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Gmodmoney2

Untitled

Aug 3rd, 2016
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  1. name = "iikevin098"
  2. player = game.Players[iikevin098]
  3. char = player.Character
  4.  
  5. meow = char:GetChildren()
  6.  
  7. for i=1, #meow do
  8.  
  9. if meow[i].className == "Part" then
  10.  
  11. meow[i].Transparency = 1
  12.  
  13. end
  14.  
  15. end
  16.  
  17. char.Head.Transparency = 0
  18. hopper = Instance.new("HopperBin")
  19. hopper.Parent = player.Backpack
  20. hopper.Name = "Attack"
  21. script.Parent = hopper
  22.  
  23.  
  24. rleg = char["Right Leg"]
  25. lleg = char["Left Leg"]
  26. rarm = char["Right Arm"]
  27. larm = char["Left Arm"]
  28. torso = char.Torso
  29. head = char.Head
  30.  
  31. neck = torso.Neck
  32. ne = torso.Neck.C0
  33.  
  34. armco = "Bright red"
  35. legco = "Medium stone grey"
  36. torsoco = "Dark grey"
  37.  
  38. suit = Instance.new("Model")
  39. suit.Parent = char
  40. suit.Name = "suu"
  41.  
  42. char.Humanoid.MaxHealth = 150
  43. wait(0.05)
  44. char.Humanoid.Health = 150
  45.  
  46. --Boots
  47. sho1 = Instance.new("Part")
  48. sho1.Parent = suit
  49. sho1.formFactor = "Symmetric"
  50. sho1.Size = Vector3.new(1,1,2)
  51. sho1.TopSurface = 0
  52. sho1.BottomSurface = 0
  53. sho1.BrickColor = BrickColor.new(legco)
  54. sho1.CFrame = rleg.CFrame * CFrame.new(0,-0.6, 0.4)
  55. sho1.CanCollide = false
  56. sho1.Locked = true
  57. mesh1 = Instance.new("SpecialMesh")
  58. mesh1.MeshType = "Brick"
  59. mesh1.Parent = sho1
  60. mesh1.Scale = Vector3.new(1.2,0.75,0.8)
  61. sho2 = sho1:clone()
  62. sho2.Parent = suit
  63. sho2.CFrame = lleg.CFrame * CFrame.new(0,-0.6,0.4)
  64. sho3 = sho1:clone()
  65. sho3.Size = Vector3.new(1,1,1)
  66. sho3.Parent = suit
  67. sho3.Mesh.Scale = Vector3.new(1.1,0.7,1.1)
  68. sho4 = sho3:clone()
  69. sho4.Parent = suit
  70. sho1:breakJoints()
  71. sho2:breakJoints()
  72. sho3:breakJoints()
  73. sho4:breakJoints()
  74. shoo1 = Instance.new("Part")
  75. shoo1.Parent = suit
  76. shoo1.formFactor = "Symmetric"
  77. shoo1.Size = Vector3.new(1,1,1)
  78. shoo1.TopSurface = 0
  79. shoo1.BottomSurface = 0
  80. shoo1.BrickColor = BrickColor.new(legco)
  81. shoo1.CFrame = rleg.CFrame * CFrame.new(0,-0.6, 0.4)
  82. shoo1.CanCollide = false
  83. shoo1.Locked = true
  84. mesh3 = Instance.new("SpecialMesh")
  85. mesh3.MeshType = "Sphere"
  86. mesh3.Parent = shoo1
  87. mesh3.Scale = Vector3.new(1.25,0.8,0.9)
  88. shoo2 = shoo1:clone()
  89. shoo2.Parent = suit
  90. shoo2.CFrame = lleg.CFrame * CFrame.new(0,-0.6,0.4)
  91. shoo1:breakJoints()
  92. shoo2:breakJoints()
  93. sho5 = sho3:clone()
  94. sho5.Parent = suit
  95. sho5.Mesh.Scale = Vector3.new(1.02,1.5,1.02)
  96. sho5.BrickColor = BrickColor.new(armco)
  97. sho6 = sho5:clone()
  98. sho6.Parent = suit
  99. sho5:breakJoints()
  100. sho6:breakJoints()
  101.  
