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russian dance fe

Feb 8th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. Character = Player.Character
  89. PlayerGui = Player.PlayerGui
  90. Backpack = Player.Backpack
  91. Torso = Character.Torso
  92. Head = Character.Head
  93. Humanoid = Character.Humanoid
  94. RootPart = Character.HumanoidRootPart
  95. RootJoint = RootPart.RootJoint
  96. LeftArm = Character["Left Arm"]
  97. LeftLeg = Character["Left Leg"]
  98. RightArm = Character["Right Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LS = Torso["Left Shoulder"]
  101. LH = Torso["Left Hip"]
  102. RS = Torso["Right Shoulder"]
  103. RH = Torso["Right Hip"]
  104. Face = Head.face
  105. Neck = Torso.Neck
  106. it = Instance.new
  107. vt = Vector3.new
  108. cf = CFrame.new
  109. rad = math.rad
  110. euler = CFrame.fromEulerAnglesXYZ
  111. angles = CFrame.Angles
  112. coroutine.resume(coroutine.create(function()
  113. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  114. Text = "Fixed by PixelFir3 / Cortana#8155";
  115. Color = Color3.new(0, 1, 1);
  116. Font = Enum.Font.Code;
  117. FontSize = Enum.FontSize.Size24;
  118. })
  119. end))
  120. ArtificialHB = Instance.new("BindableEvent", script)
  121. ArtificialHB.Name = "ArtificialHB"
  122. script:WaitForChild("ArtificialHB")
  123. frame = 0.016666666666667
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  130.  
  131. tf = tf + s
  132. if frame <= tf then
  133. if allowframeloss then
  134. script.ArtificialHB:Fire()
  135. lastframe = tick()
  136. else
  137. for i = 1, math.floor(tf / frame) do
  138. script.ArtificialHB:Fire()
  139. end
  140. lastframe = tick()
  141. end
  142. if tossremainder then
  143. tf = 0
  144. else
  145. tf = tf - frame * math.floor(tf / frame)
  146. end
  147. end
  148. end
  149. )
  150. local animationspeed = 2
  151. hbwait = function(number)
  152.  
  153. if number == 0 or number == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 0, number do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161.  
  162. local Stats = Instance.new("Folder", Character)
  163. Stats.Name = "Stats"
  164. local Defense = Instance.new("NumberValue", Stats)
  165. Defense.Name = "Defense"
  166. Defense.Value = 0.1
  167. local Movement = Instance.new("NumberValue", Stats)
  168. Movement.Name = "Movement"
  169. Movement.Value = 0.35
  170. local Damage = Instance.new("NumberValue", Stats)
  171. Damage.Name = "Damage"
  172. Damage.Value = 0
  173. local Mana = Instance.new("NumberValue", Stats)
  174. Mana.Name = "Mana"
  175. Mana.Value = 0
  176. local Rooted = Instance.new("BoolValue", Stats)
  177. Rooted.Name = "Rooted"
  178. Rooted.Value = false
  179. local BlockValue = Instance.new("BoolValue", Stats)
  180. BlockValue.Name = "BlockValue"
  181. BlockValue.Value = false
  182. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  183. StaggerHitAnim.Name = "StaggerHitAnim"
  184. StaggerHitAnim.Value = false
  185. local StaggerAnim = Instance.new("BoolValue", Stats)
  186. StaggerAnim.Name = "StaggerAnim"
  187. StaggerAnim.Value = false
  188. local StunAnim = Instance.new("BoolValue", Stats)
  189. StunAnim.Name = "StunAnim"
  190. StunAnim.Value = false
  191. local StunValue = Instance.new("NumberValue", Stats)
  192. StunValue.Name = "StunValue"
  193. StunValue.Value = 0
  194. local CanCrit = Instance.new("BoolValue", Stats)
  195. CanCrit.Name = "CanCrit"
  196. CanCrit.Value = false
  197. local CritChance = Instance.new("NumberValue", Stats)
  198. CritChance.Name = "CritChance"
  199. CritChance.Value = 20
  200. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  201. CanPenetrateArmor.Name = "CanPenetrateArmor"
  202. CanPenetrateArmor.Value = false
  203. local AntiTeamKill = Instance.new("BoolValue", Stats)
  204. AntiTeamKill.Name = "AntiTeamKill"
  205. AntiTeamKill.Value = false
  206. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  207. RootCF = angles(rad(-90), 0, rad(180))
  208. local idle = 0
  209. local Anim = "Idle"
  210. local animtype = math.floor(math.random(1, 3))
  211. local attacktype = 1
  212. local attack = false
  213. local equipped = false
  214. local LastPoint = nil
  215. local staggerhitanim = false
  216. local staggeranim = false
  217. local stunanim = false
  218. local CritChanceNumber = 0
  219. local idlen = 0
  220. local donum = 0
  221. local sine = 0
  222. local change = 2 / animationspeed
  223. local walkinganim = false
  224. local handidle = false
  225. local walk = 0
  226. local stundelay = 0
  227. local manadelay = 0
  228. local robloxidleanimation = Instance.new("Animation", Torso)
  229. robloxidleanimation.Name = "robloxidleanimation"
  230. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  231. local Animator = Humanoid:FindFirstChild("Animator")
  232. local Animate = Character:FindFirstChild("Animate")
  233. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  234. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  235. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  236. local HitBlockSounds = {199148933, 199148947}
  237. local cooldown1 = 0
  238. local cooldown2 = 0
  239. local cooldown3 = 0
  240. local cooldown4 = 0
  241. local scrn = Instance.new("ScreenGui", PlayerGui)
  242. local ud = UDim2.new
  243. local c3 = Color3.new
  244. local skillcolorscheme = c3(1, 1, 1)
  245. subtractmana = function(k)
  246.  
  247. if k <= Mana.Value then
  248. Mana.Value = Mana.Value - k
  249. end
  250. end
  251.  
  252. local co1 = 0
  253. local co2 = 0
  254. local co3 = 0
  255. local co4 = 0
  256. local maxmana = 0
  257. local maxstun = 1
  258. local recovermana = 0
  259. local losestun = 0
  260. local stunwait = 0
  261. local manawait = 0
  262. local skill1mana = 0
  263. local skill2mana = 0
  264. local skill3mana = 0
  265. local skill4mana = 0
  266. local menuupdatespeed = 0
  267. local constantupdate = false
  268. local showstats = false
  269. local allowstunbar = false
  270. local CustomColor = Torso.BrickColor
  271. local Colorpart1 = CustomColor.r
  272. local Colorpart2 = CustomColor.g
  273. local Colorpart3 = CustomColor.b
  274. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  275. makeframe = function(par, trans, pos, size, color, name)
  276.  
  277. local frame = Instance.new("Frame")
  278. frame.Parent = par
  279. frame.BackgroundTransparency = trans
  280. frame.BorderSizePixel = 2
  281. frame.Position = pos
  282. frame.Size = size
  283. frame.BackgroundColor3 = color
  284. frame.Name = name
  285. return frame
  286. end
  287.  
