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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player = game:GetService("Players").LocalPlayer
- Cha = Player.Character
- mouse = game.Players.LocalPlayer:GetMouse()
- torso = Cha.Torso
- click = false
- rush = false
- shot = false
- fist = false
- massive = false
- wind = false
- Cha.Humanoid.WalkSpeed = 80
- Cha.Torso["Right Shoulder"].Part0 = nil
- Cha.Torso["Right Shoulder"].Part1 = nil
- Cha.Torso["Left Shoulder"].Part0 = nil
- Cha.Torso["Left Shoulder"].Part1 = nil
- wait()
- RightArmWeld = Instance.new("Weld")
- RightArmWeld.Parent = Cha["Torso"]
- RightArmWeld.Part0 = RightArmWeld.Parent
- RightArmWeld.Part1 = Cha["Right Arm"]
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.5, -0.5, 0.5)
- LeftArmWeld = Instance.new("Weld")
- LeftArmWeld.Parent = Cha["Torso"]
- LeftArmWeld.Part0 = LeftArmWeld.Parent
- LeftArmWeld.Part1 = Cha["Left Arm"]
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- mouse.Button1Down:connect(function()
- if (not vDebounce) and click == false then
- click = true
- vDebounce = true
- wa = Instance.new("Part",Cha)
- wa.Transparency=1
- wa.CanCollide = false
- wa.Size = Vector3.new(1, 1, 1)
- wa:BreakJoints()
- Weld3 = Instance.new("Weld",wa)
- Weld3.Part0 = Handle
- Weld3.Part1 = wa
- Weld3.C0 = CFrame.new(0, 0, -2) * CFrame.Angles(0, 0, 0)
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.4, -0.4, 0.4)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.3, -0.3, 0.3)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.2, -0.2, 0.2)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.1, -0.1, 0.1)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.5, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.7, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.8, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.9, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(1, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.1,-0.1) * CFrame.fromEulerAnglesXYZ(1.1, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.2,-0.2) * CFrame.fromEulerAnglesXYZ(1.2, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.2,-0.2) * CFrame.fromEulerAnglesXYZ(1.3, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.2,-0.2) * CFrame.fromEulerAnglesXYZ(1.4, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.6, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.4,-0.4) * CFrame.fromEulerAnglesXYZ(1.8, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.4,-0.4) * CFrame.fromEulerAnglesXYZ(1.9, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.4,-0.4) * CFrame.fromEulerAnglesXYZ(1.9, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.2,-0.2) * CFrame.fromEulerAnglesXYZ(1.3, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.1,-0.1) * CFrame.fromEulerAnglesXYZ(1.1, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.9, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.7, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.5, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.1, -0.1, 0.1)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.2, -0.2, 0.2)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.3, -0.3, 0.3)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.4, -0.4, 0.4)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.5, -0.5, 0.5)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- HitBox = Instance.new("Part",Cha)
- HitBox.TopSurface = "Smooth"
- HitBox.BottomSurface = "Smooth"
- HitBox.FormFactor = "Custom"
- HitBox.Size = Vector3.new(3,3,3)
- HitBox.CanCollide = True
- HitBox.Transparency = 1
- HitBox.BrickColor = BrickColor.new("Really red")
- HitBoxMesh = Instance.new("SpecialMesh", HitBox)
- HitBoxMesh.MeshType = "Brick"
- HitBoxMesh.Scale = Vector3.new(1.5,2,2)
- HitBoxWeld = Instance.new("Weld",Cha)
- HitBoxWeld.Part0 = Hammer
- HitBoxWeld.Part1 = HitBox
- HitBoxWeld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- HitBox2 = Instance.new("Part",Cha)
- HitBox2.TopSurface = "Smooth"
- HitBox2.BottomSurface = "Smooth"
- HitBox2.FormFactor = "Custom"
- HitBox2.Size = Vector3.new(3,3,3)
- HitBox2.CanCollide = True
- HitBox2.Transparency = 1
- HitBox2.BrickColor = BrickColor.new("Really red")
- HitBox2Mesh = Instance.new("SpecialMesh", HitBox2)
- HitBox2Mesh.MeshType = "Brick"
- HitBox2Mesh.Scale = Vector3.new(1.5,2,2)
- HitBox2Weld = Instance.new("Weld",Cha)
- HitBox2Weld.Part0 = Hammerv2
- HitBox2Weld.Part1 = HitBox2
- HitBox2Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and click == true then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(25)
- HitBox:Destroy()
- Boom2 = Instance.new("Part",Workspace)
- Boom2.BrickColor = BrickColor.new("Really black")
- Boom2.Transparency = 0.7
- Boom2.TopSurface = "Smooth"
- Boom2.BottomSurface = "Smooth"
- Boom2.Anchored = true
- Boom2.CanCollide = True
- Boom2.CFrame = hit.Parent:FindFirstChild("Humanoid").Torso.CFrame
- Boom2Mesh = Instance.new("SpecialMesh", Boom2)
- Boom2Mesh.MeshType = "Sphere"
- Boom2Mesh.Scale = Vector3.new(1,1,1)
- wait()
- Boom2Mesh.Scale = Vector3.new(3,3,3)
- wait()
- Boom2Mesh.Scale = Vector3.new(5,5,5)
- wait()
- Boom2Mesh.Scale = Vector3.new(7,7,7)
- wait()
- Boom2Mesh.Scale = Vector3.new(9,9,9)
- wait()
- Boom2Mesh.Scale = Vector3.new(11,11,11)
- wait()
- Boom2Mesh.Scale = Vector3.new(13,13,13)
- wait()
- Boom2Mesh.Scale = Vector3.new(15,15,15)
- wait()
- Boom2:Destroy()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- HitBox2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and click == true then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(25)
