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- local version = "1.2.0"
- local player = game:GetService("Players").LocalPlayer
- local character = player.Character or player.CharacterAdded:wait()
- spawn(function() -- anti afk
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(math.random(0.3,1.1))
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end)
- local library = {flags = {}, callbacks = {}, rainbowI = 0};
- local GetService = game.GetService;
- local Players = GetService(game, "Players");
- local RunService = GetService(game, "RunService");
- local CoreGui = GetService(game, "CoreGui");
- local TweenService = GetService(game, "TweenService");
- local UserInputService = GetService(game, "UserInputService");
- local LocalPlayer = Players.LocalPlayer;
- do -- library funcs
- coroutine.wrap(function()
- while true do
- for i = 0, 359 do
- library.rainbowI = i / 359;
- library.rainbowVal = Color3.fromHSV(i / 359, 1, 1);
- wait();
- end;
- end;
- end)();
- function library:Create(class, data)
- local obj = Instance.new(class);
- for i, v in next, data do
- if i ~= 'Parent' then
- if typeof(v) == "Instance" then
- v.Parent = obj;
- else
- obj[i] = v
- end
- end
- end
- obj.Parent = data.Parent;
- return obj;
- end;
- function library:Dragger(main, second)
- local dragging;
- local dragInput;
- local dragStart;
- local startPos;
- local function update(input)
- local delta = input.Position - dragStart;
- second:TweenPosition(UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y),'Out','Sine',0.01,true);
- end;
- main.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- dragging = true;
- dragStart = input.Position;
- startPos = second.Position;
- repeat wait() until input.UserInputState == Enum.UserInputState.End;
- dragging = false;
- end;
- end);
- main.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement then
- dragInput = input;
- end;
- end);
- game:GetService("UserInputService").InputChanged:Connect(function(input)
- if input == dragInput and dragging then
- update(input);
- end;
- end);
- end;
- function library:Tween(instance, properties, callback)
- local callback = callback or function() end;
- local time = properties.time;
- properties.time = nil;
- local anim = TweenService:Create(instance, TweenInfo.new(time), properties);
- anim.Completed:Connect(callback);
- anim:Play();
- return anim;
- end;
- local ui_Settings = {
- mainColor = Color3.fromRGB(36, 36, 36);
- bottomColor = Color3.fromRGB(34, 34, 34);
- borderColor = Color3.fromRGB(42, 42, 42);
- scrollingBarColor = Color3.fromRGB(255, 100, 0);
- toggleColor = Color3.fromRGB(34, 34, 34);
- toggleBorderColor = Color3.fromRGB(255, 100, 0);
- boxColor = Color3.fromRGB(32, 32, 32);
- boxBorderColor = Color3.fromRGB(255, 100, 0);
- gradientColorSection = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 100, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 40, 0))};
- gradientColor = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 100, 0)), ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 40, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))};
- shadowGradientColor = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(20, 20, 20)), ColorSequenceKeypoint.new(1, Color3.fromRGB(36, 36, 36))};
- };
- UserInputService.InputBegan:Connect(function(input)
- for i, v in next, library.flags do
- if(v == input.KeyCode) then
- library.callbacks[i]();
- elseif(v == input.UserInputType) then
- library.callbacks[i]();
- end;
- end;
- end);
- local gui = Instance.new("ScreenGui", CoreGui);
- gui.Enabled = false;
- library.gui = gui;
- local main = library:Create("Frame", {
- Name = "main";
- Parent = gui;
- Position = UDim2.new(0.5, -200, 0.5, -135);
- BorderSizePixel = 0;
- BackgroundColor3 = ui_Settings.mainColor; -- main color
- Size = UDim2.new(0, 400,0, 270);
- library:Create("Frame", {
- Name = "border";
- BackgroundColor3 = ui_Settings.bottomColor;
- BorderColor3 = ui_Settings.borderColor;
- BorderSizePixel = 1;
- Position = UDim2.new(0, 5, 0, 48);
- Size = UDim2.new(0, 390, 0, 216);
- library:Create("Frame", {
- Name = "shadow";
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BackgroundTransparency = 0.100;
- BorderSizePixel = 0;
- Position = UDim2.new(0, 0, 1, -8);
- Size = UDim2.new(1, 0, 0, 8);
- library:Create("UIGradient", {
- Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(20, 20, 20)), ColorSequenceKeypoint.new(1, Color3.fromRGB(36, 36, 36))};
- Rotation = 270;
- Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0.00, 0.00), NumberSequenceKeypoint.new(1.00, 1.00)};
- });
- });
- library:Create("Frame", {
- Name = "shadow";
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BackgroundTransparency = 0.100;
- BorderSizePixel = 0;
- Size = UDim2.new(1, 0, 0, 8);
- library:Create("UIGradient", {
- Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(20, 20, 20)), ColorSequenceKeypoint.new(1, Color3.fromRGB(36, 36, 36))};
- Rotation = 90;
- Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0.00, 0.00), NumberSequenceKeypoint.new(1.00, 1.00)};
- });
- });
- });
- library:Create("Frame", {
- Name = "bar";
- BorderSizePixel = 0;
- BackgroundColor3 = Color3.fromRGB(255, 255, 255); -- bar color
- Size = UDim2.new(1, 0,0, 4);
- Position = UDim2.new(0, 0, 0, 0);
- library:Create("UIGradient", {
- Color = ui_Settings.gradientColor;
- });
- library:Create("Frame", {
- Name = "bottom";
- BorderSizePixel = 0;
- BackgroundColor3 = ui_Settings.bottomColor;
- Position = UDim2.new(0, 0, 0, 4);
- Size = UDim2.new(1, 0, 0, 34);
- library:Create("Frame", {
- BackgroundTransparency = 0.1;
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BorderSizePixel = 0;
- Name = "shadow";
- Position = UDim2.new(0, 0, 1, 0);
- });
- library:Create("TextLabel", {
- Name = "Title";
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 10, 0.5, -10);
- Size = UDim2.new(0, 70, 0, 24);
- TextColor3 = Color3.fromRGB(255, 255, 255);
- Text = "Skyblox";
- Font = "GothamSemibold";
- TextSize = 14;
- library:Create("UIGradient", {
- Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 100, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}
- });
- });
- library:Create("Frame", {
- Name = "topcontainer";
- BackgroundTransparency = 1;
- BorderSizePixel = 0;
- Position = UDim2.new(0, 88, 0, 9);
- Size = UDim2.new(1, -90, 0.73, 0);
- library:Create("UIListLayout", {
- Padding = UDim.new(0, 2);
- FillDirection = "Horizontal";
- HorizontalAlignment = "Left";
- SortOrder = "LayoutOrder";
- VerticalAlignment = "Top";
- });
- });
- });
- });
- });
- function library:ToggleVisibility()
- if main.Visible == true then
- main.Visible = false
- else
- main.Visible = true
- end
- end
- local modal = Instance.new("TextButton", main);
- modal.Modal = true;
- modal.BackgroundTransparency = 1;
- modal.Text = "";
- library:Dragger(main.bar.bottom, main);
- function library:Ready()
- gui.Enabled = true;
- end;
- function library:CreateSection(name)
- local topContainer = gui.main.bar.bottom.topcontainer;
- local sectionSelector = library:Create("ImageButton", {
- Parent = topContainer;
- BackgroundTransparency = 1;
- Size = UDim2.new(0, 60, 1, 0);
- Image = "rbxassetid://4641155773";
