AgentVK

Jiren

Dec 18th, 2017
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  1. wait(1 / 60)
  2. Effects = { }
  3. KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
  4. KG.Volume = .5
  5. KG.SoundId = "rbxassetid://1111069207"
  6. KG.Looped = true
  7. KG:Play()
  8. local Player = game.Players.localPlayer
  9. local Character = Player.Character
  10. local Humanoid = Character.Humanoid
  11. Humanoid.WalkSpeed = 25
  12. Humanoid.JumpPower = 75
  13. local Mouse = Player:GetMouse()
  14. local shirt = Player.Character:WaitForChild("Shirt")
  15. local pants = Player.Character:WaitForChild("Pants")
  16. local face = Player.Character.Head.face
  17. Humanoid.MaxHealth = 10000000
  18. Humanoid.Health = 10000000
  19. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=841007897"
  20. pants.PantsTemplate = "http://www.roblox.com/asset/?id=841019962"
  21. face:remove()
  22. fd = Instance.new("Decal")
  23. fd.Texture = "rbxassetid://1119893707"
  24. fd.Name = "Decal"
  25. fd.Parent = Character.Head
  26. local p = game.Players.LocalPlayer
  27. local char = p.Character
  28. wait(3)
  29. Belmod = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
  30. Belmod.Name = "Belmod"
  31. humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.Belmod)
  32. shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.Belmod)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.Belmod)
  35. pants.Name = "Pants"
  36. Character.HumanoidRootPart.Anchored = true
  37. torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  38. torso.Size = Vector3.new(2,2,1)
  39. torso.Rotation = Vector3.new(0,180,0)
  40. torso.Position = Vector3.new(0,4,0)
  41. torso.BrickColor = BrickColor.new("White")
  42. torso.Name = "Torso"
  43. aw = Instance.new("Shirt")
  44. aw.ShirtTemplate = "rbxassetid://766833621"
  45. aw.Name = "Shirt"
  46. aw.Parent = Character.Torso.Belmod
  47. aw2 = Instance.new("Pants")
  48. aw2.PantsTemplate = "rbxassetid://757414830"
  49. aw2.Name = "Pants"
  50. aw2.Parent = Character.Torso.Belmod
  51. head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  52. head.Size = Vector3.new(1.25,1.25,1.25)
  53. head.BrickColor = BrickColor.new("White")
  54. head.Name = "Head"
  55. head.Position = Vector3.new(0,6,0)
  56. fd = Instance.new("Decal")
  57. fd.Texture = "rbxassetid://965886637"
  58. fd.Name = "Decal"
  59. fd.Parent = Character.Torso.Belmod.Head
  60. headmesh = Instance.new("SpecialMesh",head)
  61. headmesh.MeshType = "Head"
  62. hair = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  63. hair.Size = Vector3.new(1.25,1.25,1.25)
  64. hair.BrickColor = BrickColor.new("White")
  65. hair.Name = "Head"
  66. hair.Position = Vector3.new(0,6,0)
  67. hair2mesh = Instance.new("SpecialMesh",hair)
  68. hair2mesh.Scale = Vector3.new(-2.14, 2.2, -2.2)
  69. hair2mesh.Offset = Vector3.new(0, 0.1, -0.17)
  70. hair2mesh.MeshType = "FileMesh"
  71. hair2mesh.MeshId = "http://www.roblox.com/asset/?id=74752142"
  72. hair2mesh.TextureId = "http://www.roblox.com/asset/?id=74752182"
  73. larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  74. larm.Size = Vector3.new(1,2,1)
  75. larm.BrickColor = BrickColor.new("White")
  76. larm.Name = "Left Arm"
  77. larm.Position = Vector3.new(2,4,0)
  78. rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  79. rarm.Size = Vector3.new(1,2,1)
  80. rarm.BrickColor = BrickColor.new("White")
  81. rarm.Name = "Right Arm"
  82. rarm.Position = Vector3.new(-2,4,0)
  83. lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  84. lleg.Size = Vector3.new(1,2,1)
  85. lleg.Name = "Left Leg"
  86. lleg.Position = Vector3.new(1,2,0)
  87. lleg.BrickColor = BrickColor.new("White")
  88. rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  89. rleg.Size = Vector3.new(1,2,1)
  90. rleg.Name = "Right Leg"
  91. rleg.Position = Vector3.new(-1,2,0)
  92. rleg.BrickColor = BrickColor.new("White")
  93. headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Head)
  94. headweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Head
  95. headweld.Part1 = torso
  96. headweld.C0 = CFrame.new(0, -1.5, 0)
  97. larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  98. larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  99. larmweld.Part1 = larm
  100. larmweld.C0 = CFrame.new(1.5, 0, 0)
  101. rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  102. rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  103. rarmweld.Part1 = rarm
  104. rarmweld.C0 = CFrame.new(-1.5, 0, 0)
  105. rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  106. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  107. rlegweld.Part1 = rleg
  108. rlegweld.C0 = CFrame.new(-0.5, -2, 0)
  109. llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  110. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  111. llegweld.Part1 = lleg
  112. llegweld.C0 = CFrame.new(0.5, -2, 0)
  113. npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
  114. npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
  115. npctoplayer.Part1 = torso
  116. npctoplayer.C0 = CFrame.new(0, 0, -4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  117. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...)")
  118. wait(3)
  119. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...)")
  120. wait(3)
  121. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...Its time you use your full power..)")
