Advertisement
wormybag9035

dddd

Jun 23rd, 2019
218
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 177.87 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").foxynason
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. local model = game:GetService("Players").foxynason.Character
  87. local Torso = model.Torso
  88. local RS = Torso:FindFirstChild("Right Shoulder")
  89. local LS = Torso:FindFirstChild("Left Shoulder")
  90. local RH = Torso:FindFirstChild("Right Hip")
  91. local LH = Torso:FindFirstChild("Left Hip")
  92. local Neck = Torso:FindFirstChild("Neck")
  93. local Torso = model.Torso
  94. local Head = model.Head
  95. local Humanoid = model.Humanoid
  96. local LeftArm = model["Left Arm"]
  97. local LeftLeg = model["Left Leg"]
  98. local RightArm = model["Right Arm"]
  99. local RightLeg = model["Right Leg"]
  100. local RootPart = model.HumanoidRootPart
  101. local attack = false
  102. local idle = 0
  103. local Gen = "Girl"
  104. local ToolMode = 1
  105. local sprintmode=false
  106. local jp = 50
  107. local ws = 6
  108. local inAir=true
  109. local inAir2=true
  110. local equipped = true
  111. local MoveTH = true
  112. local MoveArms = true
  113. local MoveLegs = true
  114. local toolAon = false
  115. local stopTA = false
  116. local sine = 0
  117. local change = 1
  118. local toolAnim = "None"
  119. local toolAnimTime = 0
  120. local Anim="Idle"
  121. local RJ = model.HumanoidRootPart:FindFirstChild("RootJoint")
  122. local cn = CFrame.new
  123. local cf = CFrame.new
  124. local ca2 = CFrame.Angles
  125. local mf = math.floor
  126. local RbxUtility = LoadLibrary("RbxUtility")
  127. local Create = RbxUtility.Create
  128. local canstoptuant1 = false
  129. local stoptuant1 = false
  130. local MenyOpen = false
  131. function swait(num)
  132. if num == 0 or num == nil then
  133. game:service'RunService'.Stepped:wait(0)
  134. else
  135. for i = 0, num do
  136. game:service'RunService'.Stepped:wait(0)
  137. end
  138. end
  139. end
  140.  
  141. function stopAnimations()
  142. coroutine.resume(coroutine.create(function()
  143. model.Animate:Destroy()
  144. end))
  145. coroutine.resume(coroutine.create(function()
  146. for _,v in pairs(Humanoid:GetPlayingAnimationTracks()) do
  147. v:Stop()
  148.  
  149. end
  150. end))
  151. end
  152.  
  153.  
  154. stopAnimations()
  155. wait(.1)
  156.  
  157. rayCast = function(Pos, Dir, Max, Ignore)
  158.  
  159. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  160. end
  161. RS.C1 = cn(0, 0.5, 0)
  162. LS.C1 = cn(0, 0.5, 0)
  163. RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  164. LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  165. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  166. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  167. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  168. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  169.  
  170.  
  171.  
  172.  
  173.  
  174. function RemoveOutlines(part)
  175. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  176. end
  177.  
  178.  
  179. CFuncs = {
  180. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  181.  
  182. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  183. RemoveOutlines(Part)
  184. return Part
  185. end
  186. }
  187. ,
  188. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  189.  
  190. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  191. if Mesh == "SpecialMesh" then
  192. Msh.MeshType = MeshType
  193. Msh.MeshId = MeshId
  194. end
  195. return Msh
  196. end
  197. }
  198. ,
  199. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  200.  
  201. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  202. if Mesh == "SpecialMesh" then
  203. Msh.MeshType = MeshType
  204. Msh.MeshId = MeshId
  205. end
  206. return Msh
  207. end
  208. }
  209. ,
  210. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  211.  
  212. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  213. return Weld
  214. end
  215. }
  216. ,
  217. Sound = {Create = function(id, par, vol, pit)
  218.  
  219. coroutine.resume(coroutine.create(function()
  220.  
  221. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
  222. wait()
  223. S:play()
  224. game:GetService("Debris"):AddItem(S, 6)
  225. end
  226. ))
  227. end
  228. }
  229. ,
  230.  
  231. Sound2 = {Create = function(id, par, vol, pit, SoundTime)
  232.  
  233. coroutine.resume(coroutine.create(function()
  234.  
  235. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
  236. wait()
  237. S:play()
  238. game:GetService("Debris"):AddItem(S, SoundTime)
  239. end
  240. ))
  241. end
  242. }
  243. ,
  244. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  245.  
  246. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  247. return fp
  248. end
  249. }
  250. }
  251.  
  252. so = function(id, par, vol, pit, AlTime)
  253.  
  254. if AlTime ~= nil then
  255.  
  256. CFuncs.Sound2.Create(id, par, vol, pit, AlTime)
  257.  
  258. else
  259. CFuncs.Sound.Create(id, par, vol, pit)
  260. end
  261.  
  262. end
  263.  
  264.  
  265.  
  266. local ParticEffect1 = Create("ParticleEmitter"){
  267. Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 0, 0)),
  268. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.2,0),NumberSequenceKeypoint.new(1,1)}),
  269. Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.15),NumberSequenceKeypoint.new(0.5,.01),NumberSequenceKeypoint.new(1,0)}),
  270. Texture = "rbxassetid://596872069",
  271. Lifetime = NumberRange.new(0.8),
  272. Rate = 100,
  273. VelocitySpread = 360,
  274. RotSpeed = NumberRange.new(-100,100),
  275. Speed = NumberRange.new(2),
  276. LightEmission = 1,
  277. LockedToPart = false,
  278. Acceleration = Vector3.new(0, -5, 0),
  279. EmissionDirection = "Back",
  280.  
  281. }
  282.  
  283. --[[
  284. fat = Instance.new("BindableEvent", script)
  285. fat.Name = "Heartbeat"
  286. script:WaitForChild("Heartbeat")
  287. frame = 1/30
  288. tf = 0
  289. allowframeloss = false
  290. tossremainder = false
  291. lastframe = tick()
  292. script.Heartbeat:Fire()
  293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  294.  
  295. tf = tf + s
  296. if frame <= tf then
  297. if allowframeloss then
  298. script.Heartbeat:Fire()
  299. lastframe = tick()
  300. else
  301. for i = 1, math.floor(tf / frame) do
  302. script.Heartbeat:Fire()
  303. end
  304. lastframe = tick()
  305. end
  306. if tossremainder then
  307. tf = 0
  308. else
  309. tf = tf - frame * math.floor(tf / frame)
  310. end
  311. end
  312. end
  313. )
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324.  
  325.  
  326.  
  327.  
  328.  
  329. --]]
  330.  
  331. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  332.  
  333.  
  334. for i = 1,3,.1 do
  335. swait()
  336. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  337. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  338. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),1)
  339. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  340. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1)
  341. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1)
  342.  
  343.  
  344.  
  345. end
  346.  
  347.  
  348.  
  349.  
  350.  
  351.  
  352.  
  353.  
  354.  
  355.  
  356.  
  357.  
  358. function JumpAfterEffect()
  359. if attack == false then
  360. attack = true
  361.  
  362. if RootPart.Velocity.y < -65 then
  363. Humanoid.WalkSpeed= 0
  364. Humanoid.JumpPower= 0
  365. for i = 1,3,.1 do
  366. swait()
  367. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  368. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.8 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  369. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
  370. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
  371. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  372. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  373.  
  374. end
  375.  
  376. else
  377. if sprintmode == true then
  378. Humanoid.WalkSpeed= 10
  379. else
  380. Humanoid.WalkSpeed= 3
  381. end
  382. Humanoid.JumpPower= 0
  383. for i = 1,2,.1 do
  384. swait()
  385. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  386. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.6 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  387. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
  388. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
  389. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  390. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  391.  
  392. end
  393.  
  394. end
  395. attack = false
  396. end
  397. end
  398.  
  399.  
  400.  
  401. function SlashAnim()
  402. if toolAon == false then
  403. toolAon= true
  404. MoveArms = false
  405. for i = 1,2,.1 do
  406. if stopTA == false then
  407. swait()
  408. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.8- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(160- 1 * math.cos(sine / 20)),math.rad(-10),math.rad(5- 1 * math.cos(sine / 20))),.2)
  409. end
  410.  
  411.  
  412.  
  413. end
  414.  
  415. for i = 1,3,.1 do
  416. if stopTA == false then
  417. swait()
  418. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(0- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.5)
  419.  
  420. end
  421.  
  422.  
  423. end
  424.  
  425. toolAnim = "None"
  426. toolAon = false
  427.  
  428.  
  429. end
  430. end
  431.  
  432.  
  433.  
  434. function LungeAnim()
  435. stopTA = true
  436. MoveArms = false
  437.  
  438. swait(10)
  439. if toolAon == false then
  440.  
  441. toolAon= true
  442.  
  443. for i = 1,3,.1 do
  444. toolAon= true
  445.  
  446. swait()
  447. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.7- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(170- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),.1)
  448.  
  449.  
  450.  
  451.  
  452. end
  453.  
  454. for i = 1,2,.1 do
  455. swait()
  456. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(30- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.2)
  457.  
  458.  
  459. toolAon= true
  460.  
  461. end
  462.  
  463.  
  464. toolAnim = "None"
  465. toolAon = false
  466. stopTA = false
  467. end
  468. end
  469.  
  470.  
  471.  
  472.  
  473. function getTool()
  474. for _, kid in ipairs(model:GetChildren()) do
  475. if kid.className == "Tool" then return kid end
  476. end
  477. return nil
  478. end
  479. function getToolAnim(tool)
  480. for _, c in ipairs(tool:GetChildren()) do
  481. if c.Name == "toolanim" and c.className == "StringValue" then
  482. return c
  483. end
  484. end
  485. return nil
  486. end
  487. function animateTool()
  488.  