- HitBox2:Destroy()
- Boom2 = Instance.new("Part",Workspace)
- Boom2.BrickColor = BrickColor.new("Really black")
- Boom2.Transparency = 0.7
- Boom2.TopSurface = "Smooth"
- Boom2.BottomSurface = "Smooth"
- Boom2.Anchored = true
- Boom2.CanCollide = True
- Boom2.CFrame = hit.Parent:FindFirstChild("Humanoid").Torso.CFrame
- Boom2Mesh = Instance.new("SpecialMesh", Boom2)
- Boom2Mesh.MeshType = "Sphere"
- Boom2Mesh.Scale = Vector3.new(1,1,1)
- wait()
- Boom2Mesh.Scale = Vector3.new(3,3,3)
- wait()
- Boom2Mesh.Scale = Vector3.new(5,5,5)
- wait()
- Boom2Mesh.Scale = Vector3.new(7,7,7)
- wait()
- Boom2Mesh.Scale = Vector3.new(9,9,9)
- wait()
- Boom2Mesh.Scale = Vector3.new(11,11,11)
- wait()
- Boom2Mesh.Scale = Vector3.new(13,13,13)
- wait()
- Boom2Mesh.Scale = Vector3.new(15,15,15)
- wait(1)
- Boom2:Destroy()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- wait(0.5)
- HitBox:Destroy()
- HitBox2:Destroy()
- wa:remove()
- vDebounce = false
- click = false
- end
- end)
- RightArm = Instance.new("Part",Cha)
- RightArm.TopSurface = "Smooth"
- RightArm.BottomSurface = "Smooth"
- RightArm.FormFactor = "Custom"
- RightArm.Size = Vector3.new(1,1,1)
- RightArm.CanCollide = True
- RightArm.Transparency = 0
- RightArm.BrickColor = BrickColor.new("Really black")
- RightArmMesh = Instance.new("SpecialMesh", RightArm)
- RightArmMesh.MeshType = "Brick"
- RightArmMesh.Scale = Vector3.new(1.2,0.2,1.2)
- RightArm2Weld = Instance.new("Weld",Cha)
- RightArm2Weld.Part0 = Cha["Right Arm"]
- RightArm2Weld.Part1 = RightArm
- RightArm2Weld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftArm = Instance.new("Part",Cha)
- LeftArm.TopSurface = "Smooth"
- LeftArm.BottomSurface = "Smooth"
- LeftArm.FormFactor = "Custom"
- LeftArm.Size = Vector3.new(1,1,1)
- LeftArm.CanCollide = True
- LeftArm.Transparency = 0
- LeftArm.BrickColor = BrickColor.new("Really black")
- LeftArmMesh = Instance.new("SpecialMesh", LeftArm)
- LeftArmMesh.MeshType = "Brick"
- LeftArmMesh.Scale = Vector3.new(1.2,0.2,1.2)
- LeftArm2Weld = Instance.new("Weld",Cha)
- LeftArm2Weld.Part0 = Cha["Left Arm"]
- LeftArm2Weld.Part1 = LeftArm
- LeftArm2Weld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RightTop = Instance.new("Part",Cha)
- RightTop.TopSurface = "Smooth"
- RightTop.BottomSurface = "Smooth"
- RightTop.FormFactor = "Custom"
- RightTop.Size = Vector3.new(1,1,1)
- RightTop.CanCollide = True
- RightTop.Transparency = 0
- RightTop.BrickColor = BrickColor.new("Really black")
- RightTopMesh = Instance.new("SpecialMesh", RightTop)
- RightTopMesh.MeshType = "Torso"
- RightTopMesh.Scale = Vector3.new(1.1,0.7,1.1)
- RightTopWeld = Instance.new("Weld",Cha)
- RightTopWeld.Part0 = Cha["Right Arm"]
- RightTopWeld.Part1 = RightTop
- RightTopWeld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftTop = Instance.new("Part",Cha)
- LeftTop.TopSurface = "Smooth"
- LeftTop.BottomSurface = "Smooth"
- LeftTop.FormFactor = "Custom"
- LeftTop.Size = Vector3.new(1,1,1)
- LeftTop.CanCollide = True
- LeftTop.Transparency = 0
- LeftTop.BrickColor = BrickColor.new("Really black")
- LeftTopMesh = Instance.new("SpecialMesh", LeftTop)
- LeftTopMesh.MeshType = "Torso"
- LeftTopMesh.Scale = Vector3.new(1.1,0.7,1.1)
- LeftTopWeld = Instance.new("Weld",Cha)
- LeftTopWeld.Part0 = Cha["Left Arm"]
- LeftTopWeld.Part1 = LeftTop
- LeftTopWeld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RightTopDesign = Instance.new("Part",Cha)
- RightTopDesign.TopSurface = "Smooth"
- RightTopDesign.BottomSurface = "Smooth"
- RightTopDesign.FormFactor = "Custom"
- RightTopDesign.Size = Vector3.new(1,1,1)
- RightTopDesign.CanCollide = True
- RightTopDesign.Transparency = 0.5
- RightTopDesign.BrickColor = BrickColor.new("Really red")
- RightTopDesignMesh = Instance.new("SpecialMesh", RightTopDesign)
- RightTopDesignMesh.MeshType = "Torso"
- RightTopDesignMesh.Scale = Vector3.new(1,0.65,1.15)
- RightTopDesignWeld = Instance.new("Weld",Cha)
- RightTopDesignWeld.Part0 = Cha["Right Arm"]
- RightTopDesignWeld.Part1 = RightTopDesign
- RightTopDesignWeld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftTopDesign = Instance.new("Part",Cha)
- LeftTopDesign.TopSurface = "Smooth"
- LeftTopDesign.BottomSurface = "Smooth"
- LeftTopDesign.FormFactor = "Custom"
- LeftTopDesign.Size = Vector3.new(1,1,1)
- LeftTopDesign.CanCollide = True
- LeftTopDesign.Transparency = 0.5
- LeftTopDesign.BrickColor = BrickColor.new("Really red")
- LeftTopDesignMesh = Instance.new("SpecialMesh", LeftTopDesign)
- LeftTopDesignMesh.MeshType = "Torso"
- LeftTopDesignMesh.Scale = Vector3.new(1,0.65,1.15)
- LeftTopDesignWeld = Instance.new("Weld",Cha)
- LeftTopDesignWeld.Part0 = Cha["Left Arm"]
- LeftTopDesignWeld.Part1 = LeftTopDesign
- LeftTopDesignWeld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RightArm2 = Instance.new("Part",Cha)
- RightArm2.TopSurface = "Smooth"
- RightArm2.BottomSurface = "Smooth"
- RightArm2.FormFactor = "Custom"
- RightArm2.Size = Vector3.new(1,1,1)
- RightArm2.CanCollide = True
- RightArm2.Transparency = 0
- RightArm2.BrickColor = BrickColor.new("Really black")
- RightArm2Mesh = Instance.new("SpecialMesh", RightArm2)
- RightArm2Mesh.MeshType = "Brick"
- RightArm2Mesh.Scale = Vector3.new(1.1,0.5,1.1)
- RightArm2Weld = Instance.new("Weld",Cha)
- RightArm2Weld.Part0 = Cha["Right Arm"]
- RightArm2Weld.Part1 = RightArm2
- RightArm2Weld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftArm2 = Instance.new("Part",Cha)
- LeftArm2.TopSurface = "Smooth"
- LeftArm2.BottomSurface = "Smooth"