  122. wait(3)
  123. Character.HumanoidRootPart.Anchored = false
  124. game.Players.LocalPlayer.Character.Torso.Belmod:remove()
  125. fd = Instance.new("Fire")
  126. fd.Enabled = true
  127. fd.Color = Color3.new(255, 0, 0)
  128. fd.SecondaryColor = Color3.new(213, 0, 0)
  129. fd.Heat = 15
  130. fd.Size = 8
  131. fd.Parent = Character.Torso
  132. fd = Instance.new("Fire")
  133. fd.Enabled = true
  134. fd.Color = Color3.new(255, 0, 0)
  135. fd.SecondaryColor = Color3.new(213, 0, 0)
  136. fd.Heat = 10
  137. fd.Size = 4
  138. fd.Parent = Character["Left Leg"]
  139. fd = Instance.new("Fire")
  140. fd.Enabled = true
  141. fd.Color = Color3.new(255, 0, 0)
  142. fd.SecondaryColor = Color3.new(213, 0, 0)
  143. fd.Heat = 10
  144. fd.Size = 4
  145.  
  146. wait()
  147. local LeftArm = Character["Left Arm"]
  148. local RightArm = Character["Right Arm"]
  149. local LeftLeg = Character["Left Leg"]
  150. local RightLeg = Character["Right Leg"]
  151. local Head = Character.Head
  152. local Torso = Character.Torso
  153. local Camera = game.Workspace.CurrentCamera
  154. local RootPart = Character.HumanoidRootPart
  155. local RootJoint = RootPart.RootJoint
  156. local attack = false
  157. local Anim = 'Idle'
  158. local attacktype = 1
  159. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  160. local velocity = RootPart.Velocity.y
  161. local sine = 0
  162. local change = 1
  163. local Create = LoadLibrary("RbxUtility").Create
  164. local TimeStop = false
  165.  
  166. local m = Create("Model"){
  167. Parent = Character,
  168. Name = "WeaponModel",
  169. }
  170.  
  171. Humanoid.Animator.Parent = nil
  172. Character.Animate.Parent = nil
  173.  
  174. local newMotor = function(part0, part1, c0, c1)
  175. local w = Create('Motor'){
  176. Parent = part0,
  177. Part0 = part0,
  178. Part1 = part1,
  179. C0 = c0,
  180. C1 = c1,
  181. }
  182. return w
  183. end
  184.  
  185. function clerp(a, b, t)
  186. return a:lerp(b, t)
  187. end
  188.  
  189. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  190. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  191.  
  192. local RW = newMotor(Torso, RightArm, CFrame.new(0.8,0.6,-0.6), CFrame.new(0, 0, 0))
  193. local LW = newMotor(Torso, LeftArm, CFrame.new(-0.8,0.6,-.6), CFrame.new(0, 0, 0))
  194. local RH = newMotor(Torso, RightLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 0, 0))
  195. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 0, 0))
  196. RootJoint.C1 = CFrame.new(0, 0, 0)
  197. RootJoint.C0 = CFrame.new(0, 0, 0)
  198. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  199. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  200.  
  201. local rarmc1 = RW.C1
  202. local larmc1 = LW.C1
  203. local rlegc1 = RH.C1
  204. local llegc1 = LH.C1
  205.  
  206. local resetc1 = false
  207.  
  208. function PlayAnimationFromTable(table, speed, bool)
  209. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  210. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  211. RW.C0 = clerp(RW.C0, table[3], speed)
  212. LW.C0 = clerp(LW.C0, table[4], speed)
  213. RH.C0 = clerp(RH.C0, table[5], speed)
  214. LH.C0 = clerp(LH.C0, table[6], speed)
  215. if bool == true then
  216. if resetc1 == false then
  217. resetc1 = true
  218. RootJoint.C1 = RootJoint.C1
  219. Torso.Neck.C1 = Torso.Neck.C1
  220. RW.C1 = rarmc1
  221. LW.C1 = larmc1
  222. RH.C1 = rlegc1
  223. LH.C1 = llegc1
  224. end
  225. end
  226. end
  227.  
  228. ArtificialHB = Create("BindableEvent", script){
  229. Parent = script,
  230. Name = "Heartbeat",
  231. }
  232.  
  233. script:WaitForChild("Heartbeat")
  234.  
  235. frame = 1 / 35
  236. tf = 0
  237. allowframeloss = false
  238. tossremainder = false
  239. lastframe = tick()
  240. script.Heartbeat:Fire()
  241.  
  242. game:GetService("RunService").Heartbeat:connect(function(s, p)
  243. tf = tf + s
  244. if tf >= frame then
  245. if allowframeloss then
  246. script.Heartbeat:Fire()
  247. lastframe = tick()
  248. else
  249. for i = 1, math.floor(tf / frame) do
  250. script.Heartbeat:Fire()
  251. end
  252. lastframe = tick()
  253. end
  254. if tossremainder then
  255. tf = 0
  256. else
  257. tf = tf - frame * math.floor(tf / frame)
  258. end
  259. end
  260. end)
  261.  
  262. function swait(num)
  263. if num == 0 or num == nil then
  264. ArtificialHB.Event:wait()
  265. else
  266. for i = 0, num do
  267. ArtificialHB.Event:wait()
  268. end
  269. end
  270. end
  271.  
  272. function RemoveOutlines(part)
  273. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  274. end
  275.  
  276. CFuncs = {
  277. Part = {
  278. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  279. local Part = Create("Part"){
  280. Parent = Parent,
  281. Reflectance = Reflectance,
  282. Transparency = Transparency,
  283. CanCollide = false,
  284. Locked = true,
  285. BrickColor = BrickColor.new(tostring(BColor)),
  286. Name = Name,
  287. Size = Size,
  288. Material = Material,
  289. }
  290. RemoveOutlines(Part)
  291. return Part
  292. end;
  293. };
  294.  
  295. Mesh = {
  296. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  297. local Msh = Create(Mesh){
  298. Parent = Part,
  299. Offset = OffSet,
  300. Scale = Scale,
  301. }
  302. if Mesh == "SpecialMesh" then
  303. Msh.MeshType = MeshType
  304. Msh.MeshId = MeshId
  305. end
  306. return Msh
  307. end;
  308. };
  309.  
