Advertisement
kostik228

scythe

Jul 5th, 2018
145
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 53.54 KB | None | 0 0
  1. script.Parent = workspace.ProLevi27
  2.  
  3. sn = table.concat({"D","a","r","k","M","a","t","t","e","r"})
  4.  
  5. spd = 0.1
  6.  
  7. d = {10,15}
  8.  
  9. Decs={}
  10.  
  11. Decs.Totem = "35624068" Decs.Tornado = "1051557" Decs.SpikeBall = "9982590" Decs.Fist = "65322375" Decs.RedCliffT = "49754754" Decs.RedCliff = "49754655" Decs.Chakram = "18430887" Decs.Chakram2 = "47260990" Decs.Chakram3 = "19251107" Decs.Diamond = "9756362" Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174" Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
  12.  
  13. p = game:service'Players' l = game:service'Lighting' w = workspace
  14.  
  15. cw2=coroutine.wrap w=wait wt=0.1 s=script it=Instance.new v3=Vector3.new c3=Color3.new ud=UDim2.new cn=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad
  16.  
  17. v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  18.  
  19. mf=math.floor cr=coroutine.resume cc=coroutine.create sf=string.find sb=string.sub rn=math.random
  20.  
  21. function q(f) cr(cc(function() f() end)) end
  22.  
  23. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  24.  
  25. qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end
  26.  
  27. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  28.  
  29. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
  30.  
  31. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom"
  32.  
  33. elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge"
  34.  
  35. fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end
  36.  
  37. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  38.  
  39. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end
  40.  
  41. function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  42.  
  43. function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end
  44.  
  45. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos)
  46.  
  47. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  48.  
  49. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  50.  
  51. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  52.  
  53. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  54.  
  55. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end
  56.  
  57. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  58.  
  59. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  60.  
  61. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  62.  
  63. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  64.  
  65. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  66.  
  67. deb = function(ob,it) game:service'Debris':AddItem(ob,it) end
  68.  
  69. function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
  70.  
  71. function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  72.  
  73. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  74.  
  75. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  76.  
  77. for i=1,tym do
  78.  
  79. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  80.  
  81. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  82.  
  83. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  84.  
  85. if tym == i then
  86.  
  87. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  88.  
  89. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  90.  
  91. else
  92.  
  93. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  94.  
  95. end
  96.  
  97. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25)
  98.  
  99. end
  100.  
  101. end
  102.  
  103. function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  104.  
  105. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end
  106.  
  107. sTrail={}
  108.  
  109. function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob)
  110.  
  111. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  112.  
  113. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  114.  
  115. local mag=(oldpos - obp).magnitude
  116.  
  117. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  118.  
  119. tr.CFrame=cn(oldpos,obp)
  120.  
  121. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  122.  
  123. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  124.  
  125. q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  126.  
  127. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  128.  
  129. repeat loltr()
  130.  
  131. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  132.  
  133. asset="http://www.roblox.com/asset/?id="
  134.  
  135. a={}
  136.  
  137. a.ClickHold=0
  138.  
  139. a.c=true -- weapon change or act debounce
  140.  
  141. a.s={}
  142.  
  143. a.cr={20,1.5}
  144.  
  145. ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
  146.  
  147. Anim = "None"
  148.  
  149. mouse = nil
  150.  
  151. Sounds={
  152.  
  153. Break="3264793";
  154.  
  155. Berserk="2676305";
  156.  
  157. Fire1="2760979";
  158.  
  159. Imbue="2785493";
  160.  
  161. Ghost="3264923";
  162.  
  163. Block="rbxasset://sounds\\metal.ogg";
  164.  
  165. Boom="16976189";
  166.  
  167. SniperFire="1369158";
  168.  
  169. ShotgunFire2="1868836";
  170.  
  171. MinigunFire="2692806";
  172.  
  173. MinigunCharge="2692844";
  174.  
  175. MinigunDischarge="1753007";
  176.  
  177. Flashbang="16976189";
  178.  
  179. Beep="15666462";
  180.  
  181. Smash="2801263";
  182.  
  183. Punch="31173820";
  184.  
  185. Slash="rbxasset://sounds/swordslash.wav";
  186.  
  187. Falcon="1387390";
  188.  
