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- script.Parent = game:GetService("ServerScriptService")
- local PhysService = game:GetService("PhysicsService")
- local PlayerGroup = PhysService:CreateCollisionGroup("p")
- PhysService:CollisionGroupSetCollidable("p","p",false)
- function NoCollide(model)
- for k,v in pairs(model:GetChildren()) do
- if v:IsA"BasePart" then
- PhysService:SetPartCollisionGroup(v,"p")
- end
- end
- end
- game.Players.PlayerAdded:connect(function(player)
- player.CharacterAdded:connect(function(char)
- char:WaitForChild("HumanoidRootPart")
- char:WaitForChild("Head")
- char:WaitForChild("Humanoid")
- wait(0.1)
- NoCollide(char)
- end)
- if player.Character then
- NoCollide(player.Character)
- end
- end)
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