  102. weld1 = Instance.new("Weld")
  103. weld1.Parent = rleg
  104. weld1.Part0 = weld1.Parent
  105. weld1.Part1 = sho1
  106. weld1.C1 = CFrame.new(0,0.7,0.25)
  107. weld2 = Instance.new("Weld")
  108. weld2.Parent = lleg
  109. weld2.Part0 = weld2.Parent
  110. weld2.Part1 = sho2
  111. weld2.C1 = CFrame.new(0,0.7,0.25)
  112. weld3 = Instance.new("Weld")
  113. weld3.Parent = rleg
  114. weld3.Part0 = weld3.Parent
  115. weld3.Part1 = shoo1
  116. weld3.C1 = CFrame.new(0,0.6,1)
  117. weld4 = Instance.new("Weld")
  118. weld4.Parent = lleg
  119. weld4.Part0 = weld4.Parent
  120. weld4.Part1 = shoo2
  121. weld4.C1 = CFrame.new(0,0.6,1)
  122. weld5 = Instance.new("Weld")
  123. weld5.Parent = rleg
  124. weld5.Part0 = weld5.Parent
  125. weld5.Part1 = sho3
  126. weld5.C1 = CFrame.new(0,0.2,0)
  127. weld6 = Instance.new("Weld")
  128. weld6.Parent = lleg
  129. weld6.Part0 = weld6.Parent
  130. weld6.Part1 = sho4
  131. weld6.C1 = CFrame.new(0,0.2,0)
  132. weld7 = Instance.new("Weld")
  133. weld7.Parent = rleg
  134. weld7.Part0 = weld7.Parent
  135. weld7.Part1 = sho5
  136. weld7.C1 = CFrame.new(0,-0.3,0)
  137. weld8 = Instance.new("Weld")
  138. weld8.Parent = lleg
  139. weld8.Part0 = weld8.Parent
  140. weld8.Part1 = sho6
  141. weld8.C1 = CFrame.new(0,-0.3,0)
  142.  
  143.  
  144. --Gloves
  145. glo1 = Instance.new("Part")
  146. glo1.Parent = suit
  147. glo1.formFactor = "Symmetric"
  148. glo1.Size = Vector3.new(1,1,1)
  149. glo1.TopSurface = 0
  150. glo1.BottomSurface = 0
  151. glo1.BrickColor = BrickColor.new(armco)
  152. glo1.CFrame = rarm.CFrame * CFrame.new(0,0,0)
  153. glo1.CanCollide = false
  154. glo1.Locked = true
  155. me1 = Instance.new("SpecialMesh")
  156. me1.MeshType = "Brick"
  157. me1.Parent = glo1
  158. me1.Scale = Vector3.new(1.1,0.8,1.1)
  159. gloo1 = glo1:clone()
  160. gloo1.Parent = suit
  161. gloo1.Mesh.MeshType = "Sphere"
  162. gloo1.Mesh.Scale = Vector3.new(1.35,0.8,1.35)
  163. glo2 = glo1:clone()
  164. glo2.Parent = suit
  165. gloo2 = gloo1:clone()
  166. gloo2.Parent = suit
  167. gloo2:breakJoints()
  168. glo2:breakJoints()
  169. glo1:breakJoints()
  170. gloo1:breakJoints()
  171. glo3 = glo1:clone()
  172. glo3.Parent = suit
  173. glo3.Mesh.MeshType = "Wedge"
  174. glo3.Mesh.Scale = Vector3.new(1.4,0.9,1.1)
  175. glo3:breakJoints()
  176. glo4 = glo1:clone()
  177. glo4.Parent = suit
  178. glo4.Mesh.MeshType = "Wedge"
  179. glo4.Mesh.Scale = Vector3.new(1.4,0.9,1.1)
  180. glo4:breakJoints()
  181. glo5 = glo1:clone()
  182. glo5.Parent = suit
  183. glo5.Mesh.Scale = Vector3.new(1.02,1.6,1.02)
  184. glo5.BrickColor = BrickColor.new(legco)
  185. glo5:breakJoints()
  186. glo6 = glo5:clone()
  187. glo6.Parent = suit
  188. glo6:breakJoints()
  189. w1 = Instance.new("Weld")
  190. w1.Parent = rarm
  191. w1.Part0 = w1.Parent
  192. w1.Part1 = glo1
  193. w1.C1 = CFrame.new(0,0.5,0)
  194. w2 = Instance.new("Weld")
  195. w2.Parent = rarm
  196. w2.Part0 = w2.Parent
  197. w2.Part1 = gloo1
  198. w2.C1 = CFrame.new(0,0.9,0)
  199. w3 = Instance.new("Weld")
  200. w3.Parent = larm
  201. w3.Part0 = w3.Parent
  202. w3.Part1 = glo2
  203. w3.C1 = CFrame.new(0,0.5,0)
  204. w4 = Instance.new("Weld")
  205. w4.Parent = larm
  206. w4.Part0 = w4.Parent
  207. w4.Part1 = gloo2
  208. w4.C1 = CFrame.new(0,0.9,0)
  209. w5 = Instance.new("Weld")
  210. w5.Parent = rarm
  211. w5.Part0 = w5.Parent
  212. w5.Part1 = glo3
  213. w5.C1 = CFrame.fromEulerAnglesXYZ(2.8,1.6,0) * CFrame.new(0,-0.8,0)
  214. w6 = Instance.new("Weld")
  215. w6.Parent = larm
  216. w6.Part0 = w6.Parent
  217. w6.Part1 = glo4
  218. w6.C1 = CFrame.fromEulerAnglesXYZ(2.8,-1.6,0) * CFrame.new(0,-0.8,0)
  219. w7 = Instance.new("Weld")
  220. w7.Parent = rarm
  221. w7.Part0 = w7.Parent
  222. w7.Part1 = glo5
  223. w7.C1 = CFrame.new(0,-0.23,0)
  224. w8 = Instance.new("Weld")
  225. w8.Parent = larm
  226. w8.Part0 = w8.Parent
  227. w8.Part1 = glo6
  228. w8.C1 = CFrame.new(0,-0.23,0)
  229.  
