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- Stuff = false
- --Occupied = jun.Character.SOccupied
- enabled = false
- jun = game:service'Players'.LocalPlayer
- spawn(function()
- jun = game:service'Players'.LocalPlayer
- m = Instance.new("Message",jun.PlayerGui)
- m.Text = "CHAT \"musicssj5\" OR PRESS \"B\" TO GO musicssj5 AND \"OFF5\" TO GO OFF!"
- wait(3)
- m:remove()
- end)
- function ssj()
- if Stuff == false then
- Stuff = true
- fr = Instance.new("BoolValue")
- fr.Name = "musicssj5"
- fr.Parent = jun.Character
- RightShoulder = jun.Character.Torso["Right Shoulder"]
- LeftShoulder = jun.Character.Torso["Left Shoulder"]
- Neck = jun.Character.Torso["Neck"]
- Shirt = jun.Character:findFirstChild("Shirt")
- Pants = jun.Character:findFirstChild("Pants")
- musicssj5 = Instance.new("Shirt")
- musicssj5.Name = "musicssj5"
- musicssj5.ShirtTemplate = "http://www.roblox.com/asset/?id=174205981"
- musicssj5Legs = Instance.new("Pants")
- musicssj5Legs.Name = "musicssj5Legs"
- musicssj5Legs.PantsTemplate = "http://www.roblox.com/asset/?id=174206054"
- RightHip = jun.Character.Torso["Right Hip"]
- LeftHip = jun.Character.Torso["Left Hip"]
- value1 = LeftShoulder.C0
- value2 = RightShoulder.C0
- value3 = Neck.C0
- NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- Neck.C0 = Neck.C0 *CFrame.Angles(0.75, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0,0.5,2)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0,-0.5,-2)
- RightHip.C0 = RightHipC0 * CFrame.Angles(-0.2, 0, 0)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(-0.2, 0, 0)
- game:GetService("Chat"):Chat(jun.Character.Head, "Hmph...")
- sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset/?id=98441318"
- sound.Parent = jun.Character.Torso
- sound:Play()
- for i = 1, 50 do
- wave = Instance.new("Part", game.Workspace)
- colorchoice = math.random(1,2)
- if colorchoice == 1 then
- wave.BrickColor = BrickColor.new("White")
- elseif colorchoice == 2 then
- wave.BrickColor = BrickColor.new("Cyan")
- end
- wave.FormFactor = 0
- wave.Size = Vector3.new(1,1,1)
- wave.Transparency = 0.6
- wave.Anchored = true
- wave.CanCollide = false
- wave.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,-3,0)
- mesh = Instance.new("SpecialMesh", wave)
- mesh.MeshType = 5
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(1,0.5,1)
- local grow = coroutine.wrap(function(part)
- game:GetService("Debris"):AddItem(part, 2)
- for x = 1, 50 do
- part.Mesh.Scale = part.Mesh.Scale + Vector3.new(0.5,0.25,0.5)
- part.Transparency = part.Transparency + 0.008
- part.CFrame = part.CFrame * CFrame.new(0,0.5,0)
- wait()
- end
- part:Destroy()
- end)
- grow(wave)
- wait(0.1)
- end
- sound:Remove()
- Neck.C0 = value3
- Neck.C0 = Neck.C0 *CFrame.Angles(-0.75, 0, 0)
- RightShoulder.C0 = RightShoulderC0 *CFrame.Angles(-0.5, 0, 0)
- LeftShoulder.C0 = LeftShoulderC0 *CFrame.Angles(-0.5, 0, 0)
- game:GetService("Chat"):Chat(jun.Character.Head, "GRAAAAAWR!!!!!")