  310. Weld = {
  311. Create = function(Parent, Part0, Part1, C0, C1)
  312. local Weld = Create("Weld"){
  313. Parent = Parent,
  314. Part0 = Part0,
  315. Part1 = Part1,
  316. C0 = C0,
  317. C1 = C1,
  318. }
  319. return Weld
  320. end;
  321. };
  322.  
  323. Sound = {
  324. Create = function(id, par, vol, pit)
  325. local Sound = Create("Sound"){
  326. Volume = vol,
  327. Pitch = pit or 1,
  328. SoundId = "rbxassetid://" .. id,
  329. Parent = par or workspace,
  330. }
  331. Sound:play()
  332. return Sound
  333. end;
  334. };
  335.  
  336.  
  337. Decal = {
  338. Create = function(Color, Texture, Transparency, Name, Parent)
  339. local Decal = Create("Decal"){
  340. Color3 = Color,
  341. Texture = "http://www.roblox.com/asset/?id=11187115",
  342. Transparency = Transparency,
  343. Name = Name,
  344. Parent = Parent,
  345. }
  346. return Decal
  347. end;
  348. };
  349.  
  350. BillboardGui = {
  351. Create = function(Parent, Image, Position, Size)
  352. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  353. BillPar.CFrame = CFrame.new(Position)
  354. local Bill = Create("BillboardGui"){
  355. Parent = BillPar,
  356. Adornee = BillPar,
  357. Size = UDim2.new(1, 0, 1, 0),
  358. SizeOffset = Vector2.new(Size, Size),
  359. }
  360. local d = Create("ImageLabel", Bill){
  361. Parent = Bill,
  362. BackgroundTransparency = 1,
  363. Size = UDim2.new(1, 0, 1, 0),
  364. Image = "rbxassetid://" .. Image,
  365. }
  366. return BillPar
  367. end
  368. };
  369.  
  370. ParticleEmitter = {
  371. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  372. local Particle = Create("ParticleEmitter"){
  373. Parent = Parent,
  374. Color = ColorSequence.new(Color1, Color2),
  375. LightEmission = LightEmission,
  376. Size = Size,
  377. Texture = Texture,
  378. Transparency = Transparency,
  379. ZOffset = ZOffset,
  380. Acceleration = Accel,
  381. Drag = Drag,
  382. LockedToPart = LockedToPart,
  383. VelocityInheritance = VelocityInheritance,
  384. EmissionDirection = EmissionDirection,
  385. Enabled = Enabled,
  386. Lifetime = LifeTime,
  387. Rate = Rate,
  388. Rotation = Rotation,
  389. RotSpeed = RotSpeed,
  390. Speed = Speed,
  391. VelocitySpread = VelocitySpread,
  392. }
  393. return Particle
  394. end;
  395. };
  396.  
  397. CreateTemplate = {
  398.  
  399. };
  400. }
  401.  
  402. function rayCast(Position, Direction, Range, Ignore)
  403. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  404. end
  405.  
  406. function FindNearestTorso(Position, Distance, SinglePlayer)
  407. if SinglePlayer then
  408. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  409. end
  410. local List = {}
  411. for i, v in pairs(workspace:GetChildren()) do
  412. if v:IsA("Model") then
  413. if v:findFirstChild("Torso") then
  414. if v ~= Character then
  415. if (v.Torso.Position - Position).magnitude <= Distance then
  416. table.insert(List, v)
  417. end
  418. end
  419. end
  420. end
  421. end
  422. return List
  423. end
  424.  
  425. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  426. if hit.Parent == nil then
  427. return
  428. end
  429. local h = hit.Parent:FindFirstChild("Humanoid")
  430. for _, v in pairs(hit.Parent:children()) do
  431. if v:IsA("Humanoid") then
  432. h = v
  433. end
  434. end
  435. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  436. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  437. if hit.Parent.DebounceHit.Value == true then
  438. return
  439. end
  440. end
  441. local c = Create("ObjectValue"){
  442. Name = "creator",
  443. Value = game:service("Players").LocalPlayer,
  444. Parent = h,
  445. }
  446. game:GetService("Debris"):AddItem(c, .5)
  447. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  448. local Damage = math.random(minim+20, maxim+20)
  449. local blocked = false
  450. local block = hit.Parent:findFirstChild("Block")
  451. if block ~= nil then
  452. if block.className == "IntValue" then
  453. if block.Value > 0 then
  454. blocked = true
  455. block.Value = block.Value - 1
  456. print(block.Value)
  457. end
  458. end
  459. end
  460. if TimeStop == false then
  461. h.Health = h.Health - Damage
  462. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Medium stone grey").Color)
  463. elseif TimeStop == true then
  464. repeat wait() until TimeStop == false
  465. h.Health = h.Health - (Damage / 2)
  466. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Medium stone grey").Color)
  467. end
  468. if Type == "Knockdown" then
  469. local hum = hit.Parent.Humanoid
  470. hum.PlatformStand = true
  471. coroutine.resume(coroutine.create(function(HHumanoid)
  472. swait(1)
  473. HHumanoid.PlatformStand = false
  474. end), hum)
  475. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  476. local bodvol = Create("BodyVelocity"){
  477. velocity = angle * knockback,
  478. P = 5000,
