance.new("Part")
  17568. p.TopSurface=0
  17569. p.BottomSurface=0
  17570. p.CanCollide=false
  17571. p.Anchored=true
  17572. p.BrickColor=BrickColor.new("Really black")
  17573. p.formFactor="Symmetric"
  17574. p.Size=Vector3.new(1,1,1)
  17575. p.CFrame=CFrame.new(CPlayer.Torso.Position+cdir*15,POS)*CFrame.fromEulerAnglesXYZ(-math.pi/2+math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
  17576. p.Parent=Tool
  17577. m=Tool.SpikeMesh:clone()
  17578. m.Parent=p
  17579. m.Scale=Vector3.new(9,10,9)
  17580. m.Name="Triangle"
  17581. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/30 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(0,8,0) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,1,0) wait() end p.Parent=nil end),p)
  17582.  
  17583. end
  17584.  
  17585. for ii=1, 2 do
  17586.  
  17587. local p=Instance.new("Part")
  17588. p.TopSurface=0
  17589. p.BottomSurface=0
  17590. p.CanCollide=false
  17591. p.Anchored=true
  17592. p.BrickColor=BrickColor.new("Really black")
  17593. p.formFactor="Symmetric"
  17594. p.Size=Vector3.new(1,1,1)
  17595. p.CFrame=CFrame.new(CPlayer.Torso.Position+cdir*15+Vector3.new(math.random(-9,9),0,math.random(-9,9)),POS+Vector3.new(0,20,0))*CFrame.fromEulerAnglesXYZ(-math.pi/2+math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
  17596. p.Parent=Tool
  17597. m=Tool.SpikeMesh:clone()
  17598. m.Parent=p
  17599. m.Scale=Vector3.new(11,10,11)
  17600. m.Name="Triangle"
  17601. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/30 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(0,10,0) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,1,0) wait() end p.Parent=nil end),p)
  17602.  
  17603. end
  17604.  
  17605. for ii=1, 1 do
  17606.  
  17607. local p=Instance.new("Part")
  17608. p.TopSurface=0
  17609. p.BottomSurface=0
  17610. p.CanCollide=false
  17611. p.Anchored=true
  17612. p.BrickColor=BrickColor.new("Really black")
  17613. p.formFactor="Symmetric"
  17614. p.Size=Vector3.new(1,1,1)
  17615. p.CFrame=CFrame.new(CPlayer.Torso.Position+cdir*15+Vector3.new(math.random(-9,9)/9,0,math.random(-9,9)/9),POS)*CFrame.fromEulerAnglesXYZ(-math.pi/2+math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
  17616. p.Parent=Tool
  17617. m=Instance.new("SpecialMesh") m.MeshType="Sphere"
  17618. m.Parent=p
  17619. m.Scale=Vector3.new(20,1,20)
  17620. m.Name="Triangle"
  17621. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/30 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(-.3,14,-.3) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,.25,0) wait() end p.Parent=nil end),p)
  17622.  
  17623. end
  17624.  
  17625. end end))
  17626. st=STGyro.cframe
  17627. hpos=CPlayer.Torso.Position
  17628. maxdec=1000
  17629. for i,v in pairs(game.workspace:children()) do
  17630. if v.className=="Model" then
  17631. H=v:FindFirstChild("Humanoid")
  17632. if H~=nil then
  17633. if H.Health>70 and H~=Tool.Parent.Humanoid then
  17634. T=H.Parent:FindFirstChild("Torso")
  17635. if T~=nil then
  17636. --print((T.Position-hpos).magnitude)
  17637. if (T.Position-hpos).magnitude<=maxdec then
  17638. if T:FindFirstChild("SEE?")~=nil then
  17639. T["SEE?"]:Remove()
  17640. end
  17641. end
  17642. end
  17643. end
  17644. end
  17645. end end
  17646.  
  17647. local p=Instance.new("Part")
  17648. p.TopSurface=0
  17649. p.BottomSurface=0
  17650. p.CanCollide=false
  17651. p.Anchored=true
  17652. p.BrickColor=BrickColor.new("Really black")
  17653. p.formFactor="Symmetric"
  17654. p.Size=Vector3.new(1,1,1)
  17655. p.CFrame=CFrame.new(CPlayer.Torso.Position)
  17656. p.Parent=Tool
  17657. m=Tool.BlastMesh:clone()
  17658. m.Parent=p
  17659. m.Scale=Vector3.new(1,8,1)
  17660. m.Name="Triangle"
  17661. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.5,-.1,1.5)*2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,.9,0) wait() end p.Parent=nil end),p)
  17662. Tool.Handle.IK:Play()
  17663. Tool.Handle.Screech:Play()
  17664. genroarsound(5,.5,.2)
  17665. for i=1, 15 do
  17666. vp.position=CPlayer.Torso.CFrame.p-cdir*(11*1.25)
  17667. STGyro.cframe=st*CFrame.fromEulerAnglesXYZ(0,(math.pi*6/15)*i,0)
  17668.  
  17669. local p=Instance.new("Part")
  17670. p.TopSurface=0
  17671. p.BottomSurface=0
  17672. p.CanCollide=false
  17673. p.Anchored=true
  17674. p.BrickColor=BrickColor.new("Really black")
  17675. p.formFactor="Symmetric"
  17676. p.Size=Vector3.new(1,1,1)
  17677. p.CFrame=CPlayer.Head.CFrame*CFrame.new(.25,0.25,-.5)
  17678. p.Parent=Tool
  17679. local m=Instance.new("BlockMesh")
  17680. m.Parent=p
  17681. m.Scale=Vector3.new(20+i*.5,20+i*.5,20+i*.5)
  17682. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/30 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.2,.2,.2) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  17683.  
  17684. local p=Instance.new("Part")
  17685. p.TopSurface=0
  17686. p.BottomSurface=0
  17687. p.CanCollide=false
  17688. p.Anchored=true
  17689. p.BrickColor=BrickColor.new("Really black")
  17690. p.formFactor="Symmetric"
  17691. p.Size=Vector3.new(1,1,1)
  17692. p.CFrame=CPlayer.Head.CFrame*CFrame.new(.25,0.25,-.5)
  17693. p.Parent=Tool
  17694. local m=Instance.new("BlockMesh")
  17695. m.Parent=p
  17696. m.Scale=Vector3.new(1,1,1)
  17697. f=Instance.new("Fire")
  17698. f.Color=Color3.new(.1,.1,.1)
  17699. f.SecondaryColor=Color3.new(.4,.1,.6)
  17700. f.Parent=p
  17701. f.Heat=25
  17702. f.Size=10
  17703. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/30 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.25,.25,.25) p.CFrame=p.CFrame*CFrame.new(math.random(-10,10)/3,math.random(-10,10)/5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  17704.  
  17705. hpos=CPlayer.Torso.Position
  17706. maxdec=20
  17707. for i,v in pairs(game.workspace:children()) do
  17708. if v.className=="Model" then
  17709. H=v:FindFirstChild("Humanoid")
  17710. if H~=nil then
  17711. if H.Health>0 and H~=Tool.Parent.Humanoid then
  17712. T=H.Parent:FindFirstChild("Torso")
  17713. if T~=nil then
  17714. --print((T.Position-hpos).magnitude)
  17715. if (T.Position-hpos).magnitude<=maxdec then
  17716. H:TakeDamage(18)
  17717. vv=Instance.new("BodyVelocity")
  17718. vv.P=6000
  17719. vv.maxForce=Vector3.new(5000,5000,5000)*5000000000000000000000000000000000
  17720. vv.velocity=-cdir*100
  17721. vv.Parent=T game:GetService("Debris"):AddItem(vv,.5)
  17722. if T:FindFirstChild("IKBurn")==nil then
  17723. s=script.IKBurn:clone() s.Disabled=false s.Parent=T
  17724. end
  17725. if (T.Position-hpos).magnitude<=7.5 then
  17726. --print("Ohshet")
  17727. T.CFrame=CFrame.new(hpos-cdir*18,hpos-cdir*150)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.rad(time()*10),0)
  17728. end
  17729. if H.Health==0 then
  17730. for lol,hax in pairs(v:children()) do
  17731. if hax.Name=="Pants" or hax.Name=="Shirt" then hax:Remove() end
  17732. if hax.className=="Part" then
  17733. hax.BrickColor=BrickColor.new("Really black")
  17734. vv=Instance.new("BodyVelocity")
  17735. vv.P=6000
  17736. vv.maxForce=Vector3.new(500,500,500)
  17737. vv.velocity=-cdir*80
  17738. vv.Parent=hax game:GetService("Debris"):AddItem(vv,.4)
  17739. end
  17740. end
  17741. end
  17742. end
  17743. end
  17744. end
  17745. end
  17746. end
  17747. end
  17748.  
  17749. if i==15 then
  17750. for _,v in pairs(Tool.Parent:children()) do
  17751. if v.className=="Part" then
  17752. if v:GetMass()>=2 then
  17753. s=script.IKBurnS:clone() s.Disabled=false s.Parent=v
  17754. end
  17755. end
  17756. end
  17757. end
  17758. wait()
  17759. end
  17760.  
  17761. resWelds()
  17762. FakeS.DesiredAngle=3.2
  17763. FakeSL.DesiredAngle=3.2
  17764. STGyro.cframe=CFrame.new(CPlayer.Torso.Position,CPlayer.Torso.Position+DIR*5)
  17765. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  17766. for i=1, 34 do
  17767. vp.position=vp.position-Vector3.new(0,i*.18,0)+DIR*(5-i*.15)
  17768. wait()
  17769. end
  17770. endd=vp.position+DIR*5-Vector3.new(0,7,0)
  17771. par,loc=workspace:FindPartOnRay(Ray.new(CPlayer.Torso.Position,(CPlayer.Torso.Position-endd).unit*-30),CPlayer)
  17772. vp.position=loc+Vector3.new(0,1.5,0)
  17773. FakeR.DesiredAngle=-1.6
  17774. FakeR.C0=FakeR.C0*CFrame.new(.5,0,0)
  17775. FakeL.DesiredAngle=0
  17776. FakeL.C0=FakeL.C0*CFrame.new(-.8,1.25,0)
  17777. FakeSL.DesiredAngle=0
  17778. FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
  17779. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/4,0,0)
  17780. FakeS.DesiredAngle=2
  17781. Neck.MaxVelocity=.075
  17782. wait(.2)
  17783. game:GetService("Chat"):Chat(CPlayer,"Ugh...",2)
  17784. coroutine.resume(coroutine.create(function(vp)
  17785. for i=1, 5 do
  17786. Neck.DesiredAngle=-1
  17787. wait(.2)
  17788. Neck.DesiredAngle=-0.1
  17789. wait(.2)
  17790. end vp.position=vp.position+Vector3.new(0,1.5,0) wait(.5) vp:Remove() end),vp)
  17791. coroutine.resume(coroutine.create(function()
  17792. for _,v in pairs(Tool.Parent:children()) do
  17793. wait()
  17794. if v.className=="Part" and v.Name~="WingPart" and v.Name~="BURN" then
  17795. for i=1, 2 do
  17796. local p=Instance.new("Part")
  17797. p.TopSurface=0
  17798. p.BottomSurface=0
  17799. p.CanCollide=false
  17800. p.Anchored=false
  17801. p.BrickColor=BrickColor.new("Really black")
  17802. p.formFactor="Symmetric"
  17803. p.Size=Vector3.new(1,1,3)
  17804. p.CFrame=v.CFrame
  17805. p.Parent=Tool
  17806. local m=Instance.new("SpecialMesh") m.MeshType="Sphere"
  17807. m.Parent=p
  17808. m.Scale=Vector3.new(.75,.1,1)*1.4
  17809. f=Instance.new("BodyForce")
  17810. f.force=Vector3.new(math.random(-500,500)/3,550,math.random(-500,500)/3)
  17811. f.Parent=p
  17812. p.RotVelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-20,20))/2
  17813. p.Velocity=DIR*6+Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  17814. coroutine.resume(coroutine.create(function(p) wait(1) for i=1, 20 do wait() p.Velocity=p.Velocity/1.015 end wait(1) for i=1, 30 do p.Transparency=i/30 p.Mesh.Scale=p.Mesh.Scale/1.05 wait() end p.Parent=nil end),p)
  17815. end
  17816. end
  17817. if v.Name=="WingPart" then
  17818. coroutine.resume(coroutine.create(function(v) for i=1, 10 do v.Transparency=i/10 wait() end v:Remove() end),v)
  17819. local p=Instance.new("Part")
  17820. p.TopSurface=0
  17821. p.BottomSurface=0
  17822. p.CanCollide=false
  17823. p.Anchored=false
  17824. p.BrickColor=BrickColor.new("Really black")
  17825. p.formFactor="Symmetric"
  17826. p.Size=Vector3.new(1,1,3)
  17827. p.CFrame=v.CFrame
  17828. p.Parent=Tool
  17829. local m=Instance.new("SpecialMesh") m.MeshType="Sphere"
  17830. m.Parent=p
  17831. m.Scale=Vector3.new(.75,.1,1)*1.4
  17832. f=Instance.new("BodyForce")
  17833. f.force=Vector3.new(math.random(-500,500)/3,550,math.random(-500,500)/3)
  17834. f.Parent=p
  17835. p.RotVelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-20,20))/2
  17836. p.Velocity=DIR*6+Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  17837. coroutine.resume(coroutine.create(function(p) wait(1) for i=1, 20 do wait() p.Velocity=p.Velocity/1.015 end wait(1) for i=1, 30 do p.Transparency=i/30 p.Mesh.Scale=p.Mesh.Scale/1.05 wait() end p.Parent=nil end),p)
  17838. end
  17839. end end))
  17840.  
  17841. wait(2)
  17842. FakeR.MaxVelocity=.1 FakeS.MaxVelocity=.1 FakeSL.MaxVelocity=.1 FakeL.MaxVelocity=.1
  17843. coroutine.resume(coroutine.create(function()
  17844. for _,v in pairs(Hats) do
  17845. v.Mesh.TextureId=IDs[_]
  17846. end
  17847. if Pants~=nil then
  17848. Pants.Parent=Tool.Parent
  17849. end
  17850. if Shirt~=nil then
  17851. Shirt.Parent=Tool.Parent
  17852. end
  17853. if Decal~=nil then
  17854. Decal.Parent=CPlayer.Torso
  17855. end
  17856.  
  17857. for _,v in pairs(Tool:children()) do
  17858. if v.className=="Part" then
  17859. v.Transparency=0
  17860. end
  17861. end
  17862.  
  17863. for _,v in pairs(Tool.Parent:children()) do
  17864. if v.className=="Part" and v.Name~="WingPart" and v.Name~="Part" and v.Name~="BURN" then
  17865. v.BrickColor=cCols[_]
  17866. end
  17867. end
  17868. end))
  17869. for i=1, 30 do
  17870. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(-math.pi/120,0,0)
  17871. FakeR.DesiredAngle=0
  17872. FakeS.DesiredAngle=0
  17873. FakeR.C0=FakeR.C0*CFrame.new(-.5/30,0,0)
  17874. FakeL.DesiredAngle=0
  17875. FakeL.C0=FakeL.C0*CFrame.new(.8/30,-1.25/30,0)
  17876. FakeSL.DesiredAngle=0
  17877. FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(math.pi/8/80,0,0)
  17878. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(math.pi/4/80,0,0)
  17879. wait()
  17880. end
  17881.  
  17882.  
  17883. end
  17884.  
  17885. if Combo=="<<>[Drive]" and game.Players.LocalPlayer.Character:FindFirstChild("EODCooldown")==nil then --End of Days: Shadow's Reposte
  17886. Rune1="http://www.roblox.com/asset/?id=72004158"
  17887. Rune2="http://www.roblox.com/asset/?id=72005006"
  17888.  
  17889. resWelds()
  17890. StopMotors()
  17891. FaceForward()
  17892. FaceComboee()
  17893.  
  17894. CPlayer.Torso.CFrame=STGyro.cframe
  17895. DIR=CPlayer.Torso.CFrame.lookVector
  17896.  
  17897. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,math.pi/24)
  17898. CPlayer.Torso.CFrame=STGyro.cframe
  17899.  
  17900. Neck=CPlayer.Torso.Neck
  17901. Neck.DesiredAngle=1.6
  17902.  
  17903. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/32,0,0)
  17904. FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/3,0)
  17905. FakeSL.CurrentAngle=-1.6
  17906. FakeSL.DesiredAngle=-1.6
  17907. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/6,0,0)
  17908. FakeS.DesiredAngle=.4
  17909. FakeS.CurrentAngle=.4
  17910. FakeR.C0=FakeR.C0*CFrame.new(0,-.225,0)
  17911.  
  17912.  
  17913. game:GetService("Chat"):Chat(CPlayer,"Without a trace...",2)
  17914.  
  17915. p=Instance.new("StringValue")
  17916. p.Name="EODCooldown"
  17917. p.Parent=game.Players.LocalPlayer.Character
  17918. game:GetService("Debris"):AddItem(p,30)
  17919.  
  17920. local p=Instance.new("Part")
  17921. p.TopSurface=0
  17922. p.BottomSurface=0
  17923. p.CanCollide=false
  17924. p.Anchored=true
  17925. p.Transparency=1
  17926. p.BrickColor=BrickColor.new("Royal purple")
  17927. p.formFactor="Symmetric"
  17928. p.Size=Vector3.new(9,9,1)
  17929. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+DIR*4/1.5,CPlayer.Torso.CFrame.p+DIR*10)
  17930. d=Instance.new("Decal") d.Texture=Rune2 d.Face="Front" d.Parent=p
  17931. d=Instance.new("Decal") d.Texture=Rune2 d.Face="Back" d.Parent=p
  17932. m=Instance.new("BlockMesh")
  17933. m.Scale=Vector3.new(1,1,0)
  17934. m.Parent=p
  17935. coroutine.resume(coroutine.create(function(p,x) for i=1, 60 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,math.pi/64) wait() end for i=1, p.Size.X do p.Size=p.Size-Vector3.new(1,1,0) p.CFrame=x wait() end p.Parent=nil end),p,p.CFrame)
  17936.  
  17937.  
  17938.  
  17939. local p=Instance.new("Part")
  17940. p.TopSurface=0
  17941. p.BottomSurface=0
  17942. p.CanCollide=false
  17943. p.Anchored=true
  17944. p.Transparency=0
  17945. p.BrickColor=BrickColor.new("Really black")
  17946. p.formFactor="Symmetric"
  17947. p.Size=Vector3.new(11,11,1)
  17948. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+DIR*4.375/1.5,CPlayer.Torso.CFrame.p+DIR*10)
  17949. s=Tool.RingMesh:clone()
  17950. s.Parent=p
  17951. s.Scale=Vector3.new(10,10,5)
  17952. p.Parent=Tool.Parent
  17953. coroutine.resume(coroutine.create(function(p,x) for i=1, 30 do wait() end for i=1, 10 do p.Transparency=i/10 wait()end p.Parent=nil end),p,p.CFrame)
  17954.  
  17955.  
  17956.  
  17957. local p=Instance.new("Part")
  17958. p.TopSurface=0
  17959. p.BottomSurface=0
  17960. p.CanCollide=false
  17961. p.Anchored=true
  17962. p.Transparency=1
  17963. p.BrickColor=BrickColor.new("Royal purple")
  17964. p.formFactor="Symmetric"
  17965. p.Size=Vector3.new(9,9,1)
  17966. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+DIR*4.375/1.5,CPlayer.Torso.CFrame.p+DIR*10)
  17967. d=Instance.new("Decal") d.Texture=Rune2 d.Face="Front" d.Parent=p
  17968. d=Instance.new("Decal") d.Texture=Rune2 d.Face="Back" d.Parent=p
  17969. m=Instance.new("BlockMesh")
  17970. m.Scale=Vector3.new(1,1,0)
  17971. m.Parent=p
  17972. p.Parent=Tool.Parent
  17973. coroutine.resume(coroutine.create(function(p,x) for i=1, 40 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/64) wait() end for i=1, p.Size.X do p.Size=p.Size-Vector3.new(1,1,0) p.CFrame=x wait() end p.Parent=nil end),p,p.CFrame)
  17974.  
  17975. local p=Instance.new("Part")
  17976. p.TopSurface=0
  17977. p.BottomSurface=0
  17978. p.CanCollide=false
  17979. p.Anchored=true
  17980. p.Transparency=1
  17981. p.BrickColor=BrickColor.new("Royal purple")
  17982. p.formFactor="Symmetric"
  17983. p.Size=Vector3.new(7,7,1)
  17984. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+DIR*4.75/1.5,CPlayer.Torso.CFrame.p+DIR*10)
  17985. d=Instance.new("Decal") d.Texture=Rune2 d.Face="Front" d.Parent=p
  17986. d=Instance.new("Decal") d.Texture=Rune2 d.Face="Back" d.Parent=p
  17987. p.Parent=Tool
  17988. m=Instance.new("BlockMesh")
  17989. m.Scale=Vector3.new(1,1,0)
  17990. m.Parent=p
  17991. coroutine.resume(coroutine.create(function(p,x) for i=1, 40 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/64) wait() end for i=1, p.Size.X do p.Size=p.Size-Vector3.new(1,1,0) p.CFrame=x wait() end p.Parent=nil end),p,p.CFrame)
  17992. local Did=false
  17993. CH=CPlayer.Humanoid.Health
  17994.  
  17995. for i=1, 40 do
  17996. if CH>CPlayer.Humanoid.Health then
  17997. Did=true
  17998. break
  17999. end
  18000. CH=CPlayer.Humanoid.Health
  18001. wait()
  18002. if CH>CPlayer.Humanoid.Health then
  18003. Did=true
  18004. break
  18005. end
  18006. CH=CPlayer.Humanoid.Health
  18007. end
  18008.  
  18009. --print(Did)
  18010. if Did==true then
  18011. Range=100
  18012. Nibs={}
  18013. for _,v in pairs(workspace:children()) do
  18014. if v.className=="Model" then
  18015. if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then
  18016. if v~=Tool.Parent then
  18017. table.insert(Nibs,v.Torso)
  18018. end
  18019. end
  18020. end
  18021. end
  18022.  
  18023. hpos=CPlayer.Torso.Position
  18024. maxdec=Range
  18025.  
