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Ivory Sword

Jun 4th, 2018
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  1. local whitelist = {"basstracker1970","luigifelix","Sans37333"}
  2. for i,v in pairs(whitelist) do
  3. if game.Players.LocalPlayer.Name == v then
  4. print("You Are Whitelisted "..game.Players.LocalPlayer.Name.." Enjoy The Script")
  5. wait(1 / 60)
  6. Effects = { }
  7. local Player = game.Players.localPlayer
  8. local Character = Player.Character
  9. local Humanoid = Character.Humanoid
  10. local mouse = Player:GetMouse()
  11. local effect = Instance.new('Model', Character)
  12. effect.Name = "Effects"
  13. local m = Instance.new('Model', Character)
  14. m.Name = "WeaponModel"
  15. local LeftArm = Character["Left Arm"]
  16. local RightArm = Character["Right Arm"]
  17. local LeftLeg = Character["Left Leg"]
  18. local RightLeg = Character["Right Leg"]
  19. local Head = Character.Head
  20. local Torso = Character.Torso
  21. local cam = game.Workspace.CurrentCamera
  22. local RootPart = Character.HumanoidRootPart
  23. local RootJoint = RootPart.RootJoint
  24. local equipped = false
  25. local attack = false
  26. local Anim = 'Idle'
  27. local idle = 0
  28. local attacktype = 1
  29. local vt = Vector3.new
  30. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  31. local velocity = RootPart.Velocity.y
  32. local sine = 0
  33. local change = 1
  34. local mana = 0
  35. local it =Instance.new
  36.  
  37. local grabbed = false
  38. local cf = CFrame.new
  39. local mr = math.rad
  40. local angles = CFrame.Angles
  41. local ud = UDim2.new
  42. local c3 = Color3.new
  43.  
  44. local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  45.  
  46. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  47. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  48. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  49.  
  50. RSH, LSH = nil, nil
  51.  
  52. RW = Instance.new("Weld")
  53. LW = Instance.new("Weld")
  54.  
  55. RH = Torso["Right Hip"]
  56. LH = Torso["Left Hip"]
  57.  
  58. RSH = Torso["Right Shoulder"]
  59. LSH = Torso["Left Shoulder"]
  60.  
  61. RSH.Parent = nil
  62. LSH.Parent = nil
  63.  
  64. RW.Name = "RW"
  65. RW.Part0 = Torso
  66. RW.C0 = cf(1.5, 0.5, 0)
  67. RW.C1 = cf(0, 0.5, 0)
  68. RW.Part1 = RightArm
  69. RW.Parent = Torso
  70.  
  71. LW.Name = "LW"
  72. LW.Part0 = Torso
  73. LW.C0 = cf(-1.5, 0.5, 0)
  74. LW.C1 = cf(0, 0.5, 0)
  75. LW.Part1 = LeftArm
  76. LW.Parent = Torso
  77.  
  78. function clerp(a, b, t)
  79. return a:lerp(b, t)
  80. end
  81.  
  82.  
  83. local RbxUtility = LoadLibrary("RbxUtility")
  84. local Create = RbxUtility.Create
  85.  
  86. function RemoveOutlines(part)
  87. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  88. end
  89.  
  90. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  91. local Part = Create("Part"){
  92. Parent = Parent,
  93. Reflectance = Reflectance,
  94. Transparency = Transparency,
  95. CanCollide = false,
  96. Locked = true,
  97. BrickColor = BrickColor.new(tostring(BColor)),
  98. Name = Name,
  99. Size = Size,
  100. Material = Material,
  101. }
  102. RemoveOutlines(Part)
  103. return Part
  104. end
  105.  
  106. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  107. local Msh = Create(Mesh){
  108. Parent = Part,
  109. Offset = OffSet,
  110. Scale = Scale,
  111. }
  112. if Mesh == "SpecialMesh" then
  113. Msh.MeshType = MeshType
  114. Msh.MeshId = MeshId
  115. end
  116. return Msh
  117. end
  118.  
  119. function swait(num)
  120. local heartbeat = game:GetService("RunService").Heartbeat:wait()
  121. local framerate = 30
  122. local heartbeat1 = math.random(1,2)
  123. if heartbeat1 == 1 then
  124. game:GetService("RunService").Heartbeat:wait()
  125. elseif heartbeat1 == 2 then
  126. game:GetService("RunService").Heartbeat:wait()
  127. end
  128. end
  129.  
  130. function CreateWeld(Parent, Part0, Part1, C0, C1)
  131. local Weld = Create("Weld"){
  132. Parent = Parent,
  133. Part0 = Part0,
  134. Part1 = Part1,
  135. C0 = C0,
  136. C1 = C1,
  137. }
  138. return Weld
  139. end
  140.  
  141. function rayCast(Position, Direction, Range, Ignore)
  142. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  143. end
  144.  
  145. function CreateSound(id, par, vol, pit)
  146. coroutine.resume(coroutine.create(function()
  147. local sou = Instance.new("Sound", par or workspace)
  148. sou.Volume = vol
  149. sou.Pitch = pit or 1
  150. sou.SoundId = id
  151. swait()
  152. sou:play()
  153. game:GetService("Debris"):AddItem(sou, 6)
  154. end))
  155. end
  156.  
  157. local function getclosest(obj, distance)
  158. local last, lastx = distance + 1
  159. for i, v in pairs(workspace:GetChildren()) do
  160. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  161. local t = v.Torso
  162. local dist = (t.Position - obj.Position).magnitude
  163. if dist <= distance then
  164. if dist < last then
  165. last = dist
  166. lastx = v
  167. end
  168. end
  169. end
  170. end
  171. return lastx
  172. end
  173.  
  174. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  175. if hit.Parent == nil then
  176. return
  177. end
  178. local h = hit.Parent:FindFirstChild("Humanoid")
  179. for _, v in pairs(hit.Parent:children()) do
  180. if v:IsA("Humanoid") then
  181. h = v
  182. end
  183. end
  184. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  185. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  186. if hit.Parent.DebounceHit.Value == true then
  187. return
  188. end
  189. end
  190. local c = Create("ObjectValue"){
  191. Name = "creator",
  192. Value = game:service("Players").LocalPlayer,
  193. Parent = h,
  194. }
  195. game:GetService("Debris"):AddItem(c, .5)
  196. if HitSound ~= nil and HitPitch ~= nil then
  197. CreateSound(HitSound, hit, 1, HitPitch)
  198. end
  199. local Damage = math.random(minim, maxim)
  200. local blocked = false
  201. local block = hit.Parent:findFirstChild("Block")
  202. if block ~= nil then
  203. if block.className == "IntValue" then
  204. if block.Value > 0 then
  205. blocked = true
  206. block.Value = block.Value - 1
  207. print(block.Value)
  208. end
  209. end
  210. end
  211. if blocked == false then
  212. h.Health = h.Health - Damage
  213. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  214. else
  215. h.Health = h.Health - (Damage / 2)
  216. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  217. end
  218. if Type == "Knockdown" then
  219. local hum = hit.Parent.Humanoid
  220. hum.PlatformStand = true
  221. coroutine.resume(coroutine.create(function(HHumanoid)
  222. swait(1)
  223. HHumanoid.PlatformStand = false
  224. end), hum)
  225. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  226. local bodvol = Create("BodyVelocity"){
  227. velocity = angle * knockback,
  228. P = 5000,
  229. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  230. Parent = hit,
  231. }
  232. local rl = Create("BodyAngularVelocity"){
  233. P = 3000,
  234. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  235. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  236. Parent = hit,
  237. }
  238. game:GetService("Debris"):AddItem(bodvol, .5)
  239. game:GetService("Debris"):AddItem(rl, .5)
  240. elseif Type == "Normal" then
  241. local vp = Create("BodyVelocity"){
  242. P = 500,
  243. maxForce = Vector3.new(math.huge, 0, math.huge),
  244. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  245. }
  246. if knockback > 0 then
  247. vp.Parent = hit.Parent.Torso
  248. end
  249. game:GetService("Debris"):AddItem(vp, .5)
  250. elseif Type == "Up" then
  251. local bodyVelocity = Create("BodyVelocity"){
  252. velocity = vt(0, 20, 0),
  253. P = 5000,
  254. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  255. Parent = hit,
  256. }
  257. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  258. elseif Type == "DarkUp" then
  259. coroutine.resume(coroutine.create(function()
  260. for i = 0,1,0.1 do
  261. swait()
  262. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1)
  263. end
  264. end))
  265. local bodyVelocity = Create("BodyVelocity"){
  266. velocity = vt(0, 20, 0),
  267. P = 5000,
  268. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  269. Parent = hit,
  270. }
  271. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  272. elseif Type == "Snare" then
  273. local bp = Create("BodyPosition"){
  274. P = 2000,
  275. D = 100,
  276. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  277. position = hit.Parent.Torso.Position,
  278. Parent = hit.Parent.Torso,
  279. }
  280. game:GetService("Debris"):AddItem(bp, 1)
  281. elseif Type == "Freeze" then
  282. local BodPos = Create("BodyPosition"){
  283. P = 50000,
  284. D = 1000,
  285. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  286. position = hit.Parent.Torso.Position,
  287. Parent = hit.Parent.Torso,
  288. }
  289. local BodGy = Create("BodyGyro") {
  290. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  291. P = 20e+003,
  292. Parent = hit.Parent.Torso,
  293. cframe = hit.Parent.Torso.CFrame,
  294. }
  295. hit.Parent.Torso.Anchored = true
  296. coroutine.resume(coroutine.create(function(Part)
  297. swait(1.5)
  298. Part.Anchored = false
  299. end), hit.Parent.Torso)
  300. game:GetService("Debris"):AddItem(BodPos, 3)
  301. game:GetService("Debris"):AddItem(BodGy, 3)
  302. end
  303. local debounce = Create("BoolValue"){
  304. Name = "DebounceHit",
  305. Parent = hit.Parent,
  306. Value = true,
  307. }
  308. game:GetService("Debris"):AddItem(debounce, Delay)
  309. c = Instance.new("ObjectValue")
  310. c.Name = "creator"
  311. c.Value = Player
  312. c.Parent = h
  313. game:GetService("Debris"):AddItem(c, .5)
  314. end
  315. end
  316.  