- ImageColor3 = Color3.fromRGB(255, 255, 255);
- ScaleType = "Slice";
- SliceCenter = Rect.new(4, 4, 296, 296);
- SliceScale = 1;
- Name = "back";
- library:Create("UIGradient", {
- Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 100, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0 ,0))}
- });
- library:Create("TextLabel", {
- BackgroundTransparency = 1;
- Text = name;
- Size = UDim2.new(1, 0, 1, 0);
- TextColor3 = Color3.fromRGB(255, 255, 255);
- });
- });
- local boxContainer = library:Create("ScrollingFrame", {
- Name = "box";
- BorderSizePixel = 0;
- BackgroundColor3 = Color3.fromRGB(34, 34, 34);
- Parent = main.border;
- Position = UDim2.new(0, 1, 0, 1);
- Size = UDim2.new(1, -2, 1, -2);
- BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png";
- TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png";
- ScrollBarThickness = 4;
- CanvasSize = UDim2.new(0, 0, 0, 0);
- library:Create("UIPadding", {
- PaddingTop = UDim.new(0, 2);
- PaddingLeft = UDim.new(0, 2);
- });
- library:Create("UIListLayout", {
- Padding = UDim.new(0, 5);
- FillDirection = "Vertical";
- HorizontalAlignment = "Left";
- VerticalAlignment = "Top";
- });
- });
- local section = {};
- boxContainer.ChildAdded:Connect(function(Obj)
- section:Update();
- end);
- if(not library.currentSection) then
- library.currentSectionSelector = sectionSelector;
- library.currentSection = boxContainer;
- library.currentSectionObject = section;
- library.currentSectionSelector.ImageColor3 = Color3.fromRGB(200, 200, 200);
- boxContainer.Visible = true;
- else
- boxContainer.Visible = false;
- end;
- sectionSelector.MouseButton1Click:Connect(function()
- if(library.currentSection) then
- library.currentSectionSelector.ImageColor3 = Color3.fromRGB(255, 255, 255);
- library.currentSection.Visible = false;
- end;
- sectionSelector.ImageColor3 = Color3.fromRGB(200, 200, 200);
- boxContainer.Visible = true;
- library.currentSectionSelector = sectionSelector;
- library.currentSection = boxContainer;
- end);
- function section:Update()
- local CanvasSize = UDim2.new(0, 0, 0, 85)
- for i,v in next, boxContainer:GetChildren() do
- if(not v:IsA("UIListLayout") and not v:IsA("UIPadding") and v.Visible) then
- CanvasSize = CanvasSize + UDim2.new(0, 0, 0, v.AbsoluteSize.Y + 5);
- end;
- end;
- library:Tween(boxContainer, {time = 0.1, CanvasSize = CanvasSize});
- end;
- function section:Label(labelName)
- local holder = library:Create("Frame", {
- Name = "holder";
- Parent = boxContainer;
- BackgroundColor3 = Color3.fromRGB(25, 25, 25);
- BorderSizePixel = 0;
- Position = UDim2.new(0, 0, 0, 350);
- Size = UDim2.new(1, 0, 0, 18);
- library:Create("TextLabel", {
- Name = "label";
- BackgroundTransparency = 1.000;
- Size = UDim2.new(1, 0, 1, 0);
- Font = "Gotham";
- Text = labelName;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 12.000;
- });
- });
- end;
- function section:Toggle(toggleName, callback)
- local callback = callback or function() end;
- local toggle = false;
- library.flags[toggleName] = toggle;
- local holder = library:Create("Frame", {
- BackgroundTransparency = 1;
- Parent = boxContainer;
- Size = UDim2.new(1, -20, 0, 18);
- Name = "holder";
- library:Create("TextLabel", {
- Name = "label";
- BackgroundTransparency = 1;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- Position = UDim2.new(0, 22, 0, 0);
- Size = UDim2.new(1, -22, 1, 0);
- Font = "Gotham";
- TextXAlignment = "Left";
- TextSize = 12;
- Text = toggleName;
- });
- library:Create("TextButton", {
- Name = "toggle";
- AutoButtonColor = false;
- BackgroundColor3 = ui_Settings.toggleColor;
- BorderColor3 = ui_Settings.toggleBorderColor;
- BorderSizePixel = 1;
- Size = UDim2.new(0, 16, 0, 16);
- Text = "";
- library:Create("Frame", {
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- Size = toggle and UDim2.new(1, 0, 1, 0) or UDim2.new(0, 0, 0, 0);
- Name = "fill";
- BorderSizePixel = 0;
- library:Create("UIGradient", {
- Color = ui_Settings.gradientColorSection;
- Rotation = 45;
- });
- });
- library:Create("UIListLayout", {
- FillDirection = "Vertical";
- HorizontalAlignment = "Center";
- VerticalAlignment = "Center";
- });
- library:Create("UIPadding", {
- PaddingBottom = UDim.new(0, 1);
- PaddingTop = UDim.new(0, 1);
- PaddingLeft = UDim.new(0, 1);
- PaddingRight = UDim.new(0, 1);
- });
- });
- });
- local function onClick()
- toggle = not toggle;
- library:Tween(holder.toggle.fill, {time = 0.1, Size = toggle and UDim2.new(1, 0, 1, 0) or UDim2.new(0, 0, 0, 0)});
- library.flags[toggleName] = toggle;
- callback(toggle);
- end;
- holder.toggle.MouseButton1Click:Connect(onClick);
- return holder;
- end;
- function section:Box(boxName, callback)
- local holder = library:Create("Frame", {
- Size = UDim2.new(1, -20, 0, 18);
- BackgroundTransparency = 1;
- Name = "holder";
- Parent = boxContainer;
- library:Create("TextLabel", {
- BackgroundTransparency = 1;
- Name = "label";
- TextColor3 = Color3.fromRGB(255, 255, 255);
- Text = boxName;
- TextSize = 12;
- Font = "Gotham";
- Size = UDim2.new(1, 0, 1, 0);
- TextXAlignment = "Left";
- });
- library:Create("TextBox", {
- BackgroundColor3 = Color3.fromRGB(32, 32, 32);
- BorderColor3 = ui_Settings.boxBorderColor;
- BorderSizePixel = 1;
- Name = "textbox";
- TextSize = 14;
- Position = UDim2.new(1, -160, 0, 0);
- Size = UDim2.new(0, 160, 1, 0);
- PlaceholderColor3 = Color3.fromRGB(200, 200, 200);
- PlaceholderText = "Value";
- Text = "";
- TextColor3 = Color3.fromRGB(255, 255, 255);
- Font = "SourceSans";
- });
- });
- holder.textbox.FocusLost:Connect(function(Enter)
- if(Enter) then
- library.flags[boxName] = holder.textbox.Text;
- callback(holder.textbox.Text);
- end;
- end);
- end;
- function section:Slider(sliderName, properties, callback)
- local callback = callback or function() end;
- library.flags[sliderName] = properties.min;
- local holder = library:Create("Frame", {
- Size = UDim2.new(1, -20, 0, 36);
- BackgroundTransparency = 1;
- Name = "holder";
- Parent = boxContainer;
- library:Create("TextLabel", {
- Name = "label";
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BackgroundTransparency = 1.000;
- Size = UDim2.new(1, 0, 0, 17);
- Font = "Gotham";
- Text = sliderName;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 12.000;
- TextXAlignment = "Left";
- });
- library:Create("TextButton", {
- Name = "slider";
- BackgroundColor3 = Color3.fromRGB(34, 34, 34);
- BorderColor3 = Color3.fromRGB(255, 100, 0 );
- Position = UDim2.new(0, 0, 1, -19);
- Size = UDim2.new(1, 0, 0, 16);
- AutoButtonColor = false;
- Font = "SourceSans";
- Text = "";
- TextColor3 = Color3.fromRGB(0, 0, 0);
- TextSize = 14.000;
- library:Create("TextLabel", {
- Name = "value";
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 1, 0);
- Font = "SourceSans";
- Text = properties.default and tostring(properties.default) or tostring(properties.min);
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 14.000;
- ZIndex = 2;
- });
- library:Create("Frame", {
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- Position = UDim2.new(0, 1, 0, 1);
- Name = "fill";
- Size = UDim2.new(0, 0, 1, -2);
- BorderSizePixel = 0;
- library:Create("UIGradient", {
