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- rem Generated Sunday/23/12/2012 13:15:32 by Visual bB Version 1.0.0.548
- rem **********************************
- rem *<filename> *
- rem *<description> *
- rem *<author> *
- rem *<contact info> *
- rem *<license> *
- rem **********************************
- playfield:
- ................................
- ..XXX................X..X..X....
- ..X..X..X...X.X.......X.X..X..X.
- ..X..X.X.X.X.X.X.......XXXX..X..
- ..X..X.X.X.X...X.......XXXXXX...
- ..XXX...X..X...X.....XX.........
- ....................X....XX..X..
- ...................XX...X.X..X..
- .................XX..X.X..X...X.
- .................X.X.XX..X...X..
- ..................XXX.....XXX...
- end
- COLUBK = $5E
- COLUPF = $21
- player0x=50:player0y=50
- player1x=20:player1y=20
- missile0height=4:missile0y=255
- NUSIZ0 = 16
- sprites
- player0:
- %10010100
- %10001010
- %01000101
- %01000101
- %01001001
- %10000010
- %00000100
- %00001000
- end
- player1:
- %00111000
- %00111100
- %01111110
- %11111110
- %00001110
- %00010110
- %00100110
- %01000110
- end
- if missile0y>240 then goto skip
- missile0y = missile 0y-2:goto draw_loop
- skip
- if joy0fire then missile0y = player0y-2:missile0x = player0x+4
- draw_loop
- drawscreen
- goto sprites
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