  479. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  480. Parent = hit,
  481. }
  482. local rl = Create("BodyAngularVelocity"){
  483. P = 3000,
  484. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  485. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  486. Parent = hit,
  487. }
  488. game:GetService("Debris"):AddItem(bodvol, .5)
  489. game:GetService("Debris"):AddItem(rl, .5)
  490. elseif Type == "Normal" then
  491. local vp = Create("BodyVelocity"){
  492. P = 500,
  493. maxForce = Vector3.new(math.huge, 0, math.huge),
  494. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  495. }
  496. if knockback > 0 then
  497. vp.Parent = hit.Parent.Torso
  498. end
  499. game:GetService("Debris"):AddItem(vp, .5)
  500. elseif Type == "Up" then
  501. local bodyVelocity = Create("BodyVelocity"){
  502. velocity = Vector3.new(0, 20, 0),
  503. P = 5000,
  504. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  505. Parent = hit,
  506. }
  507. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  508. elseif Type == "DarkUp" then
  509. coroutine.resume(coroutine.create(function()
  510. for i = 0, 1, 0.1 do
  511. swait()
  512. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  513. end
  514. end))
  515. local bodyVelocity = Create("BodyVelocity"){
  516. velocity = Vector3.new(0, 20, 0),
  517. P = 5000,
  518. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  519. Parent = hit,
  520. }
  521. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  522. elseif Type == "Snare" then
  523. local bp = Create("BodyPosition"){
  524. P = 2000,
  525. D = 100,
  526. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  527. position = hit.Parent.Torso.Position,
  528. Parent = hit.Parent.Torso,
  529. }
  530. game:GetService("Debris"):AddItem(bp, 1)
  531. elseif Type == "Freeze" then
  532. local BodPos = Create("BodyPosition"){
  533. P = 50000,
  534. D = 1000,
  535. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  536. position = hit.Parent.Torso.Position,
  537. Parent = hit.Parent.Torso,
  538. }
  539. local BodGy = Create("BodyGyro") {
  540. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  541. P = 20e+003,
  542. Parent = hit.Parent.Torso,
  543. cframe = hit.Parent.Torso.CFrame,
  544. }
  545. hit.Parent.Torso.Anchored = true
  546. coroutine.resume(coroutine.create(function(Part)
  547. swait(1.5)
  548. Part.Anchored = false
  549. end), hit.Parent.Torso)
  550. game:GetService("Debris"):AddItem(BodPos, 3)
  551. game:GetService("Debris"):AddItem(BodGy, 3)
  552. end
  553. local debounce = Create("BoolValue"){
  554. Name = "DebounceHit",
  555. Parent = hit.Parent,
  556. Value = true,
  557. }
  558. game:GetService("Debris"):AddItem(debounce, Delay)
  559. c = Create("ObjectValue"){
  560. Name = "creator",
  561. Value = Player,
  562. Parent = h,
  563. }
  564. game:GetService("Debris"):AddItem(c, .5)
  565. end
  566. end
  567.  
  568. function ShowDamage(Pos, Text, Time, Color)
  569. local Rate = (1 / 30)
  570. local Pos = (Pos or Vector3.new(0, 0, 0))
  571. local Text = (Text or "")
  572. local Time = (Time or 2)
  573. local Color = (Color or Color3.new(1, 0, 1))
  574. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  575. EffectPart.Anchored = true
  576. local BillboardGui = Create("BillboardGui"){
  577. Size = UDim2.new(3, 0, 3, 0),
  578. Adornee = EffectPart,
  579. Parent = EffectPart,
  580. }
  581. local TextLabel = Create("TextLabel"){
  582. BackgroundTransparency = 1,
  583. Size = UDim2.new(1, 0, 1, 0),
  584. Text = Text,
  585. Font = "SciFi",
  586. TextColor3 = Color,
  587. TextScaled = true,
  588. Parent = BillboardGui,
  589. }
  590. game.Debris:AddItem(EffectPart, (Time))
  591. EffectPart.Parent = game:GetService("Workspace")
  592. delay(0, function()
  593. local Frames = (Time / Rate)
  594. for Frame = 1, Frames do
  595. wait(Rate)
  596. local Percent = (Frame / Frames)
  597. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  598. TextLabel.TextTransparency = Percent
  599. end
  600. if EffectPart and EffectPart.Parent then
  601. EffectPart:Destroy()
  602. end
  603. end)
  604. end
  605.  
  606. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  607. for _, c in pairs(workspace:children()) do
  608. local hum = c:findFirstChild("Humanoid")
  609. if hum ~= nil then
  610. local head = c:findFirstChild("Torso")
  611. if head ~= nil then
  612. local targ = head.Position - Part.Position
  613. local mag = targ.magnitude
  614. if mag <= Magnitude and c.Name ~= Player.Name then
  615. for i = 1, 10 do
  616. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  617. end
  618. CFuncs.Sound.Create("324867021", head, 1, 1)
  619. Effects.Sphere.Create(BrickColor.new("Black"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  620. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  621. end
  622. end
  623. end
  624. end
  625. end
  626.  
