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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = Player:GetMouse()
- combo = 0
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local RailgunTarget, CannonTarget, BladesTarget = nil, nil, nil
- local railgunattack = false
- local cannonattack = false
- local tribladesattack = false
- local givingarmor = false
- local givingrailgun = false
- local givingplasma = false
- local givingblades = false
- local Target = nil
- local move1 = "(Z)\nRailgun Armor"
- local move2 = "(X)\nPlasma Cannon Armor"
- local move3 = "(C)\nTri-Blades Armor"
- local move4 = "(V)\nSatellite Strike"
- local cooldowns = {}
- local cooldown1 = 100
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 100
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 100
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 0.3
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 0.4
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 0.25
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 0.06
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- local manualguardend = false
- player = nil
- RSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = Color3.new(0.3, TorsoGreen, 0.3)
- NewCol2 = Color3.new(TorsoRed, TorsoGreen, TorsoBlue)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- if Player:findFirstChild("Color2") ~= nil then
- NewCol2 = Player.Color2.Value
- end
- if Character.Name == "DahNoob" then
- NewCol = BrickColor.new("Bright blue").Color
- end
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- local Animate = Humanoid.Animator
- local canjump = true
- removeControl = function()
- canjump = false
- end
- resumeControl = function()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- swait = function(num)
- if num == 0 or num == nil then
- Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
- else
- for i = 0, num do
- Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
- end
- end
- end
- createpassgui = function(parent)
- print("makegui111")
- local g = Instance.new("ScreenGui", parent)
- local f = Instance.new("Frame", g)
- f.Position = UDim2.new(0.3, 0, 0.25, 0)
- f.Size = UDim2.new(0.4, 0, 0.4, 0)
- f.Style = "DropShadow"
- local t = Instance.new("TextBox", f)
- t.BackgroundColor3 = Color3.new(0, 0, 0)
- t.BackgroundTransparency = 0.5
- t.BorderSizePixel = 0
- t.Position = UDim2.new(0.15, 0, 0.2, 0)
- t.Size = UDim2.new(0.7, 0, 0.2, 0)
- t.Font = "SourceSansLight"
- t.Text = "Enter Access Code."
- t.TextScaled = true
- t.TextColor3 = Color3.new(1, 1, 1)
- t.TextStrokeTransparency = 0
- local t2 = Instance.new("TextButton", f)
- t2.BackgroundColor3 = Color3.new(0, 0, 0)
- t2.BackgroundTransparency = 0.5
- t2.BorderSizePixel = 0
- t2.Position = UDim2.new(0.3, 0, 0.5, 0)
- t2.Size = UDim2.new(0.4, 0, 0.15, 0)
- t2.TextScaled = true
- t2.Font = "SourceSansLight"
- t2.Text = "Submit"
- t2.TextColor3 = Color3.new(1, 1, 1)
- t2.TextStrokeTransparency = 0
- print("done1")
- return t2
- end
- if Character:findFirstChild("Gear Gauntlet", true) ~= nil then
- Character:findFirstChild("Gear Gauntlet", true).Parent = nil
- end
- if Character:findFirstChild("Railgun", true) ~= nil then
- Character:findFirstChild("Railgun", true).Parent = nil
- end
- if Character:findFirstChild("Plasma Cannon", true) ~= nil then
- Character:findFirstChild("Plasma Cannon", true).Parent = nil
- end
- if Character:findFirstChild("Tri-Blades", true) ~= nil then
- Character:findFirstChild("Tri-Blades", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 30
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- fenframe3.Name = "MoveFrame"
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "Arial"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("Dark green").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new("Really red").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Gear Gauntlet"
- RightArm.Transparency = 1
- local handle = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Handle", vt())
- local prt1 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part01", vt())
- local prt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part02", vt())
- local prt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
- local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
- local prt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part05", vt())
- local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part06", vt())
- local prt7 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part07", vt())
- local prt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part08", vt())
- local prt9 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part09", vt())
- local prt10 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part10", vt())
- local prt11 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part11", vt())
- local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Part12", vt())
- local prt13 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part13", vt())
- local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part14", vt())
- local prt15 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part15", vt())
- local prt16 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol), "Part16", vt())
- hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(5.1, 10.1, 5.1))
- msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(6, 3, 6))
- msh2 = mesh("BlockMesh", prt2, "", "", vt(0, 0, 0), vt(1, 3.5, 5.25))
- msh3 = mesh("BlockMesh", prt3, "", "", vt(0, 0, 0), vt(5.25, 3.5, 1))
- msh4 = mesh("BlockMesh", prt4, "", "", vt(0, 0, 0), vt(8, 8.1, 1))
- msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(8, 8.1, 1))
- msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(3, 0.5, 3))
- msh7 = mesh("SpecialMesh", prt7, "Sphere", "nil", vt(0, 0, 0), vt(2.5, 2.5, 2.5))
- msh8 = mesh("CylinderMesh", prt8, "", "", vt(0, 0, 0), vt(3, 0.5, 0.3))
- msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(1.5, 0.5, 1.5))
- msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(1, 0.5, 1))
- msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(2, 2, 6))
- msh12 = mesh("SpecialMesh", prt12, "Wedge", "nil", vt(0, 0, 0), vt(2, 1, 4))
- msh13 = mesh("CylinderMesh", prt13, "", "", vt(0, 0, 0), vt(3, 0.5, 0.3))
- msh14 = mesh("CylinderMesh", prt14, "", "", vt(0, 0, 0), vt(1.5, 0.5, 1.5))
- msh15 = mesh("CylinderMesh", prt15, "", "", vt(0, 0, 0), vt(1, 0.5, 1))
- msh16 = mesh("SpecialMesh", prt16, "FileMesh", "9756362", vt(0, 0, 0), vt(0.2, 1, 0.6))
- local hwld = weld(handle, handle, RightArm, euler(0, 0, 0) * cf(0, 0, 0))
- local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0.6, 0))
- local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(-0.2, 0.1, 0))
- local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, 0.1, 0))
- local wld4 = weld(prt1, prt4, prt1, euler(0, 0.785, 0) * cf(0, -0.81, 0))
- local wld5 = weld(prt1, prt5, prt1, euler(0, -0.785, 0) * cf(0, -0.81, 0))
- local wld6 = weld(prt1, prt6, prt1, euler(0, 0, 0) * cf(0, -1.6, 0))
- local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
- local wld8 = weld(prt1, prt8, prt1, euler(1.57, 0, -1.57) * cf(0, 0, -0.55))
- local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.05, 0))
- local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.01, 0))
- local wld11 = weld(prt1, prt11, handle, euler(0, 0, 0) * cf(-0.4, -0.5, 0))
- local wld12 = weld(prt1, prt12, prt11, euler(-0.5, 1.57, 1.57) * cf(-0.3, 0.2, 0))
- local wld13 = weld(prt1, prt13, prt1, euler(1.57, 0, -1.57) * cf(0, 0, 0.55))
- local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(0, -0.05, 0))
- local wld15 = weld(prt1, prt15, prt14, euler(0, 0, 0) * cf(0, -0.01, 0))
- local wld16 = weld(prt1, prt16, prt1, euler(0, 0, 0) * cf(-0.6, 0, 0))
- numb2 = 0
- for i = 1, 4 do
- numb = 0.3
- for i = 1, 3 do
- local prtclaw = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Partclaw", vt())
- mshclaw = mesh("SpecialMesh", prtclaw, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 0.5))
- local wldclaw = weld(prt1, prtclaw, prt1, euler(1.57, -1.57, -1.57) * cf(-0.6, 0.3, numb) * euler(0, numb2, 0))
- numb = numb - 0.3
- end
- numb2 = numb2 + 1.57
- end
- numb = 0
- for i = 1, 5 do
- local prtgear = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Partgear", vt())
- mshgear = mesh("BlockMesh", prtgear, "", "", vt(0, 0, 0), vt(2, 0.45, 0.35))
- local wldgear = weld(prt1, prtgear, prt9, euler(0, numb, 0) * cf(0, 0, 0))
- numb = numb + 0.628
- end
- numb = 0
- for i = 1, 5 do
- local prtgear = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Partgear", vt())
- mshgear = mesh("BlockMesh", prtgear, "", "", vt(0, 0, 0), vt(2, 0.45, 0.35))
- local wldgear = weld(prt1, prtgear, prt14, euler(0, numb, 0) * cf(0, 0, 0))
- numb = numb + 0.628
- end
- num = 0.3
- num2 = 0.5
- for i = 1, 3 do
- local prtclaw1 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Partclaw1", vt())