  288. makelabel = function(par, text, trans, stroketrans, name)
  289.  
  290. local label = Instance.new("TextLabel")
  291. label.Parent = par
  292. label.BackgroundTransparency = 1
  293. label.Size = ud(1, 0, 1, 0)
  294. label.Position = ud(0, 0, 0, 0)
  295. label.TextColor3 = c3(255, 255, 255)
  296. label.TextStrokeTransparency = stroketrans
  297. label.TextTransparency = trans
  298. label.FontSize = Enum.FontSize.Size32
  299. label.Font = Enum.Font.Legacy
  300. label.BorderSizePixel = 0
  301. label.TextScaled = true
  302. label.Text = text
  303. label.Name = name
  304. return label
  305. end
  306.  
  307. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  308. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  309. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  310. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  311. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  312. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  313. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  314. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  315. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  316. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  317. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  318. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  319. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  320. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  321. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  322. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  323. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  324. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  325. if allowstunbar == true then
  326. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  327. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  328. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  329. end
  330. if showstats == true then
  331. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  332. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  333. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  334. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  335. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  336. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  337. end
  338. NoOutline = function(Part)
  339.  
  340. Part.TopSurface = 10
  341. end
  342.  
  343. local weldBetween = function(a, b)
  344.  
  345. local weldd = Instance.new("ManualWeld")
  346. weldd.Part0 = a
  347. weldd.Part1 = b
  348. weldd.C0 = CFrame.new()
  349. weldd.C1 = b.CFrame:inverse() * a.CFrame
  350. weldd.Parent = a
  351. return weldd
  352. end
  353.  
  354. nooutline = function(part)
  355.  
  356. part.TopSurface = 10
  357. end
  358.  
  359. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  360.  
  361. local fp = it("Part")
  362. fp.formFactor = formfactor
  363. fp.Parent = parent
  364. fp.Reflectance = reflectance
  365. fp.Transparency = transparency
  366. fp.CanCollide = false
  367. fp.Locked = true
  368. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  369. fp.Name = name
  370. fp.Size = size
  371. fp.Position = Character.Torso.Position
  372. nooutline(fp)
  373. fp.Material = material
  374. fp:BreakJoints()
  375. return fp
  376. end
  377.  
  378. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  379.  
  380. local mesh = it(Mesh)
  381. mesh.Parent = part
  382. if Mesh == "SpecialMesh" then
  383. mesh.MeshType = meshtype
  384. mesh.MeshId = meshid
  385. end
  386. mesh.Offset = offset
  387. mesh.Scale = scale
  388. return mesh
  389. end
  390.  
  391. weld = function(parent, part0, part1, c0, c1)
  392.  
  393. local weld = it("Motor")
  394. weld.Parent = parent
  395. weld.Part0 = part0
  396. weld.Part1 = part1
  397. weld.C0 = c0
  398. weld.C1 = c1
  399. return weld
  400. end
  401.  
  402. local WeaponName = "Russian Kick"
  403. local ClassName = "Russian Kick"
  404. local PlayerSize = 1
  405. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  406. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  407. if PlayerSize ~= 1 then
  408. RootPart.Size = RootPart.Size * PlayerSize
  409. Torso.Size = Torso.Size * PlayerSize
  410. Head.Size = Head.Size * PlayerSize
  411. RightArm.Size = RightArm.Size * PlayerSize
  412. LeftArm.Size = LeftArm.Size * PlayerSize
  413. RightLeg.Size = RightLeg.Size * PlayerSize
  414. LeftLeg.Size = LeftLeg.Size * PlayerSize
  415. RootJoint.Parent = RootPart
  416. Neck.Parent = Torso
  417. LS.Parent = Torso
  418. RS.Parent = Torso
  419. LH.Parent = Torso
  420. RH.Parent = Torso
  421. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  422. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  423. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  424. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  425. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  426. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  427. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  428. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  429. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  430. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  431. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  432. for _,v in pairs(Character:GetChildren()) do
  433. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  434. v.Parent = nil
  435. v.Parent = Character
  436. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  437. for _,b in pairs(v.Handle:GetChildren()) do
  438. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  439. local p1 = b.Part1
  440. b.Part1 = nil
  441. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  442. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  443. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  444. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  445. b.Part1 = p1
  446. end
  447. end
  448. end
  449. end
  450. end
  451. m = Instance.new("Model", Character)
  452. m.Name = WeaponName
  453. Effects = Instance.new("Folder", m)
  454. Effects.Name = "Effects"
  455. Humanoid.Died:connect(function()
  456.  
  457. attack = true
  458. for _,v in pairs(Character:GetChildren()) do
  459. if v.ClassName == "Model" then
  460. v:Destroy()
  461. end
  462. end
  463. end
  464. )
  465. for i,v in pairs(Character:GetChildren()) do
  466. if v.ClassName == "Model" then
  467. for _,c in pairs(v:GetChildren()) do
  468. if c.ClassName == "Part" then
  469. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  470. end
  471. end
  472. end
  473. end
  474. print(ClassName .. " loaded.")
  475. clerp = function(a, b, t)
  476. return a:lerp(b, t)
  477. end
  478.  
  479. positiveangle = function(number)
  480.  
  481. if number > 0 then
  482. number = 0
  483. end
  484. return number
  485. end
  486.  
  487. negativeangle = function(number)
  488.  
  489. if number < 0 then
  490. number = 0
  491. end
  492. return number
  493. end
  494.  
  495. so = function(id, par, vol, pit)
  496.  
  497. coroutine.resume(coroutine.create(function()
  498.  
  499. local sou = Instance.new("Sound", par or workspace)
  500. sou.Volume = vol
  501. sou.Pitch = pit or 1
  502. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  503. hbwait()
  504. sou:play()
  505. game:GetService("Debris"):AddItem(sou, 10)
  506. end
  507. ))
  508. end
  509.  
  510. GetDistance = function(Part1, Part2, magnitude)
  511.  
  512. local target = Part1.Position - Part2.Position
  513. local mag = target.magnitude
  514. if mag <= magnitude then
  515. return true
  516. else
  517. return false
  518. end
  519. end
  520.  
  521. rayCast = function(Pos, Dir, Max, Ignore)
  522.  
  523. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  524. end
  525.  
  526. DamageStatLabel = function(labeltype, cframe, text, color)
  527.  
  528. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  529. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  530. game:GetService("Debris"):AddItem(c, 5)
  531. Instance.new("BodyGyro", c)
  532. local f = Instance.new("BodyPosition", c)
  533. f.P = 2000
  534. f.D = 100
  535. f.maxForce = vt(math.huge, math.huge, math.huge)
  536. if labeltype == "Normal" then
  537. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  538. else
  539. if labeltype == "Debuff" then
  540. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  541. else
  542. if labeltype == "Interruption" then
  543. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  544. end
  545. end
  546. end
  547. game:GetService("Debris"):AddItem(c, 5)
  548. local bg = Instance.new("BillboardGui", c)
  549. bg.Adornee = c
  550. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  551. bg.StudsOffset = vt(-2, 2, 0)
  552. bg.AlwaysOnTop = false
  553. local tl = Instance.new("TextLabel", bg)
  554. tl.BackgroundTransparency = 1
  555. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  556. tl.Text = text
  557. tl.Font = Enum.Font.SourceSans
  558. tl.FontSize = Enum.FontSize.Size42
  559. tl.TextColor3 = color
  560. tl.TextScaled = false
  561. tl.TextStrokeTransparency = 0
  562. tl.TextScaled = true
  563. tl.TextWrapped = true
  564. f.Parent = c
  565. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  566.  