- Color = ui_Settings.gradientColorSection;
- Rotation = 90;
- });
- });
- });
- });
- local Connection;
- UserInputService.InputEnded:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- if(Connection) then
- Connection:Disconnect();
- Connection = nil;
- end;
- end;
- end);
- holder.slider.MouseButton1Down:Connect(function()
- if(Connection) then
- Connection:Disconnect();
- end;
- Connection = RunService.Heartbeat:Connect(function()
- local mouse = UserInputService:GetMouseLocation();
- local percent = math.clamp((mouse.X - holder.slider.AbsolutePosition.X) / (holder.slider.AbsoluteSize.X), 0, 1);
- local Value = properties.min + (properties.max - properties.min) * percent;
- if not properties.precise then
- Value = math.floor(Value);
- end;
- Value = tonumber(string.format("%.2f", Value));
- library:Tween(holder.slider.fill, {time = 0.1, Size = UDim2.new(percent, 0, 1, -2)})
- holder.slider.value.Text = tostring(Value);
- library.flags[sliderName] = Value;
- callback(Value);
- end);
- end);
- end;
- function section:Bind(bindName, defaultKey, callback)
- local callback = callback or function() end;
- local input = defaultKey and tostring(defaultKey):gsub("Enum.", ""):gsub("UserInputType.", ""):gsub("KeyCode.", "") or "None";
- library.callbacks[bindName] = callback;
- library.flags[bindName] = defaultKey;
- local holder = library:Create("Frame", {
- Name = "holder";
- Parent = boxContainer;
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BackgroundTransparency = 1.000;
- LayoutOrder = 2;
- Position = UDim2.new(0, 10, 0, 76);
- Size = UDim2.new(1, -20, 0, 18);
- library:Create("TextLabel", {
- Name = "label";
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BackgroundTransparency = 1.000;
- Size = UDim2.new(1, 0, 1, 0);
- Font = "Gotham";
- Text = bindName;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 12.000;
- TextXAlignment = "Left";
- });
- library:Create("TextButton", {
- Name = "keybind";
- BackgroundColor3 = Color3.fromRGB(34, 34, 34);
- BorderColor3 = Color3.fromRGB(255, 100, 0);
- ClipsDescendants = true;
- Position = UDim2.new(1, -80, 0, 0);
- Size = UDim2.new(0, 80, 1, 0);
- AutoButtonColor = false;
- Font = Enum.Font.SourceSans;
- Text = input;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 14.000;
- });
- });
- local whitelistedType = {
- [Enum.KeyCode.LeftShift] = "L-Shift",
- [Enum.KeyCode.RightShift] = "R-Shift",
- [Enum.KeyCode.LeftControl] = "L-Ctrl",
- [Enum.KeyCode.RightControl] = "R-Ctrl",
- [Enum.KeyCode.LeftAlt] = "L-Alt",
- [Enum.KeyCode.RightAlt] = "R-Alt",
- [Enum.KeyCode.CapsLock] = "CAPS",
- [Enum.KeyCode.One] = "1",
- [Enum.KeyCode.Two] = "2",
- [Enum.KeyCode.Three] = "3",
- [Enum.KeyCode.Four] = "4",
- [Enum.KeyCode.Five] = "5",
- [Enum.KeyCode.Six] = "6",
- [Enum.KeyCode.Seven] = "7",
- [Enum.KeyCode.Eight] = "8",
- [Enum.KeyCode.Nine] = "9",
- [Enum.KeyCode.Zero] = "0",
- [Enum.KeyCode.KeypadOne] = "Num-1",
- [Enum.KeyCode.KeypadTwo] = "Num-2",
- [Enum.KeyCode.KeypadThree] = "Num-3",
- [Enum.KeyCode.KeypadFour] = "Num-4",
- [Enum.KeyCode.KeypadFive] = "Num-5",
- [Enum.KeyCode.KeypadSix] = "Num-6",
- [Enum.KeyCode.KeypadSeven] = "Num-7",
- [Enum.KeyCode.KeypadEight] = "Num-8",
- [Enum.KeyCode.KeypadNine] = "Num-9",
- [Enum.KeyCode.KeypadZero] = "Num-0",
- [Enum.KeyCode.Minus] = "-",
- [Enum.KeyCode.Equals] = "=",
- [Enum.KeyCode.Tilde] = "~",
- [Enum.KeyCode.LeftBracket] = "[",
- [Enum.KeyCode.RightBracket] = "]",
- [Enum.KeyCode.RightParenthesis] = ")",
- [Enum.KeyCode.LeftParenthesis] = "(",
- [Enum.KeyCode.Semicolon] = ";",
- [Enum.KeyCode.Quote] = "'",
- [Enum.KeyCode.BackSlash] = "\\",
- [Enum.KeyCode.Comma] = ",",
- [Enum.KeyCode.Period] = ".",
- [Enum.KeyCode.Slash] = "/",
- [Enum.KeyCode.Asterisk] = "*",
- [Enum.KeyCode.Plus] = "+",
- [Enum.KeyCode.Period] = ".",
- [Enum.KeyCode.Backquote] = "`",
- [Enum.UserInputType.MouseButton1] = "Button-1",
- [Enum.UserInputType.MouseButton2] = "Button-2",
- [Enum.UserInputType.MouseButton3] = "Button-3",
- };
- holder.keybind.MouseButton1Click:Connect(function()
- holder.keybind.Text = ". . .";
- local connection;
- connection = UserInputService.InputBegan:Connect(function(input)
- connection:Disconnect();
- wait();
- local KeyCodeName = whitelistedType[input.KeyCode] or whitelistedType[input.UserInputType];
- holder.keybind.Text = KeyCodeName or tostring(input.KeyCode):gsub("Enum.KeyCode.", "");
- if(input.UserInputType == Enum.UserInputType.Keyboard) then
- library.flags[bindName] = input.KeyCode;
- else
- library.flags[bindName] = input.UserInputType;
- end;
- end);
- end);
- end;
- function section:Button(buttonName, callback)
- local callback = callback or function() end;
- local holder = library:Create("Frame", {
- Name = "holder";
- Parent = boxContainer;
- BackgroundTransparency = 1.000;
- Position = UDim2.new(0, 10, 0, 148);
- Size = UDim2.new(1, -20, 0, 18);
- library:Create("TextButton", {
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- Size = UDim2.new(1, 0, 1, 0);
- BorderSizePixel = 0;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- Text = "";
- Name = "button";
- AutoButtonColor = false;
- library:Create("TextLabel", {
- Name = "label";
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 1, 0);
- Font = "SourceSans";
- TextSize = 14;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- Text = buttonName;
- });
- library:Create("UIGradient", {
- Rotation = 90;
- Color = ui_Settings.gradientColorSection;
- });
- });
- });
- holder.button.MouseButton1Click:Connect(callback);
- end;
- function section:Dropdown(name, list, callback)
- local callback = callback or function() end;
- local toggle = false;
- local holder = library:Create("Frame", {
- Name = "holder";
- BackgroundTransparency = 1.000;
- LayoutOrder = 3;
- Position = UDim2.new(0, 10, 0, 98);
- Size = UDim2.new(1, -20, 0, 36);
- Parent = boxContainer;
- library:Create("TextLabel", {
- Name = "label";
- BackgroundTransparency = 1.000;
- Size = UDim2.new(1, 0, 0, 18);
- Font = Enum.Font.Gotham;
- Text = name;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 12.000;
- TextXAlignment = Enum.TextXAlignment.Left;
- });
- library:Create("TextButton", {
- Name = "dropdown";
- BackgroundColor3 = Color3.fromRGB(255, 100, 0);
- BorderColor3 = Color3.fromRGB(255, 100, 0);
- Size = UDim2.new(1, 0, 0, 18);
- AutoButtonColor = false;
- Font = "SourceSans";
- Text = "";
- TextColor3 = Color3.fromRGB(0, 0, 0);
- TextSize = 14.000;
- Position = UDim2.new(0, 0, 0, 18);
- library:Create("ImageLabel", {
- Name = "icon";
- BackgroundTransparency = 1.000;
- Position = UDim2.new(1, -18, 0, 0);
- Size = UDim2.new(0, 18, 0, 16);
- Image = "http://www.roblox.com/asset/?id=4641587888";
- ZIndex = 2;
- });
- library:Create("TextLabel", {
- Name = "label";
- BackgroundTransparency = 1.000;
- Position = UDim2.new(0, 4, 0, 0);
- Size = UDim2.new(1, -4, 0, 18);
- Font = Enum.Font.Gotham;
- Text = "Drop value";
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 12.000;
- TextXAlignment = Enum.TextXAlignment.Left;
- ZIndex = 2;
- });
- library:Create("Frame", {
- Name = "dropframe";
- BackgroundColor3 = Color3.fromRGB(32, 32, 32);
- BorderColor3 = Color3.fromRGB(255, 100, 0);