  627. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  628. HandleR.Transparency = 1
  629. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  630. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  631. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  632. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  633. Part.Transparency = 1
  634. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  635. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  636. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  637. Part.Transparency = 1
  638. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  639. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  640. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  641. Part.Transparency = 1
  642. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  643. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  644. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  645. Part.Transparency = 1
  646. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  647. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  648. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  649. Part.Transparency = 1
  650. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  651. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  652. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  653. Part.Transparency = 1
  654. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  655. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  656. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  657. Part.Transparency = 1
  658. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  659. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  660. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  661. Part.Transparency = 1
  662. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  663. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  664. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  665. Part.Transparency = 1
  666. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  667. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  668. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  669. Part.Transparency = 1
  670. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  671. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  672. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  673. Part.Transparency = 1
  674. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  675. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  676. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  677. Part.Transparency = 1
  678. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  679. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  680. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  681. Part.Transparency = 1
  682. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  683. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  684. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  685. Part.Transparency = 1
  686. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  687. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  688. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  689. Part.Transparency = 1
  690. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  691. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  692. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  693. Part2.Transparency = 1
  694. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  695. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  696. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  697. Part2.Transparency = 1
  698. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  699. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  700. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  701. Part2.Transparency = 1
  702. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  703. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  704. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  705. Part2.Transparency = 1
  706. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  707. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  708. Part2.Transparency = 1
  709. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  710. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  711. Part2.Transparency = 1
  712. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  713. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  714. Part2.Transparency = 1
  715. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  716. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  717. Part2.Transparency = 1
  718. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  719. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  720. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  721. Part2.Transparency = 1
  722. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  723. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  724. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  725. Part2.Transparency = 1
  726. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  727. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  728. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  729. Part2.Transparency = 1
  730. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  731. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  732. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  733. Part2.Transparency = 1
  734. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  735. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  736. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  737. Part2.Transparency = 1
  738. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  739. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  740. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  741. Part3.Transparency = 1
  742. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  743. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  744. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  745. Part3.Transparency = 1
  746. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  747. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  748. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  749. Part3.Transparency = 1
  750. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  751. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  752. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  753. Part3.Transparency = 1
  754. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  755. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  756. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  757. Part3.Transparency = 1
  758. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  759. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  760. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  761. Part3.Transparency = 1
  762. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  763. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  764. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  765. Part3.Transparency = 1
  766. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  767. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  768. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  769. Part3.Transparency = 1
  770. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  771. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  772. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  773. Part3.Transparency = 1
  774. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  775. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  776. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  777. Part3.Transparency = 1
  778. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  779. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  780. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  781. Part3.Transparency = 1
  782. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  783. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  784. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  785. Part3.Transparency = 1
  786. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  787. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  788. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  789. Part3.Transparency = 1
  790. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  791. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  792. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  793. Part3.Transparency = 1
  794. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  795. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  796. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  797. Part3.Transparency = 1
  798. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  799. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  800. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  801. Part3.Transparency = 1
  802. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  803. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  804. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  805. Part3.Transparency = 1
  806. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  807. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  808. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  809. Part3.Transparency = 1
  810. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  811. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  812. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  813. Part3.Transparency = 1
  814. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  815. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  816. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  817. Part3.Transparency = 1
  818. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  819. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  820. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  821. Part3.Transparency = 1
  822. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  823. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  824. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  825. Part3.Transparency = 1
  826. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  827. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  828. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  829. Part3.Transparency = 1
  830. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  831. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  832. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  833. Part3.Transparency = 1
  834. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  835. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  836. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  837. Part3.Transparency = 1
  838. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  839. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  840. Part3.Transparency = 1
  841. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  842. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  843. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  844. Part3.Transparency = 1
  845. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  846. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  847. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  848. Part3.Transparency = 1
  849. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  850. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  851. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  852. Part3.Transparency = 1
  853. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  854. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  855. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  856. Part3.Transparency = 1
  857. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  858. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  859. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  860. Part3.Transparency = 1
  861. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  862. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  863. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  864. Part3.Transparency = 1
  865. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  866. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  867. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  868. Part4.Transparency = 1
  869. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  870. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  871. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  872. Part5.Transparency = 1
  873. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  874. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  875. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  876. Part6.Transparency = 1
  877. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  878. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  879. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  880. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  881. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  882. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  883. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  884. Part.Transparency = 1
  885. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  886. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  887. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  888. Part.Transparency = 1
  889. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  890. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  891. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  892. Part.Transparency = 1
  893. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  894. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  895. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  896. Part.Transparency = 1
  897. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  898. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  899. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  900. Part.Transparency = 1
  901. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  902. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  903. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  904. Part.Transparency = 1
  905. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  906. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  907. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  908. Part.Transparency = 1
  909. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  910. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  911. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  912. Part.Transparency = 1
  913. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  914. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  915. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  916. Part.Transparency = 1
  917. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  918. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  919. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  920. Part.Transparency = 1
  921. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  922. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  923. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  924. Part.Transparency = 1
  925. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  926. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  927. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  928. Part.Transparency = 1
  929. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  930. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  931. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  932. Part.Transparency = 1
  933. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  934. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  935. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  936. Part.Transparency = 1
  937. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  938. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  939. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  940. Part.Transparency = 1
  941. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  942. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  943. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  944. Part2.Transparency = 1
  945. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  946. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  947. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  948. Part2.Transparency = 1
  949. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  950. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  951. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  952. Part2.Transparency = 1
  953. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  954. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  955. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  956. Part2.Transparency = 1
  957. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  958. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  959. Part2.Transparency = 1
  960. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  961. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  962. Part2.Transparency = 1
  963. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  964. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  965. Part2.Transparency = 1
  966. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  967. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  968. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  969. Part2.Transparency = 1
  970. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  971. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  972. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  973. Part2.Transparency = 1
  974. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  975. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  976. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  977. Part2.Transparency = 1
  978. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  979. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  980. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  981. Part2.Transparency = 1
  982. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  983. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  984. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  985. Part2.Transparency = 1
  986. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  987. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  988. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  989. Part2.Transparency = 1
  990. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  991. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  992. Part3.Transparency = 1
  993. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  994. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  995. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  996. Part3.Transparency = 1
  997. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  998. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  999. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1000. Part3.Transparency = 1
  1001. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1002. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1003. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  1004. Part3.Transparency = 1
  1005. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1006. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  1007. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1008. Part3.Transparency = 1
  1009. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1010. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1011. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  1012. Part3.Transparency = 1
  1013. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  1014. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1015. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  1016. Part3.Transparency = 1
  1017. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1018. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1019. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  1020. Part3.Transparency = 1
  1021. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1022. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1023. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1024. Part3.Transparency = 1
  1025. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1026. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  1027. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  1028. Part3.Transparency = 1
  1029. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1030. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1031. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1032. Part3.Transparency = 1
  1033. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1034. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1035. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1036. Part3.Transparency = 1
  1037. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1038. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1039. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1040. Part3.Transparency = 1
  1041. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1042. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1043. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  1044. Part3.Transparency = 1
  1045. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1046. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1047. Part3.Transparency = 1
  1048. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1049. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1050. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  1051. Part3.Transparency = 1
  1052. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1053. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  1054. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1055. Part3.Transparency = 1
  1056. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1057. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1058. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  1059. Part3.Transparency = 1
  1060. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1061. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  1062. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1063. Part3.Transparency = 1
  1064. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1065. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1066. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1067. Part3.Transparency = 1
  1068. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1069. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1070. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1071. Part3.Transparency = 1
  1072. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1073. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1074. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1075. Part3.Transparency = 1
  1076. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1077. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1078. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  1079. Part3.Transparency = 1
  1080. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1081. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  1082. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  1083. Part3.Transparency = 1
  1084. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1085. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  1086. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  1087. Part3.Transparency = 1
  1088. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1089. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1090. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1091. Part3.Transparency = 1
  1092. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1093. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1094. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1095. Part3.Transparency = 1
  1096. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1097. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1098. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1099. Part3.Transparency = 1
  1100. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1101. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1102. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1103. Part3.Transparency = 1
  1104. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1105. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1106. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1107. Part3.Transparency = 1
  1108. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1109. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1110. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1111. Part3.Transparency = 1
  1112. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1113. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1114. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1115. Part3.Transparency = 1
  1116. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1117. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1118. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1119. Part4.Transparency = 1
  1120. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1121. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1122. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1123. Part5.Transparency = 1
  1124. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  1125. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1126. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  1127. Part6.Transparency = 1
  1128. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1129. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  1130. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1131. sref.Anchored = true
  1132.  