  230.  
  231.  
  232. --Torso
  233. t1 = Instance.new("Part")
  234. t1.Parent = suit
  235. t1.formFactor = "Symmetric"
  236. t1.Size = Vector3.new(2,2,1)
  237. t1.TopSurface = 0
  238. t1.BottomSurface = 0
  239. t1.BrickColor = BrickColor.new(torsoco)
  240. t1.CFrame = rarm.CFrame * CFrame.new(0,0,0)
  241. t1.CanCollide = false
  242. t1.Locked = true
  243. t1.Anchored = false
  244. t1:breakJoints()
  245. m1 = Instance.new("SpecialMesh")
  246. m1.MeshType = "Brick"
  247. m1.Parent = t1
  248. m1.Scale = Vector3.new(1.1,0.95,1.1)
  249. t2 = t1:clone()
  250. t2.Parent = suit
  251. t2.Size = Vector3.new(1,1,1)
  252. t2.Mesh.Scale = Vector3.new(0.7,1.1,1.1)
  253. t2:breakJoints()
  254. t3 = t2:clone()
  255. t3.Parent = suit
  256. t3:breakJoints()
  257.  
  258. wt1 = Instance.new("Weld")
  259. wt1.Parent = torso
  260. wt1.Part0 = wt1.Parent
  261. wt1.Part1 = t1
  262. wt1.C1 = CFrame.new(0,0.1,0)
  263. wt2 = Instance.new("Weld")
  264. wt2.Parent = torso
  265. wt2.Part0 = wt2.Parent
  266. wt2.Part1 = t2
  267. wt2.C1 = CFrame.new(0.75,-0.55,0)
  268. wt3 = Instance.new("Weld")
  269. wt3.Parent = torso
  270. wt3.Part0 = wt3.Parent
  271. wt3.Part1 = t3
  272. wt3.C1 = CFrame.new(-0.75,-0.55,0)
  273.  
  274. --Helmet
  275. helmme = "51fb17ba583ccba6b5c6fbbb16a2dd55"
  276. helmte = "Clear"
  277. scal = Vector3.new(1.25,1.6,1.3)
  278. wepo = Vector3.new(0,-0.5, 0)
  279.  
  280. he = Instance.new("Part")
  281. he.Parent = suit
  282. he.Name = "Handle"
  283. he.formFactor = "Symmetric"
  284. he.Size = Vector3.new(1,1,1)
  285. he.CanCollide = false
  286. he.BrickColor = BrickColor.new("Black")
  287. he.CFrame = head.CFrame
  288. he.Locked = true
  289. he:BreakJoints()
  290. megh = Instance.new("SpecialMesh")
  291. megh.Parent = he
  292. megh.MeshType = "FileMesh"
  293. megh.MeshId = helmme
  294. megh.TextureId = helmte
  295. megh.Scale = scal
  296. print("Mesh")
  297.  
  298. wt3g = Instance.new("Weld")
  299. wt3g.Parent = head
  300. wt3g.Part0 = wt3g.Parent
  301. wt3g.Part1 = he
  302. wt3g.C1 = CFrame.new(wepo)
  303.  
  304. brick1 = Instance.new("Part")
  305. brick1.Parent = char
  306. brick1.formFactor = "Symmetric"
  307. brick1.Size = Vector3.new(1,1,1)
  308. brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  309. brick1.Shape = "Ball"
  310. brick1.CanCollide = false
  311. brick1.Transparency = 1
  312. brick1.BrickColor = BrickColor.new(21)
  313. brick1.Locked = true
  314. mesh1 = Instance.new("SpecialMesh")
  315. mesh1.Parent = brick1
  316. mesh1.MeshType = "Sphere"
  317. mesh1.Scale = Vector3.new(1.4,1.4,1.4)
  318. brick2 = Instance.new("Part")
  319. brick2.Parent = char
  320. brick2.formFactor = "Symmetric"
  321. brick2.Size = Vector3.new(1,1,1)
  322. brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(1.5,0.5,0)
  323. brick2.Shape = "Ball"
  324. brick2.CanCollide = false
  325. brick2.Transparency = 1
  326. brick2.Locked = true
  327. mesh2 = Instance.new("SpecialMesh")
  328. mesh2.Parent = brick2
  329. mesh2.MeshType = "Sphere"
  330. mesh2.Scale = Vector3.new(1.4,1.4,1.4)
  331. brick1:breakJoints()
  332. brick2:breakJoints()
  333. wads = Instance.new("Weld")
  334. wads.Parent = char.Torso
  335. wads.Part0 = wads.Parent
  336. wads.Part1 = brick1
  337. wads.C1 = CFrame.new(-1.5,-0.5,0)
  338. wads2 = Instance.new("Weld")
  339. wads2.Parent = char.Torso
  340. wads2.Part0 = wads2.Parent
  341. wads2.Part1 = brick2
  342. wads2.C1 = CFrame.new(1.5,-0.5,0)
  343.  