- clawmsh1 = mesh("SpecialMesh", prtclaw1, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 2))
- local clawwld1 = weld(prt1, prtclaw1, prt11, euler(0, -1.57 + num2, 1.57) * cf(-0.2, -0.2, num))
- num = num - 0.3
- num2 = num2 - 0.5
- end
- num1 = 0.5
- for i = 1, 2 do
- num = 1.57
- num2 = 0.08
- for i = 1, 2 do
- local prt17 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium stone grey"), "Part17", vt())
- msh17 = mesh("SpecialMesh", prt17, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 4, 0.8))
- local wld17 = weld(prt1, prt17, handle, euler(3.14, num, 0) * cf(num2, -0.3, num1))
- num = num - 3.14
- num2 = num2 - 0.16
- end
- num1 = num1 - 1
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local Color1 = BrickColor.new("Medium stone grey")
- local Color2 = BrickColor.new(NewCol)
- local Color4 = BrickColor.new("Really black")
- local model1 = (Instance.new("Model"))
- model1.Parent = nil
- model1.Name = "Railgun"
- Railgun = {}
- RailgunWelds = {}
- local model2 = (Instance.new("Model"))
- model2.Parent = nil
- model2.Name = "Plasma Cannon"
- Plasma = {}
- PlasmaWelds = {}
- local model3 = (Instance.new("Model"))
- model3.Parent = nil
- model3.Name = "Tri-Blades"
- Blades = {}
- BladesWelds = {}
- rprt1 = part(3, model1, 0, 0, Color1, "Part1", vt())
- rprt2 = part(3, model1, 0, 0, Color2, "Part2", vt())
- rprt3 = part(3, model1, 0, 0, Color2, "Part3", vt())
- rprt4 = part(3, model1, 0, 0, Color2, "Part4", vt())
- rprt5 = part(3, model1, 0, 0, Color2, "Part5", vt())
- rprt6 = part(3, model1, 0, 0, Color2, "Part6", vt())
- rprt7 = part(3, model1, 0, 0, Color1, "Part7", vt())
- rprt8 = part(3, model1, 0, 0, Color4, "Part8", vt())
- rprt9 = part(3, model1, 0, 0, Color1, "Part9", vt())
- rprt10 = part(3, model1, 0, 0, Color1, "Part10", vt())
- rprt11 = part(3, model1, 0, 0, Color1, "Part11", vt())
- rprt12 = part(3, model1, 0, 0, Color1, "Part12", vt())
- rprt13 = part(3, model1, 0, 0, Color1, "Part13", vt())
- rprt14 = part(3, model1, 0, 0, Color1, "Part14", vt())
- rprt15 = part(3, model1, 0, 0, Color1, "Part15", vt())
- rprt16 = part(3, model1, 0, 0, Color1, "Part16", vt())
- rprt17 = part(3, model1, 0, 0, Color1, "Part17", vt())
- rprt18 = part(3, model1, 0, 0, Color2, "Part18", vt())
- rprt19 = part(3, model1, 0, 0, Color2, "Part19", vt())
- rprt20 = part(3, model1, 0.2, 0, Color1, "Part20", vt())
- rprt21 = part(3, model1, 0.2, 0, Color1, "Part21", vt())
- rprt22 = part(3, model1, 0.5, 0, Color1, "Part22", vt())
- rprt23 = part(3, model1, 0.5, 0, Color1, "Part23", vt())
- rprt24 = part(3, model1, 0, 0, Color2, "Part24", vt())
- rprt25 = part(3, model1, 0, 0, Color2, "Part25", vt())
- rprt26 = part(3, model1, 0.2, 0, Color1, "Part26", vt())
- rprt27 = part(3, model1, 0.2, 0, Color1, "Part27", vt())
- rprt28 = part(3, model1, 0.5, 0, Color1, "Part28", vt())
- rprt29 = part(3, model1, 0.5, 0, Color1, "Part29", vt())
- rprt30 = part(3, model1, 0, 0, Color2, "Part30", vt())
- rprt31 = part(3, model1, 0, 0, Color2, "Part31", vt())
- rprt32 = part(3, model1, 0.2, 0, Color1, "Part32", vt())
- rprt33 = part(3, model1, 0.2, 0, Color1, "Part33", vt())
- rprt34 = part(3, model1, 0.5, 0, Color1, "Part34", vt())
- rprt35 = part(3, model1, 0.5, 0, Color1, "Part35", vt())
- for _,c in pairs(model1:children()) do
- table.insert(Railgun, c)
- end
- pprt1 = part(3, model2, 0, 0, Color1, "aPart1", vt())
- pprt2 = part(3, model2, 0, 0, Color2, "aPart2", vt())
- pprt3 = part(3, model2, 0, 0, Color2, "aPart3", vt())
- pprt4 = part(3, model2, 0, 0, Color2, "aPart4", vt())
- pprt5 = part(3, model2, 0, 0, Color2, "aPart5", vt())
- pprt6 = part(3, model2, 0, 0, Color2, "aPart6", vt())
- pprt7 = part(3, model2, 0, 0, Color2, "aPart7", vt())
- pprt8 = part(3, model2, 0, 0, Color1, "aPart8", vt())
- pprt9 = part(3, model2, 0, 0, Color1, "aPart9", vt())
- pprt10 = part(3, model2, 0, 0, Color4, "aPart10", vt())
- pprt11 = part(3, model2, 0, 0, Color4, "aPart11", vt())
- pprt12 = part(3, model2, 0, 0, Color1, "aPart12", vt())
- pprt13 = part(3, model2, 0, 0, Color1, "aPart13", vt())
- pprt14 = part(3, model2, 0, 0, Color1, "aPart14", vt())
- pprt15 = part(3, model2, 0, 0, Color1, "aPart15", vt())
- pprt16 = part(3, model2, 0, 0, Color1, "aPart16", vt())
- pprt17 = part(3, model2, 0, 0, Color1, "aPart17", vt())
- pprt18 = part(3, model2, 0, 0, Color1, "aPart18", vt())
- pprt19 = part(3, model2, 0, 0, Color2, "aPart19", vt())
- pprt20 = part(3, model2, 0, 0, Color2, "aPart20", vt())
- pprt21 = part(3, model2, 0.2, 0, Color1, "aPart21", vt())
- pprt22 = part(3, model2, 0.2, 0, Color1, "aPart22", vt())
- pprt23 = part(3, model2, 0.5, 0, Color1, "aPart23", vt())
- pprt24 = part(3, model2, 0.5, 0, Color1, "aPart24", vt())
- pprt25 = part(3, model2, 0, 0, Color2, "aPart25", vt())
- pprt26 = part(3, model2, 0, 0, Color2, "aPart26", vt())
- pprt27 = part(3, model2, 0.2, 0, Color1, "aPart27", vt())
- pprt28 = part(3, model2, 0.2, 0, Color1, "aPart28", vt())
- pprt29 = part(3, model2, 0.5, 0, Color1, "aPart29", vt())
- pprt30 = part(3, model2, 0.5, 0, Color1, "aPart30", vt())
- pprt31 = part(3, model2, 0, 0, Color2, "aPart31", vt())
- pprt32 = part(3, model2, 0, 0, Color2, "aPart32", vt())
- pprt33 = part(3, model2, 0.2, 0, Color1, "aPart33", vt())
- pprt34 = part(3, model2, 0.2, 0, Color1, "aPart34", vt())
- pprt35 = part(3, model2, 0.5, 0, Color1, "aPart35", vt())
- pprt36 = part(3, model2, 0.5, 0, Color1, "aPart36", vt())
- pprt37 = part(3, model2, 0, 0, Color2, "aPart37", vt())
- pprt38 = part(3, model1, 0, 0, Color1, "aPart38", vt())
- pprt39 = part(3, model1, 0, 0, Color1, "aPart39", vt())
- for _,c in pairs(model2:children()) do
- table.insert(Plasma, c)
- end
- bref = part(3, model3, 0, 1, Color4, "bRef", vt())
- bprt1 = part(3, model3, 0, 1, Color1, "bPart1", vt())
- bprt2 = part(3, model3, 0, 0, Color1, "bPart2", vt())
- bprt3 = part(3, model3, 0, 0, Color2, "bPart3", vt())
- bprt4 = part(3, model3, 0.8, 0, Color1, "bPart4", vt())
- bprt5 = part(3, model3, 0.8, 0, Color1, "bPart5", vt())
- bprt6 = part(3, model3, 0.8, 0, Color1, "bPart6", vt())
- bprt7 = part(3, model3, 0, 1, Color1, "bPart7", vt())
- bprt8 = part(3, model3, 0, 0, Color1, "bPart8", vt())
- bprt9 = part(3, model3, 0, 0, Color2, "bPart9", vt())
- bprt10 = part(3, model3, 0.8, 0, Color1, "bPart10", vt())
- bprt11 = part(3, model3, 0.8, 0, Color1, "bPart11", vt())
- bprt12 = part(3, model3, 0.8, 0, Color1, "bPart12", vt())
- bprt13 = part(3, model3, 0, 1, Color1, "bPart13", vt())
- bprt14 = part(3, model3, 0, 0, Color1, "bPart14", vt())
- bprt15 = part(3, model3, 0, 0, Color2, "bPart15", vt())
- bprt16 = part(3, model3, 0.8, 0, Color1, "bPart16", vt())
- bprt17 = part(3, model3, 0.8, 0, Color1, "bPart17", vt())
- bprt18 = part(3, model3, 0.8, 0, Color1, "bPart18", vt())
- for _,c in pairs(model3:children()) do
- table.insert(Blades, c)
- end
- msh1 = mesh("BlockMesh", rprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
- msh2 = mesh("BlockMesh", rprt2, "", "", vt(0, 0, 0), vt(1.3, 2.5, 10))
- msh3 = mesh("BlockMesh", rprt3, "", "", vt(0, 0, 0), vt(1.49, 2.5, 5))
- msh4 = mesh("BlockMesh", rprt4, "", "", vt(0, 0, 0), vt(1.51, 2.5, 3))
- msh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(2.5, 1, 2.5))
- msh6 = mesh("CylinderMesh", rprt6, "", "", vt(0, 0, 0), vt(1.5, 16, 1.5))
- msh7 = mesh("CylinderMesh", rprt7, "", "", vt(0, 0, 0), vt(1.6, 1, 1.6))
- msh8 = mesh("CylinderMesh", rprt8, "", "", vt(0, 0, 0), vt(1.4, 1.01, 1.4))
- msh9 = mesh("BlockMesh", rprt9, "", "", vt(0, 0, 0), vt(1.4, 14, 2))
- msh10 = mesh("SpecialMesh", rprt10, "Wedge", "nil", vt(0, 0, 0), vt(1.3, 4, 3))
- msh11 = mesh("SpecialMesh", rprt11, "Wedge", "nil", vt(0, 0, 0), vt(1.3, 2, 3))
- msh12 = mesh("SpecialMesh", rprt12, "Wedge", "nil", vt(0, 0, 0), vt(1.7, 3, 3.5))
- msh13 = mesh("BlockMesh", rprt13, "", "", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- msh14 = mesh("BlockMesh", rprt14, "", "", vt(0, 0, 0), vt(1.6, 4.5, 2))
- msh15 = mesh("BlockMesh", rprt15, "", "", vt(0, 0, 0), vt(1.6, 3.6, 2))
- msh16 = mesh("SpecialMesh", rprt16, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 3.5))
- msh17 = mesh("SpecialMesh", rprt17, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 4))
- msh19 = mesh("SpecialMesh", rprt19, "Sphere", "nil", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- msh20 = mesh("SpecialMesh", rprt20, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh21 = mesh("SpecialMesh", rprt21, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh22 = mesh("SpecialMesh", rprt22, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh23 = mesh("SpecialMesh", rprt23, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh25 = mesh("SpecialMesh", rprt25, "Sphere", "nil", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- msh26 = mesh("SpecialMesh", rprt26, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh27 = mesh("SpecialMesh", rprt27, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh28 = mesh("SpecialMesh", rprt28, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh29 = mesh("SpecialMesh", rprt29, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh31 = mesh("SpecialMesh", rprt31, "Sphere", "nil", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- msh32 = mesh("SpecialMesh", rprt32, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh33 = mesh("SpecialMesh", rprt33, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh34 = mesh("SpecialMesh", rprt34, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh35 = mesh("SpecialMesh", rprt35, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh1 = mesh("BlockMesh", pprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
