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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Character = Player.Character
- Humanoid = Character.Humanoid
- ---------
- plr = game.Players.LocalPlayer
- chara = plr.Character
- mouse = plr:GetMouse()
- Create = Instance.new
- Huge = math.huge
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- mouse = plr:GetMouse()
- cam = workspace.CurrentCamera
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- hed = chr.Head
- anim = human.Animator
- activu = false
- ragged = false
- batting = false
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- chara = plr.Character
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- Music1 = New("Sound",chara,"Music",{SoundId = "rbxassetid://179029173",Volume = 2,Looped = true})
- Music1:Play()
- musicon = true
- for i,v in pairs(chara:GetChildren()) do
- if v.ClassName == 'Accessory' then
- v:Destroy()
- end
- end
- local BC = chara["Body Colors"]
- BC.HeadColor = BrickColor.new("Pastel brown")
- BC.LeftArmColor = BrickColor.new("Pastel brown")
- BC.LeftLegColor = BrickColor.new("Pastel brown")
- BC.RightArmColor = BrickColor.new("Pastel brown")
- BC.RightLegColor = BrickColor.new("Pastel brown")
- BC.TorsoColor = BrickColor.new("Pastel brown")
- Team=function()
- local r=math.random(1,2)
- if r==1 then
- print('RED')
- for i,v in pairs(chara:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
- for i,v in pairs(chara:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- wait()shirt = Instance.new("Shirt", chara)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", chara)
- pants.Name = "Pants"
- chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=235381134"
- chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=96384044"
- end
- if r==2 then
- print('BLUE')
- for i,v in pairs(chara:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
- for i,v in pairs(chara:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- wait()shirt = Instance.new("Shirt", chara)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", chara)
- pants.Name = "Pants"
- chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=235381134"
- chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=96384044"
- end
- end
- Team()
- chara.Head.face.Texture = "http://www.roblox.com/asset/?id="
- wait()
- local Reaper = AddInstance("Part",{
- Parent = hed,
- CFrame = hed.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper,
- Part0 = hed,
- C0 = CFrame.new(0, 0.4, 0.6)*CFrame.Angles(0.1, 0, 0),
- Part1 = Reaper,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper,
- MeshId = "rbxassetid://430064078",
- TextureId = "rbxassetid://430064079",
- Scale = Vector3.new(0.6, 0.6, 0.6),
- VertexColor = Vector3.new(1,1,1),
- })
- local Reaper2 = AddInstance("Part",{
- Parent = larm,
- CFrame = larm.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(.1, .1, .1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- Transparency = 1
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper2,
- Part0 = larm,
- C0 = CFrame.new(.3,-1,.2)*CFrame.Angles(-1, 0, -1),
- Part1 = Reaper2,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper2,
- MeshId = "rbxassetid://10470609",
- TextureId = "rbxassetid://10735250",
- Scale = Vector3.new(1,1,1),
- VertexColor = Vector3.new(1,1,1),
- })
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.TextureId = "rbxassetid://291302154"
- tool.ToolTip = "NANI"
- tool.Name = "AAAAAAAAAAAAAA"
- tool.Parent = plr.Backpack
- modz = Instance.new("Model")
- modz.Name = "efx"
- modz.Parent = chr
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local nscale = Instance.new("NumberValue")
- nscale.Value = 1
- nscale.Parent = nil
- RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- nscale.Changed:connect(function()
- RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- end)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, trans, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- port.Transparency = trans
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makeweld(parent, p0, p1, c0, c1)
- local wel = Instance.new("Weld")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- local lauf1 = Instance.new("Sound")
- lauf1.SoundId = "rbxassetid://617500399"
- lauf1.Volume = 1.5
- lauf1.Pitch = 1
- lauf1.Parent = hrp
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- function test()
- if selected == false or activu == true then
- return
- end
- if ragged == false then
- ragged = true
- human.PlatformStand = true
- if rarm and tors:FindFirstChild("Right Shoulder") then
- tors:FindFirstChild("Right Shoulder"):Destroy()
- makegloo(tors, RightShoulderC0, RightShoulderC1, tors, rarm, "Right Shoulder")
- maketouchy(rarm, rarm, CFrame.new(0, 0.5, 0))
- end
- if larm and tors:FindFirstChild("Left Shoulder") then
- tors:FindFirstChild("Left Shoulder"):Destroy()
- makegloo(tors, LeftShoulderC0, LeftShoulderC1, tors, larm, "Left Shoulder")
- maketouchy(larm, larm, CFrame.new(0, 0.5, 0))
- end
- if rleg and tors:FindFirstChild("Right Hip") then
- tors:FindFirstChild("Right Hip"):Destroy()
- makegloo(tors, RightHipC0, RightHipC1, tors, rleg, "Right Hip")
- maketouchy(rleg, rleg, CFrame.new(0, 0.5, 0))
- end
- if lleg and tors:FindFirstChild("Left Hip") then
- tors:FindFirstChild("Left Hip"):Destroy()
- makegloo(tors, LeftHipC0, LeftHipC1, tors, lleg, "Left Hip")