  344. rightorigin = CFrame.fromEulerAnglesXYZ(-1.55,-0.2,-0.3) * CFrame.new(0,0,0.6)
  345. leftorigin = CFrame.fromEulerAnglesXYZ(0,0.9,0.5) * CFrame.new(0,0.5,0)
  346.  
  347. right = Instance.new("Weld")
  348. left = Instance.new("Weld")
  349.  
  350. baseshield = Instance.new("Part")
  351. baseshield.formFactor = "Symmetric"
  352. baseshield.Size = Vector3.new(1,3,2)
  353. baseshield.BrickColor = BrickColor.new("Bright red")
  354. baseshield.TopSurface = 0
  355. baseshield.BottomSurface = 0
  356. baseshield.Parent = game.Lighting
  357. baseshield.CanCollide = false
  358. baseshield.Locked = true
  359. basemesh = Instance.new("SpecialMesh")
  360. basemesh.Parent = baseshield
  361. basemesh.MeshType = "Brick"
  362. basemesh.Scale = Vector3.new(0.4,1.3,1.3)
  363. basedecor = baseshield:clone()
  364. basedecor.Parent = game.Lighting
  365. basedecor.BrickColor = BrickColor.new("Medium stone grey")
  366. basedecor.Mesh.Scale = Vector3.new(0.41,1.12,1.12)
  367. basedecor.CanCollide = false
  368. basedecor.Locked = true
  369. baseweld = Instance.new("Weld")
  370. baseweld.Parent = larm
  371. baseweld.Part0 = nil
  372. baseweld.Part1 = nil
  373. baseweld.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(0.8,0.5,0)
  374. decweld = Instance.new("Weld")
  375. decweld.Parent = baseshield
  376. decweld.Part0 = nil
  377. decweld.Part1 = nil
  378. decweld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  379.  
  380. sh1 = Instance.new("Part")
  381. sh1.Parent = game.Lighting
  382. sh1.formFactor = "Symmetric"
  383. sh1.Size = Vector3.new(1,1,1)
  384. sh1.BrickColor = BrickColor.new("Black")
  385. sh1.TopSurface = 0
  386. sh1.BottomSurface = 0
  387. sh1.CanCollide = false
  388. sh1.Locked = true
  389. swmesh1 = Instance.new("SpecialMesh")
  390. swmesh1.Parent = sh1
  391. swmesh1.MeshType = "Head"
  392. swmesh1.Scale = Vector3.new(0.5,1.7,0.5)
  393.  
  394. sh2 = Instance.new("Part")
  395. sh2.Parent = game.Lighting
  396. sh2.formFactor = "Symmetric"
  397. sh2.Size = Vector3.new(1,1,1)
  398. sh2.BrickColor = BrickColor.new("Black")
  399. sh2.TopSurface = 0
  400. sh2.BottomSurface = 0
  401. sh2.CanCollide = false
  402. sh2.Locked = true
  403. swmesh2 = Instance.new("SpecialMesh")
  404. swmesh2.Parent = sh2
  405. swmesh2.MeshType = "Brick"
  406. swmesh2.Scale = Vector3.new(0.8,0.55,1.6)
  407.  
  408. sh3 = Instance.new("Part")
  409. sh3.Parent = game.Lighting
  410. sh3.formFactor = "Symmetric"
  411. sh3.Size = Vector3.new(1,3,1)
  412. sh3.BrickColor = BrickColor.new("Medium stone grey")
  413. sh3.TopSurface = 0
  414. sh3.BottomSurface = 0
  415. sh3.CanCollide = false
  416. sh3.Locked = true
  417. sh3.Name = "Handle"
  418. swmesh3 = Instance.new("SpecialMesh")
  419. swmesh3.Parent = sh3
  420. swmesh3.MeshType = "Brick"
  421. swmesh3.Scale = Vector3.new(0.2,1.2,0.8)
  422.  