- msh2 = mesh("BlockMesh", pprt2, "", "", vt(0, 0, 0), vt(2, 1.3, 5))
- msh3 = mesh("SpecialMesh", pprt3, "Wedge", "nil", vt(0, 0, 0), vt(2, 2, 1))
- msh4 = mesh("BlockMesh", pprt4, "", "", vt(0, 0, 0), vt(2, 2, 6))
- msh5 = mesh("BlockMesh", pprt5, "", "", vt(0, 0, 0), vt(2, 2, 2))
- msh6 = mesh("CylinderMesh", pprt6, "", "", vt(0, 0, 0), vt(2, 5, 2))
- msh7 = mesh("CylinderMesh", pprt7, "", "", vt(0, 0, 0), vt(2, 5, 2))
- msh8 = mesh("CylinderMesh", pprt8, "", "", vt(0, 0, 0), vt(2.1, 1, 2.1))
- msh9 = mesh("CylinderMesh", pprt9, "", "", vt(0, 0, 0), vt(2.1, 1, 2.1))
- msh10 = mesh("CylinderMesh", pprt10, "", "", vt(0, 0, 0), vt(1.9, 1.01, 1.9))
- msh11 = mesh("CylinderMesh", pprt11, "", "", vt(0, 0, 0), vt(1.9, 1.01, 1.9))
- msh12 = mesh("CylinderMesh", pprt12, "", "", vt(0, 0, 0), vt(2.2, 5.5, 2.2))
- msh13 = mesh("SpecialMesh", pprt13, "Wedge", "nil", vt(0, 0, 0), vt(1.7, 3, 3.5))
- msh14 = mesh("BlockMesh", pprt14, "", "", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- msh15 = mesh("BlockMesh", pprt15, "", "", vt(0, 0, 0), vt(1.6, 4.5, 2))
- msh16 = mesh("BlockMesh", pprt16, "", "", vt(0, 0, 0), vt(1.6, 3.6, 2))
- msh17 = mesh("SpecialMesh", pprt17, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 3.5))
- msh18 = mesh("SpecialMesh", pprt18, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 4))
- msh20 = mesh("SpecialMesh", pprt20, "Sphere", "nil", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- msh21 = mesh("SpecialMesh", pprt21, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh22 = mesh("SpecialMesh", pprt22, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh23 = mesh("SpecialMesh", pprt23, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh24 = mesh("SpecialMesh", pprt24, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh26 = mesh("SpecialMesh", pprt26, "Sphere", "nil", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- msh27 = mesh("SpecialMesh", pprt27, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh28 = mesh("SpecialMesh", pprt28, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh29 = mesh("SpecialMesh", pprt29, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh30 = mesh("SpecialMesh", pprt30, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh32 = mesh("SpecialMesh", pprt32, "Sphere", "nil", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- msh33 = mesh("SpecialMesh", pprt33, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh34 = mesh("SpecialMesh", pprt34, "Wedge", "nil", vt(0, 0, 0), vt(0.2, 8, 0.5))
- msh35 = mesh("SpecialMesh", pprt35, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh36 = mesh("SpecialMesh", pprt36, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 7, 0.7))
- msh37 = mesh("BlockMesh", pprt37, "", "", vt(0, 0, 0), vt(1.51, 2.5, 3))
- msh38 = mesh("SpecialMesh", pprt38, "Wedge", "nil", vt(0, 0, 0), vt(1.3, 4, 3))
- msh39 = mesh("SpecialMesh", pprt39, "Wedge", "nil", vt(0, 0, 0), vt(1.3, 2, 3))
- msh2 = mesh("CylinderMesh", bprt2, "", "", vt(0, 0, 0), vt(3, 1, 3))
- msh3 = mesh("CylinderMesh", bprt3, "", "", vt(0, 0, 0), vt(2.5, 1.01, 2.5))
- msh4 = mesh("BlockMesh", bprt4, "", "", vt(0, 0, 0), vt(7, 0.5, 1.5))
- msh5 = mesh("SpecialMesh", bprt5, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 10))
- msh6 = mesh("SpecialMesh", bprt6, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 3, 4))
- msh8 = mesh("CylinderMesh", bprt8, "", "", vt(0, 0, 0), vt(3, 1, 3))
- msh9 = mesh("CylinderMesh", bprt9, "", "", vt(0, 0, 0), vt(2.5, 1.01, 2.5))
- msh10 = mesh("BlockMesh", bprt10, "", "", vt(0, 0, 0), vt(7, 0.5, 1.5))
- msh11 = mesh("SpecialMesh", bprt11, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 10))
- msh12 = mesh("SpecialMesh", bprt12, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 3, 4))
- msh14 = mesh("CylinderMesh", bprt14, "", "", vt(0, 0, 0), vt(3, 1, 3))
- msh15 = mesh("CylinderMesh", bprt15, "", "", vt(0, 0, 0), vt(2.5, 1.01, 2.5))
- msh16 = mesh("BlockMesh", bprt16, "", "", vt(0, 0, 0), vt(7, 0.5, 1.5))
- msh17 = mesh("SpecialMesh", bprt17, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 10))
- msh18 = mesh("SpecialMesh", bprt18, "Wedge", "nil", vt(0, 0, 0), vt(0.3, 3, 4))
- rwld1 = weld(rprt1, rprt1, RootPart, euler(-0.2, 0, 0) * cf(3, -1, -0.2))
- rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 0) * cf(0, 0, 0))
- rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.3, 0, 0) * cf(0, 0.05, -1))
- rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.5, 0, 0) * cf(0, 0.1, -0.3))
- rwld5 = weld(rprt1, rprt5, rprt4, euler(2.07, 0, 0) * cf(0, -0.2, 0))
- rwld6 = weld(rprt1, rprt6, rprt2, euler(1.57, 0, 0) * cf(0, -0.11, 1.1))
- rwld7 = weld(rprt1, rprt7, rprt6, euler(0, 0, 0) * cf(0, -1.6, 0))
- rwld8 = weld(rprt1, rprt8, rprt7, euler(0, 0, 0) * cf(0, 0, 0))
- rwld9 = weld(rprt1, rprt9, rprt6, euler(0, 0, 0) * cf(0, -0.3, 0.2))
- rwld10 = weld(rprt1, rprt10, rprt9, euler(0, 0, 0) * cf(0, 1.2, 0.4))
- rwld11 = weld(rprt1, rprt11, rprt10, euler(0, 0, 3.14) * cf(0, 0.6, 0))
- rwld12 = weld(rprt1, rprt12, rprt5, euler(3.14, 0, 0) * cf(0, -0.2, -0.55))
- rwld13 = weld(rprt1, rprt13, rprt12, euler(0.785, 0, 0) * cf(0, 0.2, -0.4))
- rwld14 = weld(rprt1, rprt14, rprt12, euler(0, 0, 0) * cf(0, -0.4, -0.2))
- rwld15 = weld(rprt1, rprt15, rprt14, euler(-0.8, 0, 0) * cf(0, -0.55, -0.2))
- rwld16 = weld(rprt1, rprt16, rprt14, euler(0, 0, 3.14) * cf(0, -0.15, 0.5))
- rwld17 = weld(rprt1, rprt17, rprt16, euler(0, 0, 3.14) * cf(0, 0.5, -0.3))
- rwld18 = weld(rprt1, rprt18, rprt2, euler(0, 0, 0) * cf(0.2, 0, 0))
- rwld19 = weld(rprt1, rprt19, rprt18, euler(0, 0, 0.5) * cf(0, 0, 0))
- rwld20 = weld(rprt1, rprt20, rprt19, euler(3.14, 3.14, 0) * cf(0, 0.8, 0.05))
- rwld21 = weld(rprt1, rprt21, rprt19, euler(3.14, 0, 0) * cf(0, 0.8, -0.05))
- rwld22 = weld(rprt1, rprt22, rprt20, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- rwld23 = weld(rprt1, rprt23, rprt21, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- rwld24 = weld(rprt1, rprt24, rprt2, euler(0, 0, 0) * cf(0.2, -0.1, -0.3))
- rwld25 = weld(rprt1, rprt25, rprt24, euler(0.3, 0, 0.6) * cf(0, 0, 0))
- rwld26 = weld(rprt1, rprt26, rprt25, euler(3.14, 3.14, 0) * cf(0, 0.8, 0.05))
- rwld27 = weld(rprt1, rprt27, rprt25, euler(3.14, 0, 0) * cf(0, 0.8, -0.05))
- rwld28 = weld(rprt1, rprt28, rprt26, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- rwld29 = weld(rprt1, rprt29, rprt27, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- rwld30 = weld(rprt1, rprt30, rprt2, euler(0, 0, 0) * cf(0.2, -0.2, -0.6))
- rwld31 = weld(rprt1, rprt31, rprt30, euler(0.6, 0, 0.7) * cf(0, 0, 0))
- rwld32 = weld(rprt1, rprt32, rprt31, euler(3.14, 3.14, 0) * cf(0, 0.8, 0.05))
- rwld33 = weld(rprt1, rprt33, rprt31, euler(3.14, 0, 0) * cf(0, 0.8, -0.05))
- rwld34 = weld(rprt1, rprt34, rprt32, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- rwld35 = weld(rprt1, rprt35, rprt33, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- for _,c in pairs(rprt1:children()) do
- if c.className == "Motor" then
- table.insert(RailgunWelds, c)
- end
- end
- pwld1 = weld(pprt1, pprt1, RootPart, euler(-0.2, 0, 0) * cf(-3, -1, -0.2))
- pwld2 = weld(pprt1, pprt2, pprt1, euler(0, 0, 0) * cf(0, 0, 0))
- pwld3 = weld(pprt1, pprt3, pprt2, euler(0, 3.14, 0) * cf(0, -0.3, -0.4))
- pwld4 = weld(pprt1, pprt4, pprt2, euler(0, 0, 0) * cf(0, -0.3, 0.3))
- pwld5 = weld(pprt1, pprt5, pprt4, euler(0, 0, 0) * cf(0, -0.3, 0.2))
- pwld6 = weld(pprt1, pprt6, pprt4, euler(1.57, 0, 0) * cf(0, -0.02, 0.7))
- pwld7 = weld(pprt1, pprt7, pprt4, euler(1.57, 0, 0) * cf(0, 0.02, 0.7))
- pwld8 = weld(pprt1, pprt8, pprt6, euler(0, 0, 0) * cf(0, -0.5, 0))
- pwld9 = weld(pprt1, pprt9, pprt7, euler(0, 0, 0) * cf(0, -0.5, 0))
- pwld10 = weld(pprt1, pprt10, pprt8, euler(0, 0, 0) * cf(0, 0, 0))
- pwld11 = weld(pprt1, pprt11, pprt9, euler(0, 0, 0) * cf(0, 0, 0))
- pwld12 = weld(pprt1, pprt12, pprt4, euler(1.57, 0, 0) * cf(0, 0.2, 0.75))
- pwld13 = weld(pprt1, pprt13, pprt5, euler(-1.57, 0, 0) * cf(0, -0.3, 0))
- pwld14 = weld(pprt1, pprt14, pprt13, euler(0.785, 0, 0) * cf(0, 0.2, -0.4))
- pwld15 = weld(pprt1, pprt15, pprt13, euler(0, 0, 0) * cf(0, -0.4, -0.2))
- pwld16 = weld(pprt1, pprt16, pprt15, euler(-0.8, 0, 0) * cf(0, -0.55, -0.2))
- pwld17 = weld(pprt1, pprt17, pprt15, euler(0, 0, 3.14) * cf(0, -0.15, 0.5))