  567. wait(0.25)
  568. for i = 1, 5 do
  569. wait()
  570. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  571. end
  572. wait(1.25)
  573. for i = 1, 5 do
  574. wait()
  575. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  576. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  577. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  578. end
  579. Part.Parent = nil
  580. end
  581. ), c, f, tl)
  582. end
  583.  
  584. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  585.  
  586. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  587.  
  588. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  589.  
  590. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  591. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  592. if ShowTheStat == true then
  593. if Stat == "Defense" then
  594. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  595. else
  596. if Stat == "Damage" then
  597. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  598. else
  599. if Stat == "Movement" then
  600. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  601. end
  602. end
  603. end
  604. end
  605. coroutine.resume(coroutine.create(function(CurrentDecrease)
  606.  
  607. wait(Duration)
  608. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  609. end
  610. ), Location.Stats[Stat])
  611. end
  612. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  613. end
  614.  
  615. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  616.  
  617. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  618.  
  619. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  620.  
  621. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  622. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  623. if ShowTheStat == true then
  624. if Stat == "Defense" then
  625. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  626. else
  627. if Stat == "Damage" then
  628. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  629. else
  630. if Stat == "Movement" then
  631. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  632. end
  633. end
  634. end
  635. end
  636. coroutine.resume(coroutine.create(function(CurrentDecrease)
  637.  
  638. wait(Duration)
  639. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  640. end
  641. ), Location.Stats[Stat])
  642. end
  643. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  644. end
  645.  
  646. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  647.  
  648. if hit.Parent == nil then
  649. return
  650. end
  651. h = hit.Parent:FindFirstChild("Humanoid")
  652. for _,v in pairs(hit.Parent:GetChildren()) do
  653. if v:IsA("Humanoid") then
  654. h = v
  655. end
  656. end
  657. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  658. StaggerHitAnim.Value = true
  659. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  660. return
  661. end
  662. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  663. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  664. end
  665. if hit.Parent.className == "Hat" then
  666. hit = hit.Parent.Parent:FindFirstChild("Head")
  667. end
  668. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  669. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  670. return
  671. end
  672. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  673. return
  674. end
  675. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  676. return
  677. end
  678. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  679. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  680. end
  681. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  682. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  683. end
  684. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  685. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  686. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  687. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  688. BlockDebounce.Name = "BlockDebounce"
  689. BlockDebounce.Value = true
  690. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  691. end
  692. do
  693. if ranged ~= true then
  694. do
  695. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  696. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  697. BlockDebounce2.Name = "BlockDebounce2"
  698. BlockDebounce2.Value = true
  699. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  700. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  701. end
  702. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  703. StaggerAnim.Value = true
  704. do return end
  705. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  706. if DecreaseTheStat == "Defense" then
  707. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  708. else
  709. if DecreaseTheStat == "Damage" then
  710. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  711. else
  712. if DecreaseTheStat == "Movement" then
  713. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  714. end
  715. end
  716. end
  717. end
  718. local D = math.random(minim, maxim) * Damage.Value
  719. if hit.Parent:FindFirstChild("Stats") ~= nil then
  720. if hit.Parent.Stats:FindFirstChild("Defense") then
  721. if CanPenetrateArmor.Value == true then
  722. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  723. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  724.  
  725. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  726. CritChanceNumber = math.random(1, CritChance.Value)
  727. if CritChanceNumber == CritChance.Value then
  728. D = D * 2
  729. end
  730. end
  731. D = math.floor(D)
  732. h.Health = h.Health - D
  733. if D <= 3 and staggerhit == true then
  734. if ranged ~= true then
  735. StaggerHitAnim.Value = true
  736. end
  737. if ranged ~= true then
  738. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  739. end
  740. else
  741. if D > 3 and ranged ~= true then
  742. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  743. end
  744. end
  745. if D > 3 and D < 20 then
  746. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  747. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  748. so("296102734", hit, 1, 1)
  749. else
  750. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  751. end
  752. else
  753. if D >= 20 then
  754. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  755. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  756. so("296102734", hit, 1, 1)
  757. else
  758. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  759. end
  760. else
  761. if D <= 3 then
  762. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  763. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  764. so("296102734", hit, 1, 1)
  765. else
  766. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  767. end
  768. end
  769. end
  770. end
  771. do
  772. if Type == "Normal" then
  773. local vp = Instance.new("BodyVelocity")
  774. vp.P = 500
  775. vp.maxForce = vt(math.huge, 0, math.huge)
  776. if KnockbackType == 1 then
  777. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  778. else
  779. if KnockbackType == 2 then
  780. vp.Velocity = Property.CFrame.lookVector * knockback
  781. end
  782. end
  783. if knockback > 0 then
  784. vp.Parent = hit.Parent.Torso
  785. end
  786. game:GetService("Debris"):AddItem(vp, 0.5)
  787. end
  788. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  789. DebounceHit.Name = "DebounceHit"
  790. DebounceHit.Value = true
  791. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  792. end
  793. end
  794. end
  795. end
  796. end
  797. end
  798. end
  799. end
  800. end
  801. end
  802.  
  803. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  804.  
  805. for _,c in pairs(workspace:GetChildren()) do
  806. local hum = (c:FindFirstChild("Humanoid"))
  807. local head = nil
  808. if hum ~= nil then
  809. head = c:FindFirstChild("Torso")
  810. if head ~= nil then
  811. local targ = head.Position - Part.Position
  812. local mag = targ.magnitude
  813. if mag <= magni and c.Name ~= Player.Name then
  814. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  815. end
  816. end
  817. do
  818. for _,d in pairs(c:GetChildren()) do
  819. if d.ClassName == "Model" and ranged ~= true then
  820. head = d:FindFirstChild("Hitbox")
  821. if head ~= nil then
  822. local targ = head.Position - Part.Position
  823. local mag = targ.magnitude
  824. if mag <= magni and c.Name ~= Player.Name then
  825. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  826. hitrefpart.Anchored = true
  827. hitrefpart.CFrame = cf(head.Position)
  828. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  829. StaggerHitAnim.Value = true
  830. end
  831. end
  832. end
  833. end
  834. do
  835. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  836.  
  837. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  838.  
  839. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  840.  
  841. end
  842. end
  843. end
  844. end
  845. end
  846.  
  847. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  848.  