  423. sh4 = Instance.new("Part")
  424. sh4.Parent = game.Lighting
  425. sh4.formFactor = "Symmetric"
  426. sh4.Size = Vector3.new(1,1,1)
  427. sh4.BrickColor = BrickColor.new("Medium stone grey")
  428. sh4.TopSurface = 0
  429. sh4.BottomSurface = 0
  430. sh4.CanCollide = false
  431. sh4.Locked = true
  432. swmesh4 = Instance.new("SpecialMesh")
  433. swmesh4.Parent = sh4
  434. swmesh4.MeshType = "Wedge"
  435. swmesh4.Scale = Vector3.new(0.2,0.6,0.4)
  436.  
  437. sh5 = sh4:clone()
  438. sh5.Parent = game.Lighting
  439.  
  440.  
  441. swordorigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0,1.4,0)
  442.  
  443. swow1 = Instance.new("Weld")
  444. swow1.Parent = rarm
  445. swow1.Part0 = nil
  446. swow1.Part1 = nil
  447. swow1.C1 = swordorigin
  448.  
  449. swow2 = Instance.new("Weld")
  450. swow2.Parent = sh1
  451. swow2.Part0 = nil
  452. swow2.Part1 = nil
  453. swow2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0)
  454.  
  455. swow3 = Instance.new("Weld")
  456. swow3.Parent = sh2
  457. swow3.Part0 = nil
  458. swow3.Part1 = nil
  459. swow3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,0)
  460.  
  461. swow4 = Instance.new("Weld")
  462. swow4.Parent = sh3
  463. swow4.Part0 = nil
  464. swow4.Part1 = nil
  465. swow4.C1 = CFrame.fromEulerAnglesXYZ(0,3.1,0) * CFrame.new(0,-2.037,-0.194)
  466.  
  467. swow5 = Instance.new("Weld")
  468. swow5.Parent = sh3
  469. swow5.Part0 = nil
  470. swow5.Part1 = nil
  471. swow5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2.037,0.194)
  472.  
  473. screen = Instance.new("ScreenGui")
  474. screen.Parent = player.PlayerGui
  475. screen.Name = "DmgOMeter"
  476. dmg = Instance.new("TextLabel")
  477. dmg.Parent = screen
  478. dmg.Size = UDim2.new(0,50,0,18)
  479. dmg.Position = UDim2.new(0,20,0,150)
  480. dmg.Text = 0
  481. dmg.FontSize = "Size11"
  482. dmg.BackgroundColor3 = Color3.new(1,0.5,0)
  483. dmg.TextColor3 = Color3.new(0,0,0)
  484. dmg.Visible = false
  485. tex = Instance.new("TextLabel")
  486. tex.Parent = dmg
  487. tex.Size = UDim2.new(0,120,0,18)
  488. tex.Position = UDim2.new(0,0,0,-18)
  489. tex.Text = "Dmg Rage"
  490. tex.FontSize = "Size10"
  491. tex.BackgroundColor3 = Color3.new(1,0.2,0.1)
  492. tex.TextColor3 = Color3.new(0,0,0)
  493. rage = 200
  494. raa = Instance.new("TextLabel")
  495. raa.Parent = dmg
  496. raa.Size = UDim2.new(0,50,0,18)
  497. raa.Position = UDim2.new(0,70,0,0)
  498. raa.Text = rage
  499. raa.FontSize = "Size11"
  500. raa.BackgroundColor3 = Color3.new(1,0.2,1)
  501. raa.TextColor3 = Color3.new(0,0,0)
  502. raa.Visible = true
  503. pos = 0
  504. pos2 = 0
  505.  
  506. enabd = true
  507. clash = false
  508. lolol = false
  509.  
  510. local function kill(hit)
  511. if enabd == true then return end
  512. if lolol == true then return end
  513. lolol = true
  514. local hum = hit.Parent:findFirstChild("Humanoid")
  515. if hum ~= nil then
  516. local dam = math.random(2,10)
  517. hum.Health = hum.Health - dam
  518. dmg.Text = dmg.Text + dam
  519. pos = pos + 20
  520. local damgui = Instance.new("TextLabel")
  521. damgui.Parent = dmg
  522. damgui.Size = UDim2.new(0,30,0,18)
  523. damgui.Position = UDim2.new(0,0,0,pos)
  524. damgui.Text = dam
  525. damgui.FontSize = "Size10"
  526. damgui.BackgroundColor3 = Color3.new(1,0.05,0.25)
  527. damgui.TextColor3 = Color3.new(0,0,0)
  528. local ragechance = math.random(1,2)
  529. if ragechance == 1 then
  530. pos2 = pos2 + 20
  531. rage = rage + math.floor(dam/2)
  532. if rage >= 200 then
  533. rage = 200
  534. end
  535. local rag = Instance.new("TextLabel")
  536. rag.Parent = dmg
  537. rag.Size = UDim2.new(0,30,0,18)
  538. rag.Position = UDim2.new(0,50,0,pos)
  539. rag.Text = math.floor(dam/2)
  540. rag.FontSize = "Size10"
  541. rag.BackgroundColor3 = Color3.new(0.8,0,1)
  542. rag.TextColor3 = Color3.new(0,0,0)
  543. raa.Text = rage
  544. coroutine.resume(coroutine.create(function()
  545. wait(0.5)
  546. for i=1,10 do
  547. wait()
  548. rag.Transparency = rag.Transparency + 0.1
  549. end
  550. damgui:remove()
  551. pos2 = pos2 - 20
  552. end))
  553. end
  554. coroutine.resume(coroutine.create(function()
  555. wait(0.5)
  556. for i=1,10 do
  557. wait()
  558. damgui.Transparency = damgui.Transparency + 0.1
  559. end
  560. damgui:remove()
  561. pos = pos - 20
  562. end))
  563. end
  564. wait(0.03)
  565. lolol = false
  566. end
  567.  