- maketouchy(lleg, lleg, CFrame.new(0, 0.5, 0))
- end
- elseif ragged == true then
- ragged = false
- human.Jump = true
- if rarm and tors:FindFirstChild("Right Shoulder") then
- tors:FindFirstChild("Right Shoulder"):Destroy()
- makejoint(tors, RSC0, RSC1, tors, rarm, "Right Shoulder")
- rarm:FindFirstChild("touchy"):Destroy()
- end
- if larm and tors:FindFirstChild("Left Shoulder") then
- tors:FindFirstChild("Left Shoulder"):Destroy()
- makejoint(tors, LSC0, LSC1, tors, larm, "Left Shoulder")
- larm:FindFirstChild("touchy"):Destroy()
- end
- if rleg and tors:FindFirstChild("Right Hip") then
- tors:FindFirstChild("Right Hip"):Destroy()
- makejoint(tors, RHC0, RHC1, tors, rleg, "Right Hip")
- rleg:FindFirstChild("touchy"):Destroy()
- end
- if lleg and tors:FindFirstChild("Left Hip") then
- tors:FindFirstChild("Left Hip"):Destroy()
- makejoint(tors, LHC0, LHC1, tors, lleg, "Left Hip")
- lleg:FindFirstChild("touchy"):Destroy()
- end
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- end
- end
- function makegloo(paren, co, ci, parto, parti, nam)
- local gloo = Instance.new("Glue")
- gloo.Name = nam
- gloo.C0 = co
- gloo.C1 = ci
- gloo.Part0 = parto
- gloo.Part1 = parti
- gloo.Parent = paren
- end
- function makejoint(paren, co, ci, parto, parti, nam)
- local gloo = Instance.new("Motor6D")
- gloo.Name = nam
- gloo.C0 = co
- gloo.C1 = ci
- gloo.Part0 = parto
- gloo.Part1 = parti
- gloo.Parent = paren
- end
- function maketouchy(parent, limb, cframe)
- local pr = Instance.new("Part")
- pr.Name = "touchy"
- pr.Size = Vector3.new(1 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value)
- pr.Transparency = 1
- pr.CustomPhysicalProperties = PhysicalProperties.new(0.55, 0.3, 0.5)
- pr.CanCollide = true
- pr.Anchored = false
- pr.Parent = parent
- local w = Instance.new("Weld")
- w.Part0 = pr
- w.Part1 = limb
- w.C0 = cframe
- w.Parent = pr
- end
- local clibat, spec
- local dipperhat = chr:FindFirstChild("DXD_DipperHat")
- local dipperrot
- if dipperhat then
- dipperrot = dipperhat.Handle.HatAttachment.Rotation
- end
- function bat()
- if selected == false or activu == true then
- return
- end
- if batting == false then
- batting = true
- do
- local bmod = Instance.new("Model")
- bmod.Name = "bmodel"
- bmod.Parent = chr
- local hnd = makepart("Br. yellowish green", "hnd", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local hmes = makemesh("Head", Vector3.new(2, 9, 2), nil, hnd)
- local hwel = makeweld(hnd, hnd, rarm, ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0), nil)
- hnd.Transparency = 1
- local pt5 = makepart("Dark stone grey", "pt5", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p5m = makemesh("FileMesh", Vector3.new(2, 2, 1.7), "rbxassetid://54983181", pt5)
- p5m.Offset = Vector3.new(.2, -.3, -2.5)
- local p5w = makeweld(pt5, pt5, hnd, ang(rd(0), rd(90), rd(90)) * cf(0, -4.025, 0), nil)
- local swingwoo = Instance.new("Sound")
- swingwoo.SoundId = "rbxassetid://151681170"
- swingwoo.Pitch = rd2(10, 11) / 10
- swingwoo.Name = "sweae"
- swingwoo.Volume = 1
- swingwoo.Parent = hrp
- clibat = tool.Activated:connect(function()
- if selected == false or activu == true or ragged == true then
- return
- end
- activu = true
- for _ = 1, 5 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-20), rd(10), rd(-40)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(-20), rd(179)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-110)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- local bon = Instance.new("Sound")
- bon.SoundId = "rbxassetid://151681170"
- bon.Pitch = rd2(10, 12) / 10
- bon.Volume = 1
- bon.Parent = hrp
- game.Debris:AddItem(bon, 1)
- bon:Play()
- swingwoo:Play()
- for X = 1, 5 do
- swait()
- if X > 1 then
- hito(pt5, 5, 10, 0.2, hrp.CFrame.lookVector * 25, Vector3.new(0, rd2(-5, 5), rd2(-40, 40)))
- end
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(60), rd(-10), rd(30)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(20), rd(40)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(20), rd(-40), rd(80)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(60)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- activu = false
- end)
- spec = mouse.KeyDown:connect(function(keya)
- if selected == false or activu == true or ragged == true then
- return
- end
- if keya == "e" then
- activu = true
- local speed = human.WalkSpeed
- human.WalkSpeed = 0
- human:SetStateEnabled(3, false)
- local sond = Instance.new("Sound")
- sond.Volume = 2
- sond.Pitch = 1
- sond.EmitterSize = 15
- sond.SoundId = "rbxassetid://537371462"
- sond.Parent = pt5
- chara.Head.face.Texture = "http://www.roblox.com/asset/?id="
- sond:Play()
- local function expa()
- for _ = 1, 1 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(18, 81, 18), 0.7)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(2, 2, 3.7), 0.7)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(90), rd(90)) * cf(0, -4.5, 0), 0.7)
- end
- for _ = 1, 2 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(14, 63, 14), 0.7)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(3, 3, 2.7), 0.7)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(90), rd(90)) * cf(0, -4.025, 0), 0.7)
- end
- end
- for _ = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.2, -0.2) * ang(rd(70), rd(-60), rd(-100)), 0.5)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- print('um')
- for _ = 1, 20 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(15, 0, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- print('no')
- chara.Head.face.Texture = "http://www.roblox.com/asset/?id="
- for _ = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(1.1, 0.6, 0) * ang(rd(0), rd(0), rd(-120)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(-20), rd(80)), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.2)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- expa()
- for O = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.3, 0) * ang(rd(0), rd(0), rd(60)), 0.001 + O * 0.01)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.001 + O * 0.01)
- lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(-20), rd(80)), 0.001 + O * 0.01)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.001 + O * 0.01)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.001 + O * 0.01)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.001 + O * 0.01)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01)
- end
- local whoooo = Instance.new("Sound")
- whoooo.Volume = .7
- whoooo.TimePosition = 0
- whoooo.Pitch = 1
- whoooo.SoundId = "rbxassetid://254873067"
- whoooo.Parent = pt5
- whoooo:Play()
- game.Debris:AddItem(whoooo, 2)
- local whoooo2 = Instance.new("Sound")
- whoooo2.Volume = 3
- whoooo2.TimePosition = 0
- whoooo2.Pitch = 1
- whoooo2.SoundId = "rbxassetid://296102734"
- whoooo2.Parent = pt5
- game.Debris:AddItem(whoooo2, 2)
- for O = 1, 6 do
- swait()
- hito(pt5, 25, 40, 0.75, hrp.CFrame.rightVector * -100 + Vector3.new(0, 50, 0), Vector3.new(0, rd2(-25, 25), rd2(-160, 160)))
- lerpz(RJ, "C0", RJC0 * cf(0.9, -0.7, 0) * ang(rd(0), rd(0), rd(120)), 0.1 + O * 0.05)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.1 + O * 0.05)
- lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(20), rd(20)), 0.1 + O * 0.05)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.1 + O * 0.05)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.1 + O * 0.05)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.1 + O * 0.05)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05)
- end
- whoooo2:Play()
- for O = 1, 13 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(2, 9, 2), 0.05 + O * 0.075)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(2, 2, 1.7), 0.05 + O * 0.075)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(90), rd(90)) * cf(0, -4.025, 0), 0.05 + O * 0.075)
- lerpz(RJ, "C0", RJC0 * cf(1.1, -0.8, 0) * ang(rd(0), rd(0), rd(150)), 0.05 + O * 0.075)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.05 + O * 0.075)
- lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(30), rd(10)), 0.05 + O * 0.075)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(20), rd(20), rd(-20)), 0.05 + O * 0.075)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.05 + O * 0.075)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.05 + O * 0.075)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075)
- end
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperrot
- end
- human.WalkSpeed = speed
- human:SetStateEnabled(3, true)
- activu = false
- end
- --------------------------------------------------------------------------------------------------------------------------------------
- --------------------------------------------------------------------------------------------------------------------------------------
- if keya == "q" then
- activu = true
- do
- local checkkey = true
- local keyingup = mouse.KeyUp:connect(function(xzx)
- if xzx == "q" then
- checkkey = false
- end
- end)
- repeat
- for _ = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-20), rd(10), rd(-40)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(-20), rd(179)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-110)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- swingwoo:Play()
- for T = 1, 2 do
- swait()
- if T == 2 then
- hito(pt5, 5, 4, 0.03, hrp.CFrame.lookVector * 10, Vector3.new(0, rd2(-2, 2), rd2(-10, 10)))
- end
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(60), rd(-10), rd(30)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(20), rd(40)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(20), rd(-40), rd(80)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(60)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- for _ = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-30), rd(20), rd(0)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(60), rd(20), rd(179)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-40), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-30), rd(20), rd(35)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- swingwoo:Play()
- for T = 1, 2 do
- swait()
- if T == 2 then
- hito(pt5, 5, 4, 0.03, hrp.CFrame.lookVector * 10, Vector3.new(0, rd2(-2, 2), rd2(-10, 10)))
- end
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(40), rd(40), rd(0)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(60), rd(20), rd(30)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-30), rd(20), rd(-65)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- until not checkkey
- keyingup:Disconnect()
- activu = false
- end
- end
- if keya == "f" then
- activu = true
- do
- local speed = human.WalkSpeed
- human.WalkSpeed = 2
- human:SetStateEnabled(3, false)
- local checkkey = true
- local chargecounter = 0
- local keyingup = mouse.KeyUp:connect(function(xzx)