  489. if (toolAnim == "None") then
  490. if ToolMode == 1 then
  491. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.6- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(75- 1 * math.cos(sine / 20)),math.rad(20),math.rad(-15- 1 * math.cos(sine / 20))),.1)
  492. elseif ToolMode == 2 then
  493. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.55- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  494. elseif ToolMode == 3 then
  495. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  496. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  497. elseif ToolMode == 4 then
  498. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  499. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  500. elseif ToolMode == 5 then
  501. MoveArms = true
  502.  
  503.  
  504.  
  505. end
  506. return
  507. end
  508.  
  509. if (toolAnim == "Slash") then
  510. SlashAnim()
  511.  
  512. return
  513. end
  514.  
  515. if (toolAnim == "Lunge") then
  516. LungeAnim()
  517. return
  518. end
  519. end
  520.  
  521.  
  522.  
  523. game:GetService'RunService'.Stepped:connect(function()
  524.  
  525. sine = sine + change
  526.  
  527. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  528. local velderp = RootPart.Velocity.y
  529. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, model)
  530.  
  531.  
  532. if sprintmode == true then
  533. jp = 60
  534. ws = 24
  535. else
  536. jp = 50
  537. ws = 6
  538. end
  539.  
  540. if hitfloor ~= nil then
  541. inAir = true
  542. else
  543. inAir = false
  544. end
  545.  
  546. if inAir == true then
  547. if inAir2 == false then
  548.  
  549.  
  550. JumpAfterEffect()
  551.  
  552. end
  553. end
  554.  
  555. if hitfloor ~= nil then
  556. inAir2 = true
  557. else
  558. inAir2 = false
  559. end
  560. --[
  561.  
  562. if RootPart.Velocity.y > 1 and hitfloor == nil then
  563. Anim = "Jump"
  564. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  565. Anim = "Fall"
  566. elseif Humanoid.Sit == true then
  567. Anim = "Sit"
  568. elseif torvel < 1 and hitfloor ~= nil then
  569. Anim = "Idle"
  570. elseif torvel > 2 and hitfloor ~= nil then
  571. if sprintmode == true then
  572. Anim = "Run"
  573. else
  574. Anim = "Walk"
  575. end
  576. else
  577. Anim = ""
  578.  
  579. end
  580.  
  581.  
  582.  
  583. --]]
  584.  
  585.  
  586.  
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593. if attack == false then
  594. Humanoid.JumpPower=jp
  595. Humanoid.WalkSpeed=ws
  596.  
  597. local tool = getTool()
  598. if tool and tool:FindFirstChild("Handle") then
  599.  
  600. MoveArms = false
  601.  
  602. local animStringValueObject = getToolAnim(tool)
  603.  
  604. if animStringValueObject then
  605. toolAnim = animStringValueObject.Value
  606. -- message recieved, delete StringValue
  607. animStringValueObject.Parent = nil
  608.  
  609. end
  610.  
  611.  
  612.  
  613. animateTool()
  614.  
  615.  
  616. if ToolMode == 1 or ToolMode == 2 then
  617. if Anim == "Jump" then
  618. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
  619. elseif Anim == "Fall" then
  620. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
  621. elseif Anim == "Idle" then
  622. if Gen == "Boy" then
  623. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  624. end
  625. if Gen == "Girl" then
  626. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1)
  627. end
  628. elseif Anim == "Sit" then
  629. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  630. elseif Anim == "Walk" then
  631. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1)
  632. elseif Anim == "Run" then
  633. LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.6, 0) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3)
  634. else
  635. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
  636. end
  637. end
  638.  
  639.  
  640. else
  641. MoveArms = true
  642. end
  643.  
  644.  
  645. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  646. if Anim == "Jump" then
  647. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  648. if MoveTH == true then
  649. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  650. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.15)
  651. end
  652. if MoveArms == true then
  653. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 +1* math.cos(sine / 10)),math.rad(0),math.rad(5)),.3)
  654. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
  655. end
  656. if MoveLegs == true then
  657. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  658. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.2)
  659. end
  660. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  661. elseif Anim == "Fall" then
  662. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  663. if MoveTH == true then
  664. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.05)
  665. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.08)
  666. end
  667. if MoveArms == true then
  668. RS.C0 = RS.C0:lerp(CFrame.new(1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 +1* math.cos(sine / 10)),math.rad(0),math.rad(100)),.05)
  669. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
  670. end
  671. if MoveLegs == true then
  672. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  673. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  674. end
  675. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  676. elseif Anim == "Sit" then
  677. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  678. if MoveTH == true then
  679. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  680. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  681. end
  682. if MoveArms == true then
  683. if Gen == "Girl" then
  684. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
  685. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
  686. end
  687. if Gen == "Boy" then
  688. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0- 1 * math.cos(sine / 20))),.1)
  689. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0+ 1 * math.cos(sine / 20))),.1)
  690. end
  691.  
  692. end
  693. if MoveLegs == true then
  694. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  695. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  696. end
  697. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  698. elseif Anim == "Idle" then
  699. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  700. if Gen == "Girl" then
  701.  
  702. if MoveTH == true then
  703. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 25)),math.rad(-7 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26))),.1)
  704. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.07 * math.cos(sine / 26), 0, -.1 +-.03 * math.cos(sine / 25)) * CFrame.Angles(math.rad(0),math.rad(4 * math.cos(sine / 26)),math.rad(-3 * math.cos(sine / 26))),.15)
  705. end
  706. if MoveArms == true then
  707. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .01 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 2 * math.cos(sine / 26))),.1)
  708. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1)
  709. end
  710. if MoveLegs == true then
  711. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 25), .02) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 25)))*CFrame.new(0, -.03 * math.cos(sine / 26), 0-0.03 * math.cos(sine / 26)) * CFrame.Angles(math.rad(0.5 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15)
  712. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 25), -.25) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 25)))*CFrame.new(0, .03 * math.cos(sine / 26), 0) * CFrame.Angles(math.rad(-0 -2 * math.cos(sine / 26)),math.rad(-20 +2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15)
  713. end
  714.  
  715. end
  716.  
  717.  
  718.  
  719.  
  720.  
  721. if Gen == "Boy" then
  722. if MoveTH == true then
  723. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  724. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  725. end
  726. if MoveArms == true then
  727. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  728. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  729. end
  730. if MoveLegs == true then
  731. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  732. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  733. end
  734.  
  735.  
  736.  
  737.  
  738.  
  739.  
  740.  
  741. end
  742.  
  743. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  744. elseif Anim == "Walk" then
  745. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  746. if Gen == "Girl" then
  747.  
  748. if MoveTH == true then
  749. Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(5.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15)
  750. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(-5 * math.cos(sine / 7)), math.rad(10 * math.cos(sine / 7))), 0.15)
  751. end
  752. if MoveArms == true then
  753. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1)
  754. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1)
  755. end
  756. if MoveLegs == true then
  757. RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(5 * math.cos(sine / 7))), 0.15)
  758. LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(5 * math.cos(sine / 7))), 0.15)
  759. end
  760.  
  761. end
  762.  
  763.  
  764. if Gen == "Boy" then
  765. if MoveTH == true then
  766. Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(1.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15)
  767. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  768. end
  769. if MoveArms == true then
  770. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(-0)),.1)
  771. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1)
  772. end
  773. if MoveLegs == true then
  774. RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(0)), 0.15)
  775. LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(0)), 0.15)
  776. end
  777. end
  778. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  779. elseif Anim == "Run" then
  780. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  781.  
  782. if MoveTH == true then
  783. Neck.C0 = Neck.C0:lerp(NeckCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 14), .3)
  784. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * CFrame.Angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .4)
  785. end
  786. if MoveArms == true then
  787. RS.C0 = RS.C0:lerp(CFrame.new(1.49, 0.62, .3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .3)
  788. LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.62, -.3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3)
  789. end
  790. if MoveLegs == true then
  791. RH.C0 = RH.C0:lerp( cf(.5, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(-10 + 50 * math.cos(sine / 4)), math.rad(0), math.rad(2)), .4)
  792. LH.C0 = LH.C0:lerp( cf(-.5, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(10 -50 * math.cos(sine / 4)), math.rad(0), math.rad(-2)), .4)
  793. end
  794.  
  795.  
  796. --[[
  797.  
  798. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .5)
  799. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 9), .4)
  800. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .4)
  801. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .4)
  802. RH.C0 = clerp(RH.C0, cn(1, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 50 * math.cos(sine / 4))), .5)
  803. LH.C0 = clerp(LH.C0, cn(-1, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 +50 * math.cos(sine / 4))), .5)
  804.  
  805.  
  806.  
  807. --]]
  808.  
  809.  
  810.  
  811.  
  812.  
  813.  
  814.  
  815. else
  816. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  817. -- If anim is an false value so errors will not come
  818. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  819. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  820. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  821. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),.05)
  822. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
  823. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10)),.05)
  824. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10)),.05)
  825. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  826. end
  827. end
  828.  
  829. if Humanoid.Health < 0.1 and attack == false then
  830. attack = true
  831.  
  832.  
  833. for i = 1,3,.1 do
  834. swait()
  835. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.07)
  836. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
  837. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10)),.07)
  838. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-10)),.07)
  839. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07)
  840. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07)
  841.  
  842.  
  843.  
  844. end
  845. for i = 1,15,.1 do
  846. swait()
  847. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
  848. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -2.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.07)
  849. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),.07)
  850. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.07)
  851. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5)),.07)
  852. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5)),.07)
  853.  
  854.  
  855.  
  856. end
  857. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  858. Humanoid.Health = 0
  859. end
  860.  
  861. end)
  862.  
  863.  
  864.  
  865.  
  866.  
  867.  
  868.  
  869.  
  870. mouse.KeyDown:connect(function(k)
  871. if k == "0" and attack == false then
  872. sprintmode=true
  873. end
  874. if k == "9" and attack == false then
  875. if Gen == "Boy" then
  876. Gen = "Girl"
  877. else
  878. Gen = "Boy"
  879. end
  880. print(Gen.." Anims")
  881. end
  882. if k == "8" and attack == false then
  883.  