  317. function ShowDamage(Pos, Text, Time, Color)
  318. local Rate = (1 / 30)
  319. local Pos = (Pos or Vector3.new(0, 0, 0))
  320. local Text = (Text or "")
  321. local Time = (Time or 2)
  322. local Color = (Color or Color3.new(1, 0, 1))
  323. local EffectPart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  324. EffectPart.Anchored = true
  325. local BillboardGui = Create("BillboardGui"){
  326. Size = UDim2.new(3, 0, 3, 0),
  327. Adornee = EffectPart,
  328. Parent = EffectPart,
  329. }
  330. local TextLabel = Create("TextLabel"){
  331. BackgroundTransparency = 1,
  332. Size = UDim2.new(1, 0, 1, 0),
  333. Text = Text,
  334. TextColor3 = Color,
  335. TextScaled = true,
  336. Font = Enum.Font.ArialBold,
  337. Parent = BillboardGui,
  338. }
  339. game.Debris:AddItem(EffectPart, (Time + 0.1))
  340. EffectPart.Parent = game:GetService("Workspace")
  341. delay(0, function()
  342. local Frames = (Time / Rate)
  343. for Frame = 1, Frames do
  344. wait(Rate)
  345. local Percent = (Frame / Frames)
  346. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  347. TextLabel.TextTransparency = Percent
  348. end
  349. if EffectPart and EffectPart.Parent then
  350. EffectPart:Destroy()
  351. end
  352. end)
  353. end
  354. function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
  355. for _,c in pairs(workspace:children()) do
  356. local hum=c:findFirstChild("Humanoid")
  357. if hum~=nil then
  358. local head=c:findFirstChild("Torso")
  359. if head~=nil then
  360. local targ=head.Position-Part.Position
  361. local mag=targ.magnitude
  362. if mag<=magni and c.Name~=Player.Name then
  363. --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
  364. Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1)
  365. end
  366. end
  367. end
  368. end
  369. end
  370.  
  371. --[[BUILD]]
  372. Handlee=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,1,"Really black","Handlee",Vector3.new(0.33921814, 2.86583948, 0.45149231))
  373. HandleeWeld=CreateWeld(m,Character["Right Arm"],Handlee,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00396728516, 0.0971195698, -0.898794174, -1, 1.79275431e-011, 8.69278336e-014, -8.75166164e-014, -3.28425267e-005, -1, -1.79275397e-011, -1, 3.28425267e-005))
  374. FakeHandle=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,1,"Really black","FakeFakeHandle",Vector3.new(0.33921814, 2.86583948, 0.45149231))
  375. FakeHandleWeld=CreateWeld(m,Handlee,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  376. Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Part",Vector3.new(0.381157011, 6.75965023, 0.200000018))
  377. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273084641, -5.46626663, 0.00212454796, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  378. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 1, 0.300000012))
  379. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.725334167, 0.70440042, 1.80000019))
  380. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00212907791, -1.78311992, -0.000768661499, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  381. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  382. Hitbox=CreatePart(m,Enum.Material.Neon,0.20000000298023,1,"Gold","Hitbox",Vector3.new(0.381157011, 7.63965034, 2.29999995))
  383. HitboxWeld=CreateWeld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273084641, -5.90626621, -0.0378770828, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  384. Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Gold","Part",Vector3.new(0.562307775, 0.686548591, 0.200000003))
  385. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00158071518, -0.016936779, 1.61802387, 2.84741679e-014, 2.26499105e-006, -1, -1, 6.77626358e-020, -2.84731379e-014, 0, 1, 2.26499105e-006))
  386. CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=4770583",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.129999995))
  387. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.33921814, 0.200000048, 0.45149231))
  388. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0508656502, 1.88350677e-005, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  389. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.600000024, 1))
  390. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.319500059, 0.269196659, 1.32025433))
  391. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00346326828, -0.67087841, 7.25453424, -1, -8.74233308e-008, -3.05309413e-008, 3.0530888e-008, 5.9604281e-007, -1, 8.74233521e-008, -1, -5.9604281e-007))
  392. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  393. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","Part",Vector3.new(0.741539001, 0.200000003, 1))
  394. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00035905838, -1.38517022, 0.875938654, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  395. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.5))
  396. Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Part",Vector3.new(0.631489635, 0.200000003, 1.4000001))
  397. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.21565604, -0.265296936, -0.00267910957, -4.37111076e-008, -1, 0, 1, -4.37111076e-008, -1.89778748e-015, 1.89717296e-015, 0, 1))
  398. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  399. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.521157026, 1.9596504, 0.600000024))
  400. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273895264, -2.94859934, 0.00211620331, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  401. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  402. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 0.538853288, 0.357489645))
  403. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00273895264, -3.37984514, -4.45166588, 1, -1.98011963e-013, 8.74230821e-008, 6.51354739e-008, 0.666998684, -0.745058894, -5.83109347e-008, 0.745058894, 0.666998684))
  404. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  405. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.531489611, 0.200000003, 1.4000001))
  406. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.21496511, -0.266952991, -0.00267910957, -4.37111076e-008, -1, 0, 1, -4.37111076e-008, -1.89778748e-015, 1.89717296e-015, 0, 1))
  407. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  408. Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  409. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.268517017, -1.93165433, -0.265628099, -1, 0, 6.14517233e-019, 0, 1, -1.0430449e-007, 6.23584167e-019, -1.0430449e-007, -1))
  410. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.300000012))
  411. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 0.538853288, 0.346109927))
  412. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273895264, -3.38360691, -4.45658588, -1, 0, 6.14517233e-019, 3.32036915e-019, 0.666996896, 0.745060563, 9.48676901e-020, 0.745060563, -0.666996896))
  413. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  414. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 3.51728535, 1))
  415. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273895264, -3.76531887, 0.00210309029, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  416. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  417. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 0.538853288, 0.800000012))
  418. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00273942947, 4.73083782, -4.77182007, 1, -7.28675147e-008, 5.48554837e-008, -7.73224684e-009, -0.667000949, -0.745056868, 9.08791051e-008, 0.745056868, -0.667000949))
  419. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  420. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.33921814, 0.200000048, 0.45149231))
  421. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.452445388, 1.1920929e-006, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  422. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.600000024, 1))
  423. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.319500059, 0.569196701, 1.32025433))
  424. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00346183777, -0.820907354, -8.92664528, 1, 1.74846832e-007, -3.05309271e-008, -3.05316163e-008, 3.93393566e-006, -1, -1.74846704e-007, 1, 3.93393566e-006))
  425. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  426. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.33921814, 0.200000048, 0.45149231))
  427. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.754144311, -2.86102295e-006, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  428. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.600000024, 1))
  429. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","Part",Vector3.new(0.741539001, 0.200000003, 1))
  430. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00035905838, -2.17975187, -0.875278115, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  431. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.5))
  432. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.33921814, 0.200000048, 0.45149231))
  433. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.848223805, 6.91413879e-006, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  434. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.600000024, 1))
  435. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","Part",Vector3.new(0.539218128, 0.200000048, 0.45149231))
  436. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.39309406, 9.05990601e-006, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  437. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  438. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 0.538853288, 0.800000012))
  439. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0027384758, 4.72967196, -4.775455, -1, -7.2867465e-008, 3.25675948e-008, 7.28674507e-008, -0.667002797, 0.745055258, -3.25676055e-008, 0.745055258, 0.667002797))
  440. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  441. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.33921814, 0.200000048, 0.45149231))
  442. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.34900522, 7.62939453e-006, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  443. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1, 1))
  444. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","Part",Vector3.new(0.741539001, 0.200000003, 1))
  445. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00035905838, -1.38488925, -0.875276089, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  446. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.5))
  447. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Part",Vector3.new(0.239033937, 0.575354755, 1.4000001))
  448. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.4134059, 0.0100169182, -0.00267791748, -4.37111076e-008, -1, 0, 1, -4.37111076e-008, -1.89778748e-015, 1.89717296e-015, 0, 1))
  449. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  450. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  451. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0325927734, 1.63971984, 0.0875387192, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  452. CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.769999981))
  453. Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  454. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0325927734, 1.64008033, 0.0875387192, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  455. CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.109999999, 0.100000001))
  456. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.741539001, 0.704558611, 1))
  457. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00035905838, -1.78379309, 0.875929832, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  458. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  459. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.319500059, 0.269196659, 1.32025433))
  460. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00346279144, -0.674492598, 7.25208664, 1, 8.74232882e-008, 1.17954158e-007, -1.17954109e-007, -5.9604281e-007, 1, 8.74233592e-008, -1, -5.9604281e-007))
  461. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  462. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 0.64256525, 0.200000003))
  463. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00273895264, -6.06056881, 0.0283687115, 1, -1.98011963e-013, 8.74230821e-008, -5.52861801e-009, 0.997998238, 0.0632420629, -8.72480967e-008, -0.0632420704, 0.997998297))
  464. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  465. Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.562307775, 0.686548591, 0.200000003))
  466. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00158119202, -0.016936779, 1.63143444, 2.84741679e-014, 2.26499105e-006, -1, -1, 6.77626358e-020, -2.84731379e-014, 0, 1, 2.26499105e-006))
  467. CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=4770583",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.129999995))
  468. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.319500059, 0.269196659, 3.32025433))
  469. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00346422195, -0.636483908, -3.86316824, -1, -4.76779206e-013, 1.17954137e-007, 1.17954137e-007, -3.93393566e-006, 1, -1.27550761e-014, 1, 3.93393566e-006))
  470. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  471. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.741539001, 0.704558611, 1))
  472. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00035905838, -1.78351212, -0.875273943, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  473. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  474. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Part",Vector3.new(0.239033937, 0.575354755, 1.4000001))
  475. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.91034889, 0.0100169182, -0.00268530846, -4.37111076e-008, -1, 0, 1, -4.37111076e-008, -1.89778748e-015, 1.89717296e-015, 0, 1))
  476. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  477. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 0.64256525, 0.200000003))
  478. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273895264, -6.06228876, 0.0318074226, -1, 0, 6.14517233e-019, 5.42101086e-020, 0.997998238, -0.063242048, 7.7588218e-019, -0.063242048, -0.997998238))
  479. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  480. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.33921814, 0.200000048, 0.45149231))