  849. if Player.Neutral == true then
  850. if Type == "Buff" then
  851. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  852. else
  853. if Type == "Debuff" then
  854. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  855. end
  856. end
  857. end
  858. for _,c in pairs(workspace:GetChildren()) do
  859. local hum = (c:FindFirstChild("Humanoid"))
  860. local head = nil
  861. if hum ~= nil then
  862. head = c:FindFirstChild("Torso")
  863. if head ~= nil then
  864. local targ = head.Position - Part.Position
  865. local mag = targ.magnitude
  866. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  867.  
  868. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  869. if Type == "Buff" then
  870. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  871. else
  872. if Type == "Debuff" then
  873. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  874. end
  875. end
  876. end
  877. end
  878. end
  879. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  880. if Type == "Buff" then
  881. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  882. else
  883. if Type == "Debuff" then
  884. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  885. end
  886. end
  887. end
  888. end
  889. end
  890.  
  891. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  892.  
  893. local magz = p0 - p1.magnitude
  894. local curpos = p0
  895. local trz = {-ofs, ofs}
  896. for i = 1, tym do
  897. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  898. do
  899. li.Anchored = true
  900. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  901. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  902. if tym == i then
  903. local magz2 = curpos - p1.magnitude
  904. li.Size = vt(th, th, magz2)
  905. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  906. else
  907. do
  908. do
  909. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  910. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  911. game.Debris:AddItem(li, last)
  912. coroutine.resume(coroutine.create(function()
  913.  
  914. while li.Transparency ~= 1 do
  915. for i = 0, 1, last do
  916. hbwait()
  917. li.Transparency = li.Transparency + 0.1 / last
  918. end
  919. end
  920. end
  921. ))
  922. end
  923. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  924.  
  925. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  926.  
  927. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  928.  
  929. end
  930. end
  931. end
  932. end
  933. end
  934.  
  935. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  936.  
  937. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  938. prt.Anchored = true
  939. prt.CFrame = cframe
  940. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. coroutine.resume(coroutine.create(function(Part, Mesh)
  943.  
  944. for i = 0, 1, delay do
  945. hbwait()
  946. Part.CFrame = Part.CFrame
  947. Part.Transparency = i
  948. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  949. end
  950. Part.Parent = nil
  951. end
  952. ), prt, msh)
  953. end
  954.  
  955. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  956.  
  957. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  958. prt.Anchored = true
  959. prt.CFrame = cframe
  960. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  961. game:GetService("Debris"):AddItem(prt, 10)
  962. coroutine.resume(coroutine.create(function(Part, Mesh)
  963.  
  964. for i = 0, 1, delay do
  965. hbwait()
  966. Part.CFrame = Part.CFrame
  967. Part.Transparency = i
  968. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  969. end
  970. Part.Parent = nil
  971. end
  972. ), prt, msh)
  973. end
  974.  
  975. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  976.  
  977. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  978. prt.Anchored = true
  979. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  980. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  981. game:GetService("Debris"):AddItem(prt, 10)
  982. coroutine.resume(coroutine.create(function(Part, Mesh)
  983.  
  984. for i = 0, 1, delay do
  985. hbwait()
  986. if rotate == true then
  987. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  988. end
  989. Part.Transparency = i
  990. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  991. end
  992. Part.Parent = nil
  993. end
  994. ), prt, msh)
  995. end
  996.  
  997. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  998.  
  999. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1000. prt.Anchored = true
  1001. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1002. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1003. game:GetService("Debris"):AddItem(prt, 10)
  1004. CF = prt.CFrame
  1005. num = math.random(5, 20)
  1006. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1007.  
  1008. for i = 0, 1, delay do
  1009. hbwait()
  1010. if rotate == true then
  1011. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1012. else
  1013. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1014. end
  1015. Part.Transparency = i
  1016. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1017. end
  1018. Part.Parent = nil
  1019. end
  1020. ), prt, msh, CF, num)
  1021. end
  1022.  
  1023. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1024.  
  1025. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1026. prt.Anchored = true
  1027. prt.CFrame = cframe
  1028. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1029. game:GetService("Debris"):AddItem(prt, 10)
  1030. coroutine.resume(coroutine.create(function(Part, Mesh)
  1031.  
  1032. for i = 0, 1, delay do
  1033. hbwait()
  1034. Part.Transparency = i
  1035. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1036. end
  1037. Part.Parent = nil
  1038. end
  1039. ), prt, msh)
  1040. end
  1041.  
  1042. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1043.  
  1044. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1045. prt.Anchored = true
  1046. prt.CFrame = cframe
  1047. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1048. game:GetService("Debris"):AddItem(prt, 10)
  1049. coroutine.resume(coroutine.create(function(Part, Mesh)
  1050.  
  1051. for i = 0, 1, delay do
  1052. hbwait()
  1053. Part.Transparency = i
  1054. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1055. end
  1056. Part.Parent = nil
  1057. end
  1058. ), prt, msh)
  1059. end
  1060.  
  1061. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1062.  
  1063. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1064. prt.Anchored = true
  1065. prt.CFrame = cframe
  1066. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1067. game:GetService("Debris"):AddItem(prt, 10)
  1068. coroutine.resume(coroutine.create(function(Part, Mesh)
  1069.  
  1070. for i = 0, 1, delay do
  1071. hbwait()
  1072. Part.Transparency = i
  1073. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1074. end
  1075. Part.Parent = nil
  1076. end
  1077. ), prt, msh)
  1078. end
  1079.  
  1080. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1081.  
  1082. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1085. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1088.  
  1089. CF = Part.CFrame
  1090. Numbb = 0
  1091. randnumb = math.random() - math.random()
  1092. for i = 0, 1, delay do
  1093. hbwait()
  1094. CF = CF * cf(0, 1, 0)
  1095. if rotate == true then
  1096. Part.CFrame = CF * angles(Numbb, 0, 0)
  1097. else
  1098. if rotate == false then
  1099. Part.CFrame = CF
  1100. end
  1101. end
  1102. Part.Transparency = i
  1103. Numbb = Numbb + (randnumb)
  1104. end
  1105. Part.Parent = nil
  1106. end
  1107. ), prt, CF, Numbb, randnumb)
  1108. end
  1109.  
  1110. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1111.  
  1112. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1113. prt.Anchored = true
  1114. prt.CFrame = cf
  1115. xval = math.random()
  1116. yval = math.random()
  1117. zval = math.random()
  1118. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1119. game:GetService("Debris"):AddItem(prt, 10)
  1120. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1121.  
  1122. for i = 0, 1, delay do
  1123. hbwait()
  1124. Part.CFrame = Part.CFrame
  1125. xvaal = xvaal - 0.1 * (delay * 10)
  1126. yvaal = yvaal - 0.1 * (delay * 10)
  1127. zvaal = zvaal - 0.1 * (delay * 10)
  1128. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1129. Part.Transparency = i
  1130. end
  1131. Part.Parent = nil
  1132. end
  1133. ), prt, msh, xval, yval, zval)
  1134. end
  1135.  
  1136. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1137.  
  1138. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1139. if magnitudecframe > 0.01 then
  1140. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1141. prt.Anchored = true
  1142. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1143. local TheMeshType = "BlockMesh"
  1144. if meshtype == "Cylinder" then
  1145. TheMeshType = "CylinderMesh"
  1146. end
  1147. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1148. game:GetService("Debris"):AddItem(prt, 10)
  1149. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1150.  
  1151. for i = 0, 1, delay do
  1152. hbwait()
  1153. Part.Transparency = i
  1154. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1155. end
  1156. Part.Parent = nil
  1157. end
  1158. ), prt, msh, currentcf, oldcf)
  1159. end
  1160. end
  1161.  
  1162. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1163.  
  1164. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1165. prt.Anchored = true
  1166. prt.CFrame = cframe
  1167. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1168. game:GetService("Debris"):AddItem(prt, 10)
  1169. local TheLastPoint = cframe
  1170. coroutine.resume(coroutine.create(function(Part)
  1171.  
  1172. for i = 1, duration do
  1173. hbwait()
  1174. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1175. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1176. TheLastPoint = Part.CFrame
  1177. end
  1178. Part.Parent = nil
  1179. end
  1180. ), prt)
  1181. end
  1182.  
  1183. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1184.  
  1185. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1186. prt.Anchored = true
  1187. prt.CFrame = cframe
  1188. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1189. game:GetService("Debris"):AddItem(prt, 10)
  1190. coroutine.resume(coroutine.create(function(Part, Mesh)
  1191.  
  1192. for i = 0, 1, delay do
  1193. hbwait()
  1194. Part.Transparency = i
  1195. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1196. end
  1197. Part.Parent = nil
  1198. end
  1199. ), prt, msh)
  1200. end
  1201.  
  1202. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1203.  
  1204. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1205. prt.Anchored = true
  1206. prt.CFrame = cframe
  1207. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1208. game:GetService("Debris"):AddItem(prt, 10)
  1209. coroutine.resume(coroutine.create(function(Part, Mesh)
  1210.  
  1211. for i = 0, 1, delay do
  1212. hbwait()
  1213. Part.Transparency = i
  1214. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1215. end
  1216. Part.Parent = nil
  1217. end
  1218. ), prt, msh)
  1219. end
  1220.  
  1221. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1222.  
  1223. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1224. prt.Anchored = true
  1225. prt.CFrame = cframe
  1226. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1227. game:GetService("Debris"):AddItem(prt, 10)
  1228. coroutine.resume(coroutine.create(function(Part, Mesh)
  1229.  
  1230. for i = 0, 1, delay do
  1231. hbwait()
  1232. Part.Transparency = i
  1233. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1234. end
  1235. Part.Parent = nil
  1236. end
  1237. ), prt, msh)
  1238. end
  1239.  
  1240. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1241.  
  1242. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1243. prt.Anchored = true
  1244. prt.CFrame = cframe
  1245. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1246. game:GetService("Debris"):AddItem(prt, 10)
  1247. coroutine.resume(coroutine.create(function(Part, Mesh)
  1248.  
  1249. for i = 0, 1, delay do
  1250. hbwait()
  1251. Part.Transparency = i
  1252. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1253. end
  1254. Part.Parent = nil
  1255. end
  1256. ), prt, msh)
  1257. end
  1258.  
  1259. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1260.  
  1261. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1262. prt.Anchored = true
  1263. prt.CFrame = cframe
  1264. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1265. game:GetService("Debris"):AddItem(prt, 10)
  1266. coroutine.resume(coroutine.create(function(Part, Mesh)
  1267.  
  1268. for i = 0, 1, delay do
  1269. hbwait()
  1270. Part.Transparency = i
  1271. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1272. end
  1273. Part.Parent = nil
  1274. end
  1275. ), prt, msh)
  1276. end
  1277.  
  1278. local startequipped = true
  1279. local startequippedwithequipanimation = false
  1280. local disableanimator = true
  1281. local disableanimate = true
  1282. local alternatewalk = false
  1283. local hidemenu = false
  1284. local allowmenutofunction = false
  1285. local allowabilitiestofunction = false
  1286. local canunequiporequip = false
  1287. local allowwalking = false
  1288. local disablemovingarms = false
  1289. local usemotorsinsteadofwelds = false
  1290. local leftarm = false
  1291. local rightarm = false
  1292. local allowhopperbin = false
  1293. local showstunbar = false
  1294. local walkspeeddependsonmovementvalue = true
  1295. local alternatemanaregensystem = false
  1296. local showhealthmanaandstunnumbers = false
  1297. local changebarcolorsifnotenoughmana = false
  1298. local disablejump = false
  1299. if hidemenu == true or allowmenutofunction == false then
  1300. for _,v in pairs(scrn:GetChildren()) do
  1301. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1302. v.Visible = false
  1303. v.BorderSizePixel = 0
  1304. end
  1305. end
  1306. end
  1307. do
  1308. Humanoid.Changed:connect(function(Jump)
  1309.  
  1310. if Jump == "Jump" and disablejump == true then
  1311. Humanoid.Jump = false
  1312. end
  1313. end
  1314. )
  1315. if allowmenutofunction == true then
  1316. for _,v in pairs(scrn:GetChildren()) do
  1317. if v.ClassName == "Frame" then
  1318. for _,b in pairs(v:GetChildren()) do
  1319. if b.ClassName == "TextLabel" then
  1320. coroutine.resume(coroutine.create(function(TheTextLabel)
  1321.  
  1322. wait(menuupdatespeed)
  1323. for i = 1, 0, -0.1 do
  1324. hbwait()
  1325. TheTextLabel.TextTransparency = i
  1326. TheTextLabel.TextStrokeTransparency = i
  1327. end
  1328. TheTextLabel.TextTransparency = 0
  1329. TheTextLabel.TextStrokeTransparency = 0
  1330. end
  1331. ), b)
  1332. if showstats == true then
  1333. coroutine.resume(coroutine.create(function(TheTextLabel)
  1334.  
  1335. wait(menuupdatespeed)
  1336. for i = 1, 0, -0.1 do
  1337. hbwait()
  1338. TheTextLabel.TextTransparency = i
  1339. TheTextLabel.TextStrokeTransparency = i
  1340. end
  1341. TheTextLabel.TextTransparency = 0
  1342. TheTextLabel.TextStrokeTransparency = 0
  1343. end
  1344. ), b)
  1345. end
  1346. if showstunbar == true then
  1347. coroutine.resume(coroutine.create(function(TheTextLabel)
  1348.  
  1349. wait(menuupdatespeed)
  1350. for i = 1, 0, -0.1 do
  1351. hbwait()
  1352. TheTextLabel.TextTransparency = i
  1353. TheTextLabel.TextStrokeTransparency = i
  1354. end
  1355. TheTextLabel.TextTransparency = 0
  1356. TheTextLabel.TextStrokeTransparency = 0
  1357. end
  1358. ), b)
  1359. end
  1360. if allowabilitiestofunction == true then
  1361. coroutine.resume(coroutine.create(function(TheTextLabel)
  1362.  