  1133. EffectModel = Create("Model"){
  1134. Parent = Character,
  1135. Name = "Effects",
  1136. }
  1137.  
  1138. Effects = {
  1139. Block = {
  1140. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1141. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1142. prt.Anchored = true
  1143. prt.CFrame = cframe
  1144. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1145. game:GetService("Debris"):AddItem(prt, 10)
  1146. if Type == 1 or Type == nil then
  1147. table.insert(Effects, {
  1148. prt,
  1149. "Block1",
  1150. delay,
  1151. x3,
  1152. y3,
  1153. z3,
  1154. msh
  1155. })
  1156. elseif Type == 2 then
  1157. table.insert(Effects, {
  1158. prt,
  1159. "Block2",
  1160. delay,
  1161. x3,
  1162. y3,
  1163. z3,
  1164. msh
  1165. })
  1166. end
  1167. end;
  1168. };
  1169.  
  1170. Cylinder = {
  1171. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1172. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1173. prt.Anchored = true
  1174. prt.CFrame = cframe
  1175. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1176. game:GetService("Debris"):AddItem(prt, 2)
  1177. table.insert(Effects, {
  1178. prt,
  1179. "Cylinder",
  1180. delay,
  1181. x3,
  1182. y3,
  1183. z3,
  1184. msh
  1185. })
  1186. end;
  1187. };
  1188.  
  1189. Head = {
  1190. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1191. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1192. prt.Anchored = true
  1193. prt.CFrame = cframe
  1194. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1195. game:GetService("Debris"):AddItem(prt, 10)
  1196. table.insert(Effects, {
  1197. prt,
  1198. "Cylinder",
  1199. delay,
  1200. x3,
  1201. y3,
  1202. z3,
  1203. msh
  1204. })
  1205. end;
  1206. };
  1207.  
  1208. Sphere = {
  1209. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1210. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1211. prt.Anchored = true
  1212. prt.CFrame = cframe
  1213. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1214. game:GetService("Debris"):AddItem(prt, 10)
  1215. table.insert(Effects, {
  1216. prt,
  1217. "Cylinder",
  1218. delay,
  1219. x3,
  1220. y3,
  1221. z3,
  1222. msh
  1223. })
  1224. end;
  1225. };
  1226.  
  1227. Elect = {
  1228. Create = function(cff, x, y, z)
  1229. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Black"), "Part", Vector3.new(1, 1, 1))
  1230. prt.Anchored = true
  1231. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1232. prt.CFrame = CFrame.new(prt.Position)
  1233. game:GetService("Debris"):AddItem(prt, 2)
  1234. local xval = math.random() / 2
  1235. local yval = math.random() / 2
  1236. local zval = math.random() / 2
  1237. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1238. table.insert(Effects, {
  1239. prt,
  1240. "Elec",
  1241. 0.1,
  1242. x,
  1243. y,
  1244. z,
  1245. xval,
  1246. yval,
  1247. zval
  1248. })
  1249. end;
  1250.  
  1251. };
  1252.  
  1253. Ring = {
  1254. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1255. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1256. prt.Anchored = true
  1257. prt.CFrame = cframe
  1258. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1259. game:GetService("Debris"):AddItem(prt, 10)
  1260. table.insert(Effects, {
  1261. prt,
  1262. "Cylinder",
  1263. delay,
  1264. x3,
  1265. y3,
  1266. z3,
  1267. msh
  1268. })
  1269. end;
  1270. };
  1271.  
  1272.  
  1273. Wave = {
  1274. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1275. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1276. prt.Anchored = true
  1277. prt.CFrame = cframe
  1278. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1279. game:GetService("Debris"):AddItem(prt, 10)
  1280. table.insert(Effects, {
  1281. prt,
  1282. "Cylinder",
  1283. delay,
  1284. x3,
  1285. y3,
  1286. z3,
  1287. msh
  1288. })
  1289. end;
  1290. };
  1291.  