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(5, 5, 5)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0
- Effect.BrickColor = BrickColor.new("White")
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("SpecialMesh")
- EffectMesh.Parent = Effect
- EffectMesh.MeshType = "FileMesh"
- EffectMesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
- EffectMesh.Scale = Vector3.new(1, 1, 1)
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.Name == "CharacterHair" then
- c.Transparency = 1
- end
- end
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.Name == "CharacterHair2" then
- c.Transparency = 1
- end
- if c:IsA("Hat") then
- c.Handle.Transparency = 1
- end
- end
- Hair23 = Instance.new("Part")
- Hair23.Parent = jun.Character
- Hair23.Name = "Hair"
- Hair23.formFactor = "Symmetric"
- Hair23.Size = Vector3.new(1, 1, 1)
- Hair23.Transparency = 1
- Hair23.CFrame = jun.Character.Head.CFrame
- Hair23:BreakJoints()
- Hair23.CanCollide = false
- Hair23.TopSurface = "Smooth"
- Hair23.BottomSurface = "Smooth"
- Hair23.BrickColor = BrickColor.new("White")
- Weld = Instance.new("Weld")
- Weld.Name = "Weld23"
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair23
- Weld.Parent = jun.Character.Head
- Weld.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair23
- Mesh.MeshId = "http://www.roblox.com/asset/?id=74868480"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Hair3 = Instance.new("Part")
- Hair3.Parent = jun.Character
- Hair3.Name = "Hair"
- Hair3.CanCollide = false
- Hair3.Locked = true
- Hair3.TopSurface = "Smooth"
- Hair3.BottomSurface = "Smooth"
- Hair3.formFactor = "Symmetric"
- Hair3.BrickColor = BrickColor.new("White")
- Hair3.CFrame = jun.Character.Torso.CFrame
- Hair3.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair3.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld3"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair3
- Weld.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.15, 0, 0)
- Mesh3 = Instance.new("SpecialMesh")
- Mesh3.Parent = Hair3
- Mesh3.Scale = Vector3.new(1.05, 1.5, 1.05)
- Mesh3.MeshType = "FileMesh"
- Mesh3.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh3.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair4 = Instance.new("Part")
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.TopSurface = "Smooth"
- Hair4.BottomSurface = "Smooth"
- Hair4.formFactor = "Symmetric"
- Hair4.BrickColor = BrickColor.new("White")
- Hair4.CFrame = jun.Character.Torso.CFrame
- Hair4.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair4.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld4"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 0.75, 0.15)
- Mesh4 = Instance.new("SpecialMesh")
- Mesh4.Parent = Hair4
- Mesh4.Scale = Vector3.new(1.10, 1.75, 1.10)
- Mesh4.MeshType = "FileMesh"
- Mesh4.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh4.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair1 = Instance.new("Part")
- Hair1.Parent = jun.Character
- Hair1.Name = "Hair"
- Hair1.CanCollide = false
- Hair1.Locked = true
- Hair1.TopSurface = "Smooth"
- Hair1.BottomSurface = "Smooth"
- Hair1.formFactor = "Symmetric"
- Hair1.BrickColor = BrickColor.new("White")
- Hair1.CFrame = jun.Character.Torso.CFrame
- Hair1.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair1.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld1"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair1
- Weld.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.75, 0, 0)
- Mesh1 = Instance.new("SpecialMesh")
- Mesh1.Parent = Hair1
- Mesh1.Scale = Vector3.new(1.10, 1.5, 1.10)
- Mesh1.MeshType = "FileMesh"
- Mesh1.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh1.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair2 = Instance.new("Part")
- Hair2.Parent = jun.Character
- Hair2.Name = "Hair"
- Hair2.CanCollide = false
- Hair2.Locked = true
- Hair2.TopSurface = "Smooth"
- Hair2.BottomSurface = "Smooth"
- Hair2.formFactor = "Symmetric"
- Hair2.BrickColor = BrickColor.new("White")
- Hair2.CFrame = jun.Character.Torso.CFrame
- Hair2.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair2.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld2"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair2
- Weld.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.5, 0, 0)
- Mesh2 = Instance.new("SpecialMesh")
- Mesh2.Parent = Hair2
- Mesh2.Scale = Vector3.new(1.05, 1.5, 1.05)
- Mesh2.MeshType = "FileMesh"
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh2.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair6 = Instance.new("Part")
- Hair6.Parent = jun.Character
- Hair6.Name = "Hair"
- Hair6.CanCollide = false
- Hair6.Locked = true
- Hair6.TopSurface = "Smooth"
- Hair6.BottomSurface = "Smooth"
- Hair6.formFactor = "Symmetric"
- Hair6.BrickColor = BrickColor.new("White")
- Hair6.CFrame = jun.Character.Torso.CFrame
- Hair6.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair6.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld6"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair6
- Weld.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.15, 0, 0)
- Mesh6 = Instance.new("SpecialMesh")