- pwld18 = weld(pprt1, pprt18, pprt17, euler(0, 0, 3.14) * cf(0, 0.5, -0.3))
- pwld19 = weld(pprt1, pprt19, pprt2, euler(0, 0, 0) * cf(-0.2, -0.2, 0.7))
- pwld20 = weld(pprt1, pprt20, pprt19, euler(0, 0, -0.5) * cf(0, 0, 0))
- pwld21 = weld(pprt1, pprt21, pprt20, euler(3.14, 3.14, 0) * cf(0, 0.8, 0.05))
- pwld22 = weld(pprt1, pprt22, pprt20, euler(3.14, 0, 0) * cf(0, 0.8, -0.05))
- pwld23 = weld(pprt1, pprt23, pprt21, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- pwld24 = weld(pprt1, pprt24, pprt22, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- pwld25 = weld(pprt1, pprt25, pprt2, euler(0, 0, 0) * cf(-0.2, -0.3, 0.4))
- pwld26 = weld(pprt1, pprt26, pprt25, euler(0.3, 0, -0.6) * cf(0, 0, 0))
- pwld27 = weld(pprt1, pprt27, pprt26, euler(3.14, 3.14, 0) * cf(0, 0.8, 0.05))
- pwld28 = weld(pprt1, pprt28, pprt26, euler(3.14, 0, 0) * cf(0, 0.8, -0.05))
- pwld29 = weld(pprt1, pprt29, pprt27, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- pwld30 = weld(pprt1, pprt30, pprt28, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- pwld31 = weld(pprt1, pprt31, pprt2, euler(0, 0, 0) * cf(-0.2, -0.4, 0.1))
- pwld32 = weld(pprt1, pprt32, pprt31, euler(0.6, 0, -0.7) * cf(0, 0, 0))
- pwld33 = weld(pprt1, pprt33, pprt32, euler(3.14, 3.14, 0) * cf(0, 0.8, 0.05))
- pwld34 = weld(pprt1, pprt34, pprt32, euler(3.14, 0, 0) * cf(0, 0.8, -0.05))
- pwld35 = weld(pprt1, pprt35, pprt33, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- pwld36 = weld(pprt1, pprt36, pprt34, euler(0, 0, 0) * cf(0, -0.5, 0.02))
- pwld37 = weld(pprt1, pprt37, pprt2, euler(-0.5, 0, 0) * cf(0, -0.05, -0.1))
- pwld38 = weld(pprt1, pprt38, pprt37, euler(-1.57, 3.14, 0) * cf(0, 0.2, 0.15))
- pwld39 = weld(pprt1, pprt339, pprt39, euler(0, 0, 3.14) * cf(0, 0.6, 0))
- for _,c in pairs(pprt1:children()) do
- if c.className == "Motor" then
- table.insert(PlasmaWelds, c)
- end
- end
- brefwld = weld(bprt1, bref, RootPart, euler(0, 0, 0) * cf(0, -2, 0))
- bwld1 = weld(bprt1, bprt1, bref, euler(0, 0, 0) * cf(2, -0.6, -2))
- bwld2 = weld(bprt1, bprt2, bprt1, euler(3.14, -2, 1.17) * cf(0, 0, 0))
- bwld3 = weld(bprt1, bprt3, bprt2, euler(0, 0, 0) * cf(0, 0, 0))
- bwld4 = weld(bprt1, bprt4, bprt2, euler(0, 0, 0) * cf(-0.8, 0, 0))
- bwld5 = weld(bprt1, bprt5, bprt2, euler(-1.57, 0, 1.57) * cf(-0.8, 0, -0.35))
- bwld6 = weld(bprt1, bprt6, bprt4, euler(-1.57, 0, 1.57) * cf(-1.1, 0, -0.15))
- bwld7 = weld(bprt1, bprt7, bref, euler(0, 0, 0) * cf(0, -0.6, -2))
- bwld8 = weld(bprt1, bprt8, bprt7, euler(3.14, -2, 1.57) * cf(0, 0, 0))
- bwld9 = weld(bprt1, bprt9, bprt8, euler(0, 0, 0) * cf(0, 0, 0))
- bwld10 = weld(bprt1, bprt10, bprt8, euler(0, 0, 0) * cf(-0.8, 0, 0))
- bwld11 = weld(bprt1, bprt11, bprt8, euler(-1.57, 0, 1.57) * cf(-0.8, 0, -0.35))
- bwld12 = weld(bprt1, bprt12, bprt10, euler(-1.57, 0, 1.57) * cf(-1.1, 0, -0.15))
- bwld13 = weld(bprt1, bprt13, bref, euler(0, 0, 0) * cf(-2, -0.6, -2))
- bwld14 = weld(bprt1, bprt14, bprt13, euler(3.14, -2, 1.97) * cf(0, 0, 0))
- bwld15 = weld(bprt1, bprt15, bprt14, euler(0, 0, 0) * cf(0, 0, 0))
- bwld16 = weld(bprt1, bprt16, bprt14, euler(0, 0, 0) * cf(-0.8, 0, 0))
- bwld17 = weld(bprt1, bprt17, bprt14, euler(-1.57, 0, 1.57) * cf(-0.8, 0, -0.35))
- bwld18 = weld(bprt1, bprt18, bprt16, euler(-1.57, 0, 1.57) * cf(-1.1, 0, -0.15))
- for _,c in pairs(bprt1:children()) do
- if c.className == "Motor" then
- table.insert(BladesWelds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- local hitboxb1 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitboxb", vt(1, 1, 1))
- hitboxb1.Anchored = false
- local hitboxb2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitboxb", vt(1, 1, 1))
- hitboxb2.Anchored = false
- local hitboxb3 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitboxb", vt(1, 1, 1))
- hitboxb3.Anchored = false
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- hitboxweld = function()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = handle
- end
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Gear Gauntlet"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin.Name == "Mechanic" then
- Bin.Name = "Gear Gauntlet"
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- clerp = function(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- QuaternionFromCFrame = function(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- do
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if i == 0 and m00 or m11 < m22 then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- else
- do
- if i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- else
- do
- if i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- end
- end
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- hideanim = function()
- equipped = false
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0, 0.4)
- LH.C0 = clerp(LH.C0, LHC0, 0.4)
- end
- mdec2.Parent = nil
- mdec.Parent = Decrease
- end
- mdec.Parent = Decrease
- equipanim = function()
- equipped = true
- mdec.Parent = nil
- mdec2.Parent = Decrease
- end
- StaggerAnim = function()
- attack = true
- removeControl()
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.8) * euler(0, -0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.2) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 1, 40 do
- swait()
- if Stun.Value >= 100 then
- break
- end
- end
- do
- resumeControl()
- combo = 0
- attack = false
- end
- end
- StaggerHitt = function()
- attack = true
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.6), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- attack = false
- end
- StunAnim = function()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
- gairost.P = 20000
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.12 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.4, 0, -1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -1) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC187: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC187: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("199145095", handle, 1, 1.1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 3, 2)
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.35 do
- swait()
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 6, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -1.57) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.8, 0, 1.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.3)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 6, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -1.57) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0) * euler(-0.5, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.3)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC636: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC636: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.3), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.3), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.3), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0, -2.5, -1.57), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.3, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.3, 0.1), 0.4)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC169: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC169: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("199145146", handle, 1, 1.3)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 3, 2)
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.3 do
- swait()
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 6, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.6), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 1, 1.3) * euler(0, -1.57, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.3)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC404: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC404: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 0, 1, 0.15 do
- swait()
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 6, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.5) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 1, 1.3) * euler(0, -1.57, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.3)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC612: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC612: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0, 2.5, 1.5) * euler(0, -1.57, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.2, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.2, 0), 0.3)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC181: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC181: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("199145204", handle, 1, 1.2)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 3, 2)
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.1 do
- swait()