- LeftArm2.FormFactor = "Custom"
- LeftArm2.Size = Vector3.new(1,1,1)
- LeftArm2.CanCollide = True
- LeftArm2.Transparency = 0
- LeftArm2.BrickColor = BrickColor.new("Really black")
- LeftArm2Mesh = Instance.new("SpecialMesh", LeftArm2)
- LeftArm2Mesh.MeshType = "Brick"
- LeftArm2Mesh.Scale = Vector3.new(1.1,0.5,1.1)
- LeftArm2Weld = Instance.new("Weld",Cha)
- LeftArm2Weld.Part0 = Cha["Left Arm"]
- LeftArm2Weld.Part1 = LeftArm2
- LeftArm2Weld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RightCrystal = Instance.new("Part",Cha)
- RightCrystal.TopSurface = "Smooth"
- RightCrystal.BottomSurface = "Smooth"
- RightCrystal.CanCollide = True
- RightCrystal.BrickColor = BrickColor.new("Really red")
- RightCrystal.Reflectance = 0
- RightCrystal.Transparency = 0
- RightCrystalMesh = Instance.new("SpecialMesh",RightCrystal)
- RightCrystalMesh.MeshType = "FileMesh"
- RightCrystalMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- RightCrystalMesh.Scale = Vector3.new(1,1,1)
- RightCrystalWeld = Instance.new("Weld",Cha)
- RightCrystalWeld.Part0 = Cha["Right Arm"]
- RightCrystalWeld.Part1 = RightCrystal
- RightCrystalWeld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftCrystal = Instance.new("Part",Cha)
- LeftCrystal.TopSurface = "Smooth"
- LeftCrystal.BottomSurface = "Smooth"
- LeftCrystal.CanCollide = True
- LeftCrystal.BrickColor = BrickColor.new("Really red")
- LeftCrystal.Reflectance = 0
- LeftCrystal.Transparency = 0
- LeftCrystalMesh = Instance.new("SpecialMesh",LeftCrystal)
- LeftCrystalMesh.MeshType = "FileMesh"
- LeftCrystalMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- LeftCrystalMesh.Scale = Vector3.new(1,1,1)
- LeftCrystalWeld = Instance.new("Weld",Cha)
- LeftCrystalWeld.Part0 = Cha["Left Arm"]
- LeftCrystalWeld.Part1 = LeftCrystal
- LeftCrystalWeld.C1 = CFrame.new(0,0.25,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RightTriangle = Instance.new("Part",Cha)
- RightTriangle.TopSurface = "Smooth"
- RightTriangle.BottomSurface = "Smooth"
- RightTriangle.FormFactor = "Custom"
- RightTriangle.Size = Vector3.new(1,1,1)
- RightTriangle.CanCollide = True
- RightTriangle.Transparency = 0
- RightTriangle.BrickColor = BrickColor.new("Really black")
- RightTriangleMesh = Instance.new("SpecialMesh", RightTriangle)
- RightTriangleMesh.MeshType = "Torso"
- RightTriangleMesh.Scale = Vector3.new(0.6,1.7,1.1)
- RightTriangleWeld = Instance.new("Weld",Cha)
- RightTriangleWeld.Part0 = Cha["Right Arm"]
- RightTriangleWeld.Part1 = RightTriangle
- RightTriangleWeld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftTriangle = Instance.new("Part",Cha)
- LeftTriangle.TopSurface = "Smooth"
- LeftTriangle.BottomSurface = "Smooth"
- LeftTriangle.FormFactor = "Custom"
- LeftTriangle.Size = Vector3.new(1,1,1)
- LeftTriangle.CanCollide = True
- LeftTriangle.Transparency = 0
- LeftTriangle.BrickColor = BrickColor.new("Really black")
- LeftTriangleMesh = Instance.new("SpecialMesh", LeftTriangle)
- LeftTriangleMesh.MeshType = "Torso"
- LeftTriangleMesh.Scale = Vector3.new(0.6,1.7,1.1)
- LeftTriangleWeld = Instance.new("Weld",Cha)
- LeftTriangleWeld.Part0 = Cha["Left Arm"]
- LeftTriangleWeld.Part1 = LeftTriangle
- LeftTriangleWeld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Handle = Instance.new("Part",Cha)
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom"
- Handle.Size = Vector3.new(1,1,1)
- Handle.CanCollide = True
- Handle.Transparency = 0
- Handle.BrickColor = BrickColor.new("Really black")
- HandleMesh = Instance.new("SpecialMesh", Handle)
- HandleMesh.MeshType = "Cylinder"
- HandleMesh.Scale = Vector3.new(6,0.2,0.2)
- HandleWeld = Instance.new("Weld",Cha)
- HandleWeld.Part0 = Cha["Right Arm"]
- HandleWeld.Part1 = Handle
- HandleWeld.C1 = CFrame.new(0,0.75,0)*CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- Handle2 = Instance.new("Part",Cha)
- Handle2.TopSurface = "Smooth"
- Handle2.BottomSurface = "Smooth"
- Handle2.FormFactor = "Custom"
- Handle2.Size = Vector3.new(1,1,1)
- Handle2.CanCollide = True
- Handle2.Transparency = 0
- Handle2.BrickColor = BrickColor.new("Really red")
- Handle2Mesh = Instance.new("SpecialMesh", Handle2)
- Handle2Mesh.MeshType = "Cylinder"
- Handle2Mesh.Scale = Vector3.new(2,0.25,0.25)
- Handle2Weld = Instance.new("Weld",Cha)
- Handle2Weld.Part0 = Handle
- Handle2Weld.Part1 = Handle2
- Handle2Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Handle3 = Instance.new("Part",Cha)
- Handle3.TopSurface = "Smooth"
- Handle3.BottomSurface = "Smooth"
- Handle3.FormFactor = "Custom"
- Handle3.Size = Vector3.new(1,1,1)
- Handle3.CanCollide = True
- Handle3.Transparency = 0
- Handle3.BrickColor = BrickColor.new("Really red")
- Handle3Mesh = Instance.new("SpecialMesh", Handle3)
- Handle3Mesh.MeshType = "Cylinder"
- Handle3Mesh.Scale = Vector3.new(1,0.25,0.25)
- Handle3Weld = Instance.new("Weld",Cha)
- Handle3Weld.Part0 = Handle
- Handle3Weld.Part1 = Handle3
- Handle3Weld.C1 = CFrame.new(2.6,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Handle4 = Instance.new("Part",Cha)
- Handle4.TopSurface = "Smooth"
- Handle4.BottomSurface = "Smooth"
- Handle4.FormFactor = "Custom"
- Handle4.Size = Vector3.new(1,1,1)
- Handle4.CanCollide = True
- Handle4.Transparency = 0
- Handle4.BrickColor = BrickColor.new("Really red")
- Handle4Mesh = Instance.new("SpecialMesh", Handle4)
- Handle4Mesh.MeshType = "Cylinder"
- Handle4Mesh.Scale = Vector3.new(1,0.25,0.25)
- Handle4Weld = Instance.new("Weld",Cha)
- Handle4Weld.Part0 = Handle
- Handle4Weld.Part1 = Handle4
- Handle4Weld.C1 = CFrame.new(-2.6,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BladeStart = Instance.new("Part",Cha)