  884. ToolMode = ToolMode + 1
  885.  
  886. if ToolMode >5 then
  887.  
  888. ToolMode = 1
  889. end
  890. print("Tool Anim "..ToolMode)
  891. end
  892.  
  893.  
  894. end)
  895. mouse.KeyUp:connect(function(k)
  896. if k == "0" and attack == false then
  897. sprintmode=false
  898. end
  899.  
  900. end)
  901.  
  902. mouse.KeyDown:connect(function(k)
  903.  
  904. if k == "t" and attack == false then
  905. local Song = Instance.new("Sound", Torso)
  906. Song.SoundId = "http://www.roblox.com/asset/?id=748575516"
  907.  
  908.  
  909. Song.Volume = 10
  910.  
  911. attack= true
  912. --[
  913.  
  914.  
  915.  
  916.  
  917.  
  918.  
  919. Song:Play()
  920. Humanoid.JumpPower=0
  921. Humanoid.WalkSpeed=0
  922. for i = 0,3,0.1 do
  923. swait()
  924. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  925. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  926. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  927. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  928. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  929. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  930.  
  931. end
  932. for i = 0,2,0.1 do
  933. swait()
  934. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  935. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  936. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  937. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  938. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  939. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  940.  
  941. end
  942. for i = 0,3,0.1 do
  943. swait()
  944. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  945. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  946. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  947. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0)),.2)
  948. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  949. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  950.  
  951. end
  952. for i = 0,10,0.1 do
  953. swait()
  954. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  955. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  956. RS.C0 = RS.C0:lerp(CFrame.new(1.25, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(50)),.05)
  957. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-50)),.05)
  958. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  959. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  960.  
  961. end
  962. for i = 0,12,0.1 do
  963. swait()
  964. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)),.02)
  965. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02)
  966. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.02)
  967. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-0)),.02)
  968. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.02)
  969. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.02)
  970.  
  971. end
  972. for i = 0,15,0.1 do
  973. swait()
  974. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01)
  975. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02)
  976. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01)
  977. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.01)
  978. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.02)
  979. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.02)
  980.  
  981. end
  982.  
  983. for i = 1,2 do
  984. for i = 0,2,0.1 do
  985. swait()
  986. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  987. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
  988. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  989. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  990. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  991. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  992.  
  993. end
  994. for i = 0,1,0.1 do
  995. swait()
  996. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  997. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  998. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  999. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1000. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1001. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1002.  
  1003. end
  1004. for i = 0,2,0.1 do
  1005. swait()
  1006. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1007. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
  1008. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1009. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1010. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1011. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1012.  
  1013. end
  1014. for i = 0,1,0.1 do
  1015. swait()
  1016. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1017. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1018. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1019. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1020. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1021. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1022.  
  1023. end
  1024. end
  1025. for i = 0,5.25,0.1 do
  1026. swait()
  1027. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1028. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 2, -2.2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.2)
  1029. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
  1030. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
  1031. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.1)
  1032. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.1)
  1033.  
  1034. end
  1035. for i = 0,0.5,0.1 do
  1036. swait()
  1037. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1038. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3)
  1039. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
  1040. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
  1041. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3)
  1042. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3)
  1043.  
  1044. end
  1045. for i = 0,0.2,0.1 do
  1046. swait()
  1047. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1048. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.4) * CFrame.Angles(math.rad(125),math.rad(0),math.rad(0)),.3)
  1049. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
  1050. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
  1051. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(85),math.rad(0),math.rad(4)),.1)
  1052. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(85),math.rad(0),math.rad(-4)),.1)
  1053.  
  1054. end
  1055. for i = 0,1,0.1 do
  1056. swait()
  1057. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1058. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3)
  1059. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
  1060. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
  1061. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3)
  1062. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3)
  1063.  
  1064. end
  1065. for i = 1,2 do
  1066. for i = 0,2,0.1 do
  1067. swait()
  1068. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1069. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(-25),math.rad(10),math.rad(180)),.3)
  1070. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1071. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1072. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1073. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1074.  
  1075. end
  1076. for i = 0,1,0.1 do
  1077. swait()
  1078. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1079. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2)
  1080. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1081. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1082. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(4)),.3)
  1083. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-4)),.3)
  1084.  
  1085. end
  1086. for i = 0,2,0.1 do
  1087. swait()
  1088. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1089. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(-25),math.rad(-10),math.rad(180)),.3)
  1090. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1091. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1092. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1093. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1094.  
  1095. end
  1096. for i = 0,1,0.1 do
  1097. swait()
  1098. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1099. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2)
  1100. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1101. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1102. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(4)),.3)
  1103. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-4)),.3)
  1104.  
  1105. end
  1106. end
  1107.  
  1108. for i = 0,3,0.1 do
  1109. swait()
  1110. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  1111. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  1112. RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)),.1)
  1113. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, .5, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(20)),.1)
  1114. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1115. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1116.  
  1117. end
  1118. local Model2 = Instance.new("Model", model)
  1119. game:GetService("Debris"):AddItem(Model2, 20)
  1120. local Rleg2 = Instance.new("Part", Model2)
  1121. local Lleg2 = Instance.new("Part", Model2)
  1122. local NewPantsHum = Instance.new("Humanoid", Model2)
  1123. Rleg2.Size = RightLeg.Size
  1124. Rleg2.BrickColor = RightLeg.BrickColor
  1125. Rleg2.CFrame = RightLeg.CFrame
  1126. Rleg2.Name = RightLeg.Name
  1127. Lleg2.Size = LeftLeg.Size
  1128. Lleg2.BrickColor = LeftLeg.BrickColor
  1129. Lleg2.CFrame = LeftLeg.CFrame
  1130. Lleg2.Name = LeftLeg.Name
  1131.  
  1132. Lleg2.CanCollide = false
  1133. Rleg2.CanCollide = false
  1134. coroutine.resume(coroutine.create(function()
  1135.  
  1136. for _,v in pairs(model:GetChildren()) do
  1137. if v:isA("Pants") then
  1138. v:Clone().Parent = Model2
  1139. end
  1140. if v:isA("CharacterMesh") then
  1141. v:Clone().Parent = Model2
  1142. end
  1143.  
  1144. end
  1145.  
  1146. end))
  1147.  
  1148. local RLW = Instance.new("Weld")
  1149. RLW.Name = "Pants Weld"
  1150. RLW.Part0 = RightLeg
  1151. RLW.C0 = cn(0, 0, 0)
  1152. RLW.C1 = cn(0, 0, 0)
  1153. RLW.Part1 = Rleg2
  1154. RLW.Parent = RightLeg
  1155. local LLW = Instance.new("Weld")
  1156. LLW.Name = "Pants Weld"
  1157. LLW.Part0 = LeftLeg
  1158. LLW.C0 = cn(0, 0, 0)
  1159. LLW.C1 = cn(0, 0, 0)
  1160. LLW.Part1 = Lleg2
  1161. LLW.Parent = LeftLeg
  1162. game:GetService("Debris"):AddItem(RLW, 4)
  1163. game:GetService("Debris"):AddItem(LLW, 4)
  1164.  
  1165. local lval = 0
  1166. for i = 0,3,0.1 do
  1167. swait()
  1168. lval = .5*i/1.5
  1169. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1170. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  1171. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-0)),.1)
  1172. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(0)),.1)
  1173. RH.C0 = RH.C0:lerp(CFrame.new(lval, -1, -0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1174. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -1, -0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1175.  
  1176.  
  1177. Rleg2.Size = RightLeg.Size*i
  1178. Lleg2.Size = LeftLeg.Size*i
  1179. local RLW = Instance.new("Weld")
  1180. RLW.Name = "Pants Weld"
  1181. RLW.Part0 = RightLeg
  1182. RLW.C0 = cn(0, 0-i/1.51, 0)
  1183. RLW.C1 = cn(0, 0, 0)
  1184. RLW.Part1 = Rleg2
  1185. RLW.Parent = RightLeg
  1186. local LLW = Instance.new("Weld")
  1187. LLW.Name = "Pants Weld"
  1188. LLW.Part0 = LeftLeg
  1189. LLW.C0 = cn(0, 0-i/1.51, 0)
  1190. LLW.C1 = cn(0, 0, 0)
  1191. LLW.Part1 = Lleg2
  1192. LLW.Parent = LeftLeg
  1193. game:GetService("Debris"):AddItem(RLW, 4)
  1194. game:GetService("Debris"):AddItem(LLW, 4)
  1195. end
  1196.  
  1197.  
  1198.  
  1199. for i = 1,2 do
  1200. for i = 0,2,0.1 do
  1201. swait()
  1202. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1203. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
  1204. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1205. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1206. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1207. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1208.  
  1209. end
  1210. for i = 0,1,0.1 do
  1211. swait()
  1212. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1213. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1214. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1215. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1216. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1217. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1218.  
  1219. end
  1220. for i = 0,2,0.1 do
  1221. swait()
  1222. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1223. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
  1224. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1225. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1226. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1227. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1228.  
  1229. end
  1230. for i = 0,1,0.1 do
  1231. swait()
  1232. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1233. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1234. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1235. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1236. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1237. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1238.  
  1239. end
  1240. end
  1241. for i = 1,6 do
  1242. for i = 0,.6,0.1 do
  1243. swait()
  1244. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1245. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, 0+lval*4) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
  1246. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1247. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1248. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1249. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1250.  
  1251. end
  1252. for i = 0,.2,0.1 do
  1253. swait()
  1254. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1255. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1256. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1257. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1258. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1259. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1260.  
  1261. end
  1262. for i = 0,.6,0.1 do
  1263. swait()
  1264. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1265. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
  1266. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1267. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1268. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1269. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1270.  
  1271. end
  1272. for i = 0,.2,0.1 do
  1273. swait()
  1274. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1275. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1276. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1277. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1278. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1279. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1280.  
  1281. end
  1282. end
  1283.  
  1284. for i = 1,2 do
  1285. for i = 0,2,0.1 do
  1286. swait()
  1287. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1288. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
  1289. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1290. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1291. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1292. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1293.  