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 6, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.2) * euler(0, -1.57, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.4)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC416: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC416: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC181: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC181: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("200632211", handle, 1, 0.8)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 3, 2)
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.1 do
- swait()
- hitboxCF = handle.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 6, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 1.57, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.2)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- ShootRailGun = function()
- if railgunattack == true then
- return
- end
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(rprt8.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- so("169380505", ref, 0.5, 1)
- local MouseLook = cf((rprt8.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
- local hit, pos = rayCast(rprt8.Position, MouseLook.lookVector, 999, RailgunTarget.Parent)
- local mag = rprt8.Position - pos.magnitude
- MagicCylinder(Color2, CFrame.new((rprt8.Position + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 1.2, 0, 1.2, 0.1)
- if hit ~= nil then
- ref = part(3, workspace, 0, 1, Color2, "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(ref, 1)
- so("153092334", ref, 0.5, 1.5)
- so("169380505", ref, 0.5, 1.5)
- MagicCircle(Color2, cf(pos), 10, 10, 10, 1, 1, 1, 0.07)
- Damagefunc(hit, 6, 8, 0, "Normal", RootPart, 0, 2, math.random(1, 5), false, false, true, "Movement", 0.05, 100)
- end
- coroutine.resume(coroutine.create(function()
- railgunattack = true
- for i = 0, 1, 0.2 do
- swait()
- rwld2.C1 = clerp(rwld2.C1, cf(0, 0, -1), 0.5)
- end
- for i = 0, 1, 0.1 do
- swait()
- rwld2.C1 = clerp(rwld2.C1, cf(0, 0, 0), 0.4)
- end
- railgunattack = false
- end))
- end
- ShootCannon = function()
- if cannonattack == true then
- return
- end
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pprt8.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- so("169380505", ref, 0.5, 1)
- table.insert(Effects, {pprt8.Position, "Shoot", 30, MMouse.Hit.p})
- coroutine.resume(coroutine.create(function()
- cannonattack = true
- for i = 0, 1, 0.05 do
- swait()
- pwld2.C1 = clerp(pwld2.C1, cf(0, 0, -1.5), 0.5)
- end
- for i = 0, 1, 0.05 do
- swait()
- pwld2.C1 = clerp(pwld2.C1, cf(0, 0, 0), 0.3)
- end
- cannonattack = false
- end))
- end
- bladesattackone = function()
- while tribladesattack == true do
- swait()
- end
- tribladesattack = true
- for i = 0, 1, 0.2 do
- swait()
- brefwld.C0 = clerp(brefwld.C0, euler(0, 0, 0) * cf(0, -2.5, 2), 0.4)
- bwld1.C0 = clerp(bwld1.C0, euler(0, 0, 0) * cf(3, -0.6, -2), 0.4)
- bwld7.C0 = clerp(bwld7.C0, euler(0, 0, 0) * cf(0, -0.6, -2), 0.4)
- bwld13.C0 = clerp(bwld13.C0, euler(0, 0, 0) * cf(-3, -0.6, -2), 0.4)
- bwld2.C0 = clerp(bwld2.C0, euler(3.14, -1.5, 1) * cf(0, 0, 0), 0.4)
- bwld8.C0 = clerp(bwld8.C0, euler(3.14, -1.5, 1.57) * cf(0, 0, 0), 0.4)
- bwld14.C0 = clerp(bwld14.C0, euler(3.14, -1.5, 2) * cf(0, 0, 0), 0.4)
- end
- BladesDamage(math.random(100, 200) / 100)
- for i = 0, 1, 0.3 do
- swait()
- brefwld.C0 = clerp(brefwld.C0, euler(1.57, 0, 0) * cf(0, 1.5, 3), i)
- bwld2.C0 = clerp(bwld2.C0, euler(3.14, -1.5, 1.57) * cf(0, 0, 0), i)
- bwld8.C0 = clerp(bwld8.C0, euler(3.14, -1.5, 1.57) * cf(0, 0, 0), i)
- bwld14.C0 = clerp(bwld14.C0, euler(3.14, -1.5, 1.57) * cf(0, 0, 0), i)
- end
- for i = 0, 1, 0.2 do
- swait()
- brefwld.C0 = clerp(brefwld.C0, euler(1.7, 0, 0) * cf(0, 2, 3), 0.4)
- end
- tribladesattack = false
- end
- bladesattacktwo = function()
- while tribladesattack == true do
- swait()
- end
- tribladesattack = true
- for i = 0, 1, 0.2 do
- swait()
- brefwld.C0 = clerp(brefwld.C0, euler(0, -1, 0) * cf(6, 1, 3), 0.4)
- bwld1.C0 = clerp(bwld1.C0, euler(0, -0.5, 0) * cf(2, -0.6, -2), 0.4)
- bwld7.C0 = clerp(bwld7.C0, euler(0, 0, 0) * cf(0, -0.6, -2), 0.4)
- bwld13.C0 = clerp(bwld13.C0, euler(0, 0.5, 0) * cf(-2, -0.6, -2), 0.4)
- bwld2.C0 = clerp(bwld2.C0, euler(4.71, -1.57, 1.57) * cf(0, 0, 0), 0.4)
- bwld8.C0 = clerp(bwld8.C0, euler(4.71, -1.57, 1.57) * cf(0, 0, 0), 0.4)
- bwld14.C0 = clerp(bwld14.C0, euler(4.71, -1.57, 1.57) * cf(0, 0, 0), 0.4)
- end
- BladesDamage(math.random(80, 150) / 100)
- for i = 0, 1, 0.4 do
- swait()
- brefwld.C0 = clerp(brefwld.C0, euler(0, 1, 0) * cf(-6, 1, 3), i)
- end
- for i = 0, 1, 0.2 do
- swait()
- brefwld.C0 = clerp(brefwld.C0, euler(0, 1.7, 0) * cf(-6, 1, -1), 0.4)
- end
- tribladesattack = false
- end
- bladesattackthree = function()
- while tribladesattack == true do
- swait()
- end
- tribladesattack = true
- for i = 0, 1, 0.3 do
- swait()
- bwld1.C0 = clerp(bwld1.C0, cf(0, -4, -2) * euler(0, 0, 2.09), 0.4)
- bwld7.C0 = clerp(bwld7.C0, cf(0, -4, -2) * euler(0, 0, 4.18), 0.4)
- bwld13.C0 = clerp(bwld13.C0, cf(0, -4, -2) * euler(0, 0, 6.27), 0.4)
- bwld2.C0 = clerp(bwld2.C0, euler(3.14, -1.3, 1.57) * cf(0, 0, 0), 0.4)
- bwld8.C0 = clerp(bwld8.C0, euler(3.14, -1.3, 1.57) * cf(0, 0, 0), 0.4)
- bwld14.C0 = clerp(bwld14.C0, euler(3.14, -1.3, 1.57) * cf(0, 0, 0), 0.4)
- brefwld.C0 = clerp(brefwld.C0, euler(0, 0, 0) * cf(0, 0, -2), 0.4)
- end
- BladesDamage(math.random(100, 200) / 100)
- n = math.random(-50, 50)
- for i = 0, 1, 0.4 do
- swait()
- bwld1.C0 = clerp(bwld1.C0, cf(0, -1.2, -2) * euler(0, 0, 2.09), 0.4)
- bwld7.C0 = clerp(bwld7.C0, cf(0, -1.2, -2) * euler(0, 0, 4.18), 0.4)
- bwld13.C0 = clerp(bwld13.C0, cf(0, -1.2, -2) * euler(0, 0, 6.27), 0.4)
- bwld2.C0 = clerp(bwld2.C0, euler(3.14, -1.3, 1.57) * cf(0, 0, 0), 0.4)
- bwld8.C0 = clerp(bwld8.C0, euler(3.14, -1.3, 1.57) * cf(0, 0, 0), 0.4)
- bwld14.C0 = clerp(bwld14.C0, euler(3.14, -1.3, 1.57) * cf(0, 0, 0), 0.4)
- brefwld.C0 = clerp(brefwld.C0, euler(0, 0, n) * cf(0, 0, 6), 0.4)
- end
- n = math.random(-50, 50)
- for i = 0, 1, 0.3 do
- swait()
- bwld1.C0 = clerp(bwld1.C0, cf(0, -1, -2) * euler(0, 0, 2.09), 0.4)
- bwld7.C0 = clerp(bwld7.C0, cf(0, -1, -2) * euler(0, 0, 4.18), 0.4)
- bwld13.C0 = clerp(bwld13.C0, cf(0, -1, -2) * euler(0, 0, 6.27), 0.4)
- brefwld.C0 = clerp(brefwld.C0, euler(0, 0, n) * cf(0, 0, 7), 0.4)
- end
- tribladesattack = false
- end
- bladesattackfour = function()
- while tribladesattack == true do
- swait()
- end
- tribladesattack = true
- for i = 0, 1, 0.2 do
- swait()
- bwld1.C0 = clerp(bwld1.C0, cf(0, -1, 0) * euler(0, 0, 2.09), 0.4)
- bwld7.C0 = clerp(bwld7.C0, cf(0, -1, 0) * euler(0, 0, 4.18), 0.4)
- bwld13.C0 = clerp(bwld13.C0, cf(0, -1, 0) * euler(0, 0, 6.27), 0.4)
- bwld2.C0 = clerp(bwld2.C0, euler(1.57, 0, -1.57) * cf(0, 0, 0), 0.4)
- bwld8.C0 = clerp(bwld8.C0, euler(1.57, 0, -1.57) * cf(0, 0, 0), 0.4)
- bwld14.C0 = clerp(bwld14.C0, euler(1.57, 0, -1.57) * cf(0, 0, 0), 0.4)
- brefwld.C0 = clerp(brefwld.C0, euler(-1.57, 0, 0) * cf(-5, -0.5, 0), 0.4)
- end
- BladesDamage(math.random(40, 80) / 100)
- for i = 0, 1, 0.6 do
- swait()
- bwld1.C0 = clerp(bwld1.C0, cf(0, -1, 0) * euler(0, 0, 5.19), 0.5)
- bwld7.C0 = clerp(bwld7.C0, cf(0, -1, 0) * euler(0, 0, 7.28), 0.5)
- bwld13.C0 = clerp(bwld13.C0, cf(0, -1, 0) * euler(0, 0, 9.37), 0.5)
- brefwld.C0 = clerp(brefwld.C0, euler(-1.57, 0, 0) * cf(0, -0.5, 8), 0.5)
- end
- for i = 0, 1, 0.4 do
- swait()
- bwld1.C0 = clerp(bwld1.C0, cf(0, -1, 0) * euler(0, 0, 7.09), 0.5)
- bwld7.C0 = clerp(bwld7.C0, cf(0, -1, 0) * euler(0, 0, 9.18), 0.5)
- bwld13.C0 = clerp(bwld13.C0, cf(0, -1, 0) * euler(0, 0, 11.27), 0.5)
- brefwld.C0 = clerp(brefwld.C0, euler(-1.57, 0, 0) * cf(0, -0.5, 20), 0.5)
- end
- for i = 0, 1, 0.4 do
- swait()
- brefwld.C0 = clerp(brefwld.C0, euler(-1.57, 0, 0) * cf(0, -2, 0), 0.5)
- bwld1.C0 = clerp(bwld1.C0, cf(0, -1, 0) * euler(0, 0, 2.09), 0.4)
- bwld7.C0 = clerp(bwld7.C0, cf(0, -1, 0) * euler(0, 0, 4.18), 0.4)
- bwld13.C0 = clerp(bwld13.C0, cf(0, -1, 0) * euler(0, 0, 6.27), 0.4)
- end
- tribladesattack = false
- end
- BladesDamage = function(pitch)
- so("http://www.roblox.com/asset/?id=161006195", bprt1, 0.6, pitch)
- so("http://www.roblox.com/asset/?id=161006195", bprt7, 0.6, pitch)
- so("http://www.roblox.com/asset/?id=161006195", bprt13, 0.6, pitch)
- hitboxb1.Parent = Character
- hitboxb1.Size = vt(1, 2, 1)
- hitboxb1.CFrame = bprt4.CFrame * euler(0, 0, 1.57)
- hitboxb1.Transparency = 1
- hitboxb2.Parent = Character
- hitboxb2.Size = vt(1, 2, 1)
- hitboxb2.CFrame = bprt10.CFrame * euler(0, 0, 1.57)
- hitboxb3.Parent = Character
- hitboxb3.Size = vt(1, 2, 1)
- hitboxb3.CFrame = bprt16.CFrame * euler(0, 0, 1.57)
- local con1 = hitboxb1.Touched:connect(function(hit)
- Damagefunc(hit, 5, 7, math.random(1, 5), "Normal", BladesTarget, 0.4, 1, math.random(1, 3), false, true, true, nil, nil, nil, "Slash")
- end)
- local con2 = hitboxb2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 7, math.random(1, 5), "Normal", BladesTarget, 0.4, 1, math.random(1, 3), false, true, true, nil, nil, nil, "Slash")
- end)
- local con3 = hitboxb3.Touched:connect(function(hit)