  18026. Tool.Handle.MetalClash:Play()
  18027. Tool.Handle.MetalClash.Pitch=.5
  18028. Tool.Handle.Slash:Play()
  18029. Tool.Handle.Slash2:Play()
  18030. wait(.7)
  18031. Tool.Handle.QSlash:Play()
  18032. game:GetService("Chat"):Chat(CPlayer,"End of days,",2)
  18033. resWelds()
  18034. StopMotors()
  18035. FaceForward()
  18036. CPlayer.Torso.CFrame=STGyro.cframe
  18037. DIR=CPlayer.Torso.CFrame.lookVector
  18038. Nubs={}
  18039. New=Ray.new(CPlayer.Torso.Position+DIR*2,DIR)
  18040.  
  18041. for _,v in pairs(Nibs) do
  18042. --print(v.Parent.Name)
  18043. if New:Distance(v.Position)<=5.5 and (CPlayer.Torso.Position-v.Position).magnitude<=100 then
  18044. table.insert(Nubs,v)
  18045. end
  18046. end
  18047.  
  18048. CPlayer.Torso.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+DIR*100,CPlayer.Torso.CFrame.p+DIR*1001)
  18049. STGyro.cframe=CPlayer.Torso.CFrame
  18050.  
  18051. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/18,0,0)
  18052. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/18,0,0)
  18053. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/16,0,0)
  18054. FakeS.DesiredAngle=-.4
  18055. FakeS.CurrentAngle=0
  18056. gr=Tool.Parent["Right Arm"]["RightGrip"]
  18057. gr0=gr.C0
  18058. gr.C0=gr0*CFrame.fromEulerAnglesXYZ(math.pi/1.5,0,0)
  18059. FakeSL.DesiredAngle=-2
  18060. FakeSL.CurrentAngle=-2
  18061. for i=1, 10 do --5 frame startup
  18062. FakeS.C0=FakeS.C0*CFrame.new(0,-.05,-.025)*CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
  18063. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.05,.025)*CFrame.fromEulerAnglesXYZ(-math.pi/20,math.pi/40,0)
  18064. end
  18065.  
  18066. local p=Instance.new("Part")
  18067. p.TopSurface=0
  18068. p.BottomSurface=0
  18069. p.CanCollide=false
  18070. p.Anchored=true
  18071. p.BrickColor=BrickColor.new("Royal purple")
  18072. p.formFactor="Symmetric"
  18073. p.Size=Vector3.new(1,1,1)
  18074. p.CFrame=CFrame.new(CPlayer.Torso.Position-DIR*50,CPlayer.Torso.Position+DIR*90)
  18075. p.Parent=Tool
  18076. local m=Instance.new("SpecialMesh")
  18077. m.MeshType="Sphere"
  18078. m.Parent=p
  18079. m.Scale=Vector3.new(1,1,53*2)
  18080. p.Transparency=.5
  18081. coroutine.resume(coroutine.create(function(p) wait(1) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.01,.01,.01) p.Transparency=.5+i/20 wait() end p.Parent=nil end),p)
  18082.  
  18083. local p=Instance.new("Part")
  18084. p.TopSurface=0
  18085. p.BottomSurface=0
  18086. p.CanCollide=false
  18087. p.Anchored=true
  18088. p.BrickColor=BrickColor.new("Really black")
  18089. p.formFactor="Symmetric"
  18090. p.Size=Vector3.new(1,1,1)
  18091. p.CFrame=CFrame.new(CPlayer.Torso.Position-DIR*50,CPlayer.Torso.Position+DIR*70)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  18092. p.Parent=Tool
  18093. local m=Instance.new("CylinderMesh")
  18094. m.Parent=p
  18095. m.Scale=Vector3.new(.5,50*2,.5)
  18096. p.Transparency=.5
  18097. coroutine.resume(coroutine.create(function(p) wait(.9) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.01,.01,.01) p.Transparency=.5+i/20 wait() end p.Parent=nil end),p)
  18098. for i=1, 10 do
  18099.  
  18100. for _,v in pairs(Nubs) do
  18101. s=Tool.Handle.MetalClash:clone()
  18102. s.Pitch=.45
  18103. s.Parent=v
  18104. s:Play() game:GetService("Debris"):AddItem(s,.5)
  18105. v.Parent.Humanoid:TakeDamage(3.5)
  18106. local p=Instance.new("Part")
  18107. p.TopSurface=0
  18108. p.BottomSurface=0
  18109. p.CanCollide=false
  18110. p.Anchored=true
  18111. p.BrickColor=BrickColor.new("Black")
  18112. p.formFactor="Symmetric"
  18113. p.Size=Vector3.new(1,1,1)
  18114. p.CFrame=v.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/9,math.random(-15,15)/9,math.random(-10,10)/9)
  18115. p.Parent=Tool
  18116. m=Tool.RingMesh:clone()
  18117. m.Parent=p
  18118. m.Name="Triangle"
  18119. coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.Transparency=i/15 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0) wait() end p.Parent=nil end),p)
  18120.  
  18121. local p=Instance.new("Part")
  18122. p.TopSurface=0
  18123. p.BottomSurface=0
  18124. p.CanCollide=false
  18125. p.Anchored=true
  18126. p.BrickColor=BrickColor.new("Really black")
  18127. p.formFactor="Symmetric"
  18128. p.Size=Vector3.new(1,1,1)
  18129. p.CFrame=v.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/1,math.random(-5,5)/1,math.random(-5,5)/1)+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))/5
  18130. p.Reflectance=.05
  18131. p.Parent=Tool
  18132. m=Instance.new("SpecialMesh")
  18133. m.MeshType="Sphere"
  18134. m.Parent=p
  18135. m.Scale=Vector3.new(.5,20,.5)
  18136. m.Name="Triangle"
  18137. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/30 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(-.005,-.05,-.005) wait() end p.Parent=nil end),p)
  18138.  
  18139. end
  18140. wait()
  18141. end
  18142.  
  18143. wait(.5)
  18144.  
  18145. game:GetService("Chat"):Chat(CPlayer,"Shadow's Reposte!",2)
  18146. Pos=CPlayer.Torso.Position-DIR*50
  18147.  
  18148. gr.C0=gr0
  18149.  
  18150. local p=Instance.new("Part")
  18151. p.TopSurface=0
  18152. p.BottomSurface=0
  18153. p.CanCollide=false
  18154. p.Anchored=true
  18155. p.BrickColor=BrickColor.new("Black")
  18156. p.formFactor="Symmetric"
  18157. p.Size=Vector3.new(1,1,1)
  18158. p.CFrame=CFrame.new(Pos+Vector3.new(0,15,0))
  18159. p.Parent=Tool
  18160. p.Transparency=1
  18161. m=Tool.WEEMesh:clone()
  18162. m.Parent=p
  18163. m.Name="Triangle"
  18164. coroutine.resume(coroutine.create(function(p) wait(.25) for i=1, 10 do p.Transparency=1-i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(0,2,0) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,.6,0) wait() end for i=1, 35 do p.Triangle.Scale=p.Triangle.Scale-Vector3.new(-1,0,-1) p.Transparency=.5+i/70 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,1,0) wait() end p.Parent=nil end),p)
  18165.  
  18166. end
  18167.  
  18168. wait(.5)
  18169.  
  18170. end
  18171.  
  18172.  
  18173. if Combo=="VV[Drive]" and CPlayer:FindFirstChild("FHCooldown")==nil then --Fatal Howl
  18174. --Distance?
  18175.  
  18176. t=Instance.new("BoolValue",CPlayer)
  18177. t.Name="FHCooldown"
  18178. game:GetService("Debris"):AddItem(t,50)
  18179. SPECIAL=true
  18180. Distance=55
  18181. LastMove="MIZUCHI REKKAZAN!!!!" --KYAHAHAHAHAHAHAAAAAHAHA!
  18182. resWelds()
  18183. StopMotors()
  18184. FaceForward()
  18185. FaceComboee()
  18186. game:GetService("Chat"):Chat(CPlayer,"I've had enough of this...",2)
  18187. CPlayer.Torso.CFrame=STGyro.cframe
  18188. DIR=Vector3.new(workspace.CurrentCamera.CoordinateFrame.lookVector.x,0,workspace.CurrentCamera.CoordinateFrame.lookVector.z).unit
  18189. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
  18190. Neck=CPlayer.Torso.Neck
  18191. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/9,0,0)
  18192. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/16,0,0)
  18193. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/16,0,0)
  18194. FakeS.C0=RightS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/6,0,0)
  18195. FakeSL.C0=LeftS.C0*CFrame.fromEulerAnglesXYZ(math.pi/6,-math.pi/6,0)
  18196. FakeS.DesiredAngle=-.4
  18197. FakeSL.DesiredAngle=-1
  18198. FakeS.CurrentAngle=.6
  18199. FakeSL.DesiredAngle=-.6
  18200.  
  18201. wait(.1)
  18202.  
  18203. local p=Instance.new("Part")
  18204. p.TopSurface=0
  18205. p.BottomSurface=0
  18206. p.CanCollide=false
  18207. p.Anchored=true
  18208. p.BrickColor=BrickColor.new("Royal purple")
  18209. p.formFactor="Symmetric"
  18210. p.Size=Vector3.new(1,1,1)
  18211. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p)
  18212. p.Parent=Tool
  18213. m=Tool.Triangle:clone()
  18214. m.Parent=p
  18215. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.08,0,.08) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,.3,0) wait() end p.Parent=nil end),p)
  18216.  
  18217. local p=Instance.new("Part")
  18218. p.TopSurface=0
  18219. p.BottomSurface=0
  18220. p.CanCollide=false
  18221. p.Anchored=true
  18222. p.BrickColor=BrickColor.new("Black")
  18223. p.formFactor="Symmetric"
  18224. p.Size=Vector3.new(1,1,1)
  18225. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+Vector3.new(0,.5,0))
  18226. p.Parent=Tool
  18227. m=Tool.Triangle:clone()
  18228. m.Parent=p
  18229. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.035,0,.035) p.CFrame=p.CFrame*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,.3,0) wait() end p.Parent=nil end),p)
  18230.  
  18231. local p=Instance.new("Part")
  18232. p.TopSurface=0
  18233. p.BottomSurface=0
  18234. p.CanCollide=false
  18235. p.Anchored=true
  18236. p.BrickColor=BrickColor.new("Black")
  18237. p.formFactor="Symmetric"
  18238. p.Size=Vector3.new(1,1,1)
  18239. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p-Vector3.new(0,.5,0))
  18240. p.Parent=Tool
  18241. m=Tool.Triangle:clone()
  18242. m.Parent=p
  18243. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.035,0,.035) p.CFrame=p.CFrame*CFrame.new(0,.1,0)*CFrame.fromEulerAnglesXYZ(0,.3,0) wait() end p.Parent=nil end),p)
  18244.  
  18245. local p=Instance.new("Part")
  18246. p.TopSurface=0
  18247. p.BottomSurface=0
  18248. p.CanCollide=false
  18249. p.Anchored=true
  18250. p.BrickColor=BrickColor.new("Black")
  18251. p.formFactor="Symmetric"
  18252. p.Size=Vector3.new(1,1,1)
  18253. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p)
  18254. p.Parent=Tool
  18255. m=Tool.RingMesh:clone()
  18256. m.Parent=p
  18257. m.Name="Triangle"
  18258. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.5,1.5,0) p.CFrame=p.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,.6,0) wait() end p.Parent=nil end),p)
  18259.  
  18260. local p=Instance.new("Part")
  18261. p.TopSurface=0
  18262. p.BottomSurface=0
  18263. p.CanCollide=false
  18264. p.Anchored=true
  18265. p.BrickColor=BrickColor.new("Black")
  18266. p.formFactor="Symmetric"
  18267. p.Size=Vector3.new(1,1,1)
  18268. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p)
  18269. p.Parent=Tool
  18270. m=Tool.RingMesh:clone()
  18271. m.Parent=p
  18272. m.Name="Triangle"
  18273. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.5,1.5,0) p.CFrame=p.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(10,10)/20,.6,0) wait() end p.Parent=nil end),p)
  18274.  
  18275. wait(.7)
  18276.  
  18277. FakeSL.DesiredAngle=-3
  18278. FakeSL.MaxVelocity=.5
  18279.  
  18280. POS=CFrame.new(CPlayer.Torso.Position+DIR*Distance)
  18281.  
  18282. local p=Instance.new("Part")
  18283. p.TopSurface=0
  18284. p.BottomSurface=0
  18285. p.CanCollide=false
  18286. p.Anchored=true
  18287. p.BrickColor=BrickColor.new("Black")
  18288. p.formFactor="Symmetric"
  18289. p.Size=Vector3.new(1,1,1)
  18290. p.CFrame=POS*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  18291. p.Parent=Tool
  18292. m=Tool.RingMesh:clone()
  18293. m.Parent=p
  18294. m.Name="Triangle"
  18295. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.3,1.3,.4) wait() end p.Parent=nil end),p)
  18296.  
  18297. local p=Instance.new("Part")
  18298. p.TopSurface=0
  18299. p.BottomSurface=0
  18300. p.CanCollide=false
  18301. p.Anchored=true
  18302. p.BrickColor=BrickColor.new("Black")
  18303. p.formFactor="Symmetric"
  18304. p.Size=Vector3.new(1,1,1)
  18305. p.CFrame=POS*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)-Vector3.new(0,2,0)
  18306. p.Parent=Tool
  18307. m=Tool.RingMesh:clone()
  18308. m.Parent=p
  18309. m.Name="Triangle"
  18310. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.2,1.2,.4) wait() end p.Parent=nil end),p)
  18311.  
  18312. local p=Instance.new("Part")
  18313. p.TopSurface=0
  18314. p.BottomSurface=0
  18315. p.CanCollide=false
  18316. p.Anchored=true
  18317. p.BrickColor=BrickColor.new("Black")
  18318. p.formFactor="Symmetric"
  18319. p.Size=Vector3.new(1,1,1)
  18320. p.CFrame=POS*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,2,0)
  18321. p.Parent=Tool
  18322. m=Tool.RingMesh:clone()
  18323. m.Parent=p
  18324. m.Name="Triangle"
  18325. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.2,1.2,.4) wait() end p.Parent=nil end),p)
  18326.  
  18327. local p=Instance.new("Part")
  18328. p.TopSurface=0
  18329. p.BottomSurface=0
  18330. p.CanCollide=false
  18331. p.Anchored=true
  18332. p.BrickColor=BrickColor.new("Black")
  18333. p.formFactor="Symmetric"
  18334. p.Size=Vector3.new(1,1,1)
  18335. p.CFrame=POS*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  18336. p.Parent=Tool
  18337. m=Instance.new("SpecialMesh")
  18338. m.MeshType="Sphere"
  18339. m.Parent=p
  18340. m.Name="Triangle"
  18341. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.4,1.4,1.4) wait() end p.Parent=nil end),p)
  18342.  
  18343. local p=Instance.new("Part")
  18344. p.TopSurface=0
  18345. p.BottomSurface=0
  18346. p.CanCollide=false
  18347. p.Anchored=true
  18348. p.BrickColor=BrickColor.new("Black")
  18349. p.formFactor="Symmetric"
  18350. p.Size=Vector3.new(1,1,1)
  18351. p.CFrame=POS*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  18352. p.Parent=Tool
  18353. m=Instance.new("SpecialMesh")
  18354. m.MeshType="Sphere"
  18355. m.Parent=p
  18356. m.Name="Triangle"
  18357. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.7,1.7,1.7) wait() end p.Parent=nil end),p)
  18358.  
  18359. local p=Instance.new("Part")
  18360. p.TopSurface=0
  18361. p.BottomSurface=0
  18362. p.CanCollide=false
  18363. p.Anchored=true
  18364. p.BrickColor=BrickColor.new("Black")
  18365. p.formFactor="Symmetric"
  18366. p.Size=Vector3.new(1,1,1)
  18367. p.CFrame=POS*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  18368. p.Parent=Tool
  18369. m=Instance.new("SpecialMesh")
  18370. m.MeshType="Sphere"
  18371. m.Parent=p
  18372. m.Name="Triangle"
  18373. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=.5+i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.5,1.5,1.5)*6 wait() end p.Parent=nil end),p)
  18374.  
  18375. local p=Instance.new("Part")
  18376. p.TopSurface=0
  18377. p.BottomSurface=0
  18378. p.CanCollide=false
  18379. p.Anchored=true
  18380. p.BrickColor=BrickColor.new("Black")
  18381. p.formFactor="Symmetric"
  18382. p.Size=Vector3.new(1,1,1)
  18383. p.CFrame=POS*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  18384. p.Parent=Tool
  18385. m=Instance.new("BlockMesh")
  18386. m.Parent=p
  18387. m.Name="Triangle"
  18388. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-10,10)/10,0) p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.5,1.5,1.5)/2 wait() end p.Parent=nil end),p)
  18389.  
  18390. local p=Instance.new("Part")
  18391. p.TopSurface=0
  18392. p.BottomSurface=0
  18393. p.CanCollide=false
  18394. p.Anchored=true
  18395. p.BrickColor=BrickColor.new("Black")
  18396. p.formFactor="Symmetric"
  18397. p.Size=Vector3.new(1,1,1)
  18398. p.CFrame=POS*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  18399. p.Parent=Tool
  18400. m=Instance.new("BlockMesh")
  18401. m.Parent=p
  18402. m.Name="Triangle"
  18403. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/30,math.random(-10,10)/30,0) p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.5,1.5,1.5)*1.4 wait() end p.Parent=nil end),p)
  18404. Comboee=nil
  18405. if Comboee==nil then
  18406. hpos=POS.p+Vector3.new(0,8,0)
  18407. maxdec=20
  18408. for i,v in pairs(workspace:children()) do
  18409. if v.className=="Model" then
  18410. H=v:FindFirstChild("Humanoid")
  18411. if H~=nil then
  18412. if H.Health>0 and H~=Tool.Parent.Humanoid then
  18413. T=H.Parent:FindFirstChild("Torso")
  18414. if T~=nil then
  18415. --print("MAG:"..(T.Position-hpos).magnitude)
  18416. if (T.Position-hpos).magnitude<=maxdec then
  18417. standardDamage(T,5,Vector3.new(0,6,0),false,40,.05,false,false)
  18418. Comboee=T.Parent
  18419. end
  18420. end
  18421. end
  18422. end
  18423. end
  18424. end
  18425. end
  18426. wait(.25)
  18427. if Comboee==nil then
  18428. --print(":(")
  18429. else
  18430. if (Comboee.Torso.Position-POS.p).magnitude<=20 then
  18431.  
  18432. local r=Instance.new("BodyAngularVelocity")
  18433. r.P=5000
  18434. r.maxTorque=Vector3.new(5000,5000,5000)*5000000000000000000000
  18435. r.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*3
  18436. r.Parent=Comboee.Torso
  18437. Nib=Comboee.Humanoid
  18438. Nib.PlatformStand=true
  18439. resWelds()
  18440. StopMotors()
  18441. local bp=Instance.new("BodyPosition")
  18442. bp.P=5000
  18443. bp.maxForce=Vector3.new(50000,50000,50000)*5000000
  18444. bp.D=500
  18445. bp.position=hpos+Vector3.new(0,1.5,0)
  18446. bp.Parent=Comboee.Torso
  18447. wait(.25)
  18448. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.5,.25)*CFrame.fromEulerAnglesXYZ(-math.pi/1.7,0,0)
  18449. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/14,0,0)
  18450. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/14,0,0)
  18451. FakeS.C0=RightS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/6,0,0)
  18452. Neck.DesiredAngle=1.4
  18453. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/10,0)
  18454. for i=1, 30 do
  18455. bp.position=bp.position:Lerp((CPlayer.Torso.Position+DIR*7+Vector3.new(0,5,0)),i/30)+Vector3.new(0,(math.sin(i/6-1))*7+4,0)
  18456. Comboee.Torso.CFrame=CFrame.new(bp.position)
  18457. local p=Instance.new("Part")
  18458. p.TopSurface=0
  18459. p.BottomSurface=0
  18460. p.CanCollide=false
  18461. p.Anchored=true
  18462. p.BrickColor=BrickColor.new("Black")
  18463. p.formFactor="Symmetric"
  18464. p.Size=Vector3.new(1,1,1)
  18465. p.CFrame=CPlayer["Left Arm"].CFrame*CFrame.new(0,-1.5,0)
  18466. p.Parent=Tool
  18467. local m=Instance.new("BlockMesh")
  18468. m.Parent=p
  18469. m.Scale=Vector3.new(4,4,4)
  18470. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=.5+i/40 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/3 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  18471.  
  18472.  
  18473. local p=Instance.new("Part")
  18474. p.TopSurface=0
  18475. p.BottomSurface=0
  18476. p.CanCollide=false
  18477. p.Anchored=true
  18478. p.BrickColor=BrickColor.new("Black")
  18479. p.formFactor="Symmetric"
  18480. p.Size=Vector3.new(1,1,1)
  18481. p.CFrame=Comboee.Torso.CFrame
  18482. p.Parent=Tool
  18483. local m=Instance.new("BlockMesh")
  18484. m.Parent=p
  18485. m.Scale=Vector3.new(4,4,4)
  18486. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=.5+i/50 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/3 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  18487.  
  18488. wait()
  18489. end
  18490. r.angularvelocity=Vector3.new(0,0,0)
  18491. Comboee.Torso.CFrame=CFrame.new((CPlayer.Torso.Position+DIR*3+Vector3.new(0,3,0)),CPlayer.Torso.Position)*CFrame.fromEulerAnglesXYZ(math.pi/9,0,0)
  18492. wait(.25)
  18493. Neck.DesiredAngle=0
  18494. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/10,0)
  18495. resWelds()
  18496. now=STGyro.cframe
  18497.  
  18498. for i=1, 10 do --5 frame startup
  18499. FakeS.C0=FakeS.C0*CFrame.new(0,-.05,-.025)*CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
  18500. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.05,.025)*CFrame.fromEulerAnglesXYZ(-math.pi/30,0,0)
  18501. FakeL.C0=FakeL.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  18502. FakeR.C0=FakeR.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  18503. STGyro.cframe=now*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*i)
  18504. wait()
  18505. end
  18506.  
  18507. for i=1, 20 do
  18508. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi*6.5/20,0)
  18509. CPlayer.Torso.CFrame=STGyro.cframe
  18510. local p=Instance.new("Part")
  18511. p.TopSurface=0
  18512. p.BottomSurface=0
  18513. p.CanCollide=false
  18514. p.Anchored=true
  18515. p.BrickColor=BrickColor.new("Black")
  18516. p.formFactor="Symmetric"
  18517. p.Size=Vector3.new(1,1,1)
  18518. p.CFrame=CPlayer.Torso.CFrame*CFrame.new(0,0,3)
  18519. p.Parent=Tool
  18520. local m=Instance.new("BlockMesh")
  18521. m.Parent=p
  18522. m.Scale=Vector3.new(1,1,1)
  18523. f=Instance.new("Fire")
  18524. f.Color=Color3.new(.6,.1,.8)
  18525. f.SecondaryColor=Color3.new(.4,.05,.6)
  18526. f.Parent=p
  18527. coroutine.resume(coroutine.create(function(p,c) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/4 p.CFrame=c*CFrame.new(math.cos(i)*(i/3),0,math.sin(i)*(i/3))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Fire.Enabled=false wait(2) p.Parent=nil end),p,p.CFrame)
  18528. if i/4==math.floor(i/4) then
  18529.  
