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coinwalk

yehar!! progress

Jul 27th, 2024
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  1. function calculatebaseBet(balance) {
  2.     return balance / 1000;
  3. }
  4.  
  5. var baseBet = calculatebaseBet(parseFloat(document.getElementById('pct_balance').value));
  6. var base = baseBet;
  7. var snowy = 0;
  8. var previousBalance = Math.floor(parseFloat(document.getElementById('pct_balance').value) / (baseBet * 100)) * (baseBet * 100);
  9. var great = parseFloat(document.getElementById('pct_balance').value);
  10. var troll = false;
  11. var beast = baseBet; // Initial bet amount
  12. var seventy = (baseBet*69.9);
  13. var eighty = (baseBet*79.9);
  14. var balance = parseFloat(document.getElementById('pct_balance').value);
  15. var boghart = (Math.floor(balance / (baseBet*10) )) * (baseBet*10) ;
  16. var sevens = baseBet*6.9;
  17. var eights = baseBet*7.9;
  18.  
  19. function start() {
  20.     great = parseFloat(document.getElementById('pct_balance').value);
  21.     balance = great;
  22.     if ((great > ((Math.floor(great / (baseBet*10) )) * (baseBet*10) ) + (baseBet*6.9)) && (great < ((Math.floor(great / (baseBet * 10))) * (baseBet * 10)) + (baseBet*7.9)) && (great != snowy)) {    
  23.         beast *= 2;
  24.         snowy = parseFloat(great);
  25.     }
  26.     if ((balance<=(previousBalance+(3.4*baseBet)))&&(troll)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  27.         troll = false;
  28.         baseBet = base;
  29.         snowy = 0;
  30.         beast = baseBet;
  31.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  32.         previousBalance = (Math.floor(balance /(baseBet*100) )) * (baseBet*100);
  33.     }
  34.     if ((balance<=(previousBalance+(30.9*baseBet)))&&(troll)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  35.         troll = false;
  36.         baseBet = base;
  37.         snowy = 0;
  38.         beast = baseBet;
  39.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  40.         previousBalance = (Math.floor(balance /(baseBet*100) )) * (baseBet*100);
  41.     }  
  42.     if ((balance >= (previousBalance+(baseBet*69.9)))&&(!troll)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  43.         baseBet = baseBet*10;
  44.         beast = baseBet * 2;
  45.         troll = true;
  46.         snowy = parseFloat(great);
  47.         previousBalance = Math.floor(balance / (baseBet*10) ) * (baseBet*10) ;
  48.     }
  49.     if ((balance>(boghart+(baseBet*10)))&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  50.         troll = false;
  51.         baseBet = base;
  52.         beast = baseBet;
  53.         snowy = 0;
  54.         previousBalance = Math.floor(balance / (baseBet * 100)) * (baseBet * 100);
  55.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  56.     }
  57. if ((balance-(beast*20))<=0){
  58.         troll = false;
  59.         baseBet = base;
  60.         beast = baseBet;
  61.         snowy = 0;
  62.         previousBalance = Math.floor(balance / (baseBet * 100)) * (baseBet * 100);
  63.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  64.     }
  65.     $('#pct_chance').val(49.5);
  66.     $('#pct_bet').val(beast.toFixed(8)); // Ensure brackets are correctly placed
  67.     document.body.firstChild.children[5].firstChild.lastChild.lastElementChild.lastChild.click();
  68.     setTimeout(() => start(), 1); // Adjust timeout as needed
  69. }
  70.  
  71.  
  72. start();
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