- BladeStart.TopSurface = "Smooth"
- BladeStart.BottomSurface = "Smooth"
- BladeStart.FormFactor = "Custom"
- BladeStart.Size = Vector3.new(1,1,1)
- BladeStart.CanCollide = True
- BladeStart.Transparency = 0
- BladeStart.BrickColor = BrickColor.new("Really red")
- BladeStartMesh = Instance.new("SpecialMesh", BladeStart)
- BladeStartMesh.MeshType = "Brick"
- BladeStartMesh.Scale = Vector3.new(0.5,1,0.5)
- BladeStartWeld = Instance.new("Weld",Cha)
- BladeStartWeld.Part0 = Handle
- BladeStartWeld.Part1 = BladeStart
- BladeStartWeld.C1 = CFrame.new(3,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BladeStart2 = Instance.new("Part",Cha)
- BladeStart2.TopSurface = "Smooth"
- BladeStart2.BottomSurface = "Smooth"
- BladeStart2.FormFactor = "Custom"
- BladeStart2.Size = Vector3.new(1,1,1)
- BladeStart2.CanCollide = True
- BladeStart2.Transparency = 0
- BladeStart2.BrickColor = BrickColor.new("Really black")
- BladeStart2Mesh = Instance.new("SpecialMesh", BladeStart2)
- BladeStart2Mesh.MeshType = "Brick"
- BladeStart2Mesh.Scale = Vector3.new(0.3,1.1,0.6)
- BladeStart2Weld = Instance.new("Weld",Cha)
- BladeStart2Weld.Part0 = Handle
- BladeStart2Weld.Part1 = BladeStart2
- BladeStart2Weld.C1 = CFrame.new(3,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Connector = Instance.new("Part",Cha)
- Connector.TopSurface = "Smooth"
- Connector.BottomSurface = "Smooth"
- Connector.FormFactor = "Custom"
- Connector.Size = Vector3.new(1,1,1)
- Connector.CanCollide = True
- Connector.Transparency = 0
- Connector.BrickColor = BrickColor.new("Really black")
- ConnectorMesh = Instance.new("SpecialMesh", Connector)
- ConnectorMesh.MeshType = "Cylinder"
- ConnectorMesh.Scale = Vector3.new(2,0.2,0.2)
- ConnectorWeld = Instance.new("Weld",Cha)
- ConnectorWeld.Part0 = Handle
- ConnectorWeld.Part1 = Connector
- ConnectorWeld.C1 = CFrame.new(4,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BladeStart3 = Instance.new("Part",Cha)
- BladeStart3.TopSurface = "Smooth"
- BladeStart3.BottomSurface = "Smooth"
- BladeStart3.FormFactor = "Custom"
- BladeStart3.Size = Vector3.new(1,1,1)
- BladeStart3.CanCollide = True
- BladeStart3.Transparency = 0
- BladeStart3.BrickColor = BrickColor.new("Really red")
- BladeStart3Mesh = Instance.new("SpecialMesh", BladeStart3)
- BladeStart3Mesh.MeshType = "Brick"
- BladeStart3Mesh.Scale = Vector3.new(0.5,2,1)
- BladeStart3Weld = Instance.new("Weld",Cha)
- BladeStart3Weld.Part0 = Handle
- BladeStart3Weld.Part1 = BladeStart3
- BladeStart3Weld.C1 = CFrame.new(4,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BladeStart4 = Instance.new("Part",Cha)
- BladeStart4.TopSurface = "Smooth"
- BladeStart4.BottomSurface = "Smooth"
- BladeStart4.FormFactor = "Custom"
- BladeStart4.Size = Vector3.new(1,1,1)
- BladeStart4.CanCollide = True
- BladeStart4.Transparency = 0
- BladeStart4.BrickColor = BrickColor.new("Really black")
- BladeStart4Mesh = Instance.new("SpecialMesh", BladeStart4)
- BladeStart4Mesh.MeshType = "Brick"
- BladeStart4Mesh.Scale = Vector3.new(0.3,2.1,1.1)
- BladeStart4Weld = Instance.new("Weld",Cha)
- BladeStart4Weld.Part0 = Handle
- BladeStart4Weld.Part1 = BladeStart4
- BladeStart4Weld.C1 = CFrame.new(4,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Starter = Instance.new("Part",Cha)
- Starter.TopSurface = "Smooth"
- Starter.BottomSurface = "Smooth"
- Starter.FormFactor = "Custom"
- Starter.Size = Vector3.new(1,1,1)
- Starter.CanCollide = True
- Starter.Transparency = 0
- Starter.BrickColor = BrickColor.new("Really black")
- StarterMesh = Instance.new("SpecialMesh", Starter)
- StarterMesh.MeshType = "Brick"
- StarterMesh.Scale = Vector3.new(1,2,1.5)
- StarterWeld = Instance.new("Weld",Cha)
- StarterWeld.Part0 = Handle
- StarterWeld.Part1 = Starter
- StarterWeld.C1 = CFrame.new(5,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Starter2 = Instance.new("Part",Cha)
- Starter2.TopSurface = "Smooth"
- Starter2.BottomSurface = "Smooth"
- Starter2.FormFactor = "Custom"
- Starter2.Size = Vector3.new(1,1,1)
- Starter2.CanCollide = True
- Starter2.Transparency = 0
- Starter2.BrickColor = BrickColor.new("Really red")
- Starter2Mesh = Instance.new("SpecialMesh", Starter2)
- Starter2Mesh.MeshType = "Brick"
- Starter2Mesh.Scale = Vector3.new(0.8,2.2,1.4)
- Starter2Weld = Instance.new("Weld",Cha)
- Starter2Weld.Part0 = Handle
- Starter2Weld.Part1 = Starter2
- Starter2Weld.C1 = CFrame.new(5,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Starter3 = Instance.new("Part",Cha)
- Starter3.TopSurface = "Smooth"
- Starter3.BottomSurface = "Smooth"
- Starter3.FormFactor = "Custom"
- Starter3.Size = Vector3.new(1,1,1)
- Starter3.CanCollide = True
- Starter3.Transparency = 0
- Starter3.BrickColor = BrickColor.new("Really black")
- Starter3Mesh = Instance.new("SpecialMesh", Starter3)
- Starter3Mesh.MeshType = "Brick"
- Starter3Mesh.Scale = Vector3.new(0.6,2.4,1.2)
- Starter3Weld = Instance.new("Weld",Cha)
- Starter3Weld.Part0 = Handle
- Starter3Weld.Part1 = Starter3
- Starter3Weld.C1 = CFrame.new(5,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Starter4 = Instance.new("Part",Cha)
- Starter4.TopSurface = "Smooth"
- Starter4.BottomSurface = "Smooth"
- Starter4.FormFactor = "Custom"
- Starter4.Size = Vector3.new(1,1,1)
- Starter4.CanCollide = True
- Starter4.Transparency = 0
- Starter4.BrickColor = BrickColor.new("Really red")
- Starter4Mesh = Instance.new("SpecialMesh", Starter4)
- Starter4Mesh.MeshType = "Brick"
- Starter4Mesh.Scale = Vector3.new(0.4,2.6,1)