  481. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.352551818, 5.7220459e-006, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  482. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.600000024, 1))
  483. Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  484. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.268188953, -1.6106447, 1.15954053, -1, 0, 6.14517233e-019, -1.8973538e-019, 0.748117208, -0.663566589, 7.18283939e-019, -0.663566589, -0.748117268))
  485. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.800000012))
  486. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","Part",Vector3.new(0.741539001, 0.200000003, 1))
  487. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00035905838, -2.1800313, 0.875934839, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  488. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.5))
  489. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(1.14153898, 0.725425005, 1.4000001))
  490. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.125175, 0.00232696533, -0.0026819706, -4.37111076e-008, -1, 0, 1, -4.37111076e-008, -1.89778748e-015, 1.89717296e-015, 0, 1))
  491. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  492. Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Part",Vector3.new(0.381156981, 2.60965014, 0.200000018))
  493. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273895264, -3.39129901, 0.402117372, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  494. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 1, 0.300000012))
  495. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.33921814, 0.200000048, 0.45149231))
  496. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.31565273, 1.40666962e-005, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  497. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1, 1))
  498. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 1.39978409, 0.600000024))
  499. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273895264, -6.08671904, 0.00209593773, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  500. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  501. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.319500059, 0.569196701, 1.32025433))
  502. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00346231461, -0.824454308, -8.92580223, -1, -1.74847187e-007, 1.17954137e-007, 1.17954826e-007, -3.93393566e-006, 1, -1.74846718e-007, 1, 3.93393566e-006))
  503. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  504. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.33921814, 2.86583948, 0.45149231))
  505. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  506. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  507. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Part",Vector3.new(0.239033937, 0.575354755, 1.4000001))
  508. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.91370201, 0.0100169182, -0.00268602371, -4.37111076e-008, -1, 0, 1, -4.37111076e-008, -1.89778748e-015, 1.89717296e-015, 0, 1))
  509. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  510. Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Part",Vector3.new(0.381156981, 2.60965014, 0.200000018))
  511. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273895264, -3.39130378, -0.397878885, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  512. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 1, 0.300000012))
  513. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.321157038, 2.79978395, 1.07606506))
  514. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00273895264, -8.18650246, 0.00182104111, -1, 0, 6.14517233e-019, 0, 1, 0, 6.14517233e-019, 0, -1))
  515. CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  516. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(1.14153898, 0.525424957, 0.599999905))
  517. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.9249959, 0.00232696533, -0.00124287605, -4.37111076e-008, -1, 0, 1, -4.37111076e-008, -1.89778748e-015, 1.89717296e-015, 0, 1))
  518. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  519. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","Part",Vector3.new(0.539218128, 0.200000048, 0.45149231))
  520. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.44315326, 7.15255737e-007, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  521. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  522. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.539218128, 0.200000048, 0.45149231))
  523. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.55528629, 1.8119812e-005, 1, 0, -6.14517233e-019, 0, 1, 0, -6.14517233e-019, 0, 1))
  524. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.29999995))
  525. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.319500059, 0.269196659, 3.32025433))
  526. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00346374512, -0.632480621, -3.86458349, 1, 1.33102405e-013, -3.05309271e-008, -3.05309271e-008, 3.93393566e-006, -1, -1.2995769e-014, 1, 3.93393566e-006))
  527. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  528. FMotor1=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,1,"Really black","FMotor1",Vector3.new(0.259461552, 0.200000003, 0.443275034))
  529. FMotor1Weld=CreateWeld(m,FakeHandle,FMotor1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00290632248, -1.92925274, 0.854816198, -1, 0, 6.14517233e-019, -2.98155597e-019, 0.709292948, -0.704913855, -1.55854062e-019, -0.704913914, -0.709293008))
  530. RageEye=CreatePart(m,Enum.Material.Neon,0.20000000298023,1,"Really red","RageEye",Vector3.new(0.200000003, 0.712047398, 0.730000019))
  531. RageEyeWeld=CreateWeld(m,FMotor1,RageEye,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0102686882, -0.00314235687, -1.3797977, 1, 2.98155597e-019, 1.55854062e-019, -1.15196481e-019, 0.181945503, -0.983308733, 2.33781093e-019, 0.983308554, 0.181945533))
  532. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.600527585, 0.248030141))
  533. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.19556653, -1.46339369, 1, 2.98155597e-019, 1.55854062e-019, -2.71050543e-020, 0.673291862, -0.739376843, 4.29445704e-019, 0.739376783, 0.673291922))
  534. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  535. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead",Vector3.new(0.257089764, 0.200000003, 0.436328739))
  536. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -2.00194764, 0.593103051, 1, 4.42043486e-008, -3.77835327e-008, -4.96908257e-008, 0.987060785, -0.16034624, 3.02066461e-008, 0.16034621, 0.987061024))
  537. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.801630259, 1))
  538. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.200000003, 0.200000003))
  539. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.0995965, -0.408043861, 1, 2.98155597e-019, 1.55854062e-019, -8.13151629e-020, 0.972881794, -0.231302798, -1.01643954e-019, 0.231302828, 0.972881913))
  540. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.801630259, 0.96440202))
  541. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 1.10068381, 0.200000003))
  542. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.501687884, 0.0726778507, 1, 2.98155597e-019, 1.55854062e-019, -3.38813179e-020, 0.375714242, -0.92673564, -1.38913403e-019, 0.92673564, 0.375714242))
  543. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.96440202))
  544. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead",Vector3.new(0.257089764, 0.200000003, 0.325938702))
  545. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.821221769, -0.253873348, 1, 4.42043486e-008, -3.77835327e-008, -5.77089665e-008, 0.834391594, -0.551172316, 7.1620474e-009, 0.551172256, 0.834391654))
  546. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.801630259, 1))
  547. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.373064131, 0.200000003))
  548. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.411952317, -1.03767943, 1, 2.98155597e-019, 1.55854062e-019, -1.35525272e-019, 0.416366398, -0.909196973, -7.14895807e-019, 0.909196913, 0.416366428))
  549. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.801630259))
  550. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.952061534, 0.294725686))
  551. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.778366327, -1.2443099, 1, 2.98155597e-019, 1.55854062e-019, 4.7433845e-020, 0.889373899, -0.4571805, 2.21075599e-018, 0.4571805, 0.889374018))
  552. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  553. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 1.17646503, 1.15327501))
  554. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.488228083, -0.354995251, 1, 2.98155597e-019, 1.55854062e-019, 2.98155597e-019, 1, -2.98023224e-008, 1.55854062e-019, -2.98023224e-008, 1.00000012))
  555. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  556. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead",Vector3.new(0.257089764, 0.200000003, 0.325938702))
  557. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -1.33763683, -0.670316458, 1, 4.42043486e-008, -3.77835327e-008, -5.79921071e-008, 0.709965825, -0.704236209, -4.30528502e-009, 0.704236209, 0.709965944))
  558. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.801630259, 1))
  559. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","RorHead",Vector3.new(0.257089764, 0.569196641, 1.00732076))
  560. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00270795822, -1.17435026, 1.52401686, -1, 2.65063633e-008, -1.36255363e-008, 2.94447595e-008, 0.949382961, -0.314121157, 4.60964378e-009, -0.314121097, -0.94938302))
  561. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
  562. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead",Vector3.new(0.257089764, 0.200000003, 0.325938702))
  563. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -1.02115369, -0.608006716, 1, 4.42043486e-008, -3.77835327e-008, -5.78631045e-008, 0.69173193, -0.722154438, -5.78628878e-009, 0.722154379, 0.691731989))
  564. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.801630259, 1))
  565. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.268951237, 0.200000003))
  566. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.23027921, 0.23009634, 1, 2.98155597e-019, 1.55854062e-019, -1.62630326e-019, -0.96900475, 0.247042149, -5.65818009e-019, -0.247042149, -0.969004869))
  567. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.801630259))
  568. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.458210409, 0.356642425))
  569. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.970567226, -0.639096141, 1, 2.98155597e-019, 1.55854062e-019, -8.48727013e-019, -0.559193611, -0.829037189, 6.77626358e-021, 0.82903707, -0.559193671))
  570. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  571. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead",Vector3.new(0.257089764, 0.200000003, 0.325938702))
  572. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.49607265, -0.0899274349, 1, 4.42043486e-008, -3.77835327e-008, -5.81333808e-008, 0.776223898, -0.630457461, 1.45951851e-009, 0.630457401, 0.776223958))
  573. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.801630259, 1))
  574. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead",Vector3.new(0.257089764, 0.200000003, 0.325938702))
  575. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -1.81072438, -0.077657938, 1, 4.42043486e-008, -3.77835327e-008, -5.60886235e-008, 0.904719353, -0.426008195, 1.53520787e-008, 0.426008165, 0.904719412))
  576. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.801630259, 1))
  577. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 1.28003705, 0.571619928))
  578. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.356689453, -0.728582144, 1, 2.98155597e-019, 1.55854062e-019, -8.13151629e-020, 0.99614352, 0.0877388418, 3.5914197e-019, -0.087738812, 0.996143639))
  579. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  580. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.200000003, 0.300775915))
  581. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.20823431, 0.339283526, 1, 2.98155597e-019, 1.55854062e-019, -5.42948119e-019, -0.637763381, -0.770232379, -2.71050543e-020, 0.77023232, -0.637763441))
  582. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.801630259, 1))
  583. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.531523347, 0.283741891))
  584. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.72980535, -0.736321449, 1, 2.98155597e-019, 1.55854062e-019, -2.71050543e-020, 0.768888652, -0.63938278, 5.74288338e-019, 0.63938272, 0.768888712))
  585. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  586. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.428865314, 0.344118863))
  587. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.39332199, -0.706430078, 1, 2.98155597e-019, 1.55854062e-019, 5.38712954e-019, -0.932153583, -0.36206311, 2.43945489e-019, 0.36206308, -0.932153702))
  588. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  589. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.50772053, 0.200000003))
  590. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.0781991482, -1.76508737, 1, 2.98155597e-019, 1.55854062e-019, -1.15196481e-019, 0.181945503, -0.983308733, 2.33781093e-019, 0.983308554, 0.181945533))
  591. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.801630259))
  592. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.532047391, 0.200000003))
  593. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0931437016, -1.64479613, 1, 2.98155597e-019, 1.55854062e-019, -1.15196481e-019, 0.181945503, -0.983308733, 2.33781093e-019, 0.983308554, 0.181945533))
  594. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.801630259))
  595. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.868930638, 0.200000003))
  596. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.369199753, -2.17608976, 1, 2.98155597e-019, 1.55854062e-019, 2.40557357e-019, -0.364952743, -0.931026161, 1.08420217e-019, 0.931026101, -0.364952773))
  597. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.96440202))
  598. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","RorHead",Vector3.new(0.257089764, 0.597544312, 1.1114403))