  568. sh3.Touched:connect(kill)
  569.  
  570. holding = false
  571. ehh = true
  572.  
  573. larm.Touched:connect(function(hit)
  574. if ehh == true then return end
  575. local hum = hit.Parent:findFirstChild("Humanoid")
  576. if hum ~= nil then
  577. local toro = hit.Parent:findFirstChild("Torso")
  578. if toro ~= nil then
  579. ehh = true
  580. holding = true
  581. hum.PlatformStand = true
  582. local wel = Instance.new("Weld")
  583. wel.Parent = larm
  584. wel.Part0 = wel.Parent
  585. wel.Part1 = toro
  586. wel.C1 = CFrame.Angles(-1.57,1.5,0) * CFrame.new(0,1.5,1)
  587. rage = rage - 83
  588. raa.Text = rage
  589. for i=1, 27 do
  590. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.04,0.07,0)
  591. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  592. neck.C0 = neck.C0 * CFrame.Angles(-0.02,0.01,0)
  593. wait(0.02)
  594. end
  595. for i=1, 5 do
  596. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,-0.45,0)
  597. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  598. neck.C0 = neck.C0 * CFrame.Angles(0.2,0.02,0.07)
  599. wait(0.02)
  600. end
  601. wel.Part1 = nil
  602. wel.Part0 = nil
  603. wel.Parent = nil
  604. wait()
  605. wel:remove()
  606. wait()
  607. hum.Health = 0
  608. wait(0.5)
  609. for i=1, 8 do
  610. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.06,0.04,0.08)
  611. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.1,-0.1,0.09)
  612. neck.C0 = neck.C0 * CFrame.Angles(-0.05,0,0)
  613. wait(0.02)
  614. end
  615. left.C1 = leftorigin
  616. right.C1 = rightorigin
  617. neck.C0 = ne
  618. swow1.C1 = swordorigin
  619. hitting = false
  620. end
  621. end
  622. end)
  623.  
  624. dumm = false
  625.  
  626. baseshield.Touched:connect(function(hit)
  627. if dumm == false then return end
  628. local hum = hit.Parent:findFirstChild("Humanoid")
  629. if hum ~= nil then
  630. hum.Health = hum.Health - 3
  631. local torr = hum.Parent:findFirstChild("Torso")
  632. if torr ~= nil then
  633. hum.PlatformStand = true
  634. torr.Velocity = baseshield.CFrame.lookVector * -50
  635. torr.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  636. wait(0.5)
  637. hum.PlatformStand = false
  638. end
  639. end
  640. end)
  641.  
  642. hitting = false
  643.  
  644. function select(mouse, key)
  645. dmg.Visible = true
  646. right.Parent = brick1
  647. right.Part0 = right.Parent
  648. right.Part1 = rarm
  649. right.C1 = rightorigin
  650.  
  651. baseweld.Part0 = baseweld.Parent
  652. baseweld.Part1 = baseshield
  653. baseshield.Parent = char
  654.  
  655. swow1.Parent = rarm
  656. swow1.Part0 = swow1.Parent
  657. swow1.Part1 = sh1
  658. swow1.C1 = swordorigin
  659. sh1.Parent = char
  660.  
  661. swow2.Part0 = swow2.Parent
  662. swow2.Part1 = sh2
  663. sh2.Parent = char
  664.  
  665. swow3.Part0 = swow3.Parent
  666. swow3.Part1 = sh3
  667. sh3.Parent = char
  668.  
  669. swow4.Part0 = swow4.Parent
  670. swow4.Part1 = sh4
  671.  
  672. swow5.Part0 = swow5.Parent
  673. swow5.Part1 = sh5
  674. sh4.Parent = char
  675. sh5.Parent = char
  676.  
  677. decweld.Part0 = decweld.Parent
  678. decweld.Part1 = basedecor
  679. basedecor.Parent = char
  680.  
  681. left.Parent = brick2
  682. left.Part0 = left.Parent
  683. left.Part1 = larm
  684. left.C1 = leftorigin
  685.  