  1292. Break = {
  1293. Create = function(brickcolor, cframe, x1, y1, z1)
  1294. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1295. prt.Anchored = true
  1296. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1297. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1298. local num = math.random(10, 50) / 1000
  1299. game:GetService("Debris"):AddItem(prt, 10)
  1300. table.insert(Effects, {
  1301. prt,
  1302. "Shatter",
  1303. num,
  1304. prt.CFrame,
  1305. math.random() - math.random(),
  1306. 0,
  1307. math.random(50, 100) / 100
  1308. })
  1309. end;
  1310. };
  1311.  
  1312. Fire = {
  1313. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1314. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1315. prt.Anchored = true
  1316. prt.CFrame = cframe
  1317. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1318. game:GetService("Debris"):AddItem(prt, 10)
  1319. table.insert(Effects, {
  1320. prt,
  1321. "Fire",
  1322. delay,
  1323. 1,
  1324. 1,
  1325. 1,
  1326. msh
  1327. })
  1328. end;
  1329. };
  1330.  
  1331. FireWave = {
  1332. Create = function(brickcolor, cframe, x1, y1, z1)
  1333. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1334. prt.Anchored = true
  1335. prt.CFrame = cframe
  1336. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1337. local d = Create("Decal"){
  1338. Parent = prt,
  1339. Texture = "rbxassetid://26356434",
  1340. Face = "Top",
  1341. }
  1342. local d = Create("Decal"){
  1343. Parent = prt,
  1344. Texture = "rbxassetid://26356434",
  1345. Face = "Bottom",
  1346. }
  1347. game:GetService("Debris"):AddItem(prt, 10)
  1348. table.insert(Effects, {
  1349. prt,
  1350. "FireWave",
  1351. 1,
  1352. 30,
  1353. math.random(400, 600) / 100,
  1354. msh
  1355. })
  1356. end;
  1357. };
  1358.  
  1359. Lightning = {
  1360. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1361. local magz = (p0 - p1).magnitude
  1362. local curpos = p0
  1363. local trz = {
  1364. -ofs,
  1365. ofs
  1366. }
  1367. for i = 1, tym do
  1368. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1369. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1370. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1371. li.Material = "Neon"
  1372. if tym == i then
  1373. local magz2 = (curpos - p1).magnitude
  1374. li.Size = Vector3.new(th, th, magz2)
  1375. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1376. table.insert(Effects, {
  1377. li,
  1378. "Disappear",
  1379. last
  1380. })
  1381. else
  1382. do
  1383. do
  1384. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1385. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1386. game.Debris:AddItem(li, 10)
  1387. table.insert(Effects, {
  1388. li,
  1389. "Disappear",
  1390. last
  1391. })
  1392. end
  1393. end
  1394. end
  1395. end
  1396. end
  1397. };
  1398.  
  1399. EffectTemplate = {
  1400.  
  1401. };
  1402. }
  1403.  
  1404. local DORARA = false
  1405.  
  1406. function ORA()
  1407. attack = true
  1408. for i = 0, 1, 0.2 do
  1409. swait()
  1410. PlayAnimationFromTable({
  1411. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. }, .3, false)
  1418. end
  1419. local DORA = CFuncs.Sound.Create("294188981", HumanoidRootPart, 1, 1)
  1420. Instance.new("DistortionSoundEffect").Level = .95
  1421. DORA.Looped = true
  1422. DORA.Volume = 0.2
  1423. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1424. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1425. while DORARA == true do
  1426. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1427. for i = 0, 1, 0.7 do
  1428. swait()
  1429. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1430. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1431. PlayAnimationFromTable({
  1432. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. }, .9, false)
  1439. end
  1440. CFuncs.Sound.Create("1113515482", HitboxL, 1, 1)
  1441. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1442. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1443. for i = 0, 1, 0.7 do
  1444. swait()
  1445. Effects.Sphere.Create(BrickColor.new("Black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1446. PlayAnimationFromTable({
  1447. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. }, .9, false)
  1454. end
  1455. CFuncs.Sound.Create("1", HitboxR, 1, 1)
  1456. Effects.Sphere.Create(BrickColor.new("Black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1457. end
  1458. Con1:disconnect()
  1459. Con2:disconnect()
  1460. DORA:Stop()
  1461. attack = false
  1462. end
  1463.  
  1464. local stoppedParts = {}
  1465.  
  1466.  
  1467. function getAllParts()
  1468. local rtn = {}
  1469.  
  1470. local function recurse(object)
  1471. for q,e in next, object:children() do
  1472. if e:isA'BasePart' and e.Name ~= "Torso" then
  1473. table.insert(rtn, e)
  1474. end
  1475. recurse(e)
  1476. end
  1477. end
  1478.  
  1479. recurse(workspace)
  1480. return rtn
  1481. end
  1482.  
  1483. function stopParts(distance)
  1484. stoppedParts = {}
  1485. for nada, part in next, getAllParts() do
  1486. local dist = (Torso.Position-part.Position).magnitude
  1487. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  1488. table.insert(stoppedParts, part)
  1489. if part.Name ~= "Torso" and part.Anchored ~= true then
  1490. part.Anchored = true
  1491. end
  1492. end
  1493. end
  1494. end
  1495.  
  1496.  
  1497. function freeParts()
  1498. for q,e in next, stoppedParts do
  1499. stoppedParts[q] = nil
  1500. e.Anchored = false
  1501. end
  1502. end
  1503.  
  1504. local effect = Instance.new('ColorCorrectionEffect')
  1505. function TheWorld(Mode)
  1506. if Mode == "Time Start" then
  1507. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1508. for i = 1,50 do
  1509. if effect.Saturation <= 0 then
  1510. effect.Saturation = effect.Saturation + i/50
  1511. end
  1512. swait(1/30)
  1513. end
  1514. freeParts()
  1515. effect.Saturation = 0
  1516. effect.Contrast = 0
  1517. effect.Parent = nil
  1518. workspace.Gravity = 196.2
  1519. end
  1520. if Mode == "Quick Stop" then
  1521. CFuncs.Sound.Create("468760371", workspace, 1, 1)
  1522. swait(60)
  1523. Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  1524. effect.Parent = game.Lighting
  1525. for i = 1,50 do
  1526. effect.Saturation = -(i/10)
  1527. swait()
  1528. end
  1529. stopParts(5555)
  1530. end
  1531. end
  1532.  