  599. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00270795822, -1.18396139, 0.875913739, -1, 2.65063633e-008, -1.36255363e-008, 1.81542816e-008, 0.90432322, 0.426848531, 2.36360869e-008, 0.426848441, -0.90432322))
  600. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.970000029, 1, 1))
  601. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Black","RorHead",Vector3.new(0.257089764, 0.569196641, 1.00732076))
  602. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00270795822, -1.27721524, 1.0512135, -1, 2.65063633e-008, -1.36255363e-008, 2.40542448e-008, 0.987739205, 0.156113565, 1.75964754e-008, 0.156113476, -0.987739205))
  603. CreateMesh("SpecialMesh",RorHead,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 1))
  604. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.691829622, 0.283741891))
  605. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.27178812, -0.411899328, 1, 2.98155597e-019, 1.55854062e-019, -1.55854062e-019, 0.885339081, -0.464946061, -3.25260652e-019, 0.464945972, 0.885339141))
  606. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  607. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.373064131, 0.200000003))
  608. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.41612816, -0.545558929, 1, 2.98155597e-019, 1.55854062e-019, -3.86247024e-019, 0.999909282, -0.0134710371, -6.70850094e-019, 0.013471067, 0.999909341))
  609. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.801630259))
  610. RorHead=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead",Vector3.new(0.259461552, 0.436420828, 0.664406478))
  611. RorHeadWeld=CreateWeld(m,FMotor1,RorHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.03324986, -1.60199308, 1, 2.98155597e-019, 1.55854062e-019, -5.42948119e-019, -0.637763381, -0.770232379, -2.71050543e-020, 0.77023232, -0.637763441))
  612. CreateMesh("BlockMesh",RorHead,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  613. FMotor2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","FMotor2",Vector3.new(0.259461552, 0.200000003, 0.200000003))
  614. FMotor2Weld=CreateWeld(m,FakeHandle,FMotor2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00290679932, 1.82622445, 0.85617125, -1, 7.3226289e-008, 4.2126473e-008, -8.16342691e-008, -0.709288061, -0.704918742, -2.17387814e-008, -0.704918742, 0.709288061))
  615. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 0.200000003, 0.385855377))
  616. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0666764975, -0.403775334, 1, 8.16342691e-008, 2.17387814e-008, -7.77657192e-008, 0.990061522, -0.140635222, -3.30033849e-008, 0.140635222, 0.990061522))
  617. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.801630259, 1))
  618. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 0.766507268, 0.200000003))
  619. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.395892262, 0.0961110592, -1, -1.25111498e-007, 5.41066925e-008, -3.13727355e-009, -0.375708461, -0.926738024, 1.36273911e-007, -0.926737905, 0.375708461))
  620. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.96440202))
  621. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead2",Vector3.new(0.257089764, 0.230462506, 0.545295894))
  622. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.904061437, -0.65101409, -1, 2.90121633e-008, 6.46912923e-008, -6.62431248e-008, -0.707533002, -0.706680298, 2.52688928e-008, -0.706680298, 0.707533002))
  623. CreateMesh("SpecialMesh",RorHead2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
  624. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 1.10823941, 0.454104006))
  625. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.819845319, -0.674934268, 1, 0, 0, 0, 0.961301684, 0.275498211, 0, -0.275498241, 0.961301565))
  626. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  627. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 1.03876901, 0.674013317))
  628. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.419383645, -0.237005532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  629. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  630. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead2",Vector3.new(0.257089764, 0.230462506, 0.545295894))
  631. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -1.0733422, -0.981236577, -1, 2.90121633e-008, 6.46912923e-008, -7.01307243e-008, -0.538731217, -0.842477798, 1.040911e-008, -0.842477798, 0.538731217))
  632. CreateMesh("SpecialMesh",RorHead2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
  633. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead2",Vector3.new(0.257089764, 0.230462506, 0.545295894))
  634. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.641204178, -0.47642982, -1, 2.90121633e-008, 6.46912923e-008, -6.54172894e-008, -0.729366958, -0.684122741, 2.73358065e-008, -0.684122682, 0.729366958))
  635. CreateMesh("SpecialMesh",RorHead2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
  636. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 0.590918243, 0.200000003))
  637. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.30236399, -0.911493659, 1, 0, 0, 0, 0.653949142, 0.75653857, 8.8817842e-016, -0.75653857, 0.653949082))
  638. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.843790293))
  639. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 0.802678585, 0.250967503))
  640. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.172569156, -0.619995952, -1, -1.25111498e-007, 5.41066925e-008, 1.29376076e-007, -0.996143878, 0.0877346098, 4.29214495e-008, 0.0877345502, 0.996143937))
  641. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  642. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 1.06645501, 0.200000003))
  643. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.401060343, 1.55679393, 1, 0, 0, 0, -0.217244983, -0.976117134, 3.55271368e-015, 0.976117134, -0.217244983))
  644. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.801630259))
  645. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","RorHead2",Vector3.new(0.257089764, 0.230462506, 0.545295894))
  646. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -1.53315496, 0.809414387, -1, 2.90121633e-008, 6.46912923e-008, -2.03953761e-008, -0.991589129, 0.12942645, 6.7902107e-008, 0.129426509, 0.991589129))
  647. CreateMesh("SpecialMesh",RorHead2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
  648. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 0.200000003, 0.42394793))
  649. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.22161603, -0.936436653, 1, 8.16342691e-008, 2.17387814e-008, 5.91988112e-008, -0.860731065, 0.509060085, 6.02679933e-008, -0.509060085, -0.860731065))
  650. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.810738146, 1))
  651. RorHead2=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","RorHead2",Vector3.new(0.259461552, 0.598063886, 0.576097727))
  652. RorHead2Weld=CreateWeld(m,FMotor2,RorHead2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.12378502, -0.482477665, 1, 0, 0, 0, 0.94315958, 0.332340449, 0, -0.332340449, 0.94315958))
  653. CreateMesh("BlockMesh",RorHead2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  654. --[[GAUNTLETBUILD]]--
  655.  
  656. Handle=CreatePart(m,Enum.Material.Plastic,0,1,"Really black","Handle",Vector3.new(1, 2, 1))
  657. HandleWeld=CreateWeld(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  658. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.400000006, 0.200000003, 0.391803533))
  659. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00170910358, 0.426063061, 0.250946999, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  660. CreateMesh("CylinderMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  661. Gauntlet=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.258658201, 0.200000003, 0.573440075))
  662. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.203461885, -0.48864007, -0.0044709444, 4.37113883e-008, -1, -0, -1, -4.37113883e-008, 0, 0, 0, -1))
  663. CreateMesh("CylinderMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.409600139, 1))
  664. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.200000003, 0.200000003, 0.440942347))
  665. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.426593065, -0.546391964, 0.918878555, 0.999990702, 2.98012779e-008, 8.74204602e-008, 8.74208013e-008, -4.37074696e-008, -0.999994516, -2.98012068e-008, 0.999992967, -4.37075443e-008))
  666. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  667. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  668. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -1.01365781, -0.767811179, 0.999991059, -6.17115942e-011, 8.74170212e-008, -4.40588632e-009, -0.998758912, 0.0496952161, 8.73061055e-008, -0.0496964529, -0.998757422))
  669. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.924366355, 0.381782174))
  670. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  671. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, -0.892453015, -0.807372808, 0.999991059, -6.17115942e-011, 8.74170212e-008, -8.4616417e-008, -0.251781702, 0.967776597, 2.19505409e-008, -0.967778385, -0.251782417))
  672. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.24958688, 0.652564883))
  673. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  674. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -0.63158226, -0.7832129, 0.999991059, -6.17115942e-011, 8.74170212e-008, -3.07645145e-008, -0.936270058, 0.351264119, 8.18248793e-008, -0.351265728, -0.936268985))
  675. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.574241579, 0.246783003))
  676. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.39495039, 0.231524959))
  677. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, 0.950384974, -0.247115135, 0.999991059, -7.32925045e-008, 1.2953376e-007, 1.26662769e-007, 0.876098931, -0.48211813, -7.81493696e-008, 0.482119918, 0.876098156))
  678. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.698982835))
  679. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  680. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, 1.05713069, -0.217769146, 0.999991059, -7.32925045e-008, 1.2953376e-007, 1.21776424e-007, 0.903293252, -0.429008901, -8.55644799e-008, 0.42901063, 0.903292358))
  681. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.920574069, 0.886762559))
  682. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  683. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.428672791, -0.811039448, -0.47626245, -1, 1.39469776e-007, -1.04093033e-007, -1.42407572e-007, -0.999585867, 0.0287777316, -1.00036317e-007, 0.0287777316, 0.999585927))
  684. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.638325214, 0.354741037, 0.839350581))
  685. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.39225781, 0.231524959))
  686. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, -0.287223339, -0.408565998, 0.999991059, -6.17115942e-011, 8.74170212e-008, -3.4356205e-008, -0.919804037, 0.392362297, 8.03829465e-008, -0.392363966, -0.919803143))
  687. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.296892524))
  688. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.309666455, 0.231524959))
  689. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, 0.0923166871, -1.41141391, 0.999991059, -6.17115942e-011, 8.74170212e-008, -8.02367452e-008, -0.397548497, 0.917573273, 3.46962281e-008, -0.91757524, -0.397548974))
  690. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.296892524))
  691. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.200000003))
  692. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428673029, -1.32678056, 0.36812675, 1, -5.80489399e-008, 8.30497981e-008, 1.15070975e-009, -0.813071191, -0.582164407, 1.01319415e-007, 0.582164347, -0.813071132))
  693. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.638325214, 0.246782988, 0.671622157))
  694. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  695. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428673267, -1.07605505, -0.455021143, 1, -5.80489399e-008, 8.30497981e-008, -5.79590669e-008, -0.999999404, -0.0010817619, 8.31125533e-008, 0.00108176202, -0.999999404))
  696. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.638325214, 0.246782988, 0.501703441))
  697. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.419264466, 0.411000073))
  698. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, -0.751726627, 0.142127156, 0.999991059, -6.17115942e-011, 8.74170212e-008, 6.15858227e-008, -0.709198594, -0.705000579, 6.20399021e-008, 0.705000877, -0.709196687))
  699. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 1))
  700. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.23677887))
  701. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, 0.529774725, -1.18722296, 0.999991059, -6.17115942e-011, 8.74170212e-008, -8.70623467e-008, -0.0907128751, 0.995869935, 7.86855026e-009, -0.995871544, -0.090713881))
  702. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.671763837, 1))
  703. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  704. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428673267, -1.28243613, -0.0307444334, 1, -5.80489399e-008, 8.30497981e-008, -2.68000075e-008, -0.941967368, -0.335704595, 9.77175034e-008, 0.335704595, -0.941967428))
  705. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.638325214, 0.246782988, 0.501703441))
  706. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.200000003))
  707. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.428672791, -1.15294123, 0.528338909, -1, 1.39469776e-007, -1.04093033e-007, -1.67689322e-007, -0.612187386, 0.790712833, 4.65560994e-008, 0.790712833, 0.612187386))
  708. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.638325214, 0.354741037, 0.839350581))
  709. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  710. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -0.341382861, -1.14824247, 0.999991059, -6.17115942e-011, 8.74170212e-008, -4.97993611e-008, -0.822267175, 0.569090307, 7.1845605e-008, -0.569092155, -0.822266579))
  711. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.78151232, 0.246783003))
  712. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  713. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -0.402444124, -1.10538316, 0.999991059, -6.17115942e-011, 8.74170212e-008, -4.97993611e-008, -0.822267175, 0.569090307, 7.1845605e-008, -0.569092155, -0.822266579))
  714. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.818957686, 0.246783003))