  18530. local p=Instance.new("Part")
  18531. p.TopSurface=0
  18532. p.BottomSurface=0
  18533. p.CanCollide=false
  18534. p.Anchored=true
  18535. p.BrickColor=BrickColor.new("Black")
  18536. p.formFactor="Symmetric"
  18537. p.Size=Vector3.new(1,1,1)
  18538. p.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/10)
  18539. p.Reflectance=.25
  18540. p.Parent=Tool
  18541. m=Instance.new("SpecialMesh")
  18542. m.MeshType="Sphere"
  18543. m.Parent=p
  18544. m.Name="Triangle"
  18545. coroutine.resume(coroutine.create(function(p) for i=1, 12 do p.Transparency=i/12 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(-.05,1.6,-.05) wait() end p.Parent=nil end),p)
  18546.  
  18547. standardDamage(T,2.5,Vector3.new(0,0,0),true,5,.05,false,false)
  18548. bp.Parent=Comboee.Torso
  18549. Comboee.Torso.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/10)
  18550. local p=Instance.new("Part")
  18551. p.TopSurface=0
  18552. p.BottomSurface=0
  18553. p.CanCollide=false
  18554. p.Anchored=true
  18555. p.BrickColor=BrickColor.new("Black")
  18556. p.formFactor="Symmetric"
  18557. p.Size=Vector3.new(1,1,1)
  18558. p.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/9,math.random(-15,15)/9,math.random(-10,10)/9)
  18559. p.Parent=Tool
  18560. m=Tool.RingMesh:clone()
  18561. m.Parent=p
  18562. m.Name="Triangle"
  18563. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*1.2 wait() end p.Parent=nil end),p)
  18564. end
  18565. wait()
  18566. end
  18567. FakeR.DesiredAngle=-.6
  18568. FakeL.DesiredAngle=.6
  18569. FakeS.DesiredAngle=-.8
  18570. FakeSL.DesiredAngle=.8
  18571. coroutine.resume(coroutine.create(SuperPause),2,2)
  18572.  
  18573. game:GetService("Chat"):Chat(CPlayer,"This is gonna hurt!",2)
  18574. p=Instance.new("Sound",CPlayer.Torso)
  18575. p.SoundId="http://www.roblox.com/asset/?id=63719813"
  18576. p.Volume=1
  18577. p.Pitch=.3
  18578. p:Play()
  18579. game:GetService("Debris"):AddItem(p,5)
  18580. for i=1, 30 do --Forme Thee Beaste
  18581. hpos=CPlayer.Torso.CFrame.p
  18582.  
  18583.  
  18584. --Super cuul effect goe
  18585.  
  18586. local p=Instance.new("Part")
  18587. p.TopSurface=0
  18588. p.BottomSurface=0
  18589. p.CanCollide=false
  18590. p.Anchored=true
  18591. p.BrickColor=BrickColor.new("Really black")
  18592. p.formFactor="Symmetric"
  18593. p.Size=Vector3.new(1,1,1)
  18594. p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p-DIR*15+Vector3.new(0,8,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  18595. p.Parent=Tool
  18596. local m=Instance.new("BlockMesh")
  18597. p.Transparency=.75
  18598. m.Parent=p
  18599. m.Scale=Vector3.new(2,2,2)
  18600. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/40+.5 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.3,.3,.3)/.5 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/80,math.random(-10,10)/80,math.random(-10,10)/80) wait() end p.Parent=nil end),p)
  18601.  
  18602. if i>=20 then
  18603.  
  18604. local p=Instance.new("Part")
  18605. p.TopSurface=0
  18606. p.BottomSurface=0
  18607. p.CanCollide=false
  18608. p.Anchored=true
  18609. p.Reflectance=.01
  18610. p.BrickColor=BrickColor.new("Really red")
  18611. p.formFactor="Symmetric"
  18612. p.Size=Vector3.new(1,1,1)
  18613. p.CFrame=CPlayer.Torso.CFrame*CFrame.new(6,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)-DIR*16+Vector3.new(0,9.5,0)
  18614. p.Parent=Tool
  18615. local m=Instance.new("BlockMesh")
  18616. m.Parent=p
  18617. m.Scale=Vector3.new(.5,.5,.5)
  18618. coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.Transparency=i/15-.2 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.3,.3,.3) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/8,math.random(-10,10)/8,math.random(-10,10)/80) wait() end p.Parent=nil end),p)
  18619.  
  18620. end
  18621.  
  18622. if i>=20 then
  18623.  
  18624. local p=Instance.new("Part")
  18625. p.TopSurface=0
  18626. p.BottomSurface=0
  18627. p.CanCollide=false
  18628. p.Anchored=true
  18629. p.Reflectance=.01
  18630. p.BrickColor=BrickColor.new("Really red")
  18631. p.formFactor="Symmetric"
  18632. p.Size=Vector3.new(1,1,1)
  18633. p.CFrame=CPlayer.Torso.CFrame*CFrame.new(-6,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)-DIR*16+Vector3.new(0,9.5,0)
  18634. p.Parent=Tool
  18635. local m=Instance.new("BlockMesh")
  18636. m.Parent=p
  18637. m.Scale=Vector3.new(.5,.5,.5)
  18638. coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.Transparency=i/15-.2 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.3,.3,.3) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/8,math.random(-10,10)/8,math.random(-10,10)/80) wait() end p.Parent=nil end),p)
  18639.  
  18640. end
  18641.  
  18642. if i==25 then
  18643.  
  18644. p1=Instance.new("Part")
  18645. p1.TopSurface=0
  18646. p1.BottomSurface=0
  18647. p1.CanCollide=false
  18648. p1.Anchored=true
  18649. p1.Reflectance=.005
  18650. p1.BrickColor=BrickColor.new("Really black")
  18651. p1.formFactor="Symmetric"
  18652. p1.Size=Vector3.new(1,1,1)
  18653. m=Tool.JawMesh:clone() m.Scale=m.Scale+Vector3.new(2,2,0)
  18654. m.Parent=p1
  18655. p1.CFrame=CPlayer.Torso.CFrame-DIR*13+Vector3.new(0,7,0)
  18656. p1.Parent=Tool
  18657. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=1.1-i/10 wait() end end),p1)
  18658.  
  18659. end
  18660.  
  18661.  
  18662. wait()
  18663. end SEE={BrickColor.new("Really black"),BrickColor.new("Really red"),BrickColor:Red(),BrickColor.new("Dusty Rose")}
  18664. coroutine.resume(coroutine.create(function() for i=1, 10 do --5 frame startup
  18665. FakeS.C0=FakeS.C0*CFrame.new(0,.05,.025)*CFrame.fromEulerAnglesXYZ(math.pi/30,0,0)
  18666. FakeSL.C0=FakeSL.C0*CFrame.new(0,.05,-.025)*CFrame.fromEulerAnglesXYZ(math.pi/30,0,0)
  18667. FakeL.C0=FakeL.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/60,0,0)
  18668. FakeR.C0=FakeR.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/60,0,0)
  18669. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/25,0,0)
  18670. wait()
  18671. end end))
  18672. FakeS.DesiredAngle=2.5
  18673. FakeSL.DesiredAngle=-2.5
  18674. FakeR.DesiredAngle=.6
  18675. FakeL.DesiredAngle=-.6
  18676.  
  18677. game:GetService("Chat"):Chat(CPlayer,"DIE, DIE DIE DIIE!",2)
  18678. p=Instance.new("Sound",CPlayer.Torso)
  18679. p.SoundId="http://www.roblox.com/asset/?id=138271815"
  18680. p.Volume=1
  18681. p.Pitch=.8
  18682. p:Play()
  18683. game:GetService("Debris"):AddItem(p,5)
  18684. p=Instance.new("Sound",CPlayer.Torso)
  18685. p.SoundId="http://www.roblox.com/asset/?id=138271815"
  18686. p.Volume=1
  18687. p.Pitch=.5
  18688. p:Play()
  18689. game:GetService("Debris"):AddItem(p,5)
  18690.  
  18691. for i=1, 6 do
  18692. p1.CFrame=p1.CFrame+p1.CFrame.lookVector*8-Vector3.new(0,2,0)
  18693. p1.CFrame=CFrame.new(p1.Position,p1.CFrame.p+p1.CFrame.lookVector*8-Vector3.new(0,2,0))
  18694.  
  18695. local p=Instance.new("Part")
  18696. p.TopSurface=0
  18697. p.BottomSurface=0
  18698. p.CanCollide=false
  18699. p.Anchored=true
  18700. p.BrickColor=SEE[math.random(1,2)]
  18701. p.formFactor="Symmetric"
  18702. p.Size=Vector3.new(1,1,1)
  18703. p.CFrame=p1.CFrame
  18704. p.Parent=Tool
  18705. local m=Instance.new("BlockMesh")
  18706. m.Parent=p
  18707. m.Scale=Vector3.new(10,10,10)
  18708. coroutine.resume(coroutine.create(function(p) for i=1, 25 do p.Transparency=i/25 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(9,9,9)/25 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/60,math.random(-10,10)/60,math.random(-10,10)/8) wait() end p.Parent=nil end),p)
  18709.  
  18710. local p=Instance.new("Part")
  18711. p.TopSurface=0
  18712. p.BottomSurface=0
  18713. p.CanCollide=false
  18714. p.Anchored=true
  18715. p.BrickColor=BrickColor:Black()
  18716. p.formFactor="Symmetric"
  18717. p.Size=Vector3.new(1,1,1)
  18718. p.CFrame=p1.CFrame
  18719. p.Parent=Tool
  18720. local m=Instance.new("BlockMesh")
  18721. m.Parent=p
  18722. m.Scale=Vector3.new(12,12,12)
  18723. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/30 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(8,8,8)/25 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/60,math.random(-10,10)/60,math.random(-10,10)/8) wait() end p.Parent=nil end),p)
  18724.  
  18725.  
  18726. if i==5 then
  18727. standardDamage(Comboee.Torso,30,Vector3.new(0,-10,0)+DIR*80,true,0,.2,false,false)
  18728. end
  18729. wait()
  18730. end
  18731. r.Parent=nil
  18732. p1.Parent=nil
  18733. bp.Parent=nil
  18734. Nib.PlatformStand=false
  18735. wait(.2)
  18736. SPECIAL=false
  18737. end
  18738. end
  18739. end
  18740.  
  18741. --Non-Normals
  18742.  
  18743. if Combo=="^^[Drive]" then --Nightmare Reign (ASTRAL)
  18744. resWelds()
  18745. StopMotors()
  18746. FaceForward()
  18747. FaceComboee()
  18748. Astral=true
  18749.  
  18750. CPlayer.Torso.CFrame=STGyro.cframe
  18751. DIR=CPlayer.Torso.CFrame.lookVector
  18752. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
  18753. Neck=CPlayer.Torso.Neck
  18754. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/9,0,0)
  18755. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/16,0,0)
  18756. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/16,0,0)
  18757. FakeS.C0=RightS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/6,0,0)
  18758. FakeSL.C0=LeftS.C0*CFrame.fromEulerAnglesXYZ(math.pi/6,-math.pi/6,0)
  18759. FakeS.DesiredAngle=-.3
  18760. FakeSL.DesiredAngle=-1
  18761. FakeS.CurrentAngle=.6
  18762. FakeSL.DesiredAngle=-.9
  18763.  
  18764. if workspace:FindFirstChild("Workin'Here")==nil then
  18765.  
  18766. coroutine.resume(coroutine.create(function()
  18767. Torsos={}
  18768. if Pro<100 then
  18769. Pro=120
  18770. end
  18771.  
  18772. local s=script.GenBillGuiGrow:clone()
  18773. s.Ob.Value=Tool.Parent.Torso
  18774. s.Disabled=false
  18775. s.Parent=Tool
  18776. local s=s:clone()
  18777. s.EfDec.Value=Outw
  18778. s.Ob.Value=Tool.Parent.Torso
  18779. s.Parent=Tool
  18780. local e=Instance.new("Part")
  18781. e.Transparency=.5
  18782. e.Reflectance=.4
  18783. e.Name="Emanate"
  18784. e.TopSurface=0
  18785. e.BottomSurface=0
  18786. e.Shape=0
  18787. e.Size=Vector3.new(2,2,2)
  18788. e.Anchored=true
  18789. e.CanCollide=false
  18790. e.BrickColor=BrickColor.new("Really black")
  18791. e.Reflectance=0
  18792. e.CFrame=Tool.Parent.Torso.CFrame
  18793. e.Parent=Tool
  18794. local va=Instance.new("BoolValue")
  18795. va.Name="Workin'Here"
  18796. va.Parent=workspace
  18797. game:GetService("Debris"):AddItem(va,10)
  18798. amb=game.Lighting.Ambient
  18799. ambr=amb.r
  18800. ambg=amb.g
  18801. ambb=amb.b
  18802. --print(ambr)
  18803. desr=5/255
  18804. desg=5/255
  18805. desb=5/255
  18806. --print(desr)
  18807. difr=ambr-desr
  18808. difg=ambg-desg
  18809. difb=ambb-desb
  18810. difr=difr/255/.1
  18811. difg=difg/255/.1
  18812. difb=difb/255/.1
  18813. --print(difr)
  18814. EM=0
  18815. bri=game.Lighting.Brightness
  18816. for i=1, 20 do
  18817. e.Size=e.Size+Vector3.new(4,4,4)
  18818. e.Transparency=i/20
  18819. e.CFrame=Tool.Parent.Torso.CFrame
  18820. wait(.05)
  18821. end
  18822. for LOLOL=1, 10 do
  18823. wait(2)
  18824. if Comboee==nil then break end
  18825. end
  18826. va.Parent=nil
  18827. e.Parent=nil
  18828.  
  18829. end))
  18830. end
  18831.  
  18832. game:GetService("Chat"):Chat(CPlayer,"Nightmare Reign...",2)
  18833. local st=Instance.new("BodyPosition")
  18834. st.P=10000
  18835. st.D=500
  18836. st.maxForce=Vector3.new(5000,5000,5000)*5000000000000000000000000000
  18837. st.position=CPlayer.Torso.Position
  18838. st.Parent=CPlayer.Torso
  18839. for i=1, 6 do
  18840.  
  18841. local p=Instance.new("Part")
  18842. p.TopSurface=0
  18843. p.BottomSurface=0
  18844. p.CanCollide=false
  18845. p.Anchored=true
  18846. p.BrickColor=BrickColor.new("Black")
  18847. p.formFactor="Symmetric"
  18848. p.Size=Vector3.new(1,1,1)
  18849. p.CFrame=CFrame.new(CPlayer.Torso.Position)*CFrame.fromEulerAnglesXYZ(0,0,0)-Vector3.new(0,2,0)
  18850. p.Parent=Tool
  18851. m=Tool.BlastMesh:clone()
  18852. m.Parent=p
  18853. m.Scale=Vector3.new(4,8,4)
  18854. m.Name="Triangle"
  18855. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.8,-.4,.8) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,.1,0) wait() end p.Parent=nil end),p)
  18856.  
  18857. local p=Instance.new("Part")
  18858. p.TopSurface=0
  18859. p.BottomSurface=0
  18860. p.CanCollide=false
  18861. p.Anchored=true
  18862. p.BrickColor=BrickColor.new("Black")
  18863. p.formFactor="Symmetric"
  18864. p.Size=Vector3.new(1,1,1)
  18865. p.CFrame=CFrame.new(CPlayer.Torso.Position)*CFrame.fromEulerAnglesXYZ(0,0,0)-Vector3.new(0,2,0)
  18866. p.Parent=Tool
  18867. m=Tool.BlastMesh:clone()
  18868. m.Parent=p
  18869. m.Scale=Vector3.new(4,8,4)
  18870. m.Name="Triangle"
  18871. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.6,-.4,1.6) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,-.3,0) wait() end p.Parent=nil end),p)
  18872.  
  18873. local p=Instance.new("Part")
  18874. p.TopSurface=0
  18875. p.BottomSurface=0
  18876. p.CanCollide=false
  18877. p.Anchored=true
  18878. p.BrickColor=BrickColor.new("Black")
  18879. p.formFactor="Symmetric"
  18880. p.Size=Vector3.new(1,1,1)
  18881. p.CFrame=CPlayer.Torso.CFrame
  18882. p.Parent=Tool
  18883. local m=Instance.new("BlockMesh")
  18884. m.Parent=p
  18885. m.Scale=Vector3.new(1,1,1)
  18886. f=Instance.new("Fire")
  18887. f.Color=Color3.new(.6,.1,.8)
  18888. f.Enabled=false
  18889. f.SecondaryColor=Color3.new(.4,.05,.6)
  18890. f.Parent=p
  18891. f=Instance.new("Sparkles")
  18892. f.SparkleColor=Color3.new(.5,.1,.9)
  18893. f.Parent=p
  18894. coroutine.resume(coroutine.create(function(p,c) for i=1, 40 do p.Transparency=1 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/4 p.CFrame=c*CFrame.new(math.cos(i*3)*(i/2),0,math.sin(i*3)*(i/2))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Fire.Enabled=false wait(2) p.Parent=nil end),p,p.CFrame)
  18895.  
  18896.  
  18897. wait(.2)
  18898.  
  18899. end
  18900.  
  18901. FakeSL.DesiredAngle=.8
  18902. FakeS.C0=RightS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/5.5,0)
  18903. FakeS.DesiredAngle=3.2
  18904. FakeS.MaxVelocity=.5
  18905. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/1.35,0)
  18906. st.position=st.position+DIR*1
  18907. Tool.Handle.Slash2:Play()
  18908. End=CPlayer.Torso.Position+DIR*3
  18909. Comboee=nil
  18910. Comboing=false
  18911. Comboee=nil
  18912. for i=1, 5 do
  18913. if Comboee~=nil then break end
  18914. hpos=Tool.Handle24.Position
  18915. maxdec=5.5
  18916. for i,v in pairs(game.workspace:children()) do
  18917. if v.className=="Model" then
  18918. H=v:FindFirstChild("Humanoid")
  18919. if H~=nil then
  18920. if H.Health>0 and H~=Tool.Parent.Humanoid then
  18921. T=H.Parent:FindFirstChild("Torso")
  18922. if T~=nil then
  18923. --print((T.Position-hpos).magnitude)
  18924. if (T.Position-hpos).magnitude<=maxdec then
  18925. standardDamage(T,0,Vector3.new(0,0,0),false,200,.05,false,false)
  18926. Comboee=T.Parent
  18927. end
  18928. end
  18929. end
  18930. end
  18931. end
  18932. end
  18933. wait(.05)
  18934. end
  18935. if Comboee==nil then
  18936. wait(1)
  18937. FakeS.DesiredAngle=0
  18938. for i=1, 12 do
  18939. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(math.pi/16/12,0,0)
  18940. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(math.pi/16/12,0,0)
  18941. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/5.5/12,0)
  18942. FakeSL.C0=LeftS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/6/12,math.pi/6/12,0)
  18943. wait()
  18944. end
  18945. resWelds()
  18946. wait(2)
  18947. else
  18948. --Ded.
  18949. local Comboee=Comboee
  18950. _col=Cols
  18951. local Cols={BrickColor.new("Really red"),BrickColor:Red(),BrickColor.new("Really black")}
  18952.  
  18953. Tool.Handle.Smack:Play()
  18954. Tool.Handle.Ominent:Play()
  18955. local vp=Instance.new("BodyPosition")
  18956. vp.position=Comboee.Torso.Position
  18957. vp.Parent=Comboee.Torso
  18958. vp.P=10000
  18959. vp.maxForce=Vector3.new(50000,50000,50000)*5000000000000000000000000000000000000000000000000000000000000000000000000000
  18960. vp.Name="SEE?"
  18961. wait(1)
  18962. resWelds()
  18963. StopMotors()
  18964. FaceForward()
  18965. FaceComboee()
  18966. CPlayer.Torso.CFrame=STGyro.cframe
  18967. DIR=CPlayer.Torso.CFrame.lookVector
  18968. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
  18969.  
  18970. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/13,0,0)
  18971. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/12,0,0)
  18972. Neck.DesiredAngle=1.5
  18973. TOD=Comboee.Humanoid.Health/10
  18974. for i=1, 10 do --5 frame startup
  18975. FakeS.C0=FakeS.C0*CFrame.new(0,-.05,-.025)*CFrame.fromEulerAnglesXYZ(-math.pi/20,math.pi/50,0)
  18976. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.05,.025)*CFrame.fromEulerAnglesXYZ(-math.pi/30,0,0)
  18977. local p=Instance.new("Part")
  18978. p.TopSurface=0
  18979. p.BottomSurface=0
  18980. p.CanCollide=false
  18981. p.Anchored=true
  18982. p.BrickColor=Cols[math.random(1,#Cols)]
  18983. p.formFactor="Symmetric"
  18984. p.Size=Vector3.new(1,1,1)
  18985. p.CFrame=Tool.Handle24.CFrame
  18986. p.Parent=Tool
  18987. local m=Instance.new("BlockMesh")
  18988. m.Parent=p
  18989. m.Scale=Vector3.new(7,7,7)
  18990. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  18991. wait()
  18992. end
  18993. Neck.MaxVelocity=.4
  18994. Neck.DesiredAngle=-1.5
  18995. Tool.Handle.Slash2:Play()
  18996. Tool.Handle.Slash:Play()
  18997. Tool.Handle.Ominent:Play()
  18998. Tool.Handle.BaneSlash1:Play()
  18999. Tool.Handle.Slash2:Play()
  19000. FakeS.DesiredAngle=1.6
  19001. st.position=st.position+DIR*4
  19002. SEE=Instance.new("Fire")
  19003. SEE.Heat=20
  19004. SEE.Size=10
  19005. SEE.Color=Color3.new(.5,.1,.8)
  19006. SEE.SecondaryColor=Color3.new(.6,.2,.9)
  19007. SEE.Parent=Tool.Handle
  19008. for i=1, 4 do
  19009. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  19010. local p=Instance.new("Part")
  19011. p.TopSurface=0
  19012. p.BottomSurface=0
  19013. p.CanCollide=false
  19014. p.Anchored=true
  19015. p.BrickColor=Cols[math.random(1,#Cols)]
  19016. p.formFactor="Symmetric"
  19017. p.Size=Vector3.new(1,1,1)
  19018. p.CFrame=Tool.Handle24.CFrame
  19019. p.Parent=Tool
  19020. local m=Instance.new("BlockMesh")
  19021. m.Parent=p
  19022. m.Scale=Vector3.new(6.5,6.5,6.5)
  19023. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19024. wait()
  19025. end
  19026. vp.position=vp.position+DIR*4
  19027.  