  1533. Mouse.Button1Down:connect(function()
  1534. if attack == false and DORARA == false then
  1535. DORARA = true
  1536. ORA()
  1537. end
  1538. end)
  1539.  
  1540. Mouse.Button1Up:connect(function()
  1541. if attack == true and DORARA == true then
  1542. DORARA = false
  1543. end
  1544. end)
  1545.  
  1546. Mouse.KeyDown:connect(function(k)
  1547. k = k:lower()
  1548. if attack == false and k == '' and TimeStop == false then
  1549. TimeStop = true
  1550. TheWorld("Quick Stop")
  1551. elseif attack == false and k == '' and TimeStop == true then
  1552. TimeStop = false
  1553. TheWorld("Time Start")
  1554. end
  1555. end)
  1556.  
  1557. while true do
  1558. swait()
  1559. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1560. for i, v in pairs(Character:GetChildren()) do
  1561. if v:IsA("Part") then
  1562. v.Material = "SmoothPlastic"
  1563. elseif v:IsA("Accessory") then
  1564. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1565. end
  1566. end
  1567. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1568. velocity = RootPart.Velocity.y
  1569. sine = sine + change
  1570. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1571. if RootPart.Velocity.y > 1 and hit == nil then
  1572. Anim = "Jump"
  1573. if attack == false then
  1574. PlayAnimationFromTable({
  1575. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. }, .3, false)
  1582. end
  1583. elseif RootPart.Velocity.y < -1 and hit == nil then
  1584. Anim = "Fall"
  1585. if attack == false then
  1586. PlayAnimationFromTable({
  1587. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. }, .3, false)
  1594. end
  1595. elseif Torsovelocity < 1 and hit ~= nil then
  1596. Anim = "Idle"
  1597. if attack == false then
  1598. change = 1
  1599. PlayAnimationFromTable({
  1600. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. }, .3, false)
  1607. end
  1608. elseif Torsovelocity > 2 and hit ~= nil then
  1609. Anim = "Walk"
  1610. if attack == false then
  1611. change = 2
  1612. PlayAnimationFromTable({
  1613. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  1614. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  1615. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1618. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1619. }, .3, false)
  1620. end
  1621. end
  1622. if 0 < #Effects then
  1623. for e = 1, #Effects do
  1624. if Effects[e] ~= nil then
  1625. local Thing = Effects[e]
  1626. if Thing ~= nil then
  1627. local Part = Thing[1]
  1628. local Mode = Thing[2]
  1629. local Delay = Thing[3]
  1630. local IncX = Thing[4]
  1631. local IncY = Thing[5]
  1632. local IncZ = Thing[6]
  1633. if Thing[2] == "Shoot" then
  1634. local Look = Thing[1]
  1635. local move = 5
  1636. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1637. if Thing[10] ~= nil then
  1638. da = pos
  1639. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1640. cfa = CFrame.new(Thing[4], pos)
  1641. tehCF = cfa:lerp(cf2, 0.2)
  1642. Thing[1] = tehCF.lookVector
  1643. end
  1644. local mag = (Thing[4] - pos).magnitude
  1645. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1646. Effects.Sphere.Create(BrickColor.new("Black"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1647. Thing[4] = Thing[4] + Look * move
  1648. Thing[3] = Thing[3] - 1
  1649. if 2 < Thing[5] then
  1650. Thing[5] = Thing[5] - 0.3
  1651. Thing[6] = Thing[6] - 0.3
  1652. end
  1653. if hit ~= nil then
  1654. Thing[3] = 0
  1655. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1656. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1657. ref.Anchored = true
  1658. ref.CFrame = CFrame.new(pos)
  1659. Effects.Block.Create(BrickColor.new("Black"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1660. Effects.Sphere.Create(BrickColor.new("Black"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1661. game:GetService("Debris"):AddItem(ref, 1)
  1662. end
  1663. if Thing[3] <= 0 then
  1664. table.remove(Effects, e)
  1665. end
  1666. end
  1667. do
  1668. do
  1669. if Thing[2] == "FireWave" then
  1670. if Thing[3] <= Thing[4] then
  1671. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1672. Thing[3] = Thing[3] + 1
  1673. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1674. else
  1675. Part.Parent = nil
  1676. table.remove(Effects, e)
  1677. end
  1678. end
  1679. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1680. if Thing[1].Transparency <= 1 then
  1681. if Thing[2] == "Block1" then
  1682. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1683. Mesh = Thing[7]
  1684. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1685. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1686. else
  1687. if Thing[2] == "Block2" then
  1688. Thing[1].CFrame = Thing[1].CFrame
  1689. Mesh = Thing[7]
  1690. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1691. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1692. else
  1693. if Thing[2] == "Fire" then
  1694. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1695. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1697. else
  1698. if Thing[2] == "Cylinder" then
  1699. Mesh = Thing[7]
  1700. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1701. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1702. else
  1703. if Thing[2] == "Blood" then
  1704. Mesh = Thing[7]
  1705. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1706. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1708. else
  1709. if Thing[2] == "Elec" then
  1710. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1711. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1712. else
  1713. if Thing[2] == "Disappear" then
  1714. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1715. end
  1716. end
  1717. end
  1718. end
  1719. end
  1720. end
  1721. end
  1722. else
  1723. Part.Parent = nil
  1724. table.remove(Effects, e)
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731. end
  1732. end
  1733. end
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