  189. Cast="2101137";
  190.  
  191. Spin="1369159";
  192.  
  193. Abscond="2767090";
  194.  
  195. ElectricalCharge="2800815";
  196.  
  197. FireExplosion="3264793";
  198.  
  199. SaberLightUp="10209303";
  200.  
  201. SaberSlash="10209280";
  202.  
  203. SaberHit="44463749";
  204.  
  205. EnergyBlast="10209268";
  206.  
  207. Lunge="rbxasset://sounds/swordlunge.wav";
  208.  
  209. Unsheath="rbxasset://sounds/unsheath.wav";
  210.  
  211. }
  212.  
  213. wss = 16
  214.  
  215. caw = true
  216.  
  217. pl = p.LocalPlayer
  218.  
  219. bp = pl.Backpack
  220.  
  221. pg = pl.PlayerGui
  222.  
  223. c = pl.Character
  224.  
  225. to = c.Torso
  226.  
  227. he = c.Head he.face.Face = "Bottom"
  228.  
  229. hu =c.Humanoid
  230.  
  231. q(function() bp[sn]:Remove() end)
  232.  
  233. local su = it("Model",c) su.Name = "Suit1"
  234.  
  235. cl = "className"
  236.  
  237. for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end
  238.  
  239. for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end
  240.  
  241. pcall(function() c.Block:Remove() end)
  242.  
  243. local block = qi({"BoolValue",c,Value=false,Name="Block"})
  244.  
  245. local hd=he:Clone''
  246.  
  247. to.Transparency = 1
  248.  
  249. he.Transparency = 1
  250.  
  251. a.Bodyas=0
  252.  
  253. a.insw={}
  254.  
  255. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  256.  
  257. if namzi=="p0" then
  258.  
  259. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  260.  
  261. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  262.  
  263. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  264.  
  265. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  266.  
  267. end
  268.  
  269. end
  270.  
  271. function ws(ii)
  272.  
  273. wss = ii
  274.  
  275. end
  276.  
  277. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) end) end
  278.  
  279. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  280.  
  281. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  282.  
  283. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  284.  
  285. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  286.  
  287. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  288.  
  289. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  290.  
  291. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  292.  
  293. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  294.  
  295. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
  296.  
  297. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  298.  
  299. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  300.  
  301. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
  302.  
  303. for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  304.  
  305. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  306.  
  307. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
  308.  
  309. end
  310.  
  311. local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  312.  
  313. else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  314.  
  315. if c0orc1==0 then
  316.  
  317. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  318.  
  319. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  320.  
  321. elseif c0orc1==1 then
  322.  
  323. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  324.  
  325. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  326.  
  327. elseif c0orc1==3 then
  328.  
  329. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  330.  
  331. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  332.  
  333. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  334.  
  335. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  336.  
  337. end end
  338.  
  339. to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
  340.  
  341. p={}
  342.  
  343. t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor))
  344.  
  345. la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0)
  346.  
  347. ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0)
  348.  
  349. ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0)
  350.  
  351. rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0)
  352.  
  353. local hd2 = hd:Clone() hd2.Parent = su hd2.Transparency = 0 hd2.face.Face = "Front" hd2.Name = "FakeHead" hw=weld(hd2,t,hd2,0,1.5,0,0,0,0)
  354.  
  355. hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0)
  356.  
  357. tw=weld(t,to,t,0,0,0,0,0,0)
  358.  
  359. local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true
  360.  
  361. pcall(function() c.Shirt:Clone().Parent = su end)
  362.  
  363. lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"]
  364.  
  365. lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t
  366.  
  367. law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl)
  368.  
  369. law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl
  370.  
  371. law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0)
  372.  
  373. la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1
  374.  
  375. c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0
  376.  
  377. c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0
  378.  
  379. Armb=true Armb2=true
  380.  
  381. Legb=true Legb2=true
  382.  
  383. function Armz(ison) Armb=ison if ison then
  384.  
  385. law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0)
  386.  
  387. ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra
  388.  
  389. else
  390.  
  391. law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"]
  392.  
  393. ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0)
  394.  
  395. end end
  396.  
  397. function Legz(ison) Legb=ison if ison then
  398.  