- BorderSizePixel = 0;
- ClipsDescendants = true;
- Position = UDim2.new(0, -1, 1, 1);
- Size = UDim2.new(1, 2, 0, 0);
- library:Create("UIListLayout", {
- SortOrder = "LayoutOrder";
- Padding = UDim.new(0, 2);
- });
- });
- library:Create("Frame", {
- Name = "fill";
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BorderSizePixel = 0;
- Position = UDim2.new(0, 1, 0, 1);
- Size = UDim2.new(1, 0, 1, 0);
- library:Create("UIGradient", {
- Rotation = 90;
- Color = ui_Settings.gradientColorSection;
- });
- });
- });
- });
- for i, v in next, list do
- local button = library:Create("TextButton", {
- Name = "button";
- Text = v;
- Parent = holder.dropdown.dropframe;
- BackgroundColor3 = Color3.fromRGB(32, 32, 32);
- BorderColor3 = Color3.fromRGB(255, 255, 255);
- BorderSizePixel = 0;
- Size = UDim2.new(1, 0, 0, 16);
- Font = "SourceSans";
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 14.000;
- ZIndex = 1;
- });
- button.MouseButton1Click:Connect(function()
- toggle = false;
- holder.dropdown.label.Text = v;
- library:Tween(holder.dropdown.icon, {time = 0.1, Rotation = 180});
- library:Tween(holder, {time = 0.1, Size = UDim2.new(1, -20, 0, 35)});
- library:Tween(holder.dropdown.dropframe, {time = 0.1, Size = UDim2.new(1, 2, 0, 0)}, self.Update);
- callback(button.Text);
- end);
- end;
- holder.dropdown.MouseButton1Click:Connect(function()
- toggle = not toggle;
- local TotalY = 0;
- for i, v in next, holder.dropdown.dropframe:GetChildren() do
- if(v:IsA("TextButton")) then
- TotalY = TotalY + v.AbsoluteSize.Y + 2;
- end;
- end;
- if(toggle) then
- library:Tween(holder.dropdown.icon, {time = 0.1, Rotation = 0});
- library:Tween(holder, {time = 0.1, Size = UDim2.new(1, -20, 0, TotalY + 50)});
- library:Tween(holder.dropdown.dropframe, {time = 0.1, Size = UDim2.new(1, 2, 0, TotalY)}, self.Update);
- else
- library:Tween(holder.dropdown.icon, {time = 0.1, Rotation = 180});
- library:Tween(holder, {time = 0.1, Size = UDim2.new(1, -20, 0, 36)});
- library:Tween(holder.dropdown.dropframe, {time = 0.1, Size = UDim2.new(1, 2, 0, 0)}, self.Update);
- end;
- end);
- end;
- function section:ColorPicker(pickerName, defaultColor, callback)
- local callback = callback or function() end;
- local defaultColor = defaultColor or Color3.fromRGB(255, 100, 0);
- local rainbowToggle = false;
- local Mouse = Players.LocalPlayer:GetMouse();
- local holder = library:Create("Frame", {
- Name = "holder";
- Parent = boxContainer;
- BackgroundTransparency = 1.000;
- Position = UDim2.new(0, 10, 0, 172);
- Size = UDim2.new(1, -20, 0, 18);
- library:Create("TextLabel", {
- Name = "label";
- BackgroundTransparency = 1.000;
- Size = UDim2.new(1, 0, 1, 0);
- Font = "Gotham";
- Text = pickerName;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 12.000;
- TextXAlignment = Enum.TextXAlignment.Left;
- });
- library:Create("TextButton", {
- Name = "colorpicker";
- BackgroundColor3 = Color3.fromRGB(34, 34, 34);
- BorderColor3 = Color3.fromRGB(255, 100, 0);
- Position = UDim2.new(1, -16, 0, 0);
- Size = UDim2.new(0, 16, 0, 16);
- AutoButtonColor = false;
- Font = Enum.Font.SourceSans;
- Text = "";
- TextColor3 = Color3.fromRGB(0, 0, 0);
- TextSize = 14.000;
- library:Create("Frame", {
- Name = "colorframe";
- BackgroundColor3 = Color3.fromRGB(32, 32, 32);
- BorderColor3 = Color3.fromRGB(255, 100, 0);
- Position = UDim2.new(0, -148, 1, 6);
- Size = UDim2.new(0, 144, 0, 139);
- Visible = false;
- ZIndex = 2;
- library:Create("ImageButton", {
- Name = "satval";
- Image = "http://www.roblox.com/asset/?id=4650897272";
- BorderSizePixel = 0;
- AutoButtonColor = false;
- BackgroundColor3 = defaultColor;
- Position = UDim2.new(0, 4, 0, 3);
- Size = UDim2.new(0, 110, 0, 102);
- ZIndex = 2;
- library:Create("TextButton", {
- Name = "picker";
- BackgroundColor3 = Color3.fromRGB(53, 53, 53);
- BackgroundTransparency = 0.500;
- BorderSizePixel = 0;
- Position = UDim2.new(0.5, 0, 0.5, 0);
- Size = UDim2.new(0, 5, 0, 5);
- ZIndex = 2;
- Text = "";
- });
- });
- library:Create("TextButton", {
- Name = "rainbow";
- ZIndex = 2;
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BorderColor3 = Color3.fromRGB(255, 255, 255);
- ClipsDescendants = true;
- Position = UDim2.new(0, 5, 1, -25);
- Size = UDim2.new(0, 133, 0, 20);
- AutoButtonColor = false;
- Font = "SourceSans";
- Text = "";
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 14.000;
- library:Create("UIGradient", {
- Color = ui_Settings.gradientColorSection;
- Rotation = -90;
- });
- library:Create("TextLabel", {
- Name = "label";
- Parent = button;
- BackgroundTransparency = 1.000;
- Size = UDim2.new(1, 0, 1, 0);
- Font = "SourceSans";
- Text = "Rainbow: OFF";
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 14.000;
- ZIndex = 2;
- });
- });
- library:Create("ImageButton", {
- Name = "hue";
- AutoButtonColor = false;
- ZIndex = 2;
- Position = UDim2.new(0, 118, 0, 3);
- Size = UDim2.new(0, 18, 0, 102);
- Image = "http://www.roblox.com/asset/?id=4650897105";
- library:Create("TextButton", {
- Name = "selector";
- BackgroundColor3 = Color3.fromRGB(53, 53, 53);
- BorderSizePixel = 0;
- Size = UDim2.new(1, 0, 0, 5);
- Text = "";
- ZIndex = 2;
- });
- });
- });
- library:Create("Frame", {
- Name = "color";
- BackgroundColor3 = defaultColor;
- BorderSizePixel = 0;
- Position = UDim2.new(0, 1, 0, 1);
- Size = UDim2.new(0, 14, 0, 14);
- });
- });
- });
- local colorData = {
- H = 1;
- S = 1;
- V = 1;
- };
- local Connection1;
- local Connection2;
- local function getXY(frame)
- local x, y = Mouse.X - frame.AbsolutePosition.X, Mouse.Y - frame.AbsolutePosition.Y;
- local maxX, maxY = frame.AbsoluteSize.X,frame.AbsoluteSize.Y;
- x = math.clamp(x, 0, maxX);
- y = math.clamp(y, 0, maxY);
- return x / maxX, y / maxY;
- end;
- local function Update()
- local Color = Color3.fromHSV(colorData.H, colorData.S, colorData.V);
- holder.colorpicker.color.BackgroundColor3 = Color;
- holder.colorpicker.colorframe.satval.BackgroundColor3 = Color3.fromHSV(colorData.H, 1, 1);
- callback(Color);
- end;
- holder.colorpicker.MouseButton1Click:Connect(function()
- toggle = not toggle;
- holder.colorpicker.colorframe.Visible = toggle;
- end);
- UserInputService.InputEnded:Connect(function(i)
- if i.UserInputType == Enum.UserInputType.MouseButton1 then
- if(Connection1) then
- Connection1:Disconnect();
- Connection1 = nil;
- end;
- if(Connection2) then
- Connection2:Disconnect();
- Connection2 = nil;
- end;
- isFocused = false;
- end;
- end);
- holder.colorpicker.colorframe.rainbow.MouseButton1Click:Connect(function()
- rainbowToggle = not rainbowToggle;
- holder.colorpicker.colorframe.rainbow.label.Text = rainbowToggle and "Rainbow: ON" or "Rainbow: OFF";
- if(rainbowToggle) then
- repeat
- library:Tween(holder.colorpicker.colorframe.hue.selector, {time = 0.1, Position = UDim2.new(0, 0, library.rainbowI, 0)});
- holder.colorpicker.colorframe.satval.BackgroundColor3 = Color3.fromHSV(1 - library.rainbowI, 1, 1);
- holder.colorpicker.color.BackgroundColor3 = library.rainbowVal;
- callback(library.rainbowVal);
- RunService.Heartbeat:Wait();
- until not rainbowToggle;
- end;
- end);
- holder.colorpicker.colorframe.satval.InputBegan:Connect(function(i)