- Starter4Weld = Instance.new("Weld",Cha)
- Starter4Weld.Part0 = Handle
- Starter4Weld.Part1 = Starter4
- Starter4Weld.C1 = CFrame.new(5,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Starter5 = Instance.new("Part",Cha)
- Starter5.TopSurface = "Smooth"
- Starter5.BottomSurface = "Smooth"
- Starter5.FormFactor = "Custom"
- Starter5.Size = Vector3.new(1,1,1)
- Starter5.CanCollide = True
- Starter5.Transparency = 0
- Starter5.BrickColor = BrickColor.new("Really black")
- Starter5Mesh = Instance.new("SpecialMesh", Starter5)
- Starter5Mesh.MeshType = "Brick"
- Starter5Mesh.Scale = Vector3.new(0.3,5,0.4)
- Starter5Weld = Instance.new("Weld",Cha)
- Starter5Weld.Part0 = Handle
- Starter5Weld.Part1 = Starter5
- Starter5Weld.C1 = CFrame.new(5,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammer = Instance.new("Part",Cha)
- Hammer.TopSurface = "Smooth"
- Hammer.BottomSurface = "Smooth"
- Hammer.FormFactor = "Custom"
- Hammer.Size = Vector3.new(1,1,1)
- Hammer.CanCollide = True
- Hammer.Transparency = 0
- Hammer.BrickColor = BrickColor.new("Really black")
- HammerMesh = Instance.new("SpecialMesh", Hammer)
- HammerMesh.MeshType = "Brick"
- HammerMesh.Scale = Vector3.new(0.4,1,1)
- HammerWeld = Instance.new("Weld",Cha)
- HammerWeld.Part0 = Handle
- HammerWeld.Part1 = Hammer
- HammerWeld.C1 = CFrame.new(5,3,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammer2 = Instance.new("Part",Cha)
- Hammer2.TopSurface = "Smooth"
- Hammer2.BottomSurface = "Smooth"
- Hammer2.FormFactor = "Custom"
- Hammer2.Size = Vector3.new(1,1,1)
- Hammer2.CanCollide = True
- Hammer2.Transparency = 0.9
- Hammer2.BrickColor = BrickColor.new("Really red")
- Hammer2Mesh = Instance.new("SpecialMesh", Hammer2)
- Hammer2Mesh.MeshType = "Brick"
- Hammer2Mesh.Scale = Vector3.new(0.5,1.1,1.1)
- Hammer2Weld = Instance.new("Weld",Cha)
- Hammer2Weld.Part0 = Hammer
- Hammer2Weld.Part1 = Hammer2
- Hammer2Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammer3 = Instance.new("Part",Cha)
- Hammer3.TopSurface = "Smooth"
- Hammer3.BottomSurface = "Smooth"
- Hammer3.FormFactor = "Custom"
- Hammer3.Size = Vector3.new(1,1,1)
- Hammer3.CanCollide = True
- Hammer3.Transparency = 0.8
- Hammer3.BrickColor = BrickColor.new("Really black")
- Hammer3Mesh = Instance.new("SpecialMesh", Hammer3)
- Hammer3Mesh.MeshType = "Brick"
- Hammer3Mesh.Scale = Vector3.new(0.6,1.2,1.2)
- Hammer3Weld = Instance.new("Weld",Cha)
- Hammer3Weld.Part0 = Hammer
- Hammer3Weld.Part1 = Hammer3
- Hammer3Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammer4 = Instance.new("Part",Cha)
- Hammer4.TopSurface = "Smooth"
- Hammer4.BottomSurface = "Smooth"
- Hammer4.FormFactor = "Custom"
- Hammer4.Size = Vector3.new(1,1,1)
- Hammer4.CanCollide = True
- Hammer4.Transparency = 0.7
- Hammer4.BrickColor = BrickColor.new("Really red")
- Hammer4Mesh = Instance.new("SpecialMesh", Hammer4)
- Hammer4Mesh.MeshType = "Brick"
- Hammer4Mesh.Scale = Vector3.new(0.7,1.3,1.3)
- Hammer4Weld = Instance.new("Weld",Cha)
- Hammer4Weld.Part0 = Hammer
- Hammer4Weld.Part1 = Hammer4
- Hammer4Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammer5 = Instance.new("Part",Cha)
- Hammer5.TopSurface = "Smooth"
- Hammer5.BottomSurface = "Smooth"
- Hammer5.FormFactor = "Custom"
- Hammer5.Size = Vector3.new(1,1,1)
- Hammer5.CanCollide = True
- Hammer5.Transparency = 0.6
- Hammer5.BrickColor = BrickColor.new("Really black")
- Hammer5Mesh = Instance.new("SpecialMesh", Hammer5)
- Hammer5Mesh.MeshType = "Brick"
- Hammer5Mesh.Scale = Vector3.new(0.8,1.4,1.4)
- Hammer5Weld = Instance.new("Weld",Cha)
- Hammer5Weld.Part0 = Hammer
- Hammer5Weld.Part1 = Hammer5
- Hammer5Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammer6 = Instance.new("Part",Cha)
- Hammer6.TopSurface = "Smooth"
- Hammer6.BottomSurface = "Smooth"
- Hammer6.FormFactor = "Custom"
- Hammer6.Size = Vector3.new(1,1,1)
- Hammer6.CanCollide = True
- Hammer6.Transparency = 0.5
- Hammer6.BrickColor = BrickColor.new("Really red")
- Hammer6Mesh = Instance.new("SpecialMesh", Hammer6)
- Hammer6Mesh.MeshType = "Brick"
- Hammer6Mesh.Scale = Vector3.new(0.9,1.5,1.5)
- Hammer6Weld = Instance.new("Weld",Cha)
- Hammer6Weld.Part0 = Hammer
- Hammer6Weld.Part1 = Hammer6
- Hammer6Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammer7 = Instance.new("Part",Cha)
- Hammer7.TopSurface = "Smooth"
- Hammer7.BottomSurface = "Smooth"
- Hammer7.FormFactor = "Custom"
- Hammer7.Size = Vector3.new(1,1,1)
- Hammer7.CanCollide = True
- Hammer7.Transparency = 0.4
- Hammer7.BrickColor = BrickColor.new("Really black")
- Hammer7Mesh = Instance.new("SpecialMesh", Hammer7)
- Hammer7Mesh.MeshType = "Brick"
- Hammer7Mesh.Scale = Vector3.new(1,1.6,1.6)
- Hammer7Weld = Instance.new("Weld",Cha)
- Hammer7Weld.Part0 = Hammer
- Hammer7Weld.Part1 = Hammer7
- Hammer7Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammer8 = Instance.new("Part",Cha)
- Hammer8.TopSurface = "Smooth"
- Hammer8.BottomSurface = "Smooth"
- Hammer8.FormFactor = "Custom"
- Hammer8.Size = Vector3.new(1,1,1)
- Hammer8.CanCollide = True
- Hammer8.Transparency = 0.3
- Hammer8.BrickColor = BrickColor.new("Really red")
- Hammer8Mesh = Instance.new("SpecialMesh", Hammer8)
- Hammer8Mesh.MeshType = "Brick"
- Hammer8Mesh.Scale = Vector3.new(1.1,1.7,1.7)
- Hammer8Weld = Instance.new("Weld",Cha)
- Hammer8Weld.Part0 = Hammer
- Hammer8Weld.Part1 = Hammer8
- Hammer8Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammerv2 = Instance.new("Part",Cha)
- Hammerv2.TopSurface = "Smooth"
- Hammerv2.BottomSurface = "Smooth"
- Hammerv2.FormFactor = "Custom"
- Hammerv2.Size = Vector3.new(1,1,1)