- if xzx == "f" then
- checkkey = false
- end
- end)
- local firederp
- for _ = 1, 8 do
- swait()
- hwel.C0 = hwel.C0:lerp(ang(rd(65), rd(0), rd(0)) * cf(0, 1, 0), 0.6)
- lerpz(RJ, "C0", RJC0 * cf(0.5, 0.5, 0) * ang(rd(0), rd(0), rd(-70)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(60)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(70), rd(-10), rd(80)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(-0.3, -0.1, -1) * ang(rd(-10), rd(-70), rd(-75)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(5)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0.5, 0, -0.4) * ang(rd(0), rd(80), rd(-5)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.5)
- end
- repeat
- swait()
- chargecounter = chargecounter + 1
- lerpz(RS, "C0", RSC0 * cf(rd2(-5, 5) / 100, rd2(-5, 5) / 100, rd2(-5, 5) / 100) * ang(rd(rd2(65, 75)), rd(rd2(-15, 5)), rd(rd2(75, 85))), 0.05 + chargecounter * 0.019)
- lerpz(LS, "C0", LSC0 * cf(-0.3, -0.1, -1) * ang(rd(rd2(-15, -5)), rd(rd2(-75, -65)), rd(rd2(-80, -70))), 0.05 + chargecounter * 0.019)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(rd2(-25, -15)), rd(0)), 0.05 + chargecounter * 0.019)
- if chargecounter > 30 and firederp == nil then
- firederp = Instance.new("Fire")
- firederp.Parent = pt5
- end
- until not checkkey or chargecounter > 50
- swingwoo:Play()
- for U = 1, 10 do
- swait()
- if U < 3 then
- hito(pt5, 5, 10, 0.2, hrp.CFrame.lookVector * (80 + chargecounter * 3) + Vector3.new(0, 6 + 6 * (chargecounter / 5), 0), Vector3.new(0, rd2(-25, 25) * (chargecounter / 25), rd2(-80, 80) * (chargecounter / 25)))
- if chargecounter > 30 then
- tagexplode(pt5, 5, 1)
- end
- end
- hwel.C0 = hwel.C0:lerp(ang(rd(135), rd(0), rd(0)) * cf(0, 1, 0), 0.6)
- lerpz(RJ, "C0", RJC0 * cf(0.5, -0.5, 0) * ang(rd(0), rd(0), rd(50)), 0.6)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-30)), 0.6)
- lerpz(RS, "C0", RSC0 * cf(0.75, 0.5, -0.5) * ang(rd(0), rd(60), rd(120)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(100), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(20), rd(-125)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(5)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(-10), rd(-6)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.6)
- end
- if firederp then
- firederp:Destroy()
- end
- swait(10)
- hwel.C0 = ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0)
- keyingup:Disconnect()
- human.WalkSpeed = speed
- human:SetStateEnabled(3, true)
- activu = false
- end
- end
- end)
- end
- elseif batting == true then
- batting = false
- clibat:Disconnect()
- spec:Disconnect()
- hrp.sweae:Destroy()
- local batmod = chr:FindFirstChild("bmodel")
- batmod.hnd.Weld:Destroy()
- batmod.PrimaryPart = batmod.hnd
- batmod:SetPrimaryPartCFrame(rarm.CFrame * ang(rd(-90), rd(0), rd(0)) * cf(0, 0, -1))
- for _, A in pairs(batmod:GetChildren()) do
- if A.ClassName == "Part" then
- A.CanCollide = true
- A.Anchored = false
- end
- end
- batmod.Parent = workspace
- game.Debris:AddItem(batmod, 8)
- end
- end
- local movin = false
- local cliham, hamspec
- function ham()
- if batting == false then
- batting = true
- do
- local bmod = Instance.new("Model")
- bmod.Name = "bmodel"
- bmod.Parent = chr
- local makemotor = function(parent, p0, p1, c0, c1)
- local wel = Instance.new("Motor6D")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- local hnd = makepart("Br. yellowish green", "hnd", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- hnd.Anchored = true
- local hmes = makemesh("Head", Vector3.new(5, 30, 5), nil, hnd)
- movin = true
- hnd.CFrame = hrp.CFrame
- coroutine.resume(coroutine.create(function()
- while hnd.Anchored == true do
- swait()
- if movin then
- hnd.CFrame = hnd.CFrame:lerp(hrp.CFrame * ang(rd(40), rd(0), rd(0)) * cf(0, 11, 0), 0.65)
- end
- end
- end))
- local pt1 = makepart("Br. yellowish green", "pt1", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p1m = makemesh("Head", Vector3.new(6, 5.5, 5.5), nil, pt1)
- local p1w = makemotor(pt1, pt1, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, 3, 0), nil)
- local pt2 = makepart("Br. yellowish green", "pt2", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p2m = makemesh("Head", Vector3.new(6, 5.5, 5.5), nil, pt2)
- local p2w = makemotor(pt2, pt2, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -3, 0), nil)
- local pt3 = makepart("Bright yellow", "pt3", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p3m = makemesh("Head", Vector3.new(6.5, 6.5, 6.5), nil, pt3)
- local p3w = makemotor(pt3, pt3, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, 3.75, 0), nil)
- local pt4 = makepart("Br. yellowish green", "pt4", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p4m = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://250640098", pt4)
- p4m.TextureId = "rbxassetid://250639536"
- local p4w = makemotor(pt4, pt4, hnd, ang(rd(180), rd(180), rd(0)) * cf(0, 4.25, 0.25), nil)
- local pt5 = makepart("Bright blue", "pt5", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p5m = makemesh("Head", Vector3.new(5, 90, 4), nil, pt5)
- local p5w = makemotor(pt5, pt5, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -12, 0), nil)
- local pt6 = makepart("Bright blue", "pt6", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p6m = makemesh("FileMesh", Vector3.new(0.16, 0.4, 0.16), "rbxassetid://703458158", pt6)