- if i.UserInputType == Enum.UserInputType.MouseButton1 then
- if(Connection1) then
- Connection1:Disconnect();
- end;
- Connection1 = RunService.Heartbeat:Connect(function()
- local X, Y = getXY(holder.colorpicker.colorframe.satval);
- holder.colorpicker.colorframe.satval.picker.Position = UDim2.new(X, 0, Y, 0);
- colorData.S = X;
- colorData.V = 1 - Y;
- Update();
- end);
- end;
- end);
- holder.colorpicker.colorframe.hue.InputBegan:Connect(function(i)
- if i.UserInputType == Enum.UserInputType.MouseButton1 then
- if(Connection2) then
- Connection2:Disconnect();
- end;
- Connection2 = RunService.Heartbeat:Connect(function()
- local X, Y = getXY(holder.colorpicker.colorframe.hue);
- colorData.H = 1 - Y;
- holder.colorpicker.colorframe.hue.selector.Position = UDim2.new(0, 0, Y, 0);
- Update();
- end);
- end;
- end);
- end;
- return section;
- end;
- end;
- local highestWeaponDamage = 0
- local highestWeaponName = ""
- local highestAxeDamage = 0
- local highestAxeName = ""
- local highestPickaxeDamage = 0
- local highestPickaxeName = ""
- function getToolDamage(toolname)
- local toolInfo = require(game.ReplicatedStorage.TS.tool["tool-meta"])
- local toolsInfo = toolInfo.ToolMeta
- for i,v in pairs(toolsInfo) do
- if i == toolname then
- return v["blockHit"].damage
- end
- end
- end
- function getWeaponDamage(toolname)
- local toolInfo = require(game.ReplicatedStorage.TS.tool["tool-meta"])
- local toolsInfo = toolInfo.ToolMeta
- for i,v in pairs(toolsInfo) do
- if i == toolname then
- return v["combat"].baseDamage
- end
- end
- end
- function refreshTools()
- local tools = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#tools do
- if string.find(tools[i].Name, "Axe") and tools[i]:findFirstChild("axe") then
- if getToolDamage(tools[i].Name) >= highestAxeDamage then
- highestAxeDamage = getToolDamage(tools[i].Name)
- highestAxeName = tools[i].Name
- end
- end
- if string.find(tools[i].Name, "Pickaxe") and tools[i]:findFirstChild("axe") then
- if getToolDamage(tools[i].Name) >= highestPickaxeDamage then
- highestPickaxeDamage = getToolDamage(tools[i].Name)
- highestPickaxeName = tools[i].Name
- end
- end
- if tools[i]:findFirstChild("sword") then
- if getWeaponDamage(tools[i].Name) >= highestWeaponDamage then
- highestWeaponDamage = getWeaponDamage(tools[i].Name)
- highestWeaponName = tools[i].Name
- end
- end
- end
- end
- local Tools = library:CreateSection("Tools")
- Tools:Toggle("Crop Collect Aura")
- Tools:Toggle("Auto Replace Crops")
- spawn(function()
- while wait() do
- if library.flags["Crop Collect Aura"] then
- local crops = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#crops do
- if crops[i]:findFirstChild("secondsInStage") then
- spawn(function()
- if game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - crops[i].CollisionBoxes.Part.Position).magnitude <= 20 then
- if crops[i].stage.Value == #crops[i]:getChildren()-6 then
- local cframeGoal = crops[i].CollisionBoxes.Part.CFrame
- game.ReplicatedStorage.Remotes.Functions["HARVEST_CROP_REQUEST"]:InvokeServer({model = crops[i], player = game.Players.LocalPlayer})
- if library.flags["Auto Replace Crops"] then
- wait(0.05)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_PLACE_REQUEST"]:InvokeServer({blockType = crops[i].Name, cframe = cframeGoal})
- end
- end
- end
- end
- end)
- end
- end
- end
- end
- end)
- Tools:Toggle("Auto Collect Berrys")
- spawn(function()
- while wait(0.1) do
- if library.flags["Auto Collect Berrys"] then
- spawn(function()
- local block = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#block do
- if block[i].Name == "berryBush" then
- if block[i].stage.Value == 2 then
- spawn(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = block[i].CFrame
- game.ReplicatedStorage.Remotes.Functions["HARVEST_CROP_REQUEST"]:InvokeServer({model = block[i], player = game.Players.LocalPlayer})
- end)
- end
- end
- end
- end)
- end
- end
- end)
- Tools:Toggle("Click-Loot Chests")
- spawn(function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.Button1Down:connect(function()
- if library.flags["Click-Loot Chests"] then
- if not mouse.Target then return end
- local chest = mouse.Target
- if chest.Parent == nil then return end
- if chest.Parent.Parent == nil then return end
- if chest.Parent.Parent:findFirstChild("Contents") then
- local a = chest.Parent.Parent.Contents:getChildren()
- for i=1,#a do
- game.ReplicatedStorage.Remotes.Functions["CHEST_TRANSACTION"]:InvokeServer({chest = chest.Parent.Parent, tool = a[i], action = "withdraw", amount = a[i].Amount.Value})
- end
- end
- end
- end)
- end)
- Tools:Toggle("Chest-Loot Aura")
- spawn(function()
- while wait(1.5) do
- if library.flags["Chest-Loot Aura"] then
- local chests = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#chests do
- if chests[i]:findFirstChild("Contents") then
- if game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - chests[i].Position).magnitude <= 20 then
- spawn(function()
- local a = chests[i].Contents:getChildren()
- for i=1,#a do
- game.ReplicatedStorage.Remotes.Functions["CHEST_TRANSACTION"]:InvokeServer({chest = a[i].Parent.Parent, tool = a[i], action = "withdraw", amount = a[i].Amount.Value})
- end
- end)
- end
- end
- end
- end
- end
- end
- end)
- Tools:Toggle("Steal Dropped Items")
- spawn(function()
- while wait(0.1) do
- if library.flags["Steal Dropped Items"] then
- local a = workspace.Islands:getChildren()
- for i=1,#a do
- if a[i]:findFirstChild("Drops") then
- local c = a[i].Drops:getChildren()
- for y=1,#c do
- if c[y].ClassName == "Tool" and c[y]:findFirstChild("HandleDisabled") then
- if game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - c[y].HandleDisabled.Position).magnitude <= 30 then
- game.ReplicatedStorage.Remotes.Functions["TOOL_PICKUP_REQUEST"]:InvokeServer({tool = c[y]})
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- Tools:Toggle("Quick-Break Blocks")
- spawn(function()
- local UIS = game:GetService("UserInputService")
- local mouse = game.Players.LocalPlayer:getMouse()
- local mousedown = false
- spawn(function()
- UIS.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- mousedown = true
- end
- end)
- end)
- spawn(function()
- UIS.InputEnded:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- mousedown = false
- end
- end)
- end)
- while wait() do
- if library.flags["Quick-Break Blocks"] then
- pcall(function()
- if not mouse.Target then return end
- if not mouse.Target.Parent then return end
- if mouse.Target ~= nil and mouse.Target.Parent.Parent ~= nil then
- if mouse.Target.Parent.Parent:findFirstChild("BlockType") and mouse.Target.Parent.Parent.Name ~= "Game" and mousedown == true then
- for i=1,10 do
- if mouse.Target.Parent ~= nil then
- if mouse.Target.Parent.Parent ~= nil then
- game.ReplicatedStorage.Remotes.Functions["BLOCK_BREAK_REQUEST"]:InvokeServer({block = mouse.Target})
- end
- end
- end
- end
- if mouse.Target.Parent:findFirstChild("BlockType") and mouse.Target.Parent.Name ~= "Game" and mousedown == true then
- for i=1,10 do
- if mouse.Target.Parent ~= nil then
- game.ReplicatedStorage.Remotes.Functions["BLOCK_BREAK_REQUEST"]:InvokeServer({block = mouse.Target})
- end
- end