  399. llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0)
  400.  
  401. lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl
  402.  
  403. else
  404.  
  405. llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"]
  406.  
  407. lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0)
  408.  
  409. end end function Headz(ison) if ison then he.Transparency=0 else end end
  410.  
  411. Armz(true) Legz(true) --newhats(c,hd2,he)
  412.  
  413. hax2sazc = "BUTTSEXSYSTEM"
  414.  
  415. function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
  416.  
  417. Sound("Your_F*cking_Name_here",1,1,he)
  418.  
  419. function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function()
  420.  
  421. local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
  422.  
  423. if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end
  424.  
  425. --elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc
  426.  
  427. else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
  428.  
  429. end end -- func and loop end
  430.  
  431. dive(workspace) dive(workspace.CurrentCamera) end) end
  432.  
  433. for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end
  434.  
  435. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
  436.  
  437. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3)
  438.  
  439. local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  440.  
  441. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  442.  
  443. q(function() for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*i w() end spi:Remove'' end)
  444.  
  445. end
  446.  
  447. function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825
  448.  
  449. local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=asset .. Decs.Ring
  450.  
  451. local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=asset .. Decs.Ring
  452.  
  453. local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=asset .. Decs.Crown
  454.  
  455. SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  456.  
  457. e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
  458.  
  459. end
  460.  
  461. end) end
  462.  
  463. function splat2(pos,dmge)
  464.  
  465. local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end
  466.  
  467. dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
  468.  
  469. dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
  470.  
  471. local DBDH={}
  472.  
  473. function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
  474.  
  475. local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.2 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu:TakeDamage(dmgzz*a.cr[2]) dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu:TakeDamage(dmgzz) end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  476.  
  477. end) end
  478.  
  479. function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function()
  480.  
  481. local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end)
  482.  
  483. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  484.  
  485. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  486.  
  487. bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p)
  488.  
  489. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  490.  
  491. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
  492.  
  493. for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  494.  
  495. if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  496.  
  497. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  498.  
  499. if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  500.  
  501. end
  502.  
  503. end until hitx >= lolk or tymzup end) end
  504.  
  505. function GetRegion(p0,p1,f,f2) q(function()
  506.  
  507. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  508.  
  509. end) end
  510.  
  511. function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ()
  512.  
  513. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  514.  
  515. if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end
  516.  
  517. function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end
  518.  
  519. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  520.  
  521. if bhit and bpos then
  522.  
  523. for i=1,tyms do q(function()
  524.  
  525. local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface
  526.  
  527. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1)
  528.  
  529. end) end
  530.  
  531. end
  532.  
  533. end)
  534.  
  535. end
  536.  
  537. function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end
  538.  
  539. v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force
  540.  
  541. end) end
  542.  
  543. --Dio's functions
  544.  
  545. function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3)
  546.  
  547. GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05)
  548.  
  549. local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=asset .. Decs.RedCliff,TextureId=asset .. Decs.RedCliffT})
  550.  
  551. pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end
  552.  
  553. local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end)
  554.  
  555. end local bped = {}
  556.  
  557. function SpikeSucker(pos,sc)
  558.  
  559. local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"Navy blue") bal.CFrame = pos
  560.  
  561. local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"Navy blue") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=asset .. Decs.SpikeBall})
  562.  
  563. local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Navy blue") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=asset .. Decs.Diamond})
  564.  
  565. local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do
  566.  
  567. for i=0,1,0.1 do tms = tms + 1
  568.  
  569. spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  570.  
  571. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  572.  
  573. wait()
  574.  
  575. end
  576.  
  577. for i=1,0,-0.1 do tms = tms + 1
  578.  
  579. spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  580.  
  581. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  582.  
  583. wait()
  584.  
  585. end
  586.  
  587. for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end
  588.  
  589. end
  590.  
  591. q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end)
  592.  
  593. end
  594.  
  595. function Blackspace(pos,tms,dmg)
  596.  
  597. local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos
  598.  
  599. for i=1,0.5,-0.1 do bal.Transparency =i wait() end
  600.  
  601. for i=1,tms do local o = 25
  602.  
  603. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0)
  604.  
  605. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0)
  606.  
  607. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0)
  608.  
  609. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0)
  610.  