  19028. standardDamage(T,TOD,Vector3.new(0,0,0),false,20,.05,false,false)
  19029. Tool.Handle.Smack:Play()
  19030. Tool.Handle.MetalClash:Play()
  19031.  
  19032. local p=Instance.new("Part")
  19033. p.TopSurface=0
  19034. p.BottomSurface=0
  19035. p.CanCollide=false
  19036. p.Anchored=true
  19037. p.BrickColor=BrickColor.new("Black")
  19038. p.formFactor="Symmetric"
  19039. p.Size=Vector3.new(1,1,1)
  19040. p.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/10)
  19041. p.Reflectance=.25
  19042. p.Parent=Tool
  19043. m=Instance.new("SpecialMesh")
  19044. m.MeshType="Sphere"
  19045. m.Parent=p
  19046. m.Name="Triangle"
  19047. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(-.05,1.6,-.05) wait() end p.Parent=nil end),p)
  19048. Comboee.Torso.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/100)
  19049. RestoreMHP(Comboee.Torso,TOD)
  19050. local p=Instance.new("Part")
  19051. p.TopSurface=0
  19052. p.BottomSurface=0
  19053. p.CanCollide=false
  19054. p.Anchored=true
  19055. p.BrickColor=BrickColor.new("Black")
  19056. p.formFactor="Symmetric"
  19057. p.Size=Vector3.new(1,1,1)
  19058. p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/90,math.random(-15,15)/90,math.random(-10,10)/90)
  19059. p.Parent=Tool
  19060. m=Tool.RingMesh:clone()
  19061. m.Parent=p
  19062. m.Name="Triangle"
  19063. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*2 wait() end p.Parent=nil end),p)
  19064. local p=Instance.new("Part")
  19065. p.TopSurface=0
  19066. p.BottomSurface=0
  19067. p.CanCollide=false
  19068. p.Anchored=true
  19069. p.BrickColor=BrickColor.new("Black")
  19070. p.formFactor="Symmetric"
  19071. p.Size=Vector3.new(1,1,1)
  19072. p.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/9,math.random(-15,15)/9,math.random(-10,10)/9)
  19073. p.Parent=Tool
  19074. m=Tool.RingMesh:clone()
  19075. m.Parent=p
  19076. m.Name="Triangle"
  19077. coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.Transparency=i/15 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0) wait() end p.Parent=nil end),p)
  19078.  
  19079.  
  19080. FakeS.MaxVelocity=.35
  19081.  
  19082. FakeS.DesiredAngle=-.5
  19083. Neck.DesiredAngle=1.5
  19084. st.position=st.position+DIR*4
  19085. Tool.Handle.Ominent:Play()
  19086. Tool.Handle.BaneSlash1:Play()
  19087. Tool.Handle.Slash2:Play()
  19088. genroarsound(5,1,.2)
  19089. for i=1, 8 do
  19090. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0)
  19091. local p=Instance.new("Part")
  19092. p.TopSurface=0
  19093. p.BottomSurface=0
  19094. p.CanCollide=false
  19095. p.Anchored=true
  19096. p.BrickColor=Cols[math.random(1,#Cols)]
  19097. p.formFactor="Symmetric"
  19098. p.Size=Vector3.new(1,1,1)
  19099. p.CFrame=Tool.Handle24.CFrame
  19100. p.Parent=Tool
  19101. local m=Instance.new("BlockMesh")
  19102. m.Parent=p
  19103. m.Scale=Vector3.new(6.5,6.5,6.5)
  19104. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19105. wait()
  19106. if i==5 then
  19107. vp.position=vp.position+DIR*5
  19108. standardDamage(T,TOD,Vector3.new(0,0,0),false,20,10,false,false)
  19109. Tool.Handle.Smack:Play()
  19110. Tool.Handle.MetalClash:Play()
  19111.  
  19112.  
  19113. local p=Instance.new("Part")
  19114. p.TopSurface=0
  19115. p.BottomSurface=0
  19116. p.CanCollide=false
  19117. p.Anchored=true
  19118. p.BrickColor=BrickColor.new("Black")
  19119. p.formFactor="Symmetric"
  19120. p.Size=Vector3.new(1,1,1)
  19121. p.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/10)
  19122. p.Reflectance=.25
  19123. p.Parent=Tool
  19124. m=Instance.new("SpecialMesh")
  19125. m.MeshType="Sphere"
  19126. m.Parent=p
  19127. m.Name="Triangle"
  19128. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(-.05,1.6,-.05) wait() end p.Parent=nil end),p)
  19129. Comboee.Torso.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/100)
  19130. RestoreMHP(Comboee.Torso,TOD)
  19131. local p=Instance.new("Part")
  19132. p.TopSurface=0
  19133. p.BottomSurface=0
  19134. p.CanCollide=false
  19135. p.Anchored=true
  19136. p.BrickColor=BrickColor.new("Black")
  19137. p.formFactor="Symmetric"
  19138. p.Size=Vector3.new(1,1,1)
  19139. p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/90,math.random(-15,15)/90,math.random(-10,10)/90)
  19140. p.Parent=Tool
  19141. m=Tool.RingMesh:clone()
  19142. m.Parent=p
  19143. m.Name="Triangle"
  19144. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*2 wait() end p.Parent=nil end),p)
  19145. local p=Instance.new("Part")
  19146. p.TopSurface=0
  19147. p.BottomSurface=0
  19148. p.CanCollide=false
  19149. p.Anchored=true
  19150. p.BrickColor=BrickColor.new("Black")
  19151. p.formFactor="Symmetric"
  19152. p.Size=Vector3.new(1,1,1)
  19153. p.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/9,math.random(-15,15)/9,math.random(-10,10)/9)
  19154. p.Parent=Tool
  19155. m=Tool.RingMesh:clone()
  19156. m.Parent=p
  19157. m.Name="Triangle"
  19158. coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.Transparency=i/15 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0) wait() end p.Parent=nil end),p)
  19159.  
  19160. end
  19161. end
  19162. wait(.25)
  19163. FaceComboee()
  19164. Neck.DesiredAngle=0
  19165. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/10,0)
  19166. resWelds()
  19167. now=STGyro.cframe
  19168.  
  19169. for i=1, 5 do --5 frame startup
  19170. FakeS.C0=FakeS.C0*CFrame.new(0,-.05*2,-.025*2)*CFrame.fromEulerAnglesXYZ(-math.pi/20*2,0,0)
  19171. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.05*2,.025*2)*CFrame.fromEulerAnglesXYZ(-math.pi/30*2,0,0)
  19172. FakeL.C0=FakeL.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/60*2,0,0)
  19173. FakeR.C0=FakeR.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/60*2,0,0)
  19174. local p=Instance.new("Part")
  19175. p.TopSurface=0
  19176. p.BottomSurface=0
  19177. p.CanCollide=false
  19178. p.Anchored=true
  19179. p.BrickColor=Cols[math.random(1,#Cols)]
  19180. p.formFactor="Symmetric"
  19181. p.Size=Vector3.new(1,1,1)
  19182. p.CFrame=Tool.Handle24.CFrame
  19183. p.Parent=Tool
  19184. local m=Instance.new("BlockMesh")
  19185. m.Parent=p
  19186. m.Scale=Vector3.new(6.5,6.5,6.5)
  19187. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19188. wait()
  19189. end
  19190.  
  19191. coroutine.resume(coroutine.create(function()
  19192. for i=1, 24 do
  19193. wait()
  19194. hpos=CPlayer.Torso.Position
  19195. for ii,v in pairs(game.Workspace:children()) do
  19196. if v.className=="Model" then
  19197. H=v:FindFirstChild("Humanoid")
  19198. if H~=nil then
  19199. T=H.Parent:FindFirstChild("Torso")
  19200. if T~=nil then
  19201. --print((T.Position-hpos).magnitude)
  19202. if (T.Position-hpos).magnitude<=200 then
  19203. local s=script.AShaker:clone()
  19204. s.Disabled=false
  19205. s.Amp.Value=(200-(T.Position-hpos).magnitude)/70
  19206. s.Parent=T.Parent
  19207. end
  19208. end
  19209. end
  19210. end
  19211. end
  19212. end
  19213. end))
  19214. vp.D=500
  19215. for i=1, 24 do
  19216. STGyro.cframe=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/3,0)
  19217. CPlayer.Torso.CFrame=STGyro.cframe
  19218. st.position=st.position+DIR*3
  19219. vp.position=st.position+DIR*2
  19220. local p=Instance.new("Part")
  19221. p.TopSurface=0
  19222. p.BottomSurface=0
  19223. p.CanCollide=false
  19224. p.Anchored=true
  19225. p.BrickColor=Cols[math.random(1,#Cols)]
  19226. p.formFactor="Symmetric"
  19227. p.Size=Vector3.new(1,1,1)
  19228. p.CFrame=Tool.Handle24.CFrame
  19229. p.Parent=Tool
  19230. local m=Instance.new("BlockMesh")
  19231. m.Parent=p
  19232. m.Scale=Vector3.new(3,3,3)
  19233. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/4.25 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19234. if i/4==math.floor(i/4) then
  19235.  
  19236. standardDamage(T,TOD/6,Vector3.new(0,0,0),false,20,.05,false,false)
  19237. Tool.Handle.Smack:Play()
  19238. Tool.Handle.MetalClash:Play()
  19239.  
  19240.  
  19241. Comboee.Torso.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/100)
  19242. RestoreMHP(Comboee.Torso,TOD/6)
  19243. local p=Instance.new("Part")
  19244. p.TopSurface=0
  19245. p.BottomSurface=0
  19246. p.CanCollide=false
  19247. p.Anchored=true
  19248. p.BrickColor=BrickColor.new("Black")
  19249. p.formFactor="Symmetric"
  19250. p.Size=Vector3.new(1,1,1)
  19251. p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/90,math.random(-15,15)/90,math.random(-10,10)/90)
  19252. p.Parent=Tool
  19253. m=Tool.RingMesh:clone()
  19254. m.Parent=p
  19255. m.Name="Triangle"
  19256. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*2 wait() end p.Parent=nil end),p)
  19257.  
  19258. end
  19259. wait()
  19260. end
  19261. FaceComboee()
  19262. vp.position=st.position+DIR*10
  19263. vp.D=200
  19264. wait(.2)
  19265. resWelds()
  19266. StopMotors()
  19267. FaceForward()
  19268. FaceComboee()
  19269. CPlayer.Torso.CFrame=STGyro.cframe
  19270. DIR=CPlayer.Torso.CFrame.lookVector
  19271. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
  19272.  
  19273. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/13,0,0)
  19274. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/12,0,0)
  19275. Neck.DesiredAngle=1.5
  19276. for i=1, 10 do --5 frame startup
  19277. FakeS.C0=FakeS.C0*CFrame.new(0,-.05,-.025)*CFrame.fromEulerAnglesXYZ(-math.pi/20,math.pi/50,0)
  19278. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.05,.025)*CFrame.fromEulerAnglesXYZ(-math.pi/30,0,0)
  19279. local p=Instance.new("Part")
  19280. p.TopSurface=0
  19281. p.BottomSurface=0
  19282. p.CanCollide=false
  19283. p.Anchored=true
  19284. p.BrickColor=Cols[math.random(1,#Cols)]
  19285. p.formFactor="Symmetric"
  19286. p.Size=Vector3.new(1,1,1)
  19287. p.CFrame=Tool.Handle24.CFrame
  19288. p.Parent=Tool
  19289. local m=Instance.new("BlockMesh")
  19290. m.Parent=p
  19291. m.Scale=Vector3.new(7,7,7)
  19292. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19293. wait()
  19294. end
  19295. Neck.MaxVelocity=.4
  19296. Neck.DesiredAngle=-1.5
  19297. Tool.Handle.Slash2:Play()
  19298. Tool.Handle.Slash:Play()
  19299. Tool.Handle.Ominent:Play()
  19300. Tool.Handle.BaneSlash1:Play()
  19301. Tool.Handle.Slash2:Play()
  19302. FakeS.DesiredAngle=1.6
  19303. st.position=st.position+DIR*13
  19304. for i=1, 5 do
  19305. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/4,0)
  19306. local p=Instance.new("Part")
  19307. p.TopSurface=0
  19308. p.BottomSurface=0
  19309. p.CanCollide=false
  19310. p.Anchored=true
  19311. p.BrickColor=Cols[math.random(1,#Cols)]
  19312. p.formFactor="Symmetric"
  19313. p.Size=Vector3.new(1,1,1)
  19314. p.CFrame=Tool.Handle24.CFrame
  19315. p.Parent=Tool
  19316. local m=Instance.new("BlockMesh")
  19317. m.Parent=p
  19318. m.Scale=Vector3.new(6.5,6.5,6.5)
  19319. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19320. wait()
  19321. end
  19322. vp.position=st.position+DIR*8
  19323.  
  19324. standardDamage(T,TOD,Vector3.new(0,0,0),false,20,.05,false,false)
  19325. Tool.Handle.Smack:Play()
  19326. Tool.Handle.MetalClash:Play()
  19327.  
  19328.  
  19329. Comboee.Torso.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/100)
  19330. RestoreMHP(Comboee.Torso,TOD)
  19331. local p=Instance.new("Part")
  19332. p.TopSurface=0
  19333. p.BottomSurface=0
  19334. p.CanCollide=false
  19335. p.Anchored=true
  19336. p.BrickColor=BrickColor.new("Black")
  19337. p.formFactor="Symmetric"
  19338. p.Size=Vector3.new(1,1,1)
  19339. p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/90,math.random(-15,15)/90,math.random(-10,10)/90)
  19340. p.Parent=Tool
  19341. m=Tool.RingMesh:clone()
  19342. m.Parent=p
  19343. m.Name="Triangle"
  19344. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*2 wait() end p.Parent=nil end),p)
  19345.  
  19346. wait(.1)
  19347.  
  19348. FakeS.MaxVelocity=.35
  19349.  
  19350. FakeS.DesiredAngle=-.5
  19351. Neck.DesiredAngle=1.5
  19352. st.position=st.position+DIR*4
  19353. Tool.Handle.Ominent:Play()
  19354. Tool.Handle.BaneSlash1:Play()
  19355. Tool.Handle.Slash2:Play()
  19356. genroarsound(5,1,.2)
  19357. for i=1, 8 do
  19358. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0)
  19359. local p=Instance.new("Part")
  19360. p.TopSurface=0
  19361. p.BottomSurface=0
  19362. p.CanCollide=false
  19363. p.Anchored=true
  19364. p.BrickColor=Cols[math.random(1,#Cols)]
  19365. p.formFactor="Symmetric"
  19366. p.Size=Vector3.new(1,1,1)
  19367. p.CFrame=Tool.Handle24.CFrame
  19368. p.Parent=Tool
  19369. local m=Instance.new("BlockMesh")
  19370. m.Parent=p
  19371. m.Scale=Vector3.new(6.5,6.5,6.5)
  19372. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19373. wait()
  19374. if i==5 then
  19375. vp.position=vp.position+DIR*15
  19376. standardDamage(T,TOD,Vector3.new(0,0,0),false,20,.05,false,false)
  19377. Tool.Handle.Smack:Play()
  19378. Tool.Handle.MetalClash:Play()
  19379.  
  19380.  
  19381. local p=Instance.new("Part")
  19382. p.TopSurface=0
  19383. p.BottomSurface=0
  19384. p.CanCollide=false
  19385. p.Anchored=true
  19386. p.BrickColor=BrickColor.new("Black")
  19387. p.formFactor="Symmetric"
  19388. p.Size=Vector3.new(1,1,1)
  19389. p.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/10)
  19390. p.Reflectance=.25
  19391. p.Parent=Tool
  19392. m=Instance.new("SpecialMesh")
  19393. m.MeshType="Sphere"
  19394. m.Parent=p
  19395. m.Name="Triangle"
  19396. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(-.05,1.6,-.05) wait() end p.Parent=nil end),p)
  19397. Comboee.Torso.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/100)
  19398. RestoreMHP(Comboee.Torso,TOD)
  19399. local p=Instance.new("Part")
  19400. p.TopSurface=0
  19401. p.BottomSurface=0
  19402. p.CanCollide=false
  19403. p.Anchored=true
  19404. p.BrickColor=BrickColor.new("Black")
  19405. p.formFactor="Symmetric"
  19406. p.Size=Vector3.new(1,1,1)
  19407. p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/90,math.random(-15,15)/90,math.random(-10,10)/90)
  19408. p.Parent=Tool
  19409. m=Tool.RingMesh:clone()
  19410. m.Parent=p
  19411. m.Name="Triangle"
  19412. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*2 wait() end p.Parent=nil end),p)
  19413. local p=Instance.new("Part")
  19414. p.TopSurface=0
  19415. p.BottomSurface=0
  19416. p.CanCollide=false
  19417. p.Anchored=true
  19418. p.BrickColor=BrickColor.new("Black")
  19419. p.formFactor="Symmetric"
  19420. p.Size=Vector3.new(1,1,1)
  19421. p.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/9,math.random(-15,15)/9,math.random(-10,10)/9)
  19422. p.Parent=Tool
  19423. m=Tool.RingMesh:clone()
  19424. m.Parent=p
  19425. m.Name="Triangle"
  19426. coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.Transparency=i/15 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0) wait() end p.Parent=nil end),p)
  19427.  
  19428. end
  19429. end
  19430. vp.position=vp.position+Vector3.new(0,2,0)
  19431. genroarsound(10,.5,.05)
  19432. coroutine.resume(coroutine.create(function()
  19433. for i=1, 40 do
  19434. wait(.05)
  19435. hpos=CPlayer.Torso.Position
  19436. for ii,v in pairs(game.Workspace:children()) do
  19437. if v.className=="Model" then
  19438. H=v:FindFirstChild("Humanoid")
  19439. if H~=nil then
  19440. T=H.Parent:FindFirstChild("Torso")
  19441. if T~=nil then
  19442. --print((T.Position-hpos).magnitude)
  19443. if (T.Position-hpos).magnitude<=200 then
  19444. local s=script.AShaker:clone()
  19445. s.Disabled=false
  19446. s.Amp.Value=(200-(T.Position-hpos).magnitude)/50
  19447. s.Parent=T.Parent
  19448. end
  19449. end
  19450. end
  19451. end
  19452. end
  19453. end
  19454. end))
  19455. game:GetService("Chat"):Chat(CPlayer,"Nothing matters...",2)
  19456. for i=1, 13 do
  19457. vp.position=vp.position-DIR*1
  19458. local p=Instance.new("Part")
  19459. p.TopSurface=0
  19460. p.BottomSurface=0
  19461. p.CanCollide=false
  19462. p.Anchored=true
  19463. p.BrickColor=Cols[math.random(1,#Cols)]
  19464. p.formFactor="Symmetric"
  19465. p.Size=Vector3.new(1,1,1)
  19466. p.CFrame=Tool.Handle24.CFrame
  19467. p.Parent=Tool
  19468. local m=Instance.new("BlockMesh")
  19469. m.Parent=p
  19470. m.Scale=Vector3.new(6.5,6.5,6.5)
  19471. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19472. local p=Instance.new("Part")
  19473. p.TopSurface=0
  19474. p.BottomSurface=0
  19475. p.CanCollide=false
  19476. p.Anchored=true
  19477. p.BrickColor=Cols[math.random(1,#Cols)]
  19478. p.formFactor="Symmetric"
  19479. p.Size=Vector3.new(1,1,1)
  19480. p.CFrame=Comboee.Torso.CFrame
  19481. p.Parent=Tool
  19482. local m=Instance.new("BlockMesh")
  19483. m.Parent=p
  19484. m.Scale=Vector3.new(1,1,1)
  19485. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19486. Comboee.Torso.CFrame=Comboee.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-5,5)/10,math.random(-5,5)/10,math.random(-5,5)/100)
  19487. RestoreMHP(Comboee.Torso,TOD/11)
  19488. wait(.05)
  19489. end
  19490. wait(1)
  19491. gr=CPlayer["Right Arm"]["RightGrip"]
  19492. gr0=gr.C0
  19493. for i=1, 5 do
  19494. gr.C0=gr.C0*CFrame.fromEulerAnglesXYZ(math.pi/5,0,0)
  19495. local p=Instance.new("Part")
  19496. p.TopSurface=0
  19497. p.BottomSurface=0
  19498. p.CanCollide=false
  19499. p.Anchored=true
  19500. p.BrickColor=Cols[math.random(1,#Cols)]
  19501. p.formFactor="Symmetric"
  19502. p.Size=Vector3.new(1,1,1)
  19503. p.CFrame=Tool.Handle24.CFrame
  19504. p.Parent=Tool
  19505. local m=Instance.new("BlockMesh")
  19506. m.Parent=p
  19507. m.Scale=Vector3.new(1,1,1)
  19508. wait() coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19509.  
  19510. end
  19511. resWelds()
  19512. StopMotors()
  19513. FaceForward()
  19514. FaceComboee()
  19515. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/10,0,0)
  19516. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/10,0,0)
  19517. StopMotors()
  19518. CPlayer.Torso.CFrame=STGyro.cframe
  19519. DIR=CPlayer.Torso.CFrame.lookVector
  19520. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
  19521. Neck=CPlayer.Torso.Neck
  19522. Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/7,0,0)
  19523. Neck.DesiredAngle=.8
  19524. for i=1, 10 do
  19525. FakeS.C0=FakeS.C0*CFrame.new(0,-.05,-.025)*CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
  19526. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.05,.025)*CFrame.fromEulerAnglesXYZ(-math.pi/40,-math.pi/50,0)
  19527. end
  19528. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
  19529. st.position=st.position+DIR*5
  19530. for i=1, 5 do
  19531. gr.C0=gr.C0*CFrame.fromEulerAnglesXYZ(-math.pi/10,0,0)
  19532. end
  19533.  