- Hammerv2.CanCollide = True
- Hammerv2.Transparency = 0
- Hammerv2.BrickColor = BrickColor.new("Really black")
- Hammerv2Mesh = Instance.new("SpecialMesh", Hammerv2)
- Hammerv2Mesh.MeshType = "Brick"
- Hammerv2Mesh.Scale = Vector3.new(0.4,1,1)
- Hammerv2Weld = Instance.new("Weld",Cha)
- Hammerv2Weld.Part0 = Handle
- Hammerv2Weld.Part1 = Hammerv2
- Hammerv2Weld.C1 = CFrame.new(5,-3,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammerv22 = Instance.new("Part",Cha)
- Hammerv22.TopSurface = "Smooth"
- Hammerv22.BottomSurface = "Smooth"
- Hammerv22.FormFactor = "Custom"
- Hammerv22.Size = Vector3.new(1,1,1)
- Hammerv22.CanCollide = True
- Hammerv22.Transparency = 0.9
- Hammerv22.BrickColor = BrickColor.new("Really red")
- Hammerv22Mesh = Instance.new("SpecialMesh", Hammerv22)
- Hammerv22Mesh.MeshType = "Brick"
- Hammerv22Mesh.Scale = Vector3.new(0.5,1.1,1.1)
- Hammerv22Weld = Instance.new("Weld",Cha)
- Hammerv22Weld.Part0 = Hammerv2
- Hammerv22Weld.Part1 = Hammerv22
- Hammerv22Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammerv23 = Instance.new("Part",Cha)
- Hammerv23.TopSurface = "Smooth"
- Hammerv23.BottomSurface = "Smooth"
- Hammerv23.FormFactor = "Custom"
- Hammerv23.Size = Vector3.new(1,1,1)
- Hammerv23.CanCollide = True
- Hammerv23.Transparency = 0.8
- Hammerv23.BrickColor = BrickColor.new("Really black")
- Hammerv23Mesh = Instance.new("SpecialMesh", Hammerv23)
- Hammerv23Mesh.MeshType = "Brick"
- Hammerv23Mesh.Scale = Vector3.new(0.6,1.2,1.2)
- Hammerv23Weld = Instance.new("Weld",Cha)
- Hammerv23Weld.Part0 = Hammerv2
- Hammerv23Weld.Part1 = Hammerv23
- Hammerv23Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammerv24 = Instance.new("Part",Cha)
- Hammerv24.TopSurface = "Smooth"
- Hammerv24.BottomSurface = "Smooth"
- Hammerv24.FormFactor = "Custom"
- Hammerv24.Size = Vector3.new(1,1,1)
- Hammerv24.CanCollide = True
- Hammerv24.Transparency = 0.7
- Hammerv24.BrickColor = BrickColor.new("Really red")
- Hammerv24Mesh = Instance.new("SpecialMesh", Hammerv24)
- Hammerv24Mesh.MeshType = "Brick"
- Hammerv24Mesh.Scale = Vector3.new(0.7,1.3,1.3)
- Hammerv24Weld = Instance.new("Weld",Cha)
- Hammerv24Weld.Part0 = Hammerv2
- Hammerv24Weld.Part1 = Hammerv24
- Hammerv24Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammerv25 = Instance.new("Part",Cha)
- Hammerv25.TopSurface = "Smooth"
- Hammerv25.BottomSurface = "Smooth"
- Hammerv25.FormFactor = "Custom"
- Hammerv25.Size = Vector3.new(1,1,1)
- Hammerv25.CanCollide = True
- Hammerv25.Transparency = 0.6
- Hammerv25.BrickColor = BrickColor.new("Really black")
- Hammerv25Mesh = Instance.new("SpecialMesh", Hammerv25)
- Hammerv25Mesh.MeshType = "Brick"
- Hammerv25Mesh.Scale = Vector3.new(0.8,1.4,1.4)
- Hammerv25Weld = Instance.new("Weld",Cha)
- Hammerv25Weld.Part0 = Hammerv2
- Hammerv25Weld.Part1 = Hammerv25
- Hammerv25Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammerv26 = Instance.new("Part",Cha)
- Hammerv26.TopSurface = "Smooth"
- Hammerv26.BottomSurface = "Smooth"
- Hammerv26.FormFactor = "Custom"
- Hammerv26.Size = Vector3.new(1,1,1)
- Hammerv26.CanCollide = True
- Hammerv26.Transparency = 0.5
- Hammerv26.BrickColor = BrickColor.new("Really red")
- Hammerv26Mesh = Instance.new("SpecialMesh", Hammerv26)
- Hammerv26Mesh.MeshType = "Brick"
- Hammerv26Mesh.Scale = Vector3.new(0.9,1.5,1.5)
- Hammerv26Weld = Instance.new("Weld",Cha)
- Hammerv26Weld.Part0 = Hammerv2
- Hammerv26Weld.Part1 = Hammerv26
- Hammerv26Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammerv27 = Instance.new("Part",Cha)
- Hammerv27.TopSurface = "Smooth"
- Hammerv27.BottomSurface = "Smooth"
- Hammerv27.FormFactor = "Custom"
- Hammerv27.Size = Vector3.new(1,1,1)
- Hammerv27.CanCollide = True
- Hammerv27.Transparency = 0.4
- Hammerv27.BrickColor = BrickColor.new("Really black")
- Hammerv27Mesh = Instance.new("SpecialMesh", Hammerv27)
- Hammerv27Mesh.MeshType = "Brick"
- Hammerv27Mesh.Scale = Vector3.new(1,1.6,1.6)
- Hammerv27Weld = Instance.new("Weld",Cha)
- Hammerv27Weld.Part0 = Hammerv2
- Hammerv27Weld.Part1 = Hammerv27
- Hammerv27Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hammerv28 = Instance.new("Part",Cha)
- Hammerv28.TopSurface = "Smooth"
- Hammerv28.BottomSurface = "Smooth"
- Hammerv28.FormFactor = "Custom"
- Hammerv28.Size = Vector3.new(1,1,1)
- Hammerv28.CanCollide = True
- Hammerv28.Transparency = 0.3
- Hammerv28.BrickColor = BrickColor.new("Really red")
- Hammerv28Mesh = Instance.new("SpecialMesh", Hammerv28)
- Hammerv28Mesh.MeshType = "Brick"
- Hammerv28Mesh.Scale = Vector3.new(1.1,1.7,1.7)
- Hammerv28Weld = Instance.new("Weld",Cha)
- Hammerv28Weld.Part0 = Hammerv2
- Hammerv28Weld.Part1 = Hammerv28
- Hammerv28Weld.C1 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- function Chat(Object,Text,Color)
- local Color = BrickColor.new(Color)
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame")
- Frame.Parent = G
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 2
- Game:GetService("Debris"):AddItem(G,3)
- end
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "e" and rush == false then
- rush = true
- Chat(Cha.Head,"Hammer Rush!","Really black")
- Cha.Humanoid.Name = "Swagger"
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Really red")
- x.Size = Vector3.new(20,10,20)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = "Gravity"
- x.CanCollide = false
- x.Transparency = 0.6
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "Brick"
- z.Scale = Vector3.new(0,0,0)
- x.Parent = Workspace
- x.CFrame = Cha.Torso.CFrame*CFrame.new(0, 0,0)