  686. mouse.KeyDown:connect(function(key)
  687. if hitting == true then return end
  688. key = key:lower()
  689. if (key == "q") then
  690. hitting = true
  691. for i=1, 6 do
  692. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.12,-0.1,-0.23)
  693. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.05,-0.03,0.06)
  694. neck.C0 = neck.C0 * CFrame.Angles(-0.02,-0.045,-0.01)
  695. wait(0.015)
  696. end
  697. for i=1, 6 do
  698. left.C1 = left.C1 * CFrame.new(-0.08,0,0) * CFrame.Angles(-0.08,0.04,-0.14)
  699. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.05,-0.03,0.06)
  700. neck.C0 = neck.C0 * CFrame.Angles(-0.03,-0.06,-0.02)
  701. wait(0.015)
  702. end
  703. wait(0.1)
  704. enabd = false
  705. for i=1, 10 do
  706. left.C1 = left.C1 * CFrame.new(0.02,0,0) * CFrame.Angles(0.05,0,0.2)
  707. right.C1 = right.C1 * CFrame.new(0.03,0,0) * CFrame.Angles(0.19,-0.05,-0.045)
  708. neck.C0 = neck.C0 * CFrame.Angles(0.1,0.05,0.04)
  709. wait(0.015)
  710. end
  711. enabd = true
  712. for i=1, 6 do
  713. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.24,0.01,0.03)
  714. neck.C0 = neck.C0 * CFrame.Angles(-0.11,0.03,-0.07)
  715. wait(0.015)
  716. end
  717. left.C1 = leftorigin
  718. right.C1 = rightorigin
  719. neck.C0 = ne
  720. hitting = false
  721. elseif (key == "e") then
  722. hitting = true
  723. if rage >= 15 then
  724. rage = rage - 15
  725. raa.Text = rage
  726. for i=1, 10 do
  727. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0.09,0.15)
  728. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.05,0,-0.16)
  729. neck.C0 = neck.C0 * CFrame.Angles(-0.02,-0.045,-0.01)
  730. wait(0.015)
  731. end
  732. for i=1, 4 do
  733. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.03,0.2,0)
  734. neck.C0 = neck.C0 * CFrame.Angles(-0.03,-0.06,-0.02)
  735. swow1.C1 = swow1.C1 * CFrame.new(0,-0.25,0.4) * CFrame.Angles(0.3,0,0)
  736. wait(0.015)
  737. end
  738. enabd = false
  739. for i=1, 8 do
  740. right.C1 = right.C1 * CFrame.new(0.03,0,0) * CFrame.Angles(-0.04,-0.34,0.06)
  741. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,-0.23,0)
  742. neck.C0 = neck.C0 * CFrame.Angles(0.1,0.05,0.04)
  743. wait(0.015)
  744. end
  745. enabd = true
  746. for i=1, 6 do
  747. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.12,0.13,-0.28)
  748. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.22,0.23,0.06)
  749. neck.C0 = neck.C0 * CFrame.Angles(-0.07,0.02,-0.05)
  750. swow1.C1 = swow1.C1 * CFrame.new(0,0.13,-0.4) * CFrame.Angles(-0.2,0,0)
  751. wait(0.015)
  752. end
  753. left.C1 = leftorigin
  754. right.C1 = rightorigin
  755. neck.C0 = ne
  756. swow1.C1 = swordorigin
  757. hitting = false
  758. else
  759. hitting = false
  760. end
  761. elseif (key == "r") then
  762. hitting = true
  763. if rage >= 30 then
  764. rage = rage - 30
  765. raa.Text = rage
  766. for i=1, 10 do
  767. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.05,0.17,0)
  768. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.05,0,-0.16)
  769. neck.C0 = neck.C0 * CFrame.Angles(-0.02,-0.045,-0.01)
  770. wait(0.015)
  771. end
  772. for i=1, 6 do
  773. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,-0.24)
  774. neck.C0 = neck.C0 * CFrame.Angles(-0.03,-0.06,-0.02)
  775. swow1.C1 = swow1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,-0.25,0)
  776. wait(0.015)
  777. end
  778. enabd = false
  779. for i=1, 6 do
  780. right.C1 = right.C1 * CFrame.new(0.03,0,0) * CFrame.Angles(0.24,0,0)
  781. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,-0.23,0)
  782. neck.C0 = neck.C0 * CFrame.Angles(0.1,0.05,0.04)
  783. wait(0.015)
  784. end
  785. coroutine.resume(coroutine.create(function()
  786. local pa = Instance.new("Part")
  787. pa.Parent = workspace
  788. pa.formFactor = 0
  789. pa.Size = Vector3.new(13,1,13)
  790. pa.CFrame = torso.CFrame * CFrame.new(0.5,-3.51,-2)
  791. pa.BrickColor = BrickColor.new("Bright red")
  792. pa.Transparency = 0.1
  793. pa.CanCollide = false
  794. pa.Anchored = true
  795. local mes = Instance.new("CylinderMesh")
  796. mes.Parent = pa
  797. mes.Scale = Vector3.new(0.6,1,0.6)
  798. pa.Touched:connect(function(hit)
  799. local hum = hit.Parent:findFirstChild("Humanoid")