- Mesh6.Parent = Hair6
- Mesh6.Scale = Vector3.new(1.05, 1.5, 1.05)
- Mesh6.MeshType = "FileMesh"
- Mesh6.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh6.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair5 = Instance.new("Part")
- Hair5.Parent = jun.Character
- Hair5.Name = "Hair"
- Hair5.CanCollide = false
- Hair5.Locked = true
- Hair5.TopSurface = "Smooth"
- Hair5.BottomSurface = "Smooth"
- Hair5.formFactor = "Symmetric"
- Hair5.BrickColor = BrickColor.new("White")
- Hair5.CFrame = jun.Character.Torso.CFrame
- Hair5.Size = Vector3.new(0.99, 2.03, 2.45)
- Hair5.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld5"
- Weld.Parent = jun.Character.Torso
- Weld.Part0 = jun.Character.Torso
- Weld.Part1 = Hair5
- Weld.C0 = CFrame.new(0.25, -0.1, 1.8) * CFrame.Angles(0, 0, 0)
- Mesh5 = Instance.new("SpecialMesh")
- Mesh5.Parent = Hair5
- Mesh5.Scale = Vector3.new(1, 1, 1)
- Mesh5.MeshType = "FileMesh"
- Mesh5.MeshId = "http://www.roblox.com/asset/?id=170939831"
- Mesh5.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair7 = Instance.new("Part")
- Hair7.Parent = jun.Character
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.BrickColor = BrickColor.new("White")
- Hair7.CFrame = jun.Character.Torso.CFrame
- Hair7.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair7.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld7"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair7
- Weld.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.85, 0, 0)
- Mesh7 = Instance.new("SpecialMesh")
- Mesh7.Parent = Hair7
- Mesh7.Scale = Vector3.new(1.10, 1.75, 1.10)
- Mesh7.MeshType = "FileMesh"
- Mesh7.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh7.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair8 = Instance.new("Part")
- Hair8.Parent = jun.Character
- Hair8.Name = "Hair"
- Hair8.CanCollide = false
- Hair8.Locked = true
- Hair8.TopSurface = "Smooth"
- Hair8.BottomSurface = "Smooth"
- Hair8.formFactor = "Symmetric"
- Hair8.BrickColor = BrickColor.new("White")
- Hair8.CFrame = jun.Character.Torso.CFrame
- Hair8.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair8.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld8"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair8
- Weld.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.5, 0, 0)
- Mesh8 = Instance.new("SpecialMesh")
- Mesh8.Parent = Hair8
- Mesh8.Scale = Vector3.new(1.10, 2, 1.10)
- Mesh8.MeshType = "FileMesh"
- Mesh8.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh8.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair9 = Instance.new("Part")
- Hair9.Parent = jun.Character
- Hair9.Name = "Hair"
- Hair9.CanCollide = false
- Hair9.Locked = true
- Hair9.TopSurface = "Smooth"
- Hair9.BottomSurface = "Smooth"
- Hair9.formFactor = "Symmetric"
- Hair9.BrickColor = BrickColor.new("White")
- Hair9.CFrame = jun.Character.Torso.CFrame
- Hair9.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair9.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld9"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair9
- Weld.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.75, 0, 0)
- Mesh9 = Instance.new("SpecialMesh")
- Mesh9.Parent = Hair9
- Mesh9.Scale = Vector3.new(1.10, 2, 1.10)
- Mesh9.MeshType = "FileMesh"
- Mesh9.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh9.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair10 = Instance.new("Part")
- Hair10.Parent = jun.Character
- Hair10.Name = "Hair"
- Hair10.CanCollide = false
- Hair10.Locked = true
- Hair10.TopSurface = "Smooth"
- Hair10.BottomSurface = "Smooth"
- Hair10.formFactor = "Symmetric"
- Hair10.BrickColor = BrickColor.new("White")
- Hair10.CFrame = jun.Character.Torso.CFrame
- Hair10.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair10.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld10"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair10
- Weld.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.85, 0, 0)
- Mesh10 = Instance.new("SpecialMesh")
- Mesh10.Parent = Hair10
- Mesh10.Scale = Vector3.new(1.10, 2, 1.10)
- Mesh10.MeshType = "FileMesh"
- Mesh10.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh10.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair11 = Instance.new("Part")
- Hair11.Parent = jun.Character
- Hair11.Name = "Hair"
- Hair11.CanCollide = false
- Hair11.Locked = true
- Hair11.TopSurface = "Smooth"
- Hair11.BottomSurface = "Smooth"
- Hair11.formFactor = "Symmetric"
- Hair11.BrickColor = BrickColor.new("White")
- Hair11.CFrame = jun.Character.Torso.CFrame
- Hair11.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair11.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld11"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair11
- Weld.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.95, 0, 0)
- Mesh11 = Instance.new("SpecialMesh")
- Mesh11.Parent = Hair11
- Mesh11.Scale = Vector3.new(1.10, 2, 1.10)
- Mesh11.MeshType = "FileMesh"
- Mesh11.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh11.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair12 = Instance.new("Part")
- Hair12.Parent = jun.Character
- Hair12.Name = "Hair"
- Hair12.CanCollide = false