  715. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  716. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, 0.446254849, -0.856919527, 0.999991059, -6.17115942e-011, 8.74170212e-008, -8.58718039e-008, -0.187891513, 0.982182443, 1.6364524e-008, -0.982184172, -0.187892362))
  717. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.70530355, 0.548964381))
  718. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  719. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428673029, -0.922772884, -0.184746742, 1, -5.80489399e-008, 8.30497981e-008, -4.0516845e-008, -0.980331898, -0.197356105, 9.2872682e-008, 0.19735612, -0.980331957))
  720. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.638325214, 0.246782988, 0.501703441))
  721. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  722. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -1.23243713, -0.425246477, 0.999991059, -6.17115942e-011, 8.74170212e-008, 7.68518671e-009, -0.996060371, -0.0886164978, 8.70787176e-008, 0.0886154771, -0.996058702))
  723. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.818151057, 0.436751723))
  724. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  725. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, 1.06461573, -0.0355733633, 0.999991059, -6.17115942e-011, 8.74170212e-008, -4.43504291e-008, 0.861382246, 0.507946849, -7.53313003e-008, -0.50794661, 0.861380279))
  726. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.413985074, 0.246783003))
  727. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.246551782, 0.231524959))
  728. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -1.08962464, -0.177579045, 0.999991059, -6.17115942e-011, 8.74170212e-008, 2.56790003e-008, -0.955669105, -0.294424921, 8.35604794e-008, 0.294424295, -0.955667257))
  729. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.436751723))
  730. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  731. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -1.08597493, 0.0664023161, 0.999991059, -6.17115942e-011, 8.74170212e-008, 6.07444974e-008, -0.718631387, -0.695383072, 6.28639185e-008, 0.69538337, -0.718629539))
  732. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.574241579, 0.246783003))
  733. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  734. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, 1.01148272, -0.690451503, 0.999991059, -7.32925045e-008, 1.2953376e-007, 6.32696171e-008, 0.997121453, 0.0757488385, -1.34713517e-007, -0.0757478103, 0.997119784))
  735. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.909575045, 0.259762019))
  736. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.273165107, 0.231524959))
  737. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.428760052, -0.259484291, -0.488063812, -0.999991059, 2.26776606e-008, -2.97083602e-009, -1.96902548e-008, -0.91970557, -0.392595381, -1.16357342e-008, -0.392594934, 0.919703662))
  738. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.296892524))
  739. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.286055744, 0.231524959))
  740. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.428760052, -0.678235769, 0.00904345512, -0.999991059, 2.26776606e-008, -2.97083602e-009, -1.6893523e-008, -0.64479959, 0.764342666, 1.54177044e-008, 0.764344573, 0.644799471))
  741. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.386303514))
  742. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.339292318, 0.231524959))
  743. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -0.914015293, -0.468653083, 0.999991059, -6.17115942e-011, 8.74170212e-008, 2.64092641e-008, -0.953055978, -0.302776843, 8.33325657e-008, 0.302776217, -0.95305407))
  744. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.453658611))
  745. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  746. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, 0.235749483, -0.495378733, 0.999991059, -6.17115942e-011, 8.74170212e-008, -8.70623467e-008, -0.0907128751, 0.995869935, 7.86855026e-009, -0.995871544, -0.090713881))
  747. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.246782988, 0.462971479))
  748. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  749. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, 0.937824488, -0.711343527, 0.999991059, -6.17115942e-011, 8.74170212e-008, -7.98698352e-008, 0.405826926, 0.913942933, -3.5532743e-008, -0.913943946, 0.405825227))
  750. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.660133958, 0.529687405))
  751. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.456175089, 0.231524959))
  752. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -0.679037333, 0.0586334467, 0.999991059, -6.17115942e-011, 8.74170212e-008, 6.67916495e-008, -0.644607663, -0.764506102, 5.63971838e-008, 0.764506519, -0.644605756))
  753. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.879870117))
  754. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.380059451, 0.231524959))
  755. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, -0.451583624, 1.13617229, 0.999991059, -7.32925045e-008, 1.2953376e-007, 8.14007706e-009, -0.842098892, -0.53931272, 1.48608592e-007, 0.539312541, -0.842097044))
  756. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 0.246783003))
  757. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  758. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428673267, -0.957550764, -0.448067904, 1, -5.80489399e-008, 8.30497981e-008, -6.00646786e-008, -0.999700367, 0.0244808961, 8.16038153e-008, -0.0244808923, -0.999700308))
  759. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.638325214, 0.246782988, 0.501703441))
  760. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  761. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.42876029, -1.37245035, -0.0176885724, 0.999991059, -6.17115942e-011, 8.74170212e-008, 4.55656846e-008, -0.85303545, -0.521842599, 7.46025108e-008, 0.52184236, -0.853033483))
  762. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.246782988, 0.296892524))
  763. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.231524959, 0.231524959))
  764. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, 0.579863906, 0.118592024, 0.999991059, -6.17115942e-011, 8.74170212e-008, 6.97600626e-008, 0.603199244, -0.797581792, -5.26811164e-008, 0.797583699, 0.603199184))
  765. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 0.246782988, 0.593930602))
  766. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.231524959, 0.370192826, 0.240202487))
  767. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.428760052, 0.783998132, 0.0905356407, 0.999991059, -7.32925045e-008, 1.2953376e-007, 1.43291103e-007, 0.709372401, -0.70482415, -4.02297786e-008, 0.704826057, 0.709372044))
  768. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.805267513, 1, 1))
  769. Gauntlet=CreatePart(m,Enum.Material.Plastic,0,1,"Medium stone grey","Gauntlet",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  770. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.422935009, 0.907258272, -0.625602961, -1, 0, 0, 0, 1, 8.19563866e-008, 0, 8.19563866e-008, -1))
  771. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  772. Gauntlet=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  773. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.489952087, 0.31979394, -0.105430007, 1, 0, 0, 0, 1, 1.04308128e-007, -0, -1.04308128e-007, 1))
  774. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.409600139, 0.163840041, 0.122880042))
  775. Gauntlet=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  776. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.489821911, 0.17368865, -0.259762168, 1, 0, 0, 0, 0.748115599, 0.663568437, -0, -0.663568437, 0.748115599))
  777. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(0.409600139, 0.163840041, 0.327680081))
  778. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.217698172, 0.200000003, 0.573440075))
  779. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.203764915, -0.48931098, -0.0044709444, 4.37113883e-008, -1, -0, -1, -4.37113883e-008, 0, 0, 0, -1))
  780. CreateMesh("CylinderMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.409600139, 1))
  781. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.200000003, 0.300000012, 0.539472759))
  782. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.406566143, -0.294134498, -0.0367438793, 0.999990702, -1.17223436e-007, -1.5063506e-012, 1.49213975e-012, -4.37074696e-008, 0.999994516, -1.1722318e-007, -0.999992967, -4.37075407e-008))
  783. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  784. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.200000003, 0.300000012, 0.739472747))
  785. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.424662828, -0.374135852, 0.0636603832, 0.999990702, -1.17223436e-007, -1.5063506e-012, 1.49213975e-012, -4.37074696e-008, 0.999994516, -1.1722318e-007, -0.999992967, -4.37075407e-008))
  786. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  787. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.260531932, 0.327742636, 0.200000003))
  788. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.390960097, 0.851227045, -0.42659688, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  789. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  790. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(1.04097319, 0.400000006, 0.200000003))
  791. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000404000282, 0.496125937, -0.426604986, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  792. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  793. Gauntlet=CreatePart(m,Enum.Material.Fabric,0,0,"Black","Gauntlet",Vector3.new(1.04097319, 0.313941956, 0.200000003))
  794. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000404000282, 0.142029047, 0.416924, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  795. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.899999976))
  796. Gauntlet=CreatePart(m,Enum.Material.Fabric,0,0,"Black","Gauntlet",Vector3.new(1.04089689, 0.321497977, 0.371126413))
  797. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000374078751, 0.852937937, -0.1445539, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  798. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  799. Gauntlet=CreatePart(m,Enum.Material.Fabric,0,0,"Black","Gauntlet",Vector3.new(1.04097319, 0.475822091, 0.471101999))
  800. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000404000282, 0.535552979, 0.272330999, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  801. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  802. Gauntlet=CreatePart(m,Enum.Material.Fabric,0,0,"Black","Gauntlet",Vector3.new(1.03959084, 0.311371684, 0.440942347))
  803. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000395894051, 0.14190793, -0.10928297, 2.98003897e-008, -8.74208013e-008, -0.999994516, -4.37062404e-008, 0.999992967, -8.74209434e-008, 0.999990702, 4.37063434e-008, 2.97998355e-008))
  804. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  805. Gauntlet=CreatePart(m,Enum.Material.Fabric,0,0,"Black","Gauntlet",Vector3.new(1.04097319, 0.400000006, 0.417200327))
  806. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000404000282, 0.497238874, -0.167351007, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  807. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  808. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.200000048, 0.200000048, 0.200000048))
  809. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00710308552, 0.479765892, 0.533432007, -1.49011612e-007, 0, -1, 0, 1, 0, 1, 0, -1.49011612e-007))
  810. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=14028428",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.00999999978))
  811. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.240531921, 0.327742636, 0.200000003))
  812. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00555408001, 0.851255894, -0.426604986, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  813. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  814. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.260531902, 0.327742636, 0.200000003))
  815. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389816999, 0.849853992, -0.426613092, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  816. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  817. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.200000003, 0.300000012, 0.539472759))
  818. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.406925201, -0.294096351, -0.0372304916, -0.999990702, -1.17223436e-007, -8.74204602e-008, 8.74208013e-008, -4.37074696e-008, -0.999994516, 1.17223173e-007, -0.999992967, 4.37075514e-008))
  819. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  820. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Gold","Gauntlet",Vector3.new(0.200000003, 0.300000012, 0.739472747))
  821. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.424593925, -0.374097943, 0.0631697178, -0.999990702, -1.17223436e-007, -8.74204602e-008, 8.74208013e-008, -4.37074696e-008, -0.999994516, 1.17223173e-007, -0.999992967, 4.37075514e-008))
  822. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  823. Gauntlet=CreatePart(m,Enum.Material.Fabric,0,0,"Black","Gauntlet",Vector3.new(0.851227105, 0.242580935, 0.479655445))
  824. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0952759981, 0.894896984, 0.269463062, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  825. CreateMesh("BlockMesh",Gauntlet,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  826. Gauntlet=CreatePart(m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Gauntlet",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  827. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5, 0.519942999, 0.0784150362, 0, 1, 0, 1, 0, 0, 0, 0, -1))
  828. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.769999981))
  829. Gauntlet=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Really red","Gauntlet",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  830. GauntletWeld=CreateWeld(m,Handle,Gauntlet,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5, 0.520308971, 0.0784150362, 0, 1, 0, 1, 0, 0, 0, 0, -1))
  831. CreateMesh("SpecialMesh",Gauntlet,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.109999999, 0.100000001))
  832.  