- end
- end
- end)
- end
- end
- end)
- Tools:Toggle("Click Vending Helper")
- spawn(function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.Button1Down:connect(function()
- if library.flags["Click Vending Helper"] then
- if not mouse.Target then return end
- local chest = mouse.Target
- if chest.Parent == nil then return end
- if chest.Parent.Parent == nil then return end
- if chest.Parent.Parent:findFirstChild("SellingContents") then
- local vendingMachine = chest.Parent.Parent
- if vendingMachine.Mode.Value == 0 then
- game.ReplicatedStorage.Remotes.Functions["VENDING_MACHINE_WITHDRAW_COINS"]:InvokeServer({vendingMachine = vendingMachine})
- local backpack = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#backpack do
- local iteminside = vendingMachine.SellingContents:findFirstChildOfClass("Tool")
- if backpack[i].Name == iteminside.Name and iteminside.Amount.Value ~= 150 then
- game.ReplicatedStorage.Remotes.Functions["VENDING_MACHINE_EDIT_TRANSACTION"]:InvokeServer({vendingMachine = vendingMachine, action = "deposit", amount = 150-iteminside.Amount.Value, tool = backpack[i]})
- end
- end
- elseif vendingMachine.Mode.Value == 1 then
- local iteminside = vendingMachine.SellingContents:findFirstChildOfClass("Tool")
- if iteminside.Amount.Value >= 1 then
- game.ReplicatedStorage.Remotes.Functions["VENDING_MACHINE_EDIT_TRANSACTION"]:InvokeServer({vendingMachine = vendingMachine, action = "withdraw", amount = iteminside.Amount.Value, tool = iteminside})
- local backpack = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#backpack do
- if backpack[i].Name == iteminside.Name then
- game.ReplicatedStorage.Remotes.Functions["VENDING_MACHINE_EDIT_TRANSACTION"]:InvokeServer({vendingMachine = vendingMachine, action = "deposit", amount = 1, tool = backpack[i]})
- end
- end
- end
- end
- end
- end
- end)
- end)
- Tools:Button("Reset/Unlock Camera", function()
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- game.Players.LocalPlayer.CameraMinZoomDistance = 0.5
- game.Players.LocalPlayer.CameraMaxZoomDistance = 400
- game.Players.LocalPlayer.CameraMode = "Classic"
- end)
- Tools:Button("Invite All", function()
- local players = game.Players:getChildren()
- for i=1,#players do
- if players[i] ~= game.Players.LocalPlayer then
- game.ReplicatedStorage.Remotes.Functions["CHANGE_ISLAND_ACCESS_LEVEL"]:InvokeServer({accessLevel = 1, player = players[i]})
- end
- end
- end)
- Tools:Button("Kick All", function()
- local players = game.Players:getChildren()
- for i=1,#players do
- if players[i] ~= game.Players.LocalPlayer then
- game.ReplicatedStorage.Remotes.Functions["CHANGE_ISLAND_ACCESS_LEVEL"]:InvokeServer({accessLevel = 0, player = players[i]})
- end
- end
- end)
- local Teleports = library:CreateSection("Teleports")
- Teleports:Button("Slime Portal TP", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(700, 200, -220))
- end)
- Teleports:Button("Buffalkor Portal TP", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1421, 389, 32))
- end)
- Teleports:Button("Hidden Slime TP", function()
- if not workspace:findFirstChild("nicePlatform") then
- local a = Instance.new("Part", workspace)
- a.Name = "nicePlatform"
- a.Anchored = true
- a.Size = Vector3.new(10,1,10)
- a.Position = Vector3.new(750, 135, -100)
- end
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(750, 140, -100))
- end)
- Teleports:Button("Hidden Buffalkor TP", function()
- if not workspace:findFirstChild("nicePlatform2") then
- local a = Instance.new("Part", workspace)
- a.Name = "nicePlatform2"
- a.Anchored = true
- a.Size = Vector3.new(10,1,10)
- a.Position = Vector3.new(1500, 350, 120)
- end
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1500, 355, 120))
- end)
- local Autofarms = library:CreateSection("Autofarms")
- local selectedAutofarmMob = ""
- Autofarms:Dropdown("Mobs", {"slime", "buffalkor"}, function(cb) selectedAutofarmMob = cb end);
- Autofarms:Toggle("Bring mobs")
- spawn(function()
- while wait() do
- if library.flags["Bring mobs"] == true then
- spawn(function()
- local a = workspace.Entities:getChildren()
- for i=1,#a do
- if string.find(a[i].Name, selectedAutofarmMob) then
- a[i]:MoveTo(game.Players.LocalPlayer.Character.Head.Position + Vector3.new(10,0,math.random(-5,5)))
- refreshTools()
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:findFirstChild(highestWeaponName))
- game.ReplicatedStorage.Remotes.Functions["SWING_SWORD"]:InvokeServer({hitUnit = a[i]})
- end
- end
- end)
- end
- end
- end)
- Autofarms:Toggle("TP to mobs")
- spawn(function()
- while wait() do
- local a = workspace.Entities:getChildren()
- for i=1,#a do
- wait()
- if string.find(a[i].Name, selectedAutofarmMob) then
- if library.flags["TP to mobs"] == true then
- if a[i]:findFirstChild("HumanoidRootPart") then
- if game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(a[i].HumanoidRootPart.Position + Vector3.new(2, -10, 0))
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
- workspace.CurrentCamera.CameraSubject = a[i].Humanoid
- wait(0.15)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(a[i].HumanoidRootPart.Position + Vector3.new(0, -10, 0))
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
- wait(0.15)
- end
- end
- else
- if game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- end
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- end
- end
- end
- end
- end)
- Autofarms:Toggle("Killaura mobs")
- spawn(function()
- while wait(0.01) do
- if library.flags["Killaura mobs"] then
- local entity = workspace.Entities:getChildren()
- for i=1,#entity do
- if entity[i]:findFirstChild("HumanoidRootPart") then
- if game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - entity[i].HumanoidRootPart.Position).magnitude <= 15 then
- refreshTools()
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:findFirstChild(highestWeaponName))
- game.ReplicatedStorage.Remotes.Functions["SWING_SWORD"]:InvokeServer({hitUnit = entity[i]})
- end
- end
- end
- end
- end
- end
- end)
- Autofarms:Toggle("Tier 2 Farm (ores)")
- spawn(function()
- while wait() do
- if library.flags["Tier 2 Farm (ores)"] then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- local rocks = workspace.WildernessBlocks:getChildren()
- for i=1,#rocks do
- if library.flags["Tier 2 Farm (ores)"] then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- if rocks[i]:findFirstChild("PrefabType") then
- if rocks[i]:findFirstChild("PrefabType").Value == "rockTier2" then
- local hum = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- repeat
- wait()
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- hum.CFrame = rocks[i].CFrame + Vector3.new(0,-6,0)
- refreshTools()
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:findFirstChild(highestPickaxeName))
- game.ReplicatedStorage.Remotes.Functions["BLOCK_BREAK_REQUEST"]:InvokeServer({block = rocks[i]})
- until rocks[i].Parent == nil
- end
- end
- end
- end
- end
- end)
- Autofarms:Toggle("Tree Autofarm")
- spawn(function()
- while wait(0.1) do
- if library.flags["Tree Autofarm"] then
- local blocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#blocks do
- if library.flags["Tree Autofarm"] then