  611. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0)
  612.  
  613. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0)
  614.  
  615. local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end
  616.  
  617. wait(0.05)
  618.  
  619. end
  620.  
  621. for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove()
  622.  
  623. end
  624.  
  625. function MatterBall(pos,sc,spid,tyms,dmgmul) q(function()
  626.  
  627. local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0})
  628.  
  629. cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos
  630.  
  631. local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc}
  632.  
  633. local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3
  634.  
  635. cor.CFrame = pos*cn(0,0,-spid*i)
  636.  
  637. local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p)
  638.  
  639. if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end
  640.  
  641. cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame
  642.  
  643. local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,asset .. Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end
  644.  
  645. wait() end cor.Fire:Remove()
  646.  
  647. q(function()
  648.  
  649. local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"Navy blue") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=asset .. Decs.Chakram})
  650.  
  651. local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0)
  652.  
  653. for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end)
  654.  
  655. local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end)
  656.  
  657. end) end
  658.  
  659. function FistBoom(pos,sc,dmg,TYMZEH) q(function()
  660.  
  661. local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"Navy blue") ripm = qi({"SpecialMesh",rip,MeshType="Sphere"})
  662.  
  663. rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45))
  664.  
  665. for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end
  666.  
  667. for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end
  668.  
  669. local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"Navy blue") fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=asset .. Decs.Fist})
  670.  
  671. for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end
  672.  
  673. fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color})
  674.  
  675. local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Navy blue") armm = it('CylinderMesh',arm)
  676.  
  677. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  678.  
  679. for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0)
  680.  
  681. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  682.  
  683. wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1
  684.  
  685. for x=45,0,-5 do
  686.  
  687. rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0)
  688.  
  689. arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0)
  690.  
  691. wait()
  692.  
  693. end
  694.  
  695. q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end
  696.  
  697. for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove()
  698.  
  699. for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove()
  700.  
  701. for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end)
  702.  
  703. local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end)
  704.  
  705. MakeCrater(fis.Position+v3(0,2,0),5,7,10)
  706.  
  707. end) end
  708.  
  709. WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {}
  710.  
  711. for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end
  712.  
  713. local mm = it('Model',su) local tr = 0.15
  714.  
  715. local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"Navy blue") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"})
  716.  
  717. local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm1)
  718.  
  719. local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm2)
  720.  
  721. local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm3)
  722.  
  723. local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm4)
  724.  
  725. local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm5)
  726.  
  727. local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"Navy blue") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"})
  728.  
  729. for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1]*3.2,d[2]*4),v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end
  730.  
  731. worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end
  732.  
  733. worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove()
  734.  
  735. end) end
  736.  
  737. SpawnTornado = function(pos,sc,ski,tyms) q(function()
  738.  
  739. local tor = pa(su,"","Block",0,0,0,true,true,1,0,"Navy blue") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=asset .. Decs.Tornado})
  740.  
  741. tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end)
  742.  
  743. local zz = 0 local tpos = tor.Position
  744.  
  745. q(function() while tor.Parent do zz = zz+1
  746.  
  747. tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait()
  748.  
  749. local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,8*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p
  750.  
  751. if rn(1,4) == 2 then Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end
  752.  
  753. wait() end bp:Remove() Dmgz(true,v.Humanoid,rn(d[1]*2,d[2]*2),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(tpos,v.Torso.Position+v3(0,2,0)).lookVector*100}) wait(0.35) bpp:Remove() v.Humanoid.PlatformStand = false else end end)
  754.  
  755. end end)
  756.  
  757. wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,asset .. Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05)
  758.  
  759. end) end
  760.  
  761. ---- TUT01LOL
  762.  
  763. han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"Navy blue") it('CylinderMesh',han)
  764.  
  765. hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)})
  766.  
  767. han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2)
  768.  
  769. han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
  770.  
  771. han3 = pa(su,"","Block",0,0,0,false,false,0,0,"Navy blue") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5})
  772.  
  773. han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
  774.  
  775. han4 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5})
  776.  
  777. han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
  778.  
  779. for i=1,7 do
  780.  
  781. des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"Navy blue") it('CylinderMesh',des).Scale = v3(1,0.4,1)
  782.  