  1363. wait(menuupdatespeed)
  1364. for i = 1, 0, -0.1 do
  1365. hbwait()
  1366. TheTextLabel.TextTransparency = i
  1367. TheTextLabel.TextStrokeTransparency = i
  1368. end
  1369. TheTextLabel.TextTransparency = 0
  1370. TheTextLabel.TextStrokeTransparency = 0
  1371. end
  1372. ), b)
  1373. end
  1374. end
  1375. end
  1376. end
  1377. end
  1378. end
  1379. do
  1380. if allowhopperbin == true then
  1381. if script.Parent.className ~= "HopperBin" then
  1382. Tool = Instance.new("HopperBin")
  1383. Tool.Parent = Backpack
  1384. Tool.Name = WeaponName
  1385. script.Parent = Tool
  1386. end
  1387. Bin = script.Parent
  1388. end
  1389. if disablemovingarms == true then
  1390. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1391. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1392. RSH = nil
  1393. if usemotorsinsteadofwelds == true then
  1394. RW = Instance.new("Motor")
  1395. LW = Instance.new("Motor")
  1396. else
  1397. RW = Instance.new("Weld")
  1398. LW = Instance.new("Weld")
  1399. end
  1400. RW.Name = "Right Shoulder"
  1401. LW.Name = "Left Shoulder"
  1402. RSH = Torso["Right Shoulder"]
  1403. LSH = Torso["Left Shoulder"]
  1404. RSH.Parent = Torso
  1405. LSH.Parent = Torso
  1406. RW.Name = "Right Shoulder"
  1407. RW.Part0 = Torso
  1408. RW.C0 = cf(1.5, 0.5, 0)
  1409. RW.C1 = cf(0, 0.5, 0)
  1410. RW.Part1 = Character["Right Arm"]
  1411. RW.Parent = nil
  1412. LW.Name = "Left Shoulder"
  1413. LW.Part0 = Torso
  1414. LW.C0 = cf(-1.5, 0.5, 0)
  1415. LW.C1 = cf(0, 0.5, 0)
  1416. LW.Part1 = Character["Left Arm"]
  1417. LW.Parent = nil
  1418. else
  1419. RW = Torso["Right Shoulder"]
  1420. LW = Torso["Left Shoulder"]
  1421. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1422. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1423. end
  1424. equipanim = function()
  1425.  
  1426. attack = true
  1427. Movement.Value = Movement.Value - 0.1
  1428. Defense.Value = Defense.Value + 0.4
  1429. for i = 0, 1, 0.08 / animationspeed do
  1430. hbwait()
  1431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1432. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1433. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1434. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1435. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1436. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1437. end
  1438. attack = false
  1439. end
  1440.  
  1441. unequipanim = function()
  1442.  
  1443. attack = true
  1444. for i = 0, 1, 0.08 / animationspeed do
  1445. hbwait()
  1446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1447. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1448. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1449. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1450. if disablemovingarms == false then
  1451. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1452. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1453. end
  1454. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1455. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1456. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1457. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1458. end
  1459. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1460. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1461. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1462. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1463. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1464. if disablemovingarms == false then
  1465. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1466. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1467. end
  1468. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1469. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1470. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1471. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1472. Movement.Value = Movement.Value + 0.1
  1473. Defense.Value = Defense.Value - 0.4
  1474. attack = false
  1475. end
  1476.  
  1477. if startequipped == true then
  1478. equipped = true
  1479. if disableanimate == true then
  1480. Animate.Disabled = true
  1481. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1482. idleanimation:Play()
  1483. end
  1484. if disableanimator == true then
  1485. Animator.Parent = nil
  1486. end
  1487. if disablemovingarms == true then
  1488. RW.Parent = Torso
  1489. LW.Parent = Torso
  1490. RSH.Parent = nil
  1491. LSH.Parent = nil
  1492. end
  1493. Movement.Value = Movement.Value - 0.1
  1494. Defense.Value = Defense.Value + 0.4
  1495. end
  1496. if startequippedwithequipanimation == true then
  1497. equipped = true
  1498. if disableanimate == true then
  1499. Animate.Disabled = true
  1500. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1501. idleanimation:Play()
  1502. end
  1503. if disableanimator == true then
  1504. Animator.Parent = nil
  1505. end
  1506. if disablemovingarms == true then
  1507. RW.Parent = Torso
  1508. LW.Parent = Torso
  1509. RSH.Parent = nil
  1510. LSH.Parent = nil
  1511. end
  1512. coroutine.resume(coroutine.create(function()
  1513.  
  1514. hbwait()
  1515. equipanim()
  1516. end
  1517. ))
  1518. end
  1519.  
  1520. StaggerHit = function()
  1521.  
  1522. attack = true
  1523. if Hitbox ~= nil then
  1524. for i = 1, math.random(2, 4) do
  1525. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1526. end
  1527. end
  1528. do
  1529. for i = 0, 1, 0.1 / animationspeed do
  1530. hbwait()
  1531. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1532. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1533. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1534. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1535. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1536. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1537. if StaggerAnim.Value ~= true then
  1538. do
  1539. if StunAnim.Value == true then
  1540. break
  1541. end
  1542. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1543.  
  1544. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1545.  
  1546. end
  1547. end
  1548. end
  1549. attack = false
  1550. end
  1551. end
  1552.  
  1553. Stagger = function()
  1554.  
  1555. attack = true
  1556. disablejump = true
  1557. if Hitbox ~= nil then
  1558. for i = 1, math.random(2, 4) do
  1559. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1560. end
  1561. end
  1562. do
  1563. attacktype = 1
  1564. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1565. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1566. staggervelocity.P = 500
  1567. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1568. if Rooted.Value == false then
  1569. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1570. end
  1571. for i = 0, 1, 0.35 / animationspeed do
  1572. hbwait()
  1573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1574. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1575. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1576. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1577. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1578. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1579. end
  1580. for i = 0, 1, 0.2 / animationspeed do
  1581. hbwait()
  1582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1583. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1584. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1585. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1586. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1587. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1588. end
  1589. staggervelocity:Destroy()
  1590. for i = 0, 1, 0.015 / animationspeed do
  1591. hbwait()
  1592. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1593. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1594. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1595. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1596. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1597. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1598. if StunAnim.Value == true then
  1599. break
  1600. end
  1601. end
  1602. do
  1603. attacktype = 1
  1604. disablejump = false
  1605. attack = false
  1606. end
  1607. end
  1608. end
  1609.  
  1610. Stun = function()
  1611.  
  1612. attack = true
  1613. disablejump = true
  1614. attacktype = 1
  1615. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1616. for i = 0, 1, 0.4 / animationspeed do
  1617. hbwait()
  1618. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1619. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1620. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1621. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1622. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1623. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1624. end
  1625. for i = 0, 1, 0.4 / animationspeed do
  1626. hbwait()
  1627. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1628. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1629. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1630. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1631. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1632. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1633. end
  1634. for i = 0, 1, 0.4 / animationspeed do
  1635. hbwait()
  1636. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1637. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1638. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1639. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1640. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1641. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1642. end
  1643. Humanoid.AutoRotate = false
  1644. for i = 1, 70 * animationspeed do
  1645. hbwait()
  1646. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1647. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1648. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1649. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1650. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1651. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1652. end
  1653. for i = 0, 1, 0.15 / animationspeed do
  1654. hbwait()
  1655. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1656. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1657. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1658. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1659. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1660. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1661. end
  1662. Humanoid.AutoRotate = true
  1663. attacktype = 1
  1664. disablejump = false
  1665. attack = false
  1666. end
  1667.  