- if string.find(blocks[i].Name, "tree") then
- local root = blocks[i]
- local plantCFrame = blocks[i].CollisionBoxes.Part.CFrame
- repeat
- wait()
- if game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = root.CFrame + Vector3.new(4,0,0)
- end
- refreshTools()
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:findFirstChild(highestAxeName))
- game.ReplicatedStorage.Remotes.Functions["BLOCK_BREAK_REQUEST"]:InvokeServer({block = blocks[i]})
- until blocks[i].Parent == nil
- --[[ --removed until i can be bothered to add replanting with the new update
- if string.find(blocks[i].Name, "Pine") then
- game.ReplicatedStorage.Remotes.Functions["BLOCK_PLACE_REQUEST"]:InvokeServer({blockType = "saplingPine", cframe = plantCFrame})
- elseif string.find(blocks[i].Name, "Birch") then
- game.ReplicatedStorage.Remotes.Functions["BLOCK_PLACE_REQUEST"]:InvokeServer({blockType = "saplingBirch", cframe = plantCFrame})
- elseif string.find(blocks[i].Name, "Maple") then
- game.ReplicatedStorage.Remotes.Functions["BLOCK_PLACE_REQUEST"]:InvokeServer({blockType = "saplingMaple", cframe = plantCFrame})
- else
- game.ReplicatedStorage.Remotes.Functions["BLOCK_PLACE_REQUEST"]:InvokeServer({blockType = "sapling", cframe = plantCFrame})
- end
- wait(0.05)
- end
- --]]
- end
- end
- end
- end
- end
- end)
- local selectedAutosmeltOre = ""
- Autofarms:Dropdown("Autosmelt ores", {"iron", "gold"}, function(cb) selectedAutosmeltOre = cb end);
- Autofarms:Toggle("Autosmelt")
- spawn(function()
- while wait(0.1) do
- if library.flags["Autosmelt"] then
- if selectedAutosmeltOre == "iron" then
- function getAmountOfIron()
- local bruh = 0
- local a = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#a do
- if a[i].Name == "ironOre" then
- bruh = bruh+1
- end
- end
- return bruh
- end
- local blocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#blocks do
- if blocks[i].Name == "smallFurnace" then
- if blocks[i]:findFirstChild(blocks[i].Name) then
- local oresCooking = blocks[i].WorkerContents:getChildren()
- if blocks[i].Effects.Fire.Fire.Enabled == false then
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "coal"})
- end
- if #oresCooking ~= 3 and getAmountOfIron() ~= 0 then
- repeat
- oresCooking = blocks[i].WorkerContents:getChildren()
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "ironOre"})
- until #oresCooking == 3 or getAmountOfIron() == 0
- end
- for i=1,#oresCooking do
- if oresCooking[i].Name == "iron" then
- game.Players.LocalPlayer.Character:MoveTo(oresCooking[i].Parent.Parent.Parent.Position)
- game.ReplicatedStorage.Remotes.Functions["TOOL_PICKUP_REQUEST"]:InvokeServer({tool = oresCooking[i]})
- end
- end
- end
- end
- end
- end
- if selectedAutosmeltOre == "gold" then
- function getAmountOfGold()
- local bruh = 0
- local a = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#a do
- if a[i].Name == "goldOre" then
- bruh = bruh+1
- end
- end
- return bruh
- end
- local blocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#blocks do
- if blocks[i].Name == "smallFurnace" then
- if blocks[i]:findFirstChild(blocks[i].Name) then
- local oresCooking = blocks[i].WorkerContents:getChildren()
- if blocks[i].Effects.Fire.Fire.Enabled == false then
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "coal"})
- end
- if #oresCooking ~= 3 and getAmountOfGold() ~= 0 then
- repeat
- oresCooking = blocks[i].WorkerContents:getChildren()
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "goldOre"})
- until #oresCooking == 3 or getAmountOfGold() == 0
- end
- for i=1,#oresCooking do
- if oresCooking[i].Name == "gold" then
- game.Players.LocalPlayer.Character:MoveTo(oresCooking[i].Parent.Parent.Parent.Position)
- game.ReplicatedStorage.Remotes.Functions["TOOL_PICKUP_REQUEST"]:InvokeServer({tool = oresCooking[i]})
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- Autofarms:Toggle("Auto Stone Cut")
- spawn(function()
- while wait(0.1) do
- if library.flags["Auto Stone Cut"] then
- function getAmountOfStone()
- local bruh = 0
- local a = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#a do
- if a[i].Name == "stone" then
- bruh = bruh+1
- end
- end
- return bruh
- end
- local blocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#blocks do
- if blocks[i].Name == "stonecutter" then
- if blocks[i]:findFirstChild(blocks[i].Name) then
- local blocksCutting = blocks[i].WorkerContents:getChildren()
- if blocks[i].Particles.Spark.Enabled == false then
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "coal"})
- end
- if #blocksCutting ~= 2 and getAmountOfStone() ~= 0 then
- repeat
- blocksCutting = blocks[i].WorkerContents:getChildren()
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "stone"})
- until #blocksCutting == 2 or getAmountOfStone() == 0
- end
- for i=1,#blocksCutting do
- if blocksCutting[i].Name == "stoneBrick" then
- game.Players.LocalPlayer.Character:MoveTo(blocksCutting[i].Parent.Parent.Parent.Position)
- game.ReplicatedStorage.Remotes.Functions["TOOL_PICKUP_REQUEST"]:InvokeServer({tool = blocksCutting[i]})
- end
- end
- end
- end
- end
- end
- end
- end)
- local selectedSawmillWood = ""
- Autofarms:Dropdown("Auto sawmill wood", {"wood", "birch", "pine", "maple"}, function(cb) selectedSawmillWood = cb end);
- Autofarms:Toggle("Auto Sawmill")
- spawn(function()
- while wait(0.1) do
- if library.flags["Auto Sawmill"] then
- if selectedSawmillWood == "wood" then
- function getAmountOfWood()
- local bruh = 0
- local a = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#a do
- if a[i].Name == "wood" then
- bruh = bruh+1
- end
- end
- return bruh
- end
- local blocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#blocks do
- if blocks[i].Name == "sawmill" then
- if blocks[i]:findFirstChild(blocks[i].Name) then
- local oresCooking = blocks[i].WorkerContents:getChildren()
- if blocks[i].Effects.Particles.Spark.Enabled == false then
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "coal"})
- end
- if #oresCooking ~= 3 and getAmountOfWood() ~= 0 then
- repeat
- oresCooking = blocks[i].WorkerContents:getChildren()
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "wood"})
- until #oresCooking == 3 or getAmountOfWood() == 0
- end
- for i=1,#oresCooking do
- if oresCooking[i].Name == "woodPlank" then
- game.Players.LocalPlayer.Character:MoveTo(oresCooking[i].Parent.Parent.Parent.Position)
- game.ReplicatedStorage.Remotes.Functions["TOOL_PICKUP_REQUEST"]:InvokeServer({tool = oresCooking[i]})
- end
- end
- end
- end
- end
- end
- if selectedSawmillWood == "birch" then
- function getAmountOfBirch()
- local bruh = 0
- local a = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#a do
- if a[i].Name == "woodBirch" then
- bruh = bruh+1
- end
- end
- return bruh
- end
- local blocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#blocks do
- if blocks[i].Name == "sawmill" then
- if blocks[i]:findFirstChild(blocks[i].Name) then
- local oresCooking = blocks[i].WorkerContents:getChildren()
- if blocks[i].Effects.Particles.Spark.Enabled == false then
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "coal"})
- end
- if #oresCooking ~= 3 and getAmountOfBirch() ~= 0 then
- repeat
- oresCooking = blocks[i].WorkerContents:getChildren()