- Hair12.Locked = true
- Hair12.TopSurface = "Smooth"
- Hair12.BottomSurface = "Smooth"
- Hair12.formFactor = "Symmetric"
- Hair12.BrickColor = BrickColor.new("White")
- Hair12.CFrame = jun.Character.Torso.CFrame
- Hair12.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair12.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld12"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair12
- Weld.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.05, 0, 0)
- Mesh12 = Instance.new("SpecialMesh")
- Mesh12.Parent = Hair12
- Mesh12.Scale = Vector3.new(1.25, 2, 1.25)
- Mesh12.MeshType = "FileMesh"
- Mesh12.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh12.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair13 = Instance.new("Part")
- Hair13.Parent = jun.Character
- Hair13.Name = "Hair"
- Hair13.CanCollide = false
- Hair13.Locked = true
- Hair13.TopSurface = "Smooth"
- Hair13.BottomSurface = "Smooth"
- Hair13.formFactor = "Symmetric"
- Hair13.BrickColor = BrickColor.new("White")
- Hair13.CFrame = jun.Character.Torso.CFrame
- Hair13.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair13.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld13"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair13
- Weld.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.15, 0, 0)
- Mesh13 = Instance.new("SpecialMesh")
- Mesh13.Parent = Hair13
- Mesh13.Scale = Vector3.new(1.10, 2, 1.10)
- Mesh13.MeshType = "FileMesh"
- Mesh13.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh13.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair14 = Instance.new("Part")
- Hair14.Parent = jun.Character
- Hair14.Name = "Hair"
- Hair14.CanCollide = false
- Hair14.Locked = true
- Hair14.TopSurface = "Smooth"
- Hair14.BottomSurface = "Smooth"
- Hair14.formFactor = "Symmetric"
- Hair14.BrickColor = BrickColor.new("White")
- Hair14.CFrame = jun.Character.Torso.CFrame
- Hair14.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair14.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld14"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair14
- Weld.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.25, 0, 0)
- Mesh14 = Instance.new("SpecialMesh")
- Mesh14.Parent = Hair14
- Mesh14.Scale = Vector3.new(1.10, 2, 1.10)
- Mesh14.MeshType = "FileMesh"
- Mesh14.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh14.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair15 = Instance.new("Part")
- Hair15.Parent = jun.Character
- Hair15.Name = "Hair"
- Hair15.CanCollide = false
- Hair15.Locked = true
- Hair15.TopSurface = "Smooth"
- Hair15.BottomSurface = "Smooth"
- Hair15.formFactor = "Symmetric"
- Hair15.BrickColor = BrickColor.new("White")
- Hair15.CFrame = jun.Character.Torso.CFrame
- Hair15.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair15.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld15"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair15
- Weld.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.5, 0, 0)
- Mesh15 = Instance.new("SpecialMesh")
- Mesh15.Parent = Hair15
- Mesh15.Scale = Vector3.new(1.10, 2, 1.10)
- Mesh15.MeshType = "FileMesh"
- Mesh15.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh15.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair16 = Instance.new("Part")
- Hair16.Parent = jun.Character
- Hair16.Name = "Hair"
- Hair16.CanCollide = false
- Hair16.Locked = true
- Hair16.TopSurface = "Smooth"
- Hair16.BottomSurface = "Smooth"
- Hair16.formFactor = "Symmetric"
- Hair16.BrickColor = BrickColor.new("White")
- Hair16.CFrame = jun.Character.Torso.CFrame
- Hair16.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair16.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld16"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair16
- Weld.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.75, 0, 0)
- Mesh16 = Instance.new("SpecialMesh")
- Mesh16.Parent = Hair16
- Mesh16.Scale = Vector3.new(1.10, 2, 1.10)
- Mesh16.MeshType = "FileMesh"
- Mesh16.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh16.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair17 = Instance.new("Part")
- Hair17.Parent = jun.Character
- Hair17.Name = "Hair"
- Hair17.CanCollide = false
- Hair17.Locked = true
- Hair17.TopSurface = "Smooth"
- Hair17.BottomSurface = "Smooth"
- Hair17.formFactor = "Symmetric"
- Hair17.BrickColor = BrickColor.new("White")
- Hair17.CFrame = jun.Character.Torso.CFrame
- Hair17.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair17.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld17"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair17
- Weld.C0 = CFrame.new(0.6, -0.1, -0.15) * CFrame.Angles(3.85, -0.5, -0.25)
- Mesh17 = Instance.new("SpecialMesh")
- Mesh17.Parent = Hair17
- Mesh17.Scale = Vector3.new(0.3, 1.75, 0.3)
- Mesh17.MeshType = "FileMesh"
- Mesh17.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh17.TextureId = "http://www.roblox.com/asset/?id=174185967"
- Hair18 = Instance.new("Part")
- Hair18.Parent = jun.Character
- Hair18.Name = "Hair"
- Hair18.CanCollide = false
- Hair18.Locked = true
- Hair18.TopSurface = "Smooth"
- Hair18.BottomSurface = "Smooth"
- Hair18.formFactor = "Symmetric"