  1294. end
  1295. for i = 0,.8,0.1 do
  1296. swait()
  1297. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1298. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1299. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1300. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1301. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1302. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1303.  
  1304. end
  1305. for i = 0,2,0.1 do
  1306. swait()
  1307. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1308. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
  1309. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1310. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1311. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1312. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1313.  
  1314. end
  1315. for i = 0,.8,0.1 do
  1316. swait()
  1317. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1318. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1319. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1320. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1321. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1322. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1323.  
  1324. end
  1325. end
  1326.  
  1327. for i = 0,2.5,0.1 do
  1328. swait()
  1329. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1330. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1331. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),.1)
  1332. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.1)
  1333. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.5, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.2)
  1334. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.5, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.2)
  1335.  
  1336. end
  1337. for i = 0,3.5,0.1 do
  1338. swait()
  1339. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1340. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.1)
  1341. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1342. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1343. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1344. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1345.  
  1346. end
  1347. for i = 0,1,0.1 do
  1348. swait()
  1349. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1350. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
  1351. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1352. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1353. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1354. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1355.  
  1356. end
  1357. for i = 0,2,0.1 do
  1358. swait()
  1359. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1360. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
  1361. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1362. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1363. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1364. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1365.  
  1366. end
  1367.  
  1368. for i = 1,3 do
  1369. for i = 0,2,0.1 do
  1370. swait()
  1371. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1372. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -1) * CFrame.Angles(math.rad(-0),math.rad(45),math.rad(180)),.2)
  1373. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1374. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1375. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1376. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1377.  
  1378. end
  1379. for i = 0,1,0.1 do
  1380. swait()
  1381. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1382. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
  1383. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1384. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1385. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1386. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1387.  
  1388. end
  1389.  
  1390.  
  1391. for i = 0,2,0.1 do
  1392. swait()
  1393. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1394. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -1) * CFrame.Angles(math.rad(-0),math.rad(-45),math.rad(180)),.2)
  1395. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1396. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1397. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1398. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1399.  
  1400. end
  1401.  
  1402. for i = 0,1,0.1 do
  1403. swait()
  1404. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1405. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
  1406. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1407. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1408. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1409. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1410.  
  1411. end
  1412.  
  1413. end
  1414.  
  1415. for i = 0,2,0.1 do
  1416. swait()
  1417. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1418. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.1)
  1419. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1420. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1421. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1422. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1423.  
  1424. end
  1425. for i = 1,2 do
  1426. for i = 0,1,0.1 do
  1427. swait()
  1428. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1429. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2.3, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(45)),.3)
  1430. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1431. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1432. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1433. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1434.  
  1435. end
  1436. for i = 0,2,0.1 do
  1437. swait()
  1438. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1439. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(45)),.3)
  1440. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1441. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1442. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1443. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1444.  
  1445. end
  1446.  
  1447. for i = 0,1,0.1 do
  1448. swait()
  1449. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1450. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2.3, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-45)),.3)
  1451. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1452. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1453. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1454. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1455.  
  1456. end
  1457. for i = 0,2,0.1 do
  1458. swait()
  1459. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1460. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-45)),.3)
  1461. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1462. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1463. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1464. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1465.  
  1466. end
  1467.  
  1468. end
  1469.  
  1470. for i = 0,3.5,0.1 do
  1471. swait()
  1472. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  1473. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  1474. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1475. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1476. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  1477. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  1478.  
  1479. end
  1480.  
  1481. for i = 1,4 do
  1482. for i = 0,2,0.1 do
  1483. swait()
  1484. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-75),math.rad(0),math.rad(10)),.2)
  1485. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(0)),.3)
  1486. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.2)
  1487. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)),.5)
  1488. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1489. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1490.  
  1491. end
  1492. for i = 0,1,0.1 do
  1493. swait()
  1494. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1495. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
  1496. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
  1497. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
  1498. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(4)),.3)
  1499. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(-4)),.3)
  1500.  
  1501. end
  1502. for i = 0,2,0.1 do
  1503. swait()
  1504. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-75),math.rad(0),math.rad(-10)),.2)
  1505. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-5),math.rad(0)),.3)
  1506. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(10)),.5)
  1507. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.2)
  1508. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1509. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1510.  
  1511. end
  1512. for i = 0,1,0.1 do
  1513. swait()
  1514. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1515. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.5)
  1516. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
  1517. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
  1518. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(4)),.3)
  1519. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(-4)),.3)
  1520.  
  1521. end
  1522. end
  1523.  
  1524. for i = 1,14 do
  1525. for i = 0,.3,0.1 do
  1526. swait()
  1527. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)),.4)
  1528. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) * CFrame.Angles(math.rad(20),math.rad(15),math.rad(0)),.3)
  1529. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.5)
  1530. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)),.5)
  1531. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
  1532. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
  1533.  
  1534. end
  1535. for i = 0,.1,0.1 do
  1536. swait()
  1537. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4)
  1538. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5)
  1539. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
  1540. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
  1541. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
  1542. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
  1543.  
  1544. end
  1545. for i = 0,.3,0.1 do
  1546. swait()
  1547. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),.4)
  1548. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) * CFrame.Angles(math.rad(20),math.rad(-15),math.rad(0)),.3)
  1549. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(10)),.5)
  1550. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.5)
  1551. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
  1552. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
  1553.  
  1554. end
  1555. for i = 0,.1,0.1 do
  1556. swait()
  1557. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4)
  1558. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5)
  1559. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
  1560. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
  1561. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
  1562. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
  1563.  
  1564. end
  1565. end
  1566. --]]
  1567. local Paper = Instance.new("Part", model)
  1568.  
  1569.  
  1570. Paper.Size = Vector3.new(0.1,1,1.5)
  1571. Paper.BrickColor = BrickColor.new("White")
  1572. Paper.CFrame = RightArm.CFrame
  1573. Paper.Name = "Note"
  1574.  
  1575. local PLW = Instance.new("Weld")
  1576. PLW.Name = "Shirt Weld"
  1577. PLW.Part0 = RightArm
  1578. PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-0),math.rad(-45))
  1579. PLW.C1 = cn(0, 0, 0)
  1580. PLW.Part1 = Paper
  1581. PLW.Parent = RightArm
  1582.  
  1583. game:GetService("Debris"):AddItem(PLW, 1.6)
  1584. game:GetService("Debris"):AddItem(Paper, 3)
  1585.  
  1586.  
  1587.  
  1588. for i = 0,8,0.1 do
  1589. swait()
  1590. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.5)
  1591. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1592. RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, -.3) * CFrame.Angles(math.rad(75),math.rad(0),math.rad(-30)),.5)
  1593. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1594. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
  1595. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
  1596.  
  1597. end
  1598. PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-0))
  1599. for i = 0,2,0.1 do
  1600. swait()
  1601. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(10)),.3)
  1602. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1603. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)),.3)
  1604. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1605. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
  1606. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
  1607.  
  1608. end
  1609.  
  1610. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 10, 0)+Paper.CFrame.lookVector*50, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = Paper})
  1611. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  1612. for i = 0,3,0.1 do
  1613. swait()
  1614. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(-30)),.5)
  1615. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1616. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, -.0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.5)
  1617. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1618. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
  1619. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
  1620.  
  1621. end
  1622.  
  1623.  
  1624. local Model2 = Instance.new("Model", model)
  1625. game:GetService("Debris"):AddItem(Model2, 20)
  1626. local Rleg2 = Instance.new("Part", Model2)
  1627.  
  1628. local NewShirtHum = Instance.new("Humanoid", Model2)
  1629. Rleg2.Size = Torso.Size
  1630. Rleg2.BrickColor = Torso.BrickColor
  1631. Rleg2.CFrame = Torso.CFrame
  1632. Rleg2.Name = Torso.Name
  1633.  
  1634. Rleg2.CanCollide = false
  1635. coroutine.resume(coroutine.create(function()
  1636.  
  1637. for _,v in pairs(model:GetChildren()) do
  1638. if v:isA("Shirt") then
  1639. v:Clone().Parent = Model2
  1640. end
  1641. if v:isA("CharacterMesh") then
  1642. v:Clone().Parent = Model2
  1643. end
  1644.  
  1645. end
  1646.  
  1647. end))
  1648.  
  1649. local RLW = Instance.new("Weld")
  1650. RLW.Name = "Shirt Weld"
  1651. RLW.Part0 = Torso
  1652. RLW.C0 = cn(0, 0, 0)
  1653. RLW.C1 = cn(0, 0, 0)
  1654. RLW.Part1 = Rleg2
  1655. RLW.Parent = Torso
  1656. Torso.Transparency = 1
  1657. game:GetService("Debris"):AddItem(RLW, 4)
  1658.  
  1659.  
  1660.  
  1661. local TorH = 0
  1662.  
  1663. for i = 0,3,0.1 do
  1664. swait()
  1665. TorH = i
  1666.  
  1667. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  1668. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1669. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.3)
  1670. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1671. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1672. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1673.  
  1674. Rleg2.Size = Vector3.new(Torso.Size.x,Torso.Size.y+i,Torso.Size.z)
  1675. local RLW = Instance.new("Weld")
  1676. RLW.Name = "Shirt Weld"
  1677. RLW.Part0 = Torso
  1678. RLW.C0 = cn(0, 0+i/2, 0)
  1679. RLW.C1 = cn(0, 0, 0)
  1680. RLW.Part1 = Rleg2
  1681. RLW.Parent = Torso
  1682. Torso.Transparency = 1
  1683. game:GetService("Debris"):AddItem(RLW, 14)
  1684. end
  1685.  
  1686. for i = 0,1,0.1 do
  1687. swait()
  1688. Torso.Transparency = 1
  1689.  
  1690. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1691. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1692. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.1)
  1693. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1694. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1695. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1696. end
  1697.  