- local p6w = makemotor(pt6, pt6, hnd, ang(rd(180), rd(0), rd(0)) * cf(0, -16, 0), nil)
- local pt7 = makepart("Bright yellow", "pt7", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p7m = makemesh("Head", Vector3.new(75, 75, 75), nil, pt7)
- local p7w = makemotor(pt7, pt7, hnd, ang(rd(0), rd(90), rd(0)) * cf(0, -27, 0), nil)
- local hdec1 = Instance.new("Decal")
- hdec1.Texture = "rbxasset://textures/face.png"
- hdec1.Face = "Front"
- hdec1.Parent = pt7
- local pt8 = makepart("Bright yellow", "pt8", 0, 1, "SmoothPlastic", bmod, hrp.CFrame)
- local p8m = makemesh("Head", Vector3.new(75, 75, 75), nil, pt8)
- local p8w = makemotor(pt8, pt8, hnd, ang(rd(0), rd(-90), rd(0)) * cf(0, -27, 0), nil)
- local hdec2 = Instance.new("Decal")
- hdec2.Texture = "rbxasset://textures/face.png"
- hdec2.Face = "Front"
- hdec2.Parent = pt8
- local pt9 = makepart("Bright yellow", "pt9", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p9m = makemesh("FileMesh", Vector3.new(12, 11, 11), "rbxassetid://272942659", pt9)
- local p9w = makemotor(pt9, pt9, hnd, ang(rd(0), rd(90), rd(0)) * cf(0, -30, 0), nil)
- p9m.TextureId = "rbxassetid://272942750"
- local pt10 = makepart("Bright yellow", "pt10", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p10m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt10)
- local p10w = makemotor(pt10, pt10, pt7, ang(rd(0), rd(0), rd(90)) * cf(11, 0, 0), nil)
- local hdec3 = Instance.new("Decal")
- hdec3.Texture = "rbxasset://textures/face.png"
- hdec3.Face = "Front"
- hdec3.Parent = pt10
- local pt11 = makepart("Bright yellow", "pt11", 0, 1, "SmoothPlastic", bmod, hrp.CFrame)
- local p11m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt11)
- local p11w = makemotor(pt11, pt11, pt7, ang(rd(0), rd(180), rd(90)) * cf(11, 0, 0), nil)
- local hdec4 = Instance.new("Decal")
- hdec4.Texture = "rbxasset://textures/face.png"
- hdec4.Face = "Front"
- hdec4.Parent = pt11
- local pt12 = makepart("Bright yellow", "pt12", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p12m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt12)
- local p12w = makemotor(pt12, pt12, pt7, ang(rd(0), rd(0), rd(-90)) * cf(-11, 0, 0), nil)
- local hdec5 = Instance.new("Decal")
- hdec5.Texture = "rbxasset://textures/face.png"
- hdec5.Face = "Front"
- hdec5.Parent = pt12
- local pt13 = makepart("Bright yellow", "pt13", 0, 1, "SmoothPlastic", bmod, hrp.CFrame)
- local p13m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt13)
- local p13w = makemotor(pt13, pt13, pt7, ang(rd(0), rd(180), rd(-90)) * cf(-11, 0, 0), nil)
- local hdec6 = Instance.new("Decal")
- hdec6.Texture = "rbxasset://textures/face.png"
- hdec6.Face = "Front"
- hdec6.Parent = pt13
- cliham = tool.Activated:connect(function()
- if selected == false or activu == true or ragged == true then
- return
- end
- activu = true
- movin = false
- for B = 1, 20 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(170)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-10), rd(10)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(-10)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(10)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 0.1 + B * 0.045)
- end
- for B = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.8, 0) * ang(rd(-25), rd(0), rd(-50)), 0.1 + B / 80)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-18), rd(0), rd(40)), 0.1 + B / 80)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-30), rd(-5), rd(160)), 0.1 + B / 80)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80)
- lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-20), rd(-150)), 0.1 + B / 80)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(-10)), 0.1 + B / 80)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80)
- lerpz(LH, "C0", LHC0 * cf(0.5, 0, -0.4) * ang(rd(-5), rd(60), rd(-110)), 0.1 + B / 80)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80)
- hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1)
- end
- for B = 1, 7 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(40)), 0.015 + B / 15)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(9), rd(0), rd(-15)), 0.015 + B / 15)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-50), rd(100)), 0.015 + B / 15)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15)
- lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-25), rd(-90)), 0.015 + B / 15)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(10)), 0.015 + B / 15)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15)
- lerpz(LH, "C0", LHC0 * cf(0.1, 0, -0.1) * ang(rd(-5), rd(20), rd(-20)), 0.015 + B / 15)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15)
- hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1)
- end
- for B = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, -0.8, 0) * ang(rd(70), rd(0), rd(40)), 0.38 + B * 0.1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(9), rd(0), rd(-15)), 0.38 + B * 0.1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-40), rd(100)), 0.38 + B * 0.1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1)
- lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-25), rd(-90)), 0.38 + B * 0.1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(60)), 0.38 + B * 0.1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1)
- lerpz(LH, "C0", LHC0 * cf(0.1, 0, -0.1) * ang(rd(-5), rd(20), rd(70)), 0.38 + B * 0.1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1)
- hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1)
- end
- swait(15)
- movin = true
- activu = false
- end)
- end
- elseif batting == true then
- batting = false
- cliham:Disconnect()
- local badevz = chr:FindFirstChild("bmodel")
- badevz.PrimaryPart = badevz.hnd
- for _, A in pairs(badevz:GetChildren()) do
- if A.ClassName == "Part" then
- A.CanCollide = true
- A.Anchored = false
- end
- end
- movin = false
- badevz.Parent = workspace
- badevz:SetPrimaryPartCFrame(hrp.CFrame * ang(rd(40), rd(0), rd(0)) * cf(0, -11, 0))
- game.Debris:AddItem(badevz, 8)
- end
- end
- game:GetService("ContentProvider"):Preload("rbxassetid://725969678")
- function lauf()
- if selected == false or activu == true then
- return
- end
- lauf1:Play()
- end
- function makenoob(cfrem, scalo, rags)
- nscale.Value = scalo
- local md = Instance.new("Model")
- md.Name = "Noob"
- md.Parent = workspace
- local hu = Instance.new("Humanoid")
- hu.RigType = "R6"
- hu.MaxHealth = 100 * scalo
- hu.Health = 100 * scalo
- hu.Parent = md
- local anm = Instance.new("Animator")
- anm.Parent = hu
- hu.PlatformStand = true
- local light = function(part)
- part.CustomPhysicalProperties = PhysicalProperties.new(0.35, 0.3, 0.5)
- end
- local hd = Instance.new("Part")
- hd.Name = "Head"
- hd.Size = Vector3.new(2 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value)
- hd.TopSurface = "Smooth"
- hd.BottomSurface = "Inlet"
- hd.Locked = true
- hd.BrickColor = BrickColor.new("Bright yellow")
- hd.CanCollide = true
- hd.Anchored = false
- light(hd)
- hd.Parent = md
- local hm = Instance.new("SpecialMesh")
- hm.MeshType = "Head"
- hm.Scale = Vector3.new(1.25, 1.25, 1.25)
- hm.Parent = hd
- local hf = Instance.new("Decal")
- hf.Texture = "rbxasset://textures/face.png"
- local gen = math.random(1, 40)
- if gen == 3 then
- hf.Texture = "rbxassetid://260884109"
- end
- if gen == 8 then
- hf.Texture = "rbxassetid://260569492"
- end
- if gen == 12 then
- hf.Texture = "rbxassetid://259580505"
- end
- if gen == 16 then
- hf.Texture = "rbxassetid://259579232"
- end
- if gen == 24 then
- hf.Texture = "rbxassetid://259571525"
- end
- if gen == 28 then
- hf.Texture = "rbxassetid://258283210"
- end
- if gen == 32 then
- hf.Texture = "rbxassetid://258940032"
- end
- if gen == 38 then
- hf.Texture = "rbxassetid://673220970"
- hf.Color3 = Color3.new(0, 0, 0)
- end
- hf.Face = "Front"
- hf.Parent = hd
- local hrpa = Instance.new("Part")
- hrpa.Name = "HumanoidRootPart"
- hrpa.TopSurface, hrpa.BottomSurface = 0, 0
- hrpa.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- hrpa.Transparency = 1
- hrpa.CanCollide = false
- hrpa.Locked = true
- light(hrpa)
- hrpa.Parent = md
- local tagbomb = Instance.new("BoolValue")
- tagbomb.Name = "tagbomb"
- tagbomb.Value = false
- tagbomb.Parent = hrpa
- local learm = Instance.new("Part")
- learm.Name = "Left Arm"
- learm.BrickColor = BrickColor.new("Bright yellow")
- learm.CanCollide = false
- learm.Locked = true
- learm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- light(learm)
- learm.Parent = md
- local riarm = Instance.new("Part")
- riarm.Name = "Right Arm"
- riarm.BrickColor = BrickColor.new("Bright yellow")
- riarm.CanCollide = false
- riarm.Locked = true
- light(riarm)
- riarm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- riarm.Parent = md
- local leleg = Instance.new("Part")
- leleg.Name = "Left Leg"
- leleg.BrickColor = BrickColor.new("Br. yellowish green")
- leleg.CanCollide = false
- leleg.Locked = true
- light(leleg)
- leleg.BottomSurface = 0
- leleg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- leleg.Parent = md
- local rileg = Instance.new("Part")
- rileg.Name = "Right Leg"
- rileg.BrickColor = BrickColor.new("Br. yellowish green")
- rileg.CanCollide = false
- rileg.Locked = true
- light(rileg)
- rileg.BottomSurface = 0
- rileg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- rileg.Parent = md
- local tor = Instance.new("Part")
- tor.Name = "Torso"
- tor.BrickColor = BrickColor.new("Bright blue")
- tor.Locked = true
- light(tor)
- tor.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- tor.LeftSurface, tor.RightSurface = "Weld", "Weld"
- tor.Parent = md
- md.PrimaryPart = hrpa
- md:SetPrimaryPartCFrame(cfrem)
- md:makeJoints()
- makejoint(hrpa, RootJointC0, RootJointC1, hrpa, tor, "RootJoint")
- makejoint(tor, NeckC0, NeckC1, tor, hd, "Neck")
- if rags == true then
- makegloo(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder")
- makegloo(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder")
- makegloo(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip")
- makegloo(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip")
- maketouchy(riarm, riarm, CFrame.new(0, 0.5 * nscale.Value, 0))
- maketouchy(learm, learm, CFrame.new(0, 0.5 * nscale.Value, 0))
- maketouchy(leleg, leleg, CFrame.new(0, 0.5 * nscale.Value, 0))
- maketouchy(rileg, rileg, CFrame.new(0, 0.5 * nscale.Value, 0))
- elseif rags == false then
- makejoint(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder")
- makejoint(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder")
- makejoint(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip")
- makejoint(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip")
- hu.PlatformStand = false
- end
- nscale.Value = 1
- hu.Touched:connect(function(tpart, uwot)