  19534. local p=Instance.new("Part")
  19535. p.TopSurface=0
  19536. p.BottomSurface=0
  19537. p.CanCollide=false
  19538. p.Anchored=true
  19539. p.BrickColor=BrickColor.new("Black")
  19540. p.formFactor="Symmetric"
  19541. p.Size=Vector3.new(1,1,1)
  19542. p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0)
  19543. p.Parent=Tool
  19544. m=Tool.BlastMesh:clone()
  19545. m.Parent=p
  19546. m.Scale=Vector3.new(4,8,4)
  19547. m.Name="Triangle"
  19548. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1,-.8,1) p.CFrame=p.CFrame*CFrame.new(0,1,0)*CFrame.fromEulerAnglesXYZ(0,.1,0) wait() end p.Parent=nil end),p)
  19549.  
  19550. coroutine.resume(coroutine.create(function()
  19551. for i=1, 10 do
  19552. wait(.05)
  19553. hpos=CPlayer.Torso.Position
  19554. for ii,v in pairs(game.Workspace:children()) do
  19555. if v.className=="Model" then
  19556. H=v:FindFirstChild("Humanoid")
  19557. if H~=nil then
  19558. T=H.Parent:FindFirstChild("Torso")
  19559. if T~=nil then
  19560. --print((T.Position-hpos).magnitude)
  19561. if (T.Position-hpos).magnitude<=200 then
  19562. local s=script.AShaker:clone()
  19563. s.Disabled=false
  19564. s.Amp.Value=(200-(T.Position-hpos).magnitude)/(ii*2)
  19565. s.Parent=T.Parent
  19566. end
  19567. end
  19568. end
  19569. end
  19570. end
  19571. end
  19572. end))
  19573. for i=1, 15 do
  19574. local p=Instance.new("Part")
  19575. p.TopSurface=0
  19576. p.BottomSurface=0
  19577. p.CanCollide=false
  19578. p.Anchored=false
  19579. p.BrickColor=Cols[math.random(1,#Cols)]
  19580. p.formFactor="Symmetric"
  19581. p.Size=Vector3.new(1,1,3)
  19582. p.CFrame=Comboee.Torso.CFrame
  19583. p.Parent=Tool
  19584. local m=Instance.new("SpecialMesh") m.MeshType="Sphere"
  19585. m.Parent=p
  19586. m.Scale=Vector3.new(.75,.1,1)*1.4
  19587. f=Instance.new("BodyForce")
  19588. f.force=Vector3.new(math.random(-500,500)/3,550,math.random(-500,500)/3)
  19589. f.Parent=p
  19590. p.RotVelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-20,20))/2
  19591. p.Velocity=DIR*6+Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  19592. coroutine.resume(coroutine.create(function(p) wait(1) for i=1, 20 do wait() p.Velocity=p.Velocity/1.015 end wait(1) for i=1, 30 do p.Transparency=i/30 p.Mesh.Scale=p.Mesh.Scale/1.05 wait() end p.Parent=nil end),p)
  19593. end
  19594. coroutine.resume(coroutine.create(function()
  19595. for i=1, 2 do
  19596. wait()
  19597. local p=Instance.new("Part")
  19598. p.TopSurface=0
  19599. p.BottomSurface=0
  19600. p.CanCollide=false
  19601. p.Anchored=true
  19602. p.BrickColor=Cols[math.random(1,#Cols)]
  19603. p.formFactor="Symmetric"
  19604. p.Size=Vector3.new(1,1,1)
  19605. p.CFrame=CFrame.new(Comboee.Torso.Position)
  19606. p.Parent=Tool
  19607. local m=Instance.new("BlockMesh")
  19608. m.Parent=p
  19609. m.Scale=Vector3.new(1,1,1)
  19610. coroutine.resume(coroutine.create(function(p) for i=1, 30 do p.Transparency=i/70 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.8,.8,.8) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19611.  
  19612. local p=Instance.new("Part")
  19613. p.TopSurface=0
  19614. p.BottomSurface=0
  19615. p.CanCollide=false
  19616. p.Anchored=true
  19617. p.BrickColor=Cols[math.random(1,#Cols)]
  19618. p.formFactor="Symmetric"
  19619. p.Size=Vector3.new(1,1,1)
  19620. p.CFrame=CFrame.new(Comboee.Torso.Position)
  19621. p.Parent=Tool
  19622. local m=Instance.new("BlockMesh")
  19623. m.Parent=p
  19624. m.Scale=Vector3.new(1,1,1)
  19625. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/60 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.9,.9,.9) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19626.  
  19627. local p=Instance.new("Part")
  19628. p.TopSurface=0
  19629. p.BottomSurface=0
  19630. p.CanCollide=false
  19631. p.Anchored=true
  19632. p.BrickColor=Cols[math.random(1,#Cols)]
  19633. p.formFactor="Symmetric"
  19634. p.Size=Vector3.new(1,1,1)
  19635. p.CFrame=CFrame.new(Comboee.Torso.Position)
  19636. p.Parent=Tool
  19637. local m=Instance.new("SpecialMesh")
  19638. m.MeshType="Sphere"
  19639. m.Parent=p
  19640. m.Scale=Vector3.new(1,1,1)
  19641. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.8,.8,.8) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,math.random(-10,10)/20,0) wait() end p.Parent=nil end),p)
  19642. end end))
  19643. game:GetService("Chat"):Chat(CPlayer,"Just disappear.",2)
  19644.  
  19645. Comboee:BreakJoints()
  19646. vp:Remove()
  19647. vv=Instance.new("Part")
  19648. vv.Anchored=true
  19649. vv.Transparency=1
  19650. vv.CanCollide=false
  19651. vv.CFrame=CPlayer.Torso.CFrame+DIR*14
  19652. vv.Parent=workspace
  19653. game:GetService("Debris"):AddItem(vv,5)
  19654. dd="http://www.roblox.com/asset/?id=71699369"
  19655. s=script.GenBillGuiGrow2:clone()
  19656. s.Ob.Value=vv
  19657. s.EfDec.Value=dd
  19658. s.Disabled=false
  19659. s.Parent=vv
  19660.  
  19661. wait()
  19662. mp=Comboee.Humanoid.MaxHealth/5
  19663. if mp>8 then
  19664. mp=8
  19665. end
  19666. for i=1, mp do
  19667. RestoreMHP(Comboee.Torso,5)
  19668. end
  19669. for __,v in pairs(Comboee:children()) do
  19670. if v.className=="Part" then
  19671. v.Transparency=.25
  19672. v.BrickColor=BrickColor.new("Really black")
  19673. f=Instance.new("BodyVelocity")
  19674. f.P=5000
  19675. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  19676. f.velocity=DIR*60+Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*8
  19677. f.Parent=v
  19678. v.RotVelocity=Vector3.new(math.random(-5,5),math.random(-5,5),0)
  19679. coroutine.resume(coroutine.create(function(v) wait(.5) for i=1, 40 do v.BodyVelocity.velocity=v.Velocity/1.05 v.Transparency=i/40 wait() end v:Remove() end),v)
  19680. elseif v.className=="Hat" and v:FindFirstChild("Handle")~=nil then
  19681. v=v.Handle
  19682. v.Transparency=.25
  19683. v.BrickColor=BrickColor.new("Really black")
  19684. f=Instance.new("BodyVelocity")
  19685. f.P=5000
  19686. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  19687. f.velocity=DIR*50+Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*8
  19688. f.Parent=v
  19689. coroutine.resume(coroutine.create(function(v) wait(.5) for i=5, 40 do v.BodyVelocity.velocity=v.Velocity/1.05 v.Transparency=i/40 wait() end v:Remove() end),v)
  19690. elseif v.className=="Model" then
  19691. for __,vv in pairs(v:children()) do
  19692. v=vv
  19693. if v.className=="Part" then
  19694. v.Transparency=.25
  19695. v.BrickColor=BrickColor.new("Really black")
  19696. f=Instance.new("BodyVelocity")
  19697. f.P=5000
  19698. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  19699. f.velocity=DIR*20+Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  19700. f.Parent=v
  19701. coroutine.resume(coroutine.create(function(v) wait(2) for i=5, 20 do v.Transparency=i/20 wait() end v:Remove() end),v)
  19702. elseif v.className=="Hat" and v:FindFirstChild("Handle")~=nil then
  19703. v=vv.Handle
  19704. v.Transparency=.25
  19705. v.BrickColor=BrickColor.new("Really black")
  19706. f=Instance.new("BodyVelocity")
  19707. f.P=5000
  19708. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  19709. f.velocity=DIR*20+Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  19710. f.Parent=v
  19711. coroutine.resume(coroutine.create(function(v) wait(2) for i=5, 20 do v.Transparency=i/20 wait() end v:Remove() end),v)
  19712. end
  19713. end
  19714. end
  19715. end
  19716. wait(2)
  19717. game:GetService("Chat"):Chat(CPlayer,"This is the power of darkness.",2)
  19718. wait(1)
  19719. gr.C0=gr0
  19720. SEE:Remove()
  19721. vp:Remove()
  19722. end
  19723. wait()
  19724. st.Parent=nil
  19725. Comboee=nil
  19726. Comboing=false
  19727. Astral=false
  19728. end
  19729. if Combo==">>v[Heavy]" then --Shadow Viper [Divert Pressure]
  19730. local poot=Instance.new('IntValue',game.Players.LocalPlayer.Character)
  19731. poot.Name="SHADOWVIPERCOOLDOWN"
  19732. game.Debris:AddItem(poot,3)
  19733. resWelds()
  19734. StopMotors()
  19735. FaceForward()
  19736. FaceComboee()
  19737. CPlayer.Torso.CFrame=STGyro.cframe
  19738. DIR=CPlayer.Torso.CFrame.lookVector
  19739. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/2,-math.pi/6)
  19740. CPlayer.Torso.CFrame=STGyro.cframe
  19741. FakeS.C0=FakeS.C0*CFrame.new(.5,.25,.15)*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
  19742. FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/3,0,0)
  19743. FakeS.DesiredAngle=2.4
  19744. FakeS.CurrentAngle=1.2
  19745. Neck=CPlayer.Torso.Neck
  19746. Neck.DesiredAngle=1
  19747.  
  19748. local p=Instance.new("Part")
  19749. p.TopSurface=0
  19750. p.BottomSurface=0
  19751. p.CanCollide=false
  19752. p.Anchored=true
  19753. p.BrickColor=BrickColor.new("Black")
  19754. p.formFactor="Symmetric"
  19755. p.Size=Vector3.new(1,1,1)
  19756. p.CFrame=CFrame.new(CPlayer.Torso.Position)*CFrame.fromEulerAnglesXYZ(0,0,0)-Vector3.new(0,1,0)
  19757. p.Parent=Tool
  19758. m=Tool.BlastMesh:clone()
  19759. m.Parent=p
  19760. m.Name="Triangle"
  19761. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.8,.1,.8) wait() end p.Parent=nil end),p)
  19762.  
  19763. local p=Instance.new("Part")
  19764. p.TopSurface=0
  19765. p.BottomSurface=0
  19766. p.CanCollide=false
  19767. p.Anchored=true
  19768. p.BrickColor=BrickColor.new("Black")
  19769. p.formFactor="Symmetric"
  19770. p.Size=Vector3.new(1,1,1)
  19771. p.CFrame=CFrame.new(CPlayer.Torso.Position)*CFrame.fromEulerAnglesXYZ(0,0,0)-Vector3.new(0,1,0)
  19772. p.Parent=Tool
  19773. m=Tool.BlastMesh:clone()
  19774. m.Parent=p
  19775. m.Name="Triangle"
  19776. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.2,.01,1.2) wait() end p.Parent=nil end),p)
  19777.  
  19778. hpos=CPlayer.Torso.Position
  19779. maxdec=10
  19780. for i,v in pairs(game.workspace:children()) do
  19781. if v.className=="Model" then
  19782. H=v:FindFirstChild("Humanoid")
  19783. if H~=nil then
  19784. if H.Health>0 and H~=Tool.Parent.Humanoid then
  19785. T=H.Parent:FindFirstChild("Torso")
  19786. if T~=nil then
  19787. --print((T.Position-hpos).magnitude)
  19788. if (T.Position-hpos).magnitude<=maxdec then
  19789. standardDamage(T,5,Vector3.new(0,9,0),false,20,.05,false,true)
  19790. end
  19791. end
  19792. end
  19793. end
  19794. end
  19795. end
  19796.  
  19797. game:GetService("Chat"):Chat(CPlayer,"Shadow Viper!",2)
  19798.  
  19799. local vv=Instance.new("BodyVelocity")
  19800. vv.P=5000
  19801. vv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  19802. vv.velocity=Vector3.new(0,-20,0)-DIR*30
  19803. vv.Parent=CPlayer.Torso
  19804. Tool.Handle.NFE:Play()
  19805. wait(.2)
  19806. Tool.Handle.Ominent:Play()
  19807. Tool.Handle.BaneSlash1:Play()
  19808. vv.velocity=Vector3.new(0,70,0)+DIR*32
  19809.  
  19810. End=CFrame.new(CPlayer.Torso.Position+DIR*18+Vector3.new(0,47,0))
  19811.  
  19812. for i=1, 10 do
  19813.  
  19814. hpos=Tool.Handle24.Position
  19815. maxdec=12 - (i /2)
  19816. for i,v in pairs(game.workspace:children()) do
  19817. if v.className=="Model" then
  19818. H=v:FindFirstChild("Humanoid")
  19819. if H~=nil then
  19820. if H.Health>0 and H~=Tool.Parent.Humanoid then
  19821. T=H.Parent:FindFirstChild("Torso")
  19822. if T~=nil then
  19823. --print((T.Position-hpos).magnitude)
  19824. if (T.Position-hpos).magnitude<=maxdec then
  19825. standardDamage(T,15,Vector3.new(0,63,0)+DIR*20,true,20,.4,false,true)
  19826. _v=vv.velocity
  19827. vv.velocity=Vector3.new(0,0,0)
  19828. local p=Instance.new("Part")
  19829. p.TopSurface=0
  19830. p.BottomSurface=0
  19831. p.CanCollide=false
  19832. p.Anchored=true
  19833. p.BrickColor=BrickColor.new("Black")
  19834. p.formFactor="Symmetric"
  19835. p.Size=Vector3.new(1,1,1)
  19836. p.CFrame=T.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/90,math.random(-15,15)/90,math.random(-10,10)/90)
  19837. p.Parent=Tool
  19838. m=Tool.RingMesh:clone()
  19839. m.Parent=p
  19840. m.Name="Triangle"
  19841. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*2 wait() end p.Parent=nil end),p)
  19842. local p=Instance.new("Part")
  19843. p.TopSurface=0
  19844. p.BottomSurface=0
  19845. p.CanCollide=false
  19846. p.Anchored=true
  19847. p.BrickColor=Cols[math.random(1,#Cols)]
  19848. p.formFactor="Symmetric"
  19849. p.Size=Vector3.new(1,1,1)
  19850. p.CFrame=T.CFrame
  19851. p.Parent=Tool
  19852. local m=Instance.new("BlockMesh")
  19853. m.Parent=p
  19854. RestoreHP(T,1)
  19855. m.Scale=Vector3.new(1,1,1)
  19856. Tool.Handle.MetalClash:Play()
  19857. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19858. wait(.1)
  19859.  
  19860. local p=Instance.new("Part")
  19861. p.TopSurface=0
  19862. p.BottomSurface=0
  19863. p.CanCollide=false
  19864. p.Anchored=true
  19865. p.BrickColor=BrickColor.new("Black")
  19866. p.formFactor="Symmetric"
  19867. p.Size=Vector3.new(1,1,1)
  19868. p.CFrame=T.CFrame
  19869. p.Parent=Tool
  19870. local m=Instance.new("BlockMesh")
  19871. m.Parent=p
  19872. m.Scale=Vector3.new(1,1,1)
  19873. f=Instance.new("Fire")
  19874. f.Color=Color3.new(.6,.1,.8)
  19875. f.SecondaryColor=Color3.new(.4,.05,.8)
  19876. f.Size=8
  19877. f.Heat=10
  19878. f.Parent=p
  19879. coroutine.resume(coroutine.create(function(p,c) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4)/4 p.CFrame=c*CFrame.new(math.cos(i)*(i/3),0,math.sin(i)*(i/3))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Fire.Enabled=false wait(2) p.Parent=nil end),p,p.CFrame)
  19880.  
  19881. local p=Instance.new("Part")
  19882. p.TopSurface=0
  19883. p.BottomSurface=0
  19884. p.CanCollide=false
  19885. p.Anchored=true
  19886. p.BrickColor=BrickColor.new("Black")
  19887. p.formFactor="Symmetric"
  19888. p.Size=Vector3.new(1,1,1)
  19889. p.CFrame=T.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2+math.random(-15,15)/90,math.random(-15,15)/90,math.random(-10,10)/90)
  19890. p.Parent=Tool
  19891. m=Tool.RingMesh:clone()
  19892. m.Parent=p
  19893. m.Name="Triangle"
  19894. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*2 wait() end p.Parent=nil end),p)
  19895.  
  19896. local p=Instance.new("Part")
  19897. p.TopSurface=0
  19898. p.BottomSurface=0
  19899. p.CanCollide=false
  19900. p.Anchored=true
  19901. p.BrickColor=Cols[math.random(1,#Cols)]
  19902. p.formFactor="Symmetric"
  19903. p.Size=Vector3.new(1,1,1)
  19904. p.CFrame=T.CFrame
  19905. p.Parent=Tool
  19906. local m=Instance.new("BlockMesh")
  19907. m.Parent=p
  19908. m.Scale=Vector3.new(1,1,1)
  19909. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.4,.4,.4) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19910. vv.velocity=_v
  19911. RestoreHP(T,2)
  19912. end
  19913. end
  19914. end
  19915. end
  19916. end
  19917. end
  19918.  
  19919. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,0,math.pi/40)
  19920. local p=Instance.new("Part")
  19921. p.TopSurface=0
  19922. p.BottomSurface=0
  19923. p.CanCollide=false
  19924. p.Anchored=true
  19925. p.BrickColor=Cols[math.random(1,#Cols)]
  19926. p.formFactor="Symmetric"
  19927. p.Size=Vector3.new(1,1,1)
  19928. p.CFrame=Tool.Handle24.CFrame
  19929. p.Parent=Tool
  19930. local m=Instance.new("BlockMesh")
  19931. m.Parent=p
  19932. m.Scale=Vector3.new(7,7,7)
  19933. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19934. wait()
  19935. end
  19936. now=STGyro.cframe
  19937. Neck.DesiredAngle=0
  19938. for i=1, 10 do
  19939. vv.velocity=Vector3.new(0,70-i*4,0)+DIR*15
  19940. STGyro.cframe=now*CFrame.fromEulerAnglesXYZ(0,math.pi*.15*i,0)
  19941. now=now*CFrame.fromEulerAnglesXYZ(0,0,math.pi/40)
  19942. FakeS.C0=FakeS.C0*CFrame.new(-.025,-.25/10,-.15/10)*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
  19943. FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(math.pi/3/10,0,0)
  19944. FakeS.DesiredAngle=3.2
  19945. FakeSL.DesiredAngle=-3.2
  19946. local p=Instance.new("Part")
  19947. p.TopSurface=0
  19948. p.BottomSurface=0
  19949. p.CanCollide=false
  19950. p.Anchored=true
  19951. p.BrickColor=Cols[math.random(1,#Cols)]
  19952. p.formFactor="Symmetric"
  19953. p.Size=Vector3.new(1,1,1)
  19954. p.CFrame=Tool.Handle24.CFrame
  19955. p.Parent=Tool
  19956. local m=Instance.new("BlockMesh")
  19957. m.Parent=p
  19958. m.Scale=Vector3.new(7,7,7)
  19959. coroutine.resume(coroutine.create(function(p) for i=1, 20 do p.Transparency=i/20 p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.4,.4,.4)/2 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  19960. wait()
  19961. end
  19962. ff=Instance.new("BodyForce")
  19963. ff.force=Vector3.new(0,6000,0)
  19964. ff.Parent=CPlayer.Torso
  19965. game:GetService("Debris"):AddItem(ff,1)
  19966. resWelds()
  19967. for i=1, 10 do
  19968. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/25,0,0)
  19969. end
  19970. vv.Parent=nil
  19971. spawn(function() wait(3) canddsc=true print'DDSC ENABLED' end)
  19972. end
  19973.  
  19974. if Combo=="v>[Drive]" then
  19975. --GAHN FURAME!
  19976. --+1 FRC
  19977. resWelds()
  19978. StopMotors()
  19979. FaceForward()
  19980. FaceComboee()
  19981. CPlayer.Torso.CFrame=STGyro.cframe
  19982. DIR=CPlayer.Torso.CFrame.lookVector
  19983. game:GetService("Chat"):Chat(CPlayer,"Shadow Flame!",2)
  19984. MaxBursts=10
  19985. BurstSize=3
  19986. BurstAmp=.5 --per hit
  19987. BurstDamage=5
  19988. BurstTolerance=1 --if y> then stop.
  19989. BurstDist=6
  19990. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  19991. CPlayer.Torso.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/5,0)
  19992. Neck=CPlayer.Torso.Neck
  19993. Neck.DesiredAngle=-1.5
  19994. FakeS.DesiredAngle=1.2
  19995. FakeS.CurrentAngle=.6
  19996. FakeS.MaxVelocity=.6
  19997. FakeSL.DesiredAngle=.5
  19998. local vv=Instance.new("BodyVelocity")
  19999. vv.P=8000
  20000. vv.maxForce=Vector3.new(math.huge,0,math.huge)
  20001. vv.Parent=CPlayer.Torso
  20002. vv.velocity=Vector3.new(0,0,0)+DIR*15
  20003. coroutine.resume(coroutine.create(function() LOLSEE=true wait(5) LOLSEE=false end))
  20004. for i=1, 5 do
  20005. FakeS.C0=FakeS.C0*CFrame.new(0,-.05,-.025)*CFrame.fromEulerAnglesXYZ(-math.pi/18,0,0)
  20006. FakeL.C0=FakeL.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/70,0,0)
  20007. FakeR.C0=FakeR.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/70,0,0)
  20008. wait()
  20009. end
  20010. vv.Parent=nil
  20011. coroutine.resume(coroutine.create(function(DIR)
  20012. _ch=0
  20013. S_Pos=CFrame.new(CPlayer.Torso.Position-Vector3.new(0,3.2,0))
  20014. C_={BrickColor.new("Royal purple"),BrickColor.new("Alder"),BrickColor.new("Really black")}
  20015. local Vict=nil
  20016. for i=1, MaxBursts do
  20017. Pos=CFrame.new(S_Pos.p+DIR*(BurstDist*i),S_Pos.p+DIR*(BurstDist*(i+1)))
  20018. hpos=Pos.p+Vector3.new(0,4,0)
  20019. maxdec=7
  20020. if Vict==nil then
  20021. for ii,v in pairs(game.workspace:children()) do
  20022. if v.className=="Model" then
  20023. H=v:FindFirstChild("Humanoid")
  20024. if H~=nil then
  20025. if H.Health>0 and H~=Tool.Parent.Humanoid then
  20026. T=H.Parent:FindFirstChild("Torso")
  20027. if T~=nil then
  20028. --print((T.Position-hpos).magnitude)
  20029. if (T.Position-hpos).magnitude<=maxdec then
  20030. if T:FindFirstChild("BodyPosition")~=nil then T.BodyPosition:Remove() end
  20031. T.CFrame=T.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/100,0,0)
  20032. standardDamage(T,10,Vector3.new(0,1,0)+DIR*40,(i==1),5,0.05,false,true)
  20033. Vict=T.Parent
  20034. cAnim=true
  20035. deb=true
  20036. end
  20037. end
  20038. end
  20039. end
  20040. end
  20041. end
  20042. else
  20043. if (Vict.Torso.Position-Pos.p).magnitude<8 then
  20044. T=Vict.Torso
  20045. T.CFrame=T.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/70,0,0)
  20046. standardDamage(T,15,Vector3.new(0,4,0)+DIR*40,(i==2),5,0.05,false,true)
  20047. cAnim=true
  20048. deb=true
  20049. RestoreHP(T,2)
  20050. end
  20051. end
  20052. local p=Instance.new("Part")
  20053. p.TopSurface=0
  20054. p.BottomSurface=0
  20055. p.CanCollide=false
  20056. p.Anchored=true
  20057. p.BrickColor=BrickColor.new("Black")
  20058. p.formFactor="Symmetric"
  20059. p.Size=Vector3.new(1,1,1)
  20060. p.CFrame=Pos*CFrame.fromEulerAnglesXYZ(0,0,0)+Vector3.new(0,1,0)
  20061. p.Parent=Tool
  20062. m=Tool.BlastMesh:clone()
  20063. m.Parent=p
  20064. m.Scale=Vector3.new(1,4,1)
  20065. m.Name="Triangle"
  20066. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=.25+i/12.5 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.5,-.2,.5) wait() end p.Parent=nil end),p)
  20067.  