  1698. for i = 1,4 do
  1699. for i = 0,1.7,0.1 do
  1700. swait()
  1701. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(1)),.2)
  1702. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(2),math.rad(0)),.3)
  1703. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5+TorH, -.2) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)),.2)
  1704. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1705. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1706. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1707.  
  1708. end
  1709. for i = 0,.5,0.1 do
  1710. swait()
  1711. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1712. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1713. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1714. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1715. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1716. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1717.  
  1718. end
  1719. for i = 0,1.7,0.1 do
  1720. swait()
  1721. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-1)),.2)
  1722. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(-2),math.rad(0)),.3)
  1723. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1724. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5+TorH, -.2) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)),.2)
  1725. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1726. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1727.  
  1728. end
  1729. for i = 0,.5,0.1 do
  1730. swait()
  1731. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1732. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1733. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1734. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1735. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1736. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1737.  
  1738. end
  1739. end
  1740. for i = 0,1.5,0.1 do
  1741. swait()
  1742. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1743. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  1744. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
  1745. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
  1746. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3)
  1747. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3)
  1748.  
  1749. end
  1750. for i = 0,1.5,0.1 do
  1751. swait()
  1752. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1753. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1754. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1755. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1756. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(4)),.3)
  1757. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-4)),.3)
  1758.  
  1759. end
  1760. for i = 0,1.5,0.1 do
  1761. swait()
  1762. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1763. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  1764. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
  1765. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
  1766. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3)
  1767. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3)
  1768.  
  1769. end
  1770. for i = 0,1.5,0.1 do
  1771. swait()
  1772. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1773. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1774. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1775. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1776. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(4)),.3)
  1777. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-4)),.3)
  1778.  
  1779. end
  1780. Torso.Transparency = 0
  1781. coroutine.resume(coroutine.create(function()
  1782. Model2:Destroy()
  1783. Torso.Transparency = 0
  1784.  
  1785.  
  1786. end))
  1787. --]]
  1788. for i = 0,1,0.1 do
  1789. swait()
  1790. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1791. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1792. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1793. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1794. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1795. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1796.  
  1797. end
  1798.  
  1799.  
  1800.  
  1801.  
  1802.  
  1803.  
  1804. coroutine.resume(coroutine.create(function()
  1805. Torso.Transparency = 0
  1806. Head.Transparency = 0
  1807. RightArm.Transparency = 1
  1808. LeftArm.Transparency = 1
  1809. RightLeg.Transparency = 1
  1810. LeftLeg.Transparency = 1
  1811.  
  1812. end))
  1813.  
  1814. local TorColor = nil
  1815. TorColor=Torso.BrickColor
  1816.  
  1817. coroutine.resume(coroutine.create(function()
  1818. TorColor = model["Body Colors"].TorsoColor
  1819. end))
  1820. local NewTorsoMesh= Instance.new("SpecialMesh", Torso)
  1821. NewTorsoMesh.MeshId = "rbxassetid://502406430"
  1822. NewTorsoMesh.Scale = Vector3.new(3,3,2)
  1823.  
  1824.  
  1825.  
  1826.  
  1827. Torso.BrickColor = BrickColor.new("New Yeller")
  1828. coroutine.resume(coroutine.create(function()
  1829.  
  1830. model["Body Colors"].TorsoColor = BrickColor.new("New Yeller")
  1831. end))
  1832.  
  1833. for i = 0,3,0.1 do
  1834. swait()
  1835. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1836. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1837. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1838. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1839. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1840. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1841.  
  1842. end
  1843. --Front
  1844. for i = 0,1,0.1 do
  1845. swait()
  1846. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1847. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1848. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1849. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1850. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1851. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1852. end
  1853. for i = 0,.5,0.1 do
  1854. swait()
  1855. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1856. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1857. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1858. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1859. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1860. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1861. end
  1862. --Front
  1863. for i = 0,1,0.1 do
  1864. swait()
  1865. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1866. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1867. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1868. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1869. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1870. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1871. end
  1872. for i = 0,.5,0.1 do
  1873. swait()
  1874. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1875. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1876. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1877. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1878. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1879. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1880. end
  1881.  
  1882. for i = 0,1,0.1 do
  1883. swait()
  1884. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1885. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1886. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1887. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1888. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1889. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1890. end
  1891. for i = 0,.5,0.1 do
  1892. swait()
  1893. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1894. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1895. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1896. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1897. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1898. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1899. end
  1900. for i = 0,1,0.1 do
  1901. swait()
  1902. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1903. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1904. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1905. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1906. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1907. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1908. end
  1909. for i = 0,.5,0.1 do
  1910. swait()
  1911. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1912. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1913. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1914. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1915. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1916. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1917. end
  1918. for i = 0,1,0.1 do
  1919. swait()
  1920. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1921. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1922. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1923. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1924. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1925. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1926. end
  1927. for i = 0,.5,0.1 do
  1928. swait()
  1929. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1930. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1931. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1932. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1933. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1934. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1935. end
  1936. --Left
  1937. for i = 0,1,0.1 do
  1938. swait()
  1939. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1940. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, -0, -0) * CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),1)
  1941. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1942. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1943. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1944. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1945. end
  1946. for i = 0,1,0.1 do
  1947. swait()
  1948. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1949. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1950. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1951. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1952. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1953. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1954. end
  1955.  
  1956.  
  1957.  
  1958. --Right
  1959. for i = 0,1,0.1 do
  1960. swait()
  1961. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1962. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, -0, -0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),1)
  1963. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1964. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1965. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1966. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1967. end
  1968. for i = 0,1,0.1 do
  1969. swait()
  1970. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1971. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1972. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1973. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1974. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1975. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1976. end
  1977.  
  1978.  
  1979.  
  1980. for i = 0,55,0.1 do
  1981. swait()
  1982. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1983. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 5+.5 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(i*25)),.05)
  1984. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1985. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1986. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1987. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1988. end
  1989.  
  1990.  
  1991.  
  1992. coroutine.resume(coroutine.create(function()
  1993. NewTorsoMesh:Destroy()
  1994.  
  1995.  
  1996.  
  1997.  
  1998.  
  1999. end))
  2000. Torso.BrickColor = TorColor
  2001.  
  2002. coroutine.resume(coroutine.create(function()
  2003.  
  2004. model["Body Colors"].TorsoColor = TorColor
  2005.  
  2006. end))
  2007. coroutine.resume(coroutine.create(function()
  2008. Torso.Transparency = 0
  2009. Head.Transparency = 0
  2010. RightArm.Transparency = 0
  2011. LeftArm.Transparency = 0
  2012. RightLeg.Transparency = 0
  2013. LeftLeg.Transparency = 0
  2014.  
  2015. end))
  2016.  
  2017. attack= false
  2018. Humanoid.JumpPower=jp
  2019. Humanoid.WalkSpeed=ws
  2020. Song:Destroy()
  2021. end
  2022.  
  2023.  
  2024.  
  2025. if k == " " and canstoptuant1 == true then
  2026. wait(.3)
  2027. print(1)
  2028. stoptuant1 = true
  2029. Humanoid.JumpPower=jp
  2030. Humanoid.WalkSpeed=ws
  2031.  
  2032.  
  2033. end
  2034.  
  2035.  
  2036.  
  2037. if k == "b" and attack == false then
  2038. attack = true
  2039. Humanoid.JumpPower=0
  2040. Humanoid.WalkSpeed=0.01
  2041. local GunPart = Instance.new("Part",model)
  2042. GunPart.Transparency = 0
  2043. GunPart.CanCollide = false
  2044. GunPart.Anchored = false
  2045. GunPart.CFrame = CFrame.new(0,0,0)
  2046. GunPart.Size = Vector3.new(0.85,.85,.05)
  2047. GunPart.Material = "Neon"
  2048. GunPart.BrickColor = BrickColor.new("Shamrock")
  2049. local GunPartWeld = Instance.new("Weld",GunPart)
  2050. GunPartWeld.C0 = CFrame.new(0,0,0.99) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  2051. GunPartWeld.Part0 = GunPart
  2052. GunPartWeld.Part1 = RightArm
  2053.  
  2054.  
  2055. for i = 0,2,.1 do swait()
  2056.  
  2057. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2058. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2059. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.15)
  2060. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2061. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2062. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2063.  
  2064. end
  2065.  
  2066.  
  2067.  
  2068. for i = 1,1 do
  2069. for i = 0,1.5,.1 do swait()
  2070.  
  2071. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2072. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2073. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.2)
  2074. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2075. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2076. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2077.  
  2078. end
  2079.  
  2080.  
  2081.  
  2082.  
  2083.  
  2084.  
  2085. coroutine.resume(coroutine.create(function()
  2086.  
  2087. local Glow1 = Color3.new(0,1,0)
  2088. local Glow2 = Color3.new(0,1,0)
  2089. local hitray,pos = rayCast(GunPart.Position, GunPart.CFrame.lookVector, 5000, model)
  2090.  
  2091. so("138335183", RightArm, 10, .9)
  2092.  
  2093. local WalkPart = Instance.new("Part",model)
  2094. WalkPart.Transparency = 1
  2095. WalkPart.CanCollide = false
  2096. WalkPart.Anchored = true
  2097. WalkPart.CFrame = CFrame.new(0,0,0)
  2098. WalkPart.Size = Vector3.new(.1,.1,.1)
  2099. local WalkPart2 = Instance.new("Part",model)
  2100. WalkPart2.Transparency = 1
  2101. WalkPart2.CanCollide = false
  2102. WalkPart2.Anchored = true
  2103. WalkPart2.CFrame = GunPart.CFrame
  2104. WalkPart2.Size = Vector3.new(.1,.1,.1)
  2105.  
  2106. local Attach1 = Instance.new("Attachment",WalkPart2)
  2107. local Attach2 = Instance.new("Attachment",WalkPart)
  2108. local Beam1 = Instance.new("Beam",WalkPart)
  2109. Attach2.Position = pos
  2110. Attach1.Position = Vector3.new(0,0,0)
  2111.  
  2112.  