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "woodBirch"})
- until #oresCooking == 3 or getAmountOfBirch() == 0
- end
- for i=1,#oresCooking do
- if oresCooking[i].Name == "birchPlank" then
- game.Players.LocalPlayer.Character:MoveTo(oresCooking[i].Parent.Parent.Parent.Position)
- game.ReplicatedStorage.Remotes.Functions["TOOL_PICKUP_REQUEST"]:InvokeServer({tool = oresCooking[i]})
- end
- end
- end
- end
- end
- end
- if selectedSawmillWood == "pine" then
- function getAmountOfPine()
- local bruh = 0
- local a = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#a do
- if a[i].Name == "woodPine" then
- bruh = bruh+1
- end
- end
- return bruh
- end
- local blocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#blocks do
- if blocks[i].Name == "sawmill" then
- if blocks[i]:findFirstChild(blocks[i].Name) then
- local oresCooking = blocks[i].WorkerContents:getChildren()
- if blocks[i].Effects.Particles.Spark.Enabled == false then
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "coal"})
- end
- if #oresCooking ~= 3 and getAmountOfPine() ~= 0 then
- repeat
- oresCooking = blocks[i].WorkerContents:getChildren()
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "woodPine"})
- until #oresCooking == 3 or getAmountOfPine() == 0
- end
- for i=1,#oresCooking do
- if oresCooking[i].Name == "pinePlank" then
- game.Players.LocalPlayer.Character:MoveTo(oresCooking[i].Parent.Parent.Parent.Position)
- game.ReplicatedStorage.Remotes.Functions["TOOL_PICKUP_REQUEST"]:InvokeServer({tool = oresCooking[i]})
- end
- end
- end
- end
- end
- end
- if selectedSawmillWood == "maple" then
- function getAmountOfMaple()
- local bruh = 0
- local a = game.Players.LocalPlayer.Backpack:getChildren()
- for i=1,#a do
- if a[i].Name == "woodMaple" then
- bruh = bruh+1
- end
- end
- return bruh
- end
- local blocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#blocks do
- if blocks[i].Name == "sawmill" then
- if blocks[i]:findFirstChild(blocks[i].Name) then
- local oresCooking = blocks[i].WorkerContents:getChildren()
- if blocks[i].Effects.Particles.Spark.Enabled == false then
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "coal"})
- end
- if #oresCooking ~= 3 and getAmountOfMaple() ~= 0 then
- repeat
- oresCooking = blocks[i].WorkerContents:getChildren()
- game.Players.LocalPlayer.Character:MoveTo(blocks[i].Position)
- game.ReplicatedStorage.Remotes.Functions["BLOCK_WORKER_DEPOSIT_TOOL_REQUEST"]:InvokeServer({block = blocks[i], amount = 1, toolName = "woodMaple"})
- until #oresCooking == 3 or getAmountOfMaple() == 0
- end
- for i=1,#oresCooking do
- if oresCooking[i].Name == "maplePlank" then
- game.Players.LocalPlayer.Character:MoveTo(oresCooking[i].Parent.Parent.Parent.Position)
- game.ReplicatedStorage.Remotes.Functions["TOOL_PICKUP_REQUEST"]:InvokeServer({tool = oresCooking[i]})
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- Autofarms:Toggle("Farm Stone")
- Autofarms:Toggle("Farm Coal")
- Autofarms:Toggle("Farm Iron")
- Autofarms:Toggle("Farm Clay")
- spawn(function()
- while wait(0.3) do
- local rocks = workspace.Islands[game.Players.LocalPlayer.UserId .. "-island"].Blocks:getChildren()
- for i=1,#rocks do
- if library.flags["Farm Stone"] or library.flags["Farm Coal"] or library.flags["Farm Iron"] or library.flags["Farm Clay"] then
- if rocks[i]:findFirstChild("RockStage") then
- if rocks[i].Name == "rockStone" and library.flags["Farm Stone"] then
- local hum = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- repeat
- wait()
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- hum.CFrame = rocks[i].CFrame + Vector3.new(0,3.4,0)
- refreshTools()
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:findFirstChild(highestPickaxeName))
- game.ReplicatedStorage.Remotes.Functions["BLOCK_BREAK_REQUEST"]:InvokeServer({block = rocks[i]})
- until rocks[i].Parent == nil
- end
- if rocks[i].Name == "rockCoal" and library.flags["Farm Coal"] then
- local hum = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- repeat
- wait()
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- hum.CFrame = rocks[i].CFrame + Vector3.new(0,3.4,0)
- refreshTools()
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:findFirstChild(highestPickaxeName))
- game.ReplicatedStorage.Remotes.Functions["BLOCK_BREAK_REQUEST"]:InvokeServer({block = rocks[i]})
- until rocks[i].Parent == nil
- end
- if rocks[i].Name == "rockIron" and library.flags["Farm Iron"] then
- local hum = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- repeat
- wait()
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- hum.CFrame = rocks[i].CFrame + Vector3.new(0,3.4,0)
- refreshTools()
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:findFirstChild(highestPickaxeName))
- game.ReplicatedStorage.Remotes.Functions["BLOCK_BREAK_REQUEST"]:InvokeServer({block = rocks[i]})
- until rocks[i].Parent == nil
- end
- if rocks[i].Name == "rockClay" and library.flags["Farm Clay"] then
- local hum = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- repeat
- wait()
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- hum.CFrame = rocks[i].CFrame + Vector3.new(0,3.4,0)
- refreshTools()
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:findFirstChild(highestPickaxeName))
- game.ReplicatedStorage.Remotes.Functions["BLOCK_BREAK_REQUEST"]:InvokeServer({block = rocks[i]})
- until rocks[i].Parent == nil
- end
- end
- end
- end
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:Connect(function(input)
- if UserInputService:IsKeyDown(Enum.KeyCode.RightControl) then
- library:ToggleVisibility()
- end
- end)
- Autofarms:Toggle("Fishing Helper")
- function playerFishingBobber()
- local a = workspace:getChildren()
- for i=1,#a do
- if a[i].Name == "Bobber" then
- if a[i].Player.Value.Name == game.Players.LocalPlayer.Name then
- return a[i]
- end
- end
- end
- end
- spawn(function()
- workspace.ChildAdded:connect(function(new)
- if new.Name == "bubbles" then
- if library.flags["Fishing Helper"] then
- if playerFishingBobber() ~= nil then
- game.ReplicatedStorage.Remotes.Functions["PULL_FISHING_ROD"]:InvokeServer({catchAttempt = true})
- end
- end
- end
- end)
- end)
- Autofarms:Toggle("TP to Fish")
- spawn(function()
- while wait(0.1) do
- if library.flags["TP to Fish"] then
- if workspace:findFirstChild("Fish") then
- if playerFishingBobber() == nil then
- game.ReplicatedStorage.Remotes.Functions["CAST_FISHING_ROD"]:InvokeServer({playerLocation = game.Players.LocalPlayer.Character.HumanoidRootPart.Position, direction = Vector3.new(0.1,0,0), strength = 200})
- end
- if playerFishingBobber() ~= nil then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Fish.CFrame
- wait(0.1)
- if workspace:findFirstChild("Fish") then
- if playerFishingBobber() ~= nil then
- local a = playerFishingBobber()
- a.CFrame = workspace.Fish.CFrame
- end
- end
- end
- end
- end
- end
- end)
- local Info = library:CreateSection("Info")
- Info:Button("Sky Block Gui v" .. version)
- Info:Button("Created by Levi#7059")
- Info:Button("LeviTheOtaku @ v3rm")
- Info:Button("UI Lib: Modified Aztup's UI lib")
- Info:Button("Toggle GUI with RightCtrl")
- library:Ready();
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