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- plyr = game.Players.BlazeingFire88
- char = plyr.Character
- h = Instance.new("Part",game.Workspace)
- k = Instance.new("CylinderMesh", h)
- h.Size = (5,0.5,5)
- h.FormFactor = "Custom"
- h.Shape = "Block"
- h.Size = Vector3.new(5,1,5)
- h.BrickColor = Color3.new ("Toothpaste")
- while wait() do
- h.CFrame = c.Torso.CFrame*CFrame.new(0,-2.5,0)
- end
- c.Humanoid.WalkSpeed = 19
- c.Humanoid.MaxHealth = math.huge
- c.Humanoid.Health = math.huge
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