  2113. Beam1.Texture = "rbxassetid://1134824633"
  2114. Beam1.Width0 = .0
  2115. Beam1.Width1 = .0
  2116. Beam1.FaceCamera = true
  2117. Beam1.Color = ColorSequence.new(Glow1,Glow2)
  2118. Beam1.Transparency = NumberSequence.new(0,0)
  2119. Beam1.TextureLength = 1
  2120. Beam1.Attachment0 = Attach1
  2121. Beam1.Attachment1 = Attach2
  2122. Beam1.TextureSpeed = 10
  2123. Beam1.LightEmission = 1
  2124.  
  2125.  
  2126.  
  2127.  
  2128.  
  2129. local HitModel = nil
  2130.  
  2131.  
  2132.  
  2133. if hitray ~= nil then
  2134. HitModel = hitray.Parent
  2135.  
  2136. if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then
  2137. HitModel = hitray.Parent.Parent
  2138. end
  2139. end
  2140. local HasHum = false
  2141. local ModelCanSlap = false
  2142. local slaped2 = nil
  2143. coroutine.resume(coroutine.create(function()
  2144.  
  2145. for _,v in pairs(HitModel:GetChildren()) do
  2146. if v:isA("Humanoid") then
  2147. v.Parent:BreakJoints()
  2148. v.Health = 0
  2149. end
  2150.  
  2151. end
  2152.  
  2153. end))
  2154.  
  2155.  
  2156.  
  2157. coroutine.resume(coroutine.create(function()
  2158. if hitray ~= nil then
  2159.  
  2160. local HitEffectPart = Instance.new("Part",model)
  2161.  
  2162. HitEffectPart.Transparency = 1
  2163. HitEffectPart.CanCollide = false
  2164. HitEffectPart.Anchored = true
  2165. HitEffectPart.CFrame =CFrame.new(0,0,0)+pos
  2166. HitEffectPart.Size = Vector3.new(.05,.05,.05)
  2167.  
  2168.  
  2169. local NewParticEffect1=ParticEffect1:Clone()
  2170. NewParticEffect1.Parent= HitEffectPart
  2171.  
  2172.  
  2173. game:GetService("Debris"):AddItem(HitEffectPart, 5)
  2174. coroutine.resume(coroutine.create(function()
  2175. for i = 1,0,-0.1 do
  2176. wait()
  2177. NewParticEffect1.Rate = i*100
  2178. end
  2179.  
  2180. end))
  2181. end
  2182.  
  2183. for i = 0,1,0.1 do
  2184. swait(.7)
  2185. Beam1.Transparency = NumberSequence.new(i,i)
  2186.  
  2187. GunPart.Transparency = i*1.5
  2188. GunPart.Size = Vector3.new(0.85-i,.85-i,.05)
  2189. local GunPartWeld = Instance.new("Weld",GunPart)
  2190. GunPartWeld.C0 = CFrame.new(0,0,0.99) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  2191. GunPartWeld.Part0 = GunPart
  2192. GunPartWeld.Part1 = RightArm
  2193. Beam1.Width0 = 1 - i
  2194. Beam1.Width1 = 1 - i
  2195.  
  2196.  
  2197.  
  2198. end
  2199. game:GetService("Debris"):AddItem(GunPart, .4)
  2200. game:GetService("Debris"):AddItem(WalkPart2, .4)
  2201. game:GetService("Debris"):AddItem(WalkPart, .4)
  2202. game:GetService("Debris"):AddItem(Attach1, .4)
  2203. game:GetService("Debris"):AddItem(Attach2, .4)
  2204.  
  2205. end))
  2206.  
  2207.  
  2208.  
  2209.  
  2210.  
  2211.  
  2212.  
  2213.  
  2214. end))
  2215. for i = 0,1,.1 do swait()
  2216.  
  2217. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2218. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2219. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)),.1)
  2220. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2221. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2222. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2223.  
  2224. end
  2225. so("165487479", Torso, 9, 1)
  2226. for i = 0,2,.1 do swait()
  2227.  
  2228. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2229. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2230. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.05)
  2231. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2232. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2233. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2234.  
  2235. end
  2236.  
  2237. for i = 0,3,.1 do swait()
  2238.  
  2239. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-40)),.15)
  2240. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)),.15)
  2241. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(10)),.05)
  2242. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2243. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2244. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2245.  
  2246. end
  2247.  
  2248. for i = 0,2,.1 do swait()
  2249.  
  2250. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
  2251. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),.15)
  2252. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(-10)),.05)
  2253. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2254. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2255. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2256.  
  2257. end
  2258.  
  2259. for i = 0,2,.1 do swait()
  2260.  
  2261. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
  2262. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2263. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2264. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2265. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2266. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2267.  
  2268. end
  2269. for i = 0,.5,.1 do swait()
  2270.  
  2271. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
  2272. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2273. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2274. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2275. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2276. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2277.  
  2278. end
  2279. for i = 0,.5,.1 do swait()
  2280.  
  2281. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
  2282. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2283. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.4- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2284. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2285. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2286. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2287.  
  2288. end
  2289. for i = 0,2,.1 do swait()
  2290.  
  2291. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  2292. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2293. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.3)
  2294. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2295. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2296. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2297.  
  2298. end
  2299. end
  2300. attack = false
  2301. end
  2302.  
  2303.  
  2304.  
  2305.  
  2306.  
  2307. if k == "f" then
  2308. local hitray = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, model)
  2309. local HitModel = nil
  2310.  
  2311.  
  2312.  
  2313. if hitray ~= nil then
  2314. HitModel = hitray.Parent
  2315.  
  2316. if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then
  2317. HitModel = hitray.Parent.Parent
  2318. end
  2319. end
  2320. local HasHum = false
  2321. local ModelCanSlap = false
  2322. local slaped2 = nil
  2323. coroutine.resume(coroutine.create(function()
  2324.  
  2325. for _,v in pairs(HitModel:GetChildren()) do
  2326. if v:isA("Humanoid") then
  2327. HasHum = true
  2328. end
  2329. if v:isA("BoolValue")then if v.Name == "Slap" and v.Value == false then
  2330. ModelCanSlap= true
  2331. slaped2 = v
  2332. end
  2333. end
  2334.  
  2335.  
  2336. end
  2337.  
  2338. end))
  2339.  
  2340.  
  2341.  
  2342. if canstoptuant1 == false and attack == false then
  2343.  
  2344.  
  2345. canstoptuant1 = true
  2346. attack = true
  2347. Humanoid.JumpPower=0
  2348. Humanoid.WalkSpeed=0
  2349.  
  2350. local slaped = Instance.new("BoolValue",model)
  2351. slaped.Name = "Slap"
  2352. for i = 0,0.5,0.1 do
  2353. swait()
  2354.  
  2355. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2356. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2357. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2358. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2359. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2360. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2361.  
  2362. end
  2363.  
  2364.  
  2365. if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then
  2366. else
  2367. so("887591869", Torso, 10, 1)
  2368.  
  2369. end
  2370.  
  2371. while slaped.Value == false do
  2372.  
  2373.  
  2374. swait()
  2375.  
  2376. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1)
  2377. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15)
  2378. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  2379. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  2380. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2381. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2382. if stoptuant1 == true then
  2383. slaped.Value = true
  2384. end
  2385.  
  2386. if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then
  2387.  
  2388.  
  2389. if HitModel:FindFirstChild("HumanoidRootPart") then
  2390.  
  2391.  
  2392.  
  2393. local rainto = HitModel.HumanoidRootPart.CFrame.lookVector*0
  2394. local rainto2 = CFrame.new(0,0,0) * HitModel.HumanoidRootPart.CFrame.lookVector*3.5
  2395. local rainpos = HitModel.HumanoidRootPart.CFrame
  2396. rainto = rainto + rainto2
  2397.  
  2398.  
  2399.  
  2400. local Laserpart = Instance.new("Part",model)
  2401.  
  2402. Laserpart.Size = Vector3.new(.1,.1,.1)
  2403. Laserpart.CanCollide = false
  2404. Laserpart.Transparency = 1
  2405. Laserpart.Anchored = true
  2406. Laserpart.CFrame = rainpos* cn(0,0, 0)+rainto
  2407. game:GetService("Debris"):AddItem(Laserpart, .05)
  2408.  
  2409.  
  2410.  
  2411.  
  2412. RootPart.CFrame = Laserpart.CFrame * CFrame.Angles(math.rad(-0),math.rad(180),math.rad(0))
  2413.  
  2414. end
  2415.  
  2416. slaped.Value = true
  2417. slaped2.Value = true
  2418.  
  2419.  
  2420.  
  2421. end
  2422.  
  2423.  
  2424. end
  2425. canstoptuant1 = false
  2426. if slaped.Value == true and stoptuant1 == false then
  2427.  
  2428.  
  2429.  
  2430. for i = 0,4,.1 do
  2431. swait()
  2432.  
  2433. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1)
  2434. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15)
  2435. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  2436. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  2437. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2438. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2439. end
  2440.  
  2441.  
  2442.  
  2443. for i = 0,2,.1 do
  2444. swait()
  2445.  
  2446. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(20)),.1)
  2447. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.15)
  2448. RS.C0 = RS.C0:lerp(CFrame.new(1.35, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(210),math.rad(0),math.rad(20- 1 * math.cos(sine / 20))),.1)
  2449. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  2450. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2451. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2452.  
  2453.  
  2454. end
  2455. so("146163534", Torso, 10, 1.3)
  2456. for i = 0,2,0.1 do
  2457. swait()
  2458.  
  2459. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(-60)),.3)
  2460. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.05, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  2461. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(135),math.rad(90),math.rad(0- 1 * math.cos(sine / 20))),.5)
  2462. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  2463. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2464. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2465.  
  2466.  
  2467. end
  2468.  
  2469. stoptuant1 = false
  2470. else
  2471. stoptuant1 = false
  2472. end
  2473.  
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479.  
  2480. attack = false
  2481. coroutine.resume(coroutine.create(function()
  2482. slaped:Destoy()
  2483. end))
  2484.  
  2485.  