  833. --[[Effect Functions]]--
  834.  
  835. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  836. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  837. prt.Anchored = true
  838. prt.CFrame = cframe
  839. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. if Type == 1 or Type == nil then
  842. table.insert(Effects, {
  843. prt,
  844. "Block1",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. elseif Type == 2 then
  852. table.insert(Effects, {
  853. prt,
  854. "Block2",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. end
  863.  
  864. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  865. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. table.insert(Effects, {
  871. prt,
  872. "Cylinder",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. end
  880.  
  881. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  882. local prt=CreatePart(effect,"SmoothPlastic",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,effect,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  883. prt.Anchored=true
  884. prt.CFrame=cframe
  885. msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  886. game:GetService("Debris"):AddItem(prt,2)
  887. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  888. for i=0,1,delay do
  889. swait()
  890. Part.Transparency=i
  891. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  892. end
  893. Part.Parent=nil
  894. end),prt,msh,(math.random(0,1)+math.random())/5)
  895. end
  896.  
  897.  
  898. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  899. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  900. prt.Anchored = true
  901. prt.CFrame = cframe
  902. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  903. game:GetService("Debris"):AddItem(prt, 10)
  904. table.insert(Effects, {
  905. prt,
  906. "Cylinder",
  907. delay,
  908. x3,
  909. y3,
  910. z3,
  911. msh
  912. })
  913. end
  914.  
  915. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  916. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  917. prt.Anchored = true
  918. prt.CFrame = cframe
  919. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  920. game:GetService("Debris"):AddItem(prt, 10)
  921. table.insert(Effects, {
  922. prt,
  923. "Cylinder",
  924. delay,
  925. x3,
  926. y3,
  927. z3,
  928. msh
  929. })
  930. end
  931.  
  932. function ExplosionEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  933. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://15170610", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. table.insert(Effects, {
  939. prt,
  940. "Block1",
  941. delay,
  942. x3,
  943. y3,
  944. z3,
  945. msh
  946. })
  947. end
  948.  
  949. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  950. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  951. prt.Anchored = true
  952. prt.CFrame = cframe
  953. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  954. game:GetService("Debris"):AddItem(prt, 10)
  955. table.insert(Effects, {
  956. prt,
  957. "Cylinder",
  958. delay,
  959. x3,
  960. y3,
  961. z3,
  962. msh
  963. })
  964. end
  965. function OpenHandEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  966. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  967. prt.Anchored = true
  968. prt.CFrame = cframe
  969. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://73031750", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. table.insert(Effects, {
  972. prt,
  973. "Cylinder",
  974. delay,
  975. x3,
  976. y3,
  977. z3,
  978. msh
  979. })
  980. end
  981. function CloseHandEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  982. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  983. prt.Anchored = true
  984. prt.CFrame = cframe
  985. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://90718752", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  986. game:GetService("Debris"):AddItem(prt, 10)
  987. table.insert(Effects, {
  988. prt,
  989. "Cylinder",
  990. delay,
  991. x3,
  992. y3,
  993. z3,
  994. msh
  995. })
  996. end
  997.  
  998.  
  999. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1000. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1001. prt.Anchored = true
  1002. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1003. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1004. local num = math.random(10, 50) / 1000
  1005. game:GetService("Debris"):AddItem(prt, 10)
  1006. table.insert(Effects, {
  1007. prt,
  1008. "Shatter",
  1009. num,
  1010. prt.CFrame,
  1011. math.random() - math.random(),
  1012. 0,
  1013. math.random(50, 100) / 100
  1014. })
  1015. end
  1016. --[[ V = The CFraming of the part]]--
  1017. --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]--
  1018. --[[ ^ = The Rotations of the part]]--
  1019.  
  1020. --[[Attack Function]]--
  1021.  
  1022. function attackone()
  1023. attack = true
  1024. local con = Torso.Touched:connect(function(hit)
  1025. Damagefunc(Torso, hit, 5, 10, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1026. end)
  1027. for i = 0, 1, 0.25 do
  1028. swait()
  1029. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(-50), math.rad(-50)), .3)
  1030. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-50), math.rad(0), math.rad(40)), .3)
  1031. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), .3)
  1032. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-30)), .3)
  1033. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1034. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1035. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(100)), .3)
  1036. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1037. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1038. end
  1039. CreateSound("http://www.roblox.com/asset/?id=206083107",Torso,1,1)
  1040. RingEffect(BrickColor.new("White"),RootPart.CFrame,2,2,1,1,1,0,0.08)
  1041. Torso.Velocity=RootPart.CFrame.lookVector*75
  1042. for i = 0, 1, 0.1 do
  1043. swait()
  1044.  
  1045. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(-50), math.rad(-60)), .3)
  1046. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1047. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), .3)
  1048. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-30)), .3)
  1049. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1050. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1051. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(100)), .3)
  1052. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1053. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1054. end
  1055. con:disconnect()
  1056. attack=false
  1057. end
  1058. function attacktwo()
  1059. attack = true
  1060. Humanoid.Jump=true
  1061. CreateSound("http://www.roblox.com/asset/?id=206083107",Torso,1,.9)
  1062. local con = RightLeg.Touched:connect(function(hit)
  1063. Damagefunc(RightLeg, hit, 5, 10, math.random(10,15), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1064. end)
  1065. for i = 0, 1, 0.25 do
  1066. swait()
  1067. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
  1068. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(40)), .3)
  1069. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), .3)
  1070. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5,0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1071. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), -1) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1072. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1073. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(150)), .3)
  1074. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1075. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1076. end
  1077. Torso.Velocity=RootPart.CFrame.lookVector*50
  1078. CreateSound("http://www.roblox.com/asset/?id=206083107",Torso,1,1)
  1079. for i = 0, 1, 0.1 do
  1080. swait()
  1081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1082. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1083. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), .3)
  1084. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5,0) * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  1085. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), -1) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1086. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), -1) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-100)), .3)
  1087. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(150)), .3)
  1088. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1089. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1090. end
  1091. con:disconnect()
  1092. attack=false
  1093. end
  1094. function attackthree()
  1095. attack = true
  1096. local con = Hitbox.Touched:connect(function(hit)
  1097. Damagefunc(Hitbox, hit, 5, 10, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1098. end)
  1099. CreateSound("http://www.roblox.com/asset/?id=189505649",Torso,1,1)
  1100. for i = 0, 1, 0.1 do
  1101. swait()
  1102. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2+.1*math.cos(sine/9)) * angles(math.rad(10), math.rad(-10), math.rad(-50)), .3)
  1103. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(50)), .3)
  1104. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(50)), .3)
  1105. LW.C0 = clerp(LW.C0, CFrame.new(-.5, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-35)), .3)
  1106. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1107. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1108. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(130)), .3)
  1109. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1110. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1111. end
  1112. CreateSound("http://www.roblox.com/asset/?id=231917758",Torso,1,1)
  1113. for i = 0, 1, 0.1 do
  1114. swait()
  1115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1116. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-90)), .3)
  1117. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .3)
  1118. LW.C0 = clerp(LW.C0, CFrame.new(-.5, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-75)), .3)
  1119. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1120. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1121. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(80)), .3)
  1122. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1123. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1124. end
  1125. con:disconnect()
  1126. attack=false
  1127. end
  1128.  
  1129.  