- Hair18.BrickColor = BrickColor.new("White")
- Hair18.CFrame = jun.Character.Torso.CFrame
- Hair18.Size = Vector3.new(1.2, 1.6, 1.2)
- Hair18.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Name = "Weld18"
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair18
- Weld.C0 = CFrame.new(-0.6, -0.1, -0.15) * CFrame.Angles(3.85, 0.5, 0.25)
- Mesh18 = Instance.new("SpecialMesh")
- Mesh18.Parent = Hair18
- Mesh18.Scale = Vector3.new(0.3, 1.75, 0.3)
- Mesh18.MeshType = "FileMesh"
- Mesh18.MeshId = "http://www.roblox.com/asset/?id=98444143"
- Mesh18.TextureId = "http://www.roblox.com/asset/?id=174185967"
- local flow23 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait(0.05)
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(0.01, 0, 0)
- wait(0.05)
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(0.02, 0, 0)
- wait(0.05)
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(0.01, 0, 0)
- wait(0.05)
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait(0.05)
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(-0.01, 0, 0)
- wait(0.05)
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(-0.02, 0, 0)
- wait(0.05)
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(-0.01, 0, 0)
- wait(0.05)
- part.Weld23.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait(0.05)
- end
- end)
- flow23(jun.Character.Head)
- local flow3 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.15, 0, 0)
- wait(0.055)
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.16, 0, 0)
- wait(0.055)
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.17, 0, 0)
- wait(0.055)
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.16, 0, 0)
- wait(0.055)
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.15, 0, 0)
- wait(0.055)
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.14, 0, 0)
- wait(0.055)
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.13, 0, 0)
- wait(0.055)
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.14, 0, 0)
- wait(0.055)
- part.Weld3.C0 = CFrame.new(0, 0.8, 0.2) * CFrame.Angles(0.15, 0, 0)
- wait(0.055)
- end
- end)
- flow3(jun.Character.Head)
- local flow4 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(0, 0, 0)
- wait(0.05)
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(0.01, 0, 0)
- wait(0.05)
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(0.02, 0, 0)
- wait(0.05)
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(0.01, 0, 0)
- wait(0.05)
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(0, 0, 0)
- wait(0.05)
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(-0.01, 0, 0)
- wait(0.05)
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(-0.02, 0, 0)
- wait(0.05)
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(-0.01, 0, 0)
- wait(0.05)
- part.Weld4.C0 = CFrame.new(0, 0.8, 0.15) * CFrame.Angles(0, 0, 0)
- wait(0.05)
- end
- end)
- flow4(jun.Character.Head)
- local flow1 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.75, 0, 0)
- wait(0.07)
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.76, 0, 0)
- wait(0.07)
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.77, 0, 0)
- wait(0.07)
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.76, 0, 0)
- wait(0.07)
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.75, 0, 0)
- wait(0.07)
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.74, 0, 0)
- wait(0.07)
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.73, 0, 0)
- wait(0.07)
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.74, 0, 0)
- wait(0.07)
- part.Weld1.C0 = CFrame.new(0, 0.5, 0.4) * CFrame.Angles(0.75, 0, 0)
- wait(0.07)
- end
- end)
- flow1(jun.Character.Head)
- local flow2 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.5, 0, 0)
- wait(0.065)
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.51, 0, 0)
- wait(0.065)
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.52, 0, 0)
- wait(0.065)
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.51, 0, 0)
- wait(0.065)
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.5, 0, 0)
- wait(0.065)
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.49, 0, 0)
- wait(0.065)
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.48, 0, 0)
- wait(0.065)
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.49, 0, 0)
- wait(0.065)
- part.Weld2.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.5, 0, 0)
- wait(0.065)
- end
- end)
- flow2(jun.Character.Head)
- local flow6 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.15, 0, 0)
- wait(0.06)
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.16, 0, 0)
- wait(0.06)
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.17, 0, 0)
- wait(0.06)
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.16, 0, 0)
- wait(0.06)
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.15, 0, 0)
- wait(0.06)
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.14, 0, 0)
- wait(0.06)
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.13, 0, 0)
- wait(0.06)
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.14, 0, 0)
- wait(0.06)
- part.Weld6.C0 = CFrame.new(0, 0.65, 0.4) * CFrame.Angles(0.15, 0, 0)
- wait(0.06)
- end
- end)
- flow6(jun.Character.Head)