  783. desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))})
  784.  
  785. end
  786.  
  787. for i=0,270,90 do
  788.  
  789. des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=asset .. Decs.Spike})
  790.  
  791. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)})
  792.  
  793. end
  794.  
  795. han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5})
  796.  
  797. han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
  798.  
  799. han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5})
  800.  
  801. han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)})
  802.  
  803. han7 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=asset .. Decs.Ring})
  804.  
  805. han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)})
  806.  
  807. han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"Really blue") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5})
  808.  
  809. han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)})
  810.  
  811. han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = asset .. Decs.Chakram3})
  812.  
  813. han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))})
  814.  
  815. q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end)
  816.  
  817. for i=0,2 do
  818.  
  819. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=asset .. Decs.Diamond})
  820.  
  821. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)})
  822.  
  823. end
  824.  
  825. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=asset .. Decs.Diamond})
  826.  
  827. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)})
  828.  
  829. bla = pa(su,"","Wedge",0.2,1,2,false,false,0,0.05,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"})
  830.  
  831. blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)})
  832.  
  833. bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,0.05,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"})
  834.  
  835. bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  836.  
  837. bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,0.05,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"})
  838.  
  839. bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  840.  
  841. han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
  842.  
  843. han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))})
  844.  
  845. han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,0,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
  846.  
  847. han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
  848.  
  849. --http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959
  850.  
  851. raa = c["Right Arm"]
  852.  
  853. laa = c["Left Arm"]
  854.  
  855. clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=asset .. Decs.Spike})
  856.  
  857. clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)})
  858.  
  859. clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=asset .. Decs.Spike})
  860.  
  861. clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)})
  862.  
  863. clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Navy blue") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=asset .. Decs.Spike})
  864.  
  865. clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
  866.  
  867. clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Navy blue") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=asset .. Decs.Spike})
  868.  
  869. clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
  870.  
  871. badge = pa(su,"","Block",0,0,0,false,false,0,0,"Navy blue") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=asset .. Decs.Diamond})
  872.  
  873. badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)})
  874.  
  875. badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=asset .. Decs.Diamond})
  876.  
  877. badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2})
  878.  
  879. ef = pa(su,"","Block",0,0,0,false,true,1,0,"Navy blue") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=asset .. Decs.Chakram2})
  880.  
  881. --efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)})
  882.  
  883. db1 = pa(su,"","Block",0,0,0,false,false,1,0,"Really black") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5})
  884.  
  885. db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
  886.  
  887. db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"Navy blue") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5})
  888.  
  889. db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
  890.  
  891. local ebs = false
  892.  
  893. function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true
  894.  
  895. if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end
  896.  
  897. else
  898.  
  899. ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end
  900.  
  901. end end) end
  902.  
  903. local efm = ef.Mesh.Scale
  904.  
  905. function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then
  906.  
  907. for i=0.3,1,0.1 do ef.Transparency = i wait() end
  908.  
  909. else
  910.  
  911. q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end)
  912.  
  913. end end
  914.  
  915. q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end
  916.  
  917. for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end)
  918.  
  919. q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end)
  920.  
  921. sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"})
  922.  
  923. show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)})
  924.  
  925. chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=asset .. Decs.Chakram})
  926.  
  927. chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  928.  
  929. chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"Navy blue") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=asset .. Decs.Chakram2})
  930.  
  931. chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  932.  
  933. local efww = 0
  934.  
  935. q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end)
  936.  
  937. q(function() while true do wait(0.035) --[[efw.C0 = efw.C0*ca(0,0,rd(25))]] chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end)
  938.  
  939. ---- TUT02LOL
  940.  
  941. function Act(k,kb)
  942.  
  943. if kb then
  944.  
  945. if k == "e" and Anim=="None" then
  946.  
  947. Anim = "SpawnSwords" Armz(false) e() eb(raa)
  948.  
  949. c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0)
  950.  
  951. c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end
  952.  
  953. eb(raa) wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true)
  954.  
  955. Anim = "None"
  956.  
  957. elseif k == "q" and Anim=="None" then
  958.  
  959. Anim = "GravGrab" Armz(false) e() eb(laa) caw = false
  960.  