  1130. function attackfour()
  1131. attack = true
  1132. local con = Hitbox.Touched:connect(function(hit)
  1133. Damagefunc(Hitbox, hit, 5, 10, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1134. end)
  1135. for i = 0, 1, 0.25 do
  1136. swait()
  1137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(-50), math.rad(-40)), .3)
  1138. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-50), math.rad(0), math.rad(40)), .3)
  1139. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), .3)
  1140. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-30)), .3)
  1141. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1142. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1143. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(150)), .3)
  1144. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1145. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1146. end
  1147. SphereEffect(BrickColor.new("White"),FMotor1.CFrame,1,1,1,1,1,1,.07)
  1148. for i = 0, 1, 0.1 do
  1149. swait()
  1150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.25) * angles(math.rad(70), math.rad(-70), math.rad(-40)), .3)
  1151. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-70), math.rad(0), math.rad(40)), .3)
  1152. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), .3)
  1153. LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -0.75) * angles(math.rad(0), math.rad(-170), math.rad(-30)), .3)
  1154. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), -.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  1155. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  1156. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(70), math.rad(0), math.rad(180)), .3)
  1157. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1158. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1159. end
  1160. coroutine.resume(coroutine.create(function()
  1161. hit=nil
  1162. for i=1,1 do
  1163. if hit==nil then
  1164. swait()
  1165. end
  1166. hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
  1167. end
  1168. local hit=nil
  1169. while hit==nil do
  1170. swait()
  1171. hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  1172. end
  1173. hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  1174. if hit~=nil then
  1175. local ref=CreatePart(effect,"SmoothPlastic",0,0,BrickColor.new("Black"),"Effect",Vector3.new())--part(3,effect,0,1,BrickColor.new("Black"),"Effect",vt())
  1176. ref.Anchored=true
  1177. ref.CFrame=cf(pos)
  1178. game:GetService("Debris"):AddItem(ref,3)
  1179. for i=1,10 do
  1180. Col=hit.BrickColor
  1181. local groundpart=CreatePart(effect,hit.Material,0,0,Col,"Ground",Vector3.new(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1182. groundpart.Anchored=true
  1183. groundpart.CanCollide=true
  1184. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1185. game:GetService("Debris"):AddItem(groundpart,5)
  1186. end
  1187. CreateSound("http://roblox.com/asset/?id=183763512",ref,.6,1.2)
  1188. WaveEffect(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
  1189. MagniDamage(ref,5,5,10,math.random(10,20),"Knockdown")
  1190. end
  1191. local numb=-8
  1192. local basecf=RootPart.CFrame
  1193. for i=1,4 do
  1194. swait()
  1195. local cf2=basecf*cf(0,0,numb)
  1196. local ref=CreatePart(effect,"SmoothPlastic",0,1,Col,"Effect",Vector3.new())
  1197. ref.CFrame=cf2
  1198. ref.Anchored=true
  1199. local TheHit=ref.Position+Vector3.new(0,-1,0)
  1200. local MouseLook=cf((ref.Position+TheHit)/2,TheHit)
  1201. local hit,pos = rayCast(ref.Position,MouseLook.lookVector,999,Character)
  1202. local ref2=CreatePart(effect,"SmoothPlastic",0,1,Col,"Effect",Vector3.new())
  1203. ref2.CFrame=cf(pos)
  1204. ref2.Anchored=true
  1205. SphereEffect(Col,ref2.CFrame,5,5,5,2,math.random(1,5),2,0.02)
  1206. WaveEffect(Col,ref2.CFrame,2,2,2,.5,.5,.5,0.05)
  1207. MagniDamage(ref2,5,5,10,math.random(5,20),"Normal",RootPart)
  1208. CreateSound("http://www.roblox.com/asset/?id=183763512",ref2,1,1)
  1209. game:GetService("Debris"):AddItem(ref,2)
  1210. game:GetService("Debris"):AddItem(ref2,2)
  1211. numb=numb-2
  1212. end
  1213. end))
  1214. for i = 0, 1, 0.1 do
  1215. swait()
  1216. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(5), math.rad(0)), .3)
  1217. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1218. RW.C0 = clerp(RW.C0, CFrame.new(.75, 0.5, -0.75) * angles(math.rad(180), math.rad(0), math.rad(-50)), .3)
  1219. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-180)), .3)
  1220. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1221. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(5)), .3)
  1222. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(180)), .3)
  1223. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1224. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1225. end
  1226.  
  1227. for i = 0, 1, 0.25 do
  1228. swait()
  1229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(0)), .3)
  1230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1231. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -0.75) * angles(math.rad(180), math.rad(0), math.rad(-50)), .3)
  1232. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-180)), .3)
  1233. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
  1234. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  1235. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(180)), .3)
  1236. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1237. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1238. end
  1239.  
  1240. for i = 0, 1, 0.5 do
  1241. swait()
  1242. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-15), math.rad(15), math.rad(0)), .3)
  1243. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .3)
  1244. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -0.75) * angles(math.rad(200), math.rad(0), math.rad(-70)), .3)
  1245. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-180)), .3)
  1246. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-15)), .3)
  1247. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(15)), .3)
  1248. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(180)), .3)
  1249. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1250. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1251. end
  1252. con:disconnect()
  1253. attack = false
  1254. end
  1255. function GroundUprise()
  1256. attack = true
  1257. local con = Hitbox.Touched:connect(function(hit)
  1258. Damagefunc(Hitbox, hit, 5, 10, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1259. end)
  1260. for i = 0, 1, 0.25 do
  1261. swait()
  1262. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(-50), math.rad(-40)), .3)
  1263. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-50), math.rad(0), math.rad(40)), .3)
  1264. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), .3)
  1265. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-30)), .3)
  1266. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1267. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1268. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(150)), .3)
  1269. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1270. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1271. end
  1272. SphereEffect(BrickColor.new("White"),FMotor1.CFrame,1,1,1,1,1,1,.07)
  1273. for i = 0, 1, 0.1 do
  1274. swait()
  1275. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.25) * angles(math.rad(70), math.rad(-70), math.rad(-40)), .3)
  1276. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-70), math.rad(0), math.rad(40)), .3)
  1277. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), .3)
  1278. LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -0.75) * angles(math.rad(0), math.rad(-170), math.rad(-30)), .3)
  1279. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), -.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  1280. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  1281. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(70), math.rad(0), math.rad(180)), .3)
  1282. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1283. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1284. end
  1285. coroutine.resume(coroutine.create(function()
  1286. hit=nil
  1287. for i=1,1 do
  1288. if hit==nil then
  1289. swait()
  1290. end
  1291. hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
  1292. end
  1293. local hit=nil
  1294. while hit==nil do
  1295. swait()
  1296. hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  1297. end
  1298. hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  1299. if hit~=nil then
  1300. local ref=CreatePart(effect,"SmoothPlastic",0,0,BrickColor.new("Black"),"Effect",Vector3.new())--part(3,effect,0,1,BrickColor.new("Black"),"Effect",vt())
  1301. ref.Anchored=true
  1302. ref.CFrame=cf(pos)
  1303. game:GetService("Debris"):AddItem(ref,3)
  1304. for i=1,10 do
  1305. Col=hit.BrickColor
  1306. local groundpart=CreatePart(effect,hit.Material,0,0,Col,"Ground",Vector3.new(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1307. groundpart.Anchored=true
  1308. groundpart.CanCollide=true
  1309. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1310. game:GetService("Debris"):AddItem(groundpart,5)
  1311. end
  1312. CreateSound("http://roblox.com/asset/?id=183763512",ref,.6,1.2)
  1313. WaveEffect(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
  1314. MagniDamage(ref,5,5,10,math.random(10,20),"Knockdown")
  1315. end
  1316. local numb=-8
  1317. local basecf=RootPart.CFrame
  1318. for i=1,4 do
  1319. swait()
  1320. local cf2=basecf*cf(0,0,numb)
  1321. local ref=CreatePart(effect,"SmoothPlastic",0,1,Col,"Effect",Vector3.new())
  1322. ref.CFrame=cf2
  1323. ref.Anchored=true
  1324. local TheHit=ref.Position+Vector3.new(0,-1,0)
  1325. local MouseLook=cf((ref.Position+TheHit)/2,TheHit)
  1326. local hit,pos = rayCast(ref.Position,MouseLook.lookVector,999,Character)
  1327. local ref2=CreatePart(effect,"SmoothPlastic",0,1,Col,"Effect",Vector3.new())
  1328. ref2.CFrame=cf(pos)
  1329. ref2.Anchored=true
  1330. SphereEffect(Col,ref2.CFrame,5,5,5,2,math.random(1,5),2,0.02)
  1331. WaveEffect(Col,ref2.CFrame,2,2,2,.5,.5,.5,0.05)
  1332. MagniDamage(ref2,5,5,10,math.random(5,20),"Normal",RootPart)
  1333. CreateSound("http://www.roblox.com/asset/?id=183763512",ref2,1,1)
  1334. game:GetService("Debris"):AddItem(ref,2)
  1335. game:GetService("Debris"):AddItem(ref2,2)
  1336. numb=numb-2
  1337. end
  1338. end))
  1339. for i = 0, 1, 0.1 do
  1340. swait()
  1341. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(5), math.rad(0)), .3)
  1342. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1343. RW.C0 = clerp(RW.C0, CFrame.new(.75, 0.5, -0.75) * angles(math.rad(180), math.rad(0), math.rad(-50)), .3)
  1344. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-180)), .3)
  1345. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1346. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(5)), .3)
  1347. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(180)), .3)
  1348. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1349. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1350. end
  1351.  
  1352. for i = 0, 1, 0.25 do
  1353. swait()
  1354. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(0)), .3)
  1355. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1356. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -0.75) * angles(math.rad(180), math.rad(0), math.rad(-50)), .3)
  1357. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-180)), .3)
  1358. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
  1359. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  1360. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(180)), .3)
  1361. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1362. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1363. end
  1364.  