  20068. local p=Instance.new("Part")
  20069. p.TopSurface=0
  20070. p.BottomSurface=0
  20071. p.CanCollide=false
  20072. p.Anchored=true
  20073. p.BrickColor=BrickColor.new("Black")
  20074. p.formFactor="Symmetric"
  20075. p.Size=Vector3.new(1,1,1)
  20076. p.CFrame=Pos*CFrame.fromEulerAnglesXYZ(0,0,0)+Vector3.new(0,1,0)
  20077. p.Parent=Tool
  20078. m=Tool.BlastMesh:clone()
  20079. m.Parent=p
  20080. m.Scale=Vector3.new(1,4,1)
  20081. m.Name="Triangle"
  20082. coroutine.resume(coroutine.create(function(p) for i=1, 8 do p.Transparency=.5+i/16 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(1.1,-.6,1.1) wait() end p.Parent=nil end),p)
  20083.  
  20084. local p=Instance.new("Part")
  20085. p.TopSurface=0
  20086. p.BottomSurface=0
  20087. p.CanCollide=false
  20088. p.Anchored=true
  20089. p.BrickColor=BrickColor.new("Black")
  20090. p.formFactor="Symmetric"
  20091. p.Size=Vector3.new(1,1,1)
  20092. p.CFrame=Pos*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
  20093. p.Parent=Tool
  20094. m=Tool.RingMesh:clone()
  20095. m.Parent=p
  20096. m.Name="Triangle"
  20097. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.9,.9,0)*2 wait() end p.Parent=nil end),p)
  20098.  
  20099. for b=1, 3 do
  20100. local p=Instance.new("Part")
  20101. p.TopSurface=0
  20102. p.BottomSurface=0
  20103. p.Anchored=true
  20104. p.CanCollide=false
  20105. p.BrickColor=C_[b]
  20106. p.formFactor="Symmetric"
  20107. p.Size=Vector3.new(1,1,1)
  20108. local m=Instance.new("SpecialMesh")
  20109. m.MeshType="Sphere"
  20110. m.Scale=Vector3.new(b+1,1,b+1)
  20111. m.Parent=p
  20112. p.CFrame=Pos*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
  20113. p.Transparency=0
  20114. p.Parent=Tool
  20115. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(-.1,5,-.1) p.Transparency=i/10 wait() end p.Parent=nil end),p)
  20116. if b==3 then
  20117. local s=Tool.Handle.GF:clone()
  20118. s.Parent=p
  20119. s:Play()
  20120. end
  20121. end
  20122.  
  20123. wait(.135)
  20124. end
  20125. end),DIR)
  20126. resWelds()
  20127. wait(.25)
  20128. cAnim=true
  20129. end
  20130. if Combo=="v<[Medium]" then --Tyrant Revolver
  20131.  
  20132. resWelds()
  20133. StopMotors()
  20134. FaceForward()
  20135. FaceComboee()
  20136.  
  20137. CPlayer.Torso.CFrame=STGyro.cframe
  20138. DIR=CPlayer.Torso.CFrame.lookVector
  20139. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/5,0)
  20140. CPlayer.Torso.CFrame=STGyro.cframe
  20141.  
  20142. FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/9,math.pi/12,0)
  20143. FakeSL.DesiredAngle=-1.1
  20144. FakeSL.CurrentAngle=-.6
  20145. FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
  20146. FakeS.DesiredAngle=-1.3
  20147. FakeS.CurrentAngle=-1
  20148. FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/5)
  20149. FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
  20150. FakeL.DesiredAngle=.4
  20151.  
  20152. local vv=Instance.new("BodyVelocity")
  20153. vv.P=8000
  20154. vv.maxForce=Vector3.new(550000,550000,550000)
  20155. vv.Parent=CPlayer.Torso
  20156. vv.velocity=Vector3.new(0,12,0)+DIR*100
  20157.  
  20158. End=CFrame.new(CPlayer.Torso.Position+DIR*14-Vector3.new(0,2.5,0))
  20159.  
  20160. game:GetService("Chat"):Chat(CPlayer,"Tyrant...",2)
  20161. HHH=false
  20162. STGyro.D=1000
  20163. STGyro.P=9000
  20164. CPlayer.Humanoid.PlatformStand=true
  20165. for i=1, 10 do
  20166. FakeR.C0=FakeR.C0*CFrame.new(1/10,0.8/10,0)
  20167. STGyro.cframe=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/25,math.pi/60)
  20168. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/60,0,0)
  20169. vv.velocity=Vector3.new(0,30-i*2,0)+DIR*(60-i*4)
  20170. CPlayer.Torso.CFrame=STGyro.cframe
  20171.  
  20172. hpos=CPlayer["Torso"].Position
  20173. maxdec=6.3
  20174. End=CFrame.new(CPlayer.Torso.Position+DIR*(30-i*2)+Vector3.new(0,5,0))
  20175. for i,v in pairs(game.workspace:children()) do
  20176. if v.className=="Model" then
  20177. H=v:FindFirstChild("Humanoid")
  20178. if H~=nil then
  20179. if H.Health>0 and H~=Tool.Parent.Humanoid then
  20180. T=H.Parent:FindFirstChild("Torso")
  20181. if T~=nil then
  20182. --print((T.Position-hpos).magnitude)
  20183. if (T.Position-hpos).magnitude<=maxdec and HHH==false then
  20184. if T:FindFirstChild(Tool.Name..ContactId)~=nil then T[Tool.Name..ContactId]:Remove() end
  20185. standardDamage(T,10,Vector3.new(0,13,0)+DIR*46,false,8,0.4,false,true)
  20186. T.CFrame=T.CFrame+DIR*1+Vector3.new(0,1,0)
  20187. Tool.Handle.Smack:Play()
  20188. HHH=true
  20189. H.PlatformStand=false
  20190. end
  20191. end
  20192. end
  20193. end
  20194. end
  20195. end
  20196. wait()
  20197. end
  20198. wait(.1)
  20199. game:GetService("Chat"):Chat(CPlayer,"...Revolver!",2)
  20200. HHH=false
  20201. for i=1, 10 do
  20202. FakeR.C0=FakeR.C0*CFrame.new(-1/10,-0.8/10,0)
  20203. FakeR.DesiredAngle=1.7
  20204. FakeL.DesiredAngle=.2
  20205. STGyro.cframe=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/7.5,math.pi/7,0)
  20206. vv.velocity=(Vector3.new(0,10-i*2.5,0)+DIR*(60-i*1))
  20207. CPlayer.Torso.CFrame=STGyro.cframe
  20208. hpos=CPlayer["Torso"].Position
  20209. End=CFrame.new(hpos+DIR*14-Vector3.new(0,2.5,0))
  20210. maxdec=7.4
  20211. for i,v in pairs(game.workspace:children()) do
  20212. if v.className=="Model" then
  20213. H=v:FindFirstChild("Humanoid")
  20214. if H~=nil then
  20215. if H.Health>0 and H~=Tool.Parent.Humanoid then
  20216. T=H.Parent:FindFirstChild("Torso")
  20217. if T~=nil then
  20218. --print((T.Position-hpos).magnitude)
  20219. if (T.Position-hpos).magnitude<=maxdec and HHH==false then
  20220. if T:FindFirstChild("BodyPosition")~=nil then T.BodyPosition:Remove() end
  20221. _v=vv.velocity
  20222. vv.velocity=Vector3.new(0,0,0)
  20223. T.CFrame=T.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  20224. standardDamage(T,10,Vector3.new(0,3,0)+DIR*8,true,5,0,false,false)
  20225. Tool.Handle.Smack:Play()
  20226. H.PlatformStand=true
  20227. wait(.05)
  20228. HHH=true
  20229. vv.velocity=_v
  20230. standardDamage(T,10,Vector3.new(0,-20,0)+DIR*40,true,-5,.2,false,false)
  20231. T.CFrame=T.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  20232. coroutine.resume(coroutine.create(function(p) for i=1, 25 do wait(.09) p.PlatformStand=true end p.PlatformStand=false end),H)
  20233. Tool.Handle.Smack:Play()
  20234. end
  20235. end
  20236. end
  20237. end
  20238. end
  20239. end
  20240.  
  20241. wait()
  20242. end
  20243.  
  20244. t=Instance.new("BoolValue",CPlayer)
  20245. t.Name="TyrantCooldown"
  20246. game:GetService("Debris"):AddItem(t,.8)
  20247.  
  20248. vv.Parent=nil
  20249. HH=CPlayer.Humanoid
  20250. CPlayer.Humanoid.PlatformStand=false
  20251.  
  20252. FakeR.DesiredAngle=.6
  20253. end
  20254.  
  20255. if Combo=="<v>[Drive]" and LastMove~="Deadspike" and Stance~="Jumping" then --Deadspike
  20256. LastMove="Deadspike"
  20257. resWelds()
  20258. StopMotors()
  20259. FaceForward()
  20260. FaceComboee()
  20261. CPlayer.Torso.CFrame=STGyro.cframe
  20262. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
  20263. Neck=CPlayer.Torso.Neck
  20264. Neck.DesiredAngle=-1.2
  20265. FakeS.DesiredAngle=.25
  20266. FakeSL.DesiredAngle=1
  20267. now=STGyro.cframe
  20268. game:GetService("Chat"):Chat(CPlayer,"Deadspike!",2)
  20269. POS=CPlayer.Torso.Position+CPlayer.Torso.CFrame.lookVector*10-Vector3.new(0,2,0)
  20270. for i=1, 5 do --5 frame startup
  20271. FakeS.C0=FakeS.C0*CFrame.new(0,-.05,-.025)*CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
  20272. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.05,.025)*CFrame.fromEulerAnglesXYZ(-math.pi/30,0,0)
  20273. FakeL.C0=FakeL.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  20274. FakeR.C0=FakeR.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  20275. STGyro.cframe=now*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/80*i)
  20276. FakeS.C0=FakeS.C0*CFrame.new(0,-.05,-.025)*CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
  20277. FakeSL.C0=FakeSL.C0*CFrame.new(0,-.05,.025)*CFrame.fromEulerAnglesXYZ(-math.pi/30,0,0)
  20278. FakeL.C0=FakeL.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  20279. FakeR.C0=FakeR.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  20280. STGyro.cframe=now*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/80*i)
  20281. wait()
  20282. end
  20283. local p=Instance.new("Part")
  20284. p.TopSurface=0
  20285. p.BottomSurface=0
  20286. p.CanCollide=false
  20287. p.Anchored=true
  20288. p.BrickColor=BrickColor:Black()
  20289. p.formFactor="Symmetric"
  20290. p.Size=Vector3.new(1,1,1)
  20291. p.CFrame=CFrame.new(POS)
  20292. p.Parent=Tool
  20293. m=Tool.Triangle:clone()
  20294. m.Parent=p
  20295. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.05,0,.05) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,.1,0) wait() end for i=1, 30 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,.1,0) wait() end for i=1, 10 do p.Triangle.Scale=p.Triangle.Scale-Vector3.new(.06,0,.06) p.Transparency=i/10 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,.5,0) wait() end p.Parent=nil end),p)
  20296. local p=Instance.new("Part")
  20297. p.TopSurface=0
  20298. p.BottomSurface=0
  20299. p.CanCollide=false
  20300. p.Anchored=true
  20301. p.Transparency=.5
  20302. p.BrickColor=BrickColor:Black()
  20303. p.formFactor="Symmetric"
  20304. p.Size=Vector3.new(1,1,1)
  20305. p.CFrame=CFrame.new(POS)
  20306. p.Parent=Tool
  20307. m=Tool.Triangle:clone()
  20308. m.Parent=p
  20309. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Triangle.Scale=p.Triangle.Scale+Vector3.new(.06,0,.06) p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,-.15,0) wait() end for i=1, 32 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0) wait() end for i=1, 10 do p.Triangle.Scale=p.Triangle.Scale-Vector3.new(.06,0,.06) p.Transparency=i/10 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(0,-.5,0) wait() end p.Parent=nil end),p)
  20310. for i=1, 5 do
  20311. FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(-math.pi/25,0,0)
  20312. STGyro.cframe=now*CFrame.fromEulerAnglesXYZ(0,math.pi/5*i,0)
  20313. wait()
  20314. end
  20315. local p=Instance.new("Part")
  20316. p.TopSurface=0
  20317. p.BottomSurface=0
  20318. p.CanCollide=false
  20319. p.Anchored=true
  20320. p.Transparency=0
  20321. p.BrickColor=BrickColor:Black()
  20322. p.formFactor="Symmetric"
  20323. p.Size=Vector3.new(1,1,1)
  20324. p.CFrame=CFrame.new(POS)-Vector3.new(0,15,0)
  20325. p.Parent=Tool
  20326. m=Tool.SpikeMesh:clone()
  20327. m.Parent=p
  20328. coroutine.resume(coroutine.create(function(p,o) for i=1, 5 do p.CFrame=CFrame.new(p.Position:Lerp(o,i/5),p.Position:Lerp(o,(i+1)/5))*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0) wait() end wait(.5) for i=1, 5 do p.CFrame=CFrame.new(o:Lerp(o-Vector3.new(0,10,0),i/5),o:Lerp(o-Vector3.new(0,10,0),(i-1)/5))*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0) wait() end p.Parent=nil end),p,POS+Vector3.new(0,5,0))
  20329. for i=1, 4 do
  20330. wait()
  20331. hpos=POS+Vector3.new(0,5,0)
  20332. maxdec=9
  20333. for i,v in pairs(game.workspace:children()) do
  20334. if v.className=="Model" then
  20335. H=v:FindFirstChild("Humanoid")
  20336. if H~=nil then
  20337. if H.Health>0 and H~=Tool.Parent.Humanoid then
  20338. T=H.Parent:FindFirstChild("Torso")
  20339. if T~=nil then
  20340. --print((T.Position-hpos).magnitude)
  20341. if (T.Position-hpos).magnitude<=maxdec then
  20342. standardDamage(T,15,Vector3.new(0,70,0) - (T.Position - CPlayer.Torso.Position) * .8,true,20,.15,false,true)
  20343. end
  20344. end
  20345. end
  20346. end
  20347. end
  20348. end
  20349. for il=1, 8 do
  20350. local p=Instance.new("Part")
  20351. p.TopSurface=0
  20352. p.BottomSurface=0
  20353. p.CanCollide=false
  20354. p.Anchored=true
  20355. p.Transparency=0
  20356. p.BrickColor=BrickColor:Black()
  20357. p.formFactor="Symmetric"
  20358. p.Size=Vector3.new(1,1,1)
  20359. p.CFrame=CFrame.new(POS)-Vector3.new(math.random(-6,6),15,math.random(-6,6))
  20360. p.Parent=Tool
  20361. m=Tool.SpikeMesh:clone()
  20362. m.Scale=Vector3.new(1,40,1)
  20363. m.Parent=p
  20364. coroutine.resume(coroutine.create(function(p,o) for i=1, 5 do p.CFrame=CFrame.new(p.Position:Lerp(o,i/5),p.Position:Lerp(o,(i+1)/5))*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0) wait() end wait(.25) for i=1, 5 do p.CFrame=CFrame.new(o:Lerp(o-Vector3.new(0,10,0),i/5),o:Lerp(o-Vector3.new(0,10,0),(i-1)/5))*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0) wait() end p.Parent=nil end),p,POS+Vector3.new(math.random(-i,i),i*2.5,math.random(-i,i)))
  20365. end
  20366. end
  20367. deb=true
  20368. wait(.66)
  20369. if deb==true then
  20370. cAnim=true
  20371. end
  20372. return
  20373. end
  20374.  
  20375. --Normals
  20376.  
  20377. if InputKey=="z" then --Grabs
  20378. if Stance~="Jumping" then
  20379.  
  20380. else
  20381.  
  20382. end
  20383. end
  20384.  
  20385. if InputKey=="x" then --Medium
  20386. if Stance~="Jumping" then
  20387.  
  20388. else
  20389.  
  20390. end
  20391. end
  20392.  
  20393. if InputKey=="c" then --Strong
  20394. if Stance~="Jumping" then
  20395.  
  20396. else
  20397.  
  20398. end
  20399. end
  20400.  
  20401. if InputKey=="q" then --Drive (Sword)
  20402. if Stance~="Jumping" then
  20403.  
  20404. else
  20405.  
  20406. end
  20407. end
  20408.  
  20409. deb=true
  20410. cAnim=true
  20411.  
  20412. CPlayer.Humanoid.WalkSpeed=16
  20413.  
  20414. if didHit==false then
  20415. LastType=nil
  20416. end
  20417. didHit=false
  20418. if Comboing==false then
  20419. LastMove=nil
  20420. end
  20421. end
  20422. InputTable={}
  20423. MaxDebuffer=9 --.9 Seconds
  20424. MaxFlow=10 --max 10 inputs
  20425. CurrentKey=""
  20426. LastDInp=time()
  20427. DashDeb=true
  20428. attackroutine=coroutine.create(PerformAttack)
  20429. showInput=function() --returns current IT into "<^v> [Light][Medium][Heavy][Drive][Kata][Switch]"
  20430. str=table.concat(InputTable)
  20431. out=""
  20432. for _=1, string.len(str) do
  20433. cc=string.sub(str,_,_)
  20434. if cc=="a" then
  20435. out=out.."<"
  20436. elseif cc=="s" then
  20437. out=out.."v"
  20438. elseif cc=="d" then
  20439. out=out..">"
  20440. elseif cc=="w" then
  20441. out=out.."^"
  20442. elseif cc=="z" then
  20443. out=out.."[Light]"
  20444. elseif cc=="x" then
  20445. out=out.."[Medium]"
  20446. elseif cc=="c" then
  20447. out=out.."[Heavy]"
  20448. elseif cc=="q" then
  20449. out=out.."[Drive]"
  20450. end
  20451. end
  20452. return out
  20453. end
  20454. lastinp=time()
  20455. ISD=false
  20456. Dash=false
  20457. lastdash=time()
  20458. checkdash=function(Inp)
  20459. end
  20460. GDir=function(K)
  20461. if Comboing==false then
  20462. if K=="a" then
  20463. return "Left"
  20464. elseif K=="s" then
  20465. return "Back"
  20466. elseif K=="d" then
  20467. return "Right"
  20468. elseif K=="w" then
  20469. return "Forward"
  20470. else
  20471. return "Neutral"
  20472. end
  20473. else
  20474. if K=="a" then
  20475. return "Back"
  20476. elseif K=="s" then
  20477. return "Down"
  20478. elseif K=="d" then
  20479. return "Forward"
  20480. elseif K=="w" then
  20481. return "Up"
  20482. else
  20483. return "Neutral"
  20484. end
  20485. end
  20486. return "Neutral"
  20487. end
  20488. STAGRIP=nil
  20489. ChangeSoul=function(Force)
  20490. if deb==false then return end
  20491. end
  20492. INPUTBUTTON=function(key)
  20493. coroutine.resume(coroutine.create(function(key) wait(.1) checkdash(key) end),key)
  20494. if key=="e" then
  20495. return ChangeSoul(false)
  20496. end
  20497. if key=="g" and deb==true then
  20498. if time()-LastKill>5 then
  20499. StandardTaunt()
  20500. end
  20501. end
  20502. --print(key)
  20503. if key=="b" and deb==true then
  20504. --print("!")
  20505. GTaunt()
  20506. end
  20507. if key=="h" and deb==true then
  20508. if time()-LastKill>5 then
  20509. GTaunt()
  20510. end
  20511. end
  20512. if key=="z" or key=="x" or key=="c" or key=="q" and deb==true then
  20513. table.insert(InputTable,key)
  20514. coroutine.resume(coroutine.create(PerformAttack),key,GDir(CurrentKey),showInput(InputTable))
  20515. InputTable={}
  20516. if #InputTable>MaxDebuffer then
  20517. InputTable={}
  20518. --print("Overflow; wipe.")
  20519. end
  20520. CurrentKey="N"
  20521. elseif key=="a" or key=="w" or key=="s" or key=="d" then
  20522. table.insert(InputTable,key)
  20523. CurrentKey=key
  20524. if #InputTable>MaxDebuffer then
  20525. InputTable={}
  20526. --print("Overflow; wipe.")