  1668. EAbility = function()
  1669.  
  1670. attack = true
  1671. attack = false
  1672. end
  1673.  
  1674. Attack1 = function()
  1675.  
  1676. attack = true
  1677. attack = false
  1678. end
  1679.  
  1680. Attack2 = function()
  1681.  
  1682. attack = true
  1683. attack = false
  1684. end
  1685.  
  1686. Attack3 = function()
  1687.  
  1688. attack = true
  1689. attack = false
  1690. end
  1691.  
  1692. Attack4 = function()
  1693.  
  1694. attack = true
  1695. attack = false
  1696. end
  1697.  
  1698. Move1 = function()
  1699.  
  1700. attack = true
  1701. attack = false
  1702. end
  1703.  
  1704. Move2 = function()
  1705.  
  1706. attack = true
  1707. attack = false
  1708. end
  1709.  
  1710. Move3 = function()
  1711.  
  1712. attack = true
  1713. attack = false
  1714. end
  1715.  
  1716. Move4 = function()
  1717.  
  1718. attack = true
  1719. attack = false
  1720. end
  1721.  
  1722. hold = false
  1723. Mouse.Button1Down:connect(function()
  1724.  
  1725. if attack == true or equipped == false then
  1726. return
  1727. end
  1728. hold = true
  1729. if attacktype == 1 then
  1730. attacktype = 2
  1731. Attack1()
  1732. else
  1733. if attacktype == 2 then
  1734. attacktype = 3
  1735. Attack2()
  1736. else
  1737. if attacktype == 3 then
  1738. attacktype = 4
  1739. Attack3()
  1740. else
  1741. if attacktype == 4 then
  1742. attacktype = 1
  1743. Attack4()
  1744. end
  1745. end
  1746. end
  1747. end
  1748. coroutine.resume(coroutine.create(function()
  1749.  
  1750. for i = 1, 50 do
  1751. if attack == false then
  1752. hbwait()
  1753. end
  1754. end
  1755. if attack == false then
  1756. attacktype = 1
  1757. end
  1758. end
  1759. ))
  1760. end
  1761. )
  1762. if allowhopperbin == true then
  1763. ob1u = function(Mouse)
  1764.  
  1765. hold = false
  1766. end
  1767.  
  1768. end
  1769. Mouse.KeyDown:connect(function(key)
  1770.  
  1771. if key == "f" and canunequiporequip == true and attack == false then
  1772. if equipped == false then
  1773. equipped = true
  1774. if disableanimate == true then
  1775. Animate.Disabled = true
  1776. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1777. idleanimation:Play()
  1778. end
  1779. if disableanimator == true then
  1780. Animator.Parent = nil
  1781. end
  1782. if disablemovingarms == true then
  1783. RW.Parent = Torso
  1784. LW.Parent = Torso
  1785. RSH.Parent = nil
  1786. LSH.Parent = nil
  1787. end
  1788. equipanim()
  1789. elseif equipped == true then
  1790. equipped = false
  1791. unequipanim()
  1792. hbwait()
  1793. if disablemovingarms == true then
  1794. RW.Parent = nil
  1795. LW.Parent = nil
  1796. RSH.Parent = Torso
  1797. LSH.Parent = Torso
  1798. end
  1799. if disableanimator == true then
  1800. Animator.Parent = Humanoid
  1801. end
  1802. if disableanimate == true then
  1803. Animate.Disabled = false
  1804. end
  1805. end
  1806. end
  1807. if key == "e" and attack == false and equipped == true then
  1808. if animtype < 3 then
  1809. animtype = animtype + 1
  1810. elseif animtype >= 3 then
  1811. animtype = 1
  1812. end
  1813. end
  1814. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1815. subtractmana(skill1mana)
  1816. cooldown1 = 0
  1817. Move1()
  1818. end
  1819. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1820. subtractmana(skill2mana)
  1821. cooldown2 = 0
  1822. Move2()
  1823. end
  1824. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1825. subtractmana(skill3mana)
  1826. cooldown3 = 0
  1827. Move3()
  1828. end
  1829. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1830. subtractmana(skill4mana)
  1831. cooldown4 = 0
  1832. Move4()
  1833. end
  1834. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1835. if key == "q" then
  1836. Mana.Value = 100
  1837. cooldown1 = co1
  1838. cooldown2 = co2
  1839. cooldown3 = co3
  1840. cooldown4 = co4
  1841. end
  1842. if key == "p" then
  1843. StaggerHitAnim.Value = true
  1844. end
  1845. if key == "[" then
  1846. StaggerAnim.Value = true
  1847. end
  1848. if key == "]" then
  1849. StunAnim.Value = true
  1850. end
  1851. end
  1852. end
  1853. )
  1854. Mouse.KeyUp:connect(function(key2)
  1855.  
  1856. end
  1857. )
  1858. if allowhopperbin == true then
  1859. s = function(Mouse)
  1860.  
  1861. Mouse.Button1Down:connect(function()
  1862.  
  1863. ob1d(Mouse)
  1864. end
  1865. )
  1866. Mouse.Button1Up:connect(function()
  1867.  
  1868. ob1u(Mouse)
  1869. end
  1870. )
  1871. Mouse.KeyDown:connect(key)
  1872. Mouse.KeyUp:connect(key2)
  1873. end
  1874.  
  1875. end
  1876. if allowhopperbin == true then
  1877. ds = function(Mouse)
  1878.  
  1879. end
  1880.  
  1881. end
  1882. if allowhopperbin == true then
  1883. Bin.Selected:connect(s)
  1884. Bin.Deselected:connect(ds)
  1885. end
  1886. updateskills = function()
  1887.  