- Damagefunc(hit, 5, 7, math.random(1, 5), "Normal", BladesTarget, 0.4, 1, math.random(1, 3), false, true, true, nil, nil, nil, "Slash")
- end)
- coroutine.resume(coroutine.create(function(Con1, Con2, Con3)
- while attack == true do
- swait()
- hitboxb1.CFrame = bprt4.CFrame * euler(0, 0, 1.57)
- hitboxb2.CFrame = bprt10.CFrame
- hitboxb3.CFrame = bprt16.CFrame
- MagniDamage(hitboxb1, 2, 5, 7, math.random(1, 5), "Normal", BladesTarget, 0.4, 1, math.random(1, 3), false, true, true, nil, nil, nil, "Slash")
- MagniDamage(hitboxb2, 2, 5, 7, math.random(1, 5), "Normal", BladesTarget, 0.4, 1, math.random(1, 3), false, true, true, nil, nil, nil, "Slash")
- MagniDamage(hitboxb3, 2, 5, 7, math.random(1, 5), "Normal", BladesTarget, 0.4, 1, math.random(1, 3), false, true, true, nil, nil, nil, "Slash")
- end
- hitboxb1.Parent = nil
- hitboxb2.Parent = nil
- hitboxb3.Parent = nil
- end), con1, con2, con3)
- end
- StatConvert = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.5) * euler(1.5, 0, -1.5) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.5) * euler(1.5, 0, 1.5) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC187: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC187: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for _,i in pairs(Decrease:children()) do
- if i.Name == "DecreaseDef" then
- i.Name = "DecreaseAtk"
- i.Value = i.Value * 0.5
- else
- if i.Name == "DecreaseAtk" then
- i.Name = "DecreaseDef"
- i.Value = i.Value * 2
- end
- end
- end
- attack = false
- for i = 1, 30 do
- swait()
- for i = 1, 2 do
- ElecEffect(cf(RootPart.Position), 2, 3, 1)
- end
- end
- end
- do1 = function()
- if givingarmor == true then
- givingarmor = false
- cooldowns[1] = 0
- RailgunTarget = RootPart
- end
- if attack == true then
- return
- end
- if Stagger.Value == true or Stun.Value >= 100 or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 30 then
- givingrailgun = true
- attack = true
- mana.Value = mana.Value - 30
- MagicSpecial(BrickColor.new(NewCol), RightArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 0.2, 0.2, 0.5, 0.5, 0.5, 0.1)
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 0.4
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.7, 0, 0) * euler(0, 0, -0.5), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.3, 0, 0) * euler(0, 0, 0.8), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1, 0.4), 0.5)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC275: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC275: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- givingarmor = true
- while 1 do
- if givingarmor == true then
- swait()
- ElecEffect(RightArm.CFrame, 1, 2, 1)
- end
- if Stagger.Value ~= true and Stun.Value < 100 and StaggerHit.Value == true then
- break
- end
- end
- givingrailgun = false
- DecreaseStat(Character, "Defense", -0.1, 400)
- DecreaseStat(Character, "Movement", 0.1, 400)
- cooldowns[1] = 0
- givingarmor = false
- dec.Parent = nil
- if RailgunTarget ~= nil then
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC491: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC491: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- DecreaseStat(RailgunTarget.Parent, "Defense", -0.2, 280)
- rwld1.Part1 = RailgunTarget
- model1.Parent = RailgunTarget.Parent
- MagicSpecial(BrickColor.new(NewCol), rprt1.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(rprt1.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- so("203691326", ref, 1, 1)
- for i = 1, 5 do
- ElecEffect(cf(rprt1.Position), 3, 3, 3)
- end
- for i = 1, #Railgun do
- Railgun[i].Parent = model1
- RailgunWelds[i].Parent = Railgun[1]
- end
- elecnum = 0
- attack = false
- for i = 1, 50 do
- swait()
- ElecEffect(cf(rprt1.Position), 2, 2, 2)
- end
- else
- do
- attack = false
- end
- end
- end
- end
- do2 = function()
- if givingarmor == true then
- givingarmor = false
- cooldowns[2] = 0
- CannonTarget = RootPart
- end
- if attack == true then
- return
- end
- if Stagger.Value == true or Stun.Value >= 100 or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[2] and mana.Value >= 30 then
- attack = true
- mana.Value = mana.Value - 30
- givingplasma = true
- MagicSpecial(BrickColor.new(NewCol), RightArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 0.2, 0.2, 0.5, 0.5, 0.5, 0.1)
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 0.4
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.7, 0, 0) * euler(0, 0, -0.5), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.3, 0, 0) * euler(0, 0, 0.8), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1, 0.4), 0.5)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC275: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC275: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- givingarmor = true
- while 1 do
- if givingarmor == true then
- swait()
- ElecEffect(RightArm.CFrame, 1, 2, 1)
- end
- if Stagger.Value ~= true and Stun.Value < 100 and StaggerHit.Value == true then
- break
- end
- end
- givingplasma = false
- DecreaseStat(Character, "Defense", -0.1, 400)
- DecreaseStat(Character, "Movement", 0.1, 400)
- cooldowns[2] = 0
- givingarmor = false
- dec.Parent = nil
- if CannonTarget ~= nil then
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC491: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC491: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- DecreaseStat(CannonTarget.Parent, "Defense", -0.2, 300)
- pwld1.Part1 = CannonTarget
- model2.Parent = CannonTarget.Parent
- MagicSpecial(BrickColor.new(NewCol), pprt1.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pprt1.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- so("203691326", ref, 1, 1)
- for i = 1, 5 do
- ElecEffect(cf(pprt1.Position), 3, 3, 3)
- end
- for i = 1, #Plasma do
- Plasma[i].Parent = model2
- PlasmaWelds[i].Parent = Plasma[1]
- end
- elecnum = 0
- attack = false
- for i = 1, 50 do
- swait()
- ElecEffect(cf(pprt1.Position), 2, 2, 2)
- end
- else
- do
- attack = false
- end
- end
- end
- end
- do3 = function()
- if givingarmor == true then
- givingarmor = false
- cooldowns[3] = 0
- BladesTarget = RootPart
- end
- if attack == true then
- return
- end
- if Stagger.Value == true or Stun.Value >= 100 or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
- attack = true
- mana.Value = mana.Value - 30
- givingblades = true
- MagicSpecial(BrickColor.new(NewCol), RightArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 0.2, 0.2, 0.5, 0.5, 0.5, 0.1)
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 0.4
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.7, 0, 0) * euler(0, 0, -0.5), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.3, 0, 0) * euler(0, 0, 0.8), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1, 0.4), 0.5)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC275: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC275: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- givingarmor = true
- while 1 do
- if givingarmor == true then
- swait()
- ElecEffect(RightArm.CFrame, 1, 2, 1)
- end
- if Stagger.Value ~= true and Stun.Value < 100 and StaggerHit.Value == true then
- break
- end
- end
- givingblades = false
- DecreaseStat(Character, "Defense", -0.1, 400)
- DecreaseStat(Character, "Movement", 0.1, 400)
- cooldowns[3] = 0
- givingarmor = false
- dec.Parent = nil
- if BladesTarget ~= nil then
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and Stun.Value < 100 then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC491: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC491: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- DecreaseStat(BladesTarget.Parent, "Damage", -0.2, 300)
- brefwld.Part1 = BladesTarget
- model3.Parent = BladesTarget.Parent
- MagicSpecial(BrickColor.new(NewCol), bprt1.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.3, 0.3, 0.3, 0.05)
- MagicSpecial(BrickColor.new(NewCol), bprt7.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.3, 0.3, 0.3, 0.05)
- MagicSpecial(BrickColor.new(NewCol), bprt13.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.3, 0.3, 0.3, 0.05)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(bprt1.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- so("203691326", ref, 1, 1)
- for i = 1, 5 do
- ElecEffect(cf(bref.Position), 3, 3, 3)
- end
- for i = 1, #Blades do
- Blades[i].Parent = model3
- BladesWelds[i].Parent = Blades[1]
- end
- attack = false
- for i = 1, 50 do
- swait()
- ElecEffect(cf(bref.Position), 2, 2, 2)
- end
- else
- do
- attack = false
- end
- end
- end
- end
- do4 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- attack = true
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.4, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.7, 0, -0.785), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.7, 0, 0.785), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.4) * euler(0, 1.57, 0) * euler(0, 0, -1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1.1, 0, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -0.3), 0.2)
- end