  20527. end
  20528. --print(showInput())
  20529. end
  20530. end
  20531. STCO=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  20532. ANIM=function()
  20533. while true do
  20534. if cAnim==true and CPlayer~=nil and Tool.Parent==CPlayer then
  20535. moving=true
  20536. Nck=CPlayer.Torso.Neck
  20537. if Stance=="Standing" then
  20538. CPlayer.Humanoid.WalkSpeed=16
  20539.  
  20540. if CPlayer:FindFirstChild("OVERTURECOOLDOWN")==nil then
  20541. local p=Instance.new("Part")
  20542. p.TopSurface=0
  20543. p.BottomSurface=0
  20544. p.CanCollide=false
  20545. p.Anchored=true
  20546. p.BrickColor=BrickColor:Black()
  20547. p.formFactor="Symmetric"
  20548. p.Size=Vector3.new(1,1,1)
  20549. p.CFrame=CPlayer["Left Arm"].CFrame*CFrame.new(0,-1.5,0)
  20550. p.Parent=Tool
  20551. local m=Instance.new("BlockMesh")
  20552. m.Parent=p
  20553. m.Scale=Vector3.new(1,1,1)
  20554. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.3,.3,.3)/3 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  20555. end
  20556. tb=math.cos(time()*3)
  20557. tbs=math.sin(time()*3)
  20558. STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  20559. STGyro.Parent=CPlayer.Torso
  20560. STGyro.D=1200
  20561. STGyro.P=8000
  20562. STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
  20563. Nck.C0=STCO*CFrame.fromEulerAnglesXYZ(tb*.05+.1,0,0)
  20564. Nck.DesiredAngle=.8
  20565.  
  20566. FakeS.DesiredAngle=-.1
  20567. FakeSL.DesiredAngle=.2
  20568. FakeR.DesiredAngle=0
  20569. FakeL.DesiredAngle=0
  20570.  
  20571. FakeS.C0=RightS.C0*CFrame.fromEulerAnglesXYZ(-tb*.01-.2,0,0)
  20572. FakeSL.C0=LeftS.C0*CFrame.fromEulerAnglesXYZ(-tbs*.1-.8,.8,0)
  20573. FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-.2,tbs*.05,0)
  20574. FakeL.C0=LeftH.C0*CFrame.fromEulerAnglesXYZ(-.15,0,0)
  20575. end
  20576. if Stance=="Running" then
  20577.  
  20578. STGyro.Parent=CPlayer.Torso
  20579. STGyro.D=1200
  20580. STGyro.P=8000
  20581. STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
  20582.  
  20583. STGyro.cframe=FaceForward()
  20584. STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/7,0,0)
  20585.  
  20586. Nck.C0=STCO*CFrame.fromEulerAnglesXYZ(-.2,0,0)
  20587. Nck.DesiredAngle=0
  20588.  
  20589. FakeS.DesiredAngle=.2
  20590. FakeSL.DesiredAngle=(-math.cos(time()*9)*8)/10
  20591.  
  20592. FakeR.DesiredAngle=math.cos(time()*9)*2.5+.25
  20593. FakeL.DesiredAngle=math.cos(time()*9)*2.5-.25
  20594.  
  20595. FakeS.C0=RightS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/6.5,-math.pi/10,0)
  20596. FakeSL.C0=LeftS.C0*CFrame.fromEulerAnglesXYZ(-math.pi/4,0,0)
  20597. FakeR.C0=RightH.C0
  20598. FakeL.C0=LeftH.C0
  20599. if CPlayer:FindFirstChild("OVERTURECOOLDOWN")==nil then
  20600. local p=Instance.new("Part")
  20601. p.TopSurface=0
  20602. p.BottomSurface=0
  20603. p.CanCollide=false
  20604. p.Anchored=true
  20605. p.BrickColor=BrickColor:Black()
  20606. p.formFactor="Symmetric"
  20607. p.Size=Vector3.new(1,1,1)
  20608. p.CFrame=CPlayer["Left Arm"].CFrame*CFrame.new(0,-1.5,0)
  20609. p.Parent=Tool
  20610. local m=Instance.new("BlockMesh")
  20611. m.Parent=p
  20612. m.Scale=Vector3.new(1,1,1)
  20613. coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.Transparency=i/10 p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.3,.3,.3)/3 p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end p.Parent=nil end),p)
  20614. end
  20615. end
  20616. if Stance=="Jumping" then
  20617. resWelds()
  20618. FakeS.DesiredAngle=-.4
  20619. FakeSL.DesiredAngle=.4
  20620. FakeR.DesiredAngle=-.4
  20621. FakeL.DesiredAngle=.4
  20622. Nck.C0=STCO*CFrame.fromEulerAnglesXYZ(-math.pi/12,0,0)
  20623. Nck.DesiredAngle=0
  20624. end
  20625. moving=false
  20626. end
  20627. wait(.05)
  20628. end
  20629. end
  20630. resWelds=function()
  20631. FakeS.C0=RightS.C0
  20632. FakeSL.C0=LeftS.C0
  20633. FakeS.C1=RightS.C1
  20634. FakeSL.C1=LeftS.C1
  20635. FakeS.MaxVelocity=.15
  20636. FakeSL.MaxVelocity=.15
  20637. FakeR.MaxVelocity=.15
  20638. FakeL.MaxVelocity=.15
  20639. FakeR.C0=RightH.C0
  20640. FakeL.C0=LeftH.C0
  20641. FakeR.C1=RightH.C1
  20642. FakeL.C1=LeftH.C1
  20643. end
  20644. resWelds2=function() --disregards right shoulder
  20645. FakeSL.C0=LeftS.C0
  20646. FakeSL.C1=LeftS.C1
  20647. FakeSL.MaxVelocity=.15
  20648. FakeR.MaxVelocity=.15
  20649. FakeL.MaxVelocity=.15
  20650. FakeR.C0=RightH.C0
  20651. FakeL.C0=LeftH.C0
  20652. FakeR.C1=RightH.C1
  20653. FakeL.C1=LeftH.C1
  20654. end
  20655. Animation=function(T,C)
  20656. if C=="Stop" then
  20657. if RightS==nil then
  20658. RightS=T:FindFirstChild("Right Shoulder")
  20659. if RightS==nil then
  20660. return
  20661. end
  20662. LeftS=T:FindFirstChild("Left Shoulder")
  20663. if LeftS==nil then
  20664. return
  20665. end
  20666.  
  20667. RightH=T:FindFirstChild("Right Hip")
  20668. if RightH==nil then
  20669. return
  20670. end
  20671. LeftH=T:FindFirstChild("Left Hip")
  20672. if LeftH==nil then
  20673. return
  20674. end
  20675. end
  20676.  
  20677. RightS.Parent=nil
  20678. LeftS.Parent=nil
  20679. FakeS.Part0=T
  20680. FakeS.C0=RightS.C0
  20681. FakeS.C1=RightS.C1
  20682. FakeS.Part1=T.Parent["Right Arm"]
  20683. FakeS.Parent=T
  20684. FakeS.DesiredAngle=1.6
  20685. FakeS.MaxVelocity=.15
  20686.  
  20687. FakeSL.Part0=T
  20688. FakeSL.C0=LeftS.C0
  20689. FakeSL.C1=LeftS.C1
  20690. FakeSL.Part1=T.Parent["Left Arm"]
  20691. FakeSL.Parent=T
  20692. FakeSL.DesiredAngle=0
  20693. FakeSL.MaxVelocity=.15
  20694.  
  20695. FakeL.Part0=T
  20696. FakeL.C0=LeftH.C0
  20697. FakeL.C1=LeftH.C1
  20698. FakeL.Part1=T.Parent["Left Leg"]
  20699. FakeL.Parent=T
  20700. FakeL.DesiredAngle=0
  20701. FakeL.MaxVelocity=.15
  20702.  
  20703. FakeR.Part0=T
  20704. FakeR.C0=RightH.C0
  20705. FakeR.C1=RightH.C1
  20706. FakeR.Part1=T.Parent["Right Leg"]
  20707. FakeR.Parent=T
  20708. FakeR.DesiredAngle=0
  20709. FakeR.MaxVelocity=.15
  20710. STGyro.Parent=Tool.Parent.Torso
  20711. STGyro.cframe=STGyro.Parent.CFrame
  20712.  
  20713. elseif C=="Resume" then
  20714. FakeS.Parent=nil
  20715. FakeSL.Parent=nil
  20716. FakeR.Parent=nil
  20717. FakeL.Parent=nil
  20718. RightS.Parent=T
  20719. LeftS.Parent=T
  20720. RightH.Parent=T
  20721. LeftH.Parent=T
  20722. STGyro.Parent=nil
  20723. end
  20724. end
  20725.  
  20726. ed=true
  20727. jd=true
  20728. Jump=function()
  20729. if not jd then return end
  20730. jd=false
  20731. Stance="Jumping"
  20732. --print("POOTJUMPHERE")
  20733. CurrentDown=""
  20734. vu=Instance.new("BodyVelocity")
  20735. vu.P=5000
  20736. vu.maxForce=Vector3.new(0,5000000000000000000000,0)
  20737. vu.velocity=Vector3.new(0,45,0)
  20738. vu.Parent=CPlayer.Torso
  20739. game:GetService("Debris"):AddItem(vu,.267)
  20740. if CPlayer.Torso:FindFirstChild("BodyPosition")~=nil then CPlayer.Torso.BodyPosition.Parent=nil end
  20741. wait(.1)
  20742. BASEPOS.Parent=nil
  20743. TTT=CPlayer.Torso
  20744. if TTT~=nil then
  20745. OL,LOC=workspace:FindPartOnRay(Ray.new(TTT.Position,(TTT.Position-(TTT.Position-Vector3.new(0,-5,0))).unit*50),CPlayer)
  20746. end
  20747. wait(1.5)
  20748. float()
  20749. --print("DON")
  20750. jd=true
  20751. end
  20752. Run=function(speed)
  20753. if Comboing==false then
  20754. --print(CPlayer.Torso.Velocity.magnitude)
  20755. if speed>0 and CPlayer.Torso.Velocity.magnitude - CPlayer.Torso.RotVelocity.magnitude>=8 then
  20756. Stance="Running"
  20757. else
  20758. Stance="Standing"
  20759. end
  20760. end
  20761. end
  20762. CurrentDown=""
  20763. eqlocal=function(mouse)
  20764. mouse.KeyDown:connect(INPUTBUTTON)
  20765. mouse.KeyUp:connect(function(c) ISD=false isdown=false if c=="b" then Blocking=false end end)
  20766. end
  20767. Tool.Equipped:connect(eqlocal)
  20768. eq=function()
  20769. if not ed then return end
  20770. ed=false
  20771. wait()
  20772. if game.Players.LocalPlayer.Character:FindFirstChild("OVERTUREOK")==nil then
  20773. p=Instance.new("StringValue",game.Players.LocalPlayer.Character)
  20774. p.Name="OVERTURECOOLDOWN"
  20775. coroutine.resume(coroutine.create(function(p) wait(10) p.Name="OVERTUREOK" end),p)
  20776. end
  20777. Comboing=false
  20778. Comboee=nil
  20779. CPlayer=Tool.Parent
  20780. Neck=CPlayer.Torso.Neck
  20781. Animation(CPlayer.Torso,"Stop")
  20782. cJum=CPlayer.Humanoid.Jumping:connect(Jump)
  20783. cRun=CPlayer.Humanoid.Running:connect(Run)
  20784. CHP=CPlayer.Humanoid.Health
  20785. dd=script.DeathScript:clone()
  20786. dd.Disabled=false
  20787. dd.Parent=CPlayer
  20788. --print("Herpquip")
  20789. wait()
  20790. ed=true
  20791. end
  20792. deq=function()
  20793. if not ed then return end
  20794. ed=false
  20795. if Neck~=nil then
  20796. Neck.DesiredAngle=0
  20797. end
  20798. cJum:disconnect()
  20799. cRun:disconnect()
  20800. Animation(CPlayer.Torso,"Resume")
  20801. if CPlayer:FindFirstChild("DeathScript")~=nil then
  20802. CPlayer.DeathScript:Remove()
  20803. end
  20804. --print("Derpquip")
  20805. wait()
  20806. ed=true
  20807. end
  20808. Tool.Equipped:connect(eq)
  20809. Tool.Unequipped:connect(deq)
  20810. CNN=coroutine.create(ANIM)
  20811. coroutine.resume(CNN)
  20812. E=0
  20813. LastT=InputTable
  20814. GI=0
  20815. LII=0
  20816. Cols={BrickColor.new("Black"),BrickColor.new("Really black"),BrickColor.new("Royal purple"),BrickColor.new("Alder"),BrickColor.new("Magenta")}
  20817. onAdd=function(T)
  20818. if T.Name=="Trail" then
  20819. game:GetService("Debris"):AddItem(T,10)
  20820. end
  20821. end
  20822. Tool.ChildAdded:connect(onAdd)
  20823. while true do
  20824. if CPlayer~=nil then
  20825. CHP=CPlayer.Humanoid.Health
  20826. end
  20827. if table.concat(LastT)==table.concat(InputTable) and table.concat(InputTable)~="" then
  20828. E=E+1
  20829. if E>4 then
  20830. E=0
  20831. CurrentKey="N"
  20832. InputTable={}
  20833. --print("TO")
  20834. LastType=nil
  20835. LastMove=nil
  20836. Comboee=nil
  20837. deb=true
  20838. Rush=nil
  20839. end
  20840. else
  20841. E=0
  20842. end
  20843. if cAnim==false then
  20844. PPOS.CanCollide=false
  20845. else
  20846. PPOS.CanCollide=true
  20847. end
  20848. LastT=InputTable
  20849. wait(.1)
  20850. end]]></ProtectedString>
  20851. </Properties>
  20852. <Item class="LocalScript" referent="RBXAB0FFE217D024BA39FB070123EE33251">
  20853. <Properties>
  20854. <bool name="Disabled">true</bool>
  20855. <Content name="LinkedSource"><null></null></Content>
  20856. <string name="Name">TWODCAM</string>
  20857. <string name="ScriptGuid"></string>
  20858. <ProtectedString name="Source"><![CDATA[lockCamera = false
  20859. distance = 50
  20860. height = 3
  20861.  
  20862. local torso = script.Parent.Torso
  20863. local center = Instance.new("Part")
  20864. center.Name = script.Parent.Name .. " Center"
  20865. center.Transparency = 1
  20866. center.CanCollide = false
  20867. center.Size = Vector3.new(1,1,1)
  20868. center.Position = torso.Position
  20869. center.CFrame = workspace.CurrentCamera.CoordinateFrame
  20870. center.Parent = game.Workspace
  20871. local bp = Instance.new("BodyPosition")
  20872. bp.position = center.Position
  20873. bp.maxForce = Vector3.new(1000000, 1000000, 1000000)*5000
  20874. bp.P=10000
  20875. bp.D=750
  20876. bp.Parent = center
  20877. local bg = Instance.new("BodyGyro")
  20878. bg.maxTorque = Vector3.new(9e+009, 9e+009, 9e+009)
  20879. bg.cframe = center.CFrame
  20880. bg.P=10000
  20881. bg.D=2000
  20882. bg.Parent = center
  20883. local cam = game.Workspace.CurrentCamera
  20884. cam.CameraSubject = center
  20885. cam.CameraType = Enum.CameraType.Attach
  20886. CF=script.Parent.Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  20887. dir=(CF*CFrame.new(0,0,5)).p
  20888.  
  20889. while torso.Parent and script.Value.Value==true do
  20890. wait()
  20891. center.BodyPosition.position = torso.Position
  20892. CF=script.Parent.Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  20893. dir=(CF*CFrame.new(0,0,5)).p
  20894. bg.cframe=CFrame.new(center.Position,dir)*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
  20895. if lockCamera then
  20896. cam.CoordinateFrame = CFrame.new(Vector3.new(center.Position.x + distance,center.Position.y + height,center.Position.z),center.CFrame.lookVector*50)
  20897. end
  20898. end
  20899.  
  20900. center:Remove()
  20901. cam.CameraSubject=script.Parent.Humanoid
  20902. cam.CameraType="Custom"
  20903. wait()
  20904. script:Remove()]]></ProtectedString>
  20905. </Properties>
  20906. <Item class="BoolValue" referent="RBX9051F89DA6214887AB133419FC54E608">
  20907. <Properties>
  20908. <string name="Name">Value</string>
  20909. <bool name="Value">true</bool>
  20910. </Properties>
  20911. </Item>
  20912. </Item>
  20913. <Item class="Script" referent="RBX44D06C4A6995415493D94F3E45B6354E">
  20914. <Properties>
  20915. <bool name="Disabled">true</bool>
  20916. <Content name="LinkedSource"><null></null></Content>
  20917. <string name="Name">GenBillGuiGrow</string>
  20918. <string name="ScriptGuid"></string>
  20919. <ProtectedString name="Source"><![CDATA[wait()
  20920. b=Instance.new("BillboardGui")
  20921. b.Name="Billpootis"
  20922. b.Adornee=script.Ob.Value
  20923. b.Size=UDim2.new(1,0,1,0)
  20924. b.StudsOffset=Vector3.new(0,2,-2)
  20925. i=Instance.new("ImageLabel")
  20926. i.Image=script.EfDec.Value
  20927. i.Size=UDim2.new(1,0,1,0)
  20928. i.Position=UDim2.new(0,0,0,0)
  20929. i.Parent=b
  20930. i.BackgroundTransparency=1
  20931. lolhax=math.random(1,500000)
  20932.  
  20933. for _,v in pairs(game.Players:children()) do
  20934. if v:FindFirstChild("PlayerGui")~=nil then
  20935. l=b:clone()
  20936. l.Name=lolhax
  20937. l.Name=script.Parent.Name
  20938. l.Parent=v.PlayerGui
  20939. coroutine.resume(coroutine.create(function(b) if script.EfDec.Value=="http://www.roblox.com/asset/?id=63343099" then for i=1, 5 do b.Size=UDim2.new(1+i*3,0,1+i*3,0) wait() b.StudsOffset=Vector3.new(0,i*1.75,-2) end wait(2) b:Remove() else for i=1, 10 do b.StudsOffset=Vector3.new(i,-i*1.5,-i) b.Size=UDim2.new(5+i/.08,0,5+i/.08,0) wait() end b:Remove() end end),l)
  20940. end
  20941. end
  20942. wait(5)
  20943. for _,v in pairs(game.Players:children()) do
  20944. if v:FindFirstChild("PlayerGui")~=nil then
  20945. if v.PlayerGui:FindFirstChild(script.Parent.Parent.Name)~=nil then
  20946. l=v:FindFirstChild(lolhax)
  20947. if l~=nil then l:Remove() end
  20948. end
  20949. end
  20950. end
  20951. script:Remove()
  20952. ]]></ProtectedString>
  20953. </Properties>
  20954. <Item class="StringValue" referent="RBX68A1C4FAF578474D8AB85999FF16729B">
  20955. <Properties>
  20956. <string name="Name">EfDec</string>
  20957. <string name="Value">http://www.roblox.com/asset/?id=63343099</string>
  20958. </Properties>
  20959. </Item>
  20960. <Item class="ObjectValue" referent="RBX67869AC462654EEC81A149C0D0E71C13">
  20961. <Properties>
  20962. <string name="Name">Ob</string>
  20963. <Ref name="Value">null</Ref>
  20964. </Properties>
  20965. </Item>
  20966. </Item>
  20967. <Item class="ScreenGui" referent="RBX26B7D567E04848A4A942F985A2896A8A">
  20968. <Properties>
  20969. <int name="DisplayOrder">0</int>
  20970. <bool name="Enabled">true</bool>
  20971. <string name="Name">2DDamage</string>
  20972. <bool name="ResetOnSpawn">true</bool>
  20973. </Properties>
  20974. <Item class="TextLabel" referent="RBX982F36E5C4854A0E9B8DE09F6A9CC388">
  20975. <Properties>
  20976. <bool name="Active">false</bool>
  20977. <Vector2 name="AnchorPoint">
  20978. <X>0</X>
  20979. <Y>0</Y>
  20980. </Vector2>
  20981. <Color3 name="BackgroundColor3">4281545523</Color3>
  20982. <float name="BackgroundTransparency">0</float>
  20983. <Color3 name="BorderColor3">4279970357</Color3>
  20984. <int name="BorderSizePixel">1</int>
  20985. <bool name="ClipsDescendants">false</bool>
  20986. <bool name="Draggable">false</bool>
  20987. <token name="Font">0</token>
  20988. <int name="LayoutOrder">0</int>
  20989. <string name="Name">Damage</string>
  20990. <Ref name="NextSelectionDown">null</Ref>
  20991. <Ref name="NextSelectionLeft">null</Ref>
  20992. <Ref name="NextSelectionRight">null</Ref>
  20993. <Ref name="NextSelectionUp">null</Ref>
  20994. <UDim2 name="Position">
  20995. <XS>0.100000001</XS>
  20996. <XO>0</XO>
  20997. <YS>0.537500024</YS>
  20998. <YO>0</YO>
  20999. </UDim2>
  21000. <float name="Rotation">0</float>
  21001. <bool name="Selectable">false</bool>
  21002. <Ref name="SelectionImageObject">null</Ref>
  21003. <UDim2 name="Size">
  21004. <XS>0</XS>
  21005. <XO>0</XO>
  21006. <YS>0</YS>
  21007. <YO>0</YO>
  21008. </UDim2>
  21009. <token name="SizeConstraint">0</token>
  21010. <string name="Text">25</string>
  21011. <Color3 name="TextColor3">4291624959</Color3>
  21012. <bool name="TextScaled">false</bool>
  21013. <float name="TextSize">11</float>
  21014. <Color3 name="TextStrokeColor3">4278190080</Color3>
  21015. <float name="TextStrokeTransparency">1</float>
  21016. <float name="TextTransparency">0</float>
  21017. <bool name="TextWrapped">false</bool>
  21018. <token name="TextXAlignment">2</token>
  21019. <token name="TextYAlignment">1</token>
  21020. <bool name="Visible">true</bool>
  21021. <int name="ZIndex">1</int>
  21022. </Properties>
  21023. </Item>
  21024. <Item class="TextLabel" referent="RBXB660A4219E434B3CB61212EDDD914582">
  21025. <Properties>
  21026. <bool name="Active">false</bool>
  21027. <Vector2 name="AnchorPoint">
  21028. <X>0</X>
  21029. <Y>0</Y>
  21030. </Vector2>
  21031. <Color3 name="BackgroundColor3">4281545523</Color3>
  21032. <float name="BackgroundTransparency">0</float>
  21033. <Color3 name="BorderColor3">4279970357</Color3>
  21034. <int name="BorderSizePixel">1</int>
  21035. <bool name="ClipsDescendants">false</bool>
  21036. <bool name="Draggable">false</bool>
  21037. <token name="Font">2</token>
  21038. <int name="LayoutOrder">0</int>
  21039. <string name="Name">Hits</string>
  21040. <Ref name="NextSelectionDown">null</Ref>
  21041. <Ref name="NextSelectionLeft">null</Ref>
  21042. <Ref name="NextSelectionRight">null</Ref>
  21043. <Ref name="NextSelectionUp">null</Ref>
  21044. <UDim2 name="Position">
  21045. <XS>0.100000001</XS>
  21046. <XO>0</XO>
  21047. <YS>0.474999994</YS>
  21048. <YO>0</YO>
  21049. </UDim2>
  21050. <float name="Rotation">0</float>
  21051. <bool name="Selectable">false</bool>
  21052. <Ref name="SelectionImageObject">null</Ref>
  21053. <UDim2 name="Size">
  21054. <XS>0</XS>
  21055. <XO>0</XO>
  21056. <YS>0</YS>
  21057. <YO>0</YO>
  21058. </UDim2>
  21059. <token name="SizeConstraint">0</token>
  21060. <string name="Text">25</string>
  21061. <Color3 name="TextColor3">4284901119</Color3>
  21062. <bool name="TextScaled">false</bool>
  21063. <float name="TextSize">36</float>
  21064. <Color3 name="TextStrokeColor3">4278190080</Color3>
  21065. <float name="TextStrokeTransparency">1</float>
  21066. <float name="TextTransparency">0</float>
  21067. <bool name="TextWrapped">false</bool>
  21068. <token name="TextXAlignment">2</token>
  21069. <token name="TextYAlignment">1</token>
  21070. <bool name="Visible">true</bool>
  21071. <int name="ZIndex">1</int>
  21072. </Properties>
  21073. </Item>
  21074. </Item>
  21075. <Item class="LocalScript" referent="RBXA64611CA5F24422FB5679E76FB6B9842">
  21076. <Properties>
  21077. <bool name="Disabled">true</bool>
  21078. <Content name="LinkedSource"><null></null></Content>
  21079. <string name="Name">Stun</string>
  21080. <string name="ScriptGuid"></string>
  21081. <ProtectedString name="Source"><![CDATA[wait(.15)
  21082. script:Remove()]]></ProtectedString>
  21083. </Properties>
  21084. <Item class="IntValue" referent="RBX9252EA92DF8E4A7F9C8C17A00355D183">
  21085. <Properties>
  21086. <string name="Name">Value</string>
  21087. <int name="Value">0</int>
  21088. </Properties>
  21089. </Item>
  21090. </Item>
  21091. <Item class="LocalScript" referent="RBXF93809025D864D489D1C98251978B58C">
  21092. <Properties>
  21093. <bool name="Disabled">true</bool>
  21094. <Content name="LinkedSource"><null></null></Content>
  21095. <string name="Name">Shaker</string>
  21096. <string name="ScriptGuid"></string>
  21097. <ProtectedString name="Source"><![CDATA[while true do
  21098. workspace.CurrentCamera.Focus=workspace.CurrentCamera.Focus*CFrame.new(math.random(-10,10)/40,math.random(-10,10)/20,math.random(-10,10)/40)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/100,math.random(-10,10)/50,math.random(-10,10)/100)
  21099. wait()
  21100. end
  21101. ]]></ProtectedString>
  21102. </Properties>
  21103. </Item>
  21104. <Item class="Script" referent="RBX46181BA3C34241C2BD3E7C4F0C5B6D85">
  21105. <Properties>
  21106. <bool name="Disabled">true</bool>
  21107. <Content name="LinkedSource"><null></null></Content>
  21108. <string name="Name">DeathScript</string>
  21109. <string name="ScriptGuid">{AB29D139-19D9-4E00-840D-6F9B0AA5807C}</string>
  21110. <ProtectedString name="Source"><![CDATA[Character = script.Parent
  21111. Humanoid = Character.Humanoid
  21112. Torso = Character.Torso
  21113.  