  2486.  
  2487. end
  2488.  
  2489.  
  2490.  
  2491.  
  2492.  
  2493.  
  2494.  
  2495.  
  2496.  
  2497.  
  2498.  
  2499.  
  2500.  
  2501.  
  2502.  
  2503.  
  2504.  
  2505.  
  2506.  
  2507. end
  2508.  
  2509.  
  2510.  
  2511.  
  2512.  
  2513. if k == "g" and canstoptuant1 == false and attack == false and MenyOpen == false then
  2514. attack = true
  2515. canstoptuant1 = true
  2516. MenyOpen = true
  2517. local stillwaiting = true
  2518. print("Fet Tuant stuff")
  2519. while stillwaiting == true do swait()
  2520. Humanoid.JumpPower=0
  2521. Humanoid.WalkSpeed=0
  2522. -- canstoptuant1
  2523.  
  2524.  
  2525. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2526. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2527.  
  2528.  
  2529. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2530. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2531.  
  2532. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2533. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2534.  
  2535.  
  2536. if stoptuant1 == true then
  2537. stillwaiting = false
  2538.  
  2539. end
  2540.  
  2541.  
  2542. end
  2543.  
  2544.  
  2545. canstoptuant1 = false
  2546. stoptuant1 = false
  2547.  
  2548.  
  2549. if MenyOpen == true then
  2550. attack = false
  2551. MenyOpen = false
  2552. print("Closed Tuant stuff")
  2553. end
  2554. end
  2555.  
  2556. --[[
  2557.  
  2558. if k == "" and MenyOpen == true and canstoptuant1 == true then
  2559. MenyOpen = false
  2560. stoptuant1 = true
  2561.  
  2562.  
  2563. attack = false
  2564. end
  2565.  
  2566.  
  2567.  
  2568.  
  2569.  
  2570. for i = 0,6,.1 do swait()
  2571. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2572. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2573. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2574. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2575. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2576. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2577.  
  2578. end
  2579.  
  2580.  
  2581.  
  2582. --]]
  2583.  
  2584.  
  2585. -- so("285615370", Torso, 1, 1,17)
  2586.  
  2587. if k == "e" and MenyOpen == true and canstoptuant1 == true then
  2588. MenyOpen = false
  2589. stoptuant1 = true
  2590.  
  2591. for i = 0,2,.1 do swait()
  2592. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
  2593. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2594. RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
  2595. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2596. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2597. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2598.  
  2599. end
  2600. so("666675542", Torso, 10, 1)
  2601. for i = 0,3,.1 do swait()
  2602. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
  2603. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2604. RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
  2605. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2606. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2607. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2608.  
  2609. end
  2610. for i = 0,6,.1 do swait()
  2611. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+6 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2612. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2613. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2614. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2615. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2616. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2617.  
  2618. end
  2619. for i = 0,2,.1 do swait()
  2620. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-23+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.2)
  2621. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(0)),.15)
  2622. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2623. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.2)
  2624. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2625. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2626.  
  2627. end
  2628.  
  2629.  
  2630. attack = false
  2631. end
  2632.  
  2633.  
  2634.  
  2635. if k == "q" and MenyOpen == true and canstoptuant1 == true then
  2636. MenyOpen = false
  2637. stoptuant1 = true
  2638. so("145303015", Torso, 10, 1,25)
  2639.  
  2640.  
  2641. for i = 0,2,.1 do swait()
  2642. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2643. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2644. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(150+1 * math.cos(sine / 20)),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2645. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2646. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2647. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2648.  
  2649. end
  2650.  
  2651.  
  2652.  
  2653.  
  2654. for i = 0,10,.1 do swait()
  2655. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 4)),math.rad(0),math.rad(20)),.1)
  2656. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2657. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180+5 * math.cos(sine / 3)),math.rad(0),math.rad(-15- 0 * math.cos(sine / 20))),.1)
  2658. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2659. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2660. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2661.  
  2662. end
  2663.  
  2664.  
  2665.  
  2666. for i = 0,3,.1 do swait()
  2667. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2668. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2669. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2670. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2671. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2672. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2673.  
  2674. end
  2675. for i = 0,36,.1 do swait()
  2676. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2677. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2678. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2679. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2680. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2681. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2682.  
  2683. end
  2684. for i = 0,10,.1 do swait()
  2685. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-13+4 * math.cos(sine / 3)),math.rad(0),math.rad(30)),.1)
  2686. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2687. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2688. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2689. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2690. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2691.  
  2692. end
  2693. for i = 0,10,.1 do swait()
  2694. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 * math.cos(sine / 3)),math.rad(0),math.rad(00)),.1)
  2695. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2696. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2697. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2698. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2699. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2700.  
  2701. end
  2702. for i = 0,5,.1 do swait()
  2703. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2704. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2705. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2706. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2707. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2708. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2709.  
  2710. end
  2711. for i = 0,10,.1 do swait()
  2712. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2713. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2714. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2715. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2716. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2717. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2718.  
  2719. end
  2720. for i = 0,5,.1 do swait()
  2721. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2722. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2723. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  2724. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2725. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2726. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2727.  
  2728. end
  2729. for i = 0,5,.1 do swait()
  2730. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2731. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2732. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  2733. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2734. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2735. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2736.  
  2737. end
  2738.  
  2739.  
  2740.  
  2741.  
  2742.  
  2743.  
  2744.  
  2745.  
  2746. attack = false
  2747. end
  2748.  
  2749.  
  2750. if k == "r" and MenyOpen == true and canstoptuant1 == true then
  2751. MenyOpen = false
  2752. stoptuant1 = true
  2753.  
  2754. for i = 0,3,.1 do swait()
  2755. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2756. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2757. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2758. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2759. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2760. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2761.  
  2762. end
  2763. so("1058417264", Torso, 10, 1)
  2764. for i = 0,1,.1 do swait()
  2765.  
  2766. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2767. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2768. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2769. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2770. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2771. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2772.  
  2773. end
  2774. for i = 0,2.5,.1 do swait()
  2775. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2776. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2777. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2778. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2779. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2780. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2781.  
  2782. end
  2783. --so("593142105", Torso, 10, .8)
  2784. for i = 0,3,.1 do swait()
  2785.  
  2786. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2787. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2788. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2789. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2790. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2791. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2792.  
  2793. end
  2794.  
  2795.  
  2796.  
  2797.  
  2798.  
  2799.  
  2800.  
  2801.  
  2802. attack = false
  2803. end
  2804.  
  2805.  
  2806.  
  2807.  
  2808. if k == "p" and MenyOpen == true and canstoptuant1 == true then
  2809. MenyOpen = false
  2810. stoptuant1 = true
  2811. so("252252871", Torso, 10, 1,9)
  2812. -- 10 sec start
  2813. for i = 0,3,.1 do swait()
  2814. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2815. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15)
  2816. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1)
  2817. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1)
  2818. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15)
  2819. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15)
  2820.  
  2821. end
  2822.  
  2823. for i = 0,2,.1 do swait()
  2824. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2825. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 3.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+0 * math.cos(sine / 20*2)),math.rad(0)),.2)
  2826. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),1)
  2827. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(-0+ 1 * math.cos(sine / 20))),1)
  2828. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0.5- .1 * math.cos(sine / 20))),.3)
  2829. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-0.5+ .1 * math.cos(sine / 20))),.3)
  2830.  
  2831. end
  2832.  
  2833. for i = 0,5,.1 do swait()
  2834. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2835. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15)
  2836. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1)
  2837. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1)
  2838. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15)
  2839. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15)
  2840.  
  2841. end
  2842.  
  2843. local Paper = Instance.new("Part", model)
  2844.  
  2845. local PaperMesh = Instance.new("SpecialMesh", Paper)
  2846. PaperMesh.MeshId = "http://www.roblox.com/asset/?id=40312463"
  2847. PaperMesh.TextureId = "http://www.roblox.com/asset/?id=40311968"
  2848. PaperMesh.Scale = Vector3.new(2.2, 2.2, 2.2)
  2849. Paper.Size = Vector3.new(1,1,1)
  2850. Paper.BrickColor = BrickColor.new("White")
  2851. Paper.CFrame = RightArm.CFrame
  2852. Paper.Name = "Pie"
  2853.  
  2854. local PLW = Instance.new("Weld")
  2855. PLW.Name = "Pie Weld"
  2856. PLW.Part0 = Head
  2857. PLW.C0 = cn(0, -0, -.7)*CFrame.Angles(math.rad(-10),math.rad(-0),math.rad(-0))
  2858. PLW.C1 = cn(0, 0, 0)
  2859. PLW.Part1 = Paper
  2860. PLW.Parent = RightArm
  2861.  
  2862. game:GetService("Debris"):AddItem(PLW, 10000)
  2863. game:GetService("Debris"):AddItem(Paper, 6)
  2864.  
  2865. for i = 0,6,.1 do swait()
  2866. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+10 * math.cos(sine / 2)),math.rad(0),math.rad(i*100)),.3)
  2867. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2868. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2869. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2870. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2871. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2872.  
  2873. end
  2874. for i = 0,7,.1 do swait()
  2875. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2876. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2877. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2878. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2879. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2880. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2881.  
  2882. end
  2883. for i = 0,5,.1 do swait()
  2884. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40+2 * math.cos(sine / 20)),math.rad(0+10 * math.cos(sine / 1)),math.rad(0)),.4)
  2885. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  2886. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.4)
  2887. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.4)
  2888. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.4)
  2889. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.4)
  2890.  
  2891. end
  2892. local explosionRadius = 0 -- Radius of 12 currently
  2893. local explosionPressure = 0 -- Really high pressure that packs a punch!
  2894. local explosion = Instance.new("Explosion",workspace)
  2895. explosion.BlastRadius = explosionRadius
  2896. explosion.BlastPressure = explosionPressure
  2897. explosion.Position = Torso.Position
  2898.  
  2899. coroutine.resume(coroutine.create(function()
  2900. Paper:Destroy()
  2901. end))
  2902.  