- if MMouse.Hit.p ~= nil then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(MMouse.Hit.p)
- game:GetService("Debris"):AddItem(ref, 1)
- so("203691346", ref, 1, 1)
- hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor ~= nil then
- mana.Value = mana.Value - 30
- local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
- refsate.Anchored = true
- refsate.CFrame = cf(posfloor)
- game:GetService("Debris"):AddItem(refsate, 10)
- MagicRing(BrickColor.new("Bright red"), cf(refsate.Position) * euler(1.57, 0, 0), 0, 0, 10, 3, 3, 0.5, 0.05)
- MagicRing(BrickColor.new("Bright red"), cf(refsate.Position) * euler(1.57, 0, 0), 100, 100, 10, -7, -7, 0.5, 0.05)
- MagicCircle(BrickColor.new("Bright red"), cf(refsate.Position), 300, 300, 300, -5, -5, -5, 0.03)
- MagniDamage(refsate, 50, 5, 15, math.random(-50, -30), "Knockdown2", refsate, 0, 1, (math.random(20, 30)), nil, nil, true, "Movement", 0.3, 200)
- cooldowns[4] = 0
- for i = 1, 10 do
- swait()
- MagicRing(BrickColor.new("Bright red"), cf(refsate.Position) * euler(1.57, 0, 0), 0, 0, 10, 3, 3, 0.5, 0.1)
- end
- dec.Parent = nil
- attack = false
- for i = 1, 100 do
- swait()
- MagicRing(BrickColor.new("Bright red"), cf(refsate.Position) * euler(1.57, 0, 0), 10, 10, 10, 6, 6, 0.5, 0.1)
- if i % 10 == 0 then
- MagicCircle(BrickColor.new("Bright red"), cf(refsate.Position) * euler(0, 0, 0), 400, 10, 400, 0, 0, 0, 0.1)
- end
- end
- so("203691378", refsate, 1, 1)
- so("203691282", refsate, 1, 1)
- MagniDamage(refsate, 40, 15, 20, math.random(30, 40), "Knockdown2", refsate, 0, 1, 100, nil, nil, true, "Defense", 0.3, 500)
- eul = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- MagicRing(BrickColor.new("Bright red"), cf(refsate.Position) * eul, 3, 3, 10, 3, 3, 0.5, 0.03)
- MagicRing(BrickColor.new("Bright red"), cf(refsate.Position) * eul * euler(0.785, 0, 0), 3, 3, 10, 3, 3, 0.5, 0.03)
- MagicBlock(BrickColor.new("Bright red"), cf(refsate.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 40, 40, 40, 7, 7, 7, 0.02, 2)
- MagicBlock(BrickColor.new("Bright yellow"), cf(refsate.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 10, 4, 4, 4, 0.015, 1)
- MagicWave(BrickColor.new("Bright yellow"), cf(refsate.Position), 20, 2, 20, 1, 0.05, 1, 0.01)
- MagicCylinder(BrickColor.new("Bright red"), cf(refsate.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), 0), 1, 10000, 1, 0.5, 0, 0.5, 0.01)
- for i = 1, 10 do
- swait()
- si = math.random(50, 70)
- MagicBlock(BrickColor.new("Bright yellow"), cf(refsate.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), si, si, si, 6, 6, 6, 0.03, 2)
- end
- refsate.Parent = nil
- else
- do
- dec.Parent = nil
- attack = false
- end
- end
- end
- end
- DecreaseStat = function(Model, Stat, Amount, Duration)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- else
- if Stat == "Defense" then
- d.Name = "DecreaseDef"
- else
- if Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- end
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- else
- if Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- else
- if Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- end
- end
- showDamage(Model, display, "Debuff")
- end
- d.Value = Amount
- end
- end
- GetDist = function(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if mag <= magni then
- return true
- else
- return false
- end
- end
- MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- end
- end
- do
- if d.className == "Part" then
- head = d
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang = nil
- if Ranged == false then
- Rang = true
- end
- local stag = nil
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound)
- end
- end
- end
- do
- -- DECOMPILER ERROR at PC184: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = LP.p - point1.p.magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ElecEffect = function(cff, x, y, z)
- local prt = part(3, workspace, 0, 0, BrickColor.new("Dark stone grey"), "Part", vt(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = cf(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 3
- yval = math.random() / 3
- zval = math.random() / 3
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
- Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
- return
- end
- if Sound == "Shatter" then
- so("199146069", hit, 1, 1)
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- Damage = 0
- if minim == maxim then
- Damage = maxim
- else
- Damage = math.random(minim, maxim)
- end
- blocked = false
- enblock = nil
- Stats = hit.Parent:findFirstChild("Stats")
- if Stats ~= nil then
- invis = Stats:findFirstChild("Invisibility")
- isinvis = Stats:findFirstChild("IsInvisible")
- if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- Damage = Damage / Stats.Defense.Value
- if Damage <= 3 and (ranged == false or ranged == nil or Sound == "Slash") and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149338", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149367", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149409", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- end
- end
- end
- end
- else
- if (ranged == false or ranged == nil or Sound == "Slash") and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149186", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149221", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149235", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149269", hit, 1, 1)
- else
- if hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- end
- end
- end
- end
- end
- end
- if Damage <= 3 and staghit == true and ranged ~= true then
- StaggerHit.Value = true
- end
- end
- if Stats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if Stats.Stun.Value < 100 then
- Stats.Stun.Value = Stats.Stun.Value + incstun
- end
- end
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- end
- if ranged == true and Sound == "Slash" then
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- end
- else
- Damage = math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum, Dam)
- h:TakeDamage(Damage)
- end), h, Damage)
- showDamage(hit.Parent, Damage, "Damage")
- if DecreaseState ~= nil then
- if DecreaseState == "Shatter" then
- DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
- DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
- else
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Shatter" then
- for i = 1, 10 do
- BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100)
- end
- else
- do
- if Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- else
- do
- if Type == "Normal" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- showDamage = function(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- local b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SourceSans"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- else
- if Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Really red").Color
- damgui.Font = "SourceSansBold"
- end
- end
- end
- else
- if Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- end
- end
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- else
- if Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if MMouse.Target ~= nil and MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and game.Players:GetPlayerFromCharacter(MMouse.Target.Parent) ~= nil and Player.Neutral == false and game.Players:GetPlayerFromCharacter(MMouse.Target.Parent).TeamColor == Player.TeamColor then
- if givingrailgun == true then
- RailgunTarget = MMouse.Target.Parent.HumanoidRootPart
- givingarmor = false
- end
- if givingplasma == true then
- CannonTarget = MMouse.Target.Parent.HumanoidRootPart
- givingarmor = false
- end
- if givingblades == true then
- BladesTarget = MMouse.Target.Parent.HumanoidRootPart
- givingarmor = false
- end
- end
- if attack == true or equipped == false then
- return
- end
- hold = true
- if BladesTarget ~= nil then
- coroutine.resume(coroutine.create(function()
- if combo == 0 then
- bladesattackone()
- else
- if combo == 1 then
- bladesattackthree()
- else
- if combo == 2 then
- bladesattacktwo()
- else
- if combo == 3 then
- bladesattackfour()
- end
- end
- end
- end
- end))
- end
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 3
- attackthree()
- else
- if combo == 3 then
- combo = 0
- attackfour()
- end
- end
- end
- end
- if RailgunTarget ~= nil then
- ShootRailGun()
- end
- if CannonTarget ~= nil then
- ShootCannon()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- key = function(key)
- if key == "z" and givingarmor == true then
- do1()
- end
- if key == "x" and givingarmor == true then
- do2()
- end
- if key == "c" and givingarmor == true then
- do3()
- end
- if attack == true then
- return
- end
- if key == "f" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "e" then
- StatConvert()
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- do2()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- end
- key2 = function(key)
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Mechanic loaded.")