- x2 = Instance.new("Part")
- x2.BrickColor = BrickColor.new("Really black")
- x2.Size = Vector3.new(25,15,25)
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- x2.Shape = "Block"
- x2.Name = "Gravity"
- x2.Transparency = 0.6
- x2.CanCollide = false
- x2.Anchored = true
- z2 = Instance.new("SpecialMesh",x2)
- z2.MeshType = "Brick"
- z2.Scale = Vector3.new(0,0,0)
- x2.Parent = Workspace
- x2.CFrame = Cha.Torso.CFrame*CFrame.new(0, 0,0)
- x.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(3)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- for i = 1,5 do
- z.Scale = z.Scale + Vector3.new(.2,.2,.2)
- x.Transparency = x.Transparency - .02
- wait(.005)
- end
- for fly = 1,40 do
- x.CFrame = Cha.Torso.CFrame*CFrame.new(0, 0,0)
- x2.CFrame = Cha.Torso.CFrame*CFrame.new(0, 0,0)
- g = Instance.new("Part",Workspace)
- g.BrickColor = BrickColor.new("Really red")
- g.Size = Vector3.new(15,15,15)
- g.TopSurface = "Smooth"
- g.BottomSurface = "Smooth"
- g.Shape = "Block"
- g.CFrame = x.CFrame *CFrame.new(0, 0, -2) * CFrame.Angles(0,fly * 2, 0)
- g.Name = "Ice"
- g.CanCollide = false
- g.Anchored = true
- g.Transparency = 0.8
- z2 = Instance.new("SpecialMesh",g)
- z2.MeshType = "Brick"
- z2.Scale = Vector3.new(1,1,1)
- g.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(0.5)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- g2 = Instance.new("Part",Workspace)
- g2.BrickColor = BrickColor.new("Really black")
- g2.Size = Vector3.new(20,20,20)
- g2.TopSurface = "Smooth"
- g2.BottomSurface = "Smooth"
- g2.Shape = "Block"
- g2.CFrame = x2.CFrame *CFrame.new(0, 0, -2) * CFrame.Angles(0,fly * 2, 0)
- g2.Name = "Ice"
- g2.CanCollide = false
- g2.Anchored = true
- g2.Transparency = 0.8
- z3 = Instance.new("SpecialMesh",g2)
- z3.MeshType = "Brick"
- z3.Scale = Vector3.new(1,1,1)
- game.Debris:AddItem(g, 1)
- game.Debris:AddItem(g2, 1)
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Cha.Torso.CFrame.lookVector*250
- y.Parent = Cha.Torso
- game.Debris:AddItem(y, .1)
- wait(.005)
- end
- x:remove()
- x2:remove()
- y:remove()
- Cha.Swagger.Name = "Humanoid"
- wait(5)
- rush = false
- end
- if key == "q" and shot == false then
- shot = true
- Cha.Humanoid.Name = "Swagger"
- Chat(Cha.Head,"Darkness Shot","Really black")
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.4, -0.4, 0.4)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.3, -0.3, 0.3)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.2, -0.2, 0.2)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.1, -0.1, 0.1)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.5, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.7, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.8, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.9, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(1, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.1,-0.1) * CFrame.fromEulerAnglesXYZ(1.1, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.2,-0.2) * CFrame.fromEulerAnglesXYZ(1.2, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.2,-0.2) * CFrame.fromEulerAnglesXYZ(1.3, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.2,-0.2) * CFrame.fromEulerAnglesXYZ(1.4, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.6, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.4,-0.4) * CFrame.fromEulerAnglesXYZ(1.8, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.4,-0.4) * CFrame.fromEulerAnglesXYZ(1.9, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.4,-0.4) * CFrame.fromEulerAnglesXYZ(1.9, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.2,-0.2) * CFrame.fromEulerAnglesXYZ(1.3, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0.1,-0.1) * CFrame.fromEulerAnglesXYZ(1.1, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.9, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.7, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.5, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.1, -0.1, 0.1)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.2, -0.2, 0.2)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.3, -0.3, 0.3)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.4, -0.4, 0.4)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RightArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0.5, -0.5, 0.5)
- LeftArmWeld.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Really red")
- x.Size = Vector3.new(50,50,50)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = "DS"
- x.CanCollide = false
- x.Anchored = true
- x.Transparency = 0.7
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "Cylinder"
- z.Scale = Vector3.new(0,0,0)
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Cha.Torso.CFrame.lookVector*0
- x.Parent = Workspace
- y.Parent = x
- cf = Cha.Torso.CFrame*CFrame.new(0, 0, -8) * CFrame.Angles(180,0,0)
- x.CFrame = cf
- x2 = x:clone()
- x2.BrickColor = BrickColor.new("Really black")
- x2.Size = Vector3.new(55,55,55)
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- x2.Shape = "Block"
- x2.Name = "DS"
- x2.CanCollide = false
- x2.Anchored = true
- z2 = Instance.new("SpecialMesh",x2)
- z2.MeshType = "Cylinder"
- z2.Scale = Vector3.new(0,0,0)
- x2.Parent = Workspace
- cf2 = Cha.Torso.CFrame*CFrame.new(0, 0, -8) * CFrame.Angles(180,0,0)
- x2.CFrame = cf2
- x.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- game.Debris:AddItem(x, 10)
- game.Debris:AddItem(x2, 10)
- z.Scale = z.Scale + Vector3.new(1,1,1)
- z2.Scale = z2.Scale + Vector3.new(1,1,1)
- for dy = 1,60 do
- x.CFrame = Cha.Torso.CFrame *CFrame.new(0, 0, (-10 - dy * 6)) * CFrame.Angles(180,0,0)
- x2.CFrame = Cha.Torso.CFrame *CFrame.new(0, 0, (-10 - dy * 6)) * CFrame.Angles(180,0,0)
- wait(.005)
- g = Instance.new("Part",Workspace)
- g.BrickColor = BrickColor.new("Really red")
- g.Size = Vector3.new(45,45,45)
- g.TopSurface = "Smooth"
- g.BottomSurface = "Smooth"
- g.Shape = "Block"
- g.CFrame = x.CFrame *CFrame.new(math.random(-2,2), 0, -2) * CFrame.Angles(0,dy * 2, 0)
- g.Name = "DS"
- g.CanCollide = false
- g.Anchored = true
- g.Transparency = 0.9
- z2 = Instance.new("SpecialMesh",g)
- z2.MeshType = "Brick"
- z2.Scale = Vector3.new(1,1,1)
- g.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(0.01)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- g2 = Instance.new("Part",Workspace)
- g2.BrickColor = BrickColor.new("Really black")
- g2.Size = Vector3.new(50,50,50)
- g2.TopSurface = "Smooth"
- g2.BottomSurface = "Smooth"
- g2.Shape = "Block"
- g2.CFrame = x2.CFrame *CFrame.new(math.random(-2,2), 0, -2) * CFrame.Angles(0,dy * 2, 0)
- g2.Name = "DS"
- g2.CanCollide = false
- g2.Anchored = true
- g2.Transparency = 0.9
- z4 = Instance.new("SpecialMesh",g2)
- z4.MeshType = "Brick"
- z4.Scale = Vector3.new(1,1,1)
- game.Debris:AddItem(g, 1)
- game.Debris:AddItem(g2, 1)
- end
- x:remove()
- x2:remove()
- Cha.Swagger.Name = "Humanoid"
- wait(5)
- shot = false
- end
- if key == "r" and massive == false then
- massive = true
- Cha.Humanoid.Name = "Swagger"
- Chat(Cha.Head,"Wide Shot","Really black")
- for i = 1,30 do
- x = Instance.new("Part")
- x.Size = Vector3.new(12,12,20)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Ball"
- x.Name = "Snow"
- x.CanCollide = false
- x.Anchored = false
- x.Transparency = 0.1
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "Sphere"
- z.Scale = Vector3.new(0,0,0)
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Cha.Torso.CFrame.lookVector*200
- x.Parent = Workspace
- y.Parent = x
- x.CFrame = Cha.Torso.CFrame*CFrame.new(math.random(-3,3), math.random(-1,1),-10)
- game.Debris:AddItem(x, 2)
- x.Anchored = true
- x.BrickColor = BrickColor.new("Really red")
- x.Anchored = false
- x.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(0.1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- for i = 1,2.5 do
- z.Scale = z.Scale + Vector3.new(.1,.1,.1)
- x.Transparency = x.Transparency + .2
- wait(.001)
- end
- end
- Cha.Swagger.Name = "Humanoid"
- wait(5)
- massive = false
- end
- if key == "f" and fist == false then
- fist = true
- Cha.Humanoid.Name = "Swagger"
- Chat(Cha.Head,"Giant Ice Fist","Really black")
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Really red")
- x.Size = Vector3.new(28, 34, 25)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = "Earth"
- x.CanCollide = true
- x.Anchored = false
- x.Transparency = 0.6
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "FileMesh"
- z.MeshId = "http://www.roblox.com/asset/?id=90718752"
- z.Scale = Vector3.new(0,0,0)
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Cha.Torso.CFrame.lookVector*140
- x.Parent = Workspace
- y.Parent = x
- cf = Cha.Torso.CFrame*CFrame.new(0, 0, -13) * CFrame.Angles(90,0,0)
- x.CFrame = cf
- x.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- game.Debris:AddItem(x, 10)
- for i = 1,5 do
- z.Scale = z.Scale + Vector3.new(22,22,22)
- x.Transparency = x.Transparency - .02
- wait(.005)
- end
- for dy = 1,30 do
- wait(.02)
- g = Instance.new("Part",Workspace)
- g.BrickColor = BrickColor.new("Really red")
- g.Size = Vector3.new(10,10,10)
- g.TopSurface = "Smooth"
- g.BottomSurface = "Smooth"
- g.Shape = "Block"
- g.CFrame = x.CFrame *CFrame.new(0, 0, -2) * CFrame.Angles(0,dy * 4, 0)
- g.Name = "Earth"
- g.CanCollide = false
- g.Anchored = true
- g.Transparency = 0.8
- z2 = Instance.new("SpecialMesh",g)
- z2.MeshType = "Brick"
- z2.Scale = Vector3.new(2,2,2)
- game.Debris:AddItem(g, 1)
- end
- x:remove()
- Cha.Swagger.Name = "Humanoid"
- wait(5)
- fist = false
- end
- if key == "g" and wind == false then
- wind = true
- Chat(Cha.Head,"Blizzard","Really black")
- Cha.Humanoid.Name = "Swagger"
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Really red")
- x.Size = Vector3.new(10,10,80)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = "DS"
- x.CanCollide = true
- x.Anchored = true
- x.Transparency = 0.5
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "Sphere"
- z.Scale = Vector3.new(0,0,0)
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Cha.Torso.CFrame.lookVector*0
- x.Parent = Workspace
- y.Parent = x
- cf = Cha.Torso.CFrame*CFrame.new(0, 0, -8) --* CFrame.Angles(180,0,0)
- x.CFrame = cf
- x.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- game.Debris:AddItem(x, 10)
- z.Scale = z.Scale + Vector3.new(1,1,1)
- for dy = 1,20 do
- x.CFrame = Cha.Torso.CFrame *CFrame.new(0, 0, (-10 - dy * 15)) -- CFrame.Angles(180,0,0)
- wait(.01)
- g = Instance.new("Part",Workspace)
- g.BrickColor = BrickColor.new("Really red")
- g.Size = x.Size
- g.TopSurface = "Smooth"
- g.BottomSurface = "Smooth"
- g.Shape = "Block"
- g.CFrame = x.CFrame *CFrame.new(0, 0, -2)-- * CFrame.Angles(0,dy * 2, 0)
- g.Name = "DS"
- g.CanCollide = false
- g.Anchored = true
- g.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(0.01)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- end
- end)
- g.Transparency = x.Transparency
- z2 = Instance.new("SpecialMesh",g)
- z2.MeshType = "Sphere"
- z2.Scale = Vector3.new(1,1,1)
- game.Debris:AddItem(g, 1)
- end
- x:remove()
- Cha.Swagger.Name = "Humanoid"
- wait(5)
- wind = false
- end
- end)
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