- if tagbomb.Value == true and tpart.Parent ~= md and tpart.Parent.Parent ~= md and tpart.Parent.Parent.Parent ~= md then
- tagbomb.Value = false
- hu.Health = 0
- local derp = Instance.new("Explosion")
- derp.BlastPressure = 200
- derp.BlastRadius = 8
- derp.DestroyJointRadiusPercent = 0
- derp.ExplosionType = 2
- derp.Visible = true
- derp.Position = uwot.Position - Vector3.new(0, 0.5, 0)
- derp.Parent = workspace
- game.Debris:AddItem(md, 8)
- end
- end)
- return md
- end
- function makecircle(cfrem, scalo)
- local mcir1 = Instance.new("Part")
- mcir1.Anchored = true
- mcir1.CanCollide = false
- mcir1.Size = Vector3.new(0.2, 0.2, 0.2)
- mcir1.Transparency = 1
- mcir1.CFrame = cfrem
- mcir1.Parent = modz
- game.Debris:AddItem(mcir1, 8)
- local d1 = Instance.new("Decal")
- d1.Texture = "rbxassetid://602615043"
- d1.Face = "Front"
- d1.Parent = mcir1
- local d2 = Instance.new("Decal")
- d2.Texture = "rbxassetid://602617463"
- d2.Face = "Back"
- d2.Parent = mcir1
- local bme = Instance.new("BlockMesh")
- bme.Parent = mcir1
- for _ = 1, 9 do
- swait()
- bme.Scale = bme.Scale:lerp(Vector3.new(35 * scalo, 35 * scalo, 0), 0.3)
- end
- coroutine.resume(coroutine.create(function()
- swait(15)
- for _ = 1, 12 do
- swait()
- d1.Transparency = d1.Transparency + 0.08
- d2.Transparency = d2.Transparency + 0.08
- end
- mcir1:Destroy()
- end))
- return mcir1
- end
- function spawnnoob(circlecf, noobcf, scalez, ragd)
- local aearae = makecircle(circlecf, scalez)
- local nananb
- if ragd then
- nananb = makenoob(aearae.CFrame * noobcf, scalez, true)
- elseif not ragd then
- nananb = makenoob(aearae.CFrame * noobcf, scalez, false)
- end
- return nananb
- end
- function tagexplode(partoz, magn, bombdelay)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy.Name == "Noob" and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude then
- coroutine.resume(coroutine.create(function()
- swait(bombdelay * 30)
- guy:FindFirstChild("HumanoidRootPart").tagbomb.Value = true
- end))
- end
- end
- end
- function hito(partoz, magn, dmg, debtim, bodyfdire, bodyrot)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local horp = guy:FindFirstChild("HumanoidRootPart")
- humz:TakeDamage(dmg)
- humz:SetStateEnabled(16, true)
- delay(debtim, function()
- humz:SetStateEnabled(16, true)
- end)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = horp
- delay(debtim, function()
- db:Destroy()
- end)
- local b = Instance.new("Part")
- nooutline(b)
- b.Size = Vector3.new(0.2, 0.2, 0.2)
- b.Transparency = 0.25
- b.Anchored = true
- b.CanCollide = false
- b.BrickColor = BrickColor.new("Institutional white")
- b.Locked = true
- b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- b.Parent = modz
- local c = Instance.new("SpecialMesh")
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(3.5, 3.5, 3.5)
- c.Parent = b
- game.Debris:AddItem(b, 1)
- if bodyfdire then
- local boopyve = Instance.new("BodyVelocity")
- boopyve.MaxForce = Vector3.new(9999999999999, 9999999999999, 9999999999999)
- boopyve.P = 9999999999
- boopyve.Velocity = bodyfdire
- boopyve.Parent = horp
- game.Debris:AddItem(boopyve, debtim)
- end
- if bodyrot then
- local boopyro = Instance.new("BodyAngularVelocity")
- boopyro.MaxTorque = Vector3.new(999999, 999999, 999999)
- boopyro.P = math.huge
- boopyro.AngularVelocity = bodyrot
- boopyro.Parent = horp
- game.Debris:AddItem(boopyro, debtim)
- end
- local bet = Instance.new("Sound")
- bet.Pitch = rd2(9, 11) / 10
- bet.Volume = rd2(12, 14) / 10
- bet.SoundId = "rbxassetid://305526724"
- bet.Parent = b
- bet:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- swait()
- b.Transparency = b.Transparency + 0.175
- c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
- end
- end))
- end
- end
- end
- end
- function cleannoobs()
- for _, nib in pairs(workspace:GetChildren()) do
- coroutine.resume(coroutine.create(function()
- if nib.Name == "Noob" then
- if nib:FindFirstChild("HumanoidRootPart") then
- local g = Instance.new("Part")
- g.CanCollide, g.Anchored = false, true
- g.Transparency = 1
- g.CFrame = nib:FindFirstChild("HumanoidRootPart").CFrame
- g.Parent = workspace
- game.Debris:AddItem(g, 3.5)
- local sou = Instance.new("Sound")
- sou.Pitch = math.random(7, 11) / 10
- sou.Volume = 0.8
- sou.SoundId = "rbxassetid://111124523"
- sou.Parent = g
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(0, 8, 0)
- pe.Lifetime = NumberRange.new(1, 1.5)
- pe.Rate = 0.005
- pe.RotSpeed = NumberRange.new(-30, 30)
- pe.Rotation = NumberRange.new(0, 360)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.38, 0),
- NumberSequenceKeypoint.new(0.672, 4.14, 0),
- NumberSequenceKeypoint.new(1, 1.48, 0)
- })
- pe.Texture = "rbxassetid://244221440"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.529, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.Enabled = true
- pe.VelocitySpread = 360
- pe.Parent = g
- swait(5)
- pe:Emit(6)
- sou:Play()
- end
- nib:Destroy()
- end
- end))
- end
- end
- function animo(yep)
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- test()
- end
- if key == "t" then
- lauf()
- end
- if key == "c" and plr.UserId == 42147575 then
- ham()
- end
- if key == "x" then
- bat()
- end
- if key == "l" and plr.UserId == 42147575 and selected == true then
- spawnnoob(hrp.CFrame * cf(5, 3, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 1, true)
- end
- if key == "j" and plr.UserId == 42147575 and selected == true then