- local mananum = 0
- local blocknum2 = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local Point, LastPoint = nil, nil
- local walk = 0
- local walkforw = true
- while 1 do
- swait()
- if Humanoid.Health <= 0 then
- attack = true
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- do
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox"
- else
- hitbox2.Name = "Hitbox2"
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- if cooldownmax <= cooldowns[1] and RailgunTarget ~= nil then
- MagicSpecial(BrickColor.new(NewCol), rprt1.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
- for i = 1, 5 do
- ElecEffect(cf(rprt1.Position), 3, 3, 3)
- end
- RailgunTarget = nil
- model1.Parent = nil
- end
- if cooldownmax <= cooldowns[2] and CannonTarget ~= nil then
- print("daicannon")
- print(cooldowns[2])
- print(CannonTarget)
- MagicSpecial(BrickColor.new(NewCol), pprt1.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
- for i = 1, 5 do
- ElecEffect(cf(pprt1.Position), 3, 3, 3)
- end
- CannonTarget = nil
- model2.Parent = nil
- end
- if cooldownmax <= cooldowns[3] and BladesTarget ~= nil then
- print("daiblades")
- print(cooldowns[3])
- print(BladesTarget)
- MagicSpecial(BrickColor.new(NewCol), bprt1.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.3, 0.3, 0.3, 0.05)
- MagicSpecial(BrickColor.new(NewCol), bprt7.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.3, 0.3, 0.3, 0.05)
- MagicSpecial(BrickColor.new(NewCol), bprt13.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.3, 0.3, 0.3, 0.05)
- for i = 1, 5 do
- ElecEffect(cf(bref.Position), 3, 3, 3)
- end
- BladesTarget = nil
- model3.Parent = nil
- end
- if MMouse ~= nil then
- if model1.Parent ~= nil then
- local mpos = rprt1.CFrame * euler(0, 0, 0)
- local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0)
- local x, y, z = rprt1.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
- rwld1.Part1 = RailgunTarget
- rwld1.C0 = euler(0, 0, 0) * cf(3, -1, -0.2)
- rwld2.Part0 = rprt1
- rwld2.Part1 = rprt2
- rwld2.C0 = clerp(rwld2.C0, CFrame.Angles(x, y, z) * euler(-1.57, 0, 0), 0.3)
- end
- do
- if model2.Parent ~= nil then
- local mpos = pprt1.CFrame * euler(0, 0, 0)
- local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0)
- local x, y, z = pprt1.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
- pwld1.Part1 = CannonTarget
- pwld1.C0 = euler(0, 0, 0) * cf(-3, -1, -0.2)
- pwld2.Part0 = pprt1
- pwld2.Part1 = pprt2
- pwld2.C0 = clerp(pwld2.C0, CFrame.Angles(x, y, z) * euler(-1.57, 0, 0), 0.3)
- end
- do
- pwld1.C0 = clerp(pwld1.C0, euler(-0.2, 0, 0) * cf(-3, -1, -0.2), 0.5)
- pwld2.C0 = clerp(pwld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.5)
- rwld1.C0 = clerp(rwld1.C0, euler(-0.2, 0, 0) * cf(3, -1, -0.2), 0.5)
- rwld2.C0 = clerp(rwld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.5)
- if Stagger.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or 100 <= Stun.Value or StaggerHit.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if 100 <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end))
- end
- local stunnum2 = 30
- if stunnum2 <= stunnum then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.006
- else
- donum = donum - 0.006
- end
- local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if (500 <= idle and attack ~= false) or Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if tribladesattack == false then
- bwld1.C0 = clerp(bwld1.C0, euler(0, 0, 0) * cf(2, -0.6, -2), 0.4)
- bwld7.C0 = clerp(bwld7.C0, euler(0, 0, 0) * cf(0, -0.6, -2), 0.4)
- bwld13.C0 = clerp(bwld13.C0, euler(0, 0, 0) * cf(-2, -0.6, -2), 0.4)
- bwld2.C0 = clerp(bwld2.C0, euler(3.14, -2, 1.17) * cf(0, 0, 0), 0.4)
- bwld8.C0 = clerp(bwld8.C0, euler(3.14, -2, 1.57) * cf(0, 0, 0), 0.4)
- bwld14.C0 = clerp(bwld14.C0, euler(3.14, -2, 1.97) * cf(0, 0, 0), 0.4)
- brefwld.C0 = clerp(brefwld.C0, euler(0, 0, 0) * cf(0, -2, 0), 0.4)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.1, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.2), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.2) * euler(-0.3, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.3, 0, 0.2) * euler(0, -1.57, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.4 + (donum) / 3), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, -0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.2) * euler(0, -1.57, 0) * euler(0, 0.5, 0.05), 0.2)
- end
- else
- if 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.2), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
- end
- else
- if 30 <= torvel and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(1, 1, 0.2) * euler(0, -0.2, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.2, 0, -0.5), 0.4)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if Thing[2] == "Shoot" then
- if CannonTarget == nil then
- table.remove(Effects, e)
- else
- local MainPos = Thing[1]
- local MainPos2 = Thing[4]
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, CannonTarget.Parent)
- local mag = Thing[1] - pos.magnitude
- MagicCylinder2(Color2, CFrame.new((Thing[1] + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, 1.5, 0, 1.5, 0.1)
- Thing[1] = Thing[1] + MouseLook.lookVector * 10
- Thing[3] = Thing[3] - 1
- if hit ~= nil then
- Thing[3] = 0
- Damagefunc(hit, 8, 10, 0, "Normal", RootPart, 0, 2, math.random(1, 5), false, false, true, "Damage", 0.1, 200)
- ref = part(3, workspace, 0, 1, Color2, "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos)
- so("169445602", ref, 1, 0.8)
- so("153092334", ref, 1, 0.8)
- MagicBlock(Color2, cf(pos), 20, 20, 20, 5, 5, 5, 0.05)
- game:GetService("Debris"):AddItem(ref, 1)
- MagniDamage(ref, 10, 6, 9, 0, "Normal", ref, 0, 1, (math.random(1, 5)), nil, nil, true, "Damage", 0.05, 200)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- end
- do
- do
- if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Ice" then
- if Thing[6] <= Thing[5] then
- Thing[6] = Thing[6] + 0.3
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0)
- else
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * cf(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- -- DECOMPILER ERROR at PC9903: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC9903: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC9903: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC9903: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC9903: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- for _,c in pairs(Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- Atk.Value = 1 - (decreaseatk)
- if Atk.Value <= 0 then
- Atk.Value = 0
- end
- Def.Value = 1 - (decreasedef)
- if Def.Value <= 0 then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - (decreasemvmt)
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = "Defense\n(" .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
- if 100 <= Stun.Value then
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / 100, 0)), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 100 <= mana.Value then
- mana.Value = 100
- else
- if mananum <= 11 then
- mananum = mananum + 1
- else
- if 8 <= mananum then
- mananum = 0
- mana.Value = mana.Value + 1
- end
- end
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- -- DECOMPILER ERROR at PC10261: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC10261: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC10261: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC10261: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC10261: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
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