  21114. function OnDeath()
  21115. print("Death")-- HAHA
  21116. Humanoid.Parent = nil
  21117. if Torso then
  21118. local Head = Character:FindFirstChild("Head")
  21119. if Head then
  21120. local Neck = Instance.new("Weld")
  21121. Neck.Name = "Neck"
  21122. Neck.Part0 = Torso
  21123. Neck.Part1 = Head
  21124. Neck.C0 = CFrame.new(0, 1.5, 0)
  21125. Neck.C1 = CFrame.new()
  21126. Neck.Parent = Torso
  21127. end
  21128. local Limb = Character:FindFirstChild("Right Arm")
  21129. if Limb then
  21130.  
  21131. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  21132. local Joint = Instance.new("Glue")
  21133. Joint.Name = "RightShoulder"
  21134. Joint.Part0 = Torso
  21135. Joint.Part1 = Limb
  21136. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  21137. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  21138. Joint.Parent = Torso
  21139.  
  21140. local B = Instance.new("Part")
  21141. B.TopSurface = 0
  21142. B.BottomSurface = 0
  21143. B.formFactor = "Symmetric"
  21144. B.Size = Vector3.new(1, 1, 1)
  21145. B.Transparency = 1
  21146. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  21147. B.Parent = Character
  21148. local W = Instance.new("Weld")
  21149. W.Part0 = Limb
  21150. W.Part1 = B
  21151. W.C0 = CFrame.new(0, -0.5, 0)
  21152. W.Parent = Limb
  21153.  
  21154. end
  21155. local Limb = Character:FindFirstChild("Left Arm")
  21156. if Limb then
  21157.  
  21158. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  21159. local Joint = Instance.new("Glue")
  21160. Joint.Name = "LeftShoulder"
  21161. Joint.Part0 = Torso
  21162. Joint.Part1 = Limb
  21163. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  21164. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  21165. Joint.Parent = Torso
  21166.  
  21167. local B = Instance.new("Part")
  21168. B.TopSurface = 0
  21169. B.BottomSurface = 0
  21170. B.formFactor = "Symmetric"
  21171. B.Size = Vector3.new(1, 1, 1)
  21172. B.Transparency = 1
  21173. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  21174. B.Parent = Character
  21175. local W = Instance.new("Weld")
  21176. W.Part0 = Limb
  21177. W.Part1 = B
  21178. W.C0 = CFrame.new(0, -0.5, 0)
  21179. W.Parent = Limb
  21180.  
  21181. end
  21182. local Limb = Character:FindFirstChild("Right Leg")
  21183. if Limb then
  21184.  
  21185. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  21186. local Joint = Instance.new("Glue")
  21187. Joint.Name = "RightHip"
  21188. Joint.Part0 = Torso
  21189. Joint.Part1 = Limb
  21190. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  21191. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  21192. Joint.Parent = Torso
  21193.  
  21194. local B = Instance.new("Part")
  21195. B.TopSurface = 0
  21196. B.BottomSurface = 0
  21197. B.formFactor = "Symmetric"
  21198. B.Size = Vector3.new(1, 1, 1)
  21199. B.Transparency = 1
  21200. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  21201. B.Parent = Character
  21202. local W = Instance.new("Weld")
  21203. W.Part0 = Limb
  21204. W.Part1 = B
  21205. W.C0 = CFrame.new(0, -0.5, 0)
  21206. W.Parent = Limb
  21207.  
  21208. end
  21209. local Limb = Character:FindFirstChild("Left Leg")
  21210. if Limb then
  21211.  
  21212. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  21213. local Joint = Instance.new("Glue")
  21214. Joint.Name = "LeftHip"
  21215. Joint.Part0 = Torso
  21216. Joint.Part1 = Limb
  21217. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  21218. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  21219. Joint.Parent = Torso
  21220.  
  21221. local B = Instance.new("Part")
  21222. B.TopSurface = 0
  21223. B.BottomSurface = 0
  21224. B.formFactor = "Symmetric"
  21225. B.Size = Vector3.new(1, 1, 1)
  21226. B.Transparency = 1
  21227. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  21228. B.Parent = Character
  21229. local W = Instance.new("Weld")
  21230. W.Part0 = Limb
  21231. W.Part1 = B
  21232. W.C0 = CFrame.new(0, -0.5, 0)
  21233. W.Parent = Limb
  21234.  
  21235. end
  21236. --[
  21237. local Bar = Instance.new("Part")
  21238. Bar.TopSurface = 0
  21239. Bar.BottomSurface = 0
  21240. Bar.formFactor = "Symmetric"
  21241. Bar.Size = Vector3.new(1, 1, 1)
  21242. Bar.Transparency = 1
  21243. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  21244. Bar.Parent = Character
  21245. local Weld = Instance.new("Weld")
  21246. Weld.Part0 = Torso
  21247. Weld.Part1 = Bar
  21248. Weld.C0 = CFrame.new(0, 0.5, 0)
  21249. Weld.Parent = Torso
  21250. dd={"How could this happen?","Is this the end?"}
  21251. game:GetService("Chat"):Chat(script.Parent,dd[math.random(1,#dd)],1)
  21252. v=Instance.new("BodyVelocity")
  21253. v.P=10000
  21254. v.maxForce=Vector3.new(500000,500000,500000)
  21255. v.velocity=Torso.Velocity/30
  21256. v.Parent=Torso
  21257. game:GetService("Debris"):AddItem(v,.5)
  21258. --]]
  21259. end
  21260. end
  21261.  
  21262. Humanoid.Died:connect(OnDeath)
  21263. ]]></ProtectedString>
  21264. </Properties>
  21265. </Item>
  21266. <Item class="LocalScript" referent="RBX8491BEF6F568482BB98BAB9EB82E2728">
  21267. <Properties>
  21268. <bool name="Disabled">true</bool>
  21269. <Content name="LinkedSource"><null></null></Content>
  21270. <string name="Name">SShaker</string>
  21271. <string name="ScriptGuid"></string>
  21272. <ProtectedString name="Source"><![CDATA[while true do
  21273. workspace.CurrentCamera.Focus=workspace.CurrentCamera.Focus*CFrame.new(math.random(-10,10)/5,math.random(-10,10)/5,math.random(-10,10)/20)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
  21274. wait()
  21275. end
  21276. ]]></ProtectedString>
  21277. </Properties>
  21278. </Item>
  21279. <Item class="Script" referent="RBX689F310EC9EE48D1A46411F2834925A8">
  21280. <Properties>
  21281. <bool name="Disabled">true</bool>
  21282. <Content name="LinkedSource"><null></null></Content>
  21283. <string name="Name">Burn</string>
  21284. <string name="ScriptGuid"></string>
  21285. <ProtectedString name="Source"><![CDATA[Tool=script
  21286. Cols={BrickColor.new("Black"),BrickColor.new("Royal purple"),BrickColor.new("Really black"),BrickColor.new("Pastel violet")}
  21287. for i=1, 100 do
  21288. wait(.1)
  21289. p=Instance.new("Part")
  21290. p.Name="Trail"
  21291. p.TopSurface=0
  21292. p.BottomSurface=0
  21293. p.Anchored=true
  21294. p.CanCollide=false
  21295. p.formFactor="Symmetric"
  21296. p.Size=Vector3.new(1,1,1)
  21297. p.BrickColor=Cols[math.random(1,#Cols)]
  21298. p.CFrame=Tool.Parent["Torso"].CFrame*CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
  21299. p.Parent=Tool.Parent
  21300. game:GetService("Debris"):AddItem(p,3)
  21301. m=Instance.new("BlockMesh")
  21302. m.Scale=Vector3.new(2,2,2)
  21303. m.Parent=p
  21304. coroutine.resume(coroutine.create(function(part,spin) for i=1, 15 do part.Transparency=i/15 part.Mesh.Scale=part.Mesh.Scale+Vector3.new(.1,.1,.1) part.CFrame=CFrame.new(part.Position+Vector3.new(math.random(-5,5)/20,.5,math.random(-5,5)/20))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,.5) wait() end part.Parent=nil end),p,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500))
  21305. Tool.Parent.Humanoid:TakeDamage(.5)
  21306. end
  21307. wait(5)
  21308. script:Remove()
  21309. ]]></ProtectedString>
  21310. </Properties>
  21311. </Item>
  21312. <Item class="Script" referent="RBX41DCE82632594217A366EB03C279214A">
  21313. <Properties>
  21314. <bool name="Disabled">true</bool>
  21315. <Content name="LinkedSource"><null></null></Content>
  21316. <string name="Name">Tr</string>
  21317. <string name="ScriptGuid"></string>
  21318. <ProtectedString name="Source"><![CDATA[wait(.1)
  21319. script.Parent:Remove()]]></ProtectedString>
  21320. </Properties>
  21321. </Item>
  21322. <Item class="LocalScript" referent="RBX6338C08FE6734F008E48CFD17D7B606F">
  21323. <Properties>
  21324. <bool name="Disabled">true</bool>
  21325. <Content name="LinkedSource"><null></null></Content>
  21326. <string name="Name">AShaker</string>
  21327. <string name="ScriptGuid"></string>
  21328. <ProtectedString name="Source"><![CDATA[wait()
  21329. Amp=script.Amp.Value
  21330. workspace.CurrentCamera.Focus=workspace.CurrentCamera.Focus*CFrame.new(math.random(-10,10)/80*Amp,math.random(-10,10)/80*Amp,math.random(-10,10)/80*Amp)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/300*Amp,math.random(-10,10)/150*Amp,math.random(-10,10)/150)
  21331. script:Remove()]]></ProtectedString>
  21332. </Properties>
  21333. <Item class="IntValue" referent="RBXCF274F0FE4904B5987889444F21D882A">
  21334. <Properties>
  21335. <string name="Name">Amp</string>
  21336. <int name="Value">0</int>
  21337. </Properties>
  21338. </Item>
  21339. </Item>
  21340. <Item class="Script" referent="RBXCD333949D12745A78EAC40B96B608F65">
  21341. <Properties>
  21342. <bool name="Disabled">true</bool>
  21343. <Content name="LinkedSource"><null></null></Content>
  21344. <string name="Name">GenBillGuiGrow2</string>
  21345. <string name="ScriptGuid"></string>
  21346. <ProtectedString name="Source"><![CDATA[wait()
  21347. b=Instance.new("BillboardGui")
  21348. b.Name="Billpootis"
  21349. b.Adornee=script.Ob.Value
  21350. b.Size=UDim2.new(1,0,1,0)
  21351. b.StudsOffset=Vector3.new(0,2,-2)
  21352. i=Instance.new("ImageLabel")
  21353. i.Image=script.EfDec.Value
  21354. i.Size=UDim2.new(1,0,1,0)
  21355. i.Position=UDim2.new(0,0,0,0)
  21356. i.Parent=b
  21357. i.BackgroundTransparency=1
  21358. lolhax=math.random(1,500000)
  21359.  
  21360. for _,v in pairs(game.Players:children()) do
  21361. if v:FindFirstChild("PlayerGui")~=nil then
  21362. l=b:clone()
  21363. l.Name=lolhax
  21364. l.Name=script.Parent.Name
  21365. l.Parent=v.PlayerGui
  21366. coroutine.resume(coroutine.create(function(b) for i=1, 10 do b.StudsOffset=Vector3.new(0,i/2,0) b.Size=UDim2.new(35,0,20,0) wait() end wait(3) b:Remove() end),l)
  21367. end
  21368. end
  21369. wait(3)
  21370. for _,v in pairs(game.Players:children()) do
  21371. if v:FindFirstChild("PlayerGui")~=nil then
  21372. if v.PlayerGui:FindFirstChild(script.Parent.Parent.Name)~=nil then
  21373. l=v:FindFirstChild(lolhax)
  21374. if l~=nil then l:Remove() end
  21375. end
  21376. end
  21377. end
  21378. script:Remove()
  21379. ]]></ProtectedString>
  21380. </Properties>
  21381. <Item class="StringValue" referent="RBX5F8C71B276064A1AAF78A5B880296624">
  21382. <Properties>
  21383. <string name="Name">EfDec</string>
  21384. <string name="Value">http://www.roblox.com/asset/?id=63343099</string>
  21385. </Properties>
  21386. </Item>
  21387. <Item class="ObjectValue" referent="RBX69036353A35540479BD81A9F058873B3">
  21388. <Properties>
  21389. <string name="Name">Ob</string>
  21390. <Ref name="Value">null</Ref>
  21391. </Properties>
  21392. </Item>
  21393. </Item>
  21394. <Item class="Script" referent="RBXE6182B56B7254D0A98D5D3A409DA717A">
  21395. <Properties>
  21396. <bool name="Disabled">true</bool>
  21397. <Content name="LinkedSource"><null></null></Content>
  21398. <string name="Name">IKBurn</string>
  21399. <string name="ScriptGuid"></string>
  21400. <ProtectedString name="Source"><![CDATA[Tool=script
  21401. Cols={BrickColor.new("Black"),BrickColor.new("Royal purple"),BrickColor.new("Really black"),BrickColor.new("Pastel violet")}
  21402. for i=1, 30 do
  21403. wait(.1)
  21404. p=Instance.new("Part")
  21405. p.Name="Trail"
  21406. p.TopSurface=0
  21407. p.BottomSurface=0
  21408. p.Anchored=true
  21409. p.CanCollide=false
  21410. p.formFactor="Symmetric"
  21411. p.Size=Vector3.new(1,1,1)
  21412. p.BrickColor=Cols[3]
  21413. p.CFrame=script.Parent.CFrame+Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  21414. p.Parent=Tool.Parent.Parent
  21415. game:GetService("Debris"):AddItem(p,3)
  21416. m=Instance.new("BlockMesh")
  21417. m.Scale=Vector3.new(2,2,2)
  21418. m.Parent=p
  21419. coroutine.resume(coroutine.create(function(part,spin) for i=1, 15 do part.Transparency=i/15 part.Mesh.Scale=part.Mesh.Scale+Vector3.new(.1,.1,.1)*1.5 part.CFrame=CFrame.new(part.Position+Vector3.new(math.random(-5,5)/20,.3,math.random(-5,5)/20))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,.5) wait() end part.Parent=nil end),p,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500))
  21420. Tool.Parent.Parent.Humanoid:TakeDamage(.5)
  21421. end
  21422. wait(5)
  21423. script:Remove()
  21424. ]]></ProtectedString>
  21425. </Properties>
  21426. </Item>
  21427. <Item class="Script" referent="RBX88DE7CD261554F208200ACD752B2463D">
  21428. <Properties>
  21429. <bool name="Disabled">true</bool>
  21430. <Content name="LinkedSource"><null></null></Content>
  21431. <string name="Name">IKBurnS</string>
  21432. <string name="ScriptGuid"></string>
  21433. <ProtectedString name="Source"><![CDATA[Tool=script
  21434. wait(math.random(0,10)/20)
  21435. Cols={BrickColor.new("Black"),BrickColor.new("Royal purple"),BrickColor.new("Really black"),BrickColor.new("Pastel violet")}
  21436. for i=1, 5 do
  21437. wait(.25)
  21438. p=Instance.new("Part")
  21439. p.Name="Trail"
  21440. p.TopSurface=0
  21441. p.BottomSurface=0
  21442. p.Anchored=true
  21443. p.Name="BURN"
  21444. p.CanCollide=false
  21445. p.formFactor="Symmetric"
  21446. p.Size=Vector3.new(1,1,1)
  21447. p.BrickColor=Cols[3]
  21448. p.CFrame=script.Parent.CFrame+Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  21449. p.Parent=Tool.Parent.Parent
  21450. game:GetService("Debris"):AddItem(p,3)
  21451. m=Instance.new("BlockMesh")
  21452. m.Scale=Vector3.new(2,2,2)
  21453. m.Parent=p
  21454. coroutine.resume(coroutine.create(function(part,spin) for i=1, 15 do part.Transparency=i/15 part.Mesh.Scale=part.Mesh.Scale+Vector3.new(.1,.1,.1)*1.5 part.CFrame=CFrame.new(part.Position+Vector3.new(math.random(-5,5)/20,.3,math.random(-5,5)/20))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,.5) wait() end part.Parent=nil end),p,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500))
  21455. end
  21456. wait(5)
  21457. script:Remove()
  21458. ]]></ProtectedString>
  21459. </Properties>
  21460. </Item>
  21461. </Item>
  21462. <Item class="SpecialMesh" referent="RBX007A956B115E4F7A9F53C866A64AC62F">
  21463. <Properties>
  21464. <token name="LODX">2</token>
  21465. <token name="LODY">2</token>
  21466. <Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
  21467. <token name="MeshType">5</token>
  21468. <string name="Name">WEEMesh</string>
  21469. <Vector3 name="Offset">
  21470. <X>0</X>
  21471. <Y>0</Y>
  21472. <Z>0</Z>
  21473. </Vector3>
  21474. <Vector3 name="Scale">
  21475. <X>40</X>
  21476. <Y>50</Y>
  21477. <Z>40</Z>
  21478. </Vector3>
  21479. <Content name="TextureId"><null></null></Content>
  21480. <Vector3 name="VertexColor">
  21481. <X>1</X>
  21482. <Y>1</Y>
  21483. <Z>1</Z>
  21484. </Vector3>
  21485. </Properties>
  21486. </Item>
  21487. <Item class="SpecialMesh" referent="RBX33804A3352474AD781CC5481E1D8B5CD">
  21488. <Properties>
  21489. <token name="LODX">2</token>
  21490. <token name="LODY">2</token>
  21491. <Content name="MeshId"><url>http://www.roblox.com/asset/?id=6547801</url></Content>
  21492. <token name="MeshType">5</token>
  21493. <string name="Name">Triangle</string>
  21494. <Vector3 name="Offset">
  21495. <X>0</X>
  21496. <Y>0</Y>
  21497. <Z>0</Z>
  21498. </Vector3>
  21499. <Vector3 name="Scale">
  21500. <X>0.100000001</X>
  21501. <Y>0.00100000005</Y>
  21502. <Z>0.100000001</Z>
  21503. </Vector3>
  21504. <Content name="TextureId"><url>http://</url></Content>
  21505. <Vector3 name="VertexColor">
  21506. <X>1</X>
  21507. <Y>1</Y>
  21508. <Z>1</Z>
  21509. </Vector3>
  21510. </Properties>
  21511. </Item>
  21512. <Item class="SpecialMesh" referent="RBXEC71FC0710CD461EBEAAECA9D1E2C12C">
  21513. <Properties>
  21514. <token name="LODX">2</token>
  21515. <token name="LODY">2</token>
  21516. <Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
  21517. <token name="MeshType">5</token>
  21518. <string name="Name">SpikeMesh</string>
  21519. <Vector3 name="Offset">
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