  800. if hum ~= nil then
  801. if hum.Parent.Name == name then return end
  802. hum.Health = hum.Health - math.random(8,14)
  803. hum.Sit = true
  804. coroutine.resume(coroutine.create(function()
  805. wait(0.5)
  806. hum.Sit = false
  807. end))
  808. local tor = hit.Parent:findFirstChild("Torso")
  809. if tor ~= nil then
  810. tor.Velocity = Vector3.new(math.random(-20,20),55,math.random(-20,20))
  811. tor.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  812. end
  813. end
  814. end)
  815. coroutine.resume(coroutine.create(function()
  816. for i=1, 10 do
  817. wait()
  818. mes.Scale = mes.Scale + Vector3.new(0.15,0,0.15)
  819. pa.Transparency = pa.Transparency + 0.1
  820. pa.CFrame = pa.CFrame * CFrame.new(0, 0.12, 0)
  821. end
  822. pa:remove()
  823. end))
  824. end))
  825. enabd = true
  826. wait(0.2)
  827. for i=1, 6 do
  828. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0.18)
  829. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.22,0.23,0.06)
  830. neck.C0 = neck.C0 * CFrame.Angles(-0.07,0.02,-0.05)
  831. swow1.C1 = swow1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0.25,0)
  832. wait(0.015)
  833. end
  834. left.C1 = leftorigin
  835. right.C1 = rightorigin
  836. neck.C0 = ne
  837. swow1.C1 = swordorigin
  838. hitting = false
  839. else
  840. hitting = false
  841. end
  842. elseif (key == "f") then
  843. hitting = true
  844. if rage >= 85 then
  845. rage = rage - 2
  846. raa.Text = rage
  847. holding = false
  848. for i=1, 7 do
  849. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  850. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.15,-0.13,0.12)
  851. neck.C0 = neck.C0 * CFrame.Angles(-0.02,-0.045,-0.01)
  852. wait(0.02)
  853. end
  854. ehh = false
  855. for i=1, 7 do
  856. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  857. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0.3,0)
  858. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  859. wait(0.02)
  860. end
  861. ehh = true
  862. if holding == false then
  863. left.C1 = leftorigin
  864. right.C1 = rightorigin
  865. neck.C0 = ne
  866. swow1.C1 = swordorigin
  867. hitting = false
  868. end
  869. else
  870. hitting = false
  871. end
  872. elseif (key == "t") then
  873. hitting = true
  874. if rage >= 10 then
  875. rage = rage - 10
  876. raa.Text = rage
  877. for i=1, 4 do
  878. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  879. left.C1 = left.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.1,0.17,0)
  880. neck.C0 = neck.C0 * CFrame.Angles(-0.02,-0.045,-0.01)
  881. wait(0.02)
  882. end
  883. dumm = true
  884. for i=1, 4 do
  885. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  886. left.C1 = left.C1 * CFrame.new(0,0,0.2) * CFrame.Angles(-0.2,0.04,0)
  887. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  888. wait(0.02)
  889. end
  890. dumm = false
  891. for i=1, 6 do
  892. right.C1 = right.C1 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  893. left.C1 = left.C1 * CFrame.new(0,0,-0.15) * CFrame.Angles(0.23,-0.1,0)
  894. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  895. wait(0.02)
  896. end
  897. left.C1 = leftorigin
  898. right.C1 = rightorigin
  899. neck.C0 = ne
  900. swow1.C1 = swordorigin
  901. hitting = false
  902. else
  903. hitting = false
  904. end
  905. end
  906. end)
  907. end
  908.  
  909. function deselect()
  910. dmg.Visible = false
  911. baseweld.Part0 = nil
  912. baseweld.Part1 = nil
  913. right.Part0 = nil
  914. right.Part1 = nil
  915. left.Part0 = nil
  916. left.Part1 = nil
  917. baseshield.Parent = game.Lighting
  918. basedecor.Parent = game.Lighting
  919. sh1.Parent = game.Lighting
  920. sh2.Parent = game.Lighting
  921. sh3.Parent = game.Lighting
  922. sh4.Parent = game.Lighting
  923. sh5.Parent = game.Lighting
  924. end
  925.  
  926. hopper.Selected:connect(select)
  927. hopper.Deselected:connect(deselect)
  928.  
  929. function chat(msg)
  930. if msg == "nosuit" then
  931. local k = player.Character:GetChildren()
  932. for i=1, #k do
  933. if k[i].Name == "suu" then
  934. k[i]:remove()
  935. end
  936. end
  937. end
  938. end
  939.  
  940. player.Chatted:connect(chat)
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