  1365. for i = 0, 1, 0.5 do
  1366. swait()
  1367. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-15), math.rad(15), math.rad(0)), .3)
  1368. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .3)
  1369. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -0.75) * angles(math.rad(200), math.rad(0), math.rad(-70)), .3)
  1370. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-180)), .3)
  1371. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-15)), .3)
  1372. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(15)), .3)
  1373. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(180)), .3)
  1374. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1375. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1376. end
  1377. con:disconnect()
  1378. attack = false
  1379. end
  1380. --[[Stof]]--
  1381. function Laser(Part,Dmg)
  1382. sp = Part.Position
  1383. dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
  1384. local hit,pos = rayCast(sp,dirr.lookVector,100,Character)
  1385. local las=Instance.new("Part",Character)
  1386. las.Material = "SmoothPlastic"
  1387. las.Anchored=true
  1388. las.Locked=true
  1389. las.CanCollide=false
  1390. las.TopSurface=0
  1391. las.BottomSurface=0
  1392. rootlook=RootPart.CFrame
  1393. las.FormFactor = "Custom"
  1394. las.BrickColor=BrickColor.new("Black")
  1395. las.Size=Vector3.new(1,1,1)
  1396. las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  1397. local msh=Instance.new("SpecialMesh",las)
  1398. mag = (Part.Position-pos).magnitude
  1399. msh.Scale=Vector3.new(0.1,mag,0.1)
  1400. coroutine.resume(coroutine.create(function(Part,Mesh)
  1401. for i = 0,1,0.1 do
  1402. wait()
  1403. Part.Transparency = Part.Transparency + 0.1
  1404. Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
  1405. end
  1406. Part.Parent = nil
  1407. end),las,msh)
  1408. if pos ~= nil then
  1409. RingEffect(BrickColor.new("Black"),cf(pos)*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,1,1,1,.07)
  1410. ExplosionEffect(BrickColor.new("Black"),cf(pos),1,1,1,1,1,1,.07)
  1411. end
  1412. if hit ~= nil and pos ~= nil then
  1413. if hit.Parent.className == "Hat" then
  1414. hit:BreakJoints()
  1415. hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5))
  1416. end
  1417. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  1418. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  1419. MagniDamage(hit.Parent.Torso,5,5,10,10,"Knockdown")
  1420. end
  1421. end
  1422. --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
  1423. end ]]
  1424. end
  1425. end
  1426.  
  1427. --[[Skilz]]--
  1428. local ded=false
  1429. function DeadRain()
  1430. attack = true
  1431. coroutine.resume(coroutine.create(function()
  1432. for i = 0, 1, 0.1 do
  1433. swait()
  1434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1435. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(35), math.rad(0), math.rad(90)), .3)
  1436. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-10)), .3)
  1437. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1438. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1439. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1440. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(260)), .3)
  1441. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1442. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1443. end
  1444. local ref=CreatePart(effect,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",Vector3.new())
  1445. ref.CFrame=RootPart.CFrame*cf(0,0,0)
  1446. ref.Anchored=true
  1447. ded=true
  1448. while ded do
  1449.  
  1450. for i =0,1,.05 do
  1451. swait()
  1452. BlockEffect(BrickColor.new("Black"),LeftArm.CFrame*cf(0,-1,0),5,5,5,.5,.5,.5,0.08,1)
  1453. d=math.random(-5,5)
  1454. f=math.random(0,5)
  1455. CreateSound("http://www.roblox.com/asset/?id=301031757",ref,0.5,1)
  1456. ref.CFrame=RootPart.CFrame*cf(d,f,-5)
  1457. Laser(ref,10)
  1458. RingEffect(BrickColor.new("Black"),RootPart.CFrame*cf(d,f,-5)*angles(math.rad(0),0,0),1,1,1,.5,.5,0,0.08)
  1459. --CloseHandEffect(BrickColor.new("Black"),RootPart.CFrame*cf(d,f,-10)*angles(math.rad(90),math.rad(90),0),20,20,20,1,1,1,0.09)
  1460. end
  1461. end
  1462. -- CloseHandEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,5,-10)*angles(math.rad(-90),math.rad(0),0),-50,-50,-50,-.5,-.5,-.5,0.08)
  1463.  
  1464. -- SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,5,-10),50,50,50,5,5,5,0.03,1)
  1465. end))
  1466. end
  1467.  
  1468. function DarkGrab()
  1469. attack = true
  1470. local ref=CreatePart(effect,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",Vector3.new())
  1471. RingEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,-5),35,35,1,5,5,0,0.05)
  1472. CreateSound("http://www.roblox.com/asset/?id=231917667",ref,1,1)
  1473. coroutine.resume(coroutine.create(function()
  1474. for i =-5,-50,-2.5 do
  1475. swait()
  1476. ref.CFrame=RootPart.CFrame*cf(0,0,i)
  1477. MagniDamage(ref,5,5,10,10,"Knockdown")
  1478. OpenHandEffect(BrickColor.new("Black"),RootPart.CFrame*cf(2.5,5,i)*angles(math.rad(90),math.rad(90),0),50,50,50,-1,-1,-1,0.09)
  1479. CylinderEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,5,i)*angles(1.57,0,0),50,50,50,-.5,1,-0.5,0.05)
  1480. BlockEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,5,i),50,50,50,1,1,1,0.05,1)
  1481. end
  1482. CloseHandEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,5,-60)*angles(math.rad(-90),math.rad(0),0),-50,-50,-50,-.5,-.5,-.5,0.08)
  1483. BlockEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,5,-60),50,50,50,5,5,5,0.03,1)
  1484. ref.CFrame=RootPart.CFrame*cf(0,0,-60)
  1485. CreateSound("http://www.roblox.com/asset/?id=231917784",ref,1,1)
  1486. MagniDamage(ref,5,5,10,10,"Knockdown")
  1487. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,5,-60),50,50,50,5,5,5,0.03,1)
  1488. end))
  1489. ref.Anchored=true
  1490. for i = 0, 1, 0.1 do
  1491. swait()
  1492. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1493. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(35), math.rad(0), math.rad(90)), .3)
  1494. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-10)), .3)
  1495. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1496. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1497. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1498. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(260)), .3)
  1499. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1500. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1501. end
  1502. attack=false
  1503. end
  1504. function StopRain()
  1505. ded=false
  1506. attack=false
  1507. end
  1508.  
  1509. --[[Attacks]]--
  1510.  
  1511. mouse.Button1Down:connect(function()
  1512. if attack == false and attacktype == 1 then
  1513. attacktype =2
  1514. attackone()
  1515. elseif attack == false and attacktype == 2 then
  1516. attacktype =3
  1517. attacktwo()
  1518. elseif attack == false and attacktype == 3 then
  1519. attacktype =4
  1520. attackthree()
  1521. elseif attack == false and attacktype == 4 then
  1522. attacktype =1
  1523. attackfour()
  1524. end
  1525. end)
  1526.  
  1527. mouse.KeyDown:connect(function(k)
  1528. k = k:lower()
  1529. if attack == false and k == 'z' then
  1530. DarkGrab()
  1531. elseif attack == false and k == 'x' then
  1532. DeadRain()
  1533. elseif attack == false and k == 'c' then
  1534. GroundUprise()
  1535. end
  1536. end)
  1537. mouse.KeyUp:connect(function(k)
  1538. k = k:lower()
  1539. if attack == true and k == 'x' then
  1540. ded=false
  1541. StopRain()
  1542. end
  1543. end)
  1544.  
  1545.  
  1546. --[[Movement Detection]]--
  1547.  
  1548. while true do
  1549. swait()
  1550. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1551. velocity = RootPart.Velocity.y
  1552. sine = sine + change
  1553. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1554. if equipped == true or equipped == false then
  1555. if RootPart.Velocity.y > 1 and hit == nil then
  1556. Anim = "Jump"
  1557. if attack == false then
  1558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1560. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1561. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1562. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1563. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1564. end
  1565. elseif RootPart.Velocity.y < -1 and hit == nil then
  1566. Anim = "Fall"
  1567. if attack == false then
  1568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1570. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1572. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1573. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1574. end
  1575. elseif Torsovelocity < 1 and hit ~= nil then
  1576. Anim = "Idle"
  1577. if attack == false then
  1578. change = 1
  1579. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2+.1*math.cos(sine/9)) * angles(math.rad(-10), math.rad(10), math.rad(-50)), .3)
  1580. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(35), math.rad(0), math.rad(50)), .3)
  1581. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-10)), .3)
  1582. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5+.15*math.cos(sine/9), -0.65) * angles(math.rad(0), math.rad(-160), math.rad(-70)), .3)
  1583. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
  1584. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  1585. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(260)), .3)
  1586. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1587. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1588. end
  1589. elseif Torsovelocity > 2 and hit ~= nil then
  1590. Anim = "Walk"
  1591. if attack == false then
  1592. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
  1593. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(40)), .3)
  1594. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), .3)
  1595. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.5, -0.7) * angles(math.rad(0), math.rad(-170), math.rad(-45)), .3)
  1596. RH.C0 = clerp(RH.C0, cf(1, -1-.1*math.cos(sine/9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1597. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1598. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(130)), .3)
  1599. FMotor1Weld.C0 = clerp(FMotor1Weld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1600. FMotor2Weld.C0 = clerp(FMotor2Weld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1601. end
  1602. end
  1603. end
  1604. if #Effects > 0 then
  1605. for e = 1, #Effects do
  1606. if Effects[e] ~= nil then
  1607. local Thing = Effects[e]
  1608. if Thing ~= nil then
  1609. local Part = Thing[1]
  1610. local Mode = Thing[2]
  1611. local Delay = Thing[3]
  1612. local IncX = Thing[4]
  1613. local IncY = Thing[5]
  1614. local IncZ = Thing[6]
  1615. if Thing[1].Transparency <= 1 then
  1616. if Thing[2] == "Block1" then
  1617. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1618. Mesh = Thing[1].Mesh
  1619. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1620. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1621. elseif Thing[2] == "Block2" then
  1622. Thing[1].CFrame = Thing[1].CFrame
  1623. Mesh = Thing[7]
  1624. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1626. elseif Thing[2] == "Cylinder" then
  1627. Mesh = Thing[1].Mesh
  1628. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1629. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1630. elseif Thing[2] == "Blood" then
  1631. Mesh = Thing[7]
  1632. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1633. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1634. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1635. elseif Thing[2] == "Elec" then
  1636. Mesh = Thing[1].Mesh
  1637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1639. elseif Thing[2] == "Disappear" then
  1640. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1641. elseif Thing[2] == "Shatter" then
  1642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1643. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1644. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1645. Thing[6] = Thing[6] + Thing[5]
  1646. end
  1647. else
  1648. Part.Parent = nil
  1649. table.remove(Effects, e)
  1650. end
  1651. end
  1652. end
  1653. end
  1654. end
  1655. end
  1656. else
  1657. while true do
  1658. print("GET REKT HACKER")
  1659. end
  1660. end
  1661. end
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