  1888. if allowabilitiestofunction == true then
  1889. if cooldown1 <= co1 then
  1890. cooldown1 = cooldown1 + 0.033333333333333
  1891. if co1 <= cooldown1 then
  1892. cooldown1 = co1
  1893. end
  1894. end
  1895. if cooldown2 <= co2 then
  1896. cooldown2 = cooldown2 + 0.033333333333333
  1897. if co2 <= cooldown2 then
  1898. cooldown2 = co2
  1899. end
  1900. end
  1901. if cooldown3 <= co3 then
  1902. cooldown3 = cooldown3 + 0.033333333333333
  1903. if co3 <= cooldown3 then
  1904. cooldown3 = co3
  1905. end
  1906. end
  1907. if cooldown4 <= co4 then
  1908. cooldown4 = cooldown4 + 0.033333333333333
  1909. if co4 <= cooldown4 then
  1910. cooldown4 = co4
  1911. end
  1912. end
  1913. if changebarcolorsifnotenoughmana == true then
  1914. if Mana.Value <= skill1mana then
  1915. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1916. else
  1917. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1918. end
  1919. if Mana.Value <= skill2mana then
  1920. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1921. else
  1922. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1923. end
  1924. if Mana.Value <= skill3mana then
  1925. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1926. else
  1927. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1928. end
  1929. if Mana.Value <= skill4mana then
  1930. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1931. else
  1932. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1933. end
  1934. else
  1935. if changebarcolorsifnotenoughmana == false then
  1936. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1937. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1938. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1939. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1940. end
  1941. end
  1942. end
  1943. if alternatemanaregensystem == false then
  1944. if Mana.Value <= maxmana then
  1945. Mana.Value = Mana.Value + recovermana / 30
  1946. else
  1947. if maxmana <= Mana.Value then
  1948. Mana.Value = maxmana
  1949. end
  1950. end
  1951. else
  1952. if alternatemanaregensystem == true then
  1953. if maxmana <= Mana.Value then
  1954. Mana.Value = maxmana
  1955. else
  1956. if manadelay <= manawait then
  1957. manadelay = manadelay + 1
  1958. else
  1959. manadelay = 0
  1960. Mana.Value = Mana.Value + 1
  1961. end
  1962. end
  1963. end
  1964. end
  1965. if allowstunbar == true then
  1966. if StunValue.Value <= 0 then
  1967. StunValue.Value = 0
  1968. else
  1969. if stundelay <= stunwait then
  1970. stundelay = stundelay + 1
  1971. else
  1972. stundelay = 0
  1973. StunValue.Value = StunValue.Value - 1
  1974. end
  1975. end
  1976. else
  1977. if allowstunbar == false then
  1978. StunValue.Value = 0
  1979. end
  1980. end
  1981. end
  1982.  
  1983. if allowmenutofunction == true then
  1984. ArtificialHB.Event:connect(function()
  1985.  
  1986. updateskills()
  1987. if allowabilitiestofunction == true then
  1988. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1989. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1990. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1991. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1992. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1993. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1994. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1995. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1996. end
  1997. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1998. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1999. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2000. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2001. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2002. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2003. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2004. end
  2005. if showhealthmanaandstunnumbers == true then
  2006. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2007. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2008. if allowstunbar == true and showstunbar == true then
  2009. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2010. end
  2011. end
  2012. if showstats == true then
  2013. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2014. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2015. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2016. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2017. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2018. if Rooted.Value == false then
  2019. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2020. else
  2021. if Rooted.Value == true or Movement.Value <= 0 then
  2022. movementtext.Text = "Movement: 0%"
  2023. end
  2024. end
  2025. end
  2026. end
  2027. )
  2028. end
  2029. while 1 do
  2030. hbwait()
  2031. if Hitbox ~= nil then
  2032. if attack == true then
  2033. Hitbox.Name = "Hitbox"
  2034. else
  2035. if attack == false then
  2036. Hitbox.Name = "NilHitbox"
  2037. end
  2038. end
  2039. end
  2040. if 0 < Humanoid.Health then
  2041. if walkspeeddependsonmovementvalue == true then
  2042. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2043. Humanoid.WalkSpeed = 0
  2044. else
  2045. Humanoid.WalkSpeed = 16 * Movement.Value
  2046. end
  2047. end
  2048. if maxstun <= StunValue.Value then
  2049. StunValue.Value = 0
  2050. StunAnim.Value = true
  2051. end
  2052. if StaggerAnim.Value == true and staggeranim == false then
  2053. coroutine.resume(coroutine.create(function()
  2054.  
  2055. staggeranim = true
  2056. while attack == true do
  2057. hbwait()
  2058. end
  2059. Stagger()
  2060. StaggerAnim.Value = false
  2061. staggeranim = false
  2062. end
  2063. ))
  2064. end
  2065. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2066. coroutine.resume(coroutine.create(function()
  2067.  
  2068. staggerhitanim = true
  2069. while attack == true do
  2070. hbwait()
  2071. end
  2072. StaggerHit()
  2073. StaggerHitAnim.Value = false
  2074. staggerhitanim = false
  2075. end
  2076. ))
  2077. end
  2078. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2079. coroutine.resume(coroutine.create(function()
  2080.  
  2081. StunValue.Value = 0
  2082. stunanim = true
  2083. while attack == true do
  2084. hbwait()
  2085. end
  2086. Stun()
  2087. StunAnim.Value = false
  2088. stunanim = false
  2089. end
  2090. ))
  2091. end
  2092. sine = sine + change
  2093. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2094. local velderp = RootPart.Velocity.y
  2095. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2096. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2097. if 0.5 <= donum then
  2098. handidle = true
  2099. else
  2100. if donum <= 0 then
  2101. handidle = false
  2102. end
  2103. end
  2104. if handidle == false then
  2105. donum = donum + 0.003 / animationspeed
  2106. else
  2107. donum = donum - 0.003 / animationspeed
  2108. end
  2109. if equipped == true or equipped == false then
  2110. if attack == false then
  2111. idle = idle + 1
  2112. else
  2113. idle = 0
  2114. end
  2115. if leftarm == true then
  2116. if Anim == "Walk" and equipped == true and attack == false then
  2117. if alternatewalk == false then
  2118. if walkinganim == true then
  2119. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2120. else
  2121. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2122. end
  2123. else
  2124. if walkinganim == true then
  2125. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2126. else
  2127. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2128. end
  2129. end
  2130. else
  2131. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2132.  
  2133. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2134. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2135. end
  2136. end
  2137. end
  2138. if rightarm == true then
  2139. if Anim == "Walk" and equipped == true and attack == false then
  2140. if alternatewalk == false then
  2141. if walkinganim == true then
  2142. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2143. else
  2144. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2145. end
  2146. else
  2147. if walkinganim == true then
  2148. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2149. else
  2150. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2151. end
  2152. end
  2153. else
  2154. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2155.  
  2156. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2157. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2158. end
  2159. end
  2160. end
  2161. if allowwalking == true then
  2162. if Anim == "Walk" and equipped == true then
  2163. if alternatewalk == false then
  2164. if walkinganim == true then
  2165. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2166. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2167. else
  2168. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2169. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2170. end
  2171. else
  2172. if walkinganim == true then
  2173. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2174. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2175. else
  2176. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2177. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2178. end
  2179. end
  2180. else
  2181. if Anim ~= "Walk" and equipped == true then
  2182. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2183. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2184. end
  2185. end
  2186. end
  2187. Anim = "Idle"
  2188. if attack == false then
  2189. if equipped == true then
  2190. if animtype == 1 then
  2191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2192. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2193. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2194. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2195. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2196. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2197. end
  2198. if animtype == 2 then
  2199. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2200. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2201. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2202. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2203. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2204. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2205. end
  2206. end
  2207. if animtype == 3 then
  2208. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2209. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2210. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2211. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2212. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2213. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2214. end
  2215. end
  2216. end
  2217. end
  2218. end
  2219. end
  2220. end
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