  961. c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0)
  962.  
  963. c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  964.  
  965. c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170)
  966.  
  967. Trail(bla3,15,0,"Navy blue",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3)
  968.  
  969. c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75)
  970.  
  971. caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0)
  972.  
  973. e() Anim = "None" Armz(true)
  974.  
  975. elseif k == "z" and Anim=="None" then
  976.  
  977. Anim = "Blackspace" Armz(false) Legz(false) caw = false
  978.  
  979. c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3)
  980.  
  981. c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true
  982.  
  983. elseif k == "g" and Anim=="None" then
  984.  
  985. Anim = "MatterBall" e() Armz(false) fac = true
  986.  
  987. c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y))
  988.  
  989. eb(laa,nil,3) wait(0.5)
  990.  
  991. c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5)
  992.  
  993. fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None"
  994.  
  995. elseif k == "r" and Anim=="None" then
  996.  
  997. Anim = "Block" Armz(false) fac = true
  998.  
  999. c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20)
  1000.  
  1001. local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end
  1002.  
  1003. block.Value = true repeat wait() until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0
  1004.  
  1005. block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None"
  1006.  
  1007. elseif k == "v" and Anim=="None" then
  1008.  
  1009. Anim = "FistBoom" Armz(false) fac = true
  1010.  
  1011. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  1012.  
  1013. c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0)
  1014.  
  1015. wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  1016.  
  1017. c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None"
  1018.  
  1019. elseif k=="n" and Anim=="None" then
  1020.  
  1021. Anim = "Worm" Armz(false) e(3) fac = true caw = false
  1022.  
  1023. c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  1024.  
  1025. c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90)
  1026.  
  1027. local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 2000 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"Navy blue") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"Navy blue") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=asset .. Decs.Totem})
  1028.  
  1029. for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end)
  1030.  
  1031. for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"Navy blue",0.3,0) wait(0.12) end fac = false
  1032.  
  1033. caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"Navy blue") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end)
  1034.  
  1035. end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  1036.  
  1037. c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None"
  1038.  
  1039. elseif k == "y" and Anim == "None" then
  1040.  
  1041. Anim = "Whirlwind" Armz(false) e() fac = true
  1042.  
  1043. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  1044.  
  1045. c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1)
  1046.  
  1047. local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"Navy blue") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to})
  1048.  
  1049. q(function() for i=1,40 do if i == 20 then SpawnTornado(t.CFrame*cn(0,3,0),1,1.2,6) SpawnTornado(t.CFrame*ca(0,rd(-45),0)*cn(0,3,0),1,1.2,6) SpawnTornado(t.CFrame*ca(0,rd(45),0)*cn(0,3,0),1,1.2,6) end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1")
  1050.  
  1051. c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  1052.  
  1053. c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None"
  1054.  
  1055. end
  1056.  
  1057. else
  1058.  
  1059. if k == "q" then
  1060.  
  1061. end -- q end
  1062.  
  1063. end -- bool end
  1064.  
  1065. end -- func end
  1066.  
  1067. bin = it("HopperBin",bp) --bin = it("Tool") it("Part",bin).Name = "Handle"
  1068.  
  1069. bin.Name = sn
  1070.  
  1071. ---- TUT03LOL
  1072.  
  1073. bin.Selected:connect(function(mouse2) mouse = mouse2
  1074.  
  1075. mouse.KeyDown:connect(function(k) ky[k:lower()] = true
  1076.  
  1077. Act(k:lower(),true) end)
  1078.  
  1079. mouse.KeyUp:connect(function(k) ky[k:lower()] = false
  1080.  
  1081. Act(k:lower(),false) end)
  1082.  
  1083. mouse.Button1Down:connect(function() end)
  1084.  
  1085. end)
  1086.  
  1087. ---- TUT04LOL
  1088.  
  1089. bin.Deselected:connect(function()
  1090.  
  1091. end)
  1092.  
  1093. --bin.Parent = c
  1094.  
  1095. fac = false local bgg = it('BodyGyro',to)
  1096.  
  1097. ---- TUT05LOL
  1098.  
  1099. q(function() while wait() do
  1100.  
  1101. if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end
  1102.  
  1103. if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end
  1104.  
  1105. end end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement