ArcDesLHK

Bursyamo

Jul 5th, 2023
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  1. Bursyamo Pyro Roundhouser
  2. Level 5 FIRE Winged Beast/Effect
  3. 2400/1800
  4. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Bursyamo Pyro Roundhouser" once per turn. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Bursyamo" monster from your Deck.
  5.  
  6. Bursyamo Fiery Uppercutter
  7. Level 6 FIRE Winged Beast/Effect
  8. 2400/1700
  9. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. At the start of the Damage Step, if this card battles a monster: You can destroy that monster. You can only use each effect of "Bursyamo Fiery Uppercutter" once per turn.
  10.  
  11. Bursyamo Falcon Puncher
  12. Level 3 FIRE Winged Beast/Effect
  13. 1400/1200
  14. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Bursyamo Falcon Puncher" once per turn. If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it.
  15.  
  16. Bursyamo Eagle Kicker
  17. Level 3 FIRE Winged Beast/Effect
  18. 1600/1200
  19. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Bursyamo Eagle Kicker" once per turn. This card can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. When this card inflicts battle damage to your opponent: You can draw 1 card.
  20.  
  21. Bursyamo Phoenix Champion
  22. Level 8 FIRE Winged Beast/Effect
  23. 2800/2400
  24. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Bursyamo" monsters with different names (1 from your field and 1 from your GY). Cannot be destroyed by battle. This card can attack all monsters your opponent controls, once each. At the end of the Battle Phase: You can draw cards up to the number of monsters this card destroyed by battle this turn.
  25.  
  26. Bursyamo Rookie Chick
  27. Level 1 FIRE Winged Beast/Effect
  28. 500/500
  29. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. When an opponent's monster declares an attack: You can negate the attack. You can only use each effect of "Bursyamo Rookie Chick" once per turn.
  30.  
  31. Bursyamo Blazing Hooker
  32. Level 3 FIRE Winged Beast/Effect
  33. 1700/800
  34. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can add 1 "Bursyamo" card from your Deck to your hand, except "Bursyamo Blazing Hooker". You can only use each effect of "Bursyamo Blazing Hooker" once per turn.
  35.  
  36. Bursyamo Parrying Parrot
  37. Level 5 FIRE Winged Beast/Effect
  38. 2000/1300
  39. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Bursyamo Parrying Parrot" once per turn. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. If this card attacks a Defense Position monster, inflict piercing battle damage.
  40.  
  41. Bursyamo Harpy Straighter
  42. Level 2 FIRE Winged Beast/Effect
  43. 1300/0
  44. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can Tribute this card, then target 1 "Bursyamo" monster you control; it gains 1300 ATK until the end of this turn. You can only use each effect of "Bursyamo Harpy Straighter" once per turn.
  45.  
  46. Bursyamo Raptor Striker
  47. Level 4 FIRE Winged Beast/Effect
  48. 1800/1100
  49. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Bursyamo" monster from your Deck to your hand, except "Bursyamo Raptor Striker". You can only use each effect of "Bursyamo Raptor Striker" once per turn.
  50.  
  51. Bursyamo Crane Blocker
  52. Level 3 FIRE Winged Beast/Effect
  53. 900/2100
  54. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 "Bursyamo" card in your GY, except "Bursyamo Crane Blocker"; add it to your hand. You can only use each effect of "Bursyamo Crane Blocker" once per turn.
  55.  
  56. Bursyamo Hawk Catcher
  57. Level 4 FIRE Winged Beast/Effect
  58. 2100/0
  59. Cannot attack, unless you control "World Ra Stadium". You can only use each of the following effects of "Bursyamo Hawk Catcher" once per turn. During the Battle Phase (Quick Effect): You can Special Summon this card from your hand. You can discard this card to the GY; add 1 "World Ra Stadium" from your Deck to your hand.
  60.  
  61. Bursyamo Karura Fighting Coach
  62. Level 1 FIRE Winged Beast/Union/Effect
  63. 800/0
  64. Once per turn, you can either: Target 1 "Bursyamo" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can add 1 "Bursyamo" card from your Deck to your hand, except "Bursyamo Karura Fighting Coach". You can only use this effect of "Bursyamo Karura Fighting Coach" once per turn.
  65.  
  66. Bursyamo Basan Martial Master
  67. Level 10 FIRE Winged Beast/Effect
  68. 3000/3000
  69. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing 3 other "Bursyamo" monsters with different names (1 from your hand, 1 from your field and 1 from your GY). Cannot be destroyed by battle or card effects. This card can attack all monsters your opponent controls, once each. Once per turn, when this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. At the end of the Battle Phase: You can add 1 "Bursyamo" monster from your Deck to your hand, with a Level equal to or less than the number of monsters this card destroyed by battle this turn.
  70.  
  71. Bursyamo Gatling Flames
  72. Normal Spell
  73. Add 1 "Bursyamo" monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set monsters with that name, nor activate their monster effects. You can only activate 1 "Bursyamo Gatling Flames" per turn.
  74.  
  75. Bursyamo Heat Wave
  76. Quick-Play Spell
  77. If you control a "Bursyamo" monster: Target 1 card on the field; destroy that target.
  78.  
  79. Bursyamo Blazing Techniques
  80. Quick-Play Spell
  81. Reveal 1 "Bursyamo" monster in your hand; this turn, each time you Special Summon a "Bursyamo" monster(s) during the Battle Phase, banish the top 2 cards of your opponent's Deck, face-down. You can only activate 1 "Bursyamo Blazing Techniques" per turn.
  82.  
  83. Bursyamo High Jump
  84. Quick-Play Spell
  85. Target 1 "Bursyamo" monster you control that was Special Summoned this turn; it can make up to 2 attacks during each Battle Phase this turn.
  86.  
  87. World Ra Stadium
  88. Field Spell
  89. When this card is activated: You can add 1 "Bursyamo" monster from your Deck to your hand. While you control a "Bursyamo" monster, each time a monster(s) is Special Summoned during the Battle Phase, you gain 300 LP, and if you do, inflict 300 damage to your opponent.
  90.  
  91. Horus' Champion Belt
  92. Equip Spell
  93. Equip only to a "Bursyamo" monster you control. You can only control 1 "Horus' Champion Belt". Negate the effect of your opponent's first monster effect that resolves each turn, and if you do, if this card is equipped to a monster that was Special Summoned during the Battle Phase, destroy that monster.
  94.  
  95. Bursyamo Bravery
  96. Normal Trap
  97. Activate 1 of the following effects.
  98. ● Special Summon 1 "Bursyamo" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
  99. ● Target 1 "Bursyamo" monster you control; destroy it, and if you do, draw 2 cards.
  100. You can only activate 1 "Bursyamo Bravery" per turn.
  101.  
  102. Intensity of the Fighting Flames
  103. Counter Trap
  104. When your opponent Normal or Special Summons a monster(s), while you control a "Bursyamo" monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Intensity of the Fighting Flames" per turn.
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