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- local gears = {66896601,86494893,88885539,298085284,16726030,83021250,73888479,78005009,172246820,11999247,11563251,15932306,45177979,225921650,67747912,119101539,150366274,78730532,503955938,154727201,204485737,60357972,233520257,120307951,2544549379,80661504,69499437,93136802,127506257,22596452,95354304,99119240,73829193,108158379,139577901,82357123,139578207,225921000,129471121,190094159,159229806,1074738432,89487934,125013830,212641536,16895215,77443461,93136746,107458461,57902997,94794847,148791414,11719016,248287898,48596336,124126528,116040828,48596324}
- local plr = owner
- local keep_inv = true
- for _,gear in pairs(gears) do
- local a = game:GetService("InsertService"):LoadAsset(gear):GetChildren()[1]
- if not plr.Backpack:FindFirstChild(a.Name) then
- a.Parent = plr.Backpack
- end
- if keep_inv then
- local b = game:GetService("InsertService"):LoadAsset(gear):GetChildren()[1]
- if not plr.StarterGear:FindFirstChild(b.Name) then
- b.Parent = plr.StarterGear
- end
- end
- end
- print('Loaded ' .. #gears .. ' gears.' .. '\nKeep Inventory: ' .. tostring(keep_inv))
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