- spawnnoob(hrp.CFrame * cf(5, 60, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 10, true)
- end
- if key == "k" and plr.UserId == 42147575 and selected == true then
- spawnnoob(hrp.CFrame * cf(5, 3, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 1, false)
- end
- if key == "p" then
- cleannoobs()
- end
- if key == "z" then
- if selected == false or activu == true then
- return
- end
- if human.WalkSpeed == 25 then
- ----------------------------------------------------------------------
- activu = true
- local speed = human.WalkSpeed
- human.WalkSpeed = 0
- human:SetStateEnabled(3, false)
- local sond = Instance.new("Sound")
- sond.Volume = 2
- sond.Pitch = 1
- sond.EmitterSize = 15
- sond.SoundId = "rbxassetid://1295446488"
- sond.Parent = hed
- sond.TimePosition = .5
- Reaper2.Transparency = 0
- chara.Head.face.Texture = "http://www.roblox.com/asset/?id="
- sond:Play()
- local function expa()
- end
- for _ = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.2, -0.2) * ang(rd(70), rd(-60), rd(-100)), 0.5)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for _ = 1, 20 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(15, 0, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperrot
- end
- human:SetStateEnabled(3, true)
- activu = false
- ----------------------------------------------------------------------
- human.WalkSpeed = 70
- human.JumpPower = 75
- wait(.2)
- Reaper2.Transparency = 1
- chara.Head.face.Texture = "http://www.roblox.com/asset/?id="
- wait(1.5)
- sond:Stop()
- else
- human.WalkSpeed = 25
- human.JumpPower = 50
- end
- end
- if key == "m" then
- if musicon == true then
- Music1:Stop()
- musicon = false
- else
- Music1:Play()
- musicon = true
- end
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- end)
- animo(false)
- human.WalkSpeed = 25
- sine = 0
- charge = 1
- cos = math.cos
- game:GetService("RunService").RenderStepped:connect(function()
- if ragged == false and activu == false then
- local checkfloor = Ray.new(hrp.Position, Vector3.new(0, -5, 0))
- local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
- local checkstate = human:GetState()
- if checkstate.Value == 13 then
- animpose = "Sitting"
- elseif hrp.Velocity.y > 1 and checkpart == nil then
- animpose = "Jumping"
- elseif hrp.Velocity.y < -1 and checkpart == nil then
- animpose = "Falling"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 40 then
- animpose = "Walking"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 40 then
- animpose = "TooFast"
- end
- if animpose == "Idle" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0.05 * cos(sine / 40), 0, -0.05 - 0.05 * cos(sine / 20)) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(4 + 2 * cos(sine / 20)), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0.05 + 0.05 * cos(sine / 20), 0.05 * cos(sine / 40)) * ang(rd(-5), rd(-5), rd(1)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0.05 + 0.05 * cos(sine / 20), -0.05 * cos(sine / 40)) * ang(rd(-5), rd(5), rd(1)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Walking" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.025 * cos(sine / 4)) * ang(rd(-5), math.sin(hrp.RotVelocity.Y / 30), math.sin(hrp.RotVelocity.Y / 5)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(5 * cos(sine / 5)), rd(-20 * cos(sine / 5)), rd(90 * cos(sine / 5))), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5 * cos(sine / 5)), rd(-20 * cos(sine / 5)), rd(90 * cos(sine / 5))), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-90 * cos(sine / 5))), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-90 * cos(sine / 5))), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Jumping" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, -0.5, 0.2) * ang(rd(-70), rd(-5), rd(-20)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, -0.5, 0.2) * ang(rd(-70), rd(5), rd(20)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(15)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Falling" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0.6) * ang(rd(-150), rd(-5), rd(-20)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0.6) * ang(rd(-150), rd(5), rd(20)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-15), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(15), rd(15)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "TooFast" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.35 * cos(sine / 2)) * ang(rd(-20), math.sin(hrp.RotVelocity.Y / 20), math.sin(hrp.RotVelocity.Y / 2)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15 - 5 * cos(sine / 2)), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(5 * cos(sine / 3)), rd(-120 * cos(sine / 3)), rd(110 * cos(sine / 3))), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5 * cos(sine / 3)), rd(-120 * cos(sine / 3)), rd(110 * cos(sine / 3))), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-110 * cos(sine / 3))), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-110 * cos(sine / 3))), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Sitting" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end
- end)
- chara.Humanoid.MaxHealth = 1000
- chara.Humanoid.Health = 1000
- while true do
- if chara.Humanoid.Health <=50 then
- chara.Humanoid.Health = 1000
- end
- wait(0.1)
- end
- ------made by (123jl123)
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