- local flow7 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.85, 0, 0)
- wait(0.075)
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.86, 0, 0)
- wait(0.075)
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.87, 0, 0)
- wait(0.075)
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.86, 0, 0)
- wait(0.075)
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.85, 0, 0)
- wait(0.075)
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.84, 0, 0)
- wait(0.075)
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.83, 0, 0)
- wait(0.075)
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.84, 0, 0)
- wait(0.075)
- part.Weld7.C0 = CFrame.new(0, 0.45, 0.5) * CFrame.Angles(0.85, 0, 0)
- wait(0.075)
- end
- end)
- flow7(jun.Character.Head)
- local flow8 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.5, 0, 0)
- wait(0.08)
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.51, 0, 0)
- wait(0.08)
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.52, 0, 0)
- wait(0.08)
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.51, 0, 0)
- wait(0.08)
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.5, 0, 0)
- wait(0.08)
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.49, 0, 0)
- wait(0.08)
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.48, 0, 0)
- wait(0.08)
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.49, 0, 0)
- wait(0.08)
- part.Weld8.C0 = CFrame.new(0, 0.3, 0.8) * CFrame.Angles(1.5, 0, 0)
- wait(0.08)
- end
- end)
- flow8(jun.Character.Head)
- local flow9 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.75, 0, 0)
- wait(0.085)
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.76, 0, 0)
- wait(0.085)
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.77, 0, 0)
- wait(0.085)
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.76, 0, 0)
- wait(0.085)
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.75, 0, 0)
- wait(0.085)
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.74, 0, 0)
- wait(0.085)
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.73, 0, 0)
- wait(0.085)
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.74, 0, 0)
- wait(0.085)
- part.Weld9.C0 = CFrame.new(0, 0, 0.9) * CFrame.Angles(1.75, 0, 0)
- wait(0.085)
- end
- end)
- flow9(jun.Character.Head)
- local flow10 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.85, 0, 0)
- wait(0.09)
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.86, 0, 0)
- wait(0.09)
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.87, 0, 0)
- wait(0.09)
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.86, 0, 0)
- wait(0.09)
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.85, 0, 0)
- wait(0.09)
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.84, 0, 0)
- wait(0.09)
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.83, 0, 0)
- wait(0.09)
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.84, 0, 0)
- wait(0.09)
- part.Weld10.C0 = CFrame.new(0, -0.2, 1.25) * CFrame.Angles(1.85, 0, 0)
- wait(0.09)
- end
- end)
- flow10(jun.Character.Head)
- local flow11 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.95, 0, 0)
- wait(0.095)
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.96, 0, 0)
- wait(0.095)
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.97, 0, 0)
- wait(0.095)
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.96, 0, 0)
- wait(0.095)
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.95, 0, 0)
- wait(0.095)
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.94, 0, 0)
- wait(0.095)
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.93, 0, 0)
- wait(0.095)
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.94, 0, 0)
- wait(0.095)
- part.Weld11.C0 = CFrame.new(0, -0.6, 1.25) * CFrame.Angles(1.95, 0, 0)
- wait(0.095)
- end
- end)
- flow11(jun.Character.Head)
- local flow12 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.05, 0, 0)
- wait(0.105)
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.06, 0, 0)
- wait(0.105)
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.07, 0, 0)
- wait(0.105)
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.06, 0, 0)
- wait(0.105)
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.05, 0, 0)
- wait(0.105)
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.04, 0, 0)
- wait(0.105)
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.03, 0, 0)
- wait(0.105)
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.04, 0, 0)
- wait(0.105)
- part.Weld12.C0 = CFrame.new(0, -0.8, 1.25) * CFrame.Angles(2.05, 0, 0)
- wait(0.105)
- end
- end)
- flow12(jun.Character.Head)
- local flow13 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.15, 0, 0)
- wait(0.11)
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.16, 0, 0)
- wait(0.11)
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.17, 0, 0)
- wait(0.11)
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.16, 0, 0)
- wait(0.11)
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.15, 0, 0)
- wait(0.11)
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.14, 0, 0)
- wait(0.11)
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.13, 0, 0)
- wait(0.11)
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.14, 0, 0)
- wait(0.11)
- part.Weld13.C0 = CFrame.new(0, -1, 1.25) * CFrame.Angles(2.15, 0, 0)
- wait(0.11)
- end
- end)
- flow13(jun.Character.Head)
- local flow14 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.25, 0, 0)
- wait(0.115)
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.26, 0, 0)
- wait(0.115)
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.27, 0, 0)
- wait(0.115)
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.26, 0, 0)
- wait(0.115)
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.25, 0, 0)
- wait(0.115)
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.24, 0, 0)
- wait(0.115)
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.23, 0, 0)
- wait(0.115)
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.24, 0, 0)
- wait(0.115)
- part.Weld14.C0 = CFrame.new(0, -1.3, 1.25) * CFrame.Angles(2.25, 0, 0)
- wait(0.115)
- end
- end)
- flow14(jun.Character.Head)
- local flow15 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.5, 0, 0)
- wait(0.12)
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.51, 0, 0)
- wait(0.12)
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.52, 0, 0)
- wait(0.12)
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.51, 0, 0)
- wait(0.12)
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.5, 0, 0)
- wait(0.12)
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.49, 0, 0)
- wait(0.12)
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.48, 0, 0)
- wait(0.12)
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.49, 0, 0)
- wait(0.12)
- part.Weld15.C0 = CFrame.new(0, -1.4, 1.25) * CFrame.Angles(2.5, 0, 0)
- wait(0.12)
- end
- end)
- flow15(jun.Character.Head)
- local flow16 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.75, 0, 0)
- wait(0.125)
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.76, 0, 0)
- wait(0.125)
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.77, 0, 0)
- wait(0.125)
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.76, 0, 0)
- wait(0.125)
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.75, 0, 0)
- wait(0.125)
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.74, 0, 0)
- wait(0.125)
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.73, 0, 0)
- wait(0.125)
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.74, 0, 0)
- wait(0.125)
- part.Weld16.C0 = CFrame.new(0, -1.6, 1.25) * CFrame.Angles(2.75, 0, 0)
- wait(0.125)
- end
- end)
- flow16(jun.Character.Head)
- local flow17 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld17.C0 = CFrame.new(0.6, -0.1, -0.15) * CFrame.Angles(3.85, -0.5, -0.25)
- wait(0.05)
- part.Weld17.C0 = CFrame.new(0.6, -0.1, -0.15) * CFrame.Angles(3.86, -0.5, -0.25)
- wait(0.05)
- part.Weld17.C0 = CFrame.new(0.6, -0.1, -0.15) * CFrame.Angles(3.87, -0.5, -0.25)
- wait(0.05)
- part.Weld17.C0 = CFrame.new(0.6, -0.1, -0.15) * CFrame.Angles(3.86, -0.5, -0.25)
- wait(0.05)
- part.Weld17.C0 = CFrame.new(0.6, -0.1, -0.15) * CFrame.Angles(3.85, -0.5, -0.25)
- wait(0.05)
- end
- end)
- flow17(jun.Character.Head)
- local flow18 = coroutine.wrap(function(part)
- for x = 1, 9e9 do
- part.Weld18.C0 = CFrame.new(-0.6, -0.1, -0.15) * CFrame.Angles(3.85, 0.5, 0.25)
- wait(0.05)
- part.Weld18.C0 = CFrame.new(-0.6, -0.1, -0.15) * CFrame.Angles(3.86, 0.5, 0.25)
- wait(0.05)
- part.Weld18.C0 = CFrame.new(-0.6, -0.1, -0.15) * CFrame.Angles(3.87, 0.5, 0.25)
- wait(0.05)
- part.Weld18.C0 = CFrame.new(-0.6, -0.1, -0.15) * CFrame.Angles(3.86, 0.5, 0.25)
- wait(0.05)
- part.Weld18.C0 = CFrame.new(-0.6, -0.1, -0.15) * CFrame.Angles(3.85, 0.5, 0.25)
- wait(0.05)
- end
- end)
- flow18(jun.Character.Head)
- for i = 1 , 30 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- Effect.Transparency = Effect.Transparency + 0.05
- Effect.BrickColor = BrickColor.new("White")
- wait()
- Effect.BrickColor = BrickColor.new("Cyan")
- Hair23.Transparency = Hair23.Transparency - 0.05
- Hair3.Transparency = Hair3.Transparency - 0.05
- Hair4.Transparency = Hair4.Transparency - 0.05
- Hair1.Transparency = Hair1.Transparency - 0.05
- Hair2.Transparency = Hair2.Transparency - 0.05
- Hair6.Transparency = Hair6.Transparency - 0.05
- Hair5.Transparency = Hair5.Transparency - 0.05
- Hair7.Transparency = Hair7.Transparency - 0.05
- Hair8.Transparency = Hair8.Transparency - 0.05
- Hair9.Transparency = Hair9.Transparency - 0.05
- Hair10.Transparency = Hair10.Transparency - 0.05
- Hair11.Transparency = Hair11.Transparency - 0.05
- Hair12.Transparency = Hair12.Transparency - 0.05
- Hair13.Transparency = Hair13.Transparency - 0.05
- Hair14.Transparency = Hair14.Transparency - 0.05
- Hair15.Transparency = Hair15.Transparency - 0.05
- Hair16.Transparency = Hair16.Transparency - 0.05
- Hair17.Transparency = Hair17.Transparency - 0.05
- Hair18.Transparency = Hair18.Transparency - 0.05
- wait()
- end
- Effect:Remove()
- Neck.C0 = value3
- RightShoulder.C0 = value2
- LeftShoulder.C0 = value1
- if Shirt ~= nil then
- xc = Shirt:clone()
- Shirt:Remove()
- end
- if Pants ~= nil then
- xz = Pants:clone()
- Pants:Remove()
- end
- musicssj5.Parent = jun.Character
- musicssj5Legs.Parent = jun.Character
- game:GetService("Chat"):Chat(jun.Character.Head, "Grrrrr...")
- for i = 1, 50 do
- x2 = Instance.new("Part")
- colorchoice = math.random(1,2)
- if colorchoice == 1 then
- x2.BrickColor = BrickColor.new("Mid gray")
- elseif colorchoice == 2 then
- x2.BrickColor = BrickColor.new("White")
- end
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- x2.Name = jun.Name
- x2.formFactor = "Custom"
- x2.Size = Vector3.new(0.25, 0.25, 0.5)
- x2.Transparency = 0.5
- x2.CanCollide = false
- x2.Anchored = false
- velo = Instance.new("RocketPropulsion")
- velo.Target = jun.Character.Torso
- velo.Parent = x2
- x2.Parent = jun.Character
- velo:Fire()
- x2.CFrame = jun.Character.Torso.CFrame * CFrame.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
- game:GetService("Debris"):AddItem(x2, 0.7)
- local wave = Instance.new("Part", game.Workspace)
- colorchoice = math.random(1,2)
- if colorchoice == 1 then
- wave.BrickColor = BrickColor.new("White")
- elseif colorchoice == 2 then
- wave.BrickColor = BrickColor.new("Cyan")
- end
- wave.FormFactor = 0
- wave.Size = Vector3.new(1,1,1)
- wave.Transparency = 0.6
- wave.Anchored = true
- wave.CanCollide = false
- wave.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,-2.75,0) * CFrame.Angles(0, -(i*1.5), 0)
- local mesh = Instance.new("SpecialMesh", wave)
- mesh.MeshType = 5
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(1,12.5,1)
- local grow = coroutine.wrap(function(part)
- game:GetService("Debris"):AddItem(part, 2)
- for x = 1, 50 do
- part.Mesh.Scale = part.Mesh.Scale + Vector3.new(0.5,0,0.5)
- part.Mesh.Scale = part.Mesh.Scale - Vector3.new(0,0.25,0)
- part.Transparency = part.Transparency + 0.008
- wait()
- end
- part:Destroy()
- end)
- grow(wave)
- wait(0.1)
- end
- game:GetService("Chat"):Chat(jun.Character.Head, "I have now ascended to Music Ssj5")
- jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.7
- wait(0.3)
- jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.7
- RefreshWelds()
- pie2 = Instance.new("ParticleEmitter")
- pie2.Name = "Ha2"
- pie2.Parent = jun.Character.Torso
- pie2.LightEmission = 1
- pie2.Texture = "http://www.roblox.com/asset/?id=262606182"
- pie2.Color = ColorSequence.new(Color3.new(255,255,255),Color3.new(255,255,255))
- pie2.Size = NumberSequence.new(3)
- pie2.Lifetime = NumberRange.new(.2,.2)
- pie2.Speed = NumberRange.new(5)
- pie2.Rotation = NumberRange.new(-80,80)
- pie2.VelocitySpread = 30
- --x = game.Lighting["Revenge Kamehameha"]:clone()
- --x.Parent = jun.Backpack
- enabled = true
- end
- end
- function nossj()
- if Stuff == true and jun.Character:findFirstChild("musicssj5") ~= nil and enabled == true then
- Stuff = false
- Player.Character.Torso:findFirstChild("Ha2"):Destroy()
- Neck.C0 = Neck.C0 *CFrame.Angles(0.75, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-0.5, 0, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-0.5, 0, 0)
- game:GetService("Chat"):Chat(jun.Character.Head, "Hmph...")
- musicssj5:Remove()
- musicssj5Legs:Remove()
- if x ~= nil then
- x:Remove()
- end
- wait(0.1)
- if xc ~= nil then
- xc.Parent = jun.Character
- end
- if xz ~= nil then
- xz.Parent = jun.Character
- end
- if fr ~= nil then
- fr:Remove()
- end
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("White")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency - 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- Neck.C0 = value3
- RightShoulder.C0 = value2
- LeftShoulder.C0 = value1
- RefreshWelds()
- enabled = false
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.Name == "CharacterHair" then
- c.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.Name == "CharacterHair2" then
- c.Transparency = 0
- end
- end
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = 100
- jun.Character.Humanoid.WalkSpeed = 16
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "super saiyan 5" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "musicssj5" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "musicssj5" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "off5" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "off5" then
- wait(0.1)
- nossj()
- end
- end)
- Player = jun
- mouse = Player:GetMouse()
- if mouse then
- mouse.KeyDown:connect(function(key)
- if key=="b" then
- ssj()
- end
- end)
- end
- function OnDeath()
- wait()
- nossj()
- end
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = script.Parent.Parent
- Stuff = false
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