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- function ssj()
- if Stuff == false then
- Stuff = true
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- Hair22 = Instance.new("Part")
- Hair22 = Instance.new("Part")
- Hair22.Parent = jun.Character
- Hair22.Name = "Hair"
- Hair22.formFactor = "Symmetric"
- Hair22.Size = Vector3.new(1, 1, 1)
- Hair22.CFrame = jun.Character.Head.CFrame
- Hair22:BreakJoints()
- Hair22.CanCollide = false
- Hair22.TopSurface = "Smooth"
- Hair22.BottomSurface = "Smooth"
- Hair22.BrickColor = BrickColor.new("Really red")
- Weld = Instance.new("Weld")
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair22
- Weld.Parent = jun.Character.Head
- Weld.C0 = CFrame.new(0, 0.26, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair22
- Mesh.MeshId = "http://www.roblox.com/asset/?id=62246019"
- Mesh.Scale = Vector3.new(1, 1, 1)
- BlastRing = Instance.new("Part")
- BlastRing.Parent = game.Lighting
- BlastRing.Name = "Blast"
- BlastRing.formFactor = "Symmetric"
- BlastRing.Size = Vector3.new(1, 1, 1)
- BlastRing.CanCollide = false
- BlastRing.TopSurface = "Smooth"
- BlastRing.BottomSurface = "Smooth"
- BlastRing.BrickColor = BrickColor.new("Really red")
- BlastRing.Reflectance = 0
- BlastRing.Anchored = true
- Mesh2 = Instance.new("SpecialMesh")
- Mesh2.Parent = BlastRing
- Mesh2.MeshType = "FileMesh"
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.Scale = Vector3.new(1, 5.8, 1)
- blastring2 = BlastRing:clone()
- Hair4 = Instance.new("Part")
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.TopSurface = "Smooth"
- Hair4.BottomSurface = "Smooth"
- Hair4.formFactor = "Symmetric"
- Hair4.BrickColor = BrickColor.new("Really red")
- Hair4.CFrame = jun.Character.Torso.CFrame
- Hair4.Size = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 1, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair4
- Mesh.Scale = Vector3.new(1.15, 1.8, 1.26)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
- Mesh.TextureId = ""
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("Really red,Really red")
- Effect.Reflectance = 0.3
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("CylinderMesh")
- EffectMesh.Parent = Effect
- EffectMesh.Scale = Vector3.new(1, 100, 1)
- blastring2.Parent = jun.Character
- blastring2.Position = jun.Character.Torso.Position
- blastring2.BrickColor = BrickColor.new("Really red")
- blastring2.Transparency = 0.7
- blastring2.Reflectance = 0
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, -0.5, -1)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- blastring2.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.new(0, 0.5, -0.8)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7)
- wait(0.001)
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7)
- wait(0.001)
- end
- blastring2.BrickColor = BrickColor.new("Really red")
- Effect.BrickColor = BrickColor.new("Really red")
- for i = 1 , 20 do
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- wait(0.001)
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7)
- wait(0.001)
- end
- Effect:remove()
- blastring2:remove()
- lol = Instance.new("Explosion")
- lol.Parent = game.Workspace
- lol.Position = jun.Character.Torso.Position
- lol.BlastRadius = 10
- lol.BlastPressure = 0
- --[[ex = Instance.new("Explosion")
- ex.Position = jun.Character.Torso.Position
- ex.BlastPressure = 0
- ex.Parent = workspace]]
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- Effect.Transparency = Effect.Transparency + 0.01
- wait(0.05)
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- Effect.BrickColor = BrickColor.new("Really red")
- wait(0.05)
- end
- Effect:Remove()
- game.Lighting.TimeOfDay = 15
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- local pie = Instance.new("Fire")
- pie.Name = "PwnFire"
- pie.Parent = jun.Character.Torso
- pie.Size = 13
- pie.Color = BrickColor.new("Really red").Color
- pie.SecondaryColor = BrickColor.new("Really red").Color
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
- pie = Instance.new("Sparkles")
- pie.Name = "PwnSparkles"
- pie.Parent = jun.Character.Torso
- pie.SparkleColor = BrickColor.new("Really red").Color
- end
- jun.Character.Humanoid.MaxHealth = 999
- wait(0.3)
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
- jun.Character.Torso:findFirstChild("PwnFire"):Remove()
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
- jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
- end
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(44, 44, 44)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Really red")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-3, -3, -3)
- p.Transparency = p.Transparency + 0.01
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- for u, c in pairs (game.Lighting:GetChildren()) do
- if c.className == "Pants" then
- c.Parent = game.Workspace.satic
- end
- end
- for u, c in pairs (game.Lighting:GetChildren()) do
- if c.className == "Shirt" then
- c.Parent = game.Workspace.satic
- end
- end
- wait()
- jun.Character.Humanoid.MaxHealth = 100
- wait()
- jun.Character.Torso.fire1:remove()
- wait()
- jun.Character.Torso.fire2:remove()
- wait()
- jun.Character.Torso.fire3:remove()
- wait()
- jun.Character.Torso.fire4:remove()
- wait()
- jun.Character.Torso.fire5:remove()
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "sssjr" then
- wait(0.3)
- game.Lighting.TimeOfDay = 16
- wait(0.3)
- game.Lighting.TimeOfDay = 17
- wait(0.3)
- game.Lighting.TimeOfDay = 18
- wait(0.3)
- game.Lighting.TimeOfDay = 12
- wait(0.3)
- ssj()
- end
- if string.sub(msg, 1, 4) == "sssjr" then
- game.Lighting.TimeOfDay = 16
- wait(0.3)
- game.Lighting.TimeOfDay = 17
- wait(0.3)
- game.Lighting.TimeOfDay = 18
- wait(0.3)
- game.Lighting.TimeOfDay = 12
- wait(0.3)
- ssj()
- end
- if string.sub(msg, 1, 6) == "" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "off" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "stop" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = script.Parent.Parent
- Stuff = false
- --password
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