  2903.  
  2904.  
  2905.  
  2906.  
  2907. attack = false
  2908. end
  2909.  
  2910.  
  2911.  
  2912.  
  2913.  
  2914. if k == "f" and MenyOpen == true and canstoptuant1 == true then
  2915. MenyOpen = false
  2916. stoptuant1 = true
  2917.  
  2918. for i = 0,.2,.1 do swait()
  2919. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2920. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 100 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),1)
  2921. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2922. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2923. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2924. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2925.  
  2926. end
  2927. for i = 0,2,.1 do swait()
  2928. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2929. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
  2930. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2931. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2932. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2933. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2934.  
  2935. end
  2936. for i = 0,1,.1 do swait()
  2937. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
  2938. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
  2939. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  2940. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2941. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2942. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2943.  
  2944. end
  2945. so("140364784", Torso, 10, 1)
  2946. for i = 0,1,.1 do swait()
  2947.  
  2948. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2949. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2950. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2951. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2952. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2953. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2954.  
  2955. end
  2956. for i = 0,2.5,.1 do swait()
  2957. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2958. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2959. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2960. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2961. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2962. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2963.  
  2964. end
  2965. --so("593142105", Torso, 10, .8)
  2966. for i = 0,1,.1 do swait()
  2967.  
  2968. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2969. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2970. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2971. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2972. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2973. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2974.  
  2975. end
  2976.  
  2977. for i = 0,1.5,.1 do swait()
  2978. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2979. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2980. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2981. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2982. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2983. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2984.  
  2985. end
  2986.  
  2987. for i = 0,4,.1 do swait()
  2988.  
  2989. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2990. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2991. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2992. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2993. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2994. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2995.  
  2996. end
  2997.  
  2998.  
  2999.  
  3000.  
  3001.  
  3002. attack = false
  3003. end
  3004.  
  3005. if k == "x" and MenyOpen == true and canstoptuant1 == true then
  3006. MenyOpen = false
  3007. stoptuant1 = true
  3008. so("135359981", Torso, 10, 1.2)
  3009. for i = 0,14.8,.1 do swait()
  3010. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0+ 15 * math.cos(sine / 4))),.6)
  3011. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .5, -.15 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.15)
  3012. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180- 15 * math.cos(sine / 4)),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
  3013. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180+ 15 * math.cos(sine / 4)),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
  3014. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3015. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3016.  
  3017. end
  3018. attack = false
  3019. end
  3020.  
  3021. if k == "t" and MenyOpen == true and canstoptuant1 == true then
  3022. MenyOpen = false
  3023. stoptuant1 = true
  3024. so("138110466", Torso, 10, 1)
  3025. for i = 0,2,.1 do swait()
  3026. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  3027. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
  3028. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  3029. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3030. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3031. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3032.  
  3033. end
  3034. for i = 0,4,.1 do swait()
  3035. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
  3036. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
  3037. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  3038. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3039. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3040. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3041.  
  3042. end
  3043.  
  3044. for i = 0,4,.1 do swait()
  3045.  
  3046. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  3047. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3048. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3049. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3050. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3051. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3052.  
  3053. end
  3054. attack = false
  3055. end
  3056.  
  3057.  
  3058.  
  3059.  
  3060. if k == "c" and MenyOpen == true and canstoptuant1 == true then
  3061. MenyOpen = false
  3062. stoptuant1 = true
  3063. so("288824798", Torso, 10, 1)
  3064.  
  3065.  
  3066. for i = 0,4,.1 do swait()
  3067.  
  3068. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3069. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3070. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3071. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3072. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3073. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3074.  
  3075. end
  3076.  
  3077. for i = 0,1,.1 do swait()
  3078.  
  3079. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3080. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3081. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2)
  3082. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3083. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3084. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3085.  
  3086. end
  3087. for i = 0,3,.1 do swait()
  3088.  
  3089. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3090. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3091. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  3092. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3093. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3094. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3095.  
  3096. end
  3097. for i = 0,2,.1 do swait()
  3098.  
  3099. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3100. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3101. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3102. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3103. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3104. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3105.  
  3106. end
  3107. attack = false
  3108. end
  3109.  
  3110.  
  3111.  
  3112. if k == "z" and MenyOpen == true and canstoptuant1 == true then
  3113. MenyOpen = false
  3114. stoptuant1 = true
  3115. so("275278234", Torso, 10, 1)
  3116.  
  3117.  
  3118. for i = 0,2,.1 do swait()
  3119.  
  3120. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.15)
  3121. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3122. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3123. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3124. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3125. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3126.  
  3127. end
  3128.  
  3129. for i = 0,5,.1 do swait()
  3130.  
  3131. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.15)
  3132. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3133. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90-5 * math.cos(sine / 2)),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2)
  3134. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90+5 * math.cos(sine / 2)),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1)
  3135. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3136. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3137.  
  3138. end
  3139.  
  3140. attack = false
  3141. end
  3142.  
  3143.  
  3144. if k == "h" and MenyOpen == true and canstoptuant1 == true then
  3145. MenyOpen = false
  3146. stoptuant1 = true
  3147. so("135891629", Torso, 10, 1)
  3148.  
  3149.  
  3150. for i = 0,7,.1 do swait()
  3151.  
  3152. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.1)
  3153. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3154. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  3155. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3156. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3157. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3158.  
  3159. end
  3160.  
  3161. for i = 0,3,.1 do swait()
  3162.  
  3163. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  3164. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3165. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  3166. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  3167. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3168. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3169.  
  3170. end
  3171. for i = 0,2,.1 do swait()
  3172.  
  3173. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  3174. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3175. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  3176. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  3177. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3178. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3179.  
  3180. end
  3181. for i = 0,2,.1 do swait()
  3182.  
  3183. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  3184. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3185. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5- 1 * math.cos(sine / 20))),.1)
  3186. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(5+ 1 * math.cos(sine / 20))),.1)
  3187. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3188. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3189.  
  3190. end
  3191. attack = false
  3192. end
  3193.  
  3194.  
  3195. if k == "v" and MenyOpen == true and canstoptuant1 == true then
  3196. MenyOpen = false
  3197. stoptuant1 = true
  3198. so("290082048", Torso, 10, 1)
  3199.  
  3200.  
  3201. for i = 0,1,.1 do swait()
  3202.  
  3203. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2)
  3204. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3205. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3206. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3207. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3208. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3209.  
  3210. end
  3211. for i = 0,3,.1 do swait()
  3212.  
  3213. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2)
  3214. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3215. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3216. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3217. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3218. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3219.  
  3220. end
  3221. for i = 0,5,.1 do swait()
  3222.  
  3223. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3224. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -.5, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  3225. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  3226. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3227. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3228. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3229.  
  3230. end
  3231.  
  3232. attack = false
  3233. end
  3234. if k == "u" and MenyOpen == true and canstoptuant1 == true then
  3235. MenyOpen = false
  3236. stoptuant1 = true
  3237. for i = 0,1,.1 do swait()
  3238.  
  3239. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3240. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3241. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3242. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3243. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3244. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3245.  
  3246. end
  3247. so("150611842", Torso, 10, 1)
  3248.  
  3249.  
  3250. for i = 0,2,.1 do swait()
  3251.  
  3252. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.08)
  3253. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3254. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  3255. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3256. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3257. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3258.  
  3259. end
  3260.  
  3261. for i = 0,0.5,.1 do swait()
  3262.  
  3263. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  3264. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3265. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3266. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3267. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3268. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3269.  
  3270. end
  3271. for i = 0,1.0,.1 do swait()
  3272.  
  3273. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  3274. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3275. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3276. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3277. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3278. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3279.  
  3280. end
  3281. attack = false
  3282. end
  3283.  
  3284. if k == "b" and MenyOpen == true and canstoptuant1 == true then
  3285. MenyOpen = false
  3286. stoptuant1 = true
  3287. for i = 0,1,.1 do swait()
  3288.  
  3289. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3290. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3291. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3292. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3293. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3294. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3295.  
  3296. end
  3297. so("141349049", Torso, 10, 1)
  3298.  
  3299.  
  3300. for i = 0,2,.1 do swait()
  3301.  
  3302. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.08)
  3303. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3304. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  3305. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3306. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3307. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3308.  
  3309. end
  3310.  
  3311. for i = 0,0.5,.1 do swait()
  3312.  
  3313. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  3314. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3315. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3316. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3317. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3318. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3319.  
  3320. end
  3321. for i = 0,2.0,.1 do swait()
  3322.  
  3323. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  3324. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3325. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3326. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3327. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3328. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3329.  
  3330. end
  3331.  
  3332.  
  3333.  
  3334.  
  3335. for i = 0,3.0,.1 do swait()
  3336.  
  3337. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  3338. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3339. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  3340. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1)
  3341. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3342. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3343.  
  3344. end
  3345. for i = 0,3.0,.1 do swait()
  3346.  
  3347. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  3348. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3349. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  3350. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  3351. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3352. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3353.  
  3354. end
  3355. attack = false
  3356. end
  3357.  
  3358.  
  3359.  
  3360.  
  3361.  
  3362.  
  3363. if k == "y" and MenyOpen == true and canstoptuant1 == true then
  3364. MenyOpen = false
  3365. stoptuant1 = true
  3366.  
  3367. so("738087836", Torso, 10, 1)
  3368.  
  3369. for i = 0,3,.1 do swait()
  3370.  
  3371. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3372. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3373. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3374. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3375. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3376. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3377.  
  3378. end
  3379.  
  3380. for i = 0,2,.1 do swait()
  3381.  
  3382. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3383. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.15)
  3384. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3385. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3386. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3387. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3388.  
  3389. end
  3390. for i = 0,3,.1 do swait()
  3391.  
  3392. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3393. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.15)
  3394. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3395. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3396. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3397. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3398.  
  3399. end
  3400. attack = false
  3401. end
  3402.  
  3403.  
  3404.  
  3405.  
  3406.  
  3407.  
  3408.